[Burichan]  [Futaba]  [Nitronet]  [nitroib4f]  -  [WT]  [Home] [Manage]
We're back!

[Return] [Entire Thread] [Last 50 posts] [First 100 posts]
Posting mode: Reply
Post a Reply
No. 78939 edit

As the lift latches firmly into place upon reaching its destination, the group finds itself in a large, open room whose most striking feature is enormous piston pumps lining the walls, continuously pumping up and down and releasing steam at regular intervals. You can feel the pressure building in the room steadily, though it seems to have just began, as if in response to your arrival.

The other striking feature in the room is the enormous metal monstrosity that occupies it, a strange collection of spire-like protrusions held above the ground by four pump-like legs. Below the twisting, turning spires of metal (which continuously rotate back and forth, grinding against each other as they do so) is an enormous eye-like red light that seems focused entirely on the party. This must be the machine that Bluehand has elected to use to try and stop you.

Roll20 map updated. Sid is up first, follow-up post incoming.
Expand all images
>> No. 78941 edit
File 130466399513.jpg - (17.31KB , 167x225 , sid.jpg )
78941
Sid quickly springs into action, calling out, "We can't let the stream pressure in the room build too high! The mechanicals grow stronger as the lair builds pressure!" He points to the valves, which are marked with yellow-and-black stripes which suggest caution. "If it starts to build too high, we can use those to adjust it!"

As he calls this out, he fires off an explosive crossbow bolt, which strikes the Manipulator on one of its enormous piston-like legs, and enchants the party's weapons and implements with fire magic. Sid then quickly uses a shielding infusion on Torinn. As he does this, three small robots which are almost unnoticeable before begin to move into action. The party realizes there were actually five of them, though they seem to be somewhat magical in nature--they shimmer like they aren't really there. Nevertheless, the very small flying bits have one prominent feature in addition to their ridiculous-looking tiny wings which beat very quickly to keep their oval-shaped bodies afloat, and that is a barrel-like weapon that fires beams of force. Three such beams streak towards Sid, and two manage to connect, though the shaman's spirit dampens the blow somewhat.

Sureiya is next to act.

Sid moves. Sid uses burning weapons, hitting for [orange]12 fire damage[/b]. The entire party receives the burning weapons buff. Sid uses resistive formula on Torinn.
The lair action is carnage. Three of the magitek bits attack Sid, hitting twice for 9 force damage per hit, reduced to 4 per hit because Sid is near the spirit of athas.


layer Characters
Myn Nthelsyr (George): 78/78 HP (3/9 Surges), Darkspiral Aura 2, +2 defenses vs. self-effected enemies, 5 extra fire damage on weapon and fire attacks
Apsaumbas (Myn's Owlbear): 39/39 HP, allies get +2 power to damage against adjacent foes
Disembodied Hand (Myn): Passive Mode
Torinn Tormine (Astaroth): 89/89HP (5/11 Surges), resist 5 necrotic, 5 extra fire damage on weapon and fire attacks, resistive formula (+1 AC)
Rutger (Torinn's Mount): 42/44 HP elevation 1, resist 5 all when mounted/10 vs close/area attacks
Sureiya (Anonkun): 86/86 HP (3/10 Surges), 5 extra fire damage on weapon and fire attacks
"Bernkastel" (Voyager): 74/74 HP (3/8 Surges), 5 extra fire damage on weapon and fire attacks
Spirit Companion (Voyager):
Elemental Spirit (Voyager): allies within 2 have resist 5, adjacent allies and the shaman get +1 power to all defenses
Sid Silversprocket (NPC): 75/83 HP (4/11 Surges), resist 5 lightning, 5 extra fire damage on weapon and fire attacks

Enemies
The Manipulator (Enemy)

Notes
As pressure increases, the Manipulator's accuracy and damage increase. If pressure reaches 100, extremely bad things happen.

Pressure can be adjusted by manipulating the pressure control valves, which are the valves surrounded by yellow-and-black caution marks (not the elevator). A minor action can adjust pressure by 5, while a standard action can adjust pressure by 15, and you must be standing in one of the four squares marked by the yellow-and-black stripes to manipulate a pressure control valve. You do not need a free hand.

The magitek bits are conjurations. They cannot be interact with except by Dispel Magic and the like, and they do not have their own initiative.

You can enter the Manipulator's space at elevation 0 and end your turn within, though it is difficult terrain. You cannot enter squares occupied by its four legs, and its space at elevation 1-4 is blocked as normal.
>> No. 78942 edit
File 151841888680.png - (852.58KB , 1242x1286 , spanish nonsense.png )
78942
Just before the ranger launches an assault, he takes a good glance at the mechanic monstrosity in front of them, and deciphers its attack patterns.
>> No. 78943 edit
File 152118321574.png - (154.07KB , 256x256 , manipulator.png )
78943
Sureiya has seen and battled several of the constructs of Gordias at this point, and he has a good idea how the Manipulator works. Being the final obstacles between you and the knot, it is no surprise that the Manipulator is a level 14 solo controller. It can only move very slowly, though it will remain stationary unless provoked (it can negate all forms of forced movement, including teleportation) and is dimensionally anchored to its spot. It possesses the action recovery trait, allowing it to end any dazing, dominating, or stunning effect affecting it at the end of its turn. Its carnage drones are conjurations, and it is always accompanied by five. They attack autonomously (on the lair's action), and if any of them are somehow dispelled or they move more than 20 squares away and disappear, the Manipulator restores the lost ones at the start of each of its turns. Its shoulder mounts allow it to fire its ranged and area-of-effect weaponry without suffering opportunity attacks for doing so. Finally, it has the piston pumps trait. Whenever the Manipulator takes damage equal to one-fourth of its maximum hit points, one of its four piston-pump legs will be destroyed. At the start of each of the Manipulator's turns, it increases the steam pressure gauge by 5 for each leg still functional. The Manipulator is immune to poison and disease, and resists 20 lightning.

Its standard actions include autocannons, a ranged basic attack with a range of 20, that attacks AC for moderate damage. When it uses this attack on its turn, it can use it up to three times. It also has discoid, which marks one creature within a close burst 20. The marked creature has vulnerable 15 lightning, and the Manipulator conjures 3 Medium lightning orbs in unoccupied spaces not adjacent to any creature. At the end of the marked creature's turn, each of the orbs moves 5 squares directly towards the marked creature. Whenever one of the orbs enters a square adjacent to or occupied by a creature of Large size or smaller, they detonate, disappearing and dealing lightning damage to creatures within 2 squares of the lightning orb. The mark ends when all the orbs have detonated or are otherwise dispelled.

It can also take two minor actions. Its mindjack scrambles a foe's mind, affecting one creature in a close burst 10 with a vs. Will attack. On a hit, the creature can't take move actions until the end of the Manipulator's next turn, and at the start of the affected creature's turn, it moves its speed in a random direction. It can also use its minor action to target lock a creature within 20 squares, designating it as a target for the carnage drones.

