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3744 No. 3744 Locked edit hide watch expand quickreply [Reply]
Once Sariel finishes enchanting the party's latest assortment of magical items, they finish their purchases in town and gathers in the Helm and Cloak inn for a relaxed and rather luxurious stay. The innkeeper is quite accommodating, as these guests have the blessing of the grand duke. Morning finds the party assembling slowly, one by one, until all six are gathered outside. Michael receives a messenger from East Rift, who has gone to great lengths to track him down Feel free to elaborate on this!

The team heads to the palace for their audience with the grand duke. It seems people are slowly beginning to return to the streets of Baldur's Gate, though it's clear that there are more armed humanoids wandering the streets--presumably members of the Flaming Fist. The guard around the palace has also been increased, but you are hurried in under escort from heavily armored guards as soon as you are spotted.

The grand duke is waiting on the raised platform within the great hall of his "throne room" in the ducal palace. He stands when you approach, and he is flanked by two guards--one of whom you recognize from earlier, the dragonborn captain of the ducal guard. "I hope you rested well," the grand duke Prestor says, beginning the audience, "I trust you have reached a decision."

You all receive the benefit of an extended rest and officially level up to 5, receiving a theme and a free expertise feat as outlined in the houserule thread.
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>> No. 3786 edit
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Insight http://invisiblecastle.com/roller/view/3124214/
>> No. 3788 edit
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Thanking Cragmaul, Myn proceeds to the armory. Upon arrival, he moves to greet Brozwon, before pulling out his Rod of Avernus.

"I'm sorry to say that this rod hasn't been as useful to me as I'd anticipated. If you'd happen to have the old one I traded to you, it would be of great help to me if some sort of exchange could be considered."
>> No. 3789 edit
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Bernkastel: (Insight) You get the feeling that Thalwynn Cragmaul isn't holding back any information intentionally. She's telling you all that she believes is important about the investigation, but is clearly more focused on battle than detective work at this point.

Brozwon, sitting idly in the armory sharpening a broadsword when you find him, turns to face Myn at his request. "You did a trade-in for that recently... I could return one of the items you exchanged to us earlier in trade for it, if you wish."
>> No. 3791 edit
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"That would be acceptable, Mister Brozwon. Then, could I exchange it for the rod I gave you?"

Audio 04-Mountain_Pass_~_Conde_Petie.mp3 - (5.12MB , 04-Mountain Pass ~ Conde Petie.mp3 )
3220 No. 3220 Locked edit hide watch expand quickreply [Reply] [First 100 posts] [Last 50 posts]
Around midday, your raft passes through a particularly wide section of the river and around a mountain bend. On the southeast side of the river is a thick forest of conifer trees, the tallest of which are dozens of feet tall and tipped with snow. On the northwest side of the river is a steep mountain path that leads upwards along a winding trail to a rather abrupt, artificially-cared cliffside. At the end of the trail in the distance, you can see what appears to be a hefty pair of iron gates blocking entrance into the mountain itself Presumably, the majority of Mithral Hall lies within the mountain and underground. In addition, you notice what appear to be about a half-dozen or so smaller humanoids patrolling the path to the gates.

As your raft slows and drifts towards the shore, about three of the humanoids leave the front of the gate and slowly walk their way down the path towards the point where you will eventually disembark. As they draw closer, you can tell that they are heavily armored and wielding hefty great axes.

Gourmert nods to you and says, "You lads ready fer this?"

Streetwise and History may be relevant checks for knowledge.
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>> No. 3739 edit
At the inn, Torinn sends his horse to the stables to be cared for before it's dismissed.
>> No. 3741 edit
In the inn, Sureiya will try to relax a bit making use of the Duke's wine. He consider the guys in the group something more than simple coworkers, and will probably have a conversation with anyone willing to spend some time.
>> No. 3745 edit
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New thread:
Michael, you may post the details of your meeting with the courier here or in the other thread, if you wish!
>> No. 3756 edit
It had been a while since him and the other members of the party had been able to relax in an Inn like this. No sooner than he had started to relax though, he was receiving a knock at the door of his room that he has a visitor. Perplexed that he would have one outside of his party, he answered the door with caution. As it turned out it was someone he knew that worked with him and his Father from the East Rift, sent to deliver some sort of family Heirloom to him. After catching up a bit and receiving a letter from his family, Michael writes one back detailing a little it of the goings on lately and some warnings to be careful or on the lookout from these sort of things. The armor in question is a Magic Scale Armor, which Michael equips now that he's been better trained on how to use them. Tomorrow he's going to maybe ask Sariel to disenchant his old armor and modify the armor he has just received. He sends his friend off with thanks and in the letter he wrote, asks for his family to pay the person who delivered these things a little extra as thanks.

Audio 20_-_Voyager.mp3 - (2.05MB , 20 - Voyager.mp3 )
2489 No. 2489 Locked edit hide watch expand quickreply [Reply] [First 100 posts] [Last 50 posts]
Once the party passes through the gates, the boat slowly arcs back north towards the river's mouth, and you have a slightly bumpy ride as your automated magical rivercraft transitions from the open sea to the great Surbin river. The climate is temperate, and the surroundings are fairly open, with scatterings of trees here and there as you continue north without much incident of note.

It takes five days to pass through an unusually sandy passage, with the pseudo-shaman sleeping in the day and keeping watch whenever the ship stops at dusk to make camp, and then begins to glow brightly at dawn when it's ready to head off again. Whenever the boat stops, it moves over to shore and deploys a small platform which folds from the side of the hull, and a chain harpoon-like construction darts out and fixes itself firmly to the ground, to prevent any odd currents from pulling the boat away. The river itself has been calm the whole way, however, and quiet. Gourmert will entertain you with whatever stories he has of his journeys around northwest Faerun, particularly focusing on the different local foods. He will also offer to share a bit of food from his pack if asked, though you all expend at least four trail rations along the way*. You notice the terrain has become steadily more swamp-like and marshy as you leave the somewhat deserted areas, and the trees hang low and droop as if over-saturated with water.

