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File 137946428271.jpg - (1.37MB , 1924x1200 , actual dipiction of limbo ooc chat.jpg )
73715 No. 73715 edit
>>11808
Previous thread~!

This thread will be for OOC Chatter and Discussion.

Character Sheets:
George: Myn Nthelsyr
Astaroth: Torinn Tormine
anon-kun: Sureiya
Voyager: Bernkastel
Lili: Ramuh

Other Sheets:
anon-kun: Reiyasu

The Books: http://www.mediafire.com/?7g2v42d2xdy7f

Re: CHARACTER BUILDER (VERY useful!)
Everything has been put together here and organized for maximum ease of use:

http://www.mediafire.com/?44xdbd8bl89dbkg

Step 0: Download the above, unrar it.
Step 1: Run the program in the Step 1 folder, this will download the character builder.
Step 2: Run the program in the Step 2 folder, this will update your Cbuilder. Make sure to specify the directory to which you installed the program in Step 1. Be absolutely sure of this, because it may try to install in a different directory (Program Files as opposed to Program Files x86 or vice versa), which will not work.
Step 3: Move the files in the Step 3 folder Step 4: Run the "CBLoader.exe" file. It will take some time to download all the custom content the first (and perhaps second) time you load it.
Step 5: That should be it. Remember, always open it using the CBLoader.exe and not the default Cbuilder file.
98 posts omitted. Last 50 shown. Expand all images
>> No. 75315 edit
File 129831635457.png - (37.53KB , 434x515 , kan_majimea10.png )
75315
>from chat

so, when the gaolers burst they make an area attack
charging isn't the best idea I think
they also having a big close blast so
maybe getting close to the second one and attacking it from range
ah, or making a readied action after it burts maybe
a charge
>> No. 75329 edit
When gaoler's turn starts, slide it 2 to the right pls. Should provoke Rutger's attack.
>> No. 75356 edit
File 140541594821.png - (360.49KB , 620x761 , piecenofun.png )
75356
Ok I think this is more like the kind of Ranger I should build. Clearly Stormwarden helps a lot but it could end up being replaced by Pathfinder?

Anyway this build at level 16 gets +28 to attack with CA and can deal 60 DPR with twin strike and quarry, Stormwarden features can get this up to 75.



====== Created Using Wizards of the Coast D&D Character Builder ======
Sureiya LB, level 16
Half-Orc, Ranger, Stormwarden
Build: Two-Blade Ranger
Fighting Style: Two-Blade Fighting Style
Ranger: Prime Shot
Background: Amn (Amn Benefit)

FINAL ABILITY SCORES
Str 22, Con 14, Dex 20, Int 11, Wis 15, Cha 9.

STARTING ABILITY SCORES
Str 16, Con 13, Dex 14, Int 10, Wis 14, Cha 8.


AC: 31 Fort: 29 Reflex: 27 Will: 26
HP: 111 Surges: 8 Surge Value: 28

TRAINED SKILLS
History +13, Dungeoneering +15, Perception +15, Nature +15, Thievery +18, Stealth +17, Athletics +18

UNTRAINED SKILLS
Acrobatics +13, Arcana +8, Bluff +7, Diplomacy +7, Endurance +11, Heal +10, Insight +10, Intimidate +9, Religion +8, Streetwise +8

FEATS
Level 1: Two-Weapon Fighting
Level 2: Swift Blade Style
Level 4: Battle Awareness
Level 6: Nimble Blade
Level 8: Weapon Focus (Light Blade) (retrained to Icy Heart at Level 11)
Level 10: Wintertouched
Feat User Choice: Light Blade Expertise
Level 11: Lasting Frost
Level 12: Prime Punisher
Level 14: Called Shot
Level 16: Superior Will

POWERS
Ranger at-will 1: Marauder's Rush
Ranger at-will 1: Twin Strike
Ranger encounter 1: Off-Hand Strike
Ranger daily 1: Jaws of the Wolf
Ranger utility 2: Invigorating Stride
Ranger encounter 3: Ruffling Sting
Ranger daily 5: Two-Wolf Pounce
Ranger utility 6: Bending Branch
Ranger encounter 7: Disruptive Strike
Ranger daily 9: Attacks on the Run
Ranger utility 10: Resume the Hunt
Ranger encounter 13: Off-Hand Diversion (replaces Off-Hand Strike)
Ranger daily 15: Blade Cascade (replaces Two-Wolf Pounce)
Ranger utility 16: Ranger's Parry

ITEMS
Frost Brand Rapier +3, Frost Rapier +3, Torc of Power Preservation +3, Predator's Hide Earthhide Armor +3, Gloves of Ice (paragon tier), Iron Armbands of Power (paragon tier), Elven Chain Shirt (heroic tier), Acrobat Boots (heroic tier), Belt of Vigor (heroic tier), Backlash Tattoo (heroic tier), Power Jewel (heroic tier)
====== Copy to Clipboard and Press the Import Button on the Summary Tab ======
>> No. 75387 edit
Suree official Bern recommendation is twin strike (ranged), you get to roll twice for each attack roll. pls crit twice
>> No. 75389 edit
Fat official bully recommendation is to use eldritch blast and turn your curse damage into fire with your gloves for +4 damage ok go
>> No. 75395 edit
Surge spending needs to wait until ongoing damage ends, but here are the numbers so far.

-

Surge counts at the start of the encounter:

Myn: 4
Ramuh: 3
Bern: 4
Torinn: 5
Sureiya: 4
Sid: 4

-

Surge changes:

>>75319
Myn -1

>>75340
Torinn -1

>>75341
Sureiya -1

>>75363
Sid -1
Bern -1

>>75371
Torinn -1

>>75375
Torinn -1

-

End of the encounter and before the mini-rest:

Name: Current HP / Max HP, surges
Myn: 64/65, 3 surges
Ramuh: 47/62, 3 surges
Bern: 42/63, 3 surges
Torinn: ??/76, 2 surges
Sureiya: 44/70, 3 surges
Sid: 41/71, 3 surges
>> No. 75398 edit
Bern and I worked out surges, and we came up with this.

Myn and Ramuh donate one surge each to Sid for infusions.

Bernkastel spends one surge to heal herself.
Torinn spends one surge to heal himself.
Sureiya spends one surge to heal himself.
Sid spends one surge to heal himself.

Final stats:
Myn: 65/65, 2 surges
Ramuh: 62/62, 2 surges
Bern: 63/63, 2 surges
Torinn: 76/76, 1 surge
Sureiya: 70/70, 2 surges
Sid: 71/71, 2 surges

Last edited at 14/07/20(Sun)11:39:36
>> No. 75409 edit
File 140480857922.png - (149.32KB , 256x256 , earthlich.png )
75409
>>75406
Wrought from the rock that stands upon old
With heart of black and a stare that's cold

Cold are the hands that grasp at your soul
'Fore the graves are dug and the death knells toll.

