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No. 78765 edit

Once Sureiya deftly knocks the goblins back into unconsciousness, the party quickly gathers up its healing standard and piles into the western lift, with Sid manning the control panel. After a few moments looking it over and some tinkering, the gnome manages to get it moving upwards.

You ascend for quite some time--passing by several outlets that would no doubt deposit you in various areas of Gordias, but Sid seems determined to get you as far as you can go. And that's when the lift stops--about fifteen minutes later, with a shudder, as it seems to have reached the top of the shaft in which the lift operates. The gates to the lift open, and you find yourselves in a fairly small, square room. The ceiling is only about ten feet high, so Torinn has a difficult time traversing it while mounted. It's roughly thirty feet on each side, and aside from the elevator, the only other obvious method of egress appears to be a ladder that leads upwards. However, the room is surrounded by pipes--in fact, the walls are more pipe than any other structure. Sid begins to eye the pipes, thoughtful. Aside from the service ladder, the only other features in the room are a series of metal cabinets--lockers, if you will. It would appear this is some sort of storage room, perhaps intended to be used by maintenance staff. The ladder leads up a long tube into darkness, at least forty feet up before the dim lighting filling the room fails to illuminate any further. The tube is only just barely large enough for Medium-sized creatures.

"Hmmm..." Sid hums, then turns back to the group, "Well... perhaps a search is in order?"
113 posts omitted. Last 50 shown. Expand all images
>> No. 78884 edit
File 15170892199.jpg - (34.08KB , 960x540 , georgesuperbleak.jpg )
78884
Myn misses.
>> No. 78885 edit
Torinn is disoriented by the sudden change in polarity and fails to hit his mark.

Divine challenge against gear lubricant 7
brash strike misses
move away

>> No. 78886 edit
File 151668387588.png - (34.76KB , 128x128 , living liquid vortex.png )
78886
Myn and Torinn can't seem to accurately target with the smaller oozes, and both of their attacks miss. Torinn moves away, and then feels Rutger tense as the strange force pulls him back towards the dangerous vortex of liquid metal.

Myn misses with eldritch blast.
Torinn misses with brash strike. He then moves away, and is pulled towards the living liquid.


Player Characters
Myn Nthelsyr (George): 60/78 HP (4/9 Surges), Darkspiral Aura 10, +2 defenses vs. self-effected enemies, concealment, +1 power bonus to all defenses, +5 power to damage (Wrath of the Gods), vulnerability (vulnerable 10/digititis)
Apsaumbas (Myn's Owlbear): 33/39 HP, allies get +2 power to damage against adjacent foes, +5 power to damage (Wrath of the Gods), positive charge (blue)
Disembodied Hand (Myn): Passive Mode
Torinn Tormine (Astaroth): 62/89 HP (8/11 Surges), elevation 1, resist 5 necrotic, +5 power to damage (Wrath of the Gods), resistive formula, healing down (digititis), positive charge (blue)
Rutger (Torinn's Mount): 29/44 HP, elevation 1, resist 5 all when mounted/10 vs close/area attacks, +5 power to damage (Wrath of the Gods)
Sureiya (Anonkun): 72/86 HP + 10 THP (6/10 Surges), negative charge (orange)
"Bernkastel" (Voyager): 61/74 HP (6/8 Surges), +5 power to damage (Wrath of the Gods), weakened (digititis), negative charge (orange)
Spirit Companion (Voyager):
Elemental Spirit (Voyager): allies within 2 have resist 5, adjacent allies and the shaman get +1 power to all defenses
Sid Silversprocket (NPC): 49/83 HP (5/11 Surges), resist 5 lightning, +5 power to damage (Wrath of the Gods), negative charge (orange)

Enemies
Living Liquid (Vortex) -157 HP, resist 50 all, regeneration 135, cursed (Myn), negative charge (orange)
Liquid Limb (Enemy) -279 HP (Bloodied) Destroyed
Gear Lubricant 1 (Enemy) -62 (Bloodied) Destroyed
Gear Lubricant 2 (Enemy) -60 HP (Bloodied) Destroyed
Gear Lubricant 3 (Enemy) -63 HP (Bloodied) Destroyed
Gear Lubricant 4 (Enemy) -73 HP (Bloodied) Destroyed
Gear Lubricant 5 (Enemy), cursed (Myn)
Gear Lubricant 6 (Enemy), cursed (Myn)
Gear Lubricant 7 (Enemy) -20 HP, cursed (Myn), challenged (Torinn)
Piston Lubricant 1 (Enemy) -88 HP (Bloodied), Destroyed
Piston Lubricant 2 (Enemy) -40 HP, mucilage, slowed

Notes
The Living Liquid's space and its aura 1 are now hazardous terrain that will damage you when passing through. You will take poison damage every time you enter a square in the living liquid's space or its aura.

The Living Liquid appears to currently be highly resistant to damage, and the lubricants are slowly moving towards the lightning on the edge of the arena.

When the living liquid uses ferrofluid, it assigns itself and targeted creatures a positive or negative charge. At the end of each affected creature's turn (aside from the vortex), that creature is either pulled 4 squares towards the vortex (if it has the opposite charge) or pushed 4 squares away from the vortex (if it has the same charge). The creature can choose its own trajectory. This effect ends at the start of the vortex's next turn.

While affected by drainage, you take ongoing 10 poison damage. Drainage lasts until escape (DC 20). While affected by drainage, movement that does not bring the affected creature closer to the vortex costs twice as much, and he cannot move more than 3 squares away from the vortex. This does not affect teleportation, and teleporting more than 3 squares away from the living liquid ends the effect, but this does affect forced movement via a push, pull, or slide. If you end your turn and are affected by drainage, it can attempt to pull you towards it with an attack vs. Fortitude.
>> No. 78887 edit
"Is that thing healing?"
Quarry lubricant 6
Move closer to lubricant 5, but still adjacent to lubricant 6.
Throw ans stab: Ranged attack against lubricant 6 (21 damage)
Then move next to lubrican 5 for a MBA (30
damage)

>> No. 78888 edit
File 151668387588.png - (34.76KB , 128x128 , living liquid vortex.png )
78888
Sureiya combines hurling a blade and moving to slash another ooze with a savage melee strike that dissolves an ooze that didn't seem all that wounded initially. He is then pushed far away from the living liquid.

The vortex spews another blob of metallic liquid, which connects squarely with Myn, wounding him slightly. The lubricants then inch forward, exposing them to several attacks.

Sureiya moves and sets his quarry. Sureiya uses throw and stab, hitting lubricant 6 for 21 damage and lubricant 5 for 30 damage, destroying it. Myn's rod of avernus slides the other lubricants towards the vortex.
Sureiya is pushed 4 squares away from the vortex.
The lair action causes the vortex to use contamination hitting Myn for 16 damage. The lubricants move, provoking opportunity attacks.


