[Burichan]  [Futaba]  [Nitronet]  [nitroib4f]  -  [WT]  [Home] [Manage]
We're back!

[Return] [Entire Thread] [Last 50 posts] [First 100 posts]
Posting mode: Reply
Post a Reply
File 144253724431.png - (1.36MB , 1010x797 , ontheroadB.png )
77658 No. 77658 edit
The cultist in the middle suddenly transforms--and a half-second later, the cultists have landed to the side of the carts, and have drawn weapons, and a huge black dragon stands tall in the middle.

"Tremble, for--"

"Enough! You face Valanor the Slayer, wretch!" interrupts the gold dragon, punctuating his threat with a roar.

This has quite an effect on the black dragon, which lets out a half-roar that might be the draconic equivilant of a yelp, and takes to the sky--heading west, away from the Well of Dragons.
Expand all images
>> No. 77659 edit
As the black dragon lifts off, Valanor also takes off--in hot pursuit. The two dragons chase each other over the horizon as Torinn rides his pegasus mount closer to the battle. The cultists spare a brief look up towards the dragons, then turn again to face the party, and everyone is now ready for battle.
>> No. 77661 edit
File 144253793312.png - (1.44MB , 1010x797 , ontheroadC.png )
77661
The genasi readies his magical weaponry for combat. He notices that the harnesses that connected the carts to the rage drakes are falling loose--the cultists must have cut them as they jumped off the carts.

"You cannot stop Tiamat's return! Dragons will rise and claim this realm!"

"Those that She does not deem worthy will perish! Our only recourse is to give Her Her due!"

"Salvation lies with the chromatics! Death to the metallics!"

The cultists don't seem to be inclined to surrender.

Initiative
Ramuh (Lili): 22
Reiyasu (Anonkun): 22
Torinn Tormine (Astaroth): 22
Bernkastel (Voyager): 20
Myn Nthelsyr (George): 19

Players and Allies
Myn Nthelsyr (George): (I-26) 76/76 HP, darkspiral aura 0, resist 5 fire
Book Imp (Myn): (On Myn's Person) Passive Mode
Torinn Tormine (Astaroth): (Mounted) 89/89 HP, resist 5 necrotic
Rutger (Torinn's Mount): (L/M-22/23) 44/44 HP, resist 5 all when mounted/10 vs close/area attacks
Reiyasu (Anonkun): (D-23) 83/83
"Bernkastel" (Voyager): (D-26) 74/74 HP, resist 3 thunder/fire/cold
Ramuh (Lili): (I-24) 73/73 HP, resist 10 lightning/thunder
Spirit Companion (Voyager): (Not Present)
Elemental Spirit (Voyager): (Not Present)
Apsaumbas (Myn's Owlbear): (I-23) 38/38 HP

Enemies
Rage Drake 1 (Enemy): (G/H-19/20)
Rage Drake 2 (Enemy): (F/G-9/10)
Cult Dragonclaw 1 (Enemy): (F-18)
Cult Dragonclaw 2 (Enemy): (I-18)
Cult Dragonclaw 3 (Enemy): (E-8)
Cult Dragonwing (Red Border): (H-8)

Notes
Separate nature checks are required for the cult dragonclaws, the cult dragonwing, and the rage drakes.
The red-bordered cultist is a dragonwing, the silver borders are dragonclaws.
>> No. 77662 edit
File 130613479024.jpg - (46.00KB , 153x122 , b4.jpg )
77662
>>77661
Do they give this speech to everyone they meet? "Well, your chromatic dragon just abandoned you. Is your faith maybe misplaced?"

The shaman turns to her allies, explains what she knows of the enemy's abilities, and warns, "We need both drakes healthy and at least some of the cultists alive, ideally their leader. Please take care not to kill them all.

Nature checks for the Cult Dragonclaws (30), the Cult Dragonwing (25), and the Rage Drakes (24). http://orokos.com/roll/326411

Last edited at 15/09/17(Thu)22:14:48
>> No. 77663 edit
With a simple glance, Reiyasu is able to discern a lot of information from their enemies.
Knowledge checks: Dragonclaw (33) Dragonwing (17) Drakes (33) http://orokos.com/roll/326426
>> No. 77664 edit
File 144254322747.png - (97.44KB , 256x256 , cultofthedragon1.png )
77664
Nature Rage drakes are ferocious beasts that are much more difficult to tame than smaller drakes, but can still be domesticated if training begins at a young age. They are occasionally used as beasts of burden or as companion creatures to larger humanoids, such as blackscale lizardfolk or giants, but are notorious for being vicious and difficult to control even when well-trained. These mature rage drakes are tough and battle-hardened war beasts (level 11 brutes). With that said, though they are well-trained, their battle tactics are not very sophisticated, they simply attack with tooth and claw.

Rage drakes attack in close range despite their size (their melee attacks have a reach of 1). They strike enemies and seize them in their enormous claws on their forearms (raking claws is a melee 1 attack vs. AC, one or two creatures, if it targets one creature it attacks twice and it can use this attack in place of a melee basic attack when charging, on a hit deals damage and grabs the target [escape DC 27]). Once it has a target grabbed, it attempts to rip it apart with its teeth (bite is its melee basic attack, hits for damage, and has a critical range of 17-20 against an enemy grabbed by the rage drake). Rage drakes are also especially violent when wounded (when bloodied, their blood rage activiates, giving them a big bonus to both attack and damage rolls).

The cult dragonwing is a higher-ranking member of the Cult of the Dragon, and it appears that its cloak is designed to allow the cultist to glide through the air (it is a level 11 skirmisher). Though they are not leaders, they rank above the dragonclaws and dragonfangs.

The cult dragonclaws form the backbone of the ranks of the Cult of the Dragon. They typically wield scimitars and javelins, which are unremarkable weapons in most ways, but they are trained to attack with either. They are rank and file soldiers with an aim towards defense, wearing scale armor and using shields (level 10 soldiers, and their double attack lets them attack twice, using scimitar or javelin for either attack). In addition, they threaten the area around them, and will strike out viciously at foes that let their guard down (defender aura I don't believe I need to repeat the statistics for, and dragonfang strike triggers when a creature affected by a dragonclaw's defender aura willingly leaves the aura or makes an attack that doesn't include a creature with defender aura among its targets, dealing heavy damage and immobilizing the target until the start of its next turn on a hit, and half damage on a miss. Their melee basic scimitar attacks also slow on a hit).

>> No. 77667 edit
"These drakes look strong, and are probably hard to control when they feel endangered" Reiyasu tells to the party. "Maybe we should focus on defeating the cultists."
Explain information about drakes.

Last edited at 15/09/17(Thu)23:20:08
>> No. 77668 edit
The elder waits a moment.

Delay until after Torinn.
>> No. 77669 edit
>>77661
Torinn orders Rutger to descend, flying low enough for him to challenge the rage drake. He then makes a proclamation to all the assembled enemies: "For you who would worship Tiamat, I am your judgment!" Torinn bellows, falling upon the dragonclaw like the wrath of an angry god. "Now come face me, you cravens!"

Fly to H/I-17/18 elevation 4
Use divine challenge on Rage Drake 1
Draw longsword version of Nightfall as a free action
Charge Cult Dragonclaw 2 with Ardent Strike w/ Mocking Smite (http://orokos.com/roll/326636 39, 19, 5 of which is psychic and radiant damage) and become invisible to it


Last edited at 15/09/18(Fri)10:01:24
>> No. 77670 edit
At the same time he finishes his explanation about the Drakes, the mid-aged ranger rushes against one of the cultists and badly pummels his face with the end of his quarterstaff. Immediately after that, a blue-ish aura starts emanating from the ranger's weapon, then Reiyasu follows his first assault with an accurate double strike.
Move to E-18
Free action to convert staff's damage to cold damage
Sohei flurry against Dragonclaw 1! (14 damage) And permafrost activates. http://orokos.com/roll/326648
Lashing leaves! Using Heroic effort on the second attack if needed (24 and 21 damage) http://orokos.com/roll/326649
Dragonclaw 1 will now receive 4 extra damage when hit.



OK that's messed up turn. I would need to use off-hand instead of Sohei, since I haven't hit anything. If we use the first roll of the 2d8 that would be 18 damage.
Then I went and used d10 for Lashing Leaves. I rerolled and got 25 and 23 http://orokos.com/roll/326701.


Last edited at 15/09/18(Fri)14:32:36
>> No. 77672 edit
File 142525439482.jpg - (24.71KB , 480x360 , hqdefault.jpg )
77672
Ramuh enables his storm-powered, well, powers to blast cultists with the fury of the storms.

Move: M18.
Minor action: Promise of storm; 2d8 bonus damage with lightning/thunder attacks until end of next turn, as well as +1 attack and +4 damage from genasi echo feat.

Standard: furious bolts. Discount additional targets if previous one missed.
Cultist 2 first: http://orokos.com/roll/326715 (29 vs Reflex) for http://orokos.com/roll/326717 (38 damage) (+4 damage from lashing leaves for total 42 damage)
Cultist 1 after: http://orokos.com/roll/326718 (20 vs Reflex) for (44 damage) on hit
Cultist 3 after: http://orokos.com/roll/326719 (28 vs Reflex) for (49 damage) on hit
Skirmisher after: http://orokos.com/roll/326721 (32 vs Reflex) for (41 damage) on hit.


Last edited at 15/09/18(Fri)15:18:05
>> No. 77673 edit
File 144262383727.png - (1.33MB , 1010x797 , ontheroadD.png )
77673
Torinn swoops down on Rutger's new flying form, issuing the divine challenge of his god upon the rage drake before striking the cultist with the flat of one of Nightfall's twin blades. The cultist staggers briefly from the blow, then blinks--the paladin has disappeared from his field of vision.

As the one cultist rubs his eyes, Reiyasu dashes towards the other cultist--the one north of the rage drake--and smacks it solidly with a surprising blow from the off-end of his quarterstaff. He follows through, striking twice more, and the cultist gasps and blood splatters from its mouth after the ranger strikes him solidly in the gut.

Ramuh drifts to the south, then unleashes a flurry of lightning bolts. Despite the clear skies, there is a rolling sound of thunder fills the air as the cultist engaged with Reiyasu drops, the smell of burning flesh nearly overwhelming the nearby ranger. However, the follow-up strike is deflected off the shield of the befuddled cultist near Torinn. With a mighty roar, the nearest red-skinned rage drake seizes the dragonborn with both claws, and though they clang off the paladin's armor, Torinn feels the force of the blows through the armor.

Torinn flies and uses divine challenge on rage drake it. He draws Nightfall in longsword form and charges cult dragonclaw 2, hitting for 14 damage and 5 psychic damage using ardent strike with mocking smite, and Torinn becomes invisible to the target until the end of his next turn.
Reiyasu moves then uses off-hand strike against dragonclaw 1, hitting for 18 damage. He then uses lashing leaves, hitting twice thanks to heroic effort to hit for 25 damage and 23 damage. Dragonclaw 1 takes 4 extra damage when hit until the end of Sureiya's next turn.
Ramuh moves and uses promise of storm. Ramuh uses furious bolts, hitting cultist 2 for 42 lightning damage, killing it. Furious bolts misses cultist 1.
Rage drake 1 uses raking claws, hitting twice for 23 damage and 17 damage. Torinn is grabbed (escape DC 27).


Initiative
Torinn Tormine (Astaroth): 22
Reiyasu (Anonkun): 22
Ramuh (Lili): 22
Rage Drake 1 (Enemy): 20
Bernkastel (Voyager): 20
Myn Nthelsyr (George): 19

Players and Allies
Myn Nthelsyr (George): (I-26) 76/76 HP, darkspiral aura 0, resist 5 fire
Book Imp (Myn): (On Myn's Person) Passive Mode
Torinn Tormine (Astaroth): (Mounted) 49/89 HP, resist 5 necrotic, escape DC 27, invisible to cult dragonclaw 2
Rutger (Torinn's Mount): (I/J-19/20) 44/44 HP, resist 5 all when mounted/10 vs close/area attacks
Reiyasu (Anonkun): (E-18) 83/83
"Bernkastel" (Voyager): (D-26) 74/74 HP, resist 3 thunder/fire/cold
Ramuh (Lili): (M-18) 73/73 HP, resist 10 lightning/thunder, promise of storm
Spirit Companion (Voyager): (Not Present)
Elemental Spirit (Voyager): (Not Present)
Apsaumbas (Myn's Owlbear): (I-23) 38/38 HP

Enemies
Rage Drake 1 (Enemy): (G/H-19/20), divine challenge
Rage Drake 2 (Enemy): (F/G-9/10)
Cult Dragonclaw 1 (Enemy): (F-18) -108 HP (Bloodied), takes 4 extra damage when hit DEAD
Cult Dragonclaw 2 (Enemy): (I-18) -19 HP
Cult Dragonclaw 3 (Enemy): (E-8)
Cult Dragonwing (Red Border): (H-8)

Notes
Separate nature checks are required for the cult dragonclaws, the cult dragonwing, and the rage drakes.
The red-bordered cultist is a dragonwing, the silver borders are dragonclaws.
The dragonclaws have defender aura.
>> No. 77674 edit
File 130525366957.jpg - (93.61KB , 310x463 , mb8.jpg )
77674
The shaman swaps her main hand's weapon for improved infusing. She conjures the taller spirit with a brief gust, and allies near it feel a slight wall of wind surrounding them, ready to grow stronger to meet incoming attacks. And with a brief flash of flame, the smaller spirit appears next to Ramuh to infuse him.

Free action (x2): Using the Bag of Holding property to stow my Goblin Totem Javelin and draw the Chieftain's Short Spear.
Move action: Moving to E-21.
Minor action: Call Spirit of Athas to H-18, elevation 1. Tome Expertise CA, adjacent allies gain a +1 power bonus to defenses, and Warding Elemental gives resist 5 to all damage for allies within 2 squares of the spirit.
Free action: Sudden Call SC next to Ramuh.
Standard action: Spirit Infusion for Ramuh. BA with +2 power bonus and +1 item bonus to attack, +6 power bonus to damage. SC is dismissed.


Last edited at 15/09/18(Fri)18:08:56
>> No. 77675 edit
File 144262575991.png - (21.25KB , 208x272 , Caster_blush.png )
77675
Ramuh fires off a blast of frost and lightning, hoping to catch the cultist off-guard.

Dragonclaw 1
http://orokos.com/roll/326764

>> No. 77676 edit
File 144262938420.png - (1.32MB , 1010x797 , ontheroadE.png )
77676
The shaman swaps her tools as she approachs and calls forth her elemental spirit once more, and it generates a windy shield to protect nearby allies. However, when she summons her other spirit and infuses it into Ramuh, the cultist seems completely unaffected by the lightning that descends upon it. It briefly twitches and seems confused, but is otherwise undamaged.

