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No. 75792 edit hide watch quickreply [Reply] [First 100 posts] [Last 50 posts]

The shaman and the ranger peer into the dark hallway, straining their ears to listen for sound. There is nothing but a distant creaking sound, like perhaps a door being closed somewhere much deeper into the keep, or simply the walls settling. The tapestries appear completely decorative, they are not nearly large enough to hide much of note, and far enough out from the wall to not mask traps.

"Reaching the Fell King himself will not be easy..." Gallard speaks up from the contraption used to carry him. "Though the keep appears massive from the outside, much of it is solid stone wrapped around hollow cavities... defensive and imposing in nature. The Fell King's throne room is only accessible by utilizing a lift empowered by elemental energy, in a chamber that lies in the keep's center... and in order to power the lift, a large quantity of elemental energy is necessary." The lich skull's glowing eyes narrow to slits as he adds, "Four elemental chambers in corners of the keep are watched over by the spirits of metallic dragons. They may not be hostile to you, if you show them no ill intent... securing their aid would surely provide sufficient energy to empower the lift... or you may be able to take it by force. Of course, Batym and Bifrons will do everything in their power to stop you..."
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>> No. 76122 edit
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76122
Myn thinks it probably has something to do with the strange, evil entity that he sensed before. Beyond that, it's difficult to say.
>> No. 76123 edit
"...it may have been the fault of the watcher as well."
>> No. 76124 edit
At this, the shaman asks the pikeneer, "Are there similar pools elsewhere?"

Ready to short rest.
>> No. 76126 edit
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76126
New thread~
>>76125


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75553 No. 75553 edit hide watch expand quickreply [Reply] [First 100 posts] [Last 50 posts]
As each adventurer passes through the portal, the imp breathes a sigh of relief to avoid being thrown through again. The passage is tumultuous, and each finds his or herself briefly isolated and hurling through an emptiness before being suddenly deposited in an alien landscape.

The sky in the Shadowfell is a constant cloud cover, with a pale sun that just barely peeks over the horizon, providing scarce illumination to anything other than itself. You find yourself on what appears to be a rampart made of black, marble-like stone. The diameter of this rampart is about 30 feet, and with a raised barrier of about five feet on either side that is tipped at regular intervals with enormous, jagged spikes. The sky above you is gray, and a mist hangs heavily in the air, partially obscuring your vision over long distances. Despite that, you can see a massive structure directly in front of you, a few hundred feet down the rampart, dominating the skyline. It appears a towering citadel surrounded by walls, tipped with the same jagged spikes that line the rampart you currently stand upon. Indeed, the rampart appears to join into the wall a few hundred feet ahead of you. The walls themselves are a short distance from what appears to be the keep itself, which is comprised of several connected towers. The castle is set against a mountain range, and indeed the walls appear to join into a large, incredibly steep mountain with a jagged tip.

The mountain range extends in both directions, to your immediate right and beyond the castle, as far as the eye can see. Directly behind you is one such mountain comprising the range, and the swirling portal sits awkwardly in its side. The walls of the keep connect 4 watch towers that sit apart from the keep, and behind the keep, connected by a bridge and set into the mountain itself, is a taller, imposing tower. It's difficult to tell at this distance, but there appears to be something glowing and pulsing in the mountain very near the tower. The walls, however, do not connect to this tower or the bridge--the bridge is quite a bit further upward. Looking over the edge of the rampart, you can see that the ground is several hundred feet below. The sides of the rampar
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>> No. 75788 edit
"One could not have known there was a measure in place to detect our interference," Ramuh counters.
>> No. 75789 edit
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75789
Sid shakes his had and comments, "He has the right of it. Without knowing about the security measure--and it simply wasn't something that could be told from sensing the magic on the door--there wasn't a way to work around it. Now that we worked with the spell below, though, and triggered the measure, we can possibly suppress it." Working with Myn, the gnome adds, "And it's clear your friend here is doing a good job of doing so."

Through the combined efforts of the arcane casters, the door opens, revealing darkness beyond. Once Torinn's sword is used, there is enough illumination to spot a narrow, perhaps eight-foot wide hallway lined with tapestries. This is the only feature you can see from your current vantage, and the tapestries themselves hang from walls made of the same black, marble-like material that seems to cover the keep's exterior. The floor is likewise, though a gold-trimmed red rug extends throughout the section of the hall you can see. The tapestries hang from spike-like protrusions in the wall above a dozen feet above the ground, and the ceiling can't be more than fifteen feet high. The tapestries themselves are alternating patterns--one is a simple black trimmed with purple, and another bears a red and gold draconic emblem against a half-and-half field of purple and black.
>> No. 75790 edit
>>75788
>>75789
"I feel like I should have foreseen this kind of thing," replies the shaman, looking away. Before the door opens.