Tempered in the flows of the mountain's core
Where the rage runs red twixt shore and shore

Shorn from the world 'neath the blazing sun
Bound to the dark, for the light I shun

Bow down overdweller (under the weight)
Bow down overdweller (under the weight)
Bow down overdweller (under the weight)
Bow down overdweller (in hell I wait)

Bow down overdweller (under the weight)
Bow down overdweller (under the weight)
Bow down overdweller (under the weight)
Succumb to the hate that corrupts your fate

Into the dark of an endless night
Where the pulse of the land offers no respite

In spite of the blood that was spilled before
You whet your blades, you thirst for more

Now kneel overdweller, your lord commands
There's no salvation for the sons of man

The skies will tremble and the earth will quake
From the crumbling walls no one escapes

Bow down overdweller (under the weight)
Bow down overdweller (under the weight)
Bow down overdweller (under the weight)
Bow down overdweller (in hell I wait)

Bow down overdweller (under the weight)
Bow down overdweller (under the weight)
Bow down overdweller (under the weight)
I'll drag you right down to the seventh gate
>> No. 75474 edit
Warlord build, Eladrin Tactful Warlord, can give +5 init to the whole party.

====== Created Using Wizards of the Coast D&D Character Builder ======
Eladrin Warlord, level 12
Eladrin, Warlord, Battle Captain
Build: Resourceful Warlord
Fey Beast Tamer Starting Feature: Fey Beast Tamer Companion (Young Owlbear)
Archer Warlord Optional Choice: Standard Warlord Armor Features
Warlord: Combat Leader
Commanding Presence: Tactical Presence
Eladrin Subrace: Standard Eladrin Racial Traits
Background: Netheril (Netheril Benefit)

FINAL ABILITY SCORES
Str 19, Con 13, Dex 11, Int 21, Wis 9, Cha 15.

STARTING ABILITY SCORES
Str 16, Con 12, Dex 10, Int 16, Wis 8, Cha 12.


AC: 29 Fort: 26 Reflex: 26 Will: 24
HP: 80 Surges: 8 Surge Value: 20

TRAINED SKILLS
Religion +16, Heal +10, Arcana +19, History +19, Athletics +14

UNTRAINED SKILLS
Acrobatics +5, Bluff +8, Diplomacy +8, Dungeoneering +5, Endurance +6, Insight +5, Intimidate +10, Nature +5, Perception +5, Stealth +5, Streetwise +8, Thievery +5

FEATS
Level 1: Eladrin Soldier
Level 2: Tactical Assault
Level 4: Tactical Inspiration
Level 6: Hafted Defense
Level 8: Improved Defenses
Level 10: Saving Inspiration
Feat User Choice: Polearm Expertise
Level 11: Fight On
Level 12: Combat Commander

POWERS
Warlord at-will 1: Intuitive Strike
Warlord at-will 1: Commander's Strike
Warlord encounter 1: Vengeance is Mine
Warlord daily 1: Lead the Attack
Warlord utility 2: Adaptive Stratagem
Warlord encounter 3: Devastating Offensive
Warlord daily 5: Stand the Fallen
Warlord utility 6: Reorient the Axis
Warlord encounter 7: On My Mark
Warlord daily 9: Warlord's Recovery
Warlord utility 10: Tactical Orders

ITEMS
Iron Armbands of Power (heroic tier), Healer's Brooch +2, Casque of Tactics (heroic tier), Battle Standard of Healing (heroic tier), Adventurer's Kit, Bottle of Wine (2), Chalk and slate, Chirurgeon's tools, Investigation gear, Manacles, iron, Writing case, Bag of Holding (heroic tier), Legionary Discipline (heroic tier), Spear of the Skylord, Chieftain's Greatspear +3, Healer's Earthhide Armor +3
====== Copy to Clipboard and Press the Import Button on the Summary Tab ======
>> No. 75602 edit
File 140734807330.png - (1.36MB , 1218x740 , skill dc.png )
75602
>> No. 75620 edit
> Not sleeping has some penalties.

> All implements, unless otherwise stated, are Accurate implements.

> Uncommon items are treated as Common. Rare items still need DM permission.

> "Magic Weapon," "Magic Armor," and "Amulet of Protection" enchantments can be upgraded into others.

> A Goblin Totem functions as a weapliment for totem users.

> While the Battle Standard of Healing can get a healing bonus from an item, bonuses from multiple items don't stack on it.

> Rituals??? Scrolls?????

> Myn can take the Mindbite Scorn feat without the Sorcerer-king Pact.

> A Symbol of the Champion's Code adds its enhancement bonus to Righteous Radiance damage, and its daily power can be used on targets affected by Defender Aura.

> A half-orc qualifies as a human for Adroit Explorer.

> Bernkastel uses the full Religion bonus for elemental-related knowledge checks in place of Arcana, but Religion is treated as untrained otherwise.

> There is a boon, worth 1250 gp, which gives Bernkastel's spirits their own senses.

If someone remembers another, please post.
>> No. 75693 edit
Voyager: 9000 hours in ms paint, couple different ideas of where you could go; if you want to do something different, I recommend still moving the melee first and then basing the rest on their positions
Voyager: first one is for torinn using wrath of the gods early
Voyager: second one is for not doing that, and you could deviate a lot more from that version
Voyager: http://boonce.org/up/everyonestackforwrath.png
Voyager: http://boonce.org/up/nostack.png
Shea Parrotta: stacking looks cozy
Voyager: I have to say though this encounter wrath would be a lot more valuable than [Relentless Wounding] since there are gargoyles to deal with
Voyager: and their endless thp can probably get annoying
Voyager: anyway those are just examples, especially the nostack one
Voyager: and remember you can delay in a surprise round
Voyager: since they're turns, even if they're one-action turns

Last edited at 14/08/21(Thu)02:23:30
>> No. 75772 edit
General healing effects:
> For each surge spent by the party, everyone heals 3. Four surges (3 normally, 1 for Sid's heal recharging) are spent, healing everyone for 12.
> Each person's surge value is effectively increased by 3 by Sid's item bonus.
> I'll be using Call Forth the Spirit World without the Healer's Brooch bonus this time, healing bloodied allies for 5 until no longer bloodied.

----------

Myn is at 62/70. Battle standard heals for 12, so he's capped at 70/70.

Ramuh is at full health (67/67).

Bern is at 39/68. She spends 1 surge normally, healing for 17+3, and the Battle Standard heals for 12, putting her at 68/68.

