[Burichan]  [Futaba]  [Nitronet]  [nitroib4f]  -  [WT]  [Home] [Manage]
game fell out window

Create a New Thread
File 13369672213.png - (863.39KB , 1160x4706 , So Deep.png )
9187 No. 9187 Locked edit hide watch quickreply [Reply] [First 100 posts] [Last 50 posts]
>>8098
Last thread~

This thread will be for OOC Chatter and Discussion.

Character Sheets:
George (Myn Nthelsyr) http://www.myth-weavers.com/sheetview.php?sheetid=215664
Hideiling (Folka Shiningarm) http://www.myth-weavers.com/sheetview.php?sheetid=336437
Astaroth (Torinn Tormine) http://www.myth-weavers.com/sheetview.php?sheetid=217138
Liliane (Sariel) https://docs.google.com/open?id=0B0Pf2xAWVLoAMkJsdEZUTjRUS3V6WEZNVmF6SFphUQ
anon-kun (Sureiya) http://www.myth-weavers.com/sheetview.php?sheetid=224099

The Books: http://www.mediafire.com/?7g2v42d2xdy7f

Re: CHARACTER BUILDER (VERY useful!)
Message too long. Click here to view the full text.
456 posts and 167 images omitted. Click Reply to view.
>> No. 10095 edit
>>10094
Nothing a little prestidigitation can't--oh, right.
>> No. 10099 edit
>>10095
I have a ritual called "Make Whole" which repairs items to their original state.
>> No. 10101 edit
Someone has a free hand to use a sunrod?
>> No. 10106 edit
File 130124002683.jpg - (400.70KB , 1024x768 , 61ef74aff78071794f6198d7cea5a9fe.jpg )
10106
>>10105
New thread~


File 13298540048.jpg - (94.06KB , 750x600 , The DM is your friend.jpg )
8098 No. 8098 Locked edit hide watch quickreply [Reply] [First 100 posts] [Last 50 posts]
>>6976
Previous thread!

This thread will be for OOC Chatter and Discussion.

Character Sheets:
George (Myn Nthelsyr) http://www.myth-weavers.com/sheetview.php?sheetid=215664
Hideiling (Folka Shiningarm) http://www.myth-weavers.com/sheetview.php?sheetid=336437
Bernkastel ("Bernkastel") http://www.myth-weavers.com/sheetview.php?sheetid=336978
Astaroth (Torinn Tormine) http://www.myth-weavers.com/sheetview.php?sheetid=217138
Liliane (Sariel) https://docs.google.com/viewer?a=v&pid=explorer&chrome=true&srcid=0B0Pf2xAWVLoANDI4ODM1NGMtNmQyNC00MTg0LWE0YWYtN2U0M2U5NzI3OWQ1&hl=en_GB&pli=1
anon-kun (Sureiya) http://www.myth-weavers.com/sheetview.php?sheetid=224099

The Books: http://www.mediafire.com/?7g2v42d2xdy7f

Message too long. Click here to view the full text.
643 posts and 266 images omitted. Click Reply to view.
>> No. 9168 edit
File 132258645956.jpg - (52.13KB , 199x178 , shame.jpg )
9168
Sorry for taking so long. Stuff happened, hadn't slept enough, etc. etc.
>> No. 9169 edit
I guess I should just put the same thing in spoiler text as astaroth did to get whatever items I need? (Assume to buy materials on my own, have riri make it, etc.)
>> No. 9172 edit
Nobody helped me with the redaction of my post, I did it all alone ok.
>> No. 9188 edit
File 129527222995.jpg - (53.37KB , 412x500 , grab0050.jpg )
9188
New thread up here~!
>>9187


File 132970385667.png - (835.43KB , 1069x675 , SankisA.png )
8045 No. 8045 Locked edit hide watch quickreply [Reply] [First 100 posts] [Last 50 posts]
A blast of heated air welcomes you as the stone doors swing open. The room is large--the ceiling is at least 50 feet above the ground, and the ground is covered in the same igneous rock you saw before. Engraved into the walls, the floor, and everywhere in sight are macabre scenes depicting screaming, burning humanoids, horrifying demons, wastelands, and seas of magma.

