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Audio 20_-_Voyager.mp3 - (2.05MB , 20 - Voyager.mp3 )
2489 No. 2489 edit
Once the party passes through the gates, the boat slowly arcs back north towards the river's mouth, and you have a slightly bumpy ride as your automated magical rivercraft transitions from the open sea to the great Surbin river. The climate is temperate, and the surroundings are fairly open, with scatterings of trees here and there as you continue north without much incident of note.

It takes five days to pass through an unusually sandy passage, with the pseudo-shaman sleeping in the day and keeping watch whenever the ship stops at dusk to make camp, and then begins to glow brightly at dawn when it's ready to head off again. Whenever the boat stops, it moves over to shore and deploys a small platform which folds from the side of the hull, and a chain harpoon-like construction darts out and fixes itself firmly to the ground, to prevent any odd currents from pulling the boat away. The river itself has been calm the whole way, however, and quiet. Gourmert will entertain you with whatever stories he has of his journeys around northwest Faerun, particularly focusing on the different local foods. He will also offer to share a bit of food from his pack if asked, though you all expend at least four trail rations along the way*. You notice the terrain has become steadily more swamp-like and marshy as you leave the somewhat deserted areas, and the trees hang low and droop as if over-saturated with water.

*If you want to avoid spending trail rations, you may take one Nature check per day (so five total). DC15 will find food/water for yourself, DC25 will for up to five people. Each of you may make individual checks. Foraging may include looking around while camped, hunting, fishing, or other reasonable methods. You don't have to worry about water, being on a river and all. Brief pause here for foraging opportunities, then we'll move onto the good stuff.
Expand all images
>> No. 2500 edit
File 130509555273.png - (63.43KB , 211x224 , bern107.png )
2500
While keeping watch, the shaman catches what fish she can from the river, with her companions convincing the fish spirits to be caught and eaten.

Five foraging checks http://invisiblecastle.com/roller/view/3020094/

...does critical foraging count as two days' worth of food?

- Speak with Spirits: +4 bonus to nature.
- Minor Creation: create a Hunter's Kit (here, in the form of fishing equipment. I thought it'd fit better than a Dowsing Rod). +2 to nature checks for foraging.
- Both Speak with Spirits and Minor Creation are encounter powers, so it should be okay to use both for foraging every day, right?
- It's assumed that some of the others helped with Aid Another, though I didn't add any of the bonuses to the rolls ... yet.

>> No. 2501 edit
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2501
At the same time, the orc keep company to the shaman, doing his best to aid her in the search of something edible.
I did five aid another checks, http://invisiblecastle.com/roller/view/3020186/
>> No. 2502 edit
File 130513781819.png - (17.97KB , 200x200 , how tiresome.png )
2502
Torinn tries to help with catching fish, but a last second fumble lets his catch get away from him.

Aid another: http://invisiblecastle.com/roller/view/3020766/ (5)
>> No. 2503 edit
File 130519535641.png - (1.23MB , 1069x675 , riversideraidA1.png )
2503
Thankfully, the shaman is able to catch enough fish and forage for enough edible plants with the help of the half-orc ranger and her spirits such that the adventuring party does not have to resort to their trail rations. The fish here are oddly sweet, and the berries are a bit bitter, but not poisonous.

It's the sixth night on the river, while the shaman is idly cleaning some fish by the fire and the rest of the travelers are asleep near the shore that "Bernkastel" hears the unmistakable sound of something approaching from the nearby woods. The area where you have camped is somewhat marshy and damp, and the trees hang low but remain thick. She rises from the fire, and by now can make out the sounds of what appears to be several creatures approaching from the north and west.

"Bernkastel" can take an action. She can't see any enemies yet, and doesn't know where they are, other than a vague sense of an approach from the northwest. Everyone else is still asleep. I'll be fair and say that since you're sleeping in dangerous territory that you have your armor equipped, but your shield and weapon will be resting nearby and need to be pulled out. You should probably also use a free action to alert the others and wake them up.
>> No. 2505 edit
"Everyone, please wake up. We have guests."

Wake the group, cast Mage Hand with my one action to pick up Totemic Spear.
>> No. 2507 edit
File 129652691796.jpg - (79.78KB , 640x480 , kanongununu.jpg )
2507
In a grumpy mood, the orc wakes up from his slumber and ask the shaman
"Where are those bastards? I don't like when they interrupt my rest"
>> No. 2508 edit
"Guests...?" mumbles a groggy Torinn. What kind of guests would show up all the way out-

Oh, right. The unwelcome kind. Torinn gets up and ready for battle.

>> No. 2509 edit
Audio 03_-_Battle_Theme_III.mp3 - (2.87MB , 03 - Battle Theme III.mp3 )
2509
Initiative begins!
>> No. 2510 edit
File 130523541251.png - (1.23MB , 1069x675 , riversideraidA2.png )
2510
Gourmert Goldsmith springs from his bed suddenly, and quickly pulls out his spork and shield. "Wazzat? Who's there?!

As if on cue, a lizard-like humanoid carrying a crude wooden shield and a wooden spear with a stone tip charges from the western treeline. This lizardfolk is wearing little more than feathers and decorative beads, and appears a swift and sturdy hunter. It darts towards the camp swiftly.

Another lizardfolk emerges from the northern trees. This one is armed with a spiked club and carries a turtle shell shield, aiming directly for the half-orc who is still drowsily rising from his slumber. However, its club strike misses Sureiya quite badly, though the half-orc feels threatened by the raider's presence. Trying to shift away might not be a good idea.

Drawing a weapon is a minor action. Standing from prone is a move action. Equipping a shield is a standard action. These are relevant for most of you right now, as none of you save Bernkastel have had time to equip yourselves.
Information on the lizardfolk can be obtained with a Nature skill check as a free action.


Initiative
Gourmert Goldsmith (Ally): 27
Greenscale Hunter 2 (H): 25
Greenscale Raider 1 (R): 23
"Bernkastel" (Bernkastel): 23
Sureiya (anon-kun): 14
Michael Silversteel (Hideiling): 12
Torinn Tormine (Astaroth): 10
Myn Nthelsyr (George): 6

Players
Myn Nthelsyr (George): (I-17) 40/44 HP, prone
Michael Silversteel (Hideiling): (M-15) 40/40 HP, prone
"Bernkastel" (Bernkastel): (K-14) 34/34 HP
Torinn Tormine (Astaroth): (J-12) 45/46 HP, prone
Sureiya (Anonkun): (H-14) 43/45 HP, prone, marked (Greenscale Raider 1)
Spirit Companion (Bernkastel): (Not Present)
Elemental Spirit (Bernkastel): (Not Present)

Allies
Gourmert Goldsmith (Ally): (G-16)

Enemies
Greenscale Hunter 2 (H-12)
Greenscale Raider 1 (G-14)
???

Notes
The darkened-colored difficult terrain is swampy ground. The lizardfolk have swampwalk, and ignore this form of difficult terrain (the other kinds still affect them).
>> No. 2511 edit
"You ... you had your chance, now is too late"
Failed nature check, save us bern etc
>> No. 2512 edit
"Crude weapons and shields? A civilized race, maybe?"
"Stop! We mean you no harm!"
Ask in common, then draconic if no response
will roll diplomacy if necessary

>> No. 2513 edit
lizard lore http://invisiblecastle.com/roller/view/3022792/
>> No. 2514 edit
File 130525058332.png - (590.93KB , 710x544 , lizardfolk.png )
2514
If the lizardfolk understand or are interested in Torinn's attempts at diplomacy, they aren't showing it.

Bernkastel: (Nature) These is clearly a lizardfolk raiding party of some sort. Lizardfolk favor moist climates, and can occasionally even be found in flooded cavern systems. Lizardfolk sometimes engage in trade with humanoids they trust for finished goods, but those that carry out hostile raids against humanoids are never interested in trade.
Lizardfolk society is based heavily on their worship of powerful natural beings (such as dragons, or even a powerful adventurer or demon that slays their lizard king), or natural spirits rather than actual deities. They are vicious hunters who are known to occasionally prey on humanoids, or capture them as sacrifices.
As for these lizardfolk in particular, the raiders are stalwart soldiers that harshly punish foes that attempt to shift away from their presence. When wounded, they can also swiftly trip up nearby enemies.
The hunters are swift skirmishers that rely on moving and attacking with their spears. When wounded, they can lash out with their tail for an additional attack.

>> No. 2515 edit
File 130525366957.jpg - (93.61KB , 310x463 , mb8.jpg )
2515
Bernkastel relays the information she can recall about lizardfolk. "There should be more," she adds.

Free action: Spirit companion to I-14.
Standard action: Betrayal vs. Raider's will: http://invisiblecastle.com/roller/view/3022851/, it probably reinforces their camaraderie or something.
Minor action: Minor Creation, put a mundane bastard sword in Sureiya's hand.
Minor action: Spirit of Athas to H-15.
The mage hand from earlier disappears.

>> No. 2516 edit
File 130525528764.png - (1.24MB , 1069x675 , riversideraidA3.png )
2516
The pseudo-shaman conjures a sword in the half-orc's hand, then attempts to coerce one of the nearby lizardfolk into attacking its ally with psychic power, but its mind proves too resilient. With little else to do, "Bernkastel" calls her spirit companions into the fray.

Two more greenscales leap from the trees, a soldier striking the prone dragonborn soundly with its club, and a hunter attempting to skewer the dwarf with its spear but missing rather dramatically. However, the ground shakes as a hulking, black-scaled monster of a lizardfolk rushes into the battle. It wields a greatclub almost as large as a human child, but no armor other than some ceremonial beads around its neck. It smashes its massive club into the dragonborn with great reach, and the resulting blow sends Torinn rolling through the marshy ground and bleeding profusely.

Bernkastel: (Nature) A blackscale lizardfolk is larger and stronger than the greenscales, wielding a massive greatclub with superior reach. When wounded, it lashes out with a savage bite in addition to its other attacks. In addition, when it is attacked, it has a tendency to retaliate with a large sweep of its tail, knocking nearby enemies prone.

Bernkastel uses minor creation to give Sureiya a mundane bastard sword in his off-hand.
Bernkastel's betrayl misses greenscale raider.
Greenscale raider 2's club hits Torinn for 15 damage.
Greenscale hunter 1's spear misses Gourmert.
Blackscale cruher's greatclub hits Torinn for 18 damage and pushes him 1 square. Torinn is bloodied.


Initiative
Gourmert Goldsmith (Ally): 27
Greenscale Hunter 2 (H): 25
Greenscale Raider 1 (R): 23
"Bernkastel" (Bernkastel): 23
Greenscale Raider 2 (R): 22
Greenscale Hunter 1 (H): 19
Blackscale Crusher: 16
Sureiya (anon-kun): 14
Michael Silversteel (Hideiling): 12
Torinn Tormine (Astaroth): 10
Myn Nthelsyr (George): 6

Players
Myn Nthelsyr (George): (I-17) 40/44 HP, prone
Michael Silversteel (Hideiling): (M-15) 40/40 HP, prone
"Bernkastel" (Bernkastel): (K-14) 34/34 HP
Torinn Tormine (Astaroth): (K-12) 12/46 HP (Bloodied), prone, marked (Greenscale Raider 2)
Sureiya (Anonkun): (H-14) 43/45 HP, prone, marked (Greenscale Raider 1)
Spirit Companion (Bernkastel): (I-14)
Elemental Spirit (Bernkastel): (H-15)

Allies
Gourmert Goldsmith (Ally): (G-16)

Enemies
Blackscale Crusher (G/H-9/10)
Greenscale Hunter 1 (F-15)
Greenscale Hunter 2 (H-12)
Greenscale Raider 1 (G-14)
Greenscale Raider 2 (J-11)

Notes
The darkened-colored difficult terrain is swampy ground. The lizardfolk have swampwalk, and ignore this form of difficult terrain (the other kinds still affect them).
>> No. 2518 edit
relay large lizard info.
>> No. 2519 edit
File 130525672397.jpg - (27.83KB , 317x320 , archer234457.jpg )
2519
Astonished, Sureiya looks at the sword than just appeared in his hand ... it had a very strange design, but he couldn't feel he watched a similar one in the past.
Then, he quickly grabs his other sword and stand up, he won't forgive the one who attacked him on his rest.

"Thank you, I guess ..."
Minor action: Pick farbond blade from the ground.
Movement action: Stand up
Standard action: Double strike against the Raider. http://invisiblecastle.com/roller/view/3022951/

>> No. 2520 edit
File 130525704298.png - (1.24MB , 1069x675 , riversideraidA4.png )
2520
Sureiya rises to his feet and grips his farbond spellblade alongside the mundane bastard sword, then swings twice, neatly cleaving into the raider's armor and inflicting a nice wound.

Sureiya's twin strike hits the greenscale raider 1 twice for 13 damage total.

Initiative
Gourmert Goldsmith (Ally): 27
Greenscale Hunter 2 (H): 25
Greenscale Raider 1 (R): 23
"Bernkastel" (Bernkastel): 23
Greenscale Raider 2 (R): 22
Greenscale Hunter 1 (H): 19
Blackscale Crusher: 16
Sureiya (anon-kun): 14
Michael Silversteel (Hideiling): 12
Torinn Tormine (Astaroth): 10
Myn Nthelsyr (George): 6

Players
Myn Nthelsyr (George): (I-17) 40/44 HP, prone
Michael Silversteel (Hideiling): (M-15) 40/40 HP, prone
"Bernkastel" (Bernkastel): (K-14) 34/34 HP
Torinn Tormine (Astaroth): (K-12) 12/46 HP (Bloodied), prone, marked (Greenscale Raider 2)
Sureiya (Anonkun): (H-14) 43/45 HP, marked (Greenscale Raider 1)
Spirit Companion (Bernkastel): (I-14)
Elemental Spirit (Bernkastel): (H-15)

Allies
Gourmert Goldsmith (Ally): (G-16)

Enemies
Blackscale Crusher (G/H-9/10)
Greenscale Hunter 1 (F-15)
Greenscale Hunter 2 (H-12)
Greenscale Raider 1 (G-14), -13 HP
Greenscale Raider 2 (J-11)

Notes
The darkened-colored difficult terrain is swampy ground. The lizardfolk have swampwalk, and ignore this form of difficult terrain (the other kinds still affect them).
>> No. 2525 edit
Michael groans as he tries to wake up, and springs into action once he realizes they're being ambushed by some Lizardmen. He stands up and remarks, while stretching,"Tch... I guess it woulda been a little too optimistic tae' not run into any trouble on the way there... Ah well, HAVE AT THEE, WOULD-BE AMBUSHERS!" Michael, seeing that Torinn is wounded, attempts to heal him, and equips his shield, preparing to charge in with his sword at the next chance possible.


Move Action:Get up from sleepyprone
Minor:Heal Torinn with Inspiring Word
http://invisiblecastle.com/roller/view/3023105/
Standard:Equip Shield

>> No. 2527 edit
File 130526490043.png - (1.24MB , 1069x675 , riversideraidA5.png )
2527
Torinn is reinvigorated by Michael's inspiring words, and the warlord also takes enough time to equip his shield and stand.

Michael's inspiring word allows Torinn to spend a surge and regain 22 hit points.

Initiative
Gourmert Goldsmith (Ally): 27
Greenscale Hunter 2 (H): 25
Greenscale Raider 1 (R): 23
"Bernkastel" (Bernkastel): 23
Greenscale Raider 2 (R): 22
Greenscale Hunter 1 (H): 19
Blackscale Crusher: 16
Sureiya (anon-kun): 14
Michael Silversteel (Hideiling): 12
Torinn Tormine (Astaroth): 10
Greenscale Bog Mystic: 9
Myn Nthelsyr (George): 6

Players
Myn Nthelsyr (George): (I-17) 40/44 HP, prone
Michael Silversteel (Hideiling): (M-15) 40/40 HP
"Bernkastel" (Bernkastel): (K-14) 34/34 HP
Torinn Tormine (Astaroth): (K-12) 34/46 HP (Bloodied), prone, marked (Greenscale Raider 2)
Sureiya (Anonkun): (H-14) 43/45 HP, marked (Greenscale Raider 1)
Spirit Companion (Bernkastel): (I-14)
Elemental Spirit (Bernkastel): (H-15)

Allies
Gourmert Goldsmith (Ally): (G-16)

Enemies
Blackscale Crusher (G/H-9/10)
Greenscale Hunter 1 (F-15)
Greenscale Hunter 2 (H-12)
Greenscale Raider 1 (G-14), -13 HP
Greenscale Raider 2 (J-11)

Notes
The darkened-colored difficult terrain is swampy ground. The lizardfolk have swampwalk, and ignore this form of difficult terrain (the other kinds still affect them).
>> No. 2529 edit
File 130526666323.jpg - (51.18KB , 222x200 , dooooom.jpg )
2529
Spitting out the taste of blood in his mouth, Torinn draws inspiration from Michael's words to confront his foe. He stands up and draws his weapon, holding it in both hands as he faces down his attacker.

["So a declaration of peace is rejected with a declaration of war. I'll revise my statement, then: You should surrender while you can, because we won't hold back."]

Bright light lances from the tip of his blade in an arc and gouges the lizardfolk raider in the shoulder. Torrin's blade traces the arc in the air perfectly, inflicting a deep cut that burns with righteous indignation.

Move action: Stand from prone
Minor Action: Draw Vigilant Blade. Wield with both hands
Standard action: Valiant Strike w/ Holy Smite vs. Greenscale Raider 2
http://invisiblecastle.com/roller/view/3023135/ (25, 16)
Stuff in []s is draconic speech

>> No. 2530 edit
File 130526751431.png - (1.24MB , 1069x675 , riversideraidA6.png )
2530
The dragonborn grasps his weapon, stands, and delivers powerful smite to the nearby raider, leaving it flummoxed by holy energy.

Another greenscale, this one adorned in a ceremonial-looking headdress and lots of prayer beads, wielding a spear, and speaking a strange dialect of draconic, "Grack, don't be afraid, my children! Take them, and we'll have a glorious sacrifice for the king!"

Bernkastel: (Nature) The bog mystic is a controller, and likely the leader of this party (though not actually king of the whole group of lizardfolk). It possesses a potent aura that emanates 5 squares, and whenever an enemy in the aura is hit by an attack, they treat the aura as difficult terrain until the end of its next turn. It can also wield its spear in melee, and possesses a potent poison cloud which dazes foes in an area burst 2, and once per encounter can transform an area burst 2 into boglike marsh (immobilizing foes trapped within). When wounded, it can lash out with its tail, slowing an enemy it hits.

Torinn's valiant strike hits greenscale raider 2 for 10 damage, plus 6 radiant damage from holy smite, which causes it to be dazeduntil the end of Torinn's next turn.

Initiative
Gourmert Goldsmith (Ally): 27
Greenscale Hunter 2 (H): 25
Greenscale Raider 1 (R): 23
"Bernkastel" (Bernkastel): 23
Greenscale Raider 2 (R): 22
Greenscale Hunter 1 (H): 19
Blackscale Crusher: 16
Sureiya (anon-kun): 14
Michael Silversteel (Hideiling): 12
Torinn Tormine (Astaroth): 10
Greenscale Bog Mystic: 9
Myn Nthelsyr (George): 6

Players
Myn Nthelsyr (George): (I-17) 40/44 HP, prone
Michael Silversteel (Hideiling): (M-15) 40/40 HP
"Bernkastel" (Bernkastel): (K-14) 34/34 HP
Torinn Tormine (Astaroth): (K-12) 34/46 HP, prone, marked (Greenscale Raider 2)
Sureiya (Anonkun): (H-14) 43/45 HP, marked (Greenscale Raider 1)
Spirit Companion (Bernkastel): (I-14)
Elemental Spirit (Bernkastel): (H-15)

Allies
Gourmert Goldsmith (Ally): (G-16)

Enemies
Blackscale Crusher (G/H-9/10)
Greenscale Bog Mystic (D-11)
Greenscale Hunter 1 (F-15)
Greenscale Hunter 2 (H-12)
Greenscale Raider 1 (G-14), -13 HP
Greenscale Raider 2 (J-11), -16 HP, dazed

Notes
The darkened-colored difficult terrain is swampy ground. The lizardfolk have swampwalk, and ignore this form of difficult terrain (the other kinds still affect them).
>> No. 2534 edit
File 130531773470.jpg - (295.05KB , 540x483 , georgepeer.jpg )
2534
Waking unsurprisedly, Myn stands, grabs his rod, and attempts to discern a nearby enemy's vulnerabilities through a psychic assault.

Move action: Stand up.
Minor action: Equip Darkspiral Rod.
Standard action: Cast Your Delicious Weakness against Greenscale Raider 1 (G-14).

Attack roll: http://invisiblecastle.com/roller/view/3023764/

Damage roll:http://invisiblecastle.com/roller/view/3023766/

>> No. 2535 edit
File 130532984320.png - (1.37MB , 1069x675 , riversideraidA7.png )
2535
Myn attempts to divine the weakness of a nearby lizardfolk, but sadly finds it vulnerable to nothing in particular. It is still blasted with psychic energy though, and blood sprays from its wounds as it recoils, clutching its face.

Gourmert slips away from the raider quietly, then tears across the battlefield, looking for cover. A hunter takes advantage of the distraction to slip through the swampy terrain and corner the pseudo-shaman, stabbing her with its spear and cutting off escape simultaneously. The bloodied raider attempts to punish the nearby ranger, but the half-orc's quick counterattack leads to a spectacular miss. In response, the lizardfolk lashes out with its tail in a lightning-fast motion, sweeping Sureiya off his feet and allowing the raider a quick reposition.

Myn's your delicious weakness hits the greenscale raider 1 for 14 psychic damage, which bloodies it.
Gourmert shifts away from the hunter, then moves away from the battle.
Greenscale hunter 2's spear hits Bernkastel for 13 damage, and it shifts 1 square.
Greenscale raider 1 uses club against Sureiya, and Sureiya counterstrikes with disruptive strike ( http://invisiblecastle.com/roller/view/3024047/ ), which hits for 8 damage and causes the greenscale raider to take a -5 penalty on its attack! Club misses Sureiya, but he is still marked until the end of the raider's next turn.
Greenscale raider 1 uses tail sweep (minor action attack, must be bloodied to use it), which hits Sureiya, knocking him prone. It then shifts 1 square.


