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17 No. 17 edit
This thread will be for OOC Chatter and Discussion.

Character Sheets:
George (Myn Nthelsyr) http://www.myth-weavers.com/sheetview.php?sheetid=215664
Hideiling (Michael Silversteel) http://www.myth-weavers.com/sheetview.php?sheetid=217177
Bernkastel ("Bernkastel") http://www.myth-weavers.com/sheetview.php?sheetid=215658
Astaroth (Torinn Tormine) http://www.myth-weavers.com/sheetview.php?sheetid=217138
Liliane (Sariel) http://www.myth-weavers.com/sheetview.php?sheetid=217112
anon-kun (Sureiya) http://www.myth-weavers.com/sheetview.php?sheetid=224099
336 posts omitted. Last 50 shown. Expand all images
>> No. 634 edit
..I would have rather have liked it if George attacked the Fire Elemental near me instead of the Earth Elemental. Sariel would have been able to deal with it so we wouldn't have to deal with it's difficult terrain.
>> No. 635 edit
It's still possible to get around the difficult terrain without going out of your way to do so.
>> No. 636 edit
well, point being, that unless the fire or ice things were neutralized (which we can't really afford to right now) We have to sort of funnel ourselves through the space between the ice and fire through the earth difficult terrain.
>> No. 637 edit
Is that fire elemental hiding in the blind spot in front of us? It doesn't create any light around it?
>> No. 638 edit
Ah, I didn't notice that part.
>> No. 639 edit
We don't have line of sight to it anymore.
>> No. 640 edit
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It's not that it's dark, it's just the wall is plain blocking your line-of-sight to it. If you mean the eastern fire minion, that is.
>> No. 641 edit
Yeah, logically that's what I thought George would do too, but..
>> No. 642 edit
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Well, the little bit of extra difficult terrain is annoying, but aside from that, it's not much different. Bern can hit the fire elemental with Thunder Bear's Warding, or you can try and RBA it on your turn, and navigating carefully leaves only 1 square of difficult terrain to reach the other end.
>> No. 643 edit
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Using an encounter power on a single minion, though...
>> No. 644 edit
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Well, that's so she doesn't have to move her spirit companion near enough to it. Anyway, the damage resistance it provides could prove useful against Sureiya's ongoing fire damage, and anyone else who moves through the fire next to Bern's spirit companion (it would reduce the fire damage from 5 to 2).
>> No. 645 edit
One question.
Imagine that bastard fire elemental is preparing a charge (from the distance he was I believe he can't but for this example let's say he does)
Sariel is preparing an attack to that fire elemental.
Let's say I double move to 44-M. What would happen to my move if I triggered the fire elemental charge?
>> No. 646 edit
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Depending on the fire minion's path, it would make it to M-46 at the most before it triggered Sariel's readied action, which would have to be resolved before its charge could finish.
>> No. 647 edit
I see, then you can actually trigger to triggered actions. I wonder if monsters would understand such a thing~
>> No. 649 edit
Unlimited Rolling 1's on Save works.
>> No. 650 edit
I could make a heal check on my turn if nothing else threatens us before then.
>> No. 651 edit
inb4 on fire throughout boss fight.
>> No. 652 edit
You know, I am also still on fire~
>> No. 654 edit
I was tempted to make a comment about Stop, Drop, and Roll to get rid of the fire if it actually helped, and that it would be hilarious to see half the party go prone and roll around.
>> No. 655 edit
The same idea, huh.
>> No. 657 edit
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Oooo, I can finally reveal "that."
>> No. 658 edit
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Trust me, I have wanted to see that evil thing from a long time ago.
>healthy girl.jpg
>> No. 660 edit
... shit just got real
>> No. 666 edit
>tons more save effects
I know what Feat I'm getting next level.
>> No. 667 edit
Resilient focus?
>> No. 668 edit
>not realizing my post was 666
>> No. 670 edit
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Hmmm, rolling the saving throw for Bernkastel was silly given that it's her turn now anyway. Oh well, I guess she'll be happy anyway since it succeeded.
>> No. 671 edit
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The dice roller sometimes likes to screw with us, so it's nice when something important works.
>> No. 686 edit
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All that advancement and repositioning wasted...
>> No. 687 edit
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Dwarves have it somewhat rough with their slow speed no matter what kind of armor they're wearing, which makes it hard to get into the fray quickly--but other defenders still wish they were dwarves whenever they face forced movement and prone conditions.
>> No. 688 edit
I'm timing my strike for the moment it reduces it's aura again, if I can reach over there in time.
>> No. 689 edit
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I'm more upset that everything elites, solos, and controllers use against me targets my reflex defense, and all the effects they use disable my movement.
>> No. 690 edit
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Well, THAT attack was against your Fortitude (it was a 19 on the attack roll). I would say a good majority of the attacks that induce forced movement and the prone condition are against Fortitude.
>> No. 691 edit
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>> No. 703 edit
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The thing about disruptive strike there is... technically, you probably should be able to use it, but it's a "No Action" attack so I didn't even think about it. On the one hand, it makes sense as the sort of thing you wouldn't be able to respond to since the attack roll is mostly just for convenience more than actually the elemental making an attack, but I can't find anything in the books specifically about how "No Action" attacks are handled, so... I'll have to think about how I want to handle that kind of thing in the future, sorry about this time.
>> No. 706 edit
It's alright, in the end is your own judgement what decide.
>> No. 709 edit
I have to go to class very soon so I probably won't have time for an update, but expect one much later tonight.
>> No. 710 edit
>> No. 711 edit
By the way, you don't need to wait on an update to post if you already take into account Michael's new position~
>> No. 712 edit
George isn't here, though.
>> No. 746 edit
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One quick reminder: that last encounter marks the 2nd you've done without an extended rest, so it's a milestone. Everyone gets an action point.

Allow me to explain what's coming up. What follows is a skill challenge--but not like the skill challenges you've faced so far. You won't step into the next room, see a puzzle, get a list of skills and DCs to make, and start making a bunch of checks in initiative order.

Rather, this will be a more RP-intensive encounter--I've titled it "Exploring the Cavern." I won't be drawing maps, I'll just be describing the areas you enter via text. You'll be moving through the cavern, examining things, and generally finding out what's going on down here. At times, I'll ask you to make some checks--there could be both primary checks (which directly contribute to the success/failure rate of the skill challenge), or secondary checks, which provide bonuses to the primary checks.

Success in the skill challenge means you have enough lucky breaks to find something useful, some boon. Failure means you could stumble into some sort of deadly trap, or combat. Good luck!
>> No. 747 edit
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A text adventure?
>> No. 748 edit

Sounds fun, ne~
>> No. 749 edit
What Astaroth said. This next one sounds interesting though, nice to not always have it just turn into combat encounters~

Also, should we make a new OOC thread soon?
>> No. 750 edit
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Here's a GM view of the main "maze" area of the last encounter. As you can see, there were various obstacles along each path.

I suppose it's similar to that. I think of it like the classic dungeon-crawling that is part of DnD, besides the combat.
>> No. 751 edit
>Hidden version of me in the wall
>> No. 752 edit
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That's just the petrified token. Sometimes I move things out of player view rather than delete them.
>> No. 753 edit
I see, haha. Still was a nice little thing to notice~
>> No. 755 edit
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A non-combat encounter sounds like a refreshing change of pace, not to mention quite fun. Not to mention it finally gives us a chance to, well, roleplay. I'm rather looking forward to it.
>> No. 756 edit
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New thread.
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