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File 129909112785.png - (559.36KB , 1069x675 , undergroundmaze82.png )
741 No. 741 edit
As Sureiya moves up to the door, he can't seem to hear anything on the other side.

However, he notices the door seems to be more of a half-door. It seems to have been half of a large double-door, apparently of dwarven design, haphazardly stuck in the midst of this rough, damp cavern wall. Still, it appears functional enough, and will likely open without much resistance if you try to do so.
Expand all images
>> No. 742 edit
"Hey guys, do you mind if I take a look on the other side?"
Sheath farbond in right hand, and retrieve sunrod in the off-hand
>> No. 743 edit
>>742
"Be careful. We don't know if anything's waiting for us on the other side of that door."
>> No. 744 edit
"Don't worry, I will."
The half-orc decides to wait a few minutes, while the others are still resting and then attempt to open the door.
>> No. 745 edit
Nods and says,"Be prepared for anything."
>> No. 758 edit
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758
When Sureiya opens the door, he finds that it is not locked or barricaded in any way. It does give a small amount of resistance as it clearly wasn't "installed" properly, but with some effort the half-orc manages to wrench it open.

The sunrod in his off-hand immediately fills the room before him with light. There is a somewhat narrow passage, only about 10-15 feet wide with cavern walls on each side, that runs a short distance ahead before it breaks into a massive, impressive-looking cavern. The ground beneath your feet continues on for about forty or fifty feet before it drops off steeply, and from your current position, you cannot see what's below. There appear to be paths to the left and right, that circle around the large drop-off. The left path inclines slightly upward, and the right path sharply downward.

For the most part, the cavern here is as unremarkable as ever--rough, and somewhat damp in places. The air smells musty. However, in the distance, across the chasm in front of you and embedded in the far eastern wall, there is something QUITE different. Something embedded in the wall.

It appears to be a massive "vein" of pulsating energy, held beneath a film-like surface. In width, it is several times your size, and protrudes slightly from the wall, running at an irregular pattern as far up and down it as you can see. Beneath the film-like surface, the energy fluctuates, changing form and twisting constantly--shifting from what appears to be moving earth, to flowing water, to raging fire, to crackling lightning. You hear very faint ripples of thunder and crackles of energy from your current position, which are probably coming from whatever this is. It emanates a faint glow as well, filling the entire cavern with dim light.

Skill Checks that may be relevant.
Primary Skills
Arcana to determine the nature of whatever that is over there. Moderate DC.

Secondary Skills
Perception to search the immediate area. Moderate DC.
Dungeoneering to figure out what effects this might have on the surrounding area. Hard DC.

>> No. 762 edit
"Alright let's move a bit foward."
Sureiya decides to explore a bit the Cavern.
Perception check: http://invisiblecastle.com/roller/view/2916649/
Dungeneeoring check: http://invisiblecastle.com/roller/view/2916656/

>> No. 764 edit
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764
As Sureiya advances forward, he notices that there are small, glimmering "shards" in the walls that sparkle very faintly in reaction to his sunrod. They do not cover ever wall--rather, they run across them in irregular, vein-like patterns.

Upon inspection and reflection on the layout of this cavern, Sureiya suspects that the "vein" in front if him actually branches out into the cavern walls, and could even run beneath the floors.

Sharing the results of this inspection will yield a +4 bonus to the next primary skill check.
>> No. 767 edit
"Hmmm, there's something suspicious here"
Skillfully, Sureiya narrates in detail and with perfect grammar his knowledge about the "veins"
>> No. 768 edit
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768
After Sureiya's explanation, Torinn squints into the cavern.
"Veins?"
The dragonborn scratches his head as he mulls over what this might mean...
"Like it's alive?"
>> No. 770 edit
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770
"It looks like some kind of pulsating energy, but I cannot be sure. Anyways, I don't like the feel of this place".
>> No. 773 edit
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773
Sariel's Arcana check: http://invisiblecastle.com/roller/view/2916768/ (32)

"Perhaps it would be better to think of it in terms of mineral veins, paladin," Sariel says, striding forward. She points to the large, pulsing area in front of them. "This... this is a sort of 'leyline.' That would be the proper terminology for this. In effect, this indicates that dimensional barrier that normally separates our world from another is weak here. It is the fabric of... well, I'd guess the Elemental Chaos, intersecting with the fabric of our own world. It certainly explains why the caster is calling forth elemental minions from such a location--rituals involving the denizens of the Elemental Chaos would be significantly easier to perform here." The eladrin gives a knowing look to the rest of the party. "Do you understand what I'm getting at here?"

Skill Challenge: Exploring the Cavern
Progress
1/10 Success
0/3 Failure

>> No. 776 edit
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776
>>773
"Not just those elementals, but more of those... Things we saw earlier can break through?"Torinn grimaces at the thought of even more of those tentacled horrors getting through. The paladin soldiers on, muttering, "What in the world is Thelkra doing down here, anyway?"
>> No. 780 edit
"Wasn't she investigating the area? Maybe she found something dangerous and didn't wanted inform it until she could comfirm it.
Anyways, we should continue exploring this place."
>> No. 781 edit
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781
>>776
"No, no, I doubt those things were denizens of the Elemental Chaos. Though certainly, the fabric between worlds seems weakened in this place," Sariel notes. She turns back to face the leyline. "Listen. The caster that's behind this is probably at the leyline's strongest point, where the arcane energy needed is at its peak. If we can follow the denser 'branches' of this leyline, we should be able to find that point."

Based on your dungeoneering check, Sureiya, you feel you understand enough about the leyline to follow its path, through the walls. Currently, it seems to be spreading more to the right than to the left--to the path that leads downward.
>> No. 782 edit
"Well, if that's the case the correct path is probably the right one, should we go already?"
>> No. 783 edit
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783
>>781
"Thank you for enlightening me, I wasn't really certain how those things got in, just that they seemed... Otherworldly. More so than any sort of elemental."
>>782
"Indeed. We need to go deeper and find the source."
>> No. 784 edit
>>773
>>780
>>776
>>782
>>783
"I think I understand what ye explained there, thanks. We should keep moving ahead carefully, then"
>> No. 785 edit
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785
'...Something involving elemental chaos. Nothing more.'

Carrying only a totemic spear. My own elemental minion spirit stays adjacent to as many allies as possible.

Perception check, just to make sure; focusing on suspicious things through each path. http://invisiblecastle.com/roller/view/2916886/

Insight because delusions spirits http://invisiblecastle.com/roller/view/2916889/

>> No. 786 edit
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786
Bernkastel notes that the path to the left goes up slightly, and narrows and becomes treacherous after only about fifty feet. Climbing aids would be required from that point on, and you don't see anything else, as the path cuts off around a corner.

To the right, the path is shorter, and leads into a darkened tunnel (the dim light doesn't extend very far into this tunnel, so you only have the light of your sunrod from here). The tunnel appears to continue to angle steadily downward--not so steeply that it would impede your movement, but noticeably sloped downward.

Furthermore, in the tunnel, you spot signs of what appear to be shaped stone in the sides of the walls. It's more like fragments of some underground structure, perhaps. While you feel that most of this area was probably formed "naturally" by the spellplague, there are remnants of some underground structure here and there.
>> No. 787 edit
>>786
Following group.
>> No. 788 edit
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788
>>786
"Ruins? Down here?"

For the lulz, history check to see if he knows anything about what they could possibly be: http://invisiblecastle.com/roller/view/2916907/ (11)
>> No. 789 edit
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789
>>788
You aren't able to determine anything from here. There's just not enough to see. Perhaps it would become more obvious if you moved further down the tunnel.
>> No. 790 edit
>>788
"As long as it doesn't lead to the Underdark or anythin'..." Michael murmurs while moving with the group, preparing to go into the tunnel with them.
>> No. 791 edit
>>789
Torinn shakes his head, unable to recall a thing about this place. Realizing he'd fallen behind, he hurries closer to the front of the group.
>> No. 792 edit
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792
Going down the tunnel leading downward, you don't travel very far before it opens up into a chamber of some sorts. Amidst the natural cave walls, there is what appears to be the "corner" of a larger man-made (or humanoid-made at least) structure, stuck haphazardly in the midst of a natural cave formation. The ceiling here is quite high--higher than your sunrod can completely see, though it angles sharply back towards where you came.

Each wall that intersects to form the corner contains something different. One contains an archway, under which seems to lead to a much narrower tunnel--shaped as a circular path varying between 15-20 feet in diameter. The other wall is engraved with a large, male dwarven, stone face.

The rest of this chamber is rather unremarkable, aside from a very small, mossy pool of water in the corner opposite the structure, and a scattering of the glittering shards in the natural cavern walls.
>> No. 794 edit
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794
>>792
Torinn tries to puzzle out where they might be based on the surroundings yet again. That dwarf face might give a clue or two.

Failing that, the dragonborn examines the glittering crystals and turns to Sariel inquiringly, "Might you know what these are?"


Perception check : http://invisiblecastle.com/roller/view/2917069/ (4)
History check based on that dwarf face thing: http://invisiblecastle.com/roller/view/2917071/ (7)

>> No. 795 edit
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795
As Torinn approaches the dwarf face, he might be quite startled when it suddenly starts moving. Pupils roll into its eyes, as if they were opening. He might be even more startled when it speaks, in a deep, gravelly voice.

"What the--a dragonborn? Aren't you on the wrong continent? Well, well... what brings you to Undermountain?"

...You think this stone face might be a bit "lost." You can make a Streeetwise check (easy DC) as a secondary skill to try and figure out what it's talking about. As it speaks, you can see that its stone tongue is studded with a small red gem.
>> No. 796 edit
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796
>>795
A face in the wall suddenly speaking is something Torinn wasn't prepared for, and he's quite startled.

"What... What are you talking about? And who are you?"
http://invisiblecastle.com/roller/view/2917083/ (25)
>> No. 797 edit
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797
Torinn, you are aware that "Undermountain" refers to an underground dungeon that lies far to the north of here, underneath the city of Waterdeep. If this stone face thinks he's in Undermountain, he's quite off.

"Why, now that you mention it... something does feel a bit off here." the face replies, looking a bit thoughtful. "As for who I am, I'm one of them dwarves who helped to build the Undermountain halls! Way, way back when."

You ALSO know that Undermountain was built almost 2000 years ago.
>> No. 798 edit
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798
>>797
Wrong continent? Built the Undermountain?

"You're about four hundred miles south of the place at the moment. We're near Baldur's Gate. And the dragonborn have lived on the continent of Faerun for a very long time now.

And are you certain you helped build the Undermountain halls? Those have been around for about... A couple millennia by now."

Hang on...

"How long have you been here?!"
>> No. 799 edit
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799
>>798
"Why, aren't that the darndest thing!" the dwarf-face exclaims. "I thought something seemed off, though my senses ain't what they used to be... on account of being, you know, a face, carved into a wall."

The dwarf-face grins a bit thoughtfully and goes on a bit, "Well, I can't say how long I've been HERE--since I'm not quite sure I know where HERE is. Last I recall, I'd had my soul placed in this here stone carving about six hundred years back, when I died. But I might have lost track of time somewhere in here. Funny how easy that becomes when you're 'sleeping' for so long. Anyways, I think I'm starting to get a sense of this place now..." He pauses for a moment, then seems to be trying to look "back" behind himself. "Say, do you FEEL that? It feels like there's some big poppin' energy vein running through the caverns around here somewhere. I wonder what the heck's up with that."
>> No. 800 edit
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800
>>799
"I... See. I think our wizard could explain it to you better, Sir...?"

Torinn waves the rest of the party over as he speaks.

"What is your name, anyway?"
>> No. 801 edit
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801
Being atonished by the talking head, the orc get near to it a bit hesitant, and ask to it.
"Excuse the interruption, my name is Sureiya, and we are on a mision. Do you have any idea of what's hidden in this chamber?"
Perception and dungeneeoring check http://invisiblecastle.com/roller/view/2917162/
>> No. 802 edit
Glad that it isn't a trap, Michael hurriedly walks over to the dwarf face, fascinated by it, before saying,"I've ne'r heard in all my time in tha' East Rift abou' this sorta thing among the Dwarves... I wouldn't know anythin' about the veins, but our resident wizard would.. A lot o' things 'ave happened since ye slumbered, if this huge distance from the Undermountain is any indication.. Anyway, nice to meet ya Sir.. I'm Michael Silversteel."
>> No. 803 edit
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803
"...six hundred years, was it. And a body made out of stone is surely more resilient than flesh."

Myn stares curiously at the dwarf briefly, before turning away and shaking his head.

"Mobility would likely pose too much of an issue."

>> No. 804 edit
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804
Sariel replies to the earlier question with, "It seems there is a large leyline connected to the Elemental Chaos in these caverns. That's probably the energy you are sensing, and it was probably caused by the Spellplague."

The dwarf-face looks over the party as it stands in front of him, and says, "It's a pleasure to meet ye all. I'm sorry if I can't give you my name... I seem to have forgotten it, after all this time! My, my, I haven't had company in a long, long time."

"Spellplague, eh? My, my, it sure has been a long time now. Now, ye have to understand, being out of it for so long... it could take me a bit here to get adjusted to these caverns."

Sureiya, aside from the big stone face, this cavern seems mostly unremarkable. The tunnel next to the stone face seems to go downwards, and it quite dark.
Bernkastel, you get the feeling that the dwarf is a bit hesitant to share too much information with you.

>> No. 805 edit
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805
'A resident? I wonder if he saw Thelkra? ...Well, they'll ask eventually.'

Inspect the surroundings, keeping the detective in an adjacent square. The pool of water deserves special mention.
- http://invisiblecastle.com/roller/view/2917182/

>> No. 806 edit
>>804
Torinn nods; living so long would probably be detrimental to one's memory at some point.

...What's that shiny thing?


"Excuse me... Why is that gem in your tongue?"
>> No. 807 edit
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807
>>805
"Bernkastel" investigates the area, and finds the water is probably pooling up from a very small hole in the opposite corner, though it seems at equilibrium right now. Aside from the big stone face and the tunnel, however, there doesn't seem to be anything else of note.
>> No. 808 edit
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808
>>806
"Oh, this? Bleh-" he sticks out his own tongue, and looks as though he's trying to look down at it. Giving up in that idea quickly, the dwarf-face replies, "Why, it's been so many years I'd forgotten I had it. I tell you what! If you can answer me three questions, I will give you my gem? What do you say?"

If you accept the dwarf's challenge and answer all three questions correctly, it will count as a success on the skill challenge, and provide a boost in further diplomacy with the dwarf-head (he'll trust you more). Failure will mean a failure on the skill challenge.
>> No. 809 edit
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809
>>808

"...in any case, information is the strongest weapon."

"I'll accept your proposal. What are these questions?"
>> No. 810 edit
The dwarf-face gives all of you another look, rolling his eyes over the mass of you, and then clears his throat before asking his first question:

"All right then! Now, you said we were up around Baldur's Gate, right? So I'll ask you something relevant to this area! Now, who do they say is the last surviving Netherese arcanist-king?"

History check (moderate DC), or Streetwise check (hard DC).
If you aren't confident in your abilities, you can try to aid another someone.

>> No. 811 edit
Even if his history knowlogement is not that big, the half orc starts a small talk with the wizard.
Aid another for sariel: http://invisiblecastle.com/roller/view/2917236/
>> No. 812 edit
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812
>>811
Sariel nods at the half-orc's comment, and replies to the dwarf-face carving, "That would be Larloch the Shadow King."

"Correct, and well done!" the dwarf-face booms back, seemingly impressed by your knowledge. "All right, here's the next question. Be warned, it's a toughie! What is... the current year?"

You don't need to make any kind of check to know that it is 1479.
>> No. 813 edit
'...A history question?'

Draw the sunrod, and look down the tunnel. http://invisiblecastle.com/roller/view/2917239/

>> No. 814 edit
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814
>>812
Torinn's mind was already abuzz about the current year when he inquired about the dwarf's age. He answers first.

"The current year? 1479."
>> No. 815 edit
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815
Aside from the fact that this is clearly a naturally-formed tunnel, you can't find anything otherwise remarkable about it. It continues on well past the range of your sunrod.

"1479? Really? My, how time flies." the stone-face muses, looking thoughtful for a moment before returning to his senses. "All right then, last question! Now... my adventurous friends... you got an isosceles triangle. One of the sides measures 168, and one of the sides measures 1479. Tell me, if you would, what is the length of the third side?"
>> No. 816 edit
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816
>>815

"The third side is of length 1479."
>> No. 817 edit
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817
>>816
"That's right! Well done!" the dwarf stone-face announces. "Though none of ye be dwarves, ye surely must have dwarven blood running through your veins! Well done. I bequeath unto you my gem, bleh-"

With that, the dwarf stone-face sticks out his tongue, and seems to be waiting for one of you to come take it.

Skill Challenge: Exploring the Cavern
Progress
2/10 Success
0/3 Failure

You may attempt diplomacy with this dwarf stone-face after taking the gem, in an attempt to learn more about the cavern. That's another potential skill challenge success, easy DC.
>> No. 818 edit
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818
>>817
Torinn sheathes his weapon and takes the offered gem graciously.

"Thank you very much. If you don't mind, though, could you please tell us more about these caverns? We've been tasked with finding a person and think they may have been dragged in to this cave."

Diplomacy check: Get Stone Face to tell us anything helpful:
http://invisiblecastle.com/roller/view/2917252/

>> No. 820 edit
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820
When Torinn tries to pull the gem out of the dwarf stone-face's tongue, he finds it pops right out after a small amount of effort. "There you go, friend. If you throw that there gem on the ground and it breaks, a fiery dwarven knight will pop out and help you fight!"

When faced with the dragonborn's question, the stone-face replies, "Well, my range of feelin' around here is limited. But I can tell you this tunnel over yonder heads way down deep into the caverns. Down there's a big old cavern filled with some weird, giant mushrooms. I don't know too much about 'em, but they're probably affected by the magical energy of this here place. You might wanna be careful around those things."

Skill Challenge: Exploring the Cavern
Progress
3/10 Success
0/3 Failure
>> No. 821 edit
>>820
"Ye've been very helpful, Sir Dwarf, and tis' been a pleasure to meet ya. If'n you don't mind me askin' though, do you happen to remember how the whole placin' yer soul in this stone was done? It's more out of interest in things dwarven than anythin'."
>> No. 822 edit
>>820
"Giant mushrooms? That doesn't sound half-good. Anyways, your help is very apreciated."
>> No. 823 edit
>>820
Another ally is a fine present indeed.

"Once again, thank you. For the warning and the new ally."
>> No. 824 edit
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824
The dwarf stone-face heartily replies, "Ah, I agree, it was good to meet you all! As for the process of storing my soul in this here stone, it was done by a magical ritual of some sort--you'd have to ask someone more arcane inclined for details on that, afraid I can't say much more about it. You all be careful now, that leyline of yours seems to have affected this cavern greatly. Good deal many things don't feel natural anymore. I hope you find who you're looking for, though!"
>> No. 825 edit
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825
After the chat with the dwarf head, Sureiya regroup with everyone else, and ask the one million question.
"Well, should we go continue with this path or should we return and check the other one?" inb4 traps everywhere
>> No. 826 edit
>>825
"Why would we take the other path? Didn't you say we should take this one?"
>> No. 827 edit
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827
Sariel frowns a bit at the half-orc's question. "Might I remind you that we're not here to go spelunking? We need to find that caster. We should take the path that allows us to continue to descend deeper into the cavern."
>> No. 828 edit
>>827
"I agree. We came here to rescue Thelkra, not play hide-and-seek in the caverns."

That said, the paladin makes for the tunnel beneath the archway.
>> No. 830 edit
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830
As the group heads off into the tunnel, led by Torinn, the dwarf head-carving sends you off with a "Farewell, and good luck!"

The tunnel goes very steadily downward for some time, but after a while it starts to become more and more slippery. You probably think it would be a good idea to address this scenario, lest someone lose their grip and end up tumbling down the tunnel completely out of control...

Here is an opportunity for another primary skill check: Athletics (moderate DC).

You may give aid another bonuses by selecting a "lead climber," and using either Athletics or Acrobatics to help them along. If you choose not to do that, you may have an item or something else that could help. I encourage thinking a bit on this.

>> No. 835 edit
"Careful everyone, the path seems a tad bit slippery from 'ere on out. I'm confident in my ability tae' not lose my balance, but anyone 'ave any good ideas?"
>> No. 848 edit
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848
Staying in silence, Sureiya attempts to check what's making slippery the floor, and how they could deal with it
Dungeoneering and perception checks.
http://invisiblecastle.com/roller/view/2918593/
http://invisiblecastle.com/roller/view/2918620/

>> No. 878 edit
Audio Core.mp3 - (1.72MB )
878
"The ground's become slicker than a dragon's tongue," Torinn muses, trying to keep his balance. It's not easy, though, as his heavy armor makes his reflexes sluggish, and the thought of rocketing down the slope in full plate and becoming canned paladin when he hits a wall makes him wince. But moreso, he's worried about the others, as a few of them seemed even worse off than he was.

"There must be a safer way to climb down than this." He gives the task some thought, remembering a tale he heard told in one of the taverns he stopped in on his way to Loudwater. "Wasn't there a situation like this one that those adventurers faced?" With this recollection, an idea forms in his head, and he stops, very carefully turning back to address the group.


"Everyone," he calls out, "the path's become too dangerous to proceed like this. We need a plan to get through this area, and I think I've got one."

Torinn packs the gem in his Bag of Holding for later, and sets aside his shield. He takes his sword back out and starts scratching out something in the wall with the tip of the blade, drawing a crude representation of his plan as he conveys it to rest of the party, pointing to each figure as he mentions them by name (see >>873).

"What I suggest is that we all hold on to a length of rope and slowly head down towards the bottom of the incline, almost like climbing down a rock wall. Sureiya will be the one to hold the rope steady, and Michael and I will descend first to keep it steady near the back, and hopefully catch anybody who might lose their grip. Sariel, Bernkastel, and Myn follow after us. If we all work together, we should get through this quickly and without a scratch on us."

When he finishes his proposal, the paladin re-sheathes his sword and puts away his shield. In its place, he takes the length of rope out of his pack and holds it out as though offering somebody to take it, grinning confidently, "Does it sound like a plan to everyone else?"

Put Fiery Guardian Summoning Stone Away
Put away shield
Draw Vanguard Longsword
Put away Vanguard Longsword
Take out Hempen Rope
Diplomacy roll to inspire party: http://invisiblecastle.com/roller/view/2918874/ (16)

>> No. 879 edit
>>878
"Sounds fine to me, this will be easy."
>> No. 880 edit
>>878
"Looks fine tae' me. Great idea, Sir Torinn."

Sheath Sword and put away Shield
>> No. 886 edit
"No objections here."

Put away rod.
>> No. 888 edit
File 129929147061.png - (169.47KB , 225x350 , 38218_jpg.png )
888
"Sounds good. I am ready," replies Sariel.
>> No. 889 edit
File 129930052160.png - (538.53KB , 933x886 , sak_a12 laughing 1.png )
889
After getting everybody's consent, the paladin hands the group the length of rope. They grab it in the order specified, and Torinn directs Sureiya to tie it securely around his waist so he has a hand to hold a sunrod in. With everybody's acknowledgement that they're ready, he grips the rope in both hands and braces himself.

"Now let's go," he orders, facing forward as the party slowly and cautiously descends the slippery ground towards whatever awaits them in the cavern's depths.
>> No. 890 edit
Sureiya secures the rope to his own waist and wait for the others.
>> No. 891 edit
Michael secures his rope carefully and moves ahead carefully at the same pace as the others.


http://invisiblecastle.com/roller/view/2920113/

>> No. 892 edit
File 129930433543.png - (372.34KB , 536x886 , sak_a13 bothered 1.png )
892
Torinn keeps pace behind Michael, surprisingly steady despite his bulky armor. His careful steps brace against the slippery terrain, avoiding any missteps thanks to the bright light from the sunrod. At this rate, they may actually make it to the bottom without incident.

Aid another athletics check: http://invisiblecastle.com/roller/view/2920117/ (20)
>> No. 893 edit
File 12993045656.png - (135.61KB , 300x400 , 710317-lina_inverse_default_large.png )
893
Sariel grasps the rope tightly, and using it as leverage, easily balances her own weight as she descends.

http://invisiblecastle.com/roller/view/2920132/ Acrobatics (Aid Another) (17)
>> No. 894 edit
File 129930773374.png - (46.29KB , 250x250 , fall.png )
894
'...A plan? Brewing up plans, such a convenient skill. A skill the local shamans were in desperate need of.

'...I don't remember their names.'


Distracted, stumbles, meaningless spirits etc. http://invisiblecastle.com/roller/view/2920156/
>> No. 895 edit
Myn follows, noting how helpful some manner of flight would be at the moment.

Acrobatics (aid another) check: http://invisiblecastle.com/roller/view/2920264/
>> No. 896 edit
File 129731137941.png - (30.48KB , 200x200 , shakan_happy1.png )
896
Stowing his main weapon, the half orc moves carefully using his right hand to tightly grab the rope.
http://invisiblecastle.com/roller/view/2920280/
>> No. 897 edit
File 129490478099.png - (257.40KB , 494x478 , 11125426_p5.png )
897
The party works together, tied together, to descend the slippery tunnel. Though there is very nearly a minor incident when Bernkastel loses her footing, Sariel manages to help her regain her balance with a quick Mage Hand cantrip. Primarily through Sureiya's excellent athletics training, the group eventually reaches the bottom of the tunnel.

Skill Challenge: Exploring the Cavern
Progress
4/10 Success
0/3 Failure

This new cavern is... very, very big, and the floor is somewhat squishy, moist, and moss-covered. It doesn't smell too good in here either. However, also intertwined in the walls and the floor here are large, shimmering branches of the elemental leyline you spied earlier. You seem to be getting closer to the source... keep following the branches, and you'll reach it eventually.

However, the most notable feature in this expansive cavern is the abundance of gigantic mushrooms. Dangerous-looking mushrooms, volatile and dripping strange green secretions. The smallest ones are about half a foot high, and the largest about three times the dragonborn's height. They come in a variety of colors--whites, reds, and purples, but all seem to have green, slightly glowing veins running across them as well. They don't look healthy, and every instinct you have is telling you to stay away from them.

Well, you don't need any kind of check to feel you should avoid these mushrooms, but a Dungeoneering check could tell you a bit about them.
>> No. 898 edit
File 129930994422.png - (32.63KB , 200x200 , test.png )
898
"Is everyone okay?"
After descending that area, the half orc removes the rope from his waist and return it to the dragonborn. The weird looking mushrooms in the area catch the orc attention, so he tries to quickly check them to understand what these things could do to the group, as he prepares his main sword as well.
Dungeoneering check: http://invisiblecastle.com/roller/view/2920306/
>> No. 899 edit
File 129910793379.png - (253.80KB , 494x478 , 11125426_p2.png )
899
>>898
These mushrooms are sometimes called "goblin-caps," and are sometimes desired as poisons. Normally, they are not very harmful unless processed and then applied directly to the bloodstream. However, these are unnaturally mutated by the Spellplague, and it's likely that even touching the green secretions could cause potential harm.

At any rate, the goal stands before you. You need someone to lead you through this cavern... someone very perceptive, and they could use all the help they can get.

Skill check: Perception, (hard DC)
Again, it'd probably be best to have one person "guiding" the party through, while the rest attempt to aid another.
You can aid using: [b]perception or dungeoneering.

>> No. 900 edit
File 129828845679.png - (73.89KB , 291x478 , kanonwithamonocle.png )
900
"Everyone, those mushrooms are probably really dangerous, they are often used to make poison.
We should do our best to avoid them, even those secretions could be dangerous.
You, the human, would you mind guiding us? Your senses should be better than mine. We could search for footprints in this area, they should lead a safe path."
Aid another for "Bernkastel": http://invisiblecastle.com/roller/view/2920340/ (14)
>> No. 902 edit
Shocked at these mutated Mushrooms, Michael takes out his sword and Shield again and puts them on to protect against anything that might come.
>> No. 908 edit
File 129932450073.png - (418.14KB , 450x450 , 16086084.png )
908
Clearly, it is the group human's duty to guide these people to safety.

"I'll look for spots less likely to be harmful. ...Once we begin moving, though, I'll need everyone's help."

roll for after aid anothers like Sureiya. Can any footprints or trails be found with passive perception?
>> No. 912 edit
File 129911206091.jpg - (77.69KB , 242x365 , drapey.jpg )
912
>>910
Once he is assured that the entire group has made it down safely, Torinn listens to Sureiya's suggestion and nods in agreement. "They must have left some trace of their passage through here, and that trace should lead us through here safely."