It also has two triggered action attacks. Perpetual Ray is a free action, though if it can't take free actions due to a dominating or stunning effect, it can end that effect but can't use perpetual ray again until the end of its next turn. Perpetual Ray triggers when one enemy within 10 squares of the Manipulator begins its turn. It fires a beam, a ranged attack vs. the Reflex defense of the triggering enemy, dealing force damage on a hit (half damage on a miss). At the end of the target's turn, it is subject to a secondary attack (in the form of a missile launch), which is an area burst 1 centered on the target's space, affecting humanoid creatures in the burst for fire damage. If it targets only one creature, then the creature is stunned until the end of its next turn if it is hit. It can use perpetual ray once per round. Its other triggered action is mortal revolution, which triggers when the Manipulator is bloodied or when it is reduced to zero or fewer hit points. When it triggers, it ejects all creatures from its space and is surrounded by a wall of force, and summons three weak constructs similar to the jagd doll constructs you fought before to protect it. The wall of force temporarily protects the Manipulator from all attacks, though it cannot attack out of it either. After 3 rounds or when all the constructs are destroyed, the wall of force disappears and the Manipulator makes three area burst 1 attacks, affecting creatures in the burst, though a creature can only be affected once by each use of this power. A creature takes force damage and is dazed (save ends) on a hit, and takes half damage on a miss. You suspect that when this happens and the Manipulator first reaches zero or fewer hit points, it will begin its final, emergency phase.

Sureiya knows that the Manipulator is affected by the increasing pressure of the lair. If the pressure gauge hits 60 or higher it receives an accuracy boost, and a damage boost if it hits 70 or higher. At 80 or higher it will ignore any dazing, dominating, stunning, weakening, or marking effects, as well as attack penalties. Once it reaches 100, the Manipulator receives much larger attack and damage boosts.
>> No. 78944 edit
File 15212541391.png - (145.06KB , 500x500 , 353232412332.png )
78944
After's his examination, the ranger exclaims, "I'm pretty sure tearing it appart will also reduce the pressure. But let's be careful, I suspect it will bring reinfocements once it felts threatened."

Move
Apply Hunter's Quarry
Twin Strike! (two hits for 25 and 21, plus 6 from Quarry.)

>> No. 78945 edit
File 152118321574.png - (154.07KB , 256x256 , manipulator.png )
78945
Despite his words, Sureiya opens with a somewhat cautious set of attacks, which slice into the mechanical monstrosity's underbelly, rending metal and sending jets of steam bursting forth. However, the Manipulator seems only very lightly damaged at this point.

Sureiya moves and sets his quarry. Sureiya's twin strike hits the Manipulator for 31 damage and 21 damage.

Player Characters
Myn Nthelsyr (George): 78/78 HP (3/9 Surges), Darkspiral Aura 2, +2 defenses vs. self-effected enemies, 5 extra fire damage on weapon and fire attacks
Apsaumbas (Myn's Owlbear): 39/39 HP, allies get +2 power to damage against adjacent foes
Disembodied Hand (Myn): Passive Mode
Torinn Tormine (Astaroth): 89/89HP (5/11 Surges), resist 5 necrotic, 5 extra fire damage on weapon and fire attacks, resistive formula (+1 AC)
Rutger (Torinn's Mount): 42/44 HP elevation 1, resist 5 all when mounted/10 vs close/area attacks
Sureiya (Anonkun): 86/86 HP (3/10 Surges), 5 extra fire damage on weapon and fire attacks
"Bernkastel" (Voyager): 74/74 HP (3/8 Surges), 5 extra fire damage on weapon and fire attacks
Spirit Companion (Voyager):
Elemental Spirit (Voyager): allies within 2 have resist 5, adjacent allies and the shaman get +1 power to all defenses
Sid Silversprocket (NPC): 75/83 HP (4/11 Surges), resist 5 lightning, 5 extra fire damage on weapon and fire attacks

Enemies
The Manipulator (Enemy) -64 HP, Sureiya's quarry

Notes
As pressure increases, the Manipulator's accuracy and damage increase. If pressure reaches 100, extremely bad things happen.

Pressure can be adjusted by manipulating the pressure control valves, which are the valves surrounded by yellow-and-black caution marks (not the elevator). A minor action can adjust pressure by 5, while a standard action can adjust pressure by 15, and you must be standing in one of the four squares marked by the yellow-and-black stripes to manipulate a pressure control valve. You do not need a free hand.

The magitek bits are conjurations. They cannot be interact with except by Dispel Magic and the like, and they do not have their own initiative.

You can enter the Manipulator's space at elevation 0 and end your turn within, though it is difficult terrain. You cannot enter squares occupied by its four legs, and its space at elevation 1-4 is blocked as normal.
>> No. 78946 edit
File 130025245766.jpg - (147.86KB , 600x800 , dkkkk.jpg )
78946
While the owlbear enthusiastically runs forward, Myn takes decisive action to slightly inconvenience the machination.

Move action: Ethereal Sidestep teleport 2 east, 1 northeast. Owlbear move 2 north, 1 northeast.
Minor action: Curse Manipulator.
Standard action: Cast Far Realm Phantasm against Manipulator.
Attack: 30
Damage: 35

>> No. 78947 edit
File 152149976774.png - (43.34KB , 128x128 , piston pump.png )
78947
Though Myn's psychic attack seems effective at scrambling the machine's logic circuits, none of the legs have ceased functioning yet. It would seem more damage is required to begin to cripple the monstrosity.

Myn teleports and curses the Manipulator. Myn's far realm phantasm hits for 35 damage, and it must use its next standard action to attack empty air.

Player Characters
Myn Nthelsyr (George): 78/78 HP (3/9 Surges), Darkspiral Aura 2, +2 defenses vs. self-effected enemies, +1 to all defenses, +2 AC, +2 Reflex, 5 extra fire damage on weapon and fire attacks
Apsaumbas (Myn's Owlbear): 39/39 HP, allies get +2 power to damage against adjacent foes
Disembodied Hand (Myn): Passive Mode
Torinn Tormine (Astaroth): 89/89HP (5/11 Surges), resist 5 necrotic, 5 extra fire damage on weapon and fire attacks, resistive formula (+1 AC)
Rutger (Torinn's Mount): 42/44 HP elevation 1, resist 5 all when mounted/10 vs close/area attacks
Sureiya (Anonkun): 86/86 HP (3/10 Surges), 5 extra fire damage on weapon and fire attacks
"Bernkastel" (Voyager): 74/74 HP (3/8 Surges), 5 extra fire damage on weapon and fire attacks
Spirit Companion (Voyager):
Elemental Spirit (Voyager): allies within 2 have resist 5, adjacent allies and the shaman get +1 power to all defenses
Sid Silversprocket (NPC): 75/83 HP (4/11 Surges), resist 5 lightning, 5 extra fire damage on weapon and fire attacks

Enemies
The Manipulator (Enemy) -99 HP,Sureiya's quarry, cursed (Myn), Far Realm Phantasm

Notes
As pressure increases, the Manipulator's accuracy and damage increase. If pressure reaches 100, extremely bad things happen.