Torinn is at 35/82 and bloodied (bloodied value 41). Call Forth the Spirit World heals him for 5 (40/82) and then another 5 (45/82). He then spends one surge normally, healing for 25+3, and the battle standard heals for 12, putting him at 82/82.

Sureiya is at 36/75 and bloodied (bloodied value 37). Call Forth the Spirit World heals him for 5 (41/75). He spends one surge with Healing Spirit, healing for 19+3+2, and the battle standard heals for 12, putting him at 75/75.

Sid is at full health (77/77).

Rutger is at 24/41. I'll give him my Healing Spirit bonus healing, which heals him for 7+2. The battle standard heals him for 12, putting him at 41/41.

Apsaumbas heals to full at the end of a short rest for free, but I already did the math so I'm posting it. She's at 11/35 and bloodied (bloodied value 17). Call Forth the Spirit World heals her for 5 (16/35) and then another 5 (21/35). The battle standard heals her for 12, putting her at 33/35. (Actually 35/35)

Last edited at 14/09/06(Sat)15:51:28
>> No. 75963 edit
By the way, my motherboard shorted out so it's going to be a few days before I can get back on skype or post. Sorry about the wait.
>> No. 75997 edit
Current party: Myn, Torinn, Sureiya, Bern, Ramuh, and Sid (NPC).

Last adventure, we turned Gallard Dragonsworn the lich into a talking skull, rescued Elayne, and performed a ritual on the earth leyline located somewhere around the Underdark to weaken the Fell King. Note: Ragrim Dragonsworn is the Fell King.
- Recommended: Gallard interview, from http://www.seacats.net/limbo/res/75406.html#75531

After a rest on a restorative magic circle, we went through a portal to the Shadowfell and ended up at the Fell Keep, where Halvangh the Finder took Elayne back and distracted the Fell King's army while we snuck into the keep.

We safely reached the front door, and while the arcanists tried to force the gate open, Marquis Batym (shadar-kai shadow-mage, level 11 solo controller) and Viscount Bifrons (shadar-kai ranger? level 11 elite skirmisher) noticed and set a bunch of monsters on us. While Ramuh stalled, Myn teleported us to the balcony, where we drove back the shadar-kai into the castle, beat the monsters, unlocked the balcony door, and snuck into the keep from the second floor.

According to Gallard, we need help from four dragon spirits on the second floor to activate the elevator to the boss room. While looking around, we ran into Yaris Ahriman, shadar-kai adviser to the Fell King. He told us there are seven dragon spirits, and four (the ones controlling the elevator) are metallic while three (keeping the Fell King company) are chromatic-like. He also gave us directions.
- Recommended: Yaris interview, from http://www.seacats.net/limbo/res/75792.html#75845

The first dragon spirit we met was a silver dragon calling himself Hallenveler, who tested our knowledge. The second was an adamantine dragon (name unknown), who tested our resolve. We've just completed that trial, and next up are a gold dragon named Valangoraza and a mithral dragon named Kalaidesczar.
>> No. 76028 edit
/r/ update to character repository
>> No. 76113 edit
NVM, apparently someone already calculated it.

Last edited at 15/02/06(Fri)17:58:20
>> No. 76116 edit
Five-minute rest. Since my Healing Spirit is unspent.

----------

General healing effects:
> For each surge spent by the party, everyone heals 3. Four surges (3 normally, 1 for Sid's heal recharging) are spent, healing everyone for 12.
> Each person's surge value is effectively increased by 3 by Sid's item bonus.

----------

Myn is at 48/70. The Battle Standard heals for 12, and Healing Spirit's side-healing heals him for 9, leaving him at 69/70.

Ramuh is at 40/67. He spends one surge, healing for 16+3 HP. The Battle Standard heals for 12, overhealing him to 67/67.

Bern is at 48/68. She spends one surge through Healing Spirit, healing for 17+2+3. The Battle Standard heals for 12, overhealing her to 68/68.

Torinn is at 66/82. The Battle Standard heals for 12, leaving him at 78/82.

Sureiya is at 46/75. He spends one surge, healing for 19+3. The Battle Standard heals for 12, overhealing him to 75/75.

Sid is at 71/77. He spends one surge to regain a Healing Infusion. The Battle Standard heals for 12, overhealing him to 77/77.

Rutger is at 41/41.

Apsaumbas heals to full at the end of a short rest for free, so 35/35.

----------

For a ten-minute rest, another of the surges above is spent through Healing Spirit, giving Torinn max HP. For a fifteen-minute rest, with another Healing Spirit, Myn gets 1 more HP back.

Last edited at 15/02/25(Wed)03:36:34
>> No. 76200 edit
Additional information about Batym:

[01:35:31 a. m.] Rin: yeah he dominates as a minor action
[01:35:40 a. m.] anon: every round?
[01:35:43 a. m.] Rin: once every round yes


[01:39:10 a. m.] anon: what about staying close? auto dominate aura?
[01:39:34 a. m.] Rin: the what
[01:39:53 a. m.] anon: Listen up! It's gonna be hard to keep in melee with him, because of his mental and shadow magic!"
[01:40:00 a. m.] anon: You'll need a strong will to resist his own!
[01:40:11 a. m.] Rin: That those were separate sentences but yeah
[01:40:19 a. m.] Rin: He won't auto dominate you
[01:40:26 a. m.] anon: daze then domi?
[01:41:02 a. m.] Rin: no he just has a lot of close aoe powers that help him get away
[01:41:09 a. m.] anon: well either way it doesn't sound fun he can hit my will with a 4 or so
[01:41:13 a. m.] anon: oh okay
[01:41:14 a. m.] Rin: That's why it's hard to get in melee because he likes to slip out
[01:41:29 a. m.] anon: no reactions?
[01:41:52 a. m.] Rin: Only when he's bloodied
[01:41:59 a. m.] anon: okay
>> No. 76203 edit
File 142434952316.png - (534.66KB , 705x450 , dominated.png )
76203
Since it's relevant, here are the rules for dominated for easier access.
>> No. 76246 edit
Five-minute rest. I haven't spent my leader heals, and having any more Healing Spirits doesn't help anyway. Everyone has max HP after this. Also, all the healing except the +3 through the Battle Standard with Sid's recharge can happen before we start resting.

----------

General healing effects:
> For each surge spent by the party, everyone heals 3. Four surges (2 normally, 2 for Sid's Healing Infusions) are spent, healing everyone for 12.
> Each person's surge value is effectively increased by 3 by Sid's item bonus.
> Before the rest, Sureiya heals from 28/75 to 42/75 (+7 twice) from Call Forth the Spirit World.

