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77139 No. 77139 edit hide watch expand quickreply [Reply] [Last 50 posts]
In the years prior to the onset of the Spellplague, the most influential city on the Sword Coast was Waterdeep, the City of Splendors. The massive influx of refugees to Baldur's Gate led it to the city usurping that title from the Crown of the North in the period following the Year of Blue Fire, but the political turmoil in Baldur's Gate following the Fell King's defeat has destabilized the influence Baldur's Gate once had over the Sword Coast. Many are speculating that Waterdeep will once again regain its position of influence in northwest Faerûn, though the up-and-coming city of Neverwinter has also gained a surprising amount of influence in the meantime.

It has been one month following the Fell King's fall, and the adventurers involved have largely gone their separate ways, with only "Bernkastel" and Myn remaining in Waterdeep, as the others had business of their own to attend to. However, the group had earned quite a reputation among the common people--apparently, the soldiers that participated in the assault on the Shadowfell were quite grateful that a bloody battle had been averted. In addition, it seemed that Thalwynn Cragmaul, Elayne, and Ilar had helped to spread the word around that it had been the actions of the six adventurers that had led to the Fell King's downfall.

Though this made them popular with the nobles and soldiers, the truth of the matter is that most of the common people were not directly affected by the Fell King's actions and had a hard time perceiving the danger he represented. It had become a popular bit of political rhetoric to either hail the adventurers as heroes to the Sword Coast, or to downplay their contributions in order to win the favor of the common people.

Myn finds himself passing through a large market square in the South Ward of Waterdeep. South Ward is also known as Caravan City because the southern gate opens to the main trade road that runs through the length of the city, and many caravans that are going to and from Baldur's Gate often congregate here and distribute their goods via the markets in this area. Most of the buildings are multi-leveled buildings flanking the muddy dirt roads, with shops or small businesses on
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>> No. 77207 edit
>>77206

Myn steps over the corpse and knocks softly on the door to inform the gnome of his success.
>> No. 77208 edit
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77208
After a few moments to confirm the silence, the door opens, and the gnome looks inside. He looks to Myn, then down to the body, then nods. "You have upheld your end, and now the Masked Lords shall uphold ours. Though there are formalities to attend to, your sponsor has arranged for a package to be delivered to your inn room tonight should the task be complete." The gnome bows deeply, then turns to leave, saying, "We should depart before the City Watch shows up. Agents are in place to cover this up, but still, we shouldn't be seen with them."
>> No. 77209 edit
>>77208

"Understood. You have my gratitude for your assistance today, Mister Sifodyus."

Myn bids the gnome farewell and returns to his room, remembering to feed his owlbear for the first time in recent history.
>> No. 77210 edit
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77210
When Myn arrives at his inn room after feeding his owlbear, he finds a package waiting for him there. His thorough search and magic detection on it determine that there is nothing suspicious about it. Opening, he finds a set of black robes designed to hide his physical build quite well, in addition to a black, smooth mask. The package also contains a magical staff, and a short note. The note reads, You have upheld your end of the bargain, so I uphold mine. Included in this package is everything you need as one of the new Masked Lords of Waterdeep. Soon, you will receive a missive when a meeting of the Council of Lords is scheduled, at which point you may head to Castle Waterdeep wearing the garb of a Masked Lord. A guard will direct you to the meeting hall. A meeting will be held soon, so expect a missive shortly. Do take care to guard your identity, as secrecy is necessary to prevent the forming of factions and other corrupt movements within the Council of Lords.

Myn determines that the magical staff only has a +1 enhancement bonus, but also possess a magical property which allows its wielder to alter his or her voice, even if the wielder is not proficient with magical implements. He is now one of the Masked Lords of Waterdeep, with all of the power and responsibility that entails.


No. 76993 edit hide watch expand quickreply [Reply] [First 100 posts] [Last 50 posts]

It's late evening now, and even in the Shadowfell, dusk brings a marked change in the environment. Though there is nothing resembling a sun in the sky, at least not one that you can see through the thick gloom, an orange glow seems to pierce the mists that seem to cling to the tops of the jagged mountainside that surrounds the fallen keep. It has been nearly an hour since the keep's collapse, and the dust has mostly settled to the ground, but the fierce elemental storm that has whipped itself up over the area where the tower stood shows no signs of subsiding anytime soon.

