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Break the illusion, or bite your navel.

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16805 No. 16805 Locked edit hide watch expand quickreply [Reply] [First 100 posts] [Last 50 posts]
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>> No. 16998 edit
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"It sounds good so far. But I'd be a fool to go into this without first asking about those strings."
>> No. 16999 edit
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"The rules are similar to a game that you once authored in a far-away world: You have to try and stop the murders. As long as the epitaph's cycle doesn't complete itself, you'll be the victor of this game. If it goes through, you'll have lost the whole thing. I can plop you into a point before the murders have happened. All you have to do is say the word."

It sounds too good to be true, but Ozaki smiles at you reassuringly.

Last edited at 14/12/31(Wed)00:36:10
>> No. 17000 edit
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"I accept your offer."
>> No. 17005 edit
Thread II:


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16928 No. 16928 Locked edit hide watch expand quickreply [Reply]

Welcome to Rokkenjima. I'm glad you could make it. I've been expecting your arrival for some time. I'm letting you explore as much as you wish, but don't misunderstand. This game makes no claim to be a mystery. You are no detective. This story is meant to make you face the truth.

The difficulty is irrelevant.

There are rules to the game that you will discover while playing. When you feel satisfied with your adventure, we can participate in a classic red vs. blue battle. Rather than guessing the answer to any locked rooms, however, you'll attempt to answer this question:

What is the true nature of this game board?

Good luck.

Ending 1: ???????
Ending 2: ???????
Ending 3: ???????
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>> No. 16956 edit
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The cousins created the illusion of the witch in order to teach their parents a lesson. Kumasawa joins them as well. In some timelines, they let you in on it at the end. In another timeline, you become paranoid and kill everyone.

If you hold the scorpion charm, they decide to use this to their advantage and you're still in the dark.

There are two witches. The Witch of Hope and the player.

This is the core of my story
>> No. 16957 edit
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That's that I suppose. Short but sweet. Nice work on this fangame GE.
>> No. 16958 edit
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Ooh, I solved it! At least most of it.

If I understand correctly, Yasuda is not involved, it's just Kumasawa and the cousins?

I kind of deliberately wrote my answer like the witch could be almost anyone, as I speculated that Kumasawa was the witch in this game. I still ended up thinking of Yasuda because there is apparently someone else downstairs when Kumasawa 'dies', hence the true master part.

Was forcing the parents to solve the epitaph part of the plan or not?

In retrospect, it's pretty silly to use someone unaware of the plan as a fake victim and I can't imagine why the cousins would do that, but I wanted to try explaining why the game ends like it does. Then again, there would be no game if we saw what happened after the Consumed and Fool's Mate Endings.

It was a great short game, good job! Creepy atmosphere with a good story behind it, reminded me of Higurashi a little.

Last edited at 14/11/20(Thu)08:08:32
>> No. 16959 edit
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Nope, Beatrice wasn't involved in this game.In most of the endings, the witch wasn't one person, but a construct created out of a shared wish.

The player's viewpoint wasn't reliable. Anything they saw is subject to scrutiny, including the timeline of events or the immediate prelude to the endings.

Forcing the adults to solve the epitaph was a part of the wish, but I think the cousins would have been satisfied even if this part hadn't come true.

I'm glad everyone enjoyed it. I used some classic tricks with an experimental format, so I'm glad everything worked well. I plan on whatever project I work on next being much different tonally. Until next time.

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16795 No. 16795 Locked edit hide watch expand quickreply [Reply]
Well, might as well, I guess.


This game will function a bit differently (somewhat like the last one, though).

* This game does not necessarily follow Knox or Van Dine.
* Parts I through III of this game contain objectivity regarding the events depicted in it. (In other words, if a character is described doing something in the narration - they really did so.) Naturally, you are free to assume that the descriptions given to you are flat-out lies, but in that case, there is little point in playing the game altogether.
* There is only one culprit.
* The culprit is the one who kills.
* It is not necessary to identify the culprit's identity or their motive to win the game. The most important part is the trick.
* If an accomplice exists, there may exist no more than one.
* An accomplice, if one exists, cannot kill.
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>> No. 16916 edit
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It's the study, as in - the entierty of the study. For the purposes of the game, assume that the study itself consists of only the 'room' - the one described in the narration. And the defintion does not include the room in which Battler and Shannon had played chess in, no.
>> No. 16917 edit
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In order to break into the room the culprit rigged the window so that the glass/frame could be taken out and replaced with ease, more likely before hand so the crime could take place later. Come time to commit the deed, they quickly entered and then shot Kinzo with, as my other theories have stated, a rigged gun that is silenced; also setting up the gunpowder or what have you in the fireplace at this time.

They had an accomplice on the roof who was in charge of lifting the culprit and the window up with a rope. What Eva and Kyrie saw wasn't an open window, but the space where it had been removed and thus appeared to be open! With those two walking back on the 'well lit' pathway, right before putting the window back the culprit and accomplice saw them looking in their direction so they hid from view on the roof, this was when the fireplace went off. Immediately after Eva and Kyrie looked away the window was quickly replaced before Shannon entered the room. This was hinted by the fact there is even a mystery surrounding the opened and closed status of the window! In other words the window was never even closed in the first place!!!

Last edited at 14/09/29(Mon)18:29:09
>> No. 16924 edit
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Apologies for the delay. I'm afraid I'd grown somewhat detached, yet again. As per request, I will now reveal the solution (s).