Bernkastel swaps weapons then moves. Bernkastel uses spirit of athas to call her elemental spirit. Bernkastel calls her spirit companion with sudden call and uses spirit infusion on Ramuh, but Ramuh's dragonfrost misses.

Initiative
Torinn Tormine (Astaroth): 22
Reiyasu (Anonkun): 22
Ramuh (Lili): 22
Rage Drake 1 (Enemy): 20
Bernkastel (Voyager): 20
Myn Nthelsyr (George): 19

Players and Allies
Myn Nthelsyr (George): (I-26) 76/76 HP, darkspiral aura 0, resist 5 fire
Book Imp (Myn): (On Myn's Person) Passive Mode
Torinn Tormine (Astaroth): (Mounted) 49/89 HP, resist 5 necrotic, escape DC 27, invisible to cult dragonclaw 2
Rutger (Torinn's Mount): (I/J-19/20) 44/44 HP, resist 5 all when mounted/10 vs close/area attacks
Reiyasu (Anonkun): (E-18) 83/83
"Bernkastel" (Voyager): (E-21) 74/74 HP, resist 3 thunder/fire/cold
Ramuh (Lili): (M-18) 73/73 HP, resist 10 lightning/thunder, promise of storm
Spirit Companion (Voyager): (Not Present)
Elemental Spirit (Voyager): (H-18, Elevation 1), allies within 2 have resist 5
Apsaumbas (Myn's Owlbear): (I-23) 38/38 HP

Enemies
Rage Drake 1 (Enemy): (G/H-19/20), divine challenge
Rage Drake 2 (Enemy): (F/G-9/10)
Cult Dragonclaw 1 (Enemy): (F-18) -108 HP (Bloodied), takes 4 extra damage when hit DEAD
Cult Dragonclaw 2 (Enemy): (I-18) -19 HP, sanctioned
Cult Dragonclaw 3 (Enemy): (E-8)
Cult Dragonwing (Red Border): (H-8)

Notes
Separate nature checks are required for the cult dragonclaws, the cult dragonwing, and the rage drakes.
The red-bordered cultist is a dragonwing, the silver borders are dragonclaws.
The dragonclaws have defender aura.
>> No. 77677 edit
Myn utilizes the traditional magic-shooting tactic of his ancestors.

Move action: Move to M-22, Owlbear to J-17.
Minor action: Curse Cult Dragonclaw 2.
Standard action: Cast Shared Agony against Cult Dragonclaw 2.
Attack roll:http://orokos.com/roll/326832
Damage:http://orokos.com/roll/326833

>> No. 77678 edit
File 144267544087.png - (1.29MB , 1010x797 , ontheroadF.png )
77678
Myn strides forward confidently and utters his vile curse against the nearest dragonclaw, his owlbear scurrying over to take up a position on the soldier's flank. An agonizing mental attack leaves the cultist reeling in pain, and it seems to be bleeding from the mouth and nose. However, Reiyasu finds the other rage drake suddenly bearing down on him, and is soon grasped in one of the beast's raking claws.

Ganging up on the quarterstaff-wielding human, another cultist charges into the fray, drawing his scimitar and slashing a shallow groove through Reiyasu's scale armor. The dragon cultist with the winged cloak walks forward, then spreads his arm and leaps high into the air, somehow taking flight and landing beside the isolated warlock. His blades flash, driving Myn back, though causing very little in the way of physical harm--the half-elf is still too alert for that.

Despite not being able to see the dragonborn, the bloodied cultist still feels compelled to strike out where he was last--and somehow, his scimitar manages to find a gap in Torinn's armor, despite not being able to see him. The blade comes back covered in the paladin's blood, though the nearby elemental's air shield managed to soften the blow a bit.

Myn moves and places his warlock's curse on dragonclaw 2. His owlbear moves too.
Myn uses shared agony, hitting dragonclaw 2 for 34 psychic damage. This bloodies the dragonclaw.
Rage drake 2 charges Reiyasu with raking claws, missing once and hitting once for 10 damage, and Sureiya is grabbed (escape DC 27).
Cult dragonclaw 3 moves, then charges Reiyasu, hitting with his scimitar for 20 damage.
Cult dragonwing moves. Cult dragonwing uses dragonwing strike, flying 8 squares, and at the end of this movement, uses two short sword attacks against Myn. It hits once for 21 damage.
Cult dragonclaw 1 attacks where Torinn is blindly with double attack. It hits once for 26 damage (reduced to 21), and Torinn is bloodied and slowed until the end of the cultist's next turn.


Initiative
Torinn Tormine (Astaroth): 22
Reiyasu (Anonkun): 22
Ramuh (Lili): 22
Rage Drake 1 (Enemy): 20
Bernkastel (Voyager): 20
Myn Nthelsyr (George): 19
Rage Drake 2 (Enemy): 18
Cult Dragonclaw 3 (Enemy): 17
Cult Dragonwing (Red Border): 14
Cult Dragonclaw 1 (Enemy): 14

Players and Allies
Myn Nthelsyr (George): (M-22) 55/76 HP, darkspiral aura 0, resist 5 fire
Book Imp (Myn): (On Myn's Person) Passive Mode
Torinn Tormine (Astaroth): (Mounted) 28/89 HP (Bloodied), resist 5 necrotic, escape DC 27, invisible to cult dragonclaw 2, slowed
Rutger (Torinn's Mount): (I/J-19/20) 44/44 HP, resist 5 all when mounted/10 vs close/area attacks
Reiyasu (Anonkun): (E-18) 53/83, grabbed by Rage Drake 2 (escape DC 27)
"Bernkastel" (Voyager): (E-21) 74/74 HP, resist 3 thunder/fire/cold
Ramuh (Lili): (M-18) 73/73 HP, resist 10 lightning/thunder, promise of storm
Spirit Companion (Voyager): (Not Present)
Elemental Spirit (Voyager): (H-18, Elevation 1), allies within 2 have resist 5
Apsaumbas (Myn's Owlbear): (J-17) 38/38 HP

Enemies
Rage Drake 1 (Enemy): (G/H-19/20), divine challenge
Rage Drake 2 (Enemy): (E/F-16/17)
Cult Dragonclaw 1 (Enemy): (F-18) -108 HP (Bloodied), takes 4 extra damage when hit DEAD
Cult Dragonclaw 2 (Enemy): (I-18) -53 HP (Bloodied), sanctioned, cursed
Cult Dragonclaw 3 (Enemy): (D-17)
Cult Dragonwing (Red Border): (N-21)

Notes
Separate nature checks are required for the cult dragonclaws, the cult dragonwing, and the rage drakes.
The red-bordered cultist is a dragonwing, the silver borders are dragonclaws.
The dragonclaws have defender aura.
>> No. 77679 edit
Upon being hit, and consequently bloodied, Torinn becomes a whirlwind of action. The cultist's clumsy attempt to attack him again results in a vicious reprisal that leaves it open to further attacks. Rutger can't pull him free from the rage drake's jaws, but Torinn doesn't relent against the cultist, striking once with an accurate attack, and then striking again through the magic of a talisman he carries, overwhelming the cultist completely. An unseen force lashes out at the rage drake after the cultist falls.

On Cultist missing with an attack, hit Cultist with Disciplined Counter http://orokos.com/roll/326928 (37, 22)
Fail to break grab http://orokos.com/roll/326927 (24)
Brash Strike against the Cultist http://orokos.com/roll/326931 (40, 21)
Use Rain of Hammers Ki Focus to make an MBA as a minor action against the cultist http://orokos.com/roll/326932 (40, 22)
Deal 3 damage with Rain of Hammers Ki Focus to Rage Drake

>> No. 77680 edit
File 144268988491.png - (1.29MB , 1010x797 , ontheroadG.png )
77680
Torinn quickly retaliates with a trio of savage slices of his blade, cutting down another cultist, who drops in a bloody hell. The rage drake seems to hesitate slightly at the sight of yet another one of its tamers dropping, but its claws remain sunk into Torinn's side, holding him in place.

Torinn's disciplined counter hits dragonclaw 1 for 20 damage.
Torinn fails to escape. Torinn uses brash strike against dragonclaw 1, hitting for 21 damage.
Torinn uses his rain of hammers power, hitting for 20 damage, killing it. The rage drake takes 3 damage.


Initiative
Torinn Tormine (Astaroth): 22
Reiyasu (Anonkun): 22
Ramuh (Lili): 22
Rage Drake 1 (Enemy): 20
Bernkastel (Voyager): 20
Myn Nthelsyr (George): 19
Rage Drake 2 (Enemy): 18
Cult Dragonclaw 3 (Enemy): 17
Cult Dragonwing (Red Border): 14

Players and Allies
Myn Nthelsyr (George): (M-22) 55/76 HP, darkspiral aura 1, resist 5 fire
Book Imp (Myn): (On Myn's Person) Passive Mode
Torinn Tormine (Astaroth): (Mounted) 28/89 HP (Bloodied), resist 5 necrotic, escape DC 27, invisible to cult dragonclaw 2, slowed
Rutger (Torinn's Mount): (I/J-19/20) 44/44 HP, resist 5 all when mounted/10 vs close/area attacks
Reiyasu (Anonkun): (E-18) 53/83, grabbed by Rage Drake 2 (escape DC 27)
"Bernkastel" (Voyager): (E-21) 74/74 HP, resist 3 thunder/fire/cold
Ramuh (Lili): (M-18) 73/73 HP, resist 10 lightning/thunder, promise of storm
Spirit Companion (Voyager): (Not Present)
Elemental Spirit (Voyager): (H-18, Elevation 1), allies within 2 have resist 5
Apsaumbas (Myn's Owlbear): (J-17) 38/38 HP

Enemies
Rage Drake 1 (Enemy): (G/H-19/20) -3 HP, divine challenge
Rage Drake 2 (Enemy): (E/F-16/17)
Cult Dragonclaw 1 (Enemy): (F-18) -108 HP (Bloodied), takes 4 extra damage when hit DEAD
Cult Dragonclaw 2 (Enemy): (I-18) -114 HP (Bloodied), sanctioned, cursed DEAD
Cult Dragonclaw 3 (Enemy): (D-17)
Cult Dragonwing (Red Border): (N-21)

Notes
Separate nature checks are required for the cult dragonclaws, the cult dragonwing, and the rage drakes.
The red-bordered cultist is a dragonwing, the silver borders are dragonclaws.
The dragonclaws have defender aura.
>> No. 77681 edit
>>77678
"Incoming," the shaman warns, and an iron archon appears in front of Reiyasu to parry the attack before infusing the ranger.

Immediate interrupt: Powerful Warning, Reiyasu vs. Dragonclaw 3. MBA with +1 item bonus to attack.
>> No. 77682 edit
File 144269836490.png - (249.65KB , 528x480 , lee_1940.png )
77682
"Much appreciated" Reiyasu mutters as he parries the attack of the remaining Dragonclaw with some difficulty.
Then, he moves on the offensive and unleashes a powerful four hits combo, missing only the first assault.


Powerful warning: (miss) http://orokos.com/roll/327008
Twin strike! (One hit for 14 damage) http://orokos.com/roll/327012
Sohei's flurry! (24 damage) http://orokos.com/roll/327013
Ruffling sting! (23 damage) http://orokos.com/roll/327014

>> No. 77683 edit
File 144271231248.png - (1.29MB , 1010x797 , ontheroadH.png )
77683
Though the shaman's prescient warning allows Reiyasu to evade the scimitar swing leveled at him, his counter-strike is turned aside by the dragonclaw's armor. The ranger pulls back his staff and spins it briefly in one hand before gripping it tightly in both, then striking alternately with each end, landing a quick blow the the cultist's shoulder, then his thigh, a blow in the middle of the chest that drives it back, and a final one upside the chin that sends a spray of blood splashing across the ground.

Bernkastel uses powerful warning, but Reiyasu's melee basic attack misses. The +2 bonus does make the dragonclaw's scimitar miss, though.
Reiyasu uses twin strike, missing once and hitting once for 14 damage. Reiaysu uses sohei's flurry against the dragonclaw 3, hitting for 25 damage. Reiyasu uses ruffling sting, hitting for 23 damage. The dragonclaw 3 is bloodied.


Initiative
Torinn Tormine (Astaroth): 22
Reiyasu (Anonkun): 22
Ramuh (Lili): 22
Rage Drake 1 (Enemy): 20
Bernkastel (Voyager): 20
Myn Nthelsyr (George): 19
Rage Drake 2 (Enemy): 18
Cult Dragonclaw 3 (Enemy): 17
Cult Dragonwing (Red Border): 14

Players and Allies
Myn Nthelsyr (George): (M-22) 55/76 HP, darkspiral aura 1, resist 5 fire
Book Imp (Myn): (On Myn's Person) Passive Mode
Torinn Tormine (Astaroth): (Mounted) 28/89 HP (Bloodied), resist 5 necrotic, escape DC 27, slowed
Rutger (Torinn's Mount): (I/J-19/20) 44/44 HP, resist 5 all when mounted/10 vs close/area attacks
Reiyasu (Anonkun): (E-18) 73/83, grabbed by Rage Drake 2 (escape DC 27)
"Bernkastel" (Voyager): (E-21) 74/74 HP, resist 3 thunder/fire/cold
Ramuh (Lili): (M-18) 73/73 HP, resist 10 lightning/thunder, promise of storm
Spirit Companion (Voyager): (Not Present)
Elemental Spirit (Voyager): (H-18, Elevation 1), allies within 2 have resist 5
Apsaumbas (Myn's Owlbear): (J-17) 38/38 HP

Enemies
Rage Drake 1 (Enemy): (G/H-19/20) -3 HP, divine challenge
Rage Drake 2 (Enemy): (E/F-16/17)
Cult Dragonclaw 1 (Enemy): (F-18) -108 HP (Bloodied), takes 4 extra damage when hit DEAD
Cult Dragonclaw 2 (Enemy): (I-18) -114 HP (Bloodied), sanctioned, cursed DEAD
Cult Dragonclaw 3 (Enemy): (D-17) -61 HP (Bloodied), vulnerable 5 cold
Cult Dragonwing (Red Border): (N-21)

Notes
Separate nature checks are required for the cult dragonclaws, the cult dragonwing, and the rage drakes.
The red-bordered cultist is a dragonwing, the silver borders are dragonclaws.
The dragonclaws have defender aura.
>> No. 77684 edit
File 144112725762.png - (21.33KB , 208x272 , Caster_confident.png )
77684
"And no more of that!" Ramuh shouts, moving closer to the dragonwing cultist as he sends a blast of paralysing lightning towards first the distant cultist, then straight towards the nearby cultist.

Before the dragonwing cultist has much time to react, Ramuh follows up by striking with his staff, which results in a shocking surprise: Ramuh's lightning-fast follow-up is an electrifying experience.