At this point, Halvangh, Elayne, and Thalwynn have departed to rendezvous with the coalition army, to make sure nothing too terrible is happening. This leaves just the six adventurers, Thelkra, and Valanor looking over the Fell Keep's ruin.

"I've been trying to hunt down Daragoth the Desolator for decades," the golden dragon explains, watching the elemental storm for any hint that Daragoth may have escaped. "It's been months since I uncovered clues that he may have been hiding out in the Sword Coast, and Baldur's Gate in particular. Though I had my suspicions, I did not imagine that he would take the position of Grand Duke--that is not usually the way of red dragons. They tend to not get involved in the political machinations of those they regard as 'inferior', that is more the fare of green dragons."

Nodding in the direction of the tower, he continues, "So this much was a surprise to me as well. Had I been not so blind, perhaps this could've been avoided... but at this point, I feel we may have him. Even if he was not slain and has somehow slipped away yet again, we can guess his next move."

He turns his head sideways to face the adventurers gathered there. "Daragoth the Desolator is an elder red dragon, as you may well know by now. He built such a mighty empire in Ret
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>> No. 77128 edit
And so the adventurers went their separate ways, at least for now. While Sureiya, Torinn, Bernkastel, Sid, Thelkra and Myn all head for Waterdeep, they have differing goals that will split them when they arrive, and Ramuh has departed for the Luruar region. However, their combined strength has put an end to the threat of the Fell King--again, at least for now.

However, lingering threats loom on the horizon. Ragrim Dragonsworn still lives, and his mysterious appearance at the Well of Dragons has raised more questions than answers. And though Daragoth the Desolator's plan to seize the leyline convergence for his own purposes was foiled, the dragon himself is unaccounted for, and the mysterious words relating to the Draakhorn that Ragrim spoke linger in the minds of all who heard him. Nevertheless, a grave threat to the Sword Coast and neighboring parts of Faerûn has been defeated by the heroic deeds of a party of adventurers, yet again.

And perhaps, one day, fate will see fit to bring them together again, to answer some of the lingering questions from the Fell King's fall, and to explore the other countless mysteries that lay buried across Faerûn...
>> No. 77129 edit
Somewhere over the ocean, a sleek-looking black vessel drifts slowly, far above the water, hidden in the clouds. This sky-going vessel is, strangely enough forged entirely of metal. It possesses no sails, and no other obvious means of propulsion, though along the sides are elongated cylinders set horizontal that have red lights that form rings around each end. Portions of the ship are painted red, in an obvious sort of symbol that stretches across the entire belly of the ship. Nobody stands aboard the deck of the ship, but visible through a window on the upper forward portion stand several figures, and panels colored with what appear to be all sorts of blue, glowing arcane sigils.

"Faerûn..."

This voice belongs to the figure standing furthest forward. He wears a strange sort of armor, something like half-plate, comprised of hardened reddish-brown leather with white plate sabatons and gauntlets, as well as a chest piece that includes shoulder armor as well as a heavily stylized helmet that covers the entire face and head. The helmet is ornamented by wing-like protrusions from the sides that jut straight back, and a beak-like design that curves down between the eye slits which are covered with a non-reflective black glass, and a circular breathing apparatus covering his nose and mouth. His build suggests a male humanoid, perhaps a human or orc.

"A land ruled by false idols. Gods. Dragons. Primordials. Fiends."

There are three other figures standing behind him wearing similar suits of armor, though with varying colors and designs. One is short and stocky, with a build that suggests a male dwarf, though his armor plating is red in color, and the helmet lacks the bird-themed design--instead, the helmet comes forward to a single elongated horn that protrudes from the forehead a few inches, and sweeps back into two spike-like protrusions above where his ears would be. On his gauntlets are grooved protrusions that make it look like heavy plates of some sort are meant to be attached to the back of the forearm. Another possesses a lithe and feminine build, perhaps a
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>> No. 77130 edit
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77130
"How the hell did I end up here?!" Magplok cries incredulously, making his way up the unnerving, twisting path. It wouldn't have been his first choice, but the entire area seemed to be littered with what appeared to be dragon bones jutting out of a contorted, bizarre landscape. He couldn't figure out a way down, so he keeps going up.