Initiative
Gourmert Goldsmith (Ally): 27
Greenscale Hunter 2 (H): 25
Greenscale Raider 1 (R): 23
"Bernkastel" (Bernkastel): 23
Greenscale Raider 2 (R): 22
Greenscale Hunter 1 (H): 19
Blackscale Crusher: 16
Sureiya (anon-kun): 14
Michael Silversteel (Hideiling): 12
Torinn Tormine (Astaroth): 10
Greenscale Bog Mystic: 9
Myn Nthelsyr (George): 6

Players
Myn Nthelsyr (George): (I-17) 40/44 HP
Michael Silversteel (Hideiling): (M-15) 40/40 HP
"Bernkastel" (Bernkastel): (K-14) 21/34 HP
Torinn Tormine (Astaroth): (K-12) 34/46 HP, marked (Greenscale Raider 2)
Sureiya (Anonkun): (H-14) 43/45 HP, marked (Greenscale Raider 1), prone
Spirit Companion (Bernkastel): (I-14)
Elemental Spirit (Bernkastel): (H-15)

Allies
Gourmert Goldsmith (Ally): (M-17)

Enemies
Blackscale Crusher (G/H-9/10)
Greenscale Bog Mystic (D-11)
Greenscale Hunter 1 (F-15)
Greenscale Hunter 2 (K-15)
Greenscale Raider 1 (G-15), -35 HP (Bloodied)
Greenscale Raider 2 (J-11), -16 HP, dazed

Notes
The darkened-colored difficult terrain is swampy ground. The lizardfolk have swampwalk, and ignore this form of difficult terrain (the other kinds still affect them).
>> No. 2545 edit
...Violence as usual, then.

Move action: Shift to L-13, spirit companion to J-14.
Standard action: Dimensional Scramble, centered on I-11. http://invisiblecastle.com/roller/view/3025538/ If it hits,
-Teleport raider to (K-10)
-Teleport crusher to (I/J-12/13)

Minor action: perception for suspicious stuff http://invisiblecastle.com/roller/view/3025542/

>> No. 2546 edit
>>2545
I made a mistake in the roll, the extra +2 should be on the first 1d20, not the second.
http://invisiblecastle.com/roller/view/3025538/

>> No. 2547 edit
File 13054288852.png - (1.37MB , 1069x675 , riversideraidA8.png )
2547
The psionic shaman's tear in reality rips both the crusher and one of the raiders from their position and unceremoniously deposits them in different locations, while the shaman and her spirit companion change their own positions. The dazed raider can only limp back towards the battle, while the unharmed hunter attempts to stab the prone half-orc. However, Sureiya manages to roll out of the way of the blow.

The hulking crusher levels a blow at the shaman, reaching past the paladin to do so, but can't get a solid hit. His effort is punished by the paladin's righteous aura, which forces the creature to stagger backwards.

Bernkastel's dimensional scramble greenscale raider 2 and blackscale crusher for 9 damage and teleports them.
Bernkastel doesn't see or hear anything else in particular.
Greenscale raider 2 shifts 1 square.
Greenscale hunter 1 moves over, and uses spear on Sureiya, but misses.
Blackscale crusher's greatclub misses Bernkastel, and it takes 7 radiant damage from Torinn's righteous radiance. It then shifts 1 square.


Initiative
Gourmert Goldsmith (Ally): 27
Greenscale Hunter 2 (H): 25
Greenscale Raider 1 (R): 23
"Bernkastel" (Bernkastel): 23
Greenscale Raider 2 (R): 22
Greenscale Hunter 1 (H): 19
Blackscale Crusher: 16
Sureiya (anon-kun): 14
Michael Silversteel (Hideiling): 12
Torinn Tormine (Astaroth): 10
Greenscale Bog Mystic: 9
Myn Nthelsyr (George): 6

Players
Myn Nthelsyr (George): (I-17) 40/44 HP
Michael Silversteel (Hideiling): (M-15) 40/40 HP
"Bernkastel" (Bernkastel): (L-14) 21/34 HP
Torinn Tormine (Astaroth): (K-12) 34/46 HP, marked (Greenscale Raider 2)
Sureiya (Anonkun): (H-14) 43/45 HP, marked (Greenscale Raider 1), prone
Spirit Companion (Bernkastel): (J-14)
Elemental Spirit (Bernkastel): (H-15)

Allies
Gourmert Goldsmith (Ally): (M-17)

Enemies
Blackscale Crusher (H/I-11/12), -16 HP
Greenscale Bog Mystic (D-11)
Greenscale Hunter 1 (F-15)
Greenscale Hunter 2 (K-15)
Greenscale Raider 1 (G-15), -35 HP (Bloodied)
Greenscale Raider 2 (L-11), -25 HP (Bloodied), dazed

Notes
The darkened-colored difficult terrain is swampy ground. The lizardfolk have swampwalk, and ignore this form of difficult terrain (the other kinds still affect them).
>> No. 2548 edit
File 129460800532.png - (27.71KB , 700x700 , kan_majimea3.png )
2548
"I'm sorry bud, nothing personal. Just don't come this late next time"
Movement action: Stand up
Minor action: Master at arms power, stow Bern-chan mundane weapon and get Luckblade.

Standard action: Double strike against the rider:
http://invisiblecastle.com/roller/view/3025561/
Small accident, re-roll for the second hit: http://invisiblecastle.com/roller/view/3025563/

>> No. 2550 edit
File 130543209770.png - (1.37MB , 1069x675 , riversideraidA9.png )
2550
Sureiya leaps to his feet, then immediately turns and strikes at the nearby raider. The very first blow fells it, leaving no need for a follow-up.

Sureiya's twin strike hits the greenscale raider 1 for 12 damage, which finishes it off.

Initiative
Gourmert Goldsmith (Ally): 27
Greenscale Hunter 2 (H): 25
Greenscale Raider 1 (R): 23
"Bernkastel" (Bernkastel): 23
Greenscale Raider 2 (R): 22
Greenscale Hunter 1 (H): 19
Blackscale Crusher: 16
Sureiya (anon-kun): 14
Michael Silversteel (Hideiling): 12
Torinn Tormine (Astaroth): 10
Greenscale Bog Mystic: 9
Myn Nthelsyr (George): 6

Players
Myn Nthelsyr (George): (I-17) 40/44 HP
Michael Silversteel (Hideiling): (M-15) 40/40 HP
"Bernkastel" (Bernkastel): (L-14) 21/34 HP
Torinn Tormine (Astaroth): (K-12) 34/46 HP, marked (Greenscale Raider 2)
Sureiya (Anonkun): (H-14) 43/45 HP
Spirit Companion (Bernkastel): (J-14)
Elemental Spirit (Bernkastel): (H-15)

Allies
Gourmert Goldsmith (Ally): (M-17)

Enemies
Blackscale Crusher (H/I-11/12), -16 HP
Greenscale Bog Mystic (D-11)
Greenscale Hunter 1 (F-15)
Greenscale Hunter 2 (K-15)
Greenscale Raider 1 (G-15), -47 HP (Bloodied) DEAD
Greenscale Raider 2 (L-11), -25 HP (Bloodied), dazed

Notes
The darkened-colored difficult terrain is swampy ground. The lizardfolk have swampwalk, and ignore this form of difficult terrain (the other kinds still affect them).
>> No. 2552 edit
>>2550
Delay til after Torinn's turn.
>> No. 2553 edit
File 130023651110.png - (15.99KB , 200x200 , blank look.png )
2553
>>2550
Torinn finds the blackscale crusher a much bigger threat to his companions than the hunter sitting behind him. And that beast had the nerve to reach around him and attack the shaman as though he wasn't even there. He darts off to the side, wading through the marshes the creature came through, and cuts off its escape with a roaring charge, light spearing the giant creature and giving him a path to carve his attack through.

Move to I-8
Charge to H-10 and attack Blackscale Crusher w/ Holy Smite
http://invisiblecastle.com/roller/view/3026197/ (13, 19)

>> No. 2559 edit
File 130551248936.png - (1.33MB , 1069x675 , riversideraidA9.png )
2559
Torinn swiftly moves away from the dazed raider and charges the hulking brute with full force. Though his sword swing misses the monster, it is still seared by radiant energy.

It roars in response, and whirls around, its tail knocking the dragonborn off his feet. The tail then lashes forward and slams into the paladin's exposed form, leaving him battered and bloody.

Torinn's charge attack misses the blackscale crusher, though his holy smite still deals 6 radiant damage to it.
In retaliation to taking damage, the blackscale crusher uses tail swipe, which hits Torinn for 16 damage and knocks him prone.


Initiative
Gourmert Goldsmith (Ally): 27
Greenscale Hunter 2 (H): 25
Greenscale Raider 1 (R): 23
"Bernkastel" (Bernkastel): 23
Greenscale Raider 2 (R): 22
Greenscale Hunter 1 (H): 19
Blackscale Crusher: 16
Sureiya (anon-kun): 14
Torinn Tormine (Astaroth): 10
Michael Silversteel (Hideiling): 10-1
Greenscale Bog Mystic: 9
Myn Nthelsyr (George): 6

Players
Myn Nthelsyr (George): (I-17) 40/44 HP
Michael Silversteel (Hideiling): (M-15) 40/40 HP
"Bernkastel" (Bernkastel): (L-14) 21/34 HP
Torinn Tormine (Astaroth): (K-12) 18/46 HP (Bloodied), prone
Sureiya (Anonkun): (H-14) 43/45 HP
Spirit Companion (Bernkastel): (J-14)
Elemental Spirit (Bernkastel): (H-15)

Allies
Gourmert Goldsmith (Ally): (M-17)

Enemies
Blackscale Crusher (H/I-11/12), -22 HP
Greenscale Bog Mystic (D-11)
Greenscale Hunter 1 (F-15)
Greenscale Hunter 2 (K-15)
Greenscale Raider 1 (G-15), -47 HP (Bloodied) DEAD
Greenscale Raider 2 (L-11), -25 HP (Bloodied), dazed

Notes
The darkened-colored difficult terrain is swampy ground. The lizardfolk have swampwalk, and ignore this form of difficult terrain (the other kinds still affect them).
>> No. 2561 edit
>>2559
"Well, if you beasties won't come to me, then I'll just come to the beasties!" Michael murmurs as he pulls out his sword and moves in.


Move Action:Move to I-13 (making sure not to cause opportunity attacks)
Minor Action:Draw Farbond Spellblade
Standard Action:Intuitive Strike the crusher
http://invisiblecastle.com/roller/view/3026801/

>> No. 2562 edit
File 13055203626.png - (1.34MB , 1069x675 , riversideraidA10.png )
2562
Michael rallies his companions as he moves forward, drawing his sword and leveling a strike that leaves the crusher more exposed to attacks.

The bog mystic cries out, (Draconic) "The swamp take you, heathens!", then lifts his spear as he shifts to the side. Suddenly, below the clustered adventurers, a rush of moist, entangling plants erupt from the ground and savage them. Michael takes the full force of the blow, his feet becoming completely entangled, though Surieya and Myn manage to step aside before the worst of the plants take them, though they still have heavy vines clinging to their limbs, slowing them. The plants remain, making the entire area marsh-like and difficult to pass through.

Michael's intuitive strike hits the blackscale crusher for 4 damage, and until the start of his next turn, you gain a +4 bonus to attack rolls instead of +2 if you have combat advantage against the crusher.
Greenscale bog mystic's swamp's grasp hits Michael for 11 damage, and Michael is immobilized (save ends). The bog mystic's swamp's grasp misses Sureiya and Myn for 5 damage, and they are slowed (save ends).
Swamp's grasp creates a zone of swampy terrain until the end of the encounter. The zone is difficult terrain to creatures without swamp walk.


Initiative
Gourmert Goldsmith (Ally): 27
Greenscale Hunter 2 (H): 25
Greenscale Raider 1 (R): 23
"Bernkastel" (Bernkastel): 23
Greenscale Raider 2 (R): 22
Greenscale Hunter 1 (H): 19
Blackscale Crusher: 16
Sureiya (anon-kun): 14
Torinn Tormine (Astaroth): 10
Michael Silversteel (Hideiling): 10-1
Greenscale Bog Mystic: 9
Myn Nthelsyr (George): 6

Players
Myn Nthelsyr (George): (I-17) 35/44 HP, slowed (save ends)
Michael Silversteel (Hideiling): (I-13) 29/40 HP, immobilized (save ends)
"Bernkastel" (Bernkastel): (L-14) 21/34 HP
Torinn Tormine (Astaroth): (H-10) 18/46 HP (Bloodied), prone
Sureiya (Anonkun): (H-14) 38/45 HP, slowed (save ends)
Spirit Companion (Bernkastel): (J-14)
Elemental Spirit (Bernkastel): (H-15)

Allies
Gourmert Goldsmith (Ally): (M-17)

Enemies
Blackscale Crusher (H/I-11/12), -26 HP, +4 instead of +2 with CA
Greenscale Bog Mystic (D-12)
Greenscale Hunter 1 (F-15)
Greenscale Hunter 2 (K-15)
Greenscale Raider 1 (G-15), -47 HP (Bloodied) DEAD
Greenscale Raider 2 (L-11), -25 HP (Bloodied), dazed

Notes
The darkened-colored difficult terrain is swampy ground. The lizardfolk have swampwalk, and ignore this form of difficult terrain (the other kinds still affect them).
Swap's grasp zone is difficult terrain except for creatures with swampwalk.
If you are hit by one of the bog mystic's attacks, you treat its aura as difficult terrain until the end of your turn.
>> No. 2563 edit
File 130552341030.png - (85.67KB , 291x477 , kan_odorokia453.png )
2563
"W-what is this!? Michael! Myn! Are you okay?"
>> No. 2564 edit
File 129695631675.png - (21.52KB , 200x200 , george_darkwormfeast.png )
2564
>>2562

Unfazed by the encroaching foliage, Myn steps backwards slightly and channels a curse through his armor, flinging it at a distant wounded foe. He then attempts to finish the enemy off with an infestation of shadowy worms.


Move action: Move to G-19.
Minor action: Use Armor of Dark Majesty to place a warlock's curse on Greenscale Raider 2 (L-11).

Standard action: Cast Darkworm Feast against Greenscale Raider 2 (L-11).

Attack roll: http://invisiblecastle.com/roller/view/3026862/
Damage roll:http://invisiblecastle.com/roller/view/3026863/

>> No. 2565 edit
Saving throw:http://invisiblecastle.com/roller/view/3026887/
>> No. 2566 edit
File 130552632795.png - (1.34MB , 1069x675 , riversideraidA11.png )
2566
The warlock stands aside, curses the raider, and explodes worms in its innards, slowing it and leaving it severely injured. Meanwhile, the hunter slides up next to the pseudo-shaman, but misses with a spear thrust.

Gourmert moves to the side and takes cover.

Myn's darkworm feast hits greenscale raider 2 for 15 necrotic damage, and it is slowed until the end of Myn's next turn. It also takes 3 necrotic damage at the start of Myn's next turn.
Gourmert moves and uses total defense.
Greenscale hunter 2's spear misses Bernkastel.


Initiative
Gourmert Goldsmith (Ally): 27
Greenscale Hunter 2 (H): 25
"Bernkastel" (Bernkastel): 23
Greenscale Raider 2 (R): 22
Greenscale Hunter 1 (H): 19
Blackscale Crusher: 16
Sureiya (anon-kun): 14
Torinn Tormine (Astaroth): 10
Michael Silversteel (Hideiling): 10-1
Greenscale Bog Mystic: 9
Myn Nthelsyr (George): 6

Players
Myn Nthelsyr (George): (G-19) 35/44 HP
Michael Silversteel (Hideiling): (I-13) 29/40 HP, immobilized (save ends)
"Bernkastel" (Bernkastel): (L-14) 21/34 HP
Torinn Tormine (Astaroth): (H-10) 18/46 HP (Bloodied), prone
Sureiya (Anonkun): (H-14) 38/45 HP, slowed (save ends)
Spirit Companion (Bernkastel): (J-14)
Elemental Spirit (Bernkastel): (H-15)

Allies
Gourmert Goldsmith (Ally): (K-19), +2 to all defenses

Enemies
Blackscale Crusher (H/I-11/12), -26 HP, +4 instead of +2 with CA
Greenscale Bog Mystic (D-12)
Greenscale Hunter 1 (G-13)
Greenscale Hunter 2 (L-14)
Greenscale Raider 1 (G-15), -47 HP (Bloodied) DEAD
Greenscale Raider 2 (L-11), -40 HP (Bloodied), slowed, will take 3 necrotic damage at the start of turn, Cursed (Myn)

Notes
The darkened-colored difficult terrain is swampy ground. The lizardfolk have swampwalk, and ignore this form of difficult terrain (the other kinds still affect them).
Swap's grasp zone is difficult terrain except for creatures with swampwalk.
If you are hit by one of the bog mystic's attacks, you treat its aura as difficult terrain until the end of your turn.
>> No. 2567 edit
File 130552716489.png - (7.77KB , 120x158 , mb9.png )
2567
They're surrounding the big one, so I guess we're focusing on it first?

Move action: Athas to J-11, spirit companion to I-14.
Minor action: Healing Spirit for Torinn, heal Michael for 1d6.
Standard action: Scorching Sands vs. Crusher's reflex. Spirit companion disappears. http://invisiblecastle.com/roller/view/3026903/

>> No. 2568 edit
File 130552819359.png - (1.33MB , 1069x675 , riversideraidA12.png )
2568
"Bernkastel's" quick spellcasting allows her to heal both the paladin and warlord, as well as cause her spirit companion to dissolve into a fiery sand that blasts the blackscale brute and infuses her allies' weapons with fiery energy.

The greenscale raider, now quite injured, limps off as quickly as it can, while the hunter turns its spear on the nearby half-orc in desperation, but fails to land a mark, and so it shifts away, looking for better targets. The blackscale lets loose a savage roar and swings its greatclub at the fallen paladin, but his trusty plate armor deflects the block handily. As the blackscale attempts to shift to a better position, it is struck by Torinn's radiance, and begins to bleed profusely. Upon seeing its own blood, it lets loose an even more savage roar and bites at the fallen paladin's leg, sinking its teeth into an exposed part.

Bernkastel's healing spirit allows Torinn to spend a surge and regain 16 HP. Michael also regains 6 hit points.
Bernkastel's scorching sands hits blackscale crusher for 13 fire damage, and it is vulnerable 5 fire until the end of Bernkastel's next turn. Also until the end of Bernkastel's next turn, Michael and Sureiya can have their attacks deal fire damage.
Greenscale raider 2 flees.
Greenscale hunter 1's sidestep attack allows it to shift 1 square and then use spear. It misses, then shifts away.
Blackscale crusher's greatclub misses Torinn. It then shifts 1 square up, taking 7 radiant damage from righteous radiance, which bloodies it.
Blackscale crusher's feral bite hits Torinn for 5 damage.


Initiative
Gourmert Goldsmith (Ally): 27
Greenscale Hunter 2 (H): 25
"Bernkastel" (Bernkastel): 23
Greenscale Raider 2 (R): 22
Greenscale Hunter 1 (H): 19
Blackscale Crusher: 16
Sureiya (anon-kun): 14
Torinn Tormine (Astaroth): 10
Michael Silversteel (Hideiling): 10-1
Greenscale Bog Mystic: 9
Myn Nthelsyr (George): 6

Players
Myn Nthelsyr (George): (G-19) 35/44 HP
Michael Silversteel (Hideiling): (I-13) 35/40 HP, immobilized (save ends), can deal fire damage
"Bernkastel" (Bernkastel): (L-14) 21/34 HP
Torinn Tormine (Astaroth): (H-10) 29/46 HP, prone
Sureiya (Anonkun): (H-14) 38/45 HP, slowed (save ends), can deal fire damage
Spirit Companion (Bernkastel): (Not Present)
Elemental Spirit (Bernkastel): (J-11)

Allies
Gourmert Goldsmith (Ally): (K-19), +2 to all defenses

Enemies
Blackscale Crusher (G/H-11/12), -46 HP (Bloodied), +4 instead of +2 with CA, vulnerable 5 fire
Greenscale Bog Mystic (D-12)
Greenscale Hunter 1 (F-15)
Greenscale Hunter 2 (L-14)
Greenscale Raider 1 (G-15), -47 HP (Bloodied) DEAD
Greenscale Raider 2 (L-11), -40 HP (Bloodied), slowed, will take 3 necrotic damage at the start of turn, Cursed (Myn)

Notes
The darkened-colored difficult terrain is swampy ground. The lizardfolk have swampwalk, and ignore this form of difficult terrain (the other kinds still affect them).
Swap's grasp zone is difficult terrain except for creatures with swampwalk.
If you are hit by one of the bog mystic's attacks, you treat its aura as difficult terrain until the end of your turn.
>> No. 2570 edit
File 129610171245.png - (84.95KB , 291x478 , kan_fumana3.png )
2570
"I'm sorry bud, you are over."
Sureiya feels again that strange feeling from the shaman power, and even if it was a bit difficult the orc manages to move near to the Crusher. Then he uses both of his blades to attack it, seeing it weak already, he unleash another attack from his Luckblade.
Movement action: Move to H-13
Free action? : Use fire damage for this round.
Standard action: Twin strike against the Crusher
http://invisiblecastle.com/roller/view/3026935/
Minor action: Off-hand strike to finish the Crusher (avoiding a lethal hit here) http://invisiblecastle.com/roller/view/3026956/

"No need to kill those guys ... maybe I overdid a while ago."
>> No. 2571 edit
File 130553054247.png - (1.33MB , 1069x675 , riversideraidA13.png )
2571
The half orc moves forward and, using his fiery-enchanted blades, unleashes a flurry of attacks. The blackscale gurgles, shudders, and collapses in a heap.