Move to O-20.
Minor action: arc lightning, first on dragonclaw then on dragonwing cultist (+1 attack to first attack roll due to furious boltz)
http://orokos.com/roll/327148
http://orokos.com/roll/327150 (damage roll for dragonwing cultist)
27 vs Dragonclaw Cultist for 37 non-lethal damage
24 (2 from CA for flanking) vs Dragonwing Cultist for 3742 non-lethal damage

Minor action: lightning cuts vs Dragonwing Cultist
http://orokos.com/roll/327149
39 vs Reflex for 41 non-lethal damage.


Last edited at 15/09/20(Sun)07:03:14
>> No. 77685 edit
File 144277780223.png - (1.29MB , 1010x797 , ontheroadJ.png )
77685
The genasi revenant strides towards the dragonwing, unleashing an arcing stream of lightning as he moves forward. The bolt passes through the dragonwing, then twists towards the dragonclaw and strikes it solidly in the chest. The scimitar-wielding cultist convulses and doubles over briefly, but remains standing on two shaky legs.

Ramuh immediately strikes out with more lightning, his weapon discharging right into the nearby cloaked cultist. It staggers from the onslaught, seeming to incense the nearby rage drake. The beast snarls and bites into Torinn, its teeth easily piercing the scale armor and bloodying the paladin even more--the elemental is keeping him barely clinging to consciousness at this point.

Ramuh uses arc lightning, hitting the cult dragonclaw for 37 lightning damage and the cult dragonwing for 42 lightning damage
Ramuh uses lightning cuts, hitting the cult dragonwing for 41 lightning damage. This bloodies it.
Rage drake 1 uses bite, hitting Torinn for 25 damage (reduced to 20).


Initiative
Torinn Tormine (Astaroth): 22
Reiyasu (Anonkun): 22
Ramuh (Lili): 22
Rage Drake 1 (Enemy): 20
Bernkastel (Voyager): 20
Myn Nthelsyr (George): 19
Rage Drake 2 (Enemy): 18
Cult Dragonclaw 3 (Enemy): 17
Cult Dragonwing (Red Border): 14

Players and Allies
Myn Nthelsyr (George): (M-22) 55/76 HP, darkspiral aura 1, resist 5 fire
Book Imp (Myn): (On Myn's Person) Passive Mode
Torinn Tormine (Astaroth): (Mounted) 8/89 HP (Bloodied)[/red], resist 5 necrotic, escape DC 27, slowed
Rutger (Torinn's Mount): (I/J-19/20) 44/44 HP, resist 5 all when mounted/10 vs close/area attacks
Reiyasu (Anonkun): (E-18) 73/83, grabbed by Rage Drake 2 (escape DC 27)
"Bernkastel" (Voyager): (E-21) 74/74 HP, resist 3 thunder/fire/cold
Ramuh (Lili): (O-20) 73/73 HP, resist 10 lightning/thunder
Spirit Companion (Voyager): (Not Present)
Elemental Spirit (Voyager): (H-18, Elevation 1), allies within 2 have resist 5
Apsaumbas (Myn's Owlbear): (J-17) 38/38 HP

Enemies
Rage Drake 1 (Enemy): (G/H-19/20) -3 HP, divine challenge
Rage Drake 2 (Enemy): (E/F-16/17)
Cult Dragonclaw 1 (Enemy): (F-18) -108 HP (Bloodied), takes 4 extra damage when hit DEAD
Cult Dragonclaw 2 (Enemy): (I-18) -114 HP (Bloodied), sanctioned, cursed DEAD
Cult Dragonclaw 3 (Enemy): (D-17) -98 HP (Bloodied), vulnerable 5 cold
Cult Dragonwing (Red Border): (N-21) -83 HP (Bloodied)

Notes
Separate nature checks are required for the cult dragonclaws, the cult dragonwing, and the rage drakes.
The red-bordered cultist is a dragonwing, the silver borders are dragonclaws.
The dragonclaws have defender aura.
>> No. 77686 edit
"Let's not kill any more of them, please," implores the shaman, while the smaller spirit infuses Reiyasu for a knockout attack. With a primordial whisper from the shaman, an earth archon also appears behind Torinn to heal him, and then fades away.

Minor action: Call SC next to Reiyasu.
Standard action: Spirit Infusion for Reiyasu. SC disappears.
Minor action: Inspiring Word for Torinn. Heal total 35. http://orokos.com/roll/327223


Last edited at 15/09/20(Sun)13:07:51
>> No. 77687 edit
Nodding in response to Bernkastel's request, Reiyasu momentarily grips the same side of the staff with both hands and viciously swings it against the Dragonclaw's chest.
MBA (34 damage, non-lethal pls) http://orokos.com/roll/327222
>> No. 77688 edit
>>77685


Myn uses the wormtossing arts of his foreowlbears.

Immediate reaction: Life Siphon off of Torinn's damage.

Minor action:Curse Cult Dragonwing.
Move action:Shift to L-23, Owlbear to M-20.
Standard action: Cast Darkworm Feast against Cult Dragonwing.
Attack roll:http://orokos.com/roll/327240
Damage:http://orokos.com/roll/327241 (nonlethal)


Last edited at 15/09/20(Sun)14:52:24
>> No. 77689 edit
File 144278690336.png - (1.29MB , 1010x797 , ontheroadK.png )
77689
The shaman quickly resummons her spirit companion before infusing it into the human ranger, and a solid strike of Reiyasu's quarterstaff knocks the cultists unconscious. She then calls upon the power of an earth archon to bolster Torinn's strength, and the dragonborn looks healthier, though still bloody.

Myn steps to the side as his owlbear charges into the fray, and he unleashes a blast of darkworms upon the last remaining cultist, who collapses even as the worms continue to decay his flesh. He seems to have drawn a minor bit of strength from Torinn's pain, as well.

Bernkastel uses call spirit companion. Bernkastel uses inspiring word, and Torinn spends a surge to regain 35 hit points.
Bernkastel uses spirit infusion, and Reiyasu's melee basic attack hits the dragonclaw for 34 damage, incapacitating the cultist.
Myn regains 5 hit points from life siphon and gains an attack bonus to his next attack.
Myn shifts and moves his owlbear, and curses the dragonwing.
Myn's darkworm feast hits the cult dragonwing for 29 necrotic damage, incapacitating it.
At the start of the dragonwing's turn, it takes an additional 4 necrotic damage.
Rage drake 2 misses Reiyasu with its bite.


Initiative
Torinn Tormine (Astaroth): 22
Reiyasu (Anonkun): 22
Ramuh (Lili): 22
Rage Drake 1 (Enemy): 20
Bernkastel (Voyager): 20
Myn Nthelsyr (George): 19
Rage Drake 2 (Enemy): 18

Players and Allies
Myn Nthelsyr (George): (L-23) 55/76 HP, darkspiral aura 2, resist 5 fire
Apsaumbas (Myn's Owlbear): (M-20) 38/38 HP
Book Imp (Myn): (On Myn's Person) Passive Mode
Torinn Tormine (Astaroth): (Mounted) 43/89 HP (Bloodied), resist 5 necrotic, escape DC 27
Rutger (Torinn's Mount): (I/J-19/20) 44/44 HP, resist 5 all when mounted/10 vs close/area attacks
Reiyasu (Anonkun): (E-18) 73/83, grabbed by Rage Drake 2 (escape DC 27)
Ramuh (Lili): (O-20) 73/73 HP, resist 10 lightning/thunder
"Bernkastel" (Voyager): (E-21) 74/74 HP, resist 3 thunder/fire/cold
Spirit Companion (Voyager): (Not Present)
Elemental Spirit (Voyager): (H-18, Elevation 1), allies within 2 have resist 5

Enemies
Rage Drake 1 (Enemy): (G/H-19/20) -3 HP, divine challenge
Rage Drake 2 (Enemy): (E/F-16/17)
Cult Dragonclaw 1 (Enemy): (F-18) -108 HP (Bloodied), takes 4 extra damage when hit DEAD
Cult Dragonclaw 2 (Enemy): (I-18) -114 HP (Bloodied), sanctioned, cursed DEAD
Cult Dragonclaw 3 (Enemy): (D-17) -132 HP (Bloodied), vulnerable 5 cold DISABLED
Cult Dragonwing (Red Border): (N-21) -116 HP DISABLED

Notes
Separate nature checks are required for the cult dragonclaws, the cult dragonwing, and the rage drakes.
The red-bordered cultist is a dragonwing, the silver borders are dragonclaws.
The dragonclaws have defender aura.
>> No. 77690 edit
>>77689
Torinn has Rutger pull him out of the drake's maw, then he asserts dominance over the drakes with a terrible roar.

Fly free somehow according to what everyone said and move up one square beyond the drake's reach
Intimidate closest and furthest rage drakes http://orokos.com/roll/327251 (27, 33)

>> No. 77691 edit
File 144279106271.png - (1.29MB , 1010x797 , ontheroadL.png )
77691
As Torinn is pried from the claws of the rage drake by Rutger, he unleashes an intimidating roar. The nearest drake seems unabated by Torinn's bluster, but the drake grasping Reiyasu seems to hesitate slightly.

Torinn's intimidate against the nearest rage drake fails but succeeds against the furthest rage drake.

Initiative
Torinn Tormine (Astaroth): 22
Reiyasu (Anonkun): 22
Ramuh (Lili): 22
Rage Drake 1 (Enemy): 20
Bernkastel (Voyager): 20
Myn Nthelsyr (George): 19
Rage Drake 2 (Enemy): 18

Players and Allies
Myn Nthelsyr (George): (L-23) 60/76 HP, darkspiral aura 2, resist 5 fire
Apsaumbas (Myn's Owlbear): (M-20) 38/38 HP
Book Imp (Myn): (On Myn's Person) Passive Mode
Torinn Tormine (Astaroth): (Mounted) 43/89 HP (Bloodied), resist 5 necrotic, escape DC 27
Rutger (Torinn's Mount): (J/K-18/19, Elevation 3) 44/44 HP, resist 5 all when mounted/10 vs close/area attacks
Reiyasu (Anonkun): (E-18) 73/83, grabbed by Rage Drake 2 (escape DC 27)
Ramuh (Lili): (O-20) 73/73 HP, resist 10 lightning/thunder
"Bernkastel" (Voyager): (E-21) 74/74 HP, resist 3 thunder/fire/cold
Spirit Companion (Voyager): (Not Present)
Elemental Spirit (Voyager): (H-18, Elevation 1), allies within 2 have resist 5

Enemies
Rage Drake 1 (Enemy): (G/H-19/20) -3 HP, divine challenge
Rage Drake 2 (Enemy): (E/F-16/17)
Cult Dragonclaw 1 (Enemy): (F-18) -108 HP (Bloodied), takes 4 extra damage when hit DEAD
Cult Dragonclaw 2 (Enemy): (I-18) -114 HP (Bloodied), sanctioned, cursed DEAD
Cult Dragonclaw 3 (Enemy): (D-17) -132 HP (Bloodied), vulnerable 5 cold DISABLED
Cult Dragonwing (Red Border): (N-21) -116 HP DISABLED

Notes
Separate nature checks are required for the cult dragonclaws, the cult dragonwing, and the rage drakes.
The red-bordered cultist is a dragonwing, the silver borders are dragonclaws.
The dragonclaws have defender aura.
>> No. 77692 edit
"Calm down, boy. Settle down"the ranger softly mutters, changing to a less threatening stance.
"We mean no harm for you" he continues, as he avoids the eyes of the beast, and soothes the drake even though he's still restrained by it.
Nature to calm the Drake, 22. http://orokos.com/roll/327485
Athletics to escape grab. http://orokos.com/roll/327381

>> No. 77693 edit
File 144279106271.png - (1.29MB , 1010x797 , ontheroadL.png )
77693
Any hesitation in the eyes of the drake nearest Reiyasu vanishes when he attempts to calm the beast--it snarls aggressively in response to his futile attempts to escape its grasp.

Initiative
Torinn Tormine (Astaroth): 22
Reiyasu (Anonkun): 22
Ramuh (Lili): 22
Rage Drake 1 (Enemy): 20
Bernkastel (Voyager): 20
Myn Nthelsyr (George): 19
Rage Drake 2 (Enemy): 18

Players and Allies
Myn Nthelsyr (George): (L-23) 60/76 HP, darkspiral aura 2, resist 5 fire
Apsaumbas (Myn's Owlbear): (M-20) 38/38 HP
Book Imp (Myn): (On Myn's Person) Passive Mode
Torinn Tormine (Astaroth): (Mounted) 43/89 HP (Bloodied), resist 5 necrotic, escape DC 27
Rutger (Torinn's Mount): (J/K-18/19, Elevation 3) 44/44 HP, resist 5 all when mounted/10 vs close/area attacks
Reiyasu (Anonkun): (E-18) 73/83, grabbed by Rage Drake 2 (escape DC 27)
Ramuh (Lili): (O-20) 73/73 HP, resist 10 lightning/thunder
"Bernkastel" (Voyager): (E-21) 74/74 HP, resist 3 thunder/fire/cold
Spirit Companion (Voyager): (Not Present)
Elemental Spirit (Voyager): (H-18, Elevation 1), allies within 2 have resist 5

Enemies
Rage Drake 1 (Enemy): (G/H-19/20) -3 HP
Rage Drake 2 (Enemy): (E/F-16/17)
Cult Dragonclaw 1 (Enemy): (F-18) -108 HP (Bloodied), takes 4 extra damage when hit DEAD
Cult Dragonclaw 2 (Enemy): (I-18) -114 HP (Bloodied), sanctioned, cursed DEAD
Cult Dragonclaw 3 (Enemy): (D-17) -132 HP (Bloodied), vulnerable 5 cold DISABLED
Cult Dragonwing (Red Border): (N-21) -116 HP DISABLED

Notes
Separate nature checks are required for the cult dragonclaws, the cult dragonwing, and the rage drakes.
The red-bordered cultist is a dragonwing, the silver borders are dragonclaws.
The dragonclaws have defender aura.
>> No. 77694 edit
File 144113947337.png - (21.14KB , 208x272 , Caster_nonplussed.png )
77694
Ramuh shakes his head at the adventurers' attempts to calm the beasts.

"Do none of you speak their tongue?" the elder queries. "Mayhap their own language shall be more worthwhile."

Else, try the stick. Ramuh adds, "Cease your struggle and submit to us!" ... in Dwarven.

Intimidate:
http://orokos.com/roll/327610 (holding Reiyasu)
http://orokos.com/roll/327630

The legend continues...


Last edited at 15/09/21(Mon)17:10:01
>> No. 77695 edit
File 144288180193.png - (1.31MB , 1010x797 , ontheroadM.png )
77695
The drakes snarl and spit at Ramuh's words, and for good measure, the drake Torinn just withdrew from pounces on Myn and pins the unfortunate half-elf between two raking claws, which tear gouges in his exposed flesh.

Ramuh fails to intimidate either rage drake.
Rage drake 1 charges Myn, hitting twice with raking claws for 14 damage and 12 damage. Myn is grabbed (escape DC 27).