Torinn helps investigate the surroundings for any signs of somebody passing through recently. He scrutinized the place to the best of his ability, looking for obvious things like footprints and impressions on the thick blanket of moss that covered the floor, and kept an eye out for general oddities while he was at it. However, the spongy ground where he stepped left a strong impression of his boot thanks to his large stature and the heavy armor he wore.

Fortunately, he noticed this embarrassing handicap and became more conscious of where he walked after that. The dragonborn stepped on dry ground wherever he could find it without getting too close to the sickly-looking mushrooms. When that wasn't much help, he confined his search to a single area of the room for the sake of damage control. He lacked anything close to the heightened awareness both the shaman and the ranger possessed, but he was able to give the spots he patrolled a passable examination before the evidence was tampered with by his heavy footfalls.

The damp, moldy stench of the area was starting to bother him, and the dragonborn covers his nose with his hand to block the offending odor. "Thelkra must have come through here at some point, right?"


Aid Another: Aid Bernkastel with Perception check http://invisiblecastle.com/roller/view/2920523/ (18)
>> No. 920 edit
File 129937573817.png - (495.13KB , 600x732 , 1686540b.png )
920
The shaman, her allies, and her spirits only certain people can see continue to watch the mushrooms for a few moments. Eventually deciding upon what they believe to be the safest path, the smaller spirit carrying a hoe steps ahead to demonstrate the route, pointing at all the risks spottable. The allies need only to move as the spirit did... ...which may or may not be as simple as it appears.

The inquisitive spirit motions to the group to stay close, readying its scythe to parry as many threats as possible.


"...Is everyone ready? Let's begin."

A perception check with bonuses from Aid Another and the speak with spirits power (total bonus of +18).
- http://invisiblecastle.com/roller/view/2921029/

>> No. 921 edit
File 129910793379.png - (253.80KB , 494x478 , 11125426_p2.png )
921
With "Bernkastel" and her spirits leading the way, the group skillfully avoids the mushrooms and their secretions, following the largest branches of the elemental leyline while keeping clear of danger. The helpful spirits guide the adventurers down safer paths, until after about fifteen minutes, the shaman spots finally spots something that's not part of the same cavern. A path not filled with mushrooms.

The ceiling begins to abruptly drop around this point, and finally forms into a "wall" around this area. However, there is a large "hole" in the wall, forming another big tunnel. This one is much wider than the previous, about twenty-to-thirty feet high (varying), and fifty-to-seventy feet across.

Skill Challenge: Exploring the Cavern
Progress
6/10 Success
0/3 Failure

The primary problem with this cavern is that the entrance is overgrown with moss. Furthermore, above the entrance to this tunnel, a few more of the mushrooms are growing. A few swift cuts with a weapon could do the trick here, but if they're inaccurate, it could bring the mushrooms down on whoever was doing the cutting. Still, the branches of the leyline continue inside... this seems to be the path to take.

Challenge Information:
Mini-challenge within the skill challenge. Uses weapon attacks, with a moderate DC (adjusted to account for weapons). Three hits before three misses, counts as one success or failure in the main challenge.

>> No. 923 edit
File 129937811899.jpg - (12.06KB , 155x320 , lina.jpg )
923
Sariel advances next to Torinn. "Looks like we'll need to cut our way through. I'll keep an eye on those mushrooms and cover you with my magic, if at all possible."

As said in the stream, each of the non-weapon users can pick one person to aid attack for this part of the challenge.
>> No. 924 edit
As usual, the shaman aims Sureiya at the "target."

Aid attack for Sureiya's attempt.
>> No. 925 edit
>>923
Nodding at the Wizard's words, Michael makes an excellent cut.


http://invisiblecastle.com/roller/view/2921062/

>> No. 926 edit
Aiding himself with "Berkastel" knowlogement, Sureiya cuts his way free of mushrooms
http://invisiblecastle.com/roller/view/2921068/
>> No. 929 edit
File 129528424024.png - (139.54KB , 600x800 , discardedtarou.png )
929
>>923
Torinn nods appreciatively at the offer to help, but unfortunately his wild swings miss their mark even with the eldarin's help.

http://invisiblecastle.com/roller/view/2921075/ 15
>> No. 930 edit
File 129456877046.png - (33.55KB , 200x200 , knightarou.png )
930
>>929
The dragonborn's second attempt, however, is met with greater success as he cuts down the wall in front of him.

"Even with my fumbling, the path seems to be clear now."

http://invisiblecastle.com/roller/view/2921086/ (24) (reroll)
>> No. 931 edit
File 129938064355.png - (53.72KB , 400x400 , Small Magic Circle.png )
931
Sureiya and Michael expertly cut away at the moss, with "Bernkastel" helping to guide the ranger's blows. Torinn fumbles at first, but with a little help from a quick cantrip from Sariel, manages to avoid bringing down any mushrooms. His second attempt is heroic, and helps to slash away the last of the moss blocking off the tunnel.

Skill Challenge: Exploring the Cavern
Progress
7/10 Success
0/3 Failure

The tunnel is actually somewhat short, but as you proceed down the dark corridors, the branches of the elemental leyline clump together more and more. You finally hit the end of the tunnel, which is a wall--not a natural wall, either. This looks more like it was once part of some underground structure. A heavy stone door blocks your way, and a magical circle is inscribed upon it.

Sariel moves forward, eying the circle for a few moments, then declares, "A simple arcane lock. It should not be difficult to disable." She casts her gaze first to the warlock, then the ranger. "Half-elf, half-orc. Assist me, your skills will be useful here."

Challenge
Disable the arcane lock using an Arcana check (moderate DC).
You may use Arcana or Thievery to aid another for this check, but you must be trained in the skill to do so.

>> No. 932 edit
File 12973979195.jpg - (65.64KB , 320x240 , 3george.jpg )
932
>>931

Myn, pleased with the group's usefulness in clearing the path without his assistance (not to mention that a paladin struggling isn't a bad thing, either), steps forward with a smile negligibly wider than usual.

"It would be my pleasure, Miss Sariel."

Aid another arcana check: http://invisiblecastle.com/roller/view/2921122/
>> No. 933 edit
File 129490478099.png - (257.40KB , 494x478 , 11125426_p5.png )
933
With the aid of the ranger and warlock, Sariel quickly and easily disables the magical lock, and the door instantly reacts, sliding to the top and out of sight.

http://invisiblecastle.com/roller/view/2921155/
Skill Challenge: Exploring the Cavern
Progress
8/10 Success
0/3 Failure

The chamber beyond this door is highly unusual. There are more of the branches of the leyline here, and they are so densely packed that the chamber is filled with dim light. The chamber isn't too big or spacious, about eighty feet across and twenty feet high.

Most importantly, however, the walls, floor, and ceiling here appear to be part of an underground structure. None of them are particularly intact, they are all broken fragments of some larger structure, haphazardly jutting out of the natural cavern walls. There are two important notes here.

One, in between cracks in the floor, some of the ground radiates with a white, warm-feeling glow you quickly identify as healing energy--the same kind of energy you channel for powers like healing spirit or healing word. Resting here could provide some benefits.

When you take a short rest in this chamber, you regain two healing surges. You cannot receive this benefit again until you take an extended rest.

Furthermore, the exit is in an opposite corner from where you stand, and is a large, irregular hole in the wall (obviously not part of the structure's original design), covered with large, dense spiderwebs. The hole is only about ten-to-fifteen feet in diameter, but appears to be the only other exit from this room.
>> No. 934 edit
>>933
"What an unexpected boon in this foul place! The gods smile upon us this day, surely." Michael exclaims as he moves over to take a short rest near the healing energies.


Take short rest

>> No. 936 edit
File 129610198440.png - (135.67KB , 500x500 , awwww___.png )
936
>>934
>>933
"Very unexpected," Torinn murmurs to himself. Why would one of these be here?

The dragonborn glances between the inviting well of healing energy and the ominous looking tunnel covered in webbing. The paladin turns to the only scholar he could ask, and Torinn inquires of Sariel,
"Why do you suppose they placed a magical lock on this place? Was it to lock away this well of energy, the web-covered passageway, or something else?"
>> No. 938 edit
File 129938753455.jpg - (267.91KB , 550x595 , 13245285.jpg )
938
'...A place to rest in a dangerous cave is sure to draw near weary creatures. That there aren't any here but us means... ...something. Who knows.'

The elemental spirit, seeming a little fainter, takes note of the shaman's observation. Neither spirit seems comfortable, but after glancing at the room's features, Bernkastel enters the zone of healing energy.


A perception check as far as Bernkastel can see and hear, and assuming that nothing drastic is found, a short rest. http://invisiblecastle.com/roller/view/2921337/

>> No. 939 edit
File 129939090313.jpg - (87.94KB , 726x722 , Lina3.jpg )
939
Bernkastel: Nothing not immediately obvious pops into view as part of your Perception check.

Sariel strides to the middle of the room, kneels down, and studies it a bit. She then responds, "...Hm. Well, it's impossible to be sure, but likely... this was another natural occurrence of this plague-changed cavern. It was likely sealed off in an attempt to prevent just anyone from making use of it."
>> No. 941 edit
Being grateful such a place exists, the orc decides to make a small rest and try to relax for a bit.
>> No. 944 edit
>>939
"If that's all it is, then I suppose we can take a short reprieve here."

Convinced that there's nothing sinister about the sanctuary, the paladin strides forward and sits down to rest.

Take a short rest
>> No. 945 edit
Feeling uncomfortable in the chamber of healing energy, Myn decides to forgo resting in favor of keeping a close watch on the web-covered hole in the wall.
>> No. 950 edit
File 129643373649.png - (30.13KB , 330x444 , kan_majimea3.png )
950
After a few minutes, the orc stand up again and get near to the suspicious spiderweb, and attempt to analize it.
http://invisiblecastle.com/roller/view/2922189/(19)
>> No. 952 edit
File 129490478099.png - (257.40KB , 494x478 , 11125426_p5.png )
952
>>950
You're pretty sure that, with this many spiderwebs, there are probably spiders around. Big ones.

Spiderwebs and fire don't get along too well, but they mostly aren't so flammable that a fire that torches them will get out of hand. The webs tend to burn up too fast to spread very quickly.

>> No. 955 edit
"There are way too many spiderwebs here, something big should be the responsible.
We could try to remove it with a torch, they don't seem very resistant to heat"
>> No. 970 edit
>>955
Done with his rest, Michael gets up and shakes his head at the suggestion before suggesting,"That could end up backfirin' on us. It would probably be better an' easier tae' just slash through 'em."
>> No. 972 edit
File 129944752142.png - (24.46KB , 200x200 , well EXCUSE ME princess.png )
972
>>970
>>955
"I agree," Torinn adds, standing up and walking towards the web-covered passage, rearming himself with his sword and shield, "A fire would be too troublesome and take too much time to get started. I say we simply cut our way through." And with that, the dragonborn hacks away some of the webs, beckoning the others along.

Re-equip Vanguard Longsword and Heavy Shield
>> No. 973 edit
>>970
Reconsidering Michael oppinion, sureiya decides to forget about the torch idea and prepares himself to enter throught the hole.
"Are you guys ready?"
>> No. 978 edit
Audio Metroid_Pre-Boss_Theme.mp3 - (1.43MB , Metroid Pre-Boss Theme.mp3 )
978
>> No. 979 edit
File 129945070883.png - (242.76KB , 1069x675 , webcavern1.png )
979
The group begins to advance down the tunnel for a bit, treading carefully through the webs and occasionally slashing them aside, and before too long they see it open into another chamber ahead.

...Though the tunnel is dark, the chamber ahead seems to be illuminated by something. Torchlight gently fills the arced walls ahead. The most notable feature here is a platform raised about 5 feet off the ground, completely covered in dense webbing.

Initiative
Torinn Tormine (Astaroth): 20
Sureiya (anon-kun): 14
Myn Nthelsyr (George): 14
"Bernkastel" (Bernkastel): 12
Michael Silversteel (Hideyoshi): 10
Sariel (Liliane): 7

Players
Myn Nthelsyr (George): (Q-28) 38/38 HP, Darkspiral Aura 6, Sunrod
Michael Silversteel (Hideyoshi): (O-27) 35/35 HP
"Bernkastel" (Bernkastel): (P-29) 36/38 HP
Torinn Tormine (Astaroth): (N-26) 42/44 HP, Light
Sariel (Liliane): (Q-30) 29/30 HP
Sureiya (Anonkun): (N-28) 40/40 HP, Sunrod
Spirit Companion (Bernkastel): (P-27)
Elemental Spirit (Bernkastel): (O-29), Grants adjacent allies +1 to all defenses
Roth (Sariel): (Q-30), (Passive Mode)

Notes
Web-filled squares are difficult terrain.
Elevations are indicated in the squares. There are several elevations in this room. You must make an Athletics check to climb (DC 15 to climb up without a rope or anything) in order to change elevations.
>> No. 982 edit
File 129945181126.jpg - (636.01KB , 706x1282 , My Love Is Brighter Than The Brightest Star That S.jpg )
982
Torinn takes the initiative, heading in first and clearing away some of the webbing so the group can follow.


Move action: Move to K-23
Standard action: Hack away the webs at K-23

>> No. 983 edit
File 129945206373.png - (243.39KB , 1069x675 , webcavern2.png )
983
Torinn advances, and slices away at some of the webs obstructing his path.

Initiative
Torinn Tormine (Astaroth): 20
Sureiya (anon-kun): 14
Myn Nthelsyr (George): 14
"Bernkastel" (Bernkastel): 12
Michael Silversteel (Hideyoshi): 10
Sariel (Liliane): 7

Players
Myn Nthelsyr (George): (Q-28) 38/38 HP, Darkspiral Aura 6, Sunrod
Michael Silversteel (Hideyoshi): (O-27) 35/35 HP
"Bernkastel" (Bernkastel): (P-29) 36/38 HP
Torinn Tormine (Astaroth): (K-23) 42/44 HP, Light
Sariel (Liliane): (Q-30) 29/30 HP
Sureiya (Anonkun): (N-28) 40/40 HP, Sunrod
Spirit Companion (Bernkastel): (P-27)
Elemental Spirit (Bernkastel): (O-29), Grants adjacent allies +1 to all defenses
Roth (Sariel): (Q-30), (Passive Mode)

Notes
Web-filled squares are difficult terrain.
Elevations are indicated in the squares. There are several elevations in this room. You must make a Athletics check (DC 15) to increase your elevation.
Webs can be destroyed if you have a weapon and are standing adjacent to them, it takes a standard action to do so. No roll required.
>> No. 984 edit
Double move to 22-I
Perception check: http://invisiblecastle.com/roller/view/2922364/

>> No. 985 edit
File 129945327129.png - (254.67KB , 1069x675 , webcavern3.png )
985
As Sureiya moves forward and takes a good look around, he spies a rather large spider (about the size of a timber wolf) lurking in the webs on the raised platform.

Nature check to learn more about this kind of spider (Free Action).

Initiative
Deathjump Spider 1 (Enemy): 24
Torinn Tormine (Astaroth): 20
Sureiya (anon-kun): 14
Myn Nthelsyr (George): 14
"Bernkastel" (Bernkastel): 12
Michael Silversteel (Hideyoshi): 10
Sariel (Liliane): 7

Players
Myn Nthelsyr (George): (Q-28) 38/38 HP, Darkspiral Aura 6, Sunrod
Michael Silversteel (Hideyoshi): (O-27) 35/35 HP
"Bernkastel" (Bernkastel): (P-29) 36/38 HP
Torinn Tormine (Astaroth): (K-23) 42/44 HP, Light
Sariel (Liliane): (Q-30) 29/30 HP
Sureiya (Anonkun): (N-28) 40/40 HP, Sunrod
Spirit Companion (Bernkastel): (P-27)
Elemental Spirit (Bernkastel): (O-29), Grants adjacent allies +1 to all defenses
Roth (Sariel): (Q-30), (Passive Mode)

Enemies
Deathjump Spider (B-12, elevation 1)

Notes
Web-filled squares are difficult terrain.
Elevations are indicated in the squares. There are several elevations in this room. You must make a Athletics check (DC 15) to increase your elevation.
Webs can be destroyed if you have a weapon and are standing adjacent to them, it takes a standard action to do so. No roll required.
>> No. 986 edit
"Everyone, I see a medium sized spider hiding in those spiderwebs. Better be careful"
>> No. 987 edit
File 129945382889.jpg - (27.21KB , 457x478 , georgeinnocentsmile1.jpg )
987
>>985

Secure behind his aura, Myn advances swiftly through the spiderwebs to the front lines.

Double move action: Move to I-21.
Perception check to see spider: http://invisiblecastle.com/roller/view/2922380/

>> No. 988 edit
File 129945422681.png - (255.11KB , 1069x675 , webcavern4.png )
988
Myn moves forward, avoiding the webs as he can, but he can't see the spider--even with the ranger pointing out its location. It's just too well-hidden.

Initiative
Deathjump Spider 1 (Enemy): 24
Torinn Tormine (Astaroth): 20
Sureiya (anon-kun): 14
Myn Nthelsyr (George): 14
"Bernkastel" (Bernkastel): 12
Michael Silversteel (Hideyoshi): 10
Sariel (Liliane): 7

Players
Myn Nthelsyr (George): (I-21) 38/38 HP, Darkspiral Aura 6, Sunrod
Michael Silversteel (Hideyoshi): (O-27) 35/35 HP
"Bernkastel" (Bernkastel): (P-29) 36/38 HP
Torinn Tormine (Astaroth): (K-23) 42/44 HP, Light
Sariel (Liliane): (Q-30) 29/30 HP
Sureiya (Anonkun): (N-28) 40/40 HP, Sunrod
Spirit Companion (Bernkastel): (P-27)
Elemental Spirit (Bernkastel): (O-29), Grants adjacent allies +1 to all defenses
Roth (Sariel): (Q-30), (Passive Mode)

Enemies
Deathjump Spider (B-12, elevation 1)

Notes
Web-filled squares are difficult terrain.
Elevations are indicated in the squares. There are several elevations in this room. You must make a Athletics check (DC 15) to increase your elevation.
Webs can be destroyed if you have a weapon and are standing adjacent to them, it takes a standard action to do so. No roll required.
Hidden creatures remain hidden until you can beat their Stealth check with your Perception check. The spiders can hide in the areas where the webs overlap. They also stop being hidden if they move out of such areas or attack. You can point out the spider's locations to your allies, which allows them to target that square, but they still can't actually see the creature without making the necessary Perception check as a minor action.
>> No. 989 edit
Before anything, this.
Free action: Nature knowledge check. What made these webs, and why is the platform covered in them?
- http://invisiblecastle.com/roller/view/2922410/

>> No. 990 edit
File 129945696920.png - (39.95KB , 128x128 , Spider Doomweaver.png )
990
Bernkastel: (Nature) Any number of different kinds of large spiders spin webs, and most of them cover their lairs with them. However, they shy away from fire and naturally avoid it. Sometimes, several different varieties of spiders share the same lair, particularly of different sizes.
>> No. 991 edit
File 129824298359.png - (16.50KB , 130x130 , 15984695.png )
991
"...Spiders won't like fire. They may shy away at the sight of... something like a torch?"

[Move action] - Move to N-27 (running start) and try to long jump past the webs. If I have movement remaining, I'll continue to move to K-24.
- It looks like jumping rules state that I land one square past the squares I clear. http://invisiblecastle.com/roller/view/2922434/ (13)
- 13 should mean I can simply land in K-24.
- Also, I'm moving my spirit companion to K-22.

[Minor action] - Perception check.
- http://invisiblecastle.com/roller/view/2922436/ (29)

[Free action] - assuming that a roll of 29 on perception lets me see the spider, nature knowledge check.
- http://invisiblecastle.com/roller/view/2922443/ (25)

If no other enemies are spotted, [Move action] - Elemental spirit moves to K-25, spirit companion to F-18. If there are more dangers, I'd like to rethink this move action.

>> No. 992 edit
File 129945880622.png - (255.98KB , 1069x675 , webcavern5.png )
992
As the shaman moves leaps forward, she spots a massive gathering of smaller spiders hiding in the webs near the deathjump spider that Sureiya already spotted.

Bernkastel: (Nature)The deathjump spider has a poisonous bite, that will cause ongoing damage to those affected by it. This type of spider likes to aggressively leap at fragile-looking prey, and its leap is so fast that it is difficult to respond to it, and tends to knock enemies off their feet if it slams into them. In addition, they can simply leap a great distance (10 squares) very rarely. It has no special resistances or vulnerabilities.

The spider swarm is a swarm, which means it is largely resistant to melee and ranged attacks, but especially vulnerable to area and close attacks. Enemies that begin their turn adjacent to the swarm are slowed, and it also has a poisonous bite like the deathjump spider. Swarms can enter enemy squares.

All kinds of spiders can climb on walls and ceilings, and climb without any sort of difficulty. Furthermore, they ignore difficult terrain composed of webs. These kinds of spiders generally wait for prey to wander into their lair, then attack in unison.

>> No. 993 edit
File 129616365713.png - (37.35KB , 153x122 , b4.png )
993
Upon stepping closer to the webs in question, she notices the other spiders. She summarizes the pertinent spider information, and points out the swarm's location.

[Move action] - I'll take the move action I would have. Elemental spirit moves to K-25, spirit companion to F-18.

Also, relay deathjump and swarm knowledge.

>> No. 994 edit
File 129945976880.png - (255.98KB , 1069x675 , webcavern6.png )
994
The shaman's spirits advance as she relays her knowledge to her allies.

Initiative
Spider Swarm 1 (Enemy): 25
Deathjump Spider 1 (Enemy): 24
Torinn Tormine (Astaroth): 20
Sureiya (anon-kun): 14
Myn Nthelsyr (George): 14
"Bernkastel" (Bernkastel): 12
Michael Silversteel (Hideyoshi): 10
Sariel (Liliane): 7

Players
Myn Nthelsyr (George): (I-21) 38/38 HP, Darkspiral Aura 6, Concealment, Sunrod
Michael Silversteel (Hideyoshi): (O-27) 35/35 HP
"Bernkastel" (Bernkastel): (K-24) 36/38 HP
Torinn Tormine (Astaroth): (K-23) 42/44 HP, Light
Sariel (Liliane): (Q-30) 29/30 HP
Sureiya (Anonkun): (N-28) 40/40 HP, Sunrod
Spirit Companion (Bernkastel): (F-18)
Elemental Spirit (Bernkastel): (K-25), Grants adjacent allies +1 to all defenses
Roth (Sariel): (Q-30), (Passive Mode)

Enemies
Deathjump Spider (B-12, elevation 1)
Spider Swarm (B-15, elevation 1)

Notes
Web-filled squares are difficult terrain.
Elevations are indicated in the squares. There are several elevations in this room. You must make a Athletics check (DC 15) to increase your elevation.
Webs can be destroyed if you have a weapon and are standing adjacent to them, it takes a standard action to do so. No roll required.
Hidden creatures remain hidden until you can beat their Stealth check with your Perception check. The spiders can hide in the areas where the webs overlap. They also stop being hidden if they move out of such areas or attack. You can point out the spider's locations to your allies, which allows them to target that square, but they still can't actually see the creature without making the necessary Perception check as a minor action.
>> No. 995 edit
While making his way through the web, all Michael mutters is,"Blasted spiders. As if I didn't have tae' deal with enough of those supposed minions of Lolth near the Underdark.."


Move to L-24
Standard:Hack the webs to the east of me and below Bern's spirit.
Minor:Perception to see the Spiders
http://invisiblecastle.com/roller/view/2922520/

>> No. 996 edit
File 129946148435.png - (253.65KB , 1069x675 , webcavern7.png )
996
Michael cuts a web as he moves forward, but can't see any of the spiders.

Sariel carefully maneuvers around the webs, and then aims her winged horde to appear near where the shaman indicated the spider swarm was. The illusionary warriors strike, and horrible scree'ing sounds emerge from the webs.

After being attacked, the spiders hurriedly scuttle out of view to the south. You suddenly hear a lot of screeching noises coming from the cavern.

Sariel uses Winged Horde on square C-16. The spider swarm is hit for 16 psychic damage.

Initiative
Spider Swarm 1 (Enemy): 25
Deathjump Spider 1 (Enemy): 24
Torinn Tormine (Astaroth): 20
Sureiya (anon-kun): 14
Myn Nthelsyr (George): 14
"Bernkastel" (Bernkastel): 12
Michael Silversteel (Hideyoshi): 10
Sariel (Liliane): 7

Players
Myn Nthelsyr (George): (I-21) 38/38 HP, Darkspiral Aura 6, Concealment, Sunrod
Michael Silversteel (Hideyoshi): (L-24) 35/35 HP
"Bernkastel" (Bernkastel): (K-24) 36/38 HP
Torinn Tormine (Astaroth): (K-23) 42/44 HP, Light
Sariel (Liliane): (M-26) 29/30 HP
Sureiya (Anonkun): (N-28) 40/40 HP, Sunrod
Spirit Companion (Bernkastel): (F-18)
Elemental Spirit (Bernkastel): (K-25), Grants adjacent allies +1 to all defenses
Roth (Sariel): (M-26), (Passive Mode)

Enemies
Deathjump Spider (???)
Spider Swarm (???) -16 HP

Notes
Web-filled squares are difficult terrain.
Elevations are indicated in the squares. There are several elevations in this room. You must make a Athletics check (DC 15) to increase your elevation.
Webs can be destroyed if you have a weapon and are standing adjacent to them, it takes a standard action to do so. No roll required.
Hidden creatures remain hidden until you can beat their Stealth check with your Perception check. The spiders can hide in the areas where the webs overlap. They also stop being hidden if they move out of such areas or attack. You can point out the spider's locations to your allies, which allows them to target that square, but they still can't actually see the creature without making the necessary Perception check as a minor action.
>> No. 997 edit
File 12994619979.jpg - (38.89KB , 308x166 , ldb.jpg )
997
"Why'd it have to be spiders?"

Move to G-18
Continue turn after making move action

>> No. 998 edit
File 129946259094.png - (478.82KB , 1069x675 , webcavern8.png )
998
As Torinn moves into the room, he can see that it is quite well-lit by a torch standing in the center of the room. There's a lot new to see. In addition to another spider warm lurking in the opposite corner of the room, there is also a second deathjump spider hiding in the webs, and a massive spider in a small crevice in the wall.

Skill Challenge: Exploring the Cavern
Progress
8/10 Success
0/3 Failure

Initiative
Spider Swarm 1 (Enemy): 25
Deathjump Spider 1 (Enemy): 24
Spider Swarm 3 (Enemy): 21
Torinn Tormine (Astaroth): 20
Spider Doomweaver: 19
Sureiya (anon-kun): 14
Myn Nthelsyr (George): 14
"Bernkastel" (Bernkastel): 12
Michael Silversteel (Hideyoshi): 10
Deathjump Spider 2 (Enemy): 8
Sariel (Liliane): 7

Players
Myn Nthelsyr (George): (I-21) 38/38 HP, Darkspiral Aura 6, Concealment, Sunrod
Michael Silversteel (Hideyoshi): (L-24) 35/35 HP
"Bernkastel" (Bernkastel): (K-24) 36/38 HP
Torinn Tormine (Astaroth): (G-18) 42/44 HP, Light
Sariel (Liliane): (M-26) 29/30 HP
Sureiya (Anonkun): (N-28) 40/40 HP, Sunrod
Spirit Companion (Bernkastel): (F-18)
Elemental Spirit (Bernkastel): (K-25), Grants adjacent allies +1 to all defenses
Roth (Sariel): (M-26), (Passive Mode)

Enemies
Deathjump Spider 1 (J-10)
Deathjump Spider 2 (K-9) Hidden (Perception DC 12)
Spider Swarm 1 (I-18) -16 HP
Spider Swarm 3 (J-6) HIdden (Perception DC 10)
Spider Doomweaver (L/M-6/7)

Notes
Web-filled squares are difficult terrain.
Elevations are indicated in the squares. There are several elevations in this room. You must make a Athletics check (DC 15) to increase your elevation.
Webs can be destroyed if you have a weapon and are standing adjacent to them, it takes a standard action to do so. No roll required.
Hidden creatures remain hidden until you can beat their Stealth check with your Perception check. The spiders can hide in the areas where the webs overlap. They also stop being hidden if they move out of such areas or attack. You can point out the spider's locations to your allies, which allows them to target that square, but they still can't actually see the creature without making the necessary Perception check as a minor action.
The standing torch is difficult terrain. It could be used as an improvised weapon.
>> No. 1000 edit
File 129946391673.png - (54.79KB , 226x183 , cookiebaseball.png )
1000
>>998
Torinn inhales sharply at finding so many more spiders lurking around. He didn't like spiders, they always hid inside the good urns. And why was there a torch lit in the middle of the room? Are there even more of those things lurking around? Torinn examines the area around him to see if any of them are hiding nearby...

