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No. 76641 edit

The party quickly enters the tower, and it's only seconds later that the stone gate slams shut behind them. You just barely have time to make sense of what you are seeing before you are trapped inside.

The room is circular, and not terribly large--about a hundred feet in diameter. The walls and ceiling gives the room the shape of a cylinder, going about fifty feet up before ending in a flat roof structure that has a fragmented appearance, despite being solid. The material is the same black marble-like material as the rest of the keep. The floor is engraved in a clearly mystic pattern, though it does not glow or pulsate with magic, the design instead appears to have been painted a purplish-red color. On the opposite end of the room from where you stand is a rather spectacular display.

There is a large dais leading up to an enormous black throne. Sitting upon the throne sits a humanoid that is familiar to most of the group, as they saw it before in the form of an image after defeating Val'akir for the first time. He stands roughly sixteen feet tall, with the proportions of a giant, and has charcoal-black skin. The skin appears segmented into armor-like plates, the cracks between which seem to leak a purplish energy. The exterior is almost carapace-like, or living armor, complete with spiked shoulders, as well as curved spikes that protrude from his knees elbows. His head appears to have a caricature of a beard and a full head of straight hair, though rather than actual hair, it is made of the same armor-like material as the rest of his body. Two pure white, glowing slits are what stand in for his eyes, and his mouth is twisted into a malicious grin. This can only be the Fell King.

Flanking the throne are two large fell dragons--quite similar to the very first dragon some of the group encountered in the Fell Cavern, back in the troll hills. Though they are clearly draconic in shape, their wings appear largely vestigial and they don't appear capable of flight--magic has twisted their forms, and their skin is ashen-colored and appears segmented like the Fell King's. The left appears to glow with a faint blue energy, and the right is leaking a strange yellowish glow through the cracks in its skin.

Behind the humanoid is a chaotic mass of pulsing energy, radiating from a mass of crystal that appears to have fused together unnaturally. It radiates many colors and displays of elemental energy constantly flash across its surface. It appears as if the four elemental leylines have converged on this one spot, creating a nexus of immense power.
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>> No. 76643 edit
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76643
The room is completely illuminated by the leyline in the back, and there is no decoration visible besides the dais, the throne, and the pattern carved into the floor. There is a constant, though faint, crackling sound coming from the direction of the leyline convergence. On the gate behind you, there is no matching magic symbol that would seem to open it, so the Fell King himself must control the gate from elsewhere.

"Welcome to my throne room," the Fell King booms. His voice is quite deep and seems to drive you back from the sheer force of his authority and power.

Knowledge Checks: Knowledge of the Fell King is arcana or dungeoneering. Knowledge of the leyline convergence is the same. Knowledge of the dragons is arcana, with a separate check for the fellrime dragon and the fellstorm dragon. The Fell King and the leyline are elemental in origin, while the dragons are shadow in origin.
>> No. 76644 edit
Notably calm, the ranger retrieves a small shard from his bag and holds it tight in his right hand.
"It sure took us a while to get here. Well, we should keep this brief"
the ranger adds, looking at Thelkra, Ramuh and the Shaman, who apparently have some business with the host of the keep.
Get a talent shard and use it, +2 to dungeonering until the end of the encounter.
Dungeoneering against the fell king (21) the leyline (30) http://orokos.com/roll/277269

>> No. 76645 edit
Knowledge checks for the Fell King (22), Leyline (18), Fellrime Dragon (11), and Fellstorm Dragon (16). http://orokos.com/roll/277339
>> No. 76646 edit
Myn more or less knows the same amount about the things.

Arcana:http://orokos.com/roll/277383
>> No. 76647 edit
"And greetings indeed," Ramuh returns. "I take it you are the lord of this castle, the famed 'Fell King'? We have come seeking an audience, that perhaps we might become united in purpose."
>> No. 76648 edit
Cute fireworks.
>> No. 76649 edit
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76649
To better understand the enemy, the shaman shifts her senses to the spirit world, bracing for the worst.

Fell King knowledge with Speak with Spirits. (38) http://orokos.com/roll/277555
>> No. 76650 edit
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76650
"United in purpose?" the humanoid replies a bit incredulously. He stands from his throne and fixes his gaze upon Ramuh, crossing his arms as he does so. "I do not know you. I am indeed the Fell King. I have touched the minds of most of the other present, but I know not your purpose."

"You haven't touched mine, but I have a feelin' we know each other plenty well, though!" Thelkra growls, stepping forward a bit. She seems to wince as she does so, and briefly clutches at her chest before she speaks again in an accusatory tone, "Admit it, you were a Dragonsworn orc! Were you actually Ragrim Dragonsworn?!"

The Fell King closes his eyes and sighs, then begins to explain, "Yes, nearly one hundred years ago, I was known as Ragrim Dragonsworn." He opens his eyes at this point, and his face hardens as he continues, "My clan was wiped out by Obould Many-Arrows and his followers. But I trust you are all well-versed in that tale by now. And you have no doubt gathered that I have sworn revenge."

When the shaman calls upon the spirits to aid her in trying to understand the nature of the Fell King, she feels a faint tugging at the back of her mind, and something that almost feels like breath upon her ear. She can't see anything, but senses innately that a wolf-like ghost spirit is whispering to her, feeding her the knowledge she seeks.

Sureiya (Leyline knowledge): The leyline convergence possesses power of all four elemental leylines. As an elemental leyline, it is not dangerous in and of itself, but a master of the leyline can direct and control it. And the power offered by the convergence of all four leylines is both potent and chaotic. At its most basic, a master of the leyline can direct a blast of concentrated elemental energy at a foe (elemental blast is the leyline's basic ranged at-will attack, which is vs. reflex and deals fire, thunder, and lightning damage). The leyline convergence is a level 13 hazard.

However, by utilizing the leyline's more advanced power, the master can direct a column of flame upon one that has been marked beforehand. Flame is a fickle mistress, however, and the mark will pass between creatures in close proximity, though being scorched by the fiery blast will render one temporarily more vulnerable to flames (flameburst will apply the mark of flame if there are no non-summon creatures affected by mark of flame within 100 squares. Mark of flame lasts until the creature drops to 0 or fewer hit points, but it can be transferred to a nonsummon ally when the affected creature shares a space with the ally. Then, whether or not it applies a new mark of flame, it targets the marked by flame creature with flameburst, which is a ranged vs. Reflex attack that deals fire damage on a hit. As an effect, the target becomes vulnerable to fire damage until it ends its turn not affected by mark of flame. Flameburst gains a bonus to the attack roll against creatures that are vulnerable to fire, and also deals half damage on a miss if they are vulnerable to fire. Flameburst is a recharge power that recharges when the leyline uses forked lightning).

The leyline also has a strong affinity for lightning, and a forked bolt can be directed at the master's choice of target. The lightning seeks out nearby targets and strikes them without mercy (forked lightning is a ranged vs. Reflex attack that targets one nonsummon creature, dealing lightning damage on a hit. It then targets up to two nonsummon creatures within 3 squares of the primary target for a secondary attack vs. Reflex that deals lightning damage on a hit, and the primary target also takes damage for each target hit by the secondary attack. Forked lightning is a recharge power that recharges whenever the leyline uses flameburst).

The strange element of water can be channeled through the leyline to form a globule of water, which is tethered to a foe and moves with them, following them and threatening to unleash a deadly torrent of water which will leave them especially vulnerable to the leyline's other attacks. The tethered globule follows the target and is dangerous to all foes of the leyline's master (wave tether conjures a Medium orb of water in an unoccupied square 2 squares away from its target. It is tethered to its target, and at the end of the target's turn, the orb moves half the distance moved by the target during its turn, rounded down, a minimum of 2 squares moved. If it enters a square occupied by a non-summon enemy, it explodes, attacking in a close burst 1, which deals damage and slows until the end of the creature's next turn on a hit, and half damage on a miss. Each target in the burst also becomes vulnerable to fire and lightning damage (save ends) as an effect. The orb vanishes when it makes this attack or when the leyline uses wave tether again. This is a recharge power that recharges when the leyline uses earth shakers).

Finally, the earth itself can be transformed by the elemental power of the leyline. A creature marked by the element of earth will need to move quickly or find itself knocked to the ground and impaled upon stalagmites (earth shakers places the mark of earth upon one nonsummon creature not affected by mark of flame. When a creature is affected by mark of earth, it must, during its turn, conjure 3 tremors in squares adjacent to it--the affected creature chooses these. It does not take an action to conjure these tremors, but they must be placed at elevation 0 and at least 3 squares away from any other tremors. At the end of the creature's turn, the mark of earth ends, and any tremors that have not yet been conjured are placed in squares adjacent to the target by the leyline, ignoring the distance and elevation requirements. Then, it makes an area burst 1 attack centered on each tremor, which removes the conjurations and attacks vs. Fortitude, dealing damage and knocking prone on a hit, half damage on a miss. The bursts create zones of difficult terrain, and any creature in the zone is slowed. Any creature that enters the zone or begins its turn therein takes more damage. The zones last until the leyline uses earth shakers again. This is recharge power that recharges when the leyline uses wave tether.


Bernkastel: Currently, the Fell King is surrounded by an invisible maelstrom barrier, which renders him immune to all attacks and damage. By the same token, he cannot currently attack. The maelstrom barrier is temporary and will dissolve within minutes.

However, the Fell King is an extraordinary warrior. It's difficult to tell his exact combat capacity as of current, but as soon as you see his weapon, you should be able to piece it together (you will know his full suite of powers when he summons his weapon. He is level 13 solo and is a shadow humanoid. You don't yet know his role). Even with the maelstrom barrier, however, his control of the leyline allows him to affect the battlefield (With maelstrom barrier, the Fell King can make no attacks except those granted by mastery of the leyline. Mastery of the leyline allows the Fell King to use either flameburst or forked lightning on an initiative of 10 + his own initiative, and either wave tether or earth shakers on an initiative of his own - 10. These powers must be recharged in order to be used. The Fell King and his dragon allies are immune to the leyline's attacks and zones).

>> No. 76651 edit
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76651
>>76650
Spooky. Mr. Obould's?

"Mr. Ragrim, hardly anyone believed Many-arrows to be responsible for the attacks. With your existence revealed and the elemental guardians gone, your revenge plan is unlikely to succeed. You are also directing this revenge at the wrong people who are not Obould Many-arrows the first."

The shaman pauses here, and after some guidance from her spirits, speaks again. "May I ask about those you believe to have been responsible for your village's tragedy?"
>> No. 76652 edit
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76652
The Fell King's grin turns twisted yet again, and he gestures dramatically with both arms as he says, "I do not doubt you believe what you say, and certainly, perhaps many of the leaders of the distant nations you have dealt with are not fooled. But my intelligence tells me that the Luruar region has been destabilized significantly, and the common people are very quick to blame the nearest hated foe. Cities like Baldur's Gate and Waterdeep are too far to have any real influence on the politics of the northern lands. Frankly I was surprised that your duke was so quick to meddle at all."

He levels his gaze and drops his hands slowly as he elaborates, "Once your campaign here fails, the fallout will be swift." His grin vanishes at this point, replaced by a harder expression. "Do not mistake my motives. I am certainly not the only victim of these old hatreds. Obould's kingdom merely delays the inevitable, while creating a powder keg that is certain to cause untold suffering and death when it explodes. He cannot hold the orcs of the north back forever, but with them united in perhaps every way but in purpose, they pose an even greater threat to everyone around them."

"What the hell, Ragrim!?" Thelkra shouts, then seems to grunt as she clutches at her chest once more. She stumbles forward and winces, then catches herself, gasps, and continues, "Yer tellin' me that yer mad because orcs and humans hate each other, so yer response is to fan the flames of that hatred until one side kills each other off?! What a load of trollcrap!"

At this the Fell King points a finger towards Thelkra and raises his voice, taking on an aggressive tone as he says, "Do not attempt to preach to me. I'm well aware that this tenuous 'peace' may linger for some time, with only isolated events continuing to feed the grudges between Many-Arrows and Luruar... but the kingdom of orcs cannot last forever, and I say it does not deserve to exist at all. The nation was founded on slaughter and exterminating old traditions, not to mention the denial of our true nature--such a kingdom cannot ever become more than the blasphemy that created it." He lowers his accusing finger at this point, and seems to calm himself, folding his arms and adopting a more thoughtful look. "Yes, revenge for me, but justice for the Dragonsworn, and all the other victims of Obould. The destruction of Many-Arrows now is for the benefit of every person living in a village close to the homeland of such savagery, those victims of the 'isolated incidents' that we choose to ignore in order to allow Obould's corrupt kingdom to exist."

Finally, he fixes his gaze on the shaman. "I've had a long time to think about that, you are aware. It would be pointless to blame the destruction of... that village on any one person or group, they are likely long dead. I know the true cause of that tragedy is the lingering hostilities between Luruar and orcs of the northern mountains. A hostility that will continue to exist, until one side or the other achieves a decisive victory." Nodding with a grim look, he says, "I intend to force that outcome sooner rather than later."
>> No. 76653 edit
"Yet I would rather seek such an outcome through conversation," Ramuh returns. "I have not been party to this adventure very long, but I have walked these lands far longer than any of my companions. While it may yet take time, old hatreds can be buried and set aside for young friendships."

Ramuh considers, then adds, "I admit I am very much confused why you would harbour such hatred for Many-Arrows, and why if you seek its destruction you provoke war, rather than do it yourself."
>> No. 76654 edit
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The Fell King addresses Ramuh sternly. "Do you have any idea how easy it has been to poison them against each other?" He gestures with one hand dramatically as he continues, "One hundred years have passed, with how many generations of orcs, and they're still so eager to tear into each other."

"As for why provoking a war rather than settling it myself, well, that's the beauty of it. It's not just the orcs who are responsible for all this. I'd like pain to be dealt out in equal measure to those who cling to these old hatreds on the other side as well, because they're certainly contributing to the problem," he continues, drawing his hand back.

"You... you...--!" Thelkra gasps, but she seems to be having an increasingly hard time speaking. She's now apparently having difficulty with her breath, and is clutching her chest tightly with one hand.

The Fell King regards the ailing half-orc with disdain, and adds, "I have no interest in waiting any longer for the matter to settle itself. I may not be able to wipe out Many-Arrows myself, but I can certainly entice those who possess the power to do so. I do not know why you outsiders care so much... unless..." his eyes narrow, and he says in an accusatory tone, "Unless you had something to gain from it."
>> No. 76655 edit
"Hey! What's the matter?!" Sureiya rushes next to Thelkra, worried about her condition.
Then, it becomes apparent.

"...You, what the heck are you doing to her?" the ranger exclaims, staring at Ragrim.

Heal check to see what's going on (23) http://orokos.com/roll/278101
>> No. 76656 edit
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"Nothing... I can't handle," Thelkra manages to stammer. She's staying on her feet for the time being at least, but she's clearly straining to do so.

"Hmf. I have done nothing," the Fell King replies, folding his arms.

Sid steps forward to the opposite side, and peers at the dragons. "These are strange specimens. What have you done to them?"

"You like my pets?" the Fell King replies, gesturing towards each dragon in turn. "The leyline has a curious effect on dragons, though I suspect my natural affinity with them may have something to do with it. Regardless, channeling its energy into them, over time, transforms them. It heightens their elemental power." He nods towards the party, and says, "Some of you encountered such a creature on Toril, no? I have since refined the process. These have, alas, lost most of their intelligence, but their elemental power has drastically increased."

Surieya: (Heal) Based on what you know and the way she's clutching her chest, it's likely her spellscar that is causing her pain. You're not sure what exactly is provoking the specific reaction, but it's almost certainly a result of her spellscar.
>> No. 76657 edit
>>76654
>>76655
The shaman's attention is turned to Thelkra's condition. Heal. (32) http://orokos.com/roll/278230
>> No. 76658 edit
"The spellscar? Could it be reacting to the leyline?" The ranger tries to divert the attention of the Fell King, finally replying to his ramblings.
"The only thing we have to win from this is to finish our duty, to stop a needless war, and of course, the glory. And then, besides our personal reasons, you threatened our families. Were you expecting us to run away and stop having fun with your minions?"

Last edited at 15/04/22(Wed)00:35:37
>> No. 76659 edit
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"You were trying to locate me before the threats, do not attempt to confused cause and effect in that regard," the Fell King replies with conviction. "I am aware that your benefactors are from the Sword Coast, which is far from Luruar and the Spine of the World. You are meddling in affairs that are far from your lands, which I imagine have their own fair share of problems. What duty have you to these people, and why do your benefactors seek to oppose me?"

"They may not have a personal stake--but I do!" Thelkra manages to stammer between gasps. She is down on one knee at this point, clutching her chest tightly, but almost seems a little more controlled and better than she was a moment ago, as if she is growing accustomed to the pain. "Yer my father, and it pisses me off to see you doing something so petty! Trying to instigate full-blown war an' genocide over a century-old grudge!"

The Fell King's face softens briefly, and he remarks, "Thelkra..." He then shakes his head, and his expression sours into something malicious. "It is not your approval I seek. Yes, I was initially driven by thoughts of grief and vengeance, but this is something that must be done. Not just for me, but to show Faerûn what happens when you stand by and let the orcs build a unified nation. They hide behind a veil of civility, instilling a false hope within their neighbors that peace may be achieved, even while old hatreds burn in the hearts of those on both sides, just waiting to explode into an all-out war. If war is inevitable, then better I provoke one so destructive it solves the problem for good." With this, he makes a rather dramatic gesture with one hand that suggests he's made up his mind, and the dragons on either side seem to stir from their stupors and begin to growl and snap their maws.

It does not appear that a confrontation is imminent... but the air is notably tenser.

Bernkastel (Heal): You cannot determine the exact cause of Thelkra's condition, but she is having some kind of violent reaction to something or someone nearby. There's no physical reason for her to be specifically affected that you can see, and nobody else seems to be affected, so it's probably supernatural in origin. In any case, she is clearly disabled and in no state to fight.
>> No. 76660 edit
"I suppose you would too burn down a house in fear of its fireplace, Mister Ragrim. It's rather presumptuous an individual lacking so strongly in vision would assume the right to dictate the fates of others."

Despite his words, Myn mostly looks forward to killing the source of his various recent inconveniences.
>> No. 76661 edit
>>76659
Daughter? What.

"...The mithral dragon spirit suggested people may be trying to take your elemental power for themselves, which really makes me worry about the aftermath of your dethroning. In such an event, would you be against designating Ms. Thelkra as your heir?"
>> No. 76662 edit
"Stand back for now" the ranger asks to Thelkra. "The leyline powers are too strong in this place, they must be affecting you."

The ranger turns back to the Shaman and says "We gotta spread out".
Then he moves forward and faces the Fell King "I don't care about politics, before your message we were merely mercenaries, and mercenaries seek for thrill and adventure. You made it personal, Ragrim, and that's why we've come for you."

Move to N-13
Get swords ready.


Last edited at 15/04/22(Wed)17:12:36
>> No. 76663 edit
>>76662
To M-11. SC follows Myn.
>> No. 76664 edit
Move to P-10, Owlbear to O-14.

Last edited at 15/04/22(Wed)17:20:59
>> No. 76665 edit
"You speak of old hatreds, and of eradicating the threat of orcs for good..." Ramuh starts, "yet I do not see your stake in all this. You say you must show Faerûn what happens if we permit orcs to build a nation, yet is it not by your hand that calamity strikes?

"Is it not true that you interfere in the affairs of Faerûn because there is no war? As you say, do not mistake cause and effect: it is your actions that have been breeding war, denying us the path to peaceful cooperation. In refusing to permit the orcs a chance to show themselves trustworthy allies who respect the borders of the realms, you deny any angle from which your actions might be perceived as just."

After a pause, Ramuh finishes, "Frankly, your motives are in conflict. You instigate a war just so you can point at the orcs and say they were evil warmongers all along? You are the warmonger. If you are truly concerned about the orcs, establish yourself as a nation, enter negotiations with us and form alliances─that if the orcs should truly prove themselves duplicitous warmongers, you can stand alongside us in battling their threat."

Ramuh sux at talking
http://orokos.com/roll/278601


Last edited at 15/04/22(Wed)17:21:27
>> No. 76666 edit
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"Hrmph. Those that possess power are obligated to use it. The strong govern the weak and dictate their fates, as it has ever been," the Fell King grunts in reply, again gesturing dramatically as he does so. "At the very least, I have come to earn this power. It is not as simple as 'designating an heir.' Proper attunement to the leyline took decades of work. It's not something that can be taught or transferred as simply as that... unless, of course, you were to enter a pact with me, as Sankis, Hemah, Val'akir, and Gallard did. Though even they required time to master their newfound connection to the leylines."

"As for you, elemental one," he says, pointing at Ramuh accusingly and leaning forward as he speaks, "I was one of them, so I know the orc's savagery as well as most, which I would think puts me in a rather good place to judge. Nearly two decades ago marked the end of a ten-year civil war that split the orcish kingdom in fragments, and the intermittent attacks on nearby human, dwarf, and elf settlements have never completely ceased. Yes, Obould's line makes attempts to curtail the attacks, but Many-Arrows has seen many civil wars in the short time it's existed. How long until a warlord takes the throne? How long until the civil wars engulf the surrounding territories in their conflict?"

Calming himself, the Fell King pulls himself back, crosses his arms, and sighs. He looks resigned at this point, and admits, "Be that as it may, this isn't just about eliminating Many-Arrows as a threat. As you have said, I have no part in that world any longer. But I will have my vengeance. This is personal, and I will not let it go." Then, suddenly, his demeanor changes, and he looks upwards, as if staring off into space, and says, "What would it matter if the kingdom of orcs were to fall, at the price of a few men? Soon, the Draakhorn will sound, and the dragons will answer its call. I know not what it portends, but many will surely perish in the coming judgment."

OOC: Knowledge of the draakhorn is history.
>> No. 76667 edit
>>76666
"Well, you figured it out eventually, Mr. Ragrim. Your successor will also manage, for better or worse."

draakhorn (24) http://orokos.com/roll/278727
>> No. 76668 edit
Almost ready to finish the talking, Sureiya turns back and see Thelkra hasn't retreated yet. He goes back to her and helps her to move into a corner.
"Come on, hop back and take a breather."
Help Thelkra to move to U-19. If still posible, return to my actual position.
>> No. 76669 edit
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Bernkastel: You've heard references to the Draakhorn as a mysterious artifact associated with dragons. That's all you know about it, though. Nobody you have encountered seems to know where it is or what it does, and no text you've read has mentioned it except in passing.

Thelkra grunts as Sureiya helps her to the room's back corner, and the half-orc notices tiny tendrils of blue flame erupting from her chest as he moves her. Ragrim continues to monologue in his trance, ignoring the words of the shaman as he does so, "When given a choice between destructive and subservience, mortals who believe themselves strong will choose to fight and die... better for Luruar to be weakened and give in when the dragons rise to claim this realm, for those who oppose will surely perish."

As he speaks, three dragon spirits appear to fade into view around Ragrim--a white, a blue, and a red. They hover ominously next to him, saying nothing, but simply looking out at the grouped adventurers. Thelkra mutters thanks to Sureiya as the ranger hurries back to his position.
>> No. 76670 edit
"Decades sounds a bit too long. Perhaps I can sever his head and make some pacts with it."

Myn shifts around, wondering how many more dragons could be stuffed into the room.




Move to O-8.
History:http://orokos.com/roll/278952

>> No. 76671 edit
Ramuh at least heard about the horn.

http://orokos.com/roll/278973
>> No. 76672 edit
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Ramuh: Ramuh knows what Bernkastel knows, and he also has heard that dragons everywhere are said to respond to the horn's call. When the horn is blown, it is heard the world over, and it is speculated that dragons instinctively know why the horn was sounded. Other creatures can hear the horn, but can only speculate on the reasons for it being sounded.
>> No. 76673 edit
"Then, if you worry over the Draakhorn's call to the dragons... why not warn people of the impending danger and counsel surrender?" Or stand strong against the threat.

Not that Ramuh as yet knows the true purpose of the sounding of the Draakhorn.


"I would like to learn more about this sounding of the Draakhorn. Whence came this information? Who will sound it?"
>> No. 76674 edit
Before the battle can begin, the shaman looks around.

Perception, nearly forgotten. (28) http://orokos.com/roll/279199
>> No. 76675 edit
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Bernkastel: You do not see anything hidden or not immediately apparent. The dragons are clearly spiritual beings, and the Fell King appears to be behind by some kind of invisible barrier.

At Ramuh's questioning, the Fell King seems to snap from his reverie, returning a fierce gaze at the party gathered before him. "Enough," is the reply he gives. "The time for negotiation has passed. This power is mine by right, and I have chosen to assert it in this manner! If you would challenge the way in which I utilize my power, then I challenge you to take it from me!"
>> No. 76676 edit
"My dragons yearn for battle, and I will test their might against yours!" the Fell King declares, turning his side towards you and gesturing with one hand dramatically. Both of the fell dragons at his side roar in unison as the spirit dragons vanish.

OOC: Combat has now begun, initiative post to follow later.
>> No. 76677 edit
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"The dragon that appears to be leaking lightning energy," Sid explains, pointing to the dragon to the east, "will blast us at range with bolts of shadow and shock anything that gets near! It also has a vicious bite and will attack with both its claws! When striking it in melee, if it's not sufficiently distracted or otherwise impeded, it will retaliate with a wing buffet before flying away!" Drawing forth his crossbow, he adds, "And the longer it's in battle, the larger its lightning aura will become, until it explodes violently in a huge disorientating burst!"

The maelstrom that surrounds the Fell King suddenly becomes more visible, a whirling shield of shadow that seems to gradually be getting weaker. He points a finger in the direction of the shaman, and an enormous burst of flame blasts from the leyline and descends upon Bernkastel, nearly completely engulfing her. She is left feeling marked by the fire that just engulfed her, and quite weak against another fiery attack.

The Fell King's mastery of the leyline allows him to command the leyline to place the mark of flame on Bernkastel. The leyline's flameburst crits Bernkastel for 35 fire damage (reduced to 33). The shaman becomes vulnerable 15 fire until she ends her turn without the mark of flame.

Initiative
The Fell King (Mastery of the Leyline One): 40
Bernkastel (Voyager): 21
The Fell King (Mastery of the Leyline Two): 20
Sid Silversprocket (Ally): 18
Ramuh (Lili): 17
Sureiya (Anonkun): 17
Torinn Tormine (Astaroth): 11
Myn Nthelsyr (George): 9


Players and Allies
Myn Nthelsyr (George): (O-8) 70/70 HP + 4 THP, darkspiral aura 0, resist 5 fire
Book Imp (Myn): (In Myn's Space) Passive Mode
Torinn Tormine (Astaroth): (Mounted) 82/82 HP + 4 THP, resist 5 necrotic
Rutger (Torinn's Mount): (T/U-13/14) 41/41 HP + 4 THP, resist 5 all when mounted, 10 vs close/area attacks
Sureiya (Anonkun): (N-13) 75/75 HP + 4 THP, resist 2 all when bloodied
"Bernkastel" (Voyager): (M-11) 39/68 HP, resist 2 thunder/fire/cold, mark of flame, vulnerable 15 fire
Ramuh (Lili): (V-15) 67/67 HP + 4 THP, resist 5 lightning/thunder
Sid Silversprocket (NPC Ally): (Q-20) 77/77 HP + 4 THP, resist 5 lightning
Spirit Companion (Voyager): (P-9, Elevation 1)
Elemental Spirit (Voyager): (Not Present)
Apsaumbas (Myn's Owlbear): (O-14) 35/35 HP + 4 THP

Enemies
The Fell King: (E/F-13/15) maelstrom barrier
Fellrime Dragon: (G/H-9/10)
Fellstorm Dragon: (G/H-9/10)
The Leyline Convergence (Hazard): (???)

Notes
Ending your turn in the Fellstorm Dragon's unleashed lightning aura will cause you to take 5 lightning damage.
Flameburst always targets the creature bearing the mark of flame. The mark of flame can be transferred to a non-summon ally whenever you share a space with them (for example, during movement). When you are hit or missed by flameburst, you become vulnerable 15 fire until you end your turn without the mark of flame.
>> No. 76678 edit
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76678
>>76677
Why me.

The smaller spirit infuses Myn for an attack, and while he's distracted, the shaman passes him the fire mark. She then conjures a small fire spirit, which infuses Sureiya.


Standard action: Spirit Infusion for Myn.
Move action: To O-8, then to N-10.
Minor action: Adaptive Stratagem for Sureiya. +5 power bonus to damage until EoNT.

>> No. 76679 edit
Attack:http://orokos.com/roll/279684
Damage:http://orokos.com/roll/279687

>> No. 76680 edit
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76680
The shaman's spirit infuses itself into the warlock as per their usual protocol, and Myn's blast of eldritch energy strikes the frost-themed black dragon between the eyes, provoking a roar of fury from the beast. The shaman quickly moves over to the half-elf, and the mark of flame jumps to him as she moves away again. A flicker of flame then appears next to the half-orc, imbuing his weapons with spiritual power.

The Fell King diverts his gaze to the newly-infused half-orc. "Tremble, you ignorant savage!" he declares, shaping a sphere with his hands. As he does so, an orb of water appears near Sureiya, and a tendril of blueish energy springs forth and latches onto the ranger, creating a sort of tow wherein the orb will follow Sureiya wherever he goes. Despite not looking dangerous, the orb of water has an ominous air to it, and contact seems ill-advised.

Sid manages to slide a bolt into his crossbow, but he fires too early, and the shot slams into the ground several feet in front of its intended target, bursting into flame as it does so. Cursing, the gnome hops to the right, tossing a healing canister at Sureiya's feet. The vapor that spews from it invigorates the half-orc, bolstering both his resolve and his physical prowess.

Bernkastel uses spirit infusion, and Myn's eldritch blast, which hits the fellrime dragon for 21 damage.
Bernkastel moves, and passes the mark of flame to Myn. Bernkastel uses adaptive stratagem, granting Sureiya a +5 power bonus to damage rolls until the end of her next turn.
The Fell King's mastery of the leyline allows him to command the leyline to use wave tether, conjuring a Medium orb of water tethered to Sureiya.
Sid uses flaming weapons on the fellrime dragon, but misses with a natural 1. Sid uses resistive formula on Sureiya and then moves. http://orokos.com/roll/279818


Initiative
The Fell King (Mastery of the Leyline One): 40
Bernkastel (Voyager): 21
The Fell King (Mastery of the Leyline Two): 20
Sid Silversprocket (Ally): 18
Ramuh (Lili): 17
Sureiya (Anonkun): 17
Torinn Tormine (Astaroth): 11
Myn Nthelsyr (George): 9


Players and Allies
Myn Nthelsyr (George): (O-8) 70/70 HP + 4 THP, darkspiral aura 0, resist 5 fire, mark of flame
Book Imp (Myn): (In Myn's Space) Passive Mode
Torinn Tormine (Astaroth): (Mounted) 82/82 HP + 4 THP, resist 5 necrotic
Rutger (Torinn's Mount): (T/U-13/14) 41/41 HP + 4 THP, resist 5 all when mounted, 10 vs close/area attacks
Sureiya (Anonkun): (N-13) 75/75 HP + 4 THP, resist 2 all when bloodied, wave tether, resistive formula
"Bernkastel" (Voyager): (N-10) 35/68 HP, resist 2 thunder/fire/cold
Ramuh (Lili): (V-15) 67/67 HP + 4 THP, resist 5 lightning/thunder
Sid Silversprocket (NPC Ally): (P-17) 77/77 HP + 4 THP, resist 5 lightning
Spirit Companion (Voyager): (Not Present)
Elemental Spirit (Voyager): (Not Present)
Apsaumbas (Myn's Owlbear): (O-14) 35/35 HP + 4 THP
Thelkra (NPC Ally): (N-15) 68/68 HP + 4 THP, disabled

Enemies
The Fell King: (E/F-13/15) maelstrom barrier
Fellrime Dragon: (G/H-9/10)
Fellstorm Dragon: (G/H-18/19)
The Leyline Convergence (Hazard): (???)

Notes
The maelstrom barrier protects the Fell King from all damage and attacks, but he cannot move or attack while it is active. The only attacks he can make are the ones made as part of mastery of the leyline. It is rapidly dissipating and will last another couple of minutes at most.
Ending your turn in the Fellstorm Dragon's unleashed lightning aura will cause you to take 5 lightning damage.
Flameburst always targets the creature bearing the mark of flame. The mark of flame can be transferred to a non-summon ally whenever you share a space with them (for example, during movement). When you are hit or missed by flameburst, you become vulnerable 15 fire until you end your turn without the mark of flame.
The orb of water Medium conjuration is linked to a creature via wave tether. At the end of the creature's turn, the orb moves towards the tethered creature at half the total distance moved by that creature during its turn, a minimum of 2 squares moved. When it enters a square occupied by an enemy, it explodes, attacking enemies in an area burst 1 centered on the orb. The conjuration disappears when the leyline uses wave tether again.
>> No. 76681 edit
Seeing negotiations break down (a regrettably common occurrence), Ramuh advances into the frey and blasts the blue dragon with a healthy dose of lightning.

Move to R-9.
Minor action: calculated acumen fellrime dragon, tell me your weaknesses and give CA
Standard action: Pinning bolt
http://orokos.com/roll/279895

>> No. 76682 edit
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76682
Ramuh moves swiftly to the west, and considers the dragon. Determining it is not vulnerable to anything in particular, he never the less notices its distracted state and takes advantage with a straight bolt of lightning that comes in from the dragon's flank. The force of the lightning strike knocks the dragon onto its side as it growls in an inarticulate rage.

Ramuh moves. Ramuh uses calculated acumen, revealing that the fellrime dragon is vulnerable to nothing in particular.
Ramuh's pinning bolt hits the fellrime dragon for 19 lightning damage and knocks it prone.


Initiative
The Fell King (Mastery of the Leyline One): 40
Bernkastel (Voyager): 21
The Fell King (Mastery of the Leyline Two): 20
Sid Silversprocket (Ally): 18
Ramuh (Lili): 17
Sureiya (Anonkun): 17
Torinn Tormine (Astaroth): 11
Myn Nthelsyr (George): 9


Players and Allies
Myn Nthelsyr (George): (O-8) 70/70 HP + 4 THP, darkspiral aura 0, resist 5 fire, mark of flame
Book Imp (Myn): (In Myn's Space) Passive Mode
Torinn Tormine (Astaroth): (Mounted) 82/82 HP + 4 THP, resist 5 necrotic
Rutger (Torinn's Mount): (T/U-13/14) 41/41 HP + 4 THP, resist 5 all when mounted, 10 vs close/area attacks
Sureiya (Anonkun): (N-13) 75/75 HP + 4 THP, resist 2 all when bloodied, wave tether, resistive formula, +5 power to damage
"Bernkastel" (Voyager): (N-10) 35/68 HP, resist 2 thunder/fire/cold
Ramuh (Lili): (R-9) 67/67 HP + 4 THP, resist 5 lightning/thunder, CA against Fellrime Dragon
Sid Silversprocket (NPC Ally): (P-17) 77/77 HP + 4 THP, resist 5 lightning
Spirit Companion (Voyager): (Not Present)
Elemental Spirit (Voyager): (Not Present)
Apsaumbas (Myn's Owlbear): (O-14) 35/35 HP + 4 THP
Thelkra (NPC Ally): (N-15) 68/68 HP + 4 THP, disabled

Enemies
The Fell King: (E/F-13/15) maelstrom barrier
Fellrime Dragon: (G/H-9/10) -40 HP, prone
Fellstorm Dragon: (G/H-18/19)
The Leyline Convergence (Hazard): (???)

Notes
The maelstrom barrier protects the Fell King from all damage and attacks, but he cannot move or attack while it is active. The only attacks he can make are the ones made as part of mastery of the leyline. It is rapidly dissipating and will last another couple of minutes at most.
Ending your turn in the Fellstorm Dragon's unleashed lightning aura will cause you to take 5 lightning damage.
Flameburst always targets the creature bearing the mark of flame. The mark of flame can be transferred to a non-summon ally whenever you share a space with them (for example, during movement). When you are hit or missed by flameburst, you become vulnerable 15 fire until you end your turn without the mark of flame.
The orb of water Medium conjuration is linked to a creature via wave tether. At the end of the creature's turn, the orb moves towards the tethered creature at half the total distance moved by that creature during its turn, a minimum of 2 squares moved. When it enters a square occupied by an enemy, it explodes, attacking enemies in an area burst 1 centered on the orb. The conjuration disappears when the leyline uses wave tether again.
>> No. 76683 edit
Ignoring the Fell King offense, and the strange water bomb, Sureiya strides forward the dragon being focus fired and unleashes his own elemental attributes, if only to show-off.
The dragon retaliates with a strange weakening counterattack, but the ranger's amulet quickly remove the affliction from him.

Move to I-9
AP Twin Strike! Activating Inevitable strike (one hit for 23 damage) http://orokos.com/roll/279983
Minor action: Use Periapt of Cascading Health power and save against being weakened.
Non-AP Twin Strike! (19 and 17 damage) http://orokos.com/roll/279986


Last edited at 15/04/26(Sun)14:01:00
>> No. 76684 edit
>>76683
Immediate Interrupt: Powerful Warning.

Last edited at 15/04/26(Sun)13:58:48
>> No. 76685 edit
MBA: http://orokos.com/roll/280408
>> No. 76686 edit
File 143008335365.png - (589.28KB , 1010x797 , throneroomJ.png )
76686
Sureiya darts forward, with the orb of water drifting slowly in pursuit. He strikes viciously at the prone dragon, but even from its side it expels a blast of shadow from its maw, though fortunately Sureiya is the only one in the area of effect. The shaman's spiritual warning allows the half-orc to deliver another stab into the side of the dragon's head, though is still fully engulfed in the shadowy blast, which saps his strength until he grabs the amulet he wears and feels it return to his body. Sureiya unleashes another pair of slashes, each nicking one of the dragon's forward-pointing horns, and the last one slicing off a good chunk of the right horn.

"Impressive," murmurs the Fell King as his gaze drifts to the unwounded dragon. "Sturm, destroy them!" The dragon lets loose a roar, and the shocking field surrounding it expands to encompass a larger area. It then lashes towards Sureiya with a claw--though far too far to physically connect with the blow, a bolt of shadowy energy shoots from the claw as it does so, streaking by the half-orc and ineffectually striking the wall. With this it immediately lunges forward, now turning its gaze on the shaman, and savagely bites her. Though she manages to pull away at the last second, her arm gets caught in the dragon's maw briefly and comes away bloody.

Sureiya moves. Sureiya uses twin strike with inevitable strike after spending an action point, hitting once for 23 damage.
This triggers an immediate reaction, shadowy rebuke, hitting Sureiya, and Bernkastel's powerful warning allows Sureiya to make a melee basic attack, which hits for 19 damage. Shadowy rebuke still hits for 12 necrotic damage (the attack covers a close blast 5), and Sureiya is weakened (save ends). Sureiya uses his peripat of cascading health to end the weakened effect.
Sureiya uses twin strike, hitting twice for 19 damage and 17 damage. The last attack bloodies it.
The fellstorm dragon uses rising lightning, and its unleashed lightning expands to aura 3. It uses shadow bolt but misses Sureiya.
It then charges Bernkastel with bite, hitting for 25 damage. Bernkastel is bloodied.


Initiative
The Fell King (Mastery of the Leyline One): 40
Bernkastel (Voyager): 21
The Fell King (Mastery of the Leyline Two): 20
Sid Silversprocket (Ally): 18
Ramuh (Lili): 17
Sureiya (Anonkun): 17
Fellstorm Dragon (Enemy): 15
Torinn Tormine (Astaroth): 11
Myn Nthelsyr (George): 9


Players and Allies
Myn Nthelsyr (George): (O-8) 70/70 HP + 4 THP, darkspiral aura 0, resist 5 fire, mark of flame
Book Imp (Myn): (In Myn's Space) Passive Mode
Torinn Tormine (Astaroth): (Mounted) 82/82 HP + 4 THP, resist 5 necrotic
Rutger (Torinn's Mount): (T/U-13/14) 41/41 HP + 4 THP, resist 5 all when mounted, 10 vs close/area attacks
Sureiya (Anonkun): (I-9) 67/75, resist 2 all when bloodied, wave tether, resistive formula, +5 power bonus to damage
"Bernkastel" (Voyager): (N-10) 10/68 HP (Bloodied), resist 2 thunder/fire/cold
Ramuh (Lili): (R-9) 67/67 HP + 4 THP, resist 5 lightning/thunder, CA against Fellrime Dragon
Sid Silversprocket (NPC Ally): (P-17) 77/77 HP + 4 THP, resist 5 lightning
Spirit Companion (Voyager): (Not Present)
Elemental Spirit (Voyager): (Not Present)
Apsaumbas (Myn's Owlbear): (O-14) 35/35 HP + 4 THP
Thelkra (NPC Ally): (N-15) 68/68 HP + 4 THP, disabled

Enemies
The Fell King: (E/F-13/15) maelstrom barrier
Fellrime Dragon: (G/H-9/10) -118 HP (Bloodied), prone
Fellstorm Dragon: (L/M-12/13)
The Leyline Convergence (Hazard): (???)

Notes
The maelstrom barrier protects the Fell King from all damage and attacks, but he cannot move or attack while it is active. The only attacks he can make are the ones made as part of mastery of the leyline. It is rapidly dissipating and will last another couple of minutes at most.
Ending your turn in the Fellstorm Dragon's unleashed lightning aura will cause you to take 5 lightning damage.
When you begin your turn in the Fellrime Dragon's freezing winds aura, it can slide you 1 square.
Flameburst always targets the creature bearing the mark of flame. The mark of flame can be transferred to a non-summon ally whenever you share a space with them (for example, during movement). When you are hit or missed by flameburst, you become vulnerable 15 fire until you end your turn without the mark of flame.
The orb of water Medium conjuration is linked to a creature via wave tether. At the end of the creature's turn, the orb moves towards the tethered creature at half the total distance moved by that creature during its turn, a minimum of 2 squares moved. When it enters a square occupied by an enemy, it explodes, attacking enemies in an area burst 1 centered on the orb. The conjuration disappears when the leyline uses wave tether again.
>> No. 76687 edit
Torinn isn't impressed with the Fell King or his dragons. Rutger bounds into the field of lightning without fear, and Torinn faces down the ugly dragon. Well, after healing the extremely helpful shaman that's kept him from dying so many times - he should thank her later. Right now, though, he has words for the dragon. Words amplified by his holy symbol, that wrack the dragons with pain as he speaks in their native tongue: "Your history ends here."

Move to L/M-14/15
Heal Bernkastel with second wind
Use Shout of Condemnation at elevation 1 : (http://orokos.com/roll/280489 Crit Fellstorm Dragon for 22 thunder damage, and it is sanctioned and takes ongoing 5 thunder damage (save ends both), miss Fellrime Dragon for 9 thunder damage, and it's sanctioned until the end of my next turn http://orokos.com/roll/280491)

>> No. 76688 edit
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76688
Torinn's radiance surges as he rides his battle-cat into the fray, and it reaches a crescendo as he shouts his taunt at the two dragons--the nearest feels its full effect, but the other manages to avoid the brunt of the thunderous wave as it is lying prone on the ground. The paladin's virtuous spirit reinvigorates the shaman even as a mighty flap of the fellstorm dragon's wings bowls both her and the ranger over as it makes a quick escape, briefly flying through the air and landing in the midst of much weaker-looking targets. Torinn, the owlbear, and the paladin's mount manage to shield themselves against the wind kicked up by the dragon's take-off.

The fell dragon still next to the Fell King's throne pulls itself to its feel, and the Fell King diverts his gaze to it. "Easy, Drang. Show them your strength." The dragon roars its response, and the freezing winds that are erupting from the cracks in its craggy exterior expand, filling a much larger area, and it turns its gaze to the fallen ranger. The ranger manages to avoid one of its enormous claws with a quick roll, then rolls back avoiding the second strike. "Drang" then stares into the ranger's eyes, and Sureiya feels his senses become unusually clouded--it's suddenly very hard to think.

Torinn moves. Torinn uses spirit of sacrifice, expending his second wind and a healing surge to allow Bernkastel to regain 17 hit points.
Torinn uses shout of condemnation, critting the fellstorm dragon for 22 thunder damage, and it takes ongoing 5 thunder damage and is sanctioned (save ends both). The fellrime dragon is missed for 9 thunder damage and is sanctioned until the end of Torinn's next turn.
This triggers an immediate reaction, wing buffet, which hits Bernkastel and Sureiya for 10 damage and knocks them prone. It misses Torinn, Myn's owlbear, and Rutger. The dragon then flies its speed without provoking opportunity attacks. Sureiya uses his resistive formula to gain 24 temporary hit points.
Fellrime dragon stands from prone. Fellrime dragon uses claw, missing Sureiya twice, and taking 10 radiant damage from Torinn's divine sanction. Fellrime dragon uses rising winds, and its freezing winds aura expands to 3.
The fellrime dragon spends an action point! It uses shadowed mind, hitting Sureiya, and he is dazed until the end of the dragon's next turn.


Initiative
The Fell King (Mastery of the Leyline One): 40
Bernkastel (Voyager): 21
The Fell King (Mastery of the Leyline Two): 20
Sid Silversprocket (Ally): 18
Ramuh (Lili): 17
Sureiya (Anonkun): 17
Fellstorm Dragon (Enemy): 15
Torinn Tormine (Astaroth): 11
Fellrime Dragon (Enemy): 10
Myn Nthelsyr (George): 9


Players and Allies
Myn Nthelsyr (George): (O-8) 70/70 HP + 4 THP, darkspiral aura 0, resist 5 fire, mark of flame
Book Imp (Myn): (In Myn's Space) Passive Mode
Torinn Tormine (Astaroth): (Mounted) 82/82 HP + 4 THP, resist 5 necrotic
Rutger (Torinn's Mount): (L/M-14/15) 41/41 HP + 4 THP, resist 5 all when mounted, 10 vs close/area attacks
Sureiya (Anonkun): (J-11) 67/75 + 1 THP, resist 2 all when bloodied, wave tether, +5 power bonus to damage, dazed
"Bernkastel" (Voyager): (N-10) 17/68 HP (Bloodied), resist 2 thunder/fire/cold
Ramuh (Lili): (R-9) 67/67 HP + 4 THP, resist 5 lightning/thunder, CA against Fellrime Dragon
Sid Silversprocket (NPC Ally): (P-17) 77/77 HP + 4 THP, resist 5 lightning
Spirit Companion (Voyager): (Not Present)
Elemental Spirit (Voyager): (Not Present)
Apsaumbas (Myn's Owlbear): (O-14) 35/35 HP + 4 THP
Thelkra (NPC Ally): (N-15) 68/68 HP + 4 THP, disabled

Enemies
The Fell King: (E/F-13/15) maelstrom barrier
Fellrime Dragon: (G/H-9/10) -137 HP (Bloodied), sanctioned
Fellstorm Dragon: (P/Q-7/8) -22 HP, ongoing 5 thunder damage and sanctioned (save ends both)
The Leyline Convergence (Hazard): (???)

Notes
The maelstrom barrier protects the Fell King from all damage and attacks, but he cannot move or attack while it is active. The only attacks he can make are the ones made as part of mastery of the leyline. It is rapidly dissipating and will last another couple of minutes at most.
Ending your turn in the Fellstorm Dragon's unleashed lightning aura will cause you to take 5 lightning damage.
When you begin your turn in the Fellrime Dragon's freezing winds aura, it can slide you 1 square.
Flameburst always targets the creature bearing the mark of flame. The mark of flame can be transferred to a non-summon ally whenever you share a space with them (for example, during movement). When you are hit or missed by flameburst, you become vulnerable 15 fire until you end your turn without the mark of flame.
The orb of water Medium conjuration is linked to a creature via wave tether. At the end of the creature's turn, the orb moves towards the tethered creature at half the total distance moved by that creature during its turn, a minimum of 2 squares moved. When it enters a square occupied by an enemy, it explodes, attacking enemies in an area burst 1 centered on the orb. The conjuration disappears when the leyline uses wave tether again.
>> No. 76689 edit
Myn tactical rolls away from the electric dragon as he shoots the other one.


Move action: Move to N-14, Owlbear to I-8.
Minor action: Curse Fellrime Dragon.
Standard action: Cast Shared Agony against Fellrime Dragon.
Attack roll:http://orokos.com/roll/280592
Damage:http://orokos.com/roll/280593

>> No. 76690 edit
The ranger retaliates.
Disruptive strike: 26 damage http://orokos.com/roll/280611
>> No. 76691 edit
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76691
Sureiya lashes out in retaliation for the dragon's attempt at psychic distraction, and manages to slash it across the face. It rears back in agony as Myn attempts to sneak away from "Sturm"--unsuccessfully, as it notices the warlock's attempt and bites him in the leg as he scurries away. Attempting to take cover behind the paladin and his big cat, Myn turns his own psychic attack upon the now cursed fellrime dragon, and it shudders under the psychic assault.

The Fell King's gaze drifts upon the adventurers gathered before him. With a gesture, he calls down a magnificent bolt of forked lightning, which strikes Myn and, a second later, arcs to also strike the nearby gnome and dragonborn. Myn gasps and finds his tongue covered in blood as the feedback from the strikes on his nearby allies comes back and strikes him again and again, until finally the lightning subsides.

Sureiya's disruptive strike hits the fellrime dragon for 26 damage.
Myn moves, and the opportunity attack bite from the fellstorm dragon hits him for 18 damage. The fellstorm dragon takes 10 damage from Torinn's divine sanction. Myn curses the fellrime dragon.
Myn's shared agony hits the fellrime dragon for 32 psychic damage.
Mastery of the leyline allows the Fell King to command the leyline to use forked lightning, hitting Myn for 24 lightning damage. The secondary attack hits Sid and Torinn for 26 lightning damage (Sid reduces to 21).
Myn takes 10 lightning damage from the effect of 5 from each ally within 3 squares.

Initiative
The Fell King (Mastery of the Leyline One): 40
Bernkastel (Voyager): 21
The Fell King (Mastery of the Leyline Two): 20
Sid Silversprocket (Ally): 18
Ramuh (Lili): 17
Sureiya (Anonkun): 17
Fellstorm Dragon (Enemy): 15
Torinn Tormine (Astaroth): 11
Fellrime Dragon (Enemy): 10
Myn Nthelsyr (George): 9


Players and Allies
Myn Nthelsyr (George): (N-14) 22/70 HP (Bloodied), darkspiral aura 0, resist 5 fire, mark of flame, shadow walk
Book Imp (Myn): (In Myn's Space) Passive Mode
Torinn Tormine (Astaroth): (Mounted) 60/82 HP, resist 5 necrotic
Rutger (Torinn's Mount): (L/M-14/15) 41/41 HP + 4 THP, resist 5 all when mounted, 10 vs close/area attacks
Sureiya (Anonkun): (I-9) 67/75 + 14 THP, resist 2 all when bloodied, wave tether, +5 power bonus to damage, dazed
"Bernkastel" (Voyager): (N-10) 17/68 HP (Bloodied), resist 2 thunder/fire/cold
Ramuh (Lili): (R-9) 67/67 HP + 4 THP, resist 5 lightning/thunder, CA against Fellrime Dragon
Sid Silversprocket (NPC Ally): (P-17) 60/77 HP, resist 5 lightning
Spirit Companion (Voyager): (Not Present)
Elemental Spirit (Voyager): (Not Present)
Apsaumbas (Myn's Owlbear): (I-8) 35/35 HP + 4 THP
Thelkra (NPC Ally): (N-15) 68/68 HP + 4 THP, disabled

Enemies
The Fell King: (E/F-13/15) maelstrom barrier
Fellrime Dragon: (G/H-9/10) -195 HP (Bloodied), sanctioned, cursed
Fellstorm Dragon: (P/Q-7/8) -32 HP, ongoing 5 thunder damage and sanctioned (save ends both)
The Leyline Convergence (Hazard): (???)

Notes
The maelstrom barrier protects the Fell King from all damage and attacks, but he cannot move or attack while it is active. The only attacks he can make are the ones made as part of mastery of the leyline. It is rapidly dissipating and will last another couple of minutes at most.
Ending your turn in the Fellstorm Dragon's unleashed lightning aura will cause you to take 5 lightning damage.
When you begin your turn in the Fellrime Dragon's freezing winds aura, it can slide you 1 square.
Flameburst always targets the creature bearing the mark of flame. The mark of flame can be transferred to a non-summon ally whenever you share a space with them (for example, during movement). When you are hit or missed by flameburst, you become vulnerable 15 fire until you end your turn without the mark of flame.
The orb of water Medium conjuration is linked to a creature via wave tether. At the end of the creature's turn, the orb moves towards the tethered creature at half the total distance moved by that creature during its turn, a minimum of 2 squares moved. When it enters a square occupied by an enemy, it explodes, attacking enemies in an area burst 1 centered on the orb. The conjuration disappears when the leyline uses wave tether again.
>> No. 76692 edit
The shaman crawls away from the storm dragon and rations heals as necessary, but her spirit companion seems too distracted by the chaotic battle to properly infuse Myn.

Free action: Sudden Call SC next to Myn.
Move action: Crawl to N-12.
Minor action: Healing Spirit for myself (heal 17+2+3, including Sid's set bonus) and 2d6+2 for Myn (14 total). http://orokos.com/roll/280641
Standard action: Spirit Infusion for Myn.

>> No. 76693 edit
Immediate reaction: Life Siphon from Sid's damage.
Spirit Infusion attack:http://orokos.com/roll/280642

>> No. 76694 edit
File 143016215911.png - (614.92KB , 1010x797 , throneroomM.png )
76694
The shaman's spirit is quickly recalled into battle, and as she crawls away, she channels healing into herself, which is echoed by the spirit to the nearby warlock. However, the din of battle proves too distracting for the spirit, and when it attempts to infuse Myn, the blast doesn't really even come close to hitting anything, and blows a small dent in the ceiling.

The Fell King gestures again towards the fallen half-orc, and the earth around Sureiya begins to tremble and shake. It feels as though tremors are following him and converging on his position, and they will erupt directly on top of him if he doesn't get clear quickly!

Sid hesitates, unsure of the best course of action.

Bernkastel's sudden call reconjures her spirit.
Bernkastel crawls, and uses healing spirit, spending a healing surge to regain 22 hit points. The secondary effect heals Myn for 14 hit points. Myn's life siphon heals him for 5 hit points. Bernkastel uses spirit infusion, but Myn's eldritch blast misses.
The Fell King uses earth shakers on Sureiya.
Sid delays until after Ramuh.


Initiative
The Fell King (Mastery of the Leyline One): 40
Bernkastel (Voyager): 21
The Fell King (Mastery of the Leyline Two): 20
Ramuh (Lili): 17
Sid Silversprocket (Ally): 17-1
Sureiya (Anonkun): 17
Fellstorm Dragon (Enemy): 15
Torinn Tormine (Astaroth): 11
Fellrime Dragon (Enemy): 10
Myn Nthelsyr (George): 9


Players and Allies
Myn Nthelsyr (George): (N-14) 41/70 H, darkspiral aura 0, resist 5 fire, mark of flame, shadow walk
Book Imp (Myn): (In Myn's Space) Passive Mode
Torinn Tormine (Astaroth): (Mounted) 60/82 HP, resist 5 necrotic
Rutger (Torinn's Mount): (L/M-14/15) 41/41 HP + 4 THP, resist 5 all when mounted, 10 vs close/area attacks
Sureiya (Anonkun): (I-9) 67/75 + 14 THP, resist 2 all when bloodied, wave tether, +5 power bonus to damage, dazed
"Bernkastel" (Voyager): (N-12) 39/68 HP, resist 2 thunder/fire/cold
Ramuh (Lili): (R-9) 67/67 HP + 4 THP, resist 5 lightning/thunder, CA against Fellrime Dragon
Sid Silversprocket (NPC Ally): (P-17) 60/77 HP, resist 5 lightning
Spirit Companion (Voyager): (Not Present)
Elemental Spirit (Voyager): (Not Present)
Apsaumbas (Myn's Owlbear): (I-8) 35/35 HP + 4 THP
Thelkra (NPC Ally): (N-15) 68/68 HP + 4 THP, disabled

Enemies
The Fell King: (E/F-13/15) maelstrom barrier
Fellrime Dragon: (G/H-9/10) -195 HP (Bloodied), sanctioned, cursed
Fellstorm Dragon: (P/Q-7/8) -32 HP, ongoing 5 thunder damage and sanctioned (save ends both)
The Leyline Convergence (Hazard): (???)

Notes
The maelstrom barrier protects the Fell King from all damage and attacks, but he cannot move or attack while it is active. The only attacks he can make are the ones made as part of mastery of the leyline. It is rapidly dissipating and will last another couple of minutes at most.
Ending your turn in the Fellstorm Dragon's unleashed lightning aura will cause you to take 5 lightning damage.
When you begin your turn in the Fellrime Dragon's freezing winds aura, it can slide you 1 square.
Flameburst always targets the creature bearing the mark of flame. The mark of flame can be transferred to a non-summon ally whenever you share a space with them (for example, during movement). When you are hit or missed by flameburst, you become vulnerable 15 fire until you end your turn without the mark of flame.
The orb of water Medium conjuration is linked to a creature via wave tether. At the end of the creature's turn, the orb moves towards the tethered creature at half the total distance moved by that creature during its turn, a minimum of 2 squares moved. When it enters a square occupied by an enemy, it explodes, attacking enemies in an area burst 1 centered on the orb. The conjuration disappears when the leyline uses wave tether again.
When you are affected by earth shakers, on your turn, you must place three tremor conjurations in adjacent squares of its choice. The tremors can be placed one at a time and do not require an action, so they may be placed in the middle of movement. The tremors must be placed at elevation 0 and at least 3 squares apart from each other. At the end of the creature's turn, any of the three tremors that have not been placed are placed in squares adjacent to the creature (the Fell King chooses which squares), and an area burst 1 attack is made centered on each tremor. The attack deals damage and knocks the target prone on a hit, and deals half damage on a miss. The burst creates a zone of rippling earth that is difficult terrain, and if you enter the zone or begin your turn in the zone you take 10 damage.
Delaying will cause the end-of-turn triggers of earth shakers and wave tether to happen immediately.
>> No. 76695 edit
Ramuh aptly ascertains that the natural enemy of ice dragons is ice, and blasts the fellrime dragon with frigid cold.