There is one central aspect to this mystery that is true for all of these solutions. It is that Shannon is an accomplice and played a major role in the trick behind the window closing.

It was actually something suggested before - there was a piece of thin string connecting the window and the doorknob. The catch was in the way of the room's visualization. The window had to be pushed from the inside, while the door had to have been pulled from the outside. Thus, if the string was tied to an open window and then tied to the door knob, when the door was opened (especially as strong as it happened to be in the narration), the string would pull the window inside and cause the string to snap. One half of the broken string would fall behind the desk and hang from the window, while the other would follow the doorknob. Neither of them would've been noticed by Battler because he had immediately run into the room to Kinzo's corpse, giving Shannon time to retrieve the string attached to the doorknob. She would also later simply pick the other end of the string from the window when opening and closing it. This string is what counts as a force that caused the room to be pulled from inside of the room.

And, as such, the first solution, Van Dine's, becomes rather simple: Kinzo, in an attempt to end his life on a note of grand spectacle (which was hinted at if we assume that the Prologue is simply a conversation inside of Kinzo's subconscious), got Shannon to help him with the string trick. He then entered the room and shot himself right in the face.

The remaining two solutions are also tied together, in a way. It's this: the gunshot heard by Battler and Shannon was not, in fact, a gunshot. Kinzo was already dead at that time and the culprit had already escaped. How was this possible? Well, this is the area where I have to admit I may have misled you while on the subject of mechanisms. While what was used
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>> No. 16925 edit
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Thanks for posting.

In the end it seems that everything had more or less been figured out. The inclusion of three separate solutions sure helped you in misleading us quite a bit, but overall the howdunit was made well if we look at it as a single mystery(seems it was actually solved fairly quickly in retrospect).

If there had been a single solution perhaps it would have been more clear... or maybe we're just too used to having the red truth as an absolute. We have to fight in order to prove a theory in your games it seems.

In any case, I enjoyed the mystery. Good game.

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16640 No. 16640 Locked edit hide watch expand quickreply [Reply]
Keeping with my tradition of hosting a shorter game before I begin a larger one, I'm creating this thread to challenge all of /seacats/ to a battle of wits. It's everyone that wants to play vs. me in this classic RP mystery!

The difficulty is ambiguous. The rules should become apparent as you begin playing.
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>> No. 16794 edit
Jump into her arms.
>> No. 16801 edit
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You fly into Shannon's arms.

Krauss looks annoyed. "Just get that thing out of here."

Rudolf smirks. "I have to agree. Rats of the sky."

Gohda gives Shannon a glare, but he lets matters go and heads back to the kitchen. The adults return to the parlor while Shannon brings you outside. She cradles you in her arms.

The sky above Rokkenjima darkens. You hear thunder booming in the distance. Shannon notices it as well. She turns towards the storm clouds as if embracing them.

When she speaks, it takes a moment to realize that she's addressing you. "We're alone. We've been completely abandoned by those that should care about us. I know you're scared. I am, too. Tonight... many humans on this island will... I'm spinning my roulette. I'm going to let fate decide what happens. Don't worry. When this storm passes, the seagulls will cry once more."

You feel your senses fading. Sleep comes over you.
>> No. 16802 edit
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You wake up in the cousin's room on the second floor of the guest house. You're in some kind of cage, although you get the impression that you could easily unlock it from the inside.

You see Doctor Nanjo walk by in the hallway. He's wearing some kind of surgical mask.
>> No. 16803 edit
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Carefully unlock the cage and follow the doctor on foot, attempting to be sneaky.

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16684 No. 16684 Locked edit hide watch expand quickreply [Reply] [First 100 posts] [Last 50 posts]
Read the Game Here: Round 1 --- Round 2 --- Round 3 --- Round 4 --- Round 5


Welcome to my teaparty!

The main game of reprise has ended and now the players(Kinjo, GE, Ouro, and Rudolf) are tasked with solving the mystery. There is no need for any complex theatrics seeing how the game ended so I will skip to the rules that you have been waiting for.

This endgame will work as a competition between players and will be held in five minute turns. For each mystery that is solved a player will get a point. Whoever solves it first earns this point, although if the correct theory is made on the same turn by more than one person, then everyone who presented such a theory will get a point.

Each round the players will have five minutes to write up a theory for the mystery presented. In Skype they will inform me when they are ready to post. When all players are ready, or when the five minutes run out, the players post their theories and the timer stops(I will also ask for said theories to be sent to me privately so I can confirm they were made within the time limit). I will then take this time to respond and upon my posting the timer will start again. Since the difficulty is generous, there will be no penalties if you get theories wrong and we'll continue to play until all the mysteries are solved.

In the event that nobody can make a theory within the five minute segment we will move onto the next howdunit. Following the howdunits will be the who/why section which will be worth more points and have slightly different rules naturally. This mean even if you didn't solve any of the hows you still have chance to come out on top with your final theory.

With that said good luck. I hope you are ready.
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>> No. 16790 edit
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>> No. 16791 edit
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Sadly Ouro never logged in, so he was never able to give a theory for the game. I will now reveal the solution.


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>> No. 16792 edit
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This post is the Q/A, I've edited in some questions that readers had.


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>> No. 16793 edit
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---- THE END ----

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