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73715 No. 73715 Stickied edit hide watch expand quickreply [Reply] [First 100 posts] [Last 50 posts]
>>11808
Previous thread~!

This thread will be for OOC Chatter and Discussion.

Character Sheets:
George: Myn Nthelsyr
Astaroth: Torinn Tormine
anon-kun: Sureiya
Voyager: Bernkastel
Mion: Samel

Other Sheets:
anon-kun: Reiyasu
Sonozaki Shion: Sid Silversprocket
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>> No. 78592 edit
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78592
>>78591
It's only murder if you can't get away with it!


No. 78475 Stickied edit hide watch expand quickreply [Reply] [First 100 posts] [Last 50 posts]

With matters settled, the party decides to head for the large hatch that leads into the great metal tower. Sid and tribunus Bluehand take the lead, working together to manipulate the machinery around the hatch, and after a moment, it hisses open with a short blast of steam. Before you is a circular, faintly-shimmering field of glowing blue-white energy.

"The teleportation field is active. Let's move!" Sid immediately enters the portal-like surface, followed by Bluehand and the rest of the party.

Your senses are briefly drowned out as you pass through the shimmering barrier, much like the other portals you have entered throughout your adventuring career. When you regain them, you are in what appears to be a twenty-foot square room that seems comprised entirely of a metallic frame set against a vertical shaft. There appears to be a small panel with several knobs and dials lining it at the head of the frame, and a set of what appears to be retractable half-doors before you.

"Lifty-room will take us into the Fist," Bluehand offers helpfully.

It is at this point that you realize something strange--Samel is missing! Though several of you did see him step through the portal, he is not here on the other side, though the rest of you are!

"Wh-what? Where is Samel?!" Sid manages to stammer.

"Psh--tohk..." wheezes the tribunus, sounding troubled. "Uplander must be victim of screwy-fault, sending him far-place in Gordias..." Looking up, then over its shoulder, then all around, the goblin adds, "Sssshhtock! Uplander could be any or all-place within!"

"If that's the case, then our only option would be to access the Knot and try to find him using the internal security! Hopefully before he runs into trouble on his own!" Sid announces firmly. "We can try a S
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>> No. 78589 edit
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78589
"Hah. We've seen divination magic working, and it wasn't all too powerful", the ranger laughs.

"Even with the assistance of the Far Realms, he might be deluded with his own power." He makes a short pause and adds. "Wasn't this Hemah idiot like that? All words, but he wasn't so tough."

Last edited at 17/11/20(Mon)12:32:00


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1173 No. 1173 Stickied edit hide watch expand quickreply [Reply]
Herein I will post all "official" house rules we will be using in my campaign. Please keep this thread clean of all other posts. You can discuss potential additions or the current stuff in the OOC thread.
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>> No. 77665 edit
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Ritual Casting
Ritual Casting is subject to certain house rules. These rules overwrite any other ritual rules when applicable, all other rules for rituals still apply.

* You can copy ritual spells from ritual books you find or borrow into your own ritual book without cost. You can copy any amount of rituals of any levels over the course of an extended rest. The same rules apply for mastering rituals.
* Casting a ritual from a scroll requires no components. These components are used up in scribing the scroll instead. You still must provide any relevant focus.
* If you possess the ritual caster feat, you have a number of ritual points (RP) equal to your level. You can expend any number of RP to cast a non-Creation ritual with a fixed cost without expending components (you must still provide a focus if applicable). The amount of RP you must spend to cast without components is equal to the ritual's level, but the RP cost is halved (rounded down, minimum 1 RP per ritual) if you are trained in the relevant skill for the ritual. The ritual must not have any sort of variable cost, so rituals such as raise dead are ineligible, as are Creation rituals like unseen servant. You regain all expended RP after taking an extended rest.


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78285 No. 78285 edit hide watch expand quickreply [Reply] [First 100 posts] [Last 50 posts]
https://app.roll20.net/join/1167985/MDUfjw

The group makes a number of travel preparations, anticipating an early departure on dragonback to Loudwater for their rendezvous with Sid. The five have a restful sleep at the Tavern of the Flagon Dragon, a higher-class establishment in the Castle Ward not too far from the famous Blackstaff Tower. Your expenses have been covered for this stay, as you act on the behalf of the Council of Waterdeep, and so long as you continue to do so, you don't have to worry about paying for an inn in the City of Splendors.

Your rest is largely uneventful, and as you gather outside the tavern--Torinn, Myn, Sureiya, and the mysterious shaman--you are approached by a pair of familiar faces. One is Remallia Haventree, and the other is the deva invoker who accompanied you some time ago, on your mission to the earthmote.

"A good morning to you all," Remallia says, bowing deeply. The moon elf woman is dressed seemingly for battle, in green scale draped with bits of purple cloth accenting it here and there, and a long, curved blade strapped to her back. She looks to Samel, and nods slightly, "I believe you know each other?"
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>> No. 78471 edit
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78471
Sid explains briefly, "Yes, the arm sections of the robots were named for the engineers who came up with the initial designs, Gordias and Midas."
>> No. 78472 edit
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>>78471
"Do you also have a part named after you, Mr. Silversprocket? ...Mr. ...Sturmgust?" The shaman seems unsure what to call him.
>> No. 78473 edit
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78473
Sid shakes his head. "I do not, no. My involvement came later in the development."
>> No. 78476 edit
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78476
Next thread! >>78475


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78191 No. 78191 Locked edit hide watch expand quickreply [Reply] [Last 50 posts]
https://app.roll20.net/join/1167985/MDUfjw

The group makes a number of travel preparations, anticipating an early departure on dragonback to Loudwater for their rendezvous with Sid. The five have a restful sleep at the Tavern of the Flagon Dragon, a higher-class establishment in the Castle Ward not too far from the famous Blackstaff Tower. Your expenses have been covered for this stay, as you act on the behalf of the Council of Waterdeep, and so long as you continue to do so, you don't have to worry about paying for an inn in the City of Splendors.

However, when you awaken, the next morning, you sense that something has changed. It's not a subtle change to most of you, as Torinn, the shaman, Ramuh, and Myn can all feel something very drastically different about the magic they wield. It's a rather drastic change, as if the very fabric of reality itself has been somehow twisted and altered. However, upon meeting in the inn's main hall, you notice that it seems as though most of the inhabitants have barely noticed a thing. Sureiya has noticed some minor changes, mostly to his magic items, but you also notice that, somehow, your magical reagents and gold coins that you stored within your bags of holding have also had a change in quantity.

Normal life seems to be progressing for the majority of Waterdeep, but those of you who wield powerful magics know that something very odd and very unsettling has happened. It might be a good idea to seek out an expert on such matters.
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>> No. 78279 edit
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>>78275
"I suppose we'll be hiding behind the trees, then?" Torinn inquires.
>> No. 78280 edit
>>78279
"It shouldn't took us long" the ranger explains.
"These soldiers look strong, and I got no intention to fight them alone" Sureiya says, thinking back about their fight a few minutes ago.
>> No. 78281 edit
>>78280
"Most soldiers are."
>> No. 78284 edit
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78284
This thread is being retconned out of existence! Stand by.


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