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17218 No. 17218 Locked edit hide watch expand quickreply [Reply] [Last 50 posts]
First thread: http://seacats.net/gameboard/res/16805.html

Second thread: http://seacats.net/gameboard/res/17001.html


https://www.youtube.com/watch?v=6wZHeQL-cVg

A golden butterfly glides carelessly over the trimmed grass of the Golden Land. Its brothers gather in an excited, swarm to welcome their new visitor, a young man by the name of Kinjo Goldbar. He appears next to a beautifully engraved fountain that shoots jets of water from one end to the other, reflecting the purple sky in its seemingly infinite depths. The air smells sweet, like candy, but a great sadness follows the man.

Last edited at 15/01/18(Sun)01:18:09
60 posts and 60 images omitted. Click Reply to view.
>> No. 17279 edit
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17279
"Good idea! But Uncle Rudolf is coming around and you want to be outside before he gets there, so you don't have time! The only thing you can do is open the window and climb out of it. But when Uncle Rudolf comes back..."

The glass shatters. Rudolf never bothered to make sure the window was still locked.

The room returns to its purple haze.

"You see?"
>> No. 17280 edit
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17280
>>17279
"...Wow, I really suck."
>> No. 17281 edit
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17281
https://www.youtube.com/watch?v=UFyzTtKNzYI

"Kinjo doesn't suck. Even if we don't know who the culprit is, you tried your best to save everyone and solve the mysteries. When you disappeared on the game board, Battler was really worried. He'll be glad to know you're okay."

The room fades away...

"We'll go to the Golden Land. There, everyone is happy and nothing bad ever happens. Even Ozaki is there! We'll play games with Beato and Battler and nobody will ever hurt you again."

Maria pauses.

"Thank you, Kinjo."

THE END

The answer can be found here, in the first 5 minutes of the prologue to the now canceled Denouement of the Golden Witch.
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>> No. 17283 edit
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17283
>>17281
Maria End.


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17001 No. 17001 Locked edit hide watch expand quickreply [Reply] [First 100 posts] [Last 50 posts]
A fragment is brutally torn open and rewound. What secrets could it hold?

First thread:

http://seacats.net/gameboard/res/16805.html

Last edited at 14/12/31(Wed)00:52:37
184 posts and 184 images omitted. Click Reply to view.
>> No. 17214 edit
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17214
>>17213
"Don't talk. It's not good for your health."

I lay him down somewhere comfortable and sit down next to him.

"We'll use a secret code. Close your left eye for 'yes' and close your right eye for 'no'. Now, I'll start. Where did you hide the gun?"
>> No. 17215 edit
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17215
Ozaki weakly gestures to a corner of the room before he seems to pass away, but before you can look, time stands still. The last thing you can hear is someone saying 'What are you doing?'

Bernkastel appears in middair and offers a playful smile. "My sincerest apologies, but it seems like you've lost. "Rudolf and Kyrie are dead."
>> No. 17216 edit
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17216
>>17215
"Hey, explain yourself! Why did I lose?!"
>> No. 17217 edit
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17217
"Maybe it would be easier if I showed you..."

CHASE OF THE GOLDEN WITCH

Krauss Ushiromiya - Died on the first twilight.

Natsuhi Ushiromiya - Died on the first twilight

Nanjo Terumasa - Died on the first twilight

Kumasawa Chiyo - Died on the first twilight

Genji Ronoue - Died on the first twilight

Kinzo Ushiromiya - Died on the first twilight. Of course, he was dead before the start of the game.
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17012 No. 17012 Locked edit hide watch expand quickreply [Reply]
This gameboard will be a little experimental, because I like to try new things.

Seacats, you play the role as police investigator who goes by the skype username 'Seacatsforever'

A horrid murder has occurred, and the person who discovered the crime has hidden themselves away and refuses to see anyone, so all investigations will be done over a skype conversation (mock obviously)

You must ask yes or no questions to the discoverer to try and solve the murder. Ask about anything, the room, the victim, the witness themselves, or maybe what happened before the crime.

If the witness can not answer, a police file will be brought up, if that still can't answer the question then the witch will answer.