----------

At the start:
Myn: 60/70, spent no surges this encounter (6/7 left)
Ramuh: 67/67, spent no surges this encounter (5/6 left)
Bern: 39/68, spent no surges this encounter (5/7 left)
Torinn: 44/82, spent 1 surge this encounter (10/12 left)
Sureiya: 42/75, spent 1 surge this encounter (4/7 left)
Sid: 71/77, spent no surges this encounter (9/11 left)
Healing Infusions used: 1, but will use another now

----------

Myn is at 60/70. The Battle Standard heals for 12, overhealing him to 70/70.

Ramuh is at 67/67.

Bern is at 39/68. She spends one surge with Second Wind, healing for 17+3. The Battle Standard heals for 12, overhealing her to 68/68.

Torinn is at 44/82. He spends one surge through Healing Spirit, healing for 25+2+3. The Battle Standard heals for 12, overhealing him to 82/82.

Sureiya is at 42/75. Sid uses his Curative Admixture on him, healing for 19+2. The Battle Standard heals for 12, healing him to 75/75.

Sid is at 71/77. He spends two surges to regain both Healing Infusions. The Battle Standard heals for 12, overhealing him to 77/77.

Rutger is at 24/41. Healing Spirit's secondary healing heals him for 7+2. The Battle Standard heals for 12, overhealing him to 41/41.

Apsaumbas heals to full at the end of a short rest for free, so 35/35.

----------

At the end:
Myn: 70/70 (6/7 surges left)
Ramuh: 67/67 (5/6 surges left)
Bern: 68/68 (4/7 surges left)
Torinn: 82/82 (9/12 surges left)
Sureiya: 75/75 (4/7 surges left)
Sid: 77/77 (7/11 surges left)

Last edited at 15/02/27(Fri)10:05:40
>> No. 76291 edit
File 14252535936.png - (42.29KB , 199x1077 , Remove Affliction.png )
76291
>> No. 76401 edit
START:
Myn 6/7
Ramuh 5/6
Bern 4/7
Torinn 8/12
Sureiya 4/7
Sid 7/11
TOTAL 34/50

ADDING:
Myn +1
Ramuh +1
Bern +2
Torinn +1
Sureiya +2
Sid +1
TOTAL +8

END:
Myn 7/7
Ramuh 6/6
Bern 6/7
Torinn 9/12
Sureiya 6/7
Sid 8/11
TOTAL 42/50

This way, everyone is blessed by the dragons, which made sense to me. There are certainly more mechanically effective distributions, so feel free to suggest something else.

Last edited at 15/03/16(Mon)16:31:52
>> No. 76460 edit
Mini-rest. Battle Standard of Healing planted as the shaman's standard action.

----------

General healing effects:
> For each surge spent by the party, everyone heals 3. Five surges (1 for Rutger, 2 normally, and 2 for Sid's Healing Infusions) are spent, healing everyone for 15.
> Each person's surge value is effectively increased by 3 by Sid's item bonus.

----------

At the start:
Myn: 58/70, spent no surges this encounter (7/7 left)
Ramuh: 67/67, spent no surges this encounter (6/6 left)
Bern: 48/68, spent no surges this encounter (6/7 left)
Torinn: 35/82, spent 1 surge this encounter (8/12 left)
Sureiya: 56/75, spent no surges this encounter (6/7 left)
Sid: 70/77, spent no surges this encounter (8/11 left)
Healing Infusions used: 2

----------

Myn is at 58/70. Battle Standard heals for 15, putting him at 70/70.

Ramuh is at 67/67.

Bern is at 48/68. She spends one surge normally, healing for 17+3 HP. Battle Standard heals for 15, putting her at 68/68.

Torinn is at 35/82. He spends one surge for Rutger through his minor action Second Wind. He then spends one more surge as Healing Spirit's primary target, healing for 25+3+2 HP. Battle Standard heals for 15, putting him at 80/82.

Sureiya is at 56/75. He heals 9 HP as Healing Spirit's secondary target. battle Standard heals for 15, putting him at 75/75.

Sid is at 70/77. He spends two surges to recharge a Healing Infusion. Battle Standard heals for 15, putting him at 77/77.

Rutger is at 12/41. Torinn's Second Wind heals Rutger for 25+3. Battle Standard heals for 15, putting him at 41/41.

Apsaumbas is at 35/35.

----------

At the end:
Myn: 70/70 (7/7 surges left)
Ramuh: 67/67 (6/6 surges left)
Bern: 68/68 (5/7 surges left)
Torinn: 80/82 (6/12 surges left)
Sureiya: 75/75 (6/7 surges left)
Sid: 77/77 (6/11 surges left)

Last edited at 15/03/23(Mon)12:46:40
>> No. 76472 edit
VAL'AKIR THE VORTEX
- Level 11 solo artillery
- Fly 8 hover
- Resist 5 lightning and thunder

Traits:

Action Recovery
- End all dazing, dominating, or stunning effects on Val'akir at the end of her turn.

Mastery of the Leyline
- Val'akir is immune to the leyline's attacks and zones.
- On an initiative count of Val'akir's initiative + 10, Val'akir can use Channel the Leyline as a free action without provoking opportunity attacks.
- If a dominating or stunning effect would prevent Val'akir from taking this action, the effect ends instead of Val'akir taking the action.

Steady Flight
- If Val'akir would be knocked prone, she is instead slowed and grants combat advantage until the end of her turn.

Slipstream
- Aura 2
- Whenever an enemy ends its turn in the aura, Val'akir can slide that creature 3 squares to another square in the aura.

Standard Actions:

Claw
- Standard action
- Melee 2
- MBA vs. AC.
- Hit: Deals damage.
- If used on Val'akir's turn, she can use it twice, attacking one or two targets.

Channel the Leyline
- Standard action
- Ranged ?
- vs. ?
- Use the leyline's at-will attack.

Mistral Shriek
- Standard action
- Rechargeable
- Close blast 10
- vs. Fortitude
- Target 3 closest creatures in the blast
- Hit: large thunder damage, push 4, and daze until EoNT.
- Miss: half damage and push 2.

Displacement
- Standard action
- Encounter (recharge when bloodied)
- Effect: Val'akir conjures two Razor Plumes in unoccupied squares in the slipstream. Then she teleports 8 squares and uses either Channel the Leyline or Mistral Shirek (if recharged). Until the start of Val'akir's next turn, whenever a melee or ranged attack hits her, it instead misses her if the attack roll was an odd number. If it is an even number, the attack hits as normal and this effect immediately ends.

Other Actions:

Slipstream Pulse
- Minor action
- Close burst 2
- vs. Fortitude
- Hit: minor damage, and slides the target 3 squares to another square in the Slipstream aura.

[Counterplume]
- ? action
- Once per round, whenever Val'akir is hit with an attack, she conjures a plume inside her Slipstream aura. If she is not bloodied and there are no Spiny Plumes within 20 squares of her, she conjures a Spiny Plume. Otherwise, she conjures a Razor Plume instead.