Pressure can be adjusted by manipulating the pressure control valves, which are the valves surrounded by yellow-and-black caution marks (not the elevator). A minor action can adjust pressure by 5, while a standard action can adjust pressure by 15, and you must be standing in one of the four squares marked by the yellow-and-black stripes to manipulate a pressure control valve. You do not need a free hand.

The magitek bits are conjurations. They cannot be interact with except by Dispel Magic and the like, and they do not have their own initiative.

You can enter the Manipulator's space at elevation 0 and end your turn within, though it is difficult terrain. You cannot enter squares occupied by its four legs, and its space at elevation 1-4 is blocked as normal.
>> No. 78948 edit
>>78947
The shaman uses an old favorite evocation to help kill fast.

<Standard Action> Vengeful Elementals.
> VE #1: Above Sureiya's head (elevation 1)
> VE #2: Above the owlbear's head (elevation 1)
> VE #3: Somewhere next to Myn
> VE #4: Somewhere next to Sureiya
<Minor Action> Vengeful Elementals attack grant for Myn, using VE #3. +1 power bonus to hit.
- 34 vs. Reflex, 40 damage with fire-type curse. https://orokos.com/roll/605629
<Minor Action> Vengeful Elementals attack grant for Sureiya, using VE #4. +1 power bonus and +1 item bonus to hit, +1d6 damage.
- 41 vs. AC, 29 damage. https://orokos.com/roll/605630

>> No. 78949 edit
File 152149976774.png - (43.34KB , 128x128 , piston pump.png )
78949
The shaman calls forth her potent elemental allies and infuses them into her living allies, who cause quite a bit of damage to the Manipulator. With Sureiya's savage blow, one of the legs begins to move sluggishly and ceases to emit steam--it's still supporting the Manipulator's weight, but apparently is now functioning at a much lower level.

As Torinn begins to act, he is blasted head-on by a beam of magical force. The source of the beam appears to be the Manipulator's central eye, and the dragonborn becomes aware that a missile just launched from a hatch atop the machine, and appears to be homing in on his location.

Bernkastel uses vengeful elementals to conjure four elementals, then expends two of them. Myn's eldritch blast hits for 40 damage (fire) and Sureiya's basic attack hits for 29 damage. This destroys one of the legs.
At the start of Torinn's turn, the Manipulator uses perpetual ray, which hits Torinn for 12 force damage (reduced from 17). Torinn will be targeted by the follow-up hydrothermal missile at the end of his turn.


Player Characters
Myn Nthelsyr (George): 78/78 HP (3/9 Surges), Darkspiral Aura 4, +2 defenses vs. self-effected enemies, +1 to all defenses, +2 AC, +2 Reflex, 5 extra fire damage on weapon and fire attacks
Apsaumbas (Myn's Owlbear): 39/39 HP, allies get +2 power to damage against adjacent foes
Disembodied Hand (Myn): Passive Mode
Torinn Tormine (Astaroth): 89/89HP (5/11 Surges), resist 5 necrotic, 5 extra fire damage on weapon and fire attacks, resistive formula (+1 AC)
Rutger (Torinn's Mount): 42/44 HP elevation 1, resist 5 all when mounted/10 vs close/area attacks
Sureiya (Anonkun): 86/86 HP (3/10 Surges), 5 extra fire damage on weapon and fire attacks
"Bernkastel" (Voyager): 74/74 HP (3/8 Surges), 5 extra fire damage on weapon and fire attacks
Spirit Companion (Voyager):
Elemental Spirit (Voyager): allies within 2 have resist 5, adjacent allies and the shaman get +1 power to all defenses
Sid Silversprocket (NPC): 75/83 HP (4/11 Surges), resist 5 lightning, 5 extra fire damage on weapon and fire attacks

Enemies
The Manipulator (Enemy) -168 HP (3 functional legs),Sureiya's quarry, cursed (Myn), Far Realm Phantasm

Notes
As pressure increases, the Manipulator's accuracy and damage increase. If pressure reaches 100, extremely bad things happen.

Pressure can be adjusted by manipulating the pressure control valves, which are the valves surrounded by yellow-and-black caution marks (not the elevator). A minor action can adjust pressure by 5, while a standard action can adjust pressure by 15, and you must be standing in one of the four squares marked by the yellow-and-black stripes to manipulate a pressure control valve. You do not need a free hand.

The magitek bits are conjurations. They cannot be interact with except by Dispel Magic and the like, and they do not have their own initiative.

You can enter the Manipulator's space at elevation 0 and end your turn within, though it is difficult terrain. You cannot enter squares occupied by its four legs, and its space at elevation 1-4 is blocked as normal.
>> No. 78950 edit
"Time to get serious," Torinn snarls, marking the target and flying up to strike. His blade wreathed in flame, Torinn calls upon the power of his recently looted item to make his blow strike true, greatly increasingly his defenses against the coming attack. He draws upon his reserves to strike again, shining divinely and weakening the machine's defenses, but it's not enough for his second burning strike to land. Torinn is still in a stance to lay down plenty of hurt in tandem with Sureiya and even Rutger, if necessary.

Divine Challenge the Manipulator
Move adjacent to manipulator and vengeful elemental
Brash Strike w/ Mocking Smite vs Manipulator (26, rerolled to 31, 30 fire damage, get THP from Sid for daily item use)
AP use (manipulator takes -1 AC until end of my next turn): Bedeveling Assault (22, Torinn can attack as free action if enemy is hit with a melee attack)


Last edited at 18/03/27(Tue)09:17:35
>> No. 78951 edit
File 152227541186.png - (33.60KB , 128x128 , cacophony.png )
78951
Though Torinn only manages to land a single blow against the Manipulator, despite a series of strikes provoked by the completely off-target firing of the mechanical monstrosity's auto-guns, his fighting stance guarantees he'll be striking out at the Manipulator for the remainder of the fight, and his divine challenge still sears the contraption's circuits. It, too, takes things into a higher gear, conjuring a series of electric orbs near Myn and scrambling Sureiya's mind with a strange psychic pulse that only the half-orc feels. The missile that strikes both Torinn and Sureiya also gravely wounds the ranger, prompting Sid to offer another infusion towards Sureiya. However, in his haste to bolster his ally, his crossbow bolt goes wide.

Even as the steam pressure in the room continues to build, the carnage drones lock onto the shaman and fire their force beams, piercing her defenses and knocking her slightly off-balance.