...and finds the swarm from earlier was hiding south of his position. A sword wouldn't do much good here, so Torinn casts it aside. Reaching into his pouch, he removes the gem he recieved from the dwarf face earlier.

"Mighty warrior wreathed in flame, lend us your strength," he mutters, then reaches back and hurls the red stone into the fray.

Drop weapon
Minor action: Take out Fiery Guardian Summoning Stone
Standard action: Hurl Fiery Guardian Summoning Stone to K-15

>> No. 1001 edit
File 129946734980.jpg - (188.73KB , 368x370 , fieryguardian.jpg )
1001
>>1000
The stone hits the far wall and shatters into hundreds of tiny shards on impact. Emerging from the debris floats a small flicker of flame, little more than a candle's light. Certainly not the image of a mighty warrior Torinn had been lead to believe it would be.

The fragments quickly burst into flames, floating and swirling around the single flare in the center. From somewhere within the blaze a whip of fire emerges and lashes at the spider webs in the corner, flames bursting from the lash's loud crack.

The burning entity quickly takes shape, the conflagration forming a humanoid body. Plate mail much like Torinn's own adorns the creature, flames licking at its edges and giving it a dull glow. The head forms behind a visored helmet, two red points of light within peering out. It clutches the length of the lash in its other hand and tugs it, making a snapping noise.

Its summoning complete, the warrior takes an aggressive stance.


Attack roll against spider swarm: http://invisiblecastle.com/roller/view/2922651/ (8, 8)
Attack roll against ????:
http://invisiblecastle.com/roller/view/2922651/ (27, crit 8)

>> No. 1002 edit
File 129946801152.png - (490.25KB , 1069x675 , webcavern9.png )
1002
A fiery knight appears as the gem shatters, and its fiery lash ignites the spider webs the swarm is crawling in. Though the blast misses its intended target, dead spiders begin to drop from the web anyway, and another spider swam is exposed.

Fiery guardian misses Spider Swarm 1.
Fiery guardian hits Spider Swarm 2 for 13 fire damage and ongoing 5 fire damage (save ends).
Spider doomweaver's draw to doom pulls the fiery guardian 4 squares.
Spider doomweaver's acid bite hits fiery guardian for 9 acid damage, and it takes a -2 penalty to all defenses until the end of the spider's next turn.


Skill Challenge: Exploring the Cavern
Progress
8/10 Success
0/3 Failure

Initiative
Spider Swarm 2 (Enemy): 26
Spider Swarm 1 (Enemy): 25
Deathjump Spider 1 (Enemy): 24
Spider Swarm 3 (Enemy): 21
Torinn Tormine (Astaroth): 20
Spider Doomweaver: 19
Sureiya (anon-kun): 14
Myn Nthelsyr (George): 14
"Bernkastel" (Bernkastel): 12
Michael Silversteel (Hideyoshi): 10
Deathjump Spider 2 (Enemy): 8
Sariel (Liliane): 7

Players
Myn Nthelsyr (George): (I-21) 38/38 HP, Darkspiral Aura 6, Concealment, Sunrod
Michael Silversteel (Hideyoshi): (L-24) 35/35 HP
"Bernkastel" (Bernkastel): (K-24) 36/38 HP
Torinn Tormine (Astaroth): (G-18) 42/44 HP, Light
Sariel (Liliane): (M-26) 29/30 HP
Sureiya (Anonkun): (N-28) 40/40 HP, Sunrod
Spirit Companion (Bernkastel): (F-18)
Elemental Spirit (Bernkastel): (K-25), Grants adjacent allies +1 to all defenses
Roth (Sariel): (M-26), (Passive Mode)
Fiery Guardian (Astaroth): (I-11) 13/22 HP, Resist 5 fire, -2 to all defenses

Enemies
Deathjump Spider 1 (J-10, elevation 1)
Deathjump Spider 2 (K-9, elevation 1) Hidden (Perception DC 12)
Spider Swarm 1 (I-18) -16 HP
Spider Swarm 2 (K-17) -13 HP, Ongoing 5 fire damage (save ends)
Spider Swarm 3 (J-6, elevation 1) HIdden (Perception DC 10)
Spider Doomweaver (H/I-9/10, elevation 1)

Notes
Web-filled squares are difficult terrain.
Elevations are indicated in the squares. There are several elevations in this room. You must make a Athletics check (DC 15) to increase your elevation.
Webs can be destroyed if you have a weapon and are standing adjacent to them, it takes a standard action to do so. No roll required.
Hidden creatures remain hidden until you can beat their Stealth check with your Perception check. The spiders can hide in the areas where the webs overlap. They also stop being hidden if they move out of such areas or attack. You can point out the spider's locations to your allies, which allows them to target that square, but they still can't actually see the creature without making the necessary Perception check as a minor action.
The standing torch is difficult terrain. It could be used as an improvised weapon.
Creatures that end their turns in burning webs take 5 fire damage. Burning webs disappear after 1 round.
>> No. 1003 edit
File 129946870751.png - (217.59KB , 480x640 , fiery.png )
1003
"Be careful, everyone! There's more spiders over here! And a really big one, too!"
>> No. 1005 edit
Audio Super_Metroid_Boss_Battle_1.mp3 - (1.81MB , Super Metroid Boss Battle 1.mp3 )
1005
Seemed appropriate, what with the setup and all.
>> No. 1006 edit
Movement action: Move to 16-G
Free action: Drop sunrod (poor sunrod)
Minor action:Get ready my second weapon
Standard action: Charge doomweaver's moving to 11-H http://invisiblecastle.com/roller/view/2922930/

>> No. 1007 edit
File 129947845770.png - (497.05KB , 1069x675 , webcavern10.png )
1007
Sureiya advances forward, draws his weapon, and charges down the large spider, but his blade is beaten back by the spider's thick carapace.

Sureiya's marauder's rush misses spider doomweaver.

Skill Challenge: Exploring the Cavern
Progress
8/10 Success
0/3 Failure

Initiative
Spider Swarm 2 (Enemy): 26
Spider Swarm 1 (Enemy): 25
Deathjump Spider 1 (Enemy): 24
Spider Swarm 3 (Enemy): 21
Torinn Tormine (Astaroth): 20
Spider Doomweaver: 19
Sureiya (anon-kun): 14
Myn Nthelsyr (George): 14
"Bernkastel" (Bernkastel): 12
Michael Silversteel (Hideyoshi): 10
Deathjump Spider 2 (Enemy): 8
Sariel (Liliane): 7

Players
Myn Nthelsyr (George): (I-21) 38/38 HP, Darkspiral Aura 6, Concealment, Sunrod
Michael Silversteel (Hideyoshi): (L-24) 35/35 HP
"Bernkastel" (Bernkastel): (K-24) 36/38 HP
Torinn Tormine (Astaroth): (G-18) 42/44 HP, Light
Sariel (Liliane): (M-26) 29/30 HP
Sureiya (Anonkun): (H-11) 40/40 HP
Spirit Companion (Bernkastel): (F-18)
Elemental Spirit (Bernkastel): (K-25), Grants adjacent allies +1 to all defenses
Roth (Sariel): (M-26), (Passive Mode)
Fiery Guardian (Astaroth): (I-11) 13/22 HP, Resist 5 fire, -2 to all defenses
Sunrod (Sureiya): (G-16) Sunrod

Enemies
Deathjump Spider 1 (J-10, elevation 1)
Deathjump Spider 2 (K-9, elevation 1) Hidden (Perception DC 12)
Spider Swarm 1 (I-18) -16 HP
Spider Swarm 2 (K-17) -13 HP, Ongoing 5 fire damage (save ends)
Spider Swarm 3 (J-6, elevation 1) HIdden (Perception DC 10)
Spider Doomweaver (H/I-9/10, elevation 1)

Notes
Web-filled squares are difficult terrain.
Elevations are indicated in the squares. There are several elevations in this room. You must make a Athletics check (DC 15) to increase your elevation.
Webs can be destroyed if you have a weapon and are standing adjacent to them, it takes a standard action to do so. No roll required.
Hidden creatures remain hidden until you can beat their Stealth check with your Perception check. The spiders can hide in the areas where the webs overlap. They also stop being hidden if they move out of such areas or attack. You can point out the spider's locations to your allies, which allows them to target that square, but they still can't actually see the creature without making the necessary Perception check as a minor action.
The standing torch is difficult terrain. It could be used as an improvised weapon.
Creatures that end their turns in burning webs take 5 fire damage. Burning webs disappear after 1 round.
>> No. 1008 edit
So fire is rather effective after all.

[Move action] : Move to G-19, move spirit companion to H-17.
[Minor action] : flawless perception - http://invisiblecastle.com/roller/view/2923008/
[Standard action] : Voice of Battle. Attack the I-18 swarm, and have Torinn shift. He can decide where. - http://invisiblecastle.com/roller/view/2923007/

>> No. 1009 edit
File 129948409597.png - (495.30KB , 1069x675 , webcavern11.png )
1009
Though the spirit's assault cannot overpower the will of the swarm, Torinn is able to swiftly engage the swarm directly upon hearing the voice of battle.

Bernkastel's voice of battle misses Spider Swarm 1.

Skill Challenge: Exploring the Cavern
Progress
8/10 Success
0/3 Failure

Initiative
Spider Swarm 2 (Enemy): 26
Spider Swarm 4 (Enemy): 26
Spider Swarm 1 (Enemy): 25
Deathjump Spider 1 (Enemy): 24
Spider Swarm 3 (Enemy): 21
Torinn Tormine (Astaroth): 20
Spider Doomweaver: 19
Sureiya (anon-kun): 14
Myn Nthelsyr (George): 14
"Bernkastel" (Bernkastel): 12
Michael Silversteel (Hideyoshi): 10
Deathjump Spider 2 (Enemy): 8
Sariel (Liliane): 7

Players
Myn Nthelsyr (George): (I-21) 38/38 HP, Darkspiral Aura 6, Concealment, Sunrod
Michael Silversteel (Hideyoshi): (L-24) 35/35 HP
"Bernkastel" (Bernkastel): (G-19) 36/38 HP
Torinn Tormine (Astaroth): (H-18) 42/44 HP, Light
Sariel (Liliane): (M-26) 29/30 HP
Sureiya (Anonkun): (H-11) 40/40 HP
Spirit Companion (Bernkastel): (H-17)
Elemental Spirit (Bernkastel): (K-25), Grants adjacent allies +1 to all defenses
Roth (Sariel): (M-26), (Passive Mode)
Fiery Guardian (Astaroth): (I-11) 13/22 HP, Resist 5 fire, -2 to all defenses
Sunrod (Sureiya): (G-16) Sunrod

Enemies
Deathjump Spider 1 (J-10, elevation 1)
Deathjump Spider 2 (K-9, elevation 1) Hidden (Perception DC 12)
Spider Swarm 1 (I-18) -16 HP
Spider Swarm 2 (K-17) -13 HP, Ongoing 5 fire damage (save ends)
Spider Swarm 3 (J-6, elevation 1) HIdden (Perception DC 10)
Spider Swarm 4 (K-2, elevation 2) Hidden (Perception DC 29)
Spider Doomweaver (H/I-9/10, elevation 1)

Notes
Web-filled squares are difficult terrain.
Elevations are indicated in the squares. There are several elevations in this room. You must make a Athletics check (DC 15) to increase your elevation.
Webs can be destroyed if you have a weapon and are standing adjacent to them, it takes a standard action to do so. No roll required.
Hidden creatures remain hidden until you can beat their Stealth check with your Perception check. The spiders can hide in the areas where the webs overlap. They also stop being hidden if they move out of such areas or attack. You can point out the spider's locations to your allies, which allows them to target that square, but they still can't actually see the creature without making the necessary Perception check as a minor action.
The standing torch is difficult terrain. It could be used as an improvised weapon.
Creatures that end their turns in burning webs take 5 fire damage. Burning webs disappear after 1 round.
If you start your turn adjacent to a swarm or within its space, you are caught in its swarm aura and are slowed until the start of your next turn.
>> No. 1010 edit
Tell group about the newly found spider swarm, and also relay whatever information is gained from this nature check about the new spider. - http://invisiblecastle.com/roller/view/2923013/

>> No. 1011 edit
File 129945696920.png - (39.95KB , 128x128 , Spider Doomweaver.png )
1011
Bernkastel: (Nature) The spider doomweaver has an acidic bite that reduces its target's defenses, unlike the poisonous bite of the lesser spiders. It can also create an area burst within 5 that restrain (save ends) enemies, and creates webs in the burst. Furthermore, enemies that enter a web-filled square adjacent to the spider will be subject to an opportunity action to trip them, and it can pull enemies closer to it with a minor action. Finally, it can glide along the webs without provoking opportunity attacks, and regains the ability to do so when bloodied.

These vicious matriarchs are often surrounded by lesser spiders in their lairs, and breed rapidly. They are known to devour other spiders if prey becomes scarce, and are the only spiders of this group that can actually create webs.

>> No. 1012 edit
Michael makes his way past the webs and tries to get a good viewpoint in the room near the torch in it to see some of the hidden spiders, still cursing,"Blasted spiders."



Move Action:Double move to F-14
Minor:Perception check again
http://invisiblecastle.com/roller/view/2923027/

>> No. 1013 edit
File 129948718465.jpg - (62.86KB , 400x456 , georgepeek.jpg )
1013
Moving forward and spotting the swarms, Myn wishes he were in a condition under which the use of his radiant magic were possible. Choosing the next best option, he decides to layer a curse over the swarm and blast it with dark energy, as usual.

Move action: Move to G-18.
Minor action: Place Warlock's Curse on Spider Swarm 1 (I-18).
Standard action: Cast Eldritch Blast against Spider Swarm 1 (I-18).

Attack roll: http://invisiblecastle.com/roller/view/2923034/
Damage roll: http://invisiblecastle.com/roller/view/2923035/

>> No. 1014 edit
File 129948959470.png - (653.18KB , 1069x675 , webcavern12.png )
1014
Myn blasts the first spider swarm savagely, and it looks quite worse for wear. Sureiya attempts to disrupt the deathjump spider as it leaps over him and lands behind him, but misses, and the spider's bite knocks the half-orc off his feet and poisons him. Sariel strides forward, and reaches into her inner arcane reserves to summon her flaming sphere next to the largest spider and the deathjump. The webs are set ablaze.

Meanwhile, Michael manages to slice through a good many of the spiders in a swarm as it overtakes him, biting and poisoning him as well. Not even Torinn is safe, and he is overwhelmed by a spider swarm shifting into his space and inflicting upon him a vicious poison. The deathjump burned by the wizard's sphere retaliates by moving off the ledge, then leaping directly at the eladrin, knocking the poor girl off her feat and poisoning her. The last spider swarm simply moves up next to the half-orc and fiery guardian, shifting carefully.

Myn's eldritch blast hits spider swarm 1 for 13 damage (reduced by 5), bloodying it.
Sureiya's disruptive strike misses deathjump spider 2. http://invisiblecastle.com/roller/view/2923031/
Deathjump spider 2's death from above allows it to bite Sureiya for 6 poison damage and ongoing 5 poison damage (save ends). Sureiya is knocked prone.
Sariel spends an action point. Sariel summons her flaming sphere, but its attack misses the spider doomweaver. http://invisiblecastle.com/roller/view/2923040/
Spider swarm 2 takes ongoing 5 fire damage.
Michael's opportunity attack hits spider swarm 2 for 8 damage (reduced by 5), bloodying it. http://invisiblecastle.com/roller/view/2923042/
Spider swarm 2's bite hits Michael for 7 damage and ongoing 5 poison damage (save ends).
Spider swarm 2 saves against ongoing damage.
Spider swarm 4's bite hits Sureiya for 6 damage.
Spider swarm 1's bite hits Torinn for 8 damage and ongoing 5 poison damage (save ends).
Deathjump spider 1 takes 9 fire damage from the flaming sphere. http://invisiblecastle.com/roller/view/2923043/
Deathjump spider 1's death from above allows it to leap to Sariel and bite her for 9 damage and ongoing 5 poison damage (save ends). Sairel is also knocked prone.
Torinn takes ongoing 5 poison damage.
Torinn is slowed until the start of his next turn.


Skill Challenge: Exploring the Cavern
Progress
8/10 Success
0/3 Failure

Initiative
Spider Swarm 2 (Enemy): 26
Spider Swarm 4 (Enemy): 26
Spider Swarm 1 (Enemy): 25
Deathjump Spider 1 (Enemy): 24
Spider Swarm 3 (Enemy): 21
Torinn Tormine (Astaroth): 20
Spider Doomweaver: 19
Sureiya (anon-kun): 14
Myn Nthelsyr (George): 14
"Bernkastel" (Bernkastel): 12
Michael Silversteel (Hideyoshi): 10
Deathjump Spider 2 (Enemy): 8
Sariel (Liliane): 7

Players
Myn Nthelsyr (George): (I-21) 38/38 HP, Darkspiral Aura 6, Concealment, Sunrod
Michael Silversteel (Hideyoshi): (F-14) 28/35 HP, Ongoing 5 poison damage (save ends)
"Bernkastel" (Bernkastel): (G-19) 36/38 HP
Torinn Tormine (Astaroth): (H-18) 29/44 HP, Light, ongoing 5 poison damage (save ends), slowed
Sariel (Liliane): (D-18) 21/30 HP, Ongoing 5 poison damage (save ends)
Sureiya (Anonkun): (H-11) 28/40 HP, prone, ongoing 5 poison damage (save ends)
Spirit Companion (Bernkastel): (H-17)
Elemental Spirit (Bernkastel): (K-25), Grants adjacent allies +1 to all defenses
Roth (Sariel): (M-26), (Passive Mode)
Fiery Guardian (Astaroth): (I-11) 13/22 HP, Resist 5 fire, -2 to all defenses
Sunrod (Sureiya): (G-16) Sunrod

Enemies
Deathjump Spider 1 (D-17) -9 HP
Deathjump Spider 2 (G-12)
Spider Swarm 1 (H-18) -29 HP (Bloodied), Cursed (Myn)
Spider Swarm 2 (K-17) -26 HP (Bloodied)
Spider Swarm 3 (H-12)
Spider Swarm 4 (G-10)
Spider Doomweaver (H/I-9/10, elevation 1)

Notes
Web-filled squares are difficult terrain.
Elevations are indicated in the squares. There are several elevations in this room. You must make a Athletics check (DC 15) to increase your elevation.
Webs can be destroyed if you have a weapon and are standing adjacent to them, it takes a standard action to do so. No roll required.
Hidden creatures remain hidden until you can beat their Stealth check with your Perception check. The spiders can hide in the areas where the webs overlap. They also stop being hidden if they move out of such areas or attack. You can point out the spider's locations to your allies, which allows them to target that square, but they still can't actually see the creature without making the necessary Perception check as a minor action.
The standing torch is difficult terrain. It could be used as an improvised weapon.
Creatures that end their turns in burning webs take 5 fire damage. Burning webs disappear after 1 round.
If you start your turn adjacent to a swarm or within its space, you are caught in its swarm aura and are slowed until the start of your next turn.
>> No. 1015 edit
File 129949145713.jpg - (195.80KB , 712x1000 , where the butterflies dance.jpg )
1015
Torinn sways a little as the poison courses through him, leaving his whole body with a painful burning feeling. But the paladin grits his teeth and drags his leaden body out of the swarm to pick his blade back up and face the poisonous spiders with a weapon in hand.

"Stand and fight me, you cowardly vermin! All of you, every one of you, come at me now! I'm not afraid of you!"
The paladin makes his declaration and slashes the swarm with a ferocious swing, forcing divine retribution on the nearby creatures and cleansing the poison from his system.


Move: Shift to G-17
Minor: Pick up Vanguard Longsword
Standard: Valorous Smite against adjacent swarm 1 at H-18
http://invisiblecastle.com/roller/view/2923069/ (19, 13)

Save vs: ongoing damage: http://invisiblecastle.com/roller/view/2923076/ (18)

>> No. 1016 edit
File 129949358329.png - (659.47KB , 1069x675 , webcavern13.png )
1016
Torinn's righteous attack brands the nearby spiders with his mark, and the fiery guardian turns its wrath on another trio of nearby spiders. Unfortunately, its fiery lash also strikes Michael rather harshly.

The spider doomweaver delivers another acidic bite to the fallen ranger, then slides further north to creep closer to the gathered adventurers.

Torinn's valorous smite hits spider swarm 1 for 8 damage.
Torinn saves against ongoing poison damage.
Guardian knight attacks, hitting spider swarms 2 and 3 for 11 fire damage, deathjump spider 2 for 6 fire damage, and Michael for 8 fire damage. All of them take ongoing 5 fire damage (save ends).
Spider doomweaver takes 8 fire damage. http://invisiblecastle.com/roller/view/2923118/
Spider doomweaver's acid bite hits Sureiya for 16 acid damage, and Sureiya takes a -2 penalty to all defenses until the end of the spider's next turn.
Sureiya gains 5 temporary hit points upon being bloodied from half-orc resilience.
Sureiya takes ongoing 5 poison damage.
Sureiya is slowed until the start of his next turn.


Skill Challenge: Exploring the Cavern
Progress
8/10 Success
0/3 Failure

Initiative
Spider Swarm 2 (Enemy): 26
Spider Swarm 4 (Enemy): 26
Spider Swarm 1 (Enemy): 25
Deathjump Spider 1 (Enemy): 24
Spider Swarm 3 (Enemy): 21
Torinn Tormine (Astaroth): 20
Spider Doomweaver: 19
Sureiya (anon-kun): 14
Myn Nthelsyr (George): 14
"Bernkastel" (Bernkastel): 12
Michael Silversteel (Hideyoshi): 10
Deathjump Spider 2 (Enemy): 8
Sariel (Liliane): 7

Players
Myn Nthelsyr (George): (I-21) 38/38 HP, Darkspiral Aura 6, Concealment, Sunrod
Michael Silversteel (Hideyoshi): (F-14) 20/35 HP, Ongoing 5 poison damage (save ends), Ongoing 5 fire damage (save ends)
"Bernkastel" (Bernkastel): (G-19) 36/38 HP
Torinn Tormine (Astaroth): (H-18) 29/44 HP, Light, slowed
Sariel (Liliane): (D-18) 21/30 HP, Ongoing 5 poison damage (save ends)
Sureiya (Anonkun): (H-11) 12/40 HP (Bloodied), prone, ongoing 5 poison damage (save ends), slowed
Spirit Companion (Bernkastel): (H-17)
Elemental Spirit (Bernkastel): (K-25), Grants adjacent allies +1 to all defenses
Roth (Sariel): (M-26), (Passive Mode)
Fiery Guardian (Astaroth): (I-11) 13/22 HP, Resist 5 fire, -2 to all defenses
Sunrod (Sureiya): (G-16) Sunrod

Enemies
Deathjump Spider 1 (D-17) -9 HP, Sanctioned (Torinn)
Deathjump Spider 2 (G-12) -6 HP, Ongoing 5 fire damage (save ends)
Spider Swarm 1 (H-18) -37 HP (Bloodied), Cursed (Myn), Sanctioned (Torinn)
Spider Swarm 2 (K-17) -37 HP (Bloodied), Ongoing 5 fire damage (save ends), Sanctioned (Torinn)
Spider Swarm 3 (H-12) -11 HP, Ongoing 5 fire damage (save ends)
Spider Swarm 4 (G-10)
Spider Doomweaver (C/D-10/11), -8 HP

Notes
Web-filled squares are difficult terrain.
Elevations are indicated in the squares. There are several elevations in this room. You must make a Athletics check (DC 15) to increase your elevation.
Webs can be destroyed if you have a weapon and are standing adjacent to them, it takes a standard action to do so. No roll required.
Hidden creatures remain hidden until you can beat their Stealth check with your Perception check. The spiders can hide in the areas where the webs overlap. They also stop being hidden if they move out of such areas or attack. You can point out the spider's locations to your allies, which allows them to target that square, but they still can't actually see the creature without making the necessary Perception check as a minor action.
The standing torch is difficult terrain. It could be used as an improvised weapon.
Creatures that end their turns in burning webs take 5 fire damage. Burning webs disappear after 1 round.
If you start your turn adjacent to a swarm or within its space, you are caught in its swarm aura and are slowed until the start of your next turn.
>> No. 1017 edit
File 129610171245.png - (84.95KB , 291x478 , kan_fumana3.png )
1017
After a good trashing, the half orc curses his own decition and decides to walk back
Movement action: Stand up
Movement action: Invigorating stride to 13-J
Minor action: Hunter quarry on the deathjump (I will get you later, bastard)
Action point: Charge the swarm moving at I-17
http://invisiblecastle.com/roller/view/2923150/



Also if the swarm is still alive, please roll Furious assault for me, Rin~
>> No. 1019 edit
Also, saving throw
http://invisiblecastle.com/roller/view/2923157/ (15)

>> No. 1026 edit
File 129952975766.png - (659.23KB , 1069x675 , webcavern14.png )
1026
Sureiya springs to his feet, though he finds himself suffering from the effects of poison and being overwhelmed by swarming spiders. With a quick stride, he regains a bit of lost vitality and puts himself out of danger, then throws his farbond spellblade at the distant swarm, and as it magically arcs towards the ground and slices through the spiders, what few spiders remain disperse, and the swarm is effectively destroyed.

Sureiya uses invigorating stride, which allows him to shift two squares and spend his second wind. He spends a healing surge to regain 10 hit points and gains a +2 bonus to all defenses until the end of his next turn.
Sureiya's ranged basic attack hits spider swarm 1 for 12 damage (reduced from 17), killing it.
Sureiya saves against ongoing poison damage.


Skill Challenge: Exploring the Cavern
Progress
8/10 Success
0/3 Failure

Initiative
Spider Swarm 2 (Enemy): 26
Spider Swarm 4 (Enemy): 26
Deathjump Spider 1 (Enemy): 24
Spider Swarm 3 (Enemy): 21
Torinn Tormine (Astaroth): 20
Spider Doomweaver: 19
Sureiya (anon-kun): 14
Myn Nthelsyr (George): 14
"Bernkastel" (Bernkastel): 12
Michael Silversteel (Hideyoshi): 10
Deathjump Spider 2 (Enemy): 8
Sariel (Liliane): 7

Players
Myn Nthelsyr (George): (I-21) 38/38 HP, Darkspiral Aura 7, Concealment, Sunrod
Michael Silversteel (Hideyoshi): (F-14) 20/35 HP, Ongoing 5 poison damage (save ends), Ongoing 5 fire damage (save ends)
"Bernkastel" (Bernkastel): (G-19) 36/38 HP
Torinn Tormine (Astaroth): (H-18) 29/44 HP, Light, slowed
Sariel (Liliane): (D-18) 21/30 HP, Ongoing 5 poison damage (save ends)
Sureiya (Anonkun): (J-13) 22/40 HP, slowed
Spirit Companion (Bernkastel): (H-17)
Elemental Spirit (Bernkastel): (K-25), Grants adjacent allies +1 to all defenses
Roth (Sariel): (M-26), (Passive Mode)
Fiery Guardian (Astaroth): (I-11) 13/22 HP, Resist 5 fire, -2 to all defenses
Sunrod (Sureiya): (G-16) Sunrod

Enemies
Deathjump Spider 1 (D-17) -9 HP, Sanctioned (Torinn)
Deathjump Spider 2 (G-12) -6 HP, Ongoing 5 fire damage (save ends), Sureiya's Quarry
Spider Swarm 1 (H-18) -49 HP (Bloodied), Cursed (Myn), Sanctioned (Torinn) DEAD
Spider Swarm 2 (K-17) -37 HP (Bloodied), Ongoing 5 fire damage (save ends), Sanctioned (Torinn)
Spider Swarm 3 (H-12) -11 HP, Ongoing 5 fire damage (save ends)
Spider Swarm 4 (G-10)
Spider Doomweaver (C/D-10/11), -8 HP

Notes
Web-filled squares are difficult terrain.
Elevations are indicated in the squares. There are several elevations in this room. You must make a Athletics check (DC 15) to increase your elevation.
Webs can be destroyed if you have a weapon and are standing adjacent to them, it takes a standard action to do so. No roll required.
Hidden creatures remain hidden until you can beat their Stealth check with your Perception check. The spiders can hide in the areas where the webs overlap. They also stop being hidden if they move out of such areas or attack. You can point out the spider's locations to your allies, which allows them to target that square, but they still can't actually see the creature without making the necessary Perception check as a minor action.
The standing torch is difficult terrain. It could be used as an improvised weapon.
Creatures that end their turns in burning webs take 5 fire damage. Burning webs disappear after 1 round.
If you start your turn adjacent to a swarm or within its space, you are caught in its swarm aura and are slowed until the start of your next turn.
>> No. 1037 edit
File 129877787727.png - (298.96KB , 600x600 , 2914304.png )
1037
Unfazed by the horde of arachnids, Myn steps around the paladin, unleasing another curse and blast of magic into the burning swarm ahead.