Standard: http://orokos.com/roll/280915
Push one square north.

>> No. 76696 edit
File 143018169235.png - (611.97KB , 1010x797 , throneroomN.png )
76696
Ramuh's superior training allows him to cast even while a dragon is nearby, and the blast of dragonfrost he unleashes upon the frost dragon is surprisingly effective, and it stumbles backwards under the continued assault.

Sid decides to dash forward, and attempts to launch another enchanted bolt to hopefully finish off the fellrime dragon. However, the bolt doesn't find a weak point, and deflects off its hardened exterior cursing, he lobs a resistive canister underneath the warlock's feet, and Myn breathes in a reviving vapor that strengthens him against the next attack.

Ramuh's dragonfrost hits the fellrime dragon for 21 cold damage and pushes it 1 square.
Sid moves. Sid uses magic weapon but misses the fellrime dragon. http://orokos.com/roll/280970
Sid uses resistive formula on Myn.


Initiative
The Fell King (Mastery of the Leyline One): 40
Bernkastel (Voyager): 21
The Fell King (Mastery of the Leyline Two): 20
Ramuh (Lili): 17
Sid Silversprocket (Ally): 17-1
Sureiya (Anonkun): 17
Fellstorm Dragon (Enemy): 15
Torinn Tormine (Astaroth): 11
Fellrime Dragon (Enemy): 10
Myn Nthelsyr (George): 9


Players and Allies
Myn Nthelsyr (George): (N-14) 41/70 H, darkspiral aura 0, resist 5 fire, mark of flame, shadow walk, resistive formula
Book Imp (Myn): (In Myn's Space) Passive Mode
Torinn Tormine (Astaroth): (Mounted) 60/82 HP, resist 5 necrotic
Rutger (Torinn's Mount): (L/M-14/15) 41/41 HP + 4 THP, resist 5 all when mounted, 10 vs close/area attacks
Sureiya (Anonkun): (I-9) 67/75 + 14 THP, resist 2 all when bloodied, wave tether, dazed, earth shakers
"Bernkastel" (Voyager): (N-12) 39/68 HP, resist 2 thunder/fire/cold
Ramuh (Lili): (R-9) 67/67 HP + 4 THP, resist 5 lightning/thunder, CA against Fellrime Dragon
Sid Silversprocket (NPC Ally): (M-13) 60/77 HP, resist 5 lightning
Spirit Companion (Voyager): (Not Present)
Elemental Spirit (Voyager): (Not Present)
Apsaumbas (Myn's Owlbear): (I-8) 35/35 HP + 4 THP
Thelkra (NPC Ally): (N-15) 68/68 HP + 4 THP, disabled

Enemies
The Fell King: (E/F-13/15) maelstrom barrier
Fellrime Dragon: (F/G-9/10) -216 HP (Bloodied), sanctioned, cursed
Fellstorm Dragon: (P/Q-7/8) -32 HP, ongoing 5 thunder damage and sanctioned (save ends both)
The Leyline Convergence (Hazard): (???)

Notes
The maelstrom barrier protects the Fell King from all damage and attacks, but he cannot move or attack while it is active. The only attacks he can make are the ones made as part of mastery of the leyline. It is rapidly dissipating and will last another couple of minutes at most.
Ending your turn in the Fellstorm Dragon's unleashed lightning aura will cause you to take 5 lightning damage.
When you begin your turn in the Fellrime Dragon's freezing winds aura, it can slide you 1 square.
Flameburst always targets the creature bearing the mark of flame. The mark of flame can be transferred to a non-summon ally whenever you share a space with them (for example, during movement). When you are hit or missed by flameburst, you become vulnerable 15 fire until you end your turn without the mark of flame.
The orb of water Medium conjuration is linked to a creature via wave tether. At the end of the creature's turn, the orb moves towards the tethered creature at half the total distance moved by that creature during its turn, a minimum of 2 squares moved. When it enters a square occupied by an enemy, it explodes, attacking enemies in an area burst 1 centered on the orb. The conjuration disappears when the leyline uses wave tether again.
When you are affected by earth shakers, on your turn, you must place three tremor conjurations in adjacent squares of its choice. The tremors can be placed one at a time and do not require an action, so they may be placed in the middle of movement. The tremors must be placed at elevation 0 and at least 3 squares apart from each other. At the end of the creature's turn, any of the three tremors that have not been placed are placed in squares adjacent to the creature (the Fell King chooses which squares), and an area burst 1 attack is made centered on each tremor. The attack deals damage and knocks the target prone on a hit, and deals half damage on a miss. The burst creates a zone of rippling earth that is difficult terrain, and if you enter the zone or begin your turn in the zone you take 10 damage.
Delaying will cause the end-of-turn triggers of earth shakers and wave tether to happen immediately.
>> No. 76697 edit
Knowing precisely how the annoying leyline attacks work, the ranger wonders why would the Fell King can't use less troubling spells after so many years of training.

Crawl like a dog to dodge all damage:
Place one in H-10
move to J-8, place one in K-7
move to K-9, place last in L-10
move to J-9


Last edited at 15/04/27(Mon)18:11:32
>> No. 76699 edit
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76699
As Sureiya crawls away, he desperately navigates around as the ground around him explodes violently, rupturing itself and leaving behind enormous scars on the land.

The dragons seem unfazed by this, protected by their link to the Fell King, and the fellstorm dragon slinks away from the nearby genasi, noting that its unleashed lightning doesn't seem to be affecting it at all, and turning its gaze to the paladin who marked it. It hurls another bolt of shadow, striking the dragonborn square in the chest, before lunging forward, trying to bowl over the one who taunted it so savagely. However, in its fury, it comes completely short, and Rutger pulls back to bring Torinn out of reach of its gaping maw. The unleashed lightning appears to be growing in size and power, however. The dragon staggers a bit as Torinn's lingering affliction leaves its body, dealing a bit of damage on the way.

Sureiya crawls, placing the three tremors along the way. Earth shakers ends, creating the 3 zones. The wave tether moves.
Unleashed lightning expands to aura 5. Fellstorm dragon takes ongoing 5 thunder damage.
The fellstorm dragon shifts. The fellstorm dragon uses shadow bolt, hitting Torinn for 18 necrotic damage (reduced to 13). The fellstorm dragon charges Torinn with bite, but misses. It successfully saves.


Initiative
The Fell King (Mastery of the Leyline One): 40
Bernkastel (Voyager): 21
The Fell King (Mastery of the Leyline Two): 20
Ramuh (Lili): 17
Sid Silversprocket (Ally): 17-1
Sureiya (Anonkun): 17
Fellstorm Dragon (Enemy): 15
Torinn Tormine (Astaroth): 11
Fellrime Dragon (Enemy): 10
Myn Nthelsyr (George): 9


Players and Allies
Myn Nthelsyr (George): (N-14) 41/70 H, darkspiral aura 0, resist 5 fire, mark of flame, shadow walk, resistive formula
Book Imp (Myn): (In Myn's Space) Passive Mode
Torinn Tormine (Astaroth): (Mounted) 47/82 HP, resist 5 necrotic
Rutger (Torinn's Mount): (L/M-14/15) 41/41 HP + 4 THP, resist 5 all when mounted, 10 vs close/area attacks
Sureiya (Anonkun): (J-9) 67/75 + 14 THP, resist 2 all when bloodied, wave tether, dazed
"Bernkastel" (Voyager): (N-12) 39/68 HP, resist 2 thunder/fire/cold
Ramuh (Lili): (R-9) 67/67 HP + 4 THP, resist 5 lightning/thunder, CA against Fellrime Dragon
Sid Silversprocket (NPC Ally): (M-13) 60/77 HP, resist 5 lightning
Spirit Companion (Voyager): (Not Present)
Elemental Spirit (Voyager): (Not Present)
Apsaumbas (Myn's Owlbear): (I-8) 35/35 HP + 4 THP
Thelkra (NPC Ally): (N-15) 68/68 HP + 4 THP, disabled

Enemies
The Fell King: (E/F-13/15) maelstrom barrier
Fellrime Dragon: (F/G-9/10) -216 HP (Bloodied), sanctioned, cursed
Fellstorm Dragon: (K/L-11/12) -37 HP
The Leyline Convergence (Hazard): (???)

Notes
The maelstrom barrier protects the Fell King from all damage and attacks, but he cannot move or attack while it is active. The only attacks he can make are the ones made as part of mastery of the leyline. It is rapidly dissipating and will last another couple of minutes at most.
Ending your turn in the Fellstorm Dragon's unleashed lightning aura will cause you to take 5 lightning damage.
When you begin your turn in the Fellrime Dragon's freezing winds aura, it can slide you 1 square.
Flameburst always targets the creature bearing the mark of flame. The mark of flame can be transferred to a non-summon ally whenever you share a space with them (for example, during movement). When you are hit or missed by flameburst, you become vulnerable 15 fire until you end your turn without the mark of flame.
The orb of water Medium conjuration is linked to a creature via wave tether. At the end of the creature's turn, the orb moves towards the tethered creature at half the total distance moved by that creature during its turn, a minimum of 2 squares moved. When it enters a square occupied by an enemy, it explodes, attacking enemies in an area burst 1 centered on the orb. The conjuration disappears when the leyline uses wave tether again.
When you are affected by earth shakers, on your turn, you must place three tremor conjurations in adjacent squares of its choice. The tremors can be placed one at a time and do not require an action, so they may be placed in the middle of movement. The tremors must be placed at elevation 0 and at least 3 squares apart from each other. At the end of the creature's turn, any of the three tremors that have not been placed are placed in squares adjacent to the creature (the Fell King chooses which squares), and an area burst 1 attack is made centered on each tremor. The attack deals damage and knocks the target prone on a hit, and deals half damage on a miss. The burst creates a zone of rippling earth that is difficult terrain, and if you enter the zone or begin your turn in the zone you take 10 damage.
Delaying will cause the end-of-turn triggers of earth shakers and wave tether to happen immediately.
>> No. 76700 edit
Myn mystically manipulates the flow of time to attack before his ally as he directs his companion to crush the ranger underfoot.

Move action: Move to N-8, Owlbear to J-12.
Minor action: Curse Fellstorm Dragon.
Standard action: Cast All the Sand, All the Stars against Fellstorm Dragon, centered at M-10.

Attack:http://orokos.com/roll/281095 (actually 26)
Damage:http://orokos.com/roll/281097 (23)


Last edited at 15/04/27(Mon)19:33:57
>> No. 76701 edit
Torinn moves up to finish off the other dragon, using the Fell King as inspiration to hit more accurately.

Move to G/H-11/12
Lightning breath on Fellrime Dragon (http://orokos.com/roll/281069 17,5)
Valiant Strike vs. Fellrime Dragon (http://orokos.com/roll/281073 28,12)
Action point: Valiant Strike + Holy Smite (http://orokos.com/roll/281081 27, 27)

>> No. 76702 edit
File 143019188212.png - (770.02KB , 1010x797 , throneroomP.png )
76702
Torinn braves the rippling earth, though as soon as his big cat steps upon it, huge chunks of rock shoot out from the ground upwards and strike him upside the chin, and he tastes a bit of blood. Undaunted, he strikes mercilessly at the fellrime dragon with his sword, one sideways slash knocking it off-balance, and then a dramatic finish with a stab between the eyes. The dragon gurgles, then collapses, seared by radiant energy as it does so.

The Fell King turns his gaze upon the paladin, saying, "Drang... you will pay for that, you bastard!" Upon saying this, the Fell King fades from sight, becoming invisible.

Myn walks to a strategic position near the remaining fell dragon, and his owlbear nearly tramples Sureiya in its eagerness to close the distance between it and "Sturm." Myn unleashes his curse upon it, and attacks with a newly-empowered wave of psychic energy, that briefly sends the dragon's mind reeling through space and time. It appears completely disoriented by the experience, but Myn is shortly thereafter struck by an enormous blast of flame. Luckily, Sid's earlier strengthening of the warlock's resilience and his pact with his imp familiar work together to mitigate nearly all of the blow, though the warlock still feels a lot more vulnerable to heat than he did a moment ago.

Torinn moves and takes 10 damage from entering an earth shaker zone. Rutger takes 5 damage. Torinn's dragon breath misses the fellrime dragon, and his valiant strike hits it for 12 damage. The fellrime dragon uses shadowy rebuke as an immediate reaction, missing Torinn and hitting Rutger for 19 necrotic damage (reduced to 9), and Rutger is weakened (save ends).
Torinn spends an action point! Torinn's valiant strike with holy smite hits the fellrime dragon and kills it.
Torinn ends his turn in the unleashed lightning aura and takes 5 lightning damage.
The Fell King becomes invisible.
Myn and his owlbear move, and Myn curses the fellstorm dragon.
Myn's all the sand, all the stars attack hits the fellstorm dragon for 23 psychic damage, and the dragon is dazed until the end of Myn's next turn.
The leyline convergence's flameburst hits Myn, and Myn activates resistive formula to gain 22 temporary hit points. Flameburst deals 30 fire damage (reduced to 25). Myn becomes vulnerable 15 fire until he ends his turn without the mark of flame.


Initiative
The Fell King (Mastery of the Leyline One): 40
Bernkastel (Voyager): 21
The Fell King (Mastery of the Leyline Two): 20
Ramuh (Lili): 17
Sid Silversprocket (Ally): 17-1
Sureiya (Anonkun): 17
Fellstorm Dragon (Enemy): 15
Torinn Tormine (Astaroth): 11
Myn Nthelsyr (George): 9


Players and Allies
Myn Nthelsyr (George): (N-8) 38/70 H, darkspiral aura 1, resist 5 fire, mark of flame, shadow walk, vulnerable 15 fire
Book Imp (Myn): (In Myn's Space) Passive Mode
Torinn Tormine (Astaroth): (Mounted) 32/82 HP (Bloodied), resist 5 necrotic
Rutger (Torinn's Mount): (F/G-11/12) 31/41 HP, resist 5 all when mounted, 10 vs close/area attacks
Sureiya (Anonkun): (J-9) 67/75 + 14 THP, resist 2 all when bloodied, wave tether, dazed
"Bernkastel" (Voyager): (N-12) 39/68 HP, resist 2 thunder/fire/cold
Ramuh (Lili): (R-9) 67/67 HP + 4 THP, resist 5 lightning/thunder, CA against Fellrime Dragon
Sid Silversprocket (NPC Ally): (M-13) 60/77 HP, resist 5 lightning
Spirit Companion (Voyager): (Not Present)
Elemental Spirit (Voyager): (Not Present)
Apsaumbas (Myn's Owlbear): (J-12) 35/35 HP + 4 THP
Thelkra (NPC Ally): (N-15) 68/68 HP + 4 THP, disabled

Enemies
The Fell King: (E/F-13/15) maelstrom barrier
Fellrime Dragon: (F/G-9/10) -255 HP (Bloodied), sanctioned, cursed DEAD
Fellstorm Dragon: (K/L-11/12) -60 HP, cursed
The Leyline Convergence (Hazard): (???)

Notes
The maelstrom barrier protects the Fell King from all damage and attacks, but he cannot move or attack while it is active. The only attacks he can make are the ones made as part of mastery of the leyline. It is rapidly dissipating and will last another couple of minutes at most.
Ending your turn in the Fellstorm Dragon's unleashed lightning aura will cause you to take 5 lightning damage.
When you begin your turn in the Fellrime Dragon's freezing winds aura, it can slide you 1 square.
Flameburst always targets the creature bearing the mark of flame. The mark of flame can be transferred to a non-summon ally whenever you share a space with them (for example, during movement). When you are hit or missed by flameburst, you become vulnerable 15 fire until you end your turn without the mark of flame.
The orb of water Medium conjuration is linked to a creature via wave tether. At the end of the creature's turn, the orb moves towards the tethered creature at half the total distance moved by that creature during its turn, a minimum of 2 squares moved. When it enters a square occupied by an enemy, it explodes, attacking enemies in an area burst 1 centered on the orb. The conjuration disappears when the leyline uses wave tether again.
When you are affected by earth shakers, on your turn, you must place three tremor conjurations in adjacent squares of its choice. The tremors can be placed one at a time and do not require an action, so they may be placed in the middle of movement. The tremors must be placed at elevation 0 and at least 3 squares apart from each other. At the end of the creature's turn, any of the three tremors that have not been placed are placed in squares adjacent to the creature (the Fell King chooses which squares), and an area burst 1 attack is made centered on each tremor. The attack deals damage and knocks the target prone on a hit, and deals half damage on a miss. The burst creates a zone of rippling earth that is difficult terrain, and if you enter the zone or begin your turn in the zone you take 10 damage.
Delaying will cause the end-of-turn triggers of earth shakers and wave tether to happen immediately.
>> No. 76703 edit
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76703
>>76702
"We should hurry, before it explodes," says the shaman, looking worried about the Fell King's disappearance. This time, she relies on her other spirits. The taller spirit companion cuts into the dragon with the wind-inducing scythe and, just before disappearing, gives a signal to the iron archon spirit, which infuses Myn for an attack.

Minor action: Stand up.
Minor action: Spirit of Athas next to the dragon.
Standard action: Spirit of Athas attack vs. the storm dragon's Reflex. (28, 18 damage) http://orokos.com/roll/281159
- Dragon takes -2 to attack and defenses until EoNT.
- Action Point - Standard action: Direct the Strike for Myn.


Last edited at 15/04/27(Mon)20:54:39
>> No. 76704 edit
http://orokos.com/roll/281162
http://orokos.com/roll/281163

>> No. 76705 edit
File 143020413451.png - (775.63KB , 1010x797 , throneroomQ.png )
76705
Myn's secondary spirit appears briefly as she pulls herself to her feet, and its scythe is infused with sufficient wind energy to knock the already disoriented dragon off-balance. When the shaman uses an iron archon to signal a strike from Myn, the warlock's eldritch beam finds its mark and pierces the dragon's neck, spilling its inky blackish-red blood across the ground as it roars in agony.

The watery orb following the ranger finally dissipates mere inches from colliding with him, and another such sphere appears near the gnome, and a thread of elemental energy connects it to Sid, who looks a bit startled.

Bernkastel stands from prone.
Bernkastel conjures the spirit of athas. Bernkastel uses its attack power, hitting the fellstorm dragon for 18 damage. The dragon also takes a -2 penalty to attacks and defenses until the end of Bernkastel's next turn.
Bernkastel spends an action point! Bernkastel uses direct the strike, and Myn's eldritch blast hits it for 26 damage. This bloodies the dragon.
The leyline convergence uses wave tether on Sid.


Initiative
The Fell King (Mastery of the Leyline One): 40
Bernkastel (Voyager): 21
The Fell King (Mastery of the Leyline Two): 20
Ramuh (Lili): 17
Sid Silversprocket (Ally): 17-1
Sureiya (Anonkun): 17
Fellstorm Dragon (Enemy): 15
Torinn Tormine (Astaroth): 11
Myn Nthelsyr (George): 9


Players and Allies
Myn Nthelsyr (George): (N-8) 38/70 H, darkspiral aura 1, resist 5 fire, mark of flame, shadow walk, vulnerable 15 fire
Book Imp (Myn): (In Myn's Space) Passive Mode
Torinn Tormine (Astaroth): (Mounted) 32/82 HP (Bloodied), resist 5 necrotic
Rutger (Torinn's Mount): (F/G-11/12) 31/41 HP, resist 5 all when mounted, 10 vs close/area attacks
Sureiya (Anonkun): (J-9) 67/75 + 14 THP, resist 2 all when bloodied
"Bernkastel" (Voyager): (N-12) 39/68 HP, resist 2 thunder/fire/cold
Ramuh (Lili): (R-9) 67/67 HP + 4 THP, resist 5 lightning/thunder, CA against Fellrime Dragon
Sid Silversprocket (NPC Ally): (M-13) 60/77 HP, resist 5 lightning, wave tether
Spirit Companion (Voyager): (Not Present)
Elemental Spirit (Voyager): (Not Present)
Apsaumbas (Myn's Owlbear): (J-12) 35/35 HP + 4 THP
Thelkra (NPC Ally): (N-15) 68/68 HP + 4 THP, disabled

Enemies
The Fell King: (E/F-13/15) maelstrom barrier
Fellrime Dragon: (F/G-9/10) -255 HP (Bloodied), sanctioned, cursed DEAD
Fellstorm Dragon: (K/L-11/12) -104 HP (Bloodied), -2 to attacks and defenses
The Leyline Convergence (Hazard): (???)

Notes
The maelstrom barrier protects the Fell King from all damage and attacks, but he cannot move or attack while it is active. The only attacks he can make are the ones made as part of mastery of the leyline. It is rapidly dissipating and will last another couple of minutes at most.
Ending your turn in the Fellstorm Dragon's unleashed lightning aura will cause you to take 5 lightning damage.
When you begin your turn in the Fellrime Dragon's freezing winds aura, it can slide you 1 square.
Flameburst always targets the creature bearing the mark of flame. The mark of flame can be transferred to a non-summon ally whenever you share a space with them (for example, during movement). When you are hit or missed by flameburst, you become vulnerable 15 fire until you end your turn without the mark of flame.
The orb of water Medium conjuration is linked to a creature via wave tether. At the end of the creature's turn, the orb moves towards the tethered creature at half the total distance moved by that creature during its turn, a minimum of 2 squares moved. When it enters a square occupied by an enemy, it explodes, attacking enemies in an area burst 1 centered on the orb. The conjuration disappears when the leyline uses wave tether again.
When you are affected by earth shakers, on your turn, you must place three tremor conjurations in adjacent squares of its choice. The tremors can be placed one at a time and do not require an action, so they may be placed in the middle of movement. The tremors must be placed at elevation 0 and at least 3 squares apart from each other. At the end of the creature's turn, any of the three tremors that have not been placed are placed in squares adjacent to the creature (the Fell King chooses which squares), and an area burst 1 attack is made centered on each tremor. The attack deals damage and knocks the target prone on a hit, and deals half damage on a miss. The burst creates a zone of rippling earth that is difficult terrain, and if you enter the zone or begin your turn in the zone you take 10 damage.
Delaying will cause the end-of-turn triggers of earth shakers and wave tether to happen immediately.
>> No. 76706 edit
Ramuh drinks deep of his well of power, summoning the essence of lightning as he unleashes an explosion of thunder at the hapless fellstorm dragon; Ramuh once again ascertains that thunder and lightning is the natural enemy of a storm-aspected creature.

The storm genasi follows up with a crackling bolt of lightning; while it has less force than the thunder bomb, it remains a potent source of shocking damage. Ramuh decides to aim especially at the beast's vulnerable spots, though the risk exists of pointlessly whiffing and hitting a scale. With great risk comes great reward, and the genasi allows his past memories to guide his strikes.


Minor: Promise of Storm
Standard: Lightning Bomb with Promise of Storm, Gauntlets of Blood and Guidance of the Past:
http://orokos.com/roll/281718 (forgot +2 damage from owlbear)
Action Point!: Lightning strike
http://orokos.com/roll/281719


Last edited at 15/04/29(Wed)01:41:52
>> No. 76707 edit
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76707
Ramuh continues to stand his ground, and calls upon a mighty elemental power that is remarkably close at hand, and it fuels his strikes as he explodes a ball of thunder energy directly over the dragon, blocking chunks of its armor-like hide off before calling down a burst of lightning that strikes at its exposed flesh. It roars in agony, and Sid follows up by carefully moving to the north with the wave tether shadowing his movements. Bursting out his slick concoction once more, he slides Rutger out of the dangerous rippling earth and causes the ranger's frantic scrambling to slide him next to both the dragon and the gnome.

As he does so, he loads an enchanted bolt into his crossbow, and finally manages to score a hit, directly in one of the beast's eyes. It shakes its head and shudders--it seems quite close to death. His allies are now near enough to benefit from the magical backlash as well, and it infuses their weapons. Lightning from the dragon's wounded form strikes at both Sid and Ramuh, but both ignore it due to their superior resistance to lightning.

Ramuh uses promise of storm and guidance of the past.
Ramuh's thunder bomb hits the fellstorm dragon for 26 thunder damage, and it is slowed until the end of his next turn.
Ramuh spends an action point! Ramuh's lightning strike hits the fellstorm dragon for 34 lightning damage.
Sid moves. Sid uses slick concoction, sliding Sureiya and Rutger along, and they gain a +4 bonus to Reflex until the end of Sid's nex turn.
Sid hits the fellstorm dragon with magic weapon for 12 damage. http://orokos.com/roll/281885 Sureiya, Rutger, and Torinn get a +1 power to attack and +5 power to damage until the end of Sid's next turn.
The wave tether follows Sid.


Initiative
The Fell King (Mastery of the Leyline One): 40
Bernkastel (Voyager): 21
The Fell King (Mastery of the Leyline Two): 20
Ramuh (Lili): 17
Sid Silversprocket (Ally): 17-1
Sureiya (Anonkun): 17
Fellstorm Dragon (Enemy): 15
Torinn Tormine (Astaroth): 11
Myn Nthelsyr (George): 9


Players and Allies
Myn Nthelsyr (George): (N-8) 38/70 H, darkspiral aura 1, resist 5 fire, mark of flame, shadow walk, vulnerable 15 fire
Book Imp (Myn): (In Myn's Space) Passive Mode
Torinn Tormine (Astaroth): (Mounted) 32/82 HP (Bloodied), resist 5 necrotic, +1 power to attack rolls and +5 power to damage rolls, +4 to Reflex
Rutger (Torinn's Mount): (I/J-13/14) 31/41 HP, resist 5 all when mounted, 10 vs close/area attacks, +1 power to attack rolls and +5 power to damage rolls, +4 to Reflex
Sureiya (Anonkun): (J-11) 67/75 + 14 THP, resist 2 all when bloodied, +1 power to attack rolls and +5 power to damage rolls, prone, +4 to Reflex
"Bernkastel" (Voyager): (N-12) 39/68 HP, resist 2 thunder/fire/cold
Ramuh (Lili): (R-9) 67/67 HP + 4 THP, resist 5 lightning/thunder, CA against Fellrime Dragon
Sid Silversprocket (NPC Ally): (I-12) 60/77 HP, resist 5 lightning, wave tether
Spirit Companion (Voyager): (Not Present)
Elemental Spirit (Voyager): (Not Present)
Apsaumbas (Myn's Owlbear): (J-12) 35/35 HP + 4 THP
Thelkra (NPC Ally): (N-15) 68/68 HP + 4 THP, disabled

Enemies
The Fell King: (E/F-13/15) maelstrom barrier
Fellrime Dragon: (F/G-9/10) -255 HP (Bloodied), sanctioned, cursed DEAD
Fellstorm Dragon: (K/L-11/12) -178 HP (Bloodied), -2 to attacks and defenses, slowed
The Leyline Convergence (Hazard): (???)

Notes
The maelstrom barrier protects the Fell King from all damage and attacks, but he cannot move or attack while it is active. The only attacks he can make are the ones made as part of mastery of the leyline. It is rapidly dissipating and will last another couple of minutes at most.
Ending your turn in the Fellstorm Dragon's unleashed lightning aura will cause you to take 5 lightning damage.
When you begin your turn in the Fellrime Dragon's freezing winds aura, it can slide you 1 square.
Flameburst always targets the creature bearing the mark of flame. The mark of flame can be transferred to a non-summon ally whenever you share a space with them (for example, during movement). When you are hit or missed by flameburst, you become vulnerable 15 fire until you end your turn without the mark of flame.
The orb of water Medium conjuration is linked to a creature via wave tether. At the end of the creature's turn, the orb moves towards the tethered creature at half the total distance moved by that creature during its turn, a minimum of 2 squares moved. When it enters a square occupied by an enemy, it explodes, attacking enemies in an area burst 1 centered on the orb. The conjuration disappears when the leyline uses wave tether again.
When you are affected by earth shakers, on your turn, you must place three tremor conjurations in adjacent squares of its choice. The tremors can be placed one at a time and do not require an action, so they may be placed in the middle of movement. The tremors must be placed at elevation 0 and at least 3 squares apart from each other. At the end of the creature's turn, any of the three tremors that have not been placed are placed in squares adjacent to the creature (the Fell King chooses which squares), and an area burst 1 attack is made centered on each tremor. The attack deals damage and knocks the target prone on a hit, and deals half damage on a miss. The burst creates a zone of rippling earth that is difficult terrain, and if you enter the zone or begin your turn in the zone you take 10 damage.
Delaying will cause the end-of-turn triggers of earth shakers and wave tether to happen immediately.
>> No. 76708 edit
"Thanks again, Sid" the ranger thinks, becoming used to being slid by that strange substance all of the time.
Then he stands up and finishes the dragon with two clean swings.

Stand up
Twin strike (19 and 17 damage)

>> No. 76710 edit
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76710
With a final stab, Sureiya's sword slices open the fellstorm dragon's head, and it lets loose a pitiful roar before collapsing to the ground. Suddenly, the bodies of both dragons dissolve into pure elemental energy, forming small zones of ice and lightning that look dangerous to enter. At the same time, the leyline's conjurations and zones fade away--something is changing in this room, you can feel it in the air. However, you cannot spot the Fell King anywhere.

It would seem you have a moment's respite.

You may take a mini-rest at this point, as outlined before and in the House Rules thread. Sid will regain Burning Weapons and Slick Concoction, and unless there are donations, will use two of his own healing surges to recover his infusions.

Players and Allies
Myn Nthelsyr (George): (N-8) 38/70 H, darkspiral aura 1
Book Imp (Myn): (In Myn's Space) Passive Mode
Torinn Tormine (Astaroth): (Mounted) 32/82 HP (Bloodied), resist 5 necrotic
Rutger (Torinn's Mount): (I/J-13/14) 31/41 HP, resist 5 all when mounted, 10 vs close/area attacks
Sureiya (Anonkun): (J-11) 67/75 + 14 THP, resist 2 all when bloodied
"Bernkastel" (Voyager): (N-12) 39/68 HP, resist 2 thunder/fire/cold
Ramuh (Lili): (R-9) 67/67 HP + 4 THP, resist 5 lightning/thunder
Sid Silversprocket (NPC Ally): (I-12) 60/77 HP, resist 5 lightning
Spirit Companion (Voyager): (Not Present)
Elemental Spirit (Voyager): (Not Present)
Apsaumbas (Myn's Owlbear): (J-12) 35/35 HP + 4 THP
Thelkra (NPC Ally): (N-15) 68/68 HP + 4 THP, disabled

Enemies
The Fell King: (???) maelstrom barrier
Fellrime Dragon: (F/G-9/10) -255 HP (Bloodied), sanctioned, cursed DEAD
Fellstorm Dragon: (K/L-11/12) -197 HP (Bloodied), -2 to attacks and defenses, slowed DEAD
The Leyline Convergence (Hazard): (???)

Notes
The maelstrom barrier protects the Fell King from all damage and attacks, but he cannot move or attack while it is active. The only attacks he can make are the ones made as part of mastery of the leyline. It is rapidly dissipating and will last another couple of minutes at most.
Ending your turn in the Fellstorm Dragon's unleashed lightning aura will cause you to take 5 lightning damage.
When you begin your turn in the Fellrime Dragon's freezing winds aura, it can slide you 1 square.
Flameburst always targets the creature bearing the mark of flame. The mark of flame can be transferred to a non-summon ally whenever you share a space with them (for example, during movement). When you are hit or missed by flameburst, you become vulnerable 15 fire until you end your turn without the mark of flame.
The orb of water Medium conjuration is linked to a creature via wave tether. At the end of the creature's turn, the orb moves towards the tethered creature at half the total distance moved by that creature during its turn, a minimum of 2 squares moved. When it enters a square occupied by an enemy, it explodes, attacking enemies in an area burst 1 centered on the orb. The conjuration disappears when the leyline uses wave tether again.
When you are affected by earth shakers, on your turn, you must place three tremor conjurations in adjacent squares of its choice. The tremors can be placed one at a time and do not require an action, so they may be placed in the middle of movement. The tremors must be placed at elevation 0 and at least 3 squares apart from each other. At the end of the creature's turn, any of the three tremors that have not been placed are placed in squares adjacent to the creature (the Fell King chooses which squares), and an area burst 1 attack is made centered on each tremor. The attack deals damage and knocks the target prone on a hit, and deals half damage on a miss. The burst creates a zone of rippling earth that is difficult terrain, and if you enter the zone or begin your turn in the zone you take 10 damage.
Delaying will cause the end-of-turn triggers of earth shakers and wave tether to happen immediately.
>> No. 76711 edit
Ramuh recovers calculated acumen, guidance of the past, pinning bolt, promise of storm
>> No. 76713 edit
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76713
"Good, you made it in time."

The shaman takes out the battle standard to help her allies recover, and heals Torinn.

No action: Knowledge (trained religion) for the apparently elemental danger zones. I forgot to label them, so feel free to use whatever order. (25, 34) http://orokos.com/roll/282172
Standard action: Take out and plant the Battle Standard of Healing at M-13.
Minor action: Inspiring Word for Torinn.
Minor action: Call SC next to wherever Myn goes, but as close to the center of the map as possible. 4 THP for Myn.

Mini-rest as >>76712 unless there are alternatives. I can recover all the encounter stuff I used.


Last edited at 15/04/29(Wed)20:31:53
>> No. 76714 edit
Myn begins to sing a song to himself in Supernal, waxing eloquently on the various reasons why dragons are inferior companions compared to the common owlbear.


Recover Shared Agony and Life Siphon.
Spend healing surge.
Activate Skald's Aura.
Move to Q-12, Owlbear to M-15.

>> No. 76715 edit
After obliterating the Fell King's pet, the ranger forgets about the fight for a moment and turns back to Thelkra.
"Hey, are ya doing fine? Is the leyline at fault for this?" Sureiya asks, somewhat worried.
Don't spend any surge, just stay inside of the Battle Standard and heal to max.
Recover disruptive strike.


Last edited at 15/04/30(Thu)01:05:20
>> No. 76716 edit
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76716
>>76714
>> No. 76717 edit
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76717
Thelkra gasps a bit, and actually manages to stand up in reply to Sureiya's inquiries. "Not... too bad, right now, actually... maybe it's the Fell King himself, somehow..." She clutches at her chest, scowling. "I heard from Valanor that spellscars can be set off by strong emotions, and I gotta lot of those seein' him..."

Bernkastel: (Knowledge of zones) The zones deal large amounts of elemental damage (cold or lightning) to anyone who enters the zones or starts their turns within.
>> No. 76718 edit
"Get ready, then. He wasn't happy to see us tearing his pets into pieces" the ranger advices.
>> No. 76719 edit
Assuming Torinn does not move and rests as according to the plan outlined OOC, recovering a holy smite.

The shaman plants her battle standard and the adventurers have roughly a minute to catch their breath before the Fell King reappears--dramatically dropping in from above and impacting the ground. As he rises from a kneeling position, you can clearly see that he grips a strange, massive sword in his hand. The sword is of curious construction, it appears as though it is made of two separate swords that merge together and could be split apart to dual-wield.



The faint purple glow of the cracks in his armor-like exterior have shifted from purple to a deep, reddish orange, and the maelstrom barrier that once protected him has transformed into a thinner, yet still potent aura that constantly surrounds the Fell King.



He stands before you, ready for battle.
>> No. 76721 edit
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76721
"Come then, you would-be heroes! Face the fury of the Dragonsworn!" the Fell King bellows. His words seem to pierce Thelkra, and she doubles over again, falling to her knees in the process.

Bernkastel (Monster Knowledge) Though the Fell King channels the leyline much the same as before, the convergence seems to have grown somewhat unstable, and the earthen portion of it in particular has fractured slightly. Now, when he channels the earth shakers, it instead sends short-lived ripples out towards multiple targets, creating very damaging zones of trembling earth at the point of impact after a few seconds. (earth shakers now targets one, two, or three nonadjacent creatures. It is a vs. Reflex attack that deals a low amount of damage on a hit, but conjures a Medium tremor at elevation 0 in the target's space, which lasts until the end of the target's turn. At the end of the target's turn, it makes a secondary attack, an area burst 1 centered on the tremor, which deals damage if you are in the burst, and creates a zone of difficult terrain that lasts until the leyline convergence uses [b]earth shakers[/b] again. If a creature enters the zone or begins its turn therein, it takes damage and is slowed (save ends).

The Fell King has a number of innate traits. The fact that the Fell King wields such a strange and unnatural weapon makes him a warmaster; he can shift from a defensive stance to an offensive stance by splitting his sword in two or reuniting the twin blades. (The Fell King is level 13. While in the soldier stance, he is a soldier, while in the skirmisher stance, he is a skirmisher. At the start of each of his turns, he chooses to adopt either the skirmisher or soldier stance. When he adopts the soldier stance, he can mark each enemy within 3 squares he can see until the end of his next turn, and can save against any one negative effect on him, even if a save wouldn't normally end the effect, though he cannot save against effects that would last until the end of the encounter or longer in this way. When he enters the skirmisher stance, his movespeed changes from 6 to 8, he can stand from prone and shift half his speed as a free action.) When he fights with his weapon as a great sword, he has shifted towards defense, and launches single, heavy strikes from a central position. When he has split his sword into two bastard swords, he fights quickly, darting around the battlefield, slashing as he goes. (The Fell King's powers change slightly depending on his stance.)

The Fell King's resilience is unmatched. He cannot be afflicted with debilitating conditions for very long. (Action Recovery as standard, ending any dazing, dominating, or stunning effects at the end of the Fell King's turn.) Furthermore, defeating the Fell King is an arduous task, as he can summon guardian spirits to his aid, which while linked with him, increase his defensive capability dramatically. However, they also transfer their pain to the Fell King when they are destroyed. The Fell King, however, cannot be simply destroyed by defeating him once in combat--a more permanent solution will be necessary. (When the Fell King has taken one-third of his HP in damage, he conjures a dragon spirit. No action is required to do so. He will summon another dragon spirit when he has taken two-thirds of his HP in damage. As long as a dragon spirit has more than 0 hit points, the Fell King has resist 25 to all damage. Additionally, when the Fell King drops to 0 or fewer hit points, he discoporates rather than dying or falling unconscious. You believe that the act of conjuring the spirits will remove the corresponding ice/lightning zone for the dragon spirit he summons, which affects what powers the spirit has.)

As the fight with the Fell King continues, the maelstrom that surrounds him grows in size and power. When it reaches its apex, it detonates in a massive maelstrom pulse, reverting to its original form as it unleashes three successive waves of elemental energy. (Maelstrom is an aura 1. Whenever you are in the aura, fire, cold, thunder, and lightning attacks ignore your resistances. Maelstrom pulse is a no action power that triggers at the beginning of each of the Fell King's turns. If the maelstrom is aura 1, it expands to aura 3. If it is aura 3, it expands to aura 5. If it is aura 5, it makes three attacks, all close burst 5, vs. Reflex for fire damage and ongoing fire damage (save ends) on a hit, vs. Fortitude for cold damage and restrained (escape DC 20) on a hit, and vs. Reflex for lightning damage and dazed until the end of the Fell King's next turn on a hit. All deal half damage on a miss. As an effect, the attacks revert the maelstrom to aura 1.) As the aura grows in power, it binds its presence to distant enemies within the Fell King's sight, which results in the pulse magically affecting them even if they remain distant (whenever the maelstrom expands its aura, one creature the Fell King can see is affected by binding pulse until the Fell King uses the attack portion of maelstrom pulse. Creatures affected by binding pulse are attacked by maelstrom pulse as if they were in the area of effect, even if they are not.)

As a physical combatant, the Fell King will engage enemies directly and strike them with his enormous blade(s). (Fell Slash is the Fell King's basic attack vs. AC with a range of melee 3. It targets one creature for damage, and on a miss, the Fell King gets a bonus to his next attack roll. When the Fell King uses this attack on his own turn, he can target either target two creatures with the attack or use the attack twice against the same creature.) While holding his great sword, the Fell King can gather an enormous amount of force energy in his hand and slam it into the ground, repelling anything nearby (umbral smash can only be used in the soldier stance, and is a close burst 3 attack vs. Fortitude, on a hit, it deals force damage and the target is pushed 3 squares and knocked prone. On a miss, the target takes half damage and is pushed 1 square. This is recharge power based on a die roll.) Additionally, he swings with his great sword to punish those who would dare attack his spiritual allies, gaining power in the process. (Fell Rebuke is an opportunity action that again can only be used in the soldier stance. It triggers when an enemy within 3 squares marked by the Fell King makes an attack that doesn't include the Fell King as a target. Melee 3 vs. AC, a hit deals heavy damage, while a miss deals half damage. As an effect, the Fell King gains a permanent bonus to damage. Fell Rebuke recharges when the Fell King enters the skirmisher stance.) While using twin blades, the Fell King moves much more quickly, slashing at anything nearby. (An at-will 1/turn power, melee 3 vs. AC, Shadow Strikes allows the Fell King to attack an enemy, then shift half his speed and attack again, then shift half his speed and attack a third time. Shadow strikes can only be used in the skirmisher stance.) The Fell King is also rather elusive in this stance, and may suddenly vanish to reappear a short distance away. (Fell Jaunt is an immediate reaction that triggers when an enemy hits and damages the Fell King, and allows him to teleport 3 squares. It recharges when he enters the soldier stance and can only be used in the skirmisher stance.)


Initiative
The Fell King (Mastery of the Leyline One): 35
Myn Nthelsyr (George): 28
The Fell King (Enemy): 25
Bernkastel (Voyager): 25
Ramuh (Lili): 24
Sureiya (Anonkun): 20
The Fell King (Mastery of the Leyline Two): 15
Sid Silversprocket (Ally): 15
Torinn Tormine (Astaroth): 9

Players and Allies
Myn Nthelsyr (George): (Q-12) 70/70 H, darkspiral aura 1
Book Imp (Myn): (In Myn's Space) Passive Mode
Torinn Tormine (Astaroth): (Mounted) 82/82 HP, resist 5 necrotic
Rutger (Torinn's Mount): (I/J-13/14) 41/41 HP, resist 5 all when mounted, 10 vs close/area attacks
Sureiya (Anonkun): (M-16) 75/75, resist 2 all when bloodied
"Bernkastel" (Voyager): (N-12) 68/68 HP, resist 2 thunder/fire/cold
Ramuh (Lili): (R-9) 67/67 HP, resist 5 lightning/thunder
Sid Silversprocket (NPC Ally): (I-12) 75/77 HP, resist 5 lightning
Spirit Companion (Voyager): (P-13, Elevation 1)
Elemental Spirit (Voyager): (Not Present)
Apsaumbas (Myn's Owlbear): (M-15) 35/35 HP
Thelkra (NPC Ally): (U-19) 68/68 HP, disabled

Enemies
The Fell King: (I/K-17/19)
The Leyline Convergence (Hazard): (???)

Notes
When in the maelstrom, fire, lightning, thunder, and cold attacks ignore your resistances.
Flameburst always targets the creature bearing the mark of flame. The mark of flame can be transferred to a non-summon ally whenever you share a space with them (for example, during movement). When you are hit or missed by flameburst, you become vulnerable 15 fire until you end your turn without the mark of flame.
The orb of water Medium conjuration is linked to a creature via wave tether. At the end of the creature's turn, the orb moves towards the tethered creature at half the total distance moved by that creature during its turn, a minimum of 2 squares moved (if you delay it moves 2 squares towards you). When it enters a square occupied by an enemy, it explodes, attacking enemies in an area burst 1 centered on the orb. The conjuration disappears when the leyline uses wave tether again.
Whenever a tremor is conjured in your space, it will explode in an area burst 1 at the end of your turn, dealing damage if you are in the burst. The burst also creates a zone that, if you enter the zone or begin your turn within, deals damage and slows (save ends).
>> No. 76723 edit
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76723
Holding his sword in one hand, the Fell King gestures with his free hand, snarling as he does so. A bolt of lightning descends and strikes Torinn directly, and as the lightning courses through him, it arcs towards Sid and Sureiya. The gnome manages to step out of the way just in time, but Sureiya is caught in the arcing strike, which seems to tether back towards the dragonborn and strike him even harder.

The Fell King's mastery of the leyline allows him to use channel the leyline, and the leyline uses forked lightning against Torinn. Torinn is hit for 30 lightning damage, Sureiya is hit for 17 lightning damage, and it misses Sid.

Initiative
The Fell King (Mastery of the Leyline One): 35
Myn Nthelsyr (George): 28
The Fell King (Enemy): 25
Bernkastel (Voyager): 25
Ramuh (Lili): 24
Sureiya (Anonkun): 20
The Fell King (Mastery of the Leyline Two): 15
Sid Silversprocket (Ally): 15
Torinn Tormine (Astaroth): 9

Players and Allies
Myn Nthelsyr (George): (Q-12) 70/70 H, darkspiral aura 1
Book Imp (Myn): (In Myn's Space) Passive Mode
Torinn Tormine (Astaroth): (Mounted) 52/82 HP, resist 5 necrotic
Rutger (Torinn's Mount): (I/J-13/14) 41/41 HP, resist 5 all when mounted, 10 vs close/area attacks
Sureiya (Anonkun): (M-16) 58/75, resist 2 all when bloodied
"Bernkastel" (Voyager): (N-12) 68/68 HP, resist 2 thunder/fire/cold
Ramuh (Lili): (R-9) 67/67 HP, resist 5 lightning/thunder
Sid Silversprocket (NPC Ally): (I-12) 75/77 HP, resist 5 lightning
Spirit Companion (Voyager): (P-13, Elevation 1)
Elemental Spirit (Voyager): (Not Present)
Apsaumbas (Myn's Owlbear): (M-15) 35/35 HP
Thelkra (NPC Ally): (U-19) 68/68 HP, disabled

Enemies
The Fell King: (I/K-17/19)
The Leyline Convergence (Hazard): (???)

Notes
When in the maelstrom, fire, lightning, thunder, and cold attacks ignore your resistances.
Flameburst always targets the creature bearing the mark of flame. The mark of flame can be transferred to a non-summon ally whenever you share a space with them (for example, during movement). When you are hit or missed by flameburst, you become vulnerable 15 fire until you end your turn without the mark of flame.
The orb of water Medium conjuration is linked to a creature via wave tether. At the end of the creature's turn, the orb moves towards the tethered creature at half the total distance moved by that creature during its turn, a minimum of 2 squares moved (if you delay it moves 2 squares towards you). When it enters a square occupied by an enemy, it explodes, attacking enemies in an area burst 1 centered on the orb. The conjuration disappears when the leyline uses wave tether again.
Whenever a tremor is conjured in your space, it will explode in an area burst 1 at the end of your turn, dealing damage if you are in the burst. The burst also creates a zone that, if you enter the zone or begin your turn within, deals damage and slows (save ends).
When you spend a healing surge in the battle standard of healing's zone, reach of you and your allies in the zone regain 3 hit points.
>> No. 76724 edit
Myn's limericks suggest that his crown is cooler than any the Fell King may happen to possess, and then he hits him with it.

Move action: Move three down and then three up, Owlbear to L-19.
Minor action: Curse Fell King.
Standard action: Cast Crown of Stars against Fell King.

Attack roll:http://invisiblecastle.com/roller/view/4815850/
Damage roll:http://invisiblecastle.com/roller/view/4815851/

>> No. 76726 edit
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76726
Myn weaves a vile curse into his strange verse directed at the Fell King, and his owlbear moves up near to menace the giant orc as a radiant crown materializes over his head. The radiant crown then lets loose a burst of white energy that strikes the Fell King in the chest, successfully making him look slightly angrier.

With a single sweep of his enormous greatsword, the Fell King slashes across the chests of both Torinn and Sureiya. Lunging forward as he does so, you notice he remains in a defensive posture, keeping his eyes on each nearby foe. The thin, nearly translucent maelstrom of whirling chaos around him expands, and a tendril reaches itself and briefly wraps around the warlock, binding him to the Fell King with a mysterious enchantment. The Fell King then reaches towards the sky with his free hand, forms a sphere of pure force within it, and slams it into the ground. An explosion of force ripples forth, driving Torinn and his mount back into the lightning storm placed on the ground, and bowling over the ranger, knocking him head over heels. Sureiya quickly pulls out his hand crossbow and fires a bolt towards the Fell King as a distraction--it accomplishes little else, bouncing off the giant orc's shoulder plating--but simultaneously tossing a trio of canisters in the directions of his ailing allies, rejuvenating Sureiya while granting Torinn and Myn some additional protection.

Gripping his sword tightly, the Fell King maintains a serious stare as he mutters, "Your move."

Myn and his owlbear move. Myn places his curse on the Fell King. Myn uses crown of stars, and hits the Fell King for 23 radiant damage.
The Fell King's maelstrom expands to aura 3, and Myn is affected by binding pulse. The Fell King adopts the soldier stance, and marks Torinn, Sureiya, Rutger, and the owlbear.
The Fell King shifts, then uses fell slash, hitting Torinn for 24 damage and Sureiya for 20 damage.
The Fell King spends an action point! The Fell King uses umbral smash, missing Torinn and Rutger 9 force damage (Rutger reduces to 0), and hitting Sureiya for 20 damage (reduced to 18). Torinn is pushed 1 square, and Sureiya is pushed 3 squares and falls prone. Torinn is knocked into the unleashed lightning and takes 5 lightning damage. As an immediate reaction, Sid uses healer's momentum, missing for 8 damage. http://orokos.com/roll/282784 Sureiya spends a healing surge and regains 19 hit points, everyone in the battle standard aura also regains 3 hit points. Torinn and Myn both gain temporary hit points equal to their surge values.


Initiative
The Fell King (Mastery of the Leyline One): 35
Myn Nthelsyr (George): 28
The Fell King (Enemy): 25
Bernkastel (Voyager): 25
Ramuh (Lili): 24
Sureiya (Anonkun): 20
The Fell King (Mastery of the Leyline Two): 15
Sid Silversprocket (Ally): 15
Torinn Tormine (Astaroth): 9

Players and Allies
Myn Nthelsyr (George): (Q-12) 70/70 HP + 17 THP, darkspiral aura 1, skald aura, binding pulse
Book Imp (Myn): (In Myn's Space) Passive Mode
Torinn Tormine (Astaroth): (Mounted) 17/82 HP (Bloodied) + 25 THP, resist 5 necrotic, marked
Rutger (Torinn's Mount): (J/K-12/13) 41/41 HP, resist 5 all when mounted, 10 vs close/area attacks, marked
Sureiya (Anonkun): (P-14) 40/75, resist 2 all when bloodied, marked
"Bernkastel" (Voyager): (N-12) 68/68 HP, resist 2 thunder/fire/cold
Ramuh (Lili): (R-9) 67/67 HP, resist 5 lightning/thunder
Sid Silversprocket (NPC Ally): (I-12) 77/77 HP, resist 5 lightning
Spirit Companion (Voyager): (P-13, Elevation 1)
Elemental Spirit (Voyager): (Not Present)
Apsaumbas (Myn's Owlbear): (L-19) 35/35 HP, marked
Thelkra (NPC Ally): (U-19) 68/68 HP, disabled

Enemies
The Fell King: (I/K-16/18) -31 HP, soldier stance, [purple]cursed (Myn)[/purple)
The Leyline Convergence (Hazard): (???)

Notes
When in the maelstrom, fire, lightning, thunder, and cold attacks ignore your resistances.
Flameburst always targets the creature bearing the mark of flame. The mark of flame can be transferred to a non-summon ally whenever you share a space with them (for example, during movement). When you are hit or missed by flameburst, you become vulnerable 15 fire until you end your turn without the mark of flame.
The orb of water Medium conjuration is linked to a creature via wave tether. At the end of the creature's turn, the orb moves towards the tethered creature at half the total distance moved by that creature during its turn, a minimum of 2 squares moved (if you delay it moves 2 squares towards you). When it enters a square occupied by an enemy, it explodes, attacking enemies in an area burst 1 centered on the orb. The conjuration disappears when the leyline uses wave tether again.
Whenever a tremor is conjured in your space, it will explode in an area burst 1 at the end of your turn, dealing damage if you are in the burst. The burst also creates a zone that, if you enter the zone or begin your turn within, deals damage and slows (save ends).
When you spend a healing surge in the battle standard of healing's zone, reach of you and your allies in the zone regain 3 hit points.
>> No. 76727 edit
File 131564322348.jpg - (44.80KB , 350x180 , mb12.jpg )
76727
>>76726
Unfortunately, the shaman's spirit companion looks again too worried by the incoming attacks to properly infuse the useless turret. Still, it reappears and asserts its own world upon this one.

Meanwhile, the shaman begins relaying what she knows about the Fell King.
"The Fell King has two stances, one sturdy and one mobile, that are dependent on his weapon. When hurt, he will resort to conjuring dragon spirits using the elemental energies. His aura will explode when it grows large enough."

Free action: Finish relaying whatever info I didn't include in the RP.
Standard action: Spirit Infusion for Myn.
Minor action: Call SC to L-15, elevation 1.
Minor action: Call Forth the Spirit World.

>> No. 76728 edit
http://invisiblecastle.com/roller/view/4815852/
>> No. 76729 edit
Ramuh decides that more storms is always a good idea, and invokes the magic of his staff to create a deafening zone of storms around the Fell King. He follows up with an explosion of thunder.

Minor Action: Promise of Storm
Free action: swap to Stormfury staff
Minor Action: Stormfury power, zone at J-17.
Standard action: thunder bomb with guidance of the past
http://orokos.com/roll/282812

>> No. 76730 edit
File 14305039776.png - (620.97KB , 1010x797 , throneroomV.png )
76730
The shaman's spirit companion seems distracted by the onslaught the Fell King has unleashed, and its infusion causes Myn to flail wildly as he tries to aim his beam of eldritch energy, and he successfully carves a new design in the wall. When the spirit reappears a second later, reality around it distorts slightly as the spirit world is made manifest.

Ramuh is far more practical, calling upon his sorcerous might and his new magic staff to launch a concentrated thunderous attack upon the Fell King. The air in front of the giant orc warrior's face seems to explode violently even as the ground below him rumbles like an oncoming storm, and he staggers slightly in the face of the blast.

Bernkastel uses spirit infusion, but Myn's eldritch blast misses the Fell King.
Bernakastel uses call spirit companion and then call forth the spirit world. See notes for details.
Ramuh uses promise of storm. Ramuh swaps to his stormfury staff and uses the stormfury staff power, creating a zone of roaring thunder which lasts until the end of her next turn. See notes for zone details.
Ramuh uses thunder bomb, hitting the Fell King for 35 thunder damage and slowing him until the end of Ramuh's next turn.


Initiative
The Fell King (Mastery of the Leyline One): 35
Myn Nthelsyr (George): 28
The Fell King (Enemy): 25
Bernkastel (Voyager): 25
Ramuh (Lili): 24
Sureiya (Anonkun): 20
The Fell King (Mastery of the Leyline Two): 15
Sid Silversprocket (Ally): 15
Torinn Tormine (Astaroth): 9

Players and Allies
Myn Nthelsyr (George): (Q-12) 70/70 HP + 17 THP, darkspiral aura 1, skald aura, binding pulse
Book Imp (Myn): (In Myn's Space) Passive Mode
Torinn Tormine (Astaroth): (Mounted) 17/82 HP (Bloodied) + 25 THP, resist 5 necrotic, marked
Rutger (Torinn's Mount): (J/K-12/13) 41/41 HP, resist 5 all when mounted, 10 vs close/area attacks, marked
Sureiya (Anonkun): (P-14) 40/75, resist 2 all when bloodied, marked
"Bernkastel" (Voyager): (N-12) 68/68 HP, resist 2 thunder/fire/cold
Ramuh (Lili): (R-9) 67/67 HP, resist 5 lightning/thunder, promise of storm
Sid Silversprocket (NPC Ally): (I-12) 77/77 HP, resist 5 lightning
Spirit Companion (Voyager): (L-15, Elevation 1) call forth the spirit world
Elemental Spirit (Voyager): (Not Present)
Apsaumbas (Myn's Owlbear): (L-19) 35/35 HP, marked
Thelkra (NPC Ally): (U-19) 68/68 HP, disabled

Enemies
The Fell King: (I/K-16/18) -66 HP, soldier stance, cursed (Myn), slowed
The Leyline Convergence (Hazard): (???)

Notes
When in the maelstrom, fire, lightning, thunder, and cold attacks ignore your resistances.
Flameburst always targets the creature bearing the mark of flame. The mark of flame can be transferred to a non-summon ally whenever you share a space with them (for example, during movement). When you are hit or missed by flameburst, you become vulnerable 15 fire until you end your turn without the mark of flame.
The orb of water Medium conjuration is linked to a creature via wave tether. At the end of the creature's turn, the orb moves towards the tethered creature at half the total distance moved by that creature during its turn, a minimum of 2 squares moved (if you delay it moves 2 squares towards you). When it enters a square occupied by an enemy, it explodes, attacking enemies in an area burst 1 centered on the orb. The conjuration disappears when the leyline uses wave tether again.
Whenever a tremor is conjured in your space, it will explode in an area burst 1 at the end of your turn, dealing damage if you are in the burst. The burst also creates a zone that, if you enter the zone or begin your turn within, deals damage and slows (save ends).
When you spend a healing surge in the battle standard of healing's zone, reach of you and your allies in the zone regain 3 hit points.
Call forth the spirit world is a burst 3 zone that remains centered on the shaman's spirit companion. Enemies in the zone take a -2 penalty to the attack rolls, and bloodied allies that begin their turns in the zone regain 7 hit points.
The zone of thunder made by Ramuh's stormfury staff causes enemies in the zone to be deafened and grant combat advantage.
>> No. 76731 edit
Sureiya stands up from the previous assault, feeling decently enough, but only having Sid to thanks for it. For now, he throws a good stare against him and hurls his magical sword against him.
Stand up
Quarry
Ranged twin strike (a hit for 16) http://orokos.com/roll/283026
Change quarry die to slow until end of next turn.

>> No. 76732 edit
File 143053410129.png - (745.13KB , 1010x797 , throneroomW.png )
76732
The half-orc springs to his feet with the aid of his magic boots, then stares down the Fell King briefly before hurling his blade twice in his direction--the Fell King deftly parries one strike but is nicked in the upper arm by the next. He retaliates with a silent gesture, waving his hand palm-down over the earth in front if him, and three shockwaves are sent from the leyline towards Ramuh, Bernkastel, and Myn. The ground beneath the three begins to tremble, and it appears that it will soon split itself apart.

