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16018 No. 16018 Locked edit hide watch expand quickreply [Reply] [Last 50 posts]
Good day. (Naturally, if you find the usage of the word "day" to simply not be true by the time you happen to read this, you are more than welcome to pick between morning, midday, afternoon, evening and night.)

I'm not sure if there is anyone who might remember me, but I'm a lurker that posted around here a couple of times about a year or so ago (if memory serves me correctly, at least - hell, even I don't remember me). My previous gameboard ended up being a bit of a mess for those who might remember it, as well.

Well - I come here, bringing another one. This one with hopefully a bit more success. However, one which is also quite a bit larger than that last one and one which would probably take a lot of space if I were to post it directly here, so I put everything in a .doc file which you can get here:

http://www.mediafire.com/download/lf8fs0x2x7j6kix/Lack+of+the+Golden+Witch+Final.doc

As you've probably figured out, the name of the gameboard is "Lack of the Golden Witch". The reason behind the title will become fairly obvious once you see what the gameboard is all about.

Please note that this game is quite a bit different than what you're perhaps used to playing around here - both in terms of the narrative structure and the way the game will ultimately be played. Yet again, to save space, all the rules are included in the actual doc, so I won't talk further on that.

Finally, I would like to say that this gameboard is open to everyone interested in solving it. Hell, the more the merrier. It's always good to have a bunch of people shake their heads in disappointment at the solutions to my mysteries than just one.

All that said, good luck and have fun!
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>> No. 16129 edit
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16129
>>16128
Reading takes the most time to do, I really wish I had a whiteboard. Battler had put a different key inside of Krauss' pocket, thus allowing him to lock the door on the way out and keep the key.
>> No. 16130 edit
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16130
>>16129
Congratulations! I acknowledge your victory.

As the rules of the game were such where the whydunnit was not necessary to be explained (you got it, anyway) - the game is yours.

This is the full solution to the game (I wrote it rather hastily, so I apologize if some aspects of it are unclear).

Firstly, allow me to state that Ushiromiya Battler had two accomplices in this crime. Both of these accomplices will be revealed through this solution.

So, let us begin:

All Four Problems:
Earlier in the day, Battler had poisoned the sugar. The poison was the cause of death for all the victims.


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>> No. 16132 edit
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16132
>>16130
The truth has been reached. Was quite fun solving. Pretty fair in my opinion too.
>> No. 16178 edit
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16178
Well, I found it unique. Good game, I look forward to any future ones you may make.


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16346 No. 16346 Locked edit hide watch expand quickreply [Reply] [First 100 posts] [Last 50 posts]
First thread: Click Here

Second Thread Click Here

Third Thread: Click Here

-

The fourth round of reprise. We've gone through three players so far, now a fourth takes the stand. Let us see how Ouro fares.

-

Maps

Guesthouse F1
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>> No. 16535 edit
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16535
'The person who commits the murders' and 'the person planning the murders' are two separate people. Only one of these is the 'culprit' the previous rule refers to.

Last edited at 14/09/07(Sun)17:02:26
>> No. 16536 edit
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16536
>>16535
The creature hesitates, but with a grin it dribbles out another red. You get the feeling this is some how generous.

"...Good enough. Murder is not exclusively reserved for the culprit. An accomplice is able to commit murder just like the culprit."

With your solid hit, you once again drift off, preparing for the last, and final round...
>> No. 16537 edit
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16537
>>16536
>> No. 16539 edit
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16539
You fall back onto the boat. The last round is about to begin, and once more you change drastically.

Fifth Thread: Click Here


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16212 No. 16212 Locked edit hide watch expand quickreply [Reply] [First 100 posts] [Last 50 posts]
First thread: Click Here

Second Thread Click Here

-

The third round of reprise. First Rudolf, then Kinjo, and now GreatEqualizer will take a shot.

-

Maps

Guesthouse F1
Guesthouse F2

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>> No. 16343 edit
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16343
"The player can win the game before the first time skip."

Last edited at 14/09/04(Thu)21:42:39
>> No. 16344 edit
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16344
>>16343
It once again unhinges it's mouth and borrows someone else's voice.

"It is impossible to win the game before the first time skip."

With your blue denied you fall backwards once again into the depths of your mind.
>> No. 16345 edit
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16345
>>16344
>> No. 16347 edit
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16347
>>16345
Once more the boat greets your feet with a firm step.

With the wind in your hair you go about yet another change into a different person. This time back to that of man, hair changes color and glasses sprout from your face.

With this newest transformation complete you stand up and look over the sea, ready to start the fourth round.