The greenscale raider 2 takes 3 necrotic damage.
Sureiya's twin strike hits the blackscale crusher twice with furious assault for 34 fire damage total. He then finishes it with 14 fire damage, and it drops unconscious.


Initiative
Gourmert Goldsmith (Ally): 27
Greenscale Hunter 2 (H): 25
"Bernkastel" (Bernkastel): 23
Greenscale Raider 2 (R): 22
Greenscale Hunter 1 (H): 19
Blackscale Crusher: 16
Sureiya (anon-kun): 14
Torinn Tormine (Astaroth): 10
Michael Silversteel (Hideiling): 10-1
Greenscale Bog Mystic: 9
Myn Nthelsyr (George): 6

Players
Myn Nthelsyr (George): (G-19) 35/44 HP
Michael Silversteel (Hideiling): (I-13) 35/40 HP, immobilized (save ends), can deal fire damage
"Bernkastel" (Bernkastel): (L-14) 21/34 HP
Torinn Tormine (Astaroth): (H-10) 29/46 HP, prone
Sureiya (Anonkun): (H-13) 38/45 HP, slowed (save ends), can deal fire damage
Spirit Companion (Bernkastel): (Not Present)
Elemental Spirit (Bernkastel): (J-11)

Allies
Gourmert Goldsmith (Ally): (K-19), +2 to all defenses

Enemies
Blackscale Crusher (G/H-11/12), -94 HP (Bloodied), +4 instead of +2 with CA, vulnerable 5 fire DISABLED
Greenscale Bog Mystic (D-12)
Greenscale Hunter 1 (F-15)
Greenscale Hunter 2 (L-14)
Greenscale Raider 1 (G-15), -47 HP (Bloodied) DEAD
Greenscale Raider 2 (P-7), -43 HP (Bloodied), slowed, Cursed (Myn)

Notes
The darkened-colored difficult terrain is swampy ground. The lizardfolk have swampwalk, and ignore this form of difficult terrain (the other kinds still affect them).
Swap's grasp zone is difficult terrain except for creatures with swampwalk.
If you are hit by one of the bog mystic's attacks, you treat its aura as difficult terrain until the end of your turn.
>> No. 2572 edit
File 130229943189.jpg - (45.02KB , 233x478 , hmm.jpg )
2572
>>2571
Torinn picks himself up and glares at the mystic. He's tired of this pointless fighting by now, slightly more relaxed at the fall of the blackscale crusher.

"I urge you to once again consider running away before the rest of you get hurt." He points to the raider that has started to flee, "That one has the right idea; follow his example."

Stand from prone
Wait for response

>> No. 2584 edit
File 130558202517.png - (37.44KB , 128x128 , bogmystic.png )
2584
The bog mystic gives Torinn a hostile sneer, but little else in terms of a response.
>> No. 2585 edit
File 129653219817.jpg - (84.43KB , 450x613 , Let\'s Get Dangerous.jpg )
2585
>>2584
"Then have at you!"
Torinn grips his blade and crouches into position, then springs forward into a furious charge, bearing down on the mystic with a vicious strike.
Charge the mystic (end at D-11)
http://invisiblecastle.com/roller/view/3027829/ (25)
http://invisiblecastle.com/roller/view/3027831/ (16)

>> No. 2587 edit
File 130558496743.png - (1.29MB , 1069x675 , riversideraidA14.png )
2587
Though Torinn is unable to get quite as close as he'd like to, he surges forward and slices into the bog mystic quite handily, provoking a gurgling yelp from the lizardfolk.

Torinn stands from prone and charges the bog mystic, hitting with a melee basic attack for 16 damage.

Initiative
Gourmert Goldsmith (Ally): 27
Greenscale Hunter 2 (H): 25
"Bernkastel" (Bernkastel): 23
Greenscale Raider 2 (R): 22
Greenscale Hunter 1 (H): 19
Blackscale Crusher: 16
Sureiya (anon-kun): 14
Torinn Tormine (Astaroth): 10
Michael Silversteel (Hideiling): 10-1
Greenscale Bog Mystic: 9
Myn Nthelsyr (George): 6

Players
Myn Nthelsyr (George): (G-19) 35/44 HP
Michael Silversteel (Hideiling): (I-13) 35/40 HP, immobilized (save ends), can deal fire damage
"Bernkastel" (Bernkastel): (L-14) 21/34 HP
Torinn Tormine (Astaroth): (E-11) 29/46 HP
Sureiya (Anonkun): (H-13) 38/45 HP, slowed (save ends), can deal fire damage
Spirit Companion (Bernkastel): (Not Present)
Elemental Spirit (Bernkastel): (J-11)

Allies
Gourmert Goldsmith (Ally): (K-19), +2 to all defenses

Enemies
Blackscale Crusher (G/H-11/12), -94 HP (Bloodied), +4 instead of +2 with CA, vulnerable 5 fire DISABLED
Greenscale Bog Mystic (D-12) -16 HP
Greenscale Hunter 1 (F-15)
Greenscale Hunter 2 (L-14)
Greenscale Raider 1 (G-15), -47 HP (Bloodied) DEAD
Greenscale Raider 2 (P-7), -43 HP (Bloodied), slowed, Cursed (Myn)

Notes
The darkened-colored difficult terrain is swampy ground. The lizardfolk have swampwalk, and ignore this form of difficult terrain (the other kinds still affect them).
Swap's grasp zone is difficult terrain except for creatures with swampwalk.
If you are hit by one of the bog mystic's attacks, you treat its aura as difficult terrain until the end of your turn.
>> No. 2588 edit
>>2587
Not able to do much, all the warlord can do is direct Sureiya into attacking Torinn's target from afar.


Standard Action:
Direct the Strike on Sureiya to attack Torinn's target with Farbond Spellblade.
Move:None, immobilized
Minor:None
Saving Throw:http://invisiblecastle.com/roller/view/3027896/
(failure by 1. ;_;)


>> No. 2589 edit
Basic ranged attack against the leader.
http://invisiblecastle.com/roller/view/3027917/ (16)

>> No. 2590 edit
File 130560561435.png - (1.41MB , 1069x675 , riversideraidA15.png )
2590
(Draconic)"Gack!" the bog mystic cries as the half-orc's farbond spellblade slashes through it. (Draconic)"Taste the bog!"

The greenscale mystic leaves itself open to attack from the paladin as it conjures a poisonous cloud in the midst of the adventurers. Though Michael stands strong against the vapors, Sureiya and Torinn are quite affected--their vision blurs, and they find themselves unable to act as effectively.

However, they are collected enough to notice the bog mystic breaking into a run, dashing towards the woods.

Michael uses direct the strike on Sureiya. Sureiya's ranged basic attack hits the bog mystic for 16 damage.
The greenscale bog mystic uses bog cloud, which provokes an opportunity attack from Torinn. This hits Torinn, misses Michael, and hits Sureiya. Torinn and Sureiya take 15 poison damage and are dazed until the end of the bog mystic's next turn, and Michael grants combat advantage until the end of the bog mystic's next turn.
After that, the bog mystic takes off into the forest in a full run.


Initiative
Gourmert Goldsmith (Ally): 27
Greenscale Hunter 2 (H): 25
"Bernkastel" (Bernkastel): 23
Greenscale Raider 2 (R): 22
Greenscale Hunter 1 (H): 19
Blackscale Crusher: 16
Sureiya (anon-kun): 14
Torinn Tormine (Astaroth): 10
Michael Silversteel (Hideiling): 10-1
Greenscale Bog Mystic: 9
Myn Nthelsyr (George): 6

Players
Myn Nthelsyr (George): (G-19) 35/44 HP
Michael Silversteel (Hideiling): (I-13) 35/40 HP, immobilized (save ends), can deal fire damage, granting combat advantage
"Bernkastel" (Bernkastel): (L-14) 21/34 HP
Torinn Tormine (Astaroth): (E-11) 14/46 HP (Bloodied), dazed
Sureiya (Anonkun): (H-13) 23/45 HP, slowed (save ends), can deal fire damage
Spirit Companion (Bernkastel): (Not Present)
Elemental Spirit (Bernkastel): (J-11)

Allies
Gourmert Goldsmith (Ally): (K-19), +2 to all defenses

Enemies
Blackscale Crusher (G/H-11/12), -94 HP (Bloodied), +4 instead of +2 with CA, vulnerable 5 fire DISABLED
Greenscale Bog Mystic (???) -32 HP
Greenscale Hunter 1 (F-15)
Greenscale Hunter 2 (L-14)
Greenscale Raider 1 (G-15), -47 HP (Bloodied) DEAD
Greenscale Raider 2 (P-7), -43 HP (Bloodied), slowed, Cursed (Myn)

Notes
The darkened-colored difficult terrain is swampy ground. The lizardfolk have swampwalk, and ignore this form of difficult terrain (the other kinds still affect them).
Swap's grasp zone is difficult terrain except for creatures with swampwalk.
If you are hit by one of the bog mystic's attacks, you treat its aura as difficult terrain until the end of your turn.
>> No. 2592 edit
>>2590
Opportunity attack: http://invisiblecastle.com/roller/view/3028372/ (17, 10)
>> No. 2593 edit
File 129909998322.png - (255.05KB , 494x478 , 11125426_p3.png )
2593
Torinn's attempt to take advantage of the mystic's opening misses the beast. Perhaps it's for the better.
>> No. 2594 edit
File 130467051454.jpg - (39.79KB , 233x172 , mb2.jpg )
2594
In an attempt to overcome the language barrier, Bernkastel gestures to the raider and the mystic in turn, and finally points to the hunter, making eye contact; "will you follow?"
Speaking Goblin certainly doesn't he- ... ?? Wait, but I don't know Goblin.


as a free action, convey the option of escape to the nearby greenscale hunter
>> No. 2599 edit
File 129490478099.png - (257.40KB , 494x478 , 11125426_p5.png )
2599
Bernkastel: (Insight) You don't think they understand what you're saying, but they do seem rather rattled and flighty.
>> No. 2600 edit
>>2590

Sighing at the loss of souls to add to his aura, Myn shifts his focus to the remaining hunters, moving in and attempting an attack against the closest.

Move action: Move to H-16.
Minor action: Place Warlock's Curse on Greenscale Hunter 1 (F-15).
Standard action: Cast Eldritch Blast against Greenscale Hunter 1 (F-15).

Attack roll:http://invisiblecastle.com/roller/view/3028570/

>> No. 2602 edit
File 130563410952.png - (1.34MB , 1069x675 , riversideraidA16.png )
2602
Myn's curse is successful, but his eldritch blast goes wide and simply burns a bit of the swampy foliage near the hunter's feet. Goldsmith transfers to the ramp to the boat and continues to defend himself.

The hunter near the shaman takes off into the woods, running without care for defense.

Myn's eldritch blast misses the greenscale hunter 1.
Gourmert Goldsmith uses total defense.
Greenscale hunter 2 flees.


Initiative
Gourmert Goldsmith (Ally): 27
Greenscale Hunter 2 (H): 25
"Bernkastel" (Bernkastel): 23
Greenscale Raider 2 (R): 22
Greenscale Hunter 1 (H): 19
Blackscale Crusher: 16
Sureiya (anon-kun): 14
Torinn Tormine (Astaroth): 10
Michael Silversteel (Hideiling): 10-1
Greenscale Bog Mystic: 9
Myn Nthelsyr (George): 6

Players
Myn Nthelsyr (George): (H-15) 35/44 HP, concealment
Michael Silversteel (Hideiling): (I-13) 35/40 HP, immobilized (save ends), can deal fire damage, granting combat advantage
"Bernkastel" (Bernkastel): (L-14) 21/34 HP
Torinn Tormine (Astaroth): (E-11) 14/46 HP (Bloodied), dazed
Sureiya (Anonkun): (H-13) 23/45 HP, slowed (save ends), can deal fire damage
Spirit Companion (Bernkastel): (Not Present)
Elemental Spirit (Bernkastel): (J-11)

Allies
Gourmert Goldsmith (Ally): (L-21), +2 to all defenses

Enemies
Blackscale Crusher (G/H-11/12), -94 HP (Bloodied), +4 instead of +2 with CA, vulnerable 5 fire DISABLED
Greenscale Bog Mystic (???) -32 HP
Greenscale Hunter 1 (F-15), Cursed (Myn)
Greenscale Hunter 2 (???)
Greenscale Raider 1 (G-15), -47 HP (Bloodied) DEAD
Greenscale Raider 2 (P-7), -43 HP (Bloodied), slowed, Cursed (Myn)

Notes
The darkened-colored difficult terrain is swampy ground. The lizardfolk have swampwalk, and ignore this form of difficult terrain (the other kinds still affect them).
Swap's grasp zone is difficult terrain except for creatures with swampwalk.
If you are hit by one of the bog mystic's attacks, you treat its aura as difficult terrain until the end of your turn.
>> No. 2603 edit
>>2602
Delay until after the other hunter.
>> No. 2604 edit
"You better run now if you wanna live!"
>> No. 2605 edit
File 130568547819.png - (1.41MB , 1069x675 , riversideraidA17.png )
2605
The remaining greenscales flee into the woods, seeing this as their chance.

The battle is over, but there is the matter of the large, unconscious lizardfolk in front of you. What do you intend to do about the blackscale crusher?

Post-Battle Stats
Myn Nthelsyr (George): (H-15) 35/44 HP, concealment
Michael Silversteel (Hideiling): (I-13) 35/40 HP, immobilized (save ends), granting combat advantage
"Bernkastel" (Bernkastel): (L-14) 21/34 HP
Torinn Tormine (Astaroth): (E-11) 14/46 HP (Bloodied), dazed
Sureiya (Anonkun): (H-13) 23/45 HP, slowed (save ends)

Healing Surges Spent
Torinn: 2

XP Earned
345 XP/person
>> No. 2610 edit
File 130568883698.png - (85.87KB , 291x478 , kan_fumana1.png )
2610
"Good, now finally I will be able to rest ... wait, that guy is still bleeding. Maybe I overdid it."
Still having problems to move, Sureiya gets near to the Raider he attacked at the start. Then he try some old fashioned first aid, he remove the excess of blood using some water from his canteen and then he rip a change of his own cloth. Then he use it to cover a big wound than his own sword caused.

"Good, now try to visit us in daytime the next time."
Move to G-14.
First aid on the raider and slow saving throw: http://invisiblecastle.com/roller/view/3029610/

>> No. 2616 edit
The shaman decides to follow the ranger's example. They probably won't attack us again, anyway ... without reinforcements.

Treat the blackscale crusher with first aid, but due to objections from the group, avoid granting a second wind.
>> No. 2621 edit
File 129610198440.png - (135.67KB , 500x500 , awwww___.png )
2621
Torinn shakes himself out of his stupor and howls after the retreating figures, "And don't ever come back, or I'll send you to the bottom of your bog to never return!"

Turning back to face the group, Torinn sees Sureiya trying to help their recently fallen foe. He glances at the blackscale, then shakes his head gently. "Rest for now, proud soldiers. You did your best."

"We should leave before they return, in any case."

Intimidate the lizards running away to keep on running: http://invisiblecastle.com/roller/view/3029663/ (29. Or 18, as the last roll wasn't formatted or labeled but it may as well count)
Move to F-14

>> No. 2629 edit
File 129910793379.png - (253.80KB , 494x478 , 11125426_p2.png )
2629
Sureiya is able to save the dying raider, though it remains unconscious for now. You should probably decide on a plan of action for what to do with them before they wake up.
>> No. 2636 edit

>>/teaparty/13730
Can I wake the crusher as a part of the first aid?

>> No. 2640 edit
File 130248690692.png - (56.22KB , 330x443 , kan_nayamua74.png )
2640
Looking at the Shaman and her Spirit reaction, Sureiya notice something bother her. Maybe because of they journeys, but the orc thinks he know what could be bothering the Shaman.
"Sir Torinn, you speak the same language as they right? Let's rest for now, but once they wake up could you ask them about their tribe and the reason of the attack? I believe someone here is really interested on their society" Sureiya say, as he slightly grins.
>> No. 2641 edit
File 129464570122.jpg - (7.67KB , 181x161 , huh__.jpg )
2641
>>2640
"Well... It couldn't hurt to try and understand them. Try to wake them up if you can."
>> No. 2642 edit
"There's no rush to it. Just give me a few minutes, I'm actually a bit tired."
If everyone else is okay with it, taking a short rest. There's a healing surges plan posted in the OOC thread.
>> No. 2643 edit
File 13057816632.jpg - (35.61KB , 189x160 , bernm7.jpg )
2643
>>2640
"Yes. Considering our mission, instead of guessing at their motives, it would be better to ask them who they are and why they would attack us."
>> No. 2644 edit
take short rest according to plan posted
>> No. 2647 edit
File 129490478099.png - (257.40KB , 494x478 , 11125426_p5.png )
2647
The raider is the first to awaken, and it looks quite confused, as if it wasn't expecting to wake up. It glares violently at any of you that approach it, but makes no immediate effort to flee.
>> No. 2657 edit
File 130584855075.png - (551.12KB , 1000x850 , sitting.png )
2657
>>2647
Sword sheathed, Torinn tries to appear as nonthreatening as he can towards the raider.

"Sorry for roughing you up so badly, but you did come after us first after I asked you not to. We may have overdone it, though, " Torinn observes, briefly glaring at Sureiya. "So my question is this: why did you all attack us?"

Diplomacy check for reassurance: http://invisiblecastle.com/roller/view/3032467/ (22)
>> No. 2658 edit
File 129909998322.png - (255.05KB , 494x478 , 11125426_p3.png )
2658
The raider hisses a bit at Torinn as a response, then stands up, leaving its weapon on the ground. It looks around briefly before fixing its gaze on the fallen blackscale, which still hasn't awoken. Its eyes widen a bit, and it crouches defensively, looking back to the dragonborn and giving him another low hiss.
>> No. 2660 edit
File 12994619979.jpg - (38.89KB , 308x166 , ldb.jpg )
2660
>>2658
"He's not dead. He's just resting. The shaman made sure he wasn't dead. And the fight's over, your allies fled already. No casualties were taken on your side or ours, though some got hurt pretty badly."

Sighing, Torinn shows his empty hands, "Look, I'm unarmed. We're not holding you here and don't want to fight you any more than you want to fight us right now. You're not a captive or a prisoner, we're just looking for answers before we leave, and are not likely to meet you ever again. So tell me, why attack us in the first place? Did you need sacrifices for your king? Or is it something beyond that?"

Diplomacy to make him open up a tiny bit : http://invisiblecastle.com/roller/view/3032559/ (24)
>> No. 2662 edit
File 130023680217.png - (254.91KB , 494x478 , 11125426_p4.png )
2662
The raider doesn't seem much for conversation, and communicates back to Torinn what passes for a garbled mess of draconic, though the cavalier can somewhat make out the meaning: "Yooouuuuus... intrude. Hunt. Find smoothskins, take."
>> No. 2663 edit
File 129936535755.png - (495.78KB , 888x886 , sak_a11 surprised 1.png )
2663
>>2662
"You hunt for smoothskins? You mean humans?" At mentioning humans, Torinn motions toward Michael and Bernkastel.
>> No. 2664 edit
File 130585334753.png - (254.58KB , 494x478 , 11125426_p10.png )
2664
The greenscale lizardfolk doesn't seem to be following Torinn very well. You may doubt it even has a fine a distinction as "human." For them, it's probably more "lizardfolk" and "not lizardfolk."

It does give a hesitant reply, however, "Hunt beast, hunt smoothskin, in hunting grounds. Take."
>> No. 2665 edit
File 130585412422.jpg - (305.62KB , 600x800 , kneeling.jpg )
2665
>>2664
Torinn nods, pretty sure he has a grasp on what was happening now.

"I understand. You can go now, and we'll leave soon and not tread on your hunting grounds again." He makes a motion for the raider to go.
>> No. 2667 edit
File 129910793379.png - (253.80KB , 494x478 , 11125426_p2.png )
2667
The blackscale regains consciousness about this time, and snarls and thrashes about wildly at anything that is near it. Provided the adventurers keep their distance, however, it does not attack, and the greenscale hisses quickly at it before taking Torinn's advice and scampering off. The blackscale gives a final snarl before it also retreats from the area, quickly.
>> No. 2669 edit
File 129788612424.png - (38.88KB , 208x207 , bobblehead.png )
2669
>>2667
Torinn relays what he'd found out from the greenscale raider, "They considered us intruders in their hunting grounds. I told them we'd leave and not bother them any more, so I don't think they'll come after us if we don't sail too close to the shores around here."

He glances at the boat still anchored off-shore.

"When is it going to start up again, anyway?"
>> No. 2671 edit
Myn, lamenting the wasted time, moves over to the boat and attempts to restart it through magical poking.

Arcana check:http://invisiblecastle.com/roller/view/3032696/
>> No. 2672 edit
File 129490478099.png - (257.40KB , 494x478 , 11125426_p5.png )
2672
Myn decides he should first attempt to study the arcane raft more thoroughly before attempting any kind of interference with the programing. After a short while (about ten minutes), the warlock believes he has studied the craft enough to understand enough about the programming in order to make it depart early. Doing so, however, would require a precise activation of the arcane markings once everyone was on board the boat.

Basically, the first check told you how to work it. You still need another check to make it move again, though it's an easier one now that you know how it works.
>> No. 2673 edit
>>2672

"I should be capable of restarting this craft at any time. We should prepare to depart."
>> No. 2674 edit
File 12964518489.jpg - (33.03KB , 320x480 , no legs.jpg )
2674
>>2673
"Sounds good to me. I'm ready to go at any time."

Get on the nice boat
>> No. 2675 edit
Sureiya take his stuff and move to the boat, maybe he will be able to get some sleep now?
>> No. 2677 edit
Now that Torinn and the others have best dealt with their attackers, and it seems to be time to leave, Michael gathers up his things, heads to the boat, plants his Standard for better healing, and Heals Torinn.