Move action: Move to F-16.
Minor action: Place Warlock's Curse on Spider Swarm 2 (F-14).
Standard action: Cast Eldritch Blast against Spider Swarm 2 (F-14).

Attack roll:http://invisiblecastle.com/roller/view/2923918/

>> No. 1039 edit
File 129953269827.png - (658.88KB , 1069x675 , webcavern15.png )
1039
Myn advances and attempts to blast the swarm attacking Michael with an eldritch blast, but over-correcting to not hit the warlord himself causes the blast to miss.

Myn's eldritch blast misses spider swarm 2.

Skill Challenge: Exploring the Cavern
Progress
8/10 Success
0/3 Failure

Initiative
Spider Swarm 2 (Enemy): 26
Spider Swarm 4 (Enemy): 26
Deathjump Spider 1 (Enemy): 24
Spider Swarm 3 (Enemy): 21
Torinn Tormine (Astaroth): 20
Spider Doomweaver: 19
Sureiya (anon-kun): 14
Myn Nthelsyr (George): 14
"Bernkastel" (Bernkastel): 12
Michael Silversteel (Hideyoshi): 10
Deathjump Spider 2 (Enemy): 8
Sariel (Liliane): 7

Players
Myn Nthelsyr (George): (F-16) 38/38 HP, Darkspiral Aura 7, Sunrod
Michael Silversteel (Hideyoshi): (F-14) 20/35 HP, Ongoing 5 poison damage (save ends), Ongoing 5 fire damage (save ends)
"Bernkastel" (Bernkastel): (G-19) 36/38 HP
Torinn Tormine (Astaroth): (H-18) 29/44 HP, Light, slowed
Sariel (Liliane): (D-18) 21/30 HP, Ongoing 5 poison damage (save ends)
Sureiya (Anonkun): (J-13) 22/40 HP, slowed, -2 to all defenses, +2 to all defenses
Spirit Companion (Bernkastel): (H-17)
Elemental Spirit (Bernkastel): (K-25), Grants adjacent allies +1 to all defenses
Roth (Sariel): (M-26), (Passive Mode)
Fiery Guardian (Astaroth): (I-11) 13/22 HP, Resist 5 fire
Sunrod (Sureiya): (G-16) Sunrod

Enemies
Deathjump Spider 1 (D-17) -9 HP, Sanctioned (Torinn)
Deathjump Spider 2 (G-12) -6 HP, Ongoing 5 fire damage (save ends), Sureiya's Quarry
Spider Swarm 1 (H-18) -49 HP (Bloodied), Cursed (Myn), Sanctioned (Torinn) DEAD
Spider Swarm 2 (F-14) -37 HP (Bloodied), Ongoing 5 fire damage (save ends), Sanctioned (Torinn), Cursed (Myn)
Spider Swarm 3 (H-12) -11 HP, Ongoing 5 fire damage (save ends)
Spider Swarm 4 (G-10)
Spider Doomweaver (C/D-10/11), -8 HP

Notes
Web-filled squares are difficult terrain.
Elevations are indicated in the squares. There are several elevations in this room. You must make a Athletics check (DC 15) to increase your elevation.
Webs can be destroyed if you have a weapon and are standing adjacent to them, it takes a standard action to do so. No roll required.
Hidden creatures remain hidden until you can beat their Stealth check with your Perception check. The spiders can hide in the areas where the webs overlap. They also stop being hidden if they move out of such areas or attack. You can point out the spider's locations to your allies, which allows them to target that square, but they still can't actually see the creature without making the necessary Perception check as a minor action.
The standing torch is difficult terrain. It could be used as an improvised weapon.
Creatures that end their turns in burning webs take 5 fire damage. Burning webs disappear after 1 round.
If you start your turn adjacent to a swarm or within its space, you are caught in its swarm aura and are slowed until the start of your next turn.
>> No. 1051 edit
File 129956272039.png - (87.97KB , 243x357 , bern-s3 (3).png )
1051
[Minor action] : Healing Spirit. Michael's surge, bonus to Torinn.
- http://invisiblecastle.com/roller/view/2924546/
[Move action] : Bernkastel to G-16, companion to D-12. Elemental spirit should disappear, but oh well.
[Standard action] : Spirit of Grief's Shadow on Doomweaver.
- http://invisiblecastle.com/roller/view/2924544/
*Action Point* - [Standard action] : Voice of Battle on Spider Swarm 2, have Michael shift. (apparently to H-14)
- http://invisiblecastle.com/roller/view/2924545/

>> No. 1052 edit
File 129956369849.png - (658.81KB , 1069x675 , webcavern16.png )
1052
Calling upon a healing spirit, the shaman restores the vitality of the warlord and paladin. Shortly thereafter, a grief-filled spirit haunts the doomweaver, though it seems to remain largely unshaken. Regardless, Bernkastel reaches into her innermost reserves of power to allow Michael to hear the voice of battle, and her spirit slashes a distant swarm with her hoe.

Bernkastel's healing spirit allows Michael to spend a healing surge and regain 8 hit points. Torinn regains 6 hit points.
Bernkastel's spirit of grief's shadow misses spider doomweaver, but it is dazed until the end of her next turn and slowed (save ends). Additionally, it takes a -5 penalty to saving throws when adjacent to Bernkastel's spirit companion.
Bernkastel spends an action point and uses voice of battle, hitting spider swarm 2 for 4 damage (reduced from 9) and allowing Michael to shift 2 squares.
Michael takes ongoing 5 fire damage and ongoing 5 poison damage.


Skill Challenge: Exploring the Cavern
Progress
8/10 Success
0/3 Failure

Initiative
Spider Swarm 2 (Enemy): 26
Spider Swarm 4 (Enemy): 26
Deathjump Spider 1 (Enemy): 24
Spider Swarm 3 (Enemy): 21
Torinn Tormine (Astaroth): 20
Spider Doomweaver: 19
Sureiya (anon-kun): 14
Myn Nthelsyr (George): 14
"Bernkastel" (Bernkastel): 12
Michael Silversteel (Hideyoshi): 10
Deathjump Spider 2 (Enemy): 8
Sariel (Liliane): 7

Players
Myn Nthelsyr (George): (F-16) 38/38 HP, Darkspiral Aura 7, Sunrod
Michael Silversteel (Hideyoshi): (F-14) 18/35 HP, Ongoing 5 poison damage (save ends), Ongoing 5 fire damage (save ends)
"Bernkastel" (Bernkastel): (G-16) 36/38 HP
Torinn Tormine (Astaroth): (H-18) 35/44 HP, Light, slowed
Sariel (Liliane): (D-18) 21/30 HP, Ongoing 5 poison damage (save ends)
Sureiya (Anonkun): (J-13) 22/40 HP, slowed, -2 to all defenses, +2 to all defenses
Spirit Companion (Bernkastel): (D-12) -5 to the Spider Doomweaver's Saves while adjacent
Elemental Spirit (Bernkastel): (??), Grants adjacent allies +1 to all defenses Dismissed
Roth (Sariel): (M-26), (Passive Mode)
Fiery Guardian (Astaroth): (I-11) 13/22 HP, Resist 5 fire
Sunrod (Sureiya): (G-16) Sunrod
Flaming Sphere (Liliane): (J-9) Deals 1d4+6 fire damage to creatures that begin their turn adjacent.

Enemies
Deathjump Spider 1 (D-17) -9 HP, Sanctioned (Torinn)
Deathjump Spider 2 (G-12) -6 HP, Ongoing 5 fire damage (save ends), Sureiya's Quarry
Spider Swarm 1 (H-18) -49 HP (Bloodied), Cursed (Myn), Sanctioned (Torinn) DEAD
Spider Swarm 2 (F-14) -41 HP (Bloodied), Ongoing 5 fire damage (save ends), Sanctioned (Torinn), Cursed (Myn)
Spider Swarm 3 (H-12) -11 HP, Ongoing 5 fire damage (save ends)
Spider Swarm 4 (G-10)
Spider Doomweaver (C/D-10/11), -8 HP, dazed, slowed (save ends)

Notes
Web-filled squares are difficult terrain.
Elevations are indicated in the squares. There are several elevations in this room. You must make a Athletics check (DC 15) to increase your elevation.
Webs can be destroyed if you have a weapon and are standing adjacent to them, it takes a standard action to do so. No roll required.
Hidden creatures remain hidden until you can beat their Stealth check with your Perception check. The spiders can hide in the areas where the webs overlap. They also stop being hidden if they move out of such areas or attack. You can point out the spider's locations to your allies, which allows them to target that square, but they still can't actually see the creature without making the necessary Perception check as a minor action.
The standing torch is difficult terrain. It could be used as an improvised weapon.
Creatures that end their turns in burning webs take 5 fire damage. Burning webs disappear after 1 round.
If you start your turn adjacent to a swarm or within its space, you are caught in its swarm aura and are slowed until the start of your next turn.
>> No. 1053 edit
Audio 107_Condemnation_of_Darkness.mp3 - (3.63MB , 107 Condemnation of Darkness.mp3 )
1053
The giant spider creature seemed to be reeling from the blow the shaman struck it with. Maybe if they pressed the advantage...

"Sariel!" Torinn calls out, "Box that giant beast in with that ball of fire!" And while he was at it, "And don't lose heart, Michael! Stand strong!" he encourages.
>> No. 1054 edit
>>1053
Nodding at the Paladin's words, Michael raises his shield in preparation for Sariel to box the bigger spider in.


Delay Turn until after Sariel's.

>> No. 1055 edit
File 129956682592.png - (656.81KB , 1069x675 , webcavern17.png )
1055
The leaping spider springs away from the warlord, and lands next to the warlock, biting savagely. Although the warlock's aura punishes the spider harshly for its actions, Myn is poisoned and knocked off his feet all the same. The spider also stops burning.

Sariel disappears from her space and reappears on the other backline, and advances her flaming sphere forward. Finally, she activates her orb, and it casts a spell of fickle fate, linking the doomweaver and Michael together in a way that favors the warlord.

Deathjump spider 2 takes ongoing 5 fire damage.
Deathjump spider 2's death from above allows it to use bite. Myn's darkspiral aura deals 23 necrotic and psychic damage to deathjump spider 2, bloodying it. http://invisiblecastle.com/roller/view/2924593/
Deathjump spider 2's bite hits Myn for 2 damage and ongoing 5 poison damage (save ends). It also knocks Myn prone.
Sariel takes ongoing 5 poison damage (save ends).
Sariel uses fey step to teleport 5 squares.
Sariel moves her flaming sphere, and uses orb of fickle fate on the spider doomweaver and Michael.
Sariel saves against ongoing damage. http://invisiblecastle.com/roller/view/2924624/


Skill Challenge: Exploring the Cavern
Progress
8/10 Success
0/3 Failure

Initiative
Spider Swarm 2 (Enemy): 26
Spider Swarm 4 (Enemy): 26
Deathjump Spider 1 (Enemy): 24
Spider Swarm 3 (Enemy): 21
Torinn Tormine (Astaroth): 20
Spider Doomweaver: 19
Sureiya (anon-kun): 14
Myn Nthelsyr (George): 14
"Bernkastel" (Bernkastel): 12
Deathjump Spider 2 (Enemy): 8
Sariel (Liliane): 7
Michael Silversteel (Hideyoshi): 7-1

Players
Myn Nthelsyr (George): (F-16) 36/38 HP, Darkspiral Aura 1, Sunrod, ongoing 5 poison damage (save ends), prone
Michael Silversteel (Hideyoshi): (H-14) 18/35 HP, Ongoing 5 poison damage (save ends), Ongoing 5 fire damage (save ends), +2 to saving throws
"Bernkastel" (Bernkastel): (G-16) 36/38 HP
Torinn Tormine (Astaroth): (H-18) 35/44 HP, Light, slowed
Sariel (Liliane): (J-16) 16/30 HP
Sureiya (Anonkun): (J-13) 22/40 HP, slowed, -2 to all defenses, +2 to all defenses
Spirit Companion (Bernkastel): (D-12) -5 to the Spider Doomweaver's Saves while adjacent
Elemental Spirit (Bernkastel): (??), Grants adjacent allies +1 to all defenses Dismissed
Roth (Sariel): (M-26), (Passive Mode)
Fiery Guardian (Astaroth): (I-11) 13/22 HP, Resist 5 fire
Sunrod (Sureiya): (G-16) Sunrod
Flaming Sphere (Liliane): (J-9) Deals 1d4+6 fire damage to creatures that begin their turn adjacent.

Enemies
Deathjump Spider 1 (D-17) -9 HP, Sanctioned (Torinn)
Deathjump Spider 2 (D-14) -34 HP (Bloodied), Sureiya's Quarry
Spider Swarm 1 (H-18) -49 HP (Bloodied), Cursed (Myn), Sanctioned (Torinn) DEAD
Spider Swarm 2 (F-14) -41 HP (Bloodied), Ongoing 5 fire damage (save ends), Sanctioned (Torinn), Cursed (Myn)
Spider Swarm 3 (H-12) -11 HP, Ongoing 5 fire damage (save ends)
Spider Swarm 4 (G-10)
Spider Doomweaver (C/D-10/11), -8 HP, dazed, slowed (save ends), -2 to saving throws (save ends)

Notes
Web-filled squares are difficult terrain.
Elevations are indicated in the squares. There are several elevations in this room. You must make a Athletics check (DC 15) to increase your elevation.
Webs can be destroyed if you have a weapon and are standing adjacent to them, it takes a standard action to do so. No roll required.
Hidden creatures remain hidden until you can beat their Stealth check with your Perception check. The spiders can hide in the areas where the webs overlap. They also stop being hidden if they move out of such areas or attack. You can point out the spider's locations to your allies, which allows them to target that square, but they still can't actually see the creature without making the necessary Perception check as a minor action.
The standing torch is difficult terrain. It could be used as an improvised weapon.
Creatures that end their turns in burning webs take 5 fire damage. Burning webs disappear after 1 round.
If you start your turn adjacent to a swarm or within its space, you are caught in its swarm aura and are slowed until the start of your next turn.
>> No. 1056 edit
>>1055
Praying to the gods that the swarms of spiders don't target Sariel, Michael tries to deal with one of the deathleapers that was weakened by Myn's aura. He shouts,"Blasted minions of Lolth!"



Move Action:Move to E-15
Minor Action:Inspiring Word on self (additional healing roll)
http://invisiblecastle.com/roller/view/2924662/
Standard Action:Bastion of Defense vs deathjump
http://invisiblecastle.com/roller/view/2924665/

Saving Throws:
http://invisiblecastle.com/roller/view/2924657/(Poison saving throw failure)
http://invisiblecastle.com/roller/view/2924658/(Fire saving throw pass)

>> No. 1057 edit
File 129957031369.png - (653.16KB , 1069x675 , webcavern18.png )
1057
Though the warlord's heavy swing misses, he nevertheless inspires enough courage in his allies for them to continue the fight. Even as he speaks, fire consumes the last of a nearby swarm, and all that remains is a pile of burnt spiders.

However, one of the other spider swarms engulfs Sariel, and its swarming bite poisons the fallen mage. The deathjump makes an amazing leap before biting at the shaman, poisoning her as well. When the remaining swarm attempts to swarm the half-orc, however, Sureiya quickly shakes off the spiders before they can manage to crawl beneath his armor.

Michael's bastion of defenses misses deathjump spider 2. Everyone else gains 8 temporary hit points.
Michael's inspiring word allows him to spend a surge and regain 13 hit points.
Michael's save against ongoing poison damage fails, but his save against ongoing fire damage succeeds.
Spider swarm 2 takes ongoing 5 fire damage and dies.
Spider swarm 4's swarm of fangs hits Sariel for 8 damage and ongoing 5 poison damage (save ends).
Deathjump spider 1's prodigious leap allows it to jump over the gathered melee.
Deathjump spider 1's bite hits Bernkastel for 6 damage, and Bernkastel takes ongoing 5 poison damage (save ends).
Spider swarm 3 takes ongoing 5 fire damage.
Spider swarm 3's swarm of fangs misses Sureiya.
Spider swarm 3 saves against ongoing damage.


Skill Challenge: Exploring the Cavern
Progress
8/10 Success
0/3 Failure

Initiative
Spider Swarm 4 (Enemy): 26
Deathjump Spider 1 (Enemy): 24
Spider Swarm 3 (Enemy): 21
Torinn Tormine (Astaroth): 20
Spider Doomweaver: 19
Sureiya (anon-kun): 14
Myn Nthelsyr (George): 14
"Bernkastel" (Bernkastel): 12
Deathjump Spider 2 (Enemy): 8
Sariel (Liliane): 7
Michael Silversteel (Hideyoshi): 7-1

Players
Myn Nthelsyr (George): (F-16) 36/38 HP + 8 Temporary HP, Darkspiral Aura 2, Sunrod, ongoing 5 poison damage (save ends), prone
Michael Silversteel (Hideyoshi): (H-14) 31/35 HP, Ongoing 5 poison damage (save ends), +2 to saving throws
"Bernkastel" (Bernkastel): (G-16) 38/38 HP + 2 Temporary HP, ongoing 5 poison damage (save ends)
Torinn Tormine (Astaroth): (H-18) 35/44 HP + 8 Temporary HP, Light
Sariel (Liliane): (J-16) 16/30 HP, prone, Ongoing 5 poison damage (save ends)
Sureiya (Anonkun): (J-13) 26/40 HP + 8 Temporary HP, slowed, -2 to all defenses, +2 to all defenses
Spirit Companion (Bernkastel): (D-12) -5 to the Spider Doomweaver's Saves while adjacent
Elemental Spirit (Bernkastel): (??), Grants adjacent allies +1 to all defenses Dismissed
Roth (Sariel): (M-26), (Passive Mode)
Fiery Guardian (Astaroth): (I-11) 13/22 HP + 8 Temporary HP, Resist 5 fire
Sunrod (Sureiya): (G-16) Sunrod
Flaming Sphere (Liliane): (J-9) Deals 1d4+6 fire damage to creatures that begin their turn adjacent.

Enemies
Deathjump Spider 1 (H-15) -16 HP, Sanctioned (Torinn)
Deathjump Spider 2 (D-14) -34 HP (Bloodied), Sureiya's Quarry
Spider Swarm 1 (H-18) -49 HP (Bloodied), Cursed (Myn), Sanctioned (Torinn) DEAD
Spider Swarm 2 (F-14) -46 HP (Bloodied), Sanctioned (Torinn), Cursed (Myn) DEAD
Spider Swarm 3 (I-13) -16 HP
Spider Swarm 4 (J-17)
Spider Doomweaver (C/D-10/11), -8 HP, dazed, slowed (save ends), -2 to saving throws (save ends)

Notes
Web-filled squares are difficult terrain.
Elevations are indicated in the squares. There are several elevations in this room. You must make a Athletics check (DC 15) to increase your elevation.
Webs can be destroyed if you have a weapon and are standing adjacent to them, it takes a standard action to do so. No roll required.
Hidden creatures remain hidden until you can beat their Stealth check with your Perception check. The spiders can hide in the areas where the webs overlap. They also stop being hidden if they move out of such areas or attack. You can point out the spider's locations to your allies, which allows them to target that square, but they still can't actually see the creature without making the necessary Perception check as a minor action.
The standing torch is difficult terrain. It could be used as an improvised weapon.
Creatures that end their turns in burning webs take 5 fire damage. Burning webs disappear after 1 round.
If you start your turn adjacent to a swarm or within its space, you are caught in its swarm aura and are slowed until the start of your next turn.
>> No. 1058 edit
File 129957250348.jpg - (39.58KB , 158x154 , I resent that.jpg )
1058
>>1057
Though the plan didn't go as well as he had hoped, Torinn was determined to salvage a bad situation. He moves toward the glow of the torchlight to line up his attack, and lets loose a thunderous roar upon his foes, charging past them as though they weren't even there to punish the swarm that had attacked the eldarin wizard.

Meanwhile, the Fiery Guardian snaps its whip, a fireball erupting from the tip and engulfing the nearby swarm.


Move to F-13
Dragon breath vs. Spider Swarm 3 and Deathjump Spider 1, centered on H-14 (reflex)
http://invisiblecastle.com/roller/view/2924711/ (9, 12) (6)
Charge to 15 and attack Spider Swarm 4 with Virtuous Strike
http://invisiblecastle.com/roller/view/2924714/ (29) (18)

Fiery Guardian vs Spider Swarm 3 (centered on H-13?) (reflex):
http://invisiblecastle.com/roller/view/2924722/ (24, 3)

>> No. 1059 edit
File 129957335491.png - (660.27KB , 1069x675 , webcavern19.png )
1059
Torinn breaths lightning over the gathered spiders, though the lightning blows right over their heads without damaging them, they are still subject to his sanction. He then charges Sariel's position, carefully hacking some of the spiders off of her. The swarm is somewhat dispersed, now.

The larger spider can do little but shift away from the spirit and fireball, and though it cannot shake off being slowed by the haunting spirit, it does manage to nullify the effects of Sariel's orb.

Torinn's [yellow]dragon breath[/yellow] misses spider swarm 3 and deathjump spider 1, but sanctions them.
Torinn's virtuous strike hits spider swarm 4 for 13 radiant damage (reduced from 18).
Fiery guardian's attack hits spider swarm 3 for 8 fire damage (increased from 3) and ongoing 5 fire damage (save ends).
Spider doomweaver fails its save against being slowed, but succeeds against the save penalty.
Spider swarm 3's swarm aura slows Sureiya until the start of his next turn.


Skill Challenge: Exploring the Cavern
Progress
8/10 Success
0/3 Failure

Initiative
Spider Swarm 4 (Enemy): 26
Deathjump Spider 1 (Enemy): 24
Spider Swarm 3 (Enemy): 21
Torinn Tormine (Astaroth): 20
Spider Doomweaver: 19
Sureiya (anon-kun): 14
Myn Nthelsyr (George): 14
"Bernkastel" (Bernkastel): 12
Deathjump Spider 2 (Enemy): 8
Sariel (Liliane): 7
Michael Silversteel (Hideyoshi): 7-1

Players
Myn Nthelsyr (George): (F-16) 36/38 HP + 8 Temporary HP, Darkspiral Aura 2, Sunrod, ongoing 5 poison damage (save ends), prone
Michael Silversteel (Hideyoshi): (H-14) 31/35 HP, Ongoing 5 poison damage (save ends)
"Bernkastel" (Bernkastel): (G-16) 38/38 HP + 2 Temporary HP, ongoing 5 poison damage (save ends)
Torinn Tormine (Astaroth): (I-15) 35/44 HP + 8 Temporary HP, Light
Sariel (Liliane): (J-16) 16/30 HP, prone, ongoing 5 poison damage (save ends)
Sureiya (Anonkun): (J-13) 26/40 HP + 8 Temporary HP, slowed
Spirit Companion (Bernkastel): (D-12) -5 to the Spider Doomweaver's Saves while adjacent
Elemental Spirit (Bernkastel): (??), Grants adjacent allies +1 to all defenses Dismissed
Roth (Sariel): (M-26), (Passive Mode)
Fiery Guardian (Astaroth): (I-11) 13/22 HP + 8 Temporary HP, Resist 5 fire
Sunrod (Sureiya): (G-16) Sunrod
Flaming Sphere (Liliane): (J-9) Deals 1d4+6 fire damage to creatures that begin their turn adjacent.

Enemies
Deathjump Spider 1 (H-15) -16 HP, Sanctioned (Torinn)
Deathjump Spider 2 (D-14) -34 HP (Bloodied), Sureiya's Quarry
Spider Swarm 1 (H-18) -49 HP (Bloodied), Cursed (Myn), Sanctioned (Torinn) DEAD
Spider Swarm 2 (F-14) -46 HP (Bloodied), Sanctioned (Torinn), Cursed (Myn) DEAD
Spider Swarm 3 (I-13) -24 HP (Bloodied), Sanctioned (Torinn), ongoing 5 fire damage (save ends)
Spider Swarm 4 (J-17) -13 HP
Spider Doomweaver (B/C-9/10), -17 HP, slowed (save ends)

Notes
Web-filled squares are difficult terrain.
Elevations are indicated in the squares. There are several elevations in this room. You must make a Athletics check (DC 15) to increase your elevation.
Webs can be destroyed if you have a weapon and are standing adjacent to them, it takes a standard action to do so. No roll required.
Hidden creatures remain hidden until you can beat their Stealth check with your Perception check. The spiders can hide in the areas where the webs overlap. They also stop being hidden if they move out of such areas or attack. You can point out the spider's locations to your allies, which allows them to target that square, but they still can't actually see the creature without making the necessary Perception check as a minor action.
The standing torch is difficult terrain. It could be used as an improvised weapon.
Creatures that end their turns in burning webs take 5 fire damage. Burning webs disappear after 1 round.
If you start your turn adjacent to a swarm or within its space, you are caught in its swarm aura and are slowed until the start of your next turn.
>> No. 1060 edit
File 129625592147.png - (59.43KB , 330x443 , kan_fumana17.png )
1060
Being tired from those awful creatures, the half orc gives a menacing look to the Deathjump spider that attack it before, and mutters "I will get you later"

Movement action: Shift to I-14
Standard action: Double strike (complete failure) http://invisiblecastle.com/roller/view/2924751/
Minor action: Off hand strike http://invisiblecastle.com/roller/view/2924752/
Free action: Furious assault: http://invisiblecastle.com/roller/view/2924753/

>> No. 1061 edit
File 129961477291.png - (662.52KB , 1069x675 , webcavern20.png )
1061
The half-orc shifts into position and tries to unleash a flurry of sword strikes on the deathjump spider, but only manages to catch it with an off-hand swing. Still, it looks quite worse for wear.

Sureiya's twin strike misses deathjump spider 1.
Sureiya's off-hand strike hits deathjump spider 1 for 15 damage, bloodying it.
Myn takes ongoing 5 poison damage.


Skill Challenge: Exploring the Cavern
Progress
8/10 Success
0/3 Failure

Initiative
Spider Swarm 4 (Enemy): 26
Deathjump Spider 1 (Enemy): 24
Spider Swarm 3 (Enemy): 21
Torinn Tormine (Astaroth): 20
Spider Doomweaver: 19
Sureiya (anon-kun): 14
Myn Nthelsyr (George): 14
"Bernkastel" (Bernkastel): 12
Deathjump Spider 2 (Enemy): 8
Sariel (Liliane): 7
Michael Silversteel (Hideyoshi): 7-1

Players
Myn Nthelsyr (George): (F-16) 36/38 HP + 3 Temporary HP, Darkspiral Aura 2, Sunrod, ongoing 5 poison damage (save ends), prone
Michael Silversteel (Hideyoshi): (H-14) 31/35 HP, Ongoing 5 poison damage (save ends)
"Bernkastel" (Bernkastel): (G-16) 38/38 HP + 2 Temporary HP, ongoing 5 poison damage (save ends)
Torinn Tormine (Astaroth): (I-15) 35/44 HP + 8 Temporary HP, Light
Sariel (Liliane): (J-16) 16/30 HP, prone, ongoing 5 poison damage (save ends)
Sureiya (Anonkun): (I-14) 26/40 HP + 8 Temporary HP, slowed
Spirit Companion (Bernkastel): (D-12) -5 to the Spider Doomweaver's Saves while adjacent
Elemental Spirit (Bernkastel): (??), Grants adjacent allies +1 to all defenses Dismissed
Roth (Sariel): (M-26), (Passive Mode)
Fiery Guardian (Astaroth): (I-11) 13/22 HP + 8 Temporary HP, Resist 5 fire
Sunrod (Sureiya): (G-16) Sunrod
Flaming Sphere (Liliane): (J-9) Deals 1d4+6 fire damage to creatures that begin their turn adjacent.

