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11335 No. 11335 edit hide watch expand quickreply [Reply]
I've decided Rotho's character depository was a good idea, to keep track of the various major characters that have popped up over the course of the campaign.

I'll list race/gender/affiliation for each character, but as this is a world of fantasy and magic please keep in mind some of this may be speculative. I'll also be narrating from the point of view of the characters, not an omniscient one.

So here we go (loosely in the order that you met them):
17 posts and 17 images omitted. Click Reply to view.
>> No. 11365 edit
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11365
Race/Gender: Male dwarf/demon
Affiliation: The Fell King

A former overseer of a long-forgotten dwarven fortress of the kingdom of Ammarindar, Sankis went mad as his home was overrun by fiends from the depths of the earth. By some twist of fate, he was contacted by the Fell King, who empowered him with command over the demons, and he twisted himself and his brethren into fiery imitations of dwarves, and seemed interested in little other than mayhem, destruction, and conquest thereafter. Though he called himself immortal as one of the Fell King's "elemental fiends," he was defeated and apparently destroyed by the party in the ruins of Koganusân.
>> No. 11366 edit
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11366
Race/Gender: Male eladrin
Affiliation: The Fell King/An unknown lord of the Far Realms

An eladrin of Heyl'r, he has been tormented by prophetic visions in his dreams since he was a child. His visions were of pain, suffering, and destruction, and they nearly always came to pass, eventually culminating in the entire city being plunged into the depths of the sea. At this point, Hemah became aware of the source of his visions--a powerful entity that dwelt in the Far Realms. He saw his service to this entity as inevitable, and through that entity, came into contact with the Fell King, who he claimed carried a great destiny. Like Sankis, Hemah was seemingly confronted and destroyed by the party in Heyl'r.

Both Sankis and Hemah were noted to have a powerful connection to the elemental leylines present in the area, and it seems that the Fell King communicates with his servants through these leylines.
>> No. 74067 edit
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74067
Race/Gender: Female elemental
Affiliation: The Fell King (loosely)

A minor elemental lord, Val'akir the Vortex was sealed away on an earthmote for many years before a powerful ritual was used to seal her away. Details of the ritual are unclear--accounts vary, but what is certain is that a storm giant died in the process of the ritual being performed, and the sealing was imperfect. Somehow, she was able to channel an aspect of herself through the seal and manifest it on the mortal plane, which took on the form of a female elf spirit the locals referred to as "the windrunner."

For a long period of time, Val'akir used the windrunner to search for capable beings that she could manipulate into breaking her seal, which she eventually found--though the adventurers didn't need much manipulation in that direction, as the storm giant brothers maintaining the seal had turned to evil in the wake of their father's demise. Seeking to somehow harness Val'akir's power and gain full control of the nearby elemental leyline, the giants were nonetheless cast down by the party, releasing Val'akir. Though she was powerful indeed, she had been weakened by the long period of being sealed away, and was defeated by their combined might.

Though Val'akir has been shown to utilize cunning and misdirection as "the windrunner," once brought into direct combat she proceeded to dispense with the subtlety, attacking with equal parts arrogance, rage, and ferocity.
>> No. 75410 edit
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75410
Race/Gender: Male orc lich
Affiliation: The Fell King/Dragonsworn Tribe

Gallard Dragonsworn was an orc mage of notable power from the old days of Many-Arrows. A member of the Dragonsworn clan, he fled to Baldur's Gate when Obould Many-Arrows united the orcish clans under one banner. Using a ritual taught to him by dragons, he assumed the form of an eladrin and formed an alliance with Halvangh the Finder, until such a time when he vanished for reasons unknown.

When the party encountered him, those reasons became known--he has pledged his allegiance to the Fell King, whom he regards as the new chieftain of the Dragonsworn clan. Utterly devoted to his duty, he now is now a lich, and the transformation has twisted his sense of duty beyond all reason. Mastering the earthen leyline, he protects a portal to the Shadowfell hidden in the Spine of the World.


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75180 No. 75180 edit hide watch expand quickreply [Reply] [First 100 posts] [Last 50 posts]
On the other side of the set of double-doors is what appears to be an arcane laboratory of some sorts--though it has been somewhat trashed. There are many compounds and filled vials set onto tables strewn about the room, and a large glowing pot that provides quite a bit of light.

A dark-skinned humanoid in robes and wielding staffs that pulsate with magic power stands directly before you, but not facing you--his attention is focused on the group of undead that appear to be attacking him. It would appear this figure is a revenant, and though his features suggest an elvish origin he has a prominent beard. He immediately sidesteps what appear to be blasts of pus that have been forcefully ejected at him by strange-looking mounds of undead flesh that are about four feet high and three feet wide. These abominations look to basically be animate blobs of undead skin and organs, which can skitter about on tiny insect-like legs that protrude from beneath the shifting pile of rotting tissue. The pus-like projectile they spit sizzles as it strikes the wall, appearing acidic in nature.

"Hey, that guy needs help!" Sid calls out, rushing forward and readying his hand crossbow. Noting that there is what appears to be the remains of one such creature here, as well as the remains of an undead goblin, Sid levels his crossbow at one of the offending pus spitters and fires, his enchanted bolt striking it solidly and tearing away a bit of the flesh from the top of the mound. As arcane energy snakes its way out from his crossbow and infuses itself into the weapons of Torinn, Sureiya, and Rutger's claws, another one of the undead abominations lobs some acidic pus at Sid, but manages to miss widely and hit the wall again instead.

There is one more notable creature in this room--a nine-foot tall skeletal humanoid wearing scale armor and wielding a black scimitar and a shield with a spider emblem. On its head sits a horned helmet, and its eyes burn with a white fire as it stares down the living creature assembled before it.