Player Characters
Myn Nthelsyr (George): 44/78 HP (4/9 Surges), Darkspiral Aura 11, +2 defenses vs. self-effected enemies, concealment, +1 power bonus to all defenses, +5 power to damage (Wrath of the Gods), vulnerability (vulnerable 10/digititis)
Apsaumbas (Myn's Owlbear): 33/39 HP, allies get +2 power to damage against adjacent foes, +5 power to damage (Wrath of the Gods), positive charge (blue)
Disembodied Hand (Myn): Passive Mode
Torinn Tormine (Astaroth): 62/89 HP (8/11 Surges), elevation 1, resist 5 necrotic, +5 power to damage (Wrath of the Gods), resistive formula, healing down (digititis), positive charge (blue)
Rutger (Torinn's Mount): 29/44 HP, elevation 1, resist 5 all when mounted/10 vs close/area attacks, +5 power to damage (Wrath of the Gods)
Sureiya (Anonkun): 72/86 HP + 10 THP (6/10 Surges), negative charge (orange)
"Bernkastel" (Voyager): 61/74 HP (6/8 Surges), +5 power to damage (Wrath of the Gods), weakened (digititis), negative charge (orange)
Spirit Companion (Voyager):
Elemental Spirit (Voyager): allies within 2 have resist 5, adjacent allies and the shaman get +1 power to all defenses
Sid Silversprocket (NPC): 49/83 HP (5/11 Surges), resist 5 lightning, +5 power to damage (Wrath of the Gods), negative charge (orange)

Enemies
Living Liquid (Vortex) -157 HP, resist 50 all, regeneration 135, cursed (Myn), negative charge (orange)
Liquid Limb (Enemy) -279 HP (Bloodied) Destroyed
Gear Lubricant 1 (Enemy) -62 (Bloodied) Destroyed
Gear Lubricant 2 (Enemy) -60 HP (Bloodied) Destroyed
Gear Lubricant 3 (Enemy) -63 HP (Bloodied) Destroyed
Gear Lubricant 4 (Enemy) -73 HP (Bloodied) Destroyed
Gear Lubricant 5 (Enemy) -55 HP, Destroyed
Gear Lubricant 6 (Enemy) -21 HP, cursed (Myn)
Gear Lubricant 7 (Enemy) -20 HP, cursed (Myn), challenged (Torinn)
Piston Lubricant 1 (Enemy) -88 HP (Bloodied), Destroyed
Piston Lubricant 2 (Enemy) -40 HP, mucilage, slowed

Notes
The Living Liquid's space and its aura 1 are now hazardous terrain that will damage you when passing through. You will take poison damage every time you enter a square in the living liquid's space or its aura.

The Living Liquid appears to currently be highly resistant to damage, and the lubricants are slowly moving towards the lightning on the edge of the arena.

When the living liquid uses ferrofluid, it assigns itself and targeted creatures a positive or negative charge. At the end of each affected creature's turn (aside from the vortex), that creature is either pulled 4 squares towards the vortex (if it has the opposite charge) or pushed 4 squares away from the vortex (if it has the same charge). The creature can choose its own trajectory. This effect ends at the start of the vortex's next turn.

While affected by drainage, you take ongoing 10 poison damage. Drainage lasts until escape (DC 20). While affected by drainage, movement that does not bring the affected creature closer to the vortex costs twice as much, and he cannot move more than 3 squares away from the vortex. This does not affect teleportation, and teleporting more than 3 squares away from the living liquid ends the effect, but this does affect forced movement via a push, pull, or slide. If you end your turn and are affected by drainage, it can attempt to pull you towards it with an attack vs. Fortitude.
>> No. 78889 edit
The Shaman is very angry with the DM and she hits the lubricant with a staff or something.

OA from the Shaman: (a hit for 12 damage before accounting for being weakened)
>> No. 78890 edit
File 130100423811.png - (6.59KB , 217x157 , georgeheh.png )
78890
Myn, known for his infallible accuracy, attacks with such accuracy that nobody could contest the assertion of his reputation. The enemy is annihilated.

Standard action: Cast Eldritch Blast against Piston 2.
Attack: 39 (crit)
Damage: 52
(Use rod of avernus to slide remaining lubricants towards the center)
Move action: Ethereal Sidestep 2 south, 1 southeast.


Last edited at 18/01/29(Mon)17:35:03
>> No. 78891 edit
File 151684537587.png - (54.94KB , 160x160 , piston lubricant.png )
78891
Though several adventurers try to take advantage of the oozes' careless movements, only the shaman manages to strike a blow, and a piddling wound at that. However, Myn follows this up with a blast that completely blows the lubricant apart, before he is yanked unceremoniously towards the vortex.

Torinn and the owlbear's opportunity attacks miss. Bernkastel's opportunity attack hits for 6 damage, bloodying the piston lubricant.
Myn uses eldritch blast, critting the piston lubricant for 52 damage, destroying it. He moves, and is then pulled towards the center by the vortex.


Player Characters
Myn Nthelsyr (George): 44/78 HP (4/9 Surges), Darkspiral Aura 11, +2 defenses vs. self-effected enemies, concealment, +1 power bonus to all defenses, +5 power to damage (Wrath of the Gods), vulnerability (vulnerable 10/digititis), positive charge (blue)
Apsaumbas (Myn's Owlbear): 33/39 HP, allies get +2 power to damage against adjacent foes, +5 power to damage (Wrath of the Gods)
Disembodied Hand (Myn): Passive Mode
Torinn Tormine (Astaroth): 62/89 HP (8/11 Surges), elevation 1, resist 5 necrotic, +5 power to damage (Wrath of the Gods), resistive formula, healing down (digititis), positive charge (blue)
Rutger (Torinn's Mount): 29/44 HP, elevation 1, resist 5 all when mounted/10 vs close/area attacks, +5 power to damage (Wrath of the Gods)
Sureiya (Anonkun): 72/86 HP + 10 THP (6/10 Surges), negative charge (orange)
"Bernkastel" (Voyager): 61/74 HP (6/8 Surges), +5 power to damage (Wrath of the Gods), weakened (digititis), negative charge (orange)
Spirit Companion (Voyager):
Elemental Spirit (Voyager): allies within 2 have resist 5, adjacent allies and the shaman get +1 power to all defenses
Sid Silversprocket (NPC): 49/83 HP (5/11 Surges), resist 5 lightning, +5 power to damage (Wrath of the Gods), negative charge (orange)

Enemies
Living Liquid (Vortex) -157 HP, resist 50 all, regeneration 135, cursed (Myn), negative charge (orange)
Liquid Limb (Enemy) -279 HP (Bloodied) Destroyed
Gear Lubricant 1 (Enemy) -62 (Bloodied) Destroyed
Gear Lubricant 2 (Enemy) -60 HP (Bloodied) Destroyed
Gear Lubricant 3 (Enemy) -63 HP (Bloodied) Destroyed
Gear Lubricant 4 (Enemy) -73 HP (Bloodied) Destroyed
Gear Lubricant 5 (Enemy) -55 HP, Destroyed
Gear Lubricant 6 (Enemy) -21 HP, cursed (Myn)
Gear Lubricant 7 (Enemy) -20 HP, cursed (Myn), challenged (Torinn)
Piston Lubricant 1 (Enemy) -88 HP (Bloodied), Destroyed
Piston Lubricant 2 (Enemy) -98 HP, Destroyed

Notes
The Living Liquid's space and its aura 1 are now hazardous terrain that will damage you when passing through. You will take poison damage every time you enter a square in the living liquid's space or its aura.

The Living Liquid appears to currently be highly resistant to damage, and the lubricants are slowly moving towards the lightning on the edge of the arena.

When the living liquid uses ferrofluid, it assigns itself and targeted creatures a positive or negative charge. At the end of each affected creature's turn (aside from the vortex), that creature is either pulled 4 squares towards the vortex (if it has the opposite charge) or pushed 4 squares away from the vortex (if it has the same charge). The creature can choose its own trajectory. This effect ends at the start of the vortex's next turn.