Enemies
Deathjump Spider 1 (H-14) -31 HP (Bloodied), Sanctioned (Torinn)
Deathjump Spider 2 (D-14) -34 HP (Bloodied), Sureiya's Quarry
Spider Swarm 1 (H-18) -49 HP (Bloodied), Cursed (Myn), Sanctioned (Torinn) DEAD
Spider Swarm 2 (F-14) -46 HP (Bloodied), Sanctioned (Torinn), Cursed (Myn) DEAD
Spider Swarm 3 (I-13) -24 HP (Bloodied), Sanctioned (Torinn), ongoing 5 fire damage (save ends)
Spider Swarm 4 (J-17) -13 HP
Spider Doomweaver (B/C-9/10), -17 HP, slowed (save ends)

Notes
Web-filled squares are difficult terrain.
Elevations are indicated in the squares. There are several elevations in this room. You must make a Athletics check (DC 15) to increase your elevation.
Webs can be destroyed if you have a weapon and are standing adjacent to them, it takes a standard action to do so. No roll required.
Hidden creatures remain hidden until you can beat their Stealth check with your Perception check. The spiders can hide in the areas where the webs overlap. They also stop being hidden if they move out of such areas or attack. You can point out the spider's locations to your allies, which allows them to target that square, but they still can't actually see the creature without making the necessary Perception check as a minor action.
The standing torch is difficult terrain. It could be used as an improvised weapon.
Creatures that end their turns in burning webs take 5 fire damage. Burning webs disappear after 1 round.
If you start your turn adjacent to a swarm or within its space, you are caught in its swarm aura and are slowed until the start of your next turn.
>> No. 1062 edit
File 129962283677.png - (8.40KB , 93x84 , georgeominous.png )
1062
>>1061

Standing up, Myn shakes off the effects of the poison, delivering a curse and another wave of magic at the spider in return.

Move action: Stand up.
Minor action: Place Warlock's Curse on Deathjump Spider 2 (D-14).
Standard action: Cast Eldritch Blast against Deathjump Spider 2 (D-14).

Attack roll:http://invisiblecastle.com/roller/view/2925426/
Damage roll:http://invisiblecastle.com/roller/view/2925430/

Saving throw for poison damage: http://invisiblecastle.com/roller/view/2925432/

>> No. 1068 edit
File 129964624868.png - (812.01KB , 1069x675 , webcavern21.png )
1068
Myn successfully curses and blasts the deathjump spider, leaving it just barely clinging to life.

Myn's eldritch blast hits deathjump spider 2 for 17 damage.
Bernkastel takes ongoing 5 poison damage.


Skill Challenge: Exploring the Cavern
Progress
8/10 Success
0/3 Failure

Initiative
Spider Swarm 4 (Enemy): 26
Deathjump Spider 1 (Enemy): 24
Spider Swarm 3 (Enemy): 21
Torinn Tormine (Astaroth): 20
Spider Doomweaver: 19
Sureiya (anon-kun): 14
Myn Nthelsyr (George): 14
"Bernkastel" (Bernkastel): 12
Deathjump Spider 2 (Enemy): 8
Sariel (Liliane): 7
Michael Silversteel (Hideyoshi): 7-1

Players
Myn Nthelsyr (George): (F-16) 36/38 HP + 3 Temporary HP, Darkspiral Aura 2, Sunrod
Michael Silversteel (Hideyoshi): (H-14) 31/35 HP, Ongoing 5 poison damage (save ends)
"Bernkastel" (Bernkastel): (G-16) 35/38, ongoing 5 poison damage (save ends)
Torinn Tormine (Astaroth): (I-15) 35/44 HP + 8 Temporary HP, Light
Sariel (Liliane): (J-16) 16/30 HP, prone, ongoing 5 poison damage (save ends)
Sureiya (Anonkun): (I-14) 26/40 HP + 8 Temporary HP, slowed
Spirit Companion (Bernkastel): (D-12) -5 to the Spider Doomweaver's Saves while adjacent
Elemental Spirit (Bernkastel): (??), Grants adjacent allies +1 to all defenses Dismissed
Roth (Sariel): (M-26), (Passive Mode)
Fiery Guardian (Astaroth): (I-11) 13/22 HP + 8 Temporary HP, Resist 5 fire
Sunrod (Sureiya): (G-16) Sunrod
Flaming Sphere (Liliane): (J-9) Deals 1d4+6 fire damage to creatures that begin their turn adjacent.

Enemies
Deathjump Spider 1 (H-15) -31 HP (Bloodied), Sanctioned (Torinn)
Deathjump Spider 2 (D-14) -51 HP (Bloodied), Sureiya's Quarry, Cursed (Myn)
Spider Swarm 1 (H-18) -49 HP (Bloodied), Cursed (Myn), Sanctioned (Torinn) DEAD
Spider Swarm 2 (F-14) -46 HP (Bloodied), Sanctioned (Torinn), Cursed (Myn) DEAD
Spider Swarm 3 (I-13) -24 HP (Bloodied), Sanctioned (Torinn), ongoing 5 fire damage (save ends)
Spider Swarm 4 (J-17) -13 HP
Spider Doomweaver (B/C-9/10), -17 HP, slowed (save ends)

Notes
Web-filled squares are difficult terrain.
Elevations are indicated in the squares. There are several elevations in this room. You must make a Athletics check (DC 15) to increase your elevation.
Webs can be destroyed if you have a weapon and are standing adjacent to them, it takes a standard action to do so. No roll required.
Hidden creatures remain hidden until you can beat their Stealth check with your Perception check. The spiders can hide in the areas where the webs overlap. They also stop being hidden if they move out of such areas or attack. You can point out the spider's locations to your allies, which allows them to target that square, but they still can't actually see the creature without making the necessary Perception check as a minor action.
The standing torch is difficult terrain. It could be used as an improvised weapon.
Creatures that end their turns in burning webs take 5 fire damage. Burning webs disappear after 1 round.
If you start your turn adjacent to a swarm or within its space, you are caught in its swarm aura and are slowed until the start of your next turn.
>> No. 1079 edit
Move Action: Shift to F-15, move spirit companion to I-16.
Minor Action: Call the elemental spirit to C-11.
Standard Action: Spring Renewal Strike against Deathjump Spider 1 at H-15, Wisdom vs. Fortitude. If it hits, heal Sariel (healing surge, and +6 for power and spirit boon. I think it's 13 total).
-- http://invisiblecastle.com/roller/view/2927191/ ;_;

>> No. 1080 edit
File 12997282364.png - (804.88KB , 1069x675 , webcavern23.png )
1080
The shaman's spirit moves forward, then tries a renewing strike against the southern deathjump spider, but cannot land the hit. The shaman summons her other spirit near the larger spider.

The very wounded deathjump spider leaps an amazing distance, heading for the western exit, then scuttles away very quickly out of view, shrieking.

Sariel, still covered in spiders, reaches into her inner reserves to protect herself. The spirit's boon helps restore a bit of extra vitality, but she cannot shake off the spider's poison. Nevertheless, the wizard manages to concentrate enough to keep her flaming sphere harassing the largest spider.

Bernkastel's spring renewel strike misses deathjump spider 1.
Bernkastel's saving throw against ongoing poison damage succeeds.
Deathjump spider 2 uses prodigious leap to leap to D-4, then scuttles out of view.
Sariel takes ongoing 5 poison damage, which bloodies her.
Sariel spends her second wind, regaining 10 hit points (7 surge + 3 spirit boon), and a +2 bonus to all defenses until the end of her next turn.
Sariel moves and sustains her flaming sphere.
Sairel's saving throw against ongoing damage fails. http://invisiblecastle.com/roller/view/2927257/
Michael takes ongoing 5 poison damage.


Skill Challenge: Exploring the Cavern
Progress
8/10 Success
0/3 Failure

Initiative
Spider Swarm 4 (Enemy): 26
Deathjump Spider 1 (Enemy): 24
Spider Swarm 3 (Enemy): 21
Torinn Tormine (Astaroth): 20
Spider Doomweaver: 19
Sureiya (anon-kun): 14
Myn Nthelsyr (George): 14
"Bernkastel" (Bernkastel): 12
Deathjump Spider 2 (Enemy): 8
Sariel (Liliane): 7
Michael Silversteel (Hideyoshi): 7-1

Players
Myn Nthelsyr (George): (F-16) 36/38 HP + 3 Temporary HP, Darkspiral Aura 2, Sunrod
Michael Silversteel (Hideyoshi): (H-14) 26/35 HP, Ongoing 5 poison damage (save ends)
"Bernkastel" (Bernkastel): (F-15) 35/38 HP
Torinn Tormine (Astaroth): (I-15) 35/44 HP + 8 Temporary HP, Light
Sariel (Liliane): (J-16) 21/30 HP, prone, ongoing 5 poison damage (save ends), +2 to all defenses
Sureiya (Anonkun): (I-14) 26/40 HP + 8 Temporary HP, slowed
Spirit Companion (Bernkastel): (D-12) -5 to the Spider Doomweaver's Saves while adjacent
Elemental Spirit (Bernkastel): (C-11), Grants adjacent allies +1 to all defenses
Roth (Sariel): (M-26), (Passive Mode)
Fiery Guardian (Astaroth): (I-11) 13/22 HP + 8 Temporary HP, Resist 5 fire
Sunrod (Sureiya): (G-16) Sunrod
Flaming Sphere (Liliane): (D-9) Deals 1d4+6 fire damage to creatures that begin their turn adjacent.

Enemies
Deathjump Spider 1 (H-15) -31 HP (Bloodied), Sanctioned (Torinn)
Deathjump Spider 2 (????) -51 HP (Bloodied), Sureiya's Quarry, Cursed (Myn)
Spider Swarm 1 (H-18) -49 HP (Bloodied), Cursed (Myn), Sanctioned (Torinn) DEAD
Spider Swarm 2 (F-14) -46 HP (Bloodied), Sanctioned (Torinn), Cursed (Myn) DEAD
Spider Swarm 3 (I-13) -24 HP (Bloodied), Sanctioned (Torinn), ongoing 5 fire damage (save ends)
Spider Swarm 4 (J-17) -13 HP
Spider Doomweaver (B/C-9/10), -17 HP, slowed (save ends)

Notes
Web-filled squares are difficult terrain.
Elevations are indicated in the squares. There are several elevations in this room. You must make a Athletics check (DC 15) to increase your elevation.
Webs can be destroyed if you have a weapon and are standing adjacent to them, it takes a standard action to do so. No roll required.
Hidden creatures remain hidden until you can beat their Stealth check with your Perception check. The spiders can hide in the areas where the webs overlap. They also stop being hidden if they move out of such areas or attack. You can point out the spider's locations to your allies, which allows them to target that square, but they still can't actually see the creature without making the necessary Perception check as a minor action.
The standing torch is difficult terrain. It could be used as an improvised weapon.
Creatures that end their turns in burning webs take 5 fire damage. Burning webs disappear after 1 round.
If you start your turn adjacent to a swarm or within its space, you are caught in its swarm aura and are slowed until the start of your next turn.
>> No. 1081 edit
>>1080
Now the one spider has retreated, the warlord tries to deal with the closer one and the swarms.


Move Action:
Standard:Intuitive strike vs deathjump
(Attack Roll) http://invisiblecastle.com/roller/view/2927357/
(Damage Roll) http://invisiblecastle.com/roller/view/2927367/
Saving Throw:
http://invisiblecastle.com/roller/view/2927343/

>> No. 1082 edit
>>1081

Move action to G-15.

>> No. 1083 edit
File 129973348941.png - (802.00KB , 1069x675 , webcavern24.png )
1083
Michael lands an accurate yet weak blow on the jumping spider, which exposes a weakness in its carapace that his allies can take advantage of, if they have the proper positioning. Additionally, the spider swarm crawling over Sariel attempts to bite the eladrin to poison her once more, but she rolls and shakes, preventing them from getting a good bite.

The jumping spider, for its part, leaps away from the melee and attacks the fiery guardian, knocking the summoned creature off its feet and poisoning it. The paladin's sanction punishes it for this action, and it is seared by radiant energy. The second spider swam moves to flank the dragonborn with the first, and uses the distraction to swarm him and poison him.

Michael's intuitive strike hits deathjump spider 1 for 2 damage, and anyone who has combat advantage against it gets a +4 bonus to attack rolls instead of the normal +2.
Michael's saving throw against ongoing damage fails.
Spider swarm 4's swarm of fangs misses Sariel.
Deathjump spider 1's death from above allows it to jump away from the melee and use bite on the fiery guardian, which hits for 5 damage, 5 ongoing poison damage (save ends), and the guardian is knocked prone.
Spider swarm 3's swarm of fangs hits Torinn for 6 damage and ongoing 5 poison damage (save ends).
Deathjump spider 1 takes 7 radiant damage from divine sanction.
Torinn takes ongoing 5 poison damage.
Fiery guardian takes ongoing 5 poison damage.
Torinn is slowed until the start of his next turn.


Skill Challenge: Exploring the Cavern
Progress
8/10 Success
0/3 Failure

Initiative
Spider Swarm 4 (Enemy): 26
Deathjump Spider 1 (Enemy): 24
Spider Swarm 3 (Enemy): 21
Torinn Tormine (Astaroth): 20
Spider Doomweaver: 19
Sureiya (anon-kun): 14
Myn Nthelsyr (George): 14
"Bernkastel" (Bernkastel): 12
Deathjump Spider 2 (Enemy): 8
Sariel (Liliane): 7
Michael Silversteel (Hideyoshi): 7-1

Players
Myn Nthelsyr (George): (F-16) 36/38 HP + 3 Temporary HP, Darkspiral Aura 2, Sunrod
Michael Silversteel (Hideyoshi): (G-15) 26/35 HP, Ongoing 5 poison damage (save ends)
"Bernkastel" (Bernkastel): (F-15) 35/38 HP
Torinn Tormine (Astaroth): (I-15) 32/44 HPLight, slowed, ongoing 5 poison damage (save ends)
Sariel (Liliane): (J-16) 21/30 HP, prone, ongoing 5 poison damage (save ends), +2 to all defenses
Sureiya (Anonkun): (I-14) 26/40 HP + 8 Temporary HP, slowed
Spirit Companion (Bernkastel): (D-12) -5 to the Spider Doomweaver's Saves while adjacent
Elemental Spirit (Bernkastel): (C-11), Grants adjacent allies +1 to all defenses
Roth (Sariel): (M-26), (Passive Mode)
Fiery Guardian (Astaroth): (I-11) 11/22 HP (Bloodied), Resist 5 fire, ongoing 5 poison damage (save ends), prone
Sunrod (Sureiya): (G-16) Sunrod
Flaming Sphere (Liliane): (D-9) Deals 1d4+6 fire damage to creatures that begin their turn adjacent.

Enemies
Deathjump Spider 1 (J-9) -40 HP (Bloodied), Sanctioned (Torinn), +4 if you have combat advantage instead of +2
Deathjump Spider 2 (????) -51 HP (Bloodied), Sureiya's Quarry, Cursed (Myn)
Spider Swarm 1 (H-18) -49 HP (Bloodied), Cursed (Myn), Sanctioned (Torinn) DEAD
Spider Swarm 2 (F-14) -46 HP (Bloodied), Sanctioned (Torinn), Cursed (Myn) DEAD
Spider Swarm 3 (H-14) -29 HP (Bloodied), Sanctioned (Torinn), ongoing 5 fire damage (save ends)
Spider Swarm 4 (J-17) -13 HP
Spider Doomweaver (B/C-9/10), -17 HP, slowed (save ends)

Notes
Web-filled squares are difficult terrain.
Elevations are indicated in the squares. There are several elevations in this room. You must make a Athletics check (DC 15) to increase your elevation.
Webs can be destroyed if you have a weapon and are standing adjacent to them, it takes a standard action to do so. No roll required.
Hidden creatures remain hidden until you can beat their Stealth check with your Perception check. The spiders can hide in the areas where the webs overlap. They also stop being hidden if they move out of such areas or attack. You can point out the spider's locations to your allies, which allows them to target that square, but they still can't actually see the creature without making the necessary Perception check as a minor action.
The standing torch is difficult terrain. It could be used as an improvised weapon.
Creatures that end their turns in burning webs take 5 fire damage. Burning webs disappear after 1 round.
If you start your turn adjacent to a swarm or within its space, you are caught in its swarm aura and are slowed until the start of your next turn.
>> No. 1084 edit
File 129973551852.png - (45.79KB , 300x300 , WRYUUUUUUUU!!!.png )
1084
Buffeted from behind and poisoned yet again, Torinn channels his righteous indignation into a blessing for the downed eldarin. The divine light that surrounds her cleanses her of the toxin and brands the entire swarm of insects as his opponent. The dragonborn heaves his sword back and slashes with divine energy, some of the bugs scattering and the rest focusing their ire on him.

Not to be outdone, the still-prone guardian lashes out with its whip and manages to catch the other swarm in the burst, sending it teetering closer towards the brink of death.


Minor: Saving throw for Sariel with Divine Mettle: http://invisiblecastle.com/roller/view/2927416/ (15)
Minor: Divine Challenge against Spider Swarm 4 (J-17)
Standard: Virtuous Strike against Spider Swarm 4 (J-17)
http://invisiblecastle.com/roller/view/2927419/ (25, 11)

Fiery Guardian vs. Spider Swarm 3 (H-14)
http://invisiblecastle.com/roller/view/2927420/ (21, 2)

Saving throw: http://invisiblecastle.com/roller/view/2927421/ (13)

>> No. 1085 edit
>>1084
Saving throw for guardian: http://invisiblecastle.com/roller/view/2927427/ (11)
>> No. 1086 edit
File 129973710280.png - (801.80KB , 1069x675 , webcavern25.png )
1086
Torinn channels his divine power in order to grant Sariel the strength to shake off her poisoning, and then hacks into the nearby swarm with divine power, challenging it in the process. The guardian blasts the other swarm with flames, and it ignites once more. Both the dragonborn and his summoned guardian manage to resist the spider's poison as well.

The weaving spider, for its part, blasts the grouped adventurers with webbing. A thick web forms in their midst, and three of them find themselves nearly completely bound by the thick webs! The spider scuttles a bit after being burned by the wizard's fireball, but the haunting spirit keeps it from getting too far.

Torinn's divine mettle allows Sariel to make a saving throw, which succeeds.
Torinn's virtuous strike hits spider swarm 4 for 6 radiant damage (reduced from 11), and grants him a +2 bonus to saving throws until the end of his next turn.
Fiery guardian attacks spider swarm 3 and hits for 7 fire damage (increased from 2) and ongoing 5 fire damage (save ends).
Torinn and the fiery guardian save against ongoing damage.
Spider doomweaver takes 10 fire damage. http://invisiblecastle.com/roller/view/2927428/
Spider doomweaver uses web casting, which hits Bernkastel, Michael, and Myn. All of them are restrained (save ends).
Spider doomweaver's saving throw fails.
Surieya is slowed until the start of his next turn.


Skill Challenge: Exploring the Cavern
Progress
8/10 Success
0/3 Failure

Initiative
Spider Swarm 4 (Enemy): 26
Deathjump Spider 1 (Enemy): 24
Spider Swarm 3 (Enemy): 21
Torinn Tormine (Astaroth): 20
Spider Doomweaver: 19
Sureiya (anon-kun): 14
Myn Nthelsyr (George): 14
"Bernkastel" (Bernkastel): 12
Deathjump Spider 2 (Enemy): 8
Sariel (Liliane): 7
Michael Silversteel (Hideyoshi): 7-1

Players
Myn Nthelsyr (George): (F-16) 36/38 HP + 3 Temporary HP, Darkspiral Aura 2, Sunrod, restrained (save ends)
Michael Silversteel (Hideyoshi): (G-15) 26/35 HP, Ongoing 5 poison damage (save ends), restrained (save ends)
"Bernkastel" (Bernkastel): (F-15) 35/38 HP, restrained (save ends)
Torinn Tormine (Astaroth): (I-15) 32/44 HPLight, slowed, +2 to saving throws
Sariel (Liliane): (J-16) 21/30 HP, prone, +2 to all defenses
Sureiya (Anonkun): (I-14) 26/40 HP + 8 Temporary HP, slowed
Spirit Companion (Bernkastel): (D-12) -5 to the Spider Doomweaver's Saves while adjacent
Elemental Spirit (Bernkastel): (C-11), Grants adjacent allies +1 to all defenses
Roth (Sariel): (M-26), (Passive Mode)
Fiery Guardian (Astaroth): (I-11) 11/22 HP (Bloodied), Resist 5 fire, ongoing 5 poison damage (save ends), prone
Sunrod (Sureiya): (G-16) Sunrod
Flaming Sphere (Liliane): (D-9) Deals 1d4+6 fire damage to creatures that begin their turn adjacent.

Enemies
Deathjump Spider 1 (J-9) -40 HP (Bloodied), +4 if you have combat advantage instead of +2
Deathjump Spider 2 (????) -51 HP (Bloodied), Sureiya's Quarry, Cursed (Myn)
Spider Swarm 1 (H-18) -49 HP (Bloodied), Cursed (Myn), Sanctioned (Torinn) DEAD
Spider Swarm 2 (F-14) -46 HP (Bloodied), Sanctioned (Torinn), Cursed (Myn) DEAD
Spider Swarm 3 (H-14) -36 HP (Bloodied), ongoing 5 fire damage (save ends)
Spider Swarm 4 (J-17) -19 HP, Challenged (Torinn)
Spider Doomweaver (C/D-7/8), -27 HP, slowed (save ends)

Notes
Web-filled squares are difficult terrain.
Elevations are indicated in the squares. There are several elevations in this room. You must make a Athletics check (DC 15) to increase your elevation.
Webs can be destroyed if you have a weapon and are standing adjacent to them, it takes a standard action to do so. No roll required.
Hidden creatures remain hidden until you can beat their Stealth check with your Perception check. The spiders can hide in the areas where the webs overlap. They also stop being hidden if they move out of such areas or attack. You can point out the spider's locations to your allies, which allows them to target that square, but they still can't actually see the creature without making the necessary Perception check as a minor action.
The standing torch is difficult terrain. It could be used as an improvised weapon.
Creatures that end their turns in burning webs take 5 fire damage. Burning webs disappear after 1 round.
If you start your turn adjacent to a swarm or within its space, you are caught in its swarm aura and are slowed until the start of your next turn.
>> No. 1087 edit
File 129973828182.png - (191.78KB , 661x478 , kan_defa2b.png )
1087
Cursing his lack of focus, the orc attempt to attack the swarm.
Minor action: Setting hunter quarry on the swarm
Standard action: Marauder rush on the quarry. http://invisiblecastle.com/roller/view/2927462/
Movement action: Shift to J-13

>> No. 1088 edit
File 12997386159.png - (879.06KB , 1069x675 , webcavern26.png )
1088
Sureiya can't quite seem to land a solid blow on the spider swarm, his sword merely clatters against the ground and scatters the spiders a bit. They reform a few seconds later, their numbers clearly not reduced at all. The half-orc slides away from the swarm's presence.

Sureiya's marauder's rush misses spider swarm 3. http://invisiblecastle.com/roller/view/2927462/

Skill Challenge: Exploring the Cavern
Progress
8/10 Success
0/3 Failure

Initiative
Spider Swarm 4 (Enemy): 26
Deathjump Spider 1 (Enemy): 24
Spider Swarm 3 (Enemy): 21
Torinn Tormine (Astaroth): 20
Spider Doomweaver: 19
Sureiya (anon-kun): 14
Myn Nthelsyr (George): 14
"Bernkastel" (Bernkastel): 12
Deathjump Spider 2 (Enemy): 8
Sariel (Liliane): 7
Michael Silversteel (Hideyoshi): 7-1

Players
Myn Nthelsyr (George): (F-16) 36/38 HP + 3 Temporary HP, Darkspiral Aura 2, Sunrod, restrained (save ends)
Michael Silversteel (Hideyoshi): (G-15) 26/35 HP, Ongoing 5 poison damage (save ends), restrained (save ends)
"Bernkastel" (Bernkastel): (F-15) 35/38 HP, restrained (save ends)
Torinn Tormine (Astaroth): (I-15) 32/44 HPLight, slowed, +2 to saving throws
Sariel (Liliane): (J-16) 21/30 HP, prone, +2 to all defenses
Sureiya (Anonkun): (J-14) 26/40 HP + 8 Temporary HP, slowed
Spirit Companion (Bernkastel): (D-12) -5 to the Spider Doomweaver's Saves while adjacent
Elemental Spirit (Bernkastel): (C-11), Grants adjacent allies +1 to all defenses
Roth (Sariel): (M-26), (Passive Mode)
Fiery Guardian (Astaroth): (I-11) 11/22 HP (Bloodied), Resist 5 fire, ongoing 5 poison damage (save ends), prone
Sunrod (Sureiya): (G-16) Sunrod
Flaming Sphere (Liliane): (D-9) Deals 1d4+6 fire damage to creatures that begin their turn adjacent.

Enemies
Deathjump Spider 1 (J-9) -40 HP (Bloodied), +4 if you have combat advantage instead of +2
Deathjump Spider 2 (????) -51 HP (Bloodied), Sureiya's Quarry, Cursed (Myn)
Spider Swarm 1 (H-18) -49 HP (Bloodied), Cursed (Myn), Sanctioned (Torinn) DEAD
Spider Swarm 2 (F-14) -46 HP (Bloodied), Sanctioned (Torinn), Cursed (Myn) DEAD
Spider Swarm 3 (H-14) -36 HP (Bloodied), ongoing 5 fire damage (save ends)
Spider Swarm 4 (J-17) -19 HP, Challenged (Torinn)
Spider Doomweaver (C/D-7/8), -27 HP, slowed (save ends)

Notes
Web-filled squares are difficult terrain.
Elevations are indicated in the squares. There are several elevations in this room. You must make a Athletics check (DC 15) to increase your elevation.
Webs can be destroyed if you have a weapon and are standing adjacent to them, it takes a standard action to do so. No roll required.
Hidden creatures remain hidden until you can beat their Stealth check with your Perception check. The spiders can hide in the areas where the webs overlap. They also stop being hidden if they move out of such areas or attack. You can point out the spider's locations to your allies, which allows them to target that square, but they still can't actually see the creature without making the necessary Perception check as a minor action.
The standing torch is difficult terrain. It could be used as an improvised weapon.
Creatures that end their turns in burning webs take 5 fire damage. Burning webs disappear after 1 round.
If you start your turn adjacent to a swarm or within its space, you are caught in its swarm aura and are slowed until the start of your next turn.
>> No. 1089 edit
File 129973914273.jpg - (21.89KB , 110x133 , georgefatalblow.jpg )
1089
>>1088

Feeling somewhat safe behind the wall of bodies also trapped within the web, Myn idly attacks the nearby swarm of burning spiders as he attempts to free himself.

Minor action: Place Warlock's Curse on Spider Swarm 3 (H-14).
Standard action: Cast Eldritch Blast against Spider Swarm 3 (H-14).

Attack roll:http://invisiblecastle.com/roller/view/2927473/

Saving throw: http://invisiblecastle.com/roller/view/2927474/

>> No. 1090 edit
File 129973946821.png - (875.92KB , 1069x675 , webcavern27.png )
1090
The warlock places his curse on the nearest swarm, then attempts to blast it with eldritch energy despite being entangled in a web. The blast misses, but in the process Myn manages to pull himself free of the encasing webs.

Myn's eldritch blast misses spider swarm 3.
Myn saves against being restrained.