Sid quickly tosses his combat drone into the air, and it begins to hover not to far from the Fell King, and points its laser at the giant orc. The gnome then scrambles southward and tosses a canister filled with a reinvigorating vapor at Sureiya's feet.

Sureiya stands from prone.
Sureiya sets his quarry.
Sureiya uses twin strike (ranged), missing once and hitting once for 16 damage.
The Fell King's mastery of the leyline allows him to command the leyline to use earth shakers, hitting Ramuh, Myn, and Bernkastel for 12 damage. Tremors appear beneath them.
Sid conjures his punishing eye deploys a combat drone. Sid moves. Sid uses resistive formula on Sureiya. Torinn regains 7 hit points and takes 5 lightning damage for beginning his turn in the lightning zone.


Initiative
The Fell King (Mastery of the Leyline One): 35
Myn Nthelsyr (George): 28
The Fell King (Enemy): 25
Bernkastel (Voyager): 25
Ramuh (Lili): 24
Sureiya (Anonkun): 20
The Fell King (Mastery of the Leyline Two): 15
Sid Silversprocket (Ally): 15
Torinn Tormine (Astaroth): 9

Players and Allies
Myn Nthelsyr (George): (Q-12) 70/70 HP + 5 THP, darkspiral aura 1, skald aura, binding pulse
Book Imp (Myn): (In Myn's Space) Passive Mode
Torinn Tormine (Astaroth): (Mounted) 24/82 HP (Bloodied) + 20 THP, resist 5 necrotic, marked
Rutger (Torinn's Mount): (J/K-12/13) 41/41 HP, resist 5 all when mounted, 10 vs close/area attacks, marked
Sureiya (Anonkun): (P-14) 40/75, resist 2 all when bloodied, marked, resistive formula
"Bernkastel" (Voyager): (N-12) 56/68 HP, resist 2 thunder/fire/cold
Ramuh (Lili): (R-9) 55/67 HP, resist 5 lightning/thunder, promise of storm
Sid Silversprocket (NPC Ally): (N-9) 77/77 HP, resist 5 lightning
Spirit Companion (Voyager): (L-15, Elevation 1) call forth the spirit world
Elemental Spirit (Voyager): (Not Present)
Apsaumbas (Myn's Owlbear): (L-19) 35/35 HP, marked
Thelkra (NPC Ally): (U-19) 68/68 HP, disabled
Punishing Eye (Sid): (M-15, Elevation 1)

Enemies
The Fell King: (I/K-16/18) -82 HP, soldier stance, cursed (Myn), immobilized, Sureiya's quarry, deafened and granting combat advantage
The Leyline Convergence (Hazard): (???)

Notes
When in the maelstrom, fire, lightning, thunder, and cold attacks ignore your resistances.
Flameburst always targets the creature bearing the mark of flame. The mark of flame can be transferred to a non-summon ally whenever you share a space with them (for example, during movement). When you are hit or missed by flameburst, you become vulnerable 15 fire until you end your turn without the mark of flame.
The orb of water Medium conjuration is linked to a creature via wave tether. At the end of the creature's turn, the orb moves towards the tethered creature at half the total distance moved by that creature during its turn, a minimum of 2 squares moved (if you delay it moves 2 squares towards you). When it enters a square occupied by an enemy, it explodes, attacking enemies in an area burst 1 centered on the orb. The conjuration disappears when the leyline uses wave tether again.
Whenever a tremor is conjured in your space, it will explode in an area burst 1 at the end of your turn, dealing damage if you are in the burst. The burst also creates a zone that, if you enter the zone or begin your turn within, deals damage and slows (save ends).
When you spend a healing surge in the battle standard of healing's zone, reach of you and your allies in the zone regain 3 hit points.
Call forth the spirit world is a burst 3 zone that remains centered on the shaman's spirit companion. Enemies in the zone take a -2 penalty to the attack rolls, and bloodied allies that begin their turns in the zone regain 7 hit points.
The zone of thunder made by Ramuh's stormfury staff causes enemies in the zone to be deafened and grant combat advantage.
>> No. 76733 edit
File 143060372649.jpg - (61.82KB , 650x488 , charging tiger cub.jpg )
76733
Torinn's faith in justice compels him to retaliate against Sureiya's aggressor, and Rutger leaps to the Fell King's flank before charging the Fell King headlong, Torinn's sword raised high.

Immediate reaction: Shield of Devotion for Sureiya. He heals 5, and Torinn gets a +2 power bonus vs. Fell King on the next attack.
Move action: somewhere south of the Fell King, far away enough to charge.
Standard action: Charging the Fell King to L/M-16/17. Forgot charge's +1. (24, 19 damage) http://invisiblecastle.com/roller/view/4816292/


Last edited at 15/05/02(Sat)14:58:15
>> No. 76734 edit
File 143062287415.png - (751.11KB , 1010x797 , throneroomX.png )
76734
Torinn's devotion shields Sureiya a bit from the onslaught laid against him, and the paladin charges bravely into the fray, though his sword strike is parried by the Fell King, who grunts a bit in reaction to the combined assault.

Sid suddenly bursts into flame, and winces a bit as he feels completely exposed to further flame-based attacks.

Torinn's shield of devotion allows Sureiya to regain 5 hit points, and Torinn gains a +2 power bonus to his next attack roll.
Torinn moves.
Torinn charges the Fell King with a melee basic attack but misses.
The Fell King uses flameburst, hitting Sid for 15 fire damage, and Sid gains the mark of flame. Sid is vulnerable 15 fire until he ends his turn without the mark.


Initiative
The Fell King (Mastery of the Leyline One): 35
Myn Nthelsyr (George): 28
The Fell King (Enemy): 25
Bernkastel (Voyager): 25
Ramuh (Lili): 24
Sureiya (Anonkun): 20
The Fell King (Mastery of the Leyline Two): 15
Sid Silversprocket (Ally): 15
Torinn Tormine (Astaroth): 9

Players and Allies
Myn Nthelsyr (George): (Q-12) 70/70 HP + 5 THP, darkspiral aura 1, skald aura, binding pulse
Book Imp (Myn): (In Myn's Space) Passive Mode
Torinn Tormine (Astaroth): (Mounted) 24/82 HP (Bloodied) + 20 THP, resist 5 necrotic, marked
Rutger (Torinn's Mount): (L/M-16/17) 41/41 HP, resist 5 all when mounted, 10 vs close/area attacks, marked
Sureiya (Anonkun): (P-14) 45/75, resist 2 all when bloodied, marked, resistive formula
"Bernkastel" (Voyager): (N-12) 56/68 HP, resist 2 thunder/fire/cold
Ramuh (Lili): (R-9) 55/67 HP, resist 5 lightning/thunder, promise of storm
Sid Silversprocket (NPC Ally): (N-9) 62/77 HP, resist 5 lightning, vulnerable 15 fire[orange], [orange]mark of flame
Spirit Companion (Voyager): (L-15, Elevation 1) call forth the spirit world
Elemental Spirit (Voyager): (Not Present)
Apsaumbas (Myn's Owlbear): (L-19) 35/35 HP, marked
Thelkra (NPC Ally): (U-19) 68/68 HP, disabled
Punishing Eye (Sid): (M-15, Elevation 1)

Enemies
The Fell King: (I/K-16/18) -82 HP, soldier stance, cursed (Myn), immobilized, Sureiya's quarry, deafened and granting combat advantage, slowed
The Leyline Convergence (Hazard): (???)

Notes
When in the maelstrom, fire, lightning, thunder, and cold attacks ignore your resistances.
Flameburst always targets the creature bearing the mark of flame. The mark of flame can be transferred to a non-summon ally whenever you share a space with them (for example, during movement). When you are hit or missed by flameburst, you become vulnerable 15 fire until you end your turn without the mark of flame.
The orb of water Medium conjuration is linked to a creature via wave tether. At the end of the creature's turn, the orb moves towards the tethered creature at half the total distance moved by that creature during its turn, a minimum of 2 squares moved (if you delay it moves 2 squares towards you). When it enters a square occupied by an enemy, it explodes, attacking enemies in an area burst 1 centered on the orb. The conjuration disappears when the leyline uses wave tether again.
Whenever a tremor is conjured in your space, it will explode in an area burst 1 at the end of your turn, dealing damage if you are in the burst. The burst also creates a zone that, if you enter the zone or begin your turn within, deals damage and slows (save ends).
When you spend a healing surge in the battle standard of healing's zone, reach of you and your allies in the zone regain 3 hit points.
Call forth the spirit world is a burst 3 zone that remains centered on the shaman's spirit companion. Enemies in the zone take a -2 penalty to the attack rolls, and bloodied allies that begin their turns in the zone regain 7 hit points.
The zone of thunder made by Ramuh's stormfury staff causes enemies in the zone to be deafened and grant combat advantage.
>> No. 76735 edit
Myn shoots him with more magic.

Move action: Move to R-17.
Standard action: Cast Eldritch Blast against Fell King.
Attack:http://invisiblecastle.com/roller/view/4816454/
Damage:http://invisiblecastle.com/roller/view/4816464/
Minor action: Sustain Crown of Stars.
Attack roll:http://invisiblecastle.com/roller/view/4816461/
(8 damage)


Last edited at 15/05/02(Sat)21:01:17
>> No. 76736 edit
File 143062775037.png - (809.64KB , 1010x797 , throneroomY.png )
76736
The warlock strides out of the dangerous trembling earth and pierces the Fell King's chest with an eldritch beam, at which point the combat drone Sid deployed fires a purple beam of its own which strikes the Fell King in the same post. He seems to hardly notice, waving a hand as if shooing away flies, but a follow-up strike from Myn which burns him with radiance, provoking another tandem beam from the combat drone provokes a snarl of rage.

The maelstrom expands, binding its influence to the shaman as it does so. It is very close to violently exploding. The Fell King reasserts his defensive stance, no longer looking quite as staggered, though still not in a great position. He retreats slightly, suffering a slash of radiant energy as he does so. With a great retaliatory swing, the Fell King buries his blade deep in the paladin's shoulder. Withdrawing the blade, he grins as he attempts to strike again, but despite the grievous wound, the paladin is able to easily block this blow with his shield.

Myn moves. Myn uses eldritch blast, hitting the Fell King for 21 damage, and punishing eye deals 5 psychic damage to the Fell King.
Myn sustains crown of stars, and the attack hits the Fell King for 8 radiant damage, and punishing eye deals 5 psychic damage to the Fell King.
Maelstrom expands to aura 5, and Bernkastel is affected by binding pulse. The Fell King enters the soldier stance, successfully saving against being immobilized. Torinn, Rutger, and the owlbear are marked until the end of the Fell King's next turn.
The Fell King one square, taking 12 radiant damage from Torinn's righteous radiance. He then attacks Torinn twice, critting once for 32 damage and missing once.


Initiative
The Fell King (Mastery of the Leyline One): 35
Myn Nthelsyr (George): 28
The Fell King (Enemy): 25
Bernkastel (Voyager): 25
Ramuh (Lili): 24
Sureiya (Anonkun): 20
The Fell King (Mastery of the Leyline Two): 15
Sid Silversprocket (Ally): 15
Torinn Tormine (Astaroth): 9

Players and Allies
Myn Nthelsyr (George): (Q-12) 70/70 HP + 5 THP, darkspiral aura 1, skald aura, binding pulse, crown of stars
Book Imp (Myn): (In Myn's Space) Passive Mode
Torinn Tormine (Astaroth): (Mounted) 12/82 HP (Bloodied), resist 5 necrotic, marked
Rutger (Torinn's Mount): (L/M-16/17) 41/41 HP, resist 5 all when mounted, 10 vs close/area attacks, marked
Sureiya (Anonkun): (P-14) 45/75, resist 2 all when bloodied, resistive formula
"Bernkastel" (Voyager): (N-12) 56/68 HP, resist 2 thunder/fire/cold, binding pulse
Ramuh (Lili): (R-9) 55/67 HP, resist 5 lightning/thunder, promise of storm
Sid Silversprocket (NPC Ally): (N-9) 62/77 HP, resist 5 lightning, vulnerable 15 fire, mark of flame
Spirit Companion (Voyager): (L-15, Elevation 1) call forth the spirit world
Elemental Spirit (Voyager): (Not Present)
Apsaumbas (Myn's Owlbear): (L-19) 35/35 HP, marked
Thelkra (NPC Ally): (U-19) 68/68 HP, disabled
Punishing Eye (Sid): (M-15, Elevation 1)

Enemies
The Fell King: (H/J-15/17) -133 HP, soldier stance, cursed (Myn), Sureiya's quarry, deafened and granting combat advantage, slowed, +2 to next attack roll
The Leyline Convergence (Hazard): (???)

Notes
When in the maelstrom, fire, lightning, thunder, and cold attacks ignore your resistances.
Flameburst always targets the creature bearing the mark of flame. The mark of flame can be transferred to a non-summon ally whenever you share a space with them (for example, during movement). When you are hit or missed by flameburst, you become vulnerable 15 fire until you end your turn without the mark of flame.
The orb of water Medium conjuration is linked to a creature via wave tether. At the end of the creature's turn, the orb moves towards the tethered creature at half the total distance moved by that creature during its turn, a minimum of 2 squares moved (if you delay it moves 2 squares towards you). When it enters a square occupied by an enemy, it explodes, attacking enemies in an area burst 1 centered on the orb. The conjuration disappears when the leyline uses wave tether again.
Whenever a tremor is conjured in your space, it will explode in an area burst 1 at the end of your turn, dealing damage if you are in the burst. The burst also creates a zone that, if you enter the zone or begin your turn within, deals damage and slows (save ends).
When you spend a healing surge in the battle standard of healing's zone, reach of you and your allies in the zone regain 3 hit points.
Call forth the spirit world is a burst 3 zone that remains centered on the shaman's spirit companion. Enemies in the zone take a -2 penalty to the attack rolls, and bloodied allies that begin their turns in the zone regain 7 hit points.
The zone of thunder made by Ramuh's stormfury staff causes enemies in the zone to be deafened and grant combat advantage.
>> No. 76737 edit
"Mr. Tormine needs support," calls the shaman to the party, her spiritual energy directed to sustaining the otherworldly area and infusing Myn, this time with an iron archon. Sid seems too far away to help Torinn. As long as Torinn is conscious (Call Forth the Spirit World all but guarantees it), he can use Myn's Skald's Aura to heal himself as a minor action. Ramuh could heal Torinn too, but consider that this one slides a square.

Minor action: Sustain CFTSW.
Standard action: Direct the Strike for Myn.
Move action: To N-9, taking Sid's Mark of Flame, and then to L-10. SC to K-14.


Last edited at 15/05/02(Sat)22:28:08
>> No. 76738 edit
Attack:http://invisiblecastle.com/roller/view/4816509/
Damage:http://invisiblecastle.com/roller/view/4816508/


Last edited at 15/05/02(Sat)22:29:46
>> No. 76739 edit
File 143063962158.png - (809.50KB , 1010x797 , throneroomZ.png )
76739
Sid seems preoccupied maintaining his combat drone, but nods at the shaman's comment. The shaman then passes close enough to the gnome so that the flaming brand is transferred to her, and she again conjures an iron archon to infuse Myn. The warlock's blast strikes true once again, and support fire from the drone appears to be wearing the Fell King down, though he has yet to call upon his draconic spirits for succor.

Bernkastel sustains call forth the spirit world. Bernkastel moves and the mark of flame is transferred to her.
Bernkastel uses direct the strike, and Myn's eldritch blast hits the Fell King for 20 damage, and Sid's punishing eye deals 5 psychic damage to the Fell King.


Initiative
The Fell King (Mastery of the Leyline One): 35
Myn Nthelsyr (George): 28
The Fell King (Enemy): 25
Bernkastel (Voyager): 25
Ramuh (Lili): 24
Sureiya (Anonkun): 20
The Fell King (Mastery of the Leyline Two): 15
Sid Silversprocket (Ally): 15
Torinn Tormine (Astaroth): 9

Players and Allies
Myn Nthelsyr (George): (Q-12) 70/70 HP + 5 THP, darkspiral aura 1, skald aura, binding pulse, crown of stars
Book Imp (Myn): (In Myn's Space) Passive Mode
Torinn Tormine (Astaroth): (Mounted) 12/82 HP (Bloodied), resist 5 necrotic, marked
Rutger (Torinn's Mount): (L/M-16/17) 41/41 HP, resist 5 all when mounted, 10 vs close/area attacks, marked
Sureiya (Anonkun): (P-14) 45/75, resist 2 all when bloodied, resistive formula
"Bernkastel" (Voyager): (L-10) 56/68 HP, resist 2 thunder/fire/cold, binding pulse, mark of flame
Ramuh (Lili): (R-9) 55/67 HP, resist 5 lightning/thunder, promise of storm
Sid Silversprocket (NPC Ally): (N-10) 62/77 HP, resist 5 lightning
Spirit Companion (Voyager): (K-14, Elevation 1) call forth the spirit world
Elemental Spirit (Voyager): (Not Present)
Apsaumbas (Myn's Owlbear): (L-19) 35/35 HP, marked
Thelkra (NPC Ally): (U-19) 68/68 HP, disabled
Punishing Eye (Sid): (M-15, Elevation 1)

Enemies
The Fell King: (H/J-15/17) -158 HP, soldier stance, cursed (Myn), Sureiya's quarry, deafened and granting combat advantage, slowed, +2 to next attack roll
The Leyline Convergence (Hazard): (???)

Notes
When in the maelstrom, fire, lightning, thunder, and cold attacks ignore your resistances.
[orange]Flameburst always targets the creature bearing the mark of flame. The mark of flame can be transferred to a non-summon ally whenever you share a space with them (for example, during movement). When you are hit or missed by flameburst, you become vulnerable 15 fire until you end your turn without the mark of flame.
The orb of water Medium conjuration is linked to a creature via wave tether. At the end of the creature's turn, the orb moves towards the tethered creature at half the total distance moved by that creature during its turn, a minimum of 2 squares moved (if you delay it moves 2 squares towards you). When it enters a square occupied by an enemy, it explodes, attacking enemies in an area burst 1 centered on the orb. The conjuration disappears when the leyline uses wave tether again.
Whenever a tremor is conjured in your space, it will explode in an area burst 1 at the end of your turn, dealing damage if you are in the burst. The burst also creates a zone that, if you enter the zone or begin your turn within, deals damage and slows (save ends).
When you spend a healing surge in the battle standard of healing's zone, reach of you and your allies in the zone regain 3 hit points.
Call forth the spirit world is a burst 3 zone that remains centered on the shaman's spirit companion. Enemies in the zone take a -2 penalty to the attack rolls, and bloodied allies that begin their turns in the zone regain 7 hit points.
The zone of thunder made by Ramuh's stormfury staff causes enemies in the zone to be deafened and grant combat advantage.
>> No. 76740 edit
>>76739
If Sid was at N-10 instead, then the shaman can reach K-10 after taking his mark. I'd like to do this.
>> No. 76741 edit
Ramuh uses the latent power of the word to empower the tottering paladin, then moves and keeps his own powers alive.

Minor: Inspiring Word for Torinn, Surge+5+3 HP recovered (http://orokos.com/roll/283636)

Move: To S-12.

Standard: Sustain zone, move to H15/J17 Upper-left/lower-right

>> No. 76742 edit
File 143070170960.png - (755.73KB , 1010x797 , throneroomZA.png )
76742
Ramuh moves away from the trembling earth just before it violently ruptures, then utters a majestic word to reinvigorate the paladin. The last syllable of this powerful arcane word echoes through the battle standard, restoring a small amount of vitality for all within its range. He then continues to channel his power into the thunderous zone, shifting it underneath the Fell King once more.

Ramuh moves, then uses majestic word, and Torinn spends a healing surge to regain 33 hit points. Each ally in the battle standard of healing regains 3 hit points. Ramuh slides Torinn one square.
Ramuh sustains his thunder zone.


Initiative
The Fell King (Mastery of the Leyline One): 35
Myn Nthelsyr (George): 28
The Fell King (Enemy): 25
Bernkastel (Voyager): 25
Ramuh (Lili): 24
Sureiya (Anonkun): 20
The Fell King (Mastery of the Leyline Two): 15
Sid Silversprocket (Ally): 15
Torinn Tormine (Astaroth): 9

Players and Allies
Myn Nthelsyr (George): (Q-12) 70/70 HP + 5 THP, darkspiral aura 1, skald aura, binding pulse, crown of stars
Book Imp (Myn): (In Myn's Space) Passive Mode
Torinn Tormine (Astaroth): (Mounted) 48/82 HP, resist 5 necrotic, marked
Rutger (Torinn's Mount): (K/L-16/17) 41/41 HP, resist 5 all when mounted, 10 vs close/area attacks, marked
Sureiya (Anonkun): (P-14) 48/75, resist 2 all when bloodied, resistive formula
"Bernkastel" (Voyager): (K-10) 59/68 HP, resist 2 thunder/fire/cold, binding pulse, mark of flame
Ramuh (Lili): (R-14) 58/67 HP, resist 5 lightning/thunder, promise of storm
Sid Silversprocket (NPC Ally): (N-10) 65/77 HP, resist 5 lightning
Spirit Companion (Voyager): (K-14, Elevation 1) call forth the spirit world
Elemental Spirit (Voyager): (Not Present)
Apsaumbas (Myn's Owlbear): (L-19) 35/35 HP, marked
Thelkra (NPC Ally): (U-19) 68/68 HP, disabled
Punishing Eye (Sid): (M-15, Elevation 1)

Enemies
The Fell King: (H/J-15/17) -158 HP, soldier stance, cursed (Myn), Sureiya's quarry, deafened and granting combat advantage, slowed, +2 to next attack roll
The Leyline Convergence (Hazard): (???)

Notes
When in the maelstrom, fire, lightning, thunder, and cold attacks ignore your resistances.
Flameburst always targets the creature bearing the mark of flame. The mark of flame can be transferred to a non-summon ally whenever you share a space with them (for example, during movement). When you are hit or missed by flameburst, you become vulnerable 15 fire until you end your turn without the mark of flame.
The orb of water Medium conjuration is linked to a creature via wave tether. At the end of the creature's turn, the orb moves towards the tethered creature at half the total distance moved by that creature during its turn, a minimum of 2 squares moved (if you delay it moves 2 squares towards you). When it enters a square occupied by an enemy, it explodes, attacking enemies in an area burst 1 centered on the orb. The conjuration disappears when the leyline uses wave tether again.
Whenever a tremor is conjured in your space, it will explode in an area burst 1 at the end of your turn, dealing damage if you are in the burst. The burst also creates a zone that, if you enter the zone or begin your turn within, deals damage and slows (save ends).
When you spend a healing surge in the battle standard of healing's zone, reach of you and your allies in the zone regain 3 hit points.
Call forth the spirit world is a burst 3 zone that remains centered on the shaman's spirit companion. Enemies in the zone take a -2 penalty to the attack rolls, and bloodied allies that begin their turns in the zone regain 7 hit points.
The zone of thunder made by Ramuh's stormfury staff causes enemies in the zone to be deafened and grant combat advantage.
>> No. 76743 edit
"I better keep my distance before this bastard explodes..."
The ranger camly explains his plan, as his enemy stays deafened, and then his only option remains as long distance combat, in which he's decent enough. Then, realizing he and his allies are starting to gather together, instinct calls him to sprint to the southwest side of the room.
Ranged twin strike (a hit for 10 damage) http://orokos.com/roll/283742
Perception check on the room (28) http://orokos.com/roll/283753
Move to T-10.


Last edited at 15/05/03(Sun)22:55:20
>> No. 76744 edit
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76744
The half-orc hurls his blade twice, though only manages to connect with his target once, before retreating and scanning the area, turning up nothing unexpected. Except for the fact that a sphere of elemental water is now tethered to his form.

Sid then moves further south, then fires a crossbow bolt high into the air. It explodes over Torinn's head, enveloping him in a powerful wind-based armor that whirls outwards, striking the Fell King head-on. Suddenly, the giant orc gestures towards the icy patch of ground to the northwest, which coalesces into an icy, dragon-like spirit. A spiritual tether links the two, providing the Fell King with an additional layer of protection that seems to ward off every form of attack.

The dragon spirit immediately begins its attack, opening its maw and firing from it a sphere of ice that strikes near the shaman, exploding and striking her with an icy blast of wind that slows and staggers her movements.

Sureiya uses twin strike (ranged), hitting once for 10 damage. Sid's punishing eye adds 5 psychic damage. Sureiya moves and looks around, seeing nothing unexpected.
The leyline uses wave tether on Sureiya, conjuring the orb of water.
Sid moves. Sid uses gale-force infusion on Torinn, granting him a +7 bonus to AC. The attack potion hits the Fell King for 10 damage. http://orokos.com/roll/283765
Unbreakable allows the Fell King to conjure a fellrime spirit, and the Fell King gains resist 25 all until the fellrime spirit drops to 0 or fewer hit points.
The fellrime spirit only gets one action on its first turn. It uses frost strike, hitting Bernkastel for 16 cold damage, and Bernkastel is slowed (save ends).


Initiative
The Fell King (Mastery of the Leyline One): 35
Myn Nthelsyr (George): 28
The Fell King (Enemy): 25
Bernkastel (Voyager): 25
Ramuh (Lili): 24
Sureiya (Anonkun): 20
The Fell King (Mastery of the Leyline Two): 15
Sid Silversprocket (Ally): 15
Fellrime Spirit (Enemy): 15-1
Torinn Tormine (Astaroth): 9

Players and Allies
Myn Nthelsyr (George): (Q-12) 70/70 HP + 5 THP, darkspiral aura 1, skald aura, binding pulse, crown of stars
Book Imp (Myn): (In Myn's Space) Passive Mode
Torinn Tormine (Astaroth): (Mounted) 48/82 HP, resist 5 necrotic, marked, +7 to AC
Rutger (Torinn's Mount): (K/L-16/17) 41/41 HP, resist 5 all when mounted, 10 vs close/area attacks, marked
Sureiya (Anonkun): (T-10) 48/75, resist 2 all when bloodied, resistive formula, wave tether
"Bernkastel" (Voyager): (K-10) 41/68 HP, resist 2 thunder/fire/cold, binding pulse, mark of flame, slowed (save ends)
Ramuh (Lili): (R-14) 58/67 HP, resist 5 lightning/thunder, promise of storm
Sid Silversprocket (NPC Ally): (P-10) 65/77 HP, resist 5 lightning
Spirit Companion (Voyager): (K-14, Elevation 1) call forth the spirit world
Elemental Spirit (Voyager): (Not Present)
Apsaumbas (Myn's Owlbear): (L-19) 35/35 HP, marked
Thelkra (NPC Ally): (U-19) 68/68 HP, disabled
Punishing Eye (Sid): (M-15, Elevation 1)

Enemies
The Fell King: (H/J-15/17) -183 HP, soldier stance, cursed (Myn), Sureiya's quarry, deafened and granting combat advantage, slowed, +2 to next attack roll, resist 25 all
The Leyline Convergence (Hazard): (???)
Fellrime Spirit (Enemy): (F/G-9/10)

Notes
When in the maelstrom, fire, lightning, thunder, and cold attacks ignore your resistances.
Flameburst always targets the creature bearing the mark of flame. The mark of flame can be transferred to a non-summon ally whenever you share a space with them (for example, during movement). When you are hit or missed by flameburst, you become vulnerable 15 fire until you end your turn without the mark of flame.
The orb of water Medium conjuration is linked to a creature via wave tether. At the end of the creature's turn, the orb moves towards the tethered creature at half the total distance moved by that creature during its turn, a minimum of 2 squares moved (if you delay it moves 2 squares towards you). When it enters a square occupied by an enemy, it explodes, attacking enemies in an area burst 1 centered on the orb. The conjuration disappears when the leyline uses wave tether again.
Whenever a tremor is conjured in your space, it will explode in an area burst 1 at the end of your turn, dealing damage if you are in the burst. The burst also creates a zone that, if you enter the zone or begin your turn within, deals damage and slows (save ends).
When you spend a healing surge in the battle standard of healing's zone, reach of you and your allies in the zone regain 3 hit points.
Call forth the spirit world is a burst 3 zone that remains centered on the shaman's spirit companion. Enemies in the zone take a -2 penalty to the attack rolls, and bloodied allies that begin their turns in the zone regain 7 hit points.
The zone of thunder made by Ramuh's stormfury staff causes enemies in the zone to be deafened and grant combat advantage.
Arcana or dungeoneering can help for monster knowledge for the spirit.
>> No. 76745 edit
>>76744
Trained Religion to know about the ice dragon spirit. (22) http://invisiblecastle.com/roller/view/4816954/
>> No. 76746 edit
Arcana:http://invisiblecastle.com/roller/view/4816955/
>> No. 76747 edit
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76747
Sid seems a bit flabbergasted by the appearance of the Fellrime Spirit.

Sid's knowledge: http://orokos.com/roll/283976
Bernkastel: The Fellrime spirit is a level 12 controller. It possesses superficial qualities similar to the fellrime dragon, but is much less powerful and lacks much in the way of powerful attacks. With that said, it is very adept at manipulating enemy movement, though only at a very close range--at long range, it lobs slowing blasts of ice. It prefers to engage enemies close, taking advantage of its hovering flight, though it cannot fly more than about five feet off the ground, as a mundane spirit. It has no particular resistances or vulnerabilities and possesses darkvision.

>> No. 76748 edit
Torinn defiantly spits lightning at the Fell King before attacking the spirit.
lightning breath fell king: http://orokos.com/roll/284014 (24, 22)
move to H/I-9/10
valiant strike + holy smite http://orokos.com/roll/284031 (26, 6)

>> No. 76749 edit
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76749
Torinn's lightning breath is ineffective at damaging the Fell King, but it does apply his sanction, and his sword slash is equally ineffective at hitting the big cat as Rutger carries Torinn away and towards the dragon-spirit.

"Your end is at hand!" roars the Fell King, and bolts of lightning strike down at both the shaman and the paladin, reopening their wounds, which begin to ooze blood.

Torinn uses dragon breath, hitting the Fell King but the damage is resisted. The Fell King is sanctioned until the end of Torinn's next turn.
Torinn moves. The Fell King misses Rutger with his fell slash, and the sanction damage is resisted.
Torinn uses valiant strike with holy smite, missing the fellrime spirit for 9 radiant damage.
The leyline convergence uses forked lightning, hitting Bernkastel for 24 lightning damage and Torinn for 20 lightning damage.


Initiative
The Fell King (Mastery of the Leyline One): 35
Myn Nthelsyr (George): 28
The Fell King (Enemy): 25
Bernkastel (Voyager): 25
Ramuh (Lili): 24
Sureiya (Anonkun): 20
The Fell King (Mastery of the Leyline Two): 15
Sid Silversprocket (Ally): 15
Fellrime Spirit (Enemy): 15-1
Torinn Tormine (Astaroth): 9

Players and Allies
Myn Nthelsyr (George): (Q-12) 70/70 HP + 5 THP, darkspiral aura 1, skald aura, binding pulse, crown of stars
Book Imp (Myn): (In Myn's Space) Passive Mode
Torinn Tormine (Astaroth): (Mounted) 28/82 HP (Bloodied), resist 5 necrotic, marked, +7 to AC
Rutger (Torinn's Mount): (H/I-8/9) 41/41 HP, resist 5 all when mounted, 10 vs close/area attacks, marked
Sureiya (Anonkun): (T-10) 48/75, resist 2 all when bloodied, resistive formula, wave tether
"Bernkastel" (Voyager): (K-10) 17/68 HP (Bloodied), resist 2 thunder/fire/cold, binding pulse, mark of flame, slowed (save ends)
Ramuh (Lili): (R-14) 58/67 HP, resist 5 lightning/thunder, promise of storm
Sid Silversprocket (NPC Ally): (P-10) 65/77 HP, resist 5 lightning
Spirit Companion (Voyager): (K-14, Elevation 1) call forth the spirit world
Elemental Spirit (Voyager): (Not Present)
Apsaumbas (Myn's Owlbear): (L-19) 35/35 HP, marked
Thelkra (NPC Ally): (U-19) 68/68 HP, disabled
Punishing Eye (Sid): (M-15, Elevation 1)

Enemies
The Fell King: (H/J-15/17) -185 HP, soldier stance, cursed (Myn), Sureiya's quarry, deafened and granting combat advantage, slowed, +2 to next attack roll, resist 25 all, sanctioned
The Leyline Convergence (Hazard): (???)
Fellrime Spirit (Enemy): (F/G-9/10, Elevation 1), -9 HP

Notes
When in the maelstrom, fire, lightning, thunder, and cold attacks ignore your resistances.
Flameburst always targets the creature bearing the mark of flame. The mark of flame can be transferred to a non-summon ally whenever you share a space with them (for example, during movement). When you are hit or missed by flameburst, you become vulnerable 15 fire until you end your turn without the mark of flame.
The orb of water Medium conjuration is linked to a creature via wave tether. At the end of the creature's turn, the orb moves towards the tethered creature at half the total distance moved by that creature during its turn, a minimum of 2 squares moved (if you delay it moves 2 squares towards you). When it enters a square occupied by an enemy, it explodes, attacking enemies in an area burst 1 centered on the orb. The conjuration disappears when the leyline uses wave tether again.
Whenever a tremor is conjured in your space, it will explode in an area burst 1 at the end of your turn, dealing damage if you are in the burst. The burst also creates a zone that, if you enter the zone or begin your turn within, deals damage and slows (save ends).
When you spend a healing surge in the battle standard of healing's zone, reach of you and your allies in the zone regain 3 hit points.
Call forth the spirit world is a burst 3 zone that remains centered on the shaman's spirit companion. Enemies in the zone take a -2 penalty to the attack rolls, and bloodied allies that begin their turns in the zone regain 7 hit points.
The zone of thunder made by Ramuh's stormfury staff causes enemies in the zone to be deafened and grant combat advantage.
Arcana or dungeoneering can help for monster knowledge for the spirit.
>> No. 76750 edit
Everyone's hero Myn annihilates the Fell King with a decisive blow.

No action: Sustain Crown of Stars, attacking Fell King.
Attack:http://invisiblecastle.com/roller/view/4817361/
Damage:http://invisiblecastle.com/roller/view/4817362/

Delay until after Fell King.


Last edited at 15/05/04(Mon)22:04:37
>> No. 76751 edit
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76751
Myn pauses for a moment, only focusing his crown of stars through his cloak, the brilliance shining a bit in the Fell King's eyes and causing him to shake his head. As he does so, the maelstrom explodes violently, unleashing an elemental barrage--though only the shaman is close enough to get caught in the blast, the attacks are carried through the binding chain to the warlock. First, an onslaught of fire envelops the pair, though the shaman escapes mostly unscathed and the Myn's imp pact protects him somewhat. This doesn't stop his limbs from being half-frozen over in the icy blast that follows, which the shaman also escapes the worst of. However, it's only the paladin's last-second holy shield which keeps the shaman from collapsing under the sudden onslaught of lightning, which still leaves her dazed and out of it. The owlbear too is caught in the blasts, though it only seems to suffer the worst of the final strike of lightning, looking quite confused at the end of the onslaught.

The Fell King splits his weapon in two, and charges forward--one slice takes down the shaman, who proves to be out of tricks, and she collapses to the ground in a heap. Torinn and his big cat easily parry the two follow-up blows, however.

Now able to hear once more, the Fell King roars, "Who's next?!"

Myn delays, sustaining crown of stars by using sustaining cloak. The attack crits for 2 radiant damage (reduced from 27).
The Fell King begins its turn and uses maelstrom pulse. It crits Myn for 10 fire damage (reduced to 5) plus ongoing 5 fire damage (save ends), and misses Bernkastel for 2 fire damage. It also hits Myn for 14 cold damage and misses Bernakstel for 7 cold damage. Myn is restrained (escape DC 20). It misses Myn for 7 lightning damage and hits Bernkastel for 14 lightning damage, and Bernkastel is dazed until the end of the Fell King's next turn. Bernkastel is dying. The owlbear is missed for 2 fire damage and 7 cold damage, and hit for 14 lightning damage and it is dazed.
Torinn interrupts with righteous shield, taking the damage of the lightning attack, only taking 4 lightning damage. Bernkastel is only bloodied.
Maelstrom reverts to aura 1. The Fell King enters the skirmisher stance, shifting 1 square. The Fell King moves, then uses shadow strikes, hitting Bernkastel for 27 damage; Bernkastel is DYING. The Fell King shifts 1 square and misses Rutger with shadow strikes, then shifts 1 square and misses Torinn with shadow strikes.


Initiative
The Fell King (Mastery of the Leyline One): 35
The Fell King (Enemy): 25
Myn Nthelsyr (George): 25
Bernkastel (Voyager): 25
Ramuh (Lili): 24
Sureiya (Anonkun): 20
The Fell King (Mastery of the Leyline Two): 15
Sid Silversprocket (Ally): 15
Fellrime Spirit (Enemy): 15-1
Torinn Tormine (Astaroth): 9

Players and Allies
Myn Nthelsyr (George): (R-17) 49/70 HP, darkspiral aura 1, skald aura, crown of stars, restrained (escape DC 20), ongoing 5 fire damage
Book Imp (Myn): (In Myn's Space) Passive Mode
Torinn Tormine (Astaroth): (Mounted) 24/82 HP (Bloodied), resist 5 necrotic, +7 to AC
Rutger (Torinn's Mount): (H/I-8/9) 41/41 HP, resist 5 all when mounted, 10 vs close/area attacks
Sureiya (Anonkun): (T-10) 48/75, resist 2 all when bloodied, resistive formula, wave tether
"Bernkastel" (Voyager): (K-10) -19/68 HP (DYING), resist 2 thunder/fire/cold, mark of flame, slowed (save ends), dazed, prone
Ramuh (Lili): (R-14) 58/67 HP, resist 5 lightning/thunder, promise of storm
Sid Silversprocket (NPC Ally): (P-10) 65/77 HP, resist 5 lightning
Spirit Companion (Voyager): (K-14, Elevation 1) call forth the spirit world
Elemental Spirit (Voyager): (Not Present)
Apsaumbas (Myn's Owlbear): (L-19) 12/35 HP
Thelkra (NPC Ally): (U-19) 68/68 HP, disabled
Punishing Eye (Sid): (M-15, Elevation 1)

Enemies
The Fell King: (H/J-10/12) -185 HP, soldier stance, cursed (Myn), Sureiya's quarry, deafened and granting combat advantage, slowed, resist 25 all, sanctioned
The Leyline Convergence (Hazard): (???)
Fellrime Spirit (Enemy): (F/G-9/10, Elevation 1), -9 HP

Notes
When in the maelstrom, fire, lightning, thunder, and cold attacks ignore your resistances.
Flameburst always targets the creature bearing the mark of flame. The mark of flame can be transferred to a non-summon ally whenever you share a space with them (for example, during movement). When you are hit or missed by flameburst, you become vulnerable 15 fire until you end your turn without the mark of flame.
The orb of water Medium conjuration is linked to a creature via wave tether. At the end of the creature's turn, the orb moves towards the tethered creature at half the total distance moved by that creature during its turn, a minimum of 2 squares moved (if you delay it moves 2 squares towards you). When it enters a square occupied by an enemy, it explodes, attacking enemies in an area burst 1 centered on the orb. The conjuration disappears when the leyline uses wave tether again.
Whenever a tremor is conjured in your space, it will explode in an area burst 1 at the end of your turn, dealing damage if you are in the burst. The burst also creates a zone that, if you enter the zone or begin your turn within, deals damage and slows (save ends).
When you spend a healing surge in the battle standard of healing's zone, reach of you and your allies in the zone regain 3 hit points.
Call forth the spirit world is a burst 3 zone that remains centered on the shaman's spirit companion. Enemies in the zone take a -2 penalty to the attack rolls, and bloodied allies that begin their turns in the zone regain 7 hit points.
The zone of thunder made by Ramuh's stormfury staff causes enemies in the zone to be deafened and grant combat advantage.
Arcana or dungeoneering can help for monster knowledge for the spirit.
>> No. 76752 edit

Minor action: Bridge of Shades at R-17 and O-14.
Move action: Move through Bridge of Shades to O-14, Owlbear move to L-16.
Standard action: Second Wind.


Last edited at 15/05/04(Mon)23:46:00
>> No. 76753 edit
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76753
>>76751
>>76752
Despite being struck down, the shaman is awakened by her battle standard of hax responding to Myn's resolve. With unexpected willpower from herself, she shakes off her daze as well. Why is she still alive? The Fell King would probably regret not killing her.

The smaller spirit finally gets its act together, healing Torinn's wounds and infusing him for a solid strike, and returning to unnerve the enemies.


No action: Superior Will save vs. daze. (9) http://invisiblecastle.com/roller/view/4817397/
No action: Heroic Effort. +4 to the saving throw.
Move action: Stand up. SC moves next to Torinn.
Minor action: Healing Spirit on myself. I heal 17+2+3 HP (Sid), and Torinn heals 2d6+2 (10+2=12). http://invisiblecastle.com/roller/view/4817398/
- The Battle Standard of Healing triggers, too.
Standard action: Spirit Infusion for Torinn.
- Rolling for Torinn. Spirit Infusion MBA vs. the dragon. (33, 20 damage) http://invisiblecastle.com/roller/view/4817400/
Free action: Sudden Call SC to H-9, elevation 2.
- Save vs. slow. (9) http://invisiblecastle.com/roller/view/4817401/
- CFTSW ends.


Last edited at 15/05/05(Tue)00:58:40
>> No. 76754 edit
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76754
Myn hops through a portal he just opened, and sheds the frost clinging to his limbs in the process. He then pauses for a moment to take stock of the situation and inhale sharply. The battle standard reacts to Myn's reinvigoration, sending a healing pulse through the adventurers, which revives the shaman. Staggering to her feet, "Bernkastel" shakes off her daze before her spirit comes to her aid, healing both herself and the dragonborn before infusing Torinn. The paladin's sword slices across the face of the dragon spirit, distorting it slightly without reprisal.

Myn uses bridge of shades, then teleports, escaping the restraining effect.
Myn uses second wind, allowing him to regain 17 hit points. Each ally in the battle standard regains 3 hit points.
Bernkastel regains consciousness and superior wills out of daze. Bernkastel stands from prone and moves spirit. Bernkastel uses healing spirit, spending a surge to regain 22 hit points, and Torinn regains 12 hit points. Each of you in the battle standard also regain another 3 hit points.
Bernkastel uses spirit infusion, and Torinn's melee basic attack hits the fellrime dragon for 20 damage.


Initiative
The Fell King (Mastery of the Leyline One): 35
The Fell King (Enemy): 25
Myn Nthelsyr (George): 25
Bernkastel (Voyager): 25
Ramuh (Lili): 24
Sureiya (Anonkun): 20
The Fell King (Mastery of the Leyline Two): 15
Sid Silversprocket (Ally): 15
Fellrime Spirit (Enemy): 15-1
Torinn Tormine (Astaroth): 9

Players and Allies
Myn Nthelsyr (George): (O-14) 70/70 HP, darkspiral aura 1, skald aura, crown of stars, ongoing 5 fire damage (save ends), +2 to all defenses
Book Imp (Myn): (In Myn's Space) Passive Mode
Torinn Tormine (Astaroth): (Mounted) 42/82 HP, resist 5 necrotic, +7 to AC
Rutger (Torinn's Mount): (H/I-8/9) 41/41 HP, resist 5 all when mounted, 10 vs close/area attacks
Sureiya (Anonkun): (T-10) 51/75, resist 2 all when bloodied, resistive formula, wave tether
"Bernkastel" (Voyager): (K-10) 28/68 HP (Bloodied), resist 2 thunder/fire/cold, mark of flame, slowed (save ends)
Ramuh (Lili): (R-14) 64/67 HP, resist 5 lightning/thunder
Sid Silversprocket (NPC Ally): (P-10) 71/77 HP, resist 5 lightning
Spirit Companion (Voyager): (Not Present)
Elemental Spirit (Voyager): (Not Present)
Apsaumbas (Myn's Owlbear): (L-19) 18/35 HP
Thelkra (NPC Ally): (U-19) 68/68 HP, disabled
Punishing Eye (Sid): (M-15, Elevation 1)

Enemies
The Fell King: (H/J-10/12) -185 HP, soldier stance, cursed (Myn), Sureiya's quarry, deafened and granting combat advantage, slowed, resist 25 all, sanctioned
The Leyline Convergence (Hazard): (???)
Fellrime Spirit (Enemy): (F/G-9/10, Elevation 1), -29 HP

Notes
When in the maelstrom, fire, lightning, thunder, and cold attacks ignore your resistances.
Flameburst always targets the creature bearing the mark of flame. The mark of flame can be transferred to a non-summon ally whenever you share a space with them (for example, during movement). When you are hit or missed by flameburst, you become vulnerable 15 fire until you end your turn without the mark of flame.
The orb of water Medium conjuration is linked to a creature via wave tether. At the end of the creature's turn, the orb moves towards the tethered creature at half the total distance moved by that creature during its turn, a minimum of 2 squares moved (if you delay it moves 2 squares towards you). When it enters a square occupied by an enemy, it explodes, attacking enemies in an area burst 1 centered on the orb. The conjuration disappears when the leyline uses wave tether again.
Whenever a tremor is conjured in your space, it will explode in an area burst 1 at the end of your turn, dealing damage if you are in the burst. The burst also creates a zone that, if you enter the zone or begin your turn within, deals damage and slows (save ends).
When you spend a healing surge in the battle standard of healing's zone, reach of you and your allies in the zone regain 3 hit points.
Call forth the spirit world is a burst 3 zone that remains centered on the shaman's spirit companion. Enemies in the zone take a -2 penalty to the attack rolls, and bloodied allies that begin their turns in the zone regain 7 hit points.
The zone of thunder made by Ramuh's stormfury staff causes enemies in the zone to be deafened and grant combat advantage.
Arcana or dungeoneering can help for monster knowledge for the spirit.
>> No. 76755 edit
Sustain minor: move zone centre to I-12.
Move: to N-18
Standard: lightning strike the drg spirit.
http://orokos.com/roll/284440

>> No. 76756 edit
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76756
Ramuh shifts his position, his zone again chasing the Fell King around. He deploys a bolt of lightning, which passes directly through the fellrime spirit. However, it discharges its energy as it does so, disrupting the being's spiritual presence.

Ramuh moves, and moves/sustains the zone.
Ramuh uses lightning strike, hitting the fellrime spirit for 23 lightning damage.


Initiative
The Fell King (Mastery of the Leyline One): 35
The Fell King (Enemy): 25
Myn Nthelsyr (George): 25
Bernkastel (Voyager): 25
Ramuh (Lili): 24
Sureiya (Anonkun): 20
The Fell King (Mastery of the Leyline Two): 15
Sid Silversprocket (Ally): 15
Fellrime Spirit (Enemy): 15-1
Torinn Tormine (Astaroth): 9

Players and Allies
Myn Nthelsyr (George): (O-14) 70/70 HP, darkspiral aura 1, skald aura, crown of stars, ongoing 5 fire damage (save ends), +2 to all defenses
Book Imp (Myn): (In Myn's Space) Passive Mode
Torinn Tormine (Astaroth): (Mounted) 42/82 HP, resist 5 necrotic, +7 to AC
Rutger (Torinn's Mount): (H/I-8/9) 41/41 HP, resist 5 all when mounted, 10 vs close/area attacks
Sureiya (Anonkun): (T-10) 51/75, resist 2 all when bloodied, resistive formula, wave tether
"Bernkastel" (Voyager): (K-10) 28/68 HP (Bloodied), resist 2 thunder/fire/cold, mark of flame, slowed (save ends)
Ramuh (Lili): (N-18) 64/67 HP, resist 5 lightning/thunder
Sid Silversprocket (NPC Ally): (P-10) 71/77 HP, resist 5 lightning
Spirit Companion (Voyager): (H-9, Elevation 2)
Elemental Spirit (Voyager): (Not Present)
Apsaumbas (Myn's Owlbear): (L-19) 18/35 HP
Thelkra (NPC Ally): (U-19) 68/68 HP, disabled
Punishing Eye (Sid): (M-15, Elevation 1)

Enemies
The Fell King: (H/J-10/12) -185 HP, soldier stance, cursed (Myn), Sureiya's quarry, deafened and granting combat advantage, slowed, resist 25 all, sanctioned
The Leyline Convergence (Hazard): (???)
Fellrime Spirit (Enemy): (F/G-9/10, Elevation 1), -52 HP

Notes
When in the maelstrom, fire, lightning, thunder, and cold attacks ignore your resistances.
Flameburst always targets the creature bearing the mark of flame. The mark of flame can be transferred to a non-summon ally whenever you share a space with them (for example, during movement). When you are hit or missed by flameburst, you become vulnerable 15 fire until you end your turn without the mark of flame.
The orb of water Medium conjuration is linked to a creature via wave tether. At the end of the creature's turn, the orb moves towards the tethered creature at half the total distance moved by that creature during its turn, a minimum of 2 squares moved (if you delay it moves 2 squares towards you). When it enters a square occupied by an enemy, it explodes, attacking enemies in an area burst 1 centered on the orb. The conjuration disappears when the leyline uses wave tether again.
Whenever a tremor is conjured in your space, it will explode in an area burst 1 at the end of your turn, dealing damage if you are in the burst. The burst also creates a zone that, if you enter the zone or begin your turn within, deals damage and slows (save ends).
When you spend a healing surge in the battle standard of healing's zone, reach of you and your allies in the zone regain 3 hit points.
Call forth the spirit world is a burst 3 zone that remains centered on the shaman's spirit companion. Enemies in the zone take a -2 penalty to the attack rolls, and bloodied allies that begin their turns in the zone regain 7 hit points.
The zone of thunder made by Ramuh's stormfury staff causes enemies in the zone to be deafened and grant combat advantage.
Arcana or dungeoneering can help for monster knowledge for the spirit.
>> No. 76757 edit
"Geez you guys, would you leave some fun out for me as well?"
The ranger backs off a little and easily leaps through the middle of the annoying earth blasted terrain. Then he dashes forward a little more and continues his ranged assault, now this time against the dragon.
Move back, jump and end movement at O-7 http://orokos.com/roll/284760
Ranged twin strike against dragon (13 and 10 damage) http://orokos.com/roll/284750

>> No. 76758 edit
With a warning from the shaman, Torinn retaliates ferociously.

powerful warning attack, http://orokos.com/roll/284985 http://orokos.com/roll/284986 apparently it's 19+9+5, or 33 damage
>> No. 76759 edit
>>76758
Immediate interrupt: Confirming Powerful Warning use.
>> No. 76760 edit
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76760
Sureiya leaps across the dangerous zone of rippling earth, just before it begins to reform into the keep floor once more, and hurls his magic blade at the distant dragon-spirit twice. The magic of his blade disperses the spirit more, and it actually responds physically, staggering and roaring.

Once the zones of trembling earth are gone, the Fell King channels the leyline once more for another three rippling tremors, which strike the dragonborn, the shaman, and the ranger, leaving behind dangerous tremors in their wake. The gnome desperately tries to help hold the situation together, moving his combat drone closer to the fray and tossing another resistive admixture towards the shaman, who still bears the fiery brand of the leyline. He then fires an enchanted crossbow bolt at the dragon but does not manage to land a hit.

The dragon spirit looms over Torinn and slashes at him with his claw, but his allies come to his aid--a charged crossbow bolt flies harmlessly over the spirit's head, but the shaman's spiritual warning allows a quick-infusion which guides his strike, slicing into the offending spiritual limb. It seems to cleave the dragon's spiritual claw in two, but it still descends--until Sureiya's sword comes hurtling over the dragonborn's shoulder and slashes through its "head," causing the dragon to rear back in pain briefly before disappearing completely.

The Fell King himself staggers, apparently from some sort of feedback as the result of his spirit dragon being destroyed, and clutches at his chest, murmuring, "You will not escape your fate..."

Sureiya moves and jumps, then uses twin strike (ranged), hitting the fellrime spirit once for 13 damage (bloodying it) and once for 10 damage. The wave tether moves with him.
The Fell King uses earth shakers, making the existing zones end. Earth shakers hits Torinn, Sureiya, and Bernkastel for 12 damage and tremors form underneath them. Sureiya expends his resistive formula and gains 24 temporary hit points.
Sid uses curative admixture on Bernkastel, and the shaman regains 19 hit points. Sid moves his punishing eye. Sid uses magic weapon, but misses the fellrime spirit http://orokos.com/roll/284963
The fellrime spirit hits Torinn with claw. Sid interrupts with shocking feedback, but rolls a natural 1. http://orokos.com/roll/284966 However, Bernkastel's powerful warning allows Torinn to make a melee basic attack, which crits for 27 damage, and the punishing eye deals another 5 psychic damage. Sureiya also uses disruptive strike, critting for 29 damage. This destroys the fellrime spirit. The Fell King takes 137 damage when the fellrime spirit is destroyed, and is bloodied.


Initiative
The Fell King (Mastery of the Leyline One): 35
The Fell King (Enemy): 25
Myn Nthelsyr (George): 25
Bernkastel (Voyager): 25
Ramuh (Lili): 24
Sureiya (Anonkun): 20
The Fell King (Mastery of the Leyline Two): 15
Sid Silversprocket (Ally): 15
Fellrime Spirit (Enemy): 15-1
Torinn Tormine (Astaroth): 9

Players and Allies
Myn Nthelsyr (George): (O-14) 70/70 HP, darkspiral aura 1, skald aura, crown of stars, ongoing 5 fire damage (save ends), +2 to all defenses
Book Imp (Myn): (In Myn's Space) Passive Mode
Torinn Tormine (Astaroth): (Mounted) 30/82 HP (Bloodied), resist 5 necrotic
Rutger (Torinn's Mount): (H/I-8/9) 41/41 HP, resist 5 all when mounted, 10 vs close/area attacks
Sureiya (Anonkun): (O-7) 51/75 + 12 THP, resist 2 all when bloodied, wave tether
"Bernkastel" (Voyager): (K-10) 35/68 HP, resist 2 thunder/fire/cold, mark of flame, slowed (save ends)
Ramuh (Lili): (N-18) 64/67 HP, resist 5 lightning/thunder
Sid Silversprocket (NPC Ally): (P-10) 71/77 HP, resist 5 lightning
Spirit Companion (Voyager): (H-9, Elevation 2)
Elemental Spirit (Voyager): (Not Present)
Apsaumbas (Myn's Owlbear): (L-19) 18/35 HP
Thelkra (NPC Ally): (U-19) 68/68 HP, disabled
Punishing Eye (Sid): (M-15, Elevation 1)

Enemies
The Fell King: (H/J-10/12) -322 HP (Bloodied), skirmisher stance, cursed (Myn), Sureiya's quarry, deafened and granting combat advantage, resist 25 all, sanctioned
The Leyline Convergence (Hazard): (???)
Fellrime Spirit (Enemy): (???), -137 HP (Bloodied) DEAD

Notes
When in the maelstrom, fire, lightning, thunder, and cold attacks ignore your resistances.
Flameburst always targets the creature bearing the mark of flame. The mark of flame can be transferred to a non-summon ally whenever you share a space with them (for example, during movement). When you are hit or missed by flameburst, you become vulnerable 15 fire until you end your turn without the mark of flame.
The orb of water Medium conjuration is linked to a creature via wave tether. At the end of the creature's turn, the orb moves towards the tethered creature at half the total distance moved by that creature during its turn, a minimum of 2 squares moved (if you delay it moves 2 squares towards you). When it enters a square occupied by an enemy, it explodes, attacking enemies in an area burst 1 centered on the orb. The conjuration disappears when the leyline uses wave tether again.
Whenever a tremor is conjured in your space, it will explode in an area burst 1 at the end of your turn, dealing damage if you are in the burst. The burst also creates a zone that, if you enter the zone or begin your turn within, deals damage and slows (save ends).
When you spend a healing surge in the battle standard of healing's zone, reach of you and your allies in the zone regain 3 hit points.
The zone of thunder made by Ramuh's stormfury staff causes enemies in the zone to be deafened and grant combat advantage.
>> No. 76761 edit
Black frost forms around Torinn's sword as he brings it down on the Fell King. The large brute teleports away, and Torinn chastises him for it even as he heals Bernkastel. It takes some effort, but he's able to have Rutger squeeze into a position where he can still punish the Fell King for ignoring him, without being caught in a dangerous zone.

Chilling Smite: http://orokos.com/roll/285014 (34, 17)
use second wind on Bernkastel
squeeze to occupy I-8, then move to I-7, I-6, J-5, and K-5, and then expand into K/L-5/6


Last edited at 15/05/06(Wed)12:55:08
>> No. 76762 edit
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76762
Torinn infuses his blade with frost energy before executing a deft swing that slashes the Fell King across his midsection, weakening his foe and giving him the opportunity to channel divine healing into the shaman. As the Fell King teleports and reappears to the south, Rutger bears Torinn close again, squeezing to fit as the artificer's combat drone blasts the Fell King again.

"Enough!" the giant orc yells with authority. A burst of flame issues forth from the leyline and strikes the ground near the shaman--a narrow miss that still washes her in intense heat, leaving her vulnerable to further fire-based attacks. The Fell King snaps his two blades together, immediately shaking off the lingering weakness and assuming his defensive stance once more. With a mighty slash, he narrowly misses the paladin--Torinn brings up his shield just in time to deflect the enormous blade, but the backswing catches the shaman in the shoulder, knocking her off-balance. When the Fell King reaches into his inner reserves of might, bringing his fist smashing into the ground with incredible force, this proves to be an unfortunate occurrence for the shaman, as she falls over backwards into the lightning--even Torinn is blasted back by the sheer force of the blow. Sid miraculously manages to remain on his feet.

Torinn's chilling smite hits the Fell King for 17 cold damage, and the Fell King takes a -5 penalty to damage rolls (save ends). The punishing eye deals 5 psychic damage to the Fell King.
Torinn uses spirit of sacrifice, spending a surge and Bernkastel regains 17 hit points. Each of the party in the battle standard regains 3 hit points.
The leyline convergence uses flameburst, missing Bernkastel. Bernkastel becomes vulnerable 15 fire until she ends her turn without the mark of flame.
The Fell King switches to the soldier stance. He successfully saves against -5 to damage rolls, and Bernkastel, Sid, Torinn, and Rutger are all marked by the Fell King.
The Fell King uses fell slash, missing Torinn but hitting Bernkastel for 23 damage.
The Fell King spends an action point! The Fell King uses umbral smash, hitting Torinn and Bernkastel for 19 damage, pushing them 3 squares and knocking them prone (Torinn can't be pushed very far and uses his solid greaves to negate the prone. Bernkastel is pushed into the zone of lightning and takes 5 lightning damage. Rutger and Sid are missed for 9 damage (Rutger reduces to 0) and pushed 1 square.