Initiative
Torinn Tormine (Astaroth): 22
Reiyasu (Anonkun): 22
Ramuh (Lili): 22
Rage Drake 1 (Enemy): 20
Bernkastel (Voyager): 20
Myn Nthelsyr (George): 19
Rage Drake 2 (Enemy): 18

Players and Allies
Myn Nthelsyr (George): (L-23) 34/76 HP (Bloodied), darkspiral aura 2, resist 5 fire, grabbed by Rage Drake 1 (escape DC 27)
Apsaumbas (Myn's Owlbear): (M-20) 38/38 HP
Book Imp (Myn): (On Myn's Person) Passive Mode
Torinn Tormine (Astaroth): (Mounted) 43/89 HP (Bloodied), resist 5 necrotic
Rutger (Torinn's Mount): (J/K-18/19, Elevation 3) 44/44 HP, resist 5 all when mounted/10 vs close/area attacks
Reiyasu (Anonkun): (E-18) 73/83, grabbed by Rage Drake 2 (escape DC 27)
Ramuh (Lili): (O-20) 73/73 HP, resist 10 lightning/thunder
"Bernkastel" (Voyager): (E-21) 74/74 HP, resist 3 thunder/fire/cold
Spirit Companion (Voyager): (Not Present)
Elemental Spirit (Voyager): (H-18, Elevation 1), allies within 2 have resist 5

Enemies
Rage Drake 1 (Enemy): (J/K-22/23) -3 HP
Rage Drake 2 (Enemy): (E/F-16/17)
Cult Dragonclaw 1 (Enemy): (F-18) -108 HP (Bloodied), takes 4 extra damage when hit DEAD
Cult Dragonclaw 2 (Enemy): (I-18) -114 HP (Bloodied), sanctioned, cursed DEAD
Cult Dragonclaw 3 (Enemy): (D-17) -132 HP (Bloodied), vulnerable 5 cold DISABLED
Cult Dragonwing (Red Border): (N-21) -116 HP DISABLED

Notes
Separate nature checks are required for the cult dragonclaws, the cult dragonwing, and the rage drakes.
The red-bordered cultist is a dragonwing, the silver borders are dragonclaws.
The dragonclaws have defender aura.
>> No. 77696 edit
Staggering from the last bite, Reiyasu's brain thinks of something.
"These beasts are particularly difficult to tame, perhaps they are under the influence of magic?" he suggests.
>> No. 77697 edit
File 129824298359.png - (16.50KB , 130x130 , 15984695.png )
77697
>>77696
"That seems plausible. Mr. N, can you check?" the shaman asks.

Meanwhile, the smaller spirit becomes more solid and drags Myn out of the drake's grasp, before expanding its otherworldly aura and returning to normal opacity.


Minor action: Call SC next to Myn.
Standard action: Assistance of the Strong Spirit. Slide Myn 2 squares to M-21. SC can move to somewhere adjacent to Myn, so to M-20, elevation 1.
Minor action: Call Forth the Spirit World. Healing 9 per tick. http://seacats.net/limbo/src/14226836743.png


Last edited at 15/09/21(Mon)18:16:11
>> No. 77698 edit
>>77697

Myn shrugs and waves the imp at the creatures.

Standard action: Detect magic arcana Drake 1.
Roll:http://orokos.com/roll/327656
Minor action: Curse Drake 1.
Minor action: Knack for Success on self (+5 skill check).
(AP) Standard action: Detect magic arcana Drake 2.
Roll:http://orokos.com/roll/327662

>> No. 77699 edit
File 144289090512.png - (1.38MB , 1010x797 , ontheroadN.png )
77699
The shaman quickly recalls her spirit, and it spirits Myn away from the drake's grasp in short order. As it begins to exert a strange aura that seems to twist space around it slightly, Myn completely and utterly fails to detect any magic present on either of the drakes. He does, however, have a hunch that if the drakes are normally impossible to tame, then the rare instances of taming them may have had magic involved at some point.

Bernkastel uses call spirit companion. Bernkastel uses assistance of the strong spirit to pull Myn out of the grip and slide him away, then moves the spirit companion adjacent.
Bernkastel uses call forth the spirit world.
Myn regains 9 hit points.
Myn curse the drake and uses knack of success and fails to detect magic twice.
Rage drake 2's bite hits Reiyasu for 16 damage.
Torinn begins his turn and regains 9 hit points and is no longer bloodied.


Initiative
Torinn Tormine (Astaroth): 22
Reiyasu (Anonkun): 22
Ramuh (Lili): 22
Rage Drake 1 (Enemy): 20
Bernkastel (Voyager): 20
Myn Nthelsyr (George): 19
Rage Drake 2 (Enemy): 18

Players and Allies
Myn Nthelsyr (George): (L-23) 43/76 HP, darkspiral aura 2, resist 5 fire
Apsaumbas (Myn's Owlbear): (M-20) 38/38 HP
Book Imp (Myn): (On Myn's Person) Passive Mode
Torinn Tormine (Astaroth): (Mounted) 52/89 HP, resist 5 necrotic
Rutger (Torinn's Mount): (J/K-18/19, Elevation 3) 44/44 HP, resist 5 all when mounted/10 vs close/area attacks
Reiyasu (Anonkun): (E-18) 57/83, grabbed by Rage Drake 2 (escape DC 27)
Ramuh (Lili): (O-20) 73/73 HP, resist 10 lightning/thunder
"Bernkastel" (Voyager): (E-21) 74/74 HP, resist 3 thunder/fire/cold
Spirit Companion (Voyager): (M-20, Elevation 1), call forth the spirit world (burst 3)
Elemental Spirit (Voyager): (H-18, Elevation 1), allies within 2 have resist 5

Enemies
Rage Drake 1 (Enemy): (J/K-22/23) -3 HP, cursed, dazed
Rage Drake 2 (Enemy): (E/F-16/17)
Cult Dragonclaw 1 (Enemy): (F-18) -108 HP (Bloodied), takes 4 extra damage when hit DEAD
Cult Dragonclaw 2 (Enemy): (I-18) -114 HP (Bloodied), sanctioned, cursed DEAD
Cult Dragonclaw 3 (Enemy): (D-17) -132 HP (Bloodied), vulnerable 5 cold DISABLED
Cult Dragonwing (Red Border): (N-21) -116 HP DISABLED

Notes
Separate nature checks are required for the cult dragonclaws, the cult dragonwing, and the rage drakes.
The red-bordered cultist is a dragonwing, the silver borders are dragonclaws.
The dragonclaws have defender aura.
>> No. 77700 edit
>>77699
Torinn descends down and gives a menacing look toward the nearest drake. It's hard to see behind the skull mask, but he gets his point across with another roar directed at it.

move to J-K/20-21 elevation 2
glowering threat, roll to glower: http://orokos.com/roll/327681 (34)


Last edited at 15/09/21(Mon)20:00:19
>> No. 77701 edit
>>77699

"Magic may be involved."
>> No. 77702 edit
File 144289377612.png - (209.88KB , 394x480 , lee_1984.png )
77702
"Magic, as suspected. But how are they controlling the beasts?" the ranger ponders.
Making use of the paladin's distraction, Reiyasu escapes the grip of the drake and begins to inspect the bodies of the cultists looking for a clue of what could have they been using to brainwash the Drakes.


Escape grab (32) Shift to E-19 http://orokos.com/roll/327700
Perception: Can I find something suspicious in the clothes or objects of the cultists? (31) http://orokos.com/roll/327697
Insight: Something I saw before can give me a clue of how are they interacting with the drakes? (26) http://orokos.com/roll/327695


Last edited at 15/09/21(Mon)20:52:30
>> No. 77703 edit
File 144294273418.png - (1.39MB , 1010x797 , ontheroadO.png )
77703
Torinn's dragonskull mask seems to have a terrifying effect on the nearest drake, and it begins to cower before the dragonborn and looks ready to bolt away. Meanwhile, Reiyasu manages to struggle free of the other drake's grasp, and looks around the battlefield for clues.

Reiyasu: (Insight and Perception) Upon reviewing the drakes' behavior during the fight, he thought it quite curious as to how the rage drakes did not even consider the cultists during the fight. No normal animal training would account for their behavior, so there must be something else affecting them. An enchantment upon the drakes is possible. On the other hand, an item on the cultists that influences the drake's behavior is also possible... something like Remallia's description of the dragon masks.

While the dragon masks these cultists are wearing are not as grandiose as the black dragon mask Reiyasu's son recovered, he cannot discount the possibility that they could have minor magical properties.


Torinn uses glowering threat and it's super effective. Torinn moves.
Sureiya escapes and makes some checks. Info above.


Initiative
Torinn Tormine (Astaroth): 22
Reiyasu (Anonkun): 22
Ramuh (Lili): 22
Rage Drake 1 (Enemy): 20
Bernkastel (Voyager): 20
Myn Nthelsyr (George): 19
Rage Drake 2 (Enemy): 18

Players and Allies
Myn Nthelsyr (George): (L-23) 43/76 HP, darkspiral aura 2, resist 5 fire
Apsaumbas (Myn's Owlbear): (M-20) 38/38 HP
Book Imp (Myn): (On Myn's Person) Passive Mode
Torinn Tormine (Astaroth): (Mounted) 52/89 HP, resist 5 necrotic
Rutger (Torinn's Mount): (J/K-20/21, Elevation 2) 44/44 HP, resist 5 all when mounted/10 vs close/area attacks
Reiyasu (Anonkun): (E-19) 57/83
Ramuh (Lili): (O-20) 73/73 HP, resist 10 lightning/thunder
"Bernkastel" (Voyager): (E-21) 74/74 HP, resist 3 thunder/fire/cold
Spirit Companion (Voyager): (M-20, Elevation 1), call forth the spirit world (burst 3)
Elemental Spirit (Voyager): (H-18, Elevation 1), allies within 2 have resist 5

Enemies
Rage Drake 1 (Enemy): (J/K-22/23) -3 HP, ), cursed, dazed, glowering threat
Rage Drake 2 (Enemy): (E/F-16/17)
Cult Dragonclaw 1 (Enemy): (F-18) -108 HP (Bloodied), takes 4 extra damage when hit DEAD
Cult Dragonclaw 2 (Enemy): (I-18) -114 HP (Bloodied), sanctioned, cursed DEAD
Cult Dragonclaw 3 (Enemy): (D-17) -132 HP (Bloodied), vulnerable 5 cold DISABLED
Cult Dragonwing (Red Border): (N-21) -116 HP DISABLED

Notes
Separate nature checks are required for the cult dragonclaws, the cult dragonwing, and the rage drakes.
The red-bordered cultist is a dragonwing, the silver borders are dragonclaws.
The dragonclaws have defender aura.
>> No. 77704 edit
"Once you eliminate the impossible" Reiyasu mutters to himself, finally having a good lead.

"The cultists are not in possession of any kind special artifact, however, the Drakes not even once considered assaulting them. I can only assume their masks or their uniforms are enchanted" he softly concludes.

Last edited at 15/09/22(Tue)10:40:44
>> No. 77705 edit
Ramuh, being way too far to hear any soft conclusions over the din of battle, determines his efforts are best spent recalling what lore he knows of these things.

History for lore on drake taming:
http://orokos.com/roll/328128

Arcana standard magic detections but hte legend continues
http://orokos.com/roll/328129

>> No. 77706 edit
File 144305377499.png - (1.34MB , 1010x797 , ontheroadP.png )
77706
As far as Ramuh can remember, there are no tales involving tamed rage drakes. There are occasional rumors or conjecture that they are kept as pets by giants or other large humanoids, but you've never met anyone who's actually seen this in person.

While the sage considers, the terrified rage drake flees from the paladin with reckless abandon.

The rage drakes moves away from Torinn, provoking an opportunity attack.

Initiative
Torinn Tormine (Astaroth): 22
Reiyasu (Anonkun): 22
Ramuh (Lili): 22
Rage Drake 1 (Enemy): 20
Bernkastel (Voyager): 20
Myn Nthelsyr (George): 19
Rage Drake 2 (Enemy): 18

Players and Allies
Myn Nthelsyr (George): (L-23) 43/76 HP, darkspiral aura 2, resist 5 fire
Apsaumbas (Myn's Owlbear): (M-20) 38/38 HP
Book Imp (Myn): (On Myn's Person) Passive Mode
Torinn Tormine (Astaroth): (Mounted) 52/89 HP, resist 5 necrotic
Rutger (Torinn's Mount): (J/K-20/21, Elevation 2) 44/44 HP, resist 5 all when mounted/10 vs close/area attacks
Reiyasu (Anonkun): (E-19) 57/83
Ramuh (Lili): (O-20) 73/73 HP, resist 10 lightning/thunder
"Bernkastel" (Voyager): (E-21) 74/74 HP, resist 3 thunder/fire/cold
Spirit Companion (Voyager): (M-20, Elevation 1), call forth the spirit world (burst 3)
Elemental Spirit (Voyager): (H-18, Elevation 1), allies within 2 have resist 5

Enemies
Rage Drake 1 (Enemy): (F/G-30/31) -3 HP, cursed, dazed, glowering threat
Rage Drake 2 (Enemy): (E/F-16/17)
Cult Dragonclaw 1 (Enemy): (F-18) -108 HP (Bloodied), takes 4 extra damage when hit DEAD
Cult Dragonclaw 2 (Enemy): (I-18) -114 HP (Bloodied), sanctioned, cursed DEAD
Cult Dragonclaw 3 (Enemy): (D-17) -132 HP (Bloodied), vulnerable 5 cold DISABLED
Cult Dragonwing (Red Border): (N-21) -116 HP DISABLED

Notes
Separate nature checks are required for the cult dragonclaws, the cult dragonwing, and the rage drakes.
The red-bordered cultist is a dragonwing, the silver borders are dragonclaws.
The dragonclaws have defender aura.
You can remove and equip most head items as separate minor actions action, but you need one or two free hands to do so. Some bulkier head items may require a standard action.
>> No. 77707 edit
>>77704
"I agree. We'll try the masks, then," the shaman announces to everyone. She fumbles with her items for a while before holding the dead Dragonclaw's mask over her face.

Move action: Walk to F-19. SC to H-19 elevation 1.
Free action: Stow Weapon of Healing with the Bag of Holding's effect.
Standard action: Mage Hand, conjured to E-18. As part of the casting, it simultaneously take off and stows Reading Spectacles.
Free action: Handing off Chieftain's Weapon to Mage Hand, or if that's not allowed, dropping it.
Minor action: Taking Cult Dragonclaw 1's mask to hold it over the shaman's face. (Can't equip it yet)

At the end of the turn, CFTSW ends.

>> No. 77708 edit
Myn juggles or something.

Free action: Stow Darkspiral Rod.
Minor action: Remove Eagle Eye Goggles.
Free action: Drop Eagle Eye Goggles and Rod of Corruption.
Minor action: Remove Cult Dragonwing's mask.
Minor action: Equip mask.
Free action: Draw Darkspiral Rod.