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>> No. 75403 edit
"Very well." As a scion from Luruar, Ramuh sees little reason to take a reprieve right now; his lightning strike is basically the most potent spell he has, and he feels the storm brewing within. Enough for another, say, ten minutes of lightning strikes, if it comes to that.

Ramuh takes Rutger, mounts the tiger a little uneasily, then from as close as they can get, starts blasting the gaol with lightning and an occasional surge of ice, careful not to overdo it.


Attacking gaol:
http://orokos.com/roll/208509 (+13 attack roll)
http://orokos.com/roll/208510

All damage is non-lethal if possible, halt and forfeit any attacks if the gaol breaks open.

>> No. 75404 edit
With the deed done, Ramuh dismounts Rutger, leads the cat back to Torinn, thanks the Paladin and addresses the Shaman.

"Was this your intent?"
>> No. 75405 edit
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75405
The gaol bursts with two attacks that succeed in hitting, and an unconscious eladrin in what appears to be magic robes drops to the ground. She doesn't move after that, and may be unconscious or dead--though the more perceptive of the lot can see that she's still breathing.
>> No. 75408 edit
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75408
>>75406
Continued!


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74916 No. 74916 Locked edit hide watch expand quickreply [Reply] [First 100 posts] [Last 50 posts]
The group begins moving down the eastern tunnel, which bends to the south before gradually sloping downwards. The tunnel widens, then narrows, then after about a hundred and a dozen feet opens into an expansive cavern. Immediately in front of you is a ten-foot drop onto a lower level, and to the south are several passages of varying size and shape--six in total, lining the entire southern end of the cavern.

Sid fiddles with his device, then shakes his head, saying, "Well, what this thing is telling me is we need to keep going down. Which of those caverns leads downward?"

As you move to the edge of the drop, below you is another one of the orange, glowing ritual circles that you saw before. It's an exact match, as far as you can tell, though there are no suspicious stone formations in this room that you can see--just some stalagmites and stalactites that are both too thin to conceal much. The room cavern appears small enough for your light sources to light every nook and cranny from the edge of the drop.

Trying to find the path leading downward would be dungeoneering.
You can also get a better look around with perception.

229 posts and 126 images omitted. Click Reply to view.
>> No. 75173 edit
Torinn doesn't know much about Lloth.

history check to identify/learn more about relics : http://orokos.com/roll/201363 (14)
>> No. 75174 edit
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75174
Torinn doesn't really know the drow goddess very well.
>> No. 75175 edit
Silently, the ranger opens the door, expecting another fight on the other room.
>> No. 75181 edit
Sure enough, it looks like the party is about to be thrown into battle once more!
>>75180


No. 74616 edit hide watch expand quickreply [Reply] [First 100 posts] [Last 50 posts]

The day winds down as the adventurers have a quick meal consisting of some plain, yet tasty bread produced by the endless rations. After finishing, the six adventurers gather together and decide it'd be best to get some rest, while Sid gets back to work on their items. Thelkra leaves about part-way through the meal, saying she needed to check in with captain Highwind for her own assignment.

After heading to bed, you each settle in for a peaceful rest. And though there are no exterior disturbances in the night, each of you awakens with a vague sense of unease, and a fleeting memory of an orc skull and dark whispers. This feeling of unease carries over as you meet in the hall outside after your rest, and decide what to do first. You still haven't met with duke Prestor, and Sid is certainly finished with your enchantments by now. You may also be curious about Thelkra or Elayne at this point, so a decision should be made.
269 posts and 114 images omitted. Click Reply to view.
>> No. 74912 edit
Spend one surge, assuming we don't have time to double rest.
>> No. 74914 edit
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74914
With the group's breather concluded, everyone looks rested and refreshed. The shaman stows away the battle standard, and it would appear you're good to go.

Players and Allies
Myn Nthelsyr (George): 65/65, darkspiral aura 1
Book Imp (Myn): (In Myn's Space) Passive Mode
Torinn Tormine (Astaroth): (Mounted) 76/76 HP
Rutger (Astaroth's Mount): 35/38 HP, resist 5 all when mounted
Sureiya (Anonkun): 70/70 HP
"Bernkastel" (Voyager): 63/63 HP, resist 2 thunder/fire/cold
Sid Silversprocket (NPC Ally): 71/71 HP

Surges Spent (Encounter and Short Rest)
Torinn: 2
Myn: 0
Sid: 2
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>> No. 74915 edit
"I hate how this thing looks" says the ranger as he places the miner's helmet on his head, "but a single sunrod doesn't cut it."
Then he lids another one and sets it on the helmet.

"Let's move."

Last edited at 14/05/05(Mon)22:19:32
>> No. 74917 edit
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74917
>>74916
Continued~


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74307 No. 74307 edit hide watch expand quickreply [Reply] [First 100 posts] [Last 50 posts]
Once the association with Lady Kava is made known to Finara, the adventurers are informed that their rooms are on the house. The griffons are stabled and the five have a rather uneventful night, with sleep and no suspicious dreams.

The next morning comes quickly, and again they are up early, finding Aghanim with the four griffons, preparing them the flight. He turns to the group and asks, "We ready to head out?"
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>> No. 74612 edit
Trying not to directly oppose the tyranity of Bernkastel, Sureiya silently shares a little of whatever meal the magical basket produced.
>> No. 74613 edit
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74613
"Oh, just to optimize its efficiency in tracking the flow of power along the underground leyline strands!" the gnome explains helpfully as he continues his enchanting work.
>> No. 74614 edit
>>74613
The shaman holds the basket out to Sid, too, suggesting a short break. The basket should have about 15 meals?
>> No. 74629 edit
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74629
>>74616
Continued~


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