Initiative
The Fell King (Mastery of the Leyline One): 35
The Fell King (Enemy): 25
Myn Nthelsyr (George): 25
Bernkastel (Voyager): 25
Ramuh (Lili): 24
Sureiya (Anonkun): 20
The Fell King (Mastery of the Leyline Two): 15
Sid Silversprocket (Ally): 15
Fellrime Spirit (Enemy): 15-1
Torinn Tormine (Astaroth): 9

Players and Allies
Myn Nthelsyr (George): (O-14) 70/70 HP, darkspiral aura 1, skald aura, crown of stars, ongoing 5 fire damage (save ends), +2 to all defenses
Book Imp (Myn): (In Myn's Space) Passive Mode
Torinn Tormine (Astaroth): (Mounted) 14/82 HP (Bloodied), resist 5 necrotic, marked
Rutger (Torinn's Mount): (L/M-4/5) 41/41 HP, resist 5 all when mounted, 10 vs close/area attacks, marked
Sureiya (Anonkun): (L-15) 51/75 + 12 THP, resist 2 all when bloodied, wave tether, +2 to all defenses
"Bernkastel" (Voyager): (K-11) 8/68 HP (Bloodied), resist 2 thunder/fire/cold, mark of flame, slowed (save ends), vulnerable 15 fire, marked, prone
Ramuh (Lili): (N-18) 64/67 HP, resist 5 lightning/thunder
Sid Silversprocket (NPC Ally): (P-10) 63/77 HP, resist 5 lightning, marked
Spirit Companion (Voyager): (H-9, Elevation 2)
Elemental Spirit (Voyager): (Not Present)
Apsaumbas (Myn's Owlbear): (L-19) 21/35 HP
Thelkra (NPC Ally): (U-19) 68/68 HP, disabled
Punishing Eye (Sid): (J-12, Elevation 1)

Enemies
The Fell King: (H/J-10/12) -344 HP (Bloodied), soldier stance, cursed (Myn), Sureiya's quarry, -2 to attacks that don't include Torinn
The Leyline Convergence (Hazard): (???)
Fellrime Spirit (Enemy): (???), -137 HP (Bloodied) DEAD

Notes
When in the maelstrom, fire, lightning, thunder, and cold attacks ignore your resistances.
Flameburst always targets the creature bearing the mark of flame. The mark of flame can be transferred to a non-summon ally whenever you share a space with them (for example, during movement). When you are hit or missed by flameburst, you become vulnerable 15 fire until you end your turn without the mark of flame.
The orb of water Medium conjuration is linked to a creature via wave tether. At the end of the creature's turn, the orb moves towards the tethered creature at half the total distance moved by that creature during its turn, a minimum of 2 squares moved (if you delay it moves 2 squares towards you). When it enters a square occupied by an enemy, it explodes, attacking enemies in an area burst 1 centered on the orb. The conjuration disappears when the leyline uses wave tether again.
Whenever a tremor is conjured in your space, it will explode in an area burst 1 at the end of your turn, dealing damage if you are in the burst. The burst also creates a zone that, if you enter the zone or begin your turn within, deals damage and slows (save ends).
When you spend a healing surge in the battle standard of healing's zone, each of you and your allies in the zone regain 3 hit points.
The zone of thunder made by Ramuh's stormfury staff causes enemies in the zone to be deafened and grant combat advantage.
>> No. 76763 edit
Myn does some stuff and succeeds in a portion of the tasks wherein.


Move action: Move to I=15, Owlbear to M-10.

Minor action: Sustain Crown of Stars against Fell King.
Attack:http://orokos.com/roll/285196
Damage:http://orokos.com/roll/285197 (16)

Standard action: Cast Eldritch Blast against Fell King.
Attack roll:http://orokos.com/roll/285202

>> No. 76764 edit
File 140778772771.png - (166.13KB , 500x375 , ded.png )
76764
The shaman takes a moment to collect herself after the continued onslaught of hate, and crawls closer to Torinn to heal him.

Standard action: Second Wind to heal 17+3 (Sid). Total 20, and triggers Battle Standard.
Move action: to I-10. SC to L-10, elevation 1.
Minor action: Inspiring Word for Torinn. He heals 25+9+2+3 (Sid). Total 39. http://orokos.com/roll/285238


Last edited at 15/05/07(Thu)07:33:33
>> No. 76765 edit
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76765
The warlock continues to press forward, and his radiance sears the Fell King some more. However, his eldritch beam misses completely, as the half-elf was distracted by the shaman spitting blood onto the ground near him.

Myn and his owlbear move. Myn sustains crown of stars, hitting the Fell King for 16 radiant damage.
Myn uses eldrtich blast but misses the Fell King.
Bernkastel begins her turn and takes 5 lightning damage from unleashed lightning.


Initiative
The Fell King (Mastery of the Leyline One): 35
The Fell King (Enemy): 25
Myn Nthelsyr (George): 25
Bernkastel (Voyager): 25
Ramuh (Lili): 24
Sureiya (Anonkun): 20
The Fell King (Mastery of the Leyline Two): 15
Sid Silversprocket (Ally): 15
Fellrime Spirit (Enemy): 15-1
Torinn Tormine (Astaroth): 9

Players and Allies
Myn Nthelsyr (George): (J-16) 70/70 HP, darkspiral aura 1, skald aura, crown of stars, ongoing 5 fire damage (save ends), +2 to all defenses
Book Imp (Myn): (In Myn's Space) Passive Mode
Torinn Tormine (Astaroth): (Mounted) 14/82 HP (Bloodied), resist 5 necrotic, marked
Rutger (Torinn's Mount): (L/M-4/5) 41/41 HP, resist 5 all when mounted, 10 vs close/area attacks, marked
Sureiya (Anonkun): (L-15) 51/75 + 12 THP, resist 2 all when bloodied, wave tether, +2 to all defenses
"Bernkastel" (Voyager): (K-11) 3/68 HP (Bloodied), resist 2 thunder/fire/cold, mark of flame, slowed (save ends), vulnerable 15 fire, marked, prone
Ramuh (Lili): (N-18) 64/67 HP, resist 5 lightning/thunder
Sid Silversprocket (NPC Ally): (P-10) 63/77 HP, resist 5 lightning, marked
Spirit Companion (Voyager): (H-9, Elevation 2)
Elemental Spirit (Voyager): (Not Present)
Apsaumbas (Myn's Owlbear): (M-10) 21/35 HP
Thelkra (NPC Ally): (U-19) 68/68 HP, disabled
Punishing Eye (Sid): (J-12, Elevation 1)

Enemies
The Fell King: (H/J-10/12) -365 HP (Bloodied), soldier stance, cursed (Myn), Sureiya's quarry, -2 to attacks that don't include Torinn
The Leyline Convergence (Hazard): (???)
Fellrime Spirit (Enemy): (???), -137 HP (Bloodied) DEAD

Notes
When in the maelstrom, fire, lightning, thunder, and cold attacks ignore your resistances.
Flameburst always targets the creature bearing the mark of flame. The mark of flame can be transferred to a non-summon ally whenever you share a space with them (for example, during movement). When you are hit or missed by flameburst, you become vulnerable 15 fire until you end your turn without the mark of flame.
The orb of water Medium conjuration is linked to a creature via wave tether. At the end of the creature's turn, the orb moves towards the tethered creature at half the total distance moved by that creature during its turn, a minimum of 2 squares moved (if you delay it moves 2 squares towards you). When it enters a square occupied by an enemy, it explodes, attacking enemies in an area burst 1 centered on the orb. The conjuration disappears when the leyline uses wave tether again.
Whenever a tremor is conjured in your space, it will explode in an area burst 1 at the end of your turn, dealing damage if you are in the burst. The burst also creates a zone that, if you enter the zone or begin your turn within, deals damage and slows (save ends).
When you spend a healing surge in the battle standard of healing's zone, each of you and your allies in the zone regain 3 hit points.
The zone of thunder made by Ramuh's stormfury staff causes enemies in the zone to be deafened and grant combat advantage.
>> No. 76766 edit
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76766
The shaman takes a moment to collect herself after the continued onslaught of hate, and runs away as best as she can.

Didn't we agree Torinn would have used the shield to heal me for 5?
Standard action: Second Wind to heal 17+3 (Sid). Total 20, and triggers Battle Standard.
Minor action: Stand.
Move action: Run to O-15, assuming this doesn't re-trigger the lightning zone. SC to L-10, elevation 1.
Save vs. slow (20) http://orokos.com/roll/285368

>> No. 76767 edit
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76767
Torinn's divine power manages to again shield the shaman from a portion of the onslaught, and as the lightning shocks her, she pulls herself to her feet, takes a deep breath, and runs as fast as she can (which isn't very fast) away from the Fell King and his damaging zones. She manages to shake off the lingering stiffness in her legs as she does so.

Thelkra begins to pull herself together, breathing deeply. There are sill traces of blue fire emerging from the garments covering her chest, but she seems to be recovering steadily.

Torinn's shield of devotion allows Bernkastel to regain 5 hit points, and Torinn gains a +2 power bonus to his next attack roll against the Fell King.
Bernkastel uses second wind, regaining 20 hit points, and each party member other than Torinn and Rutger regains 3 hit points from the battle standard. Bernkastel also gains a +2 bonus to all defenses until the start of her next turn.


Initiative
The Fell King (Mastery of the Leyline One): 35
The Fell King (Enemy): 25
Myn Nthelsyr (George): 25
Bernkastel (Voyager): 25
Ramuh (Lili): 24
Sureiya (Anonkun): 20
The Fell King (Mastery of the Leyline Two): 15
Sid Silversprocket (Ally): 15
Fellrime Spirit (Enemy): 15-1
Torinn Tormine (Astaroth): 9

Players and Allies
Myn Nthelsyr (George): (J-16) 70/70 HP, darkspiral aura 1, skald aura, crown of stars, ongoing 5 fire damage (save ends), +2 to all defenses
Book Imp (Myn): (In Myn's Space) Passive Mode
Torinn Tormine (Astaroth): (Mounted) 14/82 HP (Bloodied), resist 5 necrotic, marked, +2 to next attack against Fell King
Rutger (Torinn's Mount): (L/M-4/5) 41/41 HP, resist 5 all when mounted, 10 vs close/area attacks, marked,
Sureiya (Anonkun): (L-15) 51/75 + 12 THP, resist 2 all when bloodied, wave tether, +2 to all defenses
"Bernkastel" (Voyager): (O-15) 31/68 HP (Bloodied), resist 2 thunder/fire/cold, mark of flame vulnerable 15 fire, marked, +2 to all defenses
Ramuh (Lili): (N-18) 67/67 HP, resist 5 lightning/thunder
Sid Silversprocket (NPC Ally): (P-10) 66/77 HP, resist 5 lightning, marked
Spirit Companion (Voyager): (H-9, Elevation 2)
Elemental Spirit (Voyager): (Not Present)
Apsaumbas (Myn's Owlbear): (M-10) 24/35 HP
Thelkra (NPC Ally): (U-19) 68/68 HP
Punishing Eye (Sid): (J-12, Elevation 1)

Enemies
The Fell King: (H/J-10/12) -365 HP (Bloodied), soldier stance, cursed (Myn), Sureiya's quarry, -2 to attacks that don't include Torinn
The Leyline Convergence (Hazard): (???)
Fellrime Spirit (Enemy): (???), -137 HP (Bloodied) DEAD

Notes
When in the maelstrom, fire, lightning, thunder, and cold attacks ignore your resistances.
Flameburst always targets the creature bearing the mark of flame. The mark of flame can be transferred to a non-summon ally whenever you share a space with them (for example, during movement). When you are hit or missed by flameburst, you become vulnerable 15 fire until you end your turn without the mark of flame.
The orb of water Medium conjuration is linked to a creature via wave tether. At the end of the creature's turn, the orb moves towards the tethered creature at half the total distance moved by that creature during its turn, a minimum of 2 squares moved (if you delay it moves 2 squares towards you). When it enters a square occupied by an enemy, it explodes, attacking enemies in an area burst 1 centered on the orb. The conjuration disappears when the leyline uses wave tether again.
Whenever a tremor is conjured in your space, it will explode in an area burst 1 at the end of your turn, dealing damage if you are in the burst. The burst also creates a zone that, if you enter the zone or begin your turn within, deals damage and slows (save ends).
When you spend a healing surge in the battle standard of healing's zone, each of you and your allies in the zone regain 3 hit points.
The zone of thunder made by Ramuh's stormfury staff causes enemies in the zone to be deafened and grant combat advantage.
>> No. 76768 edit
Ramuh isn't having any of this dragon's nonsense and blasts the Fell King with more lightning, while moving the deafening storms back over the Fell King.

"I've had quite enough of your yelling!" the elder remarks.

Minor: Sustain, centre to K-9
Move: Nope!
Standard: Wish Dancing Lightning wasn't suck a fk useless encounter power Lightning strike the Fail King
http://orokos.com/roll/285553

>> No. 76769 edit
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76769
Ramuh, having had quite enough of the Fell King's yelling, deafens him with his zone once more before calling down another lightning strike. This one causes the giant orc to nearly crumple before he raises his sword defensively, and a dragon spirit comes to his aid once more. A spiritual shield protects the Fell King, attached to the life force of the spirit.

The dragon strikes at Sureiya with a spiritual claw, and though the ranger easily dodges, it proves to be merely a distraction to allow the dragon spirit to fly a short distance, though its altitude seems restricted.

Ramuh sustains and moves his zone. Ramuh uses lightning strike, hitting the Fell King for 19 lightning damage. This triggers unbreakable, and the fellstorm spirit joins the battle. Punishing eye deals 0 psychic damage to the Fell King.
The fellstorm spirit misses Sureiya with claw, and shifts 2 squares.


Initiative
The Fell King (Mastery of the Leyline One): 35
The Fell King (Enemy): 25
Myn Nthelsyr (George): 25
Bernkastel (Voyager): 25
Ramuh (Lili): 24
Fellstorm Spirit (Enemy): 24-1
Sureiya (Anonkun): 20
The Fell King (Mastery of the Leyline Two): 15
Sid Silversprocket (Ally): 15
Torinn Tormine (Astaroth): 9

Players and Allies
Myn Nthelsyr (George): (J-16) 70/70 HP, darkspiral aura 1, skald aura, crown of stars, ongoing 5 fire damage (save ends), +2 to all defenses
Book Imp (Myn): (In Myn's Space) Passive Mode
Torinn Tormine (Astaroth): (Mounted) 14/82 HP (Bloodied), resist 5 necrotic, marked, +2 to next attack against Fell King
Rutger (Torinn's Mount): (L/M-4/5) 41/41 HP, resist 5 all when mounted, 10 vs close/area attacks, marked,
Sureiya (Anonkun): (L-15) 51/75 + 12 THP, resist 2 all when bloodied, wave tether, +2 to all defenses
"Bernkastel" (Voyager): (O-15) 31/68 HP (Bloodied), resist 2 thunder/fire/cold, mark of flame vulnerable 15 fire, marked, +2 to all defenses
Ramuh (Lili): (N-18) 67/67 HP, resist 5 lightning/thunder
Sid Silversprocket (NPC Ally): (P-10) 66/77 HP, resist 5 lightning, marked
Spirit Companion (Voyager): (H-9, Elevation 2)
Elemental Spirit (Voyager): (Not Present)
Apsaumbas (Myn's Owlbear): (M-10) 24/35 HP
Thelkra (NPC Ally): (U-19) 68/68 HP
Punishing Eye (Sid): (J-12, Elevation 1)

Enemies
The Fell King: (H/J-10/12) -384 HP (Bloodied), soldier stance, cursed (Myn), Sureiya's quarry, -2 to attacks that don't include Torinn, resist all 25
The Leyline Convergence (Hazard): (???)
Fellrime Spirit (Enemy): (???), -137 HP (Bloodied) DEAD
Fellrime Spirit (Enemy): (I/J-12/13, Elevation 2)

Notes
When in the maelstrom, fire, lightning, thunder, and cold attacks ignore your resistances.
Flameburst always targets the creature bearing the mark of flame. The mark of flame can be transferred to a non-summon ally whenever you share a space with them (for example, during movement). When you are hit or missed by flameburst, you become vulnerable 15 fire until you end your turn without the mark of flame.
The orb of water Medium conjuration is linked to a creature via wave tether. At the end of the creature's turn, the orb moves towards the tethered creature at half the total distance moved by that creature during its turn, a minimum of 2 squares moved (if you delay it moves 2 squares towards you). When it enters a square occupied by an enemy, it explodes, attacking enemies in an area burst 1 centered on the orb. The conjuration disappears when the leyline uses wave tether again.
Whenever a tremor is conjured in your space, it will explode in an area burst 1 at the end of your turn, dealing damage if you are in the burst. The burst also creates a zone that, if you enter the zone or begin your turn within, deals damage and slows (save ends).
When you spend a healing surge in the battle standard of healing's zone, each of you and your allies in the zone regain 3 hit points.
The zone of thunder made by Ramuh's stormfury staff causes enemies in the zone to be deafened and grant combat advantage.
Dragon spirit knowledge is arcana or dungeoneering.
>> No. 76770 edit
As the dragon escapes, the ranger slashes one of the creature's wings, and then holds up for a second, expecting the usual support from Sid.
"Hey Sid, it's show time!"
Battle Awareness MBA: (21 damage) http://orokos.com/roll/285725
Delay after Sid.

>> No. 76771 edit
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76771
Sureiya hesitates, and tethered water orb moves forward, colliding with nobody. A new one forms, tethered to Ramuh, and the old one vanishes.

With a howl of fury, Thelkra leaps forward from her stupor, staying low to the ground and beneath the notice of the fellstorm spirit. She darts around the shaman, taking the flaming brand in the process, then springs forward, driving her knife directly into the dragon-spirit's face. It roars and twists in agony, its physical form almost completely destroyed by the singular blow, and Thelkra twists her hunting knife in the spirit's face before withdrawing it, twirling her dagger in her off-hand. "Yer pissin' me right off now, 'father'! This's gonna end now!"

As another orb of water appears tethered to Ramuh and the existing one vanishes, Sid also moves forward, stammering, "I-I have no remaining salves!" Firing an enchanted bolt, Sid plugs the dragon spirit and imbues Sureiya's weapons with additional energy simultaneously, then hurls a canister filled with a slick concoction on the ground, sending his nearby allies sliding along into more advantageous positions, including sliding the two half-orcs into flanking positions around the barely-holding-together spirit.

Sureiya delays. The wave tether moves closer but doesn't hit anything.
Thelkra uses ambush trick, moving to O-15, taking the mark of flame. Thelkra charges the fellstorm spirit with melee basic attack, using backstab, scoring a critical hit http://orokos.com/roll/285741 for 76 damage, bloodying the fellstorm dragon. http://orokos.com/roll/285748 The punishing eye adds 5 psychic damage.
Thelkra ends her turn in the unleashed lighting and takes 5 lightning damage.
The leyline convergence uses wave tether on Ramuh, ending the effect of wave tether on Sureiya.
Sid moves. Sid uses magic weapon, hitting the fellstorm spirit for 13 damage. Sureiya gains a +1 power bonus to attack rolls and +5 power bonus to damage rolls until the end of Sid's next turn.
Sid uses slick concoction, sliding Thelkra, Bernkastel, Myn, and Sureiya. They gain a +4 bonus to Reflex until the end of his next turn.


Initiative
The Fell King (Mastery of the Leyline One): 35
The Fell King (Enemy): 25
Myn Nthelsyr (George): 25
Bernkastel (Voyager): 25
Ramuh (Lili): 24
Fellstorm Spirit (Enemy): 24-1
Thelkra (NPC Ally): 16
The Fell King (Mastery of the Leyline Two): 15
Sid Silversprocket (Ally): 15
Sureiya (Anonkun): 15-1
Torinn Tormine (Astaroth): 9

Players and Allies
Myn Nthelsyr (George): (I-18) 70/70 HP, darkspiral aura 1, skald aura, crown of stars, ongoing 5 fire damage (save ends), +2 to all defenses, +4 to Reflex
Book Imp (Myn): (In Myn's Space) Passive Mode
Torinn Tormine (Astaroth): (Mounted) 14/82 HP (Bloodied), resist 5 necrotic, marked, +2 to next attack against Fell King
Rutger (Torinn's Mount): (L/M-4/5) 41/41 HP, resist 5 all when mounted, 10 vs close/area attacks, marked,
Sureiya (Anonkun): (H-14) 51/75 + 12 THP, resist 2 all when bloodied, +1 power to attack/+5 power to damage, +4 to Reflex
"Bernkastel" (Voyager): (R-15) 31/68 HP (Bloodied), resist 2 thunder/fire/cold, vulnerable 15 fire, marked, +2 to all defenses, +4 to Reflex
Ramuh (Lili): (N-18) 67/67 HP, resist 5 lightning/thunder, wave tether
Sid Silversprocket (NPC Ally): (P-10) 66/77 HP, resist 5 lightning, marked
Spirit Companion (Voyager): (L-10, Elevation 1)
Elemental Spirit (Voyager): (Not Present)
Apsaumbas (Myn's Owlbear): (M-10) 24/35 HP
Thelkra (NPC Ally): (K-12) 63/68 HP], mark of flame, +4 Reflex
Punishing Eye (Sid): (J-12, Elevation 1)

Enemies
The Fell King: (H/J-10/12) -384 HP (Bloodied), soldier stance, cursed (Myn), Sureiya's quarry, -2 to attacks that don't include Torinn, resist 25 all
The Leyline Convergence (Hazard): (???)
Fellrime Spirit (Enemy): (???), -137 HP (Bloodied) DEAD
[s]Fellrime Spirit (Enemy): (I/J-12/13, Elevation 1), -94 HP (Bloodied)

Notes
When in the maelstrom, fire, lightning, thunder, and cold attacks ignore your resistances.
Flameburst always targets the creature bearing the mark of flame. The mark of flame can be transferred to a non-summon ally whenever you share a space with them (for example, during movement). When you are hit or missed by flameburst, you become vulnerable 15 fire until you end your turn without the mark of flame.
The orb of water Medium conjuration is linked to a creature via wave tether. At the end of the creature's turn, the orb moves towards the tethered creature at half the total distance moved by that creature during its turn, a minimum of 2 squares moved (if you delay it moves 2 squares towards you). When it enters a square occupied by an enemy, it explodes, attacking enemies in an area burst 1 centered on the orb. The conjuration disappears when the leyline uses wave tether again.
Whenever a tremor is conjured in your space, it will explode in an area burst 1 at the end of your turn, dealing damage if you are in the burst. The burst also creates a zone that, if you enter the zone or begin your turn within, deals damage and slows (save ends).
When you spend a healing surge in the battle standard of healing's zone, each of you and your allies in the zone regain 3 hit points.
The zone of thunder made by Ramuh's stormfury staff causes enemies in the zone to be deafened and grant combat advantage.
Dragon spirit knowledge is arcana or dungeoneering.

>> No. 76772 edit
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76772
And then, out of nowhere, flying murdering waifu comes into the stage.
"...where the heck did she learn to do that?" the ranger mutters to himself, still shocked.

"So that's how come you never get caught, huh? You kill em all?" Sureiya exclaims, excited to see Thelkra kicking ass right from the beginning. Pumped by her performance, he makes a quick slash around the dragon's neck and without thinking it twice he dashes toward the Fell Daddy, and confronts him.
"I'd pray you for raising her well, but you were kind of a shitty parent, man."

Off-hand strike against dragon (19 damage) this should kill the dragon. http://orokos.com/roll/285779
Move to N-10
Jaws of the Wolf against the Fell King! Using inevitable strike, (it hits for 35 and 36 damage) http://orokos.com/roll/285780

>> No. 76773 edit
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76773
Sureiya's swing of his off-hand blade slices through the fellstorm spirit's body, completely obliterating it. He then dashes towards the Fell King, who dropped to one knee when the spirit fell, and delivers a pair of deadly slashes to the giant orc's exposed upper arm and lower leg. The Fell King nearly topples before something strange happens to his body--from the "joints" in his armored exterior, a strange purple and blueish glow erupts, and the Fell King's entire form turns transparent. His weapon remains solid, however, and flies into the air before sticking in the ground near the shaman, slicing through the floor and remaining there, hilt sticking upwards.

The now-transparent form of the Fell King pulls himself up, and turns to face the group. "Well done, indeed." The leyline seems to glow ominously as he speaks, and it's clear that whatever is happening between the Fell King's spirit-like form and the leyline is preventing him from utilizing the leyline to attack you. Perhaps it is sustaining his life? "You bested me in direct combat. However, I have dwelt in the Shadowfell for a long time now... and the leyline's power is not the only one I have some degree of mastery over." He says, gesturing dramatically.

As he does so, enormous ruptures of complete blackness open in the four corners of the room--they seem to be soaking up the light, devouring it. The room is getting very dark, very fast. "I will die a thousand deaths if it will bring my vengeance. I will brave the deepest darkness to extract my revenge!"

Sureiya uses off-hand strike, hitting the fellstorm dragon for 19 damage and destroying it.
Sureiya moves. Sureiya uses jaws of the wolf, hitting the Fell King twice for 31 damage plus 5 psychic damage from punishing eye, and 35 damage, discorporating the Fell King.
You may be able to understand what's going on with the Fell King with arcana, nature, or religion. In addition, knowledge of the strange dark energy is also arcana or dungeoneering.


Final Stats
Players and Allies
Myn Nthelsyr (George): (I-18) 70/70 HP, darkspiral aura 1, skald aura, crown of stars, ongoing 5 fire damage (save ends), +2 to all defenses, +4 to Reflex
Book Imp (Myn): (In Myn's Space) Passive Mode
Torinn Tormine (Astaroth): (Mounted) 14/82 HP (Bloodied), resist 5 necrotic, marked, +2 to next attack against Fell King
Rutger (Torinn's Mount): (L/M-4/5) 41/41 HP, resist 5 all when mounted, 10 vs close/area attacks, marked
Sureiya (Anonkun): (K-12) 51/75 + 12 THP, resist 2 all when bloodied, +1 power to attack/+5 power to damage, +4 to Reflex
"Bernkastel" (Voyager): (R-15) 31/68 HP (Bloodied), resist 2 thunder/fire/cold, vulnerable 15 fire, marked, +2 to all defenses, +4 to Reflex
Ramuh (Lili): (N-18) 67/67 HP, resist 5 lightning/thunder, wave tether
Sid Silversprocket (NPC Ally): (M-14) 66/77 HP, resist 5 lightning, marked
Spirit Companion (Voyager): (L-10, Elevation 1)
Elemental Spirit (Voyager): (Not Present)
Apsaumbas (Myn's Owlbear): (M-10) 24/35 HP
Thelkra (NPC Ally): (H-13) 63/68 HP], mark of flame, +4 Reflex
Punishing Eye (Sid): (J-12, Elevation 1)

Enemies
The Fell King: (H/J-10/12) -568 HP (Bloodied), soldier stance, cursed (Myn), Sureiya's quarry, -2 to attacks that don't include Torinn DISCORPORATED
The Leyline Convergence (Hazard): (???)
Fellrime Spirit (Enemy): (???), -137 HP (Bloodied) DEAD
[s]Fellrime Spirit (Enemy): (I/J-12/13, Elevation 1), -113 HP (Bloodied) DEAD
>> No. 76774 edit
"I thought you weren't coming to the party" the ranger casually adds, ignoring their enemy's threat for now. "That dragon had no idea what the heck happened" Sureiya continues, somewhat proud.

Knowledge checks: (nature: 10, dungeoneering: 22) http://orokos.com/roll/285809
>> No. 76775 edit
>>76773
The shaman is too tired to think about the strange things.

Nature to understand what's going on with the Fell King (17). Dungeoneering for the strange dark energy (15). http://orokos.com/roll/285811
>> No. 76776 edit
"I suppose his weakness isn't dying a thousand times?"

Myn has scarcely even heard of the dark.

http://orokos.com/roll/285815
>> No. 76777 edit
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76777
Myn: Myn believes that the leyline is sustaining the Fell King, somehow. It is possible that somehow he has mastered a form of immorality via his connection with the leyline, though there is likely a way to break it--the Fell King can likely only access so much of the leyline's energy without exhausting his spiritual power, so killing him over and over may eventually destroy him utterly. At the very least, it will eventually render him unable to continue to fight. A more rigorous and thorough study would probably reveal more, but now is not the time for such things.

Sureiya: The utterdark spell is extremely potent, and the room is going to be very dark shortly. It is clearly some form of magical darkness, but the specifics elude you at this point.
>> No. 76778 edit
"His weakness is dying a thousand times."
>> No. 76779 edit
Ramuh doesn't into magic.

http://orokos.com/roll/285859
>> No. 76780 edit
"He's persistent, I'll give him that."

take short rest
spend some healing surges

>> No. 76781 edit
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76781
"Bastard!" Thelkra exclaims, moving over towards the spiritual apparition resembling the Fell King. She turns to Sureiya briefly and nods her thanks, but seems focused on laying into the Fell King for now. "Don't ya get it? We're not gonna let ya go through with yer crazy and petty 'revenge' plan! Come to yer senses 'fore we beat some into ya!"
>> No. 76782 edit
Sureiya takes a deep breath and looks around. He's considerably fine, but the shaman took a good beating this time. Then he remembers about a magical fruit he grabbed some days ago during the trip on Hemah's territory.

"Take this, it should help you" the ranger says, offering the fruit to Bernkastel.
Give magic fruit to Bernkastel.
Spend one healing surge.

>> No. 76784 edit
Follow short rest plan as outlined in OoC thread
>> No. 76785 edit
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76785
>>76782
>>76784
The shaman heals the paladin as well, and accepts the strange fruit.

She then points out the giant sword near her.
"Is anyone interested in this?"
>> No. 76786 edit
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76786
As the group rests and discusses things, the room goes completely dark, save for the leyline's eerie glow. However, it seems as though the leyline is not illuminating as much as it once was--it's as if the darkness is stifling and limiting the spread of the light. You can't see anything beyond the immediate area around the leyline, the rest is shrouded in magical darkness. You may need to produce light sources, though their effectiveness may be limited in this darkness.
>> No. 76787 edit
>>76786
That's not supposed to happen.
Activate sunblade, set brightness to maximum distance of 20 squares
>> No. 76788 edit
Not giving a damn about the darkness, the ranger mutters "Well, I wonder how things are going for the rest, out of this place."

Nonetheless, he takes out his miner's hat and a sunrod, sets and activates the rod, and wears the silly hat.
>> No. 76789 edit
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76789
Torinn and Sureiya's efforts shed more light on the situation, but strangely, their respective light sources don't seem to have nearly the range that they'd expect.

You reveal the Fell King's grinning visage. "You're certainly skilled combatants... but can you maintain such skill within a veil of utter darkness?"

It would seem the utterdark spell is dampening your light sources to have a radius of no greater than 4 squares.
>> No. 76790 edit
Ramuh has a light handy for just such an occasion: he produces a magic lantern from his bag, which he holds aloft after lightning and releases.

The lantern continues to float.


"For a man so unwilling to seek diplomacy, you are sure fond of endless banter. Would it kill you to shut up and just fight us already?" the elder growls.

Floating lantern at O-19.
>> No. 76791 edit
"Hmm, we might need a few more light sources" the ranger concludes, while dropping his old everburning torch in the ground.
Drop everburning torch in P-10
Move to N-13

>> No. 76792 edit
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76792
When Sureiya drops the ever-burning torch, its light seems to be suppressed completely when it leaves his hand. However, Ramuh's magical floating lantern continues to illuminate the nearby area.
>> No. 76793 edit
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76793
"We should keep lit as much area as we can. Mr. N, a sunrod, and Mr. Silversprocket, please use this," suggests the shaman, walking over and delivering a miner's helmet with an activated sunrod attached. She then moves to the battle standard, stows it away, and draws and activates another sunrod for herself. Finally, she moves back to her starting position again.

Finally, she tries touching the nearby sword.


Use two sunrods total. Final position R-15, same as starting. Chieftain's Short Spear and sunrod in hands.

Last edited at 15/05/11(Mon)16:20:49
>> No. 76794 edit
Thelkra moves over to pick up the ever-burning torch, and it begins to glow once more once in her hands. Puzzled, she moves to the west as the shaman makes her rounds, and Sid places the miner's helmet on his head, saying, "Perhaps the darkness spell overpowers it once it becomes separated from your person... but the magical enchantment on the floating lantern is too strong to be overcome?"

The Fell King's expression darkens at Ramuh's rebuff, and he simply replies, "Very well... prepare yourselves!"

With that, the spiritual apparition resembling the Fell King disappears, and each of the four whirls of darkness take the form of the Fell King. Though their physical forms closely resemble the Fell King, their forms are much darker, as if permanently shrouded in shadow, and dark energy seeps upwards from their bodies. Two hold the great sword sticking in the ground, and two hold its form when split into twin blades.

The blade does not react to the shaman's poking. It is clearly a very powerful item that would require time to study.
>> No. 76795 edit
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76795
Each of the four shadow clones adopts a fighting stance, but it is the half-orc ranger that is quickest to react. The leyline seems to rumble and shake, as if it is becoming increasingly unstable, perhaps as a side-effect of maintaining the Fell King's life after his defeat.

Initiative
Sureiya (Anonkun): 30
Bernkastel (Voyager): 27
Torinn Tormine (Astaroth): 24
Ramuh (Lili): 22
Thelkra (NPC Ally): 20
Myn Nthelsyr (George): 14
Sid Silversprocket (Ally): 13

Players and Allies
Myn Nthelsyr (George): (I-18) 70/70 HP, darkspiral aura 2, resist 5 fire
Book Imp (Myn): (In Myn's Space) Passive Mode
Torinn Tormine (Astaroth): (Mounted) 79/82 HP, resist 5 necrotic
Rutger (Torinn's Mount): (I/J-14/15) 41/41 HP, resist 5 all when mounted, 10 vs close/area attacks, marked
Sureiya (Anonkun): (N-13) 73/75, resist 2 all when bloodied
"Bernkastel" (Voyager): (R-15) 68/68 HP, resist 2 thunder/fire/cold
Ramuh (Lili): (N-18) 67/67 HP, resist 5 lightning/thunder
Sid Silversprocket (NPC Ally): (E-12) 77/77 HP, resist 5 lightning
Spirit Companion (Voyager): (L-10, Elevation 2)
Elemental Spirit (Voyager): (Not Present)
Apsaumbas (Myn's Owlbear): (M-10) 35/35 HP
Thelkra (NPC Ally): (N-7) 63/68 HP

Enemies
Shadow Clone 1 (Enemy): (F/H-7/9) soldier stance
Shadow Clone 2 (Enemy): (R/T-7/9) skirmisher stance
Shadow Clone 3 (Enemy): (F/H-18/20) skirmisher stance
Shadow Clone 4 (Enemy): (R/T-18/20) soldier stance
Unstable Leyline Convergence (Hazard): (???)

Notes
When in the maelstrom aura, fire, lightning, thunder, and cold attacks ignore your resistances.
The orb of water Medium conjuration is linked to a creature via wave tether. At the end of the creature's turn, the orb moves towards the tethered creature at half the total distance moved by that creature during its turn, a minimum of 2 squares moved (if you delay it moves 2 squares towards you). When it enters a square occupied by an enemy, it explodes, attacking enemies in an area burst 1 centered on the orb. The conjuration disappears when the leyline uses wave tether again.
Shadow clone knowledge is arcana. Unstable elemental leyline is arcana or dungeoneering.
>> No. 76796 edit
>>76795
Arcana for clones (25), trained religion for unstable leyline (25). http://orokos.com/roll/287730

>> No. 76797 edit

Clone arcana:http://orokos.com/roll/287735
Leyline arcana:http://orokos.com/roll/287736


Last edited at 15/05/12(Tue)07:11:44
>> No. 76798 edit
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76798
"These clone-like apparitions are weaker versions of the Fell King! When holding a great sword, he stands stalwart, throwing out a cone-shaped blast of force that knocks everything in its path over, and making careful movement and attacking other clones near it treacherous! When holding two swords, the clone becomes very mobile, and slashes everything near it, escaping quickly when hit! However, the teleportation-based escape upon being hit and the force wave require great power to use--once they are used, they can't be used again by any of the clones until one is wounded! Be wary, though, when one is wounded, the other non-wounded ones give it extra strength for its attacks!" Sid quickly explains. "Any of the clones can also channel the power of the leyline! The maelstrom aura is the same as before, but does not expand or explode"

Sid Knowledge: http://orokos.com/roll/287957

Bernkastel: The shaman is aware that the leyline is a level 13 hazard. Its power has become more difficult to harness as it strains to maintain the power of the Fell King as he channels power into his spirits, clones, and sustaining his own life. The shadow clones are level 12 skimishers/soldiers. They are normal monsters, but they get two action points, which any of them can use. The shadow clones are projections of the Fell King's physical form, made manifest by the power of the leyline and the Shadowfell intertwined, showing great mastery of both the power of shadow and the elemental power of the leyline. This level of mastery continues to render the shadow clones unaffected by the leyline's powers, though they can be hit by the force blast of the Shadow Clones.

Myn: You know everything about the leyline Bernkastel knows. In addition, you are aware of its five attacks. Its most basic attack is a simple elemental blast, a ranged attack that deals fire, cold, thunder, and lightning damage to one target.
All of its other attacks can only be utilized once per turn. The increasing instability of the leyline has transformed some of its powers slightly. Flameburst calls down a column of flame that incinerates all within, and any struck by this fiery attack will continue to burn for some time (an area burst 1 attack vs. Reflex, on a hit it deals fire damage plus ongoing fire damage [save ends]). Wave tether is much the same as before (the same power as it was in the last two encounters, though on a hit it makes the target vulnerable to lightning and fire damage (save ends) in addition to slowing them until the end of their next turn). Thunderstruck is more similar to Val'akir's signature leyline attack (a ranged attack against the Reflex of one creature, on a hit deals lightning damage. As an effect, at the end of the target's turn, it unleashes an attack vs. Reflex on other creatures within 2 squares, which deals lightning damage and dazes (save ends) on a hit, dealing half damage on a miss). The earth breaker attack can only be unleashed in short bursts now (earth breaker is an area burst 1 vs. Fortitude that knocks prone on a hit, the burst creates a zone that is difficult terrain. If you end your turn in the zone, you take damage and are slowed (save ends).

>> No. 76799 edit
"I'll be easier once we finish off a clone or two" the ranger mentions, casually throwing his farbond blade against the closest skirmirsher shadow.
After it teleports, the ranger moves next to the shaman.

Quarry Clone 3
Ranged twin strike (a hit for 11 damage) and the clone is slowed. http://orokos.com/roll/288123
Move to R-13.

>> No. 76800 edit
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76800
The ranger focuses on one of the shadow clones and hurls his blade twice in its direction. Though one glances away without causing any damage, the other strikes it in the leg, causing the clone to stumble for a moment before it disappears, reappearing closer to the ranger and the shaman.

The northwest most clone strides forward and slashes at Thelkra and Torinn with his enormous shadowy blade, driving both of them back and distracting them slightly. A shadow power seems to cloud their minds, making it more difficult to attack the other shadow clones.

Sureiya sets his quarry. Sureiya uses twin strike, hitting once for 11 damage and the shadow clone 3 is slowed until the end of his next turn.
The shadow clone uses fell jaunt as an immediate reaction, teleporting 3 squares. Sureiya moves.
Shadow clone 1 moves. Shadow clone 1 uses fell slash, hitting Torinn for 13 damage and Thelkra for 15 damage. Both are marked by shadow clone 1 until the end of its next turn.


Initiative
Sureiya (Anonkun): 30
Shadow Clone 1 (Enemy): 30
Bernkastel (Voyager): 27
Shadow Clone 2 (Enemy): 25
Torinn Tormine (Astaroth): 24
Ramuh (Lili): 22
Thelkra (NPC Ally): 20
Shadow Clone 3 (Enemy): 20
Shadow Clone 4 (Enemy): 15
Myn Nthelsyr (George): 14
Sid Silversprocket (Ally): 13

Players and Allies
Myn Nthelsyr (George): (I-18) 70/70 HP, darkspiral aura 2, resist 5 fire
Book Imp (Myn): (In Myn's Space) Passive Mode
Torinn Tormine (Astaroth): (Mounted) 66/82 HP, resist 5 necrotic, marked by Shadow Clone 1
Rutger (Torinn's Mount): (I/J-14/15) 41/41 HP, resist 5 all when mounted, 10 vs close/area attacks, marked
Sureiya (Anonkun): (R-13) 73/75, resist 2 all when bloodied
"Bernkastel" (Voyager): (R-15) 68/68 HP, resist 2 thunder/fire/cold
Ramuh (Lili): (N-18) 67/67 HP, resist 5 lightning/thunder
Sid Silversprocket (NPC Ally): (E-12) 77/77 HP, resist 5 lightning
Spirit Companion (Voyager): (L-10, Elevation 2)
Elemental Spirit (Voyager): (Not Present)
Apsaumbas (Myn's Owlbear): (M-10) 35/35 HP
Thelkra (NPC Ally): (N-7) 48/68 HP, marked by Shadow Clone 1

Enemies
Shadow Clone 1 (Enemy): (I/K-8/10) soldier stance
Shadow Clone 2 (Enemy): (R/T-18/20) skirmisher stance
Shadow Clone 3 (Enemy): (P/R-10/12) -11 HP, skirmisher stance, slowed
Shadow Clone 4 (Enemy): (R/T-18/20) soldier stance
Unstable Leyline Convergence (Hazard): (???)

Notes
When in the maelstrom aura, fire, lightning, thunder, and cold attacks ignore your resistances.
The orb of water Medium conjuration is linked to a creature via wave tether. At the end of the creature's turn, the orb moves towards the tethered creature at half the total distance moved by that creature during its turn, a minimum of 2 squares moved (if you delay it moves 2 squares towards you). When it enters a square occupied by an enemy, it explodes, attacking enemies in an area burst 1 centered on the orb. The conjuration disappears when the leyline uses wave tether again.
The shadow clones do not have an initiative count. They act on intiativies 30, 25, 20, and 15, in descending order. The Shadow Clones have 2 action points total among them which any shadow clone may use at any time. The shadow clones also share the recharge of umbral blast and fell jaunt, meaning that once any shadow clone uses them, no shadow clone may use that ability again until it recharges. Whenever a shadow clone in the soldier stance is bloodied, umbral blast recharges, and whenever a shadow clone in the skimisher stance is bloodied, fell jaunt recharges. A bloodied shadow clone gains a bonus to damage rolls equal to twice the number of unbloodied shadow clones.
Blightning has a range of close burst 5. Whenever a creature marked by the shadow clone shifts or makes an attack that doesn't include the shadow clone as a target, it can use blightning against that creature, dealing heavy damage and weakening on a hit, or half damage on a miss. Blightning is exclusive to the soldier stance.
The Fell King's sword, nightfall, occupies the square it is in and requires a Strength check made as a standard action to remove.
>> No. 76801 edit
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76801
With one breath of the primordial language and a wave of the shaman's newly drawn spear, four ice archon spirits instantly join the battle, each floating above its target. The shaman puts her effort into rooting multiple enemies in place, which is difficult to do; it takes a couple tries to properly freeze some enemy souls.

Incidentally, those possessing spirit sight would notice the taller spirit standing next to the shaman and directing both her and the elementals, but that's not most people.


Free action: Stow Chieftain's Short Spear.
Free action: Draw Goblin Totem Javelin.
Minor action: Primordial Retribution. Tortured Elementals to G-19, J-9, Q-11, and S-19, all elevation 3 (just above the center of each clone).
Standard action: Primordial Retribution attacks vs. reflexes of clones 1, 2, 3, and 4. (19, 23, 27, 19) http://orokos.com/roll/288398
- On a hit, the target is restrained and takes ongoing 5 damage (save ends both). One tortured elemental disappears.
- On a miss, the target and the tortured elemental each get slid 1 square.
--- J-9 vs. Clone 1: Miss. Elemental to I-8, clone 1 slides northwest 1 square.
--- G-19 vs. Clone 2: Miss. Elemental to F-19, clone 2 slides north 1 square.
--- Q-11 vs. Clone 3: Hit. Elemental disappears.
--- S-19 vs. Clone 4: Miss. Elemental to R-20, clone 4 slides northeast 1 square.
- Action Point - Standard action: Primordial Retribution attacks vs. reflexes of clones 1, 2, and 4. (22, 23, 23) http://orokos.com/roll/288409
No action: Heroic Effort vs. clone 2 to make it hit (27 vs. reflex).
--- I-8 vs. Clone 1: Miss. Elemental to H-7, clone 1 slides northwest 1 square.
--- F-19 vs. Clone 2: Hit. Elemental disappears.
--- R-20 vs. Clone 4: Hit. Elemental disappears.
----- At any moment for all positions, I placed elementals centered above the targets.
Move action: to M-18. SC to O-13 elevation 1.


Last edited at 15/05/13(Wed)16:23:31
>> No. 76802 edit
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76802
With a brief gesture and a word, the shaman calls fort four tortured ice archons. In place of armor and weaponry, the archons wield chains that hang from their limbs and tattered cloth. They lash out at the shadow clones, and three shift out of position in dodging, but one is wrapped in the icy chains as the archon dissolves. With strenuous effort, the shaman calls upon them to lash out with their icy chains again, and though the first clone to act manages to again avoid the attack and is merely driven back, the other two are enveloped in the tortuous, icy chains which constrict their limbs while simultaneously limiting their movement. Only one archon remains, and it has shifted into the darkness above the northwest clone.

The clone to the northeast combines its twin blades into the greatsword, and with an impassive stare it brings it down upon the warlock, the first strike missing only due to the constriction of the icy chains that continue to torture its form, but the force of the second blow bruises Myn's shoulder with a glancing blow. It then gestures towards Sureiya, and a water orb is tethered to the ranger. Then, with a great effort, it bursts the constricting chains that bind it.

Bernkastel swaps weapons, then uses primordial retribution. She then uses the attack, hitting clone 3, and it is restrained and taking ongoing 5 damage (save ends both). She misses clones 1, 2, and 4, sliding them 1 square along with the elemental.
Bernkastel spends an action point! Bernkastel uses the primordial retribution attack, hitting clones 2 and 4, they are restrained and taking ongoing 5 damage (save ends both). Clone 1 is missed, and the shaman slides it and the elemental 1 square.
Bernkastel moves and moves her spirit companion.
Shadow clone 2 takes ongoing 5 damage. It enters the soldier stance, and Myn is marked until the end of its next turn.
Shadow clone 2 uses fell slash, hitting Myn once for 12 damage and missing once. Shadow clone 2 spends an action point! It uses wave tether on Sureiya.
Shadow Clone 2 successfully saves.


Initiative
Sureiya (Anonkun): 30
Shadow Clone 1 (Enemy): 30
Bernkastel (Voyager): 27
Shadow Clone 2 (Enemy): 25
Torinn Tormine (Astaroth): 24
Ramuh (Lili): 22
Thelkra (NPC Ally): 20
Shadow Clone 3 (Enemy): 20
Shadow Clone 4 (Enemy): 15
Myn Nthelsyr (George): 14
Sid Silversprocket (Ally): 13

Players and Allies
Myn Nthelsyr (George): (I-18) 58/70 HP, darkspiral aura 2, resist 5 fire, marked by Shadow Clone 2
Book Imp (Myn): (In Myn's Space) Passive Mode
Torinn Tormine (Astaroth): (Mounted) 66/82 HP, resist 5 necrotic, marked by Shadow Clone 1
Rutger (Torinn's Mount): (I/J-14/15) 41/41 HP, resist 5 all when mounted, 10 vs close/area attacks
Sureiya (Anonkun): (R-13) 73/75, resist 2 all when bloodied, wave tether
"Bernkastel" (Voyager): (M-18) 68/68 HP, resist 2 thunder/fire/cold
Ramuh (Lili): (N-18) 67/67 HP, resist 5 lightning/thunder
Sid Silversprocket (NPC Ally): (E-12) 77/77 HP, resist 5 lightning
Spirit Companion (Voyager): (O-13, Elevation 1)
Elemental Spirit (Voyager): (Not Present)
Apsaumbas (Myn's Owlbear): (M-10) 35/35 HP
Thelkra (NPC Ally): (N-7) 48/68 HP, marked by Shadow Clone 1
Ice Elemental (Bernkastel): (H-7, Elevation 3)

Enemies
Shadow Clone 1 (Enemy): (G/I-6/8) soldier stance
Shadow Clone 2 (Enemy): (E/G-18/20) -5 HP, soldier stance
Shadow Clone 3 (Enemy): (P/R-10/12) -11 HP, skirmisher stance, slowed, restrained and ongoing 5 damage (save ends)
Shadow Clone 4 (Enemy): (Q/S-19/21) soldier stance, restrained and ongoing 5 damage (save ends)
Unstable Leyline Convergence (Hazard): (???)

Notes
When in the maelstrom aura, fire, lightning, thunder, and cold attacks ignore your resistances.
The orb of water Medium conjuration is linked to a creature via wave tether. At the end of the creature's turn, the orb moves towards the tethered creature at half the total distance moved by that creature during its turn, a minimum of 2 squares moved (if you delay it moves 2 squares towards you). When it enters a square occupied by an enemy, it explodes, attacking enemies in an area burst 1 centered on the orb. The conjuration disappears when the leyline uses wave tether again.
The shadow clones do not have an initiative count. They act on intiativies 30, 25, 20, and 15, in descending order. The Shadow Clones have 2 action points total among them which any shadow clone may use at any time. The shadow clones also share the recharge of umbral blast and fell jaunt, meaning that once any shadow clone uses them, no shadow clone may use that ability again until it recharges. Whenever a shadow clone in the soldier stance is bloodied, umbral blast recharges, and whenever a shadow clone in the skimisher stance is bloodied, fell jaunt recharges. A bloodied shadow clone gains a bonus to damage rolls equal to twice the number of unbloodied shadow clones.
Blightning has a range of close burst 5. Whenever a creature marked by the shadow clone shifts or makes an attack that doesn't include the shadow clone as a target, it can use blightning against that creature, dealing heavy damage and weakening on a hit, or half damage on a miss. Blightning is exclusive to the soldier stance.
The Fell King's sword, nightfall, occupies the square it is in and requires a Strength check made as a standard action to remove.
>> No. 76803 edit
Ready for another round, Torinn gears up to fight. Rutger heads toward the fell remnant that got away, and Torinn breathes lightning at it. The battle cat comes to a stop, and Torinn orders it to strike. Crossing a great distance, Rutger lunges at the other shadow clone, and knocks it to the ground.

Move to K-L/6-7
Dragon breath: http://orokos.com/roll/288724 (24, 2)
Battle Pounce to P-Q/9-10: http://orokos.com/roll/288725 (36, 21)

>> No. 76804 edit
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76804
Torinn rides his big cat forward, pausing briefly to breath lightning at the northwest apparition before his big cat leaps south. The lightning breath does not manage to strike the clone with any significant force, but it does apply Torinn's divine sanction, and Rutger's enormous weight crashes into the still-bound southwest clone, knocking it off its feet.

Torinn moves. Torinn uses dragon breath, hitting shadow clone 1 for 2 lightning damage and it is sanctioned until the end of his next turn.
Torinn uses battle pounce, hitting shadow clone 3 for 21 damage and it falls prone.


Initiative
Sureiya (Anonkun): 30
Shadow Clone 1 (Enemy): 30
Bernkastel (Voyager): 27
Shadow Clone 2 (Enemy): 25
Torinn Tormine (Astaroth): 24
Ramuh (Lili): 22
Thelkra (NPC Ally): 20
Shadow Clone 3 (Enemy): 20
Shadow Clone 4 (Enemy): 15
Myn Nthelsyr (George): 14
Sid Silversprocket (Ally): 13

Players and Allies
Myn Nthelsyr (George): (I-18) 58/70 HP, darkspiral aura 2, resist 5 fire, marked by Shadow Clone 2
Book Imp (Myn): (In Myn's Space) Passive Mode
Torinn Tormine (Astaroth): (Mounted) 66/82 HP, resist 5 necrotic, marked by Shadow Clone 1
Rutger (Torinn's Mount): (P/Q-8/9) 41/41 HP, resist 5 all when mounted, 10 vs close/area attacks
Sureiya (Anonkun): (R-13) 73/75, resist 2 all when bloodied, wave tether
"Bernkastel" (Voyager): (M-18) 68/68 HP, resist 2 thunder/fire/cold
Ramuh (Lili): (N-18) 67/67 HP, resist 5 lightning/thunder
Sid Silversprocket (NPC Ally): (E-12) 77/77 HP, resist 5 lightning
Spirit Companion (Voyager): (O-13, Elevation 1)
Elemental Spirit (Voyager): (Not Present)
Apsaumbas (Myn's Owlbear): (M-10) 35/35 HP
Thelkra (NPC Ally): (N-7) 48/68 HP, marked by Shadow Clone 1
Ice Archon (Bernkastel): (H-7, Elevation 3)

Enemies
Shadow Clone 1 (Enemy): (G/I-6/8) -2 HP, soldier stance, sanctioned
Shadow Clone 2 (Enemy): (E/G-18/20) -5 HP, soldier stance
Shadow Clone 3 (Enemy): (P/R-10/12) -32 HP, skirmisher stance, slowed, restrained and ongoing 5 damage (save ends), prone
Shadow Clone 4 (Enemy): (Q/S-19/21) soldier stance, restrained and ongoing 5 damage (save ends)
Unstable Leyline Convergence (Hazard): (???)

Notes
When in the maelstrom aura, fire, lightning, thunder, and cold attacks ignore your resistances.
The orb of water Medium conjuration is linked to a creature via wave tether. At the end of the creature's turn, the orb moves towards the tethered creature at half the total distance moved by that creature during its turn, a minimum of 2 squares moved (if you delay it moves 2 squares towards you). When it enters a square occupied by an enemy, it explodes, attacking enemies in an area burst 1 centered on the orb. The conjuration disappears when the leyline uses wave tether again.
The shadow clones do not have an initiative count. They act on intiativies 30, 25, 20, and 15, in descending order. The Shadow Clones have 2 action points total among them which any shadow clone may use at any time. The shadow clones also share the recharge of umbral blast and fell jaunt, meaning that once any shadow clone uses them, no shadow clone may use that ability again until it recharges. Whenever a shadow clone in the soldier stance is bloodied, umbral blast recharges, and whenever a shadow clone in the skimisher stance is bloodied, fell jaunt recharges. A bloodied shadow clone gains a bonus to damage rolls equal to twice the number of unbloodied shadow clones.
Blightning has a range of close burst 5. Whenever a creature marked by the shadow clone shifts or makes an attack that doesn't include the shadow clone as a target, it can use blightning against that creature, dealing heavy damage and weakening on a hit, or half damage on a miss. Blightning is exclusive to the soldier stance.
The Fell King's sword, nightfall, occupies the square it is in and requires a Strength check made as a standard action to remove.
>> No. 76805 edit
Ramuh performs his attack with surgical precision, deciding that shadows can be banished by light...ning.

Standard: lightning strike
http://orokos.com/roll/289049
Move: K-15

>> No. 76806 edit
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76806
Ramuh calls down lightning to blast the damaged shadow clone, and residual lightning from the strike lances out to shock the untouched apparition as well. Thelkra crouches down, flipping north and to the side before surging forward, driving her large hunting knife into the back of the shadow clone. It roars in protest as the armor plating on its spine splits apart at the wound, and the thief barely has time to flip backwards and dodge the clone's whirling blades, one of which Torinn deflects as it whirls towards him, sending it into an awkward upward arc that passes over Sureiya's head.

The motion does however break the icy chains gripping the shadow clone, but its corporeality is breaking down--one more good hit will probably destroy the shadow clone altogether. The remaining shadow clone splits its blade in half, then gestures awkwardly, struggling against the icy chains as it does so, and the ground beneath her erupts and knocks her to the ground. The ground eruption leaves behind a mass of heaving, craggy terrain that looks pretty dangerous.

Ramuh's lightning strike hits the shadow clone 3 for 21 lightning damage, and shadow clone 4 takes 5 lightning damage. Ramuh moves.
Thelkra uses acrobat's trick, moving her speed-2 and gaining a +2 bonus to her next damage roll with a basic attack this turn. Thelkra charges shadow clone 3, hitting with a melee basic attack with backstab for 55 damage. http://orokos.com/roll/289095 This bloodies the shadow clone 3.
Shadow clone 3 takes ongoing 5 damage. It stands from prone. Shadow clone 3 uses fell whirl, missing Torinn, Thelkra, Rutger, and Sureiya with its close burst 2 attack. It chooses to shift 0 squares.
Shadow clone 3 saves against primordial retribution.
Shadow clone 4 takes ongoing 5 damage. Shadow clone 4 uses shadow stance to adopt the skirmisher stance. Shadow clone 4 uses channel the leyline, hitting Thelkra with earth breaker, knocking her prone. Shadow clone 4 saves against primordial retribution.