Plant Battle Standard of Healing
Inspiring Word on Torinn
http://invisiblecastle.com/roller/view/3033640/

>> No. 2687 edit
File 129490478099.png - (257.40KB , 494x478 , 11125426_p5.png )
2687
Gourmert nods briskly and replies, "Aye, aye, I vote for leavin' this spot as quickly as be possible. I dunt know if thay'd be back soon, but thay may be!" With that, the dwarven diplomat boards the arcane craft.

Once everyone is on board, all that's left is for the warlock to give the command to set off.
>> No. 2688 edit
The warlock gives the command to set it off.

Arcana check:http://invisiblecastle.com/roller/view/3035192/
>> No. 2690 edit
File 130606161428.png - (1.18MB , 1069x675 , ruins1.png )
2690
Once Myn restarts the craft with a bit of force, the journey resumes. Setting out at night is a little eerie, but the next day passes without incident, and the boat docks again at the usual time the following night.

A few days (four) later, however, you are presented with a new difficulty. The craft suddenly begins to noticeably slow down, in the middle of the day, as if preparing to stop. This has not happened before. The runes on the craft seem to fade slightly, and as you pull around a corner, you are treated to the sight of what appears to be the ruins of a village. It is sunny and bright today, so you can see that it appears completely deserted, but it's still plenty odd, especially given that your craft is acting strangely. The craft finally stops moving as it pulls over to the village shore, just outside what would appear to be the central part of the village, surrounded by walls. The walls are quite crumbled, and there is debris everywhere.

"Oi, wha fresh hell be dis?" Gourmert grumbles, seeming to not be in the greatest of moods. "Tha boat's stopped workin', eh? Think we should have a look around, or git Sid down 'ere?"
>> No. 2696 edit
"I have a bad feeling about this, Could this be another ambush?"
Equip both swords
>> No. 2698 edit
An abandoned village? "...Could something in the area be affecting the magic?"

Perception for whatever suspicious-looking things I can see from the boat. http://invisiblecastle.com/roller/view/3036665/
>> No. 2702 edit
>>2690
"I don't know... Something feels wrong about this place."

"And what happened here anyway?"

Equip Vigilant Blade and Heavy Shield
>> No. 2709 edit
File 130613160216.png - (918.09KB , 1069x675 , ruins2.png )
2709
>>2698
From the boat, there is little suspicious to see, with one exception. There are a number of large, stone buildings here, with walls that have long since crumbled and left the innards exposed. Various pieces of furniture remain as well, including some rugs, tables, and even a bed, though they obviously haven't been used in some time--they are stained and moldy. The one thing that is suspicious is a set of what appears to be glowing symbols on the ground surrounding "something" big that you can't really make out from your current position (the ruined walls block your line of sight).
>> No. 2710 edit
File 130613479024.jpg - (46.00KB , 153x122 , b4.jpg )
2710
>>2709
"I see some magic-looking symbols, in that direction."

History check for any information about a village along the river. http://invisiblecastle.com/roller/view/3037618/

>> No. 2718 edit
Audio 44_-_Sometime_Somewhere.mp3 - (1.64MB , 44 - Sometime Somewhere.mp3 )
2718
The psion-shaman takes a moment to recall some of the area's history.

History: Given that you are now quite close to Many-Arrows, you can recall that there were once many more villages in this northern expanse of wilderness. However, first the spellplague was responsible for the destruction of many, and then most of the rest were abandoned or overrun by the aggressive orcs that began to thrive in this area. Many-Arrows was known to be hostile and territorial in the past, and they have cleared out most of the surrounding areas of other civilization. Mithral Hall is fairly unique in that it still stands in the shadow of Many-Arrows.

Skill Challenge Progress
Relevant Skills
Perception: Search the area, looking for clues.
History: Recall the area's history.
Streetwise: Recall what locals have said about the area.
Insight: Draw a conclusion based on evidence (starts out with a hard DC).
Notes
Once you make a successful skill check to contribute to the challenge, you cannot make another check until each other party member has made one.
Using Aid Another will count for the above.
The DC becomes more difficult for the whole party each time you use a skill that's already been used in the challenge. Furthermore, for the purposes of this skill challenge, only one Aid Another check will count for a given skill check.
As always, action points can be used to reroll a bad skill check.
Progress
Round 1
Successes: 1/8
Failures: 0/3
>> No. 2720 edit
File 12988391278.png - (488.44KB , 888x886 , sak_a11 bothered 1.png )
2720
Torinn tries to recount what he may have heard about this place to the others. Maybe he heard something in a tavern somewhere?
Streetwise check: http://invisiblecastle.com/roller/view/3037923/ (13)
>> No. 2722 edit
Rangers don't just listen with their ears, they also do it with their eyes, looking, analyzing, so the half-orc decides to move nearer to the village to give a good look.
Perception check: http://invisiblecastle.com/roller/view/3038118/
>> No. 2725 edit
File 130618898778.png - (0.96MB , 1069x675 , ruins3.png )
2725
Perhaps a bit frustratingly, Torinn hasn't heard much about the area in recent times.

Sureiya's search of the area is more fruitful, however. Once he disembarks and has a look around, he finds enough evidence to believe that this village has been in this state for a very, very long time. A few decades, at the very least, possibly as long as the Spellplague. It does not seem to have simply have been abandoned, however--there aren't very many, but Sureiya found bones that didn't look like they belonged to just any animal.

Perhaps more startling is the presence of what appears to be a large, crystalline pillar jutting out of the ground, tearing apart the worked cobblestone in the midst of what must have once been the center of town. The crystalline object towers at least thirty feet high and about twenty feet around at the base (growing pointed towards the top), and glows a deep purple. A ritual circle of some sort encircles the strange object.

Skill Challenge Progress
Relevant Skills
Arcana: Deduce information about the purpose of the arcane object and the ritual circle.
Perception: Search the area, looking for clues.
History: Recall the area's history.
Streetwise: Recall what locals have said about the area.
Insight: Draw a conclusion based on evidence (starts out with a hard DC).
Notes
Once you make a successful skill check to contribute to the challenge, you cannot make another check until each other party member has made one.
Using Aid Another will count for the above.
The DC becomes more difficult for the whole party each time you use a skill that's already been used in the challenge. Furthermore, for the purposes of this skill challenge, only one Aid Another check will count for a given skill check.
As always, action points can be used to reroll a bad skill check.
Progress
Round 1
Successes: 2/8
Failures: 1/3
>> No. 2727 edit
File 130618954663.jpg - (12.77KB , 235x232 , minigeorgesmirk.jpg )
2727
>>2725

Silently consulting his book imp for a moment, Myn attempts to discern the purpose of the big shiny thing and the nearby circle.

Arcana check:http://invisiblecastle.com/roller/view/3038615/
>> No. 2735 edit
File 130619153337.jpg - (33.53KB , 234x320 , reparations.jpg )
2735
Myn: (Arcana) You believe the crystalline structure is actually similar to the "vein" you saw in the cavern in the Troll Hills, in that this is evidence that there could be some sort of leyline nearby. Only, this one is probably to a different plane than the Elemental Chaos. From the looks of things, there may be an intersection of this world and the Shadowfell nearby.

The ritual circle, on the other hand, seems to be designed to allow passage to and from the Shadowfell (or whatever plane is intersecting nearby) when active. It may only work for a certain kind of creature, however. What may be most concerning is the fact that this ritual circle is probably newer than everything else here, as making such a circle permanent or long-lasting would be an extremely arduous and expensive task.


Skill Challenge Progress
Relevant Skills
Arcana: Deduce information about the purpose of the arcane object and the ritual circle.
Perception: Search the area, looking for clues.
History: Recall the area's history.
Streetwise: Recall what locals have said about the area.
Insight: Draw a conclusion based on evidence (starts out with a hard DC).
Notes
Once you make a successful skill check to contribute to the challenge, you cannot make another check until each other party member has made one.
Using Aid Another will count for the above.
The DC becomes more difficult for the whole party each time you use a skill that's already been used in the challenge. Furthermore, for the purposes of this skill challenge, only one Aid Another check will count for a given skill check.
As always, action points can be used to reroll a bad skill check.
Progress
Round 1
Successes: 3/8
Failures: 1/3
>> No. 2736 edit
File 130467051454.jpg - (39.79KB , 233x172 , mb2.jpg )
2736
>>2727
>>2735
"So, share with us. What did you learn?"

Call both spirits nearby, with Erika staying adjacent.
>> No. 2739 edit
File 130619628985.png - (66.39KB , 270x279 , minigeorgesmiling.png )
2739
>>2736

Pleased with the shion's inquisitivity, Myn describes his findings.

"That pillar ahead seems to be of a similar type to the leyline-related vein in the cavern before, although it seems to be associated with the Shadowfell this time. The circle likely allows for travel there, and looks to have been made recently."
>> No. 2740 edit
"I don't like this place. Even if seems to be abandoned long time ago there are some bones with irregular shapes."
>> No. 2742 edit
File 130619667274.png - (378.17KB , 536x886 , sak_a13 bothered 2.png )
2742
>>2740
"You mean like people?"
>> No. 2744 edit
File 130485372939.png - (45.24KB , 308x347 , 41b.png )
2744
>>2739
"And the Shadowfell is ... a place? Could its magic influence our boat?
>> No. 2746 edit
>>2742
"It's hard to say, but them don't seem to belong to animals"
>> No. 2747 edit
File 129981666670.jpg - (364.08KB , 1280x720 , minigeorgedaijoubuda.jpg )
2747
>>2744

"The Shadowfell is another plane, parallel to this one. As for the boat, some magical interference is certainly possible, but I can't yet be certain of it."
>> No. 2750 edit
File 130619839991.png - (3.51KB , 56x106 , bern127b.png )
2750
>>2747
"I see, thank you for your insight. In exchange..."

Relay historical information to Myn, and then either a nature or a heal check (not part of skill challenge; at least, not yet) to identify the bones. http://invisiblecastle.com/roller/view/3038737/
>> No. 2758 edit
"Sir Gourmet, have you ever heard of this place? maybe it's part of a legend or a rural story"
>> No. 2762 edit
File 130625240560.png - (31.62KB , 128x128 , gourmetgoldsmith.png )
2762
"Eh? Er..." Gourmert seems a bit surprised by the question, but answers the best he can, "Nay, not really. I cannae think o' any tales from human villages up'ere. I do know tha things weren't all bad between tha orcs an' humans up 'ere... in fact, many half-orcs trace their heritege tae this region."
>> No. 2765 edit
File 129490478099.png - (257.40KB , 494x478 , 11125426_p5.png )
2765
Bernkastel: There aren't a lot of these bones, and they are fairly old, but from what you can tell, these were clearly humanoid creatures. Probably human, but possibly half-elf or even half-orc.
>> No. 2769 edit
File 129819442072.png - (41.57KB , 161x272 , ~.png )
2769
>>2765
Well, these match Mr. Goldsmith's explanation, but human villages?

Insight check vs. Gourmert to confirm honesty, separate from the skill challenge. http://invisiblecastle.com/roller/view/3041280/
why does everyone we meet have to be good at bluff

>> No. 2774 edit
File 129910793379.png - (253.80KB , 494x478 , 11125426_p2.png )
2774
Bernkastel: (Insight) Gourmert doesn't seem to be lying. He does seem to be in something of a bad mood, but it's not really directed at your party in particular.
>> No. 2776 edit
Stumped by his inability to connect anything relevant to the situation at hand, Torinn tries to share what little he knows with the warlord, "Michael, does this sound familiar to you at all?"

Aid another : Streetwise
http://invisiblecastle.com/roller/view/3043750/ (14)

>> No. 2777 edit
Myn, continuing to stare at the arcane structure, attempts to discern more about its purpose.

Arcana check: http://invisiblecastle.com/roller/view/3043776/
>> No. 2778 edit
File 129721828313.png - (88.86KB , 291x478 , kan_defa1.png )
2778
Being interested in the magical circle, Sureiya examines the area near of it, trying to deduce who or what could have started such a thing.
http://invisiblecastle.com/roller/view/3043819/
>> No. 2781 edit
File 130651742330.png - (1.32MB , 1069x675 , ruins4.png )
2781
Myn reaches out briefly to touch the arcane object before him, but it reacts violently to the warlock's approach, and a bolt of crackling force sends the half-elf's inquisitive hand into a swift retreat. That didn't go well.

The dragonborn, perhaps a bit stumped by the lack of knowledge of the area, confers with the warlord about what they've heard from people who may hail from this region.

Meanwhile, Sureiya scours the area for additional clues, and discovers what appears to be burn marks on some of the ruined walls. In addition, instinct tells him that the way these walls were damaged means it may have been caused by some kinds of elemental spells, like fire and electricity (the lack of evidence supporting a widespread fire supports this conclusion).

Myn's check fails. Sureiya's is successful. Torinn's Aid Another succeeds, granting Michael a +2 bonus to his next Streetwise check.

Skill Challenge Progress
Relevant Skills
Arcana: Deduce information about the purpose of the arcane object and the ritual circle.
Perception: Search the area, looking for clues.
History: Recall the area's history.
Streetwise: Recall what locals have said about the area.
Insight: Draw a conclusion based on evidence (starts out with a hard DC).
Notes
Once you make a successful skill check to contribute to the challenge, you cannot make another check until each other party member has made one.
Using Aid Another will count for the above.
The DC becomes more difficult for the whole party each time you use a skill that's already been used in the challenge. Furthermore, for the purposes of this skill challenge, only one Aid Another check will count for a given skill check.
As always, action points can be used to reroll a bad skill check.
Progress
Round 1
Successes: 4/8
Failures: 2/3
>> No. 2785 edit
Annoyed at the impudent object, Myn attempts to examine it again.

(AP)Reroll arcana check: http://invisiblecastle.com/roller/view/3044599/
>> No. 2791 edit
File 129757250051.png - (58.56KB , 330x443 , kan_fumana1.png )
2791
"There's something fishy here. I can recognize some burn marks in these walls, but it doesn't look like this area had a recent fire. It's probably from a non-natural cause."
>> No. 2793 edit
File 129490478099.png - (257.40KB , 494x478 , 11125426_p5.png )
2793
Michael ponders what Gourmert says for a bit, and grimaces as if he can't come up with anything for a moment.

Streetwise: http://invisiblecastle.com/roller/view/3046781/

However, after a moment, the warlord seems to remember something, and relays a bit of information, "What Gourmert says is true. I've also met a lotta half-orcs fro' aroond 'here. 'Parently, in many o' these villages, orcs and humans lived side by side. Tho' hardly any be still standin' today."

Streetwise: (Action Point Reroll) http://invisiblecastle.com/roller/view/3046782/

Skill Challenge Progress
Relevant Skills
Arcana: Deduce information about the purpose of the arcane object and the ritual circle.
Perception: Search the area, looking for clues.
History: Recall the area's history.
Streetwise: Recall what locals have said about the area.
Insight: Draw a conclusion based on evidence (starts out with a hard DC).
Notes
Once you make a successful skill check to contribute to the challenge, you cannot make another check until each other party member has made one.
Using Aid Another will count for the above.
The DC becomes more difficult for the whole party each time you use a skill that's already been used in the challenge. Furthermore, for the purposes of this skill challenge, only one Aid Another check will count for a given skill check.
As always, action points can be used to reroll a bad skill check.
Progress
Round 1
Successes: 5/8
Failures: 2/3
>> No. 2794 edit
The shaman wanders over to the magic circle, looking for any familiarly shaped runes.

Aid Another (Arcana) for Myn: http://invisiblecastle.com/roller/view/3047893/
>> No. 2795 edit
Supported by the shion, Myn attempts to investigate the object once again.

Arcana check: http://invisiblecastle.com/roller/view/3047896/
>> No. 2796 edit
File 129910793379.png - (253.80KB , 494x478 , 11125426_p2.png )
2796
With the aid of the psion-shaman pointing out a familiar rune, Myn is able to bypass the thin magical safeguards on the strange object and feel it directly. For a moment, Myn feels as though his mind touches the mind of someone else--on the other side.

Skill Challenge Progress
Relevant Skills
Arcana: Deduce information about the purpose of the arcane object and the ritual circle.
Perception: Search the area, looking for clues.
History: Recall the area's history.
Streetwise: Recall what locals have said about the area.
Insight: Draw a conclusion based on evidence (starts out with a hard DC).
Notes
Once you make a successful skill check to contribute to the challenge, you cannot make another check until each other party member has made one.
Using Aid Another will count for the above.
The DC becomes more difficult for the whole party each time you use a skill that's already been used in the challenge. Furthermore, for the purposes of this skill challenge, only one Aid Another check will count for a given skill check.
As always, action points can be used to reroll a bad skill check.
Progress
Round 1
Successes: 6/8
Failures: 2/3
>> No. 2800 edit
"That reminds me of something..."

Torinn calls out to the warlock, "Hey, does this sound at all familiar to you?"
Relay what we learned, and add onto it with...
Aid another with streetwise: http://invisiblecastle.com/roller/view/3048203/ (20)

>> No. 2801 edit
>>2800

Myn considers the paladin's question.

Streetwise check: http://invisiblecastle.com/roller/view/3048440/
>> No. 2802 edit
While the others try to remember about this place, the orc try to understand what's going in this place. More elemental spells and in a orc area? This doesn't seem very good.
Aid another for insight http://invisiblecastle.com/roller/view/3048448/
>> No. 2803 edit
File 130249020965.gif - (52.42KB , 278x279 , ElementalChaos_Wind.gif )
2803
Prodded by Torinn's information, Myn thinks that a lot of the refugees from these villages probably ended up in Waterdeep... or more likely, a city famous for housing refugees from all over north-west Faerun: Baldur's Gate.

Sureiya, meanwhile, considers the fact that though this leyline to the Shadowfell exists here and an arcane circle has been set up, there are very few actual defenses and nothing is guarding it.

Skill Challenge Progress
Relevant Skills
Arcana: Deduce information about the purpose of the arcane object and the ritual circle.
Perception: Search the area, looking for clues.
History: Recall the area's history.
Streetwise: Recall what locals have said about the area.
Insight: Draw a conclusion based on evidence (starts out with a hard DC).
Notes
Once you make a successful skill check to contribute to the challenge, you cannot make another check until each other party member has made one.
Using Aid Another will count for the above.
The DC becomes more difficult for the whole party each time you use a skill that's already been used in the challenge. Furthermore, for the purposes of this skill challenge, only one Aid Another check will count for a given skill check.
As always, action points can be used to reroll a bad skill check.
Progress
Round 3
Successes: 7/8
Failures: 2/3
>> No. 2806 edit
File 130678104694.jpg - (34.71KB , 163x195 , k04a.jpg )
2806
>>2795
>>2801
"It looks like you learned something else?"
>> No. 2809 edit
>>2806

Myn relays the information about the refugees to the shion.
>> No. 2811 edit
File 130679427695.jpg - (58.12KB , 182x320 , k05-06a.jpg )
2811
With the spirits pondering the accumulated evidence, the shaman tries to draw a conclusion.

bad detective insight with speak with spirits, http://invisiblecastle.com/roller/view/3049111/
If it fails I'll reroll with AP; it's clearly because someone didn't mention the arcane stuff

>> No. 2813 edit
Audio 19-Fanfare.mp3 - (1.31MB )
2813
Skill Challenge Cleared!
XP Awarded: 270 XP
Expected XP Total: 4868/5500

Well, "Bernkastel," with all this information, you are getting the feeling there's something going on here that is just out of your grasp. It could be that this is all a big coincidence, but your genre sense tells you otherwise. SOMETHING--or perhaps, someone, from the Shadowfell, has been to this ruined village recently. Furthermore, they have set it up so that they can easily come here and back, and have left this massive, exposed leyline unguarded. This could potentially involve the Shadowfell, the orcs of Many-Arrows, and Baldur's Gate, all at once--that's a pretty big coincidence. Couldn't it be relevant to what's been happening around Baldur's Gate?
>> No. 2820 edit
File 130681880789.jpg - (33.09KB , 145x170 , k04b.jpg )
2820
Still full of uncertainties but with belief that this village is tied to the current conflict, the shaman tries to learn as much as she can. After scanning the village once more, she addresses Myn again.

"Can we test this circle?"

I would like to look for any orc bones among the others, and then try to determine the elemental spell's point of origin. Things like which side of a wall is burnt, etc. Finally, was there any indication that the elemental spell killed the owners of the bones? Like, were they relatively close to the burn marks?
Anyway, there's no way something like an ambush could exist so coincidentally close to us.

>> No. 2830 edit
File 129909998322.png - (255.05KB , 494x478 , 11125426_p3.png )
2830
Time has worn down this place enough such that it would be a very difficult task to determine if a specific set of bones was orcish, human, or other. The one skull you've seen so far is clearly human, but many bones are simply scattered limbs and the like, which are more difficult to identify.

As for the elemental burn marks, they appear on both sides of the walls, here and there. There aren't a lot of them, but there are enough that it's evidence that there was fighting both inside and outside the buildings.
>> No. 2839 edit
Tired of the detective role, the orc questions.
"Then if that magical circle is the responsible for the ferry problem, the only thing we need to do is to destroy it, right?"
>> No. 2855 edit
File 130688938861.jpg - (58.75KB , 276x226 , s06-07a.jpg )
2855
>>2839
"... Someone from the Shadowfell--maybe someone related to the fell orcs--planned to use this for travel, and removing the circle may reveal our hostile intent. ...It may be best to make this circle unusable, but we should avoid alerting its creators for as long as possible." hide the fact that the circle is ruined until someone tries to use it

"It would be ideal to learn about those who use this circle, but we can't delay too long here." In-character, I don't know that only certain creatures can use the circle.
>> No. 2859 edit
"When I examined the circle before, I believe I felt the mind of something on the other side. If it's an enemy, or indeed more than one, it may be best to attempt to disable this circle."
>> No. 2860 edit
File 130456574185.png - (32.14KB , 200x200 , knightarou color.png )
2860
>>2859
"Fine by me. Best not to let them through."

