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No. 76919 edit hide watch expand quickreply [Reply] [Last 50 posts]

As the Fell King kneels, drained and bloodied, elemental energy again begins to swirl around him. It does not appear to be a barrier that protects him, though somehow, he is still drawing the leyline's power to himself, even in this greatly weakened state.

"No... no! It is not over yet! I told you, even death cannot stop the Fell King!" Ragrim yells, raising his head and fixing look filled with strained fury forward. "I will keep coming back, until all is consumed by the fires of my wrath! Even if I--"

"Ragrim, stop! It's over, can't ya see?!" Thelkra yells between panting breaths, as she slowly turns away from where the red dragon spirit once was. "It's time to put an end to this madness!"

The Fell King winces at her words, as if hearing and noticing her for the first time. Slowly, he fixes his gaze upon the half-orc rogue, and mutters back, "I... Ragrim? Thelkra...? When did... I..." The Fell King appears very confused at this point.

Thelkra's attempts at a diplomatic overture are unlikely to have met with much success, but they do seem to have given the Fell King some pause...

Thelkra: Diplomacy (16) http://orokos.com/roll/299115
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>> No. 76990 edit
The owlbear begins to gnaw on the dragon's hide.
>> No. 76991 edit
Wondering what's making Ramuh hesitate, Sureiya hurries him.
"This big guy is a friend of us, don't be shy and hop on!"

Last edited at 15/06/16(Tue)18:46:29
>> No. 76992 edit
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76992
Halvangh picks up the owlbear with one claw and then takes off. The rest of the gathered adventurers, Thelkra, and Thalwynn climb on Valanor's back, and with a heavy sweep of his wings, he takes to the air. Riding the golden dragon, you feel a strange warmth and safety--as if it would be impossible to fall from his back, and no adverse weather conditions would affect you.

As the two dragons swoop away from the crumbling keep, the tower collapses on itself completely. As the top portion of the tower caves in and the walls collapse, there is an enormous explosion, and an intense elemental storm forms over the area where the tower once stood. The storm continues to linger in the tower's place even as the bridge and the keep break apart and collapse as well. This kicks up an enormous cloud of dust over the entire area, though the elemental storm is clearly visible in the dust. It may take some time for a clearer look to be available, so the dragons begin to fly you towards a nearby ridge overlooking the region.
>> No. 76994 edit
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76994
>>76993
New thread!


No. 76641 edit hide watch expand quickreply [Reply] [First 100 posts] [Last 50 posts]

The party quickly enters the tower, and it's only seconds later that the stone gate slams shut behind them. You just barely have time to make sense of what you are seeing before you are trapped inside.

The room is circular, and not terribly large--about a hundred feet in diameter. The walls and ceiling gives the room the shape of a cylinder, going about fifty feet up before ending in a flat roof structure that has a fragmented appearance, despite being solid. The material is the same black marble-like material as the rest of the keep. The floor is engraved in a clearly mystic pattern, though it does not glow or pulsate with magic, the design instead appears to have been painted a purplish-red color. On the opposite end of the room from where you stand is a rather spectacular display.

There is a large dais leading up to an enormous black throne. Sitting upon the throne sits a humanoid that is familiar to most of the group, as they saw it before in the form of an image after defeating Val'akir for the first time. He stands roughly sixteen feet tall, with the proportions of a giant, and has charcoal-black skin. The skin appears segmented into armor-like plates, the cracks between which seem to leak a purplish energy. The exterior is almost carapace-like, or living armor, complete with spiked shoulders, as well as curved spikes that protrude from his knees elbows. His head appears to have a caricature of a beard and a full head of straight hair, though rather than actual hair, it is made of the same armor-like material as the rest of his body. Two pure white, glowing slits are what stand in for his eyes, and his mouth is twisted into a malicious grin. This can only be the Fell King.

Flanking the throne are two large fell dragons--quite similar to the very first dragon some of the group encountered in the Fell Cavern, back in the troll hills. Though they are clearly draconic in shape, their wings appear largely vestigial and they don't appear capable of flight--magic has twisted their forms, and their skin is ashen-colored and appears segmented like the Fell King's. The left appears to glow with a faint blue energy, and the right is leaking a strange yello
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>> No. 76916 edit
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76916
Sureiya's blade strikes the dragon-spirit just before its claw connects with the shaman, and though it disrupts the dragon's spiritual form, it's not enough to throw off its aim. The shaman directs her spirits even as she continues to be scorching by the engulfing flames, and the scythe-wielding spirit charges forward and strikes, disappearing as it does so. As the spiritual scythe cleaves into the dragon, its form begins to dissipate slightly--it appears both quite wounded and suffering from some sort of spiritual distortion, which makes it easier to hit. The shaman fails to extinguish her flames, though the warlock's flames don't even affect him because of the fire resistance his pact with his imp provides.