Initiative
Sureiya (Anonkun): 30
Shadow Clone 1 (Enemy): 30
Bernkastel (Voyager): 27
Shadow Clone 2 (Enemy): 25
Torinn Tormine (Astaroth): 24
Ramuh (Lili): 22
Thelkra (NPC Ally): 20
Shadow Clone 3 (Enemy): 20
Shadow Clone 4 (Enemy): 15
Myn Nthelsyr (George): 14
Sid Silversprocket (Ally): 13

Players and Allies
Myn Nthelsyr (George): (I-18) 58/70 HP, darkspiral aura 2, resist 5 fire, marked by Shadow Clone 2
Book Imp (Myn): (In Myn's Space) Passive Mode
Torinn Tormine (Astaroth): (Mounted) 66/82 HP, resist 5 necrotic, marked by Shadow Clone 1
Rutger (Torinn's Mount): (P/Q-8/9) 41/41 HP, resist 5 all when mounted, 10 vs close/area attacks
Sureiya (Anonkun): (R-13) 73/75, resist 2 all when bloodied, wave tether
"Bernkastel" (Voyager): (M-18) 68/68 HP, resist 2 thunder/fire/cold, prone
Ramuh (Lili): (K-15) 67/67 HP, resist 5 lightning/thunder
Sid Silversprocket (NPC Ally): (E-12) 77/77 HP, resist 5 lightning
Spirit Companion (Voyager): (O-13, Elevation 1)
Elemental Spirit (Voyager): (Not Present)
Apsaumbas (Myn's Owlbear): (M-10) 35/35 HP
Thelkra (NPC Ally): (N-13) 48/68 HP, prone, marked by Shadow Clone 1
Ice Archon (Bernkastel): (H-7, Elevation 3)

Enemies
Shadow Clone 1 (Enemy): (G/I-6/8) -2 HP, soldier stance, sanctioned
Shadow Clone 2 (Enemy): (E/G-18/20) -5 HP, soldier stance
Shadow Clone 3 (Enemy): (P/R-10/12) -113 HP (Bloodied), skirmisher stance, slowed
Shadow Clone 4 (Enemy): (Q/S-19/21) -10 HP, skirmisher stance, restrained and ongoing 5 damage (save ends)
Unstable Leyline Convergence (Hazard): (???)

Notes
When in the maelstrom aura, fire, lightning, thunder, and cold attacks ignore your resistances.
The orb of water Medium conjuration is linked to a creature via wave tether. At the end of the creature's turn, the orb moves towards the tethered creature at half the total distance moved by that creature during its turn, a minimum of 2 squares moved (if you delay it moves 2 squares towards you). When it enters a square occupied by an enemy, it explodes, attacking enemies in an area burst 1 centered on the orb. The conjuration disappears when the leyline uses wave tether again.
The shadow clones do not have an initiative count. They act on intiativies 30, 25, 20, and 15, in descending order. The Shadow Clones have 2 action points total among them which any shadow clone may use at any time. The shadow clones also share the recharge of umbral blast and fell jaunt, meaning that once any shadow clone uses them, no shadow clone may use that ability again until it recharges. Whenever a shadow clone in the soldier stance is bloodied, umbral blast recharges, and whenever a shadow clone in the skimisher stance is bloodied, fell jaunt recharges. A bloodied shadow clone gains a bonus to damage rolls equal to twice the number of unbloodied shadow clones.
Blightning has a range of close burst 5. Whenever a creature marked by the shadow clone shifts or makes an attack that doesn't include the shadow clone as a target, it can use blightning against that creature, dealing heavy damage and weakening on a hit, or half damage on a miss. Blightning is exclusive to the soldier stance.
The Fell King's sword, nightfall, occupies the square it is in and requires a Strength check made as a standard action to remove.
The earth breaker zone is difficult terrain. If you end your turn in the zone, you take a lot of damage and are slowed.
>> No. 76807 edit
Myn's next verse details his daily magic-shooting activities, which deviate little from his current situation.


Immediate reaction: Life Siphon off of Thelkra's damage.
Move action: Move to O-15, Owlbear to O-9.
Minor action: Curse Naruto 3.
Free action: Expend 1 Gloves of Eldritch Admixture charge (acid damage).
Standard action: Cast Shared Agony against Naruto 3.
Attack roll:http://orokos.com/roll/289118 (23)
Damage: http://orokos.com/roll/289119 (actually 34)


Last edited at 15/05/15(Fri)12:09:54
>> No. 76809 edit
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76809
Myn drains a bit of vitality from the pain of the half-orc rogue being struck, and channels it into the additional accuracy he needs to unleash a psychic attack upon the shadow clone. It staggers briefly before disappearing utterly, feeding Myn's growing cursed aura.

Sid stammers something unintelligible as he rushes to Ramuh's side, attempting to empower his weapons by launching an enchanted bolt, which is easily deflected by the dual-wielding shadow clone. Miffed, the gnome tosses a vitalizing canister at the shaman's feet, and the vapors it spews reinforces her against further damage.

Myn uses life siphon, gaining an attack bonus and regains 5 hit points. Myn moves and curses shadow clone 3. Myn uses shared agony, expending one charge of his gloves, hitting for 34 psychic damage, destroying it.
Sid moves. Sid uses resistive formula on Bernkastel. Sid misses shadow clone 4 with magic weapon. http://orokos.com/roll/289335


Initiative
Sureiya (Anonkun): 30
Shadow Clone 1 (Enemy): 30
Bernkastel (Voyager): 27
Shadow Clone 2 (Enemy): 25
Torinn Tormine (Astaroth): 24
Ramuh (Lili): 22
Thelkra (NPC Ally): 20
Shadow Clone 4 (Enemy): 15
Myn Nthelsyr (George): 14
Sid Silversprocket (Ally): 13

Players and Allies
Myn Nthelsyr (George): (O-15) 63/70 HP, darkspiral aura 3, resist 5 fire, marked by Shadow Clone 2
Book Imp (Myn): (In Myn's Space) Passive Mode
Torinn Tormine (Astaroth): (Mounted) 66/82 HP, resist 5 necrotic, marked by Shadow Clone 1
Rutger (Torinn's Mount): (P/Q-8/9) 41/41 HP, resist 5 all when mounted, 10 vs close/area attacks
Sureiya (Anonkun): (R-13) 73/75, resist 2 all when bloodied, wave tether
"Bernkastel" (Voyager): (M-18) 68/68 HP, resist 2 thunder/fire/cold, resistive formula
Ramuh (Lili): (K-15) 67/67 HP, resist 5 lightning/thunder
Sid Silversprocket (NPC Ally): (J-14) 77/77 HP, resist 5 lightning
Spirit Companion (Voyager): (O-13, Elevation 1)
Elemental Spirit (Voyager): (Not Present)
Apsaumbas (Myn's Owlbear): (O-9) 35/35 HP
Thelkra (NPC Ally): (N-13) 48/68 HP, prone, marked by Shadow Clone 1
Ice Archon (Bernkastel): (H-7, Elevation 3)

Enemies
Shadow Clone 1 (Enemy): (G/I-6/8) -2 HP, soldier stance, sanctioned
Shadow Clone 2 (Enemy): (E/G-18/20) -5 HP, soldier stance
Shadow Clone 3 (Enemy): (P/R-10/12) -147 HP (Bloodied), skirmisher stance, slowed DEAD
Shadow Clone 4 (Enemy): (Q/S-19/21) -10 HP, skirmisher stance
Unstable Leyline Convergence (Hazard): (???)

Notes
When in the maelstrom aura, fire, lightning, thunder, and cold attacks ignore your resistances.
The orb of water Medium conjuration is linked to a creature via wave tether. At the end of the creature's turn, the orb moves towards the tethered creature at half the total distance moved by that creature during its turn, a minimum of 2 squares moved (if you delay it moves 2 squares towards you). When it enters a square occupied by an enemy, it explodes, attacking enemies in an area burst 1 centered on the orb. The conjuration disappears when the leyline uses wave tether again.
The shadow clones do not have an initiative count. They act on intiativies 30, 25, 20, and 15, in descending order. The Shadow Clones have 2 action points total among them which any shadow clone may use at any time. The shadow clones also share the recharge of umbral blast and fell jaunt, meaning that once any shadow clone uses them, no shadow clone may use that ability again until it recharges. Whenever a shadow clone in the soldier stance is bloodied, umbral blast recharges, and whenever a shadow clone in the skimisher stance is bloodied, fell jaunt recharges. A bloodied shadow clone gains a bonus to damage rolls equal to twice the number of unbloodied shadow clones.
Blightning has a range of close burst 5. Whenever a creature marked by the shadow clone shifts or makes an attack that doesn't include the shadow clone as a target, it can use blightning against that creature, dealing heavy damage and weakening on a hit, or half damage on a miss. Blightning is exclusive to the soldier stance.
The Fell King's sword, Nightfall, occupies the square it is in and requires a Strength check made as a standard action to remove.
The earth breaker zone is difficult terrain. If you end your turn in the zone, you take a lot of damage and are slowed.
>> No. 76810 edit
The ranger is still proud of Thelkra's performance, and if anything, a little scared of being replaced.
Seeing the gnome attempt to keep with the massacre, Sureiya honors his attempt and follows up to the clone to his right. Then, he gets easily deflected three times before he stops to reflect on what's wrong with his life.

Move P-19
Twin strike! (2 misses) http://orokos.com/roll/289336
Off-hand strike! (miss even with inevitable strike) http://orokos.com/roll/289337

>> No. 76811 edit
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76811
The half-orc ranger closes the gap with the shadow clone Sid attempted to attack, but he doesn't have much success, as all three of his successive strikes are parried by the wily shadow clone, even the final strike, during which his arms blur to make it appear though the attack is coming from two directions at once--the shadow clone just raises one blade to block each strike. The orb of water moves in hot pursuit.

Meanwhile, the sanctioned shadow clone moves to the center of the arena, then slams an enormous fist into the ground, sending a blast of force out forward--somehow, the shaman and the gnome manage to hold fast against the blow, though Ramuh is still blown over by the sheer force of the attack. The shadow clone is punished for this move, with Torinn's radiance searing it briefly.

Sureiya moves. Sureiya uses twin strike but misses shadow clone 4 twice. Sureiya uses inevitable strike with off-hand strike, missing shadow clone 4.
Shadow clone 1 moves. Shadow clone 1 uses umbral blast, hitting Ramuh for 24 force damage, he is pushed 3 squares and knocked prone. Bernkastel and Sid are missed for 12 force damage and pushed 1 square, Bernkastel uses resistive formula to gain 23 temporary hit points in response. Shadow Clone 1 takes 10 radiant damage from Torinn's divine sanction.
Shadow clone 1 uses shadow stance, adopting the soldier stance and marking Torinn, Rutger, Sid, and Thelkra.


Initiative
Sureiya (Anonkun): 30
Shadow Clone 1 (Enemy): 30
Bernkastel (Voyager): 27
Shadow Clone 2 (Enemy): 25
Torinn Tormine (Astaroth): 24
Ramuh (Lili): 22
Thelkra (NPC Ally): 20
Shadow Clone 4 (Enemy): 15
Myn Nthelsyr (George): 14
Sid Silversprocket (Ally): 13

Players and Allies
Myn Nthelsyr (George): (O-15) 63/70 HP, darkspiral aura 3, resist 5 fire, marked by Shadow Clone 1
Book Imp (Myn): (In Myn's Space) Passive Mode
Torinn Tormine (Astaroth): (Mounted) 66/82 HP, resist 5 necrotic, marked by Shadow Clone 1
Rutger (Torinn's Mount): (P/Q-8/9) 41/41 HP, resist 5 all when mounted, 10 vs close/area attacks, marked by Shadow Clone 1
Sureiya (Anonkun): (P-19) 73/75, resist 2 all when bloodied, wave tether
"Bernkastel" (Voyager): (M-19) 68/68 HP + 9 THP, resist 2 thunder/fire/cold
Ramuh (Lili): (L-18) 43/67 HP, resist 5 lightning/thunder, prone
Sid Silversprocket (NPC Ally): (K-15) 77/77 HP, resist 5 lightning, marked by Shadow Clone 1
Spirit Companion (Voyager): (O-13, Elevation 1)
Elemental Spirit (Voyager): (Not Present)
Apsaumbas (Myn's Owlbear): (O-9) 35/35 HP
Thelkra (NPC Ally): (N-13) 48/68 HP, prone, marked by Shadow Clone 1
Ice Archon (Bernkastel): (H-7, Elevation 3)

Enemies
Shadow Clone 1 (Enemy): (K/M-11/13) -12 HP, soldier stance, sanctioned
Shadow Clone 2 (Enemy): (E/G-18/20) -5 HP, soldier stance
Shadow Clone 3 (Enemy): (P/R-10/12) -147 HP (Bloodied), skirmisher stance, slowed DEAD
Shadow Clone 4 (Enemy): (Q/S-19/21) -10 HP, skirmisher stance,
Unstable Leyline Convergence (Hazard): (???)

Notes
When in the maelstrom aura, fire, lightning, thunder, and cold attacks ignore your resistances.
The orb of water Medium conjuration is linked to a creature via wave tether. At the end of the creature's turn, the orb moves towards the tethered creature at half the total distance moved by that creature during its turn, a minimum of 2 squares moved (if you delay it moves 2 squares towards you). When it enters a square occupied by an enemy, it explodes, attacking enemies in an area burst 1 centered on the orb. The conjuration disappears when the leyline uses wave tether again.
The shadow clones do not have an initiative count. They act on intiativies 30, 25, 20, and 15, in descending order. The Shadow Clones have 2 action points total among them which any shadow clone may use at any time. The shadow clones also share the recharge of umbral blast and fell jaunt, meaning that once any shadow clone uses them, no shadow clone may use that ability again until it recharges. Whenever a shadow clone in the soldier stance is bloodied, umbral blast recharges, and whenever a shadow clone in the skimisher stance is bloodied, fell jaunt recharges. A bloodied shadow clone gains a bonus to damage rolls equal to twice the number of unbloodied shadow clones.
Blightning has a range of close burst 5. Whenever a creature marked by the shadow clone shifts or makes an attack that doesn't include the shadow clone as a target, it can use blightning against that creature, dealing heavy damage and weakening on a hit, or half damage on a miss. Blightning is exclusive to the soldier stance.
The Fell King's sword, Nightfall, occupies the square it is in and requires a Strength check made as a standard action to remove.
The earth breaker zone is difficult terrain. If you end your turn in the zone, you take a lot of damage and are slowed.
>> No. 76812 edit
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76812
>>76811
The now-visible taller spirit charges through the air, hacking at the clone to the west and disappearing in a whirlwind. Meanwhile, the shaman runs far, far away.

Minor action: Spirit of Athas next to Clone 1.
Standard action: Spirit of Athas attack vs. Clone 1's reflex. (29, 14 damage) http://orokos.com/roll/289541
- Target takes -2 to attack and defenses until EoNT.
Move action: Run to R-12. SC to M-14 elevation 1.


Last edited at 15/05/16(Sat)11:05:28
>> No. 76813 edit
Ramuh isn't having any of that nonsense, and retaliates by covering his skin in draconic scales... which are completely unthematic, but that's what the DM's been saying!

INterrupt: Sudden Scales
>> No. 76814 edit
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76814
Just as the force blast hits Ramuh, a coating of dragon scales covers his skin, increasing his fortitude by just enough to prevent him from being knocked over by the blast. The shaman immediately calls upon her second spirit, that had been lurking invisibly up to this point, to lash out with its scythe, exposing a critical weakness on the shadow clone that just entered the fray. She then quickly runs to the other side of the battlefield.

The other greatsword-wielding shadow clone strides forward, slashing its enormous blade at Ramuh and Sureiya, scoring glancing blows but letting them know that they are being watched by the newcomer--and any false move will be treacherous.

Ramuh uses sudden scales, gaining a +4 bonus to all defenses against the umbral blast. This causes it to miss, and as a result, he only takes 12 force damage and is pushed 1 square, and does not fall prone.
Bernkastel uses spirit of athas, then uses the attack part of the spirit, hitting shadow clone 1 for 14 damage. Shadow clone 1 takes a -2 penalty to attacks and all defenses until the end of Bernkastel's next turn. Bernkastel runs and her spirit companion moves, Bernkastle takes a -5 penalty to attack rolls and grants combat advantage until the start of her next turn.
Shadow clone 2 moves. Shadow clone 2 uses fell slash, hitting Ramuh for 11 damage and Sureiya for 18 damage. Both are marked by shadow clone 2 until the end of its next turn.


Initiative
Sureiya (Anonkun): 30
Shadow Clone 1 (Enemy): 30
Bernkastel (Voyager): 27
Shadow Clone 2 (Enemy): 25
Torinn Tormine (Astaroth): 24
Ramuh (Lili): 22
Thelkra (NPC Ally): 20
Shadow Clone 4 (Enemy): 15
Myn Nthelsyr (George): 14
Sid Silversprocket (Ally): 13

Players and Allies
Myn Nthelsyr (George): (O-15) 63/70 HP, darkspiral aura 3, resist 5 fire, marked by Shadow Clone 1
Book Imp (Myn): (In Myn's Space) Passive Mode
Torinn Tormine (Astaroth): (Mounted) 66/82 HP, resist 5 necrotic, marked by Shadow Clone 1
Rutger (Torinn's Mount): (P/Q-8/9) 41/41 HP, resist 5 all when mounted, 10 vs close/area attacks, marked by Shadow Clone 1
Sureiya (Anonkun): (P-19) 55/75, resist 2 all when bloodied, wave tether, marked by shadow clone 2
"Bernkastel" (Voyager): (R-12) 68/68 HP + 9 THP, resist 2 thunder/fire/cold, -5 to attacks and grants combat advantage
Ramuh (Lili): (L-17) 44/67 HP, resist 5 lightning/thunder, marked by shadow clone 2
Sid Silversprocket (NPC Ally): (K-15) 77/77 HP, resist 5 lightning, marked by Shadow Clone 1
Spirit Companion (Voyager): (M-14, Elevation 1)
Elemental Spirit (Voyager): (Not Present)
Apsaumbas (Myn's Owlbear): (O-9) 35/35 HP
Thelkra (NPC Ally): (N-13) 48/68 HP, prone, marked by Shadow Clone 1
Ice Archon (Bernkastel): (H-7, Elevation 3)

Enemies
Shadow Clone 1 (Enemy): (K/M-11/13) -26 HP, soldier stance, sanctioned, -2 to attacks and defenses
Shadow Clone 2 (Enemy): (K/M-18/20) -5 HP, soldier stance
Shadow Clone 3 (Enemy): (P/R-10/12) -147 HP (Bloodied), skirmisher stance, slowed DEAD
Shadow Clone 4 (Enemy): (Q/S-19/21) -10 HP, skirmisher stance,
Unstable Leyline Convergence (Hazard): (???)

Notes
When in the maelstrom aura, fire, lightning, thunder, and cold attacks ignore your resistances.
The orb of water Medium conjuration is linked to a creature via wave tether. At the end of the creature's turn, the orb moves towards the tethered creature at half the total distance moved by that creature during its turn, a minimum of 2 squares moved (if you delay it moves 2 squares towards you). When it enters a square occupied by an enemy, it explodes, attacking enemies in an area burst 1 centered on the orb. The conjuration disappears when the leyline uses wave tether again.
The shadow clones do not have an initiative count. They act on intiativies 30, 25, 20, and 15, in descending order. The Shadow Clones have 2 action points total among them which any shadow clone may use at any time. The shadow clones also share the recharge of umbral blast and fell jaunt, meaning that once any shadow clone uses them, no shadow clone may use that ability again until it recharges. Whenever a shadow clone in the soldier stance is bloodied, umbral blast recharges, and whenever a shadow clone in the skimisher stance is bloodied, fell jaunt recharges. A bloodied shadow clone gains a bonus to damage rolls equal to twice the number of unbloodied shadow clones.
Blightning has a range of close burst 5. Whenever a creature marked by the shadow clone shifts or makes an attack that doesn't include the shadow clone as a target, it can use blightning against that creature, dealing heavy damage and weakening on a hit, or half damage on a miss. Blightning is exclusive to the soldier stance.
The Fell King's sword, Nightfall, occupies the square it is in and requires a Strength check made as a standard action to remove.
The earth breaker zone is difficult terrain. If you end your turn in the zone, you take a lot of damage and are slowed.
>> No. 76815 edit
One enemy down, Torinn invokes divine power to further bolster his speed and strength. The infusion carries to his mount, who paces several feet before roaring and letting Torinn charge another fell shadow.

Spirit of the Virtuous Charger: +2 speed and +5 to damage w/charges until end of encounter
Move to L-M/6-7
Charge to L-M/9-10 w/ Holy Smite: http://orokos.com/roll/289790 (26, 30)

>> No. 76816 edit
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76816
Torinn imbues himself with a divine spirit as Rutger carries him around the west side of the throne room, before turning and bearing down upon the nearest shadow clone. With the full speed of the charge behind his blade and the weakness exposed by the shaman's spirit in his sights, the dragonborn drives the blade straight through the armored side of the shadow clone, throwing it off-balance and making it stagger backwards briefly before it reorients itself as it awkwardly holds the greatsword in one hand.

Torinn moves and uses spirit of the virtuous charger, which includes a +2 bonus to speed and +5 bonus to charge attacks until the end of the encounter. He then charges, hitting with a melee basic attack with holy smite for 9 radiant damage and 21 damage. The shadow clone 1 is dazed until the end of Torinn's next turn.

Initiative
Sureiya (Anonkun): 30
Shadow Clone 1 (Enemy): 30
Bernkastel (Voyager): 27
Shadow Clone 2 (Enemy): 25
Torinn Tormine (Astaroth): 24
Ramuh (Lili): 22
Thelkra (NPC Ally): 20
Shadow Clone 4 (Enemy): 15
Myn Nthelsyr (George): 14
Sid Silversprocket (Ally): 13

Players and Allies
Myn Nthelsyr (George): (O-15) 63/70 HP, darkspiral aura 3, resist 5 fire, marked by Shadow Clone 1
Book Imp (Myn): (In Myn's Space) Passive Mode
Torinn Tormine (Astaroth): (Mounted) 66/82 HP, resist 5 necrotic, marked by Shadow Clone 1, spirit of the virtuous charger
Rutger (Torinn's Mount): (L/M-9/10) 41/41 HP, resist 5 all when mounted, 10 vs close/area attacks, marked by Shadow Clone 1
Sureiya (Anonkun): (P-19) 55/75, resist 2 all when bloodied, wave tether, marked by shadow clone 2
"Bernkastel" (Voyager): (R-12) 68/68 HP + 9 THP, resist 2 thunder/fire/cold, -5 to attacks and grants combat advantage
Ramuh (Lili): (L-17) 44/67 HP, resist 5 lightning/thunder, marked by shadow clone 2
Sid Silversprocket (NPC Ally): (K-15) 77/77 HP, resist 5 lightning, marked by Shadow Clone 1
Spirit Companion (Voyager): (M-14, Elevation 1)
Elemental Spirit (Voyager): (Not Present)
Apsaumbas (Myn's Owlbear): (O-9) 35/35 HP
Thelkra (NPC Ally): (N-13) 48/68 HP, prone, marked by Shadow Clone 1
Ice Archon (Bernkastel): (H-7, Elevation 3)

Enemies
Shadow Clone 1 (Enemy): (K/M-11/13) -56 HP, soldier stance, sanctioned, -2 to attacks and defenses, dazed
Shadow Clone 2 (Enemy): (K/M-18/20) -5 HP, soldier stance
Shadow Clone 3 (Enemy): (P/R-10/12) -147 HP (Bloodied), skirmisher stance, slowed DEAD
Shadow Clone 4 (Enemy): (Q/S-19/21) -10 HP, skirmisher stance,
Unstable Leyline Convergence (Hazard): (???)

Notes
When in the maelstrom aura, fire, lightning, thunder, and cold attacks ignore your resistances.
The orb of water Medium conjuration is linked to a creature via wave tether. At the end of the creature's turn, the orb moves towards the tethered creature at half the total distance moved by that creature during its turn, a minimum of 2 squares moved (if you delay it moves 2 squares towards you). When it enters a square occupied by an enemy, it explodes, attacking enemies in an area burst 1 centered on the orb. The conjuration disappears when the leyline uses wave tether again.
The shadow clones do not have an initiative count. They act on intiativies 30, 25, 20, and 15, in descending order. The Shadow Clones have 2 action points total among them which any shadow clone may use at any time. The shadow clones also share the recharge of umbral blast and fell jaunt, meaning that once any shadow clone uses them, no shadow clone may use that ability again until it recharges. Whenever a shadow clone in the soldier stance is bloodied, umbral blast recharges, and whenever a shadow clone in the skimisher stance is bloodied, fell jaunt recharges. A bloodied shadow clone gains a bonus to damage rolls equal to twice the number of unbloodied shadow clones.
Blightning has a range of close burst 5. Whenever a creature marked by the shadow clone shifts or makes an attack that doesn't include the shadow clone as a target, it can use blightning against that creature, dealing heavy damage and weakening on a hit, or half damage on a miss. Blightning is exclusive to the soldier stance.
The Fell King's sword, Nightfall, occupies the square it is in and requires a Strength check made as a standard action to remove.
The earth breaker zone is difficult terrain. If you end your turn in the zone, you take a lot of damage and are slowed.
>> No. 76817 edit
Aware of the menace of challenging the mark, the wise revenant decides to get away from the soldier's range, even if getting smacked in process, before summoning his signature thunder and lightening magic against the target of the focus firing.
Activate dark reaping, when the last clone died.
Provoke an OA, moving to G-12.
Minor: Promise of Storm
Standard: Lighting strike against Clone 1 (30 damage) extra damage against Clone 2 http://orokos.com/roll/290275

>> No. 76818 edit
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76818
Ramuh retreats from the shadow clone threatening the genasi revenant, though a sweep of the shadow clone's greatsword slashes through his side as he does so, drawing some blood. He whirls and turns towards the worn-down shadow clone, striking it with a blast of lightning. The same bolt also splits apart and electrifies another one of the giant orc-like apparitions. The shadow clone the party has been focusing down turns to face Ramuh, which provides Thelkra with enough of an opening to take advantage of--after vanishing into shadow for a brief moment and reappearing on her feet a short distance away, then springing forward and slicing her knife across the clone's back.

As the battle rages on around that particular clone, Sureiya finds himself facing down the clone still wielding two blades. It slashes at the half-orc ranger twice, but he manages to duck under both slices. Though the shadow clone shows no outward frustrating, it does adjust its tactics, combining its twin blades back into the greatsword resembling the blade sticking in the ground to the west. In doing so, he hovers near Sureiya and Myn, threatening to take advantage of any opening either of them should show.

Ramuh moves, provoking an opportunity attack. Fell Slash hits for 16 damage, and Ramuh is bloodied. Ramuh uses promise of storm.
Ramuh uses lightning strike, hitting shadow clone 1 for 18 lightning damage, it is bloodied. Shadow clone 2 takes 5 lightning damage.
Thelkra uses her spellscared harbinger feature dimension shift to teleport 2 squares at a minor action to Q-10. She stands from prone.
Thelkra charges shadow clone 1 with melee basic attack, hitting for 41 damage. http://orokos.com/roll/290410
Shadow clone 4 uses fell slash, missing twice and shifting 1 square after each attack. It gains a +2 power bonus to its next attack roll.
Shadow clone 4 uses shadow stance, adopting the soldier stance. Myn and Sureiya are marked by it until the end of its next turn.


Initiative
Sureiya (Anonkun): 30
Shadow Clone 1 (Enemy): 30
Bernkastel (Voyager): 27
Shadow Clone 2 (Enemy): 25
Torinn Tormine (Astaroth): 24
Ramuh (Lili): 22
Thelkra (NPC Ally): 20
Shadow Clone 4 (Enemy): 15
Myn Nthelsyr (George): 14
Sid Silversprocket (Ally): 13

Players and Allies
Myn Nthelsyr (George): (O-15) 63/70 HP, darkspiral aura 3, resist 5 fire, marked by Shadow Clone 4
Book Imp (Myn): (In Myn's Space) Passive Mode
Torinn Tormine (Astaroth): (Mounted) 66/82 HP, resist 5 necrotic, marked by Shadow Clone 1, spirit of the virtuous charger
Rutger (Torinn's Mount): (L/M-9/10) 41/41 HP, resist 5 all when mounted, 10 vs close/area attacks, marked by Shadow Clone 1
Sureiya (Anonkun): (P-19) 55/75, resist 2 all when bloodied, wave tether, marked by Shadow Clone 4
"Bernkastel" (Voyager): (R-12) 68/68 HP + 9 THP, resist 2 thunder/fire/cold, -5 to attacks and grants combat advantage
Ramuh (Lili): (G-12) 28/67 HP (Bloodied), resist 5 lightning/thunder, marked by shadow clone 2, promise of storm
Sid Silversprocket (NPC Ally): (K-15) 77/77 HP, resist 5 lightning, marked by Shadow Clone 1
Spirit Companion (Voyager): (M-14, Elevation 1)
Elemental Spirit (Voyager): (Not Present)
Apsaumbas (Myn's Owlbear): (O-9) 35/35 HP
Thelkra (NPC Ally): (N-11) 48/68 HP, marked by Shadow Clone 1
Ice Archon (Bernkastel): (H-7, Elevation 3)

Enemies
Shadow Clone 1 (Enemy): (K/M-11/13) -115 HP (Bloodied), soldier stance, sanctioned, -2 to attacks and defenses, dazed
Shadow Clone 2 (Enemy): (K/M-18/20) -10 HP, soldier stance
Shadow Clone 3 (Enemy): (P/R-10/12) -147 HP (Bloodied), skirmisher stance, slowed DEAD
Shadow Clone 4 (Enemy): (Q/S-17/19) -10 HP, soldier stance
Unstable Leyline Convergence (Hazard): (???)

Notes
When in the maelstrom aura, fire, lightning, thunder, and cold attacks ignore your resistances.
The orb of water Medium conjuration is linked to a creature via wave tether. At the end of the creature's turn, the orb moves towards the tethered creature at half the total distance moved by that creature during its turn, a minimum of 2 squares moved (if you delay it moves 2 squares towards you). When it enters a square occupied by an enemy, it explodes, attacking enemies in an area burst 1 centered on the orb. The conjuration disappears when the leyline uses wave tether again.
The shadow clones do not have an initiative count. They act on intiativies 30, 25, 20, and 15, in descending order. The Shadow Clones have 2 action points total among them which any shadow clone may use at any time. The shadow clones also share the recharge of umbral blast and fell jaunt, meaning that once any shadow clone uses them, no shadow clone may use that ability again until it recharges. Whenever a shadow clone in the soldier stance is bloodied, umbral blast recharges, and whenever a shadow clone in the skimisher stance is bloodied, fell jaunt recharges. A bloodied shadow clone gains a bonus to damage rolls equal to twice the number of unbloodied shadow clones.
Blightning has a range of close burst 5. Whenever a creature marked by the shadow clone shifts or makes an attack that doesn't include the shadow clone as a target, it can use blightning against that creature, dealing heavy damage and weakening on a hit, or half damage on a miss. Blightning is exclusive to the soldier stance.
The Fell King's sword, Nightfall, occupies the square it is in and requires a Strength check made as a standard action to remove.
The earth breaker zone is difficult terrain. If you end your turn in the zone, you take a lot of damage and are slowed.
>> No. 76819 edit
Myn trips over the interfering sidwagon and shoots in the wrong direction.

Move action: Move to I-14, Owlbear to J-12.
Minor action: Curse Shadow Clone 1.
Standard action: Cast Eldritch Blast against Shadow Clone 1.
Attack roll:http://orokos.com/roll/290623

>> No. 76820 edit
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76820
Myn stumbles a bit moving north, nearly bumping the gnome, and doesn't quite get himself completely steady before firing off an eldritch blast in the direction of the newly-cursed shadow clone, blasting the wall instead.

Sid is much quicker to recover, following the warlock north and positioning himself between the genasi revenant and the half-elf. He loads his crossbow with an enchanted crossbow bolt, lines up a shot, and fires, striking the shadow clone in the neck. It jolts forward, reaching for the bolt briefly before Sid finishes it with a second bolt, which strikes it directly in the face, and a second one of the shadowy apparitions is dispersed by the concentrated fire of the party. Ramuh and Myn find their magic implements briefly empowered before Sid draws forth his slick concoction, sliding both of the ranged strikers to safety while putting Myn's owlbear at the forefront of the fray.

"Numbers look good, keep it up!" the artificer shouts in encouragement.

Myn moves and his owlbear moves. Myn curses shadow clone 1.
Myn misses shadow clone 1 with eldritch blast.
Sid moves. http://orokos.com/roll/290662 Sid uses magic weapon, hitting shadow clone 1 for 10 damage. Myn and Ramuh gain a +1 power bonus to attack rolls and a +5 power bonus to damage rolls until the end of Sid's next turn.
Sid spends an action point! http://orokos.com/roll/290664 Sid uses magic weapon, critting shadow clone 1 for 21 damage. http://orokos.com/roll/290666
Sid uses slick concoction, sliding Myn, Ramuh, and Myn's owlbear. They all gain a +4 to Reflex until the end of Sid's next turn.


Initiative
Sureiya (Anonkun): 30
Bernkastel (Voyager): 27
Shadow Clone 2 (Enemy): 25
Torinn Tormine (Astaroth): 24
Ramuh (Lili): 22
Thelkra (NPC Ally): 20
Shadow Clone 4 (Enemy): 15
Myn Nthelsyr (George): 14
Sid Silversprocket (Ally): 13

Players and Allies
Myn Nthelsyr (George): (G-10) 63/70 HP, darkspiral aura 4, resist 5 fire, marked by Shadow Clone 4, +1 power to attack/+5 power to damage, +4 to Reflex
Book Imp (Myn): (In Myn's Space) Passive Mode
Torinn Tormine (Astaroth): (Mounted) 66/82 HP, resist 5 necrotic, spirit of the virtuous charger
Rutger (Torinn's Mount): (L/M-9/10) 41/41 HP, resist 5 all when mounted, 10 vs close/area attacks
Sureiya (Anonkun): (P-19) 55/75, resist 2 all when bloodied, wave tether, marked by Shadow Clone 4
"Bernkastel" (Voyager): (R-12) 68/68 HP + 9 THP, resist 2 thunder/fire/cold, -5 to attacks and grants combat advantage
Ramuh (Lili): (I-7) 28/67 HP (Bloodied), resist 5 lightning/thunder, marked by shadow clone 2, promise of storm, +1 power to attack/+5 power to damage, +4 to Reflex
Sid Silversprocket (NPC Ally): (H-13) 77/77 HP, resist 5 lightning
Spirit Companion (Voyager): (M-14, Elevation 1)
Elemental Spirit (Voyager): (Not Present)
Apsaumbas (Myn's Owlbear): (K-17) 35/35 HP, +4 to Reflex
Thelkra (NPC Ally): (N-11) 48/68 HP
Ice Archon (Bernkastel): (H-7, Elevation 3)

Enemies
Shadow Clone 1 (Enemy): (K/M-11/13) -146 HP (Bloodied), soldier stance, -2 to attacks and defenses, dazed, cursed (Myn) DEAD
Shadow Clone 2 (Enemy): (K/M-18/20) -10 HP, soldier stance
Shadow Clone 3 (Enemy): (P/R-10/12) -147 HP (Bloodied), skirmisher stance, slowed DEAD
Shadow Clone 4 (Enemy): (Q/S-17/19) -10 HP, soldier stance
Unstable Leyline Convergence (Hazard): (???)

Notes
When in the maelstrom aura, fire, lightning, thunder, and cold attacks ignore your resistances.
The orb of water Medium conjuration is linked to a creature via wave tether. At the end of the creature's turn, the orb moves towards the tethered creature at half the total distance moved by that creature during its turn, a minimum of 2 squares moved (if you delay it moves 2 squares towards you). When it enters a square occupied by an enemy, it explodes, attacking enemies in an area burst 1 centered on the orb. The conjuration disappears when the leyline uses wave tether again.
The shadow clones do not have an initiative count. They act on intiativies 30, 25, 20, and 15, in descending order. The Shadow Clones have 2 action points total among them which any shadow clone may use at any time. The shadow clones also share the recharge of umbral blast and fell jaunt, meaning that once any shadow clone uses them, no shadow clone may use that ability again until it recharges. Whenever a shadow clone in the soldier stance is bloodied, umbral blast recharges, and whenever a shadow clone in the skimisher stance is bloodied, fell jaunt recharges. A bloodied shadow clone gains a bonus to damage rolls equal to twice the number of unbloodied shadow clones.
Blightning has a range of close burst 5. Whenever a creature marked by the shadow clone shifts or makes an attack that doesn't include the shadow clone as a target, it can use blightning against that creature, dealing heavy damage and weakening on a hit, or half damage on a miss. Blightning is exclusive to the soldier stance.
The Fell King's sword, Nightfall, occupies the square it is in and requires a Strength check made as a standard action to remove.
The earth breaker zone is difficult terrain. If you end your turn in the zone, you take a lot of damage and are slowed.
>> No. 76821 edit
The ranger continues his struggle, attacking twice the clone next to him, barely scratching the armor of the supposedly shadow-like creature, but slowing him down in the process.
Then, he runs away from the orb.

Quarry Clone 4
Twin strike against Clone 4! (one hit for 11 damage, after furious assault) Clone 4 is slowed until the end of my next turn. http://orokos.com/roll/291050 http://orokos.com/roll/291051
Move to L-15

>> No. 76822 edit
Just before infusing Myn, who can take the most accurate shot, the spirit points at the clone to the south,

Move action: to R-7. SC next to Myn.
Standard action: Spirit Infusion for Myn. So much for Sid's bonuses.
Minor action: Call SC to P-16, elevation 1.

>> No. 76823 edit
Myn is super accurate.

Attack roll:http://orokos.com/roll/291294
Damage roll:http://orokos.com/roll/291295

>> No. 76824 edit
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76824
Sureiya attempts to slash at the southernmost shadow clone, but its defensive stance holds him off for the most part, he only manages a glancing blow to the clone's leg. As he retreats, the shadow clone counter-attacks, slashing the half-orc across the back, provoking a wince from Thelkra.

The shaman has more success putting some distance between herself and the shadow clones, infusing her spirit into the warlock as she does so. The spiritual infusion goes well, and Myn's beam of eldritch energy pierces the shadow clone Sureiya had just attempted to attack earlier. The other shadow clone slashes at the half-orc twice, landing two hits on the now-bloody ranger, leaving him looking very injured and staggered. With a sudden gesture it also calls down a flame strike upon the distant paladin and rogue, though the blast miraculously misses Rutger entirely. It then enters the fray, threatening the gnome and ranger with his enormous sword.

Sureiya sets his quarry and uses twin strike, hitting once with furious assault for 11 damage, and it is slowed until the end of his next turn.
Sureiya moves, provoking an opportunity attack, and shadow clone 4 hits him with fell slash for 18 damage. Sureiya is bloodied.
Bernkastel moves and her spirit companion moves. Bernkastel uses spirit infusion, and Myn's eldritch blast hits for 24 damage. Bernkastel uses call spirit companion.
Shadow clone 2 uses fell slash, hitting Sureiya twice for 15 damage (reduced to 13) and 16 damage (reduced to 14).
Shadow clone 2 spends an action point! Shadow clone 2 uses flameburst, hitting Torinn and Thelkra for 12 fire damage and ongoing 10 fire damage (save ends). It misses Ruger with a natural 1. Shadow clone 2 moves.
Torinn takes ongoing 10 fire damage (reduced to 7).


Initiative
Sureiya (Anonkun): 30
Bernkastel (Voyager): 27
Shadow Clone 2 (Enemy): 25
Torinn Tormine (Astaroth): 24
Ramuh (Lili): 22
Thelkra (NPC Ally): 20
Shadow Clone 4 (Enemy): 15
Myn Nthelsyr (George): 14
Sid Silversprocket (Ally): 13

Players and Allies
Myn Nthelsyr (George): (G-10) 63/70 HP, darkspiral aura 4, resist 5 fire, marked by Shadow Clone 4, +1 power to attack/+5 power to damage, +4 to Reflex
Book Imp (Myn): (In Myn's Space) Passive Mode
Torinn Tormine (Astaroth): (Mounted) 47/82 HP, resist 5 necrotic, spirit of the virtuous charger, ongoing 10 fire damage (save ends)
Rutger (Torinn's Mount): (L/M-9/10) 41/41 HP, resist 5 all when mounted, 10 vs close/area attacks
Sureiya (Anonkun): (L-15) 15/75 (Bloodied), resist 2 all when bloodied, wave tether, marked by Shadow Clone 2
"Bernkastel" (Voyager): (R-7) 68/68 HP + 9 THP, resist 2 thunder/fire/cold, -5 to attacks and grants combat advantage
Ramuh (Lili): (I-7) 28/67 HP (Bloodied), resist 5 lightning/thunder, promise of storm, +1 power to attack/+5 power to damage, +4 to Reflex
Sid Silversprocket (NPC Ally): (H-13) 77/77 HP, resist 5 lightning
Spirit Companion (Voyager): (P-16, Elevation 1)
Elemental Spirit (Voyager): (Not Present)
Apsaumbas (Myn's Owlbear): (K-17) 35/35 HP, +4 to Reflex
Thelkra (NPC Ally): (N-11) 36/68 HP, ongoing 10 fire damage (save ends)
Ice Archon (Bernkastel): (H-7, Elevation 3)

Enemies
Shadow Clone 1 (Enemy): (K/M-11/13) -146 HP (Bloodied), soldier stance, -2 to attacks and defenses, dazed, cursed (Myn) DEAD
Shadow Clone 2 (Enemy): (I/K-14/16) -10 HP, soldier stance
Shadow Clone 3 (Enemy): (P/R-10/12) -147 HP (Bloodied), skirmisher stance, slowed DEAD
Shadow Clone 4 (Enemy): (Q/S-17/19) -45 HP, soldier stance, Sureiya's quarry, slowed
Unstable Leyline Convergence (Hazard): (???)

Notes
When in the maelstrom aura, fire, lightning, thunder, and cold attacks ignore your resistances.
The orb of water Medium conjuration is linked to a creature via wave tether. At the end of the creature's turn, the orb moves towards the tethered creature at half the total distance moved by that creature during its turn, a minimum of 2 squares moved (if you delay it moves 2 squares towards you). When it enters a square occupied by an enemy, it explodes, attacking enemies in an area burst 1 centered on the orb. The conjuration disappears when the leyline uses wave tether again.
The shadow clones do not have an initiative count. They act on intiativies 30, 25, 20, and 15, in descending order. The Shadow Clones have 2 action points total among them which any shadow clone may use at any time. The shadow clones also share the recharge of umbral blast and fell jaunt, meaning that once any shadow clone uses them, no shadow clone may use that ability again until it recharges. Whenever a shadow clone in the soldier stance is bloodied, umbral blast recharges, and whenever a shadow clone in the skimisher stance is bloodied, fell jaunt recharges. A bloodied shadow clone gains a bonus to damage rolls equal to twice the number of unbloodied shadow clones.
Blightning has a range of close burst 5. Whenever a creature marked by the shadow clone shifts or makes an attack that doesn't include the shadow clone as a target, it can use blightning against that creature, dealing heavy damage and weakening on a hit, or half damage on a miss. Blightning is exclusive to the soldier stance.
The Fell King's sword, Nightfall, occupies the square it is in and requires a Strength check made as a standard action to remove.
The earth breaker zone is difficult terrain. If you end your turn in the zone, you take a lot of damage and are slowed.
>> No. 76825 edit
Torinn does what he can to keep the ranger upright. Healing him a little, then healing him more. There's a fair amount of healing involved before he's done. In any case, the second shade of the Fell King is threatening a few people, and Torinn isn't having that. With Rutger moving him into position, Torinn charges the specter and hits it with a divinely-infused strike, a lance of light cutting into his foe.

Use shield of virtue on Sureiya to heal him 5 HP
Move to J/K-8/9
Use second wind on Sureiya
Charge + Holy Smite against Shadow Clone 2 at I/J-11/12 (http://orokos.com/roll/291533 31, 32)
Saving throw against ongoing fire (http://orokos.com/roll/291535 1)


Last edited at 15/05/20(Wed)06:30:42
>> No. 76826 edit
File 143214760876.png - (655.75KB , 1010x797 , throneroomZZC.png )
76826
Torinn's holy power continues to be a boon to his party, restoring the half-orc ranger to a fit fighting shape even as the paladin gathers divine power within his blade for a vicious charge towards the northern shadow clone, his stabbing strike forming into a lance-like protrusion that skewers the apparition, leaving it reeling and off-balance. It is no longer able to threaten the dragonborn's nearby allies.

Torinn's shield of devotion allows Sureiya to regain 5 hit points.
Torinn moves. Torinn uses spirit of sacrifice, spending his second wind and a healing surge to allow Sureiya to regain 19 hit points.
Torinn charges shadow clone 2, hitting it with a melee basic attack with holy smite for 23 damage plus 9 radiant damage, and is is dazed until the end of his next turn.


Initiative
Sureiya (Anonkun): 30
Bernkastel (Voyager): 27
Shadow Clone 2 (Enemy): 25
Torinn Tormine (Astaroth): 24
Ramuh (Lili): 22
Thelkra (NPC Ally): 20
Shadow Clone 4 (Enemy): 15
Myn Nthelsyr (George): 14
Sid Silversprocket (Ally): 13

Players and Allies
Myn Nthelsyr (George): (G-10) 63/70 HP, darkspiral aura 4, resist 5 fire, marked by Shadow Clone 4, +1 power to attack/+5 power to damage, +4 to Reflex
Book Imp (Myn): (In Myn's Space) Passive Mode
Torinn Tormine (Astaroth): (Mounted) 47/82 HP, resist 5 necrotic, spirit of the virtuous charger, ongoing 10 fire damage (save ends)
Rutger (Torinn's Mount): (I/J-12/13) 41/41 HP, resist 5 all when mounted, 10 vs close/area attacks
Sureiya (Anonkun): (L-15) 39/75, resist 2 all when bloodied, wave tether, marked by Shadow Clone 2
"Bernkastel" (Voyager): (R-7) 68/68 HP + 9 THP, resist 2 thunder/fire/cold, -5 to attacks and grants combat advantage
Ramuh (Lili): (I-7) 28/67 HP (Bloodied), resist 5 lightning/thunder, promise of storm, +1 power to attack/+5 power to damage, +4 to Reflex
Sid Silversprocket (NPC Ally): (H-13) 77/77 HP, resist 5 lightning
Spirit Companion (Voyager): (P-16, Elevation 1)
Elemental Spirit (Voyager): (Not Present)
Apsaumbas (Myn's Owlbear): (K-17) 35/35 HP, +4 to Reflex
Thelkra (NPC Ally): (N-11) 36/68 HP, ongoing 10 fire damage (save ends)
Ice Archon (Bernkastel): (H-7, Elevation 3)

Enemies
Shadow Clone 1 (Enemy): (K/M-11/13) -146 HP (Bloodied), soldier stance, -2 to attacks and defenses, dazed, cursed (Myn) DEAD
Shadow Clone 2 (Enemy): (I/K-14/16) -42 HP, soldier stance, dazed
Shadow Clone 3 (Enemy): (P/R-10/12) -147 HP (Bloodied), skirmisher stance, slowed DEAD
Shadow Clone 4 (Enemy): (Q/S-17/19) -45 HP, soldier stance, Sureiya's quarry, slowed
Unstable Leyline Convergence (Hazard): (???)

Notes
When in the maelstrom aura, fire, lightning, thunder, and cold attacks ignore your resistances.
The orb of water Medium conjuration is linked to a creature via wave tether. At the end of the creature's turn, the orb moves towards the tethered creature at half the total distance moved by that creature during its turn, a minimum of 2 squares moved (if you delay it moves 2 squares towards you). When it enters a square occupied by an enemy, it explodes, attacking enemies in an area burst 1 centered on the orb. The conjuration disappears when the leyline uses wave tether again.
The shadow clones do not have an initiative count. They act on intiativies 30, 25, 20, and 15, in descending order. The Shadow Clones have 2 action points total among them which any shadow clone may use at any time. The shadow clones also share the recharge of umbral blast and fell jaunt, meaning that once any shadow clone uses them, no shadow clone may use that ability again until it recharges. Whenever a shadow clone in the soldier stance is bloodied, umbral blast recharges, and whenever a shadow clone in the skimisher stance is bloodied, fell jaunt recharges. A bloodied shadow clone gains a bonus to damage rolls equal to twice the number of unbloodied shadow clones.
Blightning has a range of close burst 5. Whenever a creature marked by the shadow clone shifts or makes an attack that doesn't include the shadow clone as a target, it can use blightning against that creature, dealing heavy damage and weakening on a hit, or half damage on a miss. Blightning is exclusive to the soldier stance.
The Fell King's sword, Nightfall, occupies the square it is in and requires a Strength check made as a standard action to remove.
The earth breaker zone is difficult terrain. If you end your turn in the zone, you take a lot of damage and are slowed.
>> No. 76827 edit
Ramuh makes a shocking discovery: judicious use of electric energy is an energising action! The lord of levin's newfound excitement about the application of lightning as a tool of diplomacy leaves him reeling with possibility! The chills are simply electrifying, and he's losing control.

Standard: lightning strike clone 2
http://orokos.com/roll/291781

>> No. 76828 edit
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76828
Ramuh's repeated lightning blasts continue to wear away at both shadow clones, and Thelkra takes advantage of the paladin's dazing strike to carefully move briefly to the west before charging towards the more-wounded Fell King clone. Her knife stabs deep into the clone's knee, and she quickly withdraws it and attempts a slashing strike, but its bloody stagger takes it just out of the range of her knife.

The hamstrung shadow clone to the south slowly closes the distance between himself and the ranger, but can't seem to manage to land a hit with its massive blade.

Ramuh uses lightning strike, hitting shadow clone 2 for 28 lightning damage. This bloodies shadow clone 2. Shadow clone 4 takes 5 lightning damage.
Thelkra takes ongoing 10 fire damage and is bloodied. Thelkra uses tactical trick to move. Thelkra charges shadow clone 2 with a melee basic attack, hitting for 48 damage. http://orokos.com/roll/292020
Thelkra spends an action point! Therlka uses a melee basic attack, missing shadow clone 2. http://orokos.com/roll/292026
Thelkra fails to save against ongoing fire damage. http://orokos.com/roll/292036
Shadow clone 4 moves, then charges Sureiya, missing twice with fell slash. Sureiya is marked by shadow clone 4.


Initiative
Sureiya (Anonkun): 30
Bernkastel (Voyager): 27
Shadow Clone 2 (Enemy): 25
Torinn Tormine (Astaroth): 24
Ramuh (Lili): 22
Thelkra (NPC Ally): 20
Shadow Clone 4 (Enemy): 15
Myn Nthelsyr (George): 14
Sid Silversprocket (Ally): 13

Players and Allies
Myn Nthelsyr (George): (G-10) 63/70 HP, darkspiral aura 4, resist 5 fire, +1 power to attack/+5 power to damage, +4 to Reflex
Book Imp (Myn): (In Myn's Space) Passive Mode
Torinn Tormine (Astaroth): (Mounted) 47/82 HP, resist 5 necrotic, spirit of the virtuous charger, ongoing 10 fire damage (save ends)
Rutger (Torinn's Mount): (I/J-12/13) 41/41 HP, resist 5 all when mounted, 10 vs close/area attacks
Sureiya (Anonkun): (L-15) 39/75, resist 2 all when bloodied, wave tether, marked by Shadow Clone 4
"Bernkastel" (Voyager): (R-7) 68/68 HP + 9 THP, resist 2 thunder/fire/cold, -5 to attacks and grants combat advantage
Ramuh (Lili): (I-7) 28/67 HP (Bloodied), resist 5 lightning/thunder, promise of storm, +1 power to attack/+5 power to damage, +4 to Reflex
Sid Silversprocket (NPC Ally): (H-13) 77/77 HP, resist 5 lightning
Spirit Companion (Voyager): (P-16, Elevation 1)
Elemental Spirit (Voyager): (Not Present)
Apsaumbas (Myn's Owlbear): (K-17) 35/35 HP, +4 to Reflex
Thelkra (NPC Ally): (K-13) 26/68 HP (Bloodied) + 5 THP, ongoing 10 fire damage (save ends)
Ice Archon (Bernkastel): (H-7, Elevation 3)

Enemies
Shadow Clone 1 (Enemy): (K/M-11/13) -146 HP (Bloodied), soldier stance, -2 to attacks and defenses, dazed, cursed (Myn) DEAD
Shadow Clone 2 (Enemy): (I/K-14/16) -118 HP (Bloodied), soldier stance, dazed
Shadow Clone 3 (Enemy): (P/R-10/12) -147 HP (Bloodied), skirmisher stance, slowed DEAD
Shadow Clone 4 (Enemy): (M/O-17/19) -50 HP, soldier stance, Sureiya's quarry, slowed
Unstable Leyline Convergence (Hazard): (???)

Notes
When in the maelstrom aura, fire, lightning, thunder, and cold attacks ignore your resistances.
The orb of water Medium conjuration is linked to a creature via wave tether. At the end of the creature's turn, the orb moves towards the tethered creature at half the total distance moved by that creature during its turn, a minimum of 2 squares moved (if you delay it moves 2 squares towards you). When it enters a square occupied by an enemy, it explodes, attacking enemies in an area burst 1 centered on the orb. The conjuration disappears when the leyline uses wave tether again.
The shadow clones do not have an initiative count. They act on intiativies 30, 25, 20, and 15, in descending order. The Shadow Clones have 2 action points total among them which any shadow clone may use at any time. The shadow clones also share the recharge of umbral blast and fell jaunt, meaning that once any shadow clone uses them, no shadow clone may use that ability again until it recharges. Whenever a shadow clone in the soldier stance is bloodied, umbral blast recharges, and whenever a shadow clone in the skimisher stance is bloodied, fell jaunt recharges. A bloodied shadow clone gains a bonus to damage rolls equal to twice the number of unbloodied shadow clones.
Blightning has a range of close burst 5. Whenever a creature marked by the shadow clone shifts or makes an attack that doesn't include the shadow clone as a target, it can use blightning against that creature, dealing heavy damage and weakening on a hit, or half damage on a miss. Blightning is exclusive to the soldier stance.
The Fell King's sword, Nightfall, occupies the square it is in and requires a Strength check made as a standard action to remove.
The earth breaker zone is difficult terrain. If you end your turn in the zone, you take a lot of damage and are slowed.
>> No. 76829 edit
>>76828

Myn magics a clone, singing about magicking clones.

Move action: Move to M-10, Owlbear move to L-17.
Minor action: Curse Shadow Clone 2.
Standard action: Cast Eldritch Blast against Shadow Clone 2.
Attack roll:http://orokos.com/roll/292185
Damage roll:http://orokos.com/roll/292187

>> No. 76830 edit
>>76828

Myn magics a clone, singing about magicking clones.

Move action: Move to M-10, Owlbear move to L-17.
Minor action: Curse Shadow Clone 2.
Standard action: Cast Eldritch Blast against Shadow Clone 2.
Attack roll:http://orokos.com/roll/292185
Damage roll:http://orokos.com/roll/292187

>> No. 76831 edit
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76831
The warlock finishes off the shadow clone with a single beam of eldritch energy, which distorts and dissipates the apparition as it passes through. Nodding in approval, Sid quickly moves to try and augment the weapons of the ranger and the rogue, but his own crossbow bolt is easily deflected by the vigilant southern shadow clone. The gnome settles for tossing a healing canister at Thelkra's feet, restoring her vitality.

Myn moves and moves his owlbear.
Myn curses shadow clone 2.
Myn uses eldritch blast, hitting shadow clone 2 for 26 damage, destroying it.
Sid moves. Sid uses magic weapon vs. shadow clone 4 but misses. http://orokos.com/roll/292354
Sid uses curative admixture on Thelkra, and Thelkra regains 19 hit points.


Initiative
Sureiya (Anonkun): 30
Bernkastel (Voyager): 27
Torinn Tormine (Astaroth): 24
Ramuh (Lili): 22
Thelkra (NPC Ally): 20
Shadow Clone 4 (Enemy): 15
Myn Nthelsyr (George): 14
Sid Silversprocket (Ally): 13

Players and Allies
Myn Nthelsyr (George): (M-10) 63/70 HP, darkspiral aura 4, resist 5 fire
Book Imp (Myn): (In Myn's Space) Passive Mode
Torinn Tormine (Astaroth): (Mounted) 47/82 HP, resist 5 necrotic, spirit of the virtuous charger, ongoing 10 fire damage (save ends)
Rutger (Torinn's Mount): (I/J-12/13) 41/41 HP, resist 5 all when mounted, 10 vs close/area attacks
Sureiya (Anonkun): (L-15) 39/75, resist 2 all when bloodied, wave tether, marked by Shadow Clone 4
"Bernkastel" (Voyager): (R-7) 68/68 HP + 9 THP, resist 2 thunder/fire/cold, -5 to attacks and grants combat advantage
Ramuh (Lili): (I-7) 28/67 HP (Bloodied), resist 5 lightning/thunder
Sid Silversprocket (NPC Ally): (K-14) 77/77 HP, resist 5 lightning
Spirit Companion (Voyager): (P-16, Elevation 1)
Elemental Spirit (Voyager): (Not Present)
Apsaumbas (Myn's Owlbear): (L-17) 35/35 HP, +4 to Reflex
Thelkra (NPC Ally): (K-13) 45/68 HP + 5 THP, ongoing 10 fire damage (save ends)
Ice Archon (Bernkastel): (H-7, Elevation 3)

Enemies
Shadow Clone 1 (Enemy): (K/M-11/13) -146 HP (Bloodied), soldier stance, -2 to attacks and defenses, dazed, cursed (Myn) DEAD
Shadow Clone 2 (Enemy): (I/K-14/16) -134 HP (Bloodied), soldier stance, dazed DEAD
Shadow Clone 3 (Enemy): (P/R-10/12) -147 HP (Bloodied), skirmisher stance, slowed DEAD
Shadow Clone 4 (Enemy): (M/O-17/19) -50 HP, soldier stance, Sureiya's quarry, slowed
Unstable Leyline Convergence (Hazard): (???)

Notes
When in the maelstrom aura, fire, lightning, thunder, and cold attacks ignore your resistances.
The orb of water Medium conjuration is linked to a creature via wave tether. At the end of the creature's turn, the orb moves towards the tethered creature at half the total distance moved by that creature during its turn, a minimum of 2 squares moved (if you delay it moves 2 squares towards you). When it enters a square occupied by an enemy, it explodes, attacking enemies in an area burst 1 centered on the orb. The conjuration disappears when the leyline uses wave tether again.
The shadow clones do not have an initiative count. They act on intiativies 30, 25, 20, and 15, in descending order. The Shadow Clones have 2 action points total among them which any shadow clone may use at any time. The shadow clones also share the recharge of umbral blast and fell jaunt, meaning that once any shadow clone uses them, no shadow clone may use that ability again until it recharges. Whenever a shadow clone in the soldier stance is bloodied, umbral blast recharges, and whenever a shadow clone in the skimisher stance is bloodied, fell jaunt recharges. A bloodied shadow clone gains a bonus to damage rolls equal to twice the number of unbloodied shadow clones.
Blightning has a range of close burst 5. Whenever a creature marked by the shadow clone shifts or makes an attack that doesn't include the shadow clone as a target, it can use blightning against that creature, dealing heavy damage and weakening on a hit, or half damage on a miss. Blightning is exclusive to the soldier stance.
The Fell King's sword, Nightfall, occupies the square it is in and requires a Strength check made as a standard action to remove.
The earth breaker zone is difficult terrain. If you end your turn in the zone, you take a lot of damage and are slowed.
>> No. 76832 edit
"Come on! You aren't taking us seriously enough!" having an easier time moving around with only one clone left, Sureiya approaches the remaining shadow and vigorously swings at it.
Move to L-20.
Twin strike! (One hit for 20 and the other for 19) http://orokos.com/roll/292359

>> No. 76833 edit
This time, the spirit has to infuse someone closer, so Sureiya is chosen.