The paladin walks over and prods the circle's runes with the tip of his sword. "So how do we shut it down?"
>> No. 2861 edit
File 129910793379.png - (253.80KB , 494x478 , 11125426_p2.png )
2861
>>2859
Myn, from the rather thorough examination of the circle you have done so far, you have certainly noticed that it is rather poorly-made, and could likely be disabled by simply erasing some of the runes, or digging up the stones the runes are imprinted upon. You have not noticed any spell defenses innate to this ritual, unlike the other circles you have encountered before.
>> No. 2862 edit
>>2861

Myn, walking over to the circle, scratches out a large number of the runes on its surface.

"That should be sufficient to disable it. I suggest we swiftly return to the boat."
>> No. 2863 edit
File 130689861111.png - (1.31MB , 1069x675 , ruins5.png )
2863
When Myn rubs out a few of the runes, the circle slowly fades away. As this happens, Gourmert yells over to you, "'Ey, tha runes on tha boat be lighten' up again!" Sure enough, it appears the runes on the ferry have regained their glow, though it doesn't seem to be moving yet. Myn could probably get it moving again via the same means as before.
>> No. 2864 edit
The orc, a bit disappointed by the lack of action returns to the ferry without talking too much.
>> No. 2865 edit
File 130689965652.jpg - (31.82KB , 241x150 , mb1.jpg )
2865
>>2862
Well, maybe they won't notice.

return to ferry
>> No. 2867 edit
File 129852436024.jpg - (77.67KB , 234x300 , road trip!.jpg )
2867
>>2863
>>2862
Torinn turns back toward the boat. As Gourmert had said, the ship's runes have lit up again.

"Let's not stay here any longer."
Start leading the party back to the boat
>> No. 2868 edit
Myn nods and follows Torinn back to the boat.
>> No. 2875 edit
Audio 20_-_Voyager.mp3 - (2.05MB , 20 - Voyager.mp3 )
2875
The adventurers return to their craft, and with a directive from the warlock, it sets off again, carrying the party further up the river. Six days pass without incident, with Gourmert getting in a bit of a better mood cheerfully discussing his past adventures with you: tales of journeys to Waterdeep, Calimshan, and East Rift among others. He speaks especially highly of the variety of foods there, usually between bites of tasty-looking morsels pulled from his seemingly bottomless satchel. By now, you are reaching the borders of the territory the kingdom of Many-Arrows lays claim to. It's the morning of the seventh day when something out of the ordinary begins to take place.

Again, to avoid spending trail rations, Nature checks to forage. Six checks needed, DC 15 with feed yourself, DC 25 will feed the party.
>> No. 2876 edit
Like the last time, the orc helps with the forage
http://invisiblecastle.com/roller/view/3054253/
>> No. 2880 edit
>>2876
food check http://invisiblecastle.com/roller/view/3055208/
>> No. 2881 edit
Audio 36_-_Anxiety.mp3 - (2.51MB , 36 - Anxiety.mp3 )
2881
Through fishing, foraging, and identifying edible fruits and plants, the shaman and ranger are able to feed the party for four days. Two days they have a string of bad luck, however, and the rest of the party is forced to resort to their trail rations, as the shaman and ranger only find enough food to feed one. However, Gourmert is able to provide you with enough extra food to get by, though he cautions that his own supply is not unlimited (that would be silly).

However, it is early in the next morning, when the adventurers are preparing to depart, that the shaman and ranger are the first to hear the sound of something approaching from the western tree line. Something big.
>> No. 2882 edit
File 130712562061.png - (873.18KB , 1069x675 , outrider1.png )
2882
The area where the adventurers and Gourmert have made camp is a small riverside clearing near one of the northern forests, though precisely how close you are to Mithral Hall is difficult to pinpoint. It IS colder here, so you are definitely close. There is still an abundance of vegetation, though, with thick trees surrounding the area, and bushes scattered here and there.

There is a large outcropping of rocks to the south that could be climbed, and the river is to your east.
>> No. 2884 edit
Cautiously, Michael draws his sword and shield, while trying not to seem to threatening at whatever may be coming, in case it's someone or something friendly, however unlikely it may be.


Draw Shield and Farbond Spellblade

>> No. 2887 edit
Audio 14_Sure_Promise.mp3 - (2.29MB , 14 Sure Promise.mp3 )
2887
The call of warning rouses Torinn from his sleep, and the paladin forces himself to stand, ignoring the lingering feelings of sleepiness. He draws his shield, and, for reasons he isn't entirely sure of himself, whistles loudly.

A silvery mist rolls in close by Torinn, accompanied by the sound of thundering hooves. With a loud neighing, some kind of large warhorse emerges from the mist in front of Torinn, slowing to a stop before him. The dragonborn had never ridden a horse before, but he goes through the motions of getting atop the mount as though he'd practiced for some time.
"A gift from the gods?" Torinn muses. If the horse understood, it doesn't say anything to indicate such.

"If that is the case, lend me your strength in the coming battles." The horse rears back in response, the mist vanishing.


Stand from prone
Equip Shield
Use Call Celestial Steed to summon Celestial Warhorse to occupy squares K-20/K-21 and L-20/L-21
Get on the horse (new position of Torinn : K-21)

>> No. 2888 edit
File 129875666734.png - (15.61KB , 217x157 , kanonheh_ib4f.png )
2888
"Another surprise?... Oh wait, did that guy always had that horse with him?"
Stand up lazily.
Make some light warming.
Equip both swords.
Try to see or heard what waked you: Perception check http://invisiblecastle.com/roller/view/3055971/

>> No. 2889 edit
Emulating the rest of the group, Myn equips himself and stands up.

Stand.
Equip Darkspiral Rod and Rod of Avernus.

>> No. 2890 edit
>>2884

Forgot to add standing up.

>> No. 2894 edit
File 130716424910.png - (0.99MB , 1069x675 , outrider2.png )
2894
It doesn't take long for the source of the heavy sounds to the east to reveal itself. It would be hard for this creature to disguise its presence: it appears to be a massive, thick-skinned, gray, reptilian quadrapod with a wicked-looking frontal horn. Its claw-like hooves shake the ground as it lumbers towards you, though a voice coming from atop the beast urges it to halt with a "Whoah, there!"

The imposing presence of the behemoth before you made it difficult to notice the humanoid apparently riding on top of it. But now, it does become more evident that the beast is, in fact, armored, and there is a saddle atop its midsection, and a medium humanoid in chainmail armor sits atop it. The face is mostly obscured by a helmet, but from the bit of grayish-green skin and yellow eyes you can see, it seems to be an orc. Heavy iron chains are wrapped around his body in addition to the chainmail, and he carries an over-sized waraxe in one hand.

"Ha! What're you, lost? This is no place for the likes of you!" His gaze wanders, then fixes on the magical rivercraft that brought you here. "Say, that's a nice dingy you got there. Who'd you steal that from?!"

Gourmert, for his part, seems rather frightened by the sudden appearance of this mounted orc, and it'll be up to you to talk first.
>> No. 2895 edit
Sureiya stay firm in front of intruder, and without keeping the eyes out from him, the half-orc walks near to the shaman and say.
"What an interesting creature we have here, do you have any experience with behemoths?"
Aid another with nature: http://invisiblecastle.com/roller/view/3056450/
>> No. 2896 edit
File 129625045160.png - (26.45KB , 147x185 , diplomaticimmunity.png )
2896
>>2894
"What a scary-looking creature that is," Torinn muses. Referring to the giant mount, of course.

"Hail, orc. We were just passing through on our way through. The 'dingy' was lent to us until we got back. So if it bothers you so, we'll just return to the boat and be on our way, then."

Diplomacy roll to convince it to let us go: http://invisiblecastle.com/roller/view/3056525/ (17)
>> No. 2897 edit
>>2895
Oh, it's an orc? I guess we're close.

Stand up. Then, nature for the two. (I forgot to add the +2 from aid.)
http://invisiblecastle.com/roller/view/3056928/
http://invisiblecastle.com/roller/view/3056925/

>> No. 2899 edit
Audio 42_-_Tough_Battle.mp3 - (2.75MB , 42 - Tough Battle.mp3 )
2899
"Ha! Bothers me? Nah, makes for good fun," the orc announces, grinning and looking "But such a toy is too good for you. I'll take it off your hands!"

You can't help but thinking that negotiations are not going well. The orc grips his aze tightly and leans forward in his saddle, prepared to charge. "Wh-wait! This is all just a simple--Ack!" Gourmert panics and prepares his battle-spork, cowering in self-defense.

Sureiya (Perception): You do not see or hear any other hidden creatures nearby.

Bernkastel: (Nature) Regarding the behemoth, you believe this is a specialized breed of the spirehorn behemoth family, a natural beast. Spirehorn behemoths are prized as mounts by the more distant, savage tribes, and are notoriously difficult to rear and train. Mounts that were successfully tamed were usually captured still in the egg, and bred with special care from their moment of birth.
Its basic attack is goring with its massive frontal horn. It may also rampage across the battlefield, moving through enemy spaces and goring each creature it passes by, though it only does so rarely. Occasionally, its gore is so powerful it will knock its target on the ground, and the behemoth usually seizes this opportunity to shift forward and to the same or another target. You are also aware that the behemoth moves fast when mounted, and its massive bulk makes the ground near it so unstable that shifting becomes impossible if you are adjacent to it.
The orc is likely well-adapted to its mount, as an outrider. The apperance and behavioral patterns of this orc match those of the Bloodspire clan. When injured, the rate of critical hits from this orc will increase substantially, and it appears that it is well-secured in its saddle. Dismounting him will be a difficult task, as even teleportation and other such effects that would normally knock a rider out of its saddle may fail to affect the outrider. The outrider is quite resilient, and will end most conditions that remove its actions at the end of its turn, in addition to removing such conditions from its mount. The outrider's primary method of attack will be by simply swinging its waraxe, though its mount is trained to attack in tandem with the outrider, in addition to its own initiative.
Being prone near the outrider is especially dangerous, as it appears as though it can entangle a fallen foe with the chains it is grasping, which will result in being unable to stand until you escape the chains, and while chained to the outrider, you will be dragged alongside it, taking damage for every square moved. It will only be able to use this to its full effect when mounted, however, and while mounted it can command the mount to stomp its hooves as an afterthought, which may cause adjacent enemies to loose their footing and fall prone.
There are still more dangers from this well-trained outrider! Attacking its mount while the outrider is mounted will result in a deadly counter-attack. When the outrider first becomes bloodied, its mount will immediately rampage across the battlefield, goring all in its path. Finally, even when dismounted, the outrider can call out to its mount, allowing both to move next to each other, and allowing the outrider to mount as a free action. It can do this once more after being bloodied.
The outrider is a solo soldier, and the behemoth is an elite skirmisher.

>> No. 2900 edit
File 130721565854.png - (776.34KB , 1069x675 , outrider3.png )
2900
The outrider immediately seizes the initiative, looking Torinn in the eye and taunting, "Let's see how your little horsie measures up! Trample them, Lunchbox!" The behemoth snorts and closes the gap, and swings its waraxe at the dragonborn twice. The first is deftly blocked by the cavalier's shield, and the second swing is wild, offset by the valiant defense. "Lunchbox"'s massive horn cannot seem to penetrate the dragonborn's steel plate, either.

"Not bad! Let's even the score a little!" Lunchbox aggressively surges forward with a thunderous stomp, the impact of which is so great it knocks both the paladin and his warhorse to the ground.

It looks like this is going to be quite a battle.

The outrider moves, and then uses double attack to attack Torinn twice with its waraxe, both of which miss. Lunchbox's gore also misses Torinn, for 5 damage.
The outrider's thundering hooves hit Torinn and his celestial steed, knocking them both prone.


Initiative
Bloodspire Outrider (Enemy): 24
Torinn Tormine (Astaroth): 17
Gourmert Goldsmith (Ally): 12
"Bernkastel" (Bernkastel): 11
"Lunchbox" (Enemy): 10
Myn Nthelsyr (George): 10
Sureiya (anon-kun): 8
Michael Silversteel (Hideiling): 7

Players
Myn Nthelsyr (George): (G-29) 41/44 HP
Michael Silversteel (Hideiling): (O-24) 40/40 HP
"Bernkastel" (Bernkastel): (N-27) 34/34 HP
Torinn Tormine (Astaroth): (K-22) 41/46 HP, prone
Sureiya (Anonkun): (M-27) 40/45 HP
Celestial Steed (Astaroth): (J/K-21/22) 23/23 HP, prone
Spirit Companion (Bernkastel): (Not Present)
Elemental Spirit (Bernkastel): (Not Present)

Allies
Gourmert Goldsmith (Ally): (J-31)

Enemies
Bloodspire Outrider: K-18
"Lunchbox": (J/K/L-17/18/19)

Notes
As per the rules of mounted combat, keep in mind the outrider and his mount share the mount's space as long as he's mounted. You can attack the outrider as long as you have range to its mount.
You cannot shift if you are adjacent to Lunchbox while the outrider is mounted.
>> No. 2902 edit
Ungraciously knocked from his horse as he is, Torinn glares at the abrasive orc. He gets back on his horse and declares, "Be that way, then. Don't say you weren't given the chance to walk away."

The horse rears back, then viciously kicks at the bigger beast.
Stand from prone
Have mount stand from prone (minor)
Get back on mount
AP - Kick Lunchbox : http://invisiblecastle.com/roller/view/3057257/ (22, 12)

>> No. 2903 edit
File 130721931971.png - (809.85KB , 1069x675 , outrider4.png )
2903
As Torinn's mount attempts to kick the outrider's mount, the outrider response rather firmly, "Rrgh! Not so fast!" It then swings its axe in a vicious counterattack! Though the blow is a grazing one, it still leaves a grievous wound on Torinn's steed. However, the steed's kick still lands a firm hit on "Lunchbox."

Gourmert flees a short distance before adopting a defensive stance.

Torinn and his steed stand from prone, and Torinn mounts. Torinn spends an action point, and regains 5 hit points from Michael's inspiring presence.
Torinn's steed's kick triggers the outrider's outrider's rebuke, which misses the celestial steed for 10 damage. The steed's kick hits Lunchbox for 12 damage.
Gourmert moves to E-31 and uses total defense.


Initiative
Bloodspire Outrider (Enemy): 24
Torinn Tormine (Astaroth): 17
Gourmert Goldsmith (Ally): 12
"Bernkastel" (Bernkastel): 11
"Lunchbox" (Enemy): 10
Myn Nthelsyr (George): 10
Sureiya (anon-kun): 8
Michael Silversteel (Hideiling): 7

Players
Myn Nthelsyr (George): (G-29) 41/44 HP
Michael Silversteel (Hideiling): (O-24) 40/40 HP
"Bernkastel" (Bernkastel): (N-27) 34/34 HP
Torinn Tormine (Astaroth): (J/K-21/22) 46/46 HP
Sureiya (Anonkun): (M-27) 40/45 HP
Celestial Steed (Astaroth): (J/K-21/22) 13/23 HP
Spirit Companion (Bernkastel): (Not Present)
Elemental Spirit (Bernkastel): (Not Present)

Allies
Gourmert Goldsmith (Ally): (E-31)

Enemies
Bloodspire Outrider: (J/K/L-17/18/19)
"Lunchbox": (J/K/L-17/18/19) -12 HP

Notes
As per the rules of mounted combat, keep in mind the outrider and his mount share the mount's space as long as he's mounted. You can attack the outrider as long as you have range to its mount.
You cannot shift if you are adjacent to Lunchbox while the outrider is mounted.
>> No. 2942 edit
File 130724975767.jpg - (81.20KB , 383x264 , mb4.jpg )
2942
Difficult to tame. I see... I wonder about the loyalty.

Spirit boon: Spirit companion to K-16.

Move action: Move to N-24.

Minor action: Spirit of Athas to M-18.

Standard action: *Augment 2* Betrayal vs. orc's will, have it attack its mount.
http://invisiblecastle.com/roller/view/3058293/

*Action Point*

Standard action: Betrayal vs. orc's will, have it attack its mount.
(It's not augmented, despite what the roll says.)
http://invisiblecastle.com/roller/view/3058294/

>> No. 2947 edit
File 130725169257.png - (813.06KB , 1069x675 , outrider5.png )
2947
The shaman's spirits appear to aid it, and "Bernkastel" herself strides forward before trying to force the outrider to attack his own mount. The first attempt is shaken off rather easily by the outrider, but the second is quite effective, and he screams in fury as he is forced to turn his waraxe on his faithful behemoth.

The behemoth, spurred by this brutal strike, roars, and critically gores the paladin's steed as it passes by, rampaging accross the battlefield. Torinn barely manage to keep his mount on its feet by projecting a holy shield to protect it, and releases a searing bolt of radiant energy in response to the behemoth's attack. The radiance seems to blind the beast momentarily, and though it crashes past the psionic shaman and warlord, both manage to evade the beast's horn and suffer only minor blows from its hooves as they pass by.

Bernkastel moves and calls her spirits.
Bernkastel's betrayal misses the outrider.
Action Point! Bernkastel's betrayal hits the outrider, and its waraxe hits "Lunchbox" for 18 damage.
"Lunchbox" uses trample. It passes through the squares of Torinn, his steed, Michael, and Bernkastel. Its gore CRITS Torinn's steed for 23 damage, and misses Michael, Bernkastel, and Torinn for 5 damage. I'm gonna assume Torinn uses righteous shield to redirect the damage from his mount to himself. "Lunchbox" takes 7 radiant damage from Torinn's righteous radiance.


Initiative
Bloodspire Outrider (Enemy): 24
Torinn Tormine (Astaroth): 17
Gourmert Goldsmith (Ally): 12
"Bernkastel" (Bernkastel): 11
"Lunchbox" (Enemy): 10
Myn Nthelsyr (George): 10
Sureiya (anon-kun): 8
Michael Silversteel (Hideiling): 7

Players
Myn Nthelsyr (George): (G-29) 41/44 HP
Michael Silversteel (Hideiling): (O-24) 35/40 HP
"Bernkastel" (Bernkastel): (N-27) 29/34 HP
Torinn Tormine (Astaroth): (J/K-21/22) 18/46 HP (Bloodied)
Sureiya (Anonkun): (M-27) 40/45 HP
Celestial Steed (Astaroth): (J/K-21/22) 13/23 HP
Spirit Companion (Bernkastel): (K-16)
Elemental Spirit (Bernkastel): (M-18)

Allies
Gourmert Goldsmith (Ally): (E-31)

Enemies
Bloodspire Outrider: (O/P/Q-25/26/27)
"Lunchbox": (O/P/Q-25/26/27) -37 HP, -2 to attack rolls that don't include Torinn as a target

Notes
As per the rules of mounted combat, keep in mind the outrider and his mount share the mount's space as long as he's mounted. You can attack the outrider as long as you have range to its mount.
You cannot shift if you are adjacent to Lunchbox while the outrider is mounted.
>> No. 2954 edit
Fearing that the overly-large steed will dirty his bedding, Myn moves away from his valuable blankets, attempting to distract the enemy with a shower of radiant magic as he travels.

Move action: Move to G-26.
Minor action: Place Warlock's Curse on "Lunchbox".
Standard action: Cast Blazing Starfall at P-26.
Attack rolls: http://invisiblecastle.com/roller/view/3058432/

Damage roll:http://invisiblecastle.com/roller/view/3058433/

>> No. 2957 edit
File 130728827545.png - (813.61KB , 1069x675 , outrider6.png )
2957
A shower of blazing meteors descends upon the outrider and his mount at the warlock's command, though the outrider manages to avoid damage.

Myn's blazing starfall hits "Lunchbox" for 10 radiant damage, and misses the bloodspire outrider.

Initiative
Bloodspire Outrider (Enemy): 24
Torinn Tormine (Astaroth): 17
Gourmert Goldsmith (Ally): 12
"Bernkastel" (Bernkastel): 11
"Lunchbox" (Enemy): 10
Myn Nthelsyr (George): 10
Sureiya (anon-kun): 8
Michael Silversteel (Hideiling): 7

Players
Myn Nthelsyr (George): (G-26) 41/44 HP
Michael Silversteel (Hideiling): (O-24) 35/40 HP
"Bernkastel" (Bernkastel): (N-27) 29/34 HP
Torinn Tormine (Astaroth): (J/K-21/22) 18/46 HP (Bloodied)
Sureiya (Anonkun): (M-27) 40/45 HP
Celestial Steed (Astaroth): (J/K-21/22) 13/23 HP
Spirit Companion (Bernkastel): (K-16)
Elemental Spirit (Bernkastel): (M-18)

Allies
Gourmert Goldsmith (Ally): (E-31)

Enemies
Bloodspire Outrider: (O/P/Q-25/26/27)
"Lunchbox": (O/P/Q-25/26/27) -47 HP, -2 to attack rolls that don't include Torinn as a target, Cursed (Myn)

Notes
As per the rules of mounted combat, keep in mind the outrider and his mount share the mount's space as long as he's mounted. You can attack the outrider as long as you have range to its mount.
You cannot shift if you are adjacent to Lunchbox while the outrider is mounted.
>> No. 2969 edit
File 130122565677.png - (42.10KB , 434x514 , ka_heh.png )
2969
"The rider is quite skilled, attacking his mount could result in a tragedy right now ... right let's be careful this round"
"Guys, help me with this. Distract this guy for a second and I will deal with his "lunchbox". "
Minor: set quarry on lunchbox
Movement: Move to K-27
Standard: Ranged double strike against the mount. http://invisiblecastle.com/roller/view/3058810/
Critical hit: http://invisiblecastle.com/roller/view/3058812/

>> No. 2970 edit
File 130730327159.png - (811.91KB , 1069x675 , outrider7.png )
2970
Sureiya shifts, designates his quarry, and lets loots a pair of damaging ranged attacks by throwing his farbond blade twice. The behemoth is looking a bit wounded right now, and the rider replies, "Bah, cowards! Curse you!"