Skill Challenge: Exploring the Cavern
Progress
8/10 Success
0/3 Failure

Initiative
Spider Swarm 4 (Enemy): 26
Deathjump Spider 1 (Enemy): 24
Spider Swarm 3 (Enemy): 21
Torinn Tormine (Astaroth): 20
Spider Doomweaver: 19
Sureiya (anon-kun): 14
Myn Nthelsyr (George): 14
"Bernkastel" (Bernkastel): 12
Deathjump Spider 2 (Enemy): 8
Sariel (Liliane): 7
Michael Silversteel (Hideyoshi): 7-1

Players
Myn Nthelsyr (George): (F-16) 36/38 HP + 3 Temporary HP, Darkspiral Aura 2, Sunrod
Michael Silversteel (Hideyoshi): (G-15) 26/35 HP, Ongoing 5 poison damage (save ends), restrained (save ends)
"Bernkastel" (Bernkastel): (F-15) 35/38 HP, restrained (save ends)
Torinn Tormine (Astaroth): (I-15) 32/44 HPLight, slowed, +2 to saving throws
Sariel (Liliane): (J-16) 21/30 HP, prone, +2 to all defenses
Sureiya (Anonkun): (J-14) 26/40 HP + 8 Temporary HP, slowed
Spirit Companion (Bernkastel): (D-12) -5 to the Spider Doomweaver's Saves while adjacent
Elemental Spirit (Bernkastel): (C-11), Grants adjacent allies +1 to all defenses
Roth (Sariel): (M-26), (Passive Mode)
Fiery Guardian (Astaroth): (I-11) 11/22 HP (Bloodied), Resist 5 fire, prone
Sunrod (Sureiya): (G-16) Sunrod
Flaming Sphere (Liliane): (D-9) Deals 1d4+6 fire damage to creatures that begin their turn adjacent.

Enemies
Deathjump Spider 1 (J-9) -40 HP (Bloodied), +4 if you have combat advantage instead of +2
Deathjump Spider 2 (????) -51 HP (Bloodied), Cursed (Myn)
Spider Swarm 1 (H-18) -49 HP (Bloodied), Cursed (Myn), Sanctioned (Torinn) DEAD
Spider Swarm 2 (F-14) -46 HP (Bloodied), Sanctioned (Torinn), Cursed (Myn) DEAD
Spider Swarm 3 (H-14) -36 HP (Bloodied), ongoing 5 fire damage (save ends), Sureiya's Quarry, Cursed (Myn)
Spider Swarm 4 (J-17) -19 HP, Challenged (Torinn)
Spider Doomweaver (C/D-7/8), -27 HP, slowed (save ends)

Notes
Web-filled squares are difficult terrain.
Elevations are indicated in the squares. There are several elevations in this room. You must make a Athletics check (DC 15) to increase your elevation.
Webs can be destroyed if you have a weapon and are standing adjacent to them, it takes a standard action to do so. No roll required.
Hidden creatures remain hidden until you can beat their Stealth check with your Perception check. The spiders can hide in the areas where the webs overlap. They also stop being hidden if they move out of such areas or attack. You can point out the spider's locations to your allies, which allows them to target that square, but they still can't actually see the creature without making the necessary Perception check as a minor action.
The standing torch is difficult terrain. It could be used as an improvised weapon.
Creatures that end their turns in burning webs take 5 fire damage. Burning webs disappear after 1 round.
If you start your turn adjacent to a swarm or within its space, you are caught in its swarm aura and are slowed until the start of your next turn.
>> No. 1094 edit
After considering the hindering web, the shaman chooses to guide the nearby warlock's attack.

so late ;_; sorry busy

Standard Action: Claws of the Eagle. Aim Myn at the bloodied spider swarm 3 (H-14).

If Myn deals at least 5 damage,
Two Minor Actions: Dismiss Spirit Companion, Call Spirit Companion to E-7.

If Myn deals less than 5 damage,
Minor Action: Healing Spirit targeting Michael, and the secondary effect for Sariel (1d6+3). 4 temporary HP each for Torinn and Sariel.
Move Action: Spirit companion to G-13, elemental spirit to C-10.

Saving throw http://invisiblecastle.com/roller/view/2927600

>> No. 1095 edit
File 12997511138.png - (885.14KB , 1069x675 , webcavern28.png )
1095
Though the spirit tries to guide the warlock to blast the remaining spider swarm, he just can't get a good hit in on it. However, the shaman manages to heal her companions and breaks free of the webbing.

You hear the sound of the spider shuffling in the western corridor getting further away, until you can no longer hear it.

Sariel simply stands and shakes off spiders as she carefully shifts to the side.

Bernkastel uses claws of the eagle. Myn's eldritch blast misses spider swarm 3. http://www.seacats.net/limbo/res/741.html
Bernkastel's healing spirit allows Michael to spend a surge and regain 8 hit points. Sariel regains 6 hit points, and Torinn and Sariel gain 4 temporary HP.
Bernkastel saves against being restrained.
Sariel is slowed until the start of her next turn.
Sariel stands, and shifts.
Michael takes ongoing 5 poison damage.


Skill Challenge: Exploring the Cavern
Progress
8/10 Success
0/3 Failure

Initiative
Spider Swarm 4 (Enemy): 26
Deathjump Spider 1 (Enemy): 24
Spider Swarm 3 (Enemy): 21
Torinn Tormine (Astaroth): 20
Spider Doomweaver: 19
Sureiya (anon-kun): 14
Myn Nthelsyr (George): 14
"Bernkastel" (Bernkastel): 12
Deathjump Spider 2 (Enemy): 8
Sariel (Liliane): 7
Michael Silversteel (Hideyoshi): 7-1

Players
Myn Nthelsyr (George): (F-16) 36/38 HP + 3 Temporary HP, Darkspiral Aura 2, Sunrod
Michael Silversteel (Hideyoshi): (G-15) 29/35 HP, Ongoing 5 poison damage (save ends), restrained (save ends)
"Bernkastel" (Bernkastel): (F-15) 35/38 HP
Torinn Tormine (Astaroth): (I-15) 32/44 HP + 4 Temporary HP, Light, slowed, +2 to saving throws
Sariel (Liliane): (J-16) 27/30 HP + 4 Temporary HP, slowed
Sureiya (Anonkun): (J-14) 26/40 HP + 8 Temporary HP, slowed
Spirit Companion (Bernkastel): (G-13) -5 to the Spider Doomweaver's Saves while adjacent
Elemental Spirit (Bernkastel): (C-10), Grants adjacent allies +1 to all defenses
Roth (Sariel): (M-26), (Passive Mode)
Fiery Guardian (Astaroth): (I-11) 11/22 HP (Bloodied), Resist 5 fire, prone
Sunrod (Sureiya): (G-16) Sunrod
Flaming Sphere (Liliane): (D-9) Deals 1d4+6 fire damage to creatures that begin their turn adjacent.

Enemies
Deathjump Spider 1 (J-9) -40 HP (Bloodied), +4 if you have combat advantage instead of +2
Deathjump Spider 2 (????) -51 HP (Bloodied), Cursed (Myn)
Spider Swarm 1 (H-18) -49 HP (Bloodied), Cursed (Myn), Sanctioned (Torinn) DEAD
Spider Swarm 2 (F-14) -46 HP (Bloodied), Sanctioned (Torinn), Cursed (Myn) DEAD
Spider Swarm 3 (H-14) -36 HP (Bloodied), ongoing 5 fire damage (save ends), Sureiya's Quarry, Cursed (Myn)
Spider Swarm 4 (J-17) -19 HP, Challenged (Torinn)
Spider Doomweaver (C/D-7/8), -27 HP, slowed (save ends)

Notes
Web-filled squares are difficult terrain.
Elevations are indicated in the squares. There are several elevations in this room. You must make a Athletics check (DC 15) to increase your elevation.
Webs can be destroyed if you have a weapon and are standing adjacent to them, it takes a standard action to do so. No roll required.
Hidden creatures remain hidden until you can beat their Stealth check with your Perception check. The spiders can hide in the areas where the webs overlap. They also stop being hidden if they move out of such areas or attack. You can point out the spider's locations to your allies, which allows them to target that square, but they still can't actually see the creature without making the necessary Perception check as a minor action.
The standing torch is difficult terrain. It could be used as an improvised weapon.
Creatures that end their turns in burning webs take 5 fire damage. Burning webs disappear after 1 round.
If you start your turn adjacent to a swarm or within its space, you are caught in its swarm aura and are slowed until the start of your next turn.
>> No. 1105 edit
>>1095
The warlord gives a nasty glare at the spider for restraining him, and tries to finish off the nearby spider swarm as best as he can.


Minor:None
Standard Action:Viper's Strike against Nearby Swarm
Attack roll (hit) http://invisiblecastle.com/roller/view/2928439/
Damage Roll
http://invisiblecastle.com/roller/view/2928443/
Saving Throw for Poison:http://invisiblecastle.com/roller/view/2928451/
Saving Throw for Restrained:http://invisiblecastle.com/roller/view/2928455/


>> No. 1109 edit
File 129979248668.png - (881.67KB , 1069x675 , webcavern29.png )
1109
Michael hacks away at the nearby swarm even from his web-encased state, and manages to disperse it slightly, a few spiders are squished. He also manages to break free of his webbing and overcome the spider's poison.

The other spider swarm swarms over the dragonborn, attacking him with a mass of biting fangs, which easily bypass the plate armor and poison his flesh again. The remaining deathjump spider springs next to the wizard and knocks her off her feet again, before delivering a poisonous bite and scuttling away quickly.

The fire consumes the last of the remaining swarm, and it is no more. Eldritch whispers emanate briefly from its location as it expires.

Michael is slowed until the start of his next turn.
Michael's viper strike hits spider swarm 3 for 3 damage (reduced from 8).
Michael saves against being restrained and ongoing damage.
Spider swarm 4's swarm of fangs hits Torinn for 9 damage and ongoing 5 poison damage (save ends).
Deathjump spider 1's death from above allows it to jump 6 squares and bite Sariel for 9 damage and ongoing 5 poison damage (save ends). It also knocks her prone.
Spider swarm 3 takes ongoing 5 fire damage and expires.
Torinn takes ongoing 5 poison damage, which bloodies him. He is also slowed until the start of his next turn.


Skill Challenge: Exploring the Cavern
Progress
8/10 Success
0/3 Failure

Initiative
Spider Swarm 4 (Enemy): 26
Deathjump Spider 1 (Enemy): 24
Spider Swarm 3 (Enemy): 21
Torinn Tormine (Astaroth): 20
Spider Doomweaver: 19
Sureiya (anon-kun): 14
Myn Nthelsyr (George): 14
"Bernkastel" (Bernkastel): 12
Deathjump Spider 2 (Enemy): 8
Sariel (Liliane): 7
Michael Silversteel (Hideyoshi): 7-1

Players
Myn Nthelsyr (George): (F-16) 36/38 HP + 3 Temporary HP, Darkspiral Aura 3, Sunrod
Michael Silversteel (Hideyoshi): (G-15) 29/35 HP, slowed
"Bernkastel" (Bernkastel): (F-15) 35/38 HP
Torinn Tormine (Astaroth): (I-15) 22/44 HP (Bloodied), Light, slowed, +2 to saving throws, ongoing 5 poison damage (save ends)
Sariel (Liliane): (J-16) 22/30, slowed, ongoing 5 poison damage (save ends), prone
Sureiya (Anonkun): (J-14) 26/40 HP + 8 Temporary HP, slowed
Spirit Companion (Bernkastel): (G-13) -5 to the Spider Doomweaver's Saves while adjacent
Elemental Spirit (Bernkastel): (C-10), Grants adjacent allies +1 to all defenses
Roth (Sariel): (M-26), (Passive Mode)
Fiery Guardian (Astaroth): (I-11) 11/22 HP (Bloodied), Resist 5 fire, prone
Sunrod (Sureiya): (G-16) Sunrod
Flaming Sphere (Liliane): (D-9) Deals 1d4+6 fire damage to creatures that begin their turn adjacent.

Enemies
Deathjump Spider 1 (J-9) -40 HP (Bloodied)
Deathjump Spider 2 (????) -51 HP (Bloodied), Cursed (Myn)
Spider Swarm 1 (H-18) -49 HP (Bloodied), Cursed (Myn), Sanctioned (Torinn) DEAD
Spider Swarm 2 (F-14) -46 HP (Bloodied), Sanctioned (Torinn), Cursed (Myn) DEAD
Spider Swarm 3 (H-14) -44 HP (Bloodied), ongoing 5 fire damage (save ends), Sureiya's Quarry, Cursed (Myn) DEAD
Spider Swarm 4 (J-17) -19 HP, Challenged (Torinn)
Spider Doomweaver (C/D-7/8), -27 HP, slowed (save ends)

Notes
Web-filled squares are difficult terrain.
Elevations are indicated in the squares. There are several elevations in this room. You must make a Athletics check (DC 15) to increase your elevation.
Webs can be destroyed if you have a weapon and are standing adjacent to them, it takes a standard action to do so. No roll required.
Hidden creatures remain hidden until you can beat their Stealth check with your Perception check. The spiders can hide in the areas where the webs overlap. They also stop being hidden if they move out of such areas or attack. You can point out the spider's locations to your allies, which allows them to target that square, but they still can't actually see the creature without making the necessary Perception check as a minor action.
The standing torch is difficult terrain. It could be used as an improvised weapon.
Creatures that end their turns in burning webs take 5 fire damage. Burning webs disappear after 1 round.
If you start your turn adjacent to a swarm or within its space, you are caught in its swarm aura and are slowed until the start of your next turn.
>> No. 1114 edit
"I don't have time to deal with you," Torinn growls at the swarming spiders that had bitten him again with their venomous fangs. The wizard was down again and suffering from poisoning once more, and Torinn didn't have any way to help her shake it off.

The dragonborn takes a deep breath to draw on his reserves of stamina, then lays a hand on Sariel's shoulder and imparts a portion of his health. He turns to glare at the swarm angrily, then hits it with a brutal strike that shatters their focus. The dragonborn calls out to the others,
"Somebody stop that thing from jumping around!" His resolve yet again foils any attempt at poisoning.

Minor action: Virtue (self) (spend healing surge to receive 12 THP)

Minor action: Lay on Hands to heal Sariel for her surge value while deducting a surge (7)

Standard action: Enfeebling Strike vs. Swarm 4
http://invisiblecastle.com/roller/view/2928495/ (24, 8)

Saving throw: http://invisiblecastle.com/roller/view/2928487/ (21)

>> No. 1115 edit
File 12998053733.png - (875.10KB , 1069x675 , webcavern30.png )
1115
Torinn uses his vitality as a shield to regain strength, then channels holy power to heal Sariel back to near-full strength. The dragonborn then pulls his sword back and slashes at the swarm, causing minor damage but weakening it slightly.

The spider doomweaver, for its part, slips away from the sphere that continues to burn it, and lets loose another blast of webbing, this time encasing the ranger. Finally, the haunting spirit leaves the spider, and it can move freely once more.

Torinn spends a surge to gain 12 temporary hit points.
Torinn uses lay on hands to spend a surge and allow Sariel to regain 7 hit points.
Torinn's enfeebling strike hits spider swarm 4 for 3 damage (reduced from 8), which bloodies it..
Torinn saves against ongoing damage.
The fiery guardian crawls 3 squares.
Spider doomweaver takes 7 fire damage. http://invisiblecastle.com/roller/view/2928715/
Spider doomweaver's encasing webs hits Sureiya, and he is restrained (save ends).
Spider doomweaver saves against being slowed.


Skill Challenge: Exploring the Cavern
Progress
8/10 Success
0/3 Failure

Initiative
Spider Swarm 4 (Enemy): 26
Deathjump Spider 1 (Enemy): 24
Spider Swarm 3 (Enemy): 21
Torinn Tormine (Astaroth): 20
Spider Doomweaver: 19
Sureiya (anon-kun): 14
Myn Nthelsyr (George): 14
"Bernkastel" (Bernkastel): 12
Deathjump Spider 2 (Enemy): 8
Sariel (Liliane): 7
Michael Silversteel (Hideyoshi): 7-1

Players
Myn Nthelsyr (George): (F-16) 36/38 HP + 3 Temporary HP, Darkspiral Aura 3, Sunrod
Michael Silversteel (Hideyoshi): (G-15) 29/35 HP, slowed
"Bernkastel" (Bernkastel): (F-15) 35/38 HP
Torinn Tormine (Astaroth): (I-15) 22/44 HP (Bloodied) + 12 Temporary HP, Light, slowed
Sariel (Liliane): (J-16) 29/30, slowed, ongoing 5 poison damage (save ends), prone
Sureiya (Anonkun): (J-14) 26/40 HP + 8 Temporary HP, restrained (save ends)
Spirit Companion (Bernkastel): (G-13) -5 to the Spider Doomweaver's Saves while adjacent
Elemental Spirit (Bernkastel): (C-10), Grants adjacent allies +1 to all defenses
Roth (Sariel): (M-26), (Passive Mode)
Fiery Guardian (Astaroth): (I-11) 11/22 HP (Bloodied), Resist 5 fire, prone
Sunrod (Sureiya): (G-16) Sunrod
Flaming Sphere (Liliane): (D-9) Deals 1d4+6 fire damage to creatures that begin their turn adjacent.

Enemies
Deathjump Spider 1 (J-9) -40 HP (Bloodied)
Deathjump Spider 2 (????) -51 HP (Bloodied), Cursed (Myn)
Spider Swarm 1 (H-18) -49 HP (Bloodied), Cursed (Myn), Sanctioned (Torinn) DEAD
Spider Swarm 2 (F-14) -46 HP (Bloodied), Sanctioned (Torinn), Cursed (Myn) DEAD
Spider Swarm 3 (H-14) -44 HP (Bloodied), ongoing 5 fire damage (save ends), Sureiya's Quarry, Cursed (Myn) DEAD
Spider Swarm 4 (J-17) -22 HP (Bloodied), Challenged (Torinn), -2 to attacks
Spider Doomweaver (E/F-6/7), -34 HP

Notes
Web-filled squares are difficult terrain.
Elevations are indicated in the squares. There are several elevations in this room. You must make a Athletics check (DC 15) to increase your elevation.
Webs can be destroyed if you have a weapon and are standing adjacent to them, it takes a standard action to do so. No roll required.
Hidden creatures remain hidden until you can beat their Stealth check with your Perception check. The spiders can hide in the areas where the webs overlap. They also stop being hidden if they move out of such areas or attack. You can point out the spider's locations to your allies, which allows them to target that square, but they still can't actually see the creature without making the necessary Perception check as a minor action.
The standing torch is difficult terrain. It could be used as an improvised weapon.
Creatures that end their turns in burning webs take 5 fire damage. Burning webs disappear after 1 round.
If you start your turn adjacent to a swarm or within its space, you are caught in its swarm aura and are slowed until the start of your next turn.
>> No. 1116 edit
File 129648881227.png - (39.18KB , 217x218 , kanonderp.png )
1116
Since Sureiya has being nothing but a burden to the party in this encounter, he decides to throw his magical weapon to the swarm, but without trying too hard.
Minor action: Hunter quarry on the swarm
Standard action: Throwing my farbond at the swarm http://invisiblecastle.com/roller/view/2928882/
Saving throw: http://invisiblecastle.com/roller/view/2928892/ (14)

>> No. 1117 edit
File 129981328584.png - (875.79KB , 1069x675 , webcavern31.png )
1117
The half-orc just can't seem to get a good hit in one the swarm, it's too mobile. He does, however, manage to free himself from the webs.

Sureiya's ranged basic attack misses spider swarm 4.
Sureiya saves against being restrained.


Skill Challenge: Exploring the Cavern
Progress
8/10 Success
0/3 Failure

Initiative
Spider Swarm 4 (Enemy): 26
Deathjump Spider 1 (Enemy): 24
Spider Swarm 3 (Enemy): 21
Torinn Tormine (Astaroth): 20
Spider Doomweaver: 19
Sureiya (anon-kun): 14
Myn Nthelsyr (George): 14
"Bernkastel" (Bernkastel): 12
Deathjump Spider 2 (Enemy): 8
Sariel (Liliane): 7
Michael Silversteel (Hideyoshi): 7-1

Players
Myn Nthelsyr (George): (F-16) 36/38 HP + 3 Temporary HP, Darkspiral Aura 3, Sunrod
Michael Silversteel (Hideyoshi): (G-15) 29/35 HP, slowed
"Bernkastel" (Bernkastel): (F-15) 35/38 HP
Torinn Tormine (Astaroth): (I-15) 22/44 HP (Bloodied) + 12 Temporary HP, Light, slowed
Sariel (Liliane): (J-16) 29/30, slowed, ongoing 5 poison damage (save ends), prone
Sureiya (Anonkun): (J-14) 26/40 HP + 8 Temporary HP
Spirit Companion (Bernkastel): (G-13) -5 to the Spider Doomweaver's Saves while adjacent
Elemental Spirit (Bernkastel): (C-10), Grants adjacent allies +1 to all defenses
Roth (Sariel): (M-26), (Passive Mode)
Fiery Guardian (Astaroth): (I-11) 11/22 HP (Bloodied), Resist 5 fire, prone
Sunrod (Sureiya): (G-16) Sunrod
Flaming Sphere (Liliane): (D-9) Deals 1d4+6 fire damage to creatures that begin their turn adjacent.

Enemies
Deathjump Spider 1 (J-9) -40 HP (Bloodied)
Deathjump Spider 2 (????) -51 HP (Bloodied), Cursed (Myn)
Spider Swarm 1 (H-18) -49 HP (Bloodied), Cursed (Myn), Sanctioned (Torinn) DEAD
Spider Swarm 2 (F-14) -46 HP (Bloodied), Sanctioned (Torinn), Cursed (Myn) DEAD
Spider Swarm 3 (H-14) -44 HP (Bloodied), ongoing 5 fire damage (save ends), Cursed (Myn) DEAD
Spider Swarm 4 (J-17) -22 HP (Bloodied), Challenged (Torinn), -2 to attacks, Surieya's Quarry
Spider Doomweaver (E/F-6/7), -34 HP

Notes
Web-filled squares are difficult terrain.
Elevations are indicated in the squares. There are several elevations in this room. You must make a Athletics check (DC 15) to increase your elevation.
Webs can be destroyed if you have a weapon and are standing adjacent to them, it takes a standard action to do so. No roll required.
Hidden creatures remain hidden until you can beat their Stealth check with your Perception check. The spiders can hide in the areas where the webs overlap. They also stop being hidden if they move out of such areas or attack. You can point out the spider's locations to your allies, which allows them to target that square, but they still can't actually see the creature without making the necessary Perception check as a minor action.
The standing torch is difficult terrain. It could be used as an improvised weapon.
Creatures that end their turns in burning webs take 5 fire damage. Burning webs disappear after 1 round.
If you start your turn adjacent to a swarm or within its space, you are caught in its swarm aura and are slowed until the start of your next turn.
>> No. 1118 edit
File 129644427824.png - (401.09KB , 601x480 , georgesmirkpointzoom2.png )
1118
>>1117

Myn, finding himself in a convenient position, turns around and instantly curses the nearby spider, following it up with a barrage of dark magic. Without checking the result, he moves around the web, heading after the larger arachnid foe.

Minor action: Place Warlock's Curse on Deathjump Spider 1 (F-19).
Standard action: Cast Eldritch Blast against Deathjump Spider 1 (F-19).

Attack roll:http://invisiblecastle.com/roller/view/2928912/
Damage roll:http://invisiblecastle.com/roller/view/2928921/

Move action: Move to E-13.

>> No. 1119 edit
File 129981489444.png - (879.16KB , 1069x675 , webcavern32.png )
1119
The warlock curses the nearby jumping spider, then blasts it with a bolt of eldritch energy. That was apparently the last bit of damage it could take, as it flips onto its back and expires when blasted. Eldritch whispers emanate from its corpse...

Myn's eldritch blast hits deathjump spider 1 for 20 damage, which kills it.

Skill Challenge: Exploring the Cavern
Progress
8/10 Success
0/3 Failure

Initiative
Spider Swarm 4 (Enemy): 26
Deathjump Spider 1 (Enemy): 24
Spider Swarm 3 (Enemy): 21
Torinn Tormine (Astaroth): 20
Spider Doomweaver: 19
Sureiya (anon-kun): 14
Myn Nthelsyr (George): 14
"Bernkastel" (Bernkastel): 12
Deathjump Spider 2 (Enemy): 8
Sariel (Liliane): 7
Michael Silversteel (Hideyoshi): 7-1

Players
Myn Nthelsyr (George): (E-13) 36/38 HP + 3 Temporary HP, Darkspiral Aura 4, Sunrod, Concealment
Michael Silversteel (Hideyoshi): (G-15) 29/35 HP, slowed
"Bernkastel" (Bernkastel): (F-15) 35/38 HP
Torinn Tormine (Astaroth): (I-15) 22/44 HP (Bloodied) + 12 Temporary HP, Light, slowed
Sariel (Liliane): (J-16) 29/30, slowed, ongoing 5 poison damage (save ends), prone
Sureiya (Anonkun): (J-14) 26/40 HP + 8 Temporary HP
Spirit Companion (Bernkastel): (G-13) -5 to the Spider Doomweaver's Saves while adjacent
Elemental Spirit (Bernkastel): (C-10), Grants adjacent allies +1 to all defenses
Roth (Sariel): (M-26), (Passive Mode)
Fiery Guardian (Astaroth): (I-11) 11/22 HP (Bloodied), Resist 5 fire, prone
Sunrod (Sureiya): (G-16) Sunrod
Flaming Sphere (Liliane): (D-9) Deals 1d4+6 fire damage to creatures that begin their turn adjacent.

Enemies
Deathjump Spider 1 (J-9) -60 HP (Bloodied), Cursed (Myn) DEAD
Deathjump Spider 2 (????) -51 HP (Bloodied), Cursed (Myn)
Spider Swarm 1 (H-18) -49 HP (Bloodied), Cursed (Myn), Sanctioned (Torinn) DEAD
Spider Swarm 2 (F-14) -46 HP (Bloodied), Sanctioned (Torinn), Cursed (Myn) DEAD
Spider Swarm 3 (H-14) -44 HP (Bloodied), ongoing 5 fire damage (save ends), Cursed (Myn) DEAD
Spider Swarm 4 (J-17) -22 HP (Bloodied), Challenged (Torinn), -2 to attacks, Surieya's Quarry
Spider Doomweaver (E/F-6/7), -34 HP

Notes
Web-filled squares are difficult terrain.
Elevations are indicated in the squares. There are several elevations in this room. You must make a Athletics check (DC 15) to increase your elevation.
Webs can be destroyed if you have a weapon and are standing adjacent to them, it takes a standard action to do so. No roll required.
Hidden creatures remain hidden until you can beat their Stealth check with your Perception check. The spiders can hide in the areas where the webs overlap. They also stop being hidden if they move out of such areas or attack. You can point out the spider's locations to your allies, which allows them to target that square, but they still can't actually see the creature without making the necessary Perception check as a minor action.
The standing torch is difficult terrain. It could be used as an improvised weapon.
Creatures that end their turns in burning webs take 5 fire damage. Burning webs disappear after 1 round.
If you start your turn adjacent to a swarm or within its space, you are caught in its swarm aura and are slowed until the start of your next turn.
>> No. 1120 edit

Move Action: Companion to F-8, Werica to F-14.
Standard Action: Claws of the Eagle, aim Myn at spider.

>> No. 1121 edit
File 129981666670.jpg - (364.08KB , 1280x720 , minigeorgedaijoubuda.jpg )
1121
Directed by the shaman, Myn releases another bolt of eldritch energy at the large spider ahead.

Attack roll: http://invisiblecastle.com/roller/view/2929014/
Damage roll: http://invisiblecastle.com/roller/view/2929017/

>> No. 1122 edit
File 129981783498.png - (879.67KB , 1069x675 , webcavern33.png )
1122
The shaman's spirits drift into new positions, and with the hoe-wielding spirit's guidance, the warlock fires off another eldritch blast, striking the doomweaver rather soundly, and it shrieks in response.

Sariel rises to her feet while maintaining the concentration necessary to maintain her flaming sphere. Flipping open the tome in her left hand and holding her orb in her right, she channels her power through the inscriptions within her tome to unlock the spell written therein: a blast of flashing colors overwhelms the swarm, and it is seared by radiant energy and left delirious. The wizard also manages to shake off the poison infecting her.