Sureiya's disruptive strike hits the flame of Abeir for 14 damage. The attack penalty is not quite enough to force a miss.
Bernkastel moves her spirits. Bernkastel uses the spirit of athas attack, hitting for 19 damage. This bloodies the flame of Abeir. Bernkastel fails to save against ongoing fire damage.
Myn takes ongoing 5 fire damage but resists it. Bernkastel takes 10 damage and is slowed until the end of her next turn from earth shaker.


Initiative
Thelkra (NPC Ally): 28
Storm of Abeir (Enemy): 27
Unstable Leyline Convergence (Hazard): 26
Torinn Tormine (Astaroth): 25
Sid Silversprocket (Ally): 24
Flame of Abeir (Enemy): 19
Sureiya (Anonkun): 18
Ramuh (Lili): 18-1
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>> No. 76917 edit
The unscathed Myn ends his break and squishes a dragon.

Minor action: Use Fey Bargain.
Minor action: Sustain Tentacles.
Roll:http://orokos.com/roll/299047
Standard action: Tentacle A grab attack against Flame of Abeir.
Attack roll: http://orokos.com/roll/299050 (23)
Damage roll:http://orokos.com/roll/299052 (33)

>> No. 76918 edit
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76918
Myn briefly bargains with a fey entity in order to empower his next strike, though it means his continued burning is ensured. Sustaining his tentacles, he commands one to lash out at the remaining dragon spirit. However, in his tunnel-vision, he neglected to notice the orb of water drawing ever closer, and when it smashes into him, it explodes in a powerful watery burst centered on the warlock, completing drenching him and leaving him extremely vulnerable to fire and lightning attack as well as so waterlogged he can no longer move very quickly.

Thelkra grasps her hunting knife firmly while dancing around the enormous depressions filled with cracked earth, then surges forward while yelling, "This ends now!" Thelkra stabs the dragon right in the face, and it dissolves into harmless yet very pretty flames.

"No... this is not the end! Feel the leyline's fury!" Ragrim calls out, reaching with both hands and harnessing all the raw power of the maelstrom. With a dramatic gesture of throwing both hands downwards, enormous ripples of fire, cold, and lightning energy wash over those near the Fell King... harmlessly. There was no power behind this attack, for the Fell King had none left to use. With a gasp, he falls to one knee, his chest heaving as he clutches it with one hand, the other placed firmly on the ground to support him. As if to confirm this defeat, the lingering flames the dragons placed upon the party vanish, and the areas of unstable earth return to normal.

Myn uses fey bargain and sustains his tentacles.
Myn uses the tentacle attack, which hits the flame of abeir for 33 cold damage. Myn ends his turn and automatically fails his save against ongoing fire damage. The wave tether moves into Myn's space and explodes, hitting Myn for 20 damage. Myn is slowed until the end of his next turn and is
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>> No. 76920 edit
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76920
New thread~
>>76919


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5088 No. 5088 edit hide watch expand quickreply [Reply] [First 100 posts] [Last 50 posts]
Post your character builds here if you want suggestions, ratings, ideas, etc.
180 posts and 54 images omitted. Click Reply to view.
>> No. 73621 edit
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73621
Limbo's current player characters, as rebuilt by me. Other than being 12th-level, they follow limbo's rules, like Myn's Mindbite Scorn without Sorcerer-King Pact.

As I made them, I did keep in mind that these characters belong to one party. The theme is attack penalties, which tend to become better as they stack, so every character brings an element of control to the table. Aside from this, Sureiya2's Guardian's Counter helps trigger all three of Torinn2's punishment mechanics at once, and Myn2 has a pre-combat buff daily for Sureiya2 or Torinn2. There are multiple daily buffs that grant power bonuses for an entire encounter (they would not always stack), so the party should decide which buffs to expend in a given encounter beforehand.

Torinn2 is potentially be the most dangerous character, being able to make three or more attacks on top of doing Divine Challenge/Sanction damage in one round, often applying Draconic Arrogance, and maintaining high overall defenses all the while. However, he still needs party support to balance his unusually high punishment potential with extra survivability to discourage enemies from simply obeying his mark, meaning he will rely on Samel's defense bonuses. Sureiya2's damage is also great, but his low defenses would mean he must work closely with Torinn2 to survive. Myn2 absolutely needs the front line to keep enemies away from him in order for him to keep Shadow Walking, as his defenses and utility abilities were sacrificed for higher damage (there aren't enough feat slots in the world).

For individual characters, Torinn2's build has the greatest synergy between character options with his three stacking defender punishment mechanics, though the others should also be fairly effective even without complex interactions between elements.