Sureiay's twin strike (ranged) hits "Lunchbox" for 26 damage (total).

Initiative
Bloodspire Outrider (Enemy): 24
Torinn Tormine (Astaroth): 17
Gourmert Goldsmith (Ally): 12
"Bernkastel" (Bernkastel): 11
"Lunchbox" (Enemy): 10
Myn Nthelsyr (George): 10
Sureiya (anon-kun): 8
Michael Silversteel (Hideiling): 7

Players
Myn Nthelsyr (George): (G-26) 41/44 HP
Michael Silversteel (Hideiling): (O-24) 35/40 HP
"Bernkastel" (Bernkastel): (N-27) 29/34 HP
Torinn Tormine (Astaroth): (J/K-21/22) 18/46 HP (Bloodied)
Sureiya (Anonkun): (K-27) 40/45 HP
Celestial Steed (Astaroth): (J/K-21/22) 13/23 HP
Spirit Companion (Bernkastel): (K-16)
Elemental Spirit (Bernkastel): (M-18)

Allies
Gourmert Goldsmith (Ally): (E-31)

Enemies
Bloodspire Outrider: (O/P/Q-25/26/27), -2 to attack rolls that don't include Torinn as a target,
"Lunchbox": (O/P/Q-25/26/27) -73 HP (Bloodied), -2 to attack rolls that don't include Torinn as a target, Cursed (Myn), Sureiya's Quarry

Notes
As per the rules of mounted combat, keep in mind the outrider and his mount share the mount's space as long as he's mounted. You can attack the outrider as long as you have range to its mount.
You cannot shift if you are adjacent to Lunchbox while the outrider is mounted.
>> No. 2975 edit
>>2970
"Well, can ya really blame 'em with such an imposin' thing like that yer ridin'!?"Michael says as he tries to strike the mount after healing Torinn.


Minor Action:None
Minor Action:Inspiring Word on Torinn
http://invisiblecastle.com/roller/view/3058936/
Standard Action:Warlord Strike on Lunchbox
http://invisiblecastle.com/roller/view/3058937/
Free Action:Use Heroic Effort to grant +4 to the attack, hopefully hitting (20 total vs AC)

>> No. 2976 edit
"Be aware! that guy is not going to let you hit his little friend!"
Disruptive strike against the rider counter, oh yes, counter counter. http://invisiblecastle.com/roller/view/3058945/
>> No. 2977 edit
Being attacked by the rider and his mount, Michael has no choice but to use his Chainmail and fight back with assistance from Sureiya again.


Free Action:Use Dwarven Chainmail to heal

Use Vengeance is Mine against the outrider with Sureiya assisting if he wishes.
http://invisiblecastle.com/roller/view/3058961/

>> No. 2978 edit
"It's useless! here I come!"
Basic attack from Vengance is mine, move to O-27 alongside the attack.
http://invisiblecastle.com/roller/view/3058959/

>> No. 2981 edit
File 130731144126.png - (814.27KB , 1069x675 , outrider8.png )
2981
As the warlord lashes out at the behemoth, the outrider yells, "BACK, VERMIN!" and counter-attacks with a vicious axe strike. Though Sureiya hurls his blade to try and deflect the blow, and it strikes true, the orc's accuracy is unerring, and foils Michael's attack completely.

However, when the beast stomps the ground, knocking the warlord off his feet, he retaliates with a strike of his own towards the outrider, and Sureiya seizes the opportunity to move into position and lash out at the outrider himself. "Futile, FUTILE! Ha-HA!" cries the outrider, striking at Michael twice with his axe--missing once, and the second strike would've surely knocked the fallen, bloody warlord into unconsciousness had his dwarven armor not granted him additional resilience. Seemingly simultaneously, the behemoth attempts to gore "Bernkastel" (who avoids the worst of the blow), and the orc entangles Michael in his chains, before dragging him slightly away with a careful movement away from the half-orc ranger.

Michael's inspiring word allows Torinn to spend a surge and regain 23 hit points.
Michael uses warlord's strike with heroic effort, triggering the outrider's outrider's rebuke. Sureiya uses disruptive strike, which hits the outrider for 16 damage, and the outrider's rebuke hits Michael for 21 damage, and Michael takes a -4 penalty to the triggering attack. As a result, Michael's warlord's strike misses, and Michael is bloodied. Michael uses his dwarven chainmail as a free action to regain 13 HP.
The bloodspire outrider uses thundering hooves, which hits Michael (knocking him prone) and misses Bernkastel.
Michael uses vengeance is mine, and his basic attack hits the bloodspire outrider for 13 damage. Sureiya moves to O-27, and his melee basic attack granted by Michael hits for 14 damage.
The bloodspire outrider uses double attack, which misses Michael once and hits Michael once for 18 damage. "Lunchbox"'s gore misses Bernkastel for 5 damage.
The bloodspire outrider spends an action point! Its the chains that bind hits Michael, and he is grabbed.
The bloodspire outrider shifts "Lunchbox" 1 square, sliding Michael 1 square for 2 damage.


Initiative
Bloodspire Outrider (Enemy): 24
Torinn Tormine (Astaroth): 17
Gourmert Goldsmith (Ally): 12
"Bernkastel" (Bernkastel): 11
"Lunchbox" (Enemy): 10
Myn Nthelsyr (George): 10
Sureiya (anon-kun): 8
Michael Silversteel (Hideiling): 7

Players
Myn Nthelsyr (George): (G-26) 41/44 HP
Michael Silversteel (Hideiling): (O-25) 7/40 HP (Bloodied), prone, grabbed (the chains that bind)
"Bernkastel" (Bernkastel): (N-27) 24/34 HP
Torinn Tormine (Astaroth): (J/K-21/22) 41/46 HP
Sureiya (Anonkun): (O-27) 40/45 HP
Celestial Steed (Astaroth): (J/K-21/22) 13/23 HP
Spirit Companion (Bernkastel): (K-16)
Elemental Spirit (Bernkastel): (M-18)

Allies
Gourmert Goldsmith (Ally): (E-31)

Enemies
Bloodspire Outrider: (O/P/Q-25/26/27), -43 HP, -2 to attack rolls that don't include Torinn as a target,
"Lunchbox": (P/Q/R-24/25/26) -73 HP (Bloodied), -2 to attack rolls that don't include Torinn as a target, Cursed (Myn), Sureiya's Quarry

Notes
As per the rules of mounted combat, keep in mind the outrider and his mount share the mount's space as long as he's mounted. You can attack the outrider as long as you have range to its mount.
You cannot shift if you are adjacent to Lunchbox while the outrider is mounted.
While grabbed by the chains that bind, you will be dragged along with Lunchbox as it moves, taking 2 damage for every square moved. You also cannot stand from prone.
>> No. 2983 edit
File 130731276120.jpg - (59.30KB , 500x373 , 5452472762_1821b207d8[1].jpg )
2983
>>2981
Torinn imparts some of his vitality to the fallen warlord, then steels his gaze towards the orc rider.

"You're one to talk about cowardice, because you certainly run like a craven coward."

Torinn's mount kicks at the ground as he draws his sword, "Now pay for your cowardice, villain!" The horse rears back and charges forward. Light lances from the paladin's sword and spears the rider as Torinn traces the arc with a vicious slash.

Heal Michael with ranged second wind (spend 1 healing surge)
Draw Vigilant Blade
Charge the Bloodspire Outrider w/ Holy Strike, end in square O-24 (centered on Torinn) and bring the pain : http://invisiblecastle.com/roller/view/3058988/ (23, 23)

>> No. 2989 edit
File 130731585387.png - (924.13KB , 1069x675 , outrider9.png )
2989
Torinn's virtue allows him to use his own vitality to restore Michael's health, before he draws his blade and charges with his faithful steed, smiting the outrider righteously. It recoils from the blow, and slumps slightly in the saddle, somewhat out of it.

Gourmert moves onto the raft, and shields himself from attack.

Torinn's virtue of sacrifice allows him to spend his second wind as a minor action to allow Michael to regain 16 hit points, while Torinn spends a surge.
Torinn draws his weapon, and his charge attack with holy smite hits the bloodspire outrider for 17 damage plus 6 radiant damage, and the outrider is dazed until the end of Torinn's next turn.
Gourmert moves and uses total defense.


Initiative
Bloodspire Outrider (Enemy): 24
Torinn Tormine (Astaroth): 17
Gourmert Goldsmith (Ally): 12
"Bernkastel" (Bernkastel): 11
"Lunchbox" (Enemy): 10
Myn Nthelsyr (George): 10
Sureiya (anon-kun): 8
Michael Silversteel (Hideiling): 7

Players
Myn Nthelsyr (George): (G-26) 41/44 HP
Michael Silversteel (Hideiling): (O-25) 23/40 HP (Bloodied), prone, grabbed (the chains that bind)
"Bernkastel" (Bernkastel): (N-27) 24/34 HP
Torinn Tormine (Astaroth): (N/O-23/24) 41/46 HP
Sureiya (Anonkun): (O-27) 40/45 HP
Celestial Steed (Astaroth): (N/O-23/24) 13/23 HP
Spirit Companion (Bernkastel): (K-16)
Elemental Spirit (Bernkastel): (M-18)

Allies
Gourmert Goldsmith (Ally): (G-36), Total defense

Enemies
Bloodspire Outrider: (O/P/Q-25/26/27), -66 HP, dazed
"Lunchbox": (P/Q/R-24/25/26) -73 HP (Bloodied), Cursed (Myn), Sureiya's Quarry

Notes
As per the rules of mounted combat, keep in mind the outrider and his mount share the mount's space as long as he's mounted. You can attack the outrider as long as you have range to its mount.
You cannot shift if you are adjacent to Lunchbox while the outrider is mounted.
While grabbed by the chains that bind, you will be dragged along with Lunchbox as it moves, taking 2 damage for every square moved. You also cannot stand from prone.
>> No. 3012 edit
In desperation, the shaman points her spear at the beast.

Minor action: Draw spear.
Standard action: Living Missile vs. Lunchbox's fortitude.
Living Missile roll: http://invisiblecastle.com/roller/view/3059216/
Minor action: Living Missile Attack vs. orc.
Living Missile Attack rolls: http://invisiblecastle.com/roller/view/3059397/
I'll decide where to slide after seeing if it saves against dismount.

>> No. 3021 edit
File 130732915230.png - (926.99KB , 1069x675 , outrider10.png )
3021
Bernkastel's incredible telekinetic powers cause the orc to impact its own mount rather heavily, and nearly knocks the two off-balace. However, the outrider is well-trained, and both the behemoth and orc are still standing despite the blow.

The behemoth bellows and smashes Torinn with its horn, sending the paladin and his steed backwards and knocking him off his mount. It would then use this opportunity to shift into a better position, but because of the aftereffect of the missile attack, it cannot. Instead, it tries to gore the shaman, but once again "Bernkastel" dodges the brunt of the blow and is only caught by the side of the beast's head.

"Lunchbox" manages to shake off the immobilizing effects of the missile, however.

Bernkastel's living missile hits "Lunchbox," and it is immobilized (save ends).
Bernkastel's living missile attack hits the outrider for 16 damage, and "Lunchbox" takes 8 damage. The outrider saves against its mount falling prone due to stay in the saddle, and it does not fall prone because it saves against being knocked prone.
Lunchbox's gore hits Torinn for 17 damage, and it uses horn strike to push Torinn 2 squares and knock him prone.
Lunchbox uses an action point! Its gore misses Bernkastel for 5 damage.
"Lunchbox" saves against being immobilized.


Initiative
Bloodspire Outrider (Enemy): 24
Torinn Tormine (Astaroth): 17
Gourmert Goldsmith (Ally): 12
"Bernkastel" (Bernkastel): 11
"Lunchbox" (Enemy): 10
Myn Nthelsyr (George): 10
Sureiya (anon-kun): 8
Michael Silversteel (Hideiling): 7

Players
Myn Nthelsyr (George): (G-26) 41/44 HP, Darkspiral Aura 1
Michael Silversteel (Hideiling): (O-25) 23/40 HP (Bloodied), prone, grabbed (the chains that bind)
"Bernkastel" (Bernkastel): (N-27) 21/34 HP
Torinn Tormine (Astaroth): (N-23) 24/46 HP, prone
Sureiya (Anonkun): (O-27) 40/45 HP
Celestial Steed (Astaroth): (L/M-21/22) 13/23 HP
Spirit Companion (Bernkastel): (K-16)
Elemental Spirit (Bernkastel): (M-18)

Allies
Gourmert Goldsmith (Ally): (G-36), Total defense

Enemies
Bloodspire Outrider: (O/P/Q-25/26/27), -82 HP, dazed, -2 to attack rolls that don't include Torinn as a target
"Lunchbox": (P/Q/R-24/25/26) -81 HP (Bloodied), Sureiya's Quarry, -2 to attack rolls that don't include Torinn as a target

Notes
As per the rules of mounted combat, keep in mind the outrider and his mount share the mount's space as long as he's mounted. You can attack the outrider as long as you have range to its mount.
You cannot shift if you are adjacent to Lunchbox while the outrider is mounted.
While grabbed by the chains that bind, you will be dragged along with Lunchbox as it moves, taking 2 damage for every square moved. You also cannot stand from prone.
>> No. 3023 edit
Feeling relatively unconcerned at this point, Myn moves slightly closer, cursing the mount again as he launches a blast of dark magic.

Move action: Move to J-26.
Minor action: Place Warlock's Curse on Lunchbox.
Standard action: Cast Eldritch Blast against Lunchbox.

Attack roll:http://invisiblecastle.com/roller/view/3059523/

>> No. 3025 edit
File 13073304492.png - (927.12KB , 1069x675 , outrider11.png )
3025
Myn is confident in his newfound power as darkspiral aura draws energy from the bloodied mount, but his eldritch blast misses its mark as the behemoth jerks its body out of the path of the beam.

Myn's eldritch blast misses "Lunchbox."

Initiative
Bloodspire Outrider (Enemy): 24
Torinn Tormine (Astaroth): 17
Gourmert Goldsmith (Ally): 12
"Bernkastel" (Bernkastel): 11
"Lunchbox" (Enemy): 10
Myn Nthelsyr (George): 10
Sureiya (anon-kun): 8
Michael Silversteel (Hideiling): 7

Players
Myn Nthelsyr (George): (J-26) 41/44 HP, concealment (Shadow walk), Darkspiral aura 1
Michael Silversteel (Hideiling): (O-25) 23/40 HP (Bloodied), prone, grabbed (the chains that bind)
"Bernkastel" (Bernkastel): (N-27) 21/34 HP
Torinn Tormine (Astaroth): (N-23) 24/46 HP, prone
Sureiya (Anonkun): (O-27) 40/45 HP
Celestial Steed (Astaroth): (L/M-21/22) 13/23 HP
Spirit Companion (Bernkastel): (K-16)
Elemental Spirit (Bernkastel): (M-18)

Allies
Gourmert Goldsmith (Ally): (G-36), Total defense

Enemies
Bloodspire Outrider: (O/P/Q-25/26/27), -82 HP, dazed, -2 to attack rolls that don't include Torinn as a target
"Lunchbox": (P/Q/R-24/25/26) -81 HP (Bloodied), Cursed (Myn), Sureiya's Quarry, -2 to attack rolls that don't include Torinn as a target

Notes
As per the rules of mounted combat, keep in mind the outrider and his mount share the mount's space as long as he's mounted. You can attack the outrider as long as you have range to its mount.
You cannot shift if you are adjacent to Lunchbox while the outrider is mounted.
While grabbed by the chains that bind, you will be dragged along with Lunchbox as it moves, taking 2 damage for every square moved. You also cannot stand from prone.
>> No. 3031 edit
"Well done Torinn, now it's time to put that putty to sleep!"
Movement action: move to S-15
Standart action: Double strike against lunchbox: http://invisiblecastle.com/roller/view/3059586/
Critical hit: http://invisiblecastle.com/roller/view/3059595/
Minor action: off-hand strike against lunchbox (fail) http://invisiblecastle.com/roller/view/3059601/
Free action, Luckblade daily re-roll (another fail): http://invisiblecastle.com/roller/view/3059606/
Action point! Double strike again!: http://invisiblecastle.com/roller/view/3059609/
Another critical!: http://invisiblecastle.com/roller/view/3059611/
Last chansu, Furious assault! (a miracle! 10!!): http://invisiblecastle.com/roller/view/3059613/

>> No. 3032 edit
File 130733378031.png - (931.16KB , 1069x675 , outrider12.png )
3032
Sureiya unleashes a flurry of attacks, digging into his deepest reserves of strength and calling upon the power of his luckblade. When he finishes, the behemoth still stands, but barely.

Sureiya uses twin strike twice with an action point and off-hand strike, dealing 42 total damage to "Lunchbox" and regaining 5 hit points.

Initiative
Bloodspire Outrider (Enemy): 24
Torinn Tormine (Astaroth): 17
Gourmert Goldsmith (Ally): 12
"Bernkastel" (Bernkastel): 11
"Lunchbox" (Enemy): 10
Myn Nthelsyr (George): 10
Sureiya (anon-kun): 8
Michael Silversteel (Hideiling): 7

Players
Myn Nthelsyr (George): (J-26) 41/44 HP, concealment (Shadow walk), Darkspiral aura 1
Michael Silversteel (Hideiling): (O-25) 23/40 HP (Bloodied), prone, grabbed (the chains that bind)
"Bernkastel" (Bernkastel): (N-27) 21/34 HP
Torinn Tormine (Astaroth): (N-23) 24/46 HP, prone
Sureiya (Anonkun): (S-26) 45/45 HP
Celestial Steed (Astaroth): (L/M-21/22) 13/23 HP
Spirit Companion (Bernkastel): (K-16)
Elemental Spirit (Bernkastel): (M-18)

Allies
Gourmert Goldsmith (Ally): (G-36), Total defense

Enemies
Bloodspire Outrider: (O/P/Q-25/26/27), -82 HP, dazed, -2 to attack rolls that don't include Torinn as a target
"Lunchbox": (P/Q/R-24/25/26) -123 HP (Bloodied), Cursed (Myn), Sureiya's Quarry, -2 to attack rolls that don't include Torinn as a target

Notes
As per the rules of mounted combat, keep in mind the outrider and his mount share the mount's space as long as he's mounted. You can attack the outrider as long as you have range to its mount.
You cannot shift if you are adjacent to Lunchbox while the outrider is mounted.
While grabbed by the chains that bind, you will be dragged along with Lunchbox as it moves, taking 2 damage for every square moved. You also cannot stand from prone.
>> No. 3050 edit
>>3032
Michael manages to shake off the chains and stands up to try and knock out (or finish off without killing it) the Rhino before it can maybe let off another attack.


Move Action:Escape chains
http://invisiblecastle.com/roller/view/3059675/
Minor:Stand up thanks to boots.
Standard Action:Attack Lunchbox(Nonlethal if possible)
http://invisiblecastle.com/roller/view/3059724/

>> No. 3054 edit
File 13073964755.png - (931.08KB , 1069x675 , outrider13.png )
3054
Michael escapes the chains and leaps to his feet, smashing the flat of his blade in the behemoth's eye. It staggers from the blow, but is still standing, somehow.

"HALF-BREED! I don't LIKE you! You're going to DIE!" the outrider cries, turning his axe and carving the ranger up rather nicely. The behemoth follows suit and attempts to gore Sureiya, but the half-orc deftly dodges most of the blow, due to the lingering effects of Torinn's aura.

Michael's escape attempt succeeds, and he stands from prone. Michael's melee basic attack hits "Lunchbox" for 10 damage.
The bloodspire outrider uses double attack, and its waraxe hits Sureiya twice for 25 damage, and Sureiya gains 5 temporary hit points from half-orc resilience, then Lunchbox's gore misses Sureiya for 5 damage.


Initiative
Bloodspire Outrider (Enemy): 24
Torinn Tormine (Astaroth): 17
Gourmert Goldsmith (Ally): 12
"Bernkastel" (Bernkastel): 11
"Lunchbox" (Enemy): 10
Myn Nthelsyr (George): 10
Sureiya (anon-kun): 8
Michael Silversteel (Hideiling): 7

Players
Myn Nthelsyr (George): (J-26) 41/44 HP, concealment (Shadow walk), Darkspiral aura 1
Michael Silversteel (Hideiling): (O-25) 23/40 HP
"Bernkastel" (Bernkastel): (N-27) 21/34 HP
Torinn Tormine (Astaroth): (N-23) 24/46 HP, prone
Sureiya (Anonkun): (S-26) 20/45 HP (Bloodied)
Celestial Steed (Astaroth): (L/M-21/22) 13/23 HP
Spirit Companion (Bernkastel): (K-16)
Elemental Spirit (Bernkastel): (M-18)

Allies
Gourmert Goldsmith (Ally): (G-36), Total defense

Enemies
Bloodspire Outrider: (O/P/Q-25/26/27), -82 HP
"Lunchbox": (P/Q/R-24/25/26) -133 HP (Bloodied), Cursed (Myn), Sureiya's Quarry

Notes
As per the rules of mounted combat, keep in mind the outrider and his mount share the mount's space as long as he's mounted. You can attack the outrider as long as you have range to its mount.
You cannot shift if you are adjacent to Lunchbox while the outrider is mounted.
While grabbed by the chains that bind, you will be dragged along with Lunchbox as it moves, taking 2 damage for every square moved. You also cannot stand from prone.
>> No. 3056 edit
File 129973551852.png - (45.79KB , 300x300 , WRYUUUUUUUU!!!.png )
3056
>>3054
"And I... hate you, you cowardly rogue!"

Torinn declares his ire from his prone position and blasts the both of them with divine lightning, subjecting both of them to punishment if they so much as sneeze on somebody else. The paladin crawls toward them both, seething, "You have the audacity to call me a coward when you keep running away after knocking me out of the saddle."

Torinn reaches the foot of the behemoth.

"You earnestly think you're better than my friend the ranger there."