Torinn moves and uses divine challenge on the manipulator. Torinn uses brash strike with mocking smite, hitting due to stone of earth reroll, dealing 30 fire damage. Torinn becomes invisible to the manipulator and gains +5 to all defenses against it.
Torinn spends an action point! Torinn uses bedeviling assault, missing the manipulator but gaining the effect.
At the end of Torinn's turn, the secondary attack goes off, targeting Torinn, Rutger, and Sureiya, missing Torinn for 11 fire damage, hitting Rutger for 18 fire damage, and critting Sureiya for 43 fire damage. This bloodies Sureiya and Sureiya gains 10 temporary hit points.
The steam pressure increases by 15. The Manipulator gains a +2 bonus to attack rolls.
The Manipulator attacks the empty air with its autocannons, taking 14 radiant damage from Torinn's divine challenge. Torinn's combat challenge attack and in defense of order attack both miss.
The Manipulator spends an action point! The Manipulator uses discoid, marking Myn and conjuring the lightning orbs.
The Manipulator uses its minor actions to lock on Bernkastel, directing the carnage drones to target her. It also uses mindjack on Sureiya, hitting.
Sid moves and uses magic weapon, but misses. He uses resistive formula on Sureiya.
At the start of Sureiya's turn, he moves in a random direction because of mindjack. He cannot take move actions this turn.


Player Characters
Myn Nthelsyr (George): 78/78 HP (3/9 Surges), Darkspiral Aura 4, +2 defenses vs. self-effected enemies, +1 to all defenses, +2 AC, +2 Reflex, Discoid (marked and vulnerable 15 lightning)
Apsaumbas (Myn's Owlbear): 39/39 HP, allies get +2 power to damage against adjacent foes
Disembodied Hand (Myn): Passive Mode
Torinn Tormine (Astaroth): 76/89 HP (5/11 Surges), resist 5 necrotic, resistive formula (+1 AC), +5 to all defenses vs. the Manipulator, invisible to the Manipulator
Rutger (Torinn's Mount): 24/44 HP elevation 1, resist 5 all when mounted/10 vs close/area attacks
Sureiya (Anonkun): 43/86 HP +10 THP Bloodied (3/10 Surges), mindjacked, resistive formula (+1 AC)
"Bernkastel" (Voyager): 47/74 HP (3/8 Surges), lock on
Spirit Companion (Voyager):
Elemental Spirit (Voyager): allies within 2 have resist 5, adjacent allies and the shaman get +1 power to all defenses
Sid Silversprocket (NPC): 75/83 HP (4/11 Surges), resist 5 lightning

Enemies
The Manipulator (Enemy) -212 HP (3 functional legs),Sureiya's quarry, cursed (Myn), bedeviling assault (Torinn), divine challenge, +2 to attack rolls (Steam Pressure bonus)

Notes
As pressure increases, the Manipulator's accuracy and damage increase. If pressure reaches 100, extremely bad things happen.

Pressure can be adjusted by manipulating the pressure control valves, which are the valves surrounded by yellow-and-black caution marks (not the elevator). A minor action can adjust pressure by 5, while a standard action can adjust pressure by 15, and you must be standing in one of the four squares marked by the yellow-and-black stripes to manipulate a pressure control valve. You do not need a free hand.

The magitek bits are conjurations. They cannot be interact with except by Dispel Magic and the like, and they do not have their own initiative.

You can enter the Manipulator's space at elevation 0 and end your turn within, though it is difficult terrain. You cannot enter squares occupied by its four legs, and its space at elevation 1-4 is blocked as normal.

At the end of Myn's turn, each of the discoid orbs will move five squares towards him. When they enter a space adjacent to or occupied by a creature Large size or smaller, they explode, dealing 6d6 lightning damage to creatures within 2 squares and disappearing. The effect ends (along with the mark and lightning vulnerability) ends when all the orbs are gone.g with the mark and lightning vulnerability) ends when all the orbs are gone.
>> No. 78952 edit
File 151684438787.jpg - (154.83KB , 720x960 , 26907127_10159808754745317_5217919735157514301_n.jpg )
78952
After regaining his autonomy, the ranger tries a fast swing against the manipulator, but his attack is easily deflected. Then he tries another two times, managing to teleport back with the rest of the party.

Off-hand strike! (miss)
Twin strike! (one hit for 16, then teleport, and one hit for 31 adding quarry)

>> No. 78953 edit
Torinn adds injury to insult.
Free action attack (39, 25)
>> No. 78954 edit
File 151288562324.png - (36.89KB , 128x128 , jagd doll.png )
78954
Sureiya's first strike doesn't manage to penetrate the iron colossus's metallic armor, but his follow-up strikes from Nightfall find their mark and transport the half-orc back into a more advantageous position. With Torinn striking in tandem, suddenly the melee combatants find themselves thrown back slightly as a shimmering, translucent blue wall appears in front of the Manipulator, which seems to hunker down and begin to emit an enormous amount of steam. Almost on command, four metal golems very similar to the jagd dolls that fought alongside the goblins materialize near each of the pressure valves, brandishing metal quarterstaves. For a brief moment, a beam of silvery energy seems to tether the two pairs of golems together, though for what purpose you cannot yet divine.

Sureiya uses off-hand strike, missing. Sureiya uses twin strike, hitting once for 16 damage and once for 31 damage. Torinn's melee basic attack hits for 25 damage, bloodying the Manipulator.
The Manipulator begins mortal revolution, shielding itself with an impenetrable wall of force. Four straf dolls appear to battle the party.


Player Characters
Myn Nthelsyr (George): 78/78 HP (3/9 Surges), Darkspiral Aura 4, +2 defenses vs. self-effected enemies, +1 to all defenses, +2 AC, +2 Reflex, Discoid (marked and vulnerable 15 lightning)
Apsaumbas (Myn's Owlbear): 39/39 HP, allies get +2 power to damage against adjacent foes
Disembodied Hand (Myn): Passive Mode
Torinn Tormine (Astaroth): 76/89 HP (5/11 Surges), resist 5 necrotic, resistive formula (+1 AC), +5 to all defenses vs. the Manipulator, invisible to the Manipulator
Rutger (Torinn's Mount): 24/44 HP elevation 1, resist 5 all when mounted/10 vs close/area attacks
Sureiya (Anonkun): 43/86 HP +10 THP Bloodied (3/10 Surges), mindjacked, resistive formula (+1 AC)
"Bernkastel" (Voyager): 47/74 HP (3/8 Surges), lock on
Spirit Companion (Voyager):
Elemental Spirit (Voyager): allies within 2 have resist 5, adjacent allies and the shaman get +1 power to all defenses
Sid Silversprocket (NPC): 75/83 HP (4/11 Surges), resist 5 lightning

Enemies
The Manipulator (Enemy) -284 HP (2 functional legs),Sureiya's quarry, cursed (Myn), bedeviling assault (Torinn), divine challenge, +2 to attack rolls (Steam Pressure bonus)
Straf Doll 1 (Enemy) linked to straf doll 3
Straf Doll 2 (Enemy) linked to straf doll 4
Straf Doll 3 (Enemy) linked to straf doll 1
Straf Doll 4 (Enemy) linked to straf doll 2

Notes
As pressure increases, the Manipulator's accuracy and damage increase. If pressure reaches 100, extremely bad things happen.

