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No. 76394 edit hide watch expand quickreply [Reply] [First 100 posts] [Last 50 posts]

One by one, the adventurers step into the whirling energy and are whisked out of sight--as they are teleported, they seem to shoot suddenly upwards and become transparent, passing through a great deal of empty space before finally coming to a stop in an expansive, curious room. The spirits are left behind, but Myn's owlbear and familiar easily accompany him through.

The scene before the six adventurers is quite impressive.
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>> No. 76638 edit
"What? This guy too?" The plot thickens a little too much for Sureiya to keep going, so he gets ready and moves forward.

"Let's share some good mead in a pub when we meet again!" the ranger shouts, wishing good luck to the guys they are leaving behind.
>> No. 76639 edit
Myn sleepwalks forward.
>> No. 76640 edit
"Well then, we shall leave our guests to you."

Ramuh exits the the battle as well.
>> No. 76642 edit
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As the group quickly approaches the tower, Thelkra calls back, "I dunno how long that gate's gonna stay open when I activate it! Better get through fast once it's open!"

As she moves, she slices a shallow gouge in her hand and slams it palm-first upon the gate upon reaching her destination. The magical pattern on the stone gate glows, and it slides upwards, allowing the group entry into the tower. Thelkra dashes in first.

Continued >>76641

No. 76125 edit hide watch expand quickreply [Reply] [First 100 posts] [Last 50 posts]

The party takes a breather, and regains their strength in preparation for the trials ahead. The keep is eerily calm and quiet after Myn disposes of the scrying pool, with only the sounds the adventurers themselves make as they rest. Sid finishes up recharging his healing infusion and stores it away, saying, "Ready to head out!" The pikeneer replies to "Bernkastel"'s interrogation with a simple "Not that I'm aware of, no."

OOC: Short rest as outlined here >>76116 not sure which rest you wanted to do so assuming five minutes, unless the party decides otherwise.
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>> No. 76391 edit
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The shaman thinks to herself, looking over her notes, then speaks quietly. "As for those who learned about the Fell King but did not want to make him public, a couple people come to mind: Ms. Thalwynn Cragmaul and Mr. Grand Duke Daval Prestor. Though, Ms. Cragmaul just wanted to keep it from Mr. Prestor. Was there a reason other than the given one, Ms. Cragmaul?"

Last edited at 15/03/14(Sat)19:36:02
>> No. 76392 edit
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Thalwynn shakes her head. "Nae. Ah just din't wanna get tha nobles involved. Hoped we could solve tha prooblem 'fore it escalat'd ta... well, this," she says, gesturing.
>> No. 76393 edit
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Sureiya glances at Gallard, but ends up ignoring him. "Crazy guy."
"I remember the thrones. Well, let's get moving."
>> No. 76396 edit
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No. 75792 edit hide watch quickreply [Reply] [First 100 posts] [Last 50 posts]

The shaman and the ranger peer into the dark hallway, straining their ears to listen for sound. There is nothing but a distant creaking sound, like perhaps a door being closed somewhere much deeper into the keep, or simply the walls settling. The tapestries appear completely decorative, they are not nearly large enough to hide much of note, and far enough out from the wall to not mask traps.

"Reaching the Fell King himself will not be easy..." Gallard speaks up from the contraption used to carry him. "Though the keep appears massive from the outside, much of it is solid stone wrapped around hollow cavities... defensive and imposing in nature. The Fell King's throne room is only accessible by utilizing a lift empowered by elemental energy, in a chamber that lies in the keep's center... and in order to power the lift, a large quantity of elemental energy is necessary." The lich skull's glowing eyes narrow to slits as he adds, "Four elemental chambers in corners of the keep are watched over by the spirits of metallic dragons. They may not be hostile to you, if you show them no ill intent... securing their aid would surely provide sufficient energy to empower the lift... or you may be able to take it by force. Of course, Batym and Bifrons will do everything in their power to stop you..."
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>> No. 76122 edit
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Myn thinks it probably has something to do with the strange, evil entity that he sensed before. Beyond that, it's difficult to say.
>> No. 76123 edit
"...it may have been the fault of the watcher as well."
>> No. 76124 edit
At this, the shaman asks the pikeneer, "Are there similar pools elsewhere?"

Ready to short rest.
>> No. 76126 edit
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New thread~

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75553 No. 75553 edit hide watch expand quickreply [Reply] [First 100 posts] [Last 50 posts]
As each adventurer passes through the portal, the imp breathes a sigh of relief to avoid being thrown through again. The passage is tumultuous, and each finds his or herself briefly isolated and hurling through an emptiness before being suddenly deposited in an alien landscape.

