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36 No. 36 edit
OOC: I don't actually remember what chapter/part we're on so I'm improvising.

After a harrowing encounter with a group of undead monstrosities within the cavern system they discovered, the party decided to temporarily step back outside and ponder their next move.

A more thorough investigation of the cavern was clearly in order, as the deserted orcish camp with signs of bodies being dragged from it into the cavern was quite suspicious. Furthermore, the undead inside were clearly orcs when they were alive. There's still no sign of Thelkra either (none of the now-dead orcs looked very much like her, though some were female). There's a good chance that whatever is inside this cave is connected to the caravan attacks that the Flaming Fist is concerned about.

OOC: You all receive 300 XP from the encounter with the undead orcs. You were going to win pretty much, as I don't think anyone was in any real danger of dying and they were down to one badly-injured unit, one very weak unit and a caster who'd used all of its big spells. It was just going to be a rather big drain on resources.

The idea came up that I should give everyone a chance to mention what their character did after the battle, so I'm going to do that. Your characters can discuss their thoughts on the matter as well. We'll proceed when you're ready.
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>> No. 38 edit
After a tough fight, the half-orc gets out of the cave, sheathe both of his weapons and sit down on the ground.
"Those things are unnatural, and Thelkra not around. She must be in danger. Should we return to cave or might we return to the city?"
>> No. 39 edit
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39
Torinn was more than a little shaken by how quickly he was rendered near helpless during the encounter. No longer is he quite so assured of his inability to die, or be thrust into a situation where he is powerless to stop his foes and protect his allies.

Torinn retrieved three things from the cave when they returned to make camp. The first was his Farbond Spellblade. The second was the sack of herbs that had been sitting in the back of the cave, which he laid out for everyone else to examine. He was busy with item three, a bunch of rocks he was using to fashion himself a crude and mundane holy symbol made in the shape of a small shield with a dragon emblem engraved on the front, created from a single stone. It's not much to look at, but it does help restore his faith.


Actions: Retrieve Farbond Spellblade
Pick up the sack of herbs
Take rocks and create non-magical holy symbol

>> No. 46 edit
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46
"We may as well continue into the cave. We should help Miss Thelkra, after all."

"The undead are as dangerous as I remember. It's fortunate that no sacrifices were necessary this time..."

Myn walks over and idly pokes at the sack of herbs as he waits for the rest of the group to reach a consensus.

>> No. 48 edit
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48
The big sack of herbs is rather hefty and requires some strength to lift, but Torinn is able to carry it from the cave with a bit of effort.

A closer inspection of the bag of herbs reveals it to be a mix of herbs and other various reagents used in arcane and nature rituals. There is about 960gp worth of alchemical reagents for arcane rituals in the bag, and 360gp worth of herbs for nature-based rituals.
>> No. 50 edit
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50
...Somehow, everyone survived that first "rescue" attempt, but marching inside just as before may result in casualties. Wishing for more knowlege and finding little else to do, Bernkastel calls upon the spirit companion for inspiration.
>> No. 51 edit
>>46
"Then, let's wait until everyone's ready to get again into the cave"
>> No. 56 edit
>>46
>>51
"Agreed, if there are more o' those foul things in there, and some foul ritual is being done, we might have tae' deal with it anyway if we flee back to tha' city. Can anyone gather what the bag o' herbs here was for? Maybe it can shed light on what went on 'ere."

Michael switches out his sword for his Standard, so he can place it in the next battle.
>> No. 57 edit
>>56
Torinn shrugs, affixing his symbol to the badge he wore.

"Some arcane ritual, perhaps. If the ones performing it were among the damned, it was a good thing we stopped them when we did."
>> No. 65 edit
Sariel snaps to attention, as if she had just been asleep for a long time.

But that's silly. Eladrin don't sleep. They trance. And Sariel made a point out of never trancing while walking.


"They're just ingredients," Sariel says, "so unearthing their purpose would be impossible without some hint. Like a book, or similar."
>> No. 67 edit
"Perhaps we missed something during the commotion. I'm more concerned about finding Thelkra right now, though, so a quick look is the most I'm willing to give for any spellbooks."

Torinn gets up and waits for everyone to make up their minds.

Go back into the cave.
>> No. 68 edit
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68
As Torinn heads back towards the cave, he finds it is as just as dark inside as it was before.
>> No. 71 edit
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71
The cavern entrance is illuminated by the light from the outside, but proceeding further without a light source will be practically impossible.
>> No. 73 edit
With a snap of her fingers, Sariel transforms Myn into a walking light source.
>> No. 74 edit
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74
Beaming, Myn fearlessly walks forward into the cave.

Move to T-17.
>> No. 75 edit
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75
Exploring the cavern reveals nothing that you didn't see before. You pass over the corpses of the undead you recently destroyed on your way to the edge of the cavern.

There is apparently nothing further in this direction, but you do find a hole in the ground in the northwest section of the area in which you fought the undead. The darkness extends far down, though it might be possible to see if the light spell extended to the lip of the cavern.

The cave remains eerily quiet, though the air coming from the pit seems slightly moist.
>> No. 76 edit
Myn curiously peers down the hole, taking out his own sunrod for better illumination.

Move to C-5. Take out sunrod and activate it.
>> No. 77 edit
The orc instinct tells him danger is near. So he draw his swords and become ready for battle
>> No. 78 edit
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78
Torinn readies himself for whatever might come up from the foul pit.

Equip Farbond Spellblade and shield
Be prepared to react if somebody falls in

>> No. 79 edit
With both of his arms ready, the orc moves to the hole, near the paladin
Move to D-4
>> No. 80 edit
Still wary of what foul things could come out of the pit, the Warlord moves slightly closer.

Move to E-5
>> No. 82 edit
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82
As Myn peers over the edge, sunrod in hand, the terrain below is revealed.
>> No. 83 edit
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83
What is revealed below appears to be a shallow body of underground water, though it seems to get deeper to the west. Most of the water appears to be shallow enough to be simply waded through, however. The nature of the hole blocks your light from extending far.

The ground below is around 40 feet down--you'd need something to climb or risk injury by fall. Once you got a light source down there, you'd be able to see more of the cavern, but throwing a sunrod down there risks it breaking and malfunctioning.

OOC: 40' is 8 squares downward. Your current elevation is 8 squares above the ground below, in other words. The black-outlined area is the position of the hole above. Any square of water that is NOT marked by difficult terrain is deep enough that you have to swim to pass through it.
>> No. 84 edit
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84
>>83
"That's a pretty deep drop." Torinn muses. Fortunately he does have a length of rope, but he needs to find something to affix it to first.

Take out 50' hempen rope
Perception check to find something to attach it to: http://invisiblecastle.com/roller/view/2851476/ (11)

>> No. 85 edit
Torinn's search of the immediate area doesn't reveal anything natural to affix it to. Someone could hold the rope while the others go down, or perhaps someone has a climber's kit, complete with pitons and a hammer...
>> No. 88 edit
Getting the feel of the situation, Sureiya takes Torin's hempen rope and his tools from his climbing set, and strongly fix the rope to the ground.
"Alright, there's a lot of water there, we should be careful with our light"
>> No. 89 edit
And then, Sureiya prepares himself and climb down that rope LIKE A BOSS

Athletics check for the climbing:
http://invisiblecastle.com/roller/view/2851772/

>> No. 90 edit
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90
Surieya successfully ties the rope off to a piton he hammers into the ground, and descends swiftly into the cavern below. Of course, without a light source, he still cannot see far beyond the confines of the light emitted from the hole above.
>> No. 91 edit
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91
Myn, unfazed by the dark abyss, carefully lowers himself down the rope.

Take 10 for roping.
>> No. 92 edit
Torinn nods to the others before carefully shimmying down the rope and taking up position near the front.

Take 10 on climbing down the rope.
Move action: Move to H-20

>> No. 93 edit
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93
When Myn descends with the sunrod, the chamber is fully illuminated. It appears that the area of deeper water is relatively small, so the underground pool is likely not too deep. It is, however, quite murky and difficult to see through, even when illuminated by the sunrod's light.

In addition, the only other passage out of this area to the west appears to be marked with a large circle of arcane symbols. This appears to be another magic circle, similar to the ones you saw when the caravan was attacked. The fact that it is visible could mean that it's already active.
>> No. 98 edit
The orc notices the magic circle, and even if he is unable to understand he, he can perceive than danger approaches.
Perception check for hidden traps and another perception check to check for any weird sounds:
http://invisiblecastle.com/roller/view/2852124/

>> No. 101 edit
It's quiet.

Too quiet.

Torinn cautiously peers into the murky depths for any signs of movement below the clouded surface of the water.


From current position, examine water for possible ambush.
http://invisiblecastle.com/roller/view/2852151/ (11)

>> No. 102 edit
The warlord carefully climbs down the rope and readies his Shield in one hand and the Standard in the other.

Take 10 for the Rope climbing
>> No. 106 edit
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106
>climbing down.
...Rather than follow her spirit and others, she peers through the hole for anything suspicious.



Move spirit companion to G-20 and perception check for anything suspicious.
Perception check:
http://invisiblecastle.com/roller/view/2853374/
>> No. 110 edit
Though none of those looking around can see much of interest, you do hear sounds coming from the water. It is not as still as you'd expect to find an underground pool.

Furthermore, while the half-orc cannot actually find further traps, Myn is fairly certain that arcane circle could BE some kind of trap.

If you want to try to identify the purpose of the magic circle, you'd need to get adjacent to it and make an Arcana check.
>> No. 112 edit
Sariel descends. Though she can sense the magic circle, it doesn't look like she can investigate it yet.

"I'd rather not swim," Sariel observes, "but I do want to get closer to that arcane circle." She turns to the Paladin. "How about you sit in the water, so I can use you as a stepping stone?"
>> No. 115 edit
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115
>>112
Torinn judges the water to be shallow enough that there is no need to swim across if the correct path is taken. And is somewhat irked to be thought of as a mere utility.

"No," the dragonborn declines, "It's not necessary. We can simply wade through or leap across the shallow end over there." The dragon born points to the northern end of the shallows, where the marsh water is thinnest.

Paladin or not, he's not about to sit in the water for some people he met less than a week ago. He has his pride.

Point to the north end of the water encircling them, particularly C-22, C-23, and C-24.
>> No. 118 edit
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118
Myn, smiling slightly at the exchange, wades through the shallow water and walks up to the magic circle. Kneeling, he examines it intently.

Arcana check for magic circle purpose: http://invisiblecastle.com/roller/view/2858010/
>> No. 119 edit
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119
Torinn is the next one to cross, clearing the distance with relatively little trouble. But he is concerned about what lurks beneath the waters, and stands vigilant to allow others safe passage.

-Move to D-23
-Take 10 on an athletics check to jump to B-22
-Ready standard action: Use Virtuous Strike against the first monster to come within striking distance.

>> No. 120 edit
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120
Being the magic circle a priority, the half orc decides to follow Myn, scouting him.
Prepare to use twin strike to any monster in range.
>> No. 128 edit
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128
As the group descends the ropes, Myn approaches the arcane circle and attempts to divine its purpose.

Arcana (Myn): You believe that this is a somewhat hastily-prepared ritual circle that will activate when something passes over it. It will attempt to push the creature out of the circle. The second, inner circle has a separate purpose, which appears to be to summon something from another plane. Given the simple nature of the circle, you assume it would probably be a lesser extra-planar creature or three at most. You believe they are hastily-prepared because they are still visible--the caster did not have time to properly hide them.

When Torinn wades into the water, he feels as though it "tugs" at him briefly, but upon leaping out he feels no ill effects.

Attempting to disable the magical circle without triggering it is a skill challenge. Arcana, Religion, Heal, and Nature are the relevant skills for this challenge (in other words, any skill that can be used in a ritual). When any of you makes the first attempt to disable the circle, we'll begin initiative.
>> No. 139 edit
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139
One last point of note: You are pretty sure that when you begin to attempt to unravel the ritual circle, the spell contained therein will become volatile and will likely complete on its own if it is not completely dispelled within a certain time frame. Probably between twenty and thirty seconds (4-5 rounds).
>> No. 143 edit
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143
Still hesitant to climb but unsure of the dangers ahead, Bernkastel readies the totemic spear and grasps the rope with the free hand.

The spirit moves forward, motioning to the magic circle and pressing the shaman follow.


From the underground map, I should be at H-23, elevation 8, and C-5 from the upper cavern map. I'll move the spirit to E-7 through the water, and ready a move action in response to enemies.
>> No. 146 edit
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146
OOC: Bern, I can't move your spirit companion there. The rules for conjuration says you must keep line of effect to it, which means it can't be positioned in such a way that you can't see it from the hole, basically. Otherwise, it vanishes at the end of your action. Also, for your move action, where do you intend to move?

The group begins to move into position. It does occur to you all, however, that it would be best if both arcane casters attempted to unravel the ritual simultaneously rather than spread out, should you choose to attempt to dispel it.
>> No. 151 edit
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151
"This magic circle appears to be a trap, of the sort that summons some sort of creature. We should attempt to disable it, Miss Sariel."

Equip rod.
>> No. 152 edit
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152
"Go ahead, I shall guard while you work on that curse. There's something weird around here"
Prepare to use twin strike to any monster in range.
>> No. 162 edit
...There appears to be little choice but to follow. The shaman inches down the hole with her eyes shut, hoping to purchase a rope ladder before the next opportunity to climb.

Do I have to specify where to move to ready a move action?
>> No. 163 edit
Sariel sighs, consigning herself to once again unraveling a ritual.

"I take it you are ready for this," she states dryly as she joins Myn. "Go ahead. I'll follow your lead."

She eyes the Shaman, curious if they'll join them on this task.
>> No. 166 edit
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166
The warlord moves near the circle and places his banner down near it, then draws his sword in preparation for a possible attack.

"I will attempt to help defend you all in between providing assistance on that magic circle."

Move to E-7, place Battle Standard of Healing on this spot.
Equip Farbond Spellblade.

>> No. 167 edit
I'll move next to the circle, too, and call the spirit of athas adjacent to some of the group members.
>> No. 170 edit
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170
After the shaman joins the group near the circle, Torinn rejoins the others, taking up stance by the perimeter.

"You just worry about the circle," he says to those trying to unravel it, "We'll take care of anything that might try to interrupt."

Move to D-8. If Farbond Spellblade and shield are not already out, draw them now.
Ready action to attack first enemy within range with Virtuous Strike.

>> No. 171 edit
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171
The group gathers around the circle, as if expecting something to happen at any moment.

Any last-minute corrections I need to make here?
>> No. 180 edit
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180
>>171

Smiling unworriedly, Myn begins the process of unravelling the magic circle, poking at it somewhat haphazardly with dark magic.

Arcana check: http://invisiblecastle.com/roller/view/2864246/
>> No. 185 edit
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185
As the warlock begins to unravel the ritual, his first attempts to read the runes that comprise the magic circle prove successful--you are one step closer to dispelling the magic.

However, as the magic circle swells and activates, something else in the cavern reacts. Three massive, fleshy tentacles reach out from the underground pool, and writhe about threateningly.

The two deep tentacles in front are thick, and their exterior appears leathery and jagged. The influence tentacle in the back is thinner, but the edge glows with sickly green energy.

Immediately, the nearest tentacle reaches out and smashes the paladin to the ground. As it draws back, the dragonborn finds himself bound in its grasp. Torinn takes 15 damage and is grabbed.

Moreover, all of you feel a weakening aura overpowering you; its source seems to be the second tough-looking tentacle. You feel as though this influence is due to no enemies being near it... See the notes on "Diminish Power."

Knowledge Checks: Dungeoneering checks for information on the tentacles.

Turn Order (Initiative)
Deep Tentacle 2 (D) 24
"Bernkastel" (Bernkastel) 21
Influence Tentacle (I) 19
Sariel (Liliane) 19
Sureiya (anon-kun) 15
Deep Tentacle 1 (D) 9
Michael Silversteel (Hideling) 9
Torinn Tormine (Astaroth) 9
Myn Nthelsyr (George) 5

Players
Myn Nthelsyr (George): (D-7) 38/38 HP
Michael (Hideyoshi): (E-7) 35/35 HP
"Bernkastel" (Bernkastel): (E-5) 38/38 HP
Torinn Tormine (Astaroth): (F-10, Elevation 2) 29/44 HP, Grabbed (Immobilized)
Sariel (Liliane): (C-7) 30/30 HP
Sureiya (Anonkun): (E-6) 40/40 HP
Spirit Companion (Bernkastel): (F-6)
Spirit of Athas (Bernkastel): (E-8)
Roth (Sariel): (C-7) (Passive Mode)

The Enemy
Deep Tentacle 1 (I/J-8/9)
Deep Tentacle 2 (F/G-10/11)
Influence Tentacle (I/J-11/12)

Skill Challenge (Summoning Circle)
4 Rounds remaining!
Relevant skills (DC): Arcana (Easy), Relgiion/Nature (Moderate), Heal (Hard)
Standard action to make a check.
Progress: 1/8 Success, 0/3 Failure

Notes:
Allies adjacent to the spirit of Athas gain a +1 bonus to all defenses.
Michael's battle standard of healing cause allies that spend healing surges in the aura to regain 1 extra hit point.
Deep tentacle's diminish power weakens enemies within aura 20 and imposes a -5 penalty to attack rolls as long as no enemies are within 2 squares of it.
>> No. 190 edit
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190
After poking at the circle for a bit, the shaman steps forward to dispel the debilitating aura, expecting much grief from this aura in the not-too-distant future.

Standard action: Nature skill check for the magic circle. http://invisiblecastle.com/roller/view/2864405/
Move action: Move to G-6, and move spirit companion to H-9.

>> No. 194 edit
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194
The one called "Bernkastel" helps unravel part of the ritual, then moves within the reach of nearby tentacle, causing its aura to dissipate.

Meanwhile, the tentacle in the back begins weaving some strange magic--Myn, Michael, and Sureiya feel as if their heads will split open. Sureiya manages to shake off the effects with ease, and Myn just barely avoids succumbing with the aid of the nearby Athas spirit, but Michael reels from the full force of the attack. Influence tentacle's mind blast misses Sureiya and Myn, but hits Michael for 16 psychic damage and Michael takes a -2 penalty to attack rolls until the end of the tentacle's next turn.

The influence tentacle then attempts to instill fear in the shaman, but "Bernkastel" holds fast and does not waver. Influence tentacle's fear misses Bernkastel.

Knowledge Checks: Dungeoneering checks for information on the tentacles.

Turn Order (Initiative)
Deep Tentacle 2 (D) 24
"Bernkastel" (Bernkastel) 21
Influence Tentacle (I) 19
Sariel (Liliane) 19
Sureiya (anon-kun) 15
Deep Tentacle 1 (D) 9
Michael Silversteel (Hideling) 9
Torinn Tormine (Astaroth) 9
Myn Nthelsyr (George) 5

Players
Myn Nthelsyr (George): (D-7) 38/38 HP
Michael Silversteel (Hideyoshi): (E-7) 19/35 HP, -2 to attack rolls
"Bernkastel" (Bernkastel): (G-6) 38/38 HP
Torinn Tormine (Astaroth): (F-10, Elevation 2) 29/44 HP, Grabbed (Immobilized)
Sariel (Liliane): (C-7) 30/30 HP
Sureiya (Anonkun): (E-6) 40/40 HP
Spirit Companion (Bernkastel): (H-9)
Spirit of Athas (Bernkastel): (E-8)
Roth (Sariel): (C-7) (Passive Mode)

The Enemy
Deep Tentacle 1 (I/J-8/9) Aura Inactive
Deep Tentacle 2 (F/G-10/11) Aura Inactive
Influence Tentacle (I/J-11/12)

Skill Challenge (Summoning Circle)
4 Rounds remaining!
Relevant skills (DC): Arcana (Easy), Relgiion/Nature (Moderate), Heal (Hard)
Standard action to make a check.
Progress: 2/8 Success, 0/3 Failure

Notes:
Allies adjacent to the spirit of Athas gain a +1 bonus to all defenses.
Michael's battle standard of healing cause allies that spend healing surges in the aura to regain 1 extra hit point.
Deep tentacle's diminish power weakens enemies within aura 20 and imposes a -5 penalty to attack rolls as long as no enemies are within 2 squares of it.
>> No. 200 edit
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200
Recovering from that tentacle mental attack, the half orc tries to remember anything he knows from those beasts.
Dungeneeoring check, 18 for deep and 21 for influence. http://invisiblecastle.com/roller/view/2864644/
>> No. 201 edit
Sariel, blind to everything else, concentrates on using her magic to disrupt the flow of the ritual and undo its accursed magic.

http://invisiblecastle.com/roller/view/2864969/
>> No. 210 edit
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210
As Sariel steadily helps to progress the dispelling of the ritual circle, Sureiya recalls a bit of information on the aberrations before the party.

Dungeoneering (21): These tentacles are aberrant magical beasts, and their plane of origin is not of this world. They are known as poor summons due to their lack of mobility, and thus are rarely intentionally called into this world. In all of Toril, the only places where one could expect to find such tentacles is in areas affected by the Spellplague, where the separation between the planes is very weak.

Throughout Toril, there are many underground regions that were drastically altered by the Spellplague. With the proper magic, these areas can serve as gateways to other planes, like the Shadowfell or the Feywild. While it is nearly impossible for most creatures to pass between the planes even in such places without very powerful rituals, certain extraplanar beings can easily pass or reach between worlds in these plaguechanged lands with just a small magical "nudge." These tentacles are believed to be appendages of unknown eldritch horrors inhabiting another plane, and reach through places where the barrier between planes is weak to attack and dominate mortals on the other side.


The larger deep tentacles are powerful physical attackers that grab and crush anything in their reach, and emit a powerful aura to weaken foes at range if they cannot reach a target. When injured, they tend to throw whatever they have grabbed at the nearest wall and aim for a new target. The smaller influence tentacle possesses great psychic power, and can blast foes in an area with psychic energy, and uses psychic charm and fear-based afflictions to control an enemy's movement. When an ailing enemy recovers, the tentacle seizes that moment of weakness to attempt to completely dominate their mortal mind.

Turn Order (Initiative)
Deep Tentacle 2 (D) 24
"Bernkastel" (Bernkastel) 21
Influence Tentacle (I) 19
Sariel (Liliane) 19
Sureiya (anon-kun) 15
Deep Tentacle 1 (D) 9
Michael Silversteel (Hideling) 9
Torinn Tormine (Astaroth) 9
Myn Nthelsyr (George) 5

Players
Myn Nthelsyr (George): (D-7) 38/38 HP
Michael Silversteel (Hideyoshi): (E-7) 19/35 HP, -2 to attack rolls
"Bernkastel" (Bernkastel): (G-6) 38/38 HP
Torinn Tormine (Astaroth): (F-10, Elevation 2) 29/44 HP, Grabbed (Immobilized)
Sariel (Liliane): (C-7) 30/30 HP
Sureiya (Anonkun): (E-6) 40/40 HP
Spirit Companion (Bernkastel): (H-9)
Spirit of Athas (Bernkastel): (E-8) Grants adjacent allies +1 to all defenses
Roth (Sariel): (C-7) (Passive Mode)

The Enemy
Deep Tentacle 1 (I/J-8/9) Aura Inactive
Deep Tentacle 2 (F/G-10/11) Aura Inactive
Influence Tentacle (I/J-11/12)

Skill Challenge (Summoning Circle)
4 Rounds remaining!
Relevant skills (DC): Arcana (Easy), Relgiion/Nature (Moderate), Heal (Hard)
Standard action to make a check.
Progress: 3/8 Success, 0/3 Failure

Notes:
Michael's battle standard of healing cause allies that spend healing surges in the aura to regain 1 extra hit point.
Deep tentacle's diminish power weakens enemies within aura 20 and imposes a -5 penalty to attack rolls as long as no enemies are within 2 squares of it.
>> No. 211 edit
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211
Movement action: Move to J-5
Minor action: Hunter quarry
Standart action: Marauder rush on the deep tentacle (moving myself to J-7)
http://invisiblecastle.com/roller/view/2865258/

>> No. 212 edit
File 129652815093.png - (1.12MB , 1069x675 , underground1i.png )
212
With a brutal charge, the half-orc swings his sword at the threatening-looking tentacle, but the blow is deflected by its thick hide.

As the tentacle lashes out and slams into the nearby shaman, the ranger attempts a disruptive attack, but again can't seem to get in a good blow on the beast. http://invisiblecastle.com/roller/view/2865267/
Sureiya's marauder's rush misses deep tentacle 1.
Deep tentacle 1's grasp hits Bernkastel for 12 damage, and Bernkastel is grabbed.
Sureiya's disruptive strike misses deep tentacle 1.


Turn Order (Initiative)
Deep Tentacle 2 (D) 24
"Bernkastel" (Bernkastel) 21
Influence Tentacle (I) 19
Sariel (Liliane) 19
Sureiya (anon-kun) 15
Deep Tentacle 1 (D) 9
Michael Silversteel (Hideling) 9
Torinn Tormine (Astaroth) 9
Myn Nthelsyr (George) 5

Players
Myn Nthelsyr (George): (D-7) 38/38 HP
Michael Silversteel (Hideyoshi): (E-7) 19/35 HP, -2 to attack rolls
"Bernkastel" (Bernkastel): (I-9, Elevation 2) 26/38 HP, Grabbed (Immobilized)
Torinn Tormine (Astaroth): (F-10, Elevation 2) 29/44 HP, Grabbed (Immobilized)
Sariel (Liliane): (C-7) 30/30 HP
Sureiya (Anonkun): (J-7) 40/40 HP
Spirit Companion (Bernkastel): (H-9)
Spirit of Athas (Bernkastel): (E-8) Grants adjacent allies +1 to all defenses
Roth (Sariel): (C-7) (Passive Mode)

The Enemy
Deep Tentacle 1 (I/J-8/9) Aura Inactive, Quarry (Sureiya)
Deep Tentacle 2 (F/G-10/11) Aura Inactive
Influence Tentacle (I/J-11/12)

Skill Challenge (Summoning Circle)
4 Rounds remaining!
Relevant skills (DC): Arcana (Easy), Relgiion/Nature (Moderate), Heal (Hard)
Standard action to make a check.
Progress: 3/8 Success, 0/3 Failure

Notes:
Michael's battle standard of healing cause allies that spend healing surges in the aura to regain 1 extra hit point.
Deep tentacle's diminish power weakens enemies within aura 20 and imposes a -5 penalty to attack rolls as long as no enemies are within 2 squares of it.
>> No. 213 edit
File 129653019514.png - (262.18KB , 518x724 , 33927375bbb00d984cb45216cee975b1.png )
213
Annoyed at the foul eldritch beings attacking his allies and his mind, Michael calms himself with some slight inspirational words before moving closer towards the tentacle and shouting to Sureiya to strike at the Tentacled fiend attacking the friendly shaman.


Move Action:Move to F-9
Minor Action:Use Inspiring Word on self.
http://invisiblecastle.com/roller/view/2865318/
Standard Action:Direct the Strike on Sureiya to attack the tentacle near him.

>> No. 214 edit
File 12965306083.png - (1.12MB , 1069x675 , underground1j.png )
214
Michael moves into position, and calls out for the ranger to attack after healing himself. Apparently the third time is the charm, as the ranger's blow slices into the tentacle, dealing heavy damage.
Michael spends a healing surge and regains 17 hit points.
Sureiya's melee basic attack hits deep tentacle 1 for 19 damage.


Turn Order (Initiative)
Deep Tentacle 2 (D) 24
"Bernkastel" (Bernkastel) 21
Influence Tentacle (I) 19
Sariel (Liliane) 19
Sureiya (anon-kun) 15
Deep Tentacle 1 (D) 9
Michael Silversteel (Hideling) 9
Torinn Tormine (Astaroth) 9
Myn Nthelsyr (George) 5

Players
Myn Nthelsyr (George): (D-7) 38/38 HP
Michael Silversteel (Hideyoshi): (E-7) 35/35 HP, -2 to attack rolls
"Bernkastel" (Bernkastel): (I-9, Elevation 2) 26/38 HP, Grabbed (Immobilized)
Torinn Tormine (Astaroth): (F-10, Elevation 2) 29/44 HP, Grabbed (Immobilized)
Sariel (Liliane): (C-7) 30/30 HP
Sureiya (Anonkun): (J-7) 40/40 HP
Spirit Companion (Bernkastel): (H-9)
Spirit of Athas (Bernkastel): (E-8) Grants adjacent allies +1 to all defenses
Roth (Sariel): (C-7) (Passive Mode)

The Enemy
Deep Tentacle 1 (I/J-8/9) -19 HP, Aura Inactive, Quarry (Sureiya)
Deep Tentacle 2 (F/G-10/11) Aura Inactive
Influence Tentacle (I/J-11/12)

Skill Challenge (Summoning Circle)
4 Rounds remaining!
Relevant skills (DC): Arcana (Easy), Religion/Nature (Moderate), Heal (Hard)
Standard action to make a check.
Progress: 3/8 Success, 0/3 Failure

Notes:
Michael's battle standard of healing cause allies that spend healing surges in the aura to regain 1 extra hit point.
Deep tentacle's diminish power weakens enemies within aura 20 and imposes a -5 penalty to attack rolls as long as no enemies are within 2 squares of it.
>> No. 215 edit
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215
Thrashing in the grip of the unnatural horror that has him bound, Torinn makes his declaration of challenge to all the abominations that emerged from the depths of the cavern - his words etched in lightning.

"Let the lady go, you fiends!" He slashes a deep cut into the tentacle binding him, paralyzing it under the power of his divine declaration. "Harm even one of my companions again and I'll make you regret it!" The tentacles bear the mark of his sanction, compelling them to strike him instead or suffer repercussions.

Bound up as he is, Torinn clutches his faux holy symbol, muttering, "Bahamut, give me strength," calling on inner reserves of vigor to keep him going. He may need it.


Minor action: Dragon breath (adjust elevation to not hit the water)
http://invisiblecastle.com/roller/view/2865340/
(13, 3) (Deep Tentacle 2)
(20, 2) (Deep Tentacle 1)
(9, 3) (Influence Tentacle)
Standard action: Hold Fast on Tentacle 2
http://invisiblecastle.com/roller/view/2865343/ (25, 19) (Tentacle 2)
Minor action: Use virtue (11 temporary hit points gained and one hit point healed)

>> No. 216 edit
File 129655755167.png - (1.13MB , 1051x657 , underground1k.png )
216
With a heavy slash, Torinn punishes the tentacle holding him, and breaths lightning over all three. Two are mostly unaffected, by the one grasping the shaman reels slightly from the blow.
Torinn's virtue allows him to spend a healing surge and gain 11 temporary hit points (and regain 1 hit point from the standard).
Torinn's dragon breath hits deep tentacle 1 for 3 lightning damage, but misses the other two. All are sanctioned.
Torinn's hold fast hits deep tentacle 2 for 19 damage, and the tentacle is immobilized until the end of Torinn's next turn.


Turn Order (Initiative)
Deep Tentacle 2 (D) 24
"Bernkastel" (Bernkastel) 21
Influence Tentacle (I) 19
Sariel (Liliane) 19
Sureiya (anon-kun) 15
Deep Tentacle 1 (D) 9
Michael Silversteel (Hideling) 9
Torinn Tormine (Astaroth) 9
Myn Nthelsyr (George) 5

Players
Myn Nthelsyr (George): (D-7) 38/38 HP
Michael Silversteel (Hideyoshi): (E-7) 35/35 HP, -2 to attack rolls
"Bernkastel" (Bernkastel): (I-9, Elevation 2) 26/38 HP, Grabbed (Immobilized)
Torinn Tormine (Astaroth): (F-10, Elevation 2) 30/44 HP + 11 Temporary HP, Grabbed (Immobilized)
Sariel (Liliane): (C-7) 30/30 HP
Sureiya (Anonkun): (J-7) 40/40 HP
Spirit Companion (Bernkastel): (H-9)
Spirit of Athas (Bernkastel): (E-8) Grants adjacent allies +1 to all defenses
Roth (Sariel): (C-7) (Passive Mode)

The Enemy
Deep Tentacle 1 (I/J-8/9) -22 HP, Aura Inactive, Quarry (Sureiya), Sanctioned
Deep Tentacle 2 (F/G-10/11) Aura Inactive -19 HP, Sanctioned, Immobilized
Influence Tentacle (I/J-11/12), Sanctioned

Skill Challenge (Summoning Circle)
4 Rounds remaining!
Relevant skills (DC): Arcana (Easy), Religion/Nature (Moderate), Heal (Hard)
Standard action to make a check.
Progress: 3/8 Success, 0/3 Failure

Notes:
Michael's battle standard of healing cause allies that spend healing surges in the aura to regain 1 extra hit point.
Deep tentacle's diminish power weakens enemies within aura 20 and imposes a -5 penalty to attack rolls as long as no enemies are within 2 squares of it.
>> No. 217 edit
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217
>>216

Myn, not perturbed in the slightest by the tentacles, continues to concentrate on the circle, quickening his magical prodding, though taking the time to place a curse on one anyways.

Arcana check: http://invisiblecastle.com/roller/view/2865817/
>> No. 218 edit
File 129655927210.png - (1.17MB , 1069x675 , underground1l.png )
218
To Myn's surprise, his fumbling attempt at unraveling the magics of the ritual are successful. However, the warlock accidentally increased the rate at which the magic was forming, reducing the total time remaining to unravel the ritual.

The tentacle grasping the paladin thrashes wildly, using the paladin as a weapon to slam the warlord into the ground and smacks the flailing shaman for good measure.
Deep tentacle 2's thrash hits Michael for 11 damage and knocks him prone, and deals 5 damage to Torinn and Bernkastel.

Turn Order (Initiative)
Deep Tentacle 2 (D) 24
"Bernkastel" (Bernkastel) 21
Influence Tentacle (I) 19
Sariel (Liliane) 19
Sureiya (anon-kun) 15
Deep Tentacle 1 (D) 9
Michael Silversteel (Hideling) 9
Torinn Tormine (Astaroth) 9
Myn Nthelsyr (George) 5

Players
Myn Nthelsyr (George): (D-7) 38/38 HP
Michael Silversteel (Hideyoshi): (E-7) 24/35 HP, -2 to attack rolls, Prone
"Bernkastel" (Bernkastel): (I-9, Elevation 2) 21/38 HP, Grabbed (Immobilized)
Torinn Tormine (Astaroth): (F-10, Elevation 2) 30/44 HP + 6 Temporary HP, Grabbed (Immobilized)
Sariel (Liliane): (C-7) 30/30 HP
Sureiya (Anonkun): (J-7) 40/40 HP
Spirit Companion (Bernkastel): (H-9)
Spirit of Athas (Bernkastel): (E-8) Grants adjacent allies +1 to all defenses
Roth (Sariel): (C-7) (Passive Mode)

The Enemy
Deep Tentacle 1 (I/J-8/9) -22 HP, Aura Inactive, Quarry (Sureiya), Sanctioned
Deep Tentacle 2 (F/G-10/11) Aura Inactive -19 HP, Sanctioned, Immobilized
Influence Tentacle (I/J-11/12), Sanctioned

Skill Challenge (Summoning Circle)
2 Rounds remaining!
Relevant skills (DC): Arcana (Easy), Religion/Nature (Moderate), Heal (Hard)
Standard action to make a check.
Progress: 4/8 Success, 0/3 Failure

Notes:
Michael's battle standard of healing cause allies that spend healing surges in the aura to regain 1 extra hit point.
Deep tentacle's diminish power weakens enemies within aura 20 and imposes a -5 penalty to attack rolls as long as no enemies are within 2 squares of it.
>> No. 225 edit
Despite the disorientation from all the flailing about, Bernkastel tries to pay attention to her companion's cues to escape.

Minor Action: Speak with spirits for a +4 bonus to acrobatics.

Move action: Attempt to escape the deep tentacle with an acrobatics check.
--- http://invisiblecastle.com/roller/view/2867266/
--- Move spirit compainon to G-9.

Move action: Another futile escape attempt. This time, Athletics vs. Fortitude.
--- http://invisiblecastle.com/roller/view/2867273/
>> No. 226 edit
File 129664414479.png - (1.18MB , 1069x675 , underground1m.png )
226
Though the shaman attempts to break the tentacle's grip, her efforts are in vain. It is simply too strong to escape so easily.
Both escape attempts fail.

Meanwhile, the influence tentacle lashes out at the ranger with its psychic touch, imbuing the half-orc with a psionic affliction and instilling him with such fear that he flees the battlefield. The paladin's sanction punishes its impudence.
Influence tentacle's psionic affliction hits Sureiya (ongoing 5 psychic damage and dazed (save ends both)).
Influence tentacle's fear hits Sureiya, sliding him 3 squares.
Influence tentacle takes 7 radiant damage from Torinn's divine sanction.


Turn Order (Initiative)
Deep Tentacle 2 (D) 24
"Bernkastel" (Bernkastel) 21
Influence Tentacle (I) 19
Sariel (Liliane) 19
Sureiya (anon-kun) 15
Deep Tentacle 1 (D) 9
Michael Silversteel (Hideling) 9
Torinn Tormine (Astaroth) 9
Myn Nthelsyr (George) 5

Players
Myn Nthelsyr (George): (D-7) 38/38 HP
Michael Silversteel (Hideyoshi): (E-7) 24/35 HP, Prone
"Bernkastel" (Bernkastel): (I-9, Elevation 2) 21/38 HP, Grabbed (Immobilized)
Torinn Tormine (Astaroth): (F-10, Elevation 2) 30/44 HP + 6 Temporary HP, Grabbed (Immobilized)
Sariel (Liliane): (C-7) 30/30 HP
Sureiya (Anonkun): (M-4) 40/40 HP, Dazaed + Ongoing 5 pshycic damage (Save Ends Both)
Spirit Companion (Bernkastel): (G-9)
Spirit of Athas (Bernkastel): (E-8) Grants adjacent allies +1 to all defenses
Roth (Sariel): (C-7) (Passive Mode)

The Enemy
Deep Tentacle 1 (I/J-8/9) -22 HP, Aura Inactive, Quarry (Sureiya), Sanctioned
Deep Tentacle 2 (F/G-10/11) Aura Inactive -19 HP, Sanctioned, Immobilized
Influence Tentacle (I/J-11/12)-7 HP, Sanctioned

Skill Challenge (Summoning Circle)
2 Rounds remaining!
Relevant skills (DC): Arcana (Easy), Religion/Nature (Moderate), Heal (Hard)
Standard action to make a check.
Progress: 4/8 Success, 0/3 Failure

Notes:
Michael's battle standard of healing cause allies that spend healing surges in the aura to regain 1 extra hit point.
Deep tentacle's diminish power weakens enemies within aura 20 and imposes a -5 penalty to attack rolls as long as no enemies are within 2 squares of it.
>> No. 244 edit
While Sariel's main attention is devoted to undoing the ritual, part of her mind randomly wanders off and decides that, "No, tentacles, you are the raped."

Winged phantasms descend on the tentacles, intent on freeing Sariel's allies from tentacly gooey.

Undoing the ritual: http://invisiblecastle.com/roller/view/2874295/

Action Point: Winged Horde on H-10: http://invisiblecastle.com/roller/view/2874313/

Minor Action: Roth purrs.

>> No. 247 edit
File 129694441311.png - (1.14MB , 1069x675 , underground1m.png )
247
At Sariel's command, a horde of illusionary warriors descends and assaults the tentacle trio. While the influence tentacle seems unaffected, but the other two reel under the fury of the psychic onslaught and, in their confusion, drop their victims. The two unceremoniously smack the ground, hard, and the shaman is looking particularly worse for wear. Sariel also manages another bit of unraveling the ritual, and her familiar purrs.

As Sureiya gathers his wits, he feels compelled to move further from the fray, and has no control over his body as he moves into a distant corner.

Sariel's winged horde misses influence tentacle.
Sariel's winged horde hits deep tentacle 1 and 2 for 10 psychic damage and both can take no opportunity actions until the end of Sariel's next turn.
Bernkastel takes 4 falling damage and is prone and submerged (slowed). Torinn takes 8 falling damage and is prone.
Sureiya takes ongoing 5 psychic damage. When he takes this damage, the nightmare tentacle slides him 2 squares.


Turn Order (Initiative)
Deep Tentacle 2 (D) 24
"Bernkastel" (Bernkastel) 21
Influence Tentacle (I) 19
Sariel (Liliane) 19
Sureiya (anon-kun) 15
Deep Tentacle 1 (D) 9
Michael Silversteel (Hideling) 9
Torinn Tormine (Astaroth) 9
Myn Nthelsyr (George) 5

Players
Myn Nthelsyr (George): (D-7) 38/38 HP
Michael Silversteel (Hideyoshi): (E-7) 24/35 HP, Prone
"Bernkastel" (Bernkastel): (H-8) 17/38 HP (Bloodied), submerged (slowed), prone
Torinn Tormine (Astaroth): (E-10) 28/44 HP, prone
Sariel (Liliane): (C-7) 30/30 HP
Sureiya (Anonkun): (O-2) 35/40 HP, Dazed + Ongoing 5 pshycic damage (Save Ends Both)
Spirit Companion (Bernkastel): (G-9)
Spirit of Athas (Bernkastel): (E-8) Grants adjacent allies +1 to all defenses
Roth (Sariel): (C-7) (Passive Mode)

The Enemy
Deep Tentacle 1 (I/J-8/9) -32 HP, Aura Inactive, Quarry (Sureiya), Sanctioned, Cannot Take Opportunity Actions
Deep Tentacle 2 (F/G-10/11) Aura Inactive -29 HP, Sanctioned, Immobilized, Cannot Take Opportunity Actions
Influence Tentacle (I/J-11/12) -7 HP, Sanctioned

Skill Challenge (Summoning Circle)
2 Rounds remaining!
Relevant skills (DC): Arcana (Easy), Religion/Nature (Moderate), Heal (Hard)
Standard action to make a check.
Progress: 5/8 Success, 0/3 Failure

Notes:
Michael's battle standard of healing cause allies that spend healing surges in the aura to regain 1 extra hit point.
Deep tentacle's diminish power weakens enemies within aura 20 and imposes a -5 penalty to attack rolls as long as no enemies are within 2 squares of it.
>> No. 248 edit
File 129694624952.png - (59.75KB , 330x442 , kan_ikaria1.png )
248
Still affected by the psychic attack, the half orc gathers some courage and charge in rampage against the devil creature.
"Don't you think you can control me that easily, Do you?"
Standard action: Marauder rush at the tentacle, move to J-7.
http://invisiblecastle.com/roller/view/2874601/
Save throw: http://invisiblecastle.com/roller/view/2874604/

>> No. 249 edit
File 129694838944.png - (1.15MB , 1069x675 , underground1n.png )
249
The half-orc charges down the stout-looking tentacle, but his sword bounces away from the aberration's leathery exterior. Furthermore, the ranger remains under the effect of the influence tentacle's affliction.

The injured tentacle quickly recovers, and almost spasmodically bludgeons the fallen shaman. The sanction placed upon it by the paladin sears it with radiant energy, and the tentacle withdraws quickly.

Sureiya's marauder's rush misses deep tentacle 1.
Sureiya's saving throw fails.
Deep tentacle 1's grasp hits Bernkastel for 15 damage.


Turn Order (Initiative)
Deep Tentacle 2 (D) 24
"Bernkastel" (Bernkastel) 21
Influence Tentacle (I) 19
Sariel (Liliane) 19
Sureiya (anon-kun) 15
Deep Tentacle 1 (D) 9
Michael Silversteel (Hideling) 9
Torinn Tormine (Astaroth) 9
Myn Nthelsyr (George) 5

Players
Myn Nthelsyr (George): (D-7) 38/38 HP
Michael Silversteel (Hideyoshi): (E-7) 24/35 HP, Prone
"Bernkastel" (Bernkastel): (J-9, elevation 2) 2/38 HP (Bloodied), Grabbed (Immobilized)
Torinn Tormine (Astaroth): (E-10) 28/44 HP, prone
Sariel (Liliane): (C-7) 30/30 HP
Sureiya (Anonkun): (J-7) 35/40 HP, Dazed + Ongoing 5 pshycic damage (Save Ends Both)
Spirit Companion (Bernkastel): (G-9)
Spirit of Athas (Bernkastel): (E-8) Grants adjacent allies +1 to all defenses
Roth (Sariel): (C-7) (Passive Mode)

The Enemy
Deep Tentacle 1 (I/J-8/9) -39 HP (Bloodied), Aura Inactive, Quarry (Sureiya), Sanctioned, Cannot Take Opportunity Actions
Deep Tentacle 2 (F/G-10/11) Aura Inactive -29 HP, Sanctioned, Immobilized, Cannot Take Opportunity Actions
Influence Tentacle (I/J-11/12) -7 HP, Sanctioned

Skill Challenge (Summoning Circle)
2 Rounds remaining!
Relevant skills (DC): Arcana (Easy), Religion/Nature (Moderate), Heal (Hard)
Standard action to make a check.
Progress: 5/8 Success, 0/3 Failure

Notes:
Michael's battle standard of healing cause allies that spend healing surges in the aura to regain 1 extra hit point.
Deep tentacle's diminish power weakens enemies within aura 20 and imposes a -5 penalty to attack rolls as long as no enemies are within 2 squares of it.
>> No. 250 edit
File 12969502418.jpg - (349.10KB , 900x939 , 00ca881a2eb98ad59fd7475b634486c2.jpg )
250
Managing to regain his footing, Michael stands up and shouts,"Foul tentacled beings from the eldritch, we will send you back from whence you came!"He strikes the tentacle and his shout should hopefully restore the Shaman's life force a little more.


Move Action:Get up from Prone
Standard Action:Intuitive Strike against the Tentacle in front of him. (Str vs Will)
http://invisiblecastle.com/roller/view/2874676/
Minor Action:use Inspiring word On Bern.
http://invisiblecastle.com/roller/view/2874680/

>> No. 251 edit
File 129695077268.png - (1.15MB , 1069x675 , underground1o.png )
251
Michael rises from his prone state, and makes a quick feint with his blade, scratching the surface of the tentacle and opening it for further attack.

Michael's intuitive strike hits deep tentacle 2 for 3 damage. Anyone who has combat advantage when attacking this tentacle gets a +4 bonus to the attack roll instead of the normal +2.
Michael's inspiring word allows Bernkastel to spend a healing surge to regain 17 hit points.


Turn Order (Initiative)
Deep Tentacle 2 (D) 24
"Bernkastel" (Bernkastel) 21
Influence Tentacle (I) 19
Sariel (Liliane) 19
Sureiya (anon-kun) 15
Deep Tentacle 1 (D) 9
Michael Silversteel (Hideling) 9
Torinn Tormine (Astaroth) 9
Myn Nthelsyr (George) 5

Players
Myn Nthelsyr (George): (D-7) 38/38 HP
Michael Silversteel (Hideyoshi): (E-7) 24/35 HP
"Bernkastel" (Bernkastel): (J-9, elevation 2) 19/38 HP (Bloodied), Grabbed (Immobilized)
Torinn Tormine (Astaroth): (E-10) 28/44 HP, prone
Sariel (Liliane): (C-7) 30/30 HP
Sureiya (Anonkun): (J-7) 35/40 HP, Dazed + Ongoing 5 pshycic damage (Save Ends Both)
Spirit Companion (Bernkastel): (G-9)
Spirit of Athas (Bernkastel): (E-8) Grants adjacent allies +1 to all defenses
Roth (Sariel): (C-7) (Passive Mode)

The Enemy
Deep Tentacle 1 (I/J-8/9) -39 HP (Bloodied), Aura Inactive, Quarry (Sureiya), Sanctioned, Cannot Take Opportunity Actions
Deep Tentacle 2 (F/G-10/11) -32 HP, Aura Inactive , Sanctioned, Immobilized, Cannot Take Opportunity Actions, Intuitive Strike
Influence Tentacle (I/J-11/12) -7 HP, Sanctioned

Skill Challenge (Summoning Circle)
2 Rounds remaining!
Relevant skills (DC): Arcana (Easy), Religion/Nature (Moderate), Heal (Hard)
Standard action to make a check.
Progress: 5/8 Success, 0/3 Failure

Notes:
Michael's battle standard of healing cause allies that spend healing surges in the aura to regain 1 extra hit point.
Deep tentacle's diminish power weakens enemies within aura 20 and imposes a -5 penalty to attack rolls as long as no enemies are within 2 squares of it.
Intuitive Strike grants a +4 bonus to those attacking a target affected by it with combat advantage instead of +2.
>> No. 252 edit
File 129695150817.png - (25.97KB , 115x115 , yare yare.png )
252
"Don't despair, Sureiya!"

Torinn grants the ranger a small blessing to overcome his affliction. Taking a cue from the warlord, Torinn wades into the murky water, moving up to a flanking position opposite Michael. A defiant roar is all he needs to show his enemies he will still make them pay if they ignore him as he raises his sword and slashes. His strike just glances the tentacle, but after calling upon his inner reserves, he slashes it deeply, crippling it.

Minor action: Grant Sureiya a saving throw with +4 bonus using Divine Mettle
Move: Walk to F-12
Standard action: Valorous Smite against Deep Tentacle 2. All enemies are sanctioned again.
http://invisiblecastle.com/roller/view/2874693/ (22, 7)
Spend action point: Use Enfeebling Strike on Deep Tentacle 2
http://invisiblecastle.com/roller/view/2874696/ (23, 12)

>> No. 262 edit
File 129661381061.png - (100.28KB , 319x318 , doh.png )
262
Torinn picks himself up from the ground, relieved to finally be free of the tentacle's grasp. Some of the others didn't look too well off, though, such as the ranger. The paladin grants a divine boon to Sureiya, shouting out some encouraging words to him, "Don't despair, Sureiya!"

Torinn grants the ranger a small blessing to overcome his affliction. Taking a cue from the warlord, Torinn wades into the murky water, moving up to a flanking position opposite Michael. A defiant roar is all he needs to show his enemies he will still make them pay if they ignore him as he raises his sword and slashes.

Move action: Stand up
Minor action: Grant Sureiya a saving throw with +4 bonus using Divine Mettle
Move: Walk to F-12
Action point: Valorous Smite against Deep Tentacle 2. All enemies are sanctioned again.
http://invisiblecastle.com/roller/view/2874693/ (20, 7)

>> No. 264 edit
File 129695399699.png - (1.15MB , 1069x675 , underground1p.png )
264
Torinn rises from his prone state, clears the ranger's affliction with a quick blessing, and then moves around to flank the flailing tentacle. Despite having to swim through deeper water in order to reach it, his blow connects, and renews the sanction placed on all three tentacles.

Sureiya's granted saving throw succeeds.
Astaroth successfully swims to F-12 and his valorous smite hits deep tentacle 2 for 7 damage. All the tentacles are sanctioned.