Overall, I don't think these are overly optimized characters, and I tried to keep them close to limbo's current acceptable level of power.

--------------------------------------------------

Myn2
Summary: http://pastebin.com/8XFsKuQW
Sheet:
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>> No. 73819 edit
====== Created Using Wizards of the Coast D&D Character Builder ======
????, level 10
Half-Orc, Fighter
Build: Arena Fighter
Select the language to learn for your Moteborn starting feature:: Primordial (default Moteborn language)
Fighter: Combat Superiority
Fighter Talents: Arena Training
Arena Training: Arena Weapon (Bastard sword)
Arena Training: Arena Weapon (Spiked shield)
Background: Wandering Duelist (Wandering Duelist Benefit)

FINAL ABILITY SCORES
Str 20, Con 13, Dex 18, Int 10, Wis 14, Cha 8.

STARTING ABILITY SCORES
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>> No. 73977 edit
====== Created Using Wizards of the Coast D&D Character Builder ======
Sureiya, level 20
Half-Orc, Ranger, Adroit Explorer
Build: Two-Blade Ranger
Fighting Style: Two-Blade Fighting Style
Ranger: Prime Shot
Ambitious Effort: Ambitious Effort New Power
Background: Amn (Amn Benefit)

FINAL ABILITY SCORES
Str 23, Con 14, Dex 21, Int 11, Wis 15, Cha 9.

STARTING ABILITY SCORES
Str 16, Con 13, Dex 14, Int 10, Wis 14, Cha 8.

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>> No. 76808 edit
Torinn3 1hand
http://pastebin.com/GQDjBTQp
https://drive.google.com/file/d/0B87n8jzwBzZib0d4UzFFRHZqMzQ/view

Torinn3 2hand
http://pastebin.com/eRsmSZN2
https://drive.google.com/file/d/0B87n8jzwBzZiVV9lUUVPTUVFaUk/view


No. 76394 edit hide watch expand quickreply [Reply] [First 100 posts] [Last 50 posts]

One by one, the adventurers step into the whirling energy and are whisked out of sight--as they are teleported, they seem to shoot suddenly upwards and become transparent, passing through a great deal of empty space before finally coming to a stop in an expansive, curious room. The spirits are left behind, but Myn's owlbear and familiar easily accompany him through.

The scene before the six adventurers is quite impressive.
235 posts and 106 images omitted. Click Reply to view.
>> No. 76638 edit
"What? This guy too?" The plot thickens a little too much for Sureiya to keep going, so he gets ready and moves forward.

"Let's share some good mead in a pub when we meet again!" the ranger shouts, wishing good luck to the guys they are leaving behind.
>> No. 76639 edit
Myn sleepwalks forward.
>> No. 76640 edit
"Well then, we shall leave our guests to you."

Ramuh exits the the battle as well.
>> No. 76642 edit
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76642
As the group quickly approaches the tower, Thelkra calls back, "I dunno how long that gate's gonna stay open when I activate it! Better get through fast once it's open!"

As she moves, she slices a shallow gouge in her hand and slams it palm-first upon the gate upon reaching her destination. The magical pattern on the stone gate glows, and it slides upwards, allowing the group entry into the tower. Thelkra dashes in first.

Continued >>76641


No. 76125 edit hide watch expand quickreply [Reply] [First 100 posts] [Last 50 posts]

The party takes a breather, and regains their strength in preparation for the trials ahead. The keep is eerily calm and quiet after Myn disposes of the scrying pool, with only the sounds the adventurers themselves make as they rest. Sid finishes up recharging his healing infusion and stores it away, saying, "Ready to head out!" The pikeneer replies to "Bernkastel"'s interrogation with a simple "Not that I'm aware of, no."

OOC: Short rest as outlined here >>76116 not sure which rest you wanted to do so assuming five minutes, unless the party decides otherwise.
257 posts and 130 images omitted. Click Reply to view.
>> No. 76391 edit
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76391
The shaman thinks to herself, looking over her notes, then speaks quietly. "As for those who learned about the Fell King but did not want to make him public, a couple people come to mind: Ms. Thalwynn Cragmaul and Mr. Grand Duke Daval Prestor. Though, Ms. Cragmaul just wanted to keep it from Mr. Prestor. Was there a reason other than the given one, Ms. Cragmaul?"

Last edited at 15/03/14(Sat)19:36:02
>> No. 76392 edit
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76392
Thalwynn shakes her head. "Nae. Ah just din't wanna get tha nobles involved. Hoped we could solve tha prooblem 'fore it escalat'd ta... well, this," she says, gesturing.
>> No. 76393 edit
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76393
Sureiya glances at Gallard, but ends up ignoring him. "Crazy guy."
"I remember the thrones. Well, let's get moving."
>> No. 76396 edit
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76396
>>76394


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