Once the hallway is visible, the shaman looks into it with Sureiya.

Once the door opens, perception (21). http://invisiblecastle.com/roller/view/4639413/ Also successfully aided Sureiya's perception.

Rin said someone else should see to Sureiya's roll, so I'm having him take 10. (10+12+3+2=27 total)


Last edited at 14/09/10(Wed)20:37:52
>> No. 75793 edit
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75793
>>75792
New thread~


No. 75406 edit hide watch expand quickreply [Reply] [First 100 posts] [Last 50 posts]

Determining that healing Elayne is not feasible at the moment, the adventurers ready themselves--and just as the shaman retrieves the battle standard and returns to mount Rutger, the impenetrable gaol suddenly bursts open, revealing the monster within!

The lich looks largely the same as before, but the nature of the earthen ward has changed--the shards are now much smaller, yet spin more rapidly, and there appear to be very few large pieces of rock left. However, the way they move suggests the lich now has greater control over them, and the lich radiates an aura of immense power. Two pillars of stone suddenly rise up to the south, shattering pieces of the platform as they embed themselves within.

"At last, a challenge!" Gallard exclaims in an excited, raspy-sounding voice.


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>> No. 75550 edit
With sufficient meatshielding on the other side, Myn likewise enters the portal.
>> No. 75551 edit
Sureiya stands up and follows the group.
>> No. 75552 edit
Ramuh follows into the portal.
>> No. 75554 edit
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75554
>>75553
Continued~


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11335 No. 11335 edit hide watch expand quickreply [Reply]
I've decided Rotho's character depository was a good idea, to keep track of the various major characters that have popped up over the course of the campaign.

I'll list race/gender/affiliation for each character, but as this is a world of fantasy and magic please keep in mind some of this may be speculative. I'll also be narrating from the point of view of the characters, not an omniscient one.

So here we go (loosely in the order that you met them):
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>> No. 11365 edit
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11365
Race/Gender: Male dwarf/demon
Affiliation: The Fell King

A former overseer of a long-forgotten dwarven fortress of the kingdom of Ammarindar, Sankis went mad as his home was overrun by fiends from the depths of the earth. By some twist of fate, he was contacted by the Fell King, who empowered him with command over the demons, and he twisted himself and his brethren into fiery imitations of dwarves, and seemed interested in little other than mayhem, destruction, and conquest thereafter. Though he called himself immortal as one of the Fell King's "elemental fiends," he was defeated and apparently destroyed by the party in the ruins of Koganusân.
>> No. 11366 edit
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11366
Race/Gender: Male eladrin
Affiliation: The Fell King/An unknown lord of the Far Realms

An eladrin of Heyl'r, he has been tormented by prophetic visions in his dreams since he was a child. His visions were of pain, suffering, and destruction, and they nearly always came to pass, eventually culminating in the entire city being plunged into the depths of the sea. At this point, Hemah became aware of the source of his visions--a powerful entity that dwelt in the Far Realms. He saw his service to this entity as inevitable, and through that entity, came into contact with the Fell King, who he claimed carried a great destiny. Like Sankis, Hemah was seemingly confronted and destroyed by the party in Heyl'r.

Both Sankis and Hemah were noted to have a powerful connection to the elemental leylines present in the area, and it seems that the Fell King communicates with his servants through these leylines.
>> No. 74067 edit
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74067
Race/Gender: Female elemental
Affiliation: The Fell King (loosely)

A minor elemental lord, Val'akir the Vortex was sealed away on an earthmote for many years before a powerful ritual was used to seal her away. Details of the ritual are unclear--accounts vary, but what is certain is that a storm giant died in the process of the ritual being performed, and the sealing was imperfect. Somehow, she was able to channel an aspect of herself through the seal and manifest it on the mortal plane, which took on the form of a female elf spirit the locals referred to as "the windrunner."