Torinn raises his sword, light lancing the monster's foot.

"But worst of all, you wanted to steal our boat."

The dragonborn brings it down with a vicious slash.

"I. Hate. Thieves!"

Dragon breath vs. Lunchbox and Bloodspire Outrider. Subtract 2 for being prone: http://invisiblecastle.com/roller/view/3060827/ (20, 12) (5)
Crawl to O-24
Attack Lunchbox from prone, knock it out with Holy Smite: http://invisiblecastle.com/roller/view/3060855/ (19)
http://invisiblecastle.com/roller/view/3060875/ (10)

>> No. 3057 edit
File 130740340047.png - (930.02KB , 1069x675 , outrider14.png )
3057
With Torinn's lightning breath, and a holy smite (though the blow misses, the radiant energy still sears the behemoth), "Lunchbox" stutters and falls over, dumping a shocked orc onto the ground.

"L-LUNCHBOX! NOOOO!!!" the outrider cries out.

"Ha-HA!" Gourmert calls out from the sidelines, cheering you on. "Tha's right, get 'em!" Ack-" before cowering in defense once more.

Torinn's dragon breath misses the bloodspire outrider and hits "Lunchbox" for 5 lightning damage. Both are sanctioned.
Torinn crawls and attacks with holy smite, which misses "Lunchbox" for 6 radiant damage, incapacitating the behemoth.
Gourmert uses total defense.


Initiative
Bloodspire Outrider (Enemy): 24
Torinn Tormine (Astaroth): 17
Gourmert Goldsmith (Ally): 12
"Bernkastel" (Bernkastel): 11
"Lunchbox" (Enemy): 10
Myn Nthelsyr (George): 10
Sureiya (anon-kun): 8
Michael Silversteel (Hideiling): 7

Players
Myn Nthelsyr (George): (J-26) 41/44 HP, concealment (Shadow walk), Darkspiral aura 2
Michael Silversteel (Hideiling): (O-25) 23/40 HP
"Bernkastel" (Bernkastel): (N-27) 21/34 HP
Torinn Tormine (Astaroth): (O-24) 24/46 HP, prone
Sureiya (Anonkun): (S-26) 20/45 HP (Bloodied)
Celestial Steed (Astaroth): (L/M-21/22) 13/23 HP
Spirit Companion (Bernkastel): (K-16)
Elemental Spirit (Bernkastel): (M-18)

Allies
Gourmert Goldsmith (Ally): (G-36), Total defense

Enemies
Bloodspire Outrider: (Q-27), -87 HP, sanctioned (Torinn), prone
"Lunchbox": (P/Q/R-24/25/26) -144 HP (Bloodied), Sureiya's Quarry INCAPACITATED

Notes
As per the rules of mounted combat, keep in mind the outrider and his mount share the mount's space as long as he's mounted. You can attack the outrider as long as you have range to its mount.
You cannot shift if you are adjacent to Lunchbox while the outrider is mounted.
While grabbed by the chains that bind, you will be dragged along with Lunchbox as it moves, taking 2 damage for every square moved. You also cannot stand from prone.
>> No. 3081 edit
if Hide agrees to the plan, I'll delay until after Michael's turn.
>> No. 3084 edit
Sureiya also delays, according to the plan.
>> No. 3086 edit
Delay, etc.
>> No. 3090 edit
"Calm down! I don't THINK we killed yer mount.. Or at least I wasn't tryin' to.." Michael says as he gets into position, seeing as his teammates are delaying slightly for something.


Move to Q-28 as outlined in Bern's post (a)
Minor Action:Use Inspired Belligerance on the outrider
Standard Action:Delay Intuitive Strike for when Berns turn ends.

>> No. 3091 edit
File 130750102581.png - (931.14KB , 1069x675 , outrider15.png )
3091
Michael moves into position while his allies ready themselves, and he prepares his own action.

Michael moves into melee and uses inspired belligerence against the bloodspire outrider, causing it to grant combat advantage to his allies, and his allies deal 3 extra damage on attacks against it until the start of his next turn.

Initiative
Bloodspire Outrider (Enemy): 24
Torinn Tormine (Astaroth): 17
Gourmert Goldsmith (Ally): 12
Michael Silversteel (Hideiling): 7
"Bernkastel" (Bernkastel): 7-1
Sureiya (anon-kun): 7-2
Myn Nthelsyr (George): 7-3

Players
Myn Nthelsyr (George): (J-26) 41/44 HP, concealment (Shadow walk), Darkspiral aura 2
Michael Silversteel (Hideiling): (Q-28) 23/40 HP
"Bernkastel" (Bernkastel): (N-27) 21/34 HP
Torinn Tormine (Astaroth): (O-24) 24/46 HP, prone
Sureiya (Anonkun): (S-26) 20/45 HP (Bloodied)
Celestial Steed (Astaroth): (L/M-21/22) 13/23 HP
Spirit Companion (Bernkastel): (K-16)
Elemental Spirit (Bernkastel): (M-18)

Allies
Gourmert Goldsmith (Ally): (G-36), Total defense

Enemies
Bloodspire Outrider: (Q-27), -87 HP, sanctioned (Torinn), prone, granting combat advantage, Michael's allies add +3 to their damage on attacks against this enemy
"Lunchbox": (P/Q/R-24/25/26) -144 HP (Bloodied), Sureiya's Quarry INCAPACITATED

Notes
As per the rules of mounted combat, keep in mind the outrider and his mount share the mount's space as long as he's mounted. You can attack the outrider as long as you have range to its mount.
You cannot shift if you are adjacent to Lunchbox while the outrider is mounted.
While grabbed by the chains that bind, you will be dragged along with Lunchbox as it moves, taking 2 damage for every square moved. You also cannot stand from prone.
>> No. 3092 edit
File 130059468249.png - (11.21KB , 117x94 , bern118.png )
3092
Making use of the convenient formation, the shaman's spirit moves to deliver a fiery attack, making sure to spray the poor orc's face with burning yet nonlethal sand.

Minor actions: Dismiss, call spirit companion to R-27.
Standard action: Scorching Sands vs. orc's reflex http://invisiblecastle.com/roller/view/3062949/
- http://invisiblecastle.com/roller/view/3062951/

>> No. 3093 edit
>>3092
Also, Michael or Sureiya can shift a square.
>> No. 3094 edit
File 130750337741.png - (928.78KB , 1069x675 , outrider16.png )
3094
"Bernkastel" resummons her spirit to a more advantageous location, which then unleashes a shockingly powerful blast of red-hot sand, which completely covers the outrider as it screams in agony. With this opening, the warlord makes his move.

Bernkastel dismisses and resummons her spirit companion. She then uses scorching sands, which CRITS the outrider for 22 fire damage and renders it vulnerable 5 fire until the end of her next turn.

Initiative
Bloodspire Outrider (Enemy): 24
Torinn Tormine (Astaroth): 17
Gourmert Goldsmith (Ally): 12
Michael Silversteel (Hideiling): 7
"Bernkastel" (Bernkastel): 7-1
Sureiya (anon-kun): 7-2
Myn Nthelsyr (George): 7-3

Players
Myn Nthelsyr (George): (J-26) 41/44 HP, concealment (Shadow walk), Darkspiral aura 2
Michael Silversteel (Hideiling): (Q-28) 23/40 HP, can deal fire damage
"Bernkastel" (Bernkastel): (N-27) 21/34 HP
Torinn Tormine (Astaroth): (O-24) 24/46 HP, prone
Sureiya (Anonkun): (S-26) 20/45 HP (Bloodied), can deal fire damage
Celestial Steed (Astaroth): (L/M-21/22) 13/23 HP
Spirit Companion (Bernkastel): (Not Present)
Elemental Spirit (Bernkastel): (M-18)

Allies
Gourmert Goldsmith (Ally): (G-36), Total defense

Enemies
Bloodspire Outrider: (Q-27), -109 HP, sanctioned (Torinn), prone, granting combat advantage, Michael's allies add +3 to their damage on attacks against this enemy, vulnerable 5 fire
"Lunchbox": (P/Q/R-24/25/26) -144 HP (Bloodied), Sureiya's Quarry INCAPACITATED

Notes
As per the rules of mounted combat, keep in mind the outrider and his mount share the mount's space as long as he's mounted. You can attack the outrider as long as you have range to its mount.
You cannot shift if you are adjacent to Lunchbox while the outrider is mounted.
While grabbed by the chains that bind, you will be dragged along with Lunchbox as it moves, taking 2 damage for every square moved. You also cannot stand from prone.
>> No. 3095 edit

Intuitive Strike:http://invisiblecastle.com/roller/view/3063013/

>> No. 3096 edit
File 130750492017.png - (930.60KB , 1069x675 , outrider17.png )
3096
Michael's flame-enchanted blade strikes true, and exposes just how vulnerable the outrider is in this state.

However, at the moment the outrider sees his own bloody, his eyes seem to boil over with anger and his teeth grind in a furious rage. "YOU... WILL... PAY!"

Michael's intuitive strike hits the bloodspire outrider for 11 fire damage, and Michael's allies attacking the outrider now get a +4 bonus to attack rolls instead of +2 with combat advantage until the start of Michael's next turn.

Initiative
Bloodspire Outrider (Enemy): 24
Torinn Tormine (Astaroth): 17
Gourmert Goldsmith (Ally): 12
Michael Silversteel (Hideiling): 7
"Bernkastel" (Bernkastel): 7-1
Sureiya (anon-kun): 7-2
Myn Nthelsyr (George): 7-3

Players
Myn Nthelsyr (George): (J-26) 41/44 HP, concealment (Shadow walk), Darkspiral aura 2
Michael Silversteel (Hideiling): (Q-28) 23/40 HP, can deal fire damage
"Bernkastel" (Bernkastel): (N-27) 21/34 HP
Torinn Tormine (Astaroth): (O-24) 24/46 HP, prone
Sureiya (Anonkun): (S-26) 20/45 HP (Bloodied), can deal fire damage
Celestial Steed (Astaroth): (L/M-21/22) 13/23 HP
Spirit Companion (Bernkastel): (Not Present)
Elemental Spirit (Bernkastel): (M-18)

Allies
Gourmert Goldsmith (Ally): (G-36), Total defense

Enemies
Bloodspire Outrider: (Q-27), -120 HP (Bloodied), sanctioned (Torinn), prone, granting combat advantage, Michael's allies add +3 to their damage on attacks against this enemy, vulnerable 5 fire, +4 to attack rolls with CA instead of +2
"Lunchbox": (P/Q/R-24/25/26) -144 HP (Bloodied), Sureiya's Quarry INCAPACITATED

Notes
As per the rules of mounted combat, keep in mind the outrider and his mount share the mount's space as long as he's mounted. You can attack the outrider as long as you have range to its mount.
You cannot shift if you are adjacent to Lunchbox while the outrider is mounted.
While grabbed by the chains that bind, you will be dragged along with Lunchbox as it moves, taking 2 damage for every square moved. You also cannot stand from prone.
>> No. 3097 edit
"Do not worry, we will take care of lunchbox now"
Free action (thanks to intuitive): Shift to R-27
Minor action: set quarry on the rider
Standard action: Using fire damage, twin strike against the rider: http://invisiblecastle.com/roller/view/3063305/
Movement action: Invigorating Stride, shift to S-25, use my second wind.

>> No. 3098 edit
File 130756924533.png - (825.10KB , 1069x675 , outrider18.png )
3098
Though Sureiya misses once, the strike he manages to land is rather brutal.

Sureiya's twin strike misses the outrider once and hits the outrider once for 15 fire damage.
Sureiya's invigorating stride allows him to shift 2 squares and uses his second wind, spending a healing surge to regain 11 hit points and gain a +2 bonus to all defenses until the start of his next turn.


Initiative
Bloodspire Outrider (Enemy): 24
Torinn Tormine (Astaroth): 17
Gourmert Goldsmith (Ally): 12
Michael Silversteel (Hideiling): 7
"Bernkastel" (Bernkastel): 7-1
Sureiya (anon-kun): 7-2
Myn Nthelsyr (George): 7-3

Players
Myn Nthelsyr (George): (J-26) 41/44 HP, concealment (Shadow walk), Darkspiral aura 2
Michael Silversteel (Hideiling): (Q-28) 23/40 HP, can deal fire damage
"Bernkastel" (Bernkastel): (N-27) 21/34 HP
Torinn Tormine (Astaroth): (O-24) 24/46 HP, prone
Sureiya (Anonkun): (S-25) 31/45 HP, can deal fire damage, +2 to all defenses
Celestial Steed (Astaroth): (L/M-21/22) 13/23 HP
Spirit Companion (Bernkastel): (Not Present)
Elemental Spirit (Bernkastel): (M-18)

Allies
Gourmert Goldsmith (Ally): (G-36), Total defense

Enemies
Bloodspire Outrider: (Q-27), -135 HP (Bloodied), Sureiya's Quarry sanctioned (Torinn), prone, granting combat advantage, Michael's allies add +3 to their damage on attacks against this enemy, vulnerable 5 fire, +4 to attack rolls with CA instead of +2
"Lunchbox": (P/Q/R-24/25/26) -144 HP (Bloodied) INCAPACITATED

Notes
As per the rules of mounted combat, keep in mind the outrider and his mount share the mount's space as long as he's mounted. You can attack the outrider as long as you have range to its mount.
You cannot shift if you are adjacent to Lunchbox while the outrider is mounted.
While grabbed by the chains that bind, you will be dragged along with Lunchbox as it moves, taking 2 damage for every square moved. You also cannot stand from prone.
>> No. 3099 edit
>>3098

Taking advantage of the enemy's condition, Myn moves closer to deliver another curse alongside an eldritch attack.

Move action: Move to M-26.
Minor action: Place Warlock's Curse on Bloodspire Outrider.
Standard action: Cast Eldritch Blast against Bloodspire Outrider.

Attack roll: http://invisiblecastle.com/roller/view/3064070/
Damage roll: http://invisiblecastle.com/roller/view/3064076/

>> No. 3100 edit
File 13075764538.png - (826.10KB , 1069x675 , outrider19.png )
3100
The outrider is incoherent with rage at this point. It simply leaps to its feet, growls furiously, and unleashes a salvo of attacks on the nearest target: the warlord. Though it misses with three attacks, its single hit is a brutal one, slicing at the Michael's neck and cutting deep into his shoulder!

Myn applies his curse to the outrider, then uses eldritch blast, which hits for 22 damage.
The bloodspire outrider stands from prone, and uses double attack. Its waraxe misses Michael and then CRITS Michael for 19 damage. It takes 7 radiant damage from Torinn's divine sanction.
The bloodspire outrider spends an action point! It then uses double attack and its waraxe misses Michael twice.


Initiative
Bloodspire Outrider (Enemy): 24
Torinn Tormine (Astaroth): 17
Gourmert Goldsmith (Ally): 12
Michael Silversteel (Hideiling): 7
"Bernkastel" (Bernkastel): 7-1
Sureiya (anon-kun): 7-2
Myn Nthelsyr (George): 7-3

Players
Myn Nthelsyr (George): (M-26) 41/44 HP, concealment (Shadow walk), Darkspiral aura 2
Michael Silversteel (Hideiling): (Q-28) 4/40 HP (Bloodied), can deal fire damage
"Bernkastel" (Bernkastel): (N-27) 21/34 HP
Torinn Tormine (Astaroth): (O-24) 24/46 HP, prone
Sureiya (Anonkun): (S-25) 31/45 HP, can deal fire damage, +2 to all defenses
Celestial Steed (Astaroth): (L/M-21/22) 13/23 HP
Spirit Companion (Bernkastel): (Not Present)
Elemental Spirit (Bernkastel): (M-18)

Allies
Gourmert Goldsmith (Ally): (G-36), Total defense

Enemies
Bloodspire Outrider: (Q-27), -164 HP (Bloodied), Sureiya's Quarry sanctioned (Torinn), granting combat advantage, Michael's allies add +3 to their damage on attacks against this enemy, vulnerable 5 fire, +4 to attack rolls with CA instead of +2
"Lunchbox": (P/Q/R-24/25/26) -144 HP (Bloodied) INCAPACITATED

Notes
As per the rules of mounted combat, keep in mind the outrider and his mount share the mount's space as long as he's mounted. You can attack the outrider as long as you have range to its mount.
You cannot shift if you are adjacent to Lunchbox while the outrider is mounted.
While grabbed by the chains that bind, you will be dragged along with Lunchbox as it moves, taking 2 damage for every square moved. You also cannot stand from prone.
>> No. 3102 edit
File 129653219817.jpg - (84.43KB , 450x613 , Let\'s Get Dangerous.jpg )
3102
>>3100
Torinn pulls himself to his feet and grits his teeth. The paladin has no words for his enemy right now, only a roar as he delivers a vicious charging slash.
Stand from prone
Charge the outrider, end at P-26:
http://invisiblecastle.com/roller/view/3064153/ (34, 14)

>> No. 3103 edit
File 130757765584.png - (827.70KB , 1069x675 , outrider20.png )
3103
Torinn stands, then charges the outrider with a vicious blow. It still seems to be quite in the fight, however.

Torinn stands, and his charge allows him to use a melee basic attack, which hits for 14 damage.

Initiative
Bloodspire Outrider (Enemy): 24
Torinn Tormine (Astaroth): 17
Gourmert Goldsmith (Ally): 12
Michael Silversteel (Hideiling): 7
"Bernkastel" (Bernkastel): 7-1
Sureiya (anon-kun): 7-2
Myn Nthelsyr (George): 7-3

Players
Myn Nthelsyr (George): (M-26) 41/44 HP, concealment (Shadow walk), Darkspiral aura 2
Michael Silversteel (Hideiling): (Q-28) 4/40 HP (Bloodied), can deal fire damage
"Bernkastel" (Bernkastel): (N-27) 21/34 HP
Torinn Tormine (Astaroth): (P-26) 24/46 HP, prone
Sureiya (Anonkun): (S-25) 31/45 HP, can deal fire damage, +2 to all defenses
Celestial Steed (Astaroth): (L/M-21/22) 13/23 HP
Spirit Companion (Bernkastel): (Not Present)
Elemental Spirit (Bernkastel): (M-18)

Allies
Gourmert Goldsmith (Ally): (G-36), Total defense

Enemies
Bloodspire Outrider: (Q-27), -178 HP (Bloodied), Sureiya's Quarry, granting combat advantage, Michael's allies add +3 to their damage on attacks against this enemy, vulnerable 5 fire, +4 to attack rolls with CA instead of +2
"Lunchbox": (P/Q/R-24/25/26) -144 HP (Bloodied) INCAPACITATED

Notes
As per the rules of mounted combat, keep in mind the outrider and his mount share the mount's space as long as he's mounted. You can attack the outrider as long as you have range to its mount.
You cannot shift if you are adjacent to Lunchbox while the outrider is mounted.
While grabbed by the chains that bind, you will be dragged along with Lunchbox as it moves, taking 2 damage for every square moved. You also cannot stand from prone.
>> No. 3108 edit
File 130613479024.jpg - (46.00KB , 153x122 , b4.jpg )
3108
Blood everywhere.

Spirit Boon: Spirit companion to Q-25.
Minor action: Healing Spirit, have Michael spend surge and give Torinn the 1d6. http://invisiblecastle.com/roller/view/3064496/
Move action: Escape from warlock to Q-23, spirit companion to R-25.
Standard action: Spirit Infusion for Sureiya - have him Spirit's Step into melee range for the attack.

>> No. 3113 edit
File 13075921692.png - (827.63KB , 1069x675 , outrider21.png )
3113
The psionic shaman's spirit companion reappears to attend to its healing duties before infusing itself into the ranger to grant him an extra attack.

Bernkastel's healing spirit allows Torinn to regain 5 hit points and Michael spends a surge to regain 13 hit points.
Bernkastel's spirit infusion allows Sureiya to make a melee basic attack with a +2 attack bonus and a +4 power bonus to damage.


Initiative
Bloodspire Outrider (Enemy): 24
Torinn Tormine (Astaroth): 17
Gourmert Goldsmith (Ally): 12
Michael Silversteel (Hideiling): 7
"Bernkastel" (Bernkastel): 7-1
Sureiya (anon-kun): 7-2
Myn Nthelsyr (George): 7-3

Players
Myn Nthelsyr (George): (M-26) 41/44 HP, concealment (Shadow walk), Darkspiral aura 2
Michael Silversteel (Hideiling): (Q-28) 17/40 HP (Bloodied), can deal fire damage
"Bernkastel" (Bernkastel): (Q-23) 21/34 HP
Torinn Tormine (Astaroth): (P-26) 29/46 HP, prone
Sureiya (Anonkun): (R-26) 31/45 HP, can deal fire damage, +2 to all defenses
Celestial Steed (Astaroth): (L/M-21/22) 13/23 HP
Spirit Companion (Bernkastel): (R-25)
Elemental Spirit (Bernkastel): (M-18)

Allies
Gourmert Goldsmith (Ally): (G-36), Total defense

Enemies
Bloodspire Outrider: (Q-27), -178 HP (Bloodied), Sureiya's Quarry, granting combat advantage, Michael's allies add +3 to their damage on attacks against this enemy, vulnerable 5 fire, +4 to attack rolls with CA instead of +2
"Lunchbox": (P/Q/R-24/25/26) -144 HP (Bloodied) INCAPACITATED

Notes
As per the rules of mounted combat, keep in mind the outrider and his mount share the mount's space as long as he's mounted. You can attack the outrider as long as you have range to its mount.
You cannot shift if you are adjacent to Lunchbox while the outrider is mounted.
While grabbed by the chains that bind, you will be dragged along with Lunchbox as it moves, taking 2 damage for every square moved. You also cannot stand from prone.
>> No. 3114 edit
Still having his weapon endowed in flames, and moving because of the spirit influence, Sureiya shifts to the orc and attack him without thinking too much about it.
Move to R-27
Basic Attack against the rider: http://invisiblecastle.com/roller/view/3064530/

>> No. 3125 edit
"Stop havin' a temper tantrum before I have ta' put ya in time out!" The warlord says while trying to do enough to knock the rider out.