Pressure can be adjusted by manipulating the pressure control valves, which are the valves surrounded by yellow-and-black caution marks (not the elevator). A minor action can adjust pressure by 5, while a standard action can adjust pressure by 15, and you must be standing in one of the four squares marked by the yellow-and-black stripes to manipulate a pressure control valve. You do not need a free hand.

The magitek bits are conjurations. They cannot be interact with except by Dispel Magic and the like, and they do not have their own initiative.

You can enter the Manipulator's space at elevation 0 and end your turn within, though it is difficult terrain. You cannot enter squares occupied by its four legs, and its space at elevation 1-4 is blocked as normal.

At the end of Myn's turn, each of the discoid orbs will move five squares towards him. When they enter a space adjacent to or occupied by a creature Large size or smaller, they explode, dealing 6d6 lightning damage to creatures within 2 squares and disappearing. The effect ends (along with the mark and lightning vulnerability) ends when all the orbs are gone.
>> No. 78955 edit
Sureiya gets pushed by the manipulator's bs field, and he's unable to understand why the golems are linked.

Roll knowledge: (20)
>> No. 78956 edit
File 130025452542.jpg - (41.03KB , 300x400 , 2516991.jpg )
78956
Myn, preferring not to endure the discomfort of the surrounding static, warps away, leaving one of the dolls in the path of the orbs. Not willing to risk losing his shield, he opts to shoot a more distant enemy with super magic.

Move action: Ethereal Stride 3 northeast, 2 east. Move owlbear 3 southeast, 3 south.
Minor action: Curse Doll 2 and Doll 4.
Standard action: Cast Shared Agony against Doll 4.
Attack: 28
Damage: 45

>> No. 78957 edit
File 152118321574.png - (154.07KB , 256x256 , manipulator.png )
78957
Myn teleports around in an effort to avoid the oncoming orbs of lightning, and intense surge of psychic pain resonates in an unexpected way in the more southern drone, and it seems to drop to one knee briefly, clearly rattled and shaking from the psychic attack. Two of the lightning orbs crackle and explode near the more northern of the two as it springs into action, but the northmost orb manages to slip by and get all the way to the half-elf before exploding, catching both warlock and golem in its explosion of lightning. While the doll is lightning-resistant, Myn found himself still very vulnerable to the electric explosion that engulfs him.

Myn teleports, then curses dolls 2 and 4. Myn's shared agony hits straf doll 4 for 45 pyschic damage, bloodying it.
Two of the lightning orbs explode adjacent to straf doll 2, dealing 13 lightning damage and 24 lightning damage, reduced to 3 and 14. One does not path into the doll and makes it to Myn, dealing 21 lightning damage, increased to 36 lightning damage to Myn and 11 lightning damage to doll 2.


Player Characters
Myn Nthelsyr (George): 42/78 HP (3/9 Surges), Darkspiral Aura 4, +2 defenses vs. self-effected enemies, +2 to all defenses, +2 AC, +2 Reflex
Apsaumbas (Myn's Owlbear): 39/39 HP, allies get +2 power to damage against adjacent foes
Disembodied Hand (Myn): Passive Mode
Torinn Tormine (Astaroth): 76/89 HP (5/11 Surges), resist 5 necrotic, resistive formula (+1 AC), +5 to all defenses vs. the Manipulator, invisible to the Manipulator
Rutger (Torinn's Mount): 24/44 HP elevation 1, resist 5 all when mounted/10 vs close/area attacks
Sureiya (Anonkun): 43/86 HP +10 THP Bloodied (3/10 Surges), mindjacked, resistive formula (+1 AC)
"Bernkastel" (Voyager): 47/74 HP (3/8 Surges), lock on
Spirit Companion (Voyager):
Elemental Spirit (Voyager): allies within 2 have resist 5, adjacent allies and the shaman get +1 power to all defenses
Sid Silversprocket (NPC): 75/83 HP (4/11 Surges), resist 5 lightning

Enemies
The Manipulator (Enemy) -284 HP (2 functional legs/Bloodied),Sureiya's quarry, cursed (Myn), bedeviling assault (Torinn), divine challenge, +2 to attack rolls (Steam Pressure bonus)
Straf Doll 1 (Enemy) linked to straf doll 3
Straf Doll 2 (Enemy) linked to straf doll 4, -28 HP, cursed
Straf Doll 3 (Enemy) linked to straf doll 1
Straf Doll 4 (Enemy) linked to straf doll 2, -45 HP (Bloodied), cursed

Notes
As pressure increases, the Manipulator's accuracy and damage increase. If pressure reaches 100, extremely bad things happen.

Pressure can be adjusted by manipulating the pressure control valves, which are the valves surrounded by yellow-and-black caution marks (not the elevator). A minor action can adjust pressure by 5, while a standard action can adjust pressure by 15, and you must be standing in one of the four squares marked by the yellow-and-black stripes to manipulate a pressure control valve. You do not need a free hand.

The magitek bits are conjurations. They cannot be interact with except by Dispel Magic and the like, and they do not have their own initiative.

You can enter the Manipulator's space at elevation 0 and end your turn within, though it is difficult terrain. You cannot enter squares occupied by its four legs, and its space at elevation 1-4 is blocked as normal.

At the end of Myn's turn, each of the discoid orbs will move five squares towards him. When they enter a space adjacent to or occupied by a creature Large size or smaller, they explode, dealing 6d6 lightning damage to creatures within 2 squares and disappearing. The effect ends (along with the mark and lightning vulnerability) ends when all the orbs are gone.
>> No. 78958 edit
Doll lore (arcana): 27
>> No. 78959 edit
The shaman executes her bread-and-butter attack combo.

<No action> Arcana for dolls (17) https://orokos.com/roll/611238 https://orokos.com/roll/611239
<Minor action> Dismiss SC
<Minor action> Call SC next to Myn
<Standard action> Spirit Infusion, Myn vs #2, dismisses SC

>> No. 78960 edit
Attack:22
>> No. 78961 edit
File 151288562324.png - (36.89KB , 128x128 , jagd doll.png )
78961
Sid quickly briefs the party on the capabilities of the straf dolls, emphasizing, "We've got to destroy both linked pairs simultaneously!"

The two damaged straf dolls spring to attack, but neither the electric javelin nor the swing of the metal quarterstaff find their marks, with both Myn and his owlbear escaping unscathed.

The owlbear takes 13 lightning damage.

Bernksastel dismisses and resummons her spirit companion, but her spirit infusion for Myn misses.

The straf dolls are level 12 skirmishers as natural animates (construct). They have half as many hit points as normal for monsters of their level. They have a strong Reflex defense and a weak Will defense. They possess a movement speed of 6, they have darkvision, resist 10 lightning, and immunity to poison and disease. They wield metal quarterstaves, which they leverage for their melee basic attack. As a standard action, they can use blitzstrahl, a ranged 5 attack vs. Reflex, dealing lightning damage on a hit and allowing the construct to move adjacent to its target (so long as it is capable of moving).