While affected by drainage, you take ongoing 10 poison damage. Drainage lasts until escape (DC 20). While affected by drainage, movement that does not bring the affected creature closer to the vortex costs twice as much, and he cannot move more than 3 squares away from the vortex. This does not affect teleportation, and teleporting more than 3 squares away from the living liquid ends the effect, but this does affect forced movement via a push, pull, or slide. If you end your turn and are affected by drainage, it can attempt to pull you towards it with an attack vs. Fortitude.
>> No. 78892 edit
zzz

<Move action> Move 2sq north. SC moves next to Myn.
<Standard action> Spirit Infusion, Myn vs. #6.
<Minor action> Call SC to 3sq northeast, 1sq east of Spirit of Athas. Elevation 0.

Pushed 4sq south.

>> No. 78893 edit
Myn continues to kill things.

Attack:36
Damage:50
Slide Lubricant 7 towards center with avernus.

>> No. 78894 edit
File 151677009346.png - (13.78KB , 80x80 , gear lubricant.png )
78894
The shaman quickly deters the threat posed by the strange lightning energy, and also infuses Myn with her spirit companion, allowing him to blast the ooze to bits. As her companion reappears, Sid charges towards the last remaining ooze and enchants Torinn's weaponry and shoots the lubricant with his magic hand crossbow. The living liquid appears to lob something at Myn, but misses, and seems to have regenerated all the health that it's going to.

Bernkastel moves. Bernkastel uses spirit infusion, and Myn's eldritch blast hits lubricant 6 for 50 damage, destroying it. Bernkastel calls her spirit companion back.
Living liquid misses Myn with contamination.
Sid moves, and uses magic weapon, hitting gear lubricant 7 for 17 damage, bloodying it. Torinn gains the effect of magic weapon.


Player Characters
Myn Nthelsyr (George): 44/78 HP (4/9 Surges), Darkspiral Aura 13, +2 defenses vs. self-effected enemies, concealment, +1 power bonus to all defenses, +2 AC, +2 Reflex +5 power to damage (Wrath of the Gods), vulnerability (vulnerable 10/digititis)
Apsaumbas (Myn's Owlbear): 33/39 HP, allies get +2 power to damage against adjacent foes, +5 power to damage (Wrath of the Gods)
Disembodied Hand (Myn): Passive Mode
Torinn Tormine (Astaroth): 62/89 HP (8/11 Surges), elevation 1, resist 5 necrotic, +5 power to damage (Wrath of the Gods), resistive formula, healing down (digititis), +1 power to attack (magic weapon)
Rutger (Torinn's Mount): 29/44 HP, elevation 1, resist 5 all when mounted/10 vs close/area attacks, +5 power to damage (Wrath of the Gods)
Sureiya (Anonkun): 72/86 HP + 10 THP (6/10 Surges), negative charge (orange)
"Bernkastel" (Voyager): 61/74 HP (6/8 Surges), +5 power to damage (Wrath of the Gods), weakened (digititis)
Spirit Companion (Voyager):
Elemental Spirit (Voyager): allies within 2 have resist 5, adjacent allies and the shaman get +1 power to all defenses
Sid Silversprocket (NPC): 49/83 HP (5/11 Surges), resist 5 lightning, +5 power to damage (Wrath of the Gods)

Enemies
Living Liquid (Vortex) -22 HP, resist 50 all, cursed (Myn)
Liquid Limb (Enemy) -279 HP (Bloodied) Destroyed
Gear Lubricant 1 (Enemy) -62 (Bloodied) Destroyed
Gear Lubricant 2 (Enemy) -60 HP (Bloodied) Destroyed
Gear Lubricant 3 (Enemy) -63 HP (Bloodied) Destroyed
Gear Lubricant 4 (Enemy) -73 HP (Bloodied) Destroyed
Gear Lubricant 5 (Enemy) -55 HP, Destroyed
Gear Lubricant 6 (Enemy) -71 HP Destroyed
Gear Lubricant 7 (Enemy) -37 HP (Bloodied), cursed (Myn), challenged (Torinn)
Piston Lubricant 1 (Enemy) -88 HP (Bloodied), Destroyed
Piston Lubricant 2 (Enemy) -98 HP, Destroyed

Notes
The Living Liquid's space and its aura 1 are now hazardous terrain that will damage you when passing through. You will take poison damage every time you enter a square in the living liquid's space or its aura.

The Living Liquid appears to currently be highly resistant to damage, and the lubricants are slowly moving towards the lightning on the edge of the arena.

When the living liquid uses ferrofluid, it assigns itself and targeted creatures a positive or negative charge. At the end of each affected creature's turn (aside from the vortex), that creature is either pulled 4 squares towards the vortex (if it has the opposite charge) or pushed 4 squares away from the vortex (if it has the same charge). The creature can choose its own trajectory. This effect ends at the start of the vortex's next turn.

While affected by drainage, you take ongoing 10 poison damage. Drainage lasts until escape (DC 20). While affected by drainage, movement that does not bring the affected creature closer to the vortex costs twice as much, and he cannot move more than 3 squares away from the vortex. This does not affect teleportation, and teleporting more than 3 squares away from the living liquid ends the effect, but this does affect forced movement via a push, pull, or slide. If you end your turn and are affected by drainage, it can attempt to pull you towards it with an attack vs. Fortitude.
>> No. 78895 edit
With deadly accuracy, Torinn strikes down the last of the lubricants. He isn't sure what might come next, and moves as close as he dares to the vortex. He glares at it.

brash strike kills gear lubricant 7 (31, 31)
move one square closer
glowering threat against the living liquid

>> No. 78896 edit
File 151668387588.png - (34.76KB , 128x128 , living liquid vortex.png )
78896
The dragonborn swiftly strikes down the sole remaining ooze, and it collapses and dissolves onto the metal platform. Torinn braces himself for an attack, but oddly, the living liquid's rotation seems to be slowing down, and no attack comes. It would seem you have a brief respite to plan and prepare for what's to come.

You may now take a mini-rest. Details from resources thread:
-You may spend up to 2 healing surges as you would during a short rest.
-You may recover one encounter attack power and one encounter utility power. The utility power must have a level, ie be one of the powers you took at level 2, 6, 10, etc. For the purposes of this rest, powers such as Power Strike, Backstab, and Holy Smite are treated as encounter attack powers with a level.
-You recover all encounter-based utility powers that do not have a level, such as leader heals, item encounter powers, and racial powers.
-You may position yourselves on the map, taking up to one full turn's worth of actions. You may ready an action if you forgo the mini-rest.
Sid will regain spell tracer and spent 1 surge to regain his expended healing infusion.