Bernkastel uses claws of the eagle. Myn's eldrtich blast hits spider doomweaver for 12 damage.
Sariel takes ongoing 5 poison damage and is slowed until the start of her next turn.
Sariel sustains her flaming sphere, and stands from prone.
Sariel expends maze of mirrors to use color spray, stored in her tome, which hits spider swarm 4 for 16 radiant damage (increased from 11) and dazes it until the end of her next turn. http://invisiblecastle.com/campaign/rolls/14336/
Sariel saves against ongoing damage. http://invisiblecastle.com/roller/view/2929082/


Skill Challenge: Exploring the Cavern
Progress
8/10 Success
0/3 Failure

Initiative
Spider Swarm 4 (Enemy): 26
Deathjump Spider 1 (Enemy): 24
Spider Swarm 3 (Enemy): 21
Torinn Tormine (Astaroth): 20
Spider Doomweaver: 19
Sureiya (anon-kun): 14
Myn Nthelsyr (George): 14
"Bernkastel" (Bernkastel): 12
Sariel (Liliane): 7
Michael Silversteel (Hideyoshi): 7-1

Players
Myn Nthelsyr (George): (E-13) 36/38 HP + 3 Temporary HP, Darkspiral Aura 4, Sunrod, Concealment
Michael Silversteel (Hideyoshi): (G-15) 29/35 HP
"Bernkastel" (Bernkastel): (F-15) 35/38 HP
Torinn Tormine (Astaroth): (I-15) 22/44 HP (Bloodied) + 12 Temporary HP, Light, slowed
Sariel (Liliane): (J-16) 24/30, slowed
Sureiya (Anonkun): (J-14) 26/40 HP + 8 Temporary HP
Spirit Companion (Bernkastel): (F-8) -5 to the Spider Doomweaver's Saves while adjacent
Elemental Spirit (Bernkastel): (F-14), Grants adjacent allies +1 to all defenses
Roth (Sariel): (M-26), (Passive Mode)
Fiery Guardian (Astaroth): (H-14) 11/22 HP (Bloodied), Resist 5 fire, prone
Sunrod (Sureiya): (G-16) Sunrod
Flaming Sphere (Liliane): (D-9) Deals 1d4+6 fire damage to creatures that begin their turn adjacent.

Enemies
Deathjump Spider 1 (J-9) -60 HP (Bloodied), Cursed (Myn) DEAD
Spider Swarm 1 (H-18) -49 HP (Bloodied), Cursed (Myn), Sanctioned (Torinn) DEAD
Spider Swarm 2 (F-14) -46 HP (Bloodied), Sanctioned (Torinn), Cursed (Myn) DEAD
Spider Swarm 3 (H-14) -44 HP (Bloodied), ongoing 5 fire damage (save ends), Cursed (Myn) DEAD
Spider Swarm 4 (J-17) -38 HP (Bloodied), Challenged (Torinn), -2 to attacks, Surieya's Quarry, dazed
Spider Doomweaver (E/F-6/7), -46 HP, granting Combat Advantage

Notes
Web-filled squares are difficult terrain.
Elevations are indicated in the squares. There are several elevations in this room. You must make a Athletics check (DC 15) to increase your elevation.
Webs can be destroyed if you have a weapon and are standing adjacent to them, it takes a standard action to do so. No roll required.
Hidden creatures remain hidden until you can beat their Stealth check with your Perception check. The spiders can hide in the areas where the webs overlap. They also stop being hidden if they move out of such areas or attack. You can point out the spider's locations to your allies, which allows them to target that square, but they still can't actually see the creature without making the necessary Perception check as a minor action.
The standing torch is difficult terrain. It could be used as an improvised weapon.
Creatures that end their turns in burning webs take 5 fire damage. Burning webs disappear after 1 round.
If you start your turn adjacent to a swarm or within its space, you are caught in its swarm aura and are slowed until the start of your next turn.
>> No. 1123 edit
"Good work Sariel! We've got them all nearly dealt with now!" Michael remarks as he moves towards the big spider and gestures for Sureiya to attack the swarm from afar.


Move:Move to F-11
Minor:None
Standard:Direct the Strike on Sureiya.

>> No. 1124 edit
File 129643373649.png - (30.13KB , 330x444 , kan_majimea3.png )
1124
Having another chance, and regaining some reason, the orc attempts to finish the swarm this time for sure.
Basic attack roll against the swarm: http://invisiblecastle.com/roller/view/2929148/
>> No. 1125 edit
File 129982360381.png - (872.14KB , 1069x675 , webcavern34.png )
1125
With the warlord's urging, Sureiya hurls his blade into the swarm once more, and it slices through several spiders as it spins across the ground before returning to the ranger's hand. The swarm is now fully dispersed.

Michael uses direct the strike. Sureiya's ranged basic attack hits spider swarm 4 for 10 damage (reduced from 15), and it dies.

Skill Challenge: Exploring the Cavern
Progress
8/10 Success
0/3 Failure

Initiative
Torinn Tormine (Astaroth): 20
Spider Doomweaver: 19
Sureiya (anon-kun): 14
Myn Nthelsyr (George): 14
"Bernkastel" (Bernkastel): 12
Sariel (Liliane): 7
Michael Silversteel (Hideyoshi): 7-1

Players
Myn Nthelsyr (George): (E-13) 36/38 HP + 3 Temporary HP, Darkspiral Aura 4, Sunrod, Concealment
Michael Silversteel (Hideyoshi): (F-11) 29/35 HP
"Bernkastel" (Bernkastel): (F-15) 35/38 HP
Torinn Tormine (Astaroth): (I-15) 22/44 HP (Bloodied) + 12 Temporary HP, Light
Sariel (Liliane): (J-16) 24/30, slowed
Sureiya (Anonkun): (J-14) 26/40 HP + 8 Temporary HP
Spirit Companion (Bernkastel): (F-8) -5 to the Spider Doomweaver's Saves while adjacent
Elemental Spirit (Bernkastel): (F-14), Grants adjacent allies +1 to all defenses
Roth (Sariel): (M-26), (Passive Mode)
Fiery Guardian (Astaroth): (H-14) 11/22 HP (Bloodied), Resist 5 fire, prone
Sunrod (Sureiya): (G-16) Sunrod
Flaming Sphere (Liliane): (D-9) Deals 1d4+6 fire damage to creatures that begin their turn adjacent.

Enemies
Deathjump Spider 1 (J-9) -60 HP (Bloodied), Cursed (Myn) DEAD
Spider Swarm 1 (H-18) -49 HP (Bloodied), Cursed (Myn), Sanctioned (Torinn) DEAD
Spider Swarm 2 (F-14) -46 HP (Bloodied), Sanctioned (Torinn), Cursed (Myn) DEAD
Spider Swarm 3 (H-14) -44 HP (Bloodied), ongoing 5 fire damage (save ends), Cursed (Myn) DEAD
Spider Swarm 4 (J-17) -48 HP (Bloodied), Challenged (Torinn), -2 to attacks, Surieya's Quarry, dazed
Spider Doomweaver (E/F-6/7), -46 HP, granting Combat Advantage

Notes
Web-filled squares are difficult terrain.
Elevations are indicated in the squares. There are several elevations in this room. You must make a Athletics check (DC 15) to increase your elevation.
Webs can be destroyed if you have a weapon and are standing adjacent to them, it takes a standard action to do so. No roll required.
Hidden creatures remain hidden until you can beat their Stealth check with your Perception check. The spiders can hide in the areas where the webs overlap. They also stop being hidden if they move out of such areas or attack. You can point out the spider's locations to your allies, which allows them to target that square, but they still can't actually see the creature without making the necessary Perception check as a minor action.
The standing torch is difficult terrain. It could be used as an improvised weapon.
Creatures that end their turns in burning webs take 5 fire damage. Burning webs disappear after 1 round.
If you start your turn adjacent to a swarm or within its space, you are caught in its swarm aura and are slowed until the start of your next turn.
>> No. 1126 edit
While Torinn takes the moment to make sure everyone is okay, the fiery guardian gets up and engages the Doomweaver directly, striking it with its burning whip.

Minor action: Stand up Flaming Guardian

Minor Action: Move Flaming Guardian to G-9

Standard Action: Attack centered on F-7
http://invisiblecastle.com/roller/view/2929180/ (20, 2)

>> No. 1127 edit
File 129982468569.png - (870.13KB , 1069x675 , webcavern35.png )
1127
The fiery dwarf leaps to his feet, then at the paladin's command, moves closer to the doomweaver and sets it flame with its fiery lash.

The doomweaver, for its party, begins to slowly withdraw up the ramp, into the web-filled area in the back, and shoots a strong string of webbing that attaches to the warlord and yanks him up onto the spider's platform.

Fiery guardian hits spider doomweaver for 2 fire damage and ongoing 5 fire damage (save ends).
Spider doomweaver takes ongoing 5 fire damage.
Spider doomweaver's draw to doom hits Michael and pulls him to G-7.

Immediate Reaction: Michael can use Vengeance is Mine.

Skill Challenge: Exploring the Cavern
Progress
8/10 Success
0/3 Failure

Initiative
Torinn Tormine (Astaroth): 20
Spider Doomweaver: 19
Sureiya (anon-kun): 14
Myn Nthelsyr (George): 14
"Bernkastel" (Bernkastel): 12
Sariel (Liliane): 7
Michael Silversteel (Hideyoshi): 7-1

Players
Myn Nthelsyr (George): (E-13) 36/38 HP + 3 Temporary HP, Darkspiral Aura 4, Sunrod, Concealment
Michael Silversteel (Hideyoshi): (G-7) 29/35 HP
"Bernkastel" (Bernkastel): (F-15) 35/38 HP
Torinn Tormine (Astaroth): (I-15) 22/44 HP (Bloodied) + 12 Temporary HP, Light
Sariel (Liliane): (J-16) 24/30, slowed
Sureiya (Anonkun): (J-14) 26/40 HP + 8 Temporary HP
Spirit Companion (Bernkastel): (F-8) -5 to the Spider Doomweaver's Saves while adjacent
Elemental Spirit (Bernkastel): (F-14), Grants adjacent allies +1 to all defenses
Roth (Sariel): (M-26), (Passive Mode)
Fiery Guardian (Astaroth): (H-14) 11/22 HP (Bloodied), Resist 5 fire, prone
Sunrod (Sureiya): (G-16) Sunrod
Flaming Sphere (Liliane): (D-9) Deals 1d4+6 fire damage to creatures that begin their turn adjacent.

Enemies
Deathjump Spider 1 (J-9) -60 HP (Bloodied), Cursed (Myn) DEAD
Spider Swarm 1 (H-18) -49 HP (Bloodied), Cursed (Myn), Sanctioned (Torinn) DEAD
Spider Swarm 2 (F-14) -46 HP (Bloodied), Sanctioned (Torinn), Cursed (Myn) DEAD
Spider Swarm 3 (H-14) -44 HP (Bloodied), ongoing 5 fire damage (save ends), Cursed (Myn) DEAD
Spider Swarm 4 (J-17) -48 HP (Bloodied), Challenged (Torinn), -2 to attacks, Surieya's Quarry, dazed DEAD
Spider Doomweaver (F/G-5/6), -53 HP, granting Combat Advantage, Ongoing 5 fire damage (save ends)

Notes
Web-filled squares are difficult terrain.
Elevations are indicated in the squares. There are several elevations in this room. You must make a Athletics check (DC 15) to increase your elevation.
Webs can be destroyed if you have a weapon and are standing adjacent to them, it takes a standard action to do so. No roll required.
Hidden creatures remain hidden until you can beat their Stealth check with your Perception check. The spiders can hide in the areas where the webs overlap. They also stop being hidden if they move out of such areas or attack. You can point out the spider's locations to your allies, which allows them to target that square, but they still can't actually see the creature without making the necessary Perception check as a minor action.
The standing torch is difficult terrain. It could be used as an improvised weapon.
Creatures that end their turns in burning webs take 5 fire damage. Burning webs disappear after 1 round.
If you start your turn adjacent to a swarm or within its space, you are caught in its swarm aura and are slowed until the start of your next turn.
>> No. 1128 edit
File 129982468569.png - (870.13KB , 1069x675 , webcavern35.png )
1128
Michael swings his blade in retaliation, but can't quite manage to get through the doomweaver's thick carapace. The spider then delivers an acidic bite to the warlord, which pierces his armor and leaves him vulnerable to attack.

Around this time, the spider stops burning.

Michael's vengeance is mine misses spider doomweaver.
Spider doomweaver's acidic bite hits Michael for 7 acid damage, and he takes a -2 penalty to all defenses until the end of the spider's next turn.
Spider doomweaver saves against ongoing damage.


Skill Challenge: Exploring the Cavern
Progress
8/10 Success
0/3 Failure

Initiative
Torinn Tormine (Astaroth): 20
Spider Doomweaver: 19
Sureiya (anon-kun): 14
Myn Nthelsyr (George): 14
"Bernkastel" (Bernkastel): 12
Sariel (Liliane): 7
Michael Silversteel (Hideyoshi): 7-1

Players
Myn Nthelsyr (George): (E-13) 36/38 HP + 3 Temporary HP, Darkspiral Aura 4, Sunrod, Concealment
Michael Silversteel (Hideyoshi): (G-7) 22/35 HP, -2 to all defenses
"Bernkastel" (Bernkastel): (F-15) 35/38 HP
Torinn Tormine (Astaroth): (I-15) 22/44 HP (Bloodied) + 12 Temporary HP, Light
Sariel (Liliane): (J-16) 24/30, slowed
Sureiya (Anonkun): (J-14) 26/40 HP + 8 Temporary HP
Spirit Companion (Bernkastel): (F-8) -5 to the Spider Doomweaver's Saves while adjacent
Elemental Spirit (Bernkastel): (F-14), Grants adjacent allies +1 to all defenses
Roth (Sariel): (M-26), (Passive Mode)
Fiery Guardian (Astaroth): (H-14) 11/22 HP (Bloodied), Resist 5 fire, prone
Sunrod (Sureiya): (G-16) Sunrod
Flaming Sphere (Liliane): (D-9) Deals 1d4+6 fire damage to creatures that begin their turn adjacent.

Enemies
Deathjump Spider 1 (J-9) -60 HP (Bloodied), Cursed (Myn) DEAD
Spider Swarm 1 (H-18) -49 HP (Bloodied), Cursed (Myn), Sanctioned (Torinn) DEAD
Spider Swarm 2 (F-14) -46 HP (Bloodied), Sanctioned (Torinn), Cursed (Myn) DEAD
Spider Swarm 3 (H-14) -44 HP (Bloodied), ongoing 5 fire damage (save ends), Cursed (Myn) DEAD
Spider Swarm 4 (J-17) -48 HP (Bloodied), Challenged (Torinn), -2 to attacks, Surieya's Quarry, dazed DEAD
Spider Doomweaver (F/G-5/6), -53 HP, granting Combat Advantage

Notes
Web-filled squares are difficult terrain.
Elevations are indicated in the squares. There are several elevations in this room. You must make a Athletics check (DC 15) to increase your elevation.
Webs can be destroyed if you have a weapon and are standing adjacent to them, it takes a standard action to do so. No roll required.
Hidden creatures remain hidden until you can beat their Stealth check with your Perception check. The spiders can hide in the areas where the webs overlap. They also stop being hidden if they move out of such areas or attack. You can point out the spider's locations to your allies, which allows them to target that square, but they still can't actually see the creature without making the necessary Perception check as a minor action.
The standing torch is difficult terrain. It could be used as an improvised weapon.
Creatures that end their turns in burning webs take 5 fire damage. Burning webs disappear after 1 round.
If you start your turn adjacent to a swarm or within its space, you are caught in its swarm aura and are slowed until the start of your next turn.
>> No. 1129 edit
>>1128
"Quickly! Now block it in so it can't get away!"
>> No. 1136 edit
File 129983147011.png - (9.28KB , 595x212 , whygodwhy.png )
1136
Reacting to Michael shout, the half orc moves attempting to jump, and it's almost succefull, but's it's good enough to climb it.
Movement action: Attempt to jump the wall (failed, see image)
Movement action: Pull myself and move to H-6
Minor action: Set Hunter quarry on the evil spider.
>> No. 1149 edit
File 129988507513.png - (912.80KB , 1069x675 , webcavern36.png )
1149
Despite the half-orc's heroic effort, he can't quite leap directly up the ledge. However, he manages to catch the edge and pull himself up, then scrambles over to face the spider.

Myn casually strides north while placing his curse upon the beast, and fires off a blast of eldritch power, which strikes the weaver rather firmly.

Sureiya's high jump fails, but he pulls himself up.
Myn's eldritch blast hits spider doomweaver for 14 damage.


Skill Challenge: Exploring the Cavern
Progress
8/10 Success
0/3 Failure

Initiative
Torinn Tormine (Astaroth): 20
Spider Doomweaver: 19
Sureiya (anon-kun): 14
Myn Nthelsyr (George): 14
"Bernkastel" (Bernkastel): 12
Sariel (Liliane): 7
Michael Silversteel (Hideyoshi): 7-1

Players
Myn Nthelsyr (George): (B-7) 36/38 HP + 3 Temporary HP, Darkspiral Aura 4, Sunrod, Concealment
Michael Silversteel (Hideyoshi): (G-7, elevation 1) 22/35 HP, -2 to all defenses
"Bernkastel" (Bernkastel): (F-15) 35/38 HP
Torinn Tormine (Astaroth): (I-15) 22/44 HP (Bloodied) + 12 Temporary HP, Light
Sariel (Liliane): (J-16) 24/30, slowed
Sureiya (Anonkun): (H-6, elevation 1) 26/40 HP + 8 Temporary HP
Spirit Companion (Bernkastel): (F-8) -5 to the Spider Doomweaver's Saves while adjacent
Elemental Spirit (Bernkastel): (F-14), Grants adjacent allies +1 to all defenses
Roth (Sariel): (M-26), (Passive Mode)
Fiery Guardian (Astaroth): (H-14) 11/22 HP (Bloodied), Resist 5 fire, prone
Sunrod (Sureiya): (G-16) Sunrod
Flaming Sphere (Liliane): (D-9) Deals 1d4+6 fire damage to creatures that begin their turn adjacent.

Enemies
Deathjump Spider 1 (J-9) -60 HP (Bloodied), Cursed (Myn) DEAD
Spider Swarm 1 (H-18) -49 HP (Bloodied), Cursed (Myn), Sanctioned (Torinn) DEAD
Spider Swarm 2 (F-14) -46 HP (Bloodied), Sanctioned (Torinn), Cursed (Myn) DEAD
Spider Swarm 3 (H-14) -44 HP (Bloodied), ongoing 5 fire damage (save ends), Cursed (Myn) DEAD
Spider Swarm 4 (J-17) -48 HP (Bloodied), Challenged (Torinn), -2 to attacks, Surieya's Quarry, dazed DEAD
Spider Doomweaver (F/G-5/6, elevation 1), -67 HP, Cursed (Myn), Sureiya's Quarry, granting Combat Advantage

Notes
Web-filled squares are difficult terrain.
Elevations are indicated in the squares. There are several elevations in this room. You must make a Athletics check (DC 15) to increase your elevation.
Webs can be destroyed if you have a weapon and are standing adjacent to them, it takes a standard action to do so. No roll required.
Hidden creatures remain hidden until you can beat their Stealth check with your Perception check. The spiders can hide in the areas where the webs overlap. They also stop being hidden if they move out of such areas or attack. You can point out the spider's locations to your allies, which allows them to target that square, but they still can't actually see the creature without making the necessary Perception check as a minor action.
The standing torch is difficult terrain. It could be used as an improvised weapon.
Creatures that end their turns in burning webs take 5 fire damage. Burning webs disappear after 1 round.
If you start your turn adjacent to a swarm or within its space, you are caught in its swarm aura and are slowed until the start of your next turn.
>> No. 1170 edit
Standard Action: Claws of the Eagle, Michael vs. Doomweaver.
Move Action: Jump over a square of webbing with no running start, and move to F-10 - Athletics http://invisiblecastle.com/roller/view/2930805/ (15)
- Also move spirit companion to H-5.

>> No. 1171 edit
>>1170

http://invisiblecastle.com/roller/view/2930840/

>> No. 1172 edit
File 129992256126.png - (935.98KB , 1069x675 , webcavern37.png )
1172
With the spirit's guidance, Michael swings at the doomweaver, but it's a rather solid miss. The shaman and her spirit change positions around the spider. Meanwhile, Sariel maintains her sphere and moves it through the webs, igniting them, next to the spider, then unleashes a horde of illusionary warriors on the beast.

Bernkastel's claws of the eagle allow Michael to make a melee basic attack, which misses the spider doomweaver.
Sariel's winged horde hits spider doomweaver for 14 psychic damage, which bloodies it, and it can't take opportunity actions until the end of Sariel's next turn. http://invisiblecastle.com/roller/view/2930933/
Sariel sustains and moves her flaming sphere.


Skill Challenge: Exploring the Cavern
Progress
8/10 Success
0/3 Failure

Initiative
Torinn Tormine (Astaroth): 20
Spider Doomweaver: 19
Sureiya (anon-kun): 14
Myn Nthelsyr (George): 14
"Bernkastel" (Bernkastel): 12
Sariel (Liliane): 7
Michael Silversteel (Hideyoshi): 7-1

Players
Myn Nthelsyr (George): (B-7) 36/38 HP + 3 Temporary HP, Darkspiral Aura 4, Sunrod, Concealment
Michael Silversteel (Hideyoshi): (G-7, elevation 1) 22/35 HP, -2 to all defenses
"Bernkastel" (Bernkastel): (F-10) 35/38 HP
Torinn Tormine (Astaroth): (I-15) 22/44 HP (Bloodied) + 12 Temporary HP, Light
Sariel (Liliane): (J-16) 24/30, slowed
Sureiya (Anonkun): (H-6, elevation 1) 26/40 HP + 8 Temporary HP
Spirit Companion (Bernkastel): (H-5, elevation 1) -5 to the Spider Doomweaver's Saves while adjacent
Elemental Spirit (Bernkastel): (F-14), Grants adjacent allies +1 to all defenses
Roth (Sariel): (M-26), (Passive Mode)
Fiery Guardian (Astaroth): (H-14) 11/22 HP (Bloodied), Resist 5 fire, prone
Sunrod (Sureiya): (G-16) Sunrod
Flaming Sphere (Liliane): (E-5) Deals 1d4+6 fire damage to creatures that begin their turn adjacent.

Enemies
Deathjump Spider 1 (J-9) -60 HP (Bloodied), Cursed (Myn) DEAD
Spider Swarm 1 (H-18) -49 HP (Bloodied), Cursed (Myn), Sanctioned (Torinn) DEAD
Spider Swarm 2 (F-14) -46 HP (Bloodied), Sanctioned (Torinn), Cursed (Myn) DEAD
Spider Swarm 3 (H-14) -44 HP (Bloodied), ongoing 5 fire damage (save ends), Cursed (Myn) DEAD
Spider Swarm 4 (J-17) -48 HP (Bloodied), Challenged (Torinn), -2 to attacks, Surieya's Quarry, dazed DEAD
Spider Doomweaver (F/G-5/6, elevation 1), -81 HP (Bloodied), Cursed (Myn), Sureiya's Quarry, Can't take opportunity actions

Notes
Web-filled squares are difficult terrain.
Elevations are indicated in the squares. There are several elevations in this room. You must make a Athletics check (DC 15) to increase your elevation.
Webs can be destroyed if you have a weapon and are standing adjacent to them, it takes a standard action to do so. No roll required.
Hidden creatures remain hidden until you can beat their Stealth check with your Perception check. The spiders can hide in the areas where the webs overlap. They also stop being hidden if they move out of such areas or attack. You can point out the spider's locations to your allies, which allows them to target that square, but they still can't actually see the creature without making the necessary Perception check as a minor action.
The standing torch is difficult terrain. It could be used as an improvised weapon.
Creatures that end their turns in burning webs take 5 fire damage. Burning webs disappear after 1 round.
If you start your turn adjacent to a swarm or within its space, you are caught in its swarm aura and are slowed until the start of your next turn.
>> No. 1180 edit

Delay turn until after Torinn's

>> No. 1182 edit
Torinn quickly dives into the midst of battle against the giant spider, slashing at the spider from within the inferno. His harsh blow to its carapace is preceded by a single declaration, "Don't you dare ignore me, vermin."

Move: Move to E-10
Minor: Divine Challenge against Spider Doomweaver
Standard: Charge to E-7 and attack with Hold Fast
http://invisiblecastle.com/roller/view/2931725/ (29, 21)

Instinctive Action: Fiery Guardian moves to F-7?

>> No. 1184 edit
File 129996822470.png - (924.83KB , 1069x675 , webcavern38.png )
1184
Torinn repositions himself and applies his sacred challenge to the giant spider, before charging in and binding the spider with divine energy and a mighty slash of his sword. The fiery guardian strides into the burning webs without feat, but Torinn is engulfed in flames.

Torinn charges and uses hold fast, which hits for 21 damage, and the spider doomweaver is immobilized until the end of Torinn's next turn.
The fiery guardian instinctively moves next to the doomweaver.
Torinn takes 5 fire damage.


Skill Challenge: Exploring the Cavern
Progress
8/10 Success
0/3 Failure

Initiative
Torinn Tormine (Astaroth): 20
Michael Silversteel (Hideyoshi): 20-1
Spider Doomweaver: 19
Sureiya (anon-kun): 14
Myn Nthelsyr (George): 14
"Bernkastel" (Bernkastel): 12
Sariel (Liliane): 7

Players
Myn Nthelsyr (George): (B-7) 36/38 HP + 3 Temporary HP, Darkspiral Aura 4, Sunrod, Concealment
Michael Silversteel (Hideyoshi): (G-7, elevation 1) 22/35 HP, -2 to all defenses
"Bernkastel" (Bernkastel): (F-10) 35/38 HP
Torinn Tormine (Astaroth): (E-7) 22/44 HP (Bloodied) + 7 Temporary HP, Light
Sariel (Liliane): (J-16) 24/30
Sureiya (Anonkun): (H-6, elevation 1) 26/40 HP + 8 Temporary HP
Spirit Companion (Bernkastel): (H-5, elevation 1) -5 to the Spider Doomweaver's Saves while adjacent
Elemental Spirit (Bernkastel): (F-14), Grants adjacent allies +1 to all defenses
Roth (Sariel): (M-26), (Passive Mode)
Fiery Guardian (Astaroth): (F-7) 11/22 HP (Bloodied), Resist 5 fire
Sunrod (Sureiya): (G-16) Sunrod
Flaming Sphere (Liliane): (E-5) Deals 1d4+6 fire damage to creatures that begin their turn adjacent.

Enemies
Deathjump Spider 1 (J-9) -60 HP (Bloodied), Cursed (Myn) DEAD
Spider Swarm 1 (H-18) -49 HP (Bloodied), Cursed (Myn), Sanctioned (Torinn) DEAD
Spider Swarm 2 (F-14) -46 HP (Bloodied), Sanctioned (Torinn), Cursed (Myn) DEAD
Spider Swarm 3 (H-14) -44 HP (Bloodied), ongoing 5 fire damage (save ends), Cursed (Myn) DEAD
Spider Swarm 4 (J-17) -48 HP (Bloodied), Challenged (Torinn), -2 to attacks, Surieya's Quarry, dazed DEAD
Spider Doomweaver (F/G-5/6, elevation 1), -102 HP (Bloodied), Cursed (Myn), Challenged (Torinn), Sureiya's Quarry, Can't take opportunity actions, Immobilized

Notes
Web-filled squares are difficult terrain.
Elevations are indicated in the squares. There are several elevations in this room. You must make a Athletics check (DC 15) to increase your elevation.
Webs can be destroyed if you have a weapon and are standing adjacent to them, it takes a standard action to do so. No roll required.
Hidden creatures remain hidden until you can beat their Stealth check with your Perception check. The spiders can hide in the areas where the webs overlap. They also stop being hidden if they move out of such areas or attack. You can point out the spider's locations to your allies, which allows them to target that square, but they still can't actually see the creature without making the necessary Perception check as a minor action.
The standing torch is difficult terrain. It could be used as an improvised weapon.
Creatures that end their turns in burning webs take 5 fire damage. Burning webs disappear after 1 round.
If you start your turn adjacent to a swarm or within its space, you are caught in its swarm aura and are slowed until the start of your next turn.
>> No. 1185 edit
With the Spider finally being mostly surrounded by his allies, Michael shouts,"We have you now!"



Move Action to H-4 (Doesn't provoke any opportunity attacks due to Sariel's attack.)
Standard Action:Intuitive Strike vs Doomweaver
http://invisiblecastle.com/roller/view/2931650/
Minor Action:Inspired Belligerence.
ACTION POINT:
Standard Action:Warlord's Strike
http://invisiblecastle.com/roller/view/2931761/

>> No. 1187 edit
File 129996998180.png - (924.29KB , 1069x675 , webcavern39.png )
1187
Michael does a good job of exposing the weak points in the spider's carapace, which leaves it highly vulnerable to attack.