In the northeast and southwest corners of the rooms are eerie, glowing holes in the walls. They are a bit elevated, about 20 feet off the ground, but you cannot see beyond them. They glow with a strange orange-red light. Every now and then you think you hear something like a scream emanate from one of the glowing holes. Scattered throughout the room are a handful of what appear to be metal cages and shackles, though they are not currently in use. Additionally, there are the burned, unrecognizable husks of what appear to be humanoids.

In the ceiling, stretching across the middle of the room, is what appears to be pure fire, held back by a thin "skin" of some unknown substance. The fire contorts and moves as though it were burning something--or lots of somethings. It's very similar to the leyline you saw back in the cavern outside Baldur's Gate. Below that is a dais occupied by a wicked-looking throne fashioned of some sort of bone, with an armored dwarf sitting on it. The dwarf appears to be on fire, as his skin is charred and flames are erupting from his eyes, mouth, shoulders, and every crack in his armor. However, he appears perfectly calm despite this. Standing next to him is a hulking, wet-skinned creature inexplicably out of place in this realm of fire, and nevertheless if you were to compare it to something it looks like an oversized frog-like humanoid. It stares at you with eyes that seem to lack much intelligence, though the dwarf regards you frankly, saying, "Well, well, come in, come in! It be a long way tae tha surface, ye'know. I'm curious as tae how ye got in 'ere."

Dunegoneering for possible knowledge
Message too long. Click here to view the full text.
417 posts and 241 images omitted. Click Reply to view.
>> No. 9236 edit
File 129490478099.png - (257.40KB , 494x478 , 11125426_p5.png )
9236
The group boards the transport without much more incident. After entering, each of you needs to climb a short, stable metal ladder down a well-lit upwards corridor that leads into the belly of the ship, which is sparsely decorated. Sid indicates that the controls are towards the front of the ship, in a cockpit-like area with a great many magical and mechanical gizmos that are indecipherable at first glance. Towards the back, the ship's center level splits into two levels of sleeping areas with a connecting common area, that is perhaps unexpectedly spacious, and there are two unused rooms that have desks and chairs set up in them. The sleeping areas are individually separated, and though not very big, furbished with comfortable-looking cots and with shelves set into the walls for personal effects (that can be sealed off in case the transport happens to roll or tilt).

Once you've been shown around the ship, Sid makes his way back to the front of the ship and begins to work the controls until the ship begins to back out of the port and head out to open sea. He tells you that you'll be remaining near the surface for most of the journey, and only submerge when you're close to the destination.

In the meantime, you have two days for yourselves.

Brief time to interact or whatever you want, because we're starting a new adventure/dungeon crawl when we reach the area near the leyline. I'll be updating again in a day or two to start this.
>> No. 9238 edit
File 133808967584.png - (939.75KB , 600x1200 , the fool.png )
9238
Asking a fair number of questions along the way, Torinn watches Sid steer the ship for a couple minutes before heading back to the commons. Anybody else he runs into is informed which room he decided on, and that he needed to store some items away for safekeeping.

When he reaches his quarters, Torinn pulls the bound package out of his bag of holding - half a half-dozen thick books that he'd borrowed from Halvangh's tower and finished reading - and delicately sets it inside. As well as the rest of the books he was lent, save one. Then he seals them up tight, ensuring that, even if something happens, Halvangh's old books should be safe for a while.

Finally, with all of that out of the way, Torinn returns through the commons and settles into a chair with his latest tale. The faded letters on the cover are almost completely illegible, though there is a somewhat preserved woodcut of an eladrin on the cover.

And he begins to read silently.

>> No. 9244 edit
"Traveling is boring, and traveling by sea is doubly so... although, it's a rare chance to remain clean for once. If that fell fool were to attack the city, we wouldn't be made to journey for weeks on end, at least."

Myn wanders over to a cot, attempting to entertain himself during the downtime with his small supply of wine.

>> No. 9246 edit
File 129910793379.png - (253.80KB , 494x478 , 11125426_p2.png )
9246
>>9245
New thread!