>> No. 77709 edit
File 144306412526.png - (1.31MB , 1010x797 , ontheroadQ.png )
77709
The shaman and the warlock move to grab at the masks, and the warlock even manages to put one on. The drake hesitates briefly before lunging towards Reiyasu. It carefully manages not to trample the cultist still equipped with a mask as it slashes forward, its claws catching in the scales of his armor and grasping him firmly.

Bernkastel stows some items and moves. Call forth the spirit world ends.
Myn moves and equips the dragon mask.
The rage drake 2 moves back, then charges Reiyasu, missing once and hitting once for 13 damage. Reiyasu is grabbed (escape DC 27).


Initiative
Torinn Tormine (Astaroth): 22
Reiyasu (Anonkun): 22
Ramuh (Lili): 22
Rage Drake 1 (Enemy): 20
Bernkastel (Voyager): 20
Myn Nthelsyr (George): 19
Rage Drake 2 (Enemy): 18

Players and Allies
Myn Nthelsyr (George): (L-23) 43/76 HP, darkspiral aura 2, resist 5 fire
Apsaumbas (Myn's Owlbear): (M-20) 38/38 HP
Book Imp (Myn): (On Myn's Person) Passive Mode
Torinn Tormine (Astaroth): (Mounted) 52/89 HP, resist 5 necrotic
Rutger (Torinn's Mount): (J/K-20/21, Elevation 2) 44/44 HP, resist 5 all when mounted/10 vs close/area attacks
Reiyasu (Anonkun): (E-19) 44/83
Ramuh (Lili): (O-20) 73/73 HP, resist 10 lightning/thunder
"Bernkastel" (Voyager): (F-19) 74/74 HP, resist 3 thunder/fire/cold
Spirit Companion (Voyager): (H-19, Elevation 1)
Elemental Spirit (Voyager): (H-18, Elevation 1), allies within 2 have resist 5

Enemies
Rage Drake 1 (Enemy): (F/G-30/31) -3 HP, cursed, dazed, glowering threat
Rage Drake 2 (Enemy): (E/F-16/17)
Cult Dragonclaw 1 (Enemy): (F-18) -108 HP (Bloodied), takes 4 extra damage when hit DEAD
Cult Dragonclaw 2 (Enemy): (I-18) -114 HP (Bloodied), sanctioned, cursed DEAD
Cult Dragonclaw 3 (Enemy): (D-17) -132 HP (Bloodied), vulnerable 5 cold DISABLED
Cult Dragonwing (Red Border): (N-21) -116 HP DISABLED

Notes
Separate nature checks are required for the cult dragonclaws, the cult dragonwing, and the rage drakes.
The red-bordered cultist is a dragonwing, the silver borders are dragonclaws.
The dragonclaws have defender aura.
You can remove and equip most head items as separate minor actions action, but you need one or two free hands to do so. Some bulkier head items may require a standard action and/or two hands.
>> No. 77710 edit
>>77709
Torinn gives what little aid he can against the rage drake attacking Reiyasu. Putting hit divine challenge upon it, he flies close and swipes at it, drawing its attention. Before the other drake can get away, the paladin flies over and cuts it off, growling, "Stay!"

Divine Challenge against Rage Drake 2
Flyby attack with melee basic attack against rage drake 2 at F-G/19-20 elevation 2 (http://orokos.com/roll/328484 23, 20) and end movement at H-I/17-18 Elevation 2
Fly to F-G/32-33 elevation 1 to cut off Rage Drake 1

>> No. 77711 edit
Unsure of how to reach the mask, Reiyasu hesitates.
Delay after bern.
>> No. 77712 edit
File 144112725762.png - (21.33KB , 208x272 , Caster_confident.png )
77712
Ramuh does as he sees, doubling over to one of the cultists to pilfer its mask.

Move J-19.
Minor: Take off gem of colloquy
Free: Stow gem
Minor: pick up mask from I-19

>> No. 77713 edit
File 144314216097.png - (1.24MB , 1010x797 , ontheroadR.png )
77713
Torinn places a divine challenge upon the drake grasping Reiyasu, slashes at the beast's scaly back--a glancing blow, but the drake roars aggressively and whirls to face the paladin--it felt that one. The paladin ends the short flight in front of the retreating rage drake, which comes to an abrupt halt and rears backwards.

As Ramuh picks up another mask and the human ranger hesitates, the intimidated and confused drake storms towards Myn, but does not attack--it seems to be responding to the mask in some way.

Torinn puts his divine challenge on rage drake 2 and then hit it with flyby attack for 20 damage. He flies Rutger in front of rage drake 1.
Reiyasu delays.
Ramuh arranges his items and picks up the dragon mask.
Rage drake 1 moves towards Myn.


Initiative
Torinn Tormine (Astaroth): 22
Ramuh (Lili): 22
Rage Drake 1 (Enemy): 20
Bernkastel (Voyager): 20
Reiyasu (Anonkun): 20-1
Myn Nthelsyr (George): 19
Rage Drake 2 (Enemy): 18

Players and Allies
Myn Nthelsyr (George): (L-23) 43/76 HP, darkspiral aura 2, resist 5 fire
Apsaumbas (Myn's Owlbear): (M-20) 38/38 HP
Book Imp (Myn): (On Myn's Person) Passive Mode
Torinn Tormine (Astaroth): (Mounted) 52/89 HP, resist 5 necrotic
Rutger (Torinn's Mount): (F/G-32/33, Elevation 1) 44/44 HP, resist 5 all when mounted/10 vs close/area attacks
Reiyasu (Anonkun): (E-19) 44/83
Ramuh (Lili): (O-20) 73/73 HP, resist 10 lightning/thunder
"Bernkastel" (Voyager): (F-19) 74/74 HP, resist 3 thunder/fire/cold
Spirit Companion (Voyager): (H-19, Elevation 1)
Elemental Spirit (Voyager): (H-18, Elevation 1), allies within 2 have resist 5

Enemies
Rage Drake 1 (Enemy): (K/L-22/23) -3 HP, cursed
Rage Drake 2 (Enemy): (E/F-16/17) -20 HP
Cult Dragonclaw 1 (Enemy): (F-18) -108 HP (Bloodied), takes 4 extra damage when hit DEAD
Cult Dragonclaw 2 (Enemy): (I-18) -114 HP (Bloodied), sanctioned, cursed DEAD
Cult Dragonclaw 3 (Enemy): (D-17) -132 HP (Bloodied), vulnerable 5 cold DISABLED
Cult Dragonwing (Red Border): (N-21) -116 HP DISABLED

Notes
Separate nature checks are required for the cult dragonclaws, the cult dragonwing, and the rage drakes.
The red-bordered cultist is a dragonwing, the silver borders are dragonclaws.
The dragonclaws have defender aura.
You can remove and equip most head items as separate minor actions action, but you need one or two free hands to do so. Some bulkier head items may require a standard action and/or two hands.
>> No. 77714 edit
File 132978231090.png - (18.86KB , 158x118 , b2.png )
77714
Noting Myn doesn't look any more cursed than usual, the shaman puts on the mask while using the Mage Hand from earlier to hand the unconscious Dragonwing's mask to Reiyasu.

"Stop attacking?" the shaman tries telling the drake.

If taking and putting on a mask only takes one hand, then I never needed to drop my Chieftain's Short Spear, so I guess I still have that.

Minor action: Put on the dragon mask.
Minor action: Mage Hand (at E-18) takes the unconscious Dragonclaw's mask.
Minor action: Mage Hand gives Reiyasu the mask.
Free action: Draw Light Mace of Healing.

Mage Hand ends with the turn.


Last edited at 15/09/24(Thu)18:47:18
>> No. 77715 edit
The ranger is thankful of the shaman's support, and replaces his own headgear with one of the masks.
Free action: Grab the staff with only my off-hand.
Free action: Receive the mask from the mage hand.
Minor action: Stow quarterstaff inside of my magic bag.
Minor action: Take off casque of tactics
Minor action: Equip cultist mask.

>> No. 77716 edit
Myn offers his imp for drake consumption and inspects his mask more closely.














Standard action: Detect magic mask arcana.
Roll:http://orokos.com/roll/328631
Minor action: Pick up Eagle Eye Goggles.
Free action: Stow Eagle Eye Goggles.
Minor action: Pick up Rod of Corruption.


Last edited at 15/09/24(Thu)21:02:19
>> No. 77717 edit
File 144315759699.png - (1.23MB , 1010x797 , ontheroadS.png )
77717
With some quick conjuring of a magic hand, the shaman manages to pass off one of the dragon masks to Reiyasu after donning her own, and the human then places the mask upon his head. Myn idly places his goggles into his pack and pulls out his rod, trying to understand the enchantment upon the mask but lacking the time to do so.

The rage drake grasping Reiyasu seems confused. It releases its grip on the ranger and wanders aimlessly. It seems to take notice that Ramuh is not yet wearing a mask, and growls at him, but does not attack.

Arcana (Myn): The mask seems magical in nature.

Bernkastel uses her mage hand to hand the mask over to Reiyasu after equipping hers and Reiyasu equips his mask as well.
Myn, Bernkastel, and Reiyasu are wearing the dragon masks.
Rage Drake 2 ends its grab on Reiyasu.


Initiative
Torinn Tormine (Astaroth): 22
Ramuh (Lili): 22
Rage Drake 1 (Enemy): 20
Bernkastel (Voyager): 20
Reiyasu (Anonkun): 20-1
Myn Nthelsyr (George): 19
Rage Drake 2 (Enemy): 18

Players and Allies
Myn Nthelsyr (George): (L-23) 43/76 HP, darkspiral aura 2, resist 5 fire
Apsaumbas (Myn's Owlbear): (M-20) 38/38 HP
Book Imp (Myn): (On Myn's Person) Passive Mode
Torinn Tormine (Astaroth): (Mounted) 52/89 HP, resist 5 necrotic
Rutger (Torinn's Mount): (F/G-32/33, Elevation 1) 44/44 HP, resist 5 all when mounted/10 vs close/area attacks
Reiyasu (Anonkun): (E-19) 44/83
Ramuh (Lili): (O-20) 73/73 HP, resist 10 lightning/thunder
"Bernkastel" (Voyager): (F-19) 74/74 HP, resist 3 thunder/fire/cold
Spirit Companion (Voyager): (H-19, Elevation 1)
Elemental Spirit (Voyager): (H-18, Elevation 1), allies within 2 have resist 5

Enemies
Rage Drake 1 (Enemy): (K/L-22/23) -3 HP, cursed
Rage Drake 2 (Enemy): (G/H-22/23) -20 HP
Cult Dragonclaw 1 (Enemy): (F-18) -108 HP (Bloodied), takes 4 extra damage when hit DEAD
Cult Dragonclaw 2 (Enemy): (I-18) -114 HP (Bloodied), sanctioned, cursed DEAD
Cult Dragonclaw 3 (Enemy): (D-17) -132 HP (Bloodied), vulnerable 5 cold DISABLED
Cult Dragonwing (Red Border): (N-21) -116 HP DISABLED

Notes
Separate nature checks are required for the cult dragonclaws, the cult dragonwing, and the rage drakes.
The red-bordered cultist is a dragonwing, the silver borders are dragonclaws.
The dragonclaws have defender aura.
You can remove and equip most head items as separate minor actions action, but you need one or two free hands to do so. Some bulkier head items may require a standard action and/or two hands.
>> No. 77718 edit
With everything seemingly wrapped up here, Torinn takes off, saying, "I'm going to go find Valanor."

Do that
>> No. 77719 edit
File 144112725762.png - (21.33KB , 208x272 , Caster_confident.png )
77719
Ramuh puts on a mask and becomes the Masked Hero, Ramuhman.

Put on mask (and wizard robes)
>> No. 77720 edit
File 144320248852.png - (1.29MB , 1010x797 , ontheroadU.png )
77720
When Ramuh dons the mask, the rage drakes cease all hostility and simple mill about nervously. It seems like they're still a bit riled up from the combat, though they're not interested in attacking you any longer.

Torinn encounters Valanor flying back after flying a few hundred feet to the west. Valanor seems to be in good condition, though there is greenish blood on his claws and teeth--the blood seems to be eating at his flesh slightly, as if it was acidic, though the gold dragon doesn't seem to be bothered by it. Valanor maneuvers slightly, waggling his wings slightly to acknowledge Torinn's approach.

Combat has ended. Nature checks are necessary to prod the drakes to perform actions, and results affect how well they respond to directions. However, the DC is not very high due to using the masks. You also need to see to the unconscious cultists.

Final Stats

Players and Allies
Myn Nthelsyr (George): (L-23) 43/76 HP, darkspiral aura 2, resist 5 fire
Apsaumbas (Myn's Owlbear): (M-20) 38/38 HP
Book Imp (Myn): (On Myn's Person) Passive Mode
Torinn Tormine (Astaroth): (Mounted) 52/89 HP, resist 5 necrotic
Rutger (Torinn's Mount): (?-?) 44/44 HP, resist 5 all when mounted/10 vs close/area attacks
Reiyasu (Anonkun): (E-19) 44/83
Ramuh (Lili): (O-20) 73/73 HP, resist 10 lightning/thunder
"Bernkastel" (Voyager): (F-19) 74/74 HP, resist 3 thunder/fire/cold
Spirit Companion (Voyager): (H-19, Elevation 1)
Elemental Spirit (Voyager): (H-18, Elevation 1), allies within 2 have resist 5

Enemies
Rage Drake 1 (Enemy): (K/L-22/23) -3 HP, cursed
Rage Drake 2 (Enemy): (G/H-22/23) -20 HP
Cult Dragonclaw 1 (Enemy): (F-18) -108 HP (Bloodied), takes 4 extra damage when hit DEAD
Cult Dragonclaw 2 (Enemy): (I-18) -114 HP (Bloodied), sanctioned, cursed DEAD
Cult Dragonclaw 3 (Enemy): (D-17) -132 HP (Bloodied), vulnerable 5 cold DISABLED
Cult Dragonwing (Red Border): (N-21) -116 HP DISABLED

Notes
Separate nature checks are required for the cult dragonclaws, the cult dragonwing, and the rage drakes.
The red-bordered cultist is a dragonwing, the silver borders are dragonclaws.
The dragonclaws have defender aura.
You can remove and equip most head items as separate minor actions action, but you need one or two free hands to do so. Some bulkier head items may require a standard action and/or two hands.
>> No. 77721 edit
>>77720
Apparently there was nothing to worry about. Torinn leads Valanor back.
>> No. 77722 edit
File 129457034059.png - (8.75KB , 107x107 , hi.png )
77722
>>77720
The shaman speaks up, eyes lingering for a moment on Ramuh's conspicuous beard. "I'll search the wagons for things like spare uniforms and masks. Mr. Yatagarasu, please handle the drakes until I can take the time to repair the harnesses. Mr. N and Mr. Ramuh, we need the two living cultists' uniforms and equipment before they're restrained and woken up for interrogation."

Search the wagons.