Aerial Armor
- ? action
- Trigger: Val'akir is bloodied
- She uses a Displacement-like ability. As Displacement, except she conjures a Spiny Plume in addition to the two Razor Plumes [if there isn't one already].
- The leyline makes an [Ultimate Attack] at the next initiative just before the turn in which Val'akir was bloodied.

[Featherlance Command]
- ? action
- Trigger: Val'akir ends her turn
- Target: Up to two Spiny Plumes that were not conjured this turn
- Effect: The targets use Featherlance.

----------

RAZOR PLUME
- Level 11 minion skirmisher (conjuration)
- Fly 8 (hover)
- Do not provoke OAs when moving
- Acts immediately after Val'akir
- Cannot make OAs

Actions:

Slice
- [Standard] action
- Melee 1
- vs. AC
- Hit: Deals 9 damage.

Featherlance
- ? action
- Area burst 1
- vs. Reflex
- Can be used only when targeted by Val'akir's [Featherlance Command].
- Hit: Much heavier damage than Slice.

----------

SPINY PLUME
- Level 11 minion lurker (conjuration)
- Fly 8 (hover)
- Do not provoke OAs when moving
- Acts immediately after Val'akir
- Cannot make OAs

Actions:

Cling
- [Standard] action
- Melee 1
- vs. Reflex
- Hit: The Spiny Plume "grabs" the target, but it is not immobilized. Instead, the Spiny Plume enters the target's square without provoking opportunity attacks, and moves with the target until escape (DC 19, Athletics or Acrobatics). On escape, the spiny plume remains in the vacated square. While "grabbed," the target takes ongoing 5 damage and is slowed.

Downburst
- ? action
- Close burst 2
- vs. Reflex
- Trigger: The Spiny Plume is destroyed, and then the turn ends.
- Hit: the target takes heavy damage and becomes vulnerable 15 thunder (save ends).
- Effect: The burst creates a zone that lasts until the end of the current initiative's combatant's next turn. While in the zone, creatures are deafened and gain resist 50 thunder.

----------

ELEMENTAL LEYLINE
- Level ? hazard
- Acts at an initiative of Val'akir's initiative +10

Thunderstruck (leyline at-will attack)
- ? action
- Ranged ?
- Hit: Deals lightning damage.
- Effect: At the end of the target's next turn, the target's allies within 2 squares of the target take 3d10 lightning damage and are immobilized (save ends).

[Ultimate Attack]
- ? action
- Used through Val'akir's Aerial Armor. See its entry for information.

Last edited at 15/03/31(Tue)10:16:02
>> No. 76475 edit
halp pls advices
>> No. 76513 edit
Mini-rest. This time, the Battle Standard of Healing only applies for surges spent through Second Winds.

----------

General healing effects:
> For each surge spent by the party through Second Winds, everyone heals 3.
Four surges are spent this way (Myn, Ramuh, Bern, and Sid), so the Battle Standard heals everyone for 12.
> Each person's surge value is effectively increased by 3 by Sid's item bonus.

----------

At the start:
Myn: 58/70, spent 1 surge this encounter (6/7 left)
Ramuh: 67/67, spent no surges this encounter (6/6 left)
Bern: 48/68, spent no surges this encounter (5/7 left)
Torinn: 35/82, spent 1 surge this encounter (5/12 left)
Sureiya: 56/75, spent no surges this encounter (6/7 left)
Sid: 70/77, spent 1 surge this encounter (5/11 left)
Healing Infusions used: 2

----------

Myn is at 49/70. He uses his Second Wind, healing for 17+3. The Battle Standard heals for 12, putting him at 70/70. He also gives up a surge for Sid's infusion.

Ramuh is at 49/67. He uses his Second Wind, healing for 16+3. The Battle Standard heals for 12, putting him at 67/67.

Bern is at 28/68. She uses her Second Wind, healing for 17+3. She spends one surge normally, healing for 17+3. The Battle Standard heals for 12, putting her at 68/68.

Torinn is at 68/82. The Battle Standard heals for 12, putting him at 80/82.

Sureiya is at 68/75. The Battle Standard heals for 12, putting him at 75/75. He also gives up a surge for Sid's infusion.

Sid is at 56/77. He uses his Second Wind, healing for 19+3. The Battle Standard heals for 12, putting him at 77/77.

Rutger is at 40/41. The Battle Standard heals for 12, putting him at 41/41.

Apsaumbas is at 31/35. The Battle Standard heals for 12, putting her at 35/35.

----------

At the end:
Myn: 70/70 (4/7 surges left)
Ramuh: 67/67 (5/6 surges left)
Bern: 68/68 (3/7 surges left)
Torinn: 80/82 (5/12 surges left)
Sureiya: 75/75 (5/7 surges left)
Sid: 77/77 (4/11 surges left)

Last edited at 15/03/31(Tue)17:40:18
>> No. 76559 edit
Short rest. Finally. I don't know if a detailed short rest is even necessary, but here it is since it doesn't make sense not to heal somehow.

----------

General healing effects:
> For each surge spent by the party through Second Winds, everyone heals 3.
Four surges are spent this way (2 normally, 2 for Sid's Healing Infusion recharges), so the Battle Standard heals everyone for 12.
> Each person's surge value is effectively increased by 3 by Sid's item bonus.

----------

At the start:
Myn: 37/70, spent no surge this encounter (4/7 left)
Ramuh: 47/67, spent no surges this encounter (5/6 left)
Bern: 63/68, spent no surges this encounter (3/7 left)
Torinn: 68/82, spent 1 surge this encounter (4/12 left)
Sureiya: 46/75, spent no surges this encounter (5/7 left)
Sid: 40/77, spent no surges this encounter (4/11 left)
Healing Infusions used: 1, but will use another now

----------

Myn is at 37/70. He spends one surge through Healing Spirit, healing for 17+2+3=22. The Battle Standard heals for 12, putting him at 70/70.

Ramuh is at 47/67. He gives up two surges for Sid's Healing Infusion recharges. He heals 9 HP as Healing Spirit's secondary target. The Battle Standard heals for 12, putting him at 67/67.

Bern is at 63/68. The Battle Standard heals for 12, putting her at 68/68.

Torinn is at 68/82. The Battle Standard heals for 12, putting him at 80/82.

Sureiya is at 46/75. Sid uses Curative Admixture on him, healing for 19+2=21. The Battle Standard heals for 12, putting him at 75/75.

Sid is at 40/77. He spends one surge through Inspiring Word, healing for 19+9+2+3=33. The Battle Standard heals for 12, putting him at 77/77.

Rutger is at 36/41. The Battle Standard heals for 12, putting him at 41/41.