Move action: Tortured Elemental to M-12, elevation 1. SC next to Sureiya.
Free action: Stow Goblin Totem Javelin.
Free action: Draw Chieftain's Short Spear.
Standard action: Spirit Infusion for Sureiya. +2 power bonus and +1 item bonus to attack, and +5 power bonus to damage.
Minor action: Call SC to L-19, elevation 1. 4 THP for Sureiya.

>> No. 76834 edit
Sureiya tries his best, collecting the power from the spirit, but sometimes your best is just not enough.
MBA with bonuses (miss) http://orokos.com/roll/292403
>> No. 76835 edit
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76835
The shadow clone remains impassive in response to Sureiya's taunts, merely attempting futilely to parry the ranger's blows as he circles around, severely distorting the apparition's spiritual presence. The shaman attempts a spiritual infusion after moving both the spirit companion and the last remaining ice archon forward, but this time the ranger's blade is turned away by the shadow clone's giant sword. She quickly resummons the infused spirit, granting the ranger a bit of extra shielding.

Sureiya moves. Sureiya sets his quarry and uses twin strike, hitting twice for 20 damage and 19 damage. The shadow clone is bloodied by the first hit. The wave tether moves.
Bernkastel moves her spirit companion and her tortured elemental. Bernkastel uses spirit infusion, but Sureiya misses the shadow clone.
Bernkastel uses call spirit companion, and Sureiya gains 4 temporary hit points.


Initiative
Sureiya (Anonkun): 30
Bernkastel (Voyager): 27
Torinn Tormine (Astaroth): 24
Ramuh (Lili): 22
Thelkra (NPC Ally): 20
Shadow Clone 4 (Enemy): 15
Myn Nthelsyr (George): 14
Sid Silversprocket (Ally): 13

Players and Allies
Myn Nthelsyr (George): (M-10) 63/70 HP, darkspiral aura 4, resist 5 fire
Book Imp (Myn): (In Myn's Space) Passive Mode
Torinn Tormine (Astaroth): (Mounted) 47/82 HP, resist 5 necrotic, spirit of the virtuous charger, ongoing 10 fire damage (save ends)
Rutger (Torinn's Mount): (I/J-12/13) 41/41 HP, resist 5 all when mounted, 10 vs close/area attacks
Sureiya (Anonkun): (L-20) 39/75 + 4 THP, resist 2 all when bloodied, wave tether, marked by Shadow Clone 4
"Bernkastel" (Voyager): (R-7) 68/68 HP + 9 THP, resist 2 thunder/fire/cold, -5 to attacks and grants combat advantage
Ramuh (Lili): (I-7) 28/67 HP (Bloodied), resist 5 lightning/thunder
Sid Silversprocket (NPC Ally): (K-14) 77/77 HP, resist 5 lightning
Spirit Companion (Voyager): (L-19, Elevation 1)
Elemental Spirit (Voyager): (Not Present)
Apsaumbas (Myn's Owlbear): (L-17) 35/35 HP, +4 to Reflex
Thelkra (NPC Ally): (K-13) 45/68 HP + 5 THP, ongoing 10 fire damage (save ends)
Ice Archon (Bernkastel): (M-12, Elevation 1)

Enemies
Shadow Clone 1 (Enemy): (K/M-11/13) -146 HP (Bloodied), soldier stance, -2 to attacks and defenses, dazed, cursed (Myn) DEAD
Shadow Clone 2 (Enemy): (I/K-14/16) -134 HP (Bloodied), soldier stance, dazed DEAD
Shadow Clone 3 (Enemy): (P/R-10/12) -147 HP (Bloodied), skirmisher stance, slowed DEAD
Shadow Clone 4 (Enemy): (M/O-17/19) -87 HP (Bloodied), soldier stance, Sureiya's quarry, slowed
Unstable Leyline Convergence (Hazard): (???)

Notes
When in the maelstrom aura, fire, lightning, thunder, and cold attacks ignore your resistances.
The orb of water Medium conjuration is linked to a creature via wave tether. At the end of the creature's turn, the orb moves towards the tethered creature at half the total distance moved by that creature during its turn, a minimum of 2 squares moved (if you delay it moves 2 squares towards you). When it enters a square occupied by an enemy, it explodes, attacking enemies in an area burst 1 centered on the orb. The conjuration disappears when the leyline uses wave tether again.
The shadow clones do not have an initiative count. They act on intiativies 30, 25, 20, and 15, in descending order. The Shadow Clones have 2 action points total among them which any shadow clone may use at any time. The shadow clones also share the recharge of umbral blast and fell jaunt, meaning that once any shadow clone uses them, no shadow clone may use that ability again until it recharges. Whenever a shadow clone in the soldier stance is bloodied, umbral blast recharges, and whenever a shadow clone in the skimisher stance is bloodied, fell jaunt recharges. A bloodied shadow clone gains a bonus to damage rolls equal to twice the number of unbloodied shadow clones.
Blightning has a range of close burst 5. Whenever a creature marked by the shadow clone shifts or makes an attack that doesn't include the shadow clone as a target, it can use blightning against that creature, dealing heavy damage and weakening on a hit, or half damage on a miss. Blightning is exclusive to the soldier stance.
The Fell King's sword, Nightfall, occupies the square it is in and requires a Strength check made as a standard action to remove.
The earth breaker zone is difficult terrain. If you end your turn in the zone, you take a lot of damage and are slowed.
>> No. 76836 edit
Torinn stumbles.

Charge to K/L-15/16 (http://orokos.com/roll/292479 Nat 1)
>> No. 76837 edit
Ramuh steps up, knowing his allies need a man who can keep the electricity supplied.

Move one square right
Lightning strike: http://orokos.com/roll/292780

>> No. 76838 edit
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76838
In desperation, the shadow clone falls back, parrying Torinn's stumbling blow and slicing the air and attempting to split the lightning bolt Ramuh conjures to descend upon it in half, then finally whirling and dodging to the side of Thelkra's charging knife strike. Though it isn't successful in diffusing the lightning bolt enough to avoid it, the motion turns into a whirl of its now-twin-blades, slashing into the dragonborn, rogue, and owlbear in the process--the first two were still off-balance from their awkward attacks. It then dodges away, being seared by Torinn's radiance in the process, and moves easily across the battlefield.

Torinn charges the shadow clone 4, but misses with a natural 1.
Ramuh moves, then uses lightning strike, hitting shadow clone 4 for 19 lightning damage.
Thelkra uses tactical trick. Thelkra charges shadow clone 4 with a melee basic attack, missing. http://orokos.com/roll/293036
Thelkra's saving throw succeeds. http://orokos.com/roll/293038
Shadow clone 4 adopts the skirmisher stance. Shadow clone 4 uses fell whirl, hitting Torinn, the owlbear, and Thelkra for 21 damage, and missing Rutger and Sureiya. It then shifts half its speed, taking 12 radiant damage and a -2 penalty to attack rolls that don't include Torinn until the start of Torinn's next turn. It then moves.


Initiative
Sureiya (Anonkun): 30
Bernkastel (Voyager): 27
Torinn Tormine (Astaroth): 24
Ramuh (Lili): 22
Thelkra (NPC Ally): 20
Shadow Clone 4 (Enemy): 15
Myn Nthelsyr (George): 14
Sid Silversprocket (Ally): 13

Players and Allies
Myn Nthelsyr (George): (M-10) 63/70 HP, darkspiral aura 4, resist 5 fire
Book Imp (Myn): (In Myn's Space) Passive Mode
Torinn Tormine (Astaroth): (Mounted) 36/82 HP (Bloodied), resist 5 necrotic, spirit of the virtuous charger, ongoing 10 fire damage (save ends)
Rutger (Torinn's Mount): (K/L-15/16) 41/41 HP, resist 5 all when mounted, 10 vs close/area attacks
Sureiya (Anonkun): (L-20) 39/75 + 4 THP, resist 2 all when bloodied, wave tether, marked by Shadow Clone 4
"Bernkastel" (Voyager): (R-7) 68/68 HP + 9 THP, resist 2 thunder/fire/cold, -5 to attacks and grants combat advantage
Ramuh (Lili): (I-8 28/67 HP (Bloodied), resist 5 lightning/thunder
Sid Silversprocket (NPC Ally): (K-14) 77/77 HP, resist 5 lightning
Spirit Companion (Voyager): (L-19, Elevation 1)
Elemental Spirit (Voyager): (Not Present)
Apsaumbas (Myn's Owlbear): (L-17) 14/35 HP (Bloodied)
Thelkra (NPC Ally): (P-16) 19/68 HP (Bloodied)
Ice Archon (Bernkastel): (M-12, Elevation 1)

Enemies
Shadow Clone 1 (Enemy): (K/M-11/13) -146 HP (Bloodied), soldier stance, -2 to attacks and defenses, dazed, cursed (Myn) DEAD
Shadow Clone 2 (Enemy): (I/K-14/16) -134 HP (Bloodied), soldier stance, dazed DEAD
Shadow Clone 3 (Enemy): (P/R-10/12) -147 HP (Bloodied), skirmisher stance, slowed DEAD
Shadow Clone 4 (Enemy): (T/V-11/13) -118 HP (Bloodied), skirmisher stance, Sureiya's quarry, -2 to attacks that don't include Torinn as a target
Unstable Leyline Convergence (Hazard): (???)

Notes
When in the maelstrom aura, fire, lightning, thunder, and cold attacks ignore your resistances.
The orb of water Medium conjuration is linked to a creature via wave tether. At the end of the creature's turn, the orb moves towards the tethered creature at half the total distance moved by that creature during its turn, a minimum of 2 squares moved (if you delay it moves 2 squares towards you). When it enters a square occupied by an enemy, it explodes, attacking enemies in an area burst 1 centered on the orb. The conjuration disappears when the leyline uses wave tether again.
The shadow clones do not have an initiative count. They act on intiativies 30, 25, 20, and 15, in descending order. The Shadow Clones have 2 action points total among them which any shadow clone may use at any time. The shadow clones also share the recharge of umbral blast and fell jaunt, meaning that once any shadow clone uses them, no shadow clone may use that ability again until it recharges. Whenever a shadow clone in the soldier stance is bloodied, umbral blast recharges, and whenever a shadow clone in the skimisher stance is bloodied, fell jaunt recharges. A bloodied shadow clone gains a bonus to damage rolls equal to twice the number of unbloodied shadow clones.
Blightning has a range of close burst 5. Whenever a creature marked by the shadow clone shifts or makes an attack that doesn't include the shadow clone as a target, it can use blightning against that creature, dealing heavy damage and weakening on a hit, or half damage on a miss. Blightning is exclusive to the soldier stance.
The Fell King's sword, Nightfall, occupies the square it is in and requires a Strength check made as a standard action to remove.
The earth breaker zone is difficult terrain. If you end your turn in the zone, you take a lot of damage and are slowed.
>> No. 76839 edit
Everyone's best friend and admired hero Myn stares the clone to death.

Move action: Move to Q-10.
Minor action: Curse Clone 4.
Standard action: Cast Spiteful Glamor against Clone 4.
Attack roll:http://invisiblecastle.com/roller/view/4818585/
Damage roll:http://invisiblecastle.com/roller/view/4818586/

>> No. 76840 edit
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76840
Myn's potent glare infused with psychic energy dissipates the ailing shadow clone, leaving none standing. Sid hastily attempts to put out the flames that linger on Torinn's armor.

Myn moves and curses shadow clone 4. Myn uses spiteful glamor, hitting shadow clone 4 for 27 psychic damage. This destroys the shadow clone.
Sid grants Torinn a saving throw. http://orokos.com/roll/293069


Players and Allies
Myn Nthelsyr (George): (Q-10) 63/70 HP, darkspiral aura 5, resist 5 fire
Book Imp (Myn): (In Myn's Space) Passive Mode
Torinn Tormine (Astaroth): (Mounted) 36/82 HP (Bloodied), resist 5 necrotic, spirit of the virtuous charger, ongoing 10 fire damage (save ends)
Rutger (Torinn's Mount): (K/L-15/16) 41/41 HP, resist 5 all when mounted, 10 vs close/area attacks
Sureiya (Anonkun): (L-20) 39/75 + 4 THP, resist 2 all when bloodied, wave tether, marked by Shadow Clone 4
"Bernkastel" (Voyager): (R-7) 68/68 HP + 9 THP, resist 2 thunder/fire/cold, -5 to attacks and grants combat advantage
Ramuh (Lili): (I-8 28/67 HP (Bloodied), resist 5 lightning/thunder
Sid Silversprocket (NPC Ally): (K-14) 77/77 HP, resist 5 lightning
Spirit Companion (Voyager): (L-19, Elevation 1)
Elemental Spirit (Voyager): (Not Present)
Apsaumbas (Myn's Owlbear): (L-17) 14/35 HP (Bloodied)
Thelkra (NPC Ally): (P-16) 19/68 HP (Bloodied)
Ice Archon (Bernkastel): (M-12, Elevation 1)

Enemies
Shadow Clone 1 (Enemy): (K/M-11/13) -146 HP (Bloodied), soldier stance, -2 to attacks and defenses, dazed, cursed (Myn) DEAD
Shadow Clone 2 (Enemy): (I/K-14/16) -134 HP (Bloodied), soldier stance, dazed DEAD
Shadow Clone 3 (Enemy): (P/R-10/12) -147 HP (Bloodied), skirmisher stance, slowed DEAD
Shadow Clone 4 (Enemy): (T/V-11/13) -145 HP (Bloodied), soldier stance, Sureiya's quarry, -2 to attacks that don't include Torinn as a target DEAD
Unstable Leyline Convergence (Hazard): (???)
>> No. 76841 edit
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76841
As Sid works quickly to try and douse Torinn's flaming armor, he and the mounted dragonborn are suddenly displaced as an enormous maelstrom, and the light-suppressing utterdark spell wanes in power, and the light from the leyline and the adventurers' sunrods fills the area. It would appear that vision has returned to normal, but there is now a large, impassable barrier in the middle of the room.

The maelstrom has filled the room's center. You should deal with Torinn's ongoing fire damage, and then take a mini-rest.

Final Stats
Myn Nthelsyr (George): (Q-10) 63/70 HP, darkspiral aura 5, resist 5 fire
Book Imp (Myn): (In Myn's Space) Passive Mode
Torinn Tormine (Astaroth): (Mounted) 36/82 HP (Bloodied), resist 5 necrotic, spirit of the virtuous charger, ongoing 10 fire damage (save ends)
Rutger (Torinn's Mount): (I/J-17/18) 41/41 HP, resist 5 all when mounted, 10 vs close/area attacks
Sureiya (Anonkun): (L-20) 39/75 + 4 THP, resist 2 all when bloodied, wave tether, marked by Shadow Clone 4
"Bernkastel" (Voyager): (R-7) 68/68 HP + 9 THP, resist 2 thunder/fire/cold, -5 to attacks and grants combat advantage
Ramuh (Lili): (I-8 28/67 HP (Bloodied), resist 5 lightning/thunder
Sid Silversprocket (NPC Ally): (J-16) 77/77 HP, resist 5 lightning
Spirit Companion (Voyager): (L-19, Elevation 1)
Elemental Spirit (Voyager): (Not Present)
Apsaumbas (Myn's Owlbear): (L-17) 14/35 HP (Bloodied)
Thelkra (NPC Ally): (P-16) 19/68 HP (Bloodied)
>> No. 76842 edit
Torinn doesn't go out easily.

saving throws: http://orokos.com/roll/293140 (9)
http://orokos.com/roll/293141 (2)
http://orokos.com/roll/293142 (8)
http://orokos.com/roll/293143 (15)

>> No. 76844 edit
>>76842
The shaman rushes over to help put out the fire. After the fire is out, she helps heal people.

Before Torinn's turn, the shaman double moves (run and move) next to Torinn. Dismiss SC.
Torinn's turn. Torinn takes 7 damage, and then makes his own save (1st roll, failure).
Before Torinn's next turn, the shaman grants a save with Heal (2nd roll, failure). Conjure SC next to Torinn for 4 THP, and dismiss again.
Torinn's turn again. Torinn takes 7 damage, 4 from THP, and makes his own save (3rd roll, failure).
Before Torinn's next turn, the shaman grants another save (4th roll, success) with Heal. Total 10 damage.

The shaman plants the battle standard at P-15. She positions herself at T-14. SC definitely next to the maelstrom, but adjacent to a melee attacker if they're next to the maelstrom too (priority Thelkra > Sureiya > Torinn).

The shaman also waits for everyone to get in range of the battle standard, and heals people according to the rest post in OOC (>>76843). This is only assuming the above save granting works. Otherwise, I'll have to revise the healing to give Torinn more healing.

Mini-rest: I can recover everything I'm missing.


Last edited at 15/05/24(Sun)22:27:32
>> No. 76845 edit
"That's a persistent flame" the ranger adds, clumsily hitting Torinn with a dry cloth, attempting to put out the fire.

Move to J-19
Grant Torinn a save (heal 21) http://orokos.com/roll/293778

For the rest, I'm recovering all of my powers and spending at least one healing surge, maybe 2 if needed.


Last edited at 15/05/26(Tue)00:11:08
>> No. 76846 edit
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76846
After much aid from his comrades, Torinn finally manages to extinguish the flames. The shaman moves and places the battle standard in preparation for another onslaught. Meanwhile, Thelkra gasps and seems to stagger towards the wall, clutching her chest. Though it is no longer ablaze with blue flame, it seems as if the exertion from the fight has taken a toll on her.

I want posts from everyone including your position and what you are recovering in the mini-rest. You probably do want to move inside the battle standard.
>> No. 76847 edit
Torinn gives his thanks to the hard-working gnome, human, and half-orc. While aiding Thelkra should be at the top of his priorities, Torinn takes an unusual interest in that gigantic blade.

Move to Q/R-14/15
Take mini rest as outlined in OOC
recover holy smite
recover dragon breath
recover second wind
recover shield of virtue
fail to remove sword: http://orokos.com/roll/293924 (14)

>> No. 76849 edit
Myn recounts a brief limerick on preventative fire safety measures.

Move to U-10, Owlbear to Q-15.
Mini rest, recovering Shared Agony and Life Siphon.
Activate Skald's Aura.

>> No. 76850 edit
Move to K-12.
Recover... apparently just promise of storm, I only used at-will this encounter lmfao
Heal according to short rest details

>> No. 76851 edit
"Thelkra, what's the matter now?" the ranger asks, worried of his waifu's condition.
Move to P-19
>> No. 76852 edit
"I-I'm okay... I'll be alrite..." Thelkra manages to gasp, pushing herself off the wall to stand unsteadily. She's breathing heavily and looks under the weather, though barely capable of combat.

The adventurers get to their positions and take a quick breather, restoring a measure of their strength and Sid hastily preparing another set of healing infusions, taking a donation from Ramuh in the process. Torinn attempts to dislodge the sword, but it's too firmly stuck in the ground. However, it does not seem to respond in any magical form to Torinn's efforts; it seems strangely inert.

Moments later, an enormous burst of energy discharges from the leyline and forms in the center of the whirling maelstrom occupying the center of the room. The energy seems to stream endlessly into the maelstrom for several seconds, discharging enormous amounts of wind which nearly force the entire party backwards, though each somehow manages to remain steady in the face of such a discharge.

When the energy ceases to pour forward from the leyline, what has been discharged takes on a humanoid shape that you recognize as that of the Fell King as he originally appeared when you first entered the throne room. Purple lightning pulses around his body briefly, and he slowly pulls himself to his feet, grunting and making sounds as though he is in agony, and the leyline seems to pulsate in time with his movements.
>> No. 76853 edit
"I... will NOT be undone," the Fell King yells, pulling himself to his full height, and turning to face south. "My vengeance will NOT be denied. Spirits of Abeir, servants of the dragon queen, come to my aid!"

With this second declaration, he makes a dramatic gesture with both hands--now empty, as his sword remains stuck in the ground to the south, and he shows no interest in moving towards it. Instead, the three dragon spirits you saw briefly earlier reappear--one of a hulking white dragon, one of horned blue dragon, and one of a mighty red dragon.
>> No. 76854 edit
Turning slightly sideways, he gestures towards the largest gathering of adventurers--to the south--and declares, "I will not be stopped! I am the Fell King, and this is my hour of reckoning!"
>> No. 76855 edit
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76855
Thelkra is first to react, and turns to face the nearest dragon spirit--the blue one. Each dragon seems to be channeling a barrier towards Ragrim Dragonsworn, and it seems nearly impenetrable by the weapons and magic at your disposal with all three spirits still active. The half-orc rogue hesistates briefly, and mutters, "Wh...what's the plan?"

Initiative
Thelkra (NPC Ally): 28
Torinn Tormine (Astaroth): 25
Sid Silversprocket (Ally): 24
Ramuh (Lili): 19
Sureiya (Anonkun): 18
Bernkastel (Voyager): 13
Myn Nthelsyr (George): 10

Players and Allies
Myn Nthelsyr (George): (U-10) 70/70 HP, darkspiral aura 3, resist 5 fire
Book Imp (Myn): (In Myn's Space) Passive Mode
Torinn Tormine (Astaroth): (Mounted) 82/82 HP + 4 THP, resist 5 necrotic
Rutger (Torinn's Mount): (Q/R-14/15) 41/41 HP, resist 5 all when mounted, 10 vs close/area attacks
Sureiya (Anonkun): (P-19) 75/75, resist 2 all when bloodied
"Bernkastel" (Voyager): (T-14) 68/68 HP + 9 THP, resist 2 thunder/fire/cold
Ramuh (Lili): (K-12) 67/67 HP (Bloodied)[/red], resist 5 lightning/thunder
Sid Silversprocket (NPC Ally): (T-17) 77/77 HP, resist 5 lightning
Spirit Companion (Voyager): (L-19, Elevation 1)
Elemental Spirit (Voyager): (Not Present)
Apsaumbas (Myn's Owlbear): (Q-16) 35/35 HP
Thelkra (NPC Ally): (U-19) 66/68 HP, dazed and weakened

Enemies
Ragrim Dragonsworn, the Fell King (L/N-13/15), resist 45 all, maelstrom aura 1,
Unstable Leyline Convergence (Hazard): (???)
Flame of Abeir (D/F-13/15, Elevation 1)
Rime of Abeir (L/N-4/6, Elevation 1)
Storm of Abeir (L/N-22/24, Elevation 1)

Notes
When in the maelstrom aura, fire, lightning, thunder, and cold attacks ignore your resistances.
Knowledge for the Fell King is arcana or nature. Knowledge for the leyline is arcana or dungeoneering. Knowledge for the dragon spirits is arcana, nature, or religion (one check for all three spirits).
Thelkra's spellscar has rendered here dazed and weakened indefinitely.
>> No. 76856 edit
>>76855
Knowledge checks. Nature for the Fell King (15), trained religion for the leyline (31), and nature for the dragon spirits (27). http://orokos.com/roll/294394
>> No. 76857 edit
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76857
>>76854
"You already lost. This is just you throwing a tantrum."
>> No. 76858 edit
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76858
Bernkastel: (OOC) These three dragon spirits are bound to the Fell King via a form of powerful shamanistic magic. They protect and aid him, and simulate real dragons of their colors in small ways. However, none possess the deadly breath weapons of actual dragons, but they are dangerous foes nonetheless.

The dragon spirits are all level 11. The rime of Abeir is a brute, the flame of Abeir is a soldier, and the storm of Abeir is an artillery, as befitting the dragons they represent. They all possesses darkvision and can fly with a hover speed. The blue dragon is the best flier, with a speed of 10, while the white dragon is the slowest, only flying 6 squares. The red is in the middle, flying 8 squares per move.

All three possess a claw attack, a nonbasic melee attack with a reach of 3, vs. AC, which deals damage on a hit. The flame and rime of Abeir have a bite attack, and while the rime's deals more cold damage, the flame will seize the target in its jaws on a hit, grabbing them and causing them to take ongoing fire damage while grabbed. The storm of Abeir has a gore attack in its place, which deals lightning damage. The bite and gore attacks are basic melee attacks with a reach of 2, and are against AC. Bite attacks deal minor damage on a miss, but not gore.

Each of the three spirits possesses a unique aura. The flame of Abeir has engulfing flames, which causes enemies in the aura of 3 to take a -5 penalty to saving throws against ongoing fire damage. In addition, enemies that end their turns in the aura take ongoing 5 fire damage (save ends). The rime of Abeir possesses biting cold, which deals 5 cold damage and slows any enemy that ends its turn in the aura 3 until the end of that enemy's next turn. If the enemy is already slowed, it instead takes even more cold damage and is slowed until the end of its next turn (extending the duration of the slow). The storm of Abeir's distracting thunder aura renders enemies in the aura 3 unable to make opportunity attacks.

There are many similarities between the dragons; each has a dive bomb attack, which is a free action attack that can only be used when the Fell King uses his double dive power. When the Fell King uses [d]double dive[/b], up to two of the dragon spirits are targeted and will use their dive bomb power immediately, and if a third dragon spirit is still present, it too can use dive bomb on its turn as a standard action. The three dive bombs function similarly, but with small differences: the flame and storm both fly their speed and attack one target at any point in the move. The storm attacks with its more damaging gore attack, which pushes the target 4 squares if hit as part of dive bomb, while the flame attacks with claw, which grabs the target if hit as part of dive bomb. Though the rime's dive bomb is of shorter range due to its fly speed, it attacks each enemy it becomes adjacent to at some point during the move with claw, and has resist 10 all during the move. Any target it hits during dive bomb falls prone.

There are also subtle differences between the dragon spirits, as the rime possesses savage blood allowing it to score a critical hit on a roll of 17-20 when bloodied. The storm has a ranged 20 lightning strike attack, vs. Reflex, which deals lightning damage on a hit, and lightning damage to each enemy adjacent to the target. Finally, the flame possesses dragon's grasp, which means it does not provoke opportunity attacks from creatures it has grabbed, and when it moves, it can slide each target it is grabbing 1 square for each square of movement, keeping it within range of its grabbing attack.

The dragon spirits grant the Fell King resilience as part of the Fell King's akh afah trait; each dragon spirit imparts the Fell King with resist 15 all, stacking up to resist 45 all. In addition, whenever one of the dragon spirits falls to 0 or fewer hit points, the Fell King gains a bonus turn on an initiative of 1 + the current initiative count. All the Fell King does on this turn is, without using an action, reconjure each dragon spirit with 0 or fewer hit points in unoccupied spaces within 20 squares at elevation 1. When he does so, he loses HP in order to restore the dragon's HP, as they have normal HP for monsters of their level, but the Fell King cannot grant them more HP than he has remaining, and should the Fell King not have enough HP to restore the dragons, he will be unable to reconjure them at full hit points, and if the Fell King has no HP remaining, he cannot reconjure them at all. When the Fell King uses akh afah to reconjure the dragons on the bonus turn, he gains 1 stack of Tiamat's Favor for each dragon spirit with more than 0 hit points, and maelstrom resets to aura 1. You will need to meet the hard DC on the knowledge check of the Fell King to learn what Tiamat's Favor does. The true nature of the Fell King's new form eludes you at this point.

However, the leyline is a familiar form. As a level 13 hazard, it has grown quite unstable, and is currently channeling immense power in order to continuously reform the Fell King's body as it has fallen and is repaired. If this continues, the entire tower could collapse, perhaps putting a permanent end to the Fell King, but also proving quite hazardous for you and your party.

The leyline possess powers and form similar to before. As a elemental leyline, it has no actions of its own, and is commanded by one with the mastery of the leyline trait on an initiative of 10 + the master's initiative count. The leyline's master and his conjurations are unaffected by the leyline's attacks and zones. Its basic elemental blast attack can be channeled at any time as a standard action vs. Reflex, blasting a single target with fire, cold, thunder, and lightning damage.

Flameburst is a simple vs. Reflex ranged attack targeting a single creature, dealing fire damage and ongoing 5 fire damage (save ends) on a hit. However, whenever a creature takes ongoing 5 fire damage from this effect, it also deals 5 fire damage to each adjacent creature. Forked lightning is a vs. Reflex ranged attack targeting a single creature, dealing lightning damage on a hit. [yellow]Forked lightning[yellow], as an effect, then makes attacks against one or two enemies within 2 squares of the primary target. Flameburst recharges when the leyline uses forked lightning, and forked lightning recharges when the leyline uses flameburst.

Wave tether returns and is almost completely the same, with one small twist--the area burst 1 vs. Fortitude attack centered on the conjuration (which deals damage, plus vulnerability 10 to fire and lightning damage (save ends) and slowing until the end of the creature's next turn on a hit and half damage on a miss) not only occurs when it enters an enemy square, but also whenever the leyline uses wave tether to conjure a new orb of water. It would be wise to stay well clear of the orb whenever a new one is due to be conjured. Rockbusters creates two zones, each in an area burst 1 with their origin squares at least 2 squares apart. There is no attack associated with creating the zones, but the zones are difficult terrain, and whenever an enemy ends its turn in the zone, it takes 10 damage and is slowed until the end of its next turn. Wave tether recharges when the leyline uses rockbusters, and rockbusters recharges when the leyline uses wave tether.

>> No. 76859 edit
>>76858
"This time, we don't have to focus on single targets. Please try to avoid being in more than one aura. It would be best to keep them separated, but this is very difficult." The shaman then relays everything she knows, starting with the dragons' auras and dive bombs.

Requesting relative defenses for all known monsters, so people can determine who attacks what. And isn't just weaken enough to nerf Thelkra?

Last edited at 15/05/28(Thu)00:37:40
>> No. 76860 edit
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76860
Bernkastel: The defenses are roughly what you'd expect, though with a few variances--the rime has low AC, high Fortitude, low Reflex. The flame has high AC, high Fortitude, low Will. The storm has normal AC, high Reflex, and low Fortitude.
>> No. 76861 edit
"I can only assume that for every one we kill another two dragons will appear."

Arcana:http://orokos.com/roll/294639
>> No. 76862 edit
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76862
Sid Arcana: http://orokos.com/roll/294744 (29)

Myn: You know all that the shaman knows about the dragon spirits. In addition, you are aware that the Fell King has sacrificed his weapon and much of his battle prowess in order to better command his dragon spirit companions, as a level 13 solo controller (leader). His magical prowess remains unmatched, and he channels the leyline freely and often as his maelstrom builds into an enormous pulse of energy. He has no particular resistances or vulnerabilities, though you are aware that the dragons resist their own elements, which is to say the flame resists fire, the rime resists cold, and the storm resists lightning. The Fell King is not very mobile in this form, with a speed of only 2.

"We shall see, servant of Bahamut, we shall see," the Fell King growls in response to Torinn's taunts.

"Listen up!" Sid exclaims, quickly summarizing what he knows of the Fell King, "His maelstrom trick from before is back, but with a twist this time--he can't bind the maelstrom to us any longer, but his dragons each fire off a burst in a fifteen foot radius when he uses maelstrom pulse, replicating the attack of their own element type! That means when he uses that powerful attack, the red dragon spirit will make a burst of the fire portion of it around it! As long as the dragon spirits remain, we're not going to have much success bringing him down, but he'll revive them periodically too, so we'll have to keep doing it until he falls!" He pauses briefly, then continues, "Without a weapon, he can't attack directly, he'll use his dragon spirits to attack--at least until he gets wounded, and that's when he's gonna start issuing short-range blast attacks that are very damaging, so be careful! Each time he uses that blast or commands his dragons to claw, he'll get stronger and give his dragons more power, so take care! Mostly Ragrim will command his dragons to dive at us from the sky, or use three claw attacks on a single target. Oh, and watch out for the leyline too!"

As the gnome speaks, the half-orc rogue charges forward and makes a weak stab in the direction of the blue dragon spirit, slightly dispersing its form. It reacts by taking flight--an odd sight, as it beats its wings but doesn't seem to need to, as its spiritual body just hovers higher into the air. It then whirls and blasts the dragonborn with a bolt of lightning, which chains off and strikes at Torinn's mount and the nearby owlbear, though Rutger is protected by the magic saddle.

Ragrim turns his power against his provoker, channeling a flaming burst from the leyline down upon Torinn, but in the nick of time, the paladin brings up his shield to deflect the flaming burst, and it disperses harmlessly on the metal barrier. However, as the Fell King lowers his hand, the shaman notices that that familiar orb of water is now approaching her slowly.

Thelkra has combat advantage because of first strike. Thelkra charges the storm of abeir, hitting with her melee basic attack for 17 damage (reduced from 35) http://orokos.com/roll/294765
The storm of abeir flies to elevation 6, and uses lightning strike, hitting Torinn for 14 lightning damage, and Myn's owlbear takes 5 lightning damage. Rutger resists the splash damage.
Ragrim's mastery of the leyline allows him to use two leyline attacks: flameburst, which misses Torinn somehow (natural 2). A wave tether appears, bound to Bernkastel.


Initiative
Thelkra (NPC Ally): 28
Storm of Abeir (Enemy): 27
Unstable Leyline Convergence (Hazard): 26
Torinn Tormine (Astaroth): 25
Sid Silversprocket (Ally): 24
Ramuh (Lili): 19
Sureiya (Anonkun): 18
Ragrim Dragonsworn, the Fell King (Enemy): 16
Bernkastel (Voyager): 13
Myn Nthelsyr (George): 10

Players and Allies
Myn Nthelsyr (George): (U-10) 70/70 HP, darkspiral aura 3, resist 5 fire
Book Imp (Myn): (In Myn's Space) Passive Mode
Torinn Tormine (Astaroth): (Mounted) 72/82 HP, resist 5 necrotic
Rutger (Torinn's Mount): (Q/R-14/15) 41/41 HP, resist 5 all when mounted, 10 vs close/area attacks
Sureiya (Anonkun): (P-19) 75/75, resist 2 all when bloodied
"Bernkastel" (Voyager): (T-14) 68/68 HP, resist 2 thunder/fire/cold, wave tether
Ramuh (Lili): (K-12) 67/67 HP (Bloodied)[/red], resist 5 lightning/thunder
Sid Silversprocket (NPC Ally): (T-17) 77/77 HP, resist 5 lightning
Spirit Companion (Voyager): (L-19, Elevation 1)
Elemental Spirit (Voyager): (Not Present)
Apsaumbas (Myn's Owlbear): (Q-16) 30/35 HP
Thelkra (NPC Ally): (O-22) 66/68 HP, dazed and weakened

Enemies
Ragrim Dragonsworn, the Fell King (L/N-13/15), resist 45 all, maelstrom aura 1
Unstable Leyline Convergence (Hazard): (???)
Flame of Abeir (D/F-13/15, Elevation 1)
Rime of Abeir (L/N-4/6, Elevation 1)
Storm of Abeir (H/J-12/14, Elevation 6) -17 HP

Notes
When in the maelstrom aura, fire, lightning, thunder, and cold attacks ignore your resistances.
Knowledge for the Fell King is arcana or nature. Knowledge for the leyline is arcana or dungeoneering. Knowledge for the dragon spirits is arcana, nature, or religion (one check for all three spirits).
Thelkra's spellscar has rendered here dazed and weakened indefinitely.
>> No. 76863 edit
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76863
Torinn would have done something amazing, but he stumbled again.

move to I/J-16/17
fail with battle pounce: http://orokos.com/roll/294869
Minor Action: Enter the Crucible

>> No. 76864 edit
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76864
Torinn rides his big cat underneath the flying blue dragon spirit, and it leaps nearly straight up into the air--a startling distance, but it can't manage to get a grip on the wily blue dragon, and Rutger falls unceremoniously on the ground, landing hard on its side. Only Torinn's magic dwarven boots keep him upright in the saddle.

Sid moves forward and tosses a canister filled with a resistive formula in front of the dragonborn, and Torinn breathes in a vapor that strengthens his resolve and his defenses both. The gnome then fires an enchanted crossbow bolt into the air, and it passes directly through the spirit and sticks in the wall. Despite appearances, however, it seems to have discharged energy in the dragon's spiritual form, which is slightly distorted, and Sureiya finds his blades enchanted with residual magic power.

Torinn moves, and uses Rutger's battle pounce but misses the storm of abeir. Rutger takes 11 falling damage (reduced to 6) and Torinn takes 3 falling damage. Rutger falls prone, but Torinn uses his boots to remain steady in the saddle.
Sid moves and uses magic weapon, hitting the storm of abeir for 11 damage, and Sureiya gains a +1 power bonus to attack rolls and a +5 power bonus to damage rolls until the end of Sid's next turn. http://orokos.com/roll/295008
Sid uses resistive formula on Torinn.


Initiative
Thelkra (NPC Ally): 28
Storm of Abeir (Enemy): 27
Unstable Leyline Convergence (Hazard): 26
Torinn Tormine (Astaroth): 25
Sid Silversprocket (Ally): 24
Ramuh (Lili): 19
Sureiya (Anonkun): 18
Ragrim Dragonsworn, the Fell King (Enemy): 16
Bernkastel (Voyager): 13
Myn Nthelsyr (George): 10

Players and Allies
Myn Nthelsyr (George): (U-10) 70/70 HP, darkspiral aura 3, resist 5 fire
Book Imp (Myn): (In Myn's Space) Passive Mode
Torinn Tormine (Astaroth): (Mounted) 69/82 HP, resist 5 necrotic, resistive formula (+1 power to AC)
Rutger (Torinn's Mount): (I/J-15/16) 37/41 HP, [b]resist 5 all when mounted, 10 vs close/area attacks
, prone
Sureiya (Anonkun): (P-19) 75/75, resist 2 all when bloodied, +1 power to attack/+5 power to damage
"Bernkastel" (Voyager): (T-14) 68/68 HP, resist 2 thunder/fire/cold, wave tether
Ramuh (Lili): (K-12) 67/67 HP (Bloodied)[/red], resist 5 lightning/thunder
Sid Silversprocket (NPC Ally): (O-20) 77/77 HP, resist 5 lightning
Spirit Companion (Voyager): (L-19, Elevation 1)
Elemental Spirit (Voyager): (Not Present)
Apsaumbas (Myn's Owlbear): (Q-16) 30/35 HP
Thelkra (NPC Ally): (O-22) 66/68 HP, dazed and weakened

Enemies
Ragrim Dragonsworn, the Fell King (L/N-13/15), resist 45 all, maelstrom aura 1
Unstable Leyline Convergence (Hazard): (???)
Flame of Abeir (D/F-13/15, Elevation 1), resist 10 fire
Rime of Abeir (L/N-4/6, Elevation 1), resist 10 frost
Storm of Abeir (H/J-12/14, Elevation 6) -28 HP, resist 10 lightning

Notes
When in the maelstrom aura, fire, lightning, thunder, and cold attacks ignore your resistances.
Knowledge for the Fell King is arcana or nature. Knowledge for the leyline is arcana or dungeoneering. Knowledge for the dragon spirits is arcana, nature, or religion (one check for all three spirits).
Thelkra's spellscar has rendered here dazed and weakened indefinitely.
The Fell King has no melee basic attacks, so you can move freely around him.
If you spend a healing surge within 5 squares of the battle standard of healing, you and each of your allies regain 3 hit points.
>> No. 76865 edit
Ramuh calmly repositions himself, then unleashes the lightning.

Shift to L-11.
Standard action: pinning bolt
http://orokos.com/roll/295140

>> No. 76866 edit
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76866
Torinn raises his blade in defiance despite his missed attack, and his skin begins to stiffen and become nigh-impenetrable. As the genasi revenant draws carefully away from the Fell King, he turns his lightning skyward and attempts to blast the storm of abeir out of the sky, but it looks merely annoyed by the lightning and regards Ramuh with disdain.

The flame chooses to regard Ramuh with a bit more than simple disdain, and swoops upwards before bearing down upon the sorcerer, its jaws closing around the genasi's midsection. However, scales suddenly burst out from the genasi's exterior, repelling the spectral teeth of the dragon spirit, and it withdraws, roaring in protest.

Torinn uses enter the crucible. Until the end of the encounter, he gains resist 10 all and cannot be weakened.
Ramuh shifts. Ramuh uses pinning bolt but misses storm of abeir.
Flame of abeir flies and charges Ramuh, hitting with bite, but Ramuh uses sudden scales to make the bite miss for 5 fire damage.


Initiative
Thelkra (NPC Ally): 28
Storm of Abeir (Enemy): 27
Unstable Leyline Convergence (Hazard): 26
Torinn Tormine (Astaroth): 25
Sid Silversprocket (Ally): 24
Ramuh (Lili): 19
Flame of Abeir (Enemy): 19
Sureiya (Anonkun): 18
Ragrim Dragonsworn, the Fell King (Enemy): 16
Bernkastel (Voyager): 13
Myn Nthelsyr (George): 10

Players and Allies
Myn Nthelsyr (George): (U-10) 70/70 HP, darkspiral aura 3, resist 5 fire
Book Imp (Myn): (In Myn's Space) Passive Mode
Torinn Tormine (Astaroth): (Mounted) 69/82 HP, resist 5 necrotic, resist 10 all, resistive formula (+1 power to AC)
Rutger (Torinn's Mount): (I/J-15/16) 37/41 HP, [b]resist 5 all when mounted, 10 vs close/area attacks
, prone
Sureiya (Anonkun): (P-19) 75/75, resist 2 all when bloodied, +1 power to attack/+5 power to damage
"Bernkastel" (Voyager): (T-14) 68/68 HP, resist 2 thunder/fire/cold, wave tether
Ramuh (Lili): (L-11) 62/67 HP, resist 5 lightning/thunder
Sid Silversprocket (NPC Ally): (O-20) 77/77 HP, resist 5 lightning
Spirit Companion (Voyager): (L-19, Elevation 1)
Elemental Spirit (Voyager): (Not Present)
Apsaumbas (Myn's Owlbear): (Q-16) 30/35 HP
Thelkra (NPC Ally): (O-22) 66/68 HP, dazed and weakened

Enemies
Ragrim Dragonsworn, the Fell King (L/N-13/15), resist 45 all, maelstrom aura 1
Unstable Leyline Convergence (Hazard): (???)
Flame of Abeir (H/J-10/12, Elevation 2), resist 10 fire
Rime of Abeir (L/N-4/6, Elevation 1), resist 10 cold
Storm of Abeir (H/J-12/14, Elevation 6) -28 HP, resist 10 lightning

Notes
When in the maelstrom aura, fire, lightning, thunder, and cold attacks ignore your resistances.
Knowledge for the Fell King is arcana or nature. Knowledge for the leyline is arcana or dungeoneering. Knowledge for the dragon spirits is arcana, nature, or religion (one check for all three spirits).
Thelkra's spellscar has rendered here dazed and weakened indefinitely.
The Fell King has no melee basic attacks, so you can move freely around him.
If you spend a healing surge within 5 squares of the battle standard of healing, you and each of your allies regain 3 hit points.
Ending your turn in the flame of abeir's engulfing flames causes you to take ongoing 5 fire damage, and you take a -5 penalty against ongoing fire damage as long as you are in the aura. Ending your turn in the rime of abeir's biting cold aura causes you to take 5 cold damage and become slowed until the end of your next turn, unless you are already slowed, which causes you to take even more cold damage and extends the slow duration to the end of your next turn. You cannot make opportunity attacks while within the storm of abeir's distracting thunder aura.
>> No. 76867 edit
"Fine!" the ranger exclaims. "If he's going to keep using the same trick then we will just keep beating his cute pets!" he finishes, as he charges the cold dragon on the other side of the battlefield.
Perhaphs motivated by his own words, his sword slashes are bold and accurate, leaving his prey dumbfounded and rather weakened.

Move + Frenzied Skirmish! Move to N-7 (One hit for 24 and a crit for 46 after furious assault) http://orokos.com/roll/295269 http://orokos.com/roll/295271
Minor action: Off-hand strike! (One hit for 22 damage) http://orokos.com/roll/295283


Last edited at 15/05/29(Fri)16:40:41
>> No. 76868 edit
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76868
Sureiya approaches the white dragon spirit, steadily at first, but then suddenly breaking into a full run and jumping with a twirl, slashing a savage hit right between the spirit's eyes with his off-hand blade and following with a mighty strike form his main hand, staggering the spirit mid-flight and leaving it reeling. He follows with a final strike of his off-hand weapon, slashing upwards at the dragon's exposed neck.

As it roars in agony and its biting cold eats away at Sureiya's resilience, Ragrim gestures dramatically with both arms, leaning back and facing skyward, saying, "Now, servant of Bahamut, witness the blessing of the dragon queen!" Surging with a new, unnatural strength, he points at the white dragon, and its claw glows briefly before it slashes at Sureiya. Sureiya counters with unbelievable deftness, slicing directly through the dragon's spiritual limb and following with a cut that would've taken off the dragon's head at the neck if it wasn't a spiritual creature--instead it just utterly dissipates the offending spirit.

Growling with a spoiled fury, Ragrim gestures towards each of the remaining spirits in turn, as he begins to draw immense spiritual power to himself. The red dragon dives towards Ramuh, and seizes the genasi in its claw, dragging him along as it flies southward. With another heavy beat of its wings, the blue dragon follows suite, diving towards the half-orc and attempting to gore him with his lightning-charged horn, but it seems to hit some kind of spiritual crosswind and staggers far off course, ending up way south without even threatening the ranger.

Sureiya moves. Sureiya uses frenized skirmish, hitting the rime of abeir once for 24 damage and critting once for 46 damage. This bloodies the dragon. Sureiya uses off-hand strike, hitting the rime of abeir for 22 damage. Sureiya takes 5 cold damage and is slowed until the end of his next turn for ending his turn in biting cold.
Maelstrom expands to aura 3. Ragrim Dragonsworn uses Tiamat's Claws on the rime of abeir. Sureiya interrupts with disruptive strike, his harmony blade crits for 34 damage http://orokos.com/roll/295509 http://orokos.com/roll/295494 and he makes a melee basic attack with his off-hand weapon, critting for 31 damage http://orokos.com/roll/295510 http://orokos.com/roll/295513 destroying the rime of abeir. Ragrim Dragonsworn readies akh afah to be used in ~1 round.
Ragrim Dragonsworn spends an action point! Ragrim Dragonsworn uses double dive. The flame of abeir uses dive bomb, flying its speed, and hitting Ramuh with claw during the move for 13 damage, grabbing him and pulling him along. The storm of abeir uses dive bomb, flying its speed and missing Sureiya with gore (natural 1) during the move. It continues flying along.


Initiative
Thelkra (NPC Ally): 28
Storm of Abeir (Enemy): 27
Unstable Leyline Convergence (Hazard): 26
Torinn Tormine (Astaroth): 25
Sid Silversprocket (Ally): 24
Ramuh (Lili): 19
Flame of Abeir (Enemy): 19
Sureiya (Anonkun): 18
Ragrim Dragonsworn, the Fell King (Akh Afah): 16+1
Ragrim Dragonsworn, the Fell King (Enemy): 16
Bernkastel (Voyager): 13
Myn Nthelsyr (George): 10

Players and Allies
Myn Nthelsyr (George): (U-10) 70/70 HP, darkspiral aura 3, resist 5 fire
Book Imp (Myn): (In Myn's Space) Passive Mode
Torinn Tormine (Astaroth): (Mounted) 69/82 HP, resist 5 necrotic, resist 10 all, resistive formula (+1 power to AC)
Rutger (Torinn's Mount): (I/J-15/16) 37/41 HP, [b]resist 5 all when mounted, 10 vs close/area attacks
, prone
Sureiya (Anonkun): (N-7) 70/75, resist 2 all when bloodied, +1 power to attack/+5 power to damage, slowed
"Bernkastel" (Voyager): (T-14) 68/68 HP, resist 2 thunder/fire/cold, wave tether
Ramuh (Lili): (L-11) 49/67 HP, resist 5 lightning/thunder
Sid Silversprocket (NPC Ally): (O-20) 77/77 HP, resist 5 lightning
Spirit Companion (Voyager): (L-19, Elevation 1)
Elemental Spirit (Voyager): (Not Present)
Apsaumbas (Myn's Owlbear): (Q-16) 30/35 HP
Thelkra (NPC Ally): (O-22) 66/68 HP, dazed and weakened

Enemies
Ragrim Dragonsworn, the Fell King (L/N-13/15), resist 30 all, maelstrom aura 3, Tiamat's Favor 1
Unstable Leyline Convergence (Hazard): (???)
Flame of Abeir (P/R-10/12, Elevation 2), resist 10 fire
Rime of Abeir (L/N-4/6, Elevation 1) -157 HP (Bloodied), resist 10 cold DEAD
Storm of Abeir (Q/S-8/10, Elevation 6) -28 HP, resist 10 lightning

Notes
When in the maelstrom aura, fire, lightning, thunder, and cold attacks ignore your resistances.
Knowledge for the Fell King is arcana or nature. Knowledge for the leyline is arcana or dungeoneering. Knowledge for the dragon spirits is arcana, nature, or religion (one check for all three spirits).
Thelkra's spellscar has rendered here dazed and weakened indefinitely.
The Fell King has no melee basic attacks, so you can move freely around him.
If you spend a healing surge within 5 squares of the battle standard of healing, you and each of your allies regain 3 hit points.
Ending your turn in the flame of abeir's engulfing flames causes you to take ongoing 5 fire damage, and you take a -5 penalty against ongoing fire damage as long as you are in the aura. Ending your turn in the rime of abeir's biting cold aura causes you to take 5 cold damage and become slowed until the end of your next turn, unless you are already slowed, which causes you to take even more cold damage and extends the slow duration to the end of your next turn. You cannot make opportunity attacks while within the storm of abeir's distracting thunder aura.
>> No. 76870 edit
>>76868
So much for that plan. The shaman's taller spirit is conjured, trying to take advantage of the dragon's closeness by emanating the same unnerving aura as the smaller spirit.

Torinn's falling damage was 1d10, not 2d10. Never mind this.

Minor action: Spirit of Athas to Q-11, elevation 5. (Adjacent to both dragons)
Standard action: Direct the Strike for Ramuh.
Move action: to S-16. SC to O-14, elevation 1.


Last edited at 15/05/31(Sun)05:52:44
>> No. 76871 edit
Ramuh applies ice to the burn area.

http://orokos.com/roll/295739
>> No. 76872 edit
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76872
The shaman calls spirits of her own, starting with her rarely-seen scythe-wielding elemental spirit, which distracts the dragons briefly with its presence before an archon directs Ramuh's dragonfrost blast, the force of which lowers the fiery dragon-spirit's elevation. The shaman and her other spirit companion then move, with the orb of water slowly shadowing her movements.

Bernkastel uses spirit of athas, summoning the elemental spirit. Bernkastel uses direct the strike, and Ramuh's dragonfrost hits for 17 cold damage and pushes the dragon 1 square.
Bernkastel moves and moves her spirit. The wave tether moves with her.


Initiative
Thelkra (NPC Ally): 28
Storm of Abeir (Enemy): 27
Unstable Leyline Convergence (Hazard): 26
Torinn Tormine (Astaroth): 25
Sid Silversprocket (Ally): 24
Ramuh (Lili): 19
Flame of Abeir (Enemy): 19
Sureiya (Anonkun): 18
Ragrim Dragonsworn, the Fell King (Akh Afah): 16+1
Ragrim Dragonsworn, the Fell King (Enemy): 16
Bernkastel (Voyager): 13
Myn Nthelsyr (George): 10

Players and Allies
Myn Nthelsyr (George): (U-10) 70/70 HP, darkspiral aura 3, resist 5 fire
Book Imp (Myn): (In Myn's Space) Passive Mode
Torinn Tormine (Astaroth): (Mounted) 69/82 HP, resist 5 necrotic, resist 10 all, resistive formula (+1 power to AC)
Rutger (Torinn's Mount): (I/J-15/16) 37/41 HP, resist 5 all when mounted, 10 vs close/area attacks[/b], prone
Sureiya (Anonkun): (N-7) 70/75, resist 2 all when bloodied, +1 power to attack/+5 power to damage, slowed
"Bernkastel" (Voyager): (S-16) 68/68 HP, resist 2 thunder/fire/cold, wave tether
Ramuh (Lili): (L-11) 49/67 HP, resist 5 lightning/thunder
Sid Silversprocket (NPC Ally): (O-20) 77/77 HP, resist 5 lightning
Spirit Companion (Voyager): (O-14, Elevation 1)
Elemental Spirit (Voyager): (Q-11, Elevation 5)
Apsaumbas (Myn's Owlbear): (Q-16) 30/35 HP
Thelkra (NPC Ally): (O-22) 66/68 HP, dazed and weakened

Enemies
Ragrim Dragonsworn, the Fell King (L/N-13/15), resist 30 all, maelstrom aura 3, Tiamat's Favor 1
Unstable Leyline Convergence (Hazard): (???)
Flame of Abeir (Q/S-10/12, Elevation 1) -17 HP, resist 10 fire
Rime of Abeir (L/N-4/6, Elevation 1) -157 HP (Bloodied), resist 10 cold DEAD
Storm of Abeir (Q/S-8/10, Elevation 6) -28 HP, resist 10 lightning

Notes
When in the maelstrom aura, fire, lightning, thunder, and cold attacks ignore your resistances.
Knowledge for the Fell King is arcana or nature. Knowledge for the leyline is arcana or dungeoneering. Knowledge for the dragon spirits is arcana, nature, or religion (one check for all three spirits).
Thelkra's spellscar has rendered here dazed and weakened indefinitely.
The Fell King has no melee basic attacks, so you can move freely around him.
If you spend a healing surge within 5 squares of the battle standard of healing, you and each of your allies regain 3 hit points.
Ending your turn in the flame of abeir's engulfing flames causes you to take ongoing 5 fire damage, and you take a -5 penalty against ongoing fire damage as long as you are in the aura. Ending your turn in the rime of abeir's biting cold aura causes you to take 5 cold damage and become slowed until the end of your next turn, unless you are already slowed, which causes you to take even more cold damage and extends the slow duration to the end of your next turn. You cannot make opportunity attacks while within the storm of abeir's distracting thunder aura.
>> No. 76873 edit
One-man act Myn juggles rods and potions as he lyrically lectures on why tentacles are better than dragons.

Minor action: Curse Flame of Abeir.
Free action: Drop sunrod.
Minor action: Draw and use Potion of Clarity.
Free action: Draw Rod of Corruption.
Standard action: Cast Tentacles of Cryonax at P-12 (Elevation 2) (A) and R-9 (Elevation 5) (B).
(AP) Standard action: Tentacle A grab attack against Flame of Abeir.
Attack roll:http://orokos.com/roll/295940
Damage roll:http://orokos.com/roll/295942

>> No. 76874 edit
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76874
After some fiddling around with his various possessions, Myn gulps down a potion and applies his curse to the red dragon spirit. He then gestures, conjuring a pair of portals in the air near the two dragon spirits, and commands one of the strange, icy tentacles to grab the red dragon by its free arm--the other is still grasping Ramuh. The strange icy aura of the tentacles slows even the flapping of the blue dragon's wings, and as Thelkra stumbles towards the fray it lifts higher into the air, then unleashes a truly enormous blast of lightning upon the ranger who so effortlessly destroyed its kin. Sureiya is fully engulfed by the lightning blast and his armor is scorched when it subsides, though he doesn't appear terribly wounded himself.

Myn swaps items and uses a potion of clarity. Myn curses the flame of abeir.
Myn uses tentacles of Cryonax, conjuring two tentacles near the dragon spirits.
Myn spends an action point! Myn commands a tentacle to attack, hitting the flame of abeir for 26 cold damage, and the tentacle is grabbed (save ends).
Thelkra moves.
Storm of Abeir takes 5 cold damage and is slowed[/blue] until the end of its next turn. The storm flies 2 squares. It uses lightning strike and crits Sureiya for 24 lightning damage.


