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No. 78475 edit

With matters settled, the party decides to head for the large hatch that leads into the great metal tower. Sid and tribunus Bluehand take the lead, working together to manipulate the machinery around the hatch, and after a moment, it hisses open with a short blast of steam. Before you is a circular, faintly-shimmering field of glowing blue-white energy.

"The teleportation field is active. Let's move!" Sid immediately enters the portal-like surface, followed by Bluehand and the rest of the party.

Your senses are briefly drowned out as you pass through the shimmering barrier, much like the other portals you have entered throughout your adventuring career. When you regain them, you are in what appears to be a twenty-foot square room that seems comprised entirely of a metallic frame set against a vertical shaft. There appears to be a small panel with several knobs and dials lining it at the head of the frame, and a set of what appears to be retractable half-doors before you.

"Lifty-room will take us into the Fist," Bluehand offers helpfully.

It is at this point that you realize something strange--Samel is missing! Though several of you did see him step through the portal, he is not here on the other side, though the rest of you are!

"Wh-what? Where is Samel?!" Sid manages to stammer.

"Psh--tohk..." wheezes the tribunus, sounding troubled. "Uplander must be victim of screwy-fault, sending him far-place in Gordias..." Looking up, then over its shoulder, then all around, the goblin adds, "Sssshhtock! Uplander could be any or all-place within!"

"If that's the case, then our only option would be to access the Knot and try to find him using the internal security! Hopefully before he runs into trouble on his own!" Sid announces firmly. "We can try a Sending too, perhaps, if you think it prudent?"

OOC: See Roll20 for a loose visual representation of your current position.
64 posts omitted. Last 50 shown. Expand all images
>> No. 78546 edit
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78546
>>78545

Myn makes no motion towards the rails.

"If you insist, Miss Bernkastel. I suppose there are some sacrifices when trying to extract the maximum utility from this magic."
>> No. 78547 edit
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78547
>>78546
"Right..."

The shaman turns to the rail, staring into the opening. The smaller spirit wanders into it, exploring for some distance, but as Sid has already gone in, there isn't much time to check.

Eventually, the shaman uses a string to tie a ponytail, and holds on to her hair as she steps onto the rails.

>> No. 78548 edit
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78548
"That demon actually wasn't too evil, but god how obnoxious."

Sureiya takes the papyrus left in the room, takes a sigh and keeps it inside his bag, then he turns to Myn.


"That spell made me hit like hell, literally. Just tell me next time you plan to aid me, right?", he says, still feeling somewhat dazzled from the experience.

Then he follows the gnome and the human, and gets railed into somewhere else.

>> No. 78549 edit
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78549
>>78548

Completely ignoring Sureiya, Myn notes that sufficiently many decoys have proceeded, and proceeds to proceed. He keeps a firm hold on the owlbear's beak as they traverse the rails simultaneously.
>> No. 78550 edit
I guess that's that for now.

Torinn eases Rutger onto the platform.
>> No. 78551 edit
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78551
The party rides the rails--it would seem that, somehow, once you hop on them, match latches your feet firmly to the raid so you will not fall, despite sliding along it at a high speed through a metallic tunnel. After a short ride, you emerge into an open area--about thirty feet above the ground. You shoot out into the room, gliding safely to the floor in what seems to be a sort of feather-fall effect. The ceiling here is about fifty feet high, and the room has rectangular dimensions. On the other end of the room appears to be a large, circular hatch that resembles perhaps a vault of sorts.

You have barely had time to gather yourselves when the sirens begin to sound.
>> No. 78552 edit
Myn mystically inspects the stuff thats apparently in the room.

(Arcana) Alarum lore:23
Oppressor lore: 28

>> No. 78553 edit
The ranger takes a glance on the larger robot and exclamates, "I'll take the big one!"

Dungeoneering on mini robots (23) Dungeoneering on The Oppresor (20)
Begin the hunt on The Oppresor.


Last edited at 17/11/15(Wed)17:51:31
>> No. 78554 edit
Suddenly, the hatch in front of you lurches open, and out pops a very large mechanical monstrosity of some sort. It would appear to be a miniature walking fortress of some sort. It halts a short distance in front of you, and as you ready your weapons and Sid reinforces Torinn against attack, four spheres are deployed from hatches on the side of the automaton's body, which roll out and deploy tiny legs and antenna on the top of their heads. It would seem that this walking fortress brought some reinforcements, and is clearly hostile in response to the wailing alarm!

Knowledge check results: Myn knows the oppressor is a level 12 elite skirmisher. Its traits include sniper scope, which means it doesn't provoke opportunity attacks when it makes ranged or area attacks, as well as singularity core, which renders it immune to the core collapse power of the alarums. It also has the heavy treads trait, which allows it to make a saving throw whenever it falls prone, and is not knocked prone on a success. Its standard actions include autocannon, a ranged basic attack that can target one, two, or three creatures, making three attacks against AC that it distributes between these targets, each dealing moderate damage. It can also use photon spazer, a close blast attack that affects a line that is 3 squares wide and 10 squares long. The attack is against Reflex, and deals heavy radiant damage on a hit, or half damage on a miss. Photon spazer recharges on a d6 roll of 5/6.

As a move action it can use scramjets. This attacks in a close burst 2, affecting creatures in the burst, targeting their fortitude. On a hit, it deals moderate fire damage and pushes the target up to 2 squares. After making this attack, it flies up to 12 squares, hovering, without provoking opportunity attacks. At the end of this movement it can descend up to 6 squares without taking falling damage, and can land in spaces occupied by enemies. Enemies that share its space upon landing are attacked with an attack versus Reflex, on a hit they take heavy damage and are knocked prone. They cannot stand from prone until escape (escape DC 20), and each prone creature takes ongoing 20 damage while prone. On a miss the creature can move out of the oppressor's space as a free action, but if it doesn't or can't do so it is instead hit. This is an encounter power. When it uses scramjets, it ends any immobilizing, slowing, or restraining effect and is immune to such effects for that turn.

As a triggered action, when the oppressor fires its autocannons, it can choose one creature it targets and launch a hydrothermal missile at that target. This is an attack that is an area burst 1 centered on the chosen target, and explodes in an attack vs AC which deals some fire damage on a hit, and half damage on a miss.

Finally, as a free action that can be used while the oppressor is flying due to scramjets, the oppressor can drop a Medium bomb in an occupied space within 20 squares using bomb drop. The bomb is dropped at ground level and has 2 fuse counters. At the start of each of the oppressor's turns, it loses 1 fuse counter. When it has 0 fuse counters remaining, it immediately explodes, attacking everything within 20 squares for massive fire damage (attack vs Reflex, half damage on a miss). The bomb can be moved and explodes even if the oppressor is destroyed. This is also an encounter power.

"Bernkastel" knows the alarums are level 11 artillery. They have only about half as many hit points as a normal monster of their type and level, but they are still potent offensively. They have the sniper scope and singularity core traits of the oppressor. Its shrink ray is a standard action basic ranged attack versus Fortitude, and on a hit the target takes force damage and is weakened (save ends. If it fails a saving throw, it is shrunken until it saves. While shrunken, the creature's speed decreases by 2, its size category decreases by 1, it becomes vulnerable 10 to all damage, and it grants combat advantage. It also can use lock on as a standard action, when allows it to moves it speed towards a target. It then uses shrink ray against that target with combat advantage.

When the alarum is destroyed its core collapse leaves behind a zone in a close burst 1 centered on the alarum. Any creature or object that enters the zone or ends its turn in the zone is shrunken (save ends), as above. If the bombs dropped by the oppressor are shrunken, their burst radius and damage decrease to almost nothing. The zone lasts until the end of the encounter.

Both of these creatures have resist 10 fire, darkvision, and are immune to fear, poison, and disease. The alarum has a speed of 5 and the oppressor has a speed of 8. They have very simple intelligence and will not attempt complicated battle plans.


Immediately two of the smaller constructs spring into action, firing beams of forge energy at Sureiya and Rutger. Rutger manages to wholly resist the beam, though Sureiya is not so lucky, and he feels his strength sapped away by the shrink ray. The automatons clatter towards their targets, seemingly unwilling to take advantage of their long range.

Myn is first to react.

Sureiya uses begin the hunt and sets his quarry. Alarum 1 moves and hits Sureiya with shrink ray for 18 fore damage and Sureiya is weakened (save ends). Alarum 3 moves and misses Rutger with shrink ray.

Combat Stats

Player Characters
Myn Nthelsyr (George): 78/78 HP (9/9 Surges), Darkspiral Aura 2, +2 defenses vs. cursed, +2 all defenses, +2 AC, +2 Reflex, +4 Reflex
Apsaumbas (Myn's Owlbear): 39/39 HP, allies get +2 power to damage against adjacent foes
Disembodied Hand (Myn): Passive Mode
Torinn Tormine (Astaroth): 85/89 HP (10/11 Surges), resist 5 necrotic, resistive formula (35)
Rutger (Torinn's Mount): 33/44 HP, resist 5 all when mounted/10 vs close/area attacks
Sureiya (Anonkun): 63/86 HP (10/10 Surges), weakened (save ends)
"Bernkastel" (Voyager): 74/74 HP (7/8 Surges),
Spirit Companion (Voyager): Summoned
Elemental Spirit (Voyager): Not Summoned, allies within 2 have resist 5, adjacent allies get +1 power to all defenses
Sid Silversprocket (NPC): 83/83 HP (10/11 Surges), resist 5 lightning

Enemies
Oppressor (Enemy): resist 10 fire, immune disease, fear, poison, Suireiya's Quarry
Alarum 1 (Enemy): resist 10 fire, immune disease, fear, poison
Alarum 2 (Enemy): resist 10 fire, immune disease, fear, poison
Alarum 3 (Enemy): resist 10 fire, immune disease, fear, poison
Alarum 4 (Enemy): resist 10 fire, immune disease, fear, poison
>> No. 78555 edit
>>78554

Myn chooses not to be the first one to react.

Delay until later or something.
>> No. 78556 edit
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78556
"That's a quick alert system. Mr. Sureiya, can you recover?" The shaman calls out while waving her spear around.

The taller spirit appears with a gust of wind and directs lesser air spirits to move the party members around, before getting into position itself. The smaller spirit focuses on enabling Sureiya to attack... for some unknown reason, since Sureiya can't hit as hard at the moment.


[Free action]: Draw Chieftain's Short Spear.
[Move action]: Reorient the Axis. Shift targets according to the picture. Spirit companion moves as well. Elevation 1.
[Minor action]: Spirit of Athas where I put it in the roll20, which should be below Torinn after the move. Elevation 2.
[Standard action]: Sly Fox Spirit, targeting Sureiya to grant a (weakened) basic attack. If he hits, Torinn can basic attack as well. +1 item bonus to both attacks.

>> No. 78557 edit
"Tsk, those robots are just an annoyance."
Move according to reorient the axis.
MBA from Sly Fox Spirit (37, 29 damage, before weakened substraction)
Teleport behind The Oppresor.


Last edited at 17/11/16(Thu)01:52:27
>> No. 78558 edit
>>78557
Torinn's Sly Fox Spirit attack vs. AC and damage. (36, 25) https://orokos.com/roll/568972
>> No. 78559 edit
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78559
"Hmpt, the Fell king had it easy with these swords, didn't he?" After getting in position with the aid of the shaman's spirits and teleporting behind the huge robot guardian. The magical pendant on the half-orc's neck begins to glows and a purple colored mist surrounds the ranger for a second, cleaning off the harm done by the Alarum.

Then, he decides to put in test his training at the temple. Holding tight a curved shaped magic coin inside his left hand and focusing on his spiritual side, Sureiya whispers,
"Tymora, grant me your holy favor!" , which forces the coin to react, shinning even through the ranger's hand. Now bathed in his deity's blessing and free of the robot affliction, he spins and slashes the robot circuitery without any mercy.

Minor action: Periapt of Cascading health
Minor action: Oath of Enmity
Standard action: Twin strike! (one hit of 20 damage plus 11 from quarry)
Action Point Twin strike!: (33 and 31 damage) (Bern uses resourceful presence)
Minor action (Converted from movement) Sohei Flurry!: (36 or 38 if already bloodied, plus 8 from furious assault)

>> No. 78560 edit
Thanks to the shaman getting him into position, Torinn quickly goes to work by drawing all enemies in range to him. Then smacking them when they fall for his goading. The big one, in particular, feels the burn of his holy symbol restricting its actions to almost nothing. Finally, to soften up the other targets, Torinn breathes a cone of lightning breath at the robots, lightly damaging them.


Use Come and Get It on all targets in range
Use Symbol of the Champion's Code daily item power on the Oppressor
Use dragon breath on thing 1 and thing 2 for 7 damage

>> No. 78561 edit
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78561
Myn teleports forward, brilliantly exploding in a truly mediocre display of force.

Move action: Teleport 3 north.
Minor action: Curse Alarums 1 and 2.
Standard action: Cast Stellar Debris centered directly north of Myn, targeting Alarum 1,
Alarum 2, Oppressor.
Attack hits Alarum 1 (24 damage), Oppressor (20 damage). (Until the end of your next turn, the target treats all creatures as having concealment.)

Usual item switch pattern.


Last edited at 17/11/16(Thu)16:20:49
>> No. 78562 edit
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78562
With some strategic planning, the shaman quickly re-positions the battlefield while Myn waits for a chance. With aid from her spirit, Torinn and Sureiya rain blows upon the massive machine, taking it apart piece by piece until Torinn also confuses the programming of the alarums long enough to draw them close and deliver a whirling blow that hits just about everything nearby. Myn rains destruction upon the grouped-up machines, and though the oppressor unleashes a veritable barrage of blasts from its cannons upon the dragonborn, his magical armor and shield keep him safe. Sid then adds a whirling barrier to Torinn that pulses violently, putting one of the machines down. The alarums begin to fire their shrink rays once more, and the one that exploded leaves behind a dangerous-looking singularity.

Myn delays.
Bernkastel uses reorient the axis, adjusting positioning of herself and her allies.
Bernkastel uses spirit of athas, conjuring her elemental spirit.
Bernkastel uses sly fox spirit, granting Sureiya a melee basic attack that hits the oppressor for 14 damage (reduced from 29), and he teleports behind the oppressor. Torinn hits the oppressor for 25 damage.
Sureiya uses periapt of cascading health to remove weakness, then uses oath of emnity against the oppressor. Sureiya uses twin strike, hitting once for 31 damage (after quarry is added).
Sureiya spends an action point! Sureiya hits twice with twin strike, for 33 damage and 31 damage. Sureiya uses sohei flurry, hitting for 36 damage. All hits are on the oppressor.
Torinn uses come and get it, hitting the oppressor and 3 alarums, pulling them adjacent and dealing 8 damage to them. Torinn uses symbol of the champion's code on the oppressor. Torinn uses dragon breath, hitting alarum 1 and 2 for [yellow]7 lightning damge[/yellow. All of the alarums except 4 and the oppressor are marked by Torinn.
Myn teleports. Myn places his curse on alarum 1 and 2. Myn uses stellar debris, hitting alarum 1 and the oppressor but missing alarum 2. The oppressor takes 20 damage, and alarum 1 takes 24 damage, the damage type is radiant and fire. The oppressor and alarum 1 treat all creatures as having concealment until the end of Myn's next turn.
The oppressor spends an action point and attacks Torinn six times with its autocannons, hitting twice for 8 damage each time (reduced to 3 damage per hit).
Alarum 2 misses Torinn. Alarum 4 hits the owlbear for 16 force damage (reduced from 21), and the owlbear is weakened (save ends).
Sid moves and uses gale-force infusion, granting Torinn +7 AC until the end of Sid's next turn. It hits alarums 1, 3, and 4 for 17 damage (+2 for 4), and misses alarum 2 and the oppressor.
Alarum 1 is destroyed, creating its core collapse zone. Creatures that enter the zone or end their turns within are shrunken (save ends).
Alarum 3 uses lock on and attacks Torinn with shrink ray, but misses.


Player Characters
Myn Nthelsyr (George): 78/78 HP (9/9 Surges), Darkspiral Aura 1, concealment, +2 defenses vs. cursed, +1 power bonus to all defenses, +2 AC, +2 Reflex
Apsaumbas (Myn's Owlbear): 23/39 HP, allies get +2 power to damage against adjacent foes, weakened (save ends)
Disembodied Hand (Myn): Passive Mode
Torinn Tormine (Astaroth): 85/89 HP (10/11 Surges) + 4 THP, resist 5 necrotic, resistive formula (35), +7 AC (Gale-Force Infusion)
Rutger (Torinn's Mount): 33/44 HP, resist 5 all when mounted/10 vs close/area attacks
Sureiya (Anonkun): 63/86 HP (10/10 Surges)
"Bernkastel" (Voyager): 74/74 HP (7/8 Surges),
Spirit Companion (Voyager): Summoned
Elemental Spirit (Voyager): Not Summoned, allies within 2 have resist 5, adjacent allies get +1 power to all defenses
Sid Silversprocket (NPC): 83/83 HP (10/11 Surges), resist 5 lightning

Enemies
Oppressor (Enemy): -210 HP (Bloodied), resist 10 fire, immune disease, fear, poison, Suireiya's Quarry, Oath of Emnity (Sureiya), marked (Torinn), Symbol of Champion's Code, cursed (Myn)
Alarum 1 (Enemy): -56 HP (Destroyed)
Alarum 2 (Enemy): -15 HP, resist 10 fire, immune disease, fear, poison, marked (Torinn), cursed (Myn)
Alarum 3 (Enemy): -25 HP (Bloodied), resist 10 fire, immune disease, fear, poison, marked (Torinn), cursed (Myn)
Alarum 4 (Enemy): -19 HP, resist 10 fire, immune disease, fear, poison
>> No. 78563 edit
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78563
>>78562
The shaman falls and rolls off Rutger to avoid the shrinking effect, and the spirit companion helps Myn blast a smaller robot. "Please stay out of those shrinking zones," the shaman warns.

[Minor action]: Fall prone, dismounting to the northeast square of Rutger's space.
[Free action]: Draw Goblin Totem Dagger.
[Move action]: Move SC next to Myn.
[Standard action]: Spirit Infusion for Myn. Eldritch Blast vs. Alarum 2. SC is dismissed. (27 vs. Reflex, 31 damage) https://orokos.com/roll/569303

>> No. 78564 edit
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78564
"Hmpt. The other robot was quite more threatening" the ranger complains. But then he realizes; the other gnome is not around. So he lazily breaks apart the rest of the huge robot guarding in front of him, he teleports around.
Then he merges Nightfall into a single blade, gets his eyeglass out of the bag of holding and takes a look around.


Twin strike: 19 and 24 damage
Teleport to the right side.
Merge Nightfall into a single sword.
Take eyeglass of perception
Perception check: 34
Stow eyeglass inside bag.

>> No. 78565 edit
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78565
With the shaman's spirit infusion, Myn is able to destroy another of the alarums. The singularity that results seems to strongly tug at the nearby mounted combatants, and "Bernkastel" falls to the floor to avoid being sucked in and shrunken.

With a pair of quick strikes from Sureiya's artifact blades, the oppressor collapses facedown on the ground. There is a pause as Sureiya makes ready to do something, but there is a sudden flash of light that envelops the oppressor. Then, a feminine voice fills the chamber:

Input accepted. Seven... two three, two three... commencing Gordias reactivation...

Suddenly, the enormous machine begins to rise back to its feet... looking battered, but still very much in the fight. Then, suddenly another machine slowly descends behind you, seemingly out of nowhere, and deploys an additional four alarum drones. Sid, for his part, looks slightly dumbstruck.

"E-eh? Was that--?" the gnome manages to stammer out before turning to face a more immediate threat.

Bernkastel drops prone. Bernkastel uses spirit infusion, and Myn's eldritch blast hits and destroys the alarum 2.
Sureiya hits the oppressor for 19 damage and 24 damage. This destroys the oppressor.
As a special lair action, the oppressor is restored, with hit points equal to its bloodied value. The oppressor v0.5 joins the fight, and deploys four additional alarums.


Player Characters
Myn Nthelsyr (George): 78/78 HP (9/9 Surges), Darkspiral Aura 3, concealment, +2 defenses vs. cursed, +2 AC, +2 Reflex
Apsaumbas (Myn's Owlbear): 23/39 HP, allies get +2 power to damage against adjacent foes, weakened (save ends)
Disembodied Hand (Myn): Passive Mode
Torinn Tormine (Astaroth): 85/89 HP (10/11 Surges) + 4 THP, resist 5 necrotic, resistive formula (35), +7 AC (Gale-Force Infusion)
Rutger (Torinn's Mount): 33/44 HP, resist 5 all when mounted/10 vs close/area attacks
Sureiya (Anonkun): 63/86 HP (10/10 Surges)
"Bernkastel" (Voyager): 74/74 HP (7/8 Surges), Prone
Spirit Companion (Voyager): Not Summoned
Elemental Spirit (Voyager): Not Summoned, allies within 2 have resist 5, adjacent allies get +1 power to all defenses
Sid Silversprocket (NPC): 83/83 HP (10/11 Surges), resist 5 lightning

Enemies
Oppressor (Enemy): (Bloodied), resist 10 fire, immune disease, fear, poison, Suireiya's Quarry, Oath of Emnity (Sureiya), marked (Torinn), Symbol of Champion's Code
Oppressor v0.5 (Enemy): resist 10 fire, immune disease, fear, poison,
Alarum 1 (Enemy): -56 HP (Destroyed)
Alarum 2 (Enemy): -46 HP (Destroyed)
Alarum 3 (Enemy): -25 HP (Bloodied), resist 10 fire, immune disease, fear, poison, marked (Torinn), cursed (Myn)
Alarum 4 (Enemy): -19 HP, resist 10 fire, immune disease, fear, poison
Alarum 5 (Enemy): resist 10 fire, immune disease, fear, poison
Alarum 6 (Enemy): resist 10 fire, immune disease, fear, poison
Alarum 7 (Enemy): resist 10 fire, immune disease, fear, poison
Alarum 8 (Enemy): resist 10 fire, immune disease, fear, poison
>> No. 78566 edit
(Arcana)New oppressor lore: 17.
New alarum lore: 33.

>> No. 78567 edit
>>78565
"What? Is it going to keep doing that? Mr. Sturmgust?" the shaman sounds alarmed, looking to the expert.

Monster knowledge: Other oppressor (Arcana, 33) https://orokos.com/roll/569342
Rolling to figure out why the oppressor revived itself (Arcana, 18) https://orokos.com/roll/569349

>> No. 78568 edit
The ranger who seemed bored just a second ago readies himself to keep the fighting going.
"What the hell? What's going on? And where's Bluehand!?" He says, cutting through the same circuits he had tore apart a moment ago.

Ruffling Sting: 27 damage
Off-hand Strike: 30 damage after hunter's quarry.

>> No. 78569 edit
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78569
"Ah...!" Sid seems taken by surprise by the shaman's question. "Well, I--no! No, the hangar was only big enough for two of them. Just wondering how this one caught us by surprise!"" comes the gnome's reply.

Bernkastel: You think the v0.5 Oppressor has as many hit points as the original currently has, which is to say, about half. Otherwise, it fights with the same power as the original.
>> No. 78570 edit
Torinn's as shocked as everyone else that there's suddenly another oppressor. He has to get over it quickly, though, as he notes that Sid is wide open to attack. "Sureiya, I leave this one in your hands," Torinn calls out, having Rutger fly away as Torinn leaves a parting slash. He repositions himself over the smaller mechanical creatures, and challenges the new giant before making a law-enforcing attack.

It misses, until an intervention by the shaman's spirits guides his strike towards his foe. The power of his devotion greatly weakens and disrupts his enemy, scrambling its system. Torinn takes an aggressive stance, ready to lash out at all of his enemies in range.


Use Flyby Attack to reposition and deal 24 damage to oppressor, ending movement at elevation 1
use divine challenge against oppressor 0.5 action point: miss with certain justice,
Bernkastel grants reroll with AP
hit with certain justice for 13 damage
activate rain of steel - enemies that start their turn within reach get hit for [1W] damage


Last edited at 17/11/17(Fri)09:39:54
>> No. 78571 edit
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78571
Feeling secure in his web of arcane defenses, Myn takes decisive action against the new enemy group, destroying one of the small robots to send a wave of curses throughout the room.
Warping ahead to further extend his range of influence, he unleashes a magic to give physical form to his curse, giant shadowy beaks that peck at the robots severely.




Life Siphon off of owlbear's damage.
Move action: Ethereal Stride 2 south, 2 southwest. (+2 power bonus to all defenses)
Minor action: Curse Alarum 5 and Alarum 6.
Standard action: Cast Shared Agony against Alarum 3, applying life siphon bonus to attack.
Attack: 33
Damage: 29
(when dies, corruption curse spread to Oppressor, Oppressor v0.5, Alarum 4, Alarum 7).
(AP) Standard action: Cast Cursebite against Oppressor, Oppressor v0.5, Alarum 4, Alarum 5, Alarum 6, Alarum 7. Master of the Starry Night AP daze cursed enemy until EONT on Oppressor.
Attack: Oppressor: 29, Oppressor v0.5: 31, Alarum 4:27, Alarum 5: 28, Alarum 6: 31, Alarum 7: 27
Base Damage: 19
Alarum 4: 21
Oppressor: 37

>> No. 78572 edit
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78572
Once the Oppresor is down again, after an extensive team work, the ranger immediately moves up to the new one.
Teleport with Nightfall
Resume the Hunt! Move next to Oppresor 0.5. +2 to all defenses until end of my next turn.


Last edited at 17/11/17(Fri)15:19:12
>> No. 78573 edit
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78573
Sureiya isn't too stunned by the reactivation of the oppressor to stop attacking, and delivers another pair of savage strikes from his artifact blades. Torinn, on the other hand, leaves this fight to Sureiya, giving the oppressor a parting shot before engaging with the older model that suddenly appeared behind the party. Infusing his blade with divine power, the dragonborn strikes with radiant power that scrambles the oppressor's circuits and greatly weakens its power. He then adapts a slashing stance to strike at anything nearby.

Myn continues to teleport around the battlefield, enshrouded in mist, and overloads one of the smaller automatons with a psychic surge, which enables his corrupting rod to spread his curse around. He then delivers a new attack that greatly damages anything still affected by his curse, which damages nearly every one of his foes. However, it's at this point that the owlbear shrinks to a much smaller size, becoming quite vulnerable. When the oppressor attempts to use its rocket jets, the shaman is quick to spot the opportunity that Sureiya takes to land a final slash that shatters the machine's casing and sends its robotic innards spilling across the ground. This time, it does not get back up.

The alarums fire their shrink rays, but don't manage to land any hits here. Sid launches a bolt into the older oppressor that spurs Myn on to blast it once more, and removes the weakness from Myn's owlbear with a healing canister. When the second oppressor tries to fire its own rocket jets, Sureiya, Sid, and Torinn all strike out, ending its threat prematurely. This machine never even got a chance to attack.

The other alarums continue to follow their rigid programming, despite the destruction of the oppressors, and Rutger is weakened by a shrink ray.

Sureiya resumes his attack on the oppressor, hitting with ruffling sting and off-hand strike for 27 damage and 30 damage.
Torinn hits the oppressor with flyby attack for 24 damage. Torinn uses divine challenge on the oppressor v0.5, and then spends an action point, missing it with certain justice. Bernkastel grants a reroll for this attack via felling action, allowing certain justice to hit for 13 damage. It is weakened and dazed until it is no longer marked by Torinn.
Myn uses life siphon. Myn teleports with ethereal stride. Myn curses alarums 5 and 6.
Myn uses shared agony, hitting the alarum 3 for 29 psychic damage, destroying it. It creates the core collapse zone.
Myn spends an action point! Myn uses cursebite, hitting the oppressor for 37 damage, alarum 4 for 21 damage, and alarums 5, 6, 7, and the oppressor v0.5 for 19 damage.
Myn's owlbear fails its saving throw against being weakened and shrinks.
The oppressor uses scramjets, which would hit Sureiya and owlbear, but the shaman interrupts with powerful warning. Sureiya's melee basic attack hits for 28 damage, destroying the oppressor again.
Alarum 4 misses Bernkastel with shrink ray. Alarum 6 misses Myn with shrink ray. Alarum 8 misses Rutger with shrink ray. They all use lock on first.
Sid uses spell tracer, hitting for 18 damage. Myn's eldritch blast hits for 31 damage, bloodying it.
Sid uses swift mender on Myn's owlbear, and it succeeds on the save.
The oppressor uses scramjet, hitting Torinn, Rutger, Sureiya, Alarum 5, and Alarum 7. Sureiya interrupts with disruptive strike, causing it to miss Torinn and dealing 24 damage.
Rutger, Sureiya, Alarum 5 and Alarum 7 take 2 fire damage and are pushed, though Torinn's belt negates the 1-square push on Rutger. Rutger takes no damage. Torinn takes 1 fire damage.
Torinn's disciplined counter hits the oppressor v0.5 for 16 damage, destroying it.
Alarum 5 uses lock on on Myn, and attacks with shrink ray, missing.
Alarum 7 uses lock on on Rutger, and attacks with shrink ray, hitting for 22 damage, reduced to 17. Alarum 7 takes 9 damage from rain of steel, which bloodies it.


Player Characters
Myn Nthelsyr (George): 78/78 HP (9/9 Surges), Darkspiral Aura 5, concealment, +2 defenses vs. cursed, +2 AC, +2 Reflex, +2 power bonus to all defenses
Apsaumbas (Myn's Owlbear): 23/39 HP, allies get +2 power to damage against adjacent foes
Disembodied Hand (Myn): Passive Mode
Torinn Tormine (Astaroth): 84/89 HP (10/11 Surges) + 4 THP, resist 5 necrotic, resistive formula (35), Rain of Steel, elevation 1
Rutger (Torinn's Mount): 16/44 HP (Bloodied), resist 5 all when mounted/10 vs close/area attacks, elevation 1
Sureiya (Anonkun): 61/86 HP (10/10 Surges)
"Bernkastel" (Voyager): 74/74 HP (7/8 Surges), Prone
Spirit Companion (Voyager): Not Summoned
Elemental Spirit (Voyager): Not Summoned, allies within 2 have resist 5, adjacent allies get +1 power to all defenses
Sid Silversprocket (NPC): 83/83 HP (10/11 Surges), resist 5 lightning

Enemies
Oppressor (Enemy): -146 HP (Destroyed)
Oppressor v0.5 (Enemy): -130 HP (Destroyed)
Alarum 1 (Enemy): -56 HP (Destroyed)
Alarum 2 (Enemy): -46 HP (Destroyed)
Alarum 3 (Enemy): -54 HP (Destroyed)
Alarum 4 (Enemy): -42 HP (Bloodied), resist 10 fire, immune disease, fear, poison
Alarum 5 (Enemy): -21 HP, resist 10 fire, immune disease, fear, poison
Alarum 6 (Enemy): -19 HP, resist 10 fire, immune disease, fear, poison
Alarum 7 (Enemy): -28 HP (Bloodied), resist 10 fire, immune disease, fear, poison
Alarum 8 (Enemy): -14 HP, resist 10 fire, immune disease, fear, poison
>> No. 78574 edit
File 129824298359.png - (16.50KB , 130x130 )
78574
>>78573
They weren't getting up again, were they?

"Let's finish up," suggests the shaman, staring at the owlbear shrink and regrow.

<Minor action> Acrobat Boots to stand from prone.
<Move action> Move Spirit of Athas, ↓↓↘.
<Free action> Sudden Call spirit companion next to Myn.
<Standard action> Spirit Infusion for Myn. Eldritch Blast vs. Alarum #6's reflex. +2 power bonus to attack, +5 power bonus to damage.


Last edited at 17/11/18(Sat)03:00:42
>> No. 78575 edit
File 151102877228.png - (39.02KB , 200x200 , meandwagaimoutoufightingamonster.png )
78575
Myn struggles to maintain control over his body, the shaman's vile magic nonetheless forcing him to blast the harmless robot beside him.

Attack:25
Damage:34

>> No. 78576 edit
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78576
The shaman begins to direct the battle's cleanup by infusing the warlock with her resummoned companion. Myn destroys the hapless alarum with a quick, brutal eldritch blast.

Bernkastel stands from prone. Bernkastel moves the spirit of athas and uses sudden call to call back her spirit companion.
Bernkastel uses spirit infusion, and Myn's eldritch blast hits alarum 6, destroying it.


Player Characters
Myn Nthelsyr (George): 78/78 HP (9/9 Surges), Darkspiral Aura 6, concealment, +2 defenses vs. cursed, +2 AC, +2 Reflex, +2 power bonus to all defenses
Apsaumbas (Myn's Owlbear): 23/39 HP, allies get +2 power to damage against adjacent foes
Disembodied Hand (Myn): Passive Mode
Torinn Tormine (Astaroth): 84/89 HP (10/11 Surges) + 4 THP, resist 5 necrotic, resistive formula (35), Rain of Steel, elevation 1
Rutger (Torinn's Mount): 16/44 HP (Bloodied), resist 5 all when mounted/10 vs close/area attacks, elevation 1, weakened (save ends)
Sureiya (Anonkun): 61/86 HP (10/10 Surges)
"Bernkastel" (Voyager): 74/74 HP (7/8 Surges)
Spirit Companion (Voyager): Not Summoned
Elemental Spirit (Voyager): Not Summoned, allies within 2 have resist 5, adjacent allies get +1 power to all defenses
Sid Silversprocket (NPC): 83/83 HP (10/11 Surges), resist 5 lightning

Enemies
Oppressor (Enemy): -146 HP (Destroyed)
Oppressor v0.5 (Enemy): -130 HP (Destroyed)
Alarum 1 (Enemy): -56 HP (Destroyed)
Alarum 2 (Enemy): -46 HP (Destroyed)
Alarum 3 (Enemy): -54 HP (Destroyed)
Alarum 4 (Enemy): -42 HP (Bloodied), resist 10 fire, immune disease, fear, poison
Alarum 5 (Enemy): -21 HP, resist 10 fire, immune disease, fear, poison
Alarum 6 (Enemy): -53 HP (Destroyed)
Alarum 7 (Enemy): -28 HP (Bloodied), resist 10 fire, immune disease, fear, poison
Alarum 8 (Enemy): -14 HP, resist 10 fire, immune disease, fear, poison
>> No. 78577 edit
"I still can't see that Bluehand... is he waiting ahead somehow again?"
More relaxed now, Sureiya throws one blade against the robot nearby the Shaman, and charges against the one nearby Myn. Then he moves east.

Throw and Stab: 13 ranged damage against 4.
Move and MBA agaisnt 5. 17 damage.
Move near Torinn.

>> No. 78578 edit
Torinn attempts to give his mount succor from the strange affliction, but it fails to take. Fearing the worst, the paladin moves out of the air and into a position to smite the wounded alarum. The automaton breaks, and the other is sanctioned with the promise of more damage if it attacks anyone else, but that's all he can do before Rutger succumbs to the strange effects of the ray.

Rutger fails save from Divine Mettle
Move to ground level
Hit Alarum 7 with Valorous Smite for 16 damage,
destroying it and sanctioning 8
Rutger fails save against weakening at end of turn

>> No. 78579 edit
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78579
The tension gone, Myn escapes the shrinking zone and begins to take potshots at the remaining robots. After a miss, he resolves to try harder.

Move action: Ethereal sidestep two east, one northeast.
Standard action: Cast Eldritch Blast against Alarum 5.
Attack: 20.
Minor action: Knack for Success on Myn (attack bonus).

>> No. 78580 edit
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78580
Sureiya and Torinn begin the work of destroying the last few alarum bots, though Rutger shrinks in the process, succumbing to the lingering effects of the shrink ray and shrinking to a size that forces Torinn off the pegasus' back. Myn is unable to capitalize on the ongoing victory, however, and leaves it to Sid to finish off one of the last remaining alarums. The single alarum still standing endures a quick slash from Torinn's weapon before turning its shrink ray on the paladin, hitting and greatly diminishing the dragonborn's strength.

Sureiya uses throw and stab, destroying 4 and damaging 7.
Torinn uses divine mettle but Rutger fails its save. Torinn uses valorous smite, destroying 7 and sanctioning 8. Rutger fails its end of turn save and shrinks, dismounting Torinn.
Myn misses with eldritch blast and uses knack for success.
Alarum takes 7 damage from Torinn's rain of steel.
Alarum 8 hits Torinn with shrink ray for 15 force damage, and Torinn is weakened (save ends).
Sid hits alarum 5 with magic weapon for 18 damage, destroying it and granting Myn the effect of magic weapon.


Player Characters
Myn Nthelsyr (George): 78/78 HP (9/9 Surges), Darkspiral Aura 7, concealment, +2 defenses vs. cursed, +2 AC, +2 Reflex, +1 power bonus to all defenses, magic weapon (+1 power to attack, +5 power to damage), Knack for Success (attack bonus)
Apsaumbas (Myn's Owlbear): 23/39 HP, allies get +2 power to damage against adjacent foes
Disembodied Hand (Myn): Passive Mode
Torinn Tormine (Astaroth): 69/89 HP (10/11 Surges) + 4 THP, resist 5 necrotic, resistive formula (35), Rain of Steel, weakened (save ends)
Rutger (Torinn's Mount): 16/44 HP (Bloodied), resist 5 all when mounted/10 vs close/area attacks, elevation 1, weakened (save ends), shrunken
Sureiya (Anonkun): 61/86 HP (10/10 Surges)
"Bernkastel" (Voyager): 74/74 HP (7/8 Surges)
Spirit Companion (Voyager): Not Summoned
Elemental Spirit (Voyager): Not Summoned, allies within 2 have resist 5, adjacent allies get +1 power to all defenses
Sid Silversprocket (NPC): 83/83 HP (10/11 Surges), resist 5 lightning

Enemies
Oppressor (Enemy): -146 HP (Destroyed)
Oppressor v0.5 (Enemy): -130 HP (Destroyed)
Alarum 1 (Enemy): -56 HP (Destroyed)
Alarum 2 (Enemy): -46 HP (Destroyed)
Alarum 3 (Enemy): -54 HP (Destroyed)
Alarum 4 (Enemy): -55 HP (Destroyed)
Alarum 5 (Enemy): -56 HP (Destroyed)
Alarum 6 (Enemy): -53 HP (Destroyed)
Alarum 7 (Enemy): -44 HP (Destroyed)
Alarum 8 (Enemy): -21 HP, resist 10 fire, immune disease, fear, poison, sanctioned
>> No. 78581 edit
File 13130729274.png - (4.14KB , 89x114 )
78581
As the shaman steps out of the shrink zone, this time, the ranger is infused for a disappointingly weak throwing attack. Why isn't this thing cursed?

<Move action> Walk →→↘↓↓↓.
<Minor action> Call SC next to Sureiya.
<Standard action> Spirit Infusion for Sureiya. (26 vs. AC, 21 damage) https://orokos.com/roll/569885

>> No. 78582 edit
"Just break already and give us a rest, will you?"
The ranger throws his blade against the robot twice from a safe distance.


Ranged twin strike: One hit for 10 damage
>> No. 78583 edit
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78583
With the aid of one of the shaman's infusions, Sureiya is able to shatter the leg of the last alarum robot by hurling his blades at it. It crumples to the floor, twitches briefly, then shorts out and stops moving for good.

It would seem the encounter has ended. Sid looks around nervously, saying, "Great googly-moogly, I sure am glad you're here with me! These hostile bots were quite formidable, but you make them look like a joke!" He looks back towards the rail that you rode into the hangar and adds, "Say, has anyone seen Bluehand?"