File 132304080316.png - (538.17KB , 693x476 , TPK.png )
6976 No. 6976 Locked edit hide watch quickreply [Reply] [First 100 posts] [Last 50 posts]
This thread will be for OOC Chatter and Discussion.

Character Sheets:
George (Myn Nthelsyr) http://www.myth-weavers.com/sheetview.php?sheetid=215664
Hideiling (Folka Shiningarm) http://www.myth-weavers.com/sheetview.php?sheetid=336437
Bernkastel ("Bernkastel") http://www.myth-weavers.com/sheetview.php?sheetid=336978
Astaroth (Torinn Tormine) http://www.myth-weavers.com/sheetview.php?sheetid=217138
Liliane (Sariel) https://docs.google.com/viewer?a=v&pid=explorer&chrome=true&srcid=0B0Pf2xAWVLoANDI4ODM1NGMtNmQyNC00MTg0LWE0YWYtN2U0M2U5NzI3OWQ1&hl=en_GB&pli=1
anon-kun (Sureiya) http://www.myth-weavers.com/sheetview.php?sheetid=224099

The Books: http://www.mediafire.com/?7g2v42d2xdy7f

Re: CHARACTER BUILDER (VERY useful!)
Everything has been put together here and organized for maximum ease of use:

Message too long. Click here to view the full text.
540 posts and 158 images omitted. Click Reply to view.
>> No. 8094 edit
File 130161923579.jpg - (206.94KB , 550x660 , 265a17aa2bd6a6d42f7f2f1968cc01a3.jpg )
8094
>>8093
And Bern is going to be gone today. I disagree with Hide anyway, if I recall, most of the melee was going to charge the frog demon so it doesn't actually change anything. Torinn's tiger can jump-attack so he's good.

Naturally the plan was originally based on the assumption that Sankis was a solo, but I think Bern still wants to go ahead with the plan.
>> No. 8095 edit
File 129788586513.png - (78.26KB , 208x401 , BUP_0456.png )
8095
And why won't you update /parlor/?
>> No. 8096 edit
>>8095
I'm waiting for Hanyuu. Reiyasu heals 40 HP and Paik heals 19 HP, Reiyasu fails save. That's so little I might as well just wait until the map actually changes. '3'
>> No. 8099 edit
File 132985405468.jpg - (55.64KB , 659x452 , PCs were here.jpg )
8099
>>8098


File 132304065176.png - (601.79KB , 1069x675 , siegeworkshopA.png )
6975 No. 6975 Locked edit hide watch quickreply [Reply] [First 100 posts] [Last 50 posts]
The path leading down is mostly intact, and the imp flutters back shortly to report that the way ahead is clear. The group steadily descends downwards, until the stairs lead into an open area.

This open area begins as a natural cavern with a scattering of rubble and a whole lot of debris, but transitions into a worked stone floor surrounded by worked stone walls, which enclose the path ahead to a simple-looking stone door. There are engravings on the wall--the images are mostly of a group of dwarves traveling, a dwarf surrounded by other dwarves, and of dwarves laboring. The artwork is highly stylized, and seems to have been done by a legendary-grade engraver.

The door seems to open simply via handle.
443 posts and 258 images omitted. Click Reply to view.
>> No. 8042 edit
>>8041
Completely uninterested in the Paladin's babbles at attempting to seem educated, Folka looks to the rest of the party instead.
>> No. 8043 edit
Sariel mouths a soundless cry of 'Don't open it witho--', but she predictably doesn't get much farther.

Partially because Torinn is already opening the door.
Partially because she's facepalming.
And partially because Roth's facetentacling her, ever thoughtful of her master.

>> No. 8044 edit
File 132970319571.png - (36.07KB , 128x128 , Sankis.png )
8044
When Torinn opens the door, a deep, somewhat trembling and erratic voice from inside calls out, "Oh yes, come in! I've been expecting you!"
>> No. 8046 edit
File 129490478099.png - (257.40KB , 494x478 , 11125426_p5.png )
8046
>>8045
Continued~


Delete post []
Password  
Report post
Reason  
[0] [1] [2] [3] [4] [5] [6] [7] [8] [9] [10] [11] [12]