The spider, in a last-ditch furious effort, tries to assault the paladin with its acidic bite twice, but the mighty dragonborn's thick armor and shield beat it back. The spider burns in fire, both from the nearby flaming sphere and being stuck in burning webs.

Michael's intuitive strike hits the spider doomweaver for 3 damage. Allies who have combat advantage against the target gain a +4 bonus to attack rolls instead of the normal +2 until the end of Michael's next turn.
Michael's inspired belligerence causes the spider doomweaver to grant combat advantage until the end of Michael's next turn, and they add 3 extra damage to damage rolls against the spider.
Michael spends an action point!
Michael's warlord's strike misses the spider doomweaver (natural 1).
Spider doomweaver takes 8 fire damage from flaming sphere.
Spider doomweaver's acidic bite misses Torinn.
Spider doomweaver spends an action point!
Spider doomweaver's acidic bite misses Torinn.
Spider doomweaver takes 5 fire damage.


Skill Challenge: Exploring the Cavern
Progress
8/10 Success
0/3 Failure

Initiative
Torinn Tormine (Astaroth): 20
Michael Silversteel (Hideyoshi): 20-1
Spider Doomweaver: 19
Sureiya (anon-kun): 14
Myn Nthelsyr (George): 14
"Bernkastel" (Bernkastel): 12
Sariel (Liliane): 7

Players
Myn Nthelsyr (George): (B-7) 36/38 HP + 3 Temporary HP, Darkspiral Aura 4, Sunrod, Concealment
Michael Silversteel (Hideyoshi): (H-4, elevation 1) 22/35 HP
"Bernkastel" (Bernkastel): (F-10) 35/38 HP
Torinn Tormine (Astaroth): (E-7) 22/44 HP (Bloodied) + 7 Temporary HP, Light
Sariel (Liliane): (J-16) 24/30
Sureiya (Anonkun): (H-6, elevation 1) 26/40 HP + 8 Temporary HP
Spirit Companion (Bernkastel): (H-5, elevation 1) -5 to the Spider Doomweaver's Saves while adjacent
Elemental Spirit (Bernkastel): (F-14), Grants adjacent allies +1 to all defenses
Roth (Sariel): (M-26), (Passive Mode)
Fiery Guardian (Astaroth): (F-7) 11/22 HP (Bloodied), Resist 5 fire
Sunrod (Sureiya): (G-16) Sunrod
Flaming Sphere (Liliane): (E-5) Deals 1d4+6 fire damage to creatures that begin their turn adjacent.

Enemies
Deathjump Spider 1 (J-9) -60 HP (Bloodied), Cursed (Myn) DEAD
Spider Swarm 1 (H-18) -49 HP (Bloodied), Cursed (Myn), Sanctioned (Torinn) DEAD
Spider Swarm 2 (F-14) -46 HP (Bloodied), Sanctioned (Torinn), Cursed (Myn) DEAD
Spider Swarm 3 (H-14) -44 HP (Bloodied), ongoing 5 fire damage (save ends), Cursed (Myn) DEAD
Spider Swarm 4 (J-17) -48 HP (Bloodied), Challenged (Torinn), -2 to attacks, Surieya's Quarry, dazed DEAD
Spider Doomweaver (F/G-5/6, elevation 1), -118 HP (Bloodied), Cursed (Myn), Challenged (Torinn), Sureiya's Quarry, Can't take opportunity actions, Immobilized, Granting Combat Advantage and you add 3 extra damage to damage rolls against the spider, +4 to attack instead of +2 for Combat Advantage

Notes
Web-filled squares are difficult terrain.
Elevations are indicated in the squares. There are several elevations in this room. You must make a Athletics check (DC 15) to increase your elevation.
Webs can be destroyed if you have a weapon and are standing adjacent to them, it takes a standard action to do so. No roll required.
Hidden creatures remain hidden until you can beat their Stealth check with your Perception check. The spiders can hide in the areas where the webs overlap. They also stop being hidden if they move out of such areas or attack. You can point out the spider's locations to your allies, which allows them to target that square, but they still can't actually see the creature without making the necessary Perception check as a minor action.
The standing torch is difficult terrain. It could be used as an improvised weapon.
Creatures that end their turns in burning webs take 5 fire damage. Burning webs disappear after 1 round.
If you start your turn adjacent to a swarm or within its space, you are caught in its swarm aura and are slowed until the start of your next turn.
>> No. 1189 edit
File 129997690647.png - (191.62KB , 661x478 , kan_fumana2b.png )
1189
This is the perfect chance to strike, the orc thinks. The enemy looks troubled, it's bloodied and cannot escape, so Sureiya swings again his weapons to end with this menace.
Standard action: Double Strike on the Doomweaver http://invisiblecastle.com/roller/view/2931878/
Free action: Look like a retard using big swords

>> No. 1190 edit
File 129996998180.png - (924.29KB , 1069x675 , webcavern39.png )
1190
Somehow, the half-orc manages to miss the giant spider twice.

Sureiya's [b]twin strike[/b] misses the spider doomweaver twice.

Skill Challenge: Exploring the Cavern
Progress
8/10 Success
0/3 Failure

Initiative
Torinn Tormine (Astaroth): 20
Michael Silversteel (Hideyoshi): 20-1
Spider Doomweaver: 19
Sureiya (anon-kun): 14
Myn Nthelsyr (George): 14
"Bernkastel" (Bernkastel): 12
Sariel (Liliane): 7

Players
Myn Nthelsyr (George): (B-7) 36/38 HP + 3 Temporary HP, Darkspiral Aura 4, Sunrod, Concealment
Michael Silversteel (Hideyoshi): (H-4, elevation 1) 22/35 HP
"Bernkastel" (Bernkastel): (F-10) 35/38 HP
Torinn Tormine (Astaroth): (E-7) 22/44 HP (Bloodied) + 7 Temporary HP, Light
Sariel (Liliane): (J-16) 24/30
Sureiya (Anonkun): (H-6, elevation 1) 26/40 HP + 8 Temporary HP
Spirit Companion (Bernkastel): (H-5, elevation 1) -5 to the Spider Doomweaver's Saves while adjacent
Elemental Spirit (Bernkastel): (F-14), Grants adjacent allies +1 to all defenses
Roth (Sariel): (M-26), (Passive Mode)
Fiery Guardian (Astaroth): (F-7) 11/22 HP (Bloodied), Resist 5 fire
Sunrod (Sureiya): (G-16) Sunrod
Flaming Sphere (Liliane): (E-5) Deals 1d4+6 fire damage to creatures that begin their turn adjacent.

Enemies
Deathjump Spider 1 (J-9) -60 HP (Bloodied), Cursed (Myn) DEAD
Spider Swarm 1 (H-18) -49 HP (Bloodied), Cursed (Myn), Sanctioned (Torinn) DEAD
Spider Swarm 2 (F-14) -46 HP (Bloodied), Sanctioned (Torinn), Cursed (Myn) DEAD
Spider Swarm 3 (H-14) -44 HP (Bloodied), ongoing 5 fire damage (save ends), Cursed (Myn) DEAD
Spider Swarm 4 (J-17) -48 HP (Bloodied), Challenged (Torinn), -2 to attacks, Surieya's Quarry, dazed DEAD
Spider Doomweaver (F/G-5/6, elevation 1), -118 HP (Bloodied), Cursed (Myn), Challenged (Torinn), Sureiya's Quarry, Can't take opportunity actions, Immobilized, Granting Combat Advantage and you add 3 extra damage to damage rolls against the spider, +4 to attack instead of +2 for Combat Advantage

Notes
Web-filled squares are difficult terrain.
Elevations are indicated in the squares. There are several elevations in this room. You must make a Athletics check (DC 15) to increase your elevation.
Webs can be destroyed if you have a weapon and are standing adjacent to them, it takes a standard action to do so. No roll required.
Hidden creatures remain hidden until you can beat their Stealth check with your Perception check. The spiders can hide in the areas where the webs overlap. They also stop being hidden if they move out of such areas or attack. You can point out the spider's locations to your allies, which allows them to target that square, but they still can't actually see the creature without making the necessary Perception check as a minor action.
The standing torch is difficult terrain. It could be used as an improvised weapon.
Creatures that end their turns in burning webs take 5 fire damage. Burning webs disappear after 1 round.
If you start your turn adjacent to a swarm or within its space, you are caught in its swarm aura and are slowed until the start of your next turn.
>> No. 1192 edit
File 129997943180.png - (521.68KB , 633x1166 , geo_b23k bothered 2K.png )
1192
>>1190

Myn restrains himself from smirking at the half-orc, before empowering his own strike against the enfeebled spider through a momentary pact with fey entities.


Minor action: Use Fey Bargain.
Standard action: Cast Eldritch Blast against Spider Doomweaver (F/G-5/6).

Attack roll: http://invisiblecastle.com/roller/view/2931921/


"...this thing is still... surprisingly agile. It's rare for the misfortune inherent in the pact to emerge so quickly...."

His head drooping for a moment, Myn sighs and fires off one more burst of magic at the foe.


(AP) Standard action: Cast Eldritch Blast against Spider Doomweaver (F/G-5/6).

Attack roll: http://invisiblecastle.com/roller/view/2931924/
Damage roll: http://invisiblecastle.com/roller/view/2931927/

>> No. 1193 edit
File 129996998180.png - (924.29KB , 1069x675 , webcavern39.png )
1193
Though the warlock misses with his first blast, he reaches into his inner strength reserves to fire off another blast, which hits.

Myn uses fey bargain, gaining a +2 bonus to his next attack roll, and automatically failing his next save this encounter.
Myn misses the spider doomweaver with eldritch blast.
Myn spends an action point!
Myn's eldritch blast hits spider doomweaver for 12 damage.


Skill Challenge: Exploring the Cavern
Progress
8/10 Success
0/3 Failure

Initiative
Torinn Tormine (Astaroth): 20
Michael Silversteel (Hideyoshi): 20-1
Spider Doomweaver: 19
Sureiya (anon-kun): 14
Myn Nthelsyr (George): 14
"Bernkastel" (Bernkastel): 12
Sariel (Liliane): 7

Players
Myn Nthelsyr (George): (B-7) 36/38 HP + 3 Temporary HP, Darkspiral Aura 4, Sunrod, Concealment, Fails Next Save
Michael Silversteel (Hideyoshi): (H-4, elevation 1) 22/35 HP
"Bernkastel" (Bernkastel): (F-10) 35/38 HP
Torinn Tormine (Astaroth): (E-7) 22/44 HP (Bloodied) + 7 Temporary HP, Light
Sariel (Liliane): (J-16) 24/30
Sureiya (Anonkun): (H-6, elevation 1) 26/40 HP + 8 Temporary HP
Spirit Companion (Bernkastel): (H-5, elevation 1) -5 to the Spider Doomweaver's Saves while adjacent
Elemental Spirit (Bernkastel): (F-14), Grants adjacent allies +1 to all defenses
Roth (Sariel): (M-26), (Passive Mode)
Fiery Guardian (Astaroth): (F-7) 11/22 HP (Bloodied), Resist 5 fire
Sunrod (Sureiya): (G-16) Sunrod
Flaming Sphere (Liliane): (E-5) Deals 1d4+6 fire damage to creatures that begin their turn adjacent.

Enemies
Deathjump Spider 1 (J-9) -60 HP (Bloodied), Cursed (Myn) DEAD
Spider Swarm 1 (H-18) -49 HP (Bloodied), Cursed (Myn), Sanctioned (Torinn) DEAD
Spider Swarm 2 (F-14) -46 HP (Bloodied), Sanctioned (Torinn), Cursed (Myn) DEAD
Spider Swarm 3 (H-14) -44 HP (Bloodied), ongoing 5 fire damage (save ends), Cursed (Myn) DEAD
Spider Swarm 4 (J-17) -48 HP (Bloodied), Challenged (Torinn), -2 to attacks, Surieya's Quarry, dazed DEAD
Spider Doomweaver (F/G-5/6, elevation 1), -130 HP (Bloodied), Cursed (Myn), Challenged (Torinn), Sureiya's Quarry, Can't take opportunity actions, Immobilized, Granting Combat Advantage and you add 3 extra damage to damage rolls against the spider, +4 to attack instead of +2 for Combat Advantage

Notes
Web-filled squares are difficult terrain.
Elevations are indicated in the squares. There are several elevations in this room. You must make a Athletics check (DC 15) to increase your elevation.
Webs can be destroyed if you have a weapon and are standing adjacent to them, it takes a standard action to do so. No roll required.
Hidden creatures remain hidden until you can beat their Stealth check with your Perception check. The spiders can hide in the areas where the webs overlap. They also stop being hidden if they move out of such areas or attack. You can point out the spider's locations to your allies, which allows them to target that square, but they still can't actually see the creature without making the necessary Perception check as a minor action.
The standing torch is difficult terrain. It could be used as an improvised weapon.
Creatures that end their turns in burning webs take 5 fire damage. Burning webs disappear after 1 round.
If you start your turn adjacent to a swarm or within its space, you are caught in its swarm aura and are slowed until the start of your next turn.
>> No. 1194 edit
It's really good at dodging, I guess.
Standard Action: Claws of the Eagle, Sureiya, spider.
Move Action: Erika to F-9.

>> No. 1195 edit
Basic Attack roll: Bla bla bla fail. http://invisiblecastle.com/roller/view/2931992/
>> No. 1197 edit
File 129996998180.png - (924.29KB , 1069x675 , webcavern39.png )
1197
Sariel, seemingly a bit annoyed by the group's inability to hit a gigantic spider pinned down in the midst of an open (if web-covered) room, unleashes her winged horde on the beast once more, leaving it just barely clinging to life.

Bernkastel uses claws of the eagle. Sureiya's melee basic attack misses the spider doomweaver.
Sariel sustains her flaming sphere. She uses winged horde, which hits the spider doomweaver again, this time for 15 psychic damage. It can't take opportunity actions until the end of her next turn. She then uses her stoneskin robes, which grants her 5 temporary hit points.


Skill Challenge: Exploring the Cavern
Progress
8/10 Success
0/3 Failure

Initiative
Torinn Tormine (Astaroth): 20
Michael Silversteel (Hideyoshi): 20-1
Spider Doomweaver: 19
Sureiya (anon-kun): 14
Myn Nthelsyr (George): 14
"Bernkastel" (Bernkastel): 12
Sariel (Liliane): 7

Players
Myn Nthelsyr (George): (B-7) 36/38 HP + 3 Temporary HP, Darkspiral Aura 4, Sunrod, Concealment, Fails Next Save
Michael Silversteel (Hideyoshi): (H-4, elevation 1) 22/35 HP
"Bernkastel" (Bernkastel): (F-10) 35/38 HP
Torinn Tormine (Astaroth): (E-7) 22/44 HP (Bloodied) + 7 Temporary HP, Light
Sariel (Liliane): (J-16) 24/30 + 5 Temporary HP
Sureiya (Anonkun): (H-6, elevation 1) 26/40 HP + 8 Temporary HP
Spirit Companion (Bernkastel): (H-5, elevation 1) -5 to the Spider Doomweaver's Saves while adjacent
Elemental Spirit (Bernkastel): (F-9), Grants adjacent allies +1 to all defenses
Roth (Sariel): (M-26), (Passive Mode)
Fiery Guardian (Astaroth): (F-7) 11/22 HP (Bloodied), Resist 5 fire
Sunrod (Sureiya): (G-16) Sunrod
Flaming Sphere (Liliane): (E-5) Deals 1d4+6 fire damage to creatures that begin their turn adjacent.

Enemies
Deathjump Spider 1 (J-9) -60 HP (Bloodied), Cursed (Myn) DEAD
Spider Swarm 1 (H-18) -49 HP (Bloodied), Cursed (Myn), Sanctioned (Torinn) DEAD
Spider Swarm 2 (F-14) -46 HP (Bloodied), Sanctioned (Torinn), Cursed (Myn) DEAD
Spider Swarm 3 (H-14) -44 HP (Bloodied), ongoing 5 fire damage (save ends), Cursed (Myn) DEAD
Spider Swarm 4 (J-17) -48 HP (Bloodied), Challenged (Torinn), -2 to attacks, Surieya's Quarry, dazed DEAD
Spider Doomweaver (F/G-5/6, elevation 1), -145 HP (Bloodied), Cursed (Myn), Challenged (Torinn), Sureiya's Quarry, Can't take opportunity actions, Immobilized, Granting Combat Advantage and you add 3 extra damage to damage rolls against the spider, +4 to attack instead of +2 for Combat Advantage

Notes
Web-filled squares are difficult terrain.
Elevations are indicated in the squares. There are several elevations in this room. You must make a Athletics check (DC 15) to increase your elevation.
Webs can be destroyed if you have a weapon and are standing adjacent to them, it takes a standard action to do so. No roll required.
Hidden creatures remain hidden until you can beat their Stealth check with your Perception check. The spiders can hide in the areas where the webs overlap. They also stop being hidden if they move out of such areas or attack. You can point out the spider's locations to your allies, which allows them to target that square, but they still can't actually see the creature without making the necessary Perception check as a minor action.
The standing torch is difficult terrain. It could be used as an improvised weapon.
Creatures that end their turns in burning webs take 5 fire damage. Burning webs disappear after 1 round.
If you start your turn adjacent to a swarm or within its space, you are caught in its swarm aura and are slowed until the start of your next turn.
>> No. 1198 edit
File 129998614222.jpg - (14.21KB , 120x175 , slightlydownraion.jpg )
1198
>>1197
Torinn rears back and attempts to charge the beast again, the fiery guardian attacking along with him.

Move to B-10
Charge to E-7 and attack Doomweaver
http://invisiblecastle.com/roller/view/2932089/ (17, 18)

Fiery Guardian attacks
http://invisiblecastle.com/roller/view/2932094/
(16, 8)

>> No. 1199 edit
File 129998639984.png - (897.34KB , 1069x675 , webcavern40.png )
1199
Torinn charges again, but can't place a hit on the big spider. The fiery guardian lashes out at the big spider, and its fiery lash is deflected by the big spider's hide.

This is not going well.

Torinn's virtuous strike misses spider doomweaver.
Fiery guardian attacks the spider doomweaver, but misses.


Skill Challenge: Exploring the Cavern
Progress
8/10 Success
0/3 Failure

Initiative
Torinn Tormine (Astaroth): 20
Michael Silversteel (Hideyoshi): 20-1
Spider Doomweaver: 19
Sureiya (anon-kun): 14
Myn Nthelsyr (George): 14
"Bernkastel" (Bernkastel): 12
Sariel (Liliane): 7

Players
Myn Nthelsyr (George): (B-7) 36/38 HP + 3 Temporary HP, Darkspiral Aura 4, Sunrod, Concealment, Fails Next Save
Michael Silversteel (Hideyoshi): (H-4, elevation 1) 22/35 HP
"Bernkastel" (Bernkastel): (F-10) 35/38 HP
Torinn Tormine (Astaroth): (E-7) 22/44 HP (Bloodied) + 7 Temporary HP, Light
Sariel (Liliane): (J-16) 24/30 + 5 Temporary HP
Sureiya (Anonkun): (H-6, elevation 1) 26/40 HP + 8 Temporary HP
Spirit Companion (Bernkastel): (H-5, elevation 1) -5 to the Spider Doomweaver's Saves while adjacent
Elemental Spirit (Bernkastel): (F-9), Grants adjacent allies +1 to all defenses
Roth (Sariel): (M-26), (Passive Mode)
Fiery Guardian (Astaroth): (F-7) 11/22 HP (Bloodied), Resist 5 fire
Sunrod (Sureiya): (G-16) Sunrod
Flaming Sphere (Liliane): (E-5) Deals 1d4+6 fire damage to creatures that begin their turn adjacent.

Enemies
Deathjump Spider 1 (J-9) -60 HP (Bloodied), Cursed (Myn) DEAD
Spider Swarm 1 (H-18) -49 HP (Bloodied), Cursed (Myn), Sanctioned (Torinn) DEAD
Spider Swarm 2 (F-14) -46 HP (Bloodied), Sanctioned (Torinn), Cursed (Myn) DEAD
Spider Swarm 3 (H-14) -44 HP (Bloodied), ongoing 5 fire damage (save ends), Cursed (Myn) DEAD
Spider Swarm 4 (J-17) -48 HP (Bloodied), Challenged (Torinn), -2 to attacks, Surieya's Quarry, dazed DEAD
Spider Doomweaver (F/G-5/6, elevation 1), -145 HP (Bloodied), Cursed (Myn), Challenged (Torinn), Sureiya's Quarry, Can't take opportunity actions

Notes
Web-filled squares are difficult terrain.
Elevations are indicated in the squares. There are several elevations in this room. You must make a Athletics check (DC 15) to increase your elevation.
Webs can be destroyed if you have a weapon and are standing adjacent to them, it takes a standard action to do so. No roll required.
Hidden creatures remain hidden until you can beat their Stealth check with your Perception check. The spiders can hide in the areas where the webs overlap. They also stop being hidden if they move out of such areas or attack. You can point out the spider's locations to your allies, which allows them to target that square, but they still can't actually see the creature without making the necessary Perception check as a minor action.
The standing torch is difficult terrain. It could be used as an improvised weapon.
Creatures that end their turns in burning webs take 5 fire damage. Burning webs disappear after 1 round.
If you start your turn adjacent to a swarm or within its space, you are caught in its swarm aura and are slowed until the start of your next turn.
>> No. 1200 edit
>>1199
Looking increasingly irritable at the spider avoiding and warding off their attacks, Michael strikes true.



Move:None
Minor:None
Standard:Intuitive Strike on spider, diceroller be damned
http://invisiblecastle.com/roller/view/2932106/

>> No. 1201 edit
File 129998720698.png - (895.18KB , 1069x675 , webcavern41.png )
1201
With Michael's last blow, the doomweaver collapses in a pile of ichor and dead spider. A few moments later, both the flaming sphere and fiery guardian disappear.

Michael's intuitive strike hits the spider doomweaver for 8 damage, killing it.

You are no longer in initiative.

Skill Challenge: Exploring the Cavern
Progress
9/10 Success
0/3 Failure

Players
Myn Nthelsyr (George): (B-7) 36/38 HP + 3 Temporary HP, Darkspiral Aura 4, Sunrod, Concealment, Fails Next Save
Michael Silversteel (Hideyoshi): (H-4, elevation 1) 22/35 HP
"Bernkastel" (Bernkastel): (F-10) 35/38 HP
Torinn Tormine (Astaroth): (E-7) 22/44 HP (Bloodied) + 7 Temporary HP, Light
Sariel (Liliane): (J-16) 24/30 + 5 Temporary HP
Sureiya (Anonkun): (H-6, elevation 1) 26/40 HP + 8 Temporary HP
Spirit Companion (Bernkastel): (H-5, elevation 1) -5 to the Spider Doomweaver's Saves while adjacent
Elemental Spirit (Bernkastel): (F-9), Grants adjacent allies +1 to all defenses
Roth (Sariel): (M-26), (Passive Mode)
Sunrod (Sureiya): (G-16) Sunrod

Enemies
Deathjump Spider 1 (J-9) -60 HP (Bloodied), Cursed (Myn) DEAD
Spider Swarm 1 (H-18) -49 HP (Bloodied), Cursed (Myn), Sanctioned (Torinn) DEAD
Spider Swarm 2 (F-14) -46 HP (Bloodied), Sanctioned (Torinn), Cursed (Myn) DEAD
Spider Swarm 3 (H-14) -44 HP (Bloodied), ongoing 5 fire damage (save ends), Cursed (Myn) DEAD
Spider Swarm 4 (J-17) -48 HP (Bloodied), Challenged (Torinn), -2 to attacks, Surieya's Quarry, dazed DEAD
Spider Doomweaver (F/G-5/6, elevation 1), -153 HP (Bloodied), Cursed (Myn), Challenged (Torinn), Sureiya's Quarry, Can't take opportunity actions DEAD

Notes
Web-filled squares are difficult terrain.
Elevations are indicated in the squares. There are several elevations in this room. You must make a Athletics check (DC 15) to increase your elevation.
Webs can be destroyed if you have a weapon and are standing adjacent to them, it takes a standard action to do so. No roll required.
Hidden creatures remain hidden until you can beat their Stealth check with your Perception check. The spiders can hide in the areas where the webs overlap. They also stop being hidden if they move out of such areas or attack. You can point out the spider's locations to your allies, which allows them to target that square, but they still can't actually see the creature without making the necessary Perception check as a minor action.
The standing torch is difficult terrain. It could be used as an improvised weapon.
Creatures that end their turns in burning webs take 5 fire damage. Burning webs disappear after 1 round.
If you start your turn adjacent to a swarm or within its space, you are caught in its swarm aura and are slowed until the start of your next turn.
>> No. 1203 edit
"And THAT is why I hate spiders." Says Michael, referring to the spider and ichor splatters everywhere. And obviously how formidable they all were.
>> No. 1205 edit
File 129490478099.png - (257.40KB , 494x478 , 11125426_p5.png )
1205
Post Battle Wrap-Up

Surges Spent
Michael: 3
Torinn: 2
Sairel: 1
Sureiya: 1

XP Earned: 300 XP
>> No. 1207 edit
>>1203
"You're telling me," Torinn groans. It's bad enough when they're the size of a fist, but this...

Quite tired from the ordeal, the dragonborn settles down to rest.


Take short rest
>> No. 1209 edit

Move to G-10, Sheath sword, Plant standard (should reach everyone in the group with it's thing I think)
Inspiring Word on Torinn
http://invisiblecastle.com/roller/view/2932201/
Take Short Rest
Spend 1 healing surge (Bringing my total spent to 6/8 I believe.)
Everyone gains 2 hitpoints from the banner (1 from inspiring word on torinn 1 from my healing surge spent.)

>> No. 1211 edit
...A spider escaped earlier.

Well, break time.


Take a short rest.
>> No. 1212 edit
File 129999323263.jpg - (7.13KB , 73x78 , georgedistantahaha.jpg )
1212
Myn sits down, lightheartedly speaking as he relaxes.

"...hopefully, the one that got away won't bring reinforcements."

Take a short rest.
>> No. 1213 edit
"I'm sorry guys ... something keep distracting me during all the fight"
Stow secondary weapon and move and pick my sunrod.
Take a short rest and spend one surge.
This should let me at 40/40 because of the +4 from the standard

>> No. 1215 edit
File 129939090313.jpg - (87.94KB , 726x722 , Lina3.jpg )
1215
Sariel takes a brief rest, restoring her own vitality.

Sariel takes a short rest and spends 1 healing surge.

Skill Challenge: Exploring the Cavern
Progress
9/10 Success
0/3 Failure

Players
Myn Nthelsyr (George): 38/38 HP, Darkspiral Aura 4, Sunrod, Concealment
Michael Silversteel (Hideyoshi): 34/35 HP
"Bernkastel" (Bernkastel): 38/38 HP
Torinn Tormine (Astaroth): 44/44 HP, Light
Sariel (Liliane): 30/30
Sureiya (Anonkun): 40/40 HP
Spirit Companion (Bernkastel)
Elemental Spirit (Bernkastel): Grants adjacent allies +1 to all defenses
Roth (Sariel): (Passive Mode)
Sunrod (Sureiya): (G-16) Sunrod
>> No. 1217 edit
After his nerves are more calm, the orc decides to remove webs near to him, without getting to far from the group.
Remove spiderwebs on the second floor.
Perception check: http://invisiblecastle.com/roller/view/2932344/ (20)

>> No. 1218 edit
File 129910793379.png - (253.80KB , 494x478 , 11125426_p2.png )
1218
As Sureiya begins cutting through the webs, he peers around the passage to the northwest. Though there are a lot of webs blocking the path immediately, and signs of the other jumping spider quickly moving through them, the tunnel otherwise appears mostly empty. The light from inside the room fades in the distance, though there is also a faint glow that seems to be coming from somewhere below the half-orc's perspective in the distance. There may be another illuminated room down this path. However, Sureiya hears nothing aside from the noise of his companions.
>> No. 1219 edit
>>1218
"Do ya see anythin' ahead?"


Pick up standard and put it away
Draw Farbond Spellblade

>> No. 1220 edit
"There's nothing but spiderwebs here, but I see another path this way."
Sureiya points down, to the northwest corner, and moves to D-4 to start with the spiderweb remove



Edited due incompetence.
>> No. 1221 edit
>>1220
"Let's get movin' and clear out that path then. No use sittin' around here forever in case more spiders appear, we've got a job tae' do."
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