Apsaumbas is at 35/35.

----------

At the end:
Myn: 70/70 (3/7 surges left)
Ramuh: 67/67 (3/6 surges left)
Bern: 68/68 (3/7 surges left)
Torinn: 80/82 (4/12 surges left)
Sureiya: 75/75 (5/7 surges left)
Sid: 77/77 (4/11 surges left)
>> No. 76712 edit
Mini-rest.

----------

General healing effects:
> For each surge spent by the party, everyone heals 3.
Five surges are spent this way (3 normally, 2 for Sid's Healing Infusion recharges), so the Battle Standard heals everyone for 15.
> Each person's surge value is effectively increased by 3 by Sid's item bonus.

----------

At the start:
Myn: 37/70, spent no surge this encounter (7/7 left)
Ramuh: 47/67, spent no surges this encounter (6/6 left)
Bern: 63/68, spent 1 surge this encounter (6/7 left)
Torinn: 68/82, spent 1 surge this encounter (11/12 left)
Sureiya: 46/75, spent no surges this encounter (7/7 left)
Sid: 40/77, spent no surges this encounter (11/11 left)
Healing Infusions used: 2

----------

Myn is at 38/70. He spends one surge, healing for 17+3=20. The Battle Standard heals for 15, putting him at 70/70.

Ramuh is at 67/67.

Bern is at 39/68. She spends one surge, healing for 17+3=20. The Battle Standard heals for 15, putting her at 68/68.

Torinn is at 32/82. He spends one surge through Inspiring Word, healing for 25+7+2+3=37. The Battle Standard heals for 15, putting him at 82/82.

Sureiya is at 67/75. The Battle Standard heals for 15, putting him at 75/75.

Sid is at 60/77. He uses two of his surges to recharge Healing Infusions. The Battle Standard heals for 15, putting him at 75/77.

Rutger is at 31/41. The Battle Standard heals for 15, putting him at 41/41.

Apsaumbas is at 35/35.

----------

At the end:
Myn: 70/70 (6/7 surges left)
Ramuh: 67/67 (6/6 surges left)
Bern: 68/68 (5/7 surges left)
Torinn: 82/82 (10/12 surges left)
Sureiya: 75/75 (7/7 surges left)
Sid: 75/77 (9/11 surges left)

Last edited at 15/04/29(Wed)21:45:10
>> No. 76783 edit
Short rest. Requesting Torinn's Restore Vitality on the shaman.

----------

General healing effects:
> No battle standard this time.
> When someone spends a surge to heal, they heal 3 more from Sid's set bonus.

----------

At the start:
Myn: 70/70, spent 1 surge this encounter (5/7 left)
Ramuh: 67/67, spent no surges this encounter (6/6 left)
Bern: 31/68, spent 2 surges this encounter (3/7 left)
Torinn: 14/82, spent 2 surges this encounter (8/12 left)
Sureiya: 51/75, spent 1 surge this encounter (6/7 left)
Sid: 66/77, spent no surges this encounter (9/11 left)
Healing Infusions used: 2

----------

Myn is at 70/70.

Ramuh is at 67/67.

Bern is at 31/68. She spends one surge normally, healing for 17+3. She is also healed by Torinn's Restore Vitality, healing for 17 and putting her at 68/68.

Torinn is at 14/82. He spends one surge normally, healing for 25+3=28. He spends one surge through Inspiring Word, healing for 25+7+2+3=37 and putting him at 79/82.

Sureiya is at 51/75. He spends one surge normally, healing for 19+3=22 and putting him at 73/75.

Sid is at 66/77. He uses two of his surges to recharge Healing Infusions. He spends one surge to heal for 19+3=22, putting him at 77/77.

Rutger is at 41/41.

Apsaumbas is at 35/35 after the rest.

----------

At the end:
Myn: 70/70 (5/7 surges left)
Ramuh: 67/67 (6/6 surges left)
Bern: 68/68 (2/7 surges left)
Torinn: 79/82 (6/12 surges left)
Sureiya: 73/75 (5/7 surges left)
Sid: 77/77 (6/11 surges left)

Last edited at 15/05/24(Sun)16:46:46
>> No. 76843 edit
Mini-rest. I debated whether to do rest details or not, and now I hate myself for doing it.

----------

General healing effects:
> For each surge spent by the party, the Battle Standard of Healing heals everyone for 3. Six surges are spent this way (Ramuh, Torinn, Sureiya, Thelkra normally, and 2 more for Healing Infusions). So everyone heals for 18.
> When someone spends a surge to heal, they heal 3 more from Sid's set bonus.

----------

At the start:
Myn: 63/70, spent no surges this encounter (5/7 left)
Ramuh: 28/67, spent no surges this encounter (6/6 left)
Bern: 68/68, spent no surges this encounter (3/7 left)
Torinn: 29/82, spent 1 surge this encounter (8/12 left)
Sureiya: 39/75, spent no surges this encounter (6/7 left)
Sid: 77/77, spent no surges this encounter (9/11 left)
Thelkra: 19/68, spent no surges this encounter (6/6 left)
Healing Infusions used: 2

----------

Myn is at 63/70. The Battle Standard heals for 18, putting him at 70/70.

Ramuh is at 28/67. He spends one surge to recharge a Healing Infusion. He spends one surge through Healing Spirit, healing for 16+2+3=21. The Battle Standard heals for 18, putting him at 67/67.

Bern is at 68/68.

Torinn is at 29/82. He spends one surge through Inspiring Word, healing for 25+7+2+3=37. The Battle Standard heals for 18, putting him at 82/82.

Sureiya is at 39/75. He spends one surge normally, healing for 19+3=22. The Battle Standard heals for 18, putting him at 75/75.

Sid is at 77/77. He uses one of his surges to recharge a Healing Infusion.

Thelkra is at 19/68. She spends one surge normally, healing for 17+3=20. She gets Healing Spirit's secondary effect, healing for 7+2=9. The Battle Standard heals for 18, putting her at 66/68.

Rutger is at 41/41.

Apsaumbas is at 35/35 after the rest.

----------

At the end:
Myn: 70/70 (5/7 surges left)
Ramuh: 67/67 (4/6 surges left)
Bern: 68/68 (2/7 surges left)
Torinn: 82/82 (4/12 surges left)
Sureiya: 75/75 (4/7 surges left)
Sid: 77/77 (5/11 surges left)
Thelkra: 66/68 (5/6 surges left)

Last edited at 15/05/26(Tue)03:49:20
>> No. 76848 edit
>>76843

imouto besto
>> No. 76869 edit
Okay, some important Fell's King powers that aren't described very well in the post.

