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12367 No. 12367 Locked edit hide watch expand quickreply [Reply]
My latest mystery VN is available for download!


As usual, feel free to use this thread to post any comments.
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>> No. 12439 edit
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Hi, finally got around to starting this up. I only had time to play up to the part where Butler gets knocked out in chapter 3, but I'm really enjoying it so far! It all feels really professional and polished, and you've obviously put a ton of work into it. Even the little things like the menu screens are designed in a really appealing way.

The plot and characters seem pretty interesting too; though obviously most of them haven't had much screentime yet, I really like Gilligan's characterisation in particular. I'll be sure to come back and give my full thoughts when I'm finished, though I'm not sure when that will be since I don't have that much free time right now.

Well done for finally getting it released, anyway! I know you've spent a lot of time and effort on it, so really, congratulations~
>> No. 12927 edit
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This really took me a lot longer than it should have. I apologise for the ridiculous length of this post, but I'm sure you appreciate detailed feedback, right?

I know from your blog that you value honesty in reviews of your work, so I'm not going to hold back here, but keep in mind that I did enjoy a lot of things about it. The ending parts definitely left a bad taste in my mouth, though.

General opinions

I'll start off by saying that the first half of the game (the part before the murder happens) is undoubtedly the most polished and enjoyable. The beginning has a very leisurely pace to it, and reads a little like Umineko EP1's introduction - and that's fine. The atmosphere was well-done, the dialogue felt natural and flowed nicely, and it served as a perfectly good way to get introduced to the characters. It's a very well-done build-up, and it was very clear that a lot of time had been spent on getting the feel just right.

But from the point the murder happens, the pacing just seems to accelerate to a point where it's difficult to really take anything in, and we lose the smooth flow of the first section.
The initial investigation and discussion about the murder is fairly good, but mostly seems a bit dry and lacking in character (though Butler's antics help that a little). There are also a few really awkward parts of conversations that really should have been proofread more carefully (like where Gilligan spontaneously changes his attitude towards the closed room three times in a matter of minutes, going from undecided to convinced he's solved it to completely hopeless without any obvious trigger), and overall the dialogue just didn't flow as naturally as it did in the beginning, especially with the bizarre way Cecila was acting when she came to try and 'console' Gilligan. But it was still passable.

The very end parts, starting from the discovery of the will, were...quite obviously extremely rushed, unfortunately. I assume you were just rushing to finally get the ga
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>> No. 12928 edit
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Alright, uh, where should I even begin...? Well, thank you for playing, and I'm glad you liked it as much as you did. And I also want to start off by saying that I really could've used your help during beta testing. So if you're willing to help me for EP2, I'd be very happy to have you.

I don't find it surprising at all why you found the first half to be significantly better than the second half. The first half was pretty much set in stone and was only fine-tuned later on, primarily to develop the characters, as you noticed. The latter half, which consisted entirely of investigations, was heavily rewritten. Entire scenes were written and then thrown away because we decided to change the mystery around, and it happened so many times that undoubtedly it would seem sloppily put together. I accept that as a main flaw of poor planning on the outset.

I do find it interesting that your favorite scene was Butler and Gilligan's talk on the deck in chapter 2. I've had others complain about how over-emotional that scene was that it was "jarring", so I guess it goes to show that some people just have different tastes.

However, everyone does seem to agree that the ending was horribly rushed and is the worst part of the VN. And they would be right. The more comments I receive , the more I realize that I should've had testers take a closer look at chapter 10. But I think the main issue was a lack of clarity in conveying the theme of the story, which you picked up on. Blythe hadn't planned everything out before going on the boat, and if that's what I happened to convey, then that's my fault entirely. What should have been conveyed was that Blythe was not sorry for killing him, and when given the opportunity that night, she willfully killed him.