Initiative
Thelkra (NPC Ally): 28
Storm of Abeir (Enemy): 27
Unstable Leyline Convergence (Hazard): 26
Torinn Tormine (Astaroth): 25
Sid Silversprocket (Ally): 24
Ramuh (Lili): 19
Flame of Abeir (Enemy): 19
Sureiya (Anonkun): 18
Ragrim Dragonsworn, the Fell King (Akh Afah): 16+1
Ragrim Dragonsworn, the Fell King (Enemy): 16
Bernkastel (Voyager): 13
Myn Nthelsyr (George): 10

Players and Allies
Myn Nthelsyr (George): (U-10) 70/70 HP, darkspiral aura 3, resist 5 fire
Book Imp (Myn): (In Myn's Space) Passive Mode
Torinn Tormine (Astaroth): (Mounted) 69/82 HP, resist 5 necrotic, resist 10 all, resistive formula (+1 power to AC)
Rutger (Torinn's Mount): (I/J-15/16) 37/41 HP, resist 5 all when mounted, 10 vs close/area attacks[/b], prone
Sureiya (Anonkun): (N-7) 46/75, resist 2 all when bloodied, +1 power to attack/+5 power to damage, slowed
"Bernkastel" (Voyager): (S-16) 68/68 HP, resist 2 thunder/fire/cold, wave tether
Ramuh (Lili): (L-11) 49/67 HP, resist 5 lightning/thunder, grabbed
Sid Silversprocket (NPC Ally): (O-20) 77/77 HP, resist 5 lightning
Spirit Companion (Voyager): (O-14, Elevation 1)
Elemental Spirit (Voyager): (Q-11, Elevation 5)
Apsaumbas (Myn's Owlbear): (Q-16) 30/35 HP
Thelkra (NPC Ally): (O-16) 66/68 HP, dazed and weakened
Tentacles (Myn): (R-9, Elevation 5) (P-12, Elevation 2), 5 cold damage and slow to creatures that begin adjacent

Enemies
Ragrim Dragonsworn, the Fell King (L/N-13/15), resist 30 all, maelstrom aura 3, Tiamat's Favor 1
Unstable Leyline Convergence (Hazard): (???)
Flame of Abeir (Q/S-10/12, Elevation 1) -43 HP, resist 10 fire, cursed (Myn), grabbed by tentacle 1
Rime of Abeir (L/N-4/6, Elevation 1) -157 HP (Bloodied), resist 10 cold DEAD
Storm of Abeir (P/R-6/8, Elevation 8) -33 HP, resist 10 lightning, slowed

Notes
When in the maelstrom aura, fire, lightning, thunder, and cold attacks ignore your resistances.
Knowledge for the Fell King is arcana or nature. Knowledge for the leyline is arcana or dungeoneering. Knowledge for the dragon spirits is arcana, nature, or religion (one check for all three spirits).
Thelkra's spellscar has rendered here dazed and weakened indefinitely.
The Fell King has no melee basic attacks, so you can move freely around him.
If you spend a healing surge within 5 squares of the battle standard of healing, you and each of your allies regain 3 hit points.
Ending your turn in the flame of abeir's engulfing flames causes you to take ongoing 5 fire damage, and you take a -5 penalty against ongoing fire damage as long as you are in the aura. Ending your turn in the rime of abeir's biting cold aura causes you to take 5 cold damage and become slowed until the end of your next turn, unless you are already slowed, which causes you to take even more cold damage and extends the slow duration to the end of your next turn. You cannot make opportunity attacks while within the storm of abeir's distracting thunder aura.
>> No. 76875 edit
Torinn has his mount stand up and circle around the Hiding Behind Summoned Creatures King before charging down the fire dragon. His attack strikes true this time.
Stand as minor action
Move to P/Q-6/7
Charge Flame of Abeir at R/S-8/9 (http://orokos.com/roll/296224 27, 13)

>> No. 76876 edit
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76876
A blast of lightning arcs towards and Thelkra as she moves, causing her to gasp and stumble as the lightning passes right through her and also strikes the owlbear, scorching its feathers. There are two loud bangs as the ground near the shaman and the genasi breaks apart and begins to rumble ominously, inviting peril to those who would step upon it.

Torinn's big cat rights itself shortly thereafter and carries the dragonborn back into the fray, and his blade finds its mark in the side of the spirit-dragon's head. It roars in apparent agony as its form begins to disperse slightly, which is exacerbated as the gnome approaches and fires another magic crossbow bolt, scoring a direct hit in the neck of the spiritbeast. The residual magic enchants the weapons of the rogue and the claws of the owlbear.

The Fell King channels the leyline to use forked lightning, hitting Thelkra for 17 lightning damage. It chains to Myn's nearby owlbear and hits for 15 lightning damage. It also uses earth shakers, creating two zones that last until the end of the encounter.
Torinn stands with Rutger, then moves, then charges, just barely hitting the flame of abeir for 13 damage.
Sid moves. Sid uses magic weapon, hitting the flame of abeir for 11 damage. Thelkra and the owlbear gain the magic weapon buff.


Initiative
Thelkra (NPC Ally): 28
Storm of Abeir (Enemy): 27
Unstable Leyline Convergence (Hazard): 26
Torinn Tormine (Astaroth): 25
Sid Silversprocket (Ally): 24
Ramuh (Lili): 19
Flame of Abeir (Enemy): 19
Sureiya (Anonkun): 18
Ragrim Dragonsworn, the Fell King (Akh Afah): 16+1
Ragrim Dragonsworn, the Fell King (Enemy): 16
Bernkastel (Voyager): 13
Myn Nthelsyr (George): 10

Players and Allies
Myn Nthelsyr (George): (U-10) 70/70 HP, darkspiral aura 3, resist 5 fire
Book Imp (Myn): (In Myn's Space) Passive Mode
Torinn Tormine (Astaroth): (Mounted) 69/82 HP, resist 5 necrotic, resist 10 all, resistive formula (+1 power to AC)
Rutger (Torinn's Mount): (R/S-8/9) 37/41 HP, resist 5 all when mounted, 10 vs close/area attacks[/b]
Sureiya (Anonkun): (N-7) 46/75, resist 2 all when bloodied, slowed
"Bernkastel" (Voyager): (S-16) 68/68 HP, resist 2 thunder/fire/cold, wave tether
Ramuh (Lili): (L-11) 49/67 HP, resist 5 lightning/thunder, grabbed
Sid Silversprocket (NPC Ally): (P-15) 77/77 HP, resist 5 lightning
Spirit Companion (Voyager): (O-14, Elevation 1)
Elemental Spirit (Voyager): (Q-11, Elevation 5)
Apsaumbas (Myn's Owlbear): (Q-16) 15/35 HP (Bloodied), +1 power to attack/+5 power to damage[/b
Thelkra (NPC Ally): (O-16) 49/68 HP, dazed and weakened, [b]+1 power to attack/+5 power to damage[/b
Tentacles (Myn): (R-9, Elevation 5) (P-12, Elevation 2), 5 cold damage and slow to creatures that begin adjacent

[b]Enemies

Ragrim Dragonsworn, the Fell King (L/N-13/15), resist 30 all, maelstrom aura 3, Tiamat's Favor 1
Unstable Leyline Convergence (Hazard): (???)
Flame of Abeir (Q/S-10/12, Elevation 1) -67 HP (Bloodied), resist 10 fire, cursed (Myn), grabbed by tentacle 1
Rime of Abeir (L/N-4/6, Elevation 1) -157 HP (Bloodied), resist 10 cold DEAD
Storm of Abeir (P/R-6/8, Elevation 8) -33 HP, resist 10 lightning, slowed

Notes
When in the maelstrom aura, fire, lightning, thunder, and cold attacks ignore your resistances.
Knowledge for the Fell King is arcana or nature. Knowledge for the leyline is arcana or dungeoneering. Knowledge for the dragon spirits is arcana, nature, or religion (one check for all three spirits).
Thelkra's spellscar has rendered here dazed and weakened indefinitely.
The Fell King has no melee basic attacks, so you can move freely around him.
If you spend a healing surge within 5 squares of the battle standard of healing, you and each of your allies regain 3 hit points.
Ending your turn in the flame of abeir's engulfing flames causes you to take ongoing 5 fire damage, and you take a -5 penalty against ongoing fire damage as long as you are in the aura. Ending your turn in the rime of abeir's biting cold aura causes you to take 5 cold damage and become slowed until the end of your next turn, unless you are already slowed, which causes you to take even more cold damage and extends the slow duration to the end of your next turn. You cannot make opportunity attacks while within the storm of abeir's distracting thunder aura.
Earth shaker zones are difficult terrain. If you end your turn in one, you take 10 damage and are slowed until the end of your next turn.
>> No. 76877 edit
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76877
Ramuh hesitate just a bit too long, and the rumbling ground beneath his feet splits apart and draws his feet in. The genasi almost feels as though his legs are engulfed in a kind of earthen sludge, and the shards scrape his body as he is pulled partway into the split earth, with the spirit-dragon's claw still grasping him. The dragon attempts to bend its body to bite the dragonborn, but the motion proves too awkward, and it bites the air above Torinn's head.

Ramuh delays and takes 10 damage and is slowed until the end of his next turn.
Flame of Abeir misses Torinn with a natural 1. The dragon fails its save and takes 5 cold damage.


Initiative
Thelkra (NPC Ally): 28
Storm of Abeir (Enemy): 27
Unstable Leyline Convergence (Hazard): 26
Torinn Tormine (Astaroth): 25
Sid Silversprocket (Ally): 24
Flame of Abeir (Enemy): 19
Sureiya (Anonkun): 18
Ramuh (Lili): 18-1
Ragrim Dragonsworn, the Fell King (Akh Afah): 16+1
Ragrim Dragonsworn, the Fell King (Enemy): 16
Bernkastel (Voyager): 13
Myn Nthelsyr (George): 10

Players and Allies
Myn Nthelsyr (George): (U-10) 70/70 HP, darkspiral aura 3, resist 5 fire
Book Imp (Myn): (In Myn's Space) Passive Mode
Torinn Tormine (Astaroth): (Mounted) 69/82 HP, resist 5 necrotic, resist 10 all, resistive formula (+1 power to AC)
Rutger (Torinn's Mount): (R/S-8/9) 37/41 HP, resist 5 all when mounted, 10 vs close/area attacks[/b]
Sureiya (Anonkun): (N-7) 46/75, resist 2 all when bloodied, slowed
"Bernkastel" (Voyager): (S-16) 68/68 HP, resist 2 thunder/fire/cold, wave tether
Ramuh (Lili): (L-11) 39/67 HP, resist 5 lightning/thunder, grabbed
Sid Silversprocket (NPC Ally): (P-15) 77/77 HP, resist 5 lightning
Spirit Companion (Voyager): (O-14, Elevation 1)
Elemental Spirit (Voyager): (Q-11, Elevation 5)
Apsaumbas (Myn's Owlbear): (Q-16) 15/35 HP (Bloodied), +1 power to attack/+5 power to damage[/b
Thelkra (NPC Ally): (O-16) 49/68 HP, dazed and weakened, [b]+1 power to attack/+5 power to damage[/b
Tentacles (Myn): (R-9, Elevation 5) (P-12, Elevation 2), 5 cold damage and slow to creatures that begin adjacent

[b]Enemies

Ragrim Dragonsworn, the Fell King (L/N-13/15), resist 30 all, maelstrom aura 3, Tiamat's Favor 1
Unstable Leyline Convergence (Hazard): (???)
Flame of Abeir (Q/S-10/12, Elevation 1) -72 HP (Bloodied), resist 10 fire, cursed (Myn), grabbed by tentacle 1
Rime of Abeir (L/N-4/6, Elevation 1) -157 HP (Bloodied), resist 10 cold DEAD
Storm of Abeir (P/R-6/8, Elevation 8) -33 HP, resist 10 lightning, slowed

Notes
When in the maelstrom aura, fire, lightning, thunder, and cold attacks ignore your resistances.
Knowledge for the Fell King is arcana or nature. Knowledge for the leyline is arcana or dungeoneering. Knowledge for the dragon spirits is arcana, nature, or religion (one check for all three spirits).
Thelkra's spellscar has rendered here dazed and weakened indefinitely.
The Fell King has no melee basic attacks, so you can move freely around him.
If you spend a healing surge within 5 squares of the battle standard of healing, you and each of your allies regain 3 hit points.
Ending your turn in the flame of abeir's engulfing flames causes you to take ongoing 5 fire damage, and you take a -5 penalty against ongoing fire damage as long as you are in the aura. Ending your turn in the rime of abeir's biting cold aura causes you to take 5 cold damage and become slowed until the end of your next turn, unless you are already slowed, which causes you to take even more cold damage and extends the slow duration to the end of your next turn. You cannot make opportunity attacks while within the storm of abeir's distracting thunder aura.
Earth shaker zones are difficult terrain. If you end your turn in one, you take 10 damage and are slowed until the end of your next turn.
>> No. 76878 edit
"That one's next! Before Ragrim reconjures the other dragon!"
Sureiya exclaims, while moving to the south. Then he engages the red dragon, slashing through his rough skin as if it was butter with his bastard swords.
Move to T-9
Twin strike against the fire dragon! (A hit for 11 and another for 17) http://orokos.com/roll/297126
Ruffling Sting! (A hit for 15 damage) http://orokos.com/roll/297127


Last edited at 15/06/03(Wed)01:44:41
>> No. 76879 edit
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76879
Seizing the opportunity, Ramuh holds in high his magic staff and throws a powerful bolt of raging lighting against dragon who holds him down. This blast catches the Flame of Abeir by surprise and gets the worst part of it, breaking the dragon's physical form into a lot of small flames.
Promise of the Storm
Dancing lighting! (A delicious crit for apparently 56 damage) http://orokos.com/roll/297133 http://orokos.com/roll/297136
Once its dead, I shouldn't be grabbed anymore. Move to M-9.

>> No. 76880 edit
Torinn intercedes.

Shield of Devotion on Ramuh
>> No. 76881 edit
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76881
Sureiya closes the distance with the red dragon spirit and strikes three solid hits with his blades, distorting its spiritual form until it appears to be gasping for breath and barely holding itself together. It dissolves completely in an enormous blast of lightning that Ramuh directs upon it and is utterly destroyed, granting the genasi the reprieve needed to escape the rumbling earth.

The fell king gestures with both arms and tilts his head back, drawing in the power of the maelstrom and breathing in deep as he does so. With a noticeable effort that leaves Ragrim Dragonsworn drained and gasping for breath, the two destroyed dragon spirits reappear--one near the shaman, and one near the sorcerer. The storm of abeir also appears fully rejuvenated, imbued with the Fell King's power. The maelstrom begins to slowly expand once more as Ragrim gathers an enormous amount of power into his hands, turning towards the gathering of Sid, Thelkra, and the owlbear. "Stay close!" Sid calls out, steadying himself. "The blast will damage isolated targets significantly more than grouped targets!"

(Draconic) "RING OF DEATH!" cries the Fell King. Those who cannot understand draconic hear it as "akh morn". When the gnome finishes the word "targets", an enormous column of light erupts seemingly from beneath the trio in response to the Fell King's gesture. As it subsides, all three look somewhat hurt, and then another column of light engulfs them, and there is a short cry as the owlbear vanishes into the light, and Thelkra briefly collapses to one knee before pulling herself up again. A third column of light blasts the two remaining adventurers, and Thelkra appears to be barely remaining conscious, while Sid doesn't seem to be in great condition either. The Fell King whirls with a sudden determination and seems infused with the dragon's queens favor as he directs the newly-summoned rime of Abeir to assault Ramuh, but its first to claws don't even really come close to slicing into the revenant's flesh. The third claw does manage to tear a gash in his torso, but Torinn's shielding mitigates the blow somewhat. A lightning-charged crossbow bolt flies past its head and sticks in the wall, a little too late to hit.

All three dragons are back in action and appear unhurt, but the Fell King is reeling from the effort.

Sureiya moves, then uses twin strike, hitting for 11 damage and 17 damage. Sureiya uses ruffling sting, hitting for 15 damage.
Ramuh uses promise of storm. Ramuh uses dancing lightning, critting for 56 lightning damage. This destroys the flame of abeir. Ramuh moves.
The Fell King uses akh afah. The flame of abeir and rime of abeir are reconjured, and the storm of abeir is restored to full HP. Ragrim lose 361 hit points and is bloodied. Maelstrom aura resets to aura 1 and Ragrim gains 1 tiamat's favor.
Maelstrom expands back to aura 3.
Ragrim Dragonsworn uses akh morn, gaining 1 tiamat's favor for a total of 3. The first attack hits Sid and the owlbear for 14 damage, and misses Thelkra for 7 damage. The second attack hits Sid, the owlbear, and Thelkra for 15 damage, the owlbear is defeated. The third attack hits Thelkra for 20 damage and misses Sid for 10 damage.
Ragrim Dragonsworn spends an action point! Ragrim uses tiamat's claw, gaining 1 tiamat's favor (total of 4). The rime of abeir uses claw three times, missing twice and hitting once for 20 damage. Torinn's shield of devotion allows Ramuh to regain 5 hit points, but Ramuh is still bloodied. Sid misses with shocking feedback. http://orokos.com/roll/297239


Initiative
Thelkra (NPC Ally): 28
Storm of Abeir (Enemy): 27
Unstable Leyline Convergence (Hazard): 26
Torinn Tormine (Astaroth): 25
Sid Silversprocket (Ally): 24
Flame of Abeir (Enemy): 19
Sureiya (Anonkun): 18
Ramuh (Lili): 18-1
Ragrim Dragonsworn, the Fell King (Enemy): 16
Bernkastel (Voyager): 13
Myn Nthelsyr (George): 10

Players and Allies
Myn Nthelsyr (George): (U-10) 70/70 HP, darkspiral aura 4, resist 5 fire
Book Imp (Myn): (In Myn's Space) Passive Mode
Torinn Tormine (Astaroth): (Mounted) 69/82 HP, resist 5 necrotic, resist 10 all, resistive formula (+1 power to AC), +2 power to next attack against the Rime
Rutger (Torinn's Mount): (R/S-8/9) 37/41 HP, resist 5 all when mounted, 10 vs close/area attacks[/b]
Sureiya (Anonkun): (T-9) 46/75, resist 2 all when bloodied, slowed
"Bernkastel" (Voyager): (S-16) 68/68 HP, resist 2 thunder/fire/cold, wave tether
Ramuh (Lili): (M-9) 24/67 HP (Bloodied), resist 5 lightning/thunder, slowed, promise of storm
Sid Silversprocket (NPC Ally): (P-15) 38/77 HP (Bloodied), resist 5 lightning
Spirit Companion (Voyager): (O-14, Elevation 1)
Elemental Spirit (Voyager): (Q-11, Elevation 5)
Apsaumbas (Myn's Owlbear): (Q-16) -14/35 HP (Bloodied), +1 power to attack/+5 power to damage not present
Thelkra (NPC Ally): (O-16) 7/68 HP (Bloodied), dazed and weakened, +1 power to attack/+5 power to damage[/b
Tentacles (Myn): (R-9, Elevation 5) (P-12, Elevation 2), 5 cold damage and slow to creatures that begin adjacent

[b]Enemies

Ragrim Dragonsworn, the Fell King (L/N-13/15) -361 HP (Bloodied), resist 45 all, maelstrom aura 3, Tiamat's Favor 4
Unstable Leyline Convergence (Hazard): (???)
Flame of Abeir (R/T-17/19, Elevation 1), resist 10 fire
Rime of Abeir (J/L-6/8, Elevation 1), resist 10 cold
Storm of Abeir (P/R-6/8, Elevation 8), resist 10 lightning, slowed

Notes
When in the maelstrom aura, fire, lightning, thunder, and cold attacks ignore your resistances.
Knowledge for the Fell King is arcana or nature. Knowledge for the leyline is arcana or dungeoneering. Knowledge for the dragon spirits is arcana, nature, or religion (one check for all three spirits).
Thelkra's spellscar has rendered here dazed and weakened indefinitely.
The Fell King has no melee basic attacks, so you can move freely around him.
If you spend a healing surge within 5 squares of the battle standard of healing, you and each of your allies regain 3 hit points.
Ending your turn in the flame of abeir's engulfing flames causes you to take ongoing 5 fire damage, and you take a -5 penalty against ongoing fire damage as long as you are in the aura. Ending your turn in the rime of abeir's biting cold aura causes you to take 5 cold damage and become slowed until the end of your next turn, unless you are already slowed, which causes you to take even more cold damage and extends the slow duration to the end of your next turn. You cannot make opportunity attacks while within the storm of abeir's distracting thunder aura.
Earth shaker zones are difficult terrain. If you end your turn in one, you take 10 damage and are slowed until the end of your next turn.
>> No. 76882 edit
>>76881
The shaman heals people, as she does all the time, and tries moving away from the dragon and other various hazards.

>>76879
>>76881
With Promise of Storm (no damage roll requirement), Dancing Lightning's 5 damage for adjacent creatures becomes 1d8+5. Critical hit, so that's 13+10=23 damage total. With Torinn's resist 10, he takes 13 damage. It isn't a close/area attack, so Rutger applies resist 5, and he takes 18 damage. Sureiya just takes 23 damage.

Minor action: Healing Spirit for Thelkra (surge+2). Bonus healing for Sid (2d6+2=9). Battle Standard triggers.
- http://orokos.com/roll/297327
Move action: Shift to T-15. SC to M-9, elevation 1.
Move action: to V-11. (Total remains 5 squares moved this turn)
- Canceled Emerald Lure and Sudden Call uses.


Last edited at 15/06/03(Wed)18:58:07
>> No. 76883 edit
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76883
Sureiya, Torinn, and his big cat seem staggered from the residual thunderous blast from Ramuh's enormous attack. The shaman manages to heal the thief, though not many of her allies are close enough to the battle standard to take advantage of it. The spirit provides healing aid to the gnome, who seems distraught by this course of events, and the shaman carefully retreats from the red dragon spirit.

Sureiya takes 23 thunder damage from dancing lightning, Torinn takes 13, and Rutger takes 19. Rutger and Sureiya are bloodied. Sureiya is taking ongoing 5 fire damage.
Bernkastel uses healing spirit, allowing Thelkra to spend a surge and regain 19 hit points. Sid regains 9 hit points. Each of the allies in the battle standard regain 3 hit points (Thelkra, Sid, Bernkastel, and Myn).
Thelkra double moves and moves her spirit. The wave tether chases.


Initiative
Thelkra (NPC Ally): 28
Storm of Abeir (Enemy): 27
Unstable Leyline Convergence (Hazard): 26
Torinn Tormine (Astaroth): 25
Sid Silversprocket (Ally): 24
Flame of Abeir (Enemy): 19
Sureiya (Anonkun): 18
Ramuh (Lili): 18-1
Ragrim Dragonsworn, the Fell King (Enemy): 16
Bernkastel (Voyager): 13
Myn Nthelsyr (George): 10

Players and Allies
Myn Nthelsyr (George): (U-10) 70/70 HP, darkspiral aura 4, resist 5 fire
Book Imp (Myn): (In Myn's Space) Passive Mode
Torinn Tormine (Astaroth): (Mounted) 53/82 HP, resist 5 necrotic, resist 10 all, resistive formula (+1 power to AC), +2 power to next attack against the Rime
Rutger (Torinn's Mount): (R/S-8/9) 19/41 HP (Bloodied), resist 5 all when mounted, 10 vs close/area attacks[/b]
Sureiya (Anonkun): (T-9) 23/75 (Bloodied) + 5 THP, resist 2 all when bloodied, slowed, ongoing 5 fire damage (save ends)
"Bernkastel" (Voyager): (V-11) 68/68 HP, resist 2 thunder/fire/cold, wave tether
Ramuh (Lili): (M-9) 24/67 HP (Bloodied), resist 5 lightning/thunder, slowed, promise of storm
Sid Silversprocket (NPC Ally): (P-15) 50/77 HP, resist 5 lightning
Spirit Companion (Voyager): (M-9, Elevation 1)
Elemental Spirit (Voyager): (Q-11, Elevation 5)
Apsaumbas (Myn's Owlbear): (Q-16) -14/35 HP (Bloodied), +1 power to attack/+5 power to damage not present
Thelkra (NPC Ally): (O-16) 29/68 HP (Bloodied), dazed and weakened, +1 power to attack/+5 power to damage[/b
Tentacles (Myn): (R-9, Elevation 5) (P-12, Elevation 2), 5 cold damage and slow to creatures that begin adjacent

[b]Enemies

Ragrim Dragonsworn, the Fell King (L/N-13/15) -361 HP (Bloodied), resist 45 all, maelstrom aura 3, Tiamat's Favor 4
Unstable Leyline Convergence (Hazard): (???)
Flame of Abeir (R/T-17/19, Elevation 1), resist 10 fire
Rime of Abeir (J/L-6/8, Elevation 1), resist 10 cold
Storm of Abeir (P/R-6/8, Elevation 8), resist 10 lightning, slowed

Notes
When in the maelstrom aura, fire, lightning, thunder, and cold attacks ignore your resistances.
Knowledge for the Fell King is arcana or nature. Knowledge for the leyline is arcana or dungeoneering. Knowledge for the dragon spirits is arcana, nature, or religion (one check for all three spirits).
Thelkra's spellscar has rendered here dazed and weakened indefinitely.
The Fell King has no melee basic attacks, so you can move freely around him.
If you spend a healing surge within 5 squares of the battle standard of healing, you and each of your allies regain 3 hit points.
Ending your turn in the flame of abeir's engulfing flames causes you to take ongoing 5 fire damage, and you take a -5 penalty against ongoing fire damage as long as you are in the aura. Ending your turn in the rime of abeir's biting cold aura causes you to take 5 cold damage and become slowed until the end of your next turn, unless you are already slowed, which causes you to take even more cold damage and extends the slow duration to the end of your next turn. You cannot make opportunity attacks while within the storm of abeir's distracting thunder aura.
Earth shaker zones are difficult terrain. If you end your turn in one, you take 10 damage and are slowed until the end of your next turn.
>> No. 76884 edit
Myn cleverly manipulates spacial rifts to ensure the delivery of continued tentacle harassment.

Free action: Sustaining Cloak sustain Tentacles.
Roll:http://orokos.com/roll/297352 (5, no change)
Move action: Move to T-15.
Minor action: Cast Bridge of Shades at O-13 (Elevation 3) and T-17 (Elevation 1).
Standard action: Tentacle A grab attack against Flame of Abeir.
Attack roll:http://orokos.com/roll/297364 (15)
Potion of Clarity attack reroll:http://orokos.com/roll/297365 (26)
Damage:http://orokos.com/roll/297367 (20)


Last edited at 15/06/03(Wed)20:23:29
>> No. 76885 edit
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76885
The white dragon lunges at Ramuh with its savage jaws, but the nimble genasi manages to dodge to the side, and is only grazed by a gust of the rime's freezing breath. Myn springs into action, using his magic cloak to maintain his freezing tentacles as he strides across the battlefield to a marginally safer location. Gesturing towards the skies, he opens two shadowy portals, and his tentacle grasps the red dragon spirit through one and pulls it, roaring all the while, through the small portal and into the air above the Fell King. Thelkra charges across the battlefield and stabs her blade into the rime of abeir, and it winces as her magical armor activates, rejuvenating her even in the face of the biting winds that seem to constantly whip around the white dragon spirit.

The blue spirit flies away from the tentacle that continues to harass it, and tries to blast the half-orc with lightning. However, the ranger is too quick, and manages to avoid the worst of the lightning with a quick sidestep. Another burst of flame descends upon Ramuh, but it seems as though the sorcerer is just utterly impervious to the fire at this juncture, as not a single flame touches him. As this happens, the orb of water bursts, and a new one forms, this one tethered to Sid via magical energy.

Rime of Abeir misses Ramuh with bite for 6 cold damage.
Myn sustains his tentacles with sustaining cloak. Myn moves. Myn uses bridge of shades, linking the two squares indicated on the map. Myn uses the tentacle attack, with the reroll from his potion of clarity granting a hit for 20 cold damage. The tentacle pulls the target through the bridge of shades and it is grabbed (save ends).
Thelkra charges the rime of abeir with backstab, hitting for 28 damage (reduced from 56). Thelkra activates the power of her marauder's armor, spending a healing surge to regain 19 hit points. Thelkra also gains 10 temporary hit points from Sid's arcane rejuvenation. Thelkra takes 5 cold damage and is slowed until the end of her next turn.
The storm of abeir takes 5 cold damage and is slowed until the end of its next turn. It flies away from the tentacle. It misses Sureiya with lightning strike for 9 lightning damage (reduced to 7).
The Fell King's mastery of the leyline lets him use channel the leyline. The orb of water explodes, hitting nobody. Wave tether affects Sid. Flameburst misses Ramuh.


Initiative
Thelkra (NPC Ally): 28
Storm of Abeir (Enemy): 27
Unstable Leyline Convergence (Hazard): 26
Torinn Tormine (Astaroth): 25
Sid Silversprocket (Ally): 24
Flame of Abeir (Enemy): 19
Sureiya (Anonkun): 18
Ramuh (Lili): 18-1
Ragrim Dragonsworn, the Fell King (Enemy): 16
Bernkastel (Voyager): 13
Rime of Abeir (Enemy): 11
Myn Nthelsyr (George): 10

Players and Allies
Myn Nthelsyr (George): (U-10) 70/70 HP, darkspiral aura 4, resist 5 fire
Book Imp (Myn): (In Myn's Space) Passive Mode
Torinn Tormine (Astaroth): (Mounted) 53/82 HP, resist 5 necrotic, resist 10 all, resistive formula (+1 power to AC), +2 power to next attack against the Rime
Rutger (Torinn's Mount): (R/S-8/9) 19/41 HP (Bloodied), resist 5 all when mounted, 10 vs close/area attacks[/b]
Sureiya (Anonkun): (T-9) 21/75 (Bloodied), resist 2 all when bloodied, slowed, ongoing 5 fire damage (save ends)
"Bernkastel" (Voyager): (V-11) 68/68 HP, resist 2 thunder/fire/cold
Ramuh (Lili): (M-9) 18/67 HP (Bloodied), resist 5 lightning/thunder, slowed, promise of storm
Sid Silversprocket (NPC Ally): (P-15) 50/77 HP, resist 5 lightning, wave tether
Spirit Companion (Voyager): (M-9, Elevation 1)
Elemental Spirit (Voyager): (Q-11, Elevation 5)
Apsaumbas (Myn's Owlbear): (Q-16) -14/35 HP (Bloodied), +1 power to attack/+5 power to damage not present
Thelkra (NPC Ally): (L-9) 48/68 HP + 5 THP, dazed and weakened, +1 power to attack/+5 power to damage, slowed
Tentacles (Myn): (R-9, Elevation 5) (P-12, Elevation 2), 5 cold damage and slow to creatures that begin adjacent

Enemies
Ragrim Dragonsworn, the Fell King (L/N-13/15) -361 HP (Bloodied), resist 45 all, maelstrom aura 3, Tiamat's Favor 4
Unstable Leyline Convergence (Hazard): (???)
Flame of Abeir (M/O-13/15, Elevation 3) -20 HP, resist 10 fire, grabbed by Myn's tentacle
Rime of Abeir (J/L-6/8, Elevation 1) -28 HP, resist 10 cold
Storm of Abeir (N/P-4/6, Elevation 3), resist 10 lightning, slowed

Notes
When in the maelstrom aura, fire, lightning, thunder, and cold attacks ignore your resistances.
Knowledge for the Fell King is arcana or nature. Knowledge for the leyline is arcana or dungeoneering. Knowledge for the dragon spirits is arcana, nature, or religion (one check for all three spirits).
Thelkra's spellscar has rendered here dazed and weakened indefinitely.
The Fell King has no melee basic attacks, so you can move freely around him.
If you spend a healing surge within 5 squares of the battle standard of healing, you and each of your allies regain 3 hit points.
Ending your turn in the flame of abeir's engulfing flames causes you to take ongoing 5 fire damage, and you take a -5 penalty against ongoing fire damage as long as you are in the aura. Ending your turn in the rime of abeir's biting cold aura causes you to take 5 cold damage and become slowed until the end of your next turn, unless you are already slowed, which causes you to take even more cold damage and extends the slow duration to the end of your next turn. You cannot make opportunity attacks while within the storm of abeir's distracting thunder aura.
Earth shaker zones are difficult terrain. If you end your turn in one, you take 10 damage and are slowed until the end of your next turn.
>> No. 76886 edit
Torinn invokes the power of his god to bestow a blessing upon himself, his mount, and Sureiya, granting them an increase in power. With purpose, the paladin has Rutger navigate adjacent to the rime spirit so he can hit it with his sword.

And give a meaningful glare at the Fell King, daring him to try something.


wrath of the gods +5 power bonus to damage for Torinn, Sureiya, and Rutger
move up to J/K 9/10 taking safest route
valiant strike against rime of abeir http://orokos.com/roll/297601 (25, 22)

>> No. 76887 edit
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76887
Torinn's valiant sword strike strikes the dragon with nearly as much power as he just infused into the ranger, himself, and his mount. Sid springs into action, shooting a charged crossbow bolt into the air above Ramuh. When it detonates, it surrounds the wounded genasi revenant with a barrier of elemental wind, which pushes the white dragon spirit along towards the ranger, so that Sureiya can reach it better. The gnome then moves along, attracting the wave tether and drawing the orb of water quite close, then tosses a canister with a resistive formula inside at the sorcerer's feet. The vapors it emit strengthen Ramuh's fortitude, and dazzling lights from the crossbow bolt explosion rain down upon the rime of abeir, highlighting its weak points.

The flame of abeir, feeling the piercing cold of the nearby tentacle, struggles briefly against its grip before breaking free, then diving down towards the half-orc thief. Though the spirit successfully seizes Thelkra in its maw, it is seared by Torinn's holy radiance in the process and all the damage it has done is erased in a burst of divine light.

Torinn uses wrath of the gods. Torinn, Rutger, and Sureiya all gain a +5 power bonus to damage rolls until the end of the encounter. Torinn moves. Torinn uses valiant strike, hitting rime of abeir for 22 damage. Torinn and Rutger take 5 cold damage and are slowed for ending their turns in the aura (but the damage is reduced to 0).
Sid uses gale-force infusion on Ramuh. The attack hits the rime of abeir for 16 damage and slides it 2 squares. http://orokos.com/roll/297608
Sid activates his targeting crossbow on this hit. Until the end of his next turn, he and his allies can roll twice and use either result when attacking the target.
Sid moves, and Sid uses resistive formula on Ramuh.
The flame of abeir begins its turn and takes 5 cold damage and is slowed. It readies an action to charge Thelkra as soon as it is able.
The flame of abeir successfully saves against being grabbed, and at the start of Sureiya's turn, charges Thelkra with bite. It hits Thelkra for 7 fire damage, and the flame of abeir takes 12 radiant damage. Thelkra is grabbed and takes ongoing 10 fire damage (escape DC 21). Healing radiance heals Thelkra for 8 hit points, and Torinn's shield of devotion allows Torinn to regain 5 hit points. Torinn gains a +2 power bonus to his next attack against the flame of abeir.


Initiative
Thelkra (NPC Ally): 28
Storm of Abeir (Enemy): 27
Unstable Leyline Convergence (Hazard): 26
Torinn Tormine (Astaroth): 25
Sid Silversprocket (Ally): 24
Flame of Abeir (Enemy): 19
Sureiya (Anonkun): 18
Ramuh (Lili): 18-1
Ragrim Dragonsworn, the Fell King (Enemy): 16
Bernkastel (Voyager): 13
Rime of Abeir (Enemy): 11
Myn Nthelsyr (George): 10

Players and Allies
Myn Nthelsyr (George): (U-10) 70/70 HP, darkspiral aura 4, resist 5 fire
Book Imp (Myn): (In Myn's Space) Passive Mode
Torinn Tormine (Astaroth): (Mounted) 53/82 HP, resist 5 necrotic, resist 10 all, resistive formula (+1 power to AC), +5 power to damage, slowed, +2 power to next attack vs. Flame of Abeir
Rutger (Torinn's Mount): (R/S-8/9) 19/41 HP (Bloodied), resist 5 all when mounted, 10 vs close/area attacks[/b], +5 power to damage, slowed
Sureiya (Anonkun): (T-9) 21/75 (Bloodied), resist 2 all when bloodied, ongoing 5 fire damage (save ends), +5 power to damage
"Bernkastel" (Voyager): (V-11) 68/68 HP, resist 2 thunder/fire/cold
Ramuh (Lili): (M-9) 18/67 HP (Bloodied), resist 5 lightning/thunder, slowed, promise of storm, +7 power to AC, resistive formula
Sid Silversprocket (NPC Ally): (R-10) 50/77 HP, resist 5 lightning, wave tether
Spirit Companion (Voyager): (M-9, Elevation 1)
Elemental Spirit (Voyager): (Q-11, Elevation 5)
Apsaumbas (Myn's Owlbear): (Q-16) -14/35 HP (Bloodied), +1 power to attack/+5 power to damage not present
Thelkra (NPC Ally): (L-9) 54/68 HP + 5 THP, dazed and weakened, slowed, grabbed by the flame of aber (escape DC 21), ongoing 10 fire damage while grabbed
Tentacles (Myn): (R-9, Elevation 5) (P-12, Elevation 2), 5 cold damage and slow to creatures that begin adjacent

Enemies
Ragrim Dragonsworn, the Fell King (L/N-13/15) -361 HP (Bloodied), resist 45 all, maelstrom aura 3, Tiamat's Favor 4
Unstable Leyline Convergence (Hazard): (???)
Flame of Abeir (K/M-11/13, Elevation 2) -37 HP, resist 10 fire, slowed
Rime of Abeir (L/N-6/8) -56 HP, resist 10 cold,
Storm of Abeir (N/P-4/6, Elevation 3), [b]resist 10 lightning
, slowed

Notes
When in the maelstrom aura, fire, lightning, thunder, and cold attacks ignore your resistances.
Knowledge for the Fell King is arcana or nature. Knowledge for the leyline is arcana or dungeoneering. Knowledge for the dragon spirits is arcana, nature, or religion (one check for all three spirits).
Thelkra's spellscar has rendered here dazed and weakened indefinitely.
The Fell King has no melee basic attacks, so you can move freely around him.
If you spend a healing surge within 5 squares of the battle standard of healing, you and each of your allies regain 3 hit points.
Ending your turn in the flame of abeir's engulfing flames causes you to take ongoing 5 fire damage, and you take a -5 penalty against ongoing fire damage as long as you are in the aura. Ending your turn in the rime of abeir's biting cold aura causes you to take 5 cold damage and become slowed until the end of your next turn, unless you are already slowed, which causes you to take even more cold damage and extends the slow duration to the end of your next turn. You cannot make opportunity attacks while within the storm of abeir's distracting thunder aura.
Earth shaker zones are difficult terrain. If you end your turn in one, you take 10 damage and are slowed until the end of your next turn.
>> No. 76888 edit
"Woah, would you mind alerting us first?"
Still shocked, the ranger complains.
Move to O-8
Quarry Rime dragon
Twin strike! (18 and 23) http://orokos.com/roll/297630 http://orokos.com/roll/297637
AP twin strike! (one hit for 25) http://orokos.com/roll/297633

>> No. 76889 edit
File 143347492480.png - (667.03KB , 1010x797 , throneroomZZY.png )
76889
Sureiya shakes off the still-lingering flames sticking to his body, then focuses his attention on the rime dragon spirit. Rushing into the fray, he slashes again and again, scoring a final devastating blow that dissipates the dragon entirely.

Sureiya takes ongoing 5 fire damage.
Sureiya moves. Sureiya sets his quarry. Sureiya uses twin strike, hitting twice for 18 damage (which bloodies it) and 23 damage.
Sureiya spends an action point! Sureiya uses twin strike, hitting once for 25 damage. Sureiya is no longer taking ongoing fire damage.


Initiative
Thelkra (NPC Ally): 28
Storm of Abeir (Enemy): 27
Unstable Leyline Convergence (Hazard): 26
Torinn Tormine (Astaroth): 25
Sid Silversprocket (Ally): 24
Flame of Abeir (Enemy): 19
Ragrim Dragonsworn, the Fell King (Akh Afah): 18+1
Sureiya (Anonkun): 18
Ramuh (Lili): 18-1
Ragrim Dragonsworn, the Fell King (Enemy): 16
Bernkastel (Voyager): 13
Myn Nthelsyr (George): 10

Players and Allies
Myn Nthelsyr (George): (U-10) 70/70 HP, darkspiral aura 4, resist 5 fire
Book Imp (Myn): (In Myn's Space) Passive Mode
Torinn Tormine (Astaroth): (Mounted) 53/82 HP, resist 5 necrotic, resist 10 all, resistive formula (+1 power to AC), +5 power to damage, slowed, +2 power to next attack vs. Flame of Abeir
Rutger (Torinn's Mount): (R/S-8/9) 19/41 HP (Bloodied), resist 5 all when mounted, 10 vs close/area attacks[/b], +5 power to damage, slowed
Sureiya (Anonkun): (O-7) 18/75 (Bloodied), resist 2 all when bloodied, ongoing 5 fire damage (save ends), +5 power to damage
"Bernkastel" (Voyager): (V-11) 68/68 HP, resist 2 thunder/fire/cold
Ramuh (Lili): (M-9) 18/67 HP (Bloodied), resist 5 lightning/thunder, slowed, promise of storm, +7 power to AC, resistive formula
Sid Silversprocket (NPC Ally): (R-10) 50/77 HP, resist 5 lightning, wave tether
Spirit Companion (Voyager): (M-9, Elevation 1)
Elemental Spirit (Voyager): (Q-11, Elevation 5)
Apsaumbas (Myn's Owlbear): (Q-16) -14/35 HP (Bloodied), +1 power to attack/+5 power to damage not present
Thelkra (NPC Ally): (L-9) 54/68 HP + 5 THP, dazed and weakened, slowed, grabbed by the flame of aber (escape DC 21), ongoing 10 fire damage while grabbed
Tentacles (Myn): (R-9, Elevation 5) (P-12, Elevation 2), 5 cold damage and slow to creatures that begin adjacent

Enemies
Ragrim Dragonsworn, the Fell King (L/N-13/15) -361 HP (Bloodied), resist 45 all, maelstrom aura 3, Tiamat's Favor 4
Unstable Leyline Convergence (Hazard): (???)
Flame of Abeir (K/M-11/13, Elevation 2) -37 HP, resist 10 fire, slowed
Rime of Abeir (L/N-6/8) -153 HP (Bloodied), resist 10 cold, Sureiya's quarry DEAD
Storm of Abeir (N/P-4/6, Elevation 3), resist 10 lightning, slowed

Notes
When in the maelstrom aura, fire, lightning, thunder, and cold attacks ignore your resistances.
Knowledge for the Fell King is arcana or nature. Knowledge for the leyline is arcana or dungeoneering. Knowledge for the dragon spirits is arcana, nature, or religion (one check for all three spirits).
Thelkra's spellscar has rendered here dazed and weakened indefinitely.
The Fell King has no melee basic attacks, so you can move freely around him.
If you spend a healing surge within 5 squares of the battle standard of healing, you and each of your allies regain 3 hit points.
Ending your turn in the flame of abeir's engulfing flames causes you to take ongoing 5 fire damage, and you take a -5 penalty against ongoing fire damage as long as you are in the aura. Ending your turn in the rime of abeir's biting cold aura causes you to take 5 cold damage and become slowed until the end of your next turn, unless you are already slowed, which causes you to take even more cold damage and extends the slow duration to the end of your next turn. You cannot make opportunity attacks while within the storm of abeir's distracting thunder aura.
Earth shaker zones are difficult terrain. If you end your turn in one, you take 10 damage and are slowed until the end of your next turn.

Last edited at 15/06/04(Thu)20:28:44
>> No. 76890 edit
Without saying a word, the old Genasi makes a kind but apologetic gesture to answer the ranger. Then, to make up for his own mistake, he swiftly casts two spells against the Flame dragon.
Calculated Acumen against Flame Dragon
No Majestic Word
Thunder Bomb AP! (slowed and 25 damage) http://orokos.com/roll/297910
Lightening strike! (nat 1) http://orokos.com/roll/297911


Last edited at 15/06/05(Fri)10:10:59
>> No. 76891 edit
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76891
Ramuh takes a moment to plan the best course of attack, then drops a ball of thunderous energy upon the flame of abeir, which resounds loudly as it binds and blasts the flying dragon spirit, locking it in place. Though his follow-up lightning strike is way off the mark, both dragons are unable to dive anything, and thus the Fell King growls as he calls upon the leyline to unleash a blast of pure elemental energy upon Sureiya. The half-orc ranger remains standing, but only just--he can feel unconsciousness threatening to overcome him at any moment.

Ramuh uses calculated acumen against the flame of abeir, confirming that it has no vulnerabilities. He gains combat advantage against it until the end of his next turn.
Ramuh spends an action point! Ramuh uses thunder bomb, hitting the flame of abeir for 25 thunder damage. The flame of abeir is immobilized until the end of Ramuh's next turn and is bloodied.
Ramuh uses lightning strike but misses the flame of abeir.
Maelstrom expands to aura 5. The Fell King uses channel the leyline, and the leyline's elemental blast hits Sureiya for 17 fire, lightning, thunder, and cold damage (reduced from 19).


Initiative
Thelkra (NPC Ally): 28
Storm of Abeir (Enemy): 27
Unstable Leyline Convergence (Hazard): 26
Torinn Tormine (Astaroth): 25
Sid Silversprocket (Ally): 24
Flame of Abeir (Enemy): 19
Ragrim Dragonsworn, the Fell King (Akh Afah): 18+1
Sureiya (Anonkun): 18
Ramuh (Lili): 18-1
Ragrim Dragonsworn, the Fell King (Enemy): 16
Bernkastel (Voyager): 13
Rime of Abeir (Enemy): 11
Myn Nthelsyr (George): 10

Players and Allies
Myn Nthelsyr (George): (U-10) 70/70 HP, darkspiral aura 4, resist 5 fire
Book Imp (Myn): (In Myn's Space) Passive Mode
Torinn Tormine (Astaroth): (Mounted) 53/82 HP, resist 5 necrotic, resist 10 all, resistive formula (+1 power to AC), +5 power to damage, slowed, +2 power to next attack vs. Flame of Abeir
Rutger (Torinn's Mount): (R/S-8/9) 19/41 HP (Bloodied), resist 5 all when mounted, 10 vs close/area attacks[/b], +5 power to damage, slowed
Sureiya (Anonkun): (O-7) 1/75 (Bloodied), resist 2 all when bloodied, +5 power to damage
"Bernkastel" (Voyager): (V-11) 68/68 HP, resist 2 thunder/fire/cold
Ramuh (Lili): (M-9) 18/67 HP (Bloodied), resist 5 lightning/thunder, +7 power to AC, resistive formula, calculated acumen vs. Flame of Abeir
Sid Silversprocket (NPC Ally): (R-10) 50/77 HP, resist 5 lightning, wave tether
Spirit Companion (Voyager): (M-9, Elevation 1)
Elemental Spirit (Voyager): (Q-11, Elevation 5)
Apsaumbas (Myn's Owlbear): (Q-16) -14/35 HP (Bloodied), +1 power to attack/+5 power to damage not present
Thelkra (NPC Ally): (L-9) 54/68 HP + 5 THP, dazed and weakened, slowed, grabbed by the flame of aber (escape DC 21), ongoing 10 fire damage while grabbed
Tentacles (Myn): (R-9, Elevation 5) (P-12, Elevation 2), 5 cold damage and slow to creatures that begin adjacent

Enemies
Ragrim Dragonsworn, the Fell King (L/N-13/15) -361 HP (Bloodied), resist 45 all, maelstrom aura 3, Tiamat's Favor 4
Unstable Leyline Convergence (Hazard): (???)
Flame of Abeir (K/M-11/13, Elevation 2) -63 HP (Bloodied), resist 10 fire, slowed, immobilized
Rime of Abeir (L/N-6/8) -153 HP (Bloodied), resist 10 cold, Sureiya's quarry DEAD
Storm of Abeir (N/P-4/6, Elevation 3), resist 10 lightning, slowed

Notes
When in the maelstrom aura, fire, lightning, thunder, and cold attacks ignore your resistances.
Knowledge for the Fell King is arcana or nature. Knowledge for the leyline is arcana or dungeoneering. Knowledge for the dragon spirits is arcana, nature, or religion (one check for all three spirits).
Thelkra's spellscar has rendered here dazed and weakened indefinitely.
The Fell King has no melee basic attacks, so you can move freely around him.
If you spend a healing surge within 5 squares of the battle standard of healing, you and each of your allies regain 3 hit points.
Ending your turn in the flame of abeir's engulfing flames causes you to take ongoing 5 fire damage, and you take a -5 penalty against ongoing fire damage as long as you are in the aura. Ending your turn in the rime of abeir's biting cold aura causes you to take 5 cold damage and become slowed until the end of your next turn, unless you are already slowed, which causes you to take even more cold damage and extends the slow duration to the end of your next turn. You cannot make opportunity attacks while within the storm of abeir's distracting thunder aura.
Earth shaker zones are difficult terrain. If you end your turn in one, you take 10 damage and are slowed until the end of your next turn.
>> No. 76892 edit
>>76891
More healing, more attacking.

Move action: to T-10. SC to L-10, elevation 1.
Minor action: Inspiring Word for Sureiya. Surge+2d6+2=30. http://orokos.com/roll/298064
Standard action: Spirit Infusion for Torinn. +2 power bonus and +1 item bonus to attack, +5 redundant power bonus to damage.
Free action: Sudden Call SC to L-10, elevation 2.


Last edited at 15/06/05(Fri)17:48:43
>> No. 76893 edit
Torinn doesn't let up on attacking the flame of abeir.

granted attack: http://orokos.com/roll/298070 (35, 20)

Last edited at 15/06/05(Fri)17:50:20
>> No. 76894 edit
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76894
The shaman offers the ranger a quick spiritual infusion of healing, and then uses her spirit companion to direct Torinn's attack before resummoning it a moment later. The paladin's blade is guided to strike true, leaving the flame of abeir reeling and looking very close to discorporating entirely.

Bernkastel moves and moves her spirit. Bernkastel uses inspiring word, allowing Sureiya to spend a healing surge and regain 30 hit points. Bernkastel uses spirit infusion, and Torinn's melee basic attack hits for 20 damage.
Bernkastel uses call spirit companion.


Initiative
Thelkra (NPC Ally): 28
Storm of Abeir (Enemy): 27
Unstable Leyline Convergence (Hazard): 26
Torinn Tormine (Astaroth): 25
Sid Silversprocket (Ally): 24
Flame of Abeir (Enemy): 19
Ragrim Dragonsworn, the Fell King (Akh Afah): 18+1
Sureiya (Anonkun): 18
Ramuh (Lili): 18-1
Ragrim Dragonsworn, the Fell King (Enemy): 16
Bernkastel (Voyager): 13
Rime of Abeir (Enemy): 11
Myn Nthelsyr (George): 10

Players and Allies
Myn Nthelsyr (George): (U-10) 70/70 HP, darkspiral aura 4, resist 5 fire
Book Imp (Myn): (In Myn's Space) Passive Mode
Torinn Tormine (Astaroth): (Mounted) 53/82 HP, resist 5 necrotic, resist 10 all, resistive formula (+1 power to AC), +5 power to damage, slowed, +2 power to next attack vs. Flame of Abeir
Rutger (Torinn's Mount): (R/S-8/9) 19/41 HP (Bloodied), resist 5 all when mounted, 10 vs close/area attacks[/b], +5 power to damage, slowed
Sureiya (Anonkun): (O-7) 31/75 (Bloodied), resist 2 all when bloodied, +5 power to damage
"Bernkastel" (Voyager): (T-10) 68/68 HP, resist 2 thunder/fire/cold
Ramuh (Lili): (M-9) 18/67 HP (Bloodied), resist 5 lightning/thunder, +7 power to AC, resistive formula, calculated acumen vs. Flame of Abeir
Sid Silversprocket (NPC Ally): (R-10) 50/77 HP, resist 5 lightning, wave tether
Spirit Companion (Voyager): (L-10, Elevation 2)
Elemental Spirit (Voyager): (Q-11, Elevation 5)
Apsaumbas (Myn's Owlbear): (Q-16) -14/35 HP (Bloodied), +1 power to attack/+5 power to damage not present
Thelkra (NPC Ally): (L-9) 54/68 HP + 5 THP, dazed and weakened, slowed, grabbed by the flame of aber (escape DC 21), ongoing 10 fire damage while grabbed
Tentacles (Myn): (R-9, Elevation 5) (P-12, Elevation 2), 5 cold damage and slow to creatures that begin adjacent

Enemies
Ragrim Dragonsworn, the Fell King (L/N-13/15) -361 HP (Bloodied), resist 45 all, maelstrom aura 3, Tiamat's Favor 4
Unstable Leyline Convergence (Hazard): (???)
Flame of Abeir (K/M-11/13, Elevation 2) -83 HP (Bloodied), resist 10 fire, slowed, immobilized
Rime of Abeir (L/N-6/8) -153 HP (Bloodied), resist 10 cold, Sureiya's quarry DEAD
Storm of Abeir (N/P-4/6, Elevation 3), resist 10 lightning, slowed

Notes
When in the maelstrom aura, fire, lightning, thunder, and cold attacks ignore your resistances.
Knowledge for the Fell King is arcana or nature. Knowledge for the leyline is arcana or dungeoneering. Knowledge for the dragon spirits is arcana, nature, or religion (one check for all three spirits).
Thelkra's spellscar has rendered here dazed and weakened indefinitely.
The Fell King has no melee basic attacks, so you can move freely around him.
If you spend a healing surge within 5 squares of the battle standard of healing, you and each of your allies regain 3 hit points.
Ending your turn in the flame of abeir's engulfing flames causes you to take ongoing 5 fire damage, and you take a -5 penalty against ongoing fire damage as long as you are in the aura. Ending your turn in the rime of abeir's biting cold aura causes you to take 5 cold damage and become slowed until the end of your next turn, unless you are already slowed, which causes you to take even more cold damage and extends the slow duration to the end of your next turn. You cannot make opportunity attacks while within the storm of abeir's distracting thunder aura.
Earth shaker zones are difficult terrain. If you end your turn in one, you take 10 damage and are slowed until the end of your next turn.
>> No. 76895 edit
Myn calls forth a tertiary tentacle and then takes a short break.

Minor action: Sustain Tentacles.
http://orokos.com/roll/298098
New Tentacle C at O-15, Elevation 3.
Minor action: Curse Flame of Abeir.
Standard action: Tentacle Grab attack against Flame of Abeir.
Attack roll:http://orokos.com/roll/298100

>> No. 76896 edit
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76896
Myn's tentacles continue to linger, and a new portal opens, dispensing yet another icy, slithering tentacle. However, despite Myn's curse being levied against the red dragon spirit, the red dragon can find no hold on it. Even as Thelkra burns in the red dragon's grasping maw, she swaps out her hunting knife for a weighted magic dagger, which she hurls past the dragon's head and strikes it in the exposed neck, causing some minor damage, and the dagger returns to her grip.

The blue dragon spirit continues to descend as the lingering effects of the icy tentacle dissipate from its form, and it lobs a bolt of lightning towards the gripped half-orc rogue, but she twists just enough to make sure the blast does not strike her form. The Fell King's leyline-induced forked lightning does strike true, however, arcing to the paladin's mount and Ramuh, and their resistances avail them not due to the maelstrom aura.

Both sides of this conflict are heavily wounded.

Myn conjures a new tentacle by sustaining his tentacles. He curses the flame of abeir.
Myn's tentacle attack misses the flame of abeir.
Thelkra takes ongoing 10 fire damage. Thelkra swaps her vanguard short sword for a goblin totem dagger, then uses ranged basic attack, hitting for 13 damage (reduced from 26). http://orokos.com/roll/298109
Thelkra ends her turn in the aura and is affected by ongoing 5 fire damage (save ends).
The storm of abeir flies 2 squares, then uses lightning strike but misses Thelkra.
The Fell King's mastery of the leyline allows him to use earth shakers, creating two new zones. He also uses forked lightning, hitting Thelkra for 13 lightning damage. It also attacks Rutger, hitting for 10 lightning damage, and hitting Ramuh for 17 lightning damage, Ramuh uses resistive formula to gain 21 temporary hit points.


Initiative
Thelkra (NPC Ally): 28
Storm of Abeir (Enemy): 27
Unstable Leyline Convergence (Hazard): 26
Torinn Tormine (Astaroth): 25
Sid Silversprocket (Ally): 24
Flame of Abeir (Enemy): 19
Ragrim Dragonsworn, the Fell King (Akh Afah): 18+1
Sureiya (Anonkun): 18
Ramuh (Lili): 18-1
Ragrim Dragonsworn, the Fell King (Enemy): 16
Bernkastel (Voyager): 13
Rime of Abeir (Enemy): 11
Myn Nthelsyr (George): 10

Players and Allies
Myn Nthelsyr (George): (U-10) 70/70 HP, darkspiral aura 4, resist 5 fire
Book Imp (Myn): (In Myn's Space) Passive Mode
Torinn Tormine (Astaroth): (Mounted) 53/82 HP, resist 5 necrotic, resist 10 all, resistive formula (+1 power to AC), +5 power to damage, slowed, +2 power to next attack vs. Flame of Abeir
Rutger (Torinn's Mount): (R/S-8/9) 14/41 HP (Bloodied), resist 5 all when mounted, 10 vs close/area attacks[/b], +5 power to damage, slowed
Sureiya (Anonkun): (O-7) 31/75 (Bloodied), resist 2 all when bloodied, +5 power to damage
"Bernkastel" (Voyager): (T-10) 68/68 HP, resist 2 thunder/fire/cold
Ramuh (Lili): (M-9) 18/67 HP (Bloodied) + 9 THP, resist 5 lightning/thunder, +7 power to AC, calculated acumen vs. Flame of Abeir
Sid Silversprocket (NPC Ally): (R-10) 50/77 HP, resist 5 lightning, wave tether
Spirit Companion (Voyager): (L-10, Elevation 2)
Elemental Spirit (Voyager): (Q-11, Elevation 5)
Apsaumbas (Myn's Owlbear): (Q-16) -14/35 HP (Bloodied), +1 power to attack/+5 power to damage not present
Thelkra (NPC Ally): (L-9) 36/68 HP (Bloodied), dazed and weakened, slowed, grabbed by the flame of aber (escape DC 21), ongoing 10 fire damage while grabbed, ongoing 5 fire damage (save ends)
Tentacles (Myn): (R-9, Elevation 5) (P-12, Elevation 2) (O-15, Elevation 3), 5 cold damage and slow to creatures that begin adjacent

Enemies
Ragrim Dragonsworn, the Fell King (L/N-13/15) -361 HP (Bloodied), resist 30 all, maelstrom aura 3, Tiamat's Favor 4
Unstable Leyline Convergence (Hazard): (???)
Flame of Abeir (K/M-11/13, Elevation 2) -95 HP (Bloodied), resist 10 fire, slowed, immobilized, cursed (Myn)
Rime of Abeir (L/N-6/8) -153 HP (Bloodied), resist 10 cold, Sureiya's quarry DEAD
Storm of Abeir (L/N-4/6, Elevation 4), resist 10 lightning

Notes
When in the maelstrom aura, fire, lightning, thunder, and cold attacks ignore your resistances.
Knowledge for the Fell King is arcana or nature. Knowledge for the leyline is arcana or dungeoneering. Knowledge for the dragon spirits is arcana, nature, or religion (one check for all three spirits).
Thelkra's spellscar has rendered here dazed and weakened indefinitely.
The Fell King has no melee basic attacks, so you can move freely around him.
If you spend a healing surge within 5 squares of the battle standard of healing, you and each of your allies regain 3 hit points.
Ending your turn in the flame of abeir's engulfing flames causes you to take ongoing 5 fire damage, and you take a -5 penalty against ongoing fire damage as long as you are in the aura. Ending your turn in the rime of abeir's biting cold aura causes you to take 5 cold damage and become slowed until the end of your next turn, unless you are already slowed, which causes you to take even more cold damage and extends the slow duration to the end of your next turn. You cannot make opportunity attacks while within the storm of abeir's distracting thunder aura.
Earth shaker zones are difficult terrain. If you end your turn in one, you take 10 damage and are slowed until the end of your next turn.
>> No. 76897 edit
Torinn doesn't quite kill the dragon, so he goes off to menace the Fell King.