The sky in the Shadowfell is a constant cloud cover, with a pale sun that just barely peeks over the horizon, providing scarce illumination to anything other than itself. You find yourself on what appears to be a rampart made of black, marble-like stone. The diameter of this rampart is about 30 feet, and with a raised barrier of about five feet on either side that is tipped at regular intervals with enormous, jagged spikes. The sky above you is gray, and a mist hangs heavily in the air, partially obscuring your vision over long distances. Despite that, you can see a massive structure directly in front of you, a few hundred feet down the rampart, dominating the skyline. It appears a towering citadel surrounded by walls, tipped with the same jagged spikes that line the rampart you currently stand upon. Indeed, the rampart appears to join into the wall a few hundred feet ahead of you. The walls themselves are a short distance from what appears to be the keep itself, which is comprised of several connected towers. The castle is set against a mountain range, and indeed the walls appear to join into a large, incredibly steep mountain with a jagged tip.

The mountain range extends in both directions, to your immediate right and beyond the castle, as far as the eye can see. Directly behind you is one such mountain comprising the range, and the swirling portal sits awkwardly in its side. The walls of the keep connect 4 watch towers that sit apart from the keep, and behind the keep, connected by a bridge and set into the mountain itself, is a taller, imposing tower. It's difficult to tell at this distance, but there appears to be something glowing and pulsing in the mountain very near the tower. The walls, however, do not connect to this tower or the bridge--the bridge is quite a bit further upward. Looking over the edge of the rampart, you can see that the ground is several hundred feet below. The sides of the rampar
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>> No. 75788 edit
"One could not have known there was a measure in place to detect our interference," Ramuh counters.
>> No. 75789 edit
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Sid shakes his had and comments, "He has the right of it. Without knowing about the security measure--and it simply wasn't something that could be told from sensing the magic on the door--there wasn't a way to work around it. Now that we worked with the spell below, though, and triggered the measure, we can possibly suppress it." Working with Myn, the gnome adds, "And it's clear your friend here is doing a good job of doing so."

Through the combined efforts of the arcane casters, the door opens, revealing darkness beyond. Once Torinn's sword is used, there is enough illumination to spot a narrow, perhaps eight-foot wide hallway lined with tapestries. This is the only feature you can see from your current vantage, and the tapestries themselves hang from walls made of the same black, marble-like material that seems to cover the keep's exterior. The floor is likewise, though a gold-trimmed red rug extends throughout the section of the hall you can see. The tapestries hang from spike-like protrusions in the wall above a dozen feet above the ground, and the ceiling can't be more than fifteen feet high. The tapestries themselves are alternating patterns--one is a simple black trimmed with purple, and another bears a red and gold draconic emblem against a half-and-half field of purple and black.
>> No. 75790 edit
"I feel like I should have foreseen this kind of thing," replies the shaman, looking away. Before the door opens.

Once the hallway is visible, the shaman looks into it with Sureiya.

Once the door opens, perception (21). http://invisiblecastle.com/roller/view/4639413/ Also successfully aided Sureiya's perception.

Rin said someone else should see to Sureiya's roll, so I'm having him take 10. (10+12+3+2=27 total)

Last edited at 14/09/10(Wed)20:37:52
>> No. 75793 edit
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New thread~

No. 75406 edit hide watch expand quickreply [Reply] [First 100 posts] [Last 50 posts]

Determining that healing Elayne is not feasible at the moment, the adventurers ready themselves--and just as the shaman retrieves the battle standard and returns to mount Rutger, the impenetrable gaol suddenly bursts open, revealing the monster within!

The lich looks largely the same as before, but the nature of the earthen ward has changed--the shards are now much smaller, yet spin more rapidly, and there appear to be very few large pieces of rock left. However, the way they move suggests the lich now has greater control over them, and the lich radiates an aura of immense power. Two pillars of stone suddenly rise up to the south, shattering pieces of the platform as they embed themselves within.

"At last, a challenge!" Gallard exclaims in an excited, raspy-sounding voice.

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>> No. 75550 edit
With sufficient meatshielding on the other side, Myn likewise enters the portal.
>> No. 75551 edit
Sureiya stands up and follows the group.
>> No. 75552 edit
Ramuh follows into the portal.
>> No. 75554 edit
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