Akh morn is just a blast 3 attack that is X attacks, where X is the number of stacks of Tiamat's favor, and each attack deals more damage than the previous one, he can only use it when bloodied.
To recharge it, he needs to use Tiamat's claw and double dive at least once each.

Tiamat's claw recharges when he uses Double dive, Double dive recharges when he uses Tiamat's claw, so he'll pretty much use them in rotation.

Tiamat's favor just adds extra attacks to Akh morn and provides damage/attack boost when using Tiamat's claws.
>> No. 76923 edit
HP after CFTSW.
Myn 50/70
Ramuh 17+7+7+7 = 38/67
Bern 15/68
Torinn 48/82
Sureiya 23+7+7+7 = 44/75
Sid 34+7 = 41/77
Thelkra 31+7 = 38/68
Rutger 11+7+7 = 25/41

Myn: 50/70, spent no surges this encounter (5/7 left)
Ramuh: 38/67, spent no surges this encounter (4/6 left)
Bern: 15/68, spent no surges this encounter (2/7 left)
Torinn: 48/82, spent no surges this encounter (4/12 left)
Sureiya: 44/75, spent 2 surges this encounter (2/7 left)
Sid: 41/77, spent no surges this encounter (5/11 left)
Thelkra: 38/68, spent 2 surges this encounter (3/6 left)
Healing Infusions used: 2
Myn can lose a surge to call Apsa back
>> No. 76952 edit
Mini-rest.

----------

General healing effects:
> For each surge spent by the party, the Battle Standard of Healing heals everyone for 3. Seven surges are spent this way (Ramuh, Torinn, Sureiya, Sid, and Thelkra normally, and 2 more for Healing Infusions from Myn and Sid each). So everyone heals for 21.
> When someone spends a surge to heal, they heal 3 more from Sid's set bonus.

----------

At the start:
Myn: 50/70, spent no surges this encounter (5/7 left)
Ramuh: 38/67, spent no surges this encounter (4/6 left)
Bern: 15/68, spent no surges this encounter (2/7 left)
Torinn: 48/82, spent no surges this encounter (4/12 left)
Sureiya: 44/75, spent 2 surges this encounter (2/7 left)
Sid: 41/77, spent no surges this encounter (5/11 left)
Thelkra: 38/68, spent 2 surges this encounter (3/6 left)
Healing Infusions used: 2

----------

Myn is at 50/70. He spends one surge to recharge a Healing Infusion, and loses a surge to call Apsa back. The Battle Standard heals for 21, putting him at 70/70.

Ramuh is at 38/67. He spends one surge normally, healing for 16+3=19. The Battle Standard heals for 21, putting him at 67/67.

Bern is at 15/68. She eats the magic fruit, healing for 17+7+2=26. The Battle Standard heals for 21, putting her at 62/68.

Torinn is at 48/82. He spends one surge normally, healing for 25+3=28. The Battle Standard heals for 21, putting him at 82/82.

Sureiya is at 44/75. He spends one surge normally, healing for 19+3=22. The Battle Standard heals for 21, putting him at 75/75.

Sid is at 41/77. He spends one surge to recharge a Healing Infusion, and spends one surge normally, healing for 19+3=22. The Battle Standard heals him for 21, putting him at 77/77.

Thelkra is at 38/68. She spends one surge normally, healing for 17+3=20. The Battle Standard heals for 21, putting her at 68/68.

Rutger is at 25/41. The Battle Standard heals for 21, putting him at 41/41.

Apsaumbas is called back, and at 35/35 after the rest.

----------

At the end:
Myn: 70/70 (3/7 surges left)
Ramuh: 67/67 (3/6 surges left)
Bern: 62/68 (2/7 surges left)
Torinn: 82/82 (3/12 surges left)
Sureiya: 75/75 (1/7 surges left)
Sid: 77/77 (3/11 surges left)
Thelkra: 68/68 (2/6 surges left)
>> No. 76960 edit
File 143416148161.png - (2.89MB , 1920x1080 , sort of like this.png )
76960
>> No. 77087 edit
>>75880
> +6000 gp of alchemical reagents
> +1000 gp of mystic salves

>>75883
> +10000 gp

>>76252
> +2000 gp of alchemical reagents

>>76299
> -250 gp of mystic salves

>>76319
> +7500 gp

Total:
> 17500 gp in gold or equivalent
> 8000 gp of alchemical reagents
> 750 gp of mystic salves (not counted for total wealth, I think)

4375 gp in gold and 2000 gp of alchemical reagents each for Myn, Bern, Sureiya, and Sid. Whatever for the salves.

Last edited at 15/06/30(Tue)01:53:07
>> No. 77666 edit
> Not sleeping has some penalties.

> All implements, unless otherwise stated, are Accurate implements.

> Uncommon items are treated as Common. Rare items still need DM permission.

> "Magic Weapon," "Magic Armor," and "Amulet of Protection" enchantments can be upgraded into others.

> A Goblin Totem functions as a weapliment for totem users.

> While the Battle Standard of Healing can get a healing bonus from an item, bonuses from multiple items don't stack on it.

> Rituals??? Scrolls?????

> Myn can take the Mindbite Scorn feat without the Sorcerer-king Pact.

> A Symbol of the Champion's Code holy symbol adds its enhancement bonus to Righteous Radiance damage, and its daily power can be used on targets affected by Defender Aura.

> A half-orc qualifies as a human for the Adroit Explorer paragon path.

> Bernkastel uses the full Religion bonus for elemental-related knowledge checks in place of Arcana, but Religion is treated as untrained otherwise.

> There is a boon, worth 1250 gp, which gives Bernkastel's spirits their own senses.

> The Wizard at-will power Arc Lightning can be taken by Ramuh as a Sorcerer power, and it uses Charisma instead of Intelligence for the attack and damage bonuses.

2014-09-13: Given a character's limitation on their number of attempts at a type of check in one situation, their attempt can be used to either make the check or Aid someone for that type of check, but not both.

2015-02-12: Aid Another for skill checks can be made after the skill check being aided has been rolled.

2015-08-20: Bahamut's domains are now Justice, Strength, and Protection.

2015-08-22: The Fighter power Trip Up can trigger from any power that replaces a melee basic attack.

2015-08-30: Quickquill - Level 1 (360 gp). Property: A quickquill never breaks or wears down with normal use, It never runs out of ink, and must be stored in its special inkpot or similar object to avoid it writing on everything. A quickquill can be created to write in any color. Rarity: Common

2015-09-02: Confirmation made that rituals can be copied for free.