Fourth Thread: http://seacats.net/gameboard/res/16346.html


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15856 No. 15856 Locked edit hide watch expand quickreply [Reply] [First 100 posts] [Last 50 posts]
First thread: Click Here

-

The second round of Reprise. Kinjo takes up the torch and continues where Rudolf left off. Can he do any better, or meet the same fate as his predecessor?

-

Maps

Guesthouse F1
Guesthouse F2

Mansion F1
Mansion F2
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>> No. 16209 edit
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16209
>>16207
"Each mystery can be solved with clues that can be found within the iteration in which the mystery takes place. That is, while it may be helpful for later players to look for answers to mysteries from the previous round, it is not necessary.

The culprit is the same person across all games.
"
>> No. 16210 edit
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16210
>>16209
The creature sways back and forth and its mouth unhinges to regurgitate the truth.

The culprit is the same person for each iteration.

You are once again engulfed and quickly loose sense of yourself.
>> No. 16211 edit
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16211
>>16210
>> No. 16213 edit
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16213
>>16211
The sound of the stormy breeze once again brushes against your cheek. You are back on the boat, its almost a sight for sore eyes at this point.

You muscular structure and outward appearance quickly goes about another change. Your hair tinges blue and you shrink in stature. You might have lost something down below as well...

Quickly you take another appearance and begin your third attempt.

Third Thread: Click Here


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15832 No. 15832 Locked edit hide watch expand quickreply [Reply] [Last 50 posts]
Previous Thread >>15381

BGM: https://www.youtube.com/watch?v=mezmjTz8Cks

You and the others ascend the stairs, quickly catching up to the rest of the group as you approach the landing of the top floor. Jessica and Natsuhi are hanging back, and the latter appears to be whispering something to Genji, who nods sagely.

At the front of the group are Kumasawa and Rudolf, and you hear a click as the maid's master key is used to open the doors. They swing open, and the group moves as one, entering Kinzo's luxurious study, and move towards a gun case that's visible from the doorway.

Moments later, Rudolf grabs a gun, handing two others to Natsuhi and Kyrie, and they begin checking each room in turn. It quickly becomes apparent that Kinzo isn't present, and everyone relaxes, for now.

Last edited at 14/08/17(Sun)15:57:56
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>> No. 15944 edit
You enter the room. The back wall is stacked to about waist-height with gold, and as your gaze comes down, you notice scratch marks on the floor.

Your gaze sweeps right, towards the figure of Battler, holding the rifle limply at his side.

Next to him, George, on his knees, covering his face with his hands, sobbing grossly.

In front of him, Jessica sits with her back to the wall, legs outstretched. The left side of her face has been completely smashed in, and just a little distance away is a bloodied metal pipe, covered with grey matter. You crouch closer to investigate. The corpse is deathly cold, the blood black, and clotted. The facial wound is the only one you can see.

As you reel backwards, Battler's eyes drift away, to the door. His mouth agape, he manages to get out a few words, before staggering backwards.

"Impossible... You're..."

His gun falls from his hands, and you hear the footsteps of someone entering the room. You spin, and as your head turns, the world crumbles away. George is gone. Battler is gone.

The witch of the painting stands before you, in all her glory.
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>> No. 15945 edit
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15945
>>15944
"So it's finally time for us to meet face-to-face, is it, Beatrice? I trust you received my challenge earlier?"
>> No. 15946 edit
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15946
Beatrice's face is a grim mask as she addresses you, the world around you taking on a new shape as she speaks.

"Yours wasn't the challenge I was expecting to deal with, but nonetheless, I'll face you here."

The arena takes shape, as Beatrice makes her proclamation. "My win condition may be unreachable, but the least I can do is trap you in a closed room of red for your troubles! Prepare yourself, Furudo Erika!"
>> No. 15947 edit
BARGAIN OF THE GOLDEN WITCH

Ushiromiya Kinzo - Missing at the time of the game's suspension (The ever-convenient scapegoat.)

Ushiromiya Krauss - Victim of the first clause (Inheriting the headship means inheriting the head's fate.)

Ushiromiya Hideyohsi - Victim of the first clause (and that's all he was in this game.)

Ushiromiya Rosa - Victim of the second clause (The witch's revenge completed, after over twenty years.)

Ushiromiya Maria - Victim of the second clause (Who cares, it's only Maria.)

Ushiromiya Eva - Victim of the third clause (Her meddling and research won her naught but the witch's ire.)

Ushiromiya Natsuhi - Missing at the time of the game's suspension (She's so suspicious she must have been framed, right?)
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