The strangest thing about his current location was what appeared to be an enormous, serpentine, coiling form that encircled the path at a great distance, amidst jagged spires of rock and what appeared to be crystal. It was almost like the petrified body of some humungous serpent, hundreds of feet in length and perhaps thirty feet in circumference.

As he approaches a platform at the top of the twisting path, he sees that overlooking a jagged cliff, raised above the trail's end was what appeared to be the head of a dragon sitting at the end of the serpentine coil. It, too, seems petrified and inert, but for a moment Magplok thought he saw one of the eyes glowing red--but that glow quickly fades.

"What in the..." his voice trails off as he looks down and spies a humanoid form collapsed upon the platform in front of him. "Hey... hey, are you okay?" he cries out, rushing over to the fallen form.
>> No. 77131 edit
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77131
And now I just want to take a moment to thank the players for my heroic tier campaign! We've had a -lot- of rough spots, and I thank you for your patience in putting up with me for all this time. I think I have learned a lot. I hope to see most or all of you back for the paragon-tier adventure, where I hope to put the lessons I've learned to use and provide a fun and enjoyable game for everyone involved!

This goes for everyone who stuck through to the end, and even those who only joined briefly. Thank you so very much! I do enjoy playing with you guys and hope to keep doing so!


No. 76919 edit hide watch expand quickreply [Reply] [Last 50 posts]

As the Fell King kneels, drained and bloodied, elemental energy again begins to swirl around him. It does not appear to be a barrier that protects him, though somehow, he is still drawing the leyline's power to himself, even in this greatly weakened state.

"No... no! It is not over yet! I told you, even death cannot stop the Fell King!" Ragrim yells, raising his head and fixing look filled with strained fury forward. "I will keep coming back, until all is consumed by the fires of my wrath! Even if I--"

"Ragrim, stop! It's over, can't ya see?!" Thelkra yells between panting breaths, as she slowly turns away from where the red dragon spirit once was. "It's time to put an end to this madness!"

The Fell King winces at her words, as if hearing and noticing her for the first time. Slowly, he fixes his gaze upon the half-orc rogue, and mutters back, "I... Ragrim? Thelkra...? When did... I..." The Fell King appears very confused at this point.

Thelkra's attempts at a diplomatic overture are unlikely to have met with much success, but they do seem to have given the Fell King some pause...

Thelkra: Diplomacy (16) http://orokos.com/roll/299115
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>> No. 76990 edit
The owlbear begins to gnaw on the dragon's hide.
>> No. 76991 edit
Wondering what's making Ramuh hesitate, Sureiya hurries him.
"This big guy is a friend of us, don't be shy and hop on!"

Last edited at 15/06/16(Tue)18:46:29
>> No. 76992 edit
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76992
Halvangh picks up the owlbear with one claw and then takes off. The rest of the gathered adventurers, Thelkra, and Thalwynn climb on Valanor's back, and with a heavy sweep of his wings, he takes to the air. Riding the golden dragon, you feel a strange warmth and safety--as if it would be impossible to fall from his back, and no adverse weather conditions would affect you.

As the two dragons swoop away from the crumbling keep, the tower collapses on itself completely. As the top portion of the tower caves in and the walls collapse, there is an enormous explosion, and an intense elemental storm forms over the area where the tower once stood. The storm continues to linger in the tower's place even as the bridge and the keep break apart and collapse as well. This kicks up an enormous cloud of dust over the entire area, though the elemental storm is clearly visible in the dust. It may take some time for a clearer look to be available, so the dragons begin to fly you towards a nearby ridge overlooking the region.
>> No. 76994 edit
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76994
>>76993
New thread!


No. 76641 edit hide watch expand quickreply [Reply] [First 100 posts] [Last 50 posts]

The party quickly enters the tower, and it's only seconds later that the stone gate slams shut behind them. You just barely have time to make sense of what you are seeing before you are trapped inside.

The room is circular, and not terribly large--about a hundred feet in diameter. The walls and ceiling gives the room the shape of a cylinder, going about fifty feet up before ending in a flat roof structure that has a fragmented appearance, despite being solid. The material is the same black marble-like material as the rest of the keep. The floor is engraved in a clearly mystic pattern, though it does not glow or pulsate with magic, the design instead appears to have been painted a purplish-red color. On the opposite end of the room from where you stand is a rather spectacular display.