As for Captain Jack, he quickly found out about Blythe. However, Jack also had something to lose if anyone found
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>> No. 12929 edit
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Regarding Blythe's dialogue at the ending, it does seem a little better knowing that the decision to murder was still spontaneous and not planned, but it still definitely feels a little off. I'm particularly concerned with the line, "I'd wanted to kill him for soooo loooong, I thought I'd never get the chance!" There just wasn't really anything presented to explain why she would have had such a deep-seated and profound resentment of him for all that time. I think it makes much more sense if she only wanted him dead after he decided to make Eliza the CEO.

But I had more of an issue with her random personality change than the implication of premeditation. The whole game up until that point made her seem like an extremely calm and collected individual, so the sudden shift to the crazy laughing maniac really came out of nowhere. I actually think her scene with Gilligan at the end would have more impact if she had stayed completely cold and detached throughout, just calmly saying something like "Yeah, I meant to kill him. And I don't regret it. You got a problem with that?" And then logically laying out the reasons why he was a failure of a father and a CEO, and how he made the wrong decision in choosing Eliza as the successor, etc. That way, Gilligan's horrified reaction could be due to her complete lack of compassion and to how she judges the value and worth of a human's life in the same cold and calculating way that she treats her financial work. Some of what Gilligan says at the end even seems to be heading this way already, but it's weakened by the way that Blythe randomly starts acting in a totally maniacal, impassioned and emotional state at the end instead of a cold and ruthless one.

As for Jack, I still feel like I'm missing the connection here? I don't see how framing Cecila for the crime helps him to hide the will; any investigation to the cri
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12463 No. 12463 Locked edit hide watch expand quickreply [Reply]
Welcome everyone to this thread!
In this thread we will starting sign ups for Super Seacatsronpa 2 the(spiritual?) successor to the first Seacatsronpa.
This game is set to take place on /seacat/ island, a paradise where you have to bond with people and gain lots of Hope points and Hope Shards.

It is an experience you cannot miss!
We promise laughs, no mysteries, and obviously the ability to live and bond with others without the need of lewd and horrible stuff as murders.

Note: this game will have slightly different rules than the first. We now also have a variety of judges in order to assure the legitimacy of the mysteries.
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>> No. 12587 edit
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I don't go to /a/ anymore ever.... that card was from Kinjo's Dangan Ronpa game (the first Seacat Ronpa)
>> No. 12590 edit
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Alright then, since someone brought up the whole Bartender thing I figured you were the same person.
>> No. 12620 edit
Due to personal issues with the 3d world, someone abandoned the game, so there is a free spot, so anyone that wants to play they can send their ID
to this mail: Monomithesexyteacher@hotmail.com
>> No. 12659 edit

also the free spot was already filled~

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12221 No. 12221 Locked edit hide watch expand quickreply [Reply]
I make this thread today in order to put a game to rest.

Almost two years ago the first 1vs1 RP game was played out. Created by GreatEqualizer and played by Black Witch Rosa the game spanned 208 days due to multiple delays. However eventually despite this they were able to push forward and end the game with Rosa's victory.

That isn't the truth.

Due to many reasons the game's solution wasn't questioned and by pushing it away like a withered bouquet it was then forgotten. Time passed and due to a site mishap the first thread along with many others were deleted.


Luckily, I saved all the threads. Once I checked I had indeed archived it correctly I noticed that there was still some trickery left unsolved. In fact the whole solution Rosa proposed was never confirmed and was even avoided with the red. I brought this to the attention of the players and spectators back then, however again we soon forgot about it.

Until today.

Today I finally opened the archives and started reading purposely trying to avoid the "accepted" answer. Within a few hours, to my surprise I had reached a new, plausible answer. I debated whether or not to post my results so I consulted another. I asked Kinjo to also read the thread and attempt to solve it in the same way. Kinjo ended up making the same theory I did, even though I hadn't told him mine until after he had finished reading.
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>> No. 12649 edit
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Sorry about that. Like I said, life pulled me away and after that I just got distracted and kind of forgot about the board. I'm definitely glad I remembered, though.

How does one join Skypecats?