For a long period of time, Val'akir used the windrunner to search for capable beings that she could manipulate into breaking her seal, which she eventually found--though the adventurers didn't need much manipulation in that direction, as the storm giant brothers maintaining the seal had turned to evil in the wake of their father's demise. Seeking to somehow harness Val'akir's power and gain full control of the nearby elemental leyline, the giants were nonetheless cast down by the party, releasing Val'akir. Though she was powerful indeed, she had been weakened by the long period of being sealed away, and was defeated by their combined might.

Though Val'akir has been shown to utilize cunning and misdirection as "the windrunner," once brought into direct combat she proceeded to dispense with the subtlety, attacking with equal parts arrogance, rage, and ferocity.
>> No. 75410 edit
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75410
Race/Gender: Male orc lich
Affiliation: The Fell King/Dragonsworn Tribe

Gallard Dragonsworn was an orc mage of notable power from the old days of Many-Arrows. A member of the Dragonsworn clan, he fled to Baldur's Gate when Obould Many-Arrows united the orcish clans under one banner. Using a ritual taught to him by dragons, he assumed the form of an eladrin and formed an alliance with Halvangh the Finder, until such a time when he vanished for reasons unknown.

When the party encountered him, those reasons became known--he has pledged his allegiance to the Fell King, whom he regards as the new chieftain of the Dragonsworn clan. Utterly devoted to his duty, he now is now a lich, and the transformation has twisted his sense of duty beyond all reason. Mastering the earthen leyline, he protects a portal to the Shadowfell hidden in the Spine of the World.


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75180 No. 75180 edit hide watch expand quickreply [Reply] [First 100 posts] [Last 50 posts]
On the other side of the set of double-doors is what appears to be an arcane laboratory of some sorts--though it has been somewhat trashed. There are many compounds and filled vials set onto tables strewn about the room, and a large glowing pot that provides quite a bit of light.

A dark-skinned humanoid in robes and wielding staffs that pulsate with magic power stands directly before you, but not facing you--his attention is focused on the group of undead that appear to be attacking him. It would appear this figure is a revenant, and though his features suggest an elvish origin he has a prominent beard. He immediately sidesteps what appear to be blasts of pus that have been forcefully ejected at him by strange-looking mounds of undead flesh that are about four feet high and three feet wide. These abominations look to basically be animate blobs of undead skin and organs, which can skitter about on tiny insect-like legs that protrude from beneath the shifting pile of rotting tissue. The pus-like projectile they spit sizzles as it strikes the wall, appearing acidic in nature.

"Hey, that guy needs help!" Sid calls out, rushing forward and readying his hand crossbow. Noting that there is what appears to be the remains of one such creature here, as well as the remains of an undead goblin, Sid levels his crossbow at one of the offending pus spitters and fires, his enchanted bolt striking it solidly and tearing away a bit of the flesh from the top of the mound. As arcane energy snakes its way out from his crossbow and infuses itself into the weapons of Torinn, Sureiya, and Rutger's claws, another one of the undead abominations lobs some acidic pus at Sid, but manages to miss widely and hit the wall again instead.

There is one more notable creature in this room--a nine-foot tall skeletal humanoid wearing scale armor and wielding a black scimitar and a shield with a spider emblem. On its head sits a horned helmet, and its eyes burn with a white fire as it stares down the living creature assembled before it.

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>> No. 75403 edit
"Very well." As a scion from Luruar, Ramuh sees little reason to take a reprieve right now; his lightning strike is basically the most potent spell he has, and he feels the storm brewing within. Enough for another, say, ten minutes of lightning strikes, if it comes to that.

Ramuh takes Rutger, mounts the tiger a little uneasily, then from as close as they can get, starts blasting the gaol with lightning and an occasional surge of ice, careful not to overdo it.


Attacking gaol:
http://orokos.com/roll/208509 (+13 attack roll)
http://orokos.com/roll/208510

All damage is non-lethal if possible, halt and forfeit any attacks if the gaol breaks open.

>> No. 75404 edit
With the deed done, Ramuh dismounts Rutger, leads the cat back to Torinn, thanks the Paladin and addresses the Shaman.

"Was this your intent?"
>> No. 75405 edit
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75405
The gaol bursts with two attacks that succeed in hitting, and an unconscious eladrin in what appears to be magic robes drops to the ground. She doesn't move after that, and may be unconscious or dead--though the more perceptive of the lot can see that she's still breathing.
>> No. 75408 edit
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75408
>>75406
Continued!


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