Its defining trait is reconstruction. The odd/even pairs are linked, and if one of the straf dolls is reduced to 0 hit points, it will regain half its hit points and stand from prone at the start of its next turn as long as the construct it is linked to has 1 or more hit points.

Straf doll 2 misses Myn with blitzstrahl, and moves adjacent to the warlock. Straf doll 4 misses the owlbear with its metal quarterstaff.


Player Characters
Myn Nthelsyr (George): 42/78 HP (3/9 Surges), Darkspiral Aura 4, +2 defenses vs. self-effected enemies, +2 to all defenses, +2 AC, +2 Reflex
Apsaumbas (Myn's Owlbear): 26/39 HP, allies get +2 power to damage against adjacent foes
Disembodied Hand (Myn): Passive Mode
Torinn Tormine (Astaroth): 76/89 HP (5/11 Surges), resist 5 necrotic, resistive formula (+1 AC), +5 to all defenses vs. the Manipulator, invisible to the Manipulator
Rutger (Torinn's Mount): 24/44 HP elevation 1, resist 5 all when mounted/10 vs close/area attacks
Sureiya (Anonkun): 43/86 HP +10 THP Bloodied (3/10 Surges), mindjacked, resistive formula (+1 AC)
"Bernkastel" (Voyager): 47/74 HP (3/8 Surges), lock on
Spirit Companion (Voyager):
Elemental Spirit (Voyager): allies within 2 have resist 5, adjacent allies and the shaman get +1 power to all defenses
Sid Silversprocket (NPC): 75/83 HP (4/11 Surges), resist 5 lightning

Enemies
The Manipulator (Enemy) -284 HP (2 functional legs/Bloodied),Sureiya's quarry, cursed (Myn), bedeviling assault (Torinn), divine challenge, +2 to attack rolls (Steam Pressure bonus)
Straf Doll 1 (Enemy) linked to straf doll 3
Straf Doll 2 (Enemy) linked to straf doll 4, -28 HP, cursed
Straf Doll 3 (Enemy) linked to straf doll 1
Straf Doll 4 (Enemy) linked to straf doll 2, -45 HP (Bloodied), cursed

Notes
As pressure increases, the Manipulator's accuracy and damage increase. If pressure reaches 100, extremely bad things happen.

Pressure can be adjusted by manipulating the pressure control valves, which are the valves surrounded by yellow-and-black caution marks (not the elevator). A minor action can adjust pressure by 5, while a standard action can adjust pressure by 15, and you must be standing in one of the four squares marked by the yellow-and-black stripes to manipulate a pressure control valve. You do not need a free hand.

The magitek bits are conjurations. They cannot be interact with except by Dispel Magic and the like, and they do not have their own initiative.

You can enter the Manipulator's space at elevation 0 and end your turn within, though it is difficult terrain. You cannot enter squares occupied by its four legs, and its space at elevation 1-4 is blocked as normal.

At the end of Myn's turn, each of the discoid orbs will move five squares towards him. When they enter a space adjacent to or occupied by a creature Large size or smaller, they explode, dealing 6d6 lightning damage to creatures within 2 squares and disappearing. The effect ends (along with the mark and lightning vulnerability) ends when all the orbs are gone.
>> No. 78962 edit
>>78961
With his main enemy hiding, Torinn charges the monster harassing Myn.
move
charge doll 2 with ardent strike (28, 13)

>> No. 78963 edit
File 152118321574.png - (154.07KB , 256x256 , manipulator.png )
78963
Torinn's charge severely damages the metallic golem, and Sid's follow-up enchanted crossbow bolt leaves it barely standing. Noticing that pressure is continuing to spike, Sid quickly scampers over to the nearest pressure valve and decreases it by a bit.

It is at this point that the other pair of straf dolls attack, hurling lightning javelins at both Sureiya and the shaman. Though the half-orc deftly dodges, "Bernkastel" is not so lucky and is left looking worse for wear. Both of the golems quickly close the gap between them and their targets, and the carnage drones, lacking direction, simply blast nearby targets. However, it would seem the steam pressure increases haven't slowed down much, and it's getting quite dangerous.

Torinn moves. Torinn charges straf doll 2 with ardent strike, hitting for 13 damage. Straf doll 2 is bloodied.
The Manipulator increases steam pressure by 10 to 75. Lock on wears off Bernkastel.
Sid uses magic weapon against doll 2, hitting for 13 damage and granting Sureiya the magic weapon attack buff. Sid moves. Sid moves and uses his minor action to reduce steam pressure by 5.
Straf doll 1 moves and misses Sureiya with blitzstrahl. It moves adjacent to the half-orc. Straf doll 3 moves and hits Bernkastel with blitzstrahl for 12 lightning damage. Bernkastel is bloodied, and the doll moves adjacent to the shaman.
On the lair action's initiative, the Manipulator is bloodied, so steam pressure increases by 10. It is now at 80.
Carnage drones attack Bernkastel, Myn's owlbear, and Myn. Myn is missed but Bernkastel and the owlbear are hit for 9 force damage. The owlbear is bloodied.


Player Characters
Myn Nthelsyr (George): 42/78 HP (3/9 Surges), Darkspiral Aura 4, +2 defenses vs. self-effected enemies, +2 to all defenses, +2 AC, +2 Reflex
Apsaumbas (Myn's Owlbear): 17/39 HP Bloodied, allies get +2 power to damage against adjacent foes
Disembodied Hand (Myn): Passive Mode
Torinn Tormine (Astaroth): 76/89 HP (5/11 Surges), resist 5 necrotic, resistive formula (+1 AC), +5 to all defenses vs. the Manipulator, invisible to the Manipulator
Rutger (Torinn's Mount): 24/44 HP elevation 1, resist 5 all when mounted/10 vs close/area attacks
Sureiya (Anonkun): 43/86 HP +10 THP Bloodied (3/10 Surges), resistive formula (+1 AC), magic weapon (+1 power to attack, +5 power to damage)
"Bernkastel" (Voyager): 26/74 HP Bloodied (3/8 Surges)
Spirit Companion (Voyager):
Elemental Spirit (Voyager): allies within 2 have resist 5, adjacent allies and the shaman get +1 power to all defenses
Sid Silversprocket (NPC): 75/83 HP (4/11 Surges), resist 5 lightning

Enemies
The Manipulator (Enemy) -284 HP (2 functional legs/Bloodied),Sureiya's quarry, cursed (Myn), bedeviling assault (Torinn), divine challenge, +2 to attack rolls (Steam Pressure bonus)
Straf Doll 1 (Enemy) linked to straf doll 3
Straf Doll 2 (Enemy) linked to straf doll 4, -54 HP (Bloodied), cursed
Straf Doll 3 (Enemy) linked to straf doll 1
Straf Doll 4 (Enemy) linked to straf doll 2, -45 HP (Bloodied), cursed

Notes
As pressure increases, the Manipulator's accuracy and damage increase. If pressure reaches 100, extremely bad things happen.