Player Characters
Myn Nthelsyr (George): 44/78 HP (4/9 Surges), Darkspiral Aura 4, +2 defenses vs. self-effected enemies, concealment, +1 power bonus to all defenses, +2 AC, +2 Reflex
Apsaumbas (Myn's Owlbear): 33/39 HP, allies get +2 power to damage against adjacent foes
Disembodied Hand (Myn): Passive Mode
Torinn Tormine (Astaroth): 62/89 HP (8/11 Surges), elevation 1, resist 5 necrotic
Rutger (Torinn's Mount): 29/44 HP, elevation 1, resist 5 all when mounted/10 vs close/area attacks
Sureiya (Anonkun): 72/86 HP + 10 THP (6/10 Surges), negative charge (orange)
"Bernkastel" (Voyager): 61/74 HP (6/8 Surges)
Spirit Companion (Voyager):
Elemental Spirit (Voyager): allies within 2 have resist 5, adjacent allies and the shaman get +1 power to all defenses
Sid Silversprocket (NPC): 49/83 HP (4/11 Surges), resist 5 lightning

Enemies
Living Liquid (Vortex) -22 HP, resist 50 all, cursed (Myn)
Liquid Limb (Enemy) -279 HP (Bloodied) Destroyed
Gear Lubricant 1 (Enemy) -62 (Bloodied) Destroyed
Gear Lubricant 2 (Enemy) -60 HP (Bloodied) Destroyed
Gear Lubricant 3 (Enemy) -63 HP (Bloodied) Destroyed
Gear Lubricant 4 (Enemy) -73 HP (Bloodied) Destroyed
Gear Lubricant 5 (Enemy) -55 HP, Destroyed
Gear Lubricant 6 (Enemy) -71 HP Destroyed
Gear Lubricant 7 (Enemy) -68 HP (Bloodied) Destroyed
Piston Lubricant 1 (Enemy) -88 HP (Bloodied), Destroyed
Piston Lubricant 2 (Enemy) -98 HP, Destroyed
>> No. 78897 edit
>>78896
"We're still not done?"

<Move action> 3sq north. SC moves adjacent to Sureiya, who hopefully moved somewhere within its range.
<Free action> Stow Chieftain's Weapon.
<Standard action> Draw and plant the Battle Standard of Healing, 1sq north of the shaman.
<Minor action> Healing Spirit. Primary target is Sid, who heals for surge value +4 (20+4=24). The battle standard heals everyone for 3 more HP. The secondary target is Sureiya, who heals for 3d6+4 HP (using average value, 10+4=14).
<Free action> Draw Chieftain's Weapon again.

--- Shaman's Mini-rest ---
>Recover Powerful Warning and Reorient the Axis.

--- For Others ---
>We're going full overheal mode to cap out almost everyone's HP.
>Sid's item set heals 3 HP every time someone else surge heals within his range.
>Sid should take someone's (probably Torinn or Sureiya) surge to recover Healing Infusion.
>When Sid recharges Healing Infusions, each surge spent triggers the Battle Standard for 3 more healing across the board.
>Myn should spend a surge normally.
>Torinn should spend a surge normally.
The result is the shaman is missing 1 HP, Rutger is missing 3 HP, and everyone else is at full.

--- Tactical reminders ---
>People had better be in battle standard range when the heals happen.
>Sureiya should probably quarry.
>Myn should probably keep teleport buffs up.
>Both of the above should, if possible, maintain prime shot.
>If legal, Sid can THP pre-buff Torinn again.

>> No. 78898 edit
File 151373724350.png - (1.03MB , 1280x1920 , 3545345345345.png )
78898
"That thing is not done with us" the ranger says, clutching tight his blades and getting ready for another round of violence.

Recover Ruffling Sting, (Oath of Enmity, Sohei Flurry, Backlash Tattoo and Furious assault should recover by themselves)
Move inside aura but theorically with prime shot.
Quarry the evil thing.
Use a whetstone on Nightfall in fullblade mode, then split again (3 whetstones remaining)

>> No. 78899 edit
File 130025406583.png - (274.76KB , 450x505 , 7cc87a22f161e1c7c22ab87ec226ac8b.png )
78899
Myn's resolve against his patron is renewed.

"I don't suppose Mister Tribunus will pop back out?"

Spend 1 surge.
Recover Life Siphon and Far Realm Phantasm.
Ethereal Sidestep 1 northwest, 2 west.
Owlbear move 1 east, 1 southeast.

>> No. 78900 edit
Torinn resolves an earlier collective squabble by taking the mysterious stone for himself, then tries to position himself to prepare for the enemy's resurgence.

take the stone of earth
spend 1 healing surge
recover certain justice, glowering threat, dragon breath, and flyby attack (if flyby attack can't be recovered with certain justice, recover certain justice instead)
if damaging aura is not present, move adjacent and use divine challenge


Last edited at 18/02/02(Fri)08:36:50
>> No. 78901 edit
File 130466399513.jpg - (17.31KB , 167x225 , sid.jpg )
78901
Sid uses some of Sureiya's spare vitality to regain the infusion he used on Torinn, and the battle standard responds, granting everyone present some additional healing. His magic items also boost the vitality of everyone nearby.

Sid will move, and ready an action when he finishes healing to move again. Sid uses resistive formula on Torinn.
>> No. 78902 edit
File 151600106715.png - (29.96KB , 128x128 , living liquid humanoid.png )
78902
As the party recovers its resources and fighting strength, they turn to face the vortex, which suddenly transforms back into its original, humanoid shape. However, a glowing, roughly spherical shape shimmers within the creature's chest, and its movements seem much sleeker now, and the animate bristles with untapped power. This is the true battle. Even Sid seems surprised and flabbergasted by the appearance of the living liquid.

Player Characters
Myn Nthelsyr (George): 78/78 HP (3/9 Surges), Darkspiral Aura 4, +2 defenses vs. self-effected enemies, concealment, +2 AC, +2 Reflex
Apsaumbas (Myn's Owlbear): 33/39 HP, allies get +2 power to damage against adjacent foes
Disembodied Hand (Myn): Passive Mode
Torinn Tormine (Astaroth): 89/89 HP (7/11 Surges), resist 5 necrotic, resistive formula (+1 power to AC)
Rutger (Torinn's Mount): 41/44 HP, elevation 1, resist 5 all when mounted/10 vs close/area attacks
Sureiya (Anonkun): 86/86 HP (6/10 Surges)
"Bernkastel" (Voyager): 73/74 HP (5/8 Surges)
Spirit Companion (Voyager):
Elemental Spirit (Voyager): allies within 2 have resist 5, adjacent allies and the shaman get +1 power to all defenses
Sid Silversprocket (NPC): 83/83 HP (5/11 Surges), resist 5 lightning

Enemies
Living Liquid (Humanoid) -22 HP, cursed (Myn)

Notes
Monster knowledge for the living liquid is Arcana or Dungeoneering.
>> No. 78903 edit
>>78902
The shaman has been fighting this enemy for so long that it's almost familiar to her.

Knowledge: Arcana 29
- https://orokos.com/roll/591094
- Background reroll: https://orokos.com/roll/591095

>> No. 78904 edit
File 151600106715.png - (29.96KB , 128x128 , living liquid humanoid.png )
78904
Bernkastel feels that this incarnation of the living liquid is a culmination of everything fought so far. It is a level 13 solo brute and a huge elemental animate. The living liquid is immune to poison, disease, and lightning. It has the liquid form and action recovery traits that are identical to those in its previous forms. It has a land speed of 8 and a swim speed of 10, and tremorsense 20. Its highest NAD is Fortitude, and its lowest is Will. It also has 1 less AC than normal for a creature of its level and type.

The living liquid's slam attack deals heavy damage in a melee 2 attack vs. AC, which deals half damage on a miss if the living liquid uses it on its own turn. As a recharge 5/6 power, it has protean wave, a close blast 5 vs. Fortitude, which deals heavy damage to creatures that are hit as well as pushing them 3 squares and knocking them prone. On a miss, it deals half as much damage and pushes them 1 square. It can also use splash, causing moderate damage in a close burst 5 with an attack vs. Reflex, dealing half damage on a miss. As a standard action it can triple splash, using splash three times. Triple splash recharges when the living liquid is bloodied, while slam and splash are at-will.

The living liquid possesses the digititis power, which targets 3 creatures in a close burst 20 with a vs. Will attack (standard action). On a hit, the creature is weakened until the end of its next turn. As an aftereffect, the creature is weakened (save ends), and if the creature makes an attack, it takes a non-stacking -5 penalty to its next saving throw against this effect. A creature that is affected by the primary effect can end it when it enters a space occupied by a willing humanoid ally that is not weakened. If it does so, the ally suffers the aftereffect instead of the original creature.

The living liquid also possesses the ferrofluid power (standard action). It assigns itself and each creature of its choice in a burst 20 a charge, positive or negative. At the end of each other creature's turn, if it is affected by ferrofluid, it is either pulled 4 squares towards the living liquid (if it has the opposite charge) or pushed 4 squares away from the living liquid (if it has the same charge). The creature chooses its own trajectory for this movement. This effect ends at the start of the living liquid's next turn. Both digititis and ferrofluid are encounter powers.

The living liquid possesses legendary actions, three per round. It can use a legendary action at the end of another creature's turn as a free action. It can expend two legendary actions to use triple splash, or it can expend one legendary action to use slam or allow a liquid rage vortex to use contamination or drainage. If it can't take free actions due to a dominating or stunning effect, it can expend two legendary actions to end that effect.
>> No. 78905 edit
File 151089106527.jpg - (68.08KB , 924x1023 , 5675463245345.jpg )
78905
The ranger reacts even before the liquid construct, and dashes and slashes the creature without concern.
Move next to Liquid thing
Use Oath of Enmity on Liquid thing
AP Twin strike (two hits for 29 and 26 damage)
Converted action Sohei Flurry: (35 damage)
Standard action Twin Strike: (16 and 21, plus 7 damage from quarry)

>> No. 78906 edit
File 151600106715.png - (29.96KB , 128x128 , living liquid humanoid.png )
78906
Sureiya unleashes a brutal flurry of attacks upon the living liquid, carving large chunks of metallic mass from the humanoid. However, it immediately launches a counterattack, contorting its body again and again and unleashing splash-like waves of liquid metal, which slam into everything nearby with incredible force, leaving the entire party battered and bloodied.

Such is the disadvantage the party now finds itself in that it's almost incidental that three liquid metal tornadoes sprout up at various points in the room, swirling with the same dangerous power that once occupied the room's center.

Sureiya hits with twin strike twice, then sohei flurry, and another twin strike twice for a combined total of 134 damage.
At the end of Sureiya's turn, the living liquid uses two legendary actions for triple splash. Sureiya is hit twice and missed once for 29 damage. Myn is crit once and missed twice for 41 damage (including two misses for half). Bernkastel is hit twice and missed once for 47 damage. Torinn is hit twice and crit once for 61 damage. The owlbear is missed twice and hit once for 4 damage. Rutger is hit thrice for 24 damage. Sid is hit twice and missed once for 44 damage. Torinn, Rutger, Myn, Bernkastel, and Sid are bloodied.
The lair action is cascade. It conjures three liquid rage vortexes for the rest of this encounter.


Player Characters
Myn Nthelsyr (George): 37/78 HP (Bloodied) (3/9 Surges), Darkspiral Aura 4, +2 defenses vs. self-effected enemies, concealment, +2 AC, +2 Reflex
Apsaumbas (Myn's Owlbear): 35/39 HP, allies get +2 power to damage against adjacent foes
Disembodied Hand (Myn): Passive Mode
Torinn Tormine (Astaroth): 28/89 HP (Bloodied) (7/11 Surges), resist 5 necrotic, resistive formula (+1 power to AC)
Rutger (Torinn's Mount): 17/44 HP (Bloodied), elevation 1, resist 5 all when mounted/10 vs close/area attacks
Sureiya (Anonkun): 57/86 HP (6/10 Surges)
"Bernkastel" (Voyager): 26/74 HP (Bloodied) (5/8 Surges)
Spirit Companion (Voyager):
Elemental Spirit (Voyager): allies within 2 have resist 5, adjacent allies and the shaman get +1 power to all defenses
Sid Silversprocket (NPC): 39/83 HP (Bloodied) (5/11 Surges), resist 5 lightning

Enemies
Living Liquid (Humanoid) -156 HP, cursed (Myn), Sureiya's Quarry

Notes
The spaces occupied by the liquid rage and adjacent to them are hazardous terrain. You will take poison damage every time you enter a square occupied by the liquid rage or adjacent to it.
>> No. 78907 edit
>>78906
The shaman is so familiar with the enemy that even her super-weak spear toss finds the perfect mark.

<Immediate Reaction> Vengeance is Mine. lol spear throw vs. Living Liquid, and Sureiya can move + MBA. Moving highly optional, and probably not recommended.
- Attack: Crit https://orokos.com/roll/591280
- Damage: 13 https://orokos.com/roll/591281

Sureiya's attack: 39 vs. AC, 28 damage https://orokos.com/roll/591290


Last edited at 18/02/04(Sun)12:48:36
>> No. 78908 edit
File 151685399431.png - (3.41KB , 210x170 , blazingstarfall.png )
78908
Myn retaliates for the considerable injuries he sustained, stemming his bleeding with gnome essence before shooting an array of brilliant stars into the liquid.


Immediate reaction: Life Siphon off of Sid's damage.
Move action: Ethereal Sidestep 1 northwest, 2 north. Owlbear move 1 south.
Minor action: Use Potion of Clarity (level 5)
Standard action: Cast Crown of Stars against Living Liquid.
Attack: 26
Damage: 42

>> No. 78909 edit
File 151600106715.png - (29.96KB , 128x128 , living liquid humanoid.png )
78909
The shaman retaliates against the torrent of splashing by hurling her magic spear at the humanoid liquid, prompting Sureiya to issue yet another slash into the creature's ankle, slashing away more of the liquid. Myn's dark power draws vitality as it seeps away from Sid, and the warlock uses this power to crown himself with a brilliant halo, which blasts the living liquid with dazzling radiance. One of the vortexes attempts to retaliate with a glob of metallic liquid aimed at Myn, but it passes through the nigh-ethereal warlock.

Meanwhile, the living liquid draws upon a powerful psychic attack in an attempt to weaken its foes, though only Torinn succumbs--Sureiya and Myn shake it off with ease. The living liquid immediately retaliates with a blast of fluid aimed at Torinn and his mount, and Sid's formula activates at this point, granting both paladin and shaman a protective barrier which is only partially depleted by the elemental's attack. Rutger is looking rather shaky at this stage, however.

Sid quickly springs into action, moving into a slightly better position before letting a fire-infused bolt fly. It strikes the living liquid and explodes, causing Sid's weapon to resonate with the artificer's magic finally bringing a significant contribution to the fight, as all of the humanoid liquid's weak points are now exposed to the party. In addition, the tinker gnome's, the half-elf's, and the half-orc's weaponry and implements are all now brimming with fiery energy. The southern vortex attempts to latch onto Sureiya with a slick tether, but the ranger easily shakes it off.

Bernkastel's vengeance is mine hits the living liquid for 13 damage. Sureiya's melee basic attack hits for 28 damage.
Myn's life siphon heals him. He teleports, then uses a potion of clarity. He then uses crown of stars, hitting for 42 radiant damage. As a legendary action, the living liquid commands one of the vortexes to use contamination, but it misses Myn.
The living liquid uses digititis, hitting Torinn but missing Myn and Sureiya. Torinn is weakened (see digititis in notes for details). The living liquid spends an action point! Torinn uses resistive formula, granting himself and Bernkastel 25 temporary hit points. The living liquid uses protean wave, missing Torinn and Rutger. Torinn takes 12 damage and Rutger takes 7 damage.
Sid moves. Sid uses burning weapons, hitting the living liquid for 13 fire damage. Sid, Sureiya, and Myn deal 5 extra damage with weapon or fire attacks until the end of Sid's next turn. Sid uses his targeting weapon power. Until the end of Sid's next turn, the party can roll twice on attack rolls against that enemy and use either result.
Sid uses resistive formula on Torinn. At the end of Sid's turn, the living liquid takes a legendary action to command a vortex to use drainage, missing Sureiya.


Player Characters
Myn Nthelsyr (George): 42/78 HP (3/9 Surges), Darkspiral Aura 4, +2 defenses vs. self-effected enemies, concealment, +2 AC, +2 Reflex, Crown of Stars, 5 extra fire damage to weapon or fire attacks
Apsaumbas (Myn's Owlbear): 35/39 HP, allies get +2 power to damage against adjacent foes
Disembodied Hand (Myn): Passive Mode
Torinn Tormine (Astaroth): 28/89 HP (Bloodied) +13 THP (7/11 Surges), resist 5 necrotic, weakened (digititis)
Rutger (Torinn's Mount): 10/44 HP (Bloodied), elevation 1, resist 5 all when mounted/10 vs close/area attacks
Sureiya (Anonkun): 57/86 HP (6/10 Surges), 5 extra fire damage to weapon or fire attacks
"Bernkastel" (Voyager): 26/74 HP (Bloodied) +25 THP (5/8 Surges)
Spirit Companion (Voyager):
Elemental Spirit (Voyager): allies within 2 have resist 5, adjacent allies and the shaman get +1 power to all defenses
Sid Silversprocket (NPC): 39/83 HP (Bloodied) (5/11 Surges), resist 5 lightning, 5 extra fire damage to weapon or fire attacks

Enemies
Living Liquid (Humanoid) -252 HP, cursed (Myn), Sureiya's Quarry, targeting weapon effect

Notes
The spaces occupied by the liquid rage and adjacent to them are hazardous terrain. You will take poison damage every time you enter a square occupied by the liquid rage or adjacent to it.

While affected by digititis, you are weakened until the end of your next turn. As an aftereffect, you are weakened (save ends), and if you make an attack, you take a non-stacking -5 penalty to your next saving throw against this effect. While affected by the primary effect, you can end it when it enters a space occupied by a willing humanoid ally that is not weakened (no action required). If it does so, the ally suffers the aftereffect instead you.

While affected by drainage, you take ongoing 10 poison damage. Drainage lasts until escape (DC 20). While affected by drainage, movement that does not bring the affected creature closer to the vortex costs twice as much, and he cannot move more than 3 squares away from the vortex. This does not affect teleportation, and teleporting more than 3 squares away from the living liquid ends the effect, but this does affect forced movement via a push, pull, or slide. If you end your turn and are affected by drainage, you will be pulled 2 squares towards the vortex.
>> No. 78910 edit
Move through bern's space
divine challenge
certain justice (CRIT: 33 damage)


Last edited at 18/02/05(Mon)18:36:56
>> No. 78911 edit
File 151600106715.png - (29.96KB , 128x128 , living liquid humanoid.png )
78911
Torinn's divine power greatly weakens the elemental, but it retaliates to the heavy damage its been taking by unleashing another series of splashes upon the party. Though it is not nearly as strong as it was mere seconds ago, it is still enough to leave most of the party on the verge of collapse.

Torinn moves, ending the weakening effect on himself and Bernkastel is weakened (save ends).
Torinn uses divine challenge on the living liquid.
Torinn uses certain justice, scoring a critical hit for 33 damage. The living liquid is also weakened and dazed until it is not marked by Torinn.
At the end of Torinn's turn, the living liquid takes two legendary actions to use triple splash. Torinn is crit once for 10 damage, hit once for 8 damage, and missed once for 4 damage. Rutger is missed twice for 1 damage and 3 damage, and hit once for 6 damage. Bernkastel is missed once for 3 damage and hit twice for 11 damage and 11 damage. Sureiya is hit thrice for 4 damage, 8 damage, and 8 damage. Sid is hit for 7 damage, and he uses lab conditioning to shift and reducing the damage to 3, and is then missed once for 4 damage and hit once for 8 damage. Myn is hit twice for 7 damage and 11 damage, and missed once for 5 damage. Owlbear is hit thrice for 4 damage, 8 damage, and 8 damage. All players and companions are currently bloodied.


Player Characters
Myn Nthelsyr (George): 19/78 HP (Bloodied) (3/9 Surges), Darkspiral Aura 4, +2 defenses vs. self-effected enemies, concealment, +2 AC, +2 Reflex, Crown of Stars, 5 extra fire damage to weapon or fire attacks
Apsaumbas (Myn's Owlbear): 15/39 HP (Bloodied), allies get +2 power to damage against adjacent foes
Disembodied Hand (Myn): Passive Mode
Torinn Tormine (Astaroth): 28/89 HP (Bloodied) +1 THP (7/11 Surges), resist 5 necrotic
Rutger (Torinn's Mount): 0/44 HP (Bloodied), elevation 1, resist 5 all when mounted/10 vs close/area attacks
Sureiya (Anonkun): 37/86 HP (Bloodied) + 10 THP (6/10 Surges), 5 extra fire damage to weapon or fire attacks
"Bernkastel" (Voyager): 26/74 HP (Bloodied) +10 THP (5/8 Surges), weakened (save ends)
Spirit Companion (Voyager):
Elemental Spirit (Voyager): allies within 2 have resist 5, adjacent allies and the shaman get +1 power to all defenses
Sid Silversprocket (NPC): 24/83 HP (Bloodied) (5/11 Surges), resist 5 lightning, 5 extra fire damage to weapon or fire attacks

Enemies
Living Liquid (Humanoid) -285 HP (Bloodied), cursed (Myn), Sureiya's Quarry, targeting weapon effect, weakened, dazed

Notes
The spaces occupied by the liquid rage and adjacent to them are hazardous terrain. You will take poison damage every time you enter a square occupied by the liquid rage or adjacent to it.

While affected by digititis, you are weakened until the end of your next turn. As an aftereffect, you are weakened (save ends), and if you make an attack, you take a non-stacking -5 penalty to your next saving throw against this effect. While affected by the primary effect, you can end it when it enters a space occupied by a willing humanoid ally that is not weakened (no action required). If it does so, the ally suffers the aftereffect instead you.

While affected by drainage, you take ongoing 10 poison damage. Drainage lasts until escape (DC 20). While affected by drainage, movement that does not bring the affected creature closer to the vortex costs twice as much, and he cannot move more than 3 squares away from the vortex. This does not affect teleportation, and teleporting more than 3 squares away from the living liquid ends the effect, but this does affect forced movement via a push, pull, or slide. If you end your turn and are affected by drainage, you will be pulled 2 squares towards the vortex.
>> No. 78912 edit
"Won't you stay in place and die!?"
Backlash Tattoo MBA (27 damage plus 7 from burning weapons/owlbear)

Last edited at 18/02/06(Tue)20:45:44
>> No. 78913 edit
Uncomfortably close to death, Myn's aura explodes at the gooper in retaliation.

Immediate reaction: Darkspiral aura against Living Liquid.
Damage: 23

>> No. 78914 edit
The shaman takes a risk, hoping everyone can stay conscious until the healing takes effect.

<Move Action> 3sq northwest. SC moves 1sq southeast, still elevation 1.
- Infernal Pincer is up.
<Minor Action> Call Forth the Spirit World. Heals for 9 per tick.
<Standard Action> Direct the Strike MBA for Sureiya.
- 36 vs. AC, 33 damage https://orokos.com/roll/592004

Saving Throw vs. Weaken: 4
- https://orokos.com/roll/592005
<Free Action> Symbol of Scorned Fate's item power. Weaken effect negated, delayed until EoNT. http://funin.space/compendium/item/Symbol-of-Scorned-Fate.html


Last edited at 18/02/06(Tue)22:29:50
>> No. 78915 edit
File 151373724350.png - (1.03MB , 1280x1920 , 3545345345345.png )
78915
Sureiya continues slashing the metallic thingie.
Heal 9 hp to 46.
Twin strike with a lot of bonuses (both strikes do 25 damage, if both hit)
Ruffling sting! (miss)
Extra damage of 11 from quarry and furious assault

>> No. 78916 edit
File 151668387588.png - (34.76KB , 128x128 , living liquid vortex.png )
78916
Retaliatory strikes from Sureiya and Myn further diminish the apparent vitality of the liquid humanoid, and Torinn activates Sid's second infusion to protect his mount from collapse. The shaman calls forth potent healing energies from her spirit before providing the ranger with an infusion of her own, and Sureiya unleashes another series of slashes from Nightfall's twin blades. The living liquid is heavily damaged now, though still quite able to fight.

A glob from the southern rage vortex blasts Sureiya, briefly catching the half-orc by surprise before he steadies himself to further the fight.

Sureiya's backlash-tattoo granted basic attack hits for 34 damage to the living liquid.
Myn's darkspiral aura deals 23 damage to the living liquid.
Bernkastel moves and uses call forth the spirit world. Bernkastel uses direct the strike, and Sureiya's melee basic attack hits for 33 damage. Bernkastel fails to save against being weakened but delays the effect.
Sureiya regains 9 hit points. Sureiya uses twin strike, hitting twice for 25 damage and 36 damage. Sureiya uses ruffling sting but misses the living liquid.
The lair action causes one of the liquid rage vortexes to use contamination, which hits Sureiya for 26 damage (reduced to 21).
Myn regains 9 hit points.


Player Characters
Myn Nthelsyr (George): 28/78 HP (Bloodied) (3/9 Surges), Darkspiral Aura 1, +2 defenses vs. self-effected enemies, concealment, +2 AC, +2 Reflex, Crown of Stars, 5 extra fire damage to weapon or fire attacks
Apsaumbas (Myn's Owlbear): 15/39 HP (Bloodied), allies get +2 power to damage against adjacent foes
Disembodied Hand (Myn): Passive Mode
Torinn Tormine (Astaroth): 28/89 HP (Bloodied) +35 THP (7/11 Surges), resist 5 necrotic
Rutger (Torinn's Mount): 6/44 HP + 29 THP (Bloodied), elevation 1, resist 5 all when mounted/10 vs close/area attacks
Sureiya (Anonkun): 31/86 HP (6/10 Surges), 5 extra fire damage to weapon or fire attacks
"Bernkastel" (Voyager): 26/74 HP (Bloodied) +10 THP (5/8 Surges), weakened (save ends)
Spirit Companion (Voyager):
Elemental Spirit (Voyager): allies within 2 have resist 5, adjacent allies and the shaman get +1 power to all defenses
Sid Silversprocket (NPC): 24/83 HP (Bloodied) (5/11 Surges), resist 5 lightning, 5 extra fire damage to weapon or fire attacks

Enemies
Living Liquid (Humanoid) -436 HP (Bloodied), cursed (Myn), Sureiya's Quarry, targeting weapon effect, weakened, dazed

Notes
The spaces occupied by the liquid rage and adjacent to them are hazardous terrain. You will take poison damage every time you enter a square occupied by the liquid rage or adjacent to it.

While affected by digititis, you are weakened until the end of your next turn. As an aftereffect, you are weakened (save ends), and if you make an attack, you take a non-stacking -5 penalty to your next saving throw against this effect. While affected by the primary effect, you can end it when it enters a space occupied by a willing humanoid ally that is not weakened (no action required). If it does so, the ally suffers the aftereffect instead you.

While affected by drainage, you take ongoing 10 poison damage. Drainage lasts until escape (DC 20). While affected by drainage, movement that does not bring the affected creature closer to the vortex costs twice as much, and he cannot move more than 3 squares away from the vortex. This does not affect teleportation, and teleporting more than 3 squares away from the living liquid ends the effect, but this does affect forced movement via a push, pull, or slide. If you end your turn and are affected by drainage, you will be pulled 2 squares towards the vortex.
>> No. 78917 edit
File 130025245766.jpg - (147.86KB , 600x800 , dkkkk.jpg )
78917
Prioritizing a swift end to the battle, Myn warps adjacent to the liquid and shoots it from point blank.

Move action: Ethereal Sidestep 2 east, 1 northeast.
Standard action: Cast Far Realm Phantasm against Living Liquid. (curse damage is fire)
Attack: 35
Damage: 33
Minor action: Sustain Crown of Stars, attack against Living Liquid.
Attack: 22
Damage: 5

>> No. 78918 edit
disciplined counter hits for 26 damage
>> No. 78919 edit
File 151600106715.png - (29.96KB , 128x128 , living liquid humanoid.png )
78919
Torinn's own blow savages the living liquid, and when Myn confuses the living liquid with the appearance of a spectral illusion from the Far Realm, he gets to deliver yet another strike, nearly taking off the living liquid's thigh with his slash as both his divine challenge and Myn's starry crown sear the living liquid with radiance. In what must be a pre-programmed pattern, the living liquid attempts to use lightning energy once more to throw the adventurers around, but is cut short when Sid fires a bolt straight into the creature's chest, which is then blasted by Myn one more time.

The creature staggers, contorts one last time, then collapses into a pool of metallic liquid. The orb-like device that held it together sparks briefly in mid-air, then follows, coming apart as it hits the ground. The metallic shards seem to quickly dissolve into the living liquid, but it lies still. It would seem the combat is over.

Torinn's disciplined counter hits the living liquid for 26 damage.
Myn moves and uses far realm phantasm, hitting the living liquid for 33 damage (some of it fire). Myn's crown of stars hits the living liquid for 5 damage.
The living liquid uses its standard action to slam the empty air, taking 14 radiant damage from Torinn's divine sanction.
The living liquid uses an action point! It uses ferrofluid, assigning charges.
Sid uses spell tracer, hitting for 27 damage. Myn uses eldritch blast, hitting for 27 damage, destroying the living liquid.