Last edited at 15/09/17(Thu)20:21:58
>> No. 77671 edit
Myn: Master of the Starry Night http://seacats.net/testing2/src/144261311096.png
Torinn: Champion of Order http://seacats.net/testing2/src/14426131209.png
Sureiya/Reiyasu: Pathfinder http://seacats.net/testing2/src/144261313450.png
Bern: Infernal Strategist http://seacats.net/testing2/src/144261314919.png
Ramuh: Lightning Fury http://seacats.net/testing2/src/144261315891.png
Sid: Spell Commander http://seacats.net/testing2/src/144261316592.png

Last edited at 15/09/19(Sat)13:33:25
>> No. 77732 edit
Short rest. Taking three rests total. Healing is finished by the second rest, but one more rest is needed to recover Healing Spirit.

----------

General healing effects:
> For each surge spent by the party, the Battle Standard of Healing heals everyone for 3. Three surges are spent this way (Myn, Reiyasu, and Valanor)

----------

At the start:
Myn: 43/76, spent no surges this encounter (8/8 left)
Ramuh: 73/73, spent no surges this encounter (6/6 left)
Bern: 74/74, spent no surges this encounter (8/8 left)
Torinn: 52/89, spent 1 surge this encounter (10/11 left)
Reiyasu: 44/83, spent no surges this encounter (8/8 left)

----------

Myn is at 43/76. He spends one surge through Healing Spirit, healing for 19+4=23 HP. The Battle Standard heals for 9, putting him at 75/76.

Ramuh is at 73/73.

Bern is at 74/74.

Torinn is at 52/89. He gets two Healing Spirit bonus heals, healing for 10+4=14 HP each time. The Battle Standard heals for 9, putting him at 89/89.

Reiyasu is at 44/83. He spends one surge through Inspiring Word, healing for 20+10+4=34 HP. The Battle Standard heals for 9, putting him at 83/83.

Rutger is at 44/44.

Apsaumbas is at 38/38.

Valanor is at ??. He spends one surge through Healing Spirit, healing for his surge value + 4.

----------

At the end:
Myn: 75/76 (7/8 surges left)
Ramuh: 73/73 (6/6 surges left)
Bern: 74/74 (8/8 surges left)
Torinn: 89/89 (10/11 surges left)
Reiyasu: 83/83 (7/8 surges left)
Rutger: 44/44
Apsaumbas: 38/38

Last edited at 15/10/20(Tue)01:25:30
>> No. 77733 edit
File 144323270064.jpg - (1.05MB , 2079x2953 , 40386701.jpg )
77733
Sometimes I try to imagine what Sariel would do in Ramuh's stead.

Then I realise she'd refuse to undress the cultists, lodge complaints about the Owlbear, declare Reiyasu even less tolerable than Sureiya and mind rape the cultists until they wish they were dead.
>> No. 77734 edit
>>77733
You say that like it's a bad thing.
>> No. 77735 edit
File 144262575991.png - (21.25KB , 208x272 , Caster_blush.png )
77735
>>77734
But the party harmony. It is precious and sacred.
>> No. 77745 edit
>>77733
How would Reiyasu less tolerable? He's been decent so far hasn't he.
>> No. 77751 edit
File 144330310645.jpg - (88.27KB , 800x566 , Lord of Nightmares2.jpg )
77751
>>77745
"Oh, isn't this just great! As if some worthless half-orc wasn't bad enough already, here we have the father, the very epitome of why the offspring turned out so worthless. You don't kill people who try to murder you? What manner of luxury do you humans grow old with? The luxury to blithely ignore all attempts at your life to walk some Godsforsaken path of misguided 'respect' for life?"

"Let me tell you about the circle of life. We live. They die. Anything else is just some machination by feeble humans who think their pitifully short lives should be extended as far as possible. If this world had wanted you around for that long, you wouldn't have been gifted such a worthless lifespan."
>> No. 77752 edit
File 129620679514.png - (13.95KB , 217x157 , kanonheh.png )
77752
>>77751
>worthless
Do you remember he's the party DPR right

The thing about not killing stuff hasn't even come into play yet, he hasn't tried any non lethal. And he won't complain when we kill the prisoners anyway.
>> No. 77754 edit
File 144330358368.jpg - (52.17KB , 500x375 , Lord of Sweet Dreams.jpg )
77754
>>77752
"I care not a whit. Even a monkey could flail its arms around and hit two or three rocks. That does not make him a skilled rockbreaker. It makes him lucky."

"What differentiates a monkey from a half-orc? Only one of those two is the offspring of a disgusting union, and it's not the monkey."
>> No. 77781 edit
File 144357737279.jpg - (34.18KB , 138x308 , sak_Deepbluejeer.jpg )
77781
>>77754
>implying none of her relatives mated with a human and produced a half-elf
>> No. 77934 edit
Short rest. Taking just one rest. Aside from the shaman using Inspiring Word on herself, everyone else can actually heal using Second Winds, and only rest to recover powers.

----------

General healing effects:
> For each surge spent by the party, the Battle Standard of Healing heals everyone for 3. Four surges are spent this way (Ramuh, Bern, Torinn, and Reiyasu), which heals everyone for 12 HP.

----------

At the start:
Myn: 60/76, spent no surges this encounter (7/8 left)
Ramuh: 45/73, spent no surges this encounter (6/6 left)
Bern: 36/74, spent 1 surge this encounter (7/8 left)
Torinn: 53/89, spent 1 surge this encounter (9/11 left)
Reiyasu: 51/83, spent no surges this encounter (7/8 left)

----------

Myn is at 60/76. The Battle Standard heals for 12, putting him at 72/76.

Ramuh is at 45/73. He spends one surge normally, healing for 18 HP. The battle standard heals for 12, putting him at 73/73.

Bern is at 36/74. She spends one surge through Inspiring Word, healing for 19+10+2=31 HP. The Battle Standard heals for 12, putting her at 74/74.

Torinn is at 53/89. He spends one surge normally, healing for 25 HP. The Battle Standard heals for 12, putting him at 89/89.

Reiyasu is at 51/83. He spends one surge normally, healing for 20 HP. The Battle Standard heals for 12, putting him at 83/83.

Rutger is at 44/44.

Apsaumbas is at 38/38.

----------

At the end:
Myn: 72/76 (7/8 surges left)
Ramuh: 73/73 (6/6 surges left)
Bern: 74/74 (6/8 surges left)
Torinn: 89/89 (8/11 surges left)
Reiyasu: 83/83 (6/8 surges left)
Rutger: 44/44
Apsaumbas: 38/38
>> No. 78105 edit
>>77776
>>77778
> Make Whole to fix harnesses and a robe: 6.4 gp
> Linked Portal to Waterdeep: 135 gp

>>78033
>>78037
> Linked Portal to Waterdeep: 135 gp

>>78094
>>78096
> Linked Portal to Mithral Hall: 135 gp

Total: 411.4 gp
Party of 5, so each person pays 82.28 gp to the shaman.
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