Hey! I was active a while back. I mainly hung around /gameboard and made and participated in different games.
>> No. 12650 edit
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Can't be helped, life happens after all. We just need to know your Skype address. Then we can add you to the Skypegroup.
>> No. 12652 edit
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We actually have more several Skype chats, though the most notable ones are "/gameboard/ general" and "Skypecats general"
>> No. 12658 edit
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Heya, GE. I'm a relatively new member who joined around the same time as Squitcher-san, but I've heard a lot about you, so it's nice to see you back here again. I'll definitely be following your game with Ozaki, although I'm expecting to be distracted by Lion's game for the next little while.

...I really should look into Skype myself some time, huh.

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6821 No. 6821 Locked edit hide watch expand quickreply [Reply]
Hi guys, I'm looking for a certain Umineko-inspired forum that I've discovered quite some time ago.
I think it was called something "Gameboard-" or "Gamemaster-" related, but my memory seems to be failing me.
Basically, the members made riddles on rokkenjima and other members tried to solve them.

Quite fun, I must say.

Please, if someone has any information, let me know.
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>> No. 10802 edit
Eh, it's cool. You may want to wait for the eventual VN release since it's rather long right now. At least, assuming I get all the issues handled that will allow me to do a VN release.
>> No. 10806 edit
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I may remember it subconsciously because I glanced at it. Best to save it when I don't expect it.
>> No. 10807 edit
Alright then.

VN version ? That might be more convenient, yeah. Then I'll get on to it when you finish that version, sounds good, ganbare, etc.
>> No. 11419 edit
I forgot to thank you guys for your suggestions, I just got an email from Kinjo and replied there and forgot to check back here if any of you had tried to help. So if anyone else faces this problem, here's my solution:
Download the latest version of ONScripter and replace it with the one you downloaded in Kinjo's VN.

Audio Shiro Sagisu - 2EN15 0938 "Destiny" - (2.16MB - 128 kbps - 44.1 kHz , 14 - 2EN15 0938 Destiny - edit.mp3 ) Length: 2:21
12261 No. 12261 Locked edit hide watch expand quickreply [Reply] [First 100 posts] [Last 50 posts]
Previous thread : >>11939

So, will our detective finally hit some truth ? A mystery that is. Go ahead and continue, charge with your blue. And try to solve this mystery, if you can do it, that is~

Last edited at 13/07/02(Tue)03:09:43
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>> No. 12604 edit
You open the enveloppe, seeing it not one, but two letters. As you come upon the first words you realize you know both of them. The first one is the message that was found in the parlor, the second the last letter found in the basement. You figure there is some reason behind it, but as you turn over the first letter, you find written behind it in an elegant handwriting.
« Don’t think too hard about those. »
>> No. 12605 edit
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"Alright, almost forgot about those letters for the howdunnit, so that's somewhat of a relief."

I take the key, and walk towards the door and enter it into the lock to turn.
>> No. 12606 edit
You approach the golden door, feeling tenser at each step. Once close enough, you take a deep breath and insert the golden key inside the keylock.
The key turns on its own and the door opens the same way. All you see behind is white, blindingly white light.
You step in wearily and the light starts to engulf you. As you leave behind the island and hear the music fading away you think about everything that you saw. You’re sure there were things of importance.
You think of the phrases in red, and remember that strange event at the storehouse
« Someone other than the culprit »
Then you remember the sensation of being someone else , and using the ring to get out.
You refeel the sensation of the pie falling on your head as you think about room 3, and groan slightly, then it was the use the ring to get in, the strange axe-made gash on rudolf’s forehead, the axe somehow there.
Then at last the final room. The torch and the hacksaw on the table... You think of all the objects before that disappeared, leaving only butterflies behind, outlasting a purpose you knew about... Then those two...
You think of your encounter with Virgilia, the tale she told you... And the boat. Yes the boat made out of those things you found in these three rooms. Then the ring again. And the golden key.
The truth. Theseus’s paradox.

The light starts to dim slightly as you end your collection of the events. And you find yourself in a familar room, a man stands in the middle, smiling as he sees you.
>> No. 12609 edit

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