The group boards the transport without much more incident. After entering, each of you needs to climb a short, stable metal ladder down a well-lit upwards corridor that leads into the belly of the ship, which is sparsely decorated. Sid indicates that the controls are towards the front of the ship, in a cockpit-like area with a great many magical and mechanical gizmos that are indecipherable at first glance. Towards the back, the ship's center level splits into two levels of sleeping areas with a connecting common area, that is perhaps unexpectedly spacious, and there are two unused rooms that have desks and chairs set up in them. The sleeping areas are individually separated, and though not very big, furbished with comfortable-looking cots and with shelves set into the walls for personal effects (that can be sealed off in case the transport happens to roll or tilt).
Once you've been shown around the ship, Sid makes his way back to the front of the ship and begins to work the controls until the ship begins to back out of the port and head out to open sea. He tells you that you'll be remaining near the surface for most of the journey, and only submerge when you're close to the destination.
In the meantime, you have two days for yourselves.
Brief time to interact or whatever you want, because we're starting a new adventure/dungeon crawl when we reach the area near the leyline. I'll be updating again in a day or two to start this.