*If you want to avoid spending trail rations, you may take one Nature check per day (so five total). DC15 will find food/water for yourself, DC25 will for up to five people. Each of you may make individual checks. Foraging may include looking around while camped, hunting, fishing, or other reasonable methods. You don't have to worry about water, being on a river and all. Brief pause here for foraging opportunities, then we'll move onto the good stuff.
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>> No. 3207 edit
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The orc snarls back at that, "I don't answer to you maggots!"
>> No. 3210 edit
Then Sureiya walk to the boat, and suggest to his comrades to do the same.
>> No. 3211 edit
Michael walks to the boat and plants his banner upon it, ready to leave.
>> No. 3218 edit
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The group gathers on the magic raft, and Torinn's steed barely manages to fit on the rear end of it. The next few days of your journey pass without incident, except that the temperature begins to drop sharply, and you start seeing snow here and there as you continue your journey northward. By the time you near your destination, you can see snow-tipped peaks in the distance, and the ground beneath your feet is mostly devoid of plant life, except for the most hardy of trees and shrubbery.

Followup post to follow, in a new thread.

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2481 No. 2481 Locked edit hide watch quickreply [Reply] [First 100 posts] [Last 50 posts]
This thread will be for OOC Chatter and Discussion.

Character Sheets:
George (Myn Nthelsyr) http://www.myth-weavers.com/sheetview.php?sheetid=215664
Hideiling (Michael Silversteel) http://www.myth-weavers.com/sheetview.php?sheetid=217177
Bernkastel ("Bernkastel") http://www.myth-weavers.com/sheetview.php?sheetid=285555
Astaroth (Torinn Tormine) http://www.myth-weavers.com/sheetview.php?sheetid=217138
Liliane (Sariel) http://www.myth-weavers.com/sheetview.php?sheetid=217112
anon-kun (Sureiya) http://www.myth-weavers.com/sheetview.php?sheetid=224099

The Books: http://www.mediafire.com/?7g2v42d2xdy7f

Everything has been put together here and organized for maximum ease of use:

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>> No. 3436 edit
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I think the doubts were that Essentials classes fall behind at the higher levels, not the lower levels. All classes have fewer resources at lower levels. There was a mid-paragon test, but no heroic that I saw.
>> No. 3437 edit
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True. And the argument that they get their dailies later is pretty much moot when some of them don't get daily powers in the first place.
>> No. 3442 edit
Thelkra's corpse is being blamed for the assassination attempt. We should look while we're still here so we can investigate the crime scene ne.
>> No. 3444 edit
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New thread!

Audio 01_-_Bustle_of_the_Capital.mp3 - (6.82MB , 01 - Bustle of the Capital.mp3 )
2419 No. 2419 Locked edit hide watch expand quickreply [Reply]
Waterdeep. The City of Splendors sharply contrasts the patchwork-style Baldur's Gate in appearance, though its heart seems similar. Your ship passes through a large sea gate and heads north, towards a busy, bustling port. The mid-morning sun illuminates the dock ward quite thoroughly, and a collection of white-washed wooden, single-story buildings lines the dock streets. The docks themselves are thick, brown timber, and look to be very well-maintained. There are a large scattering of different ships already docked here, and yours pulls towards one of the empty docks. The roads themselves are orange-tinted cobblestone, and quite clean considering the massive bustle of various humanoids clogging them.

As your ship enters the docks, you may notice a walled-off waterway to the northwest, above which peeks a few broken masts and a thick-looking fog. The sailors seem to pay that area no mind, and are much more concerned with getting the ship docked. The merchants emerge from below deck, one by one, over the course of a few minutes, and one of them, the halfling, carries a few bags of coin.

"Thank yas kindly for the escort, adventurers. Who knows what would've happened without yas? Here's yer payment," he thanks you, handing you each a bag containing 300 GP.

With that, the adventurers, Gourmert, and the merchants disembark, and the merchants take their stacks of goods with them as they head out into the bustling city. The first thing you might notice is that unlike the makeshift construction of Baldur's Gate, Waterdeep has a much more ordered, uniform style of construction. Most of the buildings at the dock ward look the same, with the one-story buildings closer to the docks, and the buildings gradually increasing in height as your vision leads further north. To the northwest is the famous Mount Waterdeep, which dominates the western horizon, and the eastern horizon is likewise dominated by a much longer, yet not as high plateau. These two formations encase the city itself along the seaside, and the river lies to the west beyond Mount Waterdeep. It would appear that river boats and sea boats share the same docks of the dock ward city district.

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>> No. 2484 edit
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The gnome regards the half-orc with a bit of surprise, "Ah, return? Well, it's not programmed for that. But don't worry, ya'll be at the Mithral Hall! The dwarves'll see to it you get back safe and sound."
>> No. 2485 edit
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"I see, well thank you very much sir, we will try to don't break your little toy"
>> No. 2488 edit
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The gnome doesn't look too appreciative of his finely-crafted boat being referred to as a "toy," but he decides to let it slide as Gourmert and the adventurers board. Once on board, Myn has little trouble activating one of the gemstones, and the runes carved into the boat glow faintly as it begins to move on its own, pulling out of the docks before heading south, out of the sea-gates of the city proper and back out to sea.
>> No. 2491 edit
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Next part!

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