Last edited at 15/09/25(Fri)11:52:43
>> No. 77723 edit
File 144107911315.png - (215.92KB , 394x480 , lee_1993.png )
77723
"I'd be pleased to take care of the drakes. It seems like the masks negate any kind of aggressive behavior from them" Reiyasu adds. "Now, come here. Don't be shy, boy" the ranger says in a silly tone, probably happy they didn't have to beat down the drakes.

Nature take ten on the drakes. Interact with them and try to figure out how the mask works (insight take ten for this).

Last edited at 15/09/25(Fri)11:13:42
>> No. 77724 edit
File 129490478099.png - (257.40KB , 494x478 , 11125426_p5.png )
77724
The shaman estimates the total value of all the coins and art objects in the two wagons to be between 6000-8000 gold pieces, but it would take a long time to count it all up. She also finds three spare sets of robes similar to the ones worn by the cultists, which are blood-stained and some of them even torn in the battle, and three additional dragon masks. She also finds a single item of wondrous power: a ritual candle.

Reiyasu seems to have the beasts more or less following his commands, though they don't look particularly eager about it. They snort and appear indifferent to the adventurers, and when Torinn and Valanor return, they snarl in their general direction.

Valanor lands a distance behind the western cart, and says, "The black dragon has been dealt with, my friends," He notes the masks have been stripped from the cultists, and the adventurers are now wearing them, and also nods towards the drakes. "And I see things turned out all right here as well?"
>> No. 77725 edit
Myn gestures towards the owlbear, who clumsily pulls a dead cultist out of a robe and brings his equipment to the shaman. In the meantime, Myn attempts to decipher his mask's attributes.

Investigate mask when short rest starts.
>> No. 77726 edit
>>77724
"Thank you, Mr. Valanor. I didn't expect a dragon to be there. And these masks seem to be enchanted to remove drake aggression towards wearers, which could be useful in future missions. Please take a look."

Wondering if it would fit Torinn's face, the shaman hands two spare masks to her spirit companion, which takes them over to Torinn and Valanor.

>>77725
"Mr. N, if that robe gets damaged, you're paying for it," warns the shaman, noticing Apsa trying to mangle the cultist. "And we can do the dead ones later. Please focus on the living ones first."

Last edited at 15/09/25(Fri)13:26:06
>> No. 77727 edit
>>77726
Torinn is puzzled for a moment, then removes his own mask to put on the dragon mask.

remove skull mask
put on dragon mask


Last edited at 15/09/25(Fri)13:28:44
>> No. 77728 edit
>>77726

While finding the task beneath him, Myn nonetheless produces a rope and ties up the surviving cultists after stripping them completely. The owlbear continues to push its cargo of bloodied robes into the shaman's abdomen.

Last edited at 15/09/25(Fri)13:33:24
>> No. 77729 edit
>>77728
The shaman takes the robe, trying not to fall off the cart.
>> No. 77730 edit
File 144097817295.png - (21.16KB , 208x272 , Caster_nervous.png )
77730
Ramuh assists with the assisted strip tease function going on.
>> No. 77731 edit
File 129910793379.png - (253.80KB , 494x478 , 11125426_p2.png )
77731
The cultists appear to be wearing common clothing underneath the robes, and tying them up proceeds without incident. Valanor shifts back into humanoid form and dons one of the masks alongside Torinn, causing the drakes to be less hostile to both him and Torinn. "It might be a problem if we show up at the Well of Dragons without a black dragon in tow. But at any rate, we should see what these cultists you left alive know, yes?"

The robe the owlbear clawed at does seem rather damaged.
>> No. 77736 edit
>>77731

Warding off a bout of passing out, Myn kicks one of the bound cultists lightly until he wakes up. The owlbear gnaws at the head of the remaining corpse.
>> No. 77737 edit
>>77731
"Yes. We need to know their names, procedures for entering the Well of Dragons and interacting with other cultists, the way to the treasure chamber, and everything we need to pass ourselves off as cultists."

>>77732
Unless anyone disagrees, I'll start healing people this way, healing Valanor first for Healing Spirit. After two rests, I'll begin work on the drake harnesses, and then any damaged uniforms we need (all bloodstains will be cleaned up with Prestidigitation). After that, I'll do the third rest to recover Healing Spirit.
>> No. 77738 edit
File 129490478099.png - (257.40KB , 494x478 , 11125426_p5.png )
77738
The robes worn by the cultists are lightly damaged and bloodstained, while the spare robes are in good condition. The robe the owlbear tore from the body of one of the dead cultist is in tatters.

The group takes a breather to recover their strength, being empowered by Bernkastel's battle standard. The drakes seem a bit off-put by Rutger and the warlock's owlbear, but don't seem inclined to attack due to Reiyasu's animal handling abilities. During the rest, Myn is able to determine that the dragon mask is a level 3 magical item that occupies the head slot, and that it has a single property: drakes, wyverns, and other dragon-like creatures have a friendly disposition towards you when you wear this mask. This is only their "default" disposition towards you, and it can change due to hostile actions or more powerful magic. As a result, certain creatures that normally cannot be trained or tamed can be. Only creatures up to level 15 are affected.

After a five-minute break, Myn begins to kick at one of the cultists that is struggling to regain consciousness. It straightens and briefly fights its bonds, then simply glares at the half-elf, sitting in the grass as the owlbear pecks idly at one of the dead cultists.
>> No. 77739 edit
The owlbear drags the corpse next to the conscious cultist and promptly resumes pecking. Myn quietly stares at the captive through his mask, projecting an aura of harmful intent.

"I'd like you to answer some questions for us, if you wouldn't mind."

Minor action: Knack for Success +5 to skillcheck.
Intimidate:http://orokos.com/roll/328896

>> No. 77740 edit
File 130101422990.png - (318.54KB , 486x800 , 11125426_p1.png )
77740
Though the cultist seems somewhat cowed by Myn's demeanor, he makes a show of defiance by saying, "Y-you won't be spared the Dragon Queen's wrath, you wretch! Tiamat's glory protects us...!"

Nobody is really buying into this act.
>> No. 77741 edit
>>77740

"I can only assume, then, that Tiamat's glory would also suffice to protect you, should I happen to toss your helpless, fully-conscious body betwixt yonder pair of rage drakes?"

Myn points for emphasis, as the owlbear obliviously removes an eyeball to his side.

"If not, I would have no choice but to hope that your remaining companion should prove more cooperative when questioned."
>> No. 77742 edit
File 129909998322.png - (255.05KB , 494x478 , 11125426_p3.png )
77742
The cultist doesn't say anything, but the fear in his eyes makes it clear that Myn has made his point.
>> No. 77743 edit
>>77737
>>77742

Nodding, Myn repeats the shaman's previous list of questions.

"A few of my companions are rather capable in detecting falsehoods, so I will choose to trust you not to be foolish enough to lie."
>> No. 77744 edit
File 14412931448.png - (21.18KB , 208x272 , Caster_neutral.png )
77744
Ramuhman, Masked Hero, approaches.

"I, for one, am also curious about how these masks were made, and by who," the sorcerer adds.
>> No. 77746 edit
File 130023680217.png - (254.91KB , 494x478 , 11125426_p4.png )
77746
The cultist spits in Myn's general direction as he replies, "Jak, Seph, Illaid, and I were delivering this bounty to the Dragon Queen's Hoarde. I am called Murtim." Despite his nominal defiance, he does seem quite frightened and gives the information freely, "The honor guard handles the treasure once we get there, so I don't know anything about where it goes. All I know is that when we get there, we give the codephrase Dracorage mythal."
>> No. 77747 edit
File 144113947337.png - (21.14KB , 208x272 , Caster_nonplussed.png )
77747
Ramuh whacks the cultist with his staff.

"Who made the mask, and how?" he repeats.

Last edited at 15/09/26(Sat)13:46:09
>> No. 77748 edit
File 130298673897.png - (258.29KB , 494x478 , 11125426_p6.png )
77748
The cultist winces, recoiling from Ramuh's blow, then adds, "I don't know who made the masks! We were given them by Frulam Mondath, in Greenest!"

Passive Insight: None of you have detected any deception in the cultist's words so far. Reiyasu and Bernkastel believe that the cultist is sufficiently rattled and believes honestly that any attempt at lying would be detected and lead to more pain for the same result.
>> No. 77749 edit
File 14412931448.png - (21.18KB , 208x272 , Caster_neutral.png )
77749
>>77748
Ramuh considers the information.

Streetwise check if I have heard of the person somehow or somewhere.
History for what I know of "Greenest".
http://orokos.com/roll/329081

>> No. 77750 edit
File 129910793379.png - (253.80KB , 494x478 , 11125426_p2.png )
77750
Ramuh: (Knowledge Check Results) Greenest is a sizable settlement in the Western Heartlands, noted for being the only city of substantial size along the Uldoon Trail, southwest of the Sunset Mountains and the Well of Dragons. It is not very far from your current location, roughly halfway between Cormyr and Baldur's Gate. Other than that, it has no reputation to speak of. It seems the people there live fairly simple lives in the Greenfields as ranchers and craftsmen. The city is fairly populous, however, and has a keep as well as substantial fortifications.

The name Frulam Mondath is unfamiliar to you.

>> No. 77753 edit
File 14412931448.png - (21.18KB , 208x272 , Caster_neutral.png )
77753
"That name ring a bell with you, warlock?" Ramuh asks Myn.
>> No. 77755 edit
File 144330796870.png - (213.64KB , 394x480 , lee_1925.png )
77755
Keeping one of the drakes close to him, Reiyasu joins the fun.

"That black dragon that was with your group. Yes, who was he? And why was he with you? Your cargo does not seem particularly important" he asks, playing with his quarterstaff with one of his hands.
>> No. 77756 edit
File 129909998322.png - (255.05KB , 494x478 , 11125426_p3.png )
77756
"I don't know why the dragon accompanied us. It demanded to be called Eskanious," the cultist replies uneasily. "It did seem reluctant to accept the offer, but the higher-ups seem to have a rapport with the chromatic dragons. I am not privy to their negotiation process, but we were subject to its whims."

"Perhaps one of the cultists wearing one of the artifact masks managed to persuade it," Valanor adds, walking up behind the rest of the group.
>> No. 77757 edit
>>77753

The all-knowing Myn scours his mind for the name.

Streetwise:http://orokos.com/roll/329143
>> No. 77758 edit
File 129490478099.png - (257.40KB , 494x478 , 11125426_p5.png )
77758
Myn (Streetwise): The name Frulam Mondath is unfamiliar to you.
>> No. 77759 edit
>>77758

Myn slaps the cultist.

"Who is this Frulam? Is it a pseudonym?"
>> No. 77760 edit
File 130023680217.png - (254.91KB , 494x478 , 11125426_p4.png )
77760
"Frulam Mondath is a Wearer of Purple, and she ordered the attack on Greenest, with the aim of looting the city for valuables to add to the Dragon Queen's Hoard. She, along with Langdedrosa Cyanwrath and Rezmir the half-dragon, led the raid," the cultist replies, looking somewhat annoyed at the constant barrage of questions. "She is a wielder of magic, though I don't know if she crafted the items herself. The attack took place three days ago and we departed Greenest just yesterday. We were joined by Eskanious this morning."

Valanor looks somewhat troubled by this news.
>> No. 77761 edit
File 144113947337.png - (21.14KB , 208x272 , Caster_nonplussed.png )
77761
"And where would this 'Wearer of Purple' thing be right now?"
>> No. 77762 edit
File 130101422990.png - (318.54KB , 486x800 , 11125426_p1.png )
77762
The cultist shrugs. "She stayed behind when we left. I don't know if she's still there or not."
>> No. 77763 edit
"Sir Valanor, do you know something of this Greenest place?" Reiyasu asks.
>> No. 77764 edit
File 129909998322.png - (255.05KB , 494x478 , 11125426_p3.png )
77764
"Not except in passing, no. But the thought that the Cult of the Dragon would've looted this much plunder from such a small town... this isn't just the result of an infiltration," the disguised dragon explains, gesturing to the carts. "The operation must've been massive in scope."

"Your metallic is correct. Hundreds were there. And hundreds await you at the Well. Do you think to challenge us with this paltry group?" the cultist confirms.
>> No. 77765 edit
>>77764

"Yes."
>> No. 77766 edit
Reiyasu finally takes a break, placing his quarterstaff inside of his magical bag and relax for a while in the ground, almost as if taking a short nap.
>> No. 77767 edit
File 129910793379.png - (253.80KB , 494x478 , 11125426_p2.png )
77767
The party continues their breather, and the other unconscious cultist doesn't seem inclined to wake up without some prodding. The shaman begins the task of repairing the leather straps that bound the drakes after collecting the battle standard, and the interrogated cultist continues to regard the party with an icy glare. Valanor stands silently in the center of it all, seemingly satisfied with the proceedings.
>> No. 77768 edit
>>77767
"What should we do with the captives and corpses?" the shaman asks while working. "I recommend against just leaving them here. We could use Sending and Linked Portal and give them over to Waterdeep or Mithral Hall for questioning, but that will cost us reagents."
>> No. 77769 edit
>>77768

"We could find a hole to deposit them in and come back later."

"Perhaps there will be less of an issue without the rat corpses this time."
>> No. 77770 edit
"Well, if resources are a problem, we could take a little from the caravans" the ranger suggests, waking from his stupor.
>> No. 77771 edit
File 144103302079.png - (21.22KB , 208x272 , Caster_unhappy.png )
77771
"We could feed the drakes."
>> No. 77772 edit
File 144347082935.png - (246.77KB , 528x480 , lee_2027.png )
77772
"It does not seem like the cultists are holding information from us, but they might still be valuable prisoners" Reiyasu points out.
"Maybe they deserve a chance to decide by themselves?"

The ranger approaches the surviving cultists and offers them some words.
"Hello again. The current situation leaves us in a dilemma, and I thought your input could help us decide. Say, between dying here or becoming prisoners of our forces, which one would you prefer?" he asks, wearing a slightly unsettling smile.

Last edited at 15/09/28(Mon)13:07:09
>> No. 77773 edit
File 129909998322.png - (255.05KB , 494x478 , 11125426_p3.png )
77773
"Do what you will! It does not matter in the end," the dragon cultist replies in a dismissive tone. "'The sun darkeneth with the Draakhorn's call. Ten eyes burn through the darkness, and flame consumeth all.' You fight a futile battle, and my death by your hand here and now or by dragonfire later as your prisoner makes no difference."

Reiyasu and Bernkastel aren't very convinced by this display. You suspect that the cultist does, in fact, fear death, but is putting on a good show of defiance. Yet there is an undercurrent of resignation and perhaps regret in his words, that perhaps he feels that in telling you this much, he has already doomed himself eventually.
>> No. 77774 edit
File 14410574524.png - (211.75KB , 352x480 , lee_1943.png )
77774
"Well, you have heard him. I vote to send them back to Waterdeep, unless anyone here heavily disagrees" the ranger says, easily reading the cultist's fear.