Good luck.
19 posts and 10 images omitted. Click Reply to view.
>> No. 17033 edit
>>17032
Witch: "It is possible"

Police Report: "A hole was found in the glass of the window."

The how of the crime has been determined."

Last edited at 15/01/04(Sun)00:45:12
>> No. 17034 edit
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17034
>>17033
Was the victim an immediate family member?
>> No. 17060 edit
>>17034
Witness who wants summer back: "Yes."
>> No. 17063 edit
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17063
Did the victims do something to anger someone?

Last edited at 15/01/05(Mon)11:02:08


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16805 No. 16805 Locked edit hide watch expand quickreply [Reply] [First 100 posts] [Last 50 posts]
...
128 posts and 128 images omitted. Click Reply to view.
>> No. 16998 edit
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16998
>>16997
"It sounds good so far. But I'd be a fool to go into this without first asking about those strings."
>> No. 16999 edit
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16999
"The rules are similar to a game that you once authored in a far-away world: You have to try and stop the murders. As long as the epitaph's cycle doesn't complete itself, you'll be the victor of this game. If it goes through, you'll have lost the whole thing. I can plop you into a point before the murders have happened. All you have to do is say the word."

It sounds too good to be true, but Ozaki smiles at you reassuringly.

Last edited at 14/12/31(Wed)00:36:10
>> No. 17000 edit
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17000
>>16999
"I accept your offer."
>> No. 17005 edit
Thread II:

http://seacats.net/gameboard/res/17001.html


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16928 No. 16928 Locked edit hide watch expand quickreply [Reply]
http://www.mediafire.com/download/3px3hiz0e3uxp9m/OneNight.zip

Welcome to Rokkenjima. I'm glad you could make it. I've been expecting your arrival for some time. I'm letting you explore as much as you wish, but don't misunderstand. This game makes no claim to be a mystery. You are no detective. This story is meant to make you face the truth.

The difficulty is irrelevant.


There are rules to the game that you will discover while playing. When you feel satisfied with your adventure, we can participate in a classic red vs. blue battle. Rather than guessing the answer to any locked rooms, however, you'll attempt to answer this question:

What is the true nature of this game board?

Good luck.

Ending 1: ???????
Ending 2: ???????
Ending 3: ???????
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>> No. 16956 edit
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16956
The cousins created the illusion of the witch in order to teach their parents a lesson. Kumasawa joins them as well. In some timelines, they let you in on it at the end. In another timeline, you become paranoid and kill everyone.

If you hold the scorpion charm, they decide to use this to their advantage and you're still in the dark.

There are two witches. The Witch of Hope and the player.


This is the core of my story
>> No. 16957 edit
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16957
>>16956
That's that I suppose. Short but sweet. Nice work on this fangame GE.
>> No. 16958 edit
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16958
Ooh, I solved it! At least most of it.

If I understand correctly, Yasuda is not involved, it's just Kumasawa and the cousins?

I kind of deliberately wrote my answer like the witch could be almost anyone, as I speculated that Kumasawa was the witch in this game. I still ended up thinking of Yasuda because there is apparently someone else downstairs when Kumasawa 'dies', hence the true master part.

Was forcing the parents to solve the epitaph part of the plan or not?

In retrospect, it's pretty silly to use someone unaware of the plan as a fake victim and I can't imagine why the cousins would do that, but I wanted to try explaining why the game ends like it does. Then again, there would be no game if we saw what happened after the Consumed and Fool's Mate Endings.


It was a great short game, good job! Creepy atmosphere with a good story behind it, reminded me of Higurashi a little.

Last edited at 14/11/20(Thu)08:08:32
>> No. 16959 edit
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16959
Nope, Beatrice wasn't involved in this game.In most of the endings, the witch wasn't one person, but a construct created out of a shared wish.

The player's viewpoint wasn't reliable. Anything they saw is subject to scrutiny, including the timeline of events or the immediate prelude to the endings.

Forcing the adults to solve the epitaph was a part of the wish, but I think the cousins would have been satisfied even if this part hadn't come true.

I'm glad everyone enjoyed it. I used some classic tricks with an experimental format, so I'm glad everything worked well. I plan on whatever project I work on next being much different tonally. Until next time.


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