Valiant strike vs. flame: http://orokos.com/roll/298116 (33, 20)
Dragon breath vs flame: http://orokos.com/roll/298121 (18, 10)
Dragon breath vs fell king:
http://orokos.com/roll/298123 (crit)
move to J/K-11/12

>> No. 76899 edit
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76899
Torinn's sword strike just barely comes up short of finishing off the flame of abeir, though it is on the verge of dispersal even as his draconic breath washes over it, causing no damage but affecting both the Fell King and his spirit companion with the paladin's sanction. As Rutger bears the dragonborn around to the north, the flame of abeir chooses to keep its hold on Thelkra rather than lash out in opportunity.

Sid however seizes the opportunity to finish off the dragon, sidling up next to Sureiya and launching an enchanted bolt, which completely destroys the fiery spirit. As Thelkra is released from the red dragon spirit's jaws, she staggers briefly backwards before catching herself, and sucking in a deep breath, trying to put out the flames that still cling to her person--the same flames that even now are engulfing the paladin and his mount.

The Fell King roars, "Arise again, spirits of Abeir! Our work is not yet finished!" He makes a huge sweeping gesture with both hands, and as he does so, it seems as though he gathers up the swirling vortex of elemental energy comprising the maelstrom around him into an sphere, which he lifts over his head. With a nearly-blinding flash, the sphere disappears, and the two dragon spirits reappear, the rime near the gnome and the ranger, and the flame near the warlock and shaman--but neither appear to be at full strength. The Fell King himself staggers, falling briefly to one knee before pulling himself back to his feet, his eyes burning with a pure elemental energy that seems to be all that sustaining him at this moment. Thelkra gasps, then straightens, seemingly reinvigorated by contrast. She grips her weapons tightly as a look of determination covers her face.

Torinn's valiant strike hits the flame of abeir for 20 damage. Torinn's dragon breath crits the Fell King for 0 damage and misses the flame of abeir. Both are sanctioned until the end of Torinn's next turn.
Torinn moves, provoking an opportunity attack, which the dragon chooses not to take because it would have to release Thelkra to bite.
Both Torinn and Rutger end their turns in the engulfing flames and are affected by ongoing 5 fire damage (save ends).
Sid moves. Sid uses magic weapon, hitting the flame of abeir for 14 damage, destroying it. Sureiya gains the effect of magic weapon.
The Fell King uses akh afah, restoring HP to his dragon spirit companions to resummon them. He does not have sufficient HP to fully restore the rime and flame of abeir. The Fell King gains 1 Tiamat's Favor, and maelstrom resets to aura 1.
Thelkra is no longer weakened or dazed.


Initiative
Thelkra (NPC Ally): 28
Storm of Abeir (Enemy): 27
Unstable Leyline Convergence (Hazard): 26
Torinn Tormine (Astaroth): 25
Sid Silversprocket (Ally): 24
Flame of Abeir (Enemy): 19
Sureiya (Anonkun): 18
Ramuh (Lili): 18-1
Ragrim Dragonsworn, the Fell King (Enemy): 16
Bernkastel (Voyager): 13
Rime of Abeir (Enemy): 11
Myn Nthelsyr (George): 10

Players and Allies
Myn Nthelsyr (George): (U-10) 70/70 HP, darkspiral aura 4, resist 5 fire
Book Imp (Myn): (In Myn's Space) Passive Mode
Torinn Tormine (Astaroth): (Mounted) 53/82 HP, resist 5 necrotic, resist 10 all, resistive formula (+1 power to AC), +5 power to damage, ongoing 5 fire damage (save ends)
Rutger (Torinn's Mount): (R/S-8/9) 9/41 HP (Bloodied), resist 5 all when mounted/10 vs close/area attacks, +5 power to damage, ongoing 5 fire damage (save ends)
Sureiya (Anonkun): (O-7) 31/75 (Bloodied), resist 2 all when bloodied, +5 power to damage, magic weapon
"Bernkastel" (Voyager): (T-10) 68/68 HP, resist 2 thunder/fire/cold
Ramuh (Lili): (M-9) 18/67 HP (Bloodied) + 4 THP, resist 5 lightning/thunder, +7 power to AC, calculated acumen vs. Flame of Abeir
Sid Silversprocket (NPC Ally): (P-6) 50/77 HP, resist 5 lightning, wave tether
Spirit Companion (Voyager): (L-10, Elevation 2)
Elemental Spirit (Voyager): (Q-11, Elevation 5)
Apsaumbas (Myn's Owlbear): (Q-16) -14/35 HP (Bloodied), +1 power to attack/+5 power to damage not present
Thelkra (NPC Ally): (L-9) 36/68 HP (Bloodied), dazed and weakened, ongoing 5 fire damage (save ends)
Tentacles (Myn): (R-9, Elevation 5) (P-12, Elevation 2) (O-15, Elevation 3), 5 cold damage and slow to creatures that begin adjacent

Enemies
Ragrim Dragonsworn, the Fell King (L/N-13/15) -552 HP (Bloodied), resist 45 all, maelstrom aura 1, Tiamat's Favor 5, sanctioned
Unstable Leyline Convergence (Hazard): (???)
Flame of Abeir (R/T-12/14) -34 HP, resist 10 fire
Rime of Abeir (M/O-4/6, Elevation 1) -57 HP, resist 10 cold
Storm of Abeir (L/N-4/6, Elevation 4), resist 10 lightning

Notes
When in the maelstrom aura, fire, lightning, thunder, and cold attacks ignore your resistances.
Knowledge for the Fell King is arcana or nature. Knowledge for the leyline is arcana or dungeoneering. Knowledge for the dragon spirits is arcana, nature, or religion (one check for all three spirits).
The Fell King has no melee basic attacks, so you can move freely around him.
If you spend a healing surge within 5 squares of the battle standard of healing, you and each of your allies regain 3 hit points.
Ending your turn in the flame of abeir's engulfing flames causes you to take ongoing 5 fire damage, and you take a -5 penalty against ongoing fire damage as long as you are in the aura. Ending your turn in the rime of abeir's biting cold aura causes you to take 5 cold damage and become slowed until the end of your next turn, unless you are already slowed, which causes you to take even more cold damage and extends the slow duration to the end of your next turn. You cannot make opportunity attacks while within the storm of abeir's distracting thunder aura.
Earth shaker zones are difficult terrain. If you end your turn in one, you take 10 damage and are slowed until the end of your next turn.
>> No. 76900 edit
From Ragrim's expression, and Thelkra's sudden recovery, the ranger deducts the actual situation.
"I don't think he'll be able to heal them anymore, let's keep going!"
Quarry Rime
Twin strike! (one hit for 16 damage?) http://orokos.com/roll/298176
Invigorating stride! Spend my second wind and shift to N-9

>> No. 76901 edit
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76901
Though one of the sweeps of Sureiya's twin blades doesn't manage to find a weak point in the dragon spirit's scaly exterior, the second strikes truer, and the dragon already looks badly damaged and only half as corporeal as it should be. The half-orc then withdraws quickly, catching his breath and reinvigorating himself as he does so.

Sureiya sets his quarry. Sureiya uses twin strike, hitting once for 16 damage. Sureiya uses invigorating stride, shifting 2 squares and using his second wind, spending a healing surge to regain 22 hit points.

Initiative
Thelkra (NPC Ally): 28
Storm of Abeir (Enemy): 27
Unstable Leyline Convergence (Hazard): 26
Torinn Tormine (Astaroth): 25
Sid Silversprocket (Ally): 24
Flame of Abeir (Enemy): 19
Sureiya (Anonkun): 18
Ramuh (Lili): 18-1
Ragrim Dragonsworn, the Fell King (Enemy): 16
Bernkastel (Voyager): 13
Rime of Abeir (Enemy): 11
Myn Nthelsyr (George): 10

Players and Allies
Myn Nthelsyr (George): (U-10) 70/70 HP, darkspiral aura 4, resist 5 fire
Book Imp (Myn): (In Myn's Space) Passive Mode
Torinn Tormine (Astaroth): (Mounted) 53/82 HP, resist 5 necrotic, resist 10 all, resistive formula (+1 power to AC), +5 power to damage, ongoing 5 fire damage (save ends)
Rutger (Torinn's Mount): (R/S-8/9) 9/41 HP (Bloodied), resist 5 all when mounted/10 vs close/area attacks, +5 power to damage, ongoing 5 fire damage (save ends)
Sureiya (Anonkun): (N-9) 52/75, resist 2 all when bloodied, +5 power to damage, magic weapon, +2 to all defenses
"Bernkastel" (Voyager): (T-10) 68/68 HP, resist 2 thunder/fire/cold
Ramuh (Lili): (M-9) 18/67 HP (Bloodied) + 4 THP, resist 5 lightning/thunder, +7 power to AC, calculated acumen vs. Flame of Abeir
Sid Silversprocket (NPC Ally): (P-6) 50/77 HP, resist 5 lightning, wave tether
Spirit Companion (Voyager): (L-10, Elevation 2)
Elemental Spirit (Voyager): (Q-11, Elevation 5)
Apsaumbas (Myn's Owlbear): (Q-16) -14/35 HP (Bloodied), +1 power to attack/+5 power to damage not present
Thelkra (NPC Ally): (L-9) 36/68 HP (Bloodied), dazed and weakened, ongoing 5 fire damage (save ends)
Tentacles (Myn): (R-9, Elevation 5) (P-12, Elevation 2) (O-15, Elevation 3), 5 cold damage and slow to creatures that begin adjacent

Enemies
Ragrim Dragonsworn, the Fell King (L/N-13/15) -552 HP (Bloodied), resist 45 all, maelstrom aura 1, Tiamat's Favor 5, sanctioned
Unstable Leyline Convergence (Hazard): (???)
Flame of Abeir (R/T-12/14) -34 HP, resist 10 fire
Rime of Abeir (M/O-4/6, Elevation 1) -73 HP (Bloodied), resist 10 cold, Sureiya's Quarry
Storm of Abeir (L/N-4/6, Elevation 4), resist 10 lightning

Notes
When in the maelstrom aura, fire, lightning, thunder, and cold attacks ignore your resistances.
Knowledge for the Fell King is arcana or nature. Knowledge for the leyline is arcana or dungeoneering. Knowledge for the dragon spirits is arcana, nature, or religion (one check for all three spirits).
The Fell King has no melee basic attacks, so you can move freely around him.
If you spend a healing surge within 5 squares of the battle standard of healing, you and each of your allies regain 3 hit points.
Ending your turn in the flame of abeir's engulfing flames causes you to take ongoing 5 fire damage, and you take a -5 penalty against ongoing fire damage as long as you are in the aura. Ending your turn in the rime of abeir's biting cold aura causes you to take 5 cold damage and become slowed until the end of your next turn, unless you are already slowed, which causes you to take even more cold damage and extends the slow duration to the end of your next turn. You cannot make opportunity attacks while within the storm of abeir's distracting thunder aura.
Earth shaker zones are difficult terrain. If you end your turn in one, you take 10 damage and are slowed until the end of your next turn.
>> No. 76902 edit
Ramuh expertly shifts with lightning speed out of the unfortunate position, then energises his allies with an electrifying display of might. To his shock, the bolt's slightly off the mark, and it's all a matter of resistance whether lightning will strike the same target twice.

Shift to N-10.
Lightning strike. http://orokos.com/roll/298237

>> No. 76903 edit
File 143362682412.png - (769.79KB , 1010x797 , throneroomZZZE.png )
76903
As Sureiya feels the biting cold of the dragons pierce his flesh, Ramuh drops a lightning bolt atop the cold-aligned dragon. The bolt looks as though it's slightly off its target, but the proximity nevertheless disrupts the dragon's spiritual form, though the arcing portion of the bolt is completely wasted upon the blue dragon spirit.

The Fell King appears to only be standing right now because of the power of his dragon-spirit pact coursing through him, but nevertheless manages to command the dragons to dive in formation. The white dragon roars before taking flight, rampaging right over the hapless gnome, badly injuring poor Sid before moving to confront the two half-orcs. Thelkra, however, is back in full fighting form, and tumbles right over the dragon's claw, causing it to halt its flight as it scrambles to keep its balance. Despite taking a feeble swing vaguely in Sureiya's direction, by the time it regains its stability the rogue has already rolled halfway across the battlefield. The storm of Abeir dives downwards directly at Sureiya, attempting to gore him with the prominent horn on its nose. The half-orc turns the horn aside with one of his blades, however, and the dragon-spirit flies right past him as it continues towards the other end of the throne chamber.

Sureiya takes 5 cold damage and is slowed until the end of his next turn from biting cold.
Ramuh shifts. Ramuh uses lightning strike, hitting the rime of Abeir for 18 lightning damage. The extra 5 lightning damage is resisted fully by the storm of Abeir (Ramuh ignores 5 but it has resist 10).
Maelstrom expands to aura 3. Ragrim Dragonsworn uses double dive, recharging akh morn. The rime of abeir uses dive bomb, flying its speed. Along the way it attacks Sid with claw, hitting for 23 damage and Sid falls prone. As soon as it enters a square adjacent to Thelkra, Thelkra uses acrobat's escape, immobilizing the rime of Abeir until the start of her next turn. She then shifts a number of squares equal to her Dexterity modifier. The rime's claw misses Sureiya.
The storm of abeir uses dive bomb, missing Sureiya with gore.


Initiative
Thelkra (NPC Ally): 28
Storm of Abeir (Enemy): 27
Unstable Leyline Convergence (Hazard): 26
Torinn Tormine (Astaroth): 25
Sid Silversprocket (Ally): 24
Flame of Abeir (Enemy): 19
Sureiya (Anonkun): 18
Ramuh (Lili): 18-1
Ragrim Dragonsworn, the Fell King (Enemy): 16
Bernkastel (Voyager): 13
Rime of Abeir (Enemy): 11
Myn Nthelsyr (George): 10

Players and Allies
Myn Nthelsyr (George): (U-10) 70/70 HP, darkspiral aura 4, resist 5 fire
Book Imp (Myn): (In Myn's Space) Passive Mode
Torinn Tormine (Astaroth): (Mounted) 53/82 HP, resist 5 necrotic, resist 10 all, resistive formula (+1 power to AC), +5 power to damage, ongoing 5 fire damage (save ends)
Rutger (Torinn's Mount): (R/S-8/9) 9/41 HP (Bloodied), resist 5 all when mounted/10 vs close/area attacks, +5 power to damage, ongoing 5 fire damage (save ends)
Sureiya (Anonkun): (N-9) 47/75, resist 2 all when bloodied, +5 power to damage, magic weapon, +2 to all defenses, slowed
"Bernkastel" (Voyager): (T-10) 68/68 HP, resist 2 thunder/fire/cold
Ramuh (Lili): (N-10) 18/67 HP (Bloodied) + 4 THP, resist 5 lightning/thunder
Sid Silversprocket (NPC Ally): (P-6) 27/77 HP (Bloodied), resist 5 lightning, wave tether
Spirit Companion (Voyager): (L-10, Elevation 2)
Elemental Spirit (Voyager): (Q-11, Elevation 5)
Apsaumbas (Myn's Owlbear): (Q-16) -14/35 HP (Bloodied), +1 power to attack/+5 power to damage not present
Thelkra (NPC Ally): (O-14) 36/68 HP (Bloodied), ongoing 5 fire damage (save ends), prone
Tentacles (Myn): (R-9, Elevation 5) (P-12, Elevation 2) (O-15, Elevation 3), 5 cold damage and slow to creatures that begin adjacent

Enemies
Ragrim Dragonsworn, the Fell King (L/N-13/15) -552 HP (Bloodied), resist 45 all, maelstrom aura 1, Tiamat's Favor 5, sanctioned
Unstable Leyline Convergence (Hazard): (???)
Flame of Abeir (R/T-12/14, Elevation 1) -34 HP, resist 10 fire
Rime of Abeir (L/N-6/8) -91 HP (Bloodied), resist 10 cold, Sureiya's Quarry, immobilized
Storm of Abeir (M/N-14/16, Elevation 3), resist 10 lightning

Notes
When in the maelstrom aura, fire, lightning, thunder, and cold attacks ignore your resistances.
Knowledge for the Fell King is arcana or nature. Knowledge for the leyline is arcana or dungeoneering. Knowledge for the dragon spirits is arcana, nature, or religion (one check for all three spirits).
The Fell King has no melee basic attacks, so you can move freely around him.
If you spend a healing surge within 5 squares of the battle standard of healing, you and each of your allies regain 3 hit points.
Ending your turn in the flame of abeir's engulfing flames causes you to take ongoing 5 fire damage, and you take a -5 penalty against ongoing fire damage as long as you are in the aura. Ending your turn in the rime of abeir's biting cold aura causes you to take 5 cold damage and become slowed until the end of your next turn, unless you are already slowed, which causes you to take even more cold damage and extends the slow duration to the end of your next turn. You cannot make opportunity attacks while within the storm of abeir's distracting thunder aura.
Earth shaker zones are difficult terrain. If you end your turn in one, you take 10 damage and are slowed until the end of your next turn.
>> No. 76904 edit
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76904
The iron archon spirit infuses Thelkra to help finish off the white dragon, while the smaller spirit widens its influence, channeling the healing energies it has left.

Move action: to S-10. SC to N-9, elevation 1.
Standard action: Direct the Strike for Thelkra vs. Rime. +1 item bonus to attack.
Minor action: Call Forth the Spirit World.
- Erased the illegal AP attack.


Last edited at 15/06/06(Sat)19:09:23
>> No. 76905 edit
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76905
The shaman moves very slowly through the ruptured and uneven terrain, stepping into a puddle of earthy sludge as she does so, which clings to her feet, slowing her down and sapping her strength. As that happens, though, she calls forth an iron archon to assist Thelkra, who hurls her dagger at the distant white dragon spirit, striking true, yet not slaying the creature.

The white dragon roars in agony and attempts to bite Sureiya, but the ranger is more than prepared for the bite, and it bites merely air. Still, the chilling breath of the dragon does wash over Sureiya and sting his flesh slightly.

Bernkastel moves and moves her spirit.
Bernkastel uses direct the strike, and Thelkra's ranged basic attack hits the Rime of Abeir for 24 damage http://orokos.com/roll/298296 (miscalculated damage bonus by 1)
Bernkastel uses call forth the spirit world. Until the end of her next turn (sustain minor), the spirit gains a zone burst 3 that remains centered on the spirit. Enemies in the aura take a -2 penalty to attack rolls, and bloodied allies that begin their turns in the aura regain 7 hit points.
Bernkastel takes 10 damage and is slowed until the end of her next turn, and takes ongoing 5 fire damage (save ends).
The rime of abeir attacks Sureiya with bite, and misses for 4 cold damage.


Initiative
Thelkra (NPC Ally): 28
Storm of Abeir (Enemy): 27
Unstable Leyline Convergence (Hazard): 26
Torinn Tormine (Astaroth): 25
Sid Silversprocket (Ally): 24
Flame of Abeir (Enemy): 19
Sureiya (Anonkun): 18
Ramuh (Lili): 18-1
Ragrim Dragonsworn, the Fell King (Enemy): 16
Bernkastel (Voyager): 13
Rime of Abeir (Enemy): 11
Myn Nthelsyr (George): 10

Players and Allies
Myn Nthelsyr (George): (U-10) 70/70 HP, darkspiral aura 5, resist 5 fire
Book Imp (Myn): (In Myn's Space) Passive Mode
Torinn Tormine (Astaroth): (Mounted) 53/82 HP, resist 5 necrotic, resist 10 all, resistive formula (+1 power to AC), +5 power to damage, ongoing 5 fire damage (save ends)
Rutger (Torinn's Mount): (R/S-8/9) 9/41 HP (Bloodied), resist 5 all when mounted/10 vs close/area attacks, +5 power to damage, ongoing 5 fire damage (save ends)
Sureiya (Anonkun): (N-9) 43/75, resist 2 all when bloodied, +5 power to damage, magic weapon, +2 to all defenses, slowed
"Bernkastel" (Voyager): (S-10) 58/68 HP, resist 2 thunder/fire/cold, slowed, ongoing 5 fire damage
Ramuh (Lili): (N-10) 18/67 HP (Bloodied) + 4 THP, resist 5 lightning/thunder
Sid Silversprocket (NPC Ally): (P-6) 27/77 HP (Bloodied), resist 5 lightning, wave tether
Spirit Companion (Voyager): (N-9, Elevation 1) enemies within 3 squares take a -2 penalty to attack rolls, bloodied allies that begin their turns within 3 squares regain 7 hit points
Elemental Spirit (Voyager): (Q-11, Elevation 5)
Apsaumbas (Myn's Owlbear): (Q-16) -14/35 HP (Bloodied), +1 power to attack/+5 power to damage not present
Thelkra (NPC Ally): (O-14) 36/68 HP, ongoing 5 fire damage (save ends), prone
Tentacles (Myn): (R-9, Elevation 5) (P-12, Elevation 2) (O-15, Elevation 3), 5 cold damage and slow to creatures that begin adjacent

Enemies
Ragrim Dragonsworn, the Fell King (L/N-13/15) -552 HP (Bloodied), resist 45 all, maelstrom aura 1, Tiamat's Favor 5, sanctioned
Unstable Leyline Convergence (Hazard): (???)
Flame of Abeir (R/T-12/14, Elevation 1) -34 HP, resist 10 fire
Rime of Abeir (L/N-6/8) -115 HP (Bloodied), resist 10 cold, Sureiya's Quarry, immobilized
Storm of Abeir (M/N-14/16, Elevation 3), resist 10 lightning

Notes
When in the maelstrom aura, fire, lightning, thunder, and cold attacks ignore your resistances.
Knowledge for the Fell King is arcana or nature. Knowledge for the leyline is arcana or dungeoneering. Knowledge for the dragon spirits is arcana, nature, or religion (one check for all three spirits).
The Fell King has no melee basic attacks, so you can move freely around him.
If you spend a healing surge within 5 squares of the battle standard of healing, you and each of your allies regain 3 hit points.
Ending your turn in the flame of abeir's engulfing flames causes you to take ongoing 5 fire damage, and you take a -5 penalty against ongoing fire damage as long as you are in the aura. Ending your turn in the rime of abeir's biting cold aura causes you to take 5 cold damage and become slowed until the end of your next turn, unless you are already slowed, which causes you to take even more cold damage and extends the slow duration to the end of your next turn. You cannot make opportunity attacks while within the storm of abeir's distracting thunder aura.
Earth shaker zones are difficult terrain. If you end your turn in one, you take 10 damage and are slowed until the end of your next turn.
>> No. 76906 edit
Myn continues his break.


Minor action: Sustain Tentacles.
Roll:http://orokos.com/roll/298304
Minor action: Curse Flame of Abeir.
Standard action: Tentacle grab attack against Flame of Abeir.
Attack roll:http://orokos.com/roll/298305

>> No. 76907 edit
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76907
Myn maintains his icy tentacles, which linger ominously, and applies his curse, but the tentacles seem to completely ignore his commands. Thelkra swaps her throwing dagger for her knife once more, then charges directly at the white dragon. With a single precision slice, the spirit is banished for good. Thelkra hops away from it again, giving Sureiya a thumbs-up as she does so, and the magical energy from her blade inspires all of her allies to seal the deal, quickly.

The storm of Abier looks to be making an objection to this course of events, but the icy cold of the tentacle clings to its intangible wings once more. Screeching in frustrating, it flies away from the tentacle the best it can, keeping lower to the ground so that it can dive bomb later if needed, then blasting Sureiya with a bolt of lightning--and this one finds its mark, discharging a small amount of electric energy towards the nearby rogue and sorcerer.

When the water sphere detonates harmlessly, a new one appears, this one tethered to the warlock. A blast of fire nearly finishes Rutger off, but Torinn's divine presence shields the big cat, and the paladin merely suffers minor burns as his righteousness shields them both. Though the lingering flames also seem to be piercing their normal resistances because of the stifling maelstrom, the shaman's spirit rejuvenates both the paladin and his mount, leaving them looking healthier than before.

Myn sustains his tentacles, curses the flame of Abeir, and misses it with his tentacle attack. Myn suffers the effect of ongoing 5 fire damage (save ends) for ending his turn in engulfing flames.
Thelkra uses ambush trick, gaining combat advantage against enemies that have none of their allies adjacent until the end of her next turn, moving 1 square. Thelkra uses the vanguard weapon power and gains 10 temporary hit points. Thelkra charges the rime of Abeir, moving into Sureiya's space, hitting for 44 damage, destroying the flame of Abeir. http://orokos.com/roll/298310
Vanguard weapon triggers, and each of Thelkra's allies within 10 squares gain a +1 bonus to attack rolls and +1 bonus to damage rolls until the start of her next turn.
The storm of Abeir takes 5 cold damage and is slowed until the end of its next turn. The storm of Abeir flies 2. It uses lightning strike, hitting Sureiya for 20 lightning damage. Thelkra and Ramuh take 5 lightning damage (maelstrom nullifies Ramuh's resistance).
Ragrim Dragonsworn's mastery of the leyline triggers. The wave tether explodes, harming nobody, and a new orb is conjured. Flameburst hits Rutger for 17 fire damage, but Torinn blocks it with righteous shield, and he takes 7 fire damage in Rutger's stead.
Torinn and Rutger take ongoing 5 fire damage (resistances ignored because of maelstrom). Torinn and Rutger then regain 7 hit points from call forth the spirit world.


Initiative
Thelkra (NPC Ally): 28
Storm of Abeir (Enemy): 27
Unstable Leyline Convergence (Hazard): 26
Torinn Tormine (Astaroth): 25
Sid Silversprocket (Ally): 24
Flame of Abeir (Enemy): 19
Sureiya (Anonkun): 18
Ramuh (Lili): 18-1
Ragrim Dragonsworn, the Fell King (Enemy): 16
Bernkastel (Voyager): 13
Rime of Abeir (Enemy): 11
Myn Nthelsyr (George): 10

Players and Allies
Myn Nthelsyr (George): (U-10) 70/70 HP, darkspiral aura 5, resist 5 fire, ongoing 5 fire damage, +1 to attack/damage, wave tether
Book Imp (Myn): (In Myn's Space) Passive Mode
Torinn Tormine (Astaroth): (Mounted) 48/82 HP, resist 5 necrotic, resist 10 all, resistive formula (+1 power to AC), +5 power to damage, ongoing 5 fire damage (save ends), +1 to attack/damage, +2 power bonus to attacks
Rutger (Torinn's Mount): (R/S-8/9) 11/41 HP (Bloodied), resist 5 all when mounted/10 vs close/area attacks, +5 power to damage, ongoing 5 fire damage (save ends), +1 to attack/damage
Sureiya (Anonkun): (N-9) 23/75 (Bloodied), resist 2 all when bloodied, +5 power to damage, magic weapon, +2 to all defenses, slowed, +1 to attack/damage
"Bernkastel" (Voyager): (S-10) 58/68 HP, resist 2 thunder/fire/cold, slowed, ongoing 5 fire damage, +1 to attack/damage
Ramuh (Lili): (N-10) 17/67 HP (Bloodied), resist 5 lightning/thunder, +1 to attack/damage
Sid Silversprocket (NPC Ally): (P-6) 27/77 HP (Bloodied), resist 5 lightning, +1 to attack/damage
Spirit Companion (Voyager): (N-9, Elevation 1) enemies within 3 squares take a -2 penalty to attack rolls, bloodied allies that begin their turns within 3 squares regain 7 hit points
Elemental Spirit (Voyager): (Q-11, Elevation 5)
Apsaumbas (Myn's Owlbear): (Q-16) -14/35 HP (Bloodied), +1 power to attack/+5 power to damage not present
Thelkra (NPC Ally): (O-8) 31/68 HP (Bloodied) + 5 THP
Tentacles (Myn): (R-9, Elevation 5) (P-12, Elevation 2) (O-15, Elevation 3), 5 cold damage and slow to creatures that begin adjacent

Enemies
Ragrim Dragonsworn, the Fell King (L/N-13/15) -552 HP (Bloodied), resist 30 all, maelstrom aura 1, Tiamat's Favor 5, sanctioned
Unstable Leyline Convergence (Hazard): (???)
Flame of Abeir (R/T-12/14, Elevation 1) -34 HP, resist 10 fire
Rime of Abeir (L/N-6/8) -149 HP (Bloodied), resist 10 cold, Sureiya's Quarry, immobilized
Storm of Abeir (J/K-16/18, Elevation 3) -5 HP, resist 10 lightning, slowed

Notes
When in the maelstrom aura, fire, lightning, thunder, and cold attacks ignore your resistances.
Knowledge for the Fell King is arcana or nature. Knowledge for the leyline is arcana or dungeoneering. Knowledge for the dragon spirits is arcana, nature, or religion (one check for all three spirits).
The Fell King has no melee basic attacks, so you can move freely around him.
If you spend a healing surge within 5 squares of the battle standard of healing, you and each of your allies regain 3 hit points.
Ending your turn in the flame of abeir's engulfing flames causes you to take ongoing 5 fire damage, and you take a -5 penalty against ongoing fire damage as long as you are in the aura. Ending your turn in the rime of abeir's biting cold aura causes you to take 5 cold damage and become slowed until the end of your next turn, unless you are already slowed, which causes you to take even more cold damage and extends the slow duration to the end of your next turn. You cannot make opportunity attacks while within the storm of abeir's distracting thunder aura.
Earth shaker zones are difficult terrain. If you end your turn in one, you take 10 damage and are slowed until the end of your next turn.
>> No. 76908 edit
Torinn invokes the power of his faith to place an irresistible compulsion to attack nothing besides himself on the Fell King. "And now, slave of Tiamat, you will sit," he taunts, then charges after the storm of abeir. Leaping into the air to strike it with radiant power, and shaking off the debilitation caused by lingering flames.

use symbol power on fell king
jump charge with holy smite against storm of abeir
http://orokos.com/roll/298354 (42 jump)
http://orokos.com/roll/298357 (28, 30)
Saves: http://orokos.com/roll/298360 (17, 12)


Last edited at 15/06/06(Sat)21:20:22
>> No. 76909 edit
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76909
Torinn rides his giant cat forward, raising his holy symbol briefly in the Fell King's direction as he does so. Torinn's sanction transforms into a binding curse that won't allow the Fell King to attack any other than the dragonborn, and he mutters a draconic curse under his breath as Rutger leaps, and the dragonborn's shimmering blade slices into the blue dragon spirit's shoulder before Torinn and his mount land nimbly on the ground.

Sid springs to his feet, feeling rejuvenated by the nearby friendly spirit. The gnome nods his thanks, and yells, "Keep going! We've almost got him!" before tossing a healing canister at the shaman's feet--which is unfortunately not successful in dousing the flames that plague her. Calling upon a bit of his own fire, Sid aims at the blue dragon and fires. His bolt bursts into flame when it reaches close proximity with the intangible draconic spirit, and the Storm of Abeir appears to be damaged significantly for the first time. A fiery enchant lingers on the gnome's crossbow and Thelkra's weapons.

The red dragon whirls towards the shaman and attempts to grab her with its spiritual jaws, but "Bernkastel" is apparently so distracted by the engulfing flames that she inadvertently dodged while trying to put them out, and only suffers a minor blast of heat as the dragon snaps into the air a few inches from her face.

Torinn uses his symbol of the champion's code on the Fell King. Torinn gains 10 temporary hi points from Sid's arcane rejuvenation. Torinn jumps and charges the storm of Abeir, hitting with holy smite for 9 radiant damage and 21 damage, and the dragon is dazed until the end of Torinn's next turn.
Sid regains 7 hit points from call forth the spirit world. Sid stands from prone. Sid uses swift mender to grant Bernkastel a saving throw. Sid uses burning weapons, hitting the storm of Abeir for 15 fire damage.
The flame of Abeir misses Bernkastel with bite for 5 fire damage. The shaman resists 2 of it.


Initiative
Thelkra (NPC Ally): 28
Storm of Abeir (Enemy): 27
Unstable Leyline Convergence (Hazard): 26
Torinn Tormine (Astaroth): 25
Sid Silversprocket (Ally): 24
Flame of Abeir (Enemy): 19
Sureiya (Anonkun): 18
Ramuh (Lili): 18-1
Ragrim Dragonsworn, the Fell King (Enemy): 16
Bernkastel (Voyager): 13
Myn Nthelsyr (George): 10

Players and Allies
Myn Nthelsyr (George): (U-10) 70/70 HP, darkspiral aura 5, resist 5 fire, ongoing 5 fire damage, +1 to attack/damage, wave tether
Book Imp (Myn): (In Myn's Space) Passive Mode
Torinn Tormine (Astaroth): (Mounted) 48/82 HP + 10 THP, resist 5 necrotic, resist 10 all, resistive formula (+1 power to AC), +5 power to damage, +1 to attack/damage, +2 power bonus to attacks
Rutger (Torinn's Mount): (J/K-14/15) 11/41 HP (Bloodied), resist 5 all when mounted/10 vs close/area attacks, +5 power to damage, +1 to attack/damage
Sureiya (Anonkun): (N-9) 23/75 (Bloodied), resist 2 all when bloodied, +5 power to damage, +2 to all defenses, slowed, +1 to attack/damage
"Bernkastel" (Voyager): (S-10) 55/68 HP, resist 2 thunder/fire/cold, slowed, ongoing 5 fire damage, +1 to attack/damage
Ramuh (Lili): (N-10) 17/67 HP (Bloodied), resist 5 lightning/thunder, +1 to attack/damage
Sid Silversprocket (NPC Ally): (P-6) 34/77 HP (Bloodied), resist 5 lightning, +1 to attack/damage, 5 extra fire damage on weapon/fire attacks
Spirit Companion (Voyager): (N-9, Elevation 1) enemies within 3 squares take a -2 penalty to attack rolls, bloodied allies that begin their turns within 3 squares regain 7 hit points
Elemental Spirit (Voyager): (Q-11, Elevation 5)
Apsaumbas (Myn's Owlbear): (Q-16) -14/35 HP (Bloodied), +1 power to attack/+5 power to damage not present
Thelkra (NPC Ally): (O-8) 31/68 HP (Bloodied) + 5 THP, 5 extra fire damage on weapon/fire attacks
Tentacles (Myn): (R-9, Elevation 5) (P-12, Elevation 2) (O-15, Elevation 3), 5 cold damage and slow to creatures that begin adjacent

Enemies
Ragrim Dragonsworn, the Fell King (L/N-13/15) -552 HP (Bloodied), resist 30 all, maelstrom aura 3, Tiamat's Favor 5, symbol of the champion's code
Unstable Leyline Convergence (Hazard): (???)
Flame of Abeir (R/T-12/14, Elevation 1) -34 HP, resist 10 fire
Rime of Abeir (L/N-6/8) -149 HP (Bloodied), resist 10 cold, Sureiya's Quarry, immobilized DEAD
Storm of Abeir (J/K-16/18, Elevation 3) -50 HP (Bloodied), resist 10 lightning, slowed, dazed

Notes
When in the maelstrom aura, fire, lightning, thunder, and cold attacks ignore your resistances.
Knowledge for the Fell King is arcana or nature. Knowledge for the leyline is arcana or dungeoneering. Knowledge for the dragon spirits is arcana, nature, or religion (one check for all three spirits).
The Fell King has no melee basic attacks, so you can move freely around him.
If you spend a healing surge within 5 squares of the battle standard of healing, you and each of your allies regain 3 hit points.
Ending your turn in the flame of abeir's engulfing flames causes you to take ongoing 5 fire damage, and you take a -5 penalty against ongoing fire damage as long as you are in the aura. Ending your turn in the rime of abeir's biting cold aura causes you to take 5 cold damage and become slowed until the end of your next turn, unless you are already slowed, which causes you to take even more cold damage and extends the slow duration to the end of your next turn. You cannot make opportunity attacks while within the storm of abeir's distracting thunder aura.
Earth shaker zones are difficult terrain. If you end your turn in one, you take 10 damage and are slowed until the end of your next turn.
>> No. 76910 edit
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76910
"You'll lose, Ragrim" the ranger calmly concludes, even though no side has a conclusive advantage yet.
"We fight together, but you instead decided to hole yourself here, while we confronted your soldiers and your minions. And now we know each other and we have shared dangerous situations more times I can remember, we stand the strongest we've ever been" Sureiya continues, as he grabs something from his bag. It appears to be some kind of magical orb, previously enchanted by Sid. The orb then changes its color and the ranger appears to get some energy from it.
Then, wasting no more time, he takes again his sword and violently hurls it against the thunder dragon near of Torinn. His sword slashes twice the creature before returning to its owner's hand, and the Storm of Abeir dissolves in the air.

Using the bag's power, and one or two minor actions, take my Power Jewel, recover Disruptive Strike, get 10tHP and get harmony blade back to my hand.
Attacks on the Run! Move to M-11 and attack the Storm of Abeir twice with it (31 and 27 damage) http://orokos.com/roll/298410

>> No. 76911 edit
File 143369173171.png - (828.36KB , 1010x797 , throneroomZZZI.png )
76911
As the shaman's spirit's continued warping of reality heals the sorcerer a small amount, Sureiya quickly pulls out his power orb and uses it. Offering the Fell King some choice words, he shifts aside and hurls his magic blade twice. The enchanted blade whirls around in flight, seemingly timed to the ranger's movements, and slices through the spirit before rebounding and striking again, and the draconic image roars as it disappears. The blade then returns to the ranger's hand.

Ragrim seems to be unwilling to respond to the ranger's taunts, regarding both him and the dragonborn with a fury that belies his apparent ailing state.

Sureiya uses a power jewel to recover disruptive strike. He gains 10 temporary hit points.
Sureiya uses attacks on the run, moving 2 squares and attacking the storm of abeir with his farbond spellblade, hitting twice for 31 damage and 27 damage. This destroys the storm of abeir.
Ramuh begins his turn in the call forth the spirit world and regains 7 hit points.


Initiative
Thelkra (NPC Ally): 28
Storm of Abeir (Enemy): 27
Unstable Leyline Convergence (Hazard): 26
Torinn Tormine (Astaroth): 25
Sid Silversprocket (Ally): 24
Flame of Abeir (Enemy): 19
Sureiya (Anonkun): 18
Ramuh (Lili): 18-1
Ragrim Dragonsworn, the Fell King (Enemy): 16
Bernkastel (Voyager): 13
Myn Nthelsyr (George): 10

Players and Allies
Myn Nthelsyr (George): (U-10) 70/70 HP, darkspiral aura 5, resist 5 fire, ongoing 5 fire damage, +1 to attack/damage, wave tether
Book Imp (Myn): (In Myn's Space) Passive Mode
Torinn Tormine (Astaroth): (Mounted) 48/82 HP + 10 THP, resist 5 necrotic, resist 10 all, resistive formula (+1 power to AC), +5 power to damage, +1 to attack/damage, +2 power bonus to attacks
Rutger (Torinn's Mount): (J/K-14/15) 11/41 HP (Bloodied), resist 5 all when mounted/10 vs close/area attacks, +5 power to damage, +1 to attack/damage
Sureiya (Anonkun): (M-11) 23/75 (Bloodied) + 10 THP, resist 2 all when bloodied, +5 power to damage, +1 to attack/damage
"Bernkastel" (Voyager): (S-10) 55/68 HP, resist 2 thunder/fire/cold, slowed, ongoing 5 fire damage, +1 to attack/damage
Ramuh (Lili): (N-10) 17/67 HP (Bloodied), resist 5 lightning/thunder, +1 to attack/damage
Sid Silversprocket (NPC Ally): (P-6) 34/77 HP (Bloodied), resist 5 lightning, +1 to attack/damage, 5 extra fire damage on weapon/fire attacks
Spirit Companion (Voyager): (N-9, Elevation 1) enemies within 3 squares take a -2 penalty to attack rolls, bloodied allies that begin their turns within 3 squares regain 7 hit points
Elemental Spirit (Voyager): (Q-11, Elevation 5)
Apsaumbas (Myn's Owlbear): (Q-16) -14/35 HP (Bloodied), +1 power to attack/+5 power to damage not present
Thelkra (NPC Ally): (O-8) 31/68 HP (Bloodied) + 5 THP, 5 extra fire damage on weapon/fire attacks
Tentacles (Myn): (R-9, Elevation 5) (P-12, Elevation 2) (O-15, Elevation 3), 5 cold damage and slow to creatures that begin adjacent

Enemies
Ragrim Dragonsworn, the Fell King (L/N-13/15) -552 HP (Bloodied), resist 30 all, maelstrom aura 3, Tiamat's Favor 5, symbol of the champion's code
Unstable Leyline Convergence (Hazard): (???)
Flame of Abeir (R/T-12/14, Elevation 1) -34 HP, resist 10 fire, cursed (Myn)
Rime of Abeir (L/N-6/8) -149 HP (Bloodied), resist 10 cold, Sureiya's Quarry, immobilized DEAD
Storm of Abeir (J/K-16/18, Elevation 3) -108 HP (Bloodied), resist 10 lightning, slowed, dazed DEAD

Notes
When in the maelstrom aura, fire, lightning, thunder, and cold attacks ignore your resistances.
Knowledge for the Fell King is arcana or nature. Knowledge for the leyline is arcana or dungeoneering. Knowledge for the dragon spirits is arcana, nature, or religion (one check for all three spirits).
The Fell King has no melee basic attacks, so you can move freely around him.
If you spend a healing surge within 5 squares of the battle standard of healing, you and each of your allies regain 3 hit points.
Ending your turn in the flame of abeir's engulfing flames causes you to take ongoing 5 fire damage, and you take a -5 penalty against ongoing fire damage as long as you are in the aura. Ending your turn in the rime of abeir's biting cold aura causes you to take 5 cold damage and become slowed until the end of your next turn, unless you are already slowed, which causes you to take even more cold damage and extends the slow duration to the end of your next turn. You cannot make opportunity attacks while within the storm of abeir's distracting thunder aura.
Earth shaker zones are difficult terrain. If you end your turn in one, you take 10 damage and are slowed until the end of your next turn.
>> No. 76912 edit
Ramuh continues to put on an electrifying performance.

http://orokos.com/roll/298600
>> No. 76913 edit
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76913
Ramuh's lightning passes through the spirit, but apparently harmlessly, as the intangible red dragon appears to pay it no heed. Ragrim roars, but is constrained by Torinn's sanction, and seems to rage impotently against some invisible force. "My power... is unlimited! I am the Fell King! I am invincible!" He points to the red dragon spirit, and its eyes seem to burn with power as it lashes out three times against the hapless shaman. Thankfully, her armor turns aside two of the claw strikes, which is fortunate because the one that does seem to tear through deals a large amount of damage thanks to the growing power of Tiamat.

The engulfing flames continue to sap at her dwindling reserves of strength as well.

Ramuh uses lightning strike but misses the flame of abeir.
Maelstrom expands to aura 5. The Fell King uses tiamat's claws, gaining 1 Tiamat's Favor. The flame of Abeir uses claw three times, hitting Bernkastel once for 25 damage and missing Bernkastel twice.
Bernkatel takes ongoing 5 fire damage (resistance nullified by the maelstrom.


Initiative
Thelkra (NPC Ally): 28
Storm of Abeir (Enemy): 27
Unstable Leyline Convergence (Hazard): 26
Torinn Tormine (Astaroth): 25
Sid Silversprocket (Ally): 24
Flame of Abeir (Enemy): 19
Sureiya (Anonkun): 18
Ramuh (Lili): 18-1
Ragrim Dragonsworn, the Fell King (Enemy): 16
Bernkastel (Voyager): 13
Myn Nthelsyr (George): 10

Players and Allies
Myn Nthelsyr (George): (U-10) 70/70 HP, darkspiral aura 5, resist 5 fire, ongoing 5 fire damage, +1 to attack/damage, wave tether
Book Imp (Myn): (In Myn's Space) Passive Mode
Torinn Tormine (Astaroth): (Mounted) 48/82 HP + 10 THP, resist 5 necrotic, resist 10 all, resistive formula (+1 power to AC), +5 power to damage, +1 to attack/damage, +2 power bonus to attacks
Rutger (Torinn's Mount): (J/K-14/15) 11/41 HP (Bloodied), resist 5 all when mounted/10 vs close/area attacks, +5 power to damage, +1 to attack/damage
Sureiya (Anonkun): (M-11) 23/75 (Bloodied) + 10 THP, resist 2 all when bloodied, +5 power to damage, +1 to attack/damage
"Bernkastel" (Voyager): (S-10) 25/68 HP (Bloodied), resist 2 thunder/fire/cold, slowed, ongoing 5 fire damage, +1 to attack/damage
Ramuh (Lili): (N-10) 17/67 HP (Bloodied), resist 5 lightning/thunder, +1 to attack/damage
Sid Silversprocket (NPC Ally): (P-6) 34/77 HP (Bloodied), resist 5 lightning, +1 to attack/damage, 5 extra fire damage on weapon/fire attacks
Spirit Companion (Voyager): (N-9, Elevation 1) enemies within 3 squares take a -2 penalty to attack rolls, bloodied allies that begin their turns within 3 squares regain 7 hit points
Elemental Spirit (Voyager): (Q-11, Elevation 5)
Apsaumbas (Myn's Owlbear): (Q-16) -14/35 HP (Bloodied), +1 power to attack/+5 power to damage not present
Thelkra (NPC Ally): (O-8) 31/68 HP (Bloodied) + 5 THP, 5 extra fire damage on weapon/fire attacks
Tentacles (Myn): (R-9, Elevation 5) (P-12, Elevation 2) (O-15, Elevation 3), 5 cold damage and slow to creatures that begin adjacent

Enemies
Ragrim Dragonsworn, the Fell King (L/N-13/15) -552 HP (Bloodied), resist 15 all, maelstrom aura 3, Tiamat's Favor 6, symbol of the champion's code
Unstable Leyline Convergence (Hazard): (???)
Flame of Abeir (R/T-12/14, Elevation 1) -34 HP, resist 10 fire, cursed (Myn)
Rime of Abeir (L/N-6/8) -149 HP (Bloodied), resist 10 cold, Sureiya's Quarry, immobilized DEAD
Storm of Abeir (J/K-16/18, Elevation 3) -108 HP (Bloodied), resist 10 lightning, slowed, dazed DEAD

Notes
When in the maelstrom aura, fire, lightning, thunder, and cold attacks ignore your resistances.
Knowledge for the Fell King is arcana or nature. Knowledge for the leyline is arcana or dungeoneering. Knowledge for the dragon spirits is arcana, nature, or religion (one check for all three spirits).
The Fell King has no melee basic attacks, so you can move freely around him.
If you spend a healing surge within 5 squares of the battle standard of healing, you and each of your allies regain 3 hit points.
Ending your turn in the flame of abeir's engulfing flames causes you to take ongoing 5 fire damage, and you take a -5 penalty against ongoing fire damage as long as you are in the aura. Ending your turn in the rime of abeir's biting cold aura causes you to take 5 cold damage and become slowed until the end of your next turn, unless you are already slowed, which causes you to take even more cold damage and extends the slow duration to the end of your next turn. You cannot make opportunity attacks while within the storm of abeir's distracting thunder aura.
Earth shaker zones are difficult terrain. If you end your turn in one, you take 10 damage and are slowed until the end of your next turn.
>> No. 76914 edit
The ranger quickly finds an opportunity to use his disruptive magical flying sword technique again.
Disruptive strike (14 damage) http://orokos.com/roll/298702
>> No. 76915 edit
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76915
>>76913
The taller spirit, who had been watching over the battle's flow, decides it's the right time to charge the red dragon, so it does, causing the shaman to suicidally stay in position.


Move action: Spirit of Athas next to the dragon. SC to Q-11, elevation 1.
Standard action: Spirit of Athas attack. (26, 19 damage) http://orokos.com/roll/298707
- Hit target takes -2 to attack and defenses until EoNT.
Minor action: Sustain CFTSW.

Saving throw (9-5=4) http://orokos.com/roll/298700


Last edited at 15/06/08(Mon)09:54:59
>> No. 76916 edit
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76916
Sureiya's blade strikes the dragon-spirit just before its claw connects with the shaman, and though it disrupts the dragon's spiritual form, it's not enough to throw off its aim. The shaman directs her spirits even as she continues to be scorching by the engulfing flames, and the scythe-wielding spirit charges forward and strikes, disappearing as it does so. As the spiritual scythe cleaves into the dragon, its form begins to dissipate slightly--it appears both quite wounded and suffering from some sort of spiritual distortion, which makes it easier to hit. The shaman fails to extinguish her flames, though the warlock's flames don't even affect him because of the fire resistance his pact with his imp provides.

Sureiya's disruptive strike hits the flame of Abeir for 14 damage. The attack penalty is not quite enough to force a miss.
Bernkastel moves her spirits. Bernkastel uses the spirit of athas attack, hitting for 19 damage. This bloodies the flame of Abeir. Bernkastel fails to save against ongoing fire damage.
Myn takes ongoing 5 fire damage but resists it. Bernkastel takes 10 damage and is slowed until the end of her next turn from earth shaker.


Initiative
Thelkra (NPC Ally): 28
Storm of Abeir (Enemy): 27
Unstable Leyline Convergence (Hazard): 26
Torinn Tormine (Astaroth): 25
Sid Silversprocket (Ally): 24
Flame of Abeir (Enemy): 19
Sureiya (Anonkun): 18
Ramuh (Lili): 18-1
Ragrim Dragonsworn, the Fell King (Enemy): 16
Bernkastel (Voyager): 13
Myn Nthelsyr (George): 10

Players and Allies
Myn Nthelsyr (George): (U-10) 70/70 HP, darkspiral aura 5, resist 5 fire, ongoing 5 fire damage, +1 to attack/damage, wave tether
Book Imp (Myn): (In Myn's Space) Passive Mode
Torinn Tormine (Astaroth): (Mounted) 48/82 HP + 10 THP, resist 5 necrotic, resist 10 all, resistive formula (+1 power to AC), +5 power to damage, +1 to attack/damage, +2 power bonus to attacks
Rutger (Torinn's Mount): (J/K-14/15) 11/41 HP (Bloodied), resist 5 all when mounted/10 vs close/area attacks, +5 power to damage, +1 to attack/damage
Sureiya (Anonkun): (M-11) 23/75 (Bloodied) + 10 THP, resist 2 all when bloodied, +5 power to damage, +1 to attack/damage
"Bernkastel" (Voyager): (S-10) 15/68 HP (Bloodied), resist 2 thunder/fire/cold, slowed, ongoing 5 fire damage, +1 to attack/damage
Ramuh (Lili): (N-10) 17/67 HP (Bloodied), resist 5 lightning/thunder, +1 to attack/damage
Sid Silversprocket (NPC Ally): (P-6) 34/77 HP (Bloodied), resist 5 lightning, +1 to attack/damage, 5 extra fire damage on weapon/fire attacks
Spirit Companion (Voyager): (Q-11, Elevation 1) enemies within 3 squares take a -2 penalty to attack rolls, bloodied allies that begin their turns within 3 squares regain 7 hit points
Elemental Spirit (Voyager): (Not Present)
Apsaumbas (Myn's Owlbear): (Q-16) -14/35 HP (Bloodied), +1 power to attack/+5 power to damage not present
Thelkra (NPC Ally): (O-8) 31/68 HP (Bloodied) + 5 THP, 5 extra fire damage on weapon/fire attacks
Tentacles (Myn): (R-9, Elevation 5) (P-12, Elevation 2) (O-15, Elevation 3), 5 cold damage and slow to creatures that begin adjacent

Enemies
Ragrim Dragonsworn, the Fell King (L/N-13/15) -552 HP (Bloodied), resist 15 all, maelstrom aura 3, Tiamat's Favor 6, symbol of the champion's code
Unstable Leyline Convergence (Hazard): (???)
Flame of Abeir (R/T-12/14, Elevation 1) -67 HP (Bloodied), resist 10 fire, cursed (Myn), -2 to attacks and defenses
Rime of Abeir (L/N-6/8) -149 HP (Bloodied), resist 10 cold, Sureiya's Quarry, immobilized DEAD
Storm of Abeir (J/K-16/18, Elevation 3) -108 HP (Bloodied), resist 10 lightning, slowed, dazed DEAD

Notes
When in the maelstrom aura, fire, lightning, thunder, and cold attacks ignore your resistances.
Knowledge for the Fell King is arcana or nature. Knowledge for the leyline is arcana or dungeoneering. Knowledge for the dragon spirits is arcana, nature, or religion (one check for all three spirits).
The Fell King has no melee basic attacks, so you can move freely around him.
If you spend a healing surge within 5 squares of the battle standard of healing, you and each of your allies regain 3 hit points.
Ending your turn in the flame of abeir's engulfing flames causes you to take ongoing 5 fire damage, and you take a -5 penalty against ongoing fire damage as long as you are in the aura. Ending your turn in the rime of abeir's biting cold aura causes you to take 5 cold damage and become slowed until the end of your next turn, unless you are already slowed, which causes you to take even more cold damage and extends the slow duration to the end of your next turn. You cannot make opportunity attacks while within the storm of abeir's distracting thunder aura.
Earth shaker zones are difficult terrain. If you end your turn in one, you take 10 damage and are slowed until the end of your next turn.
>> No. 76917 edit
The unscathed Myn ends his break and squishes a dragon.

Minor action: Use Fey Bargain.
Minor action: Sustain Tentacles.
Roll:http://orokos.com/roll/299047
Standard action: Tentacle A grab attack against Flame of Abeir.
Attack roll: http://orokos.com/roll/299050 (23)
Damage roll:http://orokos.com/roll/299052 (33)

>> No. 76918 edit
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76918
Myn briefly bargains with a fey entity in order to empower his next strike, though it means his continued burning is ensured. Sustaining his tentacles, he commands one to lash out at the remaining dragon spirit. However, in his tunnel-vision, he neglected to notice the orb of water drawing ever closer, and when it smashes into him, it explodes in a powerful watery burst centered on the warlock, completing drenching him and leaving him extremely vulnerable to fire and lightning attack as well as so waterlogged he can no longer move very quickly.

Thelkra grasps her hunting knife firmly while dancing around the enormous depressions filled with cracked earth, then surges forward while yelling, "This ends now!" Thelkra stabs the dragon right in the face, and it dissolves into harmless yet very pretty flames.

"No... this is not the end! Feel the leyline's fury!" Ragrim calls out, reaching with both hands and harnessing all the raw power of the maelstrom. With a dramatic gesture of throwing both hands downwards, enormous ripples of fire, cold, and lightning energy wash over those near the Fell King... harmlessly. There was no power behind this attack, for the Fell King had none left to use. With a gasp, he falls to one knee, his chest heaving as he clutches it with one hand, the other placed firmly on the ground to support him. As if to confirm this defeat, the lingering flames the dragons placed upon the party vanish, and the areas of unstable earth return to normal.

Myn uses fey bargain and sustains his tentacles.
Myn uses the tentacle attack, which hits the flame of abeir for 33 cold damage. Myn ends his turn and automatically fails his save against ongoing fire damage. The wave tether moves into Myn's space and explodes, hitting Myn for 20 damage. Myn is slowed until the end of his next turn and is vulnerable 10 to lightning and fire (save ends).
Thelkra uses acrobat's trick, gaining a +2 power bonus to her next damage roll with a basic attack this turn and moving 4 squares. She then charges the red dragon spirit, hitting for 34 damage and destroying it. http://orokos.com/roll/299108
Ragrim Dragonsworn attempts to use maelstrom pulse, but it fails, and he falls prone. All save ends effects end and the maelstrom fades.


Final Stats
Myn Nthelsyr (George): (U-10) 50/70 HP, darkspiral aura 6, resist 5 fire, slowed
Book Imp (Myn): (In Myn's Space) Passive Mode
Torinn Tormine (Astaroth): (Mounted) 48/82 HP + 10 THP, resist 5 necrotic, resist 10 all, resistive formula (+1 power to AC), +5 power to damage
Rutger (Torinn's Mount): (J/K-14/15) 11/41 HP (Bloodied), resist 5 all when mounted/10 vs close/area attacks, +5 power to damage
Sureiya (Anonkun): (M-11) 23/75 (Bloodied) + 10 THP, resist 2 all when bloodied, +5 power to damage
"Bernkastel" (Voyager): (S-10) 15/68 HP (Bloodied), resist 2 thunder/fire/cold, slowed
Ramuh (Lili): (N-10) 17/67 HP (Bloodied), resist 5 lightning/thunder
Sid Silversprocket (NPC Ally): (P-6) 34/77 HP (Bloodied), resist 5 lightning, 5 extra fire damage on weapon/fire attacks
Spirit Companion (Voyager): (Q-11, Elevation 1) enemies within 3 squares take a -2 penalty to attack rolls, bloodied allies that begin their turns within 3 squares regain 7 hit points
Elemental Spirit (Voyager): (Not Present)
Apsaumbas (Myn's Owlbear): (Q-16) -14/35 HP (Bloodied), +1 power to attack/+5 power to damage not present
Thelkra (NPC Ally): (O-8) 31/68 HP (Bloodied) + 5 THP, 5 extra fire damage on weapon/fire attacks
Tentacles (Myn): (R-9, Elevation 5) (P-12, Elevation 2) (O-15, Elevation 3), 5 cold damage and slow to creatures that begin adjacent

Enemies
Ragrim Dragonsworn, the Fell King (L/N-13/15) -552 HP (Bloodied), resist 15 all, maelstrom aura 3, Tiamat's Favor 6, symbol of the champion's code, disabled
Unstable Leyline Convergence (Hazard): (???)
Flame of Abeir (R/T-12/14, Elevation 1) -134 HP (Bloodied), resist 10 fire, cursed (Myn), -2 to attacks and defenses DEAD
Rime of Abeir (L/N-6/8) -149 HP (Bloodied), resist 10 cold, Sureiya's Quarry, immobilized DEAD
Storm of Abeir (J/K-16/18, Elevation 3) -108 HP (Bloodied), resist 10 lightning, slowed, dazed DEAD
>> No. 76920 edit
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76920
New thread~
>>76919
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