Final Combat Stats
Myn Nthelsyr (George): 78/78 HP (9/9 Surges), Darkspiral Aura 2, concealment, +2 defenses vs. cursed, +2 AC, +2 Reflex
Apsaumbas (Myn's Owlbear): 23/39 HP, allies get +2 power to damage against adjacent foes
Disembodied Hand (Myn): Passive Mode
Torinn Tormine (Astaroth): 69/89 HP (10/11 Surges) + 4 THP, resist 5 necrotic
Rutger (Torinn's Mount): 16/44 HP (Bloodied), resist 5 all when mounted/10 vs close/area attacks
Sureiya (Anonkun): 61/86 HP (10/10 Surges)
"Bernkastel" (Voyager): 74/74 HP (7/8 Surges)
Spirit Companion (Voyager): Not Summoned
Elemental Spirit (Voyager): Not Summoned, allies within 2 have resist 5, adjacent allies get +1 power to all defenses
Sid Silversprocket (NPC): 83/83 HP (10/11 Surges), resist 5 lightning
>> No. 78584 edit
File 130025360145.jpg - (35.84KB , 225x350 , 72253.jpg )
78584
>>78583

"I suppose they were meant merely to appear menacing, to deter the faint-hearted."

Myn watches in disappointment as his excess aura evaporates.

"As for Mister Tribunus, I should hope he does not intend to abandon us at this point. Assuming his absence to mean a betrayal, perhaps we would be wise to take hostile action should we meet again? It is a shame, considering our cordiality until this point."
>> No. 78585 edit
>>78583
With the battle wrapped up, Torinn poses a question.

"What if he already knows what we're doing, but doesn't see any reason to stop us?"
>> No. 78586 edit
File 129655841713.jpg - (16.07KB , 120x114 , georgeup.jpg )
78586
>>78585

"If he can read the future, being aware of our intentions is hardly surprising. However, the purpose of our arrangement was to keep track of Mister Tribunus, as a form of insurance. Now that we are unable to subdue him if the need arises, we must assume that he is attempting to wrest control of the situation into his favor. Given the stakes, letting him roam about is quite the risk."

"Surely this is enough basis to shoot on sight."
>> No. 78587 edit
The ranger merges back Nightfall and throws a look around the area. Finding no track of Bluehand, he says.

"Aren't you taking his claims for granted too easily? Until now, anything he has revealed to us would require greater powers."

"After all, great power comes to those willing to go and find it. I couldn't care less about that destiny crap."
>> No. 78588 edit
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78588
>>78587

"While those ignorant of the arcane may be justified in not knowing, his claims do have some basis. I would not be surprised if the book indeed granted him some measure of foresight."
>> No. 78589 edit
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78589
"Hah. We've seen divination magic working, and it wasn't all too powerful", the ranger laughs.

"Even with the assistance of the Far Realms, he might be deluded with his own power." He makes a short pause and adds. "Wasn't this Hemah idiot like that? All words, but he wasn't so tough."

Last edited at 17/11/20(Mon)12:32:00
>> No. 78593 edit
File 129475012166.jpg - (62.52KB , 310x438 )
78593
>>78583
The shaman gets through the healing routine. "Even if this future sight is not completely reliable, knowing what is merely likely to happen would still be a boon, I think."

Call Forth the Spirit World (without applying +healing items, it ticks at +5 per round, healing Rutger twice for 10 HP total)
Plant Battle Standard of Healing
Healing Spirit targeting Sureiya, healing for surge value+4+3 (with Sid's set bonus).
Secondary target is Rutger, healed for 14 HP.
Sid spends a surge to recharge an infusion.
Battle Standard is triggered twice total, healing everyone for 6 HP.

Bottom line: Everyone's at full HP. Sureiya and Sid spend 1 surge each here, so cumulative surge spendings are Torinn 1, Sureiya 1, Shaman 1, and Sid 2.


Last edited at 17/11/21(Tue)13:16:33
>> No. 78594 edit
File 130466399513.jpg - (17.31KB , 167x225 , sid.jpg )
78594
While the party rests, it seems that Sid has more to say. "You all... heard that voice, right? When we were fighting? That was... unexpected, to say the least!" He looks lost in thought for a few moments, then adds, "Did Bluehand activate Gordias...? I don't see how he could have, if he came in with us. Not unless this whole thing was a trick, in which case, why? And if not Bluehand, then what was that activation message?"
>> No. 78595 edit
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78595
>>78594

"I had assumed the damage to that large machination to be the trigger, but it is of little matter. Our best course of action remains to hurry to the Knot as quickly as possible."

With the prospect of real profit in a venture for once, Myn channels his excitement into an air of urgency.
>> No. 78596 edit
"Rushing into the enemy's trap? Well, it should be fine."
Once the healing spirit finishes healing the ranger, he explores the room,
checks if the rails would allow them to go back, and what lies ahead.


Perception around the room: 19
>> No. 78597 edit
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78597
Sureiya has difficulty perceiving much about the rails, as they are about thirty feet above the ground from your current position. However, Sid notices where Sureiya is looking, and comments, "If we needed to get back, I can possibly find a way to shut down the rail effect, but it'd be an impractical journey. I think Myn is right, the best thing is to keep moving forward."

Pausing here, the gnome again looks troubled. Then, as if overcoming a great obstacle within himself, he adds, "That... that was my daughter's voice. I suppose that's why it's troubling me so much." Shaking his head, he continues in a low tone, "I knew she was heavily involved in the project even after my departure, but exactly to what extent and what happened to her I do not know. This is troubling..."
>> No. 78598 edit
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78598
"That was your daugther?" "...damn", the ranger manages not to say outloud.

"Do you have any idea what she was saying? She mentioned a code, and a reactivation."
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