Turn Order (Initiative)
Deep Tentacle 2 (D) 24
"Bernkastel" (Bernkastel) 21
Influence Tentacle (I) 19
Sariel (Liliane) 19
Sureiya (anon-kun) 15
Deep Tentacle 1 (D) 9
Michael Silversteel (Hideling) 9
Torinn Tormine (Astaroth) 9
Myn Nthelsyr (George) 5

Players
Myn Nthelsyr (George): (D-7) 38/38 HP
Michael Silversteel (Hideyoshi): (F-9) 24/35 HP
"Bernkastel" (Bernkastel): (J-9, elevation 2) 19/38 HP (Bloodied), Grabbed (Immobilized)
Torinn Tormine (Astaroth): (F-12) 28/44 HP, swimming
Sariel (Liliane): (C-7) 30/30 HP
Sureiya (Anonkun): (J-7) 35/40 HP
Spirit Companion (Bernkastel): (G-9)
Spirit of Athas (Bernkastel): (E-8) Grants adjacent allies +1 to all defenses
Roth (Sariel): (C-7) (Passive Mode)

The Enemy
Deep Tentacle 1 (I/J-8/9) -39 HP (Bloodied), Aura Inactive, Quarry (Sureiya), Sanctioned, Cannot Take Opportunity Actions
Deep Tentacle 2 (F/G-10/11) -39 HP (Bloodied), Aura Inactive , Sanctioned, Cannot Take Opportunity Actions, Intuitive Strike
Influence Tentacle (I/J-11/12) -7 HP, Sanctioned

Skill Challenge (Summoning Circle)
2 Rounds remaining!
Relevant skills (DC): Arcana (Easy), Religion/Nature (Moderate), Heal (Hard)
Standard action to make a check.
Progress: 5/8 Success, 0/3 Failure

Notes:
Michael's battle standard of healing cause allies that spend healing surges in the aura to regain 1 extra hit point.
Deep tentacle's diminish power weakens enemies within aura 20 and imposes a -5 penalty to attack rolls as long as no enemies are within 2 squares of it.
Intuitive Strike grants a +4 bonus to those attacking a target affected by it with combat advantage instead of +2.
>> No. 265 edit
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265
>>264

Myn, moving around the circle to a better position, again prods it with magic. Looking back, however, he notices the valuable healer in a troubling amount of danger, sending a curse alongside an outbreak of parasites at the offending tentacle.

Move action: Move to E-5.

Standard Action: Arcana check for circle demagicking: http://invisiblecastle.com/roller/view/2874811/

Minor Action: Place Warlock's Curse on Deep Tentacle 1(I-8).

Standard Action(AP): Cast Darkworm Feast at Deep Tentacle 1(I-8).

Attack Roll: http://invisiblecastle.com/roller/view/2874813/

Damage Roll:http://invisiblecastle.com/roller/view/2874817/

>> No. 266 edit
File 12969577316.png - (1.15MB , 1069x675 , underground1q.png )
266
Myn unravels a bit more of the ritual, then pauses to curse another tentacle and infest it with shadowy worms.

The tentacle under assault by Torinn and Michael thrashes wildly, knocking them both off their feet and bloodying them.

Myn unravels more of the ritual circle.
Myn's darkworm feast hits deep tentacle 1 for 20 necrotic damage. It is slowed until the end of Myn's next turn and takes 3 extra necrotic damage at the start of its own next turn.
Deep tentacle 2's thrash hits Torinn and Michael for 16 damage and knocks them prone.


Turn Order (Initiative)
Deep Tentacle 2 (D) 24
"Bernkastel" (Bernkastel) 21
Influence Tentacle (I) 19
Sariel (Liliane) 19
Sureiya (anon-kun) 15
Deep Tentacle 1 (D) 9
Michael Silversteel (Hideling) 9
Torinn Tormine (Astaroth) 9
Myn Nthelsyr (George) 5

Players
Myn Nthelsyr (George): (E-5) 38/38 HP
Michael Silversteel (Hideyoshi): (F-9) 8/35 HP (Bloodied), prone
"Bernkastel" (Bernkastel): (H-8) 19/38 HP (Bloodied), prone, submerged (slowed)
Torinn Tormine (Astaroth): (F-12) 17/44 HP (Bloodied), swimming, prone
Sariel (Liliane): (C-7) 30/30 HP
Sureiya (Anonkun): (J-7) 35/40 HP
Spirit Companion (Bernkastel): (G-9)
Spirit of Athas (Bernkastel): (E-8) Grants adjacent allies +1 to all defenses
Roth (Sariel): (C-7) (Passive Mode)

The Enemy
Deep Tentacle 1 (I/J-8/9) -59 HP (Bloodied), Aura Inactive, Cursed (Myn), Quarry (Sureiya), Sanctioned, Cannot Take Opportunity Actions, Slowed, will take 3 necrotic damage at the start of its next turn
Deep Tentacle 2 (F/G-10/11) -39 HP (Bloodied), Aura Inactive , Cursed (Myn), Sanctioned, Cannot Take Opportunity Actions, Intuitive Strike
Influence Tentacle (I/J-11/12) -7 HP, Sanctioned

Skill Challenge (Summoning Circle)
2 Rounds remaining!
Relevant skills (DC): Arcana (Easy), Religion/Nature (Moderate), Heal (Hard)
Standard action to make a check.
Progress: 6/8 Success, 0/3 Failure

Notes:
Michael's battle standard of healing cause allies that spend healing surges in the aura to regain 1 extra hit point.
Deep tentacle's diminish power weakens enemies within aura 20 and imposes a -5 penalty to attack rolls as long as no enemies are within 2 squares of it.
Intuitive Strike grants a +4 bonus to those attacking a target affected by it with combat advantage instead of +2.
>> No. 274 edit
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274
Attacked again by the tentacle, Michael shouts,"Your constant onslaught of attacks will be your undoing beasts of the beyond!"


Vengeance is Mine against the tentacle who attacked me.
http://invisiblecastle.com/roller/view/2874928/
Grant attack to Torinn.

>> No. 275 edit
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275
Torinn is roused to attack the tentacle, but from his disadvantageous position, he fails to even hit it.

Virtuous Strike the tentacle and fail horribly
http://invisiblecastle.com/roller/view/2874931/ (1,9)

>> No. 277 edit
File 12969577316.png - (1.15MB , 1069x675 , underground1q.png )
277
Though the warlord retaliates with force, the paladin's counter-attack misses its mark.

Turn Order (Initiative)
Deep Tentacle 2 (D) 24
"Bernkastel" (Bernkastel) 21
Influence Tentacle (I) 19
Sariel (Liliane) 19
Sureiya (anon-kun) 15
Deep Tentacle 1 (D) 9
Michael Silversteel (Hideling) 9
Torinn Tormine (Astaroth) 9
Myn Nthelsyr (George) 5

Players
Myn Nthelsyr (George): (E-5) 38/38 HP
Michael Silversteel (Hideyoshi): (F-9) 8/35 HP (Bloodied), prone
"Bernkastel" (Bernkastel): (H-8) 19/38 HP (Bloodied), prone, submerged (slowed)
Torinn Tormine (Astaroth): (F-12) 17/44 HP (Bloodied), swimming, prone
Sariel (Liliane): (C-7) 30/30 HP
Sureiya (Anonkun): (J-7) 35/40 HP
Spirit Companion (Bernkastel): (G-9)
Spirit of Athas (Bernkastel): (E-8) Grants adjacent allies +1 to all defenses
Roth (Sariel): (C-7) (Passive Mode)

The Enemy
Deep Tentacle 1 (I/J-8/9) -59 HP (Bloodied), Aura Inactive, Cursed (Myn), Quarry (Sureiya), Sanctioned, Cannot Take Opportunity Actions, Slowed, will take 3 necrotic damage at the start of its next turn
Deep Tentacle 2 (F/G-10/11) -48 HP (Bloodied), Aura Inactive , Cursed (Myn), Sanctioned, Cannot Take Opportunity Actions, Intuitive Strike
Influence Tentacle (I/J-11/12) -7 HP, Sanctioned

Skill Challenge (Summoning Circle)
2 Rounds remaining!
Relevant skills (DC): Arcana (Easy), Religion/Nature (Moderate), Heal (Hard)
Standard action to make a check.
Progress: 6/8 Success, 0/3 Failure

Notes:
Michael's battle standard of healing cause allies that spend healing surges in the aura to regain 1 extra hit point.
Deep tentacle's diminish power weakens enemies within aura 20 and imposes a -5 penalty to attack rolls as long as no enemies are within 2 squares of it.
Intuitive Strike grants a +4 bonus to those attacking a target affected by it with combat advantage instead of +2.
>> No. 279 edit
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279
...Shallow. "Thank you, Ms. Sariel, Mr. Silversteel,"

Minor action: Healing Spirit for Torinn, with the secondary effect for Michael.
--- http://invisiblecastle.com/roller/view/2875262/ (there should be another +1 for the battle standard)
Move action: Stand.
Standard action: Spring Renewal Strike the first Deep Tentacle to heal Michael. Wisdom vs. Fortitude.
--- http://invisiblecastle.com/roller/view/2875263/

>> No. 281 edit
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281
The shaman stands and tends to her healing duties, though her spirit's attack misses its mark.

Meanwhile, the influence tentacle unleashes a flurry of psychic attacks--however, only the mind blast on Michael and Bernkastel hits.

Bernkastel's healing spirit allows Torinn to spend a surge and regain 13 hit points. Michael regains 7 hit points, and gains 4 temporary hit points
Everyone in the battle standard's aura regains 1 hit point.
Influence tentacle's psionic link misses Torinn.
Influence tentacle's mind blast hits Bernkastel and Michael for 9 psychic damage and they take a -2 penalty to attack rolls until the end of the tentacle's next turn. The influence tentacle takes 7 radiant damage from Torinn's divine sanction.
Influence tentacle's fear misses Myn.


Turn Order (Initiative)
Deep Tentacle 2 (D) 24
"Bernkastel" (Bernkastel) 21
Influence Tentacle (I) 19
Sariel (Liliane) 19
Sureiya (anon-kun) 15
Deep Tentacle 1 (D) 9
Michael Silversteel (Hideling) 9
Torinn Tormine (Astaroth) 9
Myn Nthelsyr (George) 5

Players
Myn Nthelsyr (George): (E-5) 38/38 HP
Michael Silversteel (Hideyoshi): (F-9) 11/35 HP (Bloodied), prone, -2 penalty to attack rolls
"Bernkastel" (Bernkastel): (H-8) 11/38 HP (Bloodied), submerged (slowed), -2 penalty to attack rolls
Torinn Tormine (Astaroth): (F-12) 30/44 HP, swimming, prone
Sariel (Liliane): (C-7) 30/30 HP
Sureiya (Anonkun): (J-7) 36/40 HP
Spirit Companion (Bernkastel): (G-9)
Spirit of Athas (Bernkastel): (E-8) Grants adjacent allies +1 to all defenses
Roth (Sariel): (C-7) (Passive Mode)

The Enemy
Deep Tentacle 1 (I/J-8/9) -59 HP (Bloodied), Aura Inactive, Cursed (Myn), Quarry (Sureiya), Sanctioned, Cannot Take Opportunity Actions, Slowed, will take 3 necrotic damage at the start of its next turn
Deep Tentacle 2 (F/G-10/11) -48 HP (Bloodied), Aura Inactive , Cursed (Myn), Sanctioned, Cannot Take Opportunity Actions, Intuitive Strike
Influence Tentacle (I/J-11/12) -14 HP, Sanctioned

Skill Challenge (Summoning Circle)
1 Round remaining!
Relevant skills (DC): Arcana (Easy), Religion/Nature (Moderate), Heal (Hard)
Standard action to make a check.
Progress: 6/8 Success, 0/3 Failure

Notes:
Michael's battle standard of healing cause allies that spend healing surges in the aura to regain 1 extra hit point.
Deep tentacle's diminish power weakens enemies within aura 20 and imposes a -5 penalty to attack rolls as long as no enemies are within 2 squares of it.
Intuitive Strike grants a +4 bonus to those attacking a target affected by it with combat advantage instead of +2.
>> No. 282 edit
Sariel just focuses on the ritual, sensing it is almost at an end...

"Warlock, finish it up, and let's join the fight."

http://invisiblecastle.com/roller/view/2877636/
>> No. 283 edit
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283
Sariel continues, and it is now clear that the summoning circle is on the brink of inactivity. Just a slight nudge will completely dispel it.

Turn Order (Initiative)
Deep Tentacle 2 (D) 24
"Bernkastel" (Bernkastel) 21
Influence Tentacle (I) 19
Sariel (Liliane) 19
Sureiya (anon-kun) 15
Deep Tentacle 1 (D) 9
Michael Silversteel (Hideling) 9
Torinn Tormine (Astaroth) 9
Myn Nthelsyr (George) 5

Players
Myn Nthelsyr (George): (E-5) 38/38 HP
Michael Silversteel (Hideyoshi): (F-9) 11/35 HP (Bloodied), prone, -2 penalty to attack rolls
"Bernkastel" (Bernkastel): (H-8) 11/38 HP (Bloodied), submerged (slowed), -2 penalty to attack rolls
Torinn Tormine (Astaroth): (F-12) 30/44 HP, swimming, prone
Sariel (Liliane): (C-7) 30/30 HP
Sureiya (Anonkun): (J-7) 36/40 HP
Spirit Companion (Bernkastel): (G-9)
Spirit of Athas (Bernkastel): (E-8) Grants adjacent allies +1 to all defenses
Roth (Sariel): (C-7) (Passive Mode)

The Enemy
Deep Tentacle 1 (I/J-8/9) -59 HP (Bloodied), Aura Inactive, Cursed (Myn), Quarry (Sureiya), Sanctioned, Slowed, will take 3 necrotic damage at the start of its next turn
Deep Tentacle 2 (F/G-10/11) -48 HP (Bloodied), Aura Inactive , Cursed (Myn), Sanctioned, Intuitive Strike
Influence Tentacle (I/J-11/12) -14 HP, Sanctioned

Skill Challenge (Summoning Circle)
1 Round remaining!
Relevant skills (DC): Arcana (Easy), Religion/Nature (Moderate), Heal (Hard)
Standard action to make a check.
Progress: 7/8 Success, 0/3 Failure

Notes:
Michael's battle standard of healing cause allies that spend healing surges in the aura to regain 1 extra hit point.
Deep tentacle's diminish power weakens enemies within aura 20 and imposes a -5 penalty to attack rolls as long as no enemies are within 2 squares of it.
Intuitive Strike grants a +4 bonus to those attacking a target affected by it with combat advantage instead of +2.
>> No. 284 edit
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284
Thanks to the paladin efforts, Sureiya recovers from the dazziness and regain his courage.
"Thank you Torinn, let's return those evil fiends to hell"
Standart action: Twin strike against the tentacle 1. http://invisiblecastle.com/roller/view/2877672/
Movement action: Move to H-9
Minor action: Off hand strike against tentacle 2. http://invisiblecastle.com/roller/view/2877677/

>> No. 285 edit
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285
Sureiya strikes the tentacle with full force, and it reels at the blow. An unearthly screech emanates from the water below, and the tentacle slides down into the water, revealing an eerie black portal just beneath the surface. The half-orc manages to skirt through the water's surface and slash into the other tentacle as well.

Sureiya's twin strike hits deep tentacle 1 for 10 and 21 damage, killing it.
Sureiya's offhand strike hits deep tentacle 2 for 13 damage.


Turn Order (Initiative)
Deep Tentacle 2 (D) 24
"Bernkastel" (Bernkastel) 21
Influence Tentacle (I) 19
Sariel (Liliane) 19
Sureiya (anon-kun) 15
Michael Silversteel (Hideling) 9
Torinn Tormine (Astaroth) 9
Myn Nthelsyr (George) 5

Players
Myn Nthelsyr (George): (E-5) 38/38 HP, Darkspiral Aura 1
Michael Silversteel (Hideyoshi): (F-9) 11/35 HP (Bloodied), prone, -2 penalty to attack rolls
"Bernkastel" (Bernkastel): (H-8) 11/38 HP (Bloodied), submerged (slowed), -2 penalty to attack rolls
Torinn Tormine (Astaroth): (F-12) 30/44 HP, swimming, prone
Sariel (Liliane): (C-7) 30/30 HP
Sureiya (Anonkun): (H-9) 36/40 HP, submerged (slowed)
Spirit Companion (Bernkastel): (G-9)
Spirit of Athas (Bernkastel): (E-8) Grants adjacent allies +1 to all defenses
Roth (Sariel): (C-7) (Passive Mode)

The Enemy
Deep Tentacle 1 (I/J-8/9) -90 HP (Bloodied), Aura Inactive, Cursed (Myn), Quarry (Sureiya) DEAD
Deep Tentacle 2 (F/G-10/11) -61 HP (Bloodied), Aura Inactive , Cursed (Myn), Sanctioned
Influence Tentacle (I/J-11/12) -14 HP, Sanctioned

Skill Challenge (Summoning Circle)
1 Round remaining!
Relevant skills (DC): Arcana (Easy), Religion/Nature (Moderate), Heal (Hard)
Standard action to make a check.
Progress: 7/8 Success, 0/3 Failure

Notes:
Michael's battle standard of healing cause allies that spend healing surges in the aura to regain 1 extra hit point.
Deep tentacle's diminish power weakens enemies within aura 20 and imposes a -5 penalty to attack rolls as long as no enemies are within 2 squares of it.
Intuitive Strike grants a +4 bonus to those attacking a target affected by it with combat advantage instead of +2.
>> No. 286 edit
>>285
"Good work, Sureiya! Now fer this other foul thing." The warlord says as he rises and tries to recover from his wounds.


Move Action:Get up (Agaiiiin)
Minor: Inspired Belligerance on the Tentacle in front of me
Standard: Second Wind on self

>> No. 287 edit
File 129713970056.png - (1.18MB , 1069x675 , underground1t.png )
287
Michael rises and takes a moment to recover his strength before using his aggression to expose a weakness in the deep tentacle's defenses.

Michael uses his second wind, spending a healing surge and regaining 8 hit points plus 3 extra from the spirit companion's spirit boon, and gains a +2 bonus to all defenses until the start of his next turn.
Everyone in the battle standard's aura regains 1 hit point.
Michael uses inspired belligerence on deep tentacle 2.


Turn Order (Initiative)
Deep Tentacle 2 (D) 24
"Bernkastel" (Bernkastel) 21
Influence Tentacle (I) 19
Sariel (Liliane) 19
Sureiya (anon-kun) 15
Michael Silversteel (Hideling) 9
Torinn Tormine (Astaroth) 9
Myn Nthelsyr (George) 5

Players
Myn Nthelsyr (George): (E-5) 38/38 HP, Darkspiral Aura 1
Michael Silversteel (Hideyoshi): (F-9) 23/35 HP, -2 penalty to attack rolls, +2 to all defenses
"Bernkastel" (Bernkastel): (H-8) 12/38 HP (Bloodied), submerged (slowed), -2 penalty to attack rolls
Torinn Tormine (Astaroth): (F-12) 31/44 HP, swimming, prone
Sariel (Liliane): (C-7) 30/30 HP
Sureiya (Anonkun): (H-9) 37/40 HP, submerged (slowed)
Spirit Companion (Bernkastel): (G-9)
Spirit of Athas (Bernkastel): (E-8) Grants adjacent allies +1 to all defenses
Roth (Sariel): (C-7) (Passive Mode)

The Enemy
Deep Tentacle 1 (I/J-8/9) -90 HP (Bloodied), Aura Inactive, Cursed (Myn), Quarry (Sureiya) DEAD
Deep Tentacle 2 (F/G-10/11) -61 HP (Bloodied), Aura Inactive , Cursed (Myn), Sanctioned, Granting CA and +4 to damage
Influence Tentacle (I/J-11/12) -14 HP, Sanctioned

Skill Challenge (Summoning Circle)
1 Round remaining!
Relevant skills (DC): Arcana (Easy), Religion/Nature (Moderate), Heal (Hard)
Standard action to make a check.
Progress: 7/8 Success, 0/3 Failure

Notes:
Michael's battle standard of healing cause allies that spend healing surges in the aura to regain 1 extra hit point.
Deep tentacle's diminish power weakens enemies within aura 20 and imposes a -5 penalty to attack rolls as long as no enemies are within 2 squares of it.
Intuitive Strike grants a +4 bonus to those attacking a target affected by it with combat advantage instead of +2.
>> No. 288 edit
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288
Torinn picks himself up and strikes true against the tentacle's vulnerable area, but his wounds take most of the energy out of his attack, the blow just barely managing to connect. The dragonborn stares daggers at the creature, which looks ready to pull away already, and makes his declaration.

"Flee now, or I'll make you regret it." His proclamation grips the tentacle, even though they don't speak the same language, instilling the beast with the notion that disobedience would result in death.

Move action: Stand back up
Standard action: Virtuous Strike against Deep Tentacle
http://invisiblecastle.com/roller/view/2877904/ (24, 10)
Free action: Annoyance
Minor action: Divine Challenge against Deep Tentacle to seal its fate next turn

>> No. 290 edit
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290
The paladin rights himself in the water and slashes a glowing sword through the tentacle, leaving it just barely moving.

Torinn's virtuous strike hits deep tentacle 2 for 10 radiant damage.

Turn Order (Initiative)
Deep Tentacle 2 (D) 24
"Bernkastel" (Bernkastel) 21
Influence Tentacle (I) 19
Sariel (Liliane) 19
Sureiya (anon-kun) 15
Michael Silversteel (Hideling) 9
Torinn Tormine (Astaroth) 9
Myn Nthelsyr (George) 5

Players
Myn Nthelsyr (George): (E-5) 38/38 HP, Darkspiral Aura 1
Michael Silversteel (Hideyoshi): (F-9) 23/35 HP, -2 penalty to attack rolls, +2 to all defenses
"Bernkastel" (Bernkastel): (H-8) 12/38 HP (Bloodied), submerged (slowed), -2 penalty to attack rolls
Torinn Tormine (Astaroth): (F-12) 31/44 HP, swimming, +2 to saving throws
Sariel (Liliane): (C-7) 30/30 HP
Sureiya (Anonkun): (H-9) 37/40 HP, submerged (slowed)
Spirit Companion (Bernkastel): (G-9)
Spirit of Athas (Bernkastel): (E-8) Grants adjacent allies +1 to all defenses
Roth (Sariel): (C-7) (Passive Mode)

The Enemy
Deep Tentacle 1 (I/J-8/9) -90 HP (Bloodied), Aura Inactive, Cursed (Myn), Quarry (Sureiya) DEAD
Deep Tentacle 2 (F/G-10/11) -71 HP (Bloodied), Aura Inactive , Cursed (Myn), Challenged, Granting CA and +4 to damage
Influence Tentacle (I/J-11/12) -14 HP

Skill Challenge (Summoning Circle)
1 Round remaining!
Relevant skills (DC): Arcana (Easy), Religion/Nature (Moderate), Heal (Hard)
Standard action to make a check.
Progress: 7/8 Success, 0/3 Failure

Notes:
Michael's battle standard of healing cause allies that spend healing surges in the aura to regain 1 extra hit point.
Deep tentacle's diminish power weakens enemies within aura 20 and imposes a -5 penalty to attack rolls as long as no enemies are within 2 squares of it.
Intuitive Strike grants a +4 bonus to those attacking a target affected by it with combat advantage instead of +2.
>> No. 291 edit
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291
>>290

Myn, no longer concerned with the tentacles, proceeds to release an especially large burst of magic at the weakening circle. Confident that that was enough to stop it, he re-concerns himself with said tentacles, moving to the other side of the pool and unleashing yet another curse at the one in the back.

Standard action: Skill check for magic circle breaking: http://invisiblecastle.com/roller/view/2877958/

Move action: Move to K-6.

Minor action: Place Warlock's Curse on Influence Tentacle (I/J-11/12).

>> No. 292 edit
File 129714411818.png - (1.18MB , 1069x675 , underground1v.png )
292
As the warlock strides forward and places a curse on the psychic tentacle in the rear, the arcane markings comprising the summoning circle fade from the cavern floor.

The deep tentacle thrashes desperately, but manages to miss all of its targets.

Myn successfully dispels the ritual circle, ending the skill challenge.
Deep tentacle 2's thrash misses Torinn, Bernkastel, Sureiya, and Michael (seriously, never seen so many bad d20 rolls in a row).


Turn Order (Initiative)
Deep Tentacle 2 (D) 24
"Bernkastel" (Bernkastel) 21
Influence Tentacle (I) 19
Sariel (Liliane) 19
Sureiya (anon-kun) 15
Michael Silversteel (Hideling) 9
Torinn Tormine (Astaroth) 9
Myn Nthelsyr (George) 5

Players
Myn Nthelsyr (George): (E-5) 38/38 HP, Darkspiral Aura 1
Michael Silversteel (Hideyoshi): (F-9) 23/35 HP, -2 penalty to attack rolls, +2 to all defenses
"Bernkastel" (Bernkastel): (H-8) 12/38 HP (Bloodied), submerged (slowed), -2 penalty to attack rolls
Torinn Tormine (Astaroth): (F-12) 31/44 HP, swimming, +2 to saving throws
Sariel (Liliane): (C-7) 30/30 HP
Sureiya (Anonkun): (H-9) 37/40 HP, submerged (slowed)
Spirit Companion (Bernkastel): (G-9)
Spirit of Athas (Bernkastel): (E-8) Grants adjacent allies +1 to all defenses
Roth (Sariel): (C-7) (Passive Mode)

The Enemy
Deep Tentacle 1 (I/J-8/9) -90 HP (Bloodied), Aura Inactive, Cursed (Myn), Quarry (Sureiya) DEAD
Deep Tentacle 2 (F/G-10/11) -71 HP (Bloodied), Aura Inactive , Cursed (Myn), Challenged, Granting CA and +4 to damage
Influence Tentacle (I/J-11/12) -14 HP

Skill Challenge (Summoning Circle)
Success! The Summoning Circle is dispelled.
Relevant skills (DC): Arcana (Easy), Religion/Nature (Moderate), Heal (Hard)
Standard action to make a check.
Progress: 8/8 Success, 0/3 Failure

Notes:
Michael's battle standard of healing causes all party members to regain 1 hit point anytime someone in the aura spends a healing surge.
Deep tentacle's diminish power weakens enemies within aura 20 and imposes a -5 penalty to attack rolls as long as no enemies are within 2 squares of it.
>> No. 294 edit
Standard action: Claws of the Eagle, Deep Tentacle, Torinn.

Minor action: Healing spirit for myself, and secondary target is Michael. http://invisiblecastle.com/roller/view/2878055/

Move action: Move Spirit of Athas to G-9. Move spirit companion to H-10.

>> No. 295 edit
File 12971524477.png - (1.17MB , 1069x675 , underground1w.png )
295
With the aid of her helpful spirit companion, the shaman restores her own vitality as well as the vitality of the somewhat weakened warlord. At her spirit's command, the dragonborn lashes out and finishes off the wounded tentacle. Another shriek echoes throughout the chamber, and the tentacle descends into the darkness, leaving behind another portal in the ground. The spirits move about, repositioning themselves in the midst of the fray.

The last tentacle, however, is not to be underestimated, and lets loose another psionic blast in the midst of the gathered adventurers, searing their minds and sending the warlord in particular reeling.

Bernkastel spends a healing surge and regains 12 hit points, Michael regains 4 hit points, and Bernkastel, Michael, and Sureiya gain 4 temporary hit points.
Everyone in the battle standard aura regains 1 hit point.
Torinn's virtuous strike (claws of the eagle) hits deep tentacle 2 for 15 radiant damage, killing it. http://invisiblecastle.com/roller/view/2878057/
Influence tentacle's fear misses Sariel.
Influence tentacle's mind blast hits Bernkastel and Sureiya for 10 psychic damage and CRITS Michael for 18 psychic damage. All three take a -2 penalty to attack rolls until the end of the influence tentacle's next turn.


Turn Order (Initiative)
Deep Tentacle 2 (D) 24
"Bernkastel" (Bernkastel) 21
Influence Tentacle (I) 19
Sariel (Liliane) 19
Sureiya (anon-kun) 15
Michael Silversteel (Hideling) 9
Torinn Tormine (Astaroth) 9
Myn Nthelsyr (George) 5

Players
Myn Nthelsyr (George): (E-5) 38/38 HP, Darkspiral Aura 1
Michael Silversteel (Hideyoshi): (F-9) 14/35 HP (Bloodied), -2 penalty to attack rolls, +2 to all defenses
"Bernkastel" (Bernkastel): (H-8) 19/38 HP (Bloodied), submerged (slowed), -2 penalty to attack rolls
Torinn Tormine (Astaroth): (F-12) 32/44 HP, swimming, +2 to saving throws
Sariel (Liliane): (C-7) 30/30 HP
Sureiya (Anonkun): (H-9) 32/40 HP, submerged (slowed), -2 penalty to attack rolls
Spirit Companion (Bernkastel): (H-10)
Spirit of Athas (Bernkastel): (G-9) Grants adjacent allies +1 to all defenses
Roth (Sariel): (C-7) (Passive Mode)

The Enemy
Deep Tentacle 1 (I/J-8/9) -90 HP (Bloodied), Aura Inactive, Cursed (Myn), Quarry (Sureiya) DEAD
Deep Tentacle 2 (F/G-10/11) -86 HP (Bloodied), Aura Inactive , Cursed (Myn) DEAD
Influence Tentacle (I/J-11/12) -14 HP, Cursed

Skill Challenge (Summoning Circle)
Success! The Summoning Circle is dispelled.
Relevant skills (DC): Arcana (Easy), Religion/Nature (Moderate), Heal (Hard)
Standard action to make a check.
Progress: 8/8 Success, 0/3 Failure

Notes:
Michael's battle standard of healing causes all party members to regain 1 hit point anytime someone in the aura spends a healing surge.
>> No. 298 edit
Given the tentacle's tenacity, Sariel doubts she has much chance to land mental assault on it.

The next best thing is to confound and confuse it.


Standard: Maze of Mirrors, J-12.
Roll: http://invisiblecastle.com/roller/view/2878768/ (accidentally clicked twice, ignore the second roll)

>> No. 299 edit
File 129720834636.png - (1.17MB , 1069x675 , underground1x.png )
299
The eladrin attempts to imprison her foe in an illusionary maze, but the tentacle quickly shakes off the effects--though it is still rather sluggish in the aftermath.
Sariel's maze of mirrors misses influence tentacle, slowing it until the end of her next turn.

Turn Order (Initiative)
Deep Tentacle 2 (D) 24
"Bernkastel" (Bernkastel) 21
Influence Tentacle (I) 19
Sariel (Liliane) 19
Sureiya (anon-kun) 15
Michael Silversteel (Hideling) 9
Torinn Tormine (Astaroth) 9
Myn Nthelsyr (George) 5

Players
Myn Nthelsyr (George): (E-5) 38/38 HP, Darkspiral Aura 1
Michael Silversteel (Hideyoshi): (F-9) 14/35 HP (Bloodied), -2 penalty to attack rolls, +2 to all defenses
"Bernkastel" (Bernkastel): (H-8) 19/38 HP (Bloodied), submerged (slowed), -2 penalty to attack rolls
Torinn Tormine (Astaroth): (F-12) 32/44 HP, swimming, +2 to saving throws
Sariel (Liliane): (C-7) 30/30 HP
Sureiya (Anonkun): (H-9) 32/40 HP, submerged (slowed), -2 penalty to attack rolls
Spirit Companion (Bernkastel): (H-10)
Spirit of Athas (Bernkastel): (G-9) Grants adjacent allies +1 to all defenses
Roth (Sariel): (C-7) (Passive Mode)

The Enemy
Deep Tentacle 1 (I/J-8/9) -90 HP (Bloodied), Aura Inactive, Cursed (Myn), Quarry (Sureiya) DEAD
Deep Tentacle 2 (F/G-10/11) -86 HP (Bloodied), Aura Inactive , Cursed (Myn) DEAD
Influence Tentacle (I/J-11/12) -14 HP, Cursed, Slowed

Skill Challenge (Summoning Circle)
Success! The Summoning Circle is dispelled.
Relevant skills (DC): Arcana (Easy), Religion/Nature (Moderate), Heal (Hard)
Standard action to make a check.
Progress: 8/8 Success, 0/3 Failure

Notes:
Michael's battle standard of healing causes all party members to regain 1 hit point anytime someone in the aura spends a healing surge.
Deep tentacle's diminish power weakens enemies within aura 20 and imposes a -5 penalty to attack rolls as long as no enemies are within 2 squares of it.
>> No. 301 edit
File 129721828313.png - (88.86KB , 291x478 , kan_defa1.png )
301
With two less enemies left, and some relief, Sureiya carefully moves near the influence, and reading himself he forcefully attack it.
Movement action: Move to I-10
Minor action: Activate hunter quarry on the influence.
Standard action: Double strike on the influence
http://invisiblecastle.com/roller/view/2879078/ (10 damage)

>> No. 304 edit
File 129721990511.png - (1.17MB , 1069x675 , underground1y.png )
304
Sureiya swims next to the influence tentacle, and slashes twice with his blades. The first scores a hit, but he can't get a good enough balance in the water for the second.

Sureiya's twin strike hits influence tentacle for 10 damage, and misses influence tentacle.

Meanwhile, the pool of blackness left over by the first fallen tentacle fades away.

Turn Order (Initiative)
Deep Tentacle 2 (D) 24
"Bernkastel" (Bernkastel) 21
Influence Tentacle (I) 19
Sariel (Liliane) 19
Sureiya (anon-kun) 15
Michael Silversteel (Hideling) 9
Torinn Tormine (Astaroth) 9
Myn Nthelsyr (George) 5

Players
Myn Nthelsyr (George): (E-5) 38/38 HP, Darkspiral Aura 1
Michael Silversteel (Hideyoshi): (F-9) 14/35 HP (Bloodied), -2 penalty to attack rolls, +2 to all defenses
"Bernkastel" (Bernkastel): (H-8) 19/38 HP (Bloodied), submerged (slowed), -2 penalty to attack rolls
Torinn Tormine (Astaroth): (F-12) 32/44 HP, swimming, +2 to saving throws
Sariel (Liliane): (C-7) 30/30 HP
Sureiya (Anonkun): (I-10) 32/40 HP, swimming, -2 penalty to attack rolls
Spirit Companion (Bernkastel): (H-10)
Spirit of Athas (Bernkastel): (G-9) Grants adjacent allies +1 to all defenses
Roth (Sariel): (C-7) (Passive Mode)

The Enemy
Deep Tentacle 1 (I/J-8/9) -90 HP (Bloodied), Aura Inactive, Cursed (Myn), Quarry (Sureiya) DEAD
Deep Tentacle 2 (F/G-10/11) -86 HP (Bloodied), Aura Inactive , Cursed (Myn) DEAD
Influence Tentacle (I/J-11/12) -24 HP, Cursed (Myn), Slowed, Quarry (Sureiya)

Skill Challenge (Summoning Circle)
Success! The Summoning Circle is dispelled.
Relevant skills (DC): Arcana (Easy), Religion/Nature (Moderate), Heal (Hard)
Standard action to make a check.
Progress: 8/8 Success, 0/3 Failure

Notes:
Michael's battle standard of healing causes all party members to regain 1 hit point anytime someone in the aura spends a healing surge.
Deep tentacle's diminish power weakens enemies within aura 20 and imposes a -5 penalty to attack rolls as long as no enemies are within 2 squares of it.
>> No. 305 edit
Cursing at the tentacle's attempts to invade his and his allies minds, the Warlord takes a step back from it to get some distance on it and directs one of his allies to attack.


Move action: Move to G-5
Minor:Nothing I think
Standard Action: Direct the Strike on Myn

>> No. 306 edit
File 129723261665.png - (1.17MB , 1069x675 , underground1z.png )
306
At the warlord's command, Myn fires off an eldritch blast at the sole remaining tentacle--but the tentacle dodges at the last moment, and the blast hits the far wall instead.

Myn's eldritch blast misses influence tentacle. http://invisiblecastle.com/roller/view/2879518/

Turn Order (Initiative)
"Bernkastel" (Bernkastel) 21
Influence Tentacle (I) 19
Sariel (Liliane) 19
Sureiya (anon-kun) 15
Michael Silversteel (Hideling) 9
Torinn Tormine (Astaroth) 9
Myn Nthelsyr (George) 5

Players
Myn Nthelsyr (George): (E-5) 38/38 HP, Darkspiral Aura 1
Michael Silversteel (Hideyoshi): (G-5) 14/35 HP (Bloodied), -2 penalty to attack rolls
"Bernkastel" (Bernkastel): (H-8) 19/38 HP (Bloodied), submerged (slowed), -2 penalty to attack rolls
Torinn Tormine (Astaroth): (F-12) 32/44 HP, swimming, +2 to saving throws
Sariel (Liliane): (C-7) 30/30 HP
Sureiya (Anonkun): (I-10) 32/40 HP, swimming, -2 penalty to attack rolls
Spirit Companion (Bernkastel): (H-10)
Spirit of Athas (Bernkastel): (G-9) Grants adjacent allies +1 to all defenses
Roth (Sariel): (C-7) (Passive Mode)

The Enemy
Deep Tentacle 1 (I/J-8/9) -90 HP (Bloodied), Aura Inactive, Cursed (Myn), Quarry (Sureiya) DEAD
Deep Tentacle 2 (F/G-10/11) -86 HP (Bloodied), Aura Inactive , Cursed (Myn) DEAD
Influence Tentacle (I/J-11/12) -24 HP, Cursed (Myn), Slowed, Quarry (Sureiya)

Skill Challenge (Summoning Circle)
Success! The Summoning Circle is dispelled.
Relevant skills (DC): Arcana (Easy), Religion/Nature (Moderate), Heal (Hard)
Standard action to make a check.
Progress: 8/8 Success, 0/3 Failure

Notes:
Michael's battle standard of healing causes all party members to regain 1 hit point anytime someone in the aura spends a healing surge.
Deep tentacle's diminish power weakens enemies within aura 20 and imposes a -5 penalty to attack rolls as long as no enemies are within 2 squares of it.
>> No. 307 edit
File 129723418350.jpg - (85.92KB , 449x700 , excited.jpg )
307
With the tentacle that had him grabbed vanquished, Torinn turns to face the last foe standing. He backs out of the water to higher ground, never turning his back to the creature. He reaches back and hurls his weapon at the beast, the blade glowing with divine retribution as it strikes the tentacle dead on.
Move to E-12
Standard action: Ranged basic attack using farbond spellblade
http://invisiblecastle.com/roller/view/2879524/ (19, 13)
Minor action: Divine Challenge Influence Tentacle

>> No. 308 edit
File 129723486728.png - (1.17MB , 1069x675 , underground1aa.png )
308
The dragonborn's weapon arcs through the air and slashes through the length of the tentacle, drawing blood.
Torinn's ranged basic attack hits influence tentacle for 13 damage, bloodying it.

Turn Order (Initiative)
"Bernkastel" (Bernkastel) 21
Influence Tentacle (I) 19
Sariel (Liliane) 19
Sureiya (anon-kun) 15
Michael Silversteel (Hideling) 9
Torinn Tormine (Astaroth) 9
Myn Nthelsyr (George) 5

Players
Myn Nthelsyr (George): (E-5) 38/38 HP, Darkspiral Aura 2
Michael Silversteel (Hideyoshi): (G-5) 14/35 HP (Bloodied), -2 penalty to attack rolls
"Bernkastel" (Bernkastel): (H-8) 19/38 HP (Bloodied), submerged (slowed), -2 penalty to attack rolls
Torinn Tormine (Astaroth): (E-12) 32/44 HP, submerged (slowed)
Sariel (Liliane): (C-7) 30/30 HP
Sureiya (Anonkun): (I-10) 32/40 HP, swimming, -2 penalty to attack rolls
Spirit Companion (Bernkastel): (H-10)
Spirit of Athas (Bernkastel): (G-9) Grants adjacent allies +1 to all defenses
Roth (Sariel): (C-7) (Passive Mode)

The Enemy
Deep Tentacle 1 (I/J-8/9) -90 HP (Bloodied), Aura Inactive, Cursed (Myn), Quarry (Sureiya) DEAD
Deep Tentacle 2 (F/G-10/11) -86 HP (Bloodied), Aura Inactive , Cursed (Myn) DEAD
Influence Tentacle (I/J-11/12) -37 HP (Bloodied), Cursed (Myn), Slowed, Quarry (Sureiya), Challenged (Torinn)

Skill Challenge (Summoning Circle)
Success! The Summoning Circle is dispelled.
Relevant skills (DC): Arcana (Easy), Religion/Nature (Moderate), Heal (Hard)
Standard action to make a check.
Progress: 8/8 Success, 0/3 Failure

Notes:
Michael's battle standard of healing causes all party members to regain 1 hit point anytime someone in the aura spends a healing surge.
Deep tentacle's diminish power weakens enemies within aura 20 and imposes a -5 penalty to attack rolls as long as no enemies are within 2 squares of it.
>> No. 309 edit
File 129727180169.png - (21.00KB , 200x200 , george_blastingwitheldritchmagic.png )
309
>>308

Irritated by the splashing water, Myn moves toward the cavern wall, unleashing a blast of eldritch magic at the remaining tentacle as he steps backward.

Move action: Move to N-6.

Standard action: Cast Eldritch Blast against Influence Tentacle (I/J-11/12).
Attack roll: http://invisiblecastle.com/roller/view/2879903/
Damage roll: http://invisiblecastle.com/roller/view/2879905/

>> No. 313 edit
File 129729931441.png - (1.18MB , 1069x675 , underground1ab.png )
313
A rather excruciating shot from the warlock's eldritch blast causes the tentacle to recoil, and slither back down, leaving only a pool of blackness.

The other pool of blackness fades almost immediately thereafter.

Myn's eldritch blast CRITS influence tentacle for 21 damage, killing it. (Bonus die: http://invisiblecastle.com/roller/view/2880395/)

Final Stats:

Players
Myn Nthelsyr (George): (N-6) 38/38 HP, Darkspiral Aura 3
Michael Silversteel (Hideyoshi): (G-5) 14/35 HP (Bloodied), -2 penalty to attack rolls
"Bernkastel" (Bernkastel): (H-8) 19/38 HP (Bloodied), submerged (slowed), -2 penalty to attack rolls
Torinn Tormine (Astaroth): (E-12) 32/44 HP, submerged (slowed)
Sariel (Liliane): (C-7) 30/30 HP
Sureiya (Anonkun): (I-10) 32/40 HP, swimming, -2 penalty to attack rolls
Spirit Companion (Bernkastel): (H-10)
Spirit of Athas (Bernkastel): (G-9) Grants adjacent allies +1 to all defenses
Roth (Sariel): (C-7) (Passive Mode)

The Enemy
Deep Tentacle 1 (I/J-8/9) -90 HP (Bloodied), Aura Inactive, Cursed (Myn), Quarry (Sureiya) DEAD
Deep Tentacle 2 (F/G-10/11) -86 HP (Bloodied), Aura Inactive , Cursed (Myn) DEAD
Influence Tentacle (I/J-11/12) -58 HP (Bloodied), Cursed (Myn), Slowed, Quarry (Sureiya), Challenged (Torinn) DEAD

Skill Challenge (Summoning Circle)
Success! The Summoning Circle is dispelled.
Relevant skills (DC): Arcana (Easy), Religion/Nature (Moderate), Heal (Hard)
Standard action to make a check.
Progress: 8/8 Success, 0/3 Failure

Notes:
Michael's battle standard of healing causes all party members to regain 1 hit point anytime someone in the aura spends a healing surge.
Deep tentacle's diminish power weakens enemies within aura 20 and imposes a -5 penalty to attack rolls as long as no enemies are within 2 squares of it.
>> No. 314 edit
Audio 19-Fanfare.mp3 - (1.31MB )
314
Victory!

EXP Earned
300 XP Each.

Healing Surges Spent
Torinn: 2
Bernkastel: 2
Michael: 2

Final HP Totals
Myn Nthelsyr (George): (N-6) 38/38 HP, Darkspiral Aura 3
Michael Silversteel (Hideyoshi): (G-5) 14/35 HP (Bloodied)
"Bernkastel" (Bernkastel): (H-8) 19/38 HP (Bloodied), submerged (slowed)
Torinn Tormine (Astaroth): (E-12) 32/44 HP, submerged (slowed)
Sariel (Liliane): (C-7) 30/30 HP
Sureiya (Anonkun): (I-10) 32/40 HP, swimming

You may now take a short rest, if you so wish.
>> No. 317 edit
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317
Torinn wades around the perimeter of the murky depths, helping Bernkastel and Sureiya out of the water and onto dry land. The paladin finally pulls himself out and catches his breath, muttering a quiet "Thanks" to the wizard and the shaman for getting him out of a fix.

Move to around J-7, then to K-4 after aiding Sureiya and Bernkastel out of the water
Use second wind.

>> No. 329 edit
File 129731137941.png - (30.48KB , 200x200 , shakan_happy1.png )
329
After the battle is over, and with Torinn aid, Sureiya returns to the surface and thanks Myn for that one last attack. Then while he takes a small rest he take another check to the cavern, but he is not very sucefull.
Taking a short rest now, spending one healing surge. Also, perception check for hidden rooms. http://invisiblecastle.com/roller/view/2880682/
>> No. 330 edit
Breathing a sigh of relief, Michael moves towards where the magic circle was while saying thanks to the Gods that they got through this encounter. He says,"I hope we don't have tae' face anythin' like those again anytime soon." [i]before asking,"Any o' you advanced in magic know wot the circle was meant to do?"

Spend 2 healing surges (short rest)
>> No. 331 edit
File 12973334544.png - (1.18MB , 1069x675 , underground1ac.png )
331
The half-orc's search doesn't reveal anything particularity interesting in the room, at least not in the glow of the light.

Update to HP totals:
Myn Nthelsyr (George): 38/38 HP, Darkspiral Aura 3
Michael Silversteel (Hideyoshi): 34/35 HP
"Bernkastel" (Bernkastel): 21/38 HP
Torinn Tormine (Astaroth): (E-12) 44/44 HP
Sariel (Liliane): (C-7) 30/30 HP
Sureiya (Anonkun): (I-10) 40/40 HP
>> No. 332 edit
"This is getting ridiculous, first some undead and now creatures from another plane? ..."
The orc wonders about what strange creature could have come if the magical circle would have succeded. So he gets near of it to see if he can find anything interesting.
Move to 4-E
>> No. 333 edit
File 129737251878.png - (28.12KB , 151x214 , (Jeopardy Theme).png )
333
>>330
"I'm not going to pretend I know much of anything about the arcane arts," Torinn replies, moving back to the rest of the group, "but it did seem to bear some resemblance to those circles we encountered during the journey to Baldur's Gate. I'd guess that it was supposed to summon something or other. Probably a guardian of some kind."

The paladin takes a breather to recover himself.

Move to F-5
Take a break (short rest)

>> No. 337 edit
File 12973979195.jpg - (65.64KB , 320x240 , 3george.jpg )
337
Myn, carefully stepping around the water, moves to investigate the tunnel.

Move to C-4.
>> No. 338 edit
Bernkastel escapes the water with the help of a certain bludgeoning weapon. A brief attempt to dry off later, she and her spirits rejoin the group ahead.

Take short rest, and spend two surges.
>> No. 339 edit
File 129740310776.png - (932.28KB , 1069x675 , underground1ad.png )
339
With Bern spending two surges, everyone should be at full HP.

As the group advances, they find the corridor ahead angles a bit as it heads downwards, further into the depths of the cavern.
>> No. 340 edit
Shrugging at the apparent lack of interest regarding the origin of the magic circle, Michael sheaths his sword and picks up his standard back up and takes position near Torinn.


Sheath Farbond Spellblade, Pick up Battle Standard of Healing and equip it.
Move to C-5

>> No. 350 edit
The circle seems to be of some interest. Pulling out the inquisitive's kit, the shaman and her elemental spirit search the area.

Take 10 for the perception search near the circle, with the +12 bonus when including the inquisitive's kit. (total 22)
>> No. 351 edit
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351
Investigation of the spot where the ritual circle once stood reveals trace amounts of residuum. There isn't any appreciable amount remaining, and trying to scoop it up would likely be impossible (as it's a very fine powder in its natural form), so any sort of economical recovery is unlikely.
>> No. 355 edit
File 129456877046.png - (33.55KB , 200x200 , knightarou.png )
355
"If there's nothing else stopping us from proceeding, I suggest we continue forward before we're too late to bring back Miss Thelkra."
>> No. 356 edit
Sureiya nods, as he prepares himself and then he mutters
"... Are you guys ready?"
>> No. 358 edit
File 12975710911.png - (325.08KB , 1069x675 , undergroundmaze1.png )
358
The group advances briefly down a short tunnel, before they find another opening into a larger chamber.
>> No. 359 edit
File 129757115729.jpg - (51.90KB , 146x446 , georgestretch.jpg )
359
>>357

Noting the ineptitude of whoever made the pitiable circle before, Myn unconcernedly walks forward into the larger chamber.

Move to I-4.
>> No. 360 edit
Torinn decides he'd feel more comfortable with his new blade to give him additional bite when he charges in.

Swap out Farbond Spellblade for Vanguard Longsword
>> No. 361 edit
Sureiya prepare both of his weapons, and move with Myn
Unsheath both weapons and move to H-2
>> No. 362 edit
Audio 15_-_Battle_in_the_Dungeon.mp3 - (2.25MB , 15 - Battle in the Dungeon.mp3 )
362
>> No. 363 edit
File 129757229639.png - (344.87KB , 1069x675 , undergroundmaze2.png )
363
As Myn and Sureiya advance, they are greeted by the presence of two ballista, which emit loud humming sounds at the adventurers' approach.

Begin Initiative!
Sureiya (anon-kun) 23
Michael Silversteel (Hideling) 23
Sariel (Liliane) 22
"Bernkastel" (Bernkastel) 21
Myn Nthelsyr (George) 19
Torinn Tormine (Astaroth) 16
Arcane Ballista 2 (Enemy) 12
??? (???) 10
Arcane Ballista 1 (Enemy) 3

Players
Myn Nthelsyr (George): (I-4) 38/38 HP, Darkspiral Aura 3
Michael Silversteel (Hideyoshi): (C-2) 35/35 HP
"Bernkastel" (Bernkastel): (B-3) 38/38 HP
Torinn Tormine (Astaroth): (D-3) 44/44 HP
Sariel (Liliane): (-A-3) 30/30 HP
Sureiya (Anonkun): (H-2) 40/40 HP
Spirit Companion (Bernkastel): (A-3)
Elemental Spirit (Bernkastel): (C-3)
Roth (Sariel): (-A-3) (Passive Mode)

The Enemy
Arcane Ballista 1 (F/G-18/19)
Arcane Ballista 2 (J/K-18/19)

Notes:
Dungeoneering knowledge for the arcane ballistae.
>> No. 365 edit
File 129757250051.png - (58.56KB , 330x443 , kan_fumana1.png )
365
Before acting, the orc tries to remember anything he remember from those artifacts, and apparently he know them well.
http://invisiblecastle.com/roller/view/2889231/
>> No. 366 edit
File 129757278841.jpg - (19.98KB , 207x256 , ABallista.jpg )
366
Dungeoneering: Arcane ballistae are large, animate constructs use as weapon by mages. Arcane ballistae are often used as automated guards for key areas in old dungeons where powerful mages dwell.

These particular models fire bolts of elemental energy, including fire (ongoing damage), ice (slowed), and wind (pushes enemies back). However, one can take command of a ballista if he or she possesses the proper skill (moving into an adjacent square and succeeding on a DC 22 Thievery or Arcana check allows you to take control of the ballista, attempting such a check is a standard action). The ballista will then act only on its master's command as long as the new master remains next to the ballista.

These particular ballista will likely fire on the party as it approaches.

>> No. 367 edit
File 129757250051.png - (58.56KB , 330x443 , kan_fumana1.png )
367
Preparing for the worst, Sureiya adopt a defensive stand and then get near of the artefacts.
Standard action: Total defense
Movement action: K-8
Minor action: perception check for the area

>> No. 368 edit
File 129757452548.png - (363.24KB , 1069x675 , undergroundmaze3.png )
368
Sureiya, not suspecting anything, moves towards the ballistae, but is stopped in his tracks as a metal cylinder pops out of the ground and begins to emit a strange, orange-yellow glow. Sureiya feels himself weighed down as he enters the aura, and can move no further.
Sureiya is slowed upon entering the suppression aura.

Turn Order (Initiative)
Sureiya (anon-kun) 23
Michael Silversteel (Hideling) 23
Sariel (Liliane) 22
"Bernkastel" (Bernkastel) 21
Myn Nthelsyr (George) 19
Torinn Tormine (Astaroth) 16
Arcane Ballista 2 (Enemy) 12
??? (???) 10
Arcane Ballista 1 (Enemy) 3

Players
Myn Nthelsyr (George): (I-4) 38/38 HP, Darkspiral Aura 3
Michael Silversteel (Hideyoshi): (C-2) 35/35 HP
"Bernkastel" (Bernkastel): (B-3) 38/38 HP
Torinn Tormine (Astaroth): (D-3) 44/44 HP
Sariel (Liliane): (-A-3) 30/30 HP
Sureiya (Anonkun): (K-5) 40/40 HP, +2 to all defenses, slowed
Spirit Companion (Bernkastel): (A-3)
Elemental Spirit (Bernkastel): (C-3) Grants adjacent allies +1 to all defenses
Roth (Sariel): (-A-3) (Passive Mode)

The Enemy
Arcane Ballista 1 (F/G-18/19)
Arcane Ballista 2 (J/K-18/19)
Suppression Device 1 (J-8)

Notes:
Dungeoneering check for information on the devices.
>> No. 369 edit
As the orc gets himself stoped, he shout it to his companions who are still in the back.
"Be careful Myn! There's strange magic artifact just in front of us!"
And another check for the trap
http://invisiblecastle.com/roller/view/2889340/

>> No. 370 edit
File 129757536918.jpg - (64.38KB , 607x773 , Suppression_Device.jpg )
370
Dungeoneering: You identify this as a suppression device. They are hidden in circular spots in the ground that are very difficult to spot (DC 21 Perception). They activate whenever a living creature moves close enough to the device to be within its range. There are a few countermeasures to these devices:
Disarming them using thievery skills (DC 14) Takes a standard action, and you must be adjacent to the device itself.
Powering through the aura (make a DC 21 Endurance check as part of a move action to pass through the aura without being slowed).
Attacking the device to destroy it (immune to attacks that target Will defense).

>> No. 373 edit
File 129694624952.png - (59.75KB , 330x442 , kan_ikaria1.png )
373
"Those strange devices are hidden in the ground guys! Be careful, you need to carefully search for them. Otherwise those things will make your movements slower!"
>> No. 374 edit
Michael sighs at the warlock who ran ahead, leading to the Ranger triggering the trap and yells,"We need tae' stick together in a place like this ya fool! Don't just waltz on ahead like nothin' is gonna happen! I oughta knock you good!" As he walks over and shortly orders the fool warlock to attack the trap that popped up.



Move Action:Move to H-4
Minor:None?
Standard:Direct the Strike on the idiot warlock

>> No. 376 edit
File 129757930295.png - (19.87KB , 200x200 , george_swimmingcutelylikedumbooctopus_ib4f.png )
376
>>374

Myn, confident in his assessment of the danger to be slight, simply smiles as he proceeds with the requested attack.

Eldritch Blast against Suppression Device 1 (J-8).
Attack roll: http://invisiblecastle.com/roller/view/2889516/
Damage roll:http://invisiblecastle.com/roller/view/2889517/

>> No. 377 edit
File 129757959144.png - (364.55KB , 1069x675 , undergroundmaze4.png )
377
The warlord advances, and commands the warlock to attack. Though his eldritch blast strikes true, the device remains operational.

Turn Order (Initiative)
Sureiya (anon-kun) 23
Michael Silversteel (Hideling) 23
Sariel (Liliane) 22
"Bernkastel" (Bernkastel) 21
Myn Nthelsyr (George) 19
Torinn Tormine (Astaroth) 16
Arcane Ballista 2 (Enemy) 12
??? (???) 10
Arcane Ballista 1 (Enemy) 3

Players
Myn Nthelsyr (George): (I-4) 38/38 HP, Darkspiral Aura 3
Michael Silversteel (Hideyoshi): (H-4) 35/35 HP
"Bernkastel" (Bernkastel): (B-3) 38/38 HP
Torinn Tormine (Astaroth): (D-3) 44/44 HP
Sariel (Liliane): (-A-3) 30/30 HP
Sureiya (Anonkun): (K-5) 40/40 HP, +2 to all defenses, slowed
Spirit Companion (Bernkastel): (A-3)
Elemental Spirit (Bernkastel): (C-3) Grants adjacent allies +1 to all defenses
Roth (Sariel): (-A-3) (Passive Mode)

The Enemy
Arcane Ballista 1 (F/G-18/19)
Arcane Ballista 2 (J/K-18/19)
Suppression Device 1 (J-8) -8 HP

Notes
Suppression Device: They are hidden in circular spots in the ground that are very difficult to spot (DC 21 Perception). They activate whenever a living creature moves close enough to the device to be within its range. There are a few countermeasures to these devices:
Disarming them using thievery skills (DC 14) Takes a standard action, and you must be adjacent to the device itself.
Powering through the aura (make a DC 21 Endurance check as part of a move action to pass through the aura without being slowed).
Attacking the device to destroy it (immune to attacks that target Will defense).
>> No. 382 edit
File 129768614562.png - (415.67KB , 1069x675 , undergroundmaze5.png )
382
Sariel advances forward, trying to get a clearer view of the situation.

Turn Order (Initiative)
Sureiya (anon-kun) 23
Michael Silversteel (Hideling) 23
Sariel (Liliane) 22
"Bernkastel" (Bernkastel) 21
Myn Nthelsyr (George) 19
Torinn Tormine (Astaroth) 16
Arcane Ballista 2 (Enemy) 12
??? (???) 10
Arcane Ballista 1 (Enemy) 3

Players
Myn Nthelsyr (George): (I-4) 38/38 HP, Darkspiral Aura 3
Michael Silversteel (Hideyoshi): (H-4) 35/35 HP
"Bernkastel" (Bernkastel): (B-3) 38/38 HP
Torinn Tormine (Astaroth): (D-3) 44/44 HP
Sariel (Liliane): (L-4) 30/30 HP
Sureiya (Anonkun): (K-5) 40/40 HP, +2 to all defenses, slowed
Spirit Companion (Bernkastel): (A-3)
Elemental Spirit (Bernkastel): (C-3) Grants adjacent allies +1 to all defenses
Roth (Sariel): (L-4) (Passive Mode)

The Enemy
Arcane Ballista 1 (F/G-18/19)
Arcane Ballista 2 (J/K-18/19)
Suppression Device 1 (J-8) -8 HP

Notes
Suppression Device: They are hidden in circular spots in the ground that are very difficult to spot (DC 21 Perception). They activate whenever a living creature moves close enough to the device to be within its range. There are a few countermeasures to these devices:
Disarming them using thievery skills (DC 14) Takes a standard action, and you must be adjacent to the device itself.
Powering through the aura (make a DC 21 Endurance check as part of a move action to pass through the aura without being slowed).
Attacking the device to destroy it (immune to attacks that target Will defense).
>> No. 397 edit
File 129791926259.png - (429.14KB , 1069x675 , undergroundmaze6.png )
397
"Bernkastel" and her spirit companion move forward, trying to see what's going on in front.

Turn Order (Initiative)
Sureiya (anon-kun) 23
Michael Silversteel (Hideling) 23
Sariel (Liliane) 22
"Bernkastel" (Bernkastel) 21
Myn Nthelsyr (George) 19
Torinn Tormine (Astaroth) 16
Arcane Ballista 2 (Enemy) 12
??? (???) 10
Arcane Ballista 1 (Enemy) 3

Players
Myn Nthelsyr (George): (I-4) 38/38 HP, Darkspiral Aura 3
Michael Silversteel (Hideyoshi): (H-4) 35/35 HP
"Bernkastel" (Bernkastel): (J-2) 38/38 HP
Torinn Tormine (Astaroth): (D-3) 44/44 HP
Sariel (Liliane): (L-4) 30/30 HP
Sureiya (Anonkun): (K-5) 40/40 HP, +2 to all defenses, slowed
Spirit Companion (Bernkastel): (I-8)
Elemental Spirit (Bernkastel): (C-3) Grants adjacent allies +1 to all defenses
Roth (Sariel): (L-4) (Passive Mode)

The Enemy
Arcane Ballista 1 (F/G-18/19)
Arcane Ballista 2 (J/K-18/19)
Suppression Device 1 (J-8) -8 HP

Notes
Suppression Device: They are hidden in circular spots in the ground that are very difficult to spot (DC 21 Perception). They activate whenever a living creature moves close enough to the device to be within its range. There are a few countermeasures to these devices:
Disarming them using thievery skills (DC 14) Takes a standard action, and you must be adjacent to the device itself.
Powering through the aura (make a DC 21 Endurance check as part of a move action to pass through the aura without being slowed).
Attacking the device to destroy it (immune to attacks that target Will defense).
>> No. 398 edit
File 129792255456.jpg - (125.33KB , 640x480 , georgegunununu.jpg )
398
Myn, caring little about mobility, willingly steps into the suppression device's territory, aiming an eldritch blast at it as he curses the faraway ballista in slight annoyance.

Move action: Move to J-5.

Standard action: Cast Eldritch Blast against Suppression Device 1 (J-8).
Attack roll: http://invisiblecastle.com/roller/view/2896651/

Minor action: Place Warlock's Curse on
Arcane Ballista 2 (J/K-18/19).

>> No. 399 edit
File 129792282884.png - (616.80KB , 1069x675 , undergroundmaze7.png )
399
As the warlock moves forward, he finds himself subject to the same suppression as the ranger. He places his curse on the distant ballista and attempts to blast the suppression device once more, but misses rather drastically.

Turn Order (Initiative)
Sureiya (anon-kun) 23
Michael Silversteel (Hideling) 23
Sariel (Liliane) 22
"Bernkastel" (Bernkastel) 21
Myn Nthelsyr (George) 19
Torinn Tormine (Astaroth) 16
Arcane Ballista 2 (Enemy) 12
??? (???) 10
Arcane Ballista 1 (Enemy) 3

Players
Myn Nthelsyr (George): (J-5) 38/38 HP, Darkspiral Aura 3, slowed
Michael Silversteel (Hideyoshi): (H-4) 35/35 HP
"Bernkastel" (Bernkastel): (J-2) 38/38 HP
Torinn Tormine (Astaroth): (D-3) 44/44 HP
Sariel (Liliane): (L-4) 30/30 HP
Sureiya (Anonkun): (K-5) 40/40 HP, +2 to all defenses, slowed
Spirit Companion (Bernkastel): (I-8)
Elemental Spirit (Bernkastel): (C-3) Grants adjacent allies +1 to all defenses
Roth (Sariel): (L-4) (Passive Mode)

The Enemy
Arcane Ballista 1 (F/G-18/19)
Arcane Ballista 2 (J/K-18/19), Cursed (Myn)
Suppression Device 1 (J-8) -8 HP

Notes
Suppression Device: They are hidden in circular spots in the ground that are very difficult to spot (DC 21 Perception). They activate whenever a living creature moves close enough to the device to be within its range. There are a few countermeasures to these devices:
Disarming them using thievery skills (DC 14) Takes a standard action, and you must be adjacent to the device itself.
Powering through the aura (make a DC 21 Endurance check as part of a move action to pass through the aura without being slowed).
Attacking the device to destroy it (immune to attacks that target Will defense).
>> No. 400 edit
Torinn could do little else than advance forward and prepare for the worst.

Move to I-4
Standard Action: Total Defense

>> No. 401 edit
File 12979242829.png - (612.77KB , 1069x675 , undergroundmaze8.png )
401
As the paladin advances forward, he raises his shield to defend himself from incoming blows.

However, the ballistae take their aim on the two closest targets: a fiery shot spirals towards Myn, and burns him, though his curse helps to mitigate the effect and strike back in some fashion. The other ballista blasts the ranger with a bolt of wind, sliding the ranger further away.

Myn's darkspiral aura deals 14 damage to arcane ballista 2, and it is weakened for its attack. http://invisiblecastle.com/roller/view/2896660/
Arcane ballista 2's fire bolt hits Myn for 4 fire damage and ongoing 5 fire damage (save ends).
Arcane ballista 1's wind bolt hits Sureiya for 9 damage and pushes him 3 squares.


Turn Order (Initiative)
Sureiya (anon-kun) 23
Michael Silversteel (Hideling) 23
Sariel (Liliane) 22
"Bernkastel" (Bernkastel) 21
Myn Nthelsyr (George) 19
Torinn Tormine (Astaroth) 16
Arcane Ballista 2 (Enemy) 12
??? (???) 10
Arcane Ballista 1 (Enemy) 3

Players
Myn Nthelsyr (George): (J-5) 34/38 HP, Darkspiral Aura 1, slowed, Ongoing 5 fire damage (save ends)
Michael Silversteel (Hideyoshi): (H-4) 35/35 HP
"Bernkastel" (Bernkastel): (J-2) 38/38 HP
Torinn Tormine (Astaroth): (I-4) 44/44 HP, +2 to all defenses
Sariel (Liliane): (L-4) 30/30 HP
Sureiya (Anonkun): (L-2) 31/40 HP, +2 to all defenses
Spirit Companion (Bernkastel): (I-8)
Elemental Spirit (Bernkastel): (C-3) Grants adjacent allies +1 to all defenses
Roth (Sariel): (L-4) (Passive Mode)

The Enemy
Arcane Ballista 1 (F/G-18/19)
Arcane Ballista 2 (J/K-18/19) -14 HP, Cursed (Myn)
Suppression Device 1 (J-8) -8 HP

Notes
Suppression Device: They are hidden in circular spots in the ground that are very difficult to spot (DC 21 Perception). They activate whenever a living creature moves close enough to the device to be within its range. There are a few countermeasures to these devices:
Disarming them using thievery skills (DC 14) Takes a standard action, and you must be adjacent to the device itself.
Powering through the aura (make a DC 21 Endurance check as part of a move action to pass through the aura without being slowed).
Attacking the device to destroy it (immune to attacks that target Will defense).
>> No. 402 edit
File 129792601767.png - (87.98KB , 291x477 , kan_ikaria1.png )
402
"Those devil artifacts! ... I shall deal with them!"
Movement action: move to I5
Minor action: Perception check! http://invisiblecastle.com/roller/view/2896671/ (21)
Standard action: Charge to the supression device (moving to J7) http://invisiblecastle.com/roller/view/2896675/
Free action: Furious assault (6)

>> No. 403 edit
File 129792636882.png - (634.07KB , 1069x675 , undergroundmaze9.png )
403
Sureiya scans the surrounding area, and, seeing nothing new, charges the suppression device and slashes into it, busting it up quite badly.

Sureiya's marauder's rush hits suppression device for 21 damage, "bloodying" it.

Turn Order (Initiative)
Sureiya (anon-kun) 23
Michael Silversteel (Hideling) 23
Sariel (Liliane) 22
"Bernkastel" (Bernkastel) 21
Myn Nthelsyr (George) 19
Torinn Tormine (Astaroth) 16
Arcane Ballista 2 (Enemy) 12
??? (???) 10
Arcane Ballista 1 (Enemy) 3

Players
Myn Nthelsyr (George): (J-5) 34/38 HP, Darkspiral Aura 1, slowed, Ongoing 5 fire damage (save ends)
Michael Silversteel (Hideyoshi): (H-4) 35/35 HP
"Bernkastel" (Bernkastel): (J-2) 38/38 HP
Torinn Tormine (Astaroth): (I-4) 44/44 HP, +2 to all defenses
Sariel (Liliane): (L-4) 30/30 HP
Sureiya (Anonkun): (J-7) 31/40 HP, slowed
Spirit Companion (Bernkastel): (I-8)
Elemental Spirit (Bernkastel): (C-3) Grants adjacent allies +1 to all defenses
Roth (Sariel): (L-4) (Passive Mode)

The Enemy
Arcane Ballista 1 (F/G-18/19)
Arcane Ballista 2 (J/K-18/19) -14 HP, Cursed (Myn)
Suppression Device 1 (J-8) -29 HP ("Bloodied")

Notes
Suppression Device: They are hidden in circular spots in the ground that are very difficult to spot (DC 21 Perception). They activate whenever a living creature moves close enough to the device to be within its range. There are a few countermeasures to these devices:
Disarming them using thievery skills (DC 14) Takes a standard action, and you must be adjacent to the device itself.
Powering through the aura (make a DC 21 Endurance check as part of a move action to pass through the aura without being slowed).
Attacking the device to destroy it (immune to attacks that target Will defense).
>> No. 404 edit
Trying to stay in cover and seeing the suppression device on it's last... gears...? Michael tells Sureiya to finish it off before moving from one wall to the next.


Standard Action: Direct the Strike on Sureiya. (Destroy/disables suppression device)
Minor: None
Move Action: Move to L-8

>> No. 405 edit
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405
Hearing the warlord's voice, Sureiya finishes his first successful strike and delivers a following, shattering the suppression device. Michael takes advantage of the opening to cautiously move forward, still staying out of sight of the ballistae.

Michael uses direct the strike.
Sureiya's melee basic attack hits suppression device for 8 damage, destroying it.
http://invisiblecastle.com/roller/view/2896683/


Turn Order (Initiative)
Sureiya (anon-kun) 23
Michael Silversteel (Hideling) 23
Sariel (Liliane) 22
"Bernkastel" (Bernkastel) 21
Myn Nthelsyr (George) 19
Torinn Tormine (Astaroth) 16
Arcane Ballista 2 (Enemy) 12
??? (???) 10
Arcane Ballista 1 (Enemy) 3

Players
Myn Nthelsyr (George): (J-5) 34/38 HP, Darkspiral Aura 1, Ongoing 5 fire damage (save ends)
Michael Silversteel (Hideyoshi): (L-8) 35/35 HP
"Bernkastel" (Bernkastel): (J-2) 38/38 HP
Torinn Tormine (Astaroth): (I-4) 44/44 HP, +2 to all defenses
Sariel (Liliane): (L-4) 30/30 HP
Sureiya (Anonkun): (J-7) 31/40 HP
Spirit Companion (Bernkastel): (I-8)
Elemental Spirit (Bernkastel): (C-3) Grants adjacent allies +1 to all defenses
Roth (Sariel): (L-4) (Passive Mode)

The Enemy
Arcane Ballista 1 (F/G-18/19)
Arcane Ballista 2 (J/K-18/19) -14 HP, Cursed (Myn)
Suppression Device 1 (J-8) -37 HP DESTROYED

Notes
Suppression Device: They are hidden in circular spots in the ground that are very difficult to spot (DC 21 Perception). They activate whenever a living creature moves close enough to the device to be within its range. There are a few countermeasures to these devices:
Disarming them using thievery skills (DC 14) Takes a standard action, and you must be adjacent to the device itself.
Powering through the aura (make a DC 21 Endurance check as part of a move action to pass through the aura without being slowed).
Attacking the device to destroy it (immune to attacks that target Will defense).
>> No. 407 edit
File 129797138957.png - (642.07KB , 1069x675 , undergroundmaze11.png )
407
Sariel strides forward, saying, "With the proper magic, it should be possible to control these automated contraptions." The eladrin points towards the north-most ballista. "I'll take that one." With that, she moves into the northern aclove, intending to dart next to the ballista at the next opportunity.

Turn Order (Initiative)
Sureiya (anon-kun) 23
Michael Silversteel (Hideling) 23
Sariel (Liliane) 22
"Bernkastel" (Bernkastel) 21
Myn Nthelsyr (George) 19
Torinn Tormine (Astaroth) 16
Arcane Ballista 2 (Enemy) 12
??? (???) 10
Arcane Ballista 1 (Enemy) 3

Players
Myn Nthelsyr (George): (J-5) 34/38 HP, Darkspiral Aura 1, Ongoing 5 fire damage (save ends)
Michael Silversteel (Hideyoshi): (L-8) 35/35 HP
"Bernkastel" (Bernkastel): (J-2) 38/38 HP
Torinn Tormine (Astaroth): (I-4) 44/44 HP, +2 to all defenses
Sariel (Liliane): (B-13) 30/30 HP
Sureiya (Anonkun): (J-7) 31/40 HP
Spirit Companion (Bernkastel): (I-8)
Elemental Spirit (Bernkastel): (C-3) Grants adjacent allies +1 to all defenses
Roth (Sariel): (B-13) (Passive Mode)

The Enemy
Arcane Ballista 1 (F/G-18/19)
Arcane Ballista 2 (J/K-18/19) -14 HP, Cursed (Myn)
Suppression Device 1 (J-8) -37 HP DESTROYED

Notes
Suppression Device: They are hidden in circular spots in the ground that are very difficult to spot (DC 21 Perception). They activate whenever a living creature moves close enough to the device to be within its range. There are a few countermeasures to these devices:
Disarming them using thievery skills (DC 14) Takes a standard action, and you must be adjacent to the device itself.
Powering through the aura (make a DC 21 Endurance check as part of a move action to pass through the aura without being slowed).
Attacking the device to destroy it (immune to attacks that target Will defense).
Arcane Ballistae: Arcane ballistae are large, animate constructs use as weapon by mages. Arcane ballistae are often used as automated guards for key areas in old dungeons where powerful mages dwell. One can take command of a ballista if he or she possesses the proper skill (moving into an adjacent square and succeeding on a DC 22 Thievery or Arcana check allows you to take control of the ballista, attempting such a check is a standard action). The ballista will then act only on its master's command as long as the new master remains next to the ballista.
>> No. 418 edit
File 129800168728.png - (641.91KB , 1069x675 , undergroundmaze12.png )
418
The shaman cautiously creeps up against the southern cavern wall, moving behind her allies, then advances her spirit companion and calls the elemental spirit to move forward also.

Myn feels the fiery aftereffect of the ballista's attack.

Myn takes 5 ongoing fire damage.

Turn Order (Initiative)
Sureiya (anon-kun) 23
Michael Silversteel (Hideling) 23
Sariel (Liliane) 22
"Bernkastel" (Bernkastel) 21
Myn Nthelsyr (George) 19
Torinn Tormine (Astaroth) 16
Arcane Ballista 2 (Enemy) 12
??? (???) 10
Arcane Ballista 1 (Enemy) 3

Players
Myn Nthelsyr (George): (J-5) 29/38 HP, Darkspiral Aura 1, Ongoing 5 fire damage (save ends)
Michael Silversteel (Hideyoshi): (L-8) 35/35 HP
"Bernkastel" (Bernkastel): (M-7) 38/38 HP
Torinn Tormine (Astaroth): (I-4) 44/44 HP, +2 to all defenses
Sariel (Liliane): (B-13) 30/30 HP
Sureiya (Anonkun): (J-7) 31/40 HP
Spirit Companion (Bernkastel): (G-13)
Elemental Spirit (Bernkastel): (H-4) Grants adjacent allies +1 to all defenses
Roth (Sariel): (B-13) (Passive Mode)

The Enemy
Arcane Ballista 1 (F/G-18/19)
Arcane Ballista 2 (J/K-18/19) -14 HP, Cursed (Myn)
Suppression Device 1 (J-8) -37 HP DESTROYED

Notes
Suppression Device: They are hidden in circular spots in the ground that are very difficult to spot (DC 21 Perception). They activate whenever a living creature moves close enough to the device to be within its range. There are a few countermeasures to these devices:
Disarming them using thievery skills (DC 14) Takes a standard action, and you must be adjacent to the device itself.
Powering through the aura (make a DC 21 Endurance check as part of a move action to pass through the aura without being slowed).
Attacking the device to destroy it (immune to attacks that target Will defense).
Arcane Ballistae: Arcane ballistae are large, animate constructs use as weapon by mages. Arcane ballistae are often used as automated guards for key areas in old dungeons where powerful mages dwell. One can take command of a ballista if he or she possesses the proper skill (moving into an adjacent square and succeeding on a DC 22 Thievery or Arcana check allows you to take control of the ballista, attempting such a check is a standard action). The ballista will then act only on its master's command as long as the new master remains next to the ballista.
>> No. 419 edit
File 129800252788.jpg - (59.31KB , 233x315 , georgecrying.jpg )
419
>>417

Myn, finding it hard to ignore the fact that he's on fire, calmly and without a trace of panic runs into the center of the room and takes revenge on the offending ballista, sending yet another curse at the other as an afterthought.

Move action: Move to F-11.
Minor action: Place Warlock's curse on Arcane Ballista 1 (F/G-18/19).
Standard action: Cast Your Delicious Weakness against Arcane Ballista 2 (J/K-18/19).

Attack roll:http://invisiblecastle.com/roller/view/2897846/
Damage roll: http://invisiblecastle.com/roller/view/2897850/

Saving throw for ongoing fire damage:http://invisiblecastle.com/roller/view/2897854/

>> No. 420 edit
File 129800311829.png - (685.60KB , 1069x675 , undergroundmaze13.png )
420
Though the warlock's destructive curse overwhelms the southern ballista, he finds himself unable to shake off the burning sensation from the fire.

The sunrod Myn carries reveals two rough, winding passages to the north and south.

Myn's your delicious weakness hits arcane ballista 2 for 20 psychic damage, "bloodying" it.
Myn fails his saving throw against ongoing damage.


Turn Order (Initiative)
Sureiya (anon-kun) 23
Michael Silversteel (Hideling) 23
Sariel (Liliane) 22
"Bernkastel" (Bernkastel) 21
Myn Nthelsyr (George) 19
Torinn Tormine (Astaroth) 16
Arcane Ballista 2 (Enemy) 12
??? (???) 10
Arcane Ballista 1 (Enemy) 3

Players
Myn Nthelsyr (George): (F-11) 29/38 HP, Darkspiral Aura 1, Concealment, Ongoing 5 fire damage (save ends)
Michael Silversteel (Hideyoshi): (L-8) 35/35 HP
"Bernkastel" (Bernkastel): (M-7) 38/38 HP
Torinn Tormine (Astaroth): (I-4) 44/44 HP, +2 to all defenses
Sariel (Liliane): (B-13) 30/30 HP
Sureiya (Anonkun): (J-7) 31/40 HP
Spirit Companion (Bernkastel): (G-13)
Elemental Spirit (Bernkastel): (H-4) Grants adjacent allies +1 to all defenses
Roth (Sariel): (B-13) (Passive Mode)

The Enemy
Arcane Ballista 1 (F/G-18/19), Cursed (Myn)
Arcane Ballista 2 (J/K-18/19) -34 HP (Bloodied), Cursed (Myn)
Suppression Device 1 (J-8) -37 HP DESTROYED

Notes
Suppression Device: They are hidden in circular spots in the ground that are very difficult to spot (DC 21 Perception). They activate whenever a living creature moves close enough to the device to be within its range. There are a few countermeasures to these devices:
Disarming them using thievery skills (DC 14) Takes a standard action, and you must be adjacent to the device itself.
Powering through the aura (make a DC 21 Endurance check as part of a move action to pass through the aura without being slowed).
Attacking the device to destroy it (immune to attacks that target Will defense).
Arcane Ballistae: Arcane ballistae are large, animate constructs use as weapon by mages. Arcane ballistae are often used as automated guards for key areas in old dungeons where powerful mages dwell. One can take command of a ballista if he or she possesses the proper skill (moving into an adjacent square and succeeding on a DC 22 Thievery or Arcana check allows you to take control of the ballista, attempting such a check is a standard action). The ballista will then act only on its master's command as long as the new master remains next to the ballista.
>> No. 421 edit
File 129800394717.jpg - (92.59KB , 361x378 , Ain\'t Nothin\' Like The Real Thing.jpg )
421
>>420
Shaking his head, Torinn emerges from the darkness and grants the flaming warlock a boon to extinguish the blaze consuming him.

"Best try to limit its targets," the dragonborn mutters, blocking the ballista's line of sight against Sureiya.


Take two move actions to J-14
Minor action: Grant Myn a saving throw with Divine Mettle

>> No. 423 edit
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423
With the paladin's blessing, Myn shakes off his debilitating fire. With that settled, the dragonborn barrels down on the two ballistae.

The southern ballista fires an icy bolt which strikes the paladin firmly, and then the northen ballsita also blasts Torinn with flame, leaving him quite injured.

The sound of something approaching from the northern corridor echoes into the center cavern...

Torinn's divine mettle grants Myn a saving throw, which succeeds.
Arcane ballista 2's ice shot hits Torinn for 15 cold damage and he is slowed until the end of the ballista's next turn.
Arcane ballista 1's fire shot hits Torinn for 11 fire damage, and Torinn takes ongoing 5 fire damage (save ends).


Turn Order (Initiative)
Sureiya (anon-kun) 23
Michael Silversteel (Hideling) 23
Sariel (Liliane) 22
"Bernkastel" (Bernkastel) 21
Myn Nthelsyr (George) 19
Torinn Tormine (Astaroth) 16
Arcane Ballista 2 (Enemy) 12
??? (???) 10
Arcane Ballista 1 (Enemy) 3

Players
Myn Nthelsyr (George): (F-11) 29/38 HP, Darkspiral Aura 1, Concealment
Michael Silversteel (Hideyoshi): (L-8) 35/35 HP
"Bernkastel" (Bernkastel): (M-7) 38/38 HP
Torinn Tormine (Astaroth): (J-14) 18/44 HP (Bloodied), Slowed, Ongoing 5 fire damage (save ends)
Sariel (Liliane): (B-13) 30/30 HP
Sureiya (Anonkun): (J-7) 31/40 HP
Spirit Companion (Bernkastel): (G-13)
Elemental Spirit (Bernkastel): (H-4) Grants adjacent allies +1 to all defenses
Roth (Sariel): (B-13) (Passive Mode)

The Enemy
Arcane Ballista 1 (F/G-18/19), Cursed (Myn)
Arcane Ballista 2 (J/K-18/19) -34 HP (Bloodied), Cursed (Myn)
Suppression Device 1 (J-8) -37 HP DESTROYED

Notes
Suppression Device: They are hidden in circular spots in the ground that are very difficult to spot (DC 21 Perception). They activate whenever a living creature moves close enough to the device to be within its range. There are a few countermeasures to these devices:
Disarming them using thievery skills (DC 14) Takes a standard action, and you must be adjacent to the device itself.
Powering through the aura (make a DC 21 Endurance check as part of a move action to pass through the aura without being slowed).
Attacking the device to destroy it (immune to attacks that target Will defense).
Arcane Ballistae: Arcane ballistae are large, animate constructs use as weapon by mages. Arcane ballistae are often used as automated guards for key areas in old dungeons where powerful mages dwell. One can take command of a ballista if he or she possesses the proper skill (moving into an adjacent square and succeeding on a DC 22 Thievery or Arcana check allows you to take control of the ballista, attempting such a check is a standard action). The ballista will then act only on its master's command as long as the new master remains next to the ballista.
>> No. 424 edit
Sureiya rushes to the bottom ballista in an attempt to get control over it
Movement action: Double move to I-17
Free action:Drop off weapon
Minor action:Take and hold thievery tools in off hand
Action point: Thievery check on ballista 2 http://invisiblecastle.com/roller/view/2897909/ (19)

>> No. 425 edit
File 129800668956.png - (648.32KB , 1069x675 , undergroundmaze15.png )
425
Sureiya rushes up to the arcane contraption and drops his sword in favor of a set of thieves' tools, but cannot seem to hack into the ballista's functioning well enough to take control.

Sureiya's attempt at Thievery fails.

Turn Order (Initiative)
Sureiya (anon-kun) 23
Michael Silversteel (Hideling) 23
Sariel (Liliane) 22
"Bernkastel" (Bernkastel) 21
Myn Nthelsyr (George) 19
Torinn Tormine (Astaroth) 16
Arcane Ballista 2 (Enemy) 12
??? (???) 10
Arcane Ballista 1 (Enemy) 3

Players
Myn Nthelsyr (George): (F-11) 29/38 HP, Darkspiral Aura 1, Concealment
Michael Silversteel (Hideyoshi): (L-8) 35/35 HP
"Bernkastel" (Bernkastel): (M-7) 38/38 HP
Torinn Tormine (Astaroth): (J-14) 18/44 HP (Bloodied), Slowed, Ongoing 5 fire damage (save ends)
Sariel (Liliane): (B-13) 30/30 HP
Sureiya (Anonkun): (I-17) 31/40 HP
Spirit Companion (Bernkastel): (G-13)
Elemental Spirit (Bernkastel): (H-4) Grants adjacent allies +1 to all defenses
Roth (Sariel): (B-13) (Passive Mode)

The Enemy
Arcane Ballista 1 (F/G-18/19), Cursed (Myn)
Arcane Ballista 2 (J/K-18/19) -34 HP (Bloodied), Cursed (Myn)
Suppression Device 1 (J-8) -37 HP DESTROYED

Notes
Suppression Device: They are hidden in circular spots in the ground that are very difficult to spot (DC 21 Perception). They activate whenever a living creature moves close enough to the device to be within its range. There are a few countermeasures to these devices:
Disarming them using thievery skills (DC 14) Takes a standard action, and you must be adjacent to the device itself.
Powering through the aura (make a DC 21 Endurance check as part of a move action to pass through the aura without being slowed).
Attacking the device to destroy it (immune to attacks that target Will defense).
Arcane Ballistae: Arcane ballistae are large, animate constructs use as weapon by mages. Arcane ballistae are often used as automated guards for key areas in old dungeons where powerful mages dwell. One can take command of a ballista if he or she possesses the proper skill (moving into an adjacent square and succeeding on a DC 22 Thievery or Arcana check allows you to take control of the ballista, attempting such a check is a standard action). The ballista will then act only on its master's command as long as the new master remains next to the ballista.
>> No. 426 edit
Still preferring to take control of the battlefield than directly attack in it, Michael moves near Torinn and gives him words of strength to push onward. He has Sureiya attack the Ballista he failed to control right afterwards.


Move Action:Move to J-13
Minor Action:Inspiring Word on Torinn
http://invisiblecastle.com/roller/view/2897965/
Standard Action:Direct the Strike on Sureiya. attack the bloodied ballista.

>> No. 427 edit
File 129801105124.png - (647.71KB , 1069x675 , undergroundmaze16.png )
427
The warlord also continues his advance, shouting some inspiration to the ailing dragonborn paladin and commanding the ranger to slice into the damaged ballista, leaving it looking quite busted up.

Michael's inspiring word allows Torinn to spend a surge and regain 21 hit points.
Michael uses direct the strike. Sureiya's melee basic attack hits arcana ballista 2 for 16 damage.


Turn Order (Initiative)
Sureiya (anon-kun) 23
Michael Silversteel (Hideling) 23
Sariel (Liliane) 22
"Bernkastel" (Bernkastel) 21
Myn Nthelsyr (George) 19
Torinn Tormine (Astaroth) 16
Arcane Ballista 2 (Enemy) 12
??? (???) 10
Arcane Ballista 1 (Enemy) 3

Players
Myn Nthelsyr (George): (F-11) 29/38 HP, Darkspiral Aura 1, Concealment
Michael Silversteel (Hideyoshi): (L-8) 35/35 HP
"Bernkastel" (Bernkastel): (M-7) 38/38 HP
Torinn Tormine (Astaroth): (J-14) 39/44 HP (Bloodied), Slowed, Ongoing 5 fire damage (save ends)
Sariel (Liliane): (B-13) 30/30 HP
Sureiya (Anonkun): (I-17) 31/40 HP
Spirit Companion (Bernkastel): (G-13)
Elemental Spirit (Bernkastel): (H-4) Grants adjacent allies +1 to all defenses
Roth (Sariel): (B-13) (Passive Mode)

The Enemy
Arcane Ballista 1 (F/G-18/19), Cursed (Myn)
Arcane Ballista 2 (J/K-18/19) -50 HP (Bloodied), Cursed (Myn)
Suppression Device 1 (J-8) -37 HP DESTROYED

Notes
Suppression Device: They are hidden in circular spots in the ground that are very difficult to spot (DC 21 Perception). They activate whenever a living creature moves close enough to the device to be within its range. There are a few countermeasures to these devices:
Disarming them using thievery skills (DC 14) Takes a standard action, and you must be adjacent to the device itself.
Powering through the aura (make a DC 21 Endurance check as part of a move action to pass through the aura without being slowed).
Attacking the device to destroy it (immune to attacks that target Will defense).
Arcane Ballistae: Arcane ballistae are large, animate constructs use as weapon by mages. Arcane ballistae are often used as automated guards for key areas in old dungeons where powerful mages dwell. One can take command of a ballista if he or she possesses the proper skill (moving into an adjacent square and succeeding on a DC 22 Thievery or Arcana check allows you to take control of the ballista, attempting such a check is a standard action). The ballista will then act only on its master's command as long as the new master remains next to the ballista.
>> No. 428 edit
File 129806942619.png - (581.33KB , 1069x675 , undergroundmaze17.png )
428
Sariel sees her chance, and darts forward next to the rather violent ballista. With a brief display of magic, the eladrin wizard asserts her dominance over the arcane construct. "This one is mine now."

Sariel takes command of arcane ballista 1. http://invisiblecastle.com/roller/view/2899169/ (31)

Turn Order (Initiative)
Sureiya (anon-kun) 23
Michael Silversteel (Hideling) 23
Sariel (Liliane) 22
"Bernkastel" (Bernkastel) 21
Myn Nthelsyr (George) 19
Torinn Tormine (Astaroth) 16
Arcane Ballista 2 (Enemy) 12
??? (???) 10
Arcane Ballista 1 (Enemy) 3

Players
Myn Nthelsyr (George): (F-11) 29/38 HP, Darkspiral Aura 1, Concealment
Michael Silversteel (Hideyoshi): (L-8) 35/35 HP
"Bernkastel" (Bernkastel): (M-7) 38/38 HP
Torinn Tormine (Astaroth): (J-14) 39/44 HP (Bloodied), Slowed, Ongoing 5 fire damage (save ends)
Sariel (Liliane): (E-17) 30/30 HP
Sureiya (Anonkun): (I-17) 31/40 HP
Spirit Companion (Bernkastel): (G-13)
Elemental Spirit (Bernkastel): (H-4) Grants adjacent allies +1 to all defenses
Roth (Sariel): (B-13) (Passive Mode)
Arcane Ballista 1 (F/G-18/19), Cursed (Myn), Commanded by Sariel

The Enemy
Arcane Ballista 2 (J/K-18/19) -50 HP (Bloodied), Cursed (Myn)
Suppression Device 1 (J-8) -37 HP DESTROYED

Notes
Suppression Device: They are hidden in circular spots in the ground that are very difficult to spot (DC 21 Perception). They activate whenever a living creature moves close enough to the device to be within its range. There are a few countermeasures to these devices:
Disarming them using thievery skills (DC 14) Takes a standard action, and you must be adjacent to the device itself.
Powering through the aura (make a DC 21 Endurance check as part of a move action to pass through the aura without being slowed).
Attacking the device to destroy it (immune to attacks that target Will defense).

Arcane Ballistae: Arcane ballistae are large, animate constructs use as weapon by mages. Arcane ballistae are often used as automated guards for key areas in old dungeons where powerful mages dwell. One can take command of a ballista if he or she possesses the proper skill (moving into an adjacent square and succeeding on a DC 22 Thievery or Arcana check allows you to take control of the ballista, attempting such a check is a standard action). The ballista will then act only on its master's command as long as the new master remains next to the ballista.
>> No. 429 edit
File 129757278841.jpg - (19.98KB , 207x256 , ABallista.jpg )
429
* When commanded by a creature, the arcane ballista has no actions of its own and can act only on its master's initiative. The ballista's master must take the appropriate action on its initiative to make the ballista take its actions.
* If the controller falls unconscious or ends its turn in a square not adjacent to the ballista, it resumes its previous programming (to attack the nearest creature). Masters that have previously commanded the ballista get a +10 bonus on checks to reactivate or take control of it once again.
* The ballista's statistics are as follows:

http://www.mediafire.com/?23a5jvhphbbd240
>> No. 433 edit
File 129810191870.png - (706.25KB , 1069x675 , undergroundmaze18.png )
433
The shaman and her spirits continue to move forward, and the shaman uses the opportunity to have a look around the newly-exposed areas. However, she doesn't seem to find anything of note.

Perception (13): http://invisiblecastle.com/roller/view/2899754/

Turn Order (Initiative)
Sureiya (anon-kun) 23
Michael Silversteel (Hideling) 23
Sariel (Liliane) 22
"Bernkastel" (Bernkastel) 21
Myn Nthelsyr (George) 19
Torinn Tormine (Astaroth) 16
Arcane Ballista 2 (Enemy) 12
??? (???) 10
Arcane Ballista 1 (Enemy) 3

Players
Myn Nthelsyr (George): (F-11) 29/38 HP, Darkspiral Aura 1, Concealment
Michael Silversteel (Hideyoshi): (L-8) 35/35 HP
"Bernkastel" (Bernkastel): (H-12) 38/38 HP
Torinn Tormine (Astaroth): (J-14) 39/44 HP (Bloodied), Slowed, Ongoing 5 fire damage (save ends)
Sariel (Liliane): (E-17) 30/30 HP
Sureiya (Anonkun): (I-17) 31/40 HP
Spirit Companion (Bernkastel): (J-17)
Elemental Spirit (Bernkastel): (G-10) Grants adjacent allies +1 to all defenses
Roth (Sariel): (B-13) (Passive Mode)
Arcane Ballista 1 (F/G-18/19), Cursed (Myn), Commanded by Sariel

The Enemy
Arcane Ballista 2 (J/K-18/19) -50 HP (Bloodied), Cursed (Myn)
Suppression Device 1 (J-8) -37 HP DESTROYED

Notes
Suppression Device: They are hidden in circular spots in the ground that are very difficult to spot (DC 21 Perception). They activate whenever a living creature moves close enough to the device to be within its range. There are a few countermeasures to these devices:
Disarming them using thievery skills (DC 14) Takes a standard action, and you must be adjacent to the device itself.
Powering through the aura (make a DC 21 Endurance check as part of a move action to pass through the aura without being slowed).
Attacking the device to destroy it (immune to attacks that target Will defense).

Arcane Ballistae: Arcane ballistae are large, animate constructs use as weapon by mages. Arcane ballistae are often used as automated guards for key areas in old dungeons where powerful mages dwell. One can take command of a ballista if he or she possesses the proper skill (moving into an adjacent square and succeeding on a DC 22 Thievery or Arcana check allows you to take control of the ballista, attempting such a check is a standard action). The ballista will then act only on its master's command as long as the new master remains next to the ballista.
>> No. 435 edit
File 129813594380.jpg - (311.75KB , 540x720 , seeingwithrabu.jpg )
435
>>433

Myn, noting Sariel's acquisition of a ballista, attempts to copy the feat with the remaining one.

Move action: Move to K-17.
Standard action: Attempt to take control of Arcane Ballista 2 (J/K-18/19).
Arcana check:http://invisiblecastle.com/roller/view/2900101/

>> No. 437 edit
File 12981362601.png - (718.07KB , 1069x675 , undergroundmaze19.png )
437
Myn approaches the quite damaged ballista, and manages to wrestle control of the device.

Torinn, however, is still burning with the flames of the ballista's previous fire.

Myn gains control of arcane ballsta 2.
Torinn takes ongoing 5 fire damage.


Turn Order (Initiative)
Sureiya (anon-kun) 23
Michael Silversteel (Hideling) 23
Sariel (Liliane) 22
"Bernkastel" (Bernkastel) 21
Myn Nthelsyr (George) 19
Torinn Tormine (Astaroth) 16
Arcane Ballista 2 (Enemy) 12
??? (???) 10
Arcane Ballista 1 (Enemy) 3

Players
Myn Nthelsyr (George): (K-17) 29/38 HP, Darkspiral Aura 1, Concealment
Michael Silversteel (Hideyoshi): (L-8) 35/35 HP
"Bernkastel" (Bernkastel): (H-12) 38/38 HP
Torinn Tormine (Astaroth): (J-14) 34/44 HP, Slowed, Ongoing 5 fire damage (save ends)
Sariel (Liliane): (E-17) 30/30 HP
Sureiya (Anonkun): (I-17) 31/40 HP
Spirit Companion (Bernkastel): (J-17)
Elemental Spirit (Bernkastel): (G-10) Grants adjacent allies +1 to all defenses
Roth (Sariel): (B-13) (Passive Mode)
Arcane Ballista 1 (F/G-18/19), Cursed (Myn), Commanded by Sariel
Arcane Ballista 2 (J/K-18/19) -50 HP (Bloodied), Cursed (Myn), Commanded by Myn

The Enemy
Suppression Device 1 (J-8) -37 HP DESTROYED

Notes
Suppression Device: They are hidden in circular spots in the ground that are very difficult to spot (DC 21 Perception). They activate whenever a living creature moves close enough to the device to be within its range. There are a few countermeasures to these devices:
Disarming them using thievery skills (DC 14) Takes a standard action, and you must be adjacent to the device itself.
Powering through the aura (make a DC 21 Endurance check as part of a move action to pass through the aura without being slowed).
Attacking the device to destroy it (immune to attacks that target Will defense).

Arcane Ballistae: Arcane ballistae are large, animate constructs use as weapon by mages. Arcane ballistae are often used as automated guards for key areas in old dungeons where powerful mages dwell. One can take command of a ballista if he or she possesses the proper skill (moving into an adjacent square and succeeding on a DC 22 Thievery or Arcana check allows you to take control of the ballista, attempting such a check is a standard action). The ballista will then act only on its master's command as long as the new master remains next to the ballista.
>> No. 438 edit
File 129813892110.jpg - (110.01KB , 500x700 , invisiblebike.jpg )
438
>>437
Torinn moves slowly as he puts out the flames surrounding him.

Move to I-16
Save against ongoing damage: http://invisiblecastle.com/roller/view/2900143/ (18)

>> No. 439 edit
File 129814011621.png - (617.63KB , 1069x675 , undergroundmaze20.png )
439
As Torinn advances, the flames engulfing him dissipate.

Suddenly, the shaman points towards the northern passage, which is now shrouded in darkness, and says, "There is something over there. Something moving rather noisily."

Torinn's saving throw succeeds.

Turn Order (Initiative)
Sureiya (anon-kun) 23
Michael Silversteel (Hideling) 23
Sariel (Liliane) 22
"Bernkastel" (Bernkastel) 21
Myn Nthelsyr (George) 19
??? (???) 19
Torinn Tormine (Astaroth) 16
Arcane Ballista 2 (Enemy) 12
??? (???) 10
Arcane Ballista 1 (Enemy) 3

Players
Myn Nthelsyr (George): (K-17) 29/38 HP, Darkspiral Aura 1, Concealment
Michael Silversteel (Hideyoshi): (L-8) 35/35 HP
"Bernkastel" (Bernkastel): (H-12) 38/38 HP
Torinn Tormine (Astaroth): (I-16) 34/44 HP
Sariel (Liliane): (E-17) 30/30 HP
Sureiya (Anonkun): (I-17) 31/40 HP
Spirit Companion (Bernkastel): (J-17)
Elemental Spirit (Bernkastel): (G-10) Grants adjacent allies +1 to all defenses
Roth (Sariel): (B-13) (Passive Mode)
Arcane Ballista 1 (F/G-18/19), Cursed (Myn), Commanded by Sariel
Arcane Ballista 2 (J/K-18/19) -50 HP (Bloodied), Cursed (Myn), Commanded by Myn

The Enemy
Suppression Device 1 (J-8) -37 HP DESTROYED
??? (?-?)

Notes
Suppression Device: They are hidden in circular spots in the ground that are very difficult to spot (DC 21 Perception). They activate whenever a living creature moves close enough to the device to be within its range. There are a few countermeasures to these devices:
Disarming them using thievery skills (DC 14) Takes a standard action, and you must be adjacent to the device itself.
Powering through the aura (make a DC 21 Endurance check as part of a move action to pass through the aura without being slowed).
Attacking the device to destroy it (immune to attacks that target Will defense).

Arcane Ballistae: Arcane ballistae are large, animate constructs use as weapon by mages. Arcane ballistae are often used as automated guards for key areas in old dungeons where powerful mages dwell. One can take command of a ballista if he or she possesses the proper skill (moving into an adjacent square and succeeding on a DC 22 Thievery or Arcana check allows you to take control of the ballista, attempting such a check is a standard action). The ballista will then act only on its master's command as long as the new master remains next to the ballista.
>> No. 440 edit
Even if he failed, both of his comrades sucefully took control of the ballistas, but now it's time to check what "Bernkastel just heard"
Three minor actions this time, take off the thievery tools, take my second weapon in the off-hand, and a perception check. http://invisiblecastle.com/roller/view/2900245/ (12) ;_;
>> No. 441 edit
File 129814011621.png - (617.63KB , 1069x675 , undergroundmaze20.png )
441
Sureiya doesn't see anything out of the ordinary, so he just picks up his weapon again.

Turn Order (Initiative)
Sureiya (anon-kun) 23
Michael Silversteel (Hideling) 23
Sariel (Liliane) 22
"Bernkastel" (Bernkastel) 21
Myn Nthelsyr (George) 19
??? (???) 19
Torinn Tormine (Astaroth) 16
Arcane Ballista 2 (Enemy) 12
??? (???) 10
Arcane Ballista 1 (Enemy) 3

Players
Myn Nthelsyr (George): (K-17) 29/38 HP, Darkspiral Aura 1, Concealment
Michael Silversteel (Hideyoshi): (L-8) 35/35 HP
"Bernkastel" (Bernkastel): (H-12) 38/38 HP
Torinn Tormine (Astaroth): (I-16) 34/44 HP
Sariel (Liliane): (E-17) 30/30 HP
Sureiya (Anonkun): (I-17) 31/40 HP
Spirit Companion (Bernkastel): (J-17)
Elemental Spirit (Bernkastel): (G-10) Grants adjacent allies +1 to all defenses
Roth (Sariel): (B-13) (Passive Mode)
Arcane Ballista 1 (F/G-18/19), Cursed (Myn), Commanded by Sariel
Arcane Ballista 2 (J/K-18/19) -50 HP (Bloodied), Cursed (Myn), Commanded by Myn

The Enemy
Suppression Device 1 (J-8) -37 HP DESTROYED
??? (?-?)

Notes
Suppression Device: They are hidden in circular spots in the ground that are very difficult to spot (DC 21 Perception). They activate whenever a living creature moves close enough to the device to be within its range. There are a few countermeasures to these devices:
Disarming them using thievery skills (DC 14) Takes a standard action, and you must be adjacent to the device itself.
Powering through the aura (make a DC 21 Endurance check as part of a move action to pass through the aura without being slowed).
Attacking the device to destroy it (immune to attacks that target Will defense).

Arcane Ballistae: Arcane ballistae are large, animate constructs use as weapon by mages. Arcane ballistae are often used as automated guards for key areas in old dungeons where powerful mages dwell. One can take command of a ballista if he or she possesses the proper skill (moving into an adjacent square and succeeding on a DC 22 Thievery or Arcana check allows you to take control of the ballista, attempting such a check is a standard action). The ballista will then act only on its master's command as long as the new master remains next to the ballista.
>> No. 442 edit
Hearing what the Shaman had said, Michael moves over towards that direction, near the Ballista Sariel had recently acquired."If it's true, we'd best get some sort o' light source over here an' get prepared!" He says as he finally places his standard and draws his sword.


Move Action:Move to F-17
Standard:Place Battle Standard of Healing where I stand.
Minor:Draw Farbond Spellblade.

>> No. 444 edit
File 129818909259.png - (740.74KB , 1069x675 , undergroundmaze21.png )
444
Michael places his battle standard and readies himself for battle.

Sariel casually strides forward, and casts a light spell in the direction specified by the shaman. The illumination reveals a small earth elemental approaching. Snorting, the wizard readies the ballista, and fires a bolt of wind at the elemental, destroying it.

Sariel's arcane ballista fires a wind bolt at the minion of earth 1, destroying it. http://invisiblecastle.com/roller/view/2900799/

Turn Order (Initiative)
Sureiya (anon-kun) 23
Michael Silversteel (Hideling) 23
Sariel (Liliane) 22
"Bernkastel" (Bernkastel) 21
Myn Nthelsyr (George) 19
Torinn Tormine (Astaroth) 16
Arcane Ballista 2 (Enemy) 12
??? (???) 10
Arcane Ballista 1 (Enemy) 3

Players
Myn Nthelsyr (George): (K-17) 29/38 HP, Darkspiral Aura 1, Concealment
Michael Silversteel (Hideyoshi): (F-17) 35/35 HP
"Bernkastel" (Bernkastel): (H-12) 38/38 HP
Torinn Tormine (Astaroth): (I-16) 34/44 HP
Sariel (Liliane): (E-20) 30/30 HP
Sureiya (Anonkun): (I-17) 31/40 HP
Spirit Companion (Bernkastel): (J-17)
Elemental Spirit (Bernkastel): (G-10) Grants adjacent allies +1 to all defenses
Roth (Sariel): (E-20) (Passive Mode)
Arcane Ballista 1 (F/G-18/19), Cursed (Myn), Commanded by Sariel
Arcane Ballista 2 (J/K-18/19) -50 HP (Bloodied), Cursed (Myn), Commanded by Myn
Battle Standard of Healing (Hideyoshi): (F-17) Healing Aura
Light Spell (Liliane): (F-25) Light

The Enemy
Suppression Device 1 (J-8) -37 HP DESTROYED
Minion of Earth 1 (G-12) DEAD

Notes
Suppression Device: They are hidden in circular spots in the ground that are very difficult to spot (DC 21 Perception). They activate whenever a living creature moves close enough to the device to be within its range. There are a few countermeasures to these devices:
Disarming them using thievery skills (DC 14) Takes a standard action, and you must be adjacent to the device itself.
Powering through the aura (make a DC 21 Endurance check as part of a move action to pass through the aura without being slowed).
Attacking the device to destroy it (immune to attacks that target Will defense).

Arcane Ballistae: Arcane ballistae are large, animate constructs use as weapon by mages. Arcane ballistae are often used as automated guards for key areas in old dungeons where powerful mages dwell. One can take command of a ballista if he or she possesses the proper skill (moving into an adjacent square and succeeding on a DC 22 Thievery or Arcana check allows you to take control of the ballista, attempting such a check is a standard action). The ballista will then act only on its master's command as long as the new master remains next to the ballista.

Battle Standard of Healing: Whenever anyone in the standard's aura spends a healing surge, you and all allies in the aura regain 1 hit point.
>> No. 445 edit
File 129819442072.png - (41.57KB , 161x272 , ~.png )
445
"Oh, thank you, Ms. Sariel."

Move action: Erika to H-15.
Move action: Move to G-16.
Minor action: Perception in light of the additional light and -1 noisy elemental. http://invisiblecastle.com/roller/view/2900824/

>> No. 446 edit
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446
As the shaman moves forward, she spots two small circles in the ground ahead, one blocking each passage. They appear similar to the earlier suppression device.

Turn Order (Initiative)
Sureiya (anon-kun) 23
Michael Silversteel (Hideling) 23
Sariel (Liliane) 22
"Bernkastel" (Bernkastel) 21
Myn Nthelsyr (George) 19
Torinn Tormine (Astaroth) 16
Arcane Ballista 2 (Enemy) 12
??? (???) 10
Arcane Ballista 1 (Enemy) 3

Players
Myn Nthelsyr (George): (K-17) 29/38 HP, Darkspiral Aura 1, Concealment
Michael Silversteel (Hideyoshi): (F-17) 35/35 HP
"Bernkastel" (Bernkastel): (G-16) 38/38 HP
Torinn Tormine (Astaroth): (I-16) 34/44 HP
Sariel (Liliane): (E-20) 30/30 HP
Sureiya (Anonkun): (I-17) 31/40 HP
Spirit Companion (Bernkastel): (J-17)
Elemental Spirit (Bernkastel): (H-15) Grants adjacent allies +1 to all defenses
Roth (Sariel): (E-20) (Passive Mode)
Arcane Ballista 1 (F/G-18/19), Cursed (Myn), Commanded by Sariel
Arcane Ballista 2 (J/K-18/19) -50 HP (Bloodied), Cursed (Myn), Commanded by Myn
Battle Standard of Healing (Hideyoshi): (F-17) Healing Aura
Light Spell (Liliane): (F-25) Light

The Enemy
Suppression Device 1 (J-8) -37 HP DESTROYED
Suppression Device 2 (M-25)
Suppression Device 3 (F-28)
Minion of Earth 1 (G-12) DEAD

Notes
Suppression Device: They are hidden in circular spots in the ground that are very difficult to spot (DC 21 Perception). They activate whenever a living creature moves close enough to the device to be within its range. There are a few countermeasures to these devices:
Disarming them using thievery skills (DC 14) Takes a standard action, and you must be adjacent to the device itself.
Powering through the aura (make a DC 21 Endurance check as part of a move action to pass through the aura without being slowed).
Attacking the device to destroy it (immune to attacks that target Will defense).

Arcane Ballistae: Arcane ballistae are large, animate constructs use as weapon by mages. Arcane ballistae are often used as automated guards for key areas in old dungeons where powerful mages dwell. One can take command of a ballista if he or she possesses the proper skill (moving into an adjacent square and succeeding on a DC 22 Thievery or Arcana check allows you to take control of the ballista, attempting such a check is a standard action). The ballista will then act only on its master's command as long as the new master remains next to the ballista.

Battle Standard of Healing: Whenever anyone in the standard's aura spends a healing surge, you and all allies in the aura regain 1 hit point.
>> No. 447 edit
File 129616365713.png - (37.35KB , 153x122 , b4.png )
447
"...There are more of the slowing things, one down each path." says Bernkastel, pointing in turn at the circles.
>> No. 449 edit
File 129823556865.png - (93.89KB , 601x480 , georgesmirkpoint.png )
449
Myn decides to advance into the tunnel slightly.

"...if there are more enemies, those devices may prove useful."

Move action: Advance to K-21.
Ready action: Ready an attack against any enemy seen after movement.

>> No. 450 edit
File 12982362233.png - (484.32KB , 1069x675 , undergroundmaze23.png )
450
Myn and his ballista advance, preparing to fire on anything that approaches. His sunrod reveals the this southern passage angles sharply southward as it leads east.

Turn Order (Initiative)
Sureiya (anon-kun) 23
Michael Silversteel (Hideling) 23
Sariel (Liliane) 22
"Bernkastel" (Bernkastel) 21
Myn Nthelsyr (George) 19
Torinn Tormine (Astaroth) 16
Arcane Ballista 2 (Enemy) 12
??? (???) 10
Arcane Ballista 1 (Enemy) 3

Players
Myn Nthelsyr (George): (K-21) 29/38 HP, Darkspiral Aura 1, Concealment
Michael Silversteel (Hideyoshi): (F-17) 35/35 HP
"Bernkastel" (Bernkastel): (G-16) 38/38 HP
Torinn Tormine (Astaroth): (I-16) 34/44 HP
Sariel (Liliane): (E-20) 30/30 HP
Sureiya (Anonkun): (I-17) 31/40 HP
Spirit Companion (Bernkastel): (J-17)
Elemental Spirit (Bernkastel): (H-15) Grants adjacent allies +1 to all defenses
Roth (Sariel): (E-20) (Passive Mode)
Arcane Ballista 1 (F/G-18/19), Cursed (Myn), Commanded by Sariel
Arcane Ballista 2 (J/K-22/23) -50 HP (Bloodied), Cursed (Myn), Commanded by Myn
Battle Standard of Healing (Hideyoshi): (F-17) Healing Aura
Light Spell (Liliane): (F-25) Light

The Enemy
Suppression Device 1 (J-8) -37 HP DESTROYED
Suppression Device 2 (M-25)
Suppression Device 3 (F-28)
Minion of Earth 1 (G-12) DEAD

Notes
Suppression Device: They are hidden in circular spots in the ground that are very difficult to spot (DC 21 Perception). They activate whenever a living creature moves close enough to the device to be within its range. There are a few countermeasures to these devices:
Disarming them using thievery skills (DC 14) Takes a standard action, and you must be adjacent to the device itself.
Powering through the aura (make a DC 21 Endurance check as part of a move action to pass through the aura without being slowed).
Attacking the device to destroy it (immune to attacks that target Will defense).

Arcane Ballistae: Arcane ballistae are large, animate constructs use as weapon by mages. Arcane ballistae are often used as automated guards for key areas in old dungeons where powerful mages dwell. One can take command of a ballista if he or she possesses the proper skill (moving into an adjacent square and succeeding on a DC 22 Thievery or Arcana check allows you to take control of the ballista, attempting such a check is a standard action). The ballista will then act only on its master's command as long as the new master remains next to the ballista.

Battle Standard of Healing: Whenever anyone in the standard's aura spends a healing surge, you and all allies in the aura regain 1 hit point.
>> No. 452 edit
"Alright, which way is the correct one?"
>> No. 456 edit
File 129823783274.png - (347.58KB , 500x600 , Nameless Horror From Beyond The Void Off-Screen.png )
456
>>452
"I'm not sure, but we may need to split up to find a path."

The dragonborn moves near the eldarin, swapping out his weapon for something with more range.

Move to D-21
Sheathe Vanguard Longsword
Draw Farbond Spellblade

>> No. 461 edit
File 129823925696.png - (473.33KB , 1069x675 , undergroundmaze24.png )
461
As Torinn advances and switches his weapons around, a small fire elemental darts out of the darkness and charges the paladin, engulfing him in flames once more! Further, an ice elemental of about the same size appears to also be approaching from the middle passage.

On the bright side (no pun intended), the fire elemental illuminates the area around it.

Minion of fire 1's slam hits Torinn for ongoing 5 fire damage (save ends).

Turn Order (Initiative)
Sureiya (anon-kun) 23
Michael Silversteel (Hideling) 23
Sariel (Liliane) 22
"Bernkastel" (Bernkastel) 21
Myn Nthelsyr (George) 19
Torinn Tormine (Astaroth) 16
Minion of Fire 1 (F)
Arcane Ballista 2 (Enemy) 12
??? (???) 10
Minion of Ice 2 (I) 5
Arcane Ballista 1 (Enemy) 3

Players
Myn Nthelsyr (George): (K-21) 29/38 HP, Darkspiral Aura 1, Concealment
Michael Silversteel (Hideyoshi): (F-17) 35/35 HP
"Bernkastel" (Bernkastel): (G-16) 38/38 HP
Torinn Tormine (Astaroth): (D-21) 34/44 HP, Ongoing 5 fire damage (Save ends)
Sariel (Liliane): (E-20) 30/30 HP
Sureiya (Anonkun): (I-17) 31/40 HP
Spirit Companion (Bernkastel): (J-17)
Elemental Spirit (Bernkastel): (H-15) Grants adjacent allies +1 to all defenses
Roth (Sariel): (E-20) (Passive Mode)
Arcane Ballista 1 (F/G-18/19), Cursed (Myn), Commanded by Sariel
Arcane Ballista 2 (J/K-22/23) -50 HP (Bloodied), Cursed (Myn), Commanded by Myn
Battle Standard of Healing (Hideyoshi): (F-17) Healing Aura
Light Spell (Liliane): (F-25) Light

The Enemy
Minion of Fire 1 (E-22, elevation 1)
Minion of Ice 2 (H-28)
Suppression Device 1 (J-8) -37 HP DESTROYED
Suppression Device 2 (M-25)
Suppression Device 3 (F-28)
Minion of Earth 1 (G-12) DEAD

Notes
Suppression Device: They are hidden in circular spots in the ground that are very difficult to spot (DC 21 Perception). They activate whenever a living creature moves close enough to the device to be within its range. There are a few countermeasures to these devices:
Disarming them using thievery skills (DC 14) Takes a standard action, and you must be adjacent to the device itself.
Powering through the aura (make a DC 21 Endurance check as part of a move action to pass through the aura without being slowed).
Attacking the device to destroy it (immune to attacks that target Will defense).

Arcane Ballistae: Arcane ballistae are large, animate constructs use as weapon by mages. Arcane ballistae are often used as automated guards for key areas in old dungeons where powerful mages dwell. One can take command of a ballista if he or she possesses the proper skill (moving into an adjacent square and succeeding on a DC 22 Thievery or Arcana check allows you to take control of the ballista, attempting such a check is a standard action). The ballista will then act only on its master's command as long as the new master remains next to the ballista.

Battle Standard of Healing: Whenever anyone in the standard's aura spends a healing surge, you and all allies in the aura regain 1 hit point.
>> No. 472 edit
Really confident of the situation, the orc prepares again his theivery tools, and then charge against the fire elemental
Minor actions(2): Sheathe off weapon, and take out thievery tools.
Standard action: Charge the fire elemental at 21-F http://invisiblecastle.com/roller/view/2901292/ (27~)

>> No. 474 edit
File 129824218815.png - (506.16KB , 1069x675 , undergroundmaze25.png )
474
Sureiya takes out his thievery tools, then immediately charges the fiery elemental, destroying it with one sword strike.

However, when the minion of flame perishes, it ignites the ground around it, leaving a burning zone in its wake.

Sureiya's charge destroys the minion of flame.
The minion of flame uses flame burst upon death.


Turn Order (Initiative)
Sureiya (anon-kun) 23
Michael Silversteel (Hideling) 23
Sariel (Liliane) 22
"Bernkastel" (Bernkastel) 21
Myn Nthelsyr (George) 19
Torinn Tormine (Astaroth) 16
Arcane Ballista 2 (Enemy) 12
??? (???) 10
Minion of Ice 2 (I) 5
Arcane Ballista 1 (Enemy) 3

Players
Myn Nthelsyr (George): (K-21) 29/38 HP, Darkspiral Aura 1, Concealment
Michael Silversteel (Hideyoshi): (F-17) 35/35 HP
"Bernkastel" (Bernkastel): (G-16) 38/38 HP
Torinn Tormine (Astaroth): (D-21) 34/44 HP, Ongoing 5 fire damage (Save ends)
Sariel (Liliane): (E-20) 30/30 HP
Sureiya (Anonkun): (F-21) 31/40 HP
Spirit Companion (Bernkastel): (J-17)
Elemental Spirit (Bernkastel): (H-15) Grants adjacent allies +1 to all defenses
Roth (Sariel): (E-20) (Passive Mode)
Arcane Ballista 1 (F/G-18/19), Cursed (Myn), Commanded by Sariel
Arcane Ballista 2 (J/K-22/23) -50 HP (Bloodied), Cursed (Myn), Commanded by Myn
Battle Standard of Healing (Hideyoshi): (F-17) Healing Aura
Light Spell (Liliane): (F-25) Light

The Enemy
Minion of Fire 1 (E-22) DEAD
Minion of Ice 2 (H-28)
Suppression Device 1 (J-8) -37 HP DESTROYED
Suppression Device 2 (M-25)
Suppression Device 3 (F-28)
Minion of Earth 1 (G-12) DEAD

Notes
Suppression Device: They are hidden in circular spots in the ground that are very difficult to spot (DC 21 Perception). They activate whenever a living creature moves close enough to the device to be within its range. There are a few countermeasures to these devices:
Disarming them using thievery skills (DC 14) Takes a standard action, and you must be adjacent to the device itself.
Powering through the aura (make a DC 21 Endurance check as part of a move action to pass through the aura without being slowed).
Attacking the device to destroy it (immune to attacks that target Will defense).

Arcane Ballistae: Arcane ballistae are large, animate constructs use as weapon by mages. Arcane ballistae are often used as automated guards for key areas in old dungeons where powerful mages dwell. One can take command of a ballista if he or she possesses the proper skill (moving into an adjacent square and succeeding on a DC 22 Thievery or Arcana check allows you to take control of the ballista, attempting such a check is a standard action). The ballista will then act only on its master's command as long as the new master remains next to the ballista.

Battle Standard of Healing: Whenever anyone in the standard's aura spends a healing surge, you and all allies in the aura regain 1 hit point.

Minion of fire's flame burst creates a zone that lasts until the end of the encounter, and deals 5 fire damage to a creature the first time in a round they begin their turn in the zone or enter the zone.
>> No. 489 edit
Seeing the effect brought on by the elemental not being destroyed by the Ballista, Michael takes a moment to think things over while Sariel does something with the Ballista.


Delay turn until after Sariel's.

>> No. 490 edit
File 129824900468.png - (489.84KB , 1069x675 , undergroundmaze26.png )
490
Sariel maneuvers her ballista forward, while moving herself outside the fiery zone, and blasts the ice elemental with a bolt of fire from the ballista.

The arcane ballista 1 takes 5 fire damage from entering the flame burst zone.
Sariel uses arcane ballista 1's fire bolt, which destroys minion of ice 2.
Sariel casts light on F-26.


Turn Order (Initiative)
Sureiya (anon-kun) 23
Sariel (Liliane) 22
Michael Silversteel (Hideling) 23-Delayed
"Bernkastel" (Bernkastel) 21
Myn Nthelsyr (George) 19
Torinn Tormine (Astaroth) 16
Arcane Ballista 2 (Enemy) 12
??? (???) 10
Arcane Ballista 1 (Enemy) 3

Players
Myn Nthelsyr (George): (K-21) 29/38 HP, Darkspiral Aura 1, Concealment
Michael Silversteel (Hideyoshi): (F-17) 35/35 HP
"Bernkastel" (Bernkastel): (G-16) 38/38 HP
Torinn Tormine (Astaroth): (D-21) 34/44 HP, Ongoing 5 fire damage (Save ends)
Sariel (Liliane): (G-22) 30/30 HP
Sureiya (Anonkun): (F-21) 31/40 HP
Spirit Companion (Bernkastel): (J-17)
Elemental Spirit (Bernkastel): (H-15) Grants adjacent allies +1 to all defenses
Roth (Sariel): (E-20) (Passive Mode)
Arcane Ballista 1 (E/F-22/23) [red-5 HP, Cursed (Myn), Commanded by Sariel
Arcane Ballista 2 (J/K-22/23) -50 HP (Bloodied), Cursed (Myn), Commanded by Myn
Battle Standard of Healing (Hideyoshi): (F-17) Healing Aura
Light Spell (Liliane): (F-26) Light

The Enemy
Minion of Fire 1 (E-22) DEAD
Minion of Ice 2 (H-28) DEAD
Suppression Device 1 (J-8) -37 HP DESTROYED
Suppression Device 2 (M-25)
Suppression Device 3 (F-28)
Minion of Earth 1 (G-12) DEAD

Notes
Suppression Device: They are hidden in circular spots in the ground that are very difficult to spot (DC 21 Perception). They activate whenever a living creature moves close enough to the device to be within its range. There are a few countermeasures to these devices:
Disarming them using thievery skills (DC 14) Takes a standard action, and you must be adjacent to the device itself.
Powering through the aura (make a DC 21 Endurance check as part of a move action to pass through the aura without being slowed).
Attacking the device to destroy it (immune to attacks that target Will defense).

Arcane Ballistae: Arcane ballistae are large, animate constructs use as weapon by mages. Arcane ballistae are often used as automated guards for key areas in old dungeons where powerful mages dwell. One can take command of a ballista if he or she possesses the proper skill (moving into an adjacent square and succeeding on a DC 22 Thievery or Arcana check allows you to take control of the ballista, attempting such a check is a standard action). The ballista will then act only on its master's command as long as the new master remains next to the ballista.

Battle Standard of Healing: Whenever anyone in the standard's aura spends a healing surge, you and all allies in the aura regain 1 hit point.

Minion of fire's flame burst creates a zone that lasts until the end of the encounter, and deals 5 fire damage to a creature the first time in a round they begin their turn in the zone or enter the zone.
>> No. 495 edit
File 129825927559.png - (1.14MB , 759x1146 , 6b7001ce4e0c611ed2d74f6a0a1138ab.png )
495
Sighing at himself for placing his Standard too early, Michael drops his sword, picks his Standard back up, puts it away, and picks up his sword again while the others deal with the threats ahead.


Free Action:Drop Farbond Spellblade
Standard Action:Pick up Battle Standard of Healing
Minor Action: Put Standard away
Minor: Pick up Farbond Spellblade and equip.

>> No. 496 edit
File 129825944426.png - (487.56KB , 1069x675 , undergroundmaze27.png )
496
The warlord sheepishly rearranges his possessions.

Turn Order (Initiative)
Sureiya (anon-kun) 23
Sariel (Liliane) 22
Michael Silversteel (Hideling) 23-Delayed
"Bernkastel" (Bernkastel) 21
Myn Nthelsyr (George) 19
Torinn Tormine (Astaroth) 16
Arcane Ballista 2 (Enemy) 12
??? (???) 10
Arcane Ballista 1 (Enemy) 3

Players
Myn Nthelsyr (George): (K-21) 29/38 HP, Darkspiral Aura 1, Concealment
Michael Silversteel (Hideyoshi): (F-17) 35/35 HP
"Bernkastel" (Bernkastel): (G-16) 38/38 HP
Torinn Tormine (Astaroth): (D-21) 34/44 HP, Ongoing 5 fire damage (Save ends)
Sariel (Liliane): (G-22) 30/30 HP
Sureiya (Anonkun): (F-21) 31/40 HP
Spirit Companion (Bernkastel): (J-17)
Elemental Spirit (Bernkastel): (H-15) Grants adjacent allies +1 to all defenses
Roth (Sariel): (E-20) (Passive Mode)
Arcane Ballista 1 (E/F-22/23) [red-5 HP, Cursed (Myn), Commanded by Sariel
Arcane Ballista 2 (J/K-22/23) -50 HP (Bloodied), Cursed (Myn), Commanded by Myn
Light Spell (Liliane): (F-26) Light

The Enemy
Minion of Fire 1 (E-22) DEAD
Minion of Ice 2 (H-28) DEAD
Suppression Device 1 (J-8) -37 HP DESTROYED
Suppression Device 2 (M-25)
Suppression Device 3 (F-28)
Minion of Earth 1 (G-12) DEAD

Notes
Suppression Device: They are hidden in circular spots in the ground that are very difficult to spot (DC 21 Perception). They activate whenever a living creature moves close enough to the device to be within its range. There are a few countermeasures to these devices:
Disarming them using thievery skills (DC 14) Takes a standard action, and you must be adjacent to the device itself.
Powering through the aura (make a DC 21 Endurance check as part of a move action to pass through the aura without being slowed).
Attacking the device to destroy it (immune to attacks that target Will defense).

Arcane Ballistae: Arcane ballistae are large, animate constructs use as weapon by mages. Arcane ballistae are often used as automated guards for key areas in old dungeons where powerful mages dwell. One can take command of a ballista if he or she possesses the proper skill (moving into an adjacent square and succeeding on a DC 22 Thievery or Arcana check allows you to take control of the ballista, attempting such a check is a standard action). The ballista will then act only on its master's command as long as the new master remains next to the ballista.

Minion of fire's flame burst creates a zone that lasts until the end of the encounter, and deals 5 fire damage to a creature the first time in a round they begin their turn in the zone or enter the zone.
>> No. 497 edit
File 129826350079.png - (16.76KB , 125x101 , 1263583939682_0_ib4f.png )
497
With her free hand, Bernkastel pulls out a sunrod to pierce the darkness, or something. Not that she has any clues on how to use it. The rod stubbornly remains off.

Momentarily glancing in the other path's direction, she follows the rest of the group.


Minor action: ore no turn, draw sunrod.
Two move actions: Erika to F-20, spirit companion to G-26, Bernkastel to G-21.

>> No. 498 edit
File 129826397896.png - (528.83KB , 1069x675 , undergroundmaze28.png )
498
The shaman pulls out a sunrod as she and her spirits move further along the northern passage.

Turn Order (Initiative)
Sureiya (anon-kun) 23
Sariel (Liliane) 22
Michael Silversteel (Hideling) 23-Delayed
"Bernkastel" (Bernkastel) 21
Myn Nthelsyr (George) 19
Torinn Tormine (Astaroth) 16
Arcane Ballista 2 (Enemy) 12
??? (???) 10
Arcane Ballista 1 (Enemy) 3

Players
Myn Nthelsyr (George): (K-21) 29/38 HP, Darkspiral Aura 1, Concealment
Michael Silversteel (Hideyoshi): (F-17) 35/35 HP
"Bernkastel" (Bernkastel): (G-21) 38/38 HP
Torinn Tormine (Astaroth): (D-21) 34/44 HP, Ongoing 5 fire damage (Save ends)
Sariel (Liliane): (G-22) 30/30 HP
Sureiya (Anonkun): (F-21) 31/40 HP
Spirit Companion (Bernkastel): (G-26)
Elemental Spirit (Bernkastel): (F-20) Grants adjacent allies +1 to all defenses
Roth (Sariel): (E-20) (Passive Mode)
Arcane Ballista 1 (E/F-22/23) [red-5 HP, Cursed (Myn), Commanded by Sariel
Arcane Ballista 2 (J/K-22/23) -50 HP (Bloodied), Cursed (Myn), Commanded by Myn
Light Spell (Liliane): (F-26) Light

The Enemy
Minion of Fire 1 (E-22) DEAD
Minion of Ice 2 (H-28) DEAD
Suppression Device 1 (J-8) -37 HP DESTROYED
Suppression Device 2 (M-25)
Suppression Device 3 (F-28)
Minion of Earth 1 (G-12) DEAD

Notes
Suppression Device: They are hidden in circular spots in the ground that are very difficult to spot (DC 21 Perception). They activate whenever a living creature moves close enough to the device to be within its range. There are a few countermeasures to these devices:
Disarming them using thievery skills (DC 14) Takes a standard action, and you must be adjacent to the device itself.
Powering through the aura (make a DC 21 Endurance check as part of a move action to pass through the aura without being slowed).
Attacking the device to destroy it (immune to attacks that target Will defense).

Arcane Ballistae: Arcane ballistae are large, animate constructs use as weapon by mages. Arcane ballistae are often used as automated guards for key areas in old dungeons where powerful mages dwell. One can take command of a ballista if he or she possesses the proper skill (moving into an adjacent square and succeeding on a DC 22 Thievery or Arcana check allows you to take control of the ballista, attempting such a check is a standard action). The ballista will then act only on its master's command as long as the new master remains next to the ballista.

Minion of fire's flame burst creates a zone that lasts until the end of the encounter, and deals 5 fire damage to a creature the first time in a round they begin their turn in the zone or enter the zone.
>> No. 499 edit
Noticing the Shaman's confusion about using the sunrod as she walks past, the warlord casually mentions,"You can activate that thing by hitting it, tapping it hard, or smackin' it, miss."
>> No. 500 edit
File 129826458688.png - (37.72KB , 153x208 , confuzzled_.png )
500
>>499
At the warlord's direction, the shaman manages to activate the sunrod without blinding herself. ...Is this common knowledge? "I see. Thank you, Mr. Silversteel."

Free action: let there be light
>> No. 501 edit
>>498

Myn, noting the irritating placement of the suppression device and the narrowness of the passageway, decides instead to follow the rest of the group.

Move action: Advance to K-17 (direct shift left).
Move action: Advance to G-17(direct shift up)

>> No. 502 edit
File 129826565691.png - (536.20KB , 1069x675 , undergroundmaze30.png )
502
The shaman, at the warlord's urging, figures out how to activate her sunrod, and illuminates the area ahead.

The warlock brings his own ballista around, and even as his light fills the corridor ahead, a fire elemental dances through the air high in the cavern above the adventurers' heads, and swoops in from the central passage. Furthermore, he catches a glimpse of an ice elemental in the distance to the north.

Torinn finds himself both aflame and standing in fire, never a good combination.

Torinn takes ongoing 5 fire damage, and 5 fire damage from standing in the flame burst zone.

Turn Order (Initiative)
Sureiya (anon-kun) 23
Sariel (Liliane) 22
Michael Silversteel (Hideling) 23-Delayed
"Bernkastel" (Bernkastel) 21
Minion of Ice 3 (I) 20
Myn Nthelsyr (George) 19
Minion of Fire 2 (F) 16
Torinn Tormine (Astaroth) 16
Arcane Ballista 2 (Enemy) 12
??? (???) 10
Arcane Ballista 1 (Enemy) 3

Players
Myn Nthelsyr (George): (G-17) 29/38 HP, Darkspiral Aura 1, Concealment
Michael Silversteel (Hideyoshi): (F-17) 35/35 HP
"Bernkastel" (Bernkastel): (G-21) 38/38 HP
Torinn Tormine (Astaroth): (D-21) 24/44 HP, Ongoing 5 fire damage (Save ends)
Sariel (Liliane): (G-22) 30/30 HP
Sureiya (Anonkun): (F-21) 31/40 HP
Spirit Companion (Bernkastel): (G-26)
Elemental Spirit (Bernkastel): (F-20) Grants adjacent allies +1 to all defenses
Roth (Sariel): (E-20) (Passive Mode)
Arcane Ballista 1 (E/F-22/23) -5 HP, Cursed (Myn), Commanded by Sariel
Arcane Ballista 2 (F/G-18/19) -50 HP (Bloodied), Cursed (Myn), Commanded by Myn
Light Spell (Liliane): (F-26) Light

The Enemy
Minion of Fire 1 (E-22) DEAD
Minion of Fire 2 (G-20, elevation 4)
Minion of Ice 2 (H-28) DEAD
Minion of Ice 3 (C-36)
Suppression Device 1 (J-8) -37 HP DESTROYED
Suppression Device 2 (M-25)
Suppression Device 3 (F-28)
Minion of Earth 1 (G-12) DEAD

Notes
Suppression Device: They are hidden in circular spots in the ground that are very difficult to spot (DC 21 Perception). They activate whenever a living creature moves close enough to the device to be within its range. There are a few countermeasures to these devices:
Disarming them using thievery skills (DC 14) Takes a standard action, and you must be adjacent to the device itself.
Powering through the aura (make a DC 21 Endurance check as part of a move action to pass through the aura without being slowed).
Attacking the device to destroy it (immune to attacks that target Will defense).

Arcane Ballistae: Arcane ballistae are large, animate constructs use as weapon by mages. Arcane ballistae are often used as automated guards for key areas in old dungeons where powerful mages dwell. One can take command of a ballista if he or she possesses the proper skill (moving into an adjacent square and succeeding on a DC 22 Thievery or Arcana check allows you to take control of the ballista, attempting such a check is a standard action). The ballista will then act only on its master's command as long as the new master remains next to the ballista.

Minion of fire's flame burst creates a zone that lasts until the end of the encounter, and deals 5 fire damage to a creature the first time in a round they begin their turn in the zone or enter the zone.
>> No. 504 edit
File 129826709578.jpg - (77.48KB , 340x282 , mantarou.jpg )
504
Torinn seems more upset than distraught about being on fire. In fact he takes it personally. After moving out of the inferno and praying for some inner strength, the dragonborn faces down his newest foe and hurls his blade at the minion of fire, impaling the creature with extreme prejudice. The fire engulfing him seems to get the hint and dies down quickly in response.

Move action: Move to G-23
Minor action: Virtue
Standard action: Throw Farbond Spellblade at minion of fire
http://invisiblecastle.com/roller/view/2901875/ (27, no damage roll necessary)

Saving throw against fire:
http://invisiblecastle.com/roller/view/2901885/ (20, critical success)

Free action: Motion for the ice elemental to bring it on

>> No. 506 edit
File 129826948233.png - (535.84KB , 1069x675 , undergroundmaze31.png )
506
Torinn skirts out of the flames even as he hurls his farbond spellblade upward, slicing through the fiery elemental in the air above. Though it explodes in a fiery burst on death, only to top of the cavern ceiling ends up scorched. It seems, however, for every minion that the adventurers put down, another one or two pop up... another ice minion approaches in the south.

Sureiya also burns in the fire.

Torinn spends a surge and gains 12 temporary hit points.
Torinn's ranged basic attack hits minion of fire 2, destroying it.
Sureiya takes 5 fire damage.


Turn Order (Initiative)
Sureiya (anon-kun) 23
Sariel (Liliane) 22
Michael Silversteel (Hideling) 23-Delayed
"Bernkastel" (Bernkastel) 21
Minion of Ice 3 (I) 20
Myn Nthelsyr (George) 19
Minion of Fire 2 (F) 16
Torinn Tormine (Astaroth) 16
Minion of Ice 1 (I) 13
Arcane Ballista 2 (Enemy) 12
??? (???) 10
Arcane Ballista 1 (Enemy) 3

Players
Myn Nthelsyr (George): (G-17) 29/38 HP, Darkspiral Aura 1, Concealment
Michael Silversteel (Hideyoshi): (F-17) 35/35 HP
"Bernkastel" (Bernkastel): (G-21) 38/38 HP
Torinn Tormine (Astaroth): (D-21) 24/44 HP + 12 Temporary HP
Sariel (Liliane): (G-22) 30/30 HP
Sureiya (Anonkun): (F-21) 26/40 HP
Spirit Companion (Bernkastel): (G-26)
Elemental Spirit (Bernkastel): (F-20) Grants adjacent allies +1 to all defenses
Roth (Sariel): (E-20) (Passive Mode)
Arcane Ballista 1 (E/F-22/23) -5 HP, Cursed (Myn), Commanded by Sariel
Arcane Ballista 2 (F/G-18/19) -50 HP (Bloodied), Cursed (Myn), Commanded by Myn
Light Spell (Liliane): (F-26) Light

The Enemy
Minion of Fire 1 (E-22) DEAD
Minion of Fire 2 (G-20, elevation 4)DEAD
Minion of Ice 1 (O-26)
Minion of Ice 2 (H-28) DEAD
Minion of Ice 3 (C-36)
Suppression Device 1 (J-8) -37 HP DESTROYED
Suppression Device 2 (M-25)
Suppression Device 3 (F-28)
Minion of Earth 1 (G-12) DEAD

Notes
Suppression Device: They are hidden in circular spots in the ground that are very difficult to spot (DC 21 Perception). They activate whenever a living creature moves close enough to the device to be within its range. There are a few countermeasures to these devices:
Disarming them using thievery skills (DC 14) Takes a standard action, and you must be adjacent to the device itself.
Powering through the aura (make a DC 21 Endurance check as part of a move action to pass through the aura without being slowed).
Attacking the device to destroy it (immune to attacks that target Will defense).

Arcane Ballistae: Arcane ballistae are large, animate constructs use as weapon by mages. Arcane ballistae are often used as automated guards for key areas in old dungeons where powerful mages dwell. One can take command of a ballista if he or she possesses the proper skill (moving into an adjacent square and succeeding on a DC 22 Thievery or Arcana check allows you to take control of the ballista, attempting such a check is a standard action). The ballista will then act only on its master's command as long as the new master remains next to the ballista.

Minion of fire's flame burst creates a zone that lasts until the end of the encounter, and deals 5 fire damage to a creature the first time in a round they begin their turn in the zone or enter the zone.
>> No. 507 edit
File 129828845679.png - (73.89KB , 291x478 , kanonwithamonocle.png )
507
The orc holds for a second, inspectionating the area, and when he is finished he rushes to that devil machine.
Minor action:Perception check http://invisiblecastle.com/roller/view/2902082/ (27~)
Standard action: "Charge" with a thievery check on the supression device (move to F27) http://invisiblecastle.com/roller/view/2902084/ (25~)

>> No. 510 edit
File 129831222620.png - (599.75KB , 1069x675 , undergroundmaze32.png )
510
Sureiya moves quickly forward and disables the suppression device, then stows his thievery tools to ready himself for combat.

Sariel's ballista burns from the fire a bit more, but she quickly moves it out of the lingering flames and moves herself into a corner. After casting her Light spell again further along the tunnel, she readies herself to fire on an approaching elemental.

Sariel casts Light on C-30.
Sariel readies an action to attack the first elemental to around the corner.


Turn Order (Initiative)
Sureiya (anon-kun) 23
Sariel (Liliane) 22
Michael Silversteel (Hideling) 23-Delayed
"Bernkastel" (Bernkastel) 21
Minion of Ice 3 (I) 20
Myn Nthelsyr (George) 19
Minion of Fire 2 (F) 16
Torinn Tormine (Astaroth) 16
Minion of Ice 1 (I) 13
Arcane Ballista 2 (Enemy) 12
??? (???) 10
Arcane Ballista 1 (Enemy) 3

Players
Myn Nthelsyr (George): (G-17) 29/38 HP, Darkspiral Aura 1, Concealment
Michael Silversteel (Hideyoshi): (F-17) 35/35 HP
"Bernkastel" (Bernkastel): (G-21) 38/38 HP
Torinn Tormine (Astaroth): (D-21) 24/44 HP + 12 Temporary HP
Sariel (Liliane): (H-25) 30/30 HP
Sureiya (Anonkun): (F-21) 26/40 HP
Spirit Companion (Bernkastel): (G-26)
Elemental Spirit (Bernkastel): (F-20) Grants adjacent allies +1 to all defenses
Roth (Sariel): (H-25) (Passive Mode)
Arcane Ballista 1 (F/G-24/25) -10 HP, Cursed (Myn), Commanded by Sariel
Arcane Ballista 2 (F/G-18/19) -50 HP (Bloodied), Cursed (Myn), Commanded by Myn
Light Spell (Liliane): (C-30) Light

The Enemy
Minion of Fire 1 (E-22) DEAD
Minion of Fire 2 (G-20, elevation 4) DEAD
Minion of Ice 1 (O-26)
Minion of Ice 2 (H-28) DEAD
Minion of Ice 3 (C-36)
Suppression Device 1 (J-8) -37 HP DESTROYED
Suppression Device 2 (M-25)
Suppression Device 3 (F-28)
Minion of Earth 1 (G-12) DEAD

Notes
Suppression Device: They are hidden in circular spots in the ground that are very difficult to spot (DC 21 Perception). They activate whenever a living creature moves close enough to the device to be within its range. There are a few countermeasures to these devices:
Disarming them using thievery skills (DC 14) Takes a standard action, and you must be adjacent to the device itself.
Powering through the aura (make a DC 21 Endurance check as part of a move action to pass through the aura without being slowed).
Attacking the device to destroy it (immune to attacks that target Will defense).

Arcane Ballistae: Arcane ballistae are large, animate constructs use as weapon by mages. Arcane ballistae are often used as automated guards for key areas in old dungeons where powerful mages dwell. One can take command of a ballista if he or she possesses the proper skill (moving into an adjacent square and succeeding on a DC 22 Thievery or Arcana check allows you to take control of the ballista, attempting such a check is a standard action). The ballista will then act only on its master's command as long as the new master remains next to the ballista.

Minion of fire's flame burst creates a zone that lasts until the end of the encounter, and deals 5 fire damage to a creature the first time in a round they begin their turn in the zone or enter the zone.
>> No. 526 edit
File 129832044653.png - (815.37KB , 728x518 , elementals.png )
526
http://invisiblecastle.com/roller/view/2902591/ (30)
Sariel, having seen all three kinds of elementals at this point, tells the rest of the party what she knows: "Listen. These elementals are a bit of a nuisance. They are all immune to their own type of damage, and they all leave behind a troublesome area when they die. The earth elementals leave behind a field of rubble that is difficult to pass through, and the ice elementals leave behind a very slippery surface that could cause you to fall. You've already seen what the fire elementals leave behind. The ballistae are the best way to deal with them, but we really need to find out where they are coming from so we can deal with them at the source."
>> No. 528 edit
Michael tries to surge forward to try and find the source of these elementals faster.


Move Action:Move to G-22. (While making sure not to enter the Fire thing at all.)
Move Action:Move to E-27
Minor Action: None

>> No. 529 edit
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529
As Michael advances to the front, Sariel calls out some words of warning: "Try not to crowd the space too much up there! These ballistae need some room to set up."

Turn Order (Initiative)
Sureiya (anon-kun) 23
Sariel (Liliane) 22
Michael Silversteel (Hideling) 23-Delayed
"Bernkastel" (Bernkastel) 21
Minion of Ice 3 (I) 20
Myn Nthelsyr (George) 19
Minion of Fire 2 (F) 16
Torinn Tormine (Astaroth) 16
Minion of Ice 1 (I) 13
Arcane Ballista 2 (Enemy) 12
??? (???) 10
Arcane Ballista 1 (Enemy) 3

Players
Myn Nthelsyr (George): (G-17) 29/38 HP, Darkspiral Aura 1, Concealment
Michael Silversteel (Hideyoshi): (E-27) 35/35 HP
"Bernkastel" (Bernkastel): (G-21) 38/38 HP
Torinn Tormine (Astaroth): (D-21) 24/44 HP + 12 Temporary HP
Sariel (Liliane): (H-25) 30/30 HP
Sureiya (Anonkun): (F-21) 26/40 HP
Spirit Companion (Bernkastel): (G-26)
Elemental Spirit (Bernkastel): (F-20) Grants adjacent allies +1 to all defenses
Roth (Sariel): (H-25) (Passive Mode)
Arcane Ballista 1 (F/G-24/25) -10 HP, Cursed (Myn), Commanded by Sariel
Arcane Ballista 2 (F/G-18/19) -50 HP (Bloodied), Cursed (Myn), Commanded by Myn
Light Spell (Liliane): (C-30) Light

The Enemy
Minion of Fire 1 (E-22) DEAD
Minion of Fire 2 (G-20, elevation 4) DEAD
Minion of Ice 1 (O-26)
Minion of Ice 2 (H-28) DEAD
Minion of Ice 3 (C-36)
Suppression Device 1 (J-8) -37 HP DESTROYED
Suppression Device 2 (M-25)
Suppression Device 3 (F-28)
Minion of Earth 1 (G-12) DEAD

Notes
Suppression Device: They are hidden in circular spots in the ground that are very difficult to spot (DC 21 Perception). They activate whenever a living creature moves close enough to the device to be within its range. There are a few countermeasures to these devices:
Disarming them using thievery skills (DC 14) Takes a standard action, and you must be adjacent to the device itself.
Powering through the aura (make a DC 21 Endurance check as part of a move action to pass through the aura without being slowed).
Attacking the device to destroy it (immune to attacks that target Will defense).

Arcane Ballistae: Arcane ballistae are large, animate constructs use as weapon by mages. Arcane ballistae are often used as automated guards for key areas in old dungeons where powerful mages dwell. One can take command of a ballista if he or she possesses the proper skill (moving into an adjacent square and succeeding on a DC 22 Thievery or Arcana check allows you to take control of the ballista, attempting such a check is a standard action). The ballista will then act only on its master's command as long as the new master remains next to the ballista.

Minion of fire's flame burst creates a zone that lasts until the end of the encounter, and deals 5 fire damage to a creature the first time in a round they begin their turn in the zone or enter the zone.
>> No. 530 edit
...Too bright.

Move actions: Erika to H-24, Miko to C-31, Bernkastel to G-26.
Minor action: perception for more stuff. http://invisiblecastle.com/roller/view/2903146/

>> No. 531 edit
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531
As "Bernkastel" and her spirits move forward, an ice elemental darts in from the north. Before Sariel can fire her cannon, the spirit cleaves the elemental in twain, restoring a bit of Sureiya's vitality. However, the ice elemental leaves behind a large, slippery zone of ice as a parting gift.

Turn Order (Initiative)
Sureiya (anon-kun) 23
Sariel (Liliane) 22
Michael Silversteel (Hideling) 23-Delayed
"Bernkastel" (Bernkastel) 21
Myn Nthelsyr (George) 19
Torinn Tormine (Astaroth) 16
Minion of Ice 1 (I) 13
Arcane Ballista 2 (Enemy) 12
??? (???) 10
Arcane Ballista 1 (Enemy) 3

Players
Myn Nthelsyr (George): (G-17) 29/38 HP, Darkspiral Aura 1, Concealment
Michael Silversteel (Hideyoshi): (E-27) 35/35 HP
"Bernkastel" (Bernkastel): (G-26) 38/38 HP
Torinn Tormine (Astaroth): (D-21) 24/44 HP + 12 Temporary HP
Sariel (Liliane): (H-25) 30/30 HP
Sureiya (Anonkun): (F-21) 30/40 HP
Spirit Companion (Bernkastel): (G-31)
Elemental Spirit (Bernkastel): (H-24) Grants adjacent allies +1 to all defenses
Roth (Sariel): (H-25) (Passive Mode)
Arcane Ballista 1 (F/G-24/25) -10 HP, Cursed (Myn), Commanded by Sariel
Arcane Ballista 2 (F/G-18/19) -50 HP (Bloodied), Cursed (Myn), Commanded by Myn
Light Spell (Liliane): (C-30) Light

The Enemy
Minion of Fire 1 (E-22) DEAD
Minion of Fire 2 (G-20, elevation 4) DEAD
Minion of Ice 1 (O-26)
Minion of Ice 2 (H-28) DEAD
Minion of Ice 3 (B-31)
Suppression Device 1 (J-8) -37 HP DESTROYED
Suppression Device 2 (M-25)
Suppression Device 3 (F-28)
Minion of Earth 1 (G-12) DEAD

Notes
Suppression Device: They are hidden in circular spots in the ground that are very difficult to spot (DC 21 Perception). They activate whenever a living creature moves close enough to the device to be within its range. There are a few countermeasures to these devices:
Disarming them using thievery skills (DC 14) Takes a standard action, and you must be adjacent to the device itself.
Powering through the aura (make a DC 21 Endurance check as part of a move action to pass through the aura without being slowed).
Attacking the device to destroy it (immune to attacks that target Will defense).

Arcane Ballistae: Arcane ballistae are large, animate constructs use as weapon by mages. Arcane ballistae are often used as automated guards for key areas in old dungeons where powerful mages dwell. One can take command of a ballista if he or she possesses the proper skill (moving into an adjacent square and succeeding on a DC 22 Thievery or Arcana check allows you to take control of the ballista, attempting such a check is a standard action). The ballista will then act only on its master's command as long as the new master remains next to the ballista.

Minion of fire's flame burst creates a zone that lasts until the end of the encounter, and deals 5 fire damage to a creature the first time in a round they begin their turn in the zone or enter the zone.

Minon of ice's iced terrain causes enemies that move through the zone to make a DC 15 acrobatics check. Failure means the creature falls prone at the end of its move.
>> No. 532 edit
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532
Despite being less than experienced in any manner of healing, Myn attempts to repair the Arcane Ballista with an infusion of magic.

Arcana check to grant second wind: http://invisiblecastle.com/roller/view/2903418/
Move action: Move to G-18(direct right shift)

>> No. 533 edit
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533
Myn's knowledge allows the ballista to activate its self-repair system, which is aided with a bit of an arcane infusion from the warlock.

Turn Order (Initiative)
Sureiya (anon-kun) 23
Sariel (Liliane) 22
Michael Silversteel (Hideling) 23-Delayed
"Bernkastel" (Bernkastel) 21
Myn Nthelsyr (George) 19
Torinn Tormine (Astaroth) 16
Minion of Ice 1 (I) 13
Arcane Ballista 2 (Enemy) 12
??? (???) 10
Arcane Ballista 1 (Enemy) 3

Players
Myn Nthelsyr (George): (G-18) 29/38 HP, Darkspiral Aura 1
Michael Silversteel (Hideyoshi): (E-27) 35/35 HP
"Bernkastel" (Bernkastel): (G-26) 38/38 HP
Torinn Tormine (Astaroth): (D-21) 24/44 HP + 12 Temporary HP
Sariel (Liliane): (H-25) 30/30 HP
Sureiya (Anonkun): (F-21) 30/40 HP
Spirit Companion (Bernkastel): (G-31)
Elemental Spirit (Bernkastel): (H-24) Grants adjacent allies +1 to all defenses
Roth (Sariel): (H-25) (Passive Mode)
Arcane Ballista 1 (F/G-24/25) -10 HP, Cursed (Myn), Commanded by Sariel
Arcane Ballista 2 (F/G-19/20) -37 HP (Bloodied), Cursed (Myn), Commanded by Myn
Light Spell (Liliane): (C-30) Light

The Enemy
Minion of Fire 1 (E-22) DEAD
Minion of Fire 2 (G-20, elevation 4) DEAD
Minion of Ice 1 (O-26)
Minion of Ice 2 (H-28) DEAD
Minion of Ice 3 (B-31) DEAD
Suppression Device 1 (J-8) -37 HP DESTROYED
Suppression Device 2 (M-25)
Suppression Device 3 (F-28)
Minion of Earth 1 (G-12) DEAD

Notes
Suppression Device: They are hidden in circular spots in the ground that are very difficult to spot (DC 21 Perception). They activate whenever a living creature moves close enough to the device to be within its range. There are a few countermeasures to these devices:
Disarming them using thievery skills (DC 14) Takes a standard action, and you must be adjacent to the device itself.
Powering through the aura (make a DC 21 Endurance check as part of a move action to pass through the aura without being slowed).
Attacking the device to destroy it (immune to attacks that target Will defense).

Arcane Ballistae: Arcane ballistae are large, animate constructs use as weapon by mages. Arcane ballistae are often used as automated guards for key areas in old dungeons where powerful mages dwell. One can take command of a ballista if he or she possesses the proper skill (moving into an adjacent square and succeeding on a DC 22 Thievery or Arcana check allows you to take control of the ballista, attempting such a check is a standard action). The ballista will then act only on its master's command as long as the new master remains next to the ballista.

Minion of fire's flame burst creates a zone that lasts until the end of the encounter, and deals 5 fire damage to a creature the first time in a round they begin their turn in the zone or enter the zone.

Minon of ice's iced terrain causes enemies that move through the zone to make a DC 15 acrobatics check. Failure means the creature falls prone at the end of its move.
>> No. 534 edit
File 129834839518.png - (638.80KB , 1069x675 , undergroundmaze37.png )
534
Torinn moves forward and tries to leap over the icy terrain, but can't quite make it. The dragonborn ends up slipping and falling.

Meanwhile, more and more elemental minions swarm the adventuring party. Sariel blasts the first, which emerges from the wall directly in front of the ballsita, but it's not long before an icy elemental freezes Myn's ballista in place, a fire elemental sets the shaman alight, and an earth elemental emerges from the wall south of the wizard and pummels her.

Torinn's athletics and acrobatics checks both fail.
Sariel's readied attack of wind bolt for the minion of earth 3 hits, destroying it. (http://invisiblecastle.com/roller/view/2903531/)
Minion of ice 1's slam hits arcane ballista 2 for 5 cold damage, and the ballista is immobilized until the end of the elemental's next turn.
Minion of earth 2's slam hits Sariel for 6 damage, and Sariel cannot shift until the end of the elemental's next turn.
Minion of fire 3's slam hits Bernkastel for ongoing 5 fire damage (save ends).


Turn Order (Initiative)
Minion of Fire 3 (F) 25
Sureiya (anon-kun) 23
Michael Silversteel (Hideling) 23-Delayed
"Bernkastel" (Bernkastel) 21
Myn Nthelsyr (George) 19
Torinn Tormine (Astaroth) 16
Sariel (Liliane) 22-Delayed
Minion of Ice 1 (I) 13
Arcane Ballista 2 (Enemy) 12
??? (???) 10
Minion of Earth 2 (E) 5
Arcane Ballista 1 (Enemy) 3

Players
Myn Nthelsyr (George): (G-18) 29/38 HP, Darkspiral Aura 1
Michael Silversteel (Hideyoshi): (E-27) 35/35 HP
"Bernkastel" (Bernkastel): (G-26) 38/38 HP Ongoing 5 fire damage
Torinn Tormine (Astaroth): (C-32) 24/44 HP + 12 Temporary HP, Prone
Sariel (Liliane): (H-25) 24/30 HP, Cannot Shift
Sureiya (Anonkun): (F-21) 30/40 HP
Spirit Companion (Bernkastel): (G-31)
Elemental Spirit (Bernkastel): (H-24) Grants adjacent allies +1 to all defenses
Roth (Sariel): (H-25) (Passive Mode)
Arcane Ballista 1 (F/G-24/25) -10 HP, Cursed (Myn), Commanded by Sariel
Arcane Ballista 2 (F/G-19/20) -42 HP (Bloodied), Cursed (Myn), Immobilized, Commanded by Myn
Light Spell (Liliane): (C-30) Light

The Enemy
Minion of Fire 1 (E-22) DEAD
Minion of Fire 2 (G-20, elevation 4) DEAD
Minion of Fire 3 (G-27)
Minion of Ice 1 (H-19)
Minion of Ice 2 (H-28) DEAD
Minion of Ice 3 (B-31) DEAD
Suppression Device 1 (J-8) -37 HP DESTROYED
Suppression Device 2 (M-25)
Suppression Device 3 (F-28)
Minion of Earth 1 (G-12) DEAD
Minion of Earth 2 (I-25)
Minion of Earth 2 (I-25)

Notes
Suppression Device: They are hidden in circular spots in the ground that are very difficult to spot (DC 21 Perception). They activate whenever a living creature moves close enough to the device to be within its range. There are a few countermeasures to these devices:
Disarming them using thievery skills (DC 14) Takes a standard action, and you must be adjacent to the device itself.
Powering through the aura (make a DC 21 Endurance check as part of a move action to pass through the aura without being slowed).
Attacking the device to destroy it (immune to attacks that target Will defense).

Arcane Ballistae: Arcane ballistae are large, animate constructs use as weapon by mages. Arcane ballistae are often used as automated guards for key areas in old dungeons where powerful mages dwell. One can take command of a ballista if he or she possesses the proper skill (moving into an adjacent square and succeeding on a DC 22 Thievery or Arcana check allows you to take control of the ballista, attempting such a check is a standard action). The ballista will then act only on its master's command as long as the new master remains next to the ballista.

Minion of fire's flame burst creates a zone that lasts until the end of the encounter, and deals 5 fire damage to a creature the first time in a round they begin their turn in the zone or enter the zone.

Minon of ice's iced terrain causes enemies that move through the zone to make a DC 15 acrobatics check. Failure means the creature falls prone at the end of its move.
>> No. 535 edit
File 12983496168.png - (12.93KB , 700x700 , kan_majimea4.png )
535
Seeing Sariel attacked from the elemental, the orc decides to wait another turn to reach the front lines.
Movement action: Shift to 26 E
Standard action: Throwing my farbond to the menacing earth elemental http://invisiblecastle.com/roller/view/2903600/
Minor action:Taking a sunrod from my bag and holding in off hand, also turning it on.

>> No. 536 edit
File 129835000934.png - (617.26KB , 1069x675 , undergroundmaze38.png )
536
The half-orc lets his blade fly, destroying the earth elemental pestering Sariel.

Sureiya's ranged basic attack hits minion of earth 3, destroying it.
Minion of earth 3's rubble creates a zone of difficult terrain.


Turn Order (Initiative)
Minion of Fire 3 (F) 25
Sureiya (anon-kun) 23
Michael Silversteel (Hideling) 23-Delayed
"Bernkastel" (Bernkastel) 21
Myn Nthelsyr (George) 19
Torinn Tormine (Astaroth) 16
Sariel (Liliane) 22-Delayed
Minion of Ice 1 (I) 13
Arcane Ballista 2 (Enemy) 12
??? (???) 10
Minion of Earth 2 (E) 5
Arcane Ballista 1 (Enemy) 3

Players
Myn Nthelsyr (George): (G-18) 29/38 HP, Darkspiral Aura 1
Michael Silversteel (Hideyoshi): (E-27) 35/35 HP
"Bernkastel" (Bernkastel): (G-26) 38/38 HP Ongoing 5 fire damage
Torinn Tormine (Astaroth): (C-32) 24/44 HP + 12 Temporary HP, Prone
Sariel (Liliane): (H-25) 24/30 HP, Cannot Shift
Sureiya (Anonkun): (E-26) 30/40 HP
Spirit Companion (Bernkastel): (G-31)
Elemental Spirit (Bernkastel): (H-24) Grants adjacent allies +1 to all defenses
Roth (Sariel): (H-25) (Passive Mode)
Arcane Ballista 1 (F/G-24/25) -10 HP, Cursed (Myn), Commanded by Sariel
Arcane Ballista 2 (F/G-19/20) -42 HP (Bloodied), Cursed (Myn), Immobilized, Commanded by Myn
Light Spell (Liliane): (C-30) Light

The Enemy
Minion of Fire 1 (E-22) DEAD
Minion of Fire 2 (G-20, elevation 4) DEAD
Minion of Fire 3 (G-27)
Minion of Ice 1 (H-19)
Minion of Ice 2 (H-28) DEAD
Minion of Ice 3 (B-31) DEAD
Suppression Device 1 (J-8) -37 HP DESTROYED
Suppression Device 2 (M-25)
Suppression Device 3 (F-28)
Minion of Earth 1 (G-12) DEAD
Minion of Earth 2 (I-25) DEAD
Minion of Earth 3 (G-30) DEAD

Notes
Suppression Device: They are hidden in circular spots in the ground that are very difficult to spot (DC 21 Perception). They activate whenever a living creature moves close enough to the device to be within its range. There are a few countermeasures to these devices:
Disarming them using thievery skills (DC 14) Takes a standard action, and you must be adjacent to the device itself.
Powering through the aura (make a DC 21 Endurance check as part of a move action to pass through the aura without being slowed).
Attacking the device to destroy it (immune to attacks that target Will defense).

Arcane Ballistae: Arcane ballistae are large, animate constructs use as weapon by mages. Arcane ballistae are often used as automated guards for key areas in old dungeons where powerful mages dwell. One can take command of a ballista if he or she possesses the proper skill (moving into an adjacent square and succeeding on a DC 22 Thievery or Arcana check allows you to take control of the ballista, attempting such a check is a standard action). The ballista will then act only on its master's command as long as the new master remains next to the ballista.

Minion of fire's flame burst creates a zone that lasts until the end of the encounter, and deals 5 fire damage to a creature the first time in a round they begin their turn in the zone or enter the zone.

Minon of ice's iced terrain causes enemies that move through the zone to make a DC 15 acrobatics check. Failure means the creature falls prone at the end of its move.
>> No. 538 edit
File 129489116910.png - (15.91KB , 179x153 , It\'s Been A Hard Day\'s Night.png )
538
From his prone position, Torinn calls out, "Everyone, I think this path might be too hazardous to traverse safely!" His experience and... Position lend credit to his words.
>> No. 539 edit
>>536
Feeling frustrated at how the battle is turning out right now and at the warlock's recent actions, the warlord moves back slightly to try and deal with the ice elemental attacking the Ballista.


Move Action:Move to C-24
Minor:None
Standard Action:Ranged attack with Farbond Spellblade against the ice elemental.
http://invisiblecastle.com/roller/view/2903673/

>> No. 541 edit
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541
Michael moves into position, and hurls his sword at the ice elemental, which shatters it. It leaves behind another icy patch of ground.

"Bernkastel" is aflame!

Michael's ranged basic attack hits minion of ice 1, destroying it.
Minion of ice 1 creates a zone of iced terrain.
Bernkastel takes ongoing 5 fire damage.


Turn Order (Initiative)
Minion of Fire 3 (F) 25
Sureiya (anon-kun) 23
Michael Silversteel (Hideling) 23-Delayed
"Bernkastel" (Bernkastel) 21
Myn Nthelsyr (George) 19
Torinn Tormine (Astaroth) 16
Sariel (Liliane) 22-Delayed
Minion of Ice 1 (I) 13
Arcane Ballista 2 (Enemy) 12
??? (???) 10
Minion of Earth 2 (E) 5
Arcane Ballista 1 (Enemy) 3

Players
Myn Nthelsyr (George): (E-18) 29/38 HP, Darkspiral Aura 1
Michael Silversteel (Hideyoshi): (C-24) 35/35 HP
"Bernkastel" (Bernkastel): (G-26) 33/38 HP Ongoing 5 fire damage
Torinn Tormine (Astaroth): (C-32) 24/44 HP + 12 Temporary HP, Prone
Sariel (Liliane): (H-25) 24/30 HP, Cannot Shift
Sureiya (Anonkun): (E-26) 30/40 HP
Spirit Companion (Bernkastel): (G-31)
Elemental Spirit (Bernkastel): (H-24) Grants adjacent allies +1 to all defenses
Roth (Sariel): (H-25) (Passive Mode)
Arcane Ballista 1 (F/G-24/25) -10 HP, Cursed (Myn), Commanded by Sariel
Arcane Ballista 2 (F/G-19/20) -42 HP (Bloodied), Cursed (Myn), Immobilized, Commanded by Myn
Light Spell (Liliane): (C-30) Light

The Enemy
Minion of Fire 1 (E-22) DEAD
Minion of Fire 2 (G-20, elevation 4) DEAD
Minion of Fire 3 (G-27)
Minion of Ice 1 (H-19) DEAD
Minion of Ice 2 (H-28) DEAD
Minion of Ice 3 (B-31) DEAD
Suppression Device 1 (J-8) -37 HP DESTROYED
Suppression Device 2 (M-25)
Suppression Device 3 (F-28)
Minion of Earth 1 (G-12) DEAD
Minion of Earth 2 (I-25) DEAD
Minion of Earth 3 (G-30) DEAD

Notes
Suppression Device: They are hidden in circular spots in the ground that are very difficult to spot (DC 21 Perception). They activate whenever a living creature moves close enough to the device to be within its range. There are a few countermeasures to these devices:
Disarming them using thievery skills (DC 14) Takes a standard action, and you must be adjacent to the device itself.
Powering through the aura (make a DC 21 Endurance check as part of a move action to pass through the aura without being slowed).
Attacking the device to destroy it (immune to attacks that target Will defense).

Arcane Ballistae: Arcane ballistae are large, animate constructs use as weapon by mages. Arcane ballistae are often used as automated guards for key areas in old dungeons where powerful mages dwell. One can take command of a ballista if he or she possesses the proper skill (moving into an adjacent square and succeeding on a DC 22 Thievery or Arcana check allows you to take control of the ballista, attempting such a check is a standard action). The ballista will then act only on its master's command as long as the new master remains next to the ballista.

Minion of fire's flame burst creates a zone that lasts until the end of the encounter, and deals 5 fire damage to a creature the first time in a round they begin their turn in the zone or enter the zone.

Minon of ice's iced terrain causes enemies that move through the zone to make a DC 15 acrobatics check. Failure means the creature falls prone at the end of its move.
>> No. 542 edit
Delaying on account of fire
>> No. 543 edit
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543


Standard action: Cast Ice Bolt against Minion of Fire 3 (G-27).
Attack roll: http://invisiblecastle.com/roller/view/2903705/
Damage roll:http://invisiblecastle.com/roller/view/2903706/

Minor action: Deactivate ballista.
Move action: Move to G-23.

>> No. 544 edit
File 129835594372.png - (641.77KB , 1069x675 , undergroundmaze40.png )
544
Myn blasts the nearby fiery minion with an ice bolt, then deactivates his ballista and moves along with the rest of the group.

Myn uses the arcane ballista 2 to ice bolt minion of fire 3, destroying it.
Myn deactivates arcane ballista 2.


Turn Order (Initiative)
Minion of Fire 3 (F) 25
Sureiya (anon-kun) 23
Michael Silversteel (Hideling) 23-Delayed
Myn Nthelsyr (George) 19
"Bernkastel" (Bernkastel) 21-Delayed
Torinn Tormine (Astaroth) 16
Sariel (Liliane) 22-Delayed
Minion of Ice 1 (I) 13
Arcane Ballista 2 (Enemy) 12
??? (???) 10
Minion of Earth 2 (E) 5
Arcane Ballista 1 (Enemy) 3

Players
Myn Nthelsyr (George): (G-23) 29/38 HP, Darkspiral Aura 1, Concealment
Michael Silversteel (Hideyoshi): (C-24) 35/35 HP
"Bernkastel" (Bernkastel): (G-26) 33/38 HP Ongoing 5 fire damage
Torinn Tormine (Astaroth): (C-32) 24/44 HP + 12 Temporary HP, Prone
Sariel (Liliane): (H-25) 24/30 HP, Cannot Shift
Sureiya (Anonkun): (E-26) 30/40 HP
Spirit Companion (Bernkastel): (G-31)
Elemental Spirit (Bernkastel): (H-24) Grants adjacent allies +1 to all defenses
Roth (Sariel): (H-25) (Passive Mode)
Arcane Ballista 1 (F/G-24/25) -10 HP, Cursed (Myn), Commanded by Sariel
Light Spell (Liliane): (C-30) Light

The Enemy
Arcane Ballista 2 (F/G-19/20) -42 HP (Bloodied), Cursed (Myn) DEACTIVATED
Minion of Fire 1 (E-22) DEAD
Minion of Fire 2 (G-20, elevation 4) DEAD
Minion of Fire 3 (G-27) DEAD
Minion of Ice 1 (H-19) DEAD
Minion of Ice 2 (H-28) DEAD
Minion of Ice 3 (B-31) DEAD
Suppression Device 1 (J-8) -37 HP DESTROYED
Suppression Device 2 (M-25)
Suppression Device 3 (F-28)
Minion of Earth 1 (G-12) DEAD
Minion of Earth 2 (I-25) DEAD
Minion of Earth 3 (G-30) DEAD

Notes
Suppression Device: They are hidden in circular spots in the ground that are very difficult to spot (DC 21 Perception). They activate whenever a living creature moves close enough to the device to be within its range. There are a few countermeasures to these devices:
Disarming them using thievery skills (DC 14) Takes a standard action, and you must be adjacent to the device itself.
Powering through the aura (make a DC 21 Endurance check as part of a move action to pass through the aura without being slowed).
Attacking the device to destroy it (immune to attacks that target Will defense).

Arcane Ballistae: Arcane ballistae are large, animate constructs use as weapon by mages. Arcane ballistae are often used as automated guards for key areas in old dungeons where powerful mages dwell. One can take command of a ballista if he or she possesses the proper skill (moving into an adjacent square and succeeding on a DC 22 Thievery or Arcana check allows you to take control of the ballista, attempting such a check is a standard action). The ballista will then act only on its master's command as long as the new master remains next to the ballista.

Minion of fire's flame burst creates a zone that lasts until the end of the encounter, and deals 5 fire damage to a creature the first time in a round they begin their turn in the zone or enter the zone.

Minon of ice's iced terrain causes enemies that move through the zone to make a DC 15 acrobatics check. Failure means the creature falls prone at the end of its move.
>> No. 545 edit
Delay until after Sariel's turn due to fire.
>> No. 546 edit
No change to map/conditions.
>> No. 549 edit
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549
After this minor setback, Torinn stands back up and moves toward the opening of the other tunnel, giving the burning shaman an apologetic look.

Move action: Stand up
Move action: Move to H-30

>> No. 552 edit
File 129844023781.png - (538.89KB , 1069x675 , undergroundmaze41.png )
552
Torinn moves out of the ice, and back down the tunnel.

"The path to the north is no good, blocked by that ice. Trying to move the ballista across is too risky." Sariel moves her ballista forward, twice, clearly intent on forging ahead, and casts a light spell in the room ahead. From his vantage point, Torinn can make out the faint outline of another arcane ballista.

Turn Order (Initiative)
Sureiya (anon-kun) 23
Michael Silversteel (Hideling) 23-Delayed
Arcane Ballista 4 (Enemy) 21
Myn Nthelsyr (George) 19
"Bernkastel" (Bernkastel) 21-Delayed
Torinn Tormine (Astaroth) 16
Sariel (Liliane) 22-Delayed
Arcane Ballista 2 (Enemy) 12
??? (???) 10
Arcane Ballista 1 (Enemy) 3

Players
Myn Nthelsyr (George): (G-23) 29/38 HP, Darkspiral Aura 1, Concealment
Michael Silversteel (Hideyoshi): (C-24) 35/35 HP
"Bernkastel" (Bernkastel): (G-26) 33/38 HP Ongoing 5 fire damage
Torinn Tormine (Astaroth): (H-30) 24/44 HP + 12 Temporary HP
Sariel (Liliane): (K-30) 24/30 HP, Cannot Shift
Sureiya (Anonkun): (E-26) 30/40 HP
Spirit Companion (Bernkastel): (G-31)
Elemental Spirit (Bernkastel): (H-24) Grants adjacent allies +1 to all defenses
Roth (Sariel): (K-30) (Passive Mode)
Arcane Ballista 1 (K/L-31/32) -10 HP, Cursed (Myn), Commanded by Sariel
Light Spell (Liliane): (P-34) Light

The Enemy
Arcane Ballista 2 (F/G-19/20) -42 HP (Bloodied), Cursed (Myn) DEACTIVATED
Arcane Ballista 4 (R/S-32/33)
Minion of Fire 1 (E-22) DEAD
Minion of Fire 2 (G-20, elevation 4) DEAD
Minion of Fire 3 (G-27) DEAD
Minion of Ice 1 (H-19) DEAD
Minion of Ice 2 (H-28) DEAD
Minion of Ice 3 (B-31) DEAD
Suppression Device 1 (J-8) -37 HP DESTROYED
Suppression Device 2 (M-25)
Suppression Device 3 (F-28)
Minion of Earth 1 (G-12) DEAD
Minion of Earth 2 (I-25) DEAD
Minion of Earth 3 (G-30) DEAD

Notes
Suppression Device: They are hidden in circular spots in the ground that are very difficult to spot (DC 21 Perception). They activate whenever a living creature moves close enough to the device to be within its range. There are a few countermeasures to these devices:
Disarming them using thievery skills (DC 14) Takes a standard action, and you must be adjacent to the device itself.
Powering through the aura (make a DC 21 Endurance check as part of a move action to pass through the aura without being slowed).
Attacking the device to destroy it (immune to attacks that target Will defense).

Arcane Ballistae: Arcane ballistae are large, animate constructs use as weapon by mages. Arcane ballistae are often used as automated guards for key areas in old dungeons where powerful mages dwell. One can take command of a ballista if he or she possesses the proper skill (moving into an adjacent square and succeeding on a DC 22 Thievery or Arcana check allows you to take control of the ballista, attempting such a check is a standard action). The ballista will then act only on its master's command as long as the new master remains next to the ballista.

Minion of fire's flame burst creates a zone that lasts until the end of the encounter, and deals 5 fire damage to a creature the first time in a round they begin their turn in the zone or enter the zone.

Minon of ice's iced terrain causes enemies that move through the zone to make a DC 15 acrobatics check. Failure means the creature falls prone at the end of its move.
>> No. 553 edit
File 129489136412.jpg - (267.53KB , 660x720 , concerned.jpg )
553
>>552
"Be careful everyone, I can see another of those ballistae down this path."
>> No. 554 edit
fire pain apathetic spirits too bright etc

Move action: detective to J-29, miko to E-29
Standard action: stop drop and roll total defense since nothing else

Saving throw for ongoing fire: (3) ;_;
http://invisiblecastle.com/roller/view/2905290/

>> No. 555 edit
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555
Bernkastel moves her spirits, but she's still on fire!

An icy minion approaches from the north. As it moves around the northern spirit, it tries to strike it down with its ceremonial hoe, but misses. The elemental makes its way up to Torinn, but can't actually do anything, though its chilling presence renders Torinn unable to shift.

Amazingly, only that minion shows up this time around. Looks like you have a bit of a reprieve.

Spirit companion's spirit's shield misses minion of ice 4, Sureiya regains 4 hit points.
Torinn cannot shift as long as he is adjacent to the minion of ice.


Turn Order (Initiative)
Sureiya (anon-kun) 23
Michael Silversteel (Hideling) 23-Delayed
Arcane Ballista 4 (Enemy) 21
Myn Nthelsyr (George) 19
Torinn Tormine (Astaroth) 16
Sariel (Liliane) 22-Delayed
"Bernkastel" (Bernkastel) 21-Delayed
Minion of Ice 4 (I) 13
Arcane Ballista 2 (Enemy) 12
??? (???) 10
Arcane Ballista 1 (Enemy) 3

Players
Myn Nthelsyr (George): (G-23) 29/38 HP, Darkspiral Aura 1, Concealment
Michael Silversteel (Hideyoshi): (C-24) 35/35 HP
"Bernkastel" (Bernkastel): (G-26) 33/38 HP Ongoing 5 fire damage
Torinn Tormine (Astaroth): (H-30) 24/44 HP + 12 Temporary HP
Sariel (Liliane): (K-30) 24/30 HP, Cannot Shift
Sureiya (Anonkun): (E-26) 34/40 HP
Spirit Companion (Bernkastel): (G-31)
Elemental Spirit (Bernkastel): (H-24) Grants adjacent allies +1 to all defenses
Roth (Sariel): (K-30) (Passive Mode)
Arcane Ballista 1 (K/L-31/32) -10 HP, Cursed (Myn), Commanded by Sariel
Light Spell (Liliane): (P-34) Light

The Enemy
Arcane Ballista 2 (F/G-19/20) -42 HP (Bloodied), Cursed (Myn) DEACTIVATED
Arcane Ballista 4 (R/S-32/33)
Minion of Fire 1 (E-22) DEAD
Minion of Fire 2 (G-20, elevation 4) DEAD
Minion of Fire 3 (G-27) DEAD
Minion of Ice 1 (H-19) DEAD
Minion of Ice 2 (H-28) DEAD
Minion of Ice 3 (B-31) DEAD
Minion of Ice 4 (G-29)
Suppression Device 1 (J-8) -37 HP DESTROYED
Suppression Device 2 (M-25)
Suppression Device 3 (F-28)
Minion of Earth 1 (G-12) DEAD
Minion of Earth 2 (I-25) DEAD
Minion of Earth 3 (G-30) DEAD

Notes
Suppression Device: They are hidden in circular spots in the ground that are very difficult to spot (DC 21 Perception). They activate whenever a living creature moves close enough to the device to be within its range. There are a few countermeasures to these devices:
Disarming them using thievery skills (DC 14) Takes a standard action, and you must be adjacent to the device itself.
Powering through the aura (make a DC 21 Endurance check as part of a move action to pass through the aura without being slowed).
Attacking the device to destroy it (immune to attacks that target Will defense).

Arcane Ballistae: Arcane ballistae are large, animate constructs use as weapon by mages. Arcane ballistae are often used as automated guards for key areas in old dungeons where powerful mages dwell. One can take command of a ballista if he or she possesses the proper skill (moving into an adjacent square and succeeding on a DC 22 Thievery or Arcana check allows you to take control of the ballista, attempting such a check is a standard action). The ballista will then act only on its master's command as long as the new master remains next to the ballista.

Minion of fire's flame burst creates a zone that lasts until the end of the encounter, and deals 5 fire damage to a creature the first time in a round they begin their turn in the zone or enter the zone.

Minon of ice's iced terrain causes enemies that move through the zone to make a DC 15 acrobatics check. Failure means the creature falls prone at the end of its move.
>> No. 565 edit
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565
"There's no time to lose, this is our chance!"
Movement action: Run to M-32 (avoiding of course the ice minion)
Minor action: Perception check! http://invisiblecastle.com/roller/view/2905739/ (14 ;_;)

>> No. 566 edit
File 129849810481.png - (445.07KB , 1069x675 , undergroundmaze43.png )
566
As Sureiya dashes forward, he spots another icy minion in the area he has entered, in addition to the ballista. The only other thing he perceives of note is the sound of some sort of storm-like rumble in the room to the east.

Turn Order (Initiative)
Sureiya (anon-kun) 23
Michael Silversteel (Hideling) 23-Delayed
Arcane Ballista 4 (Enemy) 21
Myn Nthelsyr (George) 19
Torinn Tormine (Astaroth) 16
Sariel (Liliane) 22-Delayed
"Bernkastel" (Bernkastel) 21-Delayed
Minion of Ice 4 (I) 13
Arcane Ballista 2 (Enemy) 12
??? (???) 10
Minion of Ice 5 (I) 6
Arcane Ballista 1 (Enemy) 3

Players
Myn Nthelsyr (George): (G-23) 29/38 HP, Darkspiral Aura 1, Concealment
Michael Silversteel (Hideyoshi): (C-24) 35/35 HP
"Bernkastel" (Bernkastel): (G-26) 33/38 HP Ongoing 5 fire damage
Torinn Tormine (Astaroth): (H-30) 24/44 HP + 12 Temporary HP
Sariel (Liliane): (K-30) 24/30 HP, Cannot Shift
Sureiya (Anonkun): (M-32) 34/40 HP, granting Combat advantage, -5 penalty to all defenses
Spirit Companion (Bernkastel): (G-31)
Elemental Spirit (Bernkastel): (H-24) Grants adjacent allies +1 to all defenses
Roth (Sariel): (K-30) (Passive Mode)
Arcane Ballista 1 (K/L-31/32) -10 HP, Cursed (Myn), Commanded by Sariel
Light Spell (Liliane): (P-34) Light

The Enemy
Arcane Ballista 2 (F/G-19/20) -42 HP (Bloodied), Cursed (Myn) DEACTIVATED
Arcane Ballista 4 (R/S-32/33)
Minion of Fire 1 (E-22) DEAD
Minion of Fire 2 (G-20, elevation 4) DEAD
Minion of Fire 3 (G-27) DEAD
Minion of Ice 1 (H-19) DEAD
Minion of Ice 2 (H-28) DEAD
Minion of Ice 3 (B-31) DEAD
Minion of Ice 4 (G-29)
Minion of Ice 5 (M-36) granting Combat advantage, -5 penalty to all defenses
Suppression Device 1 (J-8) -37 HP DESTROYED
Suppression Device 2 (M-25)
Suppression Device 3 (F-28)
Minion of Earth 1 (G-12) DEAD
Minion of Earth 2 (I-25) DEAD
Minion of Earth 3 (G-30) DEAD

Notes
Suppression Device: They are hidden in circular spots in the ground that are very difficult to spot (DC 21 Perception). They activate whenever a living creature moves close enough to the device to be within its range. There are a few countermeasures to these devices:
Disarming them using thievery skills (DC 14) Takes a standard action, and you must be adjacent to the device itself.
Powering through the aura (make a DC 21 Endurance check as part of a move action to pass through the aura without being slowed).
Attacking the device to destroy it (immune to attacks that target Will defense).

Arcane Ballistae: Arcane ballistae are large, animate constructs use as weapon by mages. Arcane ballistae are often used as automated guards for key areas in old dungeons where powerful mages dwell. One can take command of a ballista if he or she possesses the proper skill (moving into an adjacent square and succeeding on a DC 22 Thievery or Arcana check allows you to take control of the ballista, attempting such a check is a standard action). The ballista will then act only on its master's command as long as the new master remains next to the ballista.

Minion of fire's flame burst creates a zone that lasts until the end of the encounter, and deals 5 fire damage to a creature the first time in a round they begin their turn in the zone or enter the zone.

Minion of ice's iced terrain causes enemies that move through the zone to make a DC 15 acrobatics check. Failure means the creature falls prone at the end of its move.
>> No. 567 edit
Second move action: Move to Q-32
>> No. 568 edit
File 129851373217.png - (450.60KB , 1069x675 , undergroundmaze44.png )
568
Nothing suddenly pops out of the ground when the half-orc moves up to the new ballista.

Turn Order (Initiative)
Sureiya (anon-kun) 23
Michael Silversteel (Hideling) 23-Delayed
Arcane Ballista 4 (Enemy) 21
Myn Nthelsyr (George) 19
Torinn Tormine (Astaroth) 16
Sariel (Liliane) 22-Delayed
"Bernkastel" (Bernkastel) 21-Delayed
Minion of Ice 4 (I) 13
Arcane Ballista 2 (Enemy) 12
??? (???) 10
Minion of Ice 5 (I) 6
Arcane Ballista 1 (Enemy) 3

Players
Myn Nthelsyr (George): (G-23) 29/38 HP, Darkspiral Aura 1, Concealment
Michael Silversteel (Hideyoshi): (C-24) 35/35 HP
"Bernkastel" (Bernkastel): (G-26) 33/38 HP Ongoing 5 fire damage
Torinn Tormine (Astaroth): (H-30) 24/44 HP + 12 Temporary HP
Sariel (Liliane): (K-30) 24/30 HP, Cannot Shift
Sureiya (Anonkun): (Q-32) 34/40 HP, granting Combat advantage, -5 penalty to all defenses
Spirit Companion (Bernkastel): (G-31)
Elemental Spirit (Bernkastel): (H-24) Grants adjacent allies +1 to all defenses
Roth (Sariel): (K-30) (Passive Mode)
Arcane Ballista 1 (K/L-31/32) -10 HP, Cursed (Myn), Commanded by Sariel
Light Spell (Liliane): (P-34) Light

The Enemy
Arcane Ballista 2 (F/G-19/20) -42 HP (Bloodied), Cursed (Myn) DEACTIVATED
Arcane Ballista 4 (R/S-32/33)
Minion of Fire 1 (E-22) DEAD
Minion of Fire 2 (G-20, elevation 4) DEAD
Minion of Fire 3 (G-27) DEAD
Minion of Ice 1 (H-19) DEAD
Minion of Ice 2 (H-28) DEAD
Minion of Ice 3 (B-31) DEAD
Minion of Ice 4 (G-29)
Minion of Ice 5 (M-36) granting Combat advantage, -5 penalty to all defenses
Suppression Device 1 (J-8) -37 HP DESTROYED
Suppression Device 2 (M-25)
Suppression Device 3 (F-28)
Minion of Earth 1 (G-12) DEAD
Minion of Earth 2 (I-25) DEAD
Minion of Earth 3 (G-30) DEAD

Notes
Suppression Device: They are hidden in circular spots in the ground that are very difficult to spot (DC 21 Perception). They activate whenever a living creature moves close enough to the device to be within its range. There are a few countermeasures to these devices:
Disarming them using thievery skills (DC 14) Takes a standard action, and you must be adjacent to the device itself.
Powering through the aura (make a DC 21 Endurance check as part of a move action to pass through the aura without being slowed).
Attacking the device to destroy it (immune to attacks that target Will defense).

Arcane Ballistae: Arcane ballistae are large, animate constructs use as weapon by mages. Arcane ballistae are often used as automated guards for key areas in old dungeons where powerful mages dwell. One can take command of a ballista if he or she possesses the proper skill (moving into an adjacent square and succeeding on a DC 22 Thievery or Arcana check allows you to take control of the ballista, attempting such a check is a standard action). The ballista will then act only on its master's command as long as the new master remains next to the ballista.

Minion of fire's flame burst creates a zone that lasts until the end of the encounter, and deals 5 fire damage to a creature the first time in a round they begin their turn in the zone or enter the zone.

Minion of ice's iced terrain causes enemies that move through the zone to make a DC 15 acrobatics check. Failure means the creature falls prone at the end of its move.
>> No. 569 edit
Seeing as the Shaman still seems to be on fire, Michael turns his attention to attempting to help put her out.


Move Action:
Minor:NONE BLAH
Standard Action:Heal check DC 15 to grant Bern a saving throw.
http://invisiblecastle.com/roller/view/2906363/

>> No. 570 edit
>>569

Move Action:Move to H-28

>> No. 572 edit
File 129852173864.png - (415.99KB , 1069x675 , undergroundmaze45.png )
572
Though Michael attempts to aid "Bernkastel" in staving off the flames, his efforts are for naught.

Meanwhile, the newly-discovered ballista turns its battery on the nearby half-orc, blowing him away with a blast of wind.

Michael's first aid check succeeds, but Bernkastel's saving throw fails. http://invisiblecastle.com/roller/view/2906369/
Arcane ballista 4's wind bolt hits Sureiya for 5 damage and pushes him 3 squares.


NOTE: Sureiya can make an opportunity attack against the ballista if he wants, though he may not actually want to damage it, and he has a -5 penalty to attacks.

Turn Order (Initiative)
Sureiya (anon-kun) 23
Michael Silversteel (Hideling) 23-Delayed
Arcane Ballista 4 (Enemy) 21
Myn Nthelsyr (George) 19
Torinn Tormine (Astaroth) 16
Sariel (Liliane) 22-Delayed
"Bernkastel" (Bernkastel) 21-Delayed
Minion of Ice 4 (I) 13
Arcane Ballista 2 (Enemy) 12
??? (???) 10
Minion of Ice 5 (I) 6
Arcane Ballista 1 (Enemy) 3

Players
Myn Nthelsyr (George): (G-23) 29/38 HP, Darkspiral Aura 1, Concealment
Michael Silversteel (Hideyoshi): (H-27) 35/35 HP
"Bernkastel" (Bernkastel): (G-26) 33/38 HP Ongoing 5 fire damage
Torinn Tormine (Astaroth): (H-30) 24/44 HP + 12 Temporary HP
Sariel (Liliane): (K-30) 24/30 HP, Cannot Shift
Sureiya (Anonkun): (N-35) 29/40 HP, granting Combat advantage, -5 penalty to attack rolls
Spirit Companion (Bernkastel): (G-31)
Elemental Spirit (Bernkastel): (H-24) Grants adjacent allies +1 to all defenses
Roth (Sariel): (K-30) (Passive Mode)
Arcane Ballista 1 (K/L-31/32) -10 HP, Cursed (Myn), Commanded by Sariel
Light Spell (Liliane): (P-34) Light

The Enemy
Arcane Ballista 2 (F/G-19/20) -42 HP (Bloodied), Cursed (Myn) DEACTIVATED
Arcane Ballista 4 (R/S-32/33)
Minion of Fire 1 (E-22) DEAD
Minion of Fire 2 (G-20, elevation 4) DEAD
Minion of Fire 3 (G-27) DEAD
Minion of Ice 1 (H-19) DEAD
Minion of Ice 2 (H-28) DEAD
Minion of Ice 3 (B-31) DEAD
Minion of Ice 4 (G-29)
Minion of Ice 5 (M-36) granting Combat advantage, -5 penalty to attack rolls
Suppression Device 1 (J-8) -37 HP DESTROYED
Suppression Device 2 (M-25)
Suppression Device 3 (F-28)
Minion of Earth 1 (G-12) DEAD
Minion of Earth 2 (I-25) DEAD
Minion of Earth 3 (G-30) DEAD

Notes
Suppression Device: They are hidden in circular spots in the ground that are very difficult to spot (DC 21 Perception). They activate whenever a living creature moves close enough to the device to be within its range. There are a few countermeasures to these devices:
Disarming them using thievery skills (DC 14) Takes a standard action, and you must be adjacent to the device itself.
Powering through the aura (make a DC 21 Endurance check as part of a move action to pass through the aura without being slowed).
Attacking the device to destroy it (immune to attacks that target Will defense).

Arcane Ballistae: Arcane ballistae are large, animate constructs use as weapon by mages. Arcane ballistae are often used as automated guards for key areas in old dungeons where powerful mages dwell. One can take command of a ballista if he or she possesses the proper skill (moving into an adjacent square and succeeding on a DC 22 Thievery or Arcana check allows you to take control of the ballista, attempting such a check is a standard action). The ballista will then act only on its master's command as long as the new master remains next to the ballista.

Minion of fire's flame burst creates a zone that lasts until the end of the encounter, and deals 5 fire damage to a creature the first time in a round they begin their turn in the zone or enter the zone.

Minion of ice's iced terrain causes enemies that move through the zone to make a DC 15 acrobatics check. Failure means the creature falls prone at the end of its move.
>> No. 574 edit
File 129852300652.jpg - (77.54KB , 768x576 , 3605805.jpg )
574
>>572
Move action: Move to I-28.
Minor action: Place Warlock's Curse on Minion of Ice 4 (G-29).
Standard action: Cast Eldritch Blast on Minion of Ice 4 (G-29).

Attack roll: http://invisiblecastle.com/roller/view/2906409/

>> No. 575 edit
File 129852347577.png - (415.23KB , 1069x675 , undergroundmaze46.png )
575
Myn moves forward, places his curse on the nearby ice elemental, then casually blasts it to bits. It leaves behind its icy burst zone.

Myn's eldritch blast hits minion of ice 4, destroying it.

Turn Order (Initiative)
Sureiya (anon-kun) 23
Michael Silversteel (Hideling) 23-Delayed
Arcane Ballista 4 (Enemy) 21
Myn Nthelsyr (George) 19
Torinn Tormine (Astaroth) 16
Sariel (Liliane) 22-Delayed
"Bernkastel" (Bernkastel) 21-Delayed
Minion of Ice 4 (I) 13
Arcane Ballista 2 (Enemy) 12
??? (???) 10
Minion of Ice 5 (I) 6
Arcane Ballista 1 (Enemy) 3

Players
Myn Nthelsyr (George): (I-28) 29/38 HP, Darkspiral Aura 2, Concealment
Michael Silversteel (Hideyoshi): (H-27) 35/35 HP
"Bernkastel" (Bernkastel): (G-26) 33/38 HP Ongoing 5 fire damage
Torinn Tormine (Astaroth): (H-30) 24/44 HP + 12 Temporary HP
Sariel (Liliane): (K-30) 24/30 HP, Cannot Shift
Sureiya (Anonkun): (N-35) 29/40 HP, granting Combat advantage, -5 penalty to attack rolls
Spirit Companion (Bernkastel): (G-31)
Elemental Spirit (Bernkastel): (H-24) Grants adjacent allies +1 to all defenses
Roth (Sariel): (K-30) (Passive Mode)
Arcane Ballista 1 (K/L-31/32) -10 HP, Cursed (Myn), Commanded by Sariel
Light Spell (Liliane): (P-34) Light

The Enemy
Arcane Ballista 2 (F/G-19/20) -42 HP (Bloodied), Cursed (Myn) DEACTIVATED
Arcane Ballista 4 (R/S-32/33)
Minion of Fire 1 (E-22) DEAD
Minion of Fire 2 (G-20, elevation 4) DEAD
Minion of Fire 3 (G-27) DEAD
Minion of Ice 1 (H-19) DEAD
Minion of Ice 2 (H-28) DEAD
Minion of Ice 3 (B-31) DEAD
Minion of Ice 4 (G-29) Cursed (Myn) DEAD
Minion of Ice 5 (M-36) granting Combat advantage, -5 penalty to attack rolls
Suppression Device 1 (J-8) -37 HP DESTROYED
Suppression Device 2 (M-25)
Suppression Device 3 (F-28)
Minion of Earth 1 (G-12) DEAD
Minion of Earth 2 (I-25) DEAD
Minion of Earth 3 (G-30) DEAD

Notes
Suppression Device: They are hidden in circular spots in the ground that are very difficult to spot (DC 21 Perception). They activate whenever a living creature moves close enough to the device to be within its range. There are a few countermeasures to these devices:
Disarming them using thievery skills (DC 14) Takes a standard action, and you must be adjacent to the device itself.
Powering through the aura (make a DC 21 Endurance check as part of a move action to pass through the aura without being slowed).
Attacking the device to destroy it (immune to attacks that target Will defense).

Arcane Ballistae: Arcane ballistae are large, animate constructs use as weapon by mages. Arcane ballistae are often used as automated guards for key areas in old dungeons where powerful mages dwell. One can take command of a ballista if he or she possesses the proper skill (moving into an adjacent square and succeeding on a DC 22 Thievery or Arcana check allows you to take control of the ballista, attempting such a check is a standard action). The ballista will then act only on its master's command as long as the new master remains next to the ballista.

Minion of fire's flame burst creates a zone that lasts until the end of the encounter, and deals 5 fire damage to a creature the first time in a round they begin their turn in the zone or enter the zone.

Minion of ice's iced terrain causes enemies that move through the zone to make a DC 15 acrobatics check. Failure means the creature falls prone at the end of its move.
>> No. 576 edit
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576
>>575
Torinn races down the corridor to Sureiya's aid, engaging the elemental to give him an opening to take control of the ballista.

Move to M-33
Move to N-35

>> No. 578 edit
File
Removed
As Torinn advances on the last visible elemental, Sariel flips her ballista off, then advances on the next one... but she frowns, and is clearly having some trouble taking command of the new ballista. Meanwhile, the shaman is still on fire.

Sariel's arcana check fails to take command of arcane ballista 4. http://invisiblecastle.com/roller/view/2906443/
Bernkastel takes ongoing 5 fire damage.


Turn Order (Initiative)
Sureiya (anon-kun) 23
Michael Silversteel (Hideling) 23-Delayed
Arcane Ballista 4 (Enemy) 21
Myn Nthelsyr (George) 19
Torinn Tormine (Astaroth) 16
Sariel (Liliane) 22-Delayed
"Bernkastel" (Bernkastel) 21-Delayed
Arcane Ballista 2 (Enemy) 12
??? (???) 10
Minion of Ice 5 (I) 6
Arcane Ballista 1 (Enemy) 3

Players
Myn Nthelsyr (George): (I-28) 29/38 HP, Darkspiral Aura 2, Concealment
Michael Silversteel (Hideyoshi): (H-27) 35/35 HP
"Bernkastel" (Bernkastel): (G-26) 28/38 HP Ongoing 5 fire damage
Torinn Tormine (Astaroth): (N-36) 24/44 HP + 12 Temporary HP
Sariel (Liliane): (Q-32) 24/30 HP
Sureiya (Anonkun): (N-35) 29/40 HP, granting Combat advantage, -5 penalty to attack rolls
Spirit Companion (Bernkastel): (G-31)
Elemental Spirit (Bernkastel): (H-24) Grants adjacent allies +1 to all defenses
Roth (Sariel): (Q-32) (Passive Mode)
Light Spell (Liliane): (P-34) Light

The Enemy
Arcane Ballista 1 (K/L-31/32) -10 HP, Cursed (Myn) DEACTIVATED
Arcane Ballista 2 (F/G-19/20) -42 HP (Bloodied), Cursed (Myn) DEACTIVATED
Arcane Ballista 4 (R/S-32/33)
Minion of Fire 1 (E-22) DEAD
Minion of Fire 2 (G-20, elevation 4) DEAD
Minion of Fire 3 (G-27) DEAD
Minion of Ice 1 (H-19) DEAD
Minion of Ice 2 (H-28) DEAD
Minion of Ice 3 (B-31) DEAD
Minion of Ice 4 (G-29) Cursed (Myn) DEAD
Minion of Ice 5 (M-36) granting Combat advantage, -5 penalty to attack rolls
Suppression Device 1 (J-8) -37 HP DESTROYED
Suppression Device 2 (M-25)
Suppression Device 3 (F-28)
Minion of Earth 1 (G-12) DEAD
Minion of Earth 2 (I-25) DEAD
Minion of Earth 3 (G-30) DEAD

Notes
Suppression Device: They are hidden in circular spots in the ground that are very difficult to spot (DC 21 Perception). They activate whenever a living creature moves close enough to the device to be within its range. There are a few countermeasures to these devices:
Disarming them using thievery skills (DC 14) Takes a standard action, and you must be adjacent to the device itself.
Powering through the aura (make a DC 21 Endurance check as part of a move action to pass through the aura without being slowed).
Attacking the device to destroy it (immune to attacks that target Will defense).

Arcane Ballistae: Arcane ballistae are large, animate constructs use as weapon by mages. Arcane ballistae are often used as automated guards for key areas in old dungeons where powerful mages dwell. One can take command of a ballista if he or she possesses the proper skill (moving into an adjacent square and succeeding on a DC 22 Thievery or Arcana check allows you to take control of the ballista, attempting such a check is a standard action). The ballista will then act only on its master's command as long as the new master remains next to the ballista.

Minion of fire's flame burst creates a zone that lasts until the end of the encounter, and deals 5 fire damage to a creature the first time in a round they begin their turn in the zone or enter the zone.

Minion of ice's iced terrain causes enemies that move through the zone to make a DC 15 acrobatics check. Failure means the creature falls prone at the end of its move.
>> No. 586 edit
File 129869257227.png - (421.90KB , 1069x675 , undergroundmaze47.png )
586
>> No. 588 edit
File 129869561171.png - (362.61KB , 540x671 , 14055766_p2.png )
588
Not feeling used to the burning at all, Bernkastel follows the unhelpful spirits.

Two move actions: bright fireball to K-30, companion to N-34, useless piece to M-34.

very unhelpful ;_; http://invisiblecastle.com/roller/view/2909139/

>> No. 589 edit
File 129869831377.png - (422.54KB , 1069x675 , undergroundmaze49.png )
589
Though the shaman and her spirits move forward, she cannot seem to shake the flames.

The situation rapidly deteriorates as an ice elemental charges Michael from the north, immobilizing him with an icy strike. The ice minion near Sureiya attempts to do the same, but he narrowly resists the blow with the aid of the nearby elemental spirit, who parries the slam with her scythe.

In the confusion, however, the dragonborn is set alight by a fiery minion that descends and charges him, and he notices another minion fade into existence in the distance. At K-52 to be exact. Shortly after appearing, this earth minion begins to lumber towards the party, and another earth elemental appears from the wall north of the shaman and slams into her, rendering her unable to shift.

Minion of fire 4's slam hits Torinn for ongoing 5 fire damage (save ends).
Minion of ice 6's slam hits Michael for 5 cold damage and Michael is immobilized until the end of the elemental's next turn.
Minion of ice 5's slam misses Sureiya.
Minion of earth 4's slam hits Bernkastel for 6 damage and Bernkastel cannot shift until the end of the elemental's next turn.


Turn Order (Initiative)
Sureiya (anon-kun) 23
Michael Silversteel (Hideling) 23-Delayed
Arcane Ballista 4 (Enemy) 21
Myn Nthelsyr (George) 19
Torinn Tormine (Astaroth) 16
Sariel (Liliane) 22-Delayed
"Bernkastel" (Bernkastel) 21-Delayed
Minion of Earth 4 (E) 15
Arcane Ballista 2 (Enemy) 12
Minion of Fire 4 (F) 11
??? (???) 10
Minion of Ice 5 (I) 6
Arcane Ballista 1 (Enemy) 3
Minion of Ice 6 (I)
Minion of Earth 5 (E) 4

Players
Myn Nthelsyr (George): (I-28) 29/38 HP, Darkspiral Aura 2, Concealment
Michael Silversteel (Hideyoshi): (H-27) 30/35 HP, Immobilized
"Bernkastel" (Bernkastel): (K-30) 22/38 HP Ongoing 5 fire damage, Cannot Shift
Torinn Tormine (Astaroth): (N-36) 24/44 HP + 12 Temporary HP, Ongoing 5 fire damage (save ends)
Sariel (Liliane): (Q-32) 24/30 HP
Sureiya (Anonkun): (N-35) 29/40 HP, granting Combat advantage, -5 penalty to attack rolls
Spirit Companion (Bernkastel): (N-34)
Elemental Spirit (Bernkastel): (M-34) Grants adjacent allies +1 to all defenses
Roth (Sariel): (Q-32) (Passive Mode)
Light Spell (Liliane): (P-34) Light

The Enemy
Arcane Ballista 1 (K/L-31/32) -10 HP, Cursed (Myn) DEACTIVATED
Arcane Ballista 2 (F/G-19/20) -42 HP (Bloodied), Cursed (Myn) DEACTIVATED
Arcane Ballista 4 (R/S-32/33)
Minion of Fire 1 (E-22) DEAD
Minion of Fire 2 (G-20, elevation 4) DEAD
Minion of Fire 3 (G-27) DEAD
Minion of Fire 4 (O-37)
Minion of Ice 1 (H-19) DEAD
Minion of Ice 2 (H-28) DEAD
Minion of Ice 3 (B-31) DEAD
Minion of Ice 4 (G-29) Cursed (Myn) DEAD
Minion of Ice 5 (L-35)
Minion of Ice 6 (G-28)
Suppression Device 1 (J-8) -37 HP DESTROYED
Suppression Device 2 (M-25)
Suppression Device 3 (F-28)
Minion of Earth 1 (G-12) DEAD
Minion of Earth 2 (I-25) DEAD
Minion of Earth 3 (G-30) DEAD
Minion of Earth 4 (J-31)
Minion of Earth 5 (N-42)

Notes
Suppression Device: They are hidden in circular spots in the ground that are very difficult to spot (DC 21 Perception). They activate whenever a living creature moves close enough to the device to be within its range. There are a few countermeasures to these devices:
Disarming them using thievery skills (DC 14) Takes a standard action, and you must be adjacent to the device itself.
Powering through the aura (make a DC 21 Endurance check as part of a move action to pass through the aura without being slowed).
Attacking the device to destroy it (immune to attacks that target Will defense).

Arcane Ballistae: Arcane ballistae are large, animate constructs use as weapon by mages. Arcane ballistae are often used as automated guards for key areas in old dungeons where powerful mages dwell. One can take command of a ballista if he or she possesses the proper skill (moving into an adjacent square and succeeding on a DC 22 Thievery or Arcana check allows you to take control of the ballista, attempting such a check is a standard action). The ballista will then act only on its master's command as long as the new master remains next to the ballista.

Minion of fire's flame burst creates a zone that lasts until the end of the encounter, and deals 5 fire damage to a creature the first time in a round they begin their turn in the zone or enter the zone.

Minion of ice's iced terrain causes enemies that move through the zone to make a DC 15 acrobatics check. Failure means the creature falls prone at the end of its move.
>> No. 593 edit
Getting a bit distressed, because of the attacks, the half orc makes a quick search around the area, for any trap or something that could be hidden around. Then he moves to the ballista and attempts to get control over it.
Minor action: Perception check! http://invisiblecastle.com/roller/view/2909366/
Movement action: Move to Q-33
Standart action: Thievery check on the ballista
http://invisiblecastle.com/roller/view/2909369/

>> No. 594 edit
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594
Sureiya can't see anything new, with the exception of that faint, storm-like aura in the distance to the east. The half-orc moves over and attempts to commandeer the ballista, but can't quite get the hang of it.

Sureiya's thievery check fails.

Turn Order (Initiative)
Sureiya (anon-kun) 23
Michael Silversteel (Hideling) 23-Delayed
Arcane Ballista 4 (Enemy) 21
Minion of Fire 5 (F) 19
Myn Nthelsyr (George) 19
Torinn Tormine (Astaroth) 16
Sariel (Liliane) 22-Delayed
"Bernkastel" (Bernkastel) 21-Delayed
Minion of Earth 4 (E) 15
Arcane Ballista 2 (Enemy) 12
Minion of Fire 4 (F) 11
??? (???) 10
Minion of Ice 5 (I) 6
Arcane Ballista 1 (Enemy) 3
Minion of Ice 6 (I)
Minion of Earth 5 (E) 4

Players
Myn Nthelsyr (George): (I-28) 29/38 HP, Darkspiral Aura 2, Concealment
Michael Silversteel (Hideyoshi): (H-27) 30/35 HP, Immobilized
"Bernkastel" (Bernkastel): (K-30) 22/38 HP Ongoing 5 fire damage, Cannot Shift
Torinn Tormine (Astaroth): (N-36) 24/44 HP + 12 Temporary HP, Ongoing 5 fire damage (save ends)
Sariel (Liliane): (Q-32) 24/30 HP
Sureiya (Anonkun): (Q-33) 29/40 HP
Spirit Companion (Bernkastel): (N-34)
Elemental Spirit (Bernkastel): (M-34) Grants adjacent allies +1 to all defenses
Roth (Sariel): (Q-32) (Passive Mode)
Light Spell (Liliane): (P-34) Light

The Enemy
Arcane Ballista 1 (K/L-31/32) -10 HP, Cursed (Myn) DEACTIVATED
Arcane Ballista 2 (F/G-19/20) -42 HP (Bloodied), Cursed (Myn) DEACTIVATED
Arcane Ballista 4 (R/S-32/33)
Minion of Fire 1 (E-22) DEAD
Minion of Fire 2 (G-20, elevation 4) DEAD
Minion of Fire 3 (G-27) DEAD
Minion of Fire 4 (O-37)
Minion of Ice 1 (H-19) DEAD
Minion of Ice 2 (H-28) DEAD
Minion of Ice 3 (B-31) DEAD
Minion of Ice 4 (G-29) Cursed (Myn) DEAD
Minion of Ice 5 (L-35)
Minion of Ice 6 (G-28)
Suppression Device 1 (J-8) -37 HP DESTROYED
Suppression Device 2 (M-25)
Suppression Device 3 (F-28)
Minion of Earth 1 (G-12) DEAD
Minion of Earth 2 (I-25) DEAD
Minion of Earth 3 (G-30) DEAD
Minion of Earth 4 (J-31)
Minion of Earth 5 (N-42)

Notes
Suppression Device: They are hidden in circular spots in the ground that are very difficult to spot (DC 21 Perception). They activate whenever a living creature moves close enough to the device to be within its range. There are a few countermeasures to these devices:
Disarming them using thievery skills (DC 14) Takes a standard action, and you must be adjacent to the device itself.
Powering through the aura (make a DC 21 Endurance check as part of a move action to pass through the aura without being slowed).
Attacking the device to destroy it (immune to attacks that target Will defense).

Arcane Ballistae: Arcane ballistae are large, animate constructs use as weapon by mages. Arcane ballistae are often used as automated guards for key areas in old dungeons where powerful mages dwell. One can take command of a ballista if he or she possesses the proper skill (moving into an adjacent square and succeeding on a DC 22 Thievery or Arcana check allows you to take control of the ballista, attempting such a check is a standard action). The ballista will then act only on its master's command as long as the new master remains next to the ballista.

Minion of fire's flame burst creates a zone that lasts until the end of the encounter, and deals 5 fire damage to a creature the first time in a round they begin their turn in the zone or enter the zone.

Minion of ice's iced terrain causes enemies that move through the zone to make a DC 15 acrobatics check. Failure means the creature falls prone at the end of its move.
>> No. 597 edit
Frozen in place by the ice elemental, and seeing that the Shaman is on fire AND being besieged by an earth elemental, Michael tries to throw some words of inspiration her way and attempts to attack the ice elemental rooting him in place.


Move:None
Minor:Inspiring Word on Bern
http://invisiblecastle.com/roller/view/2910524/
Standard Action:Melee attack against the Ice Elemental nearby.
http://invisiblecastle.com/roller/view/2910523/

>> No. 598 edit
File 129875331857.png - (425.53KB , 1069x675 , undergroundmaze51.png )
598
The warlord's encouragement allows the shaman to fully recover her strength, and his accurate swing of the sword shatters the ice elemental. It leaves behind a field of slippery ice in its death-wake.

The arcane ballista randomly targets one of the two nearest creatures, blasting Sureiya with a fiery bolt, igniting the half-orc and leaving the stench of burning blood. However, the half-orc reaches deep within and draws strength from his wounds.

Michael's inspiring word allows Bernkastel to spend a surge and regain 16 hit points.
Michael's melee basic attack hits minion of ice 6, destroying it.
Arcane ballista 4's fire bolt (provokes an opportunity attack from Sureiya) hits Sureiya for 11 fire damage and ongoing 5 fire damage (save ends).
Sureiya gains 5 temporary hit points from half-orc resilience upon being bloodied.


Turn Order (Initiative)
Sureiya (anon-kun) 23
Michael Silversteel (Hideling) 23-Delayed
Arcane Ballista 4 (Enemy) 21
Minion of Fire 5 (F) 19
Myn Nthelsyr (George) 19
Torinn Tormine (Astaroth) 16
Sariel (Liliane) 22-Delayed
"Bernkastel" (Bernkastel) 21-Delayed
Minion of Earth 4 (E) 15
Arcane Ballista 2 (Enemy) 12
Minion of Fire 4 (F) 11
??? (???) 10
Minion of Ice 5 (I) 6
Arcane Ballista 1 (Enemy) 3
Minion of Earth 5 (E) 4

Players
Myn Nthelsyr (George): (I-28) 29/38 HP, Darkspiral Aura 2, Concealment
Michael Silversteel (Hideyoshi): (H-27) 30/35 HP, Immobilized
"Bernkastel" (Bernkastel): (K-30) 38/38 HP Ongoing 5 fire damage (save ends), Cannot Shift
Torinn Tormine (Astaroth): (N-36) 24/44 HP + 12 Temporary HP, Ongoing 5 fire damage (save ends)
Sariel (Liliane): (Q-32) 24/30 HP
Sureiya (Anonkun): (Q-33) 18/40 HP (Bloodied) + 5 Temporary HP, Ongoing 5 fire damage (save ends)
Spirit Companion (Bernkastel): (N-34)
Elemental Spirit (Bernkastel): (M-34) Grants adjacent allies +1 to all defenses
Roth (Sariel): (Q-32) (Passive Mode)
Light Spell (Liliane): (P-34) Light

The Enemy
Arcane Ballista 1 (K/L-31/32) -10 HP, Cursed (Myn) DEACTIVATED
Arcane Ballista 2 (F/G-19/20) -42 HP (Bloodied), Cursed (Myn) DEACTIVATED
Arcane Ballista 4 (R/S-32/33)
Minion of Fire 1 (E-22) DEAD
Minion of Fire 2 (G-20, elevation 4) DEAD
Minion of Fire 3 (G-27) DEAD
Minion of Fire 4 (O-37)
Minion of Ice 1 (H-19) DEAD
Minion of Ice 2 (H-28) DEAD
Minion of Ice 3 (B-31) DEAD
Minion of Ice 4 (G-29) Cursed (Myn) DEAD
Minion of Ice 5 (L-35)
Minion of Ice 6 (G-28) DEAD
Suppression Device 1 (J-8) -37 HP DESTROYED
Suppression Device 2 (M-25)
Suppression Device 3 (F-28)
Minion of Earth 1 (G-12) DEAD
Minion of Earth 2 (I-25) DEAD
Minion of Earth 3 (G-30) DEAD
Minion of Earth 4 (J-31)
Minion of Earth 5 (N-42)

Notes
Suppression Device: They are hidden in circular spots in the ground that are very difficult to spot (DC 21 Perception). They activate whenever a living creature moves close enough to the device to be within its range. There are a few countermeasures to these devices:
Disarming them using thievery skills (DC 14) Takes a standard action, and you must be adjacent to the device itself.
Powering through the aura (make a DC 21 Endurance check as part of a move action to pass through the aura without being slowed).
Attacking the device to destroy it (immune to attacks that target Will defense).

Arcane Ballistae: Arcane ballistae are large, animate constructs use as weapon by mages. Arcane ballistae are often used as automated guards for key areas in old dungeons where powerful mages dwell. One can take command of a ballista if he or she possesses the proper skill (moving into an adjacent square and succeeding on a DC 22 Thievery or Arcana check allows you to take control of the ballista, attempting such a check is a standard action). The ballista will then act only on its master's command as long as the new master remains next to the ballista.

Minion of fire's flame burst creates a zone that lasts until the end of the encounter, and deals 5 fire damage to a creature the first time in a round they begin their turn in the zone or enter the zone.

Minion of ice's iced terrain causes enemies that move through the zone to make a DC 15 acrobatics check. Failure means the creature falls prone at the end of its move.
>> No. 604 edit
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604
>>598

Myn, noting the valuable healer's danger once again, attacks the encroaching elemental.


Minor action: Place Warlock's Curse on Minion of Earth 4 (J-31).

Standard action: Cast Eldritch Blast against Minion of Earth 4 (J-31).
Attack roll: http://invisiblecastle.com/roller/view/2910677/

>> No. 608 edit
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608
Myn fires off an eldritch blast, but only strikes the wall beside the elemental.

Myn's eldritch blast misses minion of earth 4.

Turn Order (Initiative)
Sureiya (anon-kun) 23
Michael Silversteel (Hideling) 23-Delayed
Arcane Ballista 4 (Enemy) 21
Minion of Fire 5 (F) 19
Myn Nthelsyr (George) 19
Torinn Tormine (Astaroth) 16
Sariel (Liliane) 22-Delayed
"Bernkastel" (Bernkastel) 21-Delayed
Minion of Earth 4 (E) 15
Arcane Ballista 2 (Enemy) 12
Minion of Fire 4 (F) 11
??? (???) 10
Minion of Ice 5 (I) 6
Arcane Ballista 1 (Enemy) 3
Minion of Earth 5 (E) 4

Players
Myn Nthelsyr (George): (I-28) 29/38 HP, Darkspiral Aura 2, Concealment
Michael Silversteel (Hideyoshi): (H-27) 30/35 HP, Immobilized
"Bernkastel" (Bernkastel): (K-30) 38/38 HP Ongoing 5 fire damage (save ends), Cannot Shift
Torinn Tormine (Astaroth): (N-36) 24/44 HP + 12 Temporary HP, Ongoing 5 fire damage (save ends)
Sariel (Liliane): (Q-32) 24/30 HP
Sureiya (Anonkun): (Q-33) 18/40 HP (Bloodied) + 5 Temporary HP, Ongoing 5 fire damage (save ends)
Spirit Companion (Bernkastel): (N-34)
Elemental Spirit (Bernkastel): (M-34) Grants adjacent allies +1 to all defenses
Roth (Sariel): (Q-32) (Passive Mode)
Light Spell (Liliane): (P-34) Light

The Enemy
Arcane Ballista 1 (K/L-31/32) -10 HP, Cursed (Myn) DEACTIVATED
Arcane Ballista 2 (F/G-19/20) -42 HP (Bloodied), Cursed (Myn) DEACTIVATED
Arcane Ballista 4 (R/S-32/33)
Minion of Fire 1 (E-22) DEAD
Minion of Fire 2 (G-20, elevation 4) DEAD
Minion of Fire 3 (G-27) DEAD
Minion of Fire 4 (O-37)
Minion of Ice 1 (H-19) DEAD
Minion of Ice 2 (H-28) DEAD
Minion of Ice 3 (B-31) DEAD
Minion of Ice 4 (G-29) Cursed (Myn) DEAD
Minion of Ice 5 (L-35)
Minion of Ice 6 (G-28) DEAD
Suppression Device 1 (J-8) -37 HP DESTROYED
Suppression Device 2 (M-25)
Suppression Device 3 (F-28)
Minion of Earth 1 (G-12) DEAD
Minion of Earth 2 (I-25) DEAD
Minion of Earth 3 (G-30) DEAD
Minion of Earth 4 (J-31) Cursed (Myn)
Minion of Earth 5 (N-42)

Notes
Suppression Device: They are hidden in circular spots in the ground that are very difficult to spot (DC 21 Perception). They activate whenever a living creature moves close enough to the device to be within its range. There are a few countermeasures to these devices:
Disarming them using thievery skills (DC 14) Takes a standard action, and you must be adjacent to the device itself.
Powering through the aura (make a DC 21 Endurance check as part of a move action to pass through the aura without being slowed).
Attacking the device to destroy it (immune to attacks that target Will defense).

Arcane Ballistae: Arcane ballistae are large, animate constructs use as weapon by mages. Arcane ballistae are often used as automated guards for key areas in old dungeons where powerful mages dwell. One can take command of a ballista if he or she possesses the proper skill (moving into an adjacent square and succeeding on a DC 22 Thievery or Arcana check allows you to take control of the ballista, attempting such a check is a standard action). The ballista will then act only on its master's command as long as the new master remains next to the ballista.

Minion of fire's flame burst creates a zone that lasts until the end of the encounter, and deals 5 fire damage to a creature the first time in a round they begin their turn in the zone or enter the zone.

Minion of ice's iced terrain causes enemies that move through the zone to make a DC 15 acrobatics check. Failure means the creature falls prone at the end of its move.
>> No. 609 edit
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609
>>608
Ablaze once again, Torinn charges after the ice elemental in some vague hope of extinguishing himself and the threat.

Move action: Shift to M-35
Standard action: Virtuous Strike the Minion of Ice
http://invisiblecastle.com/roller/view/2910755/ (15)

Saving throw: http://invisiblecastle.com/roller/view/2910758/ (12)

>> No. 610 edit
File 129876208092.png - (426.36KB , 1069x675 , undergroundmaze53.png )
610
Torinn's radiant blow misses the ice elemental, but he manages to shake off the burning sensation regardless. Not before it sears off a bit of his virtuous shield, however.

Sariel manages to unlock the safeguards of the ballista, and takes command once more. She advances it forward, and calls to her allies, "The ice and fire elementals instinctively avoid one another. Try to help me block their paths."

Torinn takes ongoing 5 fire damage.
Torinn's virtuous strike misses minion of ice 5.
Torinn's saving throw against ongoing damage succeeds.
Sariel gains control of the arcane ballista 4 http://invisiblecastle.com/roller/view/2910776/.
Sariel and the ballista advance.
Sariel casts Light on M-39.


Turn Order (Initiative)
Sureiya (anon-kun) 23
Michael Silversteel (Hideling) 23-Delayed
Arcane Ballista 4 (Enemy) 21
Minion of Fire 5 (F) 19
Myn Nthelsyr (George) 19
Torinn Tormine (Astaroth) 16
Sariel (Liliane) 22-Delayed
"Bernkastel" (Bernkastel) 21-Delayed
Minion of Earth 4 (E) 15
Arcane Ballista 2 (Enemy) 12
Minion of Fire 4 (F) 11
??? (???) 10
Minion of Ice 5 (I) 6
Arcane Ballista 1 (Enemy) 3
Minion of Earth 5 (E) 4

Players
Myn Nthelsyr (George): (I-28) 29/38 HP, Darkspiral Aura 2
Michael Silversteel (Hideyoshi): (H-27) 30/35 HP, Immobilized
"Bernkastel" (Bernkastel): (K-30) 38/38 HP Ongoing 5 fire damage (save ends), Cannot Shift
Torinn Tormine (Astaroth): (M-35) 24/44 HP + 7 Temporary HP
Sariel (Liliane): (O-34) 24/30 HP
Sureiya (Anonkun): (Q-33) 18/40 HP (Bloodied) + 5 Temporary HP, Ongoing 5 fire damage (save ends)
Spirit Companion (Bernkastel): (N-34)
Elemental Spirit (Bernkastel): (M-34) Grants adjacent allies +1 to all defenses
Roth (Sariel): (O-34) (Passive Mode)
Light Spell (Liliane): (M-39) Light
Arcane Ballista 4 (N/O-35/36) Commanded by Sariel

The Enemy
Arcane Ballista 1 (K/L-31/32) -10 HP, Cursed (Myn) DEACTIVATED
Arcane Ballista 2 (F/G-19/20) -42 HP (Bloodied), Cursed (Myn) DEACTIVATED
Minion of Fire 1 (E-22) DEAD
Minion of Fire 2 (G-20, elevation 4) DEAD
Minion of Fire 3 (G-27) DEAD
Minion of Fire 4 (O-37)
Minion of Ice 1 (H-19) DEAD
Minion of Ice 2 (H-28) DEAD
Minion of Ice 3 (B-31) DEAD
Minion of Ice 4 (G-29) Cursed (Myn) DEAD
Minion of Ice 5 (L-35)
Minion of Ice 6 (G-28) DEAD
Suppression Device 1 (J-8) -37 HP DESTROYED
Suppression Device 2 (M-25)
Suppression Device 3 (F-28)
Minion of Earth 1 (G-12) DEAD
Minion of Earth 2 (I-25) DEAD
Minion of Earth 3 (G-30) DEAD
Minion of Earth 4 (J-31) Cursed (Myn)
Minion of Earth 5 (N-42)

Notes
Suppression Device: They are hidden in circular spots in the ground that are very difficult to spot (DC 21 Perception). They activate whenever a living creature moves close enough to the device to be within its range. There are a few countermeasures to these devices:
Disarming them using thievery skills (DC 14) Takes a standard action, and you must be adjacent to the device itself.
Powering through the aura (make a DC 21 Endurance check as part of a move action to pass through the aura without being slowed).
Attacking the device to destroy it (immune to attacks that target Will defense).

Arcane Ballistae: Arcane ballistae are large, animate constructs use as weapon by mages. Arcane ballistae are often used as automated guards for key areas in old dungeons where powerful mages dwell. One can take command of a ballista if he or she possesses the proper skill (moving into an adjacent square and succeeding on a DC 22 Thievery or Arcana check allows you to take control of the ballista, attempting such a check is a standard action). The ballista will then act only on its master's command as long as the new master remains next to the ballista.

Minion of fire's flame burst creates a zone that lasts until the end of the encounter, and deals 5 fire damage to a creature the first time in a round they begin their turn in the zone or enter the zone.

Minion of ice's iced terrain causes enemies that move through the zone to make a DC 15 acrobatics check. Failure means the creature falls prone at the end of its move.
>> No. 611 edit
It's bright enough without this thing.

Minor actions: Put sunrod away, and draw a totemic club. In the process, switch main and off hand; club in main, spear in off.

Standard action: With the Totemic Club, Protecting Strike the earth elemental.
--- http://invisiblecastle.com/roller/view/2911128/
--- (typo, 9+6=15 for attack roll)

still on fire http://invisiblecastle.com/roller/view/2911131/

>> No. 615 edit
File 129877698961.png - (425.35KB , 1069x675 , undergroundmaze54.png )
615
The trusty spirit companion attacks with her ceremonial hoe, channeling her energy through her master's warclub and destroying the distant earth minion. It explodes, spreading rubble all over the nearby area.

The nearby fire minion dances around the ballista and attempts to ignire Sariel, but the nimble fey dodges aside. Torinn isn't so skilled at dodging, however, and is frozen in place by a well-placed slam on the behalf of the ice minion. The earth elemental, however, has worse luck, as Torinn deflects its charging slam with his shield.

Sureiya is, unfortunately, still on fire.

Bernkastel's protecting strike hits minion of earth 4, destroying it. Sariel and Arcane Ballista 4 gain 3 temporary HP (Torinn doesn't because temporary HP don't stack).
Minion of earth 4 creates a zone of rubble upon destruction.
Minion of fire 4's slam misses Sariel.
Minion of fire 6 appears in K-52.
Minion of ice 5's slam hits Torinn for 5 cold damage and Torinn is immobilized until the end of the elemental's next turn.
Minion of earth 5's slam misses Torinn.
Sureiya takes ongoing 5 fire damage.


Turn Order (Initiative)
Sureiya (anon-kun) 23
Michael Silversteel (Hideling) 23-Delayed
Arcane Ballista 4 (Enemy) 21
Minion of Fire 5 (F) 19
Myn Nthelsyr (George) 19
Torinn Tormine (Astaroth) 16
Sariel (Liliane) 22-Delayed
"Bernkastel" (Bernkastel) 21-Delayed
Minion of Fire 6 (F) 15
Arcane Ballista 2 (Enemy) 12
Minion of Fire 4 (F) 11
??? (???) 10
Minion of Ice 5 (I) 6
Arcane Ballista 1 (Enemy) 3
Minion of Earth 5 (E) 4
Minion of Earth 6 (E) 4

Players
Myn Nthelsyr (George): (I-28) 29/38 HP, Darkspiral Aura 3
Michael Silversteel (Hideyoshi): (H-27) 30/35 HP
"Bernkastel" (Bernkastel): (K-30) 38/38 HP Ongoing 5 fire damage (save ends)
Torinn Tormine (Astaroth): (M-35) 24/44 HP + 2 Temporary HP, Immobilized
Sariel (Liliane): (O-34) 24/30 HP + 3 Temporary HP
Sureiya (Anonkun): (Q-33) 18/40 HP (Bloodied), Ongoing 5 fire damage (save ends)
Spirit Companion (Bernkastel): (N-34)
Elemental Spirit (Bernkastel): (M-34) Grants adjacent allies +1 to all defenses
Roth (Sariel): (O-34) (Passive Mode)
Light Spell (Liliane): (M-39) Light
Arcane Ballista 4 (N/O-35/36) + 3 Temporary HP, Commanded by Sariel

The Enemy
Arcane Ballista 1 (K/L-31/32) -10 HP, Cursed (Myn) DEACTIVATED
Arcane Ballista 2 (F/G-19/20) -42 HP (Bloodied), Cursed (Myn) DEACTIVATED
Minion of Fire 1 (E-22) DEAD
Minion of Fire 2 (G-20, elevation 4) DEAD
Minion of Fire 3 (G-27) DEAD
Minion of Fire 4 (P-34)
Minion of Fire 6 (K-52)
Minion of Ice 1 (H-19) DEAD
Minion of Ice 2 (H-28) DEAD
Minion of Ice 3 (B-31) DEAD
Minion of Ice 4 (G-29) Cursed (Myn) DEAD
Minion of Ice 5 (L-34)
Minion of Ice 6 (G-28) DEAD
Suppression Device 1 (J-8) -37 HP DESTROYED
Suppression Device 2 (M-25)
Suppression Device 3 (F-28)
Minion of Earth 1 (G-12) DEAD
Minion of Earth 2 (I-25) DEAD
Minion of Earth 3 (G-30) DEAD
Minion of Earth 4 (J-31) Cursed (Myn) DEAD
Minion of Earth 5 (M-36)

Notes
Suppression Device: They are hidden in circular spots in the ground that are very difficult to spot (DC 21 Perception). They activate whenever a living creature moves close enough to the device to be within its range. There are a few countermeasures to these devices:
Disarming them using thievery skills (DC 14) Takes a standard action, and you must be adjacent to the device itself.
Powering through the aura (make a DC 21 Endurance check as part of a move action to pass through the aura without being slowed).
Attacking the device to destroy it (immune to attacks that target Will defense).

Arcane Ballistae: Arcane ballistae are large, animate constructs use as weapon by mages. Arcane ballistae are often used as automated guards for key areas in old dungeons where powerful mages dwell. One can take command of a ballista if he or she possesses the proper skill (moving into an adjacent square and succeeding on a DC 22 Thievery or Arcana check allows you to take control of the ballista, attempting such a check is a standard action). The ballista will then act only on its master's command as long as the new master remains next to the ballista.

Minion of fire's flame burst creates a zone that lasts until the end of the encounter, and deals 5 fire damage to a creature the first time in a round they begin their turn in the zone or enter the zone.

Minion of ice's iced terrain causes enemies that move through the zone to make a DC 15 acrobatics check. Failure means the creature falls prone at the end of its move.
>> No. 621 edit
The orc decides it would be more prudent to let the ballista finish the elemental of fire, and go against the ice one
Movement action: shift to O-32 with Invigorating Stride
Standart action: Marauder rush against ice elemental (to M-33) http://invisiblecastle.com/roller/view/2911319/ (26~)

Saving throw http://invisiblecastle.com/roller/view/2911323/ (6 ;_;)

>> No. 622 edit
File 129878157726.png - (447.97KB , 1069x675 , undergroundmaze55.png )
622
Sureiya recovers his strength as he slides away from the enemy, and charges down the last ice minion in sight, completely destroying it (though it leaves its icy zone behind). He is still, however, on fire.

Sureiya uses his second wind to spend a surge and regain 10 hit points. He also gains a +2 bonus to all defenses until the end of his next turn.
Sureiya's saving throw fails.


Turn Order (Initiative)
Sureiya (anon-kun) 23
Michael Silversteel (Hideling) 23-Delayed
Arcane Ballista 4 (Enemy) 21
Minion of Fire 5 (F) 19
Myn Nthelsyr (George) 19
Torinn Tormine (Astaroth) 16
Sariel (Liliane) 22-Delayed
"Bernkastel" (Bernkastel) 21-Delayed
Minion of Fire 6 (F) 15
Arcane Ballista 2 (Enemy) 12
Minion of Fire 4 (F) 11
??? (???) 10
Arcane Ballista 1 (Enemy) 3
Minion of Earth 5 (E) 4
Minion of Earth 6 (E) 4

Players
Myn Nthelsyr (George): (I-28) 29/38 HP, Darkspiral Aura 3
Michael Silversteel (Hideyoshi): (H-27) 30/35 HP
"Bernkastel" (Bernkastel): (K-30) 38/38 HP Ongoing 5 fire damage (save ends)
Torinn Tormine (Astaroth): (M-35) 24/44 HP + 2 Temporary HP, Immobilized
Sariel (Liliane): (O-34) 24/30 HP + 3 Temporary HP
Sureiya (Anonkun): (M-33) 28/40 HP, +2 to all defenses, Ongoing 5 fire damage (save ends)
Spirit Companion (Bernkastel): (N-34)
Elemental Spirit (Bernkastel): (M-34) Grants adjacent allies +1 to all defenses
Roth (Sariel): (O-34) (Passive Mode)
Light Spell (Liliane): (M-39) Light
Arcane Ballista 4 (N/O-35/36) + 3 Temporary HP, Commanded by Sariel

The Enemy
Arcane Ballista 1 (K/L-31/32) -10 HP, Cursed (Myn) DEACTIVATED
Arcane Ballista 2 (F/G-19/20) -42 HP (Bloodied), Cursed (Myn) DEACTIVATED
Minion of Fire 1 (E-22) DEAD
Minion of Fire 2 (G-20, elevation 4) DEAD
Minion of Fire 3 (G-27) DEAD
Minion of Fire 4 (P-34)
Minion of Fire 6 (K-52)
Minion of Ice 1 (H-19) DEAD
Minion of Ice 2 (H-28) DEAD
Minion of Ice 3 (B-31) DEAD
Minion of Ice 4 (G-29) Cursed (Myn) DEAD
Minion of Ice 5 (L-34) DEAD
Minion of Ice 6 (G-28) DEAD
Suppression Device 1 (J-8) -37 HP DESTROYED
Suppression Device 2 (M-25)
Suppression Device 3 (F-28)
Minion of Earth 1 (G-12) DEAD
Minion of Earth 2 (I-25) DEAD
Minion of Earth 3 (G-30) DEAD
Minion of Earth 4 (J-31) Cursed (Myn) DEAD
Minion of Earth 5 (M-36)

Notes
Suppression Device: They are hidden in circular spots in the ground that are very difficult to spot (DC 21 Perception). They activate whenever a living creature moves close enough to the device to be within its range. There are a few countermeasures to these devices:
Disarming them using thievery skills (DC 14) Takes a standard action, and you must be adjacent to the device itself.
Powering through the aura (make a DC 21 Endurance check as part of a move action to pass through the aura without being slowed).
Attacking the device to destroy it (immune to attacks that target Will defense).

Arcane Ballistae: Arcane ballistae are large, animate constructs use as weapon by mages. Arcane ballistae are often used as automated guards for key areas in old dungeons where powerful mages dwell. One can take command of a ballista if he or she possesses the proper skill (moving into an adjacent square and succeeding on a DC 22 Thievery or Arcana check allows you to take control of the ballista, attempting such a check is a standard action). The ballista will then act only on its master's command as long as the new master remains next to the ballista.

Minion of fire's flame burst creates a zone that lasts until the end of the encounter, and deals 5 fire damage to a creature the first time in a round they begin their turn in the zone or enter the zone.

Minion of ice's iced terrain causes enemies that move through the zone to make a DC 15 acrobatics check. Failure means the creature falls prone at the end of its move.
>> No. 625 edit
Finally able to shake off the effects from the ice elemental, the Warlord surges forward, only to be obstructed by the death of the recent earth elemental's death and forced to stop near the Ballista.


Move Action:Move to L-31
Minor:None
Standard Action: Ranged Basic vs fire elemental
http://invisiblecastle.com/roller/view/2911689/ (22)

>> No. 626 edit
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626
Michael moves forward, though finds that though the ballista is deactivated, it still takes up too much space for him to comfortably move as close as he wanted to. Regardless, hurling his farbond spellblade at such a distance still does the trick, and the fiery minion is destroyed--leaving behind a scorching field of fire in the south room.

A new fire elemental appears from the northern tunnel, though it appears somewhat stifled by the fields of ice, and begins lazily flying over them. Myn notices that it moves more slowly when flying, and though it continues to approach, he'll have time to react before it reaches him.

Michael's ranged basic attack hits minion of fire 4, destroying it. It leaves behind its flame burst zone..

Turn Order (Initiative)
Sureiya (anon-kun) 23
Michael Silversteel (Hideling) 23-Delayed
Arcane Ballista 4 (Enemy) 21
Minion of Fire 5 (F) 19
Myn Nthelsyr (George) 19
Torinn Tormine (Astaroth) 16
Sariel (Liliane) 22-Delayed
"Bernkastel" (Bernkastel) 21-Delayed
Minion of Fire 6 (F) 15
Arcane Ballista 2 (Enemy) 12
??? (???) 10
Arcane Ballista 1 (Enemy) 3
Minion of Earth 5 (E) 4
Minion of Earth 6 (E) 4

Players
Myn Nthelsyr (George): (I-28) 29/38 HP, Darkspiral Aura 3
Michael Silversteel (Hideyoshi): (J-29) 30/35 HP
"Bernkastel" (Bernkastel): (K-30) 38/38 HP Ongoing 5 fire damage (save ends)
Torinn Tormine (Astaroth): (M-35) 24/44 HP + 2 Temporary HP, Immobilized
Sariel (Liliane): (O-34) 24/30 HP + 3 Temporary HP
Sureiya (Anonkun): (M-33) 28/40 HP, +2 to all defenses, Ongoing 5 fire damage (save ends)
Spirit Companion (Bernkastel): (N-34)
Elemental Spirit (Bernkastel): (M-34) Grants adjacent allies +1 to all defenses
Roth (Sariel): (O-34) (Passive Mode)
Light Spell (Liliane): (M-39) Light
Arcane Ballista 4 (N/O-35/36) + 3 Temporary HP, Commanded by Sariel

The Enemy
Arcane Ballista 1 (K/L-31/32) -10 HP, Cursed (Myn) DEACTIVATED
Arcane Ballista 2 (F/G-19/20) -42 HP (Bloodied), Cursed (Myn) DEACTIVATED
Minion of Fire 1 (E-22) DEAD
Minion of Fire 2 (G-20, elevation 4) DEAD
Minion of Fire 3 (G-27) DEAD
Minion of Fire 4 (P-34) DEAD
Minion of Fire 5 (G-29, elevation 2)
Minion of Fire 6 (K-52)
Minion of Ice 1 (H-19) DEAD
Minion of Ice 2 (H-28) DEAD
Minion of Ice 3 (B-31) DEAD
Minion of Ice 4 (G-29) Cursed (Myn) DEAD
Minion of Ice 5 (L-34) DEAD
Minion of Ice 6 (G-28) DEAD
Suppression Device 1 (J-8) -37 HP DESTROYED
Suppression Device 2 (M-25)
Suppression Device 3 (F-28)
Minion of Earth 1 (G-12) DEAD
Minion of Earth 2 (I-25) DEAD
Minion of Earth 3 (G-30) DEAD
Minion of Earth 4 (J-31) Cursed (Myn) DEAD
Minion of Earth 5 (M-36)

Notes
Suppression Device: They are hidden in circular spots in the ground that are very difficult to spot (DC 21 Perception). They activate whenever a living creature moves close enough to the device to be within its range. There are a few countermeasures to these devices:
Disarming them using thievery skills (DC 14) Takes a standard action, and you must be adjacent to the device itself.
Powering through the aura (make a DC 21 Endurance check as part of a move action to pass through the aura without being slowed).
Attacking the device to destroy it (immune to attacks that target Will defense).

Arcane Ballistae: Arcane ballistae are large, animate constructs use as weapon by mages. Arcane ballistae are often used as automated guards for key areas in old dungeons where powerful mages dwell. One can take command of a ballista if he or she possesses the proper skill (moving into an adjacent square and succeeding on a DC 22 Thievery or Arcana check allows you to take control of the ballista, attempting such a check is a standard action). The ballista will then act only on its master's command as long as the new master remains next to the ballista.

Minion of fire's flame burst creates a zone that lasts until the end of the encounter, and deals 5 fire damage to a creature the first time in a round they begin their turn in the zone or enter the zone.

Minion of ice's iced terrain causes enemies that move through the zone to make a DC 15 acrobatics check. Failure means the creature falls prone at the end of its move.
>> No. 627 edit
File 129883078026.jpg - (140.57KB , 480x391 , 2788196.jpg )
627
>>626

Myn advances, attempting to destroy the enemy blocking the party's advance with a single strike.

Move action: Move to N-33.
Minor action: Place Warlock's curse on Minion of Earth 5 (M-36).
Standard action: Cast Eldritch Blast against Minion of Earth 5 (M-36).

Attack roll:http://invisiblecastle.com/roller/view/2912029/

>> No. 629 edit
File 129883179455.png - (499.97KB , 1069x675 , undergroundmaze57.png )
629
Myn strides forward, gaining the concealment of his shadow walk once more, and blasts the intruding earth minion. It explodes in a pile of rubble.

Myn's eldritch blast hits minion of earth 5, destroying it. It creates a zone of rubble.

Turn Order (Initiative)
Sureiya (anon-kun) 23
Michael Silversteel (Hideling) 23-Delayed
Arcane Ballista 4 (Enemy) 21
Minion of Fire 5 (F) 19
Myn Nthelsyr (George) 19
Torinn Tormine (Astaroth) 16
Sariel (Liliane) 22-Delayed
"Bernkastel" (Bernkastel) 21-Delayed
Minion of Fire 6 (F) 15
Arcane Ballista 2 (Enemy) 12
??? (???) 10
Arcane Ballista 1 (Enemy) 3
Minion of Earth 6 (E) 4

Players
Myn Nthelsyr (George): (N-33) 29/38 HP, Darkspiral Aura 4, Concealment
Michael Silversteel (Hideyoshi): (J-29) 30/35 HP
"Bernkastel" (Bernkastel): (K-30) 38/38 HP Ongoing 5 fire damage (save ends)
Torinn Tormine (Astaroth): (M-35) 24/44 HP + 2 Temporary HP, Immobilized
Sariel (Liliane): (O-34) 24/30 HP + 3 Temporary HP
Sureiya (Anonkun): (M-33) 28/40 HP, +2 to all defenses, Ongoing 5 fire damage (save ends)
Spirit Companion (Bernkastel): (N-34)
Elemental Spirit (Bernkastel): (M-34) Grants adjacent allies +1 to all defenses
Roth (Sariel): (O-34) (Passive Mode)
Light Spell (Liliane): (M-39) Light
Arcane Ballista 4 (N/O-35/36) + 3 Temporary HP, Commanded by Sariel

The Enemy
Arcane Ballista 1 (K/L-31/32) -10 HP, Cursed (Myn) DEACTIVATED
Arcane Ballista 2 (F/G-19/20) -42 HP (Bloodied), Cursed (Myn) DEACTIVATED
Minion of Fire 1 (E-22) DEAD
Minion of Fire 2 (G-20, elevation 4) DEAD
Minion of Fire 3 (G-27) DEAD
Minion of Fire 4 (P-34) DEAD
Minion of Fire 5 (G-29, elevation 2)
Minion of Fire 6 (K-52)
Minion of Ice 1 (H-19) DEAD
Minion of Ice 2 (H-28) DEAD
Minion of Ice 3 (B-31) DEAD
Minion of Ice 4 (G-29) Cursed (Myn) DEAD
Minion of Ice 5 (L-34) DEAD
Minion of Ice 6 (G-28) DEAD
Suppression Device 1 (J-8) -37 HP DESTROYED
Suppression Device 2 (M-25)
Suppression Device 3 (F-28)
Minion of Earth 1 (G-12) DEAD
Minion of Earth 2 (I-25) DEAD
Minion of Earth 3 (G-30) DEAD
Minion of Earth 4 (J-31) Cursed (Myn) DEAD
Minion of Earth 5 (M-36) Cursed (Myn) DEAD

Notes
Suppression Device: They are hidden in circular spots in the ground that are very difficult to spot (DC 21 Perception). They activate whenever a living creature moves close enough to the device to be within its range. There are a few countermeasures to these devices:
Disarming them using thievery skills (DC 14) Takes a standard action, and you must be adjacent to the device itself.
Powering through the aura (make a DC 21 Endurance check as part of a move action to pass through the aura without being slowed).
Attacking the device to destroy it (immune to attacks that target Will defense).

Arcane Ballistae: Arcane ballistae are large, animate constructs use as weapon by mages. Arcane ballistae are often used as automated guards for key areas in old dungeons where powerful mages dwell. One can take command of a ballista if he or she possesses the proper skill (moving into an adjacent square and succeeding on a DC 22 Thievery or Arcana check allows you to take control of the ballista, attempting such a check is a standard action). The ballista will then act only on its master's command as long as the new master remains next to the ballista.

Minion of fire's flame burst creates a zone that lasts until the end of the encounter, and deals 5 fire damage to a creature the first time in a round they begin their turn in the zone or enter the zone.

Minion of ice's iced terrain causes enemies that move through the zone to make a DC 15 acrobatics check. Failure means the creature falls prone at the end of its move.
>> No. 632 edit
>>629
Torinn draws on his inner reserves once again to reinvigorate himself, shaking off the chills left by the ice elemental.


Standard action: Use second wind
>> No. 633 edit
File 129883574829.png - (497.46KB , 1069x675 , undergroundmaze58.png )
633
Torinn, still frozen in place from the ice minion's attack, draws upon his inner strength reserves to reassert his will to fight.

Sariel and the ballista burn in the fiery area, and though she doesn't look too pleased about it, she merely moves herself and the ballista out of it, and over the rubble. She pauses at the point where the cavern grows narrow. "The ballista cannot advance further. I'll hold here and blast anything that comes down the hall. Someone get down there and find out what's creating them, and stop it! I'll cover you." Then, she recasts her Light spell a little further ahead.

Torinn uses his second wind to spend a surge and regain 12 hit points. He also gains a +2 bonus to all defenses until the end of his next turn.
Sariel and the arcane ballista 4 take 5 fire damage.
Sariel advances herself and the ballista, then casts Light on N-41.
Sariel readies an action to blast the fire elemental with ice shot when it comes back into line of sight.


Turn Order (Initiative)
Sureiya (anon-kun) 23
Michael Silversteel (Hideling) 23-Delayed
Arcane Ballista 4 (Enemy) 21
Minion of Fire 5 (F) 19
Myn Nthelsyr (George) 19
Torinn Tormine (Astaroth) 16
Sariel (Liliane) 22-Delayed
"Bernkastel" (Bernkastel) 21-Delayed
Minion of Fire 6 (F) 15
Arcane Ballista 2 (Enemy) 12
??? (???) 10
Arcane Ballista 1 (Enemy) 3
Minion of Earth 6 (E) 4

Players
Myn Nthelsyr (George): (N-33) 29/38 HP, Darkspiral Aura 4, Concealment
Michael Silversteel (Hideyoshi): (J-29) 30/35 HP
"Bernkastel" (Bernkastel): (K-30) 38/38 HP Ongoing 5 fire damage (save ends)
Torinn Tormine (Astaroth): (M-35) 36/44 HP + 2 Temporary HP, +2 to all defenses, Immobilized
Sariel (Liliane): (N-36) 22/30 HP
Sureiya (Anonkun): (M-33) 28/40 HP, +2 to all defenses, Ongoing 5 fire damage (save ends)
Spirit Companion (Bernkastel): (N-34)
Elemental Spirit (Bernkastel): (M-34) Grants adjacent allies +1 to all defenses
Roth (Sariel): (N-36) (Passive Mode)
Light Spell (Liliane): (N-41) Light
Arcane Ballista 4 (M/N-37/38) -2 HP, Commanded by Sariel

The Enemy
Arcane Ballista 1 (K/L-31/32) -10 HP, Cursed (Myn) DEACTIVATED
Arcane Ballista 2 (F/G-19/20) -42 HP (Bloodied), Cursed (Myn) DEACTIVATED
Minion of Fire 1 (E-22) DEAD
Minion of Fire 2 (G-20, elevation 4) DEAD
Minion of Fire 3 (G-27) DEAD
Minion of Fire 4 (P-34) DEAD
Minion of Fire 5 (G-29, elevation 2)
Minion of Fire 6 (K-52)
Minion of Ice 1 (H-19) DEAD
Minion of Ice 2 (H-28) DEAD
Minion of Ice 3 (B-31) DEAD
Minion of Ice 4 (G-29) Cursed (Myn) DEAD
Minion of Ice 5 (L-34) DEAD
Minion of Ice 6 (G-28) DEAD
Suppression Device 1 (J-8) -37 HP DESTROYED
Suppression Device 2 (M-25)
Suppression Device 3 (F-28)
Minion of Earth 1 (G-12) DEAD
Minion of Earth 2 (I-25) DEAD
Minion of Earth 3 (G-30) DEAD
Minion of Earth 4 (J-31) Cursed (Myn) DEAD
Minion of Earth 5 (M-36) Cursed (Myn) DEAD

Notes
Suppression Device: They are hidden in circular spots in the ground that are very difficult to spot (DC 21 Perception). They activate whenever a living creature moves close enough to the device to be within its range. There are a few countermeasures to these devices:
Disarming them using thievery skills (DC 14) Takes a standard action, and you must be adjacent to the device itself.
Powering through the aura (make a DC 21 Endurance check as part of a move action to pass through the aura without being slowed).
Attacking the device to destroy it (immune to attacks that target Will defense).

Arcane Ballistae: Arcane ballistae are large, animate constructs use as weapon by mages. Arcane ballistae are often used as automated guards for key areas in old dungeons where powerful mages dwell. One can take command of a ballista if he or she possesses the proper skill (moving into an adjacent square and succeeding on a DC 22 Thievery or Arcana check allows you to take control of the ballista, attempting such a check is a standard action). The ballista will then act only on its master's command as long as the new master remains next to the ballista.

Minion of fire's flame burst creates a zone that lasts until the end of the encounter, and deals 5 fire damage to a creature the first time in a round they begin their turn in the zone or enter the zone.

Minion of ice's iced terrain causes enemies that move through the zone to make a DC 15 acrobatics check. Failure means the creature falls prone at the end of its move.
>> No. 648 edit
File 129885014783.png - (25.30KB , 140x159 , bern131b.png )
648
...Treacherous elementals.

Standard action: Thunder Bear's Warding attack for the fire minion nearby. Temporary HP for Michael.
- http://invisiblecastle.com/roller/view/2912474/ (16)

Move action: move to N-34 and jump into N-35 in an attempt to enter difficult terrain with one square of movement.
- http://invisiblecastle.com/roller/view/2912480/ (21)

Minor action: Healing Spirit. Target Sariel's healing surge, and heal Sureiya for the 1d6+3. Sureiya, Myn, and Torinn receive 4 temporary HP each.
- http://invisiblecastle.com/roller/view/2912489/ (6, add 3 for spirit boon)

Fire http://invisiblecastle.com/roller/view/2912492/

>> No. 653 edit
File 129885417692.png - (497.68KB , 1069x675 , undergroundmaze59.png )
653
Invoking the spirit of the thunder, the shaman disperses the airborne fire elemental completely, before leaping into a pile of rubble and healing the party.

When the fiery minion approaches, Sariel blasts it into oblivion with a bolt of ice from the ballista. It is replaced with an ice elemental in the distance.

Sureiya is on fire!

Bernkastel takes ongoing 5 fire damage.
Bernkastel's thunder bear warding hits minion of fire 5, destroying it. Michael gains 3 temporary HP.
Bernkastel's healing spirit allows Sariel to spend a surge and regain 7 hit points, and Sureiya regains 9 hit points. Myn, Torinn, and Sureiya gain 4 temporary HP.
Sariel uses arcane ballista 4 to use ice shot to destroy minion of fire 5.
Minion of ice 7 appears at K-52.
Sureiya takes ongoing 2 fire damage, reduced by 3 by the spirit's damage reduction.


Turn Order (Initiative)
Sureiya (anon-kun) 23
Michael Silversteel (Hideling) 23-Delayed
Arcane Ballista 4 (Enemy) 21
Myn Nthelsyr (George) 19
Torinn Tormine (Astaroth) 16
"Bernkastel" (Bernkastel) 21-Delayed
Sariel (Liliane) 15-1
Arcane Ballista 2 (Enemy) 12
??? (???) 10
Arcane Ballista 1 (Enemy) 3
Minion of Ice 7 (I) 5
Minion of Earth 6 (E) 4
Minion of Earth 7 (E) 5

Players
Myn Nthelsyr (George): (N-33) 29/38 HP + 4 Temporary HP, Darkspiral Aura 4, Concealment
Michael Silversteel (Hideyoshi): (J-29) 30/35 HP + 3 Temporary HP
"Bernkastel" (Bernkastel): (N-35) 33/38 HP Ongoing 5 fire damage (save ends)
Torinn Tormine (Astaroth): (M-35) 36/44 HP + 4 Temporary HP, +2 to all defenses
Sariel (Liliane): (N-36) 29/30 HP
Sureiya (Anonkun): (M-33) 37/40 HP + 2 Temporary HP, +2 to all defenses, Ongoing 5 fire damage (save ends)
Spirit Companion (Bernkastel): (N-34)
Elemental Spirit (Bernkastel): (M-34) Grants adjacent allies +1 to all defenses
Roth (Sariel): (N-36) (Passive Mode)
Light Spell (Liliane): (N-41) Light
Arcane Ballista 4 (M/N-37/38) -2 HP, Commanded by Sariel

The Enemy
Arcane Ballista 1 (K/L-31/32) -10 HP, Cursed (Myn) DEACTIVATED
Arcane Ballista 2 (F/G-19/20) -42 HP (Bloodied), Cursed (Myn) DEACTIVATED
Minion of Fire 1 (E-22) DEAD
Minion of Fire 2 (G-20, elevation 4) DEAD
Minion of Fire 3 (G-27) DEAD
Minion of Fire 4 (P-34) DEAD
Minion of Fire 5 (G-29, elevation 2)
Minion of Fire 6 (K-52)
Minion of Ice 1 (H-19) DEAD
Minion of Ice 2 (H-28) DEAD
Minion of Ice 3 (B-31) DEAD
Minion of Ice 4 (G-29) Cursed (Myn) DEAD
Minion of Ice 5 (L-34) DEAD
Minion of Ice 6 (G-28) DEAD
Minion of Ice 7 (K-52)
Suppression Device 1 (J-8) -37 HP DESTROYED
Suppression Device 2 (M-25)
Suppression Device 3 (F-28)
Minion of Earth 1 (G-12) DEAD
Minion of Earth 2 (I-25) DEAD
Minion of Earth 3 (G-30) DEAD
Minion of Earth 4 (J-31) Cursed (Myn) DEAD
Minion of Earth 5 (M-36) Cursed (Myn) DEAD

Notes
Suppression Device: They are hidden in circular spots in the ground that are very difficult to spot (DC 21 Perception). They activate whenever a living creature moves close enough to the device to be within its range. There are a few countermeasures to these devices:
Disarming them using thievery skills (DC 14) Takes a standard action, and you must be adjacent to the device itself.
Powering through the aura (make a DC 21 Endurance check as part of a move action to pass through the aura without being slowed).
Attacking the device to destroy it (immune to attacks that target Will defense).

Arcane Ballistae: Arcane ballistae are large, animate constructs use as weapon by mages. Arcane ballistae are often used as automated guards for key areas in old dungeons where powerful mages dwell. One can take command of a ballista if he or she possesses the proper skill (moving into an adjacent square and succeeding on a DC 22 Thievery or Arcana check allows you to take control of the ballista, attempting such a check is a standard action). The ballista will then act only on its master's command as long as the new master remains next to the ballista.

Minion of fire's flame burst creates a zone that lasts until the end of the encounter, and deals 5 fire damage to a creature the first time in a round they begin their turn in the zone or enter the zone.

Minion of ice's iced terrain causes enemies that move through the zone to make a DC 15 acrobatics check. Failure means the creature falls prone at the end of its move.
>> No. 656 edit
Movement action: Double move to N-45 (avoiding the rubble area, passing through the fire area)
Minor action: Perception check, again http://invisiblecastle.com/roller/view/2912577/ (21) Saving throw http://invisiblecastle.com/roller/view/2912582/ (11)

>> No. 659 edit
File 129885745230.png - (563.05KB , 1069x675 , undergroundmaze60.png )
659
As Sureiya dashes forward, past the ballista and elemental remains, the sunrod in his off-hand fills the large, eastern chamber to the east.

Though the half-orc's keen senses detect no traps of any sort, he does spot a large stone door to the east, past the storm-like aura that fills the room. Perhaps the most important thing however is the thing sitting in the middle of the storm-like aura.

It appears as a raging mass of earth, fire, water, and wind. Electric energy cracks about it, and it pulsates irregularly. It looks very much like a wild elemental storm, simply filling the middle of the room. Yet, it has mass, and you sense that it is actually some sort of elemental creature. It is surrounded by a massive aura that appears to be a thin layer of cloud that hovers just a few inches off the ground, constantly swirling very rapidly in a vortex-like manner that spirals towards the tempest itself.

Sureiya takes 2 fire damage (reduced by 3) as he passes through the flame burst zone.
Those who can see the elemental can make an Arcana check to gain knowledge about it (elemental origin).


Turn Order (Initiative)
Sureiya (anon-kun) 23
Michael Silversteel (Hideling) 23-Delayed
Arcane Ballista 4 (Enemy) 21
Myn Nthelsyr (George) 19
Torinn Tormine (Astaroth) 16
"Bernkastel" (Bernkastel) 21-Delayed
Sariel (Liliane) 15-1
Arcane Ballista 2 (Enemy) 12
Chaotic Tempest (Enemy) 10
Arcane Ballista 1 (Enemy) 3
Minion of Ice 7 (I) 5
Minion of Earth 6 (E) 4
Minion of Earth 7 (E) 5

Players
Myn Nthelsyr (George): (N-33) 29/38 HP + 4 Temporary HP, Darkspiral Aura 4, Concealment
Michael Silversteel (Hideyoshi): (J-29) 30/35 HP +3 Temporary HP
"Bernkastel" (Bernkastel): (N-35) 33/38 HP Ongoing 5 fire damage (save ends)
Torinn Tormine (Astaroth): (M-35) 36/44 HP + 4 Temporary HP, +2 to all defenses
Sariel (Liliane): (N-36) 29/30 HP
Sureiya (Anonkun): (N-45) 37/40 HP
Spirit Companion (Bernkastel): (N-34)
Elemental Spirit (Bernkastel): (M-34) Grants adjacent allies +1 to all defenses
Roth (Sariel): (N-36) (Passive Mode)
Light Spell (Liliane): (N-41) Light
Arcane Ballista 4 (M/N-37/38) -2 HP, Commanded by Sariel

The Enemy
Chaotic Tempest (G/H-55/56)
Arcane Ballista 1 (K/L-31/32) -10 HP, Cursed (Myn) DEACTIVATED
Arcane Ballista 2 (F/G-19/20) -42 HP (Bloodied), Cursed (Myn) DEACTIVATED
Minion of Fire 1 (E-22) DEAD
Minion of Fire 2 (G-20, elevation 4) DEAD
Minion of Fire 3 (G-27) DEAD
Minion of Fire 4 (P-34) DEAD
Minion of Fire 5 (G-29, elevation 2)
Minion of Fire 6 (K-52)
Minion of Ice 1 (H-19) DEAD
Minion of Ice 2 (H-28) DEAD
Minion of Ice 3 (B-31) DEAD
Minion of Ice 4 (G-29) Cursed (Myn) DEAD
Minion of Ice 5 (L-34) DEAD
Minion of Ice 6 (G-28) DEAD
Minion of Ice 7 (K-52)
Suppression Device 1 (J-8) -37 HP DESTROYED
Suppression Device 2 (M-25)
Suppression Device 3 (F-28)
Minion of Earth 1 (G-12) DEAD
Minion of Earth 2 (I-25) DEAD
Minion of Earth 3 (G-30) DEAD
Minion of Earth 4 (J-31) Cursed (Myn) DEAD
Minion of Earth 5 (M-36) Cursed (Myn) DEAD
Minion of Earth 7 (G-52)

Notes
Suppression Device: They are hidden in circular spots in the ground that are very difficult to spot (DC 21 Perception). They activate whenever a living creature moves close enough to the device to be within its range. There are a few countermeasures to these devices:
Disarming them using thievery skills (DC 14) Takes a standard action, and you must be adjacent to the device itself.
Powering through the aura (make a DC 21 Endurance check as part of a move action to pass through the aura without being slowed).
Attacking the device to destroy it (immune to attacks that target Will defense).

Arcane Ballistae: Arcane ballistae are large, animate constructs use as weapon by mages. Arcane ballistae are often used as automated guards for key areas in old dungeons where powerful mages dwell. One can take command of a ballista if he or she possesses the proper skill (moving into an adjacent square and succeeding on a DC 22 Thievery or Arcana check allows you to take control of the ballista, attempting such a check is a standard action). The ballista will then act only on its master's command as long as the new master remains next to the ballista.

Minion of fire's flame burst creates a zone that lasts until the end of the encounter, and deals 5 fire damage to a creature the first time in a round they begin their turn in the zone or enter the zone.

Minion of ice's iced terrain causes enemies that move through the zone to make a DC 15 acrobatics check. Failure means the creature falls prone at the end of its move.
>> No. 661 edit
File 12988598919.png - (182.62KB , 376x636 , meilingrunning.png )
661
>>659
Michael merely struggles just to keep up with the others after having to deal with the obstacles the elementals leave behind along with the effects they seem to bring about.


Move:Move to N-32
Move:Move to O-36
Minor:None

>> No. 662 edit
File 129886001865.png - (561.74KB , 1069x675 , undergroundmaze61.png )
662
The warlord moves forward as described.

Turn Order (Initiative)
Sureiya (anon-kun) 23
Michael Silversteel (Hideling) 23-Delayed
Arcane Ballista 4 (Enemy) 21
Myn Nthelsyr (George) 19
Torinn Tormine (Astaroth) 16
"Bernkastel" (Bernkastel) 21-Delayed
Sariel (Liliane) 15-1
Arcane Ballista 2 (Enemy) 12
Chaotic Tempest (Enemy) 10
Arcane Ballista 1 (Enemy) 3
Minion of Ice 7 (I) 5
Minion of Earth 6 (E) 4
Minion of Earth 7 (E) 5

Players
Myn Nthelsyr (George): (N-33) 29/38 HP + 4 Temporary HP, Darkspiral Aura 4, Concealment
Michael Silversteel (Hideyoshi): (O-36) 30/35 HP +3 Temporary HP
"Bernkastel" (Bernkastel): (N-35) 33/38 HP Ongoing 5 fire damage (save ends)
Torinn Tormine (Astaroth): (M-35) 36/44 HP + 4 Temporary HP, +2 to all defenses
Sariel (Liliane): (N-36) 29/30 HP
Sureiya (Anonkun): (N-45) 37/40 HP
Spirit Companion (Bernkastel): (N-34)
Elemental Spirit (Bernkastel): (M-34) Grants adjacent allies +1 to all defenses
Roth (Sariel): (N-36) (Passive Mode)
Light Spell (Liliane): (N-41) Light
Arcane Ballista 4 (M/N-37/38) -2 HP, Commanded by Sariel

The Enemy
Chaotic Tempest (G/H-55/56)
Arcane Ballista 1 (K/L-31/32) -10 HP, Cursed (Myn) DEACTIVATED
Arcane Ballista 2 (F/G-19/20) -42 HP (Bloodied), Cursed (Myn) DEACTIVATED
Minion of Fire 1 (E-22) DEAD
Minion of Fire 2 (G-20, elevation 4) DEAD
Minion of Fire 3 (G-27) DEAD
Minion of Fire 4 (P-34) DEAD
Minion of Fire 5 (G-29, elevation 2)
Minion of Fire 6 (K-52)
Minion of Ice 1 (H-19) DEAD
Minion of Ice 2 (H-28) DEAD
Minion of Ice 3 (B-31) DEAD
Minion of Ice 4 (G-29) Cursed (Myn) DEAD
Minion of Ice 5 (L-34) DEAD
Minion of Ice 6 (G-28) DEAD
Minion of Ice 7 (K-52)
Suppression Device 1 (J-8) -37 HP DESTROYED
Suppression Device 2 (M-25)
Suppression Device 3 (F-28)
Minion of Earth 1 (G-12) DEAD
Minion of Earth 2 (I-25) DEAD
Minion of Earth 3 (G-30) DEAD
Minion of Earth 4 (J-31) Cursed (Myn) DEAD
Minion of Earth 5 (M-36) Cursed (Myn) DEAD
Minion of Earth 7 (G-52)

Notes
Suppression Device: They are hidden in circular spots in the ground that are very difficult to spot (DC 21 Perception). They activate whenever a living creature moves close enough to the device to be within its range. There are a few countermeasures to these devices:
Disarming them using thievery skills (DC 14) Takes a standard action, and you must be adjacent to the device itself.
Powering through the aura (make a DC 21 Endurance check as part of a move action to pass through the aura without being slowed).
Attacking the device to destroy it (immune to attacks that target Will defense).

Arcane Ballistae: Arcane ballistae are large, animate constructs use as weapon by mages. Arcane ballistae are often used as automated guards for key areas in old dungeons where powerful mages dwell. One can take command of a ballista if he or she possesses the proper skill (moving into an adjacent square and succeeding on a DC 22 Thievery or Arcana check allows you to take control of the ballista, attempting such a check is a standard action). The ballista will then act only on its master's command as long as the new master remains next to the ballista.

Minion of fire's flame burst creates a zone that lasts until the end of the encounter, and deals 5 fire damage to a creature the first time in a round they begin their turn in the zone or enter the zone.

Minion of ice's iced terrain causes enemies that move through the zone to make a DC 15 acrobatics check. Failure means the creature falls prone at the end of its move.
>> No. 663 edit
File 129886058557.jpg - (53.83KB , 458x478 , georgeinnocentsmilefogsonic.jpg )
663
Myn dashes forward, weaving through rubble and ballista, sending a curse towards a distant elemental upon reaching the end of his path.

Move action: Move to O-37.
Move action: Move to N-43.
Minor action: Place Warlock's Curse on Minion of Ice 7 (K-52).
Arcana knowledge check for Chaotic Tempest: http://invisiblecastle.com/roller/view/2912647/

>> No. 664 edit
File 129886185248.png - (558.45KB , 1069x675 , undergroundmaze62.png )
664
As Myn approaches the enemy, he curses the nearby ice minion and recalls what he knows of this thing...

Well, you haven't seen much like this before. It is a being of air, earth, fire, and water. You're unsure if this thing is a natural occurrence, or if it was summoned here. Though this elemental is unfamiliar to you, you can guess what it is capable of by guessing that it is somehow channeling into the raw primal power of the elemental plane.

It can likely make manifest blasts of elemental energy, for example, igniting foes with elemental fire for ongoing damage, slowing them with a curse that slowly turns them to stone (slowed, then on a first failed save, petrified until it saves), greatly impede their movement with a blast of ice (inflicts the restrained condition), and knock them off their feet after blowing them backward with a strong gust of wind.

Furthermore, its aura impedes the movement of those caught within (those who being their turn in the aura are slowed). At its will, it can make the aura start growing larger, and pull creatures in the aura closer to it. Once the aura reaches a certain point, it suddenly collapses to its former size, dazing and knocking down everything within.


Turn Order (Initiative)
Sureiya (anon-kun) 23
Michael Silversteel (Hideling) 23-Delayed
Arcane Ballista 4 (Enemy) 21
Myn Nthelsyr (George) 19
Torinn Tormine (Astaroth) 16
"Bernkastel" (Bernkastel) 21-Delayed
Sariel (Liliane) 15-1
Arcane Ballista 2 (Enemy) 12
Chaotic Tempest (Enemy) 10
Arcane Ballista 1 (Enemy) 3
Minion of Ice 7 (I) 5
Minion of Earth 6 (E) 4
Minion of Earth 7 (E) 5

Players
Myn Nthelsyr (George): (N-43) 29/38 HP + 4 Temporary HP, Darkspiral Aura 4, Concealment
Michael Silversteel (Hideyoshi): (O-36) 30/35 HP +3 Temporary HP
"Bernkastel" (Bernkastel): (N-35) 33/38 HP Ongoing 5 fire damage (save ends)
Torinn Tormine (Astaroth): (M-35) 36/44 HP + 4 Temporary HP, +2 to all defenses
Sariel (Liliane): (N-36) 29/30 HP
Sureiya (Anonkun): (N-45) 37/40 HP
Spirit Companion (Bernkastel): (N-34)
Elemental Spirit (Bernkastel): (M-34) Grants adjacent allies +1 to all defenses
Roth (Sariel): (N-36) (Passive Mode)
Light Spell (Liliane): (N-41) Light
Arcane Ballista 4 (M/N-37/38) -2 HP, Commanded by Sariel

The Enemy
Chaotic Tempest (G/H-55/56)
Arcane Ballista 1 (K/L-31/32) -10 HP, Cursed (Myn) DEACTIVATED
Arcane Ballista 2 (F/G-19/20) -42 HP (Bloodied), Cursed (Myn) DEACTIVATED
Minion of Fire 1 (E-22) DEAD
Minion of Fire 2 (G-20, elevation 4) DEAD
Minion of Fire 3 (G-27) DEAD
Minion of Fire 4 (P-34) DEAD
Minion of Fire 5 (G-29, elevation 2)
Minion of Fire 6 (K-52)
Minion of Ice 1 (H-19) DEAD
Minion of Ice 2 (H-28) DEAD
Minion of Ice 3 (B-31) DEAD
Minion of Ice 4 (G-29) Cursed (Myn) DEAD
Minion of Ice 5 (L-34) DEAD
Minion of Ice 6 (G-28) DEAD
Minion of Ice 7 (K-52)
Suppression Device 1 (J-8) -37 HP DESTROYED
Suppression Device 2 (M-25)
Suppression Device 3 (F-28)
Minion of Earth 1 (G-12) DEAD
Minion of Earth 2 (I-25) DEAD
Minion of Earth 3 (G-30) DEAD
Minion of Earth 4 (J-31) Cursed (Myn) DEAD
Minion of Earth 5 (M-36) Cursed (Myn) DEAD
Minion of Earth 7 (G-52)

Notes
Suppression Device: They are hidden in circular spots in the ground that are very difficult to spot (DC 21 Perception). They activate whenever a living creature moves close enough to the device to be within its range. There are a few countermeasures to these devices:
Disarming them using thievery skills (DC 14) Takes a standard action, and you must be adjacent to the device itself.
Powering through the aura (make a DC 21 Endurance check as part of a move action to pass through the aura without being slowed).
Attacking the device to destroy it (immune to attacks that target Will defense).

Arcane Ballistae: Arcane ballistae are large, animate constructs use as weapon by mages. Arcane ballistae are often used as automated guards for key areas in old dungeons where powerful mages dwell. One can take command of a ballista if he or she possesses the proper skill (moving into an adjacent square and succeeding on a DC 22 Thievery or Arcana check allows you to take control of the ballista, attempting such a check is a standard action). The ballista will then act only on its master's command as long as the new master remains next to the ballista.

Minion of fire's flame burst creates a zone that lasts until the end of the encounter, and deals 5 fire damage to a creature the first time in a round they begin their turn in the zone or enter the zone.

Minion of ice's iced terrain causes enemies that move through the zone to make a DC 15 acrobatics check. Failure means the creature falls prone at the end of its move.
>> No. 665 edit
File 129886218394.png - (461.09KB , 1000x750 , there there.png )
665
Torinn take a moment to tend to the shaman's condition, then races toward whatever it is that awaits up ahead.

Standard action: Heal check on Bernkastel to grant saving throw
http://invisiblecastle.com/roller/view/2912659/ (23)
Move action: Move to N-38

>> No. 669 edit
File 129886325165.png - (558.79KB , 1069x675 , undergroundmaze63.png )
669
With the dragonborn's first aid, the shaman finally manages to put out her fire.

Torinn's first aid succeeds, and Bernkastel's saving throw succeeds. http://invisiblecastle.com/roller/view/2912675/

Turn Order (Initiative)
Sureiya (anon-kun) 23
Michael Silversteel (Hideling) 23-Delayed
Arcane Ballista 4 (Enemy) 21
Myn Nthelsyr (George) 19
Torinn Tormine (Astaroth) 16
"Bernkastel" (Bernkastel) 21-Delayed
Sariel (Liliane) 15-1
Arcane Ballista 2 (Enemy) 12
Chaotic Tempest (Enemy) 10
Arcane Ballista 1 (Enemy) 3
Minion of Ice 7 (I) 5
Minion of Earth 6 (E) 4
Minion of Earth 7 (E) 5

Players
Myn Nthelsyr (George): (N-43) 29/38 HP + 4 Temporary HP, Darkspiral Aura 4, Concealment
Michael Silversteel (Hideyoshi): (O-36) 30/35 HP +3 Temporary HP
"Bernkastel" (Bernkastel): (N-35) 33/38 HP
Torinn Tormine (Astaroth): (N-39) 36/44 HP + 4 Temporary HP, +2 to all defenses
Sariel (Liliane): (N-36) 29/30 HP
Sureiya (Anonkun): (N-45) 37/40 HP
Spirit Companion (Bernkastel): (N-34)
Elemental Spirit (Bernkastel): (M-34) Grants adjacent allies +1 to all defenses
Roth (Sariel): (N-36) (Passive Mode)
Light Spell (Liliane): (N-41) Light
Arcane Ballista 4 (M/N-37/38) -2 HP, Commanded by Sariel

The Enemy
Chaotic Tempest (G/H-55/56)
Arcane Ballista 1 (K/L-31/32) -10 HP, Cursed (Myn) DEACTIVATED
Arcane Ballista 2 (F/G-19/20) -42 HP (Bloodied), Cursed (Myn) DEACTIVATED
Minion of Fire 1 (E-22) DEAD
Minion of Fire 2 (G-20, elevation 4) DEAD
Minion of Fire 3 (G-27) DEAD
Minion of Fire 4 (P-34) DEAD
Minion of Fire 5 (G-29, elevation 2)
Minion of Fire 6 (K-52)
Minion of Ice 1 (H-19) DEAD
Minion of Ice 2 (H-28) DEAD
Minion of Ice 3 (B-31) DEAD
Minion of Ice 4 (G-29) Cursed (Myn) DEAD
Minion of Ice 5 (L-34) DEAD
Minion of Ice 6 (G-28) DEAD
Minion of Ice 7 (K-52)
Suppression Device 1 (J-8) -37 HP DESTROYED
Suppression Device 2 (M-25)
Suppression Device 3 (F-28)
Minion of Earth 1 (G-12) DEAD
Minion of Earth 2 (I-25) DEAD
Minion of Earth 3 (G-30) DEAD
Minion of Earth 4 (J-31) Cursed (Myn) DEAD
Minion of Earth 5 (M-36) Cursed (Myn) DEAD
Minion of Earth 7 (G-52)

Notes
Suppression Device: They are hidden in circular spots in the ground that are very difficult to spot (DC 21 Perception). They activate whenever a living creature moves close enough to the device to be within its range. There are a few countermeasures to these devices:
Disarming them using thievery skills (DC 14) Takes a standard action, and you must be adjacent to the device itself.
Powering through the aura (make a DC 21 Endurance check as part of a move action to pass through the aura without being slowed).
Attacking the device to destroy it (immune to attacks that target Will defense).

Arcane Ballistae: Arcane ballistae are large, animate constructs use as weapon by mages. Arcane ballistae are often used as automated guards for key areas in old dungeons where powerful mages dwell. One can take command of a ballista if he or she possesses the proper skill (moving into an adjacent square and succeeding on a DC 22 Thievery or Arcana check allows you to take control of the ballista, attempting such a check is a standard action). The ballista will then act only on its master's command as long as the new master remains next to the ballista.

Minion of fire's flame burst creates a zone that lasts until the end of the encounter, and deals 5 fire damage to a creature the first time in a round they begin their turn in the zone or enter the zone.

Minion of ice's iced terrain causes enemies that move through the zone to make a DC 15 acrobatics check. Failure means the creature falls prone at the end of its move.
>> No. 672 edit
File 129887131182.png - (34.98KB , 246x197 , ice.png )
672
'...Oh, better.' "Thank you."

Despite the paladin's delivery of emergency first aid, because the direction Bernkastel looked towards did not change, the recipient of her gratitude remains unclear.

Double move: detective to M-39, miko to M-44, witch to N-40.
Minor action: perception
- http://invisiblecastle.com/roller/view/2912812/ (16)

>> No. 674 edit
File 12988760182.png - (564.23KB , 1069x675 , undergroundmaze64.png )
674
As the shaman advances, Sariel readies herself for another ballista blast. Sureiya feels the chaotic tempest cast its gaze upon him, and it attempts a petrifying spell, though the half-orc manages to resist it. As the ice minion approaches, Sariel melts it completely with a fire shot.

Suddenly, for the second time this encounter, an earth minion emerges from the nearby wall and slams into the shaman. Another earth minion tries to harass the ranger, but misses completely.

Sariel readies another shot for when an elemental comes into line of sight.
Chaotic tempest's break misses Sureiya.
Minion of ice approaches, is destroyed by Sariel's arcane ballista's fire bolt http://invisiblecastle.com/roller/view/2912883/
Minion of earth 6's slam hits Bernkastel for 6 damage and Bernkastel cannot shift until the end of the elemental's next turn.
Minion of earth 7's slam misses Sureiya.


Turn Order (Initiative)
Sureiya (anon-kun) 23
Michael Silversteel (Hideling) 23-Delayed
Arcane Ballista 4 (Enemy) 21
Myn Nthelsyr (George) 19
Torinn Tormine (Astaroth) 16
"Bernkastel" (Bernkastel) 21-Delayed
Arcane Ballista 2 (Enemy) 12
Chaotic Tempest (Enemy) 10
Sariel (Liliane) 5-1
Minion of Earth 6 (E) 4
Minion of Earth 7 (E) 4
Arcane Ballista 1 (Enemy) 3

Players
Myn Nthelsyr (George): (N-43) 29/38 HP + 4 Temporary HP, Darkspiral Aura 5, Concealment
Michael Silversteel (Hideyoshi): (O-36) 30/35 HP +3 Temporary HP
"Bernkastel" (Bernkastel): (N-40) 27/38 HP, Cannot Shift
Torinn Tormine (Astaroth): (N-39) 36/44 HP + 4 Temporary HP, +2 to all defenses
Sariel (Liliane): (N-36) 29/30 HP
Sureiya (Anonkun): (N-45) 37/40 HP
Spirit Companion (Bernkastel): (M-44)
Elemental Spirit (Bernkastel): (M-39) Grants adjacent allies +1 to all defenses
Roth (Sariel): (N-36) (Passive Mode)
Light Spell (Liliane): (N-41) Light
Arcane Ballista 4 (M/N-37/38) -2 HP, Commanded by Sariel

The Enemy
Chaotic Tempest (G/H-55/56)
Arcane Ballista 1 (K/L-31/32) -10 HP, Cursed (Myn) DEACTIVATED
Arcane Ballista 2 (F/G-19/20) -42 HP (Bloodied), Cursed (Myn) DEACTIVATED
Minion of Fire 1 (E-22) DEAD
Minion of Fire 2 (G-20, elevation 4) DEAD
Minion of Fire 3 (G-27) DEAD
Minion of Fire 4 (P-34) DEAD
Minion of Fire 5 (G-29, elevation 2)
Minion of Fire 6 (K-52)
Minion of Ice 1 (H-19) DEAD
Minion of Ice 2 (H-28) DEAD
Minion of Ice 3 (B-31) DEAD
Minion of Ice 4 (G-29) Cursed (Myn) DEAD
Minion of Ice 5 (L-34) DEAD
Minion of Ice 6 (G-28) DEAD
Minion of Ice 7 (N-46) Cursed (Myn)
Suppression Device 1 (J-8) -37 HP DESTROYED
Suppression Device 2 (M-25)
Suppression Device 3 (F-28)
Minion of Earth 1 (G-12) DEAD
Minion of Earth 2 (I-25) DEAD
Minion of Earth 3 (G-30) DEAD
Minion of Earth 4 (J-31) Cursed (Myn) DEAD
Minion of Earth 5 (M-36) Cursed (Myn) DEAD
Minion of Earth 6 (M-40)
Minion of Earth 7 (O-46)

Notes
Suppression Device: They are hidden in circular spots in the ground that are very difficult to spot (DC 21 Perception). They activate whenever a living creature moves close enough to the device to be within its range. There are a few countermeasures to these devices:
Disarming them using thievery skills (DC 14) Takes a standard action, and you must be adjacent to the device itself.
Powering through the aura (make a DC 21 Endurance check as part of a move action to pass through the aura without being slowed).
Attacking the device to destroy it (immune to attacks that target Will defense).

Arcane Ballistae: Arcane ballistae are large, animate constructs use as weapon by mages. Arcane ballistae are often used as automated guards for key areas in old dungeons where powerful mages dwell. One can take command of a ballista if he or she possesses the proper skill (moving into an adjacent square and succeeding on a DC 22 Thievery or Arcana check allows you to take control of the ballista, attempting such a check is a standard action). The ballista will then act only on its master's command as long as the new master remains next to the ballista.

Minion of fire's flame burst creates a zone that lasts until the end of the encounter, and deals 5 fire damage to a creature the first time in a round they begin their turn in the zone or enter the zone.

Minion of ice's iced terrain causes enemies that move through the zone to make a DC 15 acrobatics check. Failure means the creature falls prone at the end of its move.
>> No. 675 edit
After seeing that attack, the half orc sense there's no time to lose. So he get's into position.
"Everyone! There's a massive elemental-thing monster ahead! I will try to buy a turn for everyone!"
Standard action: http://invisiblecastle.com/roller/view/2912909/ (critical hit, the dice roller is fooling with me
Movement action: Move to L-51
Free action: Drop the sunrod
Minor action: Unsheath my second weapon on the off-hand.

>> No. 676 edit
File 129887943312.png - (683.01KB , 1069x675 , undergroundmaze65.png )
676
Sureiya reduces the earth minion to rubble, then advances on the tempest, dropping his sunrod and preparing his second weapon.

Sureiya's melee basic attack crits minion of earth 7, destroying it. It leaves behind rubble.

Turn Order (Initiative)
Sureiya (anon-kun) 23
Michael Silversteel (Hideling) 23-Delayed
Arcane Ballista 4 (Enemy) 21
Myn Nthelsyr (George) 19
Torinn Tormine (Astaroth) 16
"Bernkastel" (Bernkastel) 21-Delayed
Arcane Ballista 2 (Enemy) 12
Chaotic Tempest (Enemy) 10
Sariel (Liliane) 5-1
Minion of Earth 6 (E) 4
Minion of Earth 7 (E) 4
Arcane Ballista 1 (Enemy) 3

Players
Myn Nthelsyr (George): (N-43) 29/38 HP + 4 Temporary HP, Darkspiral Aura 5, Concealment
Michael Silversteel (Hideyoshi): (O-36) 30/35 HP +3 Temporary HP
"Bernkastel" (Bernkastel): (N-40) 27/38 HP, Cannot Shift
Torinn Tormine (Astaroth): (N-39) 36/44 HP + 4 Temporary HP, +2 to all defenses
Sariel (Liliane): (N-36) 29/30 HP
Sureiya (Anonkun): (L-51) 37/40 HP
Spirit Companion (Bernkastel): (M-44)
Elemental Spirit (Bernkastel): (M-39) Grants adjacent allies +1 to all defenses
Roth (Sariel): (N-36) (Passive Mode)
Light Spell (Liliane): (N-41) Light
Sunrod (Sureiya): (L-51) Sunrod
Arcane Ballista 4 (M/N-37/38) -2 HP, Commanded by Sariel

The Enemy
Chaotic Tempest (G/H-55/56)
Arcane Ballista 1 (K/L-31/32) -10 HP, Cursed (Myn) DEACTIVATED
Arcane Ballista 2 (F/G-19/20) -42 HP (Bloodied), Cursed (Myn) DEACTIVATED
Minion of Fire 1 (E-22) DEAD
Minion of Fire 2 (G-20, elevation 4) DEAD
Minion of Fire 3 (G-27) DEAD
Minion of Fire 4 (P-34) DEAD
Minion of Fire 5 (G-29, elevation 2)
Minion of Fire 6 (K-52)
Minion of Ice 1 (H-19) DEAD
Minion of Ice 2 (H-28) DEAD
Minion of Ice 3 (B-31) DEAD
Minion of Ice 4 (G-29) Cursed (Myn) DEAD
Minion of Ice 5 (L-34) DEAD
Minion of Ice 6 (G-28) DEAD
Minion of Ice 7 (N-46) Cursed (Myn)
Suppression Device 1 (J-8) -37 HP DESTROYED
Suppression Device 2 (M-25)
Suppression Device 3 (F-28)
Minion of Earth 1 (G-12) DEAD
Minion of Earth 2 (I-25) DEAD
Minion of Earth 3 (G-30) DEAD
Minion of Earth 4 (J-31) Cursed (Myn) DEAD
Minion of Earth 5 (M-36) Cursed (Myn) DEAD
Minion of Earth 6 (M-40)
Minion of Earth 7 (O-46)

Notes
Suppression Device: They are hidden in circular spots in the ground that are very difficult to spot (DC 21 Perception). They activate whenever a living creature moves close enough to the device to be within its range. There are a few countermeasures to these devices:
Disarming them using thievery skills (DC 14) Takes a standard action, and you must be adjacent to the device itself.
Powering through the aura (make a DC 21 Endurance check as part of a move action to pass through the aura without being slowed).
Attacking the device to destroy it (immune to attacks that target Will defense).

Arcane Ballistae: Arcane ballistae are large, animate constructs use as weapon by mages. Arcane ballistae are often used as automated guards for key areas in old dungeons where powerful mages dwell. One can take command of a ballista if he or she possesses the proper skill (moving into an adjacent square and succeeding on a DC 22 Thievery or Arcana check allows you to take control of the ballista, attempting such a check is a standard action). The ballista will then act only on its master's command as long as the new master remains next to the ballista.

Minion of fire's flame burst creates a zone that lasts until the end of the encounter, and deals 5 fire damage to a creature the first time in a round they begin their turn in the zone or enter the zone.

Minion of ice's iced terrain causes enemies that move through the zone to make a DC 15 acrobatics check. Failure means the creature falls prone at the end of its move.
>> No. 677 edit
>>676
"Elemental monster-thing!? As if everythin' else in here so far wasn't enough! Can anyone tell us anythin' about it?" Michael shouts as he tries to deal with the Elemental ahead and move forward.


Standard Action:Farbond Spellblade against the earth elemental.
http://invisiblecastle.com/roller/view/2912926/
Minor:NONE
Move Action:Move to O-40

>> No. 678 edit
File 12989218804.png - (680.77KB , 1069x675 , undergroundmaze66.png )
678
After destroying the last minion in sight, the warlord moves forward.

Michael's ranged basic attack hits the minion of earth 6, destroying it.

Turn Order (Initiative)
Sureiya (anon-kun) 23
Michael Silversteel (Hideling) 23-Delayed
Arcane Ballista 4 (Enemy) 21
Myn Nthelsyr (George) 19
Torinn Tormine (Astaroth) 16
"Bernkastel" (Bernkastel) 21-Delayed
Arcane Ballista 2 (Enemy) 12
Chaotic Tempest (Enemy) 10
Sariel (Liliane) 5-1
Arcane Ballista 1 (Enemy) 3

Players
Myn Nthelsyr (George): (N-43) 29/38 HP + 4 Temporary HP, Darkspiral Aura 5, Concealment
Michael Silversteel (Hideyoshi): (O-40) 30/35 HP +3 Temporary HP
"Bernkastel" (Bernkastel): (N-40) 27/38 HP, Cannot Shift
Torinn Tormine (Astaroth): (N-39) 36/44 HP + 4 Temporary HP, +2 to all defenses
Sariel (Liliane): (N-36) 29/30 HP
Sureiya (Anonkun): (L-51) 37/40 HP
Spirit Companion (Bernkastel): (M-44)
Elemental Spirit (Bernkastel): (M-39) Grants adjacent allies +1 to all defenses
Roth (Sariel): (N-36) (Passive Mode)
Light Spell (Liliane): (N-41) Light
Sunrod (Sureiya): (L-51) Sunrod
Arcane Ballista 4 (M/N-37/38) -2 HP, Commanded by Sariel

The Enemy
Chaotic Tempest (G/H-55/56)
Arcane Ballista 1 (K/L-31/32) -10 HP, Cursed (Myn) DEACTIVATED
Arcane Ballista 2 (F/G-19/20) -42 HP (Bloodied), Cursed (Myn) DEACTIVATED
Minion of Fire 1 (E-22) DEAD
Minion of Fire 2 (G-20, elevation 4) DEAD
Minion of Fire 3 (G-27) DEAD
Minion of Fire 4 (P-34) DEAD
Minion of Fire 5 (G-29, elevation 2)
Minion of Fire 6 (K-52)
Minion of Ice 1 (H-19) DEAD
Minion of Ice 2 (H-28) DEAD
Minion of Ice 3 (B-31) DEAD
Minion of Ice 4 (G-29) Cursed (Myn) DEAD
Minion of Ice 5 (L-34) DEAD
Minion of Ice 6 (G-28) DEAD
Minion of Ice 7 (N-46) Cursed (Myn)
Suppression Device 1 (J-8) -37 HP DESTROYED
Suppression Device 2 (M-25)
Suppression Device 3 (F-28)
Minion of Earth 1 (G-12) DEAD
Minion of Earth 2 (I-25) DEAD
Minion of Earth 3 (G-30) DEAD
Minion of Earth 4 (J-31) Cursed (Myn) DEAD
Minion of Earth 5 (M-36) Cursed (Myn) DEAD
Minion of Earth 6 (M-40)
Minion of Earth 7 (O-46)

Notes
Suppression Device: They are hidden in circular spots in the ground that are very difficult to spot (DC 21 Perception). They activate whenever a living creature moves close enough to the device to be within its range. There are a few countermeasures to these devices:
Disarming them using thievery skills (DC 14) Takes a standard action, and you must be adjacent to the device itself.
Powering through the aura (make a DC 21 Endurance check as part of a move action to pass through the aura without being slowed).
Attacking the device to destroy it (immune to attacks that target Will defense).

Arcane Ballistae: Arcane ballistae are large, animate constructs use as weapon by mages. Arcane ballistae are often used as automated guards for key areas in old dungeons where powerful mages dwell. One can take command of a ballista if he or she possesses the proper skill (moving into an adjacent square and succeeding on a DC 22 Thievery or Arcana check allows you to take control of the ballista, attempting such a check is a standard action). The ballista will then act only on its master's command as long as the new master remains next to the ballista.

Minion of fire's flame burst creates a zone that lasts until the end of the encounter, and deals 5 fire damage to a creature the first time in a round they begin their turn in the zone or enter the zone.

Minion of ice's iced terrain causes enemies that move through the zone to make a DC 15 acrobatics check. Failure means the creature falls prone at the end of its move.
>> No. 679 edit
File 12989236565.jpg - (62.79KB , 566x729 , 5028121.jpg )
679
Myn, applying a curse to the larger elemental, moves forward to aid his aim as he glares at the enemy spitefully.

Minor action: Place Warlock's Curse on Chaotic Tempest (G/H-55/56).
Move action: Move to K-47.
Standard action: Cast Spiteful Glamor against Chaotic Tempest (G/H-55/56).

Attack roll: http://invisiblecastle.com/roller/view/2913400/
Damage roll:http://invisiblecastle.com/roller/view/2913401/

>> No. 680 edit
File 129892424641.png - (681.73KB , 1069x675 , undergroundmaze67.png )
680
Myn places his curse on the tempest as he strides forward, then pierces its psyche with a spiteful gaze.

Myn's spiteful glamor hits chaotic tempest for 13 psychic damage.

Turn Order (Initiative)
Sureiya (anon-kun) 23
Michael Silversteel (Hideling) 23-Delayed
Arcane Ballista 4 (Enemy) 21
Myn Nthelsyr (George) 19
Torinn Tormine (Astaroth) 16
"Bernkastel" (Bernkastel) 21-Delayed
Arcane Ballista 2 (Enemy) 12
Chaotic Tempest (Enemy) 10
Sariel (Liliane) 5-1
Arcane Ballista 1 (Enemy) 3

Players
Myn Nthelsyr (George): (K-48) 29/38 HP + 4 Temporary HP, Darkspiral Aura 5, Concealment
Michael Silversteel (Hideyoshi): (O-40) 30/35 HP +3 Temporary HP
"Bernkastel" (Bernkastel): (N-40) 27/38 HP
Torinn Tormine (Astaroth): (N-39) 36/44 HP + 4 Temporary HP, +2 to all defenses
Sariel (Liliane): (N-36) 29/30 HP
Sureiya (Anonkun): (L-51) 37/40 HP
Spirit Companion (Bernkastel): (M-44)
Elemental Spirit (Bernkastel): (M-39) Grants adjacent allies +1 to all defenses
Roth (Sariel): (N-36) (Passive Mode)
Light Spell (Liliane): (N-41) Light
Sunrod (Sureiya): (L-51) Sunrod
Arcane Ballista 4 (M/N-37/38) -2 HP, Commanded by Sariel

The Enemy
Chaotic Tempest (G/H-55/56) -13 HP, Cursed (Myn)
Arcane Ballista 1 (K/L-31/32) -10 HP, Cursed (Myn) DEACTIVATED
Arcane Ballista 2 (F/G-19/20) -42 HP (Bloodied), Cursed (Myn) DEACTIVATED
Minion of Fire 1 (E-22) DEAD
Minion of Fire 2 (G-20, elevation 4) DEAD
Minion of Fire 3 (G-27) DEAD
Minion of Fire 4 (P-34) DEAD
Minion of Fire 5 (G-29, elevation 2) DEAD
Minion of Fire 6 (M-46) DEAD
Minion of Ice 1 (H-19) DEAD
Minion of Ice 2 (H-28) DEAD
Minion of Ice 3 (B-31) DEAD
Minion of Ice 4 (G-29) Cursed (Myn) DEAD
Minion of Ice 5 (L-34) DEAD
Minion of Ice 6 (G-28) DEAD
Minion of Ice 7 (N-46) Cursed (Myn) DEAD
Suppression Device 1 (J-8) -37 HP DESTROYED
Suppression Device 2 (M-25)
Suppression Device 3 (F-28)
Minion of Earth 1 (G-12) DEAD
Minion of Earth 2 (I-25) DEAD
Minion of Earth 3 (G-30) DEAD
Minion of Earth 4 (J-31) Cursed (Myn) DEAD
Minion of Earth 5 (M-36) Cursed (Myn) DEAD
Minion of Earth 6 (M-40) DEAD
Minion of Earth 7 (O-46) DEAD

Notes
Suppression Device: They are hidden in circular spots in the ground that are very difficult to spot (DC 21 Perception). They activate whenever a living creature moves close enough to the device to be within its range. There are a few countermeasures to these devices:
Disarming them using thievery skills (DC 14) Takes a standard action, and you must be adjacent to the device itself.
Powering through the aura (make a DC 21 Endurance check as part of a move action to pass through the aura without being slowed).
Attacking the device to destroy it (immune to attacks that target Will defense).

Arcane Ballistae: Arcane ballistae are large, animate constructs use as weapon by mages. Arcane ballistae are often used as automated guards for key areas in old dungeons where powerful mages dwell. One can take command of a ballista if he or she possesses the proper skill (moving into an adjacent square and succeeding on a DC 22 Thievery or Arcana check allows you to take control of the ballista, attempting such a check is a standard action). The ballista will then act only on its master's command as long as the new master remains next to the ballista.

Minion of fire's flame burst creates a zone that lasts until the end of the encounter, and deals 5 fire damage to a creature the first time in a round they begin their turn in the zone or enter the zone.

Minion of ice's iced terrain causes enemies that move through the zone to make a DC 15 acrobatics check. Failure means the creature falls prone at the end of its move.
>> No. 681 edit
File 129823931927.png - (585.28KB , 588x800 , I Wa Shock.png )
681
Torinn nods, advancing on this "elemental monster-thing". When he sees it, he can't help but exclaim, "What in the world is that?!"

Double move action: Move to M-49
>> No. 682 edit
File 129892704628.png - (509.48KB , 1069x675 , undergroundmaze68.png )
682
Torinn moves to face the new enemy.

Turn Order (Initiative)
Sureiya (anon-kun) 23
Michael Silversteel (Hideling) 23-Delayed
Arcane Ballista 4 (Enemy) 21
Myn Nthelsyr (George) 19
Torinn Tormine (Astaroth) 16
"Bernkastel" (Bernkastel) 21-Delayed
Arcane Ballista 2 (Enemy) 12
Chaotic Tempest (Enemy) 10
Sariel (Liliane) 5-1
Arcane Ballista 1 (Enemy) 3

Players
Myn Nthelsyr (George): (K-48) 29/38 HP + 4 Temporary HP, Darkspiral Aura 5, Concealment
Michael Silversteel (Hideyoshi): (O-40) 30/35 HP +3 Temporary HP
"Bernkastel" (Bernkastel): (N-40) 27/38 HP
Torinn Tormine (Astaroth): (M-44) 36/44 HP + 4 Temporary HP
Sariel (Liliane): (N-36) 29/30 HP
Sureiya (Anonkun): (L-51) 37/40 HP
Spirit Companion (Bernkastel): (M-44)
Elemental Spirit (Bernkastel): (M-39) Grants adjacent allies +1 to all defenses
Roth (Sariel): (N-36) (Passive Mode)
Light Spell (Liliane): (N-41) Light
Sunrod (Sureiya): (L-51) Sunrod
Arcane Ballista 4 (M/N-37/38) -2 HP, Commanded by Sariel

The Enemy
Chaotic Tempest (G/H-55/56) -13 HP, Cursed (Myn)
Arcane Ballista 1 (K/L-31/32) -10 HP, Cursed (Myn) DEACTIVATED
Arcane Ballista 2 (F/G-19/20) -42 HP (Bloodied), Cursed (Myn) DEACTIVATED
Minion of Fire 1 (E-22) DEAD
Minion of Fire 2 (G-20, elevation 4) DEAD
Minion of Fire 3 (G-27) DEAD
Minion of Fire 4 (P-34) DEAD
Minion of Fire 5 (G-29, elevation 2) DEAD
Minion of Fire 6 (M-46) DEAD
Minion of Ice 1 (H-19) DEAD
Minion of Ice 2 (H-28) DEAD
Minion of Ice 3 (B-31) DEAD
Minion of Ice 4 (G-29) Cursed (Myn) DEAD
Minion of Ice 5 (L-34) DEAD
Minion of Ice 6 (G-28) DEAD
Minion of Ice 7 (N-46) Cursed (Myn) DEAD
Suppression Device 1 (J-8) -37 HP DESTROYED
Suppression Device 2 (M-25)
Suppression Device 3 (F-28) DEACTIVATED
Minion of Earth 1 (G-12) DEAD
Minion of Earth 2 (I-25) DEAD
Minion of Earth 3 (G-30) DEAD
Minion of Earth 4 (J-31) Cursed (Myn) DEAD
Minion of Earth 5 (M-36) Cursed (Myn) DEAD
Minion of Earth 6 (M-40) DEAD
Minion of Earth 7 (O-46) DEAD

Notes
Suppression Device: They are hidden in circular spots in the ground that are very difficult to spot (DC 21 Perception). They activate whenever a living creature moves close enough to the device to be within its range. There are a few countermeasures to these devices:
Disarming them using thievery skills (DC 14) Takes a standard action, and you must be adjacent to the device itself.
Powering through the aura (make a DC 21 Endurance check as part of a move action to pass through the aura without being slowed).
Attacking the device to destroy it (immune to attacks that target Will defense).

Arcane Ballistae: Arcane ballistae are large, animate constructs use as weapon by mages. Arcane ballistae are often used as automated guards for key areas in old dungeons where powerful mages dwell. One can take command of a ballista if he or she possesses the proper skill (moving into an adjacent square and succeeding on a DC 22 Thievery or Arcana check allows you to take control of the ballista, attempting such a check is a standard action). The ballista will then act only on its master's command as long as the new master remains next to the ballista.

Minion of fire's flame burst creates a zone that lasts until the end of the encounter, and deals 5 fire damage to a creature the first time in a round they begin their turn in the zone or enter the zone.

Minion of ice's iced terrain causes enemies that move through the zone to make a DC 15 acrobatics check. Failure means the creature falls prone at the end of its move.
>> No. 683 edit
Double move: Move to N-44, elemental spirit to M-44, companion to J-53.
Minor action: Perception. http://invisiblecastle.com/roller/view/2913755/

>> No. 685 edit
File 129893892561.png - (560.78KB , 1069x675 , undergroundmaze69.png )
685
The shaman moves forward, and soon the whole party will be in position to strike.

The tempest's storm continues to grow larger, and you get the feeling that it is now ready to burst. Sureiya is sucked towards the center, but manages to dodge a wave of ice that would have surely shackled him in place. Torinn however is hit head-on by an oncoming gale the tempest spits out, and is knocked all the way back against the fall way and falls in a head amidst the rubble of one of the earth elemental minions.

Sariel switches off her ballista and moves past it to confront the new thread with the rest of the party.

Chaotic tempest's draw in pulls Sureiya 2 squares.
Chaotic tempest's icy shackles misses Sureiya.
Chaotic tempest's gust of wind deals 5 damage to Torinn, and pushes him 3 squares. Torinn falls prone.
Sariel deactivates her ballista, then double-moves to M-47.
Sureiya is slowed until the end of his turn.


Turn Order (Initiative)
Sureiya (anon-kun) 23
Michael Silversteel (Hideling) 23-Delayed
Arcane Ballista 4 (Enemy) 21
Myn Nthelsyr (George) 19
Torinn Tormine (Astaroth) 16
"Bernkastel" (Bernkastel) 21-Delayed
Arcane Ballista 2 (Enemy) 12
Chaotic Tempest (Enemy) 10
Sariel (Liliane) 5-1
Arcane Ballista 1 (Enemy) 3

Players
Myn Nthelsyr (George): (K-48) 29/38 HP + 4 Temporary HP, Darkspiral Aura 5, Concealment
Michael Silversteel (Hideyoshi): (O-40) 30/35 HP +3 Temporary HP
"Bernkastel" (Bernkastel): (N-44) 27/38 HP
Torinn Tormine (Astaroth): (P-46) 35/44 HP, prone
Sariel (Liliane): (M-47) 29/30 HP
Sureiya (Anonkun): (J-52) 37/40 HP, slowed
Spirit Companion (Bernkastel): (J-53)
Elemental Spirit (Bernkastel): (M-44) Grants adjacent allies +1 to all defenses
Roth (Sariel): (M-47) (Passive Mode)
Light Spell (Liliane): (N-41) Light
Sunrod (Sureiya): (L-51) Sunrod

The Enemy
Chaotic Tempest (G/H-55/56) -13 HP, Cursed (Myn)
Arcane Ballista 1 (K/L-31/32) -10 HP, Cursed (Myn) DEACTIVATED
Arcane Ballista 2 (F/G-19/20) -42 HP (Bloodied), Cursed (Myn) DEACTIVATED
Arcane Ballista 4 (M/N-37/38) -2 HP DEACTIVATED
Minion of Fire 1 (E-22) DEAD
Minion of Fire 2 (G-20, elevation 4) DEAD
Minion of Fire 3 (G-27) DEAD
Minion of Fire 4 (P-34) DEAD
Minion of Fire 5 (G-29, elevation 2) DEAD
Minion of Fire 6 (M-46) DEAD
Minion of Ice 1 (H-19) DEAD
Minion of Ice 2 (H-28) DEAD
Minion of Ice 3 (B-31) DEAD
Minion of Ice 4 (G-29) Cursed (Myn) DEAD
Minion of Ice 5 (L-34) DEAD
Minion of Ice 6 (G-28) DEAD
Minion of Ice 7 (N-46) Cursed (Myn) DEAD
Suppression Device 1 (J-8) -37 HP DESTROYED
Suppression Device 2 (M-25)
Suppression Device 3 (F-28) DEACTIVATED
Minion of Earth 1 (G-12) DEAD
Minion of Earth 2 (I-25) DEAD
Minion of Earth 3 (G-30) DEAD
Minion of Earth 4 (J-31) Cursed (Myn) DEAD
Minion of Earth 5 (M-36) Cursed (Myn) DEAD
Minion of Earth 6 (M-40) DEAD
Minion of Earth 7 (O-46) DEAD

Notes
Suppression Device: They are hidden in circular spots in the ground that are very difficult to spot (DC 21 Perception). They activate whenever a living creature moves close enough to the device to be within its range. There are a few countermeasures to these devices:
Disarming them using thievery skills (DC 14) Takes a standard action, and you must be adjacent to the device itself.
Powering through the aura (make a DC 21 Endurance check as part of a move action to pass through the aura without being slowed).
Attacking the device to destroy it (immune to attacks that target Will defense).

Arcane Ballistae: Arcane ballistae are large, animate constructs use as weapon by mages. Arcane ballistae are often used as automated guards for key areas in old dungeons where powerful mages dwell. One can take command of a ballista if he or she possesses the proper skill (moving into an adjacent square and succeeding on a DC 22 Thievery or Arcana check allows you to take control of the ballista, attempting such a check is a standard action). The ballista will then act only on its master's command as long as the new master remains next to the ballista.

Minion of fire's flame burst creates a zone that lasts until the end of the encounter, and deals 5 fire damage to a creature the first time in a round they begin their turn in the zone or enter the zone.

Minion of ice's iced terrain causes enemies that move through the zone to make a DC 15 acrobatics check. Failure means the creature falls prone at the end of its move.
>> No. 692 edit
Minor action: Hunter quarry on the tempest.
Movement and standard: Move and charge tempest in H-54 http://invisiblecastle.com/roller/view/2914029/

>> No. 693 edit
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693
Sureiya barrels down and charges the chaotic tempest, and his blades slash into the elemental's temporary body, disrupting it.

Sureiay's marauder's rush hits the chaotic tempest for 17 damage.

Turn Order (Initiative)
Sureiya (anon-kun) 23
Michael Silversteel (Hideling) 23-Delayed
Arcane Ballista 4 (Enemy) 21
Myn Nthelsyr (George) 19
Torinn Tormine (Astaroth) 16
"Bernkastel" (Bernkastel) 21-Delayed
Arcane Ballista 2 (Enemy) 12
Chaotic Tempest (Enemy) 10
Sariel (Liliane) 5-1
Arcane Ballista 1 (Enemy) 3

Players
Myn Nthelsyr (George): (K-48) 29/38 HP + 4 Temporary HP, Darkspiral Aura 5, Concealment
Michael Silversteel (Hideyoshi): (O-40) 30/35 HP +3 Temporary HP
"Bernkastel" (Bernkastel): (N-44) 27/38 HP
Torinn Tormine (Astaroth): (P-46) 35/44 HP, prone
Sariel (Liliane): (M-47) 29/30 HP
Sureiya (Anonkun): (H-54) 37/40 HP
Spirit Companion (Bernkastel): (J-53)
Elemental Spirit (Bernkastel): (M-44) Grants adjacent allies +1 to all defenses
Roth (Sariel): (M-47) (Passive Mode)
Light Spell (Liliane): (N-41) Light
Sunrod (Sureiya): (L-51) Sunrod

The Enemy
Chaotic Tempest (G/H-55/56) -30 HP, Cursed (Myn), Quarry (Sureiya)
Arcane Ballista 1 (K/L-31/32) -10 HP, Cursed (Myn) DEACTIVATED
Arcane Ballista 2 (F/G-19/20) -42 HP (Bloodied), Cursed (Myn) DEACTIVATED
Arcane Ballista 4 (M/N-37/38) -2 HP DEACTIVATED
Minion of Fire 1 (E-22) DEAD
Minion of Fire 2 (G-20, elevation 4) DEAD
Minion of Fire 3 (G-27) DEAD
Minion of Fire 4 (P-34) DEAD
Minion of Fire 5 (G-29, elevation 2) DEAD
Minion of Fire 6 (M-46) DEAD
Minion of Ice 1 (H-19) DEAD
Minion of Ice 2 (H-28) DEAD
Minion of Ice 3 (B-31) DEAD
Minion of Ice 4 (G-29) Cursed (Myn) DEAD
Minion of Ice 5 (L-34) DEAD
Minion of Ice 6 (G-28) DEAD
Minion of Ice 7 (N-46) Cursed (Myn) DEAD
Suppression Device 1 (J-8) -37 HP DESTROYED
Suppression Device 2 (M-25)
Suppression Device 3 (F-28) DEACTIVATED
Minion of Earth 1 (G-12) DEAD
Minion of Earth 2 (I-25) DEAD
Minion of Earth 3 (G-30) DEAD
Minion of Earth 4 (J-31) Cursed (Myn) DEAD
Minion of Earth 5 (M-36) Cursed (Myn) DEAD
Minion of Earth 6 (M-40) DEAD
Minion of Earth 7 (O-46) DEAD

Notes
Suppression Device: They are hidden in circular spots in the ground that are very difficult to spot (DC 21 Perception). They activate whenever a living creature moves close enough to the device to be within its range. There are a few countermeasures to these devices:
Disarming them using thievery skills (DC 14) Takes a standard action, and you must be adjacent to the device itself.
Powering through the aura (make a DC 21 Endurance check as part of a move action to pass through the aura without being slowed).
Attacking the device to destroy it (immune to attacks that target Will defense).

Arcane Ballistae: Arcane ballistae are large, animate constructs use as weapon by mages. Arcane ballistae are often used as automated guards for key areas in old dungeons where powerful mages dwell. One can take command of a ballista if he or she possesses the proper skill (moving into an adjacent square and succeeding on a DC 22 Thievery or Arcana check allows you to take control of the ballista, attempting such a check is a standard action). The ballista will then act only on its master's command as long as the new master remains next to the ballista.

Minion of fire's flame burst creates a zone that lasts until the end of the encounter, and deals 5 fire damage to a creature the first time in a round they begin their turn in the zone or enter the zone.

Minion of ice's iced terrain causes enemies that move through the zone to make a DC 15 acrobatics check. Failure means the creature falls prone at the end of its move.
>> No. 694 edit
>>693
Michael, sort of in shock at the enemy before him, exclaims,"What in Moradin's mighty anvil is that thing!?" after moving forward slightly. He gets a little bit closer, but not too close, to gather some sort of weakness or something.


Move:Move to M-45
Move:Move to J-48

>> No. 695 edit
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695
Michael takes up a position near the warlock.

Turn Order (Initiative)
Sureiya (anon-kun) 23
Michael Silversteel (Hideling) 23-Delayed
Arcane Ballista 4 (Enemy) 21
Myn Nthelsyr (George) 19
Torinn Tormine (Astaroth) 16
"Bernkastel" (Bernkastel) 21-Delayed
Arcane Ballista 2 (Enemy) 12
Chaotic Tempest (Enemy) 10
Sariel (Liliane) 5-1
Arcane Ballista 1 (Enemy) 3

Players
Myn Nthelsyr (George): (K-48) 29/38 HP + 4 Temporary HP, Darkspiral Aura 5, Concealment
Michael Silversteel (Hideyoshi): (J-48) 30/35 HP +3 Temporary HP
"Bernkastel" (Bernkastel): (N-44) 27/38 HP
Torinn Tormine (Astaroth): (P-46) 35/44 HP, prone
Sariel (Liliane): (M-47) 29/30 HP
Sureiya (Anonkun): (H-54) 37/40 HP
Spirit Companion (Bernkastel): (J-53)
Elemental Spirit (Bernkastel): (M-44) Grants adjacent allies +1 to all defenses
Roth (Sariel): (M-47) (Passive Mode)
Light Spell (Liliane): (N-41) Light
Sunrod (Sureiya): (L-51) Sunrod

The Enemy
Chaotic Tempest (G/H-55/56) -30 HP, Cursed (Myn), Quarry (Sureiya)
Arcane Ballista 1 (K/L-31/32) -10 HP, Cursed (Myn) DEACTIVATED
Arcane Ballista 2 (F/G-19/20) -42 HP (Bloodied), Cursed (Myn) DEACTIVATED
Arcane Ballista 4 (M/N-37/38) -2 HP DEACTIVATED
Minion of Fire 1 (E-22) DEAD
Minion of Fire 2 (G-20, elevation 4) DEAD
Minion of Fire 3 (G-27) DEAD
Minion of Fire 4 (P-34) DEAD
Minion of Fire 5 (G-29, elevation 2) DEAD
Minion of Fire 6 (M-46) DEAD
Minion of Ice 1 (H-19) DEAD
Minion of Ice 2 (H-28) DEAD
Minion of Ice 3 (B-31) DEAD
Minion of Ice 4 (G-29) Cursed (Myn) DEAD
Minion of Ice 5 (L-34) DEAD
Minion of Ice 6 (G-28) DEAD
Minion of Ice 7 (N-46) Cursed (Myn) DEAD
Suppression Device 1 (J-8) -37 HP DESTROYED
Suppression Device 2 (M-25)
Suppression Device 3 (F-28) DEACTIVATED
Minion of Earth 1 (G-12) DEAD
Minion of Earth 2 (I-25) DEAD
Minion of Earth 3 (G-30) DEAD
Minion of Earth 4 (J-31) Cursed (Myn) DEAD
Minion of Earth 5 (M-36) Cursed (Myn) DEAD
Minion of Earth 6 (M-40) DEAD
Minion of Earth 7 (O-46) DEAD

Notes
Suppression Device: They are hidden in circular spots in the ground that are very difficult to spot (DC 21 Perception). They activate whenever a living creature moves close enough to the device to be within its range. There are a few countermeasures to these devices:
Disarming them using thievery skills (DC 14) Takes a standard action, and you must be adjacent to the device itself.
Powering through the aura (make a DC 21 Endurance check as part of a move action to pass through the aura without being slowed).
Attacking the device to destroy it (immune to attacks that target Will defense).