"Who knows, this might help us to gain some points with the harpers" he adds.

Last edited at 15/09/28(Mon)15:34:24
>> No. 77775 edit
>>77774

"I suppose we have little option but to bear the cost of the ritual then. Hopefully our captive will be capable of offering further details under an inquiry of greater depth than we have time to perform now."
>> No. 77776 edit
File 144351080681.png - (70.41KB , 199x1595 , Linked Portal.png )
77776
>>77774
>>77775
"Okay, I'll cast the Linked Portal after I'm finished with repairs. Mr. Valanor, could you please inform your Waterdeep contacts to arrange a pickup? I'll attach a note to the cultists; please feel free to add to the note."

After I finish repairing the harnesses and the robes but before the third short rest, I'll use Linked Portal with Speak with Spirits. Please roll for me when the ritual is cast; the roll should be 1d20+15+5.

The living cultists should "carry" the dead ones when they teleport. Before casting it, I'll write a note describing what the cultists told us and attach it to one of them.

- Make Whole costs 20% of the repaired item in alchemical reagents.
- I'm repairing two damaged robes: One owlbear-mangled plus the next most damaged one, and they cost 30 gp each (6 gold each to repair). I'll clean up the other two damaged robes with Prestidigitation and pass them off as spares.
- Maybe one robe can be made larger to fit Torinn in the process.
- Each cart's harness set is worth 1 gp each (2 sp each to repair).

Two robes: 12 gp (6 paid for by Myn)
Two harness sets: 4 sp
Linked Portal: 135 gp
Total: 141.4 gp of alchemical reagents spent by me, and 6 spent by Myn. Subtracted my share from my character sheet.

After all the rituals are cast, the shaman short rests and is ready to move on.


Last edited at 15/09/29(Tue)00:14:50
>> No. 77777 edit
Reiyasu will observe the shaman's work, and offer his assistance if possible.
>> No. 77778 edit
File 129490478099.png - (257.40KB , 494x478 , 11125426_p5.png )
77778
Valanor replies, "Of course. I am certain the Harpers will be glad to have more prisoners who worked close to the Well, and will want to know more of what happened at Greenest." The gold dragon casts his eyes to the southwest, in the direction of the city, and says, "It is troubling that the cult has become so powerful so quickly. No doubt some of their gold is being allocated to hiring sellswords for support."

As the shaman repairs the robes, Valanor sends to Waterdeep in order to inform them of the arrival of the cultists. Ramuh's aid in assisting the golden dragon means this goes off without the possibility of a hitch, and afterwards the portal is opened for just a few brief seconds--a blue, shimmering gateway that the still-unconscious Dragonclaw and the unresistant Dragonwing are shoved through.

Finally, the robes are made to fit Torinn and the harnesses are repaired by the shaman's ritual magic.

I'd like to know the party's allocation in who is walking, who is riding carts, who's commanding the drakes, etc. And I will need some Nature checks (you may take 10) to convince the drakes to let you harness them and get them pulling the carts.
>> No. 77779 edit
"Come on boys, it's time to keep going" Reiyasu says, guiding the drakes to the carts and securing them with the newly repaired harnesses.

Take ten in Nature. Also, I can take care of commanding the drakes. Myn was supposed to be our lead so he could ride the front caravan.
>> No. 77780 edit
Torinn dons the robes he's been given and elects to ride on the carts. He also sends Rutger to wait in the Astral Sea for now, as a pegasus would be very suspicious here.
>> No. 77782 edit
>>77779
After putting on cultist robes and changing her hair color to black, the shaman takes control of the cart without Reiyasu on it. Prestidigitation and take ten nature.

Last edited at 15/09/29(Tue)23:02:13
>> No. 77783 edit
File 14412931448.png - (21.18KB , 208x272 , Caster_neutral.png )
77783
Ramuhman does not mind walking.
>> No. 77784 edit
As designated imposter cultist leader, Myn disguises himself and mounts the advance cart. The owlbear buries itself in the cargo is banished to the feywild by an evil witch.

Last edited at 15/09/30(Wed)17:35:24
>> No. 77785 edit
File 129490478099.png - (257.40KB , 494x478 , 11125426_p5.png )
77785
Valanor walks in the middle of the carts alongside Ramuh, and the other four ride in the carts. The drakes do not give Bernkastel or Reiyasu much trouble, but there is a feeling that they are just barely following orders, and would likely not respond well to being prodded into battle without more convincing.

The trip is largely uneventful until the party spots the Sunset Mountains on the horizon. At this point, Valanor stiffens and stops, saying, "I shouldn't get too close to the mountain. If I leave you while we are in sight of the mountain, it could raise suspicion." He looks to the sky, and sees the faint shapes of dragons circling the foremost mountain--the caldera containing the Well of Dragons. "And I cannot accompany you inside. The curse aside, they may have means for detecting and identifying disguised dragons--as I told you before, metallics and chromatics fought over this area for a long time before the Cult of the Dragon seized full control, so such precautions would be likely."
>> No. 77786 edit
"Thank you, Mr Valanor" he says with a smile. But just before the dragon leaves, he asks him something else.

"If we were to need your assistance, as in, creating a diversion like the original plan. How might we let you know?"
>> No. 77787 edit
File 130101422990.png - (318.54KB , 486x800 , 11125426_p1.png )
77787
"Any sort of signal is well. I will also fly cover should I notice any unusual activity from the cultists or the dragons circling overhead," the disguised dragon replies, nodding towards the forms of the distant chromatic dragons. "Alternately, you may use Sending should you have the time to contact me."
>> No. 77788 edit
>>77786
>>77787
"I can cast Sending, as long as the distance isn't too great," suggests the shaman.
>> No. 77789 edit
File 129910793379.png - (253.80KB , 494x478 , 11125426_p2.png )
77789
Valanor nods in response, and watches the adventurers continue down the path. The road leads to the west side of the mountain, and there aren't many other features of note here except a gradual slope to the plains surrounding the mountain as it joins. There is a circular cavern entrance in the mountainside, roughly twenty feet in diameter, and in front of it stands a wooden palisade with a guard tower.

Three humanoid figures are visible standing outside the palisade, and on the inside of the palisade, in the guard tower, are three more medium-sized humanoids. At ground level are two small drakes, accompanying the three humanoids--two appear medium-sized, but one is smaller, perhaps a gnome or halfling. Another is medium, but short in stature, probably a dwarf. One of the humanoids in the tower has a larger build, perhaps a goliath or dragonborn. You are still a few hundred feet out, but they have no doubt noticed your approach.
>> No. 77790 edit
The shaman watches the guards.

I'm on the second cart. http://orokos.com/roll/330794
Insight to determine what the guards expect. (29) http://orokos.com/roll/330795

>> No. 77791 edit
File 129490478099.png - (257.40KB , 494x478 , 11125426_p5.png )
77791
Bernkastel: (Insight) The cultists seem on guard, and are focused on doing their duty. They are not especially suspicious, but the general read of the situation you feel is that they are ready to go through the procedure.

As the group approaches the palisades, the cart with Reiyasu and Myn is the first to reach the wooden gate that blocks access to the lava tube leading into the side of the mountain itself. As you get close, one of the cultists--which you recognize as a cult dragonclaw, but a dwarf male this time--moves in front of your cart and holds up his hand. The drake stops moving, and the dwarf demands, "Aye, halt right thar 'til ahve got tha password froom ye, lad."

A human male and halfling female in the garb of cult dragonclaws also move around, with two smaller, green-skinned drakes in tow. These drakes seem very well-trained, not at all like the rage drakes, and closely accompany the dragonclawas as they move to look over your cargo from both sides, and move to begin a hands-on search.

The wooden tower is about thirty feet in front of you, but the base is behind the walls of the palisade, and atop it you notice a dragonborn male, a half-elf female, and a human female wearing the robes of cult dragonwings. They seem to be attentively observing the inspection.

OOC: A nature check is required to identify the drakes.
>> No. 77792 edit
>>77791

"Dracorage mythal."
>> No. 77793 edit
File 129910793379.png - (253.80KB , 494x478 , 11125426_p2.png )
77793
The dwarf cultist nods in approval at Myn's words, and gestures to the cultists in the tower. The half-elf takes wing, leaping over the railing and gliding towards the lava tube entrance, heading inside. The dwarf turns back to Myn and says, "Came froom Greenest, did ye? Tha first o' tha incomin' haul? Things proceedin' as planned thar?"

Meanwhile, the halfling cultist and the human cultist each head to one of the wagons and being to rummage through the valuables.
>> No. 77794 edit
File 144390943615.png - (215.60KB , 352x480 , lee_1877.png )
77794
Reiyasu remains silent, and lets Myn to handle with the talking.
>> No. 77795 edit
>>77793

Myn remains audible and leaves Reiyasu to handle the silence.

"Yes, no problems to report. The raid was a complete success, thanks to the Wearer of Purple."

Knack for Success +5 to Bluff: http://orokos.com/roll/330919
>> No. 77796 edit
File 129490478099.png - (257.40KB , 494x478 , 11125426_p5.png )
77796
The dragonwing enters the lava tube, and the dwarf seems to be waiting for someone to arrive. In the meantime, he seems interested in small talk, "Aye, well, Frulam's gotta good head on her shoulders. With her ta point Rezmir towards tha right wall ta smash, don't reckon it was all tha rough, ha!"

The other two dragonclaws finish up their inspections, and give the dwarf cultist a signal. Nodding, he is then informed by the other two that the spare robes in the cart had suffered some light damage. "Encounter'd soome trouble 'long tha way, did ye? Say, weren't ye suppos'd ta get a dragon ta come wit ya for things like tha? Did it ever show?"
>> No. 77797 edit
Rolling insight to see if this dragon thing is a trick.
(35) http://orokos.com/roll/330925

>> No. 77798 edit
"Yes, his name was Eskanious. Shortly prior to our arrival he spotted something in the distance and asked us to proceed ahead as he investigated. As for the robes, we had a minor encounter with some bandits, but dispatched them with ease."
>> No. 77799 edit
File 129910793379.png - (253.80KB , 494x478 , 11125426_p2.png )
77799
Bernkastel (Insight): He seems to be making a genuine inquiry. There is no trap that you can sense in his words. He is merely inquiring because it is his duty to do so, and to be suspicious in general.

"Aye, ah reckon a gold haul like tha's a tasty prize ta common bandits. Surprised tha mercenaries they 'ired doon'n Greenest didn't give ya more trouble over their share o' tha cut. Figures tha dragon bailed on ye like tha, Naergoth didn't think 'em too reliable either," the dwarf replies in an easy-going tone.

It's around this point that the dragonwing reemerges from the lava tube, flanked by two hulking dragonborn in purple-and-gold regalia. They carry enormous tower shields and thick-handled halberds, and wear helmets that resemble dragon skulls. "Arrite, tha honor guard's 'ere ta handle tha treasure. Yer gonna wanna head straight down tha tunnel an' dinnae take any turns until ye reach tha caldera. Once yer there, stay at the base level--don't try ta climb tha path leadin' up an' through tha center, tha higher-ups seem ta think there's somethin' nasty up there. But it doesn't come down, so just head ta the southwest tunnel out o' tha caldera. Once yer in tha tunnel, it's tha third room on yer right, ye can rest thar until they come ta give ye new orders."
>> No. 77800 edit
>>77799

"Understood. Let us proceed, then."

Myn motions the group to proceed down the tub.
>> No. 77801 edit
File 129910793379.png - (253.80KB , 494x478 , 11125426_p2.png )
77801
The group enters the lava tube, following Myn as the honor guard moves towards the two treasure carts. The lava tube is a hollowed circular tunnel into the mountain that houses the caldera of the Well of Dragons, and varies between fifteen to twenty-five feet in diameter. There is evidence to suggest that some effort has been recently made to widen the tunnel, as there are piles of loose rock on the sides of the tunnel.

The lighting herein is dim, and those without low-light vision cannot see very well. Torches and lamps hang from metal rungs hammered into the side of the tunnels at wide intervals, ranging from forty to fifty feet apart. The air is still and quiet, and you progress through the tunnel roughly four hundred feet to the east before the tunnel turns sharply to the south. Almost immediately after this southern turn, it splits into a path that continues to the south, and another heading further east.
>> No. 77802 edit
>>77801
"What should we do about Mr. Tormine's target? It seems like the treasure is too well-guarded for us to poke around," the shaman whispers.
>> No. 77803 edit
"Any clever plan?" the ranger asks, honestly bewildered.
>> No. 77804 edit
"We may as well head to the area the dwarf indicated and see what we can learn."
>> No. 77805 edit
>>77804
"At that point, backtracking to the treasure becomes very unlikely. Is that okay with Mr. Tormine?"
>> No. 77806 edit
>>77805
"If it comes down to choosing, the Fell King comes first."
>> No. 77807 edit
Trying to stay quiet, Reiyasu nods at Myn suggestion instead of adding more to the discussion.
>> No. 77808 edit
File 144097817295.png - (21.16KB , 208x272 , Caster_nervous.png )
77808
Ramuh looks thoughtful for a moment, then shrugs. "Follow 'orders' it is."
>> No. 77809 edit
File 144400695373.jpg - (128.62KB , 1260x600 , ff14-midgardsormr.jpg )
77809
As the party progresses further south down the tunnel, they pass another branching path to the west. It leads southwest about sixty feet and ends in a large, gilded door inscribed with a great many runes and what appear to be magic gemstones. Standing in the center of the door is a cultist wearing an elaborate mask similar to that worn by the cult manipulator back in Halvangh's tower, and he is flanked by two horrid constructs comprised of stitched-together dead flesh. These flesh golems look rather menacing and watch you as you pass, as if daring you to approach the elaborate door.

About two hundred feet further southeast down the wining passage, the lava tube opens into a massive, imposing chamber. The dim lighting has given way to open air, and the shining sun provides plenty of illumination here in the dead caldera. The ground is an uneven, black rock that is no doubt a cooled magma pool, and there are many dips and rises that cover the plane. In the center of the caldera is an enormous stone spire, hundreds of feet tall, jutting up and towards the sky. The spire is quite the sight to behold, as an enormous, serpentine form perhaps sixty feet in diameter coils around the whole of the spire. You cannot see a head or tail to this form, but it appears to coil up the spire for hundreds of feet up, perhaps all the way to the top, which is impossible to view from your current vantage. The path you could use to head upwards coils behind the spire and disappears, perhaps going into the spire or leading to a dead end--you can't tell from your current position.

In addition to this enormous, coiling form--which seems to be comprised of petrified flesh--dragon bones litter the caldera at random locations. They are along the path heading upwards, jutting out of the ground and the stone spire, and cluttered in piles that form makeshift paths through the uneven ground that forms the floor of the caldera. The dwarf instructed you to head to the south from here, and about four hundred feet to the south, you can see a raised path clinging to the side of the stone spire which leads into another lava tube. The lava tube is set into the stone spire rather than the caldera wall, but it's clearly where you were instructed to enter.

This petrified body seems to make the bones of the countless dragons that died here seem insignificant in comparison, and whatever it is, it seems to be coiling around whatever lies at the center of the Well of Dragons.

>> No. 77810 edit
File 144407948884.png - (216.38KB , 394x480 , lee_1989.png )
77810
"I know we are following the dwarf orders" Reiyasu whispers, "but that spire seems rather remarkable. Don't you agree?"
>> No. 77811 edit
File 144409135646.png - (292.49KB , 500x312 , Yellow_Canary.png )
77811
Upon looking up at the gigantic coiling form around the stone spire, those party members that examine it closely notice something a bit odd. There's something small and yellow atop a portion of the serpent's coil, near the ramp leading upwards. It stands out quite a bit because of the bright color, and fixing your gaze upon that spot reveals that somehow, a canary has made its way inside the spire and is resting atop the petrified serpent monster.
>> No. 77812 edit
Torinn points out the canary and quietly adds, "I believe that this is the correct way to go for now."
>> No. 77813 edit
"The owlbear could use a snack."

"I have no objection."
>> No. 77814 edit
The caldera is brightly lit, so you have no problem navigating your way up the ramp to the southwest, circling around the enormous stone spire. As you approach the area where the canary is perched upon the serpentine monstrosity, it takes wing, flying up towards the top of the spire. It looks like it is heading towards the very top when you lose sight of it.

Getting a closer look at the coiling form around this spire, you can see clearly that the exterior is comprised of layered scales. They look nearly impenetrable, though in their current, petrified form, they are only a dull brown color and have lost whatever sheen they might have possessed in life. The feeling you get is definitely that this is an enormous creature that is dead, and for whatever reason, its remains have been preserved rather than left to decay. It's not like taxidermy, as the remains have clearly suffered somewhat from being exposed to the elements--some of the scales have dulled around the edges or have small fragments missing.

And even though it seems to possess no threat to you by all logical appearances, you can't help but feel some great power softly emanate from the creature's enormous form. You have no idea how big it is, but it you were to guess, it was several hundred feet from head to tail, though you have seen no sign of either--only its coiling body.

As for the path itself, it is fairly wide, about sixty feet across, and it slowly ramps upwards as it bends around the back of the spire from your previous perspective. Following it around the corner, you can see that it leads into a large hole in the back of the stone spire (relative to where you entered), but the interior of the spire is dark, and due to the position of the sun, the spire itself, and the lip of the caldera, light is not shining very far inside. Thus, you cannot see into the interior of the spire, but the path you are currently following seems to go inside, continuing to gradually ramp upward as well.
>> No. 77815 edit
Arcana:http://orokos.com/roll/331578
>> No. 77816 edit
Reiyasu looks a the scenery, kind of distracted.
Nature (20) http://orokos.com/roll/331577
>> No. 77817 edit
File 129490478099.png - (257.40KB , 494x478 , 11125426_p5.png )
77817
Reiyasu: This is not a natural creature. You know very little about it, but you know that much for certain. The best you can guess is that this creature might have power OVER nature, but it is not natural. You'd go as far as to say it is not of this world.

Myn: This creature emanates a power that is difficult to describe. It's not so much that you haven't encountered something like this before, but not on this scale, and it's intertwined with other forms of power. It's as if you're looking at two, three, or more different things when you try to comprehend the nature of the dormant power sleeping within its petrified form.

As for the nature of the creature itself, what you can tell is that it's definitely very much like a dragon, though its shape is different than what you would traditionally call a dragon, obviously. Perhaps if you could see its head, you could tell more, because you've never seen anything quite like this before, nor heard of anything like it described.

It is not currently a threat, but you would guess that it is not permanently dead. Its power lies dormant, it has not been extinguished. Your guess is that it has somehow been forced into an alternate state of consciousness: the creature sleeps, but it is not dead. Still, you would also guess that it could not be stirred from its slumber--not without access to magic of some unfathomable power.

>> No. 77818 edit
"It seems to be a sleeping alien snake."
>> No. 77819 edit
File 144097817295.png - (21.16KB , 208x272 , Caster_nervous.png )
77819
"We could awaken it with magic."

Arcana knowledge: http://orokos.com/roll/331745 (29)
>> No. 77820 edit
The shaman takes out an everburning lantern and holds it up the darkness.

Last edited at 15/10/07(Wed)23:10:13
>> No. 77821 edit
File 130101422990.png - (318.54KB , 486x800 , 11125426_p1.png )
77821
The shaman reaveals that, as far as you can see, the interior of this spire is hollow, with the exception of the ground upon which you stand. There is no ceiling visible for the twenty-five feet above you the torch illuminates. The utter emptiness of this enormous chamber is slightly chilling, and it'd be very easy to get turned around or lost within it, given how large it looks from the outside (about four hundred and forty feet in diameter, though the diameter is somewhat irregular). You can tell that the floor slopes gradually upwards, much like the path in the cavern wall that brought you in here.

You can't see an exit from your current vantage, just darkness beyond the edge of your light source. However, the path seems to slope upwards towards the north and east, so if your goal is to go upward, that would most likely be the way you wish to go.
>> No. 77822 edit
"Let's make haste, we have been blessed with a low profile security so far" the ranger remarks, as he moves with the group.
>> No. 77823 edit
File 144436353388.png - (1.30MB , 1010x797 , wellofdragons1A.png )
77823
As the group heads upwards and to the north and east, they manage to keep their bearings and are startled to find little of note in the interior of the spire. The terrain here is rough and uneven, and dragon bones seem embedded in the ground, but it does not seem like it was formed naturally from magma flows like the rest of the caldera. It was constructed, somehow, perhaps via a powerful stone-shaping ritual of some sort. However, it comes across as incomplete and barely half-formed, given its completely hollow nature and strange, convenient structure where the floor meets the passage leading inward.

Eventually, in the distance, you spot portion of the wall that is broken through. It was difficult to spot because the sun was not shining directly through it, but looking up you do spot several other portions of the spire where there are holes broken through the sides of it where sunlight manages to pierce into the darkness for varying distances, usually ending as it hits another wall. In any case, as you approach the section of the wall that is broken through, you notice that there is no more path to follow--until you spot a yellow canary that flies out of it, then skims the back of the enormous petrified serpent, which lies directly outside the hole in the side of the spire. Following it out and onto the enormous creature's back, you are able to continue your passage upward.

Working your way through the strange spire is confusing and decidedly odd--eventually there is simply no more floor to traverse and you have to move across the petrified serpent's back once more for a great distance, following yellow canaries until finally you re-enter into a small chamber near the top of the spire, some few hundred feet above the caldera's ground level. A steep ramp upwards deposits you atop the spire, and here things are strange indeed.

Stalagmite-like rock formations litter the edge of the spire--it would be quite a drop should you fall off, so it's probably a good idea to not hang around too close to the edge. There are dragon bones littering the floor, including several whole dragon skeletons. The bones and the rock formations form a twisting mess around a circular stone platform on the center of the spire's top. This platform stands out because the stone is of a different color than the dull brown of the surrounding cavern floor, it is a light gray and has a polished look to it. It raises roughly thirty feet above the ground, with a small, rocky ramp that appears to be a defaced portion of the stone platform forming a ramp that could be used to easily ascend it.

By far the most striking feature here is the enormous head of the petrified serpent, and two massive wings clinging to its body about two hundred feet away from the head, hugging the sides of the spire-top. The head is perched above the stone platform, and for lack of a better descriptive term, it is very dragon-like. Its mouth hangs open, as if frozen mid-roar, but it is clearly not alive. Or not animate, at any rate. Given its position hovering over the platform, it's almost as if this is some place to commune with the great serpent--if it were a living thing.

Also on the platform are two more oddities--they appear to be the corpses of two fell dragons. And four of you recognize these dragons; they look very similar to the two dragons that you fought in the Fell King's throne room, though those two dragons almost completely disintegrated after you defeated them, so how they could still be here is a mystery to you. They are also very clearly dead and unmoving. Perched atop the platform on the opposite side from your current position is a yellow canary, which chirps at you briefly, then flies up and over the head of the enormous serpent.
>> No. 77824 edit
File 144131312019.png - (210.47KB , 394x480 , lee_2005.png )
77824
"This is truly something..." the ranger says, wearing a content smile. "Was this training of yours really that important, son?" he mutters to himself.

Nature (25) Perception (31) http://orokos.com/roll/332211
>> No. 77825 edit
File 144441202741.png - (142.85KB , 256x256 , midgardsormr.png )
77825
Reiyasu: (Nature) All you can tell about this creature is that it is not of the natural world in any way, shape, or form. Everything about it screams "unnatural" to you. You confirm that while it may share some similarities with dragons, it is not a mere mortal dragon; for dragons, while somewhat magical and majestic, are natural creatures. This is not a natural creature, it is not of Toril.

(Perception) Your eyes manage to closely track the canary as it flies away. As it crests over the petrified head of the dormant monstrosity, it seems to vanish. You should have been able to see it land or continue flying away with your incredibly keen senses, but instead it seems to have vanished into thin air.
>> No. 77826 edit
>>77823
"Is this really where Mr. Ragrim was seen? And why did we follow a canary?" the shaman asks the party.
>> No. 77827 edit
"This creature, even if it does look similar to dragons, it is most definitely not a creature from Toril, as Mr. Myn suggested" Reiyasu mentions, sounding intrigued.
>> No. 77828 edit
>>77826
"Did I not tell you that the Platinum Dragon has a host of canaries with him when he travels in human guise?"
>> No. 77829 edit
>>77828
"...Is he here somewhere, then?" The shaman looks around.
Perception to look around. (16) http://orokos.com/roll/332312
>> No. 77830 edit
File 14410574524.png - (211.75KB , 352x480 , lee_1943.png )
77830
"Maybe... he was leading us to this place?" Reiyasu says.

"Does anybody else has an idea of what this is?"
>> No. 77831 edit
"I believe it's a sleeping alien snake."

Arcana:http://orokos.com/roll/332328

Last edited at 15/10/09(Fri)15:23:44
>> No. 77832 edit
File 129490478099.png - (257.40KB , 494x478 , 11125426_p5.png )
77832
Myn (Arcana) Myn deduces no new information.

Bernkastel (Perception) Aside from obvious features described before, you do not see anything else out of the ordinary.
>> No. 77833 edit
File 144097817295.png - (21.16KB , 208x272 , Caster_nervous.png )
77833
"'An alien snake' is a most unflattering description," Ramuh interjects. "It is... hard to describe. There is a lot of power lying dormant in this creature, but it is as gazing at three different paintings and trying to describe them as one.

"It isn't awake, though. At least, not yet. For now, I don't believe there's much reason to fear. It is a dragon, and yet it is unlike a dragon."

I thought we needed to see the head for more information? D:
>> No. 77834 edit
File 129490478099.png - (257.40KB , 494x478 , 11125426_p5.png )
77834
Piecing together what they know, the party is able to combine the obvious facts about this creature, such as it being enormous and dragon-like, with the not-so-obvious, such as the sleeping power you can sense within it, to form certain conclusions. An enormous, ancient, and powerful dragon-like creature brings a few ancient legends to mind--and the unnatural sense that some of you have of it suggests that perhaps it is of another world... such as Abeir. The power you sense could be that of a primordial, one of extraordinary power, and dragon-like in appearance... one that is now dormant.
>> No. 77835 edit
Torinn isn't well informed about this.

History: http://orokos.com/roll/332418 (17)
>> No. 77836 edit
Myn is less than less informed about this.
History: http://orokos.com/roll/332420
>> No. 77837 edit
Ramuh has nothing.
http://orokos.com/roll/332529
>> No. 77838 edit
Seeing as everyone's calling the snake weird, the shaman trains her spirit senses on the creature for hints.

Speak with Spirits + taking ten on History, using Myn's check as an Aid. (10+10+5+2=27)
- Using any other Aid Anothers that crop up, too.

>> No. 77839 edit
File 144449811463.png - (219.89KB , 394x480 , lee_1928.png )
77839
Reiyasu was never an avid reader, but he tries to recall if he ever heard a story about a very long snake/dragon. Maybe he knew once of a story like that, something he used to scare and send to bed early his badly behaved son.
Take ten in history. Aid another Bern.

Last edited at 15/10/10(Sat)10:36:58
>> No. 77840 edit
File 144449927320.jpg - (51.92KB , 330x594 , Io_Symbol_-_Dennis_Crabapple_McClain.jpg )
77840
History (Group): There is a legend of a primordial that took the form of a dragon, a primordial that cast down Toril-Abeir's ice moon in an event called the Tearfall, creating the Sea of Fallen Stars. This event eventually led to the creation of the twin realms of Abeir and Toril. This tale is told primarily among dragons, who hail Asgorath as "the World-Shaper", the creator of the universe itself. Some legends refer to Asgorath as male, some as female--some as evil, some as good. Some as a greater god, some as a primordial. It is not known which of these things Asgorath truly is, for it has not been known to interfere with the realms in any way since the Tearfall, though Torinn has heard rumors among his people that the dragons say that Asgorath was active on Abeir in the final days before the onset of the Spellplague.
>> No. 77841 edit
File 144450115395.png - (219.41KB , 394x480 , lee_1918.png )
77841
Once the discussion is over, and the group identifies the legendary creature, Reiyasu adds "The world-shaper... yes I might have heard of that once."

"Why do you think Bahamut lead us to this place, Mr. Torinn? Could this be related to the Fell King?"
>> No. 77842 edit
Torinn relates what little he knows.

>>77841
"I can't say for certain. Whatever it is, it must be important."
>> No. 77843 edit
File 144450718989.png - (224.74KB , 388x480 , lee_1881.png )
77843
"Well, the canary that brought us here just vanished a moment ago. It used to be resting over the giant head of our friend over there" he adds.
>> No. 77844 edit
>>77843
"If the canary really was guiding us, could the climby members of the party please investigate where it was? Maybe there's something there," the shaman suggests, hoping to find out what Asgorath is doing here, and how it ties into the current Well of Dragons situation.
>> No. 77845 edit
"Well, at this point I'd say our infiltration was a success" the ranger says, as he removes the cultist's clothes and mask and places it inside of the magic bag.

Then, he approaches the massive dragon head, and if nothing seems to be immediately dangerous, he climbs on it and looks around the place where the canary vanished.


Remove silly clothes, equip casque of tactics. Take ten on Athletics.
>> No. 77846 edit
Torinn tries climbing. He's no so good at it, though.

Athletics: http://orokos.com/roll/332641 (17)
>> No. 77848 edit
File 144081658034.png - (607.82KB , 1024x576 , final_fantasy_xiv___wrath_of_midgardsormr_by_chibi.png )
77848
>>77847
Continued.
[Return] [Entire Thread] [Last 50 posts] [First 100 posts]


Delete post []
Password  
Report post
Reason