There is a large dais leading up to an enormous black throne. Sitting upon the throne sits a humanoid that is familiar to most of the group, as they saw it before in the form of an image after defeating Val'akir for the first time. He stands roughly sixteen feet tall, with the proportions of a giant, and has charcoal-black skin. The skin appears segmented into armor-like plates, the cracks between which seem to leak a purplish energy. The exterior is almost carapace-like, or living armor, complete with spiked shoulders, as well as curved spikes that protrude from his knees elbows. His head appears to have a caricature of a beard and a full head of straight hair, though rather than actual hair, it is made of the same armor-like material as the rest of his body. Two pure white, glowing slits are what stand in for his eyes, and his mouth is twisted into a malicious grin. This can only be the Fell King.

Flanking the throne are two large fell dragons--quite similar to the very first dragon some of the group encountered in the Fell Cavern, back in the troll hills. Though they are clearly draconic in shape, their wings appear largely vestigial and they don't appear capable of flight--magic has twisted their forms, and their skin is ashen-colored and appears segmented like the Fell King's. The left appears to glow with a faint blue energy, and the right is leaking a strange yello
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>> No. 76916 edit
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76916
Sureiya's blade strikes the dragon-spirit just before its claw connects with the shaman, and though it disrupts the dragon's spiritual form, it's not enough to throw off its aim. The shaman directs her spirits even as she continues to be scorching by the engulfing flames, and the scythe-wielding spirit charges forward and strikes, disappearing as it does so. As the spiritual scythe cleaves into the dragon, its form begins to dissipate slightly--it appears both quite wounded and suffering from some sort of spiritual distortion, which makes it easier to hit. The shaman fails to extinguish her flames, though the warlock's flames don't even affect him because of the fire resistance his pact with his imp provides.

Sureiya's disruptive strike hits the flame of Abeir for 14 damage. The attack penalty is not quite enough to force a miss.
Bernkastel moves her spirits. Bernkastel uses the spirit of athas attack, hitting for 19 damage. This bloodies the flame of Abeir. Bernkastel fails to save against ongoing fire damage.
Myn takes ongoing 5 fire damage but resists it. Bernkastel takes 10 damage and is slowed until the end of her next turn from earth shaker.


Initiative
Thelkra (NPC Ally): 28
Storm of Abeir (Enemy): 27
Unstable Leyline Convergence (Hazard): 26
Torinn Tormine (Astaroth): 25
Sid Silversprocket (Ally): 24
Flame of Abeir (Enemy): 19
Sureiya (Anonkun): 18
Ramuh (Lili): 18-1
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>> No. 76917 edit
The unscathed Myn ends his break and squishes a dragon.

Minor action: Use Fey Bargain.
Minor action: Sustain Tentacles.
Roll:http://orokos.com/roll/299047
Standard action: Tentacle A grab attack against Flame of Abeir.
Attack roll: http://orokos.com/roll/299050 (23)
Damage roll:http://orokos.com/roll/299052 (33)

>> No. 76918 edit
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76918
Myn briefly bargains with a fey entity in order to empower his next strike, though it means his continued burning is ensured. Sustaining his tentacles, he commands one to lash out at the remaining dragon spirit. However, in his tunnel-vision, he neglected to notice the orb of water drawing ever closer, and when it smashes into him, it explodes in a powerful watery burst centered on the warlock, completing drenching him and leaving him extremely vulnerable to fire and lightning attack as well as so waterlogged he can no longer move very quickly.

Thelkra grasps her hunting knife firmly while dancing around the enormous depressions filled with cracked earth, then surges forward while yelling, "This ends now!" Thelkra stabs the dragon right in the face, and it dissolves into harmless yet very pretty flames.

"No... this is not the end! Feel the leyline's fury!" Ragrim calls out, reaching with both hands and harnessing all the raw power of the maelstrom. With a dramatic gesture of throwing both hands downwards, enormous ripples of fire, cold, and lightning energy wash over those near the Fell King... harmlessly. There was no power behind this attack, for the Fell King had none left to use. With a gasp, he falls to one knee, his chest heaving as he clutches it with one hand, the other placed firmly on the ground to support him. As if to confirm this defeat, the lingering flames the dragons placed upon the party vanish, and the areas of unstable earth return to normal.