Minor:Inspiring word on self
http://invisiblecastle.com/roller/view/3065316/
Move:(It says he's granting combat advantage, but if he's not to me, I can just have a shift to P-28 or R-28)

Standard Action:BIntuitive Strike (nonlethal if it hits/is capable of killing)
http://invisiblecastle.com/roller/view/3065317/


>> No. 3126 edit
File 130766207739.png - (827.75KB , 1069x675 , outrider22.png )
3126
Michael's skillful strike keeps the outrider's weak points exposed, though it remains in the fight.

Michael's inspiring word allows him to spend a surge and regain 20 hit points.
Michael's intuitive strike hits the bloodspire outrider for 10 fire damage. His allies gain a +4 bonus to attack rolls with combat advantage instead of the normal +2 until the start of his next turn[/b].


Initiative
Bloodspire Outrider (Enemy): 24
Torinn Tormine (Astaroth): 17
Gourmert Goldsmith (Ally): 12
Michael Silversteel (Hideiling): 7
"Bernkastel" (Bernkastel): 7-1
Sureiya (anon-kun): 7-2
Myn Nthelsyr (George): 7-3

Players
Myn Nthelsyr (George): (M-26) 41/44 HP, concealment (Shadow walk), Darkspiral aura 2
Michael Silversteel (Hideiling): (P-28) 37/40 HP
"Bernkastel" (Bernkastel): (Q-23) 21/34 HP
Torinn Tormine (Astaroth): (P-26) 29/46 HP
Sureiya (Anonkun): (R-26) 31/45 HP, +2 to all defenses
Celestial Steed (Astaroth): (L/M-21/22) 13/23 HP
Spirit Companion (Bernkastel): (R-25)
Elemental Spirit (Bernkastel): (M-18)

Allies
Gourmert Goldsmith (Ally): (G-36), Total defense

Enemies
Bloodspire Outrider: (Q-27), -190 HP (Bloodied), Sureiya's Quarry, +4 to attack rolls with CA instead of +2, Cursed (Myn)
"Lunchbox": (P/Q/R-24/25/26) -144 HP (Bloodied) INCAPACITATED

Notes
As per the rules of mounted combat, keep in mind the outrider and his mount share the mount's space as long as he's mounted. You can attack the outrider as long as you have range to its mount.
You cannot shift if you are adjacent to Lunchbox while the outrider is mounted.
While grabbed by the chains that bind, you will be dragged along with Lunchbox as it moves, taking 2 damage for every square moved. You also cannot stand from prone.
>> No. 3127 edit
No time for love
Standard action: Twin strike against the rider.
http://invisiblecastle.com/roller/view/3065418/

>> No. 3131 edit
File 13076674918.png - (825.90KB , 1069x675 , outrider24.png )
3131
Sureiya turns his bastard swords on his foe, and connects twice, continuing to wear down at the outrider's vitality. He still looks quite ready to fight, though.

Sureiya's twin strike hits the bloodspire outrider twice for 16 damage total. Quarry damage: http://invisiblecastle.com/roller/view/3065471/

Initiative
Bloodspire Outrider (Enemy): 24
Torinn Tormine (Astaroth): 17
Gourmert Goldsmith (Ally): 12
Michael Silversteel (Hideiling): 7
"Bernkastel" (Bernkastel): 7-1
Sureiya (anon-kun): 7-2
Myn Nthelsyr (George): 7-3

Players
Myn Nthelsyr (George): (M-26) 41/44 HP, concealment (Shadow walk), Darkspiral aura 2
Michael Silversteel (Hideiling): (P-28) 37/40 HP
"Bernkastel" (Bernkastel): (Q-23) 21/34 HP
Torinn Tormine (Astaroth): (P-26) 29/46 HP, prone
Sureiya (Anonkun): (R-26) 31/45 HP, +2 to all defenses
Celestial Steed (Astaroth): (L/M-21/22) 13/23 HP
Spirit Companion (Bernkastel): (R-25)
Elemental Spirit (Bernkastel): (M-18)

Allies
Gourmert Goldsmith (Ally): (G-36), Total defense

Enemies
Bloodspire Outrider: (Q-27), -206 HP (Bloodied), Sureiya's Quarry, +4 to attack rolls with CA instead of +2, Cursed (Myn)
"Lunchbox": (P/Q/R-24/25/26) -144 HP (Bloodied) INCAPACITATED

Notes
As per the rules of mounted combat, keep in mind the outrider and his mount share the mount's space as long as he's mounted. You can attack the outrider as long as you have range to its mount.
You cannot shift if you are adjacent to Lunchbox while the outrider is mounted.
While grabbed by the chains that bind, you will be dragged along with Lunchbox as it moves, taking 2 damage for every square moved. You also cannot stand from prone.
>> No. 3135 edit
>>3131


Wondering why the enemy hasn't died yet, Myn attempts to manipulate fate to assist with his attack, but tragically fails to do so.

Move action: Move to M-29.
Minor action: Cast Fey Bargain.
Standard action: Cast Eldritch Blast against Bloodspire Outrider.

Attack roll:http://invisiblecastle.com/roller/view/3065608/

>> No. 3136 edit
File 130767302080.png - (825.75KB , 1069x675 , outrider25.png )
3136
Myn repositions himself, but finds the outrider too quick to hit with an eldritch blast. The orc faces Torinn's radiance again as it levels a pair of angry axe-strikes at Sureiya, both of which fail to connect. The outrider snarls and gnashes his teeth in frustration.

Myn uses fey bargain, and misses with eldritch blast.
The bloodspire outrider uses double attack to attack Sureiya twice. Its waraxe misses Sureiya twice (thanks to a combination of Predator Hide and Defender Aura). It takes 7 damage from Torinn's righteous radiance.


Initiative
Bloodspire Outrider (Enemy): 24
Torinn Tormine (Astaroth): 17
Gourmert Goldsmith (Ally): 12
Michael Silversteel (Hideiling): 7
"Bernkastel" (Bernkastel): 7-1
Sureiya (anon-kun): 7-2
Myn Nthelsyr (George): 7-3

Players
Myn Nthelsyr (George): (M-29) 41/44 HP, concealment (Shadow walk), Darkspiral aura 2
Michael Silversteel (Hideiling): (P-28) 37/40 HP
"Bernkastel" (Bernkastel): (Q-23) 21/34 HP
Torinn Tormine (Astaroth): (P-26) 29/46 HP, prone
Sureiya (Anonkun): (R-26) 31/45 HP
Celestial Steed (Astaroth): (L/M-21/22) 13/23 HP
Spirit Companion (Bernkastel): (R-25)
Elemental Spirit (Bernkastel): (M-18)

Allies
Gourmert Goldsmith (Ally): (G-36), Total defense

Enemies
Bloodspire Outrider: (Q-27), -213 HP (Bloodied), Sureiya's Quarry, +4 to attack rolls with CA instead of +2, Cursed (Myn)
"Lunchbox": (P/Q/R-24/25/26) -144 HP (Bloodied) INCAPACITATED

Notes
As per the rules of mounted combat, keep in mind the outrider and his mount share the mount's space as long as he's mounted. You can attack the outrider as long as you have range to its mount.
You cannot shift if you are adjacent to Lunchbox while the outrider is mounted.
While grabbed by the chains that bind, you will be dragged along with Lunchbox as it moves, taking 2 damage for every square moved. You also cannot stand from prone.
>> No. 3137 edit
File 12973099045.jpg - (121.35KB , 268x358 , astonished.jpg )
3137
>>3136
Frustrated, Torinn lets out a shrill whistle. The celestial steed is ordered to circle around before Torinn aims with a precise slash.
Two Minor actions : Have mount move to R/S 28/29 without provoking OAs
Standard action : Valiant Strike
http://invisiblecastle.com/roller/view/3065651/ (17, 6)

>> No. 3138 edit
File 130767433958.png - (827.15KB , 1069x675 , outrider26.png )
3138
Though the mount provides a crucial flank for Torinn, his swing is wide and doesn't really pose a significant threat to the outrider's life.

Gourmert cautiously looks out from his defensive position at the battle, and decides to remain as far away as possible. The fact that the behemoth is still alive may be a bit off-putting for him...

Torinn's valiant strike misses the bloodspire outrider.
Gourmert Goldsmith uses total defense.


Initiative
Bloodspire Outrider (Enemy): 24
Torinn Tormine (Astaroth): 17
Gourmert Goldsmith (Ally): 12
Michael Silversteel (Hideiling): 7
"Bernkastel" (Bernkastel): 7-1
Sureiya (anon-kun): 7-2
Myn Nthelsyr (George): 7-3

Players
Myn Nthelsyr (George): (M-29) 41/44 HP, concealment (Shadow walk), Darkspiral aura 2
Michael Silversteel (Hideiling): (P-28) 37/40 HP
"Bernkastel" (Bernkastel): (Q-23) 21/34 HP
Torinn Tormine (Astaroth): (P-26) 29/46 HP, prone
Sureiya (Anonkun): (R-26) 31/45 HP
Celestial Steed (Astaroth): (R/S-28/29) 13/23 HP
Spirit Companion (Bernkastel): (R-25)
Elemental Spirit (Bernkastel): (M-18)

Allies
Gourmert Goldsmith (Ally): (G-36), Total defense

Enemies
Bloodspire Outrider: (Q-27), -213 HP (Bloodied), Sureiya's Quarry, Cursed (Myn)
"Lunchbox": (P/Q/R-24/25/26) -144 HP (Bloodied) INCAPACITATED

Notes
As per the rules of mounted combat, keep in mind the outrider and his mount share the mount's space as long as he's mounted. You can attack the outrider as long as you have range to its mount.
You cannot shift if you are adjacent to Lunchbox while the outrider is mounted.
While grabbed by the chains that bind, you will be dragged along with Lunchbox as it moves, taking 2 damage for every square moved. You also cannot stand from prone.
>> No. 3139 edit
>>3138

Intuitive Strike
http://invisiblecastle.com/roller/view/3065662/(1 from critting him? Y u do dis diceroller)

>> No. 3140 edit
File 130767433958.png - (827.15KB , 1069x675 , outrider26.png )
3140
Michael's aim is true, and he continues to grant his allies a greater advantage in taking down this foe. The outrider is looking pretty close to finished now.

Michael's intuitive strike hits the bloodspire outrider for 9 damage. Also adding 1 damage from enhancement to damage forgotten earlier. His allies continue to gain a +4 bonus to attacks with combat advantage instead of the normal +2.

Initiative
Bloodspire Outrider (Enemy): 24
Torinn Tormine (Astaroth): 17
Gourmert Goldsmith (Ally): 12
Michael Silversteel (Hideiling): 7
"Bernkastel" (Bernkastel): 7-1
Sureiya (anon-kun): 7-2
Myn Nthelsyr (George): 7-3

Players
Myn Nthelsyr (George): (M-29) 41/44 HP, concealment (Shadow walk), Darkspiral aura 2
Michael Silversteel (Hideiling): (P-28) 37/40 HP
"Bernkastel" (Bernkastel): (Q-23) 21/34 HP
Torinn Tormine (Astaroth): (P-26) 29/46 HP, prone
Sureiya (Anonkun): (R-26) 31/45 HP
Celestial Steed (Astaroth): (R/S-28/29) 13/23 HP
Spirit Companion (Bernkastel): (R-25)
Elemental Spirit (Bernkastel): (M-18)

Allies
Gourmert Goldsmith (Ally): (G-36), Total defense

Enemies
Bloodspire Outrider: (Q-27), -223 HP (Bloodied), Sureiya's Quarry, Cursed (Myn), Michael's allies gain +4 to attacks with CA instead of +2
"Lunchbox": (P/Q/R-24/25/26) -144 HP (Bloodied) INCAPACITATED

Notes
As per the rules of mounted combat, keep in mind the outrider and his mount share the mount's space as long as he's mounted. You can attack the outrider as long as you have range to its mount.
You cannot shift if you are adjacent to Lunchbox while the outrider is mounted.
While grabbed by the chains that bind, you will be dragged along with Lunchbox as it moves, taking 2 damage for every square moved. You also cannot stand from prone.
>> No. 3145 edit
File 130681880789.jpg - (33.09KB , 145x170 , k04b.jpg )
3145
"We shouldn't kill him."

Spirit boon: Spirit companion to R-27.
Standard action: Spirit Infusion for Sureiya, and have the horse shift 1 square. Whether it's to the north or the west is up to Torinn.

If the orc lives, I'll take the other actions.

>> No. 3146 edit
>>3140
The celestial steed snorts, taking up position beside the warlord.
Steed shifts north.
>> No. 3147 edit
File 130776900775.png - (826.62KB , 1069x675 , outrider27.png )
3147
With the spirit empowering him, Sureiya swings the flat of his blade and smacks the outrider hard in the head. The orc staggers, groans, and collapses in a heap, clearly unconscious.

Bernkastel uses spirit infusion. Sureiya's melee basic attack hits the bloodspire outrider for 17 damage, which INCAPACITATES it.

Initiative
Bloodspire Outrider (Enemy): 24
Torinn Tormine (Astaroth): 17
Gourmert Goldsmith (Ally): 12
Michael Silversteel (Hideiling): 7
"Bernkastel" (Bernkastel): 7-1
Sureiya (anon-kun): 7-2
Myn Nthelsyr (George): 7-3

Players
Myn Nthelsyr (George): (M-29) 41/44 HP, concealment (Shadow walk), Darkspiral aura 3
Michael Silversteel (Hideiling): (P-28) 37/40 HP
"Bernkastel" (Bernkastel): (Q-23) 21/34 HP
Torinn Tormine (Astaroth): (P-26) 29/46 HP, prone
Sureiya (Anonkun): (R-26) 31/45 HP
Celestial Steed (Astaroth): (Q/R-28/29) 13/23 HP
Spirit Companion (Bernkastel): (R-25)
Elemental Spirit (Bernkastel): (M-18)

Allies
Gourmert Goldsmith (Ally): (G-36), Total defense

Enemies
Bloodspire Outrider: (Q-27), -240 HP (Bloodied), Sureiya's Quarry, Michael's allies gain +4 to attacks with CA instead of +2 INCAPACITATED
"Lunchbox": (P/Q/R-24/25/26) -144 HP (Bloodied) INCAPACITATED

Notes
As per the rules of mounted combat, keep in mind the outrider and his mount share the mount's space as long as he's mounted. You can attack the outrider as long as you have range to its mount.
You cannot shift if you are adjacent to Lunchbox while the outrider is mounted.
While grabbed by the chains that bind, you will be dragged along with Lunchbox as it moves, taking 2 damage for every square moved. You also cannot stand from prone.
>> No. 3150 edit
Audio 19-Fanfare.mp3 - (1.31MB )
3150
Encounter cleared!

XP Earned: 450/person
Expected XP Total: 5318/5500

Healing Surges Spent
Torinn: 2
Michael: 2
Sureiya: 1
Myn: 0
Bernkastel: 0
>> No. 3158 edit
File 129611866875.png - (84.80KB , 291x478 , kan_nayamua42.png )
3158
Regaining his consciousness, Sureiya let his body fall from tiredness. He doesn't seem to care about sharing the ground with the unconscious mount and his rider.
"That guy was tough ... and that beast ... I like it."
>> No. 3159 edit
File 130526666323.jpg - (51.18KB , 222x200 , dooooom.jpg )
3159
With the orc felled, Torinn puts away his gear. He walks over and pats the horse for doing a good job, then returns his attention to the orc.

"Could somebody revive him? I wish to have a little talk with our assailant."
>> No. 3160 edit
After removing the equipment from the orc, Sureiya takes the iron chains and strongly tie the rider.
"Sure let me take a check."
"... This is a bit more serious than I thought."
>> No. 3161 edit
File 130783324685.jpg - (131.75KB , 500x612 , 25d12d74737694181866c3c85d3e1190.jpg )
3161
Lunchbox? Well-trained and maybe unique ... I like it, too.

I climb on top of the mount, determine how saddles, reins etc work.

Sometime before it wakes up, if such a device isn't in place already, use Minor Creation to craft a mask with removable flaps to cover its eyes and ears. Reproduce it on the mount whenever it runs out.

>> No. 3162 edit
File 129490478099.png - (257.40KB , 494x478 , 11125426_p5.png )
3162
>>3161
You're very unfamiliar with this kind of thing. There are straps and chains and such everywhere...

Make an Insight check. Hard DC.
>> No. 3163 edit
Insight aid another for "Rikafukastel-tan":http://invisiblecastle.com/roller/view/3067982/
>> No. 3164 edit
File 130783519475.png - (261.91KB , 474x1000 , ber_derp3.png )
3164
>>3162
"...Is there anyone knowledgeable about behemoth saddles?"
>> No. 3165 edit
http://invisiblecastle.com/roller/view/3067989/
>> No. 3166 edit
File 130023680217.png - (254.91KB , 494x478 , 11125426_p4.png )
3166
>>3165
"Bernkastel," you THINK you can strap yourself into this saddle and be rather secure on the beast's back.

...It's rather uncomfortable. Perhaps the saddle was designed with an armored rider in mind?
>> No. 3167 edit
File 130625240560.png - (31.62KB , 128x128 , gourmetgoldsmith.png )
3167
Gourmert cautiously moves a bit closer to the party, but keeps his distance once he realizes the behemoth is still alive. "Ergh, hey, izzit o'er? Ah'd like tae get movin' as soon as we kin, tha thing's quite intinimidatin'..."
>> No. 3168 edit
File 130345286522.png - (20.57KB , 416x450 , brooding.png )
3168
>>3167
Torinn wanted to say no. That he had to tell that orc why he was so mad. That he had to make that orc repent in some way. That he had to punish it for what happened to him. But there were more important things to do than linger around and berate a fallen foe.

"Coming."

Torinn gets back on his noble steed and hurries onto the boat, calling out to the others.

"Leave them. We have important work to do."
Move over and get back on the horse
Move to J/K 35/36

>> No. 3169 edit
"Oh ... whatever. Lunchbox, take care of that bastard"
Return to the boat
>> No. 3173 edit
"...You're just leaving him in the wild, restrained and unconscious?"

Dismount.
>> No. 3174 edit
>>3173
"He'll wake up soon enough and can break free not long after. It's not like anybody'd attack them with 'Lunchbox' sleeping nearby."
>> No. 3175 edit
File 129457034059.png - (8.75KB , 107x107 , bern124.png )
3175
>>3174
"Can you guarantee all of those things?"
>> No. 3176 edit
>>3175
"If you're worried, wake him now."
>> No. 3178 edit
"...Alright."
"All of this hassle just to wake him in the end, well it can't be helped."
Sureiya quickly untie the orc.

"You, Rider. Wake up.
You should be dead by now, but our party is too bland to kill a thinking being. So you should leave now."
>> No. 3179 edit
File 130789277439.png - (34.17KB , 128x128 , outrider.png )
3179
The orc isn't responding. Perhaps you beat him up too much?

To get the orc conscious again within short order, a Heal check DC 10 is required.
>> No. 3181 edit
Michael is glad that they could finish this battle without killing the rider or his mount. He can't help but chuckle at some of his allies thinking about trying to tame it and take it with us, and has a few choice words for the rider if he manages to wake up before they depart again.
>> No. 3182 edit
>>3179
"Do you refuse to cling on the life you have been gifted with? How shameless."
Heal check: http://invisiblecastle.com/roller/view/3068962/
>> No. 3186 edit
The shaman watches from a few steps away, the outrider's armor and weapon in hand.
>> No. 3189 edit
File 129910793379.png - (253.80KB , 494x478 , 11125426_p2.png )
3189
With a start, the ranger's first aid allows the outrider to revive itself. He immediately sits up, then snarls and spits on the ground. "So," he comments, after a few moments, "What now?!"

Gourmert looks a bit more ready to go than before.
>> No. 3190 edit
File 129610171245.png - (84.95KB , 291x478 , kan_fumana3.png )
3190
"You are free to go now. We won't return you your weapon, but you can take your mount and go home.
Take care of lunchbox, he will be fine."
>> No. 3192 edit
>>3189
"Ye might wanna control yer temper a little as well. If I hear about ye causin' too much trouble somehow and we run into ye again, don't expect us ta be so kind next time. Take care of that fine mount of yers as well."
>> No. 3195 edit
File 129909998322.png - (255.05KB , 494x478 , 11125426_p3.png )
3195
"Psh, I don't care much about your judgments, folks," the outrider replies, standing up shakily, and stumbling over to "Lunchbox." "But I know when I'm beat. Whatever."
>> No. 3197 edit
Sureiya firmly watch both of them until they leave.
>> No. 3203 edit
File 130023680217.png - (254.91KB , 494x478 , 11125426_p4.png )
3203
The orc looks over his mount for a few moments, then turns a glare back towards you. "Grr. Could be a while before he's ready to ride again. You hangin' around?"
>> No. 3206 edit
Sureiya totally forgot about the mount condition ... so he tries to avoid that matter.
"Well, we are leaving as well, but you better stop attacking adventurers you hear me!
>> No. 3207 edit
File 130093455523.png - (258.49KB , 494x478 , 11125426_p7.png )
3207
>>3206
The orc snarls back at that, "I don't answer to you maggots!"
>> No. 3210 edit
Then Sureiya walk to the boat, and suggest to his comrades to do the same.
>> No. 3211 edit
>>3210
Michael walks to the boat and plants his banner upon it, ready to leave.
>> No. 3218 edit
File 129490478099.png - (257.40KB , 494x478 , 11125426_p5.png )
3218
The group gathers on the magic raft, and Torinn's steed barely manages to fit on the rear end of it. The next few days of your journey pass without incident, except that the temperature begins to drop sharply, and you start seeing snow here and there as you continue your journey northward. By the time you near your destination, you can see snow-tipped peaks in the distance, and the ground beneath your feet is mostly devoid of plant life, except for the most hardy of trees and shrubbery.

Followup post to follow, in a new thread.
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