Arcane Ballistae: Arcane ballistae are large, animate constructs use as weapon by mages. Arcane ballistae are often used as automated guards for key areas in old dungeons where powerful mages dwell. One can take command of a ballista if he or she possesses the proper skill (moving into an adjacent square and succeeding on a DC 22 Thievery or Arcana check allows you to take control of the ballista, attempting such a check is a standard action). The ballista will then act only on its master's command as long as the new master remains next to the ballista.

Minion of fire's flame burst creates a zone that lasts until the end of the encounter, and deals 5 fire damage to a creature the first time in a round they begin their turn in the zone or enter the zone.

Minion of ice's iced terrain causes enemies that move through the zone to make a DC 15 acrobatics check. Failure means the creature falls prone at the end of its move.
>> No. 696 edit
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696
>>695

Myn calls forth a mass of radiant energy, sending it crashing down towards the elemental. He then retreats slightly, in order to avoid the nearby aura it has been emitting.

Standard action: Cast Blazing Starfall at F-55. Targets: Chaotic Tempest (G/H-55/56).

Attack roll: http://invisiblecastle.com/roller/view/2914617/
Damage roll: http://invisiblecastle.com/roller/view/2914618/

Move action: Move to N-46.

>> No. 697 edit
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697
The warlock calls down a blazing meteor strike, which blasts the elemental quite handily.

Myn's blazing starfall deals 10 radiant damage to the chaotic tempest.

Turn Order (Initiative)
Sureiya (anon-kun) 23
Michael Silversteel (Hideling) 23-Delayed
Arcane Ballista 4 (Enemy) 21
Myn Nthelsyr (George) 19
Torinn Tormine (Astaroth) 16
"Bernkastel" (Bernkastel) 21-Delayed
Arcane Ballista 2 (Enemy) 12
Chaotic Tempest (Enemy) 10
Sariel (Liliane) 5-1
Arcane Ballista 1 (Enemy) 3

Players
Myn Nthelsyr (George): (N-46) 29/38 HP + 4 Temporary HP, Darkspiral Aura 5, Concealment
Michael Silversteel (Hideyoshi): (J-48) 30/35 HP +3 Temporary HP
"Bernkastel" (Bernkastel): (N-44) 27/38 HP
Torinn Tormine (Astaroth): (P-46) 35/44 HP, prone
Sariel (Liliane): (M-47) 29/30 HP
Sureiya (Anonkun): (H-54) 37/40 HP
Spirit Companion (Bernkastel): (J-53)
Elemental Spirit (Bernkastel): (M-44) Grants adjacent allies +1 to all defenses
Roth (Sariel): (M-47) (Passive Mode)
Light Spell (Liliane): (N-41) Light
Sunrod (Sureiya): (L-51) Sunrod

The Enemy
Chaotic Tempest (G/H-55/56) -40 HP, Cursed (Myn), Quarry (Sureiya)
Arcane Ballista 1 (K/L-31/32) -10 HP, Cursed (Myn) DEACTIVATED
Arcane Ballista 2 (F/G-19/20) -42 HP (Bloodied), Cursed (Myn) DEACTIVATED
Arcane Ballista 4 (M/N-37/38) -2 HP DEACTIVATED
Minion of Fire 1 (E-22) DEAD
Minion of Fire 2 (G-20, elevation 4) DEAD
Minion of Fire 3 (G-27) DEAD
Minion of Fire 4 (P-34) DEAD
Minion of Fire 5 (G-29, elevation 2) DEAD
Minion of Fire 6 (M-46) DEAD
Minion of Ice 1 (H-19) DEAD
Minion of Ice 2 (H-28) DEAD
Minion of Ice 3 (B-31) DEAD
Minion of Ice 4 (G-29) Cursed (Myn) DEAD
Minion of Ice 5 (L-34) DEAD
Minion of Ice 6 (G-28) DEAD
Minion of Ice 7 (N-46) Cursed (Myn) DEAD
Suppression Device 1 (J-8) -37 HP DESTROYED
Suppression Device 2 (M-25)
Suppression Device 3 (F-28) DEACTIVATED
Minion of Earth 1 (G-12) DEAD
Minion of Earth 2 (I-25) DEAD
Minion of Earth 3 (G-30) DEAD
Minion of Earth 4 (J-31) Cursed (Myn) DEAD
Minion of Earth 5 (M-36) Cursed (Myn) DEAD
Minion of Earth 6 (M-40) DEAD
Minion of Earth 7 (O-46) DEAD

Notes
Suppression Device: They are hidden in circular spots in the ground that are very difficult to spot (DC 21 Perception). They activate whenever a living creature moves close enough to the device to be within its range. There are a few countermeasures to these devices:
Disarming them using thievery skills (DC 14) Takes a standard action, and you must be adjacent to the device itself.
Powering through the aura (make a DC 21 Endurance check as part of a move action to pass through the aura without being slowed).
Attacking the device to destroy it (immune to attacks that target Will defense).

Arcane Ballistae: Arcane ballistae are large, animate constructs use as weapon by mages. Arcane ballistae are often used as automated guards for key areas in old dungeons where powerful mages dwell. One can take command of a ballista if he or she possesses the proper skill (moving into an adjacent square and succeeding on a DC 22 Thievery or Arcana check allows you to take control of the ballista, attempting such a check is a standard action). The ballista will then act only on its master's command as long as the new master remains next to the ballista.

Minion of fire's flame burst creates a zone that lasts until the end of the encounter, and deals 5 fire damage to a creature the first time in a round they begin their turn in the zone or enter the zone.

Minion of ice's iced terrain causes enemies that move through the zone to make a DC 15 acrobatics check. Failure means the creature falls prone at the end of its move.
>> No. 698 edit
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698
Torinn curses as he pulls himself from the pile of rubble. "Bahamut's breath!" is about all he can articulate before he forcefully hurls his weapon at the thing.
Move action: Stand up from prone
Standard action: Attack with Farbond Spellblade (thrown, long range) http://invisiblecastle.com/roller/view/2914651/ (20)
http://invisiblecastle.com/roller/view/2914654/ (10)

>> No. 699 edit
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699
Torinn stands, and hurls his sword at the elemental. It strikes true, and returns to the paladin's waiting hand.

Torinn's ranged basic attack hits the chaotic tempest for 10 damage.

Turn Order (Initiative)
Sureiya (anon-kun) 23
Michael Silversteel (Hideling) 23-Delayed
Arcane Ballista 4 (Enemy) 21
Myn Nthelsyr (George) 19
Torinn Tormine (Astaroth) 16
"Bernkastel" (Bernkastel) 21-Delayed
Arcane Ballista 2 (Enemy) 12
Chaotic Tempest (Enemy) 10
Sariel (Liliane) 5-1
Arcane Ballista 1 (Enemy) 3

Players
Myn Nthelsyr (George): (N-46) 29/38 HP + 4 Temporary HP, Darkspiral Aura 5, Concealment
Michael Silversteel (Hideyoshi): (J-48) 30/35 HP +3 Temporary HP
"Bernkastel" (Bernkastel): (N-44) 27/38 HP
Torinn Tormine (Astaroth): (P-46) 35/44 HP
Sariel (Liliane): (M-47) 29/30 HP
Sureiya (Anonkun): (H-54) 37/40 HP
Spirit Companion (Bernkastel): (J-53)
Elemental Spirit (Bernkastel): (M-44) Grants adjacent allies +1 to all defenses
Roth (Sariel): (M-47) (Passive Mode)
Light Spell (Liliane): (N-41) Light
Sunrod (Sureiya): (L-51) Sunrod

The Enemy
Chaotic Tempest (G/H-55/56) -50 HP, Cursed (Myn), Quarry (Sureiya)
Arcane Ballista 1 (K/L-31/32) -10 HP, Cursed (Myn) DEACTIVATED
Arcane Ballista 2 (F/G-19/20) -42 HP (Bloodied), Cursed (Myn) DEACTIVATED
Arcane Ballista 4 (M/N-37/38) -2 HP DEACTIVATED
Minion of Fire 1 (E-22) DEAD
Minion of Fire 2 (G-20, elevation 4) DEAD
Minion of Fire 3 (G-27) DEAD
Minion of Fire 4 (P-34) DEAD
Minion of Fire 5 (G-29, elevation 2) DEAD
Minion of Fire 6 (M-46) DEAD
Minion of Ice 1 (H-19) DEAD
Minion of Ice 2 (H-28) DEAD
Minion of Ice 3 (B-31) DEAD
Minion of Ice 4 (G-29) Cursed (Myn) DEAD
Minion of Ice 5 (L-34) DEAD
Minion of Ice 6 (G-28) DEAD
Minion of Ice 7 (N-46) Cursed (Myn) DEAD
Suppression Device 1 (J-8) -37 HP DESTROYED
Suppression Device 2 (M-25)
Suppression Device 3 (F-28) DEACTIVATED
Minion of Earth 1 (G-12) DEAD
Minion of Earth 2 (I-25) DEAD
Minion of Earth 3 (G-30) DEAD
Minion of Earth 4 (J-31) Cursed (Myn) DEAD
Minion of Earth 5 (M-36) Cursed (Myn) DEAD
Minion of Earth 6 (M-40) DEAD
Minion of Earth 7 (O-46) DEAD

Notes
Suppression Device: They are hidden in circular spots in the ground that are very difficult to spot (DC 21 Perception). They activate whenever a living creature moves close enough to the device to be within its range. There are a few countermeasures to these devices:
Disarming them using thievery skills (DC 14) Takes a standard action, and you must be adjacent to the device itself.
Powering through the aura (make a DC 21 Endurance check as part of a move action to pass through the aura without being slowed).
Attacking the device to destroy it (immune to attacks that target Will defense).

Arcane Ballistae: Arcane ballistae are large, animate constructs use as weapon by mages. Arcane ballistae are often used as automated guards for key areas in old dungeons where powerful mages dwell. One can take command of a ballista if he or she possesses the proper skill (moving into an adjacent square and succeeding on a DC 22 Thievery or Arcana check allows you to take control of the ballista, attempting such a check is a standard action). The ballista will then act only on its master's command as long as the new master remains next to the ballista.

Minion of fire's flame burst creates a zone that lasts until the end of the encounter, and deals 5 fire damage to a creature the first time in a round they begin their turn in the zone or enter the zone.

Minion of ice's iced terrain causes enemies that move through the zone to make a DC 15 acrobatics check. Failure means the creature falls prone at the end of its move.
>> No. 700 edit
File 12989609891.png - (10.42KB , 200x200 )
700
...Ominous. Best to strike it down quickly.

Move action: Elemental spirit to N-47, companion to G-53.
Standard action: Claws of the Eagle, aim Sureiya at the tempest.

>> No. 701 edit
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701
Sureiya strikes with the spirit's guidance, but fumbles and the blade misses its mark.

With a loud, crackling sound, the storm-like aura of the tempest collapses. Sureiya is knocked off his feet and left in a daze, but barely manages to dodge the elemental lashing out with fire. Michael, however, feels his feet suddenly feel quite heavy... almost as if they were becoming stone. The tempest unleashes another pair of elemental blasts, this time striking Sureiya with fire and setting the half-orc alight, but Michael manages to resist the strong wind gust that had blown Torinn off his feet earlier.

Sariel levels her orb and attempts to assail the tempest with illusionary assailants, but the elemental's mind is too strong and shrugs off its effects. Annoyed, the eladrin casts Light on the nearby dragonborn's armor.

Sureiya's melee basic attack misses the chaotic tempest. http://invisiblecastle.com/roller/view/2914682/
Chaotic tempest's void blast hits Sureiya. Sureiya is dazed (save ends) and knocked prone.
Chaotic tempest's ignite misses Sureiya.
Chaotic tempest's break hits Michael, and he is slowed (save ends).
Chaotic tempest spends an action point!
Chaotic tempest's ignite hits Sureiya for 9 fire damage and ongoing 5 fire damage (save ends).
Chaotic tempest's gust of wind misses Michael.
Sariel's illusionary ambush misses chaotic tempest.
Sariel casts Light on Torinn's armor.


Turn Order (Initiative)
Sureiya (anon-kun) 23
Michael Silversteel (Hideling) 23-Delayed
Arcane Ballista 4 (Enemy) 21
Myn Nthelsyr (George) 19
Torinn Tormine (Astaroth) 16
"Bernkastel" (Bernkastel) 21-Delayed
Arcane Ballista 2 (Enemy) 12
Chaotic Tempest (Enemy) 10
Sariel (Liliane) 5-1
Arcane Ballista 1 (Enemy) 3

Players
Myn Nthelsyr (George): (N-46) 29/38 HP + 4 Temporary HP, Darkspiral Aura 5, Concealment
Michael Silversteel (Hideyoshi): (J-48) 30/35 HP +3 Temporary HP, slowed (save ends)
"Bernkastel" (Bernkastel): (N-44) 27/38 HP
Torinn Tormine (Astaroth): (P-46) 35/44 HP, Light
Sariel (Liliane): (M-47) 29/30 HP
Sureiya (Anonkun): (H-54) 28/40 HP, dazed (save ends), prone, ongoing 5 fire damage (save ends)
Spirit Companion (Bernkastel): (J-53)
Elemental Spirit (Bernkastel): (M-44) Grants adjacent allies +1 to all defenses
Roth (Sariel): (M-47) (Passive Mode)
Sunrod (Sureiya): (L-51) Sunrod

The Enemy
Chaotic Tempest (G/H-55/56) -50 HP, Cursed (Myn), Quarry (Sureiya)
Arcane Ballista 1 (K/L-31/32) -10 HP, Cursed (Myn) DEACTIVATED
Arcane Ballista 2 (F/G-19/20) -42 HP (Bloodied), Cursed (Myn) DEACTIVATED
Arcane Ballista 4 (M/N-37/38) -2 HP DEACTIVATED
Minion of Fire 1 (E-22) DEAD
Minion of Fire 2 (G-20, elevation 4) DEAD
Minion of Fire 3 (G-27) DEAD
Minion of Fire 4 (P-34) DEAD
Minion of Fire 5 (G-29, elevation 2) DEAD
Minion of Fire 6 (M-46) DEAD
Minion of Ice 1 (H-19) DEAD
Minion of Ice 2 (H-28) DEAD
Minion of Ice 3 (B-31) DEAD
Minion of Ice 4 (G-29) Cursed (Myn) DEAD
Minion of Ice 5 (L-34) DEAD
Minion of Ice 6 (G-28) DEAD
Minion of Ice 7 (N-46) Cursed (Myn) DEAD
Suppression Device 1 (J-8) -37 HP DESTROYED
Suppression Device 2 (M-25)
Suppression Device 3 (F-28) DEACTIVATED
Minion of Earth 1 (G-12) DEAD
Minion of Earth 2 (I-25) DEAD
Minion of Earth 3 (G-30) DEAD
Minion of Earth 4 (J-31) Cursed (Myn) DEAD
Minion of Earth 5 (M-36) Cursed (Myn) DEAD
Minion of Earth 6 (M-40) DEAD
Minion of Earth 7 (O-46) DEAD

Notes
Suppression Device: They are hidden in circular spots in the ground that are very difficult to spot (DC 21 Perception). They activate whenever a living creature moves close enough to the device to be within its range. There are a few countermeasures to these devices:
Disarming them using thievery skills (DC 14) Takes a standard action, and you must be adjacent to the device itself.
Powering through the aura (make a DC 21 Endurance check as part of a move action to pass through the aura without being slowed).
Attacking the device to destroy it (immune to attacks that target Will defense).

Arcane Ballistae: Arcane ballistae are large, animate constructs use as weapon by mages. Arcane ballistae are often used as automated guards for key areas in old dungeons where powerful mages dwell. One can take command of a ballista if he or she possesses the proper skill (moving into an adjacent square and succeeding on a DC 22 Thievery or Arcana check allows you to take control of the ballista, attempting such a check is a standard action). The ballista will then act only on its master's command as long as the new master remains next to the ballista.

Minion of fire's flame burst creates a zone that lasts until the end of the encounter, and deals 5 fire damage to a creature the first time in a round they begin their turn in the zone or enter the zone.

Minion of ice's iced terrain causes enemies that move through the zone to make a DC 15 acrobatics check. Failure means the creature falls prone at the end of its move.
>> No. 702 edit
File 129896738752.png - (166.77KB , 639x551 , kanon_is.png )
702
"You devil ..."
Movement action: Stand up
saving throw against daze: http://invisiblecastle.com/roller/view/2914757/ (9 ;_;)
saving throw against fire: http://invisiblecastle.com/roller/view/2914760/ (15)

>> No. 705 edit
File 129899916087.png - (724.69KB , 1069x675 , undergroundmaze75.png )
705
Sureiya unsteadily rises to his feet, but though he manages to shake off the flames, he still feels unsteady on his feet.

Sureiya takes ongoing 5 fire damage.
Sureiya saves against ongoing fire damage but fails his save against daze.


Turn Order (Initiative)
Sureiya (anon-kun) 23
Michael Silversteel (Hideling) 23-Delayed
Arcane Ballista 4 (Enemy) 21
Myn Nthelsyr (George) 19
Torinn Tormine (Astaroth) 16
"Bernkastel" (Bernkastel) 21-Delayed
Arcane Ballista 2 (Enemy) 12
Chaotic Tempest (Enemy) 10
Sariel (Liliane) 5-1
Arcane Ballista 1 (Enemy) 3

Players
Myn Nthelsyr (George): (N-46) 29/38 HP + 4 Temporary HP, Darkspiral Aura 5, Concealment
Michael Silversteel (Hideyoshi): (J-48) 30/35 HP +3 Temporary HP, slowed (save ends)
"Bernkastel" (Bernkastel): (N-44) 27/38 HP
Torinn Tormine (Astaroth): (P-46) 35/44 HP, Light
Sariel (Liliane): (M-47) 29/30 HP
Sureiya (Anonkun): (H-54) 23/40 HP, dazed (save ends)
Spirit Companion (Bernkastel): (J-53)
Elemental Spirit (Bernkastel): (M-44) Grants adjacent allies +1 to all defenses
Roth (Sariel): (M-47) (Passive Mode)
Sunrod (Sureiya): (L-51) Sunrod

The Enemy
Chaotic Tempest (G/H-55/56) -50 HP, Cursed (Myn), Quarry (Sureiya)
Arcane Ballista 1 (K/L-31/32) -10 HP, Cursed (Myn) DEACTIVATED
Arcane Ballista 2 (F/G-19/20) -42 HP (Bloodied), Cursed (Myn) DEACTIVATED
Arcane Ballista 4 (M/N-37/38) -2 HP DEACTIVATED
Minion of Fire 1 (E-22) DEAD
Minion of Fire 2 (G-20, elevation 4) DEAD
Minion of Fire 3 (G-27) DEAD
Minion of Fire 4 (P-34) DEAD
Minion of Fire 5 (G-29, elevation 2) DEAD
Minion of Fire 6 (M-46) DEAD
Minion of Ice 1 (H-19) DEAD
Minion of Ice 2 (H-28) DEAD
Minion of Ice 3 (B-31) DEAD
Minion of Ice 4 (G-29) Cursed (Myn) DEAD
Minion of Ice 5 (L-34) DEAD
Minion of Ice 6 (G-28) DEAD
Minion of Ice 7 (N-46) Cursed (Myn) DEAD
Suppression Device 1 (J-8) -37 HP DESTROYED
Suppression Device 2 (M-25)
Suppression Device 3 (F-28) DEACTIVATED
Minion of Earth 1 (G-12) DEAD
Minion of Earth 2 (I-25) DEAD
Minion of Earth 3 (G-30) DEAD
Minion of Earth 4 (J-31) Cursed (Myn) DEAD
Minion of Earth 5 (M-36) Cursed (Myn) DEAD
Minion of Earth 6 (M-40) DEAD
Minion of Earth 7 (O-46) DEAD

Notes
Suppression Device: They are hidden in circular spots in the ground that are very difficult to spot (DC 21 Perception). They activate whenever a living creature moves close enough to the device to be within its range. There are a few countermeasures to these devices:
Disarming them using thievery skills (DC 14) Takes a standard action, and you must be adjacent to the device itself.
Powering through the aura (make a DC 21 Endurance check as part of a move action to pass through the aura without being slowed).
Attacking the device to destroy it (immune to attacks that target Will defense).

Arcane Ballistae: Arcane ballistae are large, animate constructs use as weapon by mages. Arcane ballistae are often used as automated guards for key areas in old dungeons where powerful mages dwell. One can take command of a ballista if he or she possesses the proper skill (moving into an adjacent square and succeeding on a DC 22 Thievery or Arcana check allows you to take control of the ballista, attempting such a check is a standard action). The ballista will then act only on its master's command as long as the new master remains next to the ballista.

Minion of fire's flame burst creates a zone that lasts until the end of the encounter, and deals 5 fire damage to a creature the first time in a round they begin their turn in the zone or enter the zone.

Minion of ice's iced terrain causes enemies that move through the zone to make a DC 15 acrobatics check. Failure means the creature falls prone at the end of its move.
>> No. 707 edit
Sensing a chance to attack the elemental, the Warlord tries to move forward, only to be slowed by the Elemental's curse! He gets out an order for Sureiya to attack, but all that he can mutter in time while gesturing to do so is,"Quickly, Ranger! Attack that fou-"


Move Action:Move to H-49
Minor:none
Standard Action:Direct the Strike on Sureiya.
Saving Throw:http://invisiblecastle.com/roller/view/2915233/ (5)

>> No. 708 edit
File 129901401690.png - (86.35KB , 320x240 , 129900221076.png )
708
Responding to the warlord order, the half orc swings his blade against the tempest.
http://invisiblecastle.com/roller/view/2915245/
>> No. 713 edit
File 129903278742.png - (20.85KB , 200x200 , george_blastingwitheldritchmagic.png )
713
Myn, feeling secure behind his powerful aura, decides to move to the front lines. Drawing on his reserves of magic, he launched an empowered attack against the foe.

Move action: Move to I-51.
Minor action: Glare at the enemy in a non-intimidating manner.
Standard action: Cast Eldritch Blast against Chaotic Tempest (G/H-55/56).

Attack roll:http://invisiblecastle.com/roller/view/2915551/
Damage roll:http://invisiblecastle.com/roller/view/2915554/

>> No. 715 edit
File 129903577688.png - (784.94KB , 1069x675 , undergroundmaze76.png )
715
Michael manages to shout out a command to Sureiya, but the half-orc misses, perhaps in shock as he watches the warlord turn into a statue before his eyes.

Myn moves forward and blasts the elemental rather directly. Suddenly a loud crack of thunder emerges from the center of the swirling vortex. Though it is now reeling from the blow it just took, it suddenly seems to have become much more dangerous right up next to the storm's center...

Michael uses direct the strike. Sureiya's melee basic attack misses the chaotic tempest.
Michael's saving throw fails, and he is now petrified (save ends) instead of slowed.
Myn's eldritch blast hits the chaotic tempest for 16 damage, bloodying it.


Turn Order (Initiative)
Sureiya (anon-kun) 23
Michael Silversteel (Hideling) 23-Delayed
Arcane Ballista 4 (Enemy) 21
Myn Nthelsyr (George) 19
Torinn Tormine (Astaroth) 16
"Bernkastel" (Bernkastel) 21-Delayed
Arcane Ballista 2 (Enemy) 12
Chaotic Tempest (Enemy) 10
Sariel (Liliane) 5-1
Arcane Ballista 1 (Enemy) 3

Players
Myn Nthelsyr (George): (I-51) 29/38 HP + 4 Temporary HP, Darkspiral Aura 5, Concealment
Michael Silversteel (Hideyoshi): (H-49) 30/35 HP +3 Temporary HP, petrified (save ends)
"Bernkastel" (Bernkastel): (N-44) 27/38 HP
Torinn Tormine (Astaroth): (P-46) 35/44 HP, Light
Sariel (Liliane): (M-47) 29/30 HP
Sureiya (Anonkun): (H-54) 23/40 HP, dazed (save ends)
Spirit Companion (Bernkastel): (J-53)
Elemental Spirit (Bernkastel): (M-44) Grants adjacent allies +1 to all defenses
Roth (Sariel): (M-47) (Passive Mode)
Sunrod (Sureiya): (L-51) Sunrod

The Enemy
Chaotic Tempest (G/H-55/56) -66 HP (Bloodied), Cursed (Myn), Quarry (Sureiya)
Arcane Ballista 1 (K/L-31/32) -10 HP, Cursed (Myn) DEACTIVATED
Arcane Ballista 2 (F/G-19/20) -42 HP (Bloodied), Cursed (Myn) DEACTIVATED
Arcane Ballista 4 (M/N-37/38) -2 HP DEACTIVATED
Minion of Fire 1 (E-22) DEAD
Minion of Fire 2 (G-20, elevation 4) DEAD
Minion of Fire 3 (G-27) DEAD
Minion of Fire 4 (P-34) DEAD
Minion of Fire 5 (G-29, elevation 2) DEAD
Minion of Fire 6 (M-46) DEAD
Minion of Ice 1 (H-19) DEAD
Minion of Ice 2 (H-28) DEAD
Minion of Ice 3 (B-31) DEAD
Minion of Ice 4 (G-29) Cursed (Myn) DEAD
Minion of Ice 5 (L-34) DEAD
Minion of Ice 6 (G-28) DEAD
Minion of Ice 7 (N-46) Cursed (Myn) DEAD
Suppression Device 1 (J-8) -37 HP DESTROYED
Suppression Device 2 (M-25)
Suppression Device 3 (F-28) DEACTIVATED
Minion of Earth 1 (G-12) DEAD
Minion of Earth 2 (I-25) DEAD
Minion of Earth 3 (G-30) DEAD
Minion of Earth 4 (J-31) Cursed (Myn) DEAD
Minion of Earth 5 (M-36) Cursed (Myn) DEAD
Minion of Earth 6 (M-40) DEAD
Minion of Earth 7 (O-46) DEAD

Notes
Suppression Device: They are hidden in circular spots in the ground that are very difficult to spot (DC 21 Perception). They activate whenever a living creature moves close enough to the device to be within its range. There are a few countermeasures to these devices:
Disarming them using thievery skills (DC 14) Takes a standard action, and you must be adjacent to the device itself.
Powering through the aura (make a DC 21 Endurance check as part of a move action to pass through the aura without being slowed).
Attacking the device to destroy it (immune to attacks that target Will defense).

Arcane Ballistae: Arcane ballistae are large, animate constructs use as weapon by mages. Arcane ballistae are often used as automated guards for key areas in old dungeons where powerful mages dwell. One can take command of a ballista if he or she possesses the proper skill (moving into an adjacent square and succeeding on a DC 22 Thievery or Arcana check allows you to take control of the ballista, attempting such a check is a standard action). The ballista will then act only on its master's command as long as the new master remains next to the ballista.

Minion of fire's flame burst creates a zone that lasts until the end of the encounter, and deals 5 fire damage to a creature the first time in a round they begin their turn in the zone or enter the zone.

Minion of ice's iced terrain causes enemies that move through the zone to make a DC 15 acrobatics check. Failure means the creature falls prone at the end of its move.
>> No. 716 edit
File 129653219817.jpg - (84.43KB , 450x613 , Let\'s Get Dangerous.jpg )
716
"Michael!"

Torinn stares in shock at the statue frozen to the spot where the warlord once stood, immortalizing him fighting to the last. The paladin grits his teeth as he climbs out of the heap of rubble and hurls himself into the center of the storm, his sword glowing as bright as his armor as he forces the elemental to confront him and only him.

Move to M-51
Minor action: Divine Challenge Chaotic Tempest Standard action: Hold Fast against the Chaotic Tempest
http://invisiblecastle.com/roller/view/2915670/
(26, 12)

>> No. 717 edit
File 129903723377.png - (786.22KB , 1069x675 , undergroundmaze77.png )
717
Torinn charges and lays into the swirling tempest, causing it quite a bit of damage.

Torinn places his divine challenge on the chaotic tempest, then charges with hold fast, and hits, dealing 12 damage.

Turn Order (Initiative)
Sureiya (anon-kun) 23
Michael Silversteel (Hideling) 23-Delayed
Arcane Ballista 4 (Enemy) 21
Myn Nthelsyr (George) 19
Torinn Tormine (Astaroth) 16
"Bernkastel" (Bernkastel) 21-Delayed
Arcane Ballista 2 (Enemy) 12
Chaotic Tempest (Enemy) 10
Sariel (Liliane) 5-1
Arcane Ballista 1 (Enemy) 3

Players
Myn Nthelsyr (George): (I-51) 29/38 HP + 4 Temporary HP, Darkspiral Aura 5, Concealment
Michael Silversteel (Hideyoshi): (H-49) 30/35 HP +3 Temporary HP, petrified (save ends)
"Bernkastel" (Bernkastel): (N-44) 27/38 HP
Torinn Tormine (Astaroth): (I-55) 35/44 HP, Light
Sariel (Liliane): (M-47) 29/30 HP
Sureiya (Anonkun): (H-54) 23/40 HP, dazed (save ends)
Spirit Companion (Bernkastel): (J-53)
Elemental Spirit (Bernkastel): (M-44) Grants adjacent allies +1 to all defenses
Roth (Sariel): (M-47) (Passive Mode)
Sunrod (Sureiya): (L-51) Sunrod

The Enemy
Chaotic Tempest (G/H-55/56) -78 HP (Bloodied), Cursed (Myn), Quarry (Sureiya), Challenged (Torinn)
Arcane Ballista 1 (K/L-31/32) -10 HP, Cursed (Myn) DEACTIVATED
Arcane Ballista 2 (F/G-19/20) -42 HP (Bloodied), Cursed (Myn) DEACTIVATED
Arcane Ballista 4 (M/N-37/38) -2 HP DEACTIVATED
Minion of Fire 1 (E-22) DEAD
Minion of Fire 2 (G-20, elevation 4) DEAD
Minion of Fire 3 (G-27) DEAD
Minion of Fire 4 (P-34) DEAD
Minion of Fire 5 (G-29, elevation 2) DEAD
Minion of Fire 6 (M-46) DEAD
Minion of Ice 1 (H-19) DEAD
Minion of Ice 2 (H-28) DEAD
Minion of Ice 3 (B-31) DEAD
Minion of Ice 4 (G-29) Cursed (Myn) DEAD
Minion of Ice 5 (L-34) DEAD
Minion of Ice 6 (G-28) DEAD
Minion of Ice 7 (N-46) Cursed (Myn) DEAD
Suppression Device 1 (J-8) -37 HP DESTROYED
Suppression Device 2 (M-25)
Suppression Device 3 (F-28) DEACTIVATED
Minion of Earth 1 (G-12) DEAD
Minion of Earth 2 (I-25) DEAD
Minion of Earth 3 (G-30) DEAD
Minion of Earth 4 (J-31) Cursed (Myn) DEAD
Minion of Earth 5 (M-36) Cursed (Myn) DEAD
Minion of Earth 6 (M-40) DEAD
Minion of Earth 7 (O-46) DEAD

Notes
Suppression Device: They are hidden in circular spots in the ground that are very difficult to spot (DC 21 Perception). They activate whenever a living creature moves close enough to the device to be within its range. There are a few countermeasures to these devices:
Disarming them using thievery skills (DC 14) Takes a standard action, and you must be adjacent to the device itself.
Powering through the aura (make a DC 21 Endurance check as part of a move action to pass through the aura without being slowed).
Attacking the device to destroy it (immune to attacks that target Will defense).

Arcane Ballistae: Arcane ballistae are large, animate constructs use as weapon by mages. Arcane ballistae are often used as automated guards for key areas in old dungeons where powerful mages dwell. One can take command of a ballista if he or she possesses the proper skill (moving into an adjacent square and succeeding on a DC 22 Thievery or Arcana check allows you to take control of the ballista, attempting such a check is a standard action). The ballista will then act only on its master's command as long as the new master remains next to the ballista.

Minion of fire's flame burst creates a zone that lasts until the end of the encounter, and deals 5 fire damage to a creature the first time in a round they begin their turn in the zone or enter the zone.

Minion of ice's iced terrain causes enemies that move through the zone to make a DC 15 acrobatics check. Failure means the creature falls prone at the end of its move.
>> No. 718 edit
File 129903782797.png - (7.94KB , 120x71 , georgepoint.png )
718
"...it seems to be able to turn people into stone. Be careful, everyone."
>> No. 719 edit
>>718
Were the Warlord not turned to stone, surely he'd have some choice words for the warlock.
>> No. 720 edit
File 129457034059.png - (8.75KB , 107x107 , bern124.png )
720
...Able to what?

Standard action: Claws of the eagle, aim Sureiya at tempest.
Move action: Move to M-48. Spirit companion to I-54.
Minor action: Insight to understand the heart of the tempest, and to go further, that of this encounter. (Who am I, etc)
- http://invisiblecastle.com/roller/view/2915755/

>> No. 721 edit
Given another oportunity, Sureiya unleashes another attack to the tempest
"Grrr, I won't let you do as you please, foul entity!"
Basic attack roll thanks to "bernkastel" http://invisiblecastle.com/roller/view/2915706/
>> No. 722 edit
File 12990417677.png - (611.69KB , 1069x675 , undergroundmaze78.png )
722
With the spirit's aid, this time the ranger strikes true, slashing at the chaotic tempest's physical shell.

The tempest rages, catching Torinn and Sureiya in a malestrom, then lashes out with a pair of elemental blasts, but misses both.

The eladrin wizard retaliates, and quickly an illusionary assault shatters the tempest's integrity, and it lingers on for a few moments merely as a swirling, chaotic shell...

Suddenly, a blast of wind rushes by the Michael statue from the west. It appears there is another arcane ballista over there.

Bernkastel uses claws of the eagle. Sureiya's melee basic attack hits the chaotic tempest for 17 damage, and it grants combat advantage until the end of Bernkastel's next turn.
Torinn and Sureiya take 5 damage from chaotic tempest's maelstrom.
Chaotic tempest's gust of wind misses Sureiya.
Chaotic tempest's icy shackles misses Torinn.
Sariel's illusionary ambush CRITS chaotic tempest for 20 psychic damage, destroying it. http://invisiblecastle.com/roller/view/2915777/
Arcane ballista 5's wind bolt misses Michael.


Turn Order (Initiative)
Sureiya (anon-kun) 23
Michael Silversteel (Hideling) 23-Delayed
Arcane Ballista 4 (Enemy) 21
Myn Nthelsyr (George) 19
Torinn Tormine (Astaroth) 16
"Bernkastel" (Bernkastel) 21-Delayed
Arcane Ballista 2 (Enemy) 12
Sariel (Liliane) 5-1
Arcane Ballista 1 (Enemy) 3
Arcane Ballista 5 (Enemy) 2

Players
Myn Nthelsyr (George): (I-51) 29/38 HP + 4 Temporary HP, Darkspiral Aura 5, Concealment
Michael Silversteel (Hideyoshi): (H-49) 30/35 HP +3 Temporary HP, petrified (save ends)
"Bernkastel" (Bernkastel): (N-44) 27/38 HP
Torinn Tormine (Astaroth): (I-55) 30/44 HP, Light
Sariel (Liliane): (M-47) 29/30 HP
Sureiya (Anonkun): (H-54) 18/40 HP (Bloodied), dazed (save ends)
Spirit Companion (Bernkastel): (J-53)
Elemental Spirit (Bernkastel): (M-44) Grants adjacent allies +1 to all defenses
Roth (Sariel): (M-47) (Passive Mode)
Sunrod (Sureiya): (L-51) Sunrod

The Enemy
Chaotic Tempest (G/H-55/56) -115 HP (Bloodied), Cursed (Myn), Quarry (Sureiya), Challenged (Torinn) DEAD
Arcane Ballista 1 (K/L-31/32) -10 HP, Cursed (Myn) DEACTIVATED
Arcane Ballista 2 (F/G-19/20) -42 HP (Bloodied), Cursed (Myn) DEACTIVATED
Arcane Ballista 4 (M/N-37/38) -2 HP DEACTIVATED
Arcane Ballista 5 (G/H-32/33)
Minion of Fire 1 (E-22) DEAD
Minion of Fire 2 (G-20, elevation 4) DEAD
Minion of Fire 3 (G-27) DEAD
Minion of Fire 4 (P-34) DEAD
Minion of Fire 5 (G-29, elevation 2) DEAD
Minion of Fire 6 (M-46) DEAD
Minion of Ice 1 (H-19) DEAD
Minion of Ice 2 (H-28) DEAD
Minion of Ice 3 (B-31) DEAD
Minion of Ice 4 (G-29) Cursed (Myn) DEAD
Minion of Ice 5 (L-34) DEAD
Minion of Ice 6 (G-28) DEAD
Minion of Ice 7 (N-46) Cursed (Myn) DEAD
Suppression Device 1 (J-8) -37 HP DESTROYED
Suppression Device 2 (M-25)
Suppression Device 3 (F-28) DEACTIVATED
Minion of Earth 1 (G-12) DEAD
Minion of Earth 2 (I-25) DEAD
Minion of Earth 3 (G-30) DEAD
Minion of Earth 4 (J-31) Cursed (Myn) DEAD
Minion of Earth 5 (M-36) Cursed (Myn) DEAD
Minion of Earth 6 (M-40) DEAD
Minion of Earth 7 (O-46) DEAD

Notes
Suppression Device: They are hidden in circular spots in the ground that are very difficult to spot (DC 21 Perception). They activate whenever a living creature moves close enough to the device to be within its range. There are a few countermeasures to these devices:
Disarming them using thievery skills (DC 14) Takes a standard action, and you must be adjacent to the device itself.
Powering through the aura (make a DC 21 Endurance check as part of a move action to pass through the aura without being slowed).
Attacking the device to destroy it (immune to attacks that target Will defense).

Arcane Ballistae: Arcane ballistae are large, animate constructs use as weapon by mages. Arcane ballistae are often used as automated guards for key areas in old dungeons where powerful mages dwell. One can take command of a ballista if he or she possesses the proper skill (moving into an adjacent square and succeeding on a DC 22 Thievery or Arcana check allows you to take control of the ballista, attempting such a check is a standard action). The ballista will then act only on its master's command as long as the new master remains next to the ballista.

Minion of fire's flame burst creates a zone that lasts until the end of the encounter, and deals 5 fire damage to a creature the first time in a round they begin their turn in the zone or enter the zone.

Minion of ice's iced terrain causes enemies that move through the zone to make a DC 15 acrobatics check. Failure means the creature falls prone at the end of its move.
>> No. 723 edit
"Oh good one wizard, but there's still another annyoning ballista near, apparently."
Move to F-48
saving throw: http://invisiblecastle.com/roller/view/2915799/

>> No. 724 edit

Save roll: http://invisiblecastle.com/roller/view/2915806/

>> No. 725 edit
File 129904327349.png - (692.86KB , 1069x675 , undergroundmaze79.png )
725
Sureiya moves around, and regains his senses, and shortly thereafter, the warlord returns to normal.

If you all agree to leave the ballista alone, we'll end this encounter.

Turn Order (Initiative)
Sureiya (anon-kun) 23
Michael Silversteel (Hideling) 23-Delayed
Arcane Ballista 4 (Enemy) 21
Myn Nthelsyr (George) 19
Torinn Tormine (Astaroth) 16
"Bernkastel" (Bernkastel) 21-Delayed
Arcane Ballista 2 (Enemy) 12
Sariel (Liliane) 5-1
Arcane Ballista 1 (Enemy) 3
Arcane Ballista 5 (Enemy) 2

Players
Myn Nthelsyr (George): (I-51) 29/38 HP + 4 Temporary HP, Darkspiral Aura 5, Concealment
Michael Silversteel (Hideyoshi): (H-49) 30/35 HP +3 Temporary HP
"Bernkastel" (Bernkastel): (N-44) 27/38 HP
Torinn Tormine (Astaroth): (I-55) 30/44 HP, Light
Sariel (Liliane): (M-47) 29/30 HP
Sureiya (Anonkun): (F-48) 18/40 HP (Bloodied)
Spirit Companion (Bernkastel): (J-53)
Elemental Spirit (Bernkastel): (M-44) Grants adjacent allies +1 to all defenses
Roth (Sariel): (M-47) (Passive Mode)
Sunrod (Sureiya): (L-51) Sunrod

The Enemy
Chaotic Tempest (G/H-55/56) -115 HP (Bloodied), Cursed (Myn), Quarry (Sureiya), Challenged (Torinn) DEAD
Arcane Ballista 1 (K/L-31/32) -10 HP, Cursed (Myn) DEACTIVATED
Arcane Ballista 2 (F/G-19/20) -42 HP (Bloodied), Cursed (Myn) DEACTIVATED
Arcane Ballista 4 (M/N-37/38) -2 HP DEACTIVATED
Arcane Ballista 5 (G/H-32/33)
Minion of Fire 1 (E-22) DEAD
Minion of Fire 2 (G-20, elevation 4) DEAD
Minion of Fire 3 (G-27) DEAD
Minion of Fire 4 (P-34) DEAD
Minion of Fire 5 (G-29, elevation 2) DEAD
Minion of Fire 6 (M-46) DEAD
Minion of Ice 1 (H-19) DEAD
Minion of Ice 2 (H-28) DEAD
Minion of Ice 3 (B-31) DEAD
Minion of Ice 4 (G-29) Cursed (Myn) DEAD
Minion of Ice 5 (L-34) DEAD
Minion of Ice 6 (G-28) DEAD
Minion of Ice 7 (N-46) Cursed (Myn) DEAD
Suppression Device 1 (J-8) -37 HP DESTROYED
Suppression Device 2 (M-25)
Suppression Device 3 (F-28) DEACTIVATED
Minion of Earth 1 (G-12) DEAD
Minion of Earth 2 (I-25) DEAD
Minion of Earth 3 (G-30) DEAD
Minion of Earth 4 (J-31) Cursed (Myn) DEAD
Minion of Earth 5 (M-36) Cursed (Myn) DEAD
Minion of Earth 6 (M-40) DEAD
Minion of Earth 7 (O-46) DEAD

Notes
Suppression Device: They are hidden in circular spots in the ground that are very difficult to spot (DC 21 Perception). They activate whenever a living creature moves close enough to the device to be within its range. There are a few countermeasures to these devices:
Disarming them using thievery skills (DC 14) Takes a standard action, and you must be adjacent to the device itself.
Powering through the aura (make a DC 21 Endurance check as part of a move action to pass through the aura without being slowed).
Attacking the device to destroy it (immune to attacks that target Will defense).

Arcane Ballistae: Arcane ballistae are large, animate constructs use as weapon by mages. Arcane ballistae are often used as automated guards for key areas in old dungeons where powerful mages dwell. One can take command of a ballista if he or she possesses the proper skill (moving into an adjacent square and succeeding on a DC 22 Thievery or Arcana check allows you to take control of the ballista, attempting such a check is a standard action). The ballista will then act only on its master's command as long as the new master remains next to the ballista.

Minion of fire's flame burst creates a zone that lasts until the end of the encounter, and deals 5 fire damage to a creature the first time in a round they begin their turn in the zone or enter the zone.

Minion of ice's iced terrain causes enemies that move through the zone to make a DC 15 acrobatics check. Failure means the creature falls prone at the end of its move.
>> No. 726 edit
The Warlord, befuddled by the petrification, confusedly asks,"Did we win yet? And I'm still alive?"
>> No. 727 edit
Myn, relieved at the destruction of the elemental, sits down relievedly.
>> No. 729 edit
Torinn is relieved that the warlord is alright, but that ballista bolt whirring by takes him out of his complacency. The dragonborn springs into action and moves to shield Michael.

"Get back, Michael. There's still one of those contraptions shooting at us."

Double move all the way across to H-48
>> No. 730 edit
File 12990453236.png - (691.95KB , 1069x675 , undergroundmaze80.png )
730
Turn Order (Initiative)
Sureiya (anon-kun) 23
Michael Silversteel (Hideling) 23-Delayed
Arcane Ballista 4 (Enemy) 21
Myn Nthelsyr (George) 19
Torinn Tormine (Astaroth) 16
"Bernkastel" (Bernkastel) 21-Delayed
Arcane Ballista 2 (Enemy) 12
Sariel (Liliane) 5-1
Arcane Ballista 1 (Enemy) 3
Arcane Ballista 5 (Enemy) 2

Players
Myn Nthelsyr (George): (I-51) 29/38 HP + 4 Temporary HP, Darkspiral Aura 6, Concealment
Michael Silversteel (Hideyoshi): (H-49) 30/35 HP +3 Temporary HP
"Bernkastel" (Bernkastel): (N-44) 27/38 HP
Torinn Tormine (Astaroth): (H-48) 30/44 HP, Light
Sariel (Liliane): (M-47) 29/30 HP
Sureiya (Anonkun): (F-48) 18/40 HP (Bloodied)
Spirit Companion (Bernkastel): (J-53)
Elemental Spirit (Bernkastel): (M-44) Grants adjacent allies +1 to all defenses
Roth (Sariel): (M-47) (Passive Mode)
Sunrod (Sureiya): (L-51) Sunrod

The Enemy
Chaotic Tempest (G/H-55/56) -115 HP (Bloodied), Cursed (Myn), Quarry (Sureiya), Challenged (Torinn) DEAD
Arcane Ballista 1 (K/L-31/32) -10 HP, Cursed (Myn) DEACTIVATED
Arcane Ballista 2 (F/G-19/20) -42 HP (Bloodied), Cursed (Myn) DEACTIVATED
Arcane Ballista 4 (M/N-37/38) -2 HP DEACTIVATED
Arcane Ballista 5 (G/H-32/33)
Minion of Fire 1 (E-22) DEAD
Minion of Fire 2 (G-20, elevation 4) DEAD
Minion of Fire 3 (G-27) DEAD
Minion of Fire 4 (P-34) DEAD
Minion of Fire 5 (G-29, elevation 2) DEAD
Minion of Fire 6 (M-46) DEAD
Minion of Ice 1 (H-19) DEAD
Minion of Ice 2 (H-28) DEAD
Minion of Ice 3 (B-31) DEAD
Minion of Ice 4 (G-29) Cursed (Myn) DEAD
Minion of Ice 5 (L-34) DEAD
Minion of Ice 6 (G-28) DEAD
Minion of Ice 7 (N-46) Cursed (Myn) DEAD
Suppression Device 1 (J-8) -37 HP DESTROYED
Suppression Device 2 (M-25)
Suppression Device 3 (F-28) DEACTIVATED
Minion of Earth 1 (G-12) DEAD
Minion of Earth 2 (I-25) DEAD
Minion of Earth 3 (G-30) DEAD
Minion of Earth 4 (J-31) Cursed (Myn) DEAD
Minion of Earth 5 (M-36) Cursed (Myn) DEAD
Minion of Earth 6 (M-40) DEAD
Minion of Earth 7 (O-46) DEAD

Notes
Suppression Device: They are hidden in circular spots in the ground that are very difficult to spot (DC 21 Perception). They activate whenever a living creature moves close enough to the device to be within its range. There are a few countermeasures to these devices:
Disarming them using thievery skills (DC 14) Takes a standard action, and you must be adjacent to the device itself.
Powering through the aura (make a DC 21 Endurance check as part of a move action to pass through the aura without being slowed).
Attacking the device to destroy it (immune to attacks that target Will defense).

Arcane Ballistae: Arcane ballistae are large, animate constructs use as weapon by mages. Arcane ballistae are often used as automated guards for key areas in old dungeons where powerful mages dwell. One can take command of a ballista if he or she possesses the proper skill (moving into an adjacent square and succeeding on a DC 22 Thievery or Arcana check allows you to take control of the ballista, attempting such a check is a standard action). The ballista will then act only on its master's command as long as the new master remains next to the ballista.

Minion of fire's flame burst creates a zone that lasts until the end of the encounter, and deals 5 fire damage to a creature the first time in a round they begin their turn in the zone or enter the zone.

Minion of ice's iced terrain causes enemies that move through the zone to make a DC 15 acrobatics check. Failure means the creature falls prone at the end of its move.
>> No. 731 edit
Feeling a cool breeze from the long passage behind him, Myn chooses to move towards the cavern wall.

Move to L-49.
>> No. 732 edit
>>729
Still not realizing what exactly is going on, all Michael can mutter is a,"H-wat"
>> No. 733 edit
The shaman's natural insight compels her to do incomprehensible things, like dropping objects in various places.

Free action: drop totemic warclub.
Move action: Detective to I-49. Companion to E-49.
Minor action: draw sunrod.
Move action: Run to G-54, dropping my sunrod at H-53 as a free action.
>> No. 734 edit
File 129904774417.png - (517.82KB , 1069x675 , undergroundmaze81.png )
734
As the group defensively moves away from the ballista, Torinn gets blasted a bit, but eventually the group manages to get away and gathers around the eastern door.

Victory! Everyone gains 250 XP.

Surges Spent
Torinn: 3
Bernkastel: 2
Sureiya: 1
Sariel: 1

You may use any healing powers like inspiring word/healing spirit you didn't use in the encounter to heal up at this time. After which, you can take a short rest to spend surges to make up the difference.

Players
Myn Nthelsyr (George): 29/38 HP + 4 Temporary HP, Darkspiral Aura 6, Concealment
Michael Silversteel (Hideyoshi): 30/35 HP +3 Temporary HP
"Bernkastel" (Bernkastel): 27/38 HP
Torinn Tormine (Astaroth): 30/44 HP, Light
Sariel (Liliane): 29/30 HP
Sureiya (Anonkun): 18/40 HP (Bloodied)
Spirit Companion (Bernkastel):
Elemental Spirit (Bernkastel): Grants adjacent allies +1 to all defenses
Roth (Sariel): (Passive Mode)
>> No. 735 edit
Assuming they're near my spirit companion,
Healing Spirit for Sureiya, and its secondary effect for Michael.
http://invisiblecastle.com/roller/view/2915853/ (1+3)

Short rest: spend 1 surge.

>> No. 736 edit
After finally realizing that there was still a Ballista nearby, the Warlord thanks Torinn and the Shaman nearby before getting to safety with the others before commending (most) of the party on a job well done, before taking a short rest.

Take short rest.
>> No. 737 edit
Taking a short rest. Spending one surge.
>> No. 738 edit
Torinn nods to the warlord and the shaman, then sits down and sighs, trying to carve away a few nicks his makeshift holy symbol took while resting to recover his strength. As an afterthought, he switches out his weapon.

Spend one healing surge
Take short rest
Sheathe Farbond Spellblade
Unsheathe Vanguard Longsword

>> No. 739 edit
File 129905094616.png - (28.42KB , 373x131 , georgepanic.png )
739
Myn attempts to overcome his wounds with sheer willpower, rather than lose focus through unnecessary resting.

Use second wind, spend 1 healing surge.
>> No. 740 edit
After relaxing for a bit, Sureiya decides to inspect the area and the path to the next area
Move to I-61
Perception check: http://invisiblecastle.com/roller/view/2915868/

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