Final Stats

Player Characters
Myn Nthelsyr (George): 28/78 HP (Bloodied) (3/9 Surges), Darkspiral Aura 1, +2 defenses vs. self-effected enemies, concealment, +2 AC, +2 Reflex, Crown of Stars, 5 extra fire damage to weapon or fire attacks
Apsaumbas (Myn's Owlbear): 15/39 HP (Bloodied), allies get +2 power to damage against adjacent foes
Disembodied Hand (Myn): Passive Mode
Torinn Tormine (Astaroth): 28/89 HP (Bloodied) +35 THP (7/11 Surges), resist 5 necrotic
Rutger (Torinn's Mount): 6/44 HP + 29 THP (Bloodied), elevation 1, resist 5 all when mounted/10 vs close/area attacks
Sureiya (Anonkun): 31/86 HP (6/10 Surges), 5 extra fire damage to weapon or fire attacks
"Bernkastel" (Voyager): 26/74 HP (Bloodied) +10 THP (5/8 Surges), weakened (save ends)
Spirit Companion (Voyager):
Elemental Spirit (Voyager): allies within 2 have resist 5, adjacent allies and the shaman get +1 power to all defenses
Sid Silversprocket (NPC): 24/83 HP (Bloodied) (5/11 Surges), resist 5 lightning, 5 extra fire damage to weapon or fire attacks

Enemies
Living Liquid (Humanoid) -596 HP (Bloodied) Destroyed
>> No. 78920 edit
File 129792255456.jpg - (125.33KB , 640x480 , georgegunununu.jpg )
78920
Myn's injuries, fatigue, and impatience for artifacts briefly shake his facade.

"It seems the goblins have mastered the technology of wasting my time. I don't suppose anyone has a hint as to where Mister Tribunus vanished?"
>> No. 78921 edit
File 15078555941.jpg - (21.39KB , 440x246 , 3565462343243.jpg )
78921
Sureiya's injuries are nothing out of the ordinary, so he's not much more concerned.
"Probably nearby the core, waiting for us" he says, looking around the battlefield.

Perception: (24)
>> No. 78922 edit
>>78920
"Are we done here?" the shaman asks, poking around the living liquid with her spear for hints as to where the goblin went. The smaller spirit tends to some healing in the meantime.

Sureiya's HP should probably be 35, not 31.

After CFTSW:
>Myn 46/78
>Torinn 46/89
>Sureiya 44/86
>Shaman 26/74
>Sid 42/83
>Apsa 24/39 (heals to full during short rest)
>Rutger 24/44

Short rest healings:

Healing Infusion recharges: Torinn and the Shaman should each donate a surge.
>Battle Standard of Healing activates 2x.

Healing Spirit, main target Torinn, secondary target Myn.
>Torinn heals 25+4=29 HP from Healing Spirit.
>Sid's item set bonus heals Torinn for 3 HP.
> Myn heals 14 HP.
>Battle Standard of Healing activates 1x.

Inspiring Word, target the shaman.
>Shaman heals 19+12=31 HP from Inspiring Word.
>Sid's item set bonus heals shaman for 3 HP.
>Battle Standard of Healing activates 1x.

Sureiya and Sid should spend a surge each.
>Sureiya heals 22 HP.
>Sid's item set bonus heals Sureiya for 3 HP.
>Sid heals 20 HP.
>Battle Standard of Healing activates 2x.

Total Battle Standard healing from 6 triggers: 18 HP for everyone.

Bottom line: Everyone is at full HP, except Rutger at 42/44 HP.


Last edited at 18/02/08(Thu)00:24:42
>> No. 78923 edit
File 139772162762.png - (36.48KB , 128x128 , sidtoken.png )
78923
Sureiya and Bernkastel have a look at the puddle of metallic liquid, and the dispersed vortexes, but find no trace of the goblin. With the electricity apparently disabled, it would appear this room is devoid of threat.

Sid comments, "Great googly-moogly, that was a tough battle! How does one even make something like that?! An elemental of liquid metal, durable and vicious! This is why project Alexander cannot fall into Bluehand's grasp!"
>> No. 78924 edit
File 150767988661.jpg - (42.54KB , 960x540 , umineko-animu-kanon-on-the-phone.jpg )
78924
The ranger sit downs in the closest dry surface and begins tending his wounds, "The second form was rather threatening, at least. Whatever, let's heal up and wreck that arrogant goblin."
>> No. 78925 edit
File 151841888680.png - (852.58KB , 1242x1286 , spanish nonsense.png )
78925
Once everyone's in the party is ready, Sureiya looks around and motions the party to continue.

"Should we be close to the core now, Sid?"
>> No. 78928 edit
File 130466399513.jpg - (17.31KB , 167x225 , sid.jpg )
78928
With the party finishing a brief rest, Sureiya leads them onward, towards the lift. Sid activates it, and it begins to carry the party upward.

When the half-orc asks his question, the lift carrying the party through a tight shaft with limited visibility other than metallic piping, Sid nods briefly in reply before elaborating, "Indeed! In fact..." the gnome pauses, then moves over to the nearby wall. Abruptly, the lift latches into place, and the doors creak open, revealing a large, open chamber.

"...ah. Core access," Sid says, pointing to the center of the room you now find yourself in. This room has a rather low ceiling, only about fifteen feet up, but notably there appears to be an enormous metallic gate built into the ceiling, covering the center of the room, below which appears to be some sort of square platform about twenty feet on each side. The platform is covered in yellow and black striping, and lettering which is unfamiliar to you but apparently means something to Sid.

The room around the platform extends for another twenty feet before ending in equipment lockers built into the walls. Sid nods towards the lockers. "We're almost there, but those lockers could have more goods inside. We should finish our looting before we proceed, and be ready for anything above."
>> No. 78929 edit
File 151391044679.jpg - (16.10KB , 251x300 , 456456546546.jpg )
78929
"Can you read that?" the ranger says, pointing to the strange letters on the platform. Then, without waiting for a response, Sureiya inspect the lockers in hopes of finding somethin useful.

Perception: 36

Last edited at 18/02/13(Tue)00:35:34
>> No. 78930 edit
File 133980368969.jpg - (12.34KB , 124x105 , georgedyuu.jpg )
78930
>>78928

Myn waits for the loot gnomes to scour the area for him. The owlbear searches the room for ladders.
>> No. 78931 edit
File 129490478099.png - (257.40KB , 494x478 , 11125426_p5.png )
78931
The owlbear is unsuccessful in finding any ladders, though Sid scampers over to the suspicious platform in the room's center and takes off a panel, then begins to fiddle with the machinery bits within. Sureiya launches an exhaustive search of the area, and after opening every single locker and scouring for hidden compartments, he manages to scrounge up 24,000 gold pieces in miscellaneous coinage, as well as two potions of vitality, a potion of clarity, and an elixir of speed.
>> No. 78932 edit
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Suireiya shows the loot to the party and gives it to the shaman, who's clearly the smartest in the party. Then he turns to Sid and the rest of the group. "Open up that gate, please."

Giv loot to bren.
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Sid continues working on the platform, but replies to Sureiya's query. "These are warnings--Abeiran. They warn against moving while the platform is in motion. It'll take me a few minutes longer here, but I'll have to up and moving soon enough!"
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Sureiya nods in response, and stands around waiting for the artificer to finish his work. A few moments later, he turns to Sid again and asks.

"You said the mysterious voice was your daugther... What should we do if she's on Bluehand's side? Will you be able to manage a difficult situation like that?" he says, perhaps a little worried.
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Sid pauses at those words, and seems lost in thought for a few moments. Finally, he works up his muster to reply, "I would have a difficult time... believing that. But I do want to know what is going on here. I want to know what happened." At this, the tinker gnome returns to work, saying, "I want to know what exactly project Alexander created."
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