Myn uses fey bargain and sustains his tentacles.
Myn uses the tentacle attack, which hits the flame of abeir for 33 cold damage. Myn ends his turn and automatically fails his save against ongoing fire damage. The wave tether moves into Myn's space and explodes, hitting Myn for 20 damage. Myn is slowed until the end of his next turn and is
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>> No. 76920 edit
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76920
New thread~
>>76919


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5088 No. 5088 edit hide watch expand quickreply [Reply] [First 100 posts] [Last 50 posts]
Post your character builds here if you want suggestions, ratings, ideas, etc.
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>> No. 73621 edit
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73621
Limbo's current player characters, as rebuilt by me. Other than being 12th-level, they follow limbo's rules, like Myn's Mindbite Scorn without Sorcerer-King Pact.

As I made them, I did keep in mind that these characters belong to one party. The theme is attack penalties, which tend to become better as they stack, so every character brings an element of control to the table. Aside from this, Sureiya2's Guardian's Counter helps trigger all three of Torinn2's punishment mechanics at once, and Myn2 has a pre-combat buff daily for Sureiya2 or Torinn2. There are multiple daily buffs that grant power bonuses for an entire encounter (they would not always stack), so the party should decide which buffs to expend in a given encounter beforehand.

Torinn2 is potentially be the most dangerous character, being able to make three or more attacks on top of doing Divine Challenge/Sanction damage in one round, often applying Draconic Arrogance, and maintaining high overall defenses all the while. However, he still needs party support to balance his unusually high punishment potential with extra survivability to discourage enemies from simply obeying his mark, meaning he will rely on Samel's defense bonuses. Sureiya2's damage is also great, but his low defenses would mean he must work closely with Torinn2 to survive. Myn2 absolutely needs the front line to keep enemies away from him in order for him to keep Shadow Walking, as his defenses and utility abilities were sacrificed for higher damage (there aren't enough feat slots in the world).

For individual characters, Torinn2's build has the greatest synergy between character options with his three stacking defender punishment mechanics, though the others should also be fairly effective even without complex interactions between elements.

Overall, I don't think these are overly optimized characters, and I tried to keep them close to limbo's current acceptable level of power.

--------------------------------------------------

Myn2
Summary: http://pastebin.com/8XFsKuQW
Sheet:
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>> No. 73819 edit
====== Created Using Wizards of the Coast D&D Character Builder ======
????, level 10
Half-Orc, Fighter
Build: Arena Fighter
Select the language to learn for your Moteborn starting feature:: Primordial (default Moteborn language)
Fighter: Combat Superiority
Fighter Talents: Arena Training
Arena Training: Arena Weapon (Bastard sword)
Arena Training: Arena Weapon (Spiked shield)
Background: Wandering Duelist (Wandering Duelist Benefit)

FINAL ABILITY SCORES
Str 20, Con 13, Dex 18, Int 10, Wis 14, Cha 8.

STARTING ABILITY SCORES
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>> No. 73977 edit
====== Created Using Wizards of the Coast D&D Character Builder ======
Sureiya, level 20
Half-Orc, Ranger, Adroit Explorer
Build: Two-Blade Ranger
Fighting Style: Two-Blade Fighting Style
Ranger: Prime Shot
Ambitious Effort: Ambitious Effort New Power
Background: Amn (Amn Benefit)

FINAL ABILITY SCORES
Str 23, Con 14, Dex 21, Int 11, Wis 15, Cha 9.

STARTING ABILITY SCORES
Str 16, Con 13, Dex 14, Int 10, Wis 14, Cha 8.

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>> No. 76808 edit
Torinn3 1hand
http://pastebin.com/GQDjBTQp
https://drive.google.com/file/d/0B87n8jzwBzZib0d4UzFFRHZqMzQ/view

Torinn3 2hand
http://pastebin.com/eRsmSZN2
https://drive.google.com/file/d/0B87n8jzwBzZiVV9lUUVPTUVFaUk/view


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