Pressure can be adjusted by manipulating the pressure control valves, which are the valves surrounded by yellow-and-black caution marks (not the elevator). A minor action can adjust pressure by 5, while a standard action can adjust pressure by 15, and you must be standing in one of the four squares marked by the yellow-and-black stripes to manipulate a pressure control valve. You do not need a free hand.

The magitek bits are conjurations. They cannot be interact with except by Dispel Magic and the like, and they do not have their own initiative.

You can enter the Manipulator's space at elevation 0 and end your turn within, though it is difficult terrain. You cannot enter squares occupied by its four legs, and its space at elevation 1-4 is blocked as normal.

At the end of Myn's turn, each of the discoid orbs will move five squares towards him. When they enter a space adjacent to or occupied by a creature Large size or smaller, they explode, dealing 6d6 lightning damage to creatures within 2 squares and disappearing. The effect ends (along with the mark and lightning vulnerability) ends when all the orbs are gone.
>> No. 78964 edit
File 151373724350.png - (1.03MB , 1280x1920 , 3545345345345.png )
78964
"The pressure is too high! Someone try using the valves!"

Twin strike against Doll 1! (31 and 31 damage)
Move next to Doll 3
Sohei Strike! (34 damage after furious assault)


Last edited at 18/04/07(Sat)16:40:28
>> No. 78965 edit
File 152314594619.jpg - (142.69KB , 480x640 , 6624939.jpg )
78965
Incensed by his electrocution, Myn abandons the comfort of his teleportation to wipe away the enemies with a plethora of shadowy pecking.

Immediate interrupt: Life Siphon off of owlbear damage.
Move action: Move 6 west.
Minor action: Curse Doll 3.
Standard action: Cast Cursebite against Dolls 2, 3 and 4.
Attack: 30, 33, 27 respectively.
Damage: 22, 32, 24 respectively.

>> No. 78966 edit
File 152118321574.png - (154.07KB , 256x256 , manipulator.png )
78966
The party is relentlessly efficient in destroying the smaller golems, and a combined assault from Sureiya's magic blades and Myn's powerful curse scatters the remains of the straf dolls to the ground. However, when the forcefield surrounding the Manipulator drops, it unleashes an exceptionally savage assault upon the entire party, with the wall of force forming into three distinct spheres of force which rocket towards the party's scattered positions with unerring precision and explode, leaving the adventurers battered and dazed. Sid manages to fire off a crossbow bolt in retaliation, but the damage is severe, and the gnome's resistive formula activates to protect the shaman and the ranger somewhat.

Sureiya uses twin strike, hitting doll 1 twice and destroying it (31 and 31 damage). Sureiya moves and hits doll 3 with sohei flurry, dealing 34 damage, bloodying it.
Myn uses life siphon.
Myn moves and curses doll 3. Myn's cursebite hits dolls 2, 3, 4 for 22, 32, and 24 damage respectively, destroying them all.
The Manipulator's forcefield is gone, and it uses mortal revolution, three attacks. The first attack hits Bernkastel and Sureiya for 29 force damage and they are dazed (save ends). Sureiya uses resistive formula after taking damage, granting himself and Bernkastel 32 temporary hit points. The second attack crits Torinn for 38 force damage, Sid uses shocking feedback, which hits the Manipulator for 20 lightning damage (reduced to 10), and reduces the damage Torinn takes by 5. Sid and and Rutger are hit for 29 force damage, which Rutger reduces to 19. Myn is hit by the third attack for 25 force damage (reduced to 20). All of the party is now dazed (save ends) and bloodied.


Player Characters
Myn Nthelsyr (George): 27/78 HP Bloodied (3/9 Surges), Darkspiral Aura 8, concealment, +2 defenses vs. self-effected enemies, +1 to all defenses, dazed (save ends)
Apsaumbas (Myn's Owlbear): 17/39 HP Bloodied, allies get +2 power to damage against adjacent foes, dazed (save ends)
Disembodied Hand (Myn): Passive Mode
Torinn Tormine (Astaroth): 41/89 HP Bloodied (5/11 Surges), resist 5 necrotic, resistive formula (+1 AC), resist 5 all, dazed (save ends)
Rutger (Torinn's Mount): 5/44 HP Bloodied elevation 1, resist 5 all when mounted/10 vs close/area attacks, dazed (save ends)
Sureiya (Anonkun): 24/86 HP +32 THP Bloodied (3/10 Surges), magic weapon (+1 power to attack, +5 power to damage), dazed (save ends)
"Bernkastel" (Voyager): 26/74 HP +3 THP Bloodied (3/8 Surges), dazed (save ends)
Spirit Companion (Voyager):
Elemental Spirit (Voyager): allies within 2 have resist 5, adjacent allies and the shaman get +1 power to all defenses
Sid Silversprocket (NPC): 75/83 HP (4/11 Surges), resist 5 lightning, dazed (save ends)

Enemies
The Manipulator (Enemy) -308 HP (2 functional legs/Bloodied),Sureiya's quarry, cursed (Myn), bedeviling assault (Torinn), divine challenge, +2 to attack rolls (Steam Pressure bonus)
Straf Doll 1 (Enemy) linked to straf doll 3, -62 HP Destroyed
Straf Doll 2 (Enemy) linked to straf doll 4, -76 HP, cursed Destroyed
Straf Doll 3 (Enemy) linked to straf doll 1, -66 HP, cursed Destroyed
Straf Doll 4 (Enemy) linked to straf doll 2, -69 HP, cursed Destroyed
>> No. 78967 edit
Luckily, the shaman got this armor just in case something like this happens. Her mind remains focused, and in place of Sureiya's own, addled mind, she directs him to swing.

<No action> Flowform Armor item power to make a save against the daze immediately. http://funin.space/compendium/item/Flowform-Armor.html
- Save: 18 https://orokos.com/roll/612193
<Immediate reaction> Vengeance is Mine vs. the Manipulator's Mortal Revolution.
- Shaman's RBA: 28 vs. AC, 7 damage https://orokos.com/roll/612194
- Sureiya gets to move 5sq and make a MBA.


Last edited at 18/04/07(Sat)23:15:20
>> No. 78968 edit
With most of the party distracted, the shaman has not much choice but to do the pressure thing herself.

<Move action> Run 5E+2SE. SC moves 1E+3NE (edited from 2E+2NE).
<Minor action> Call Forth the Spirit World.
<Standard action> Reduce pressure by 15.


Last edited at 18/04/09(Mon)16:53:02
>> No. 78969 edit
Torinn shakes off his dazing and draws on Sid's alchemical concoction to give him a burst of vitality.
use steadfast amulet: save against daze (10)
use resistive formula

>> No. 78970 edit
Torinn is distressed that he cannot properly aid his allies, but focuses on what he can do.

move adjacent to manipulator
place divine challenge on manipulator
brash strike manipulator (32, 16)
rutger saving throw: 5

>> No. 78971 edit
In a flurry of retributive strikes and steel, Torinn makes the Manipulator regret its choice of target.
divine challenge, in defense of order, and combat challenge hit for 14, 17, 19 damage, 50 total
>> No. 78972 edit
File 152332003488.png - (29.73KB , 128x128 , bit.png )
78972
The shaman and Torinn call upon their magic items to revitalize their minds, and both spring into action, with the shaman hurriedly rushing over to a pressure valve and following Sid's lead, adjusting the pressure downward. The shaman's spirit companion shifts forward and begins to manifest the spirit plane upon the realm once more, and Torinn feels its healing energies briefly before again striking the monstrous machine savagely several more times, dealing devastating blows even as it tries to manipulate the warlock's mind.

This forces the machine to turn its attentions towards Torinn, identifying the dragonborn as its greatest threat, marking it for the carnage drones and then unleashing its autocannons, blasting away the shield provided by Sid's infusion and again bloodying the paladin. Torinn nevertheless stands resolute, even withstanding the assault from the carnage drones as Sid fires off a not-terribly-well-aimed shot from his crossbow, still in his dazed state.

Bernkastel uses flowform armor to immediately save against being dazed. Torinn uses steadfast amulet for the same effect. Bernkastel's vengeance is mine hits the Manipulator for 7 damage, and though Sureiya is granted an attack he misses. Torinn uses resistive formula, granting himself and Bernkastel 35 temporary hit points.
Bernkastel runs to a steam pressure valve and reduces steam pressure by 15. Bernkastel uses call forth the spirit world.
Torinn and Rutger regain 9 hit points. Torinn re-establishes his divine challenge and moves, then hits with brash strike for 16 damage. Rutger fails to save against being dazed.
The steam pressure increases by 10. The Manipulator uses mindjack but misses Myn. Torinn's divine challenge deals 14 radiant damage, his combat challenge attack hits for 17 damage, and defense of order hits for 19 damage. The Manipulator uses target lock on Torinn, marking him.
The Manipulator turns its autocannons on Torinn. It hits twice for 28 damage and 32 damage (reduced to 23 and 27). Torinn is bloodied again.
Sid uses magic weapon but misses the Manipulator. He then fails his saving throw.
On the lair action initiative, steam pressure increases by 10 to 85 because the Manipulator is bloodied. Carnage targets Torinn, hitting twice for 9 damage per hit (reduced to 4).


Player Characters
Myn Nthelsyr (George): 27/78 HP Bloodied (3/9 Surges), Darkspiral Aura 8, concealment, +2 defenses vs. self-effected enemies, +1 to all defenses, dazed (save ends)
Apsaumbas (Myn's Owlbear): 17/39 HP Bloodied, allies get +2 power to damage against adjacent foes, dazed (save ends)
Disembodied Hand (Myn): Passive Mode
Torinn Tormine (Astaroth): 27/89 HP Bloodied (5/11 Surges), resist 5 necrotic, resist 5 all, dazed (save ends), brash strike vs. the Manipulator
Rutger (Torinn's Mount): 14/44 HP Bloodied elevation 1, resist 5 all when mounted/10 vs close/area attacks, dazed (save ends)
Sureiya (Anonkun): 24/86 HP +32 THP Bloodied (3/10 Surges), dazed (save ends)
"Bernkastel" (Voyager): 26/74 HP Bloodied + 35 THP (3/8 Surges), dazed (save ends)
Spirit Companion (Voyager): allies within 2 regain 9 hit points at start of turn if bloodied, enemies within 2 take -2 to attack rolls (fear)
Elemental Spirit (Voyager): allies within 2 have resist 5, adjacent allies and the shaman get +1 power to all defenses
Sid Silversprocket (NPC): 46/83 HP (4/11 Surges), resist 5 lightning, dazed (save ends)

Enemies
The Manipulator (Enemy) -365 HP (2 functional legs/Bloodied),Sureiya's quarry, cursed (Myn), bedeviling assault (Torinn), divine challenge, +2 to attack rolls (Steam Pressure bonus)
Straf Doll 1 (Enemy) linked to straf doll 3, -62 HP Destroyed
Straf Doll 2 (Enemy) linked to straf doll 4, -76 HP, cursed Destroyed
Straf Doll 3 (Enemy) linked to straf doll 1, -66 HP, cursed Destroyed
Straf Doll 4 (Enemy) linked to straf doll 2, -69 HP, cursed Destroyed

Notes
As pressure increases, the Manipulator's accuracy and damage increase. If pressure reaches 100, extremely bad things happen.

Pressure can be adjusted by manipulating the pressure control valves, which are the valves surrounded by yellow-and-black caution marks (not the elevator). A minor action can adjust pressure by 5, while a standard action can adjust pressure by 15, and you must be standing in one of the four squares marked by the yellow-and-black stripes to manipulate a pressure control valve. You do not need a free hand.

The magitek bits are conjurations. They cannot be interact with except by Dispel Magic and the like, and they do not have their own initiative.

You can enter the Manipulator's space at elevation 0 and end your turn within, though it is difficult terrain. You cannot enter squares occupied by its four legs, and its space at elevation 1-4 is blocked as normal.

At the end of Myn's turn, each of the discoid orbs will move five squares towards him. When they enter a space adjacent to or occupied by a creature Large size or smaller, they explode, dealing 6d6 lightning damage to creatures within 2 squares and disappearing. The effect ends (along with the mark and lightning vulnerability) ends when all the orbs are gone.
>> No. 78973 edit
File 152332730492.jpg - (106.88KB , 1440x810 , 29871694_1884718644884116_7694232224310857930_o.jpg )
78973
Periapt of Cascading Health! Save immediately from daze.
Twin Strike! (one hit for 24 damage)
Teleport nearer to the spirit.
Ruffling Sting! (misses)

>> No. 78974 edit
File 152118321574.png - (154.07KB , 256x256 , manipulator.png )
78974
Sureiya's amulet provides a means to snap himself back to full consciousness, though he only manages to land one of his sword slashes that follow.

Sureiya uses periapt of cascading health to remove the daze effect.
Sureiya uses twin strike and ruffling sting, hitting once for 24 damage. He teleports.


Player Characters
Myn Nthelsyr (George): 27/78 HP Bloodied (3/9 Surges), Darkspiral Aura 8, concealment, +2 defenses vs. self-effected enemies, +1 to all defenses, dazed (save ends)
Apsaumbas (Myn's Owlbear): 17/39 HP Bloodied, allies get +2 power to damage against adjacent foes, dazed (save ends)
Disembodied Hand (Myn): Passive Mode
Torinn Tormine (Astaroth): 27/89 HP Bloodied (5/11 Surges), resist 5 necrotic, resist 5 all, dazed (save ends), brash strike vs. the Manipulator
Rutger (Torinn's Mount): 14/44 HP Bloodied elevation 1, resist 5 all when mounted/10 vs close/area attacks, dazed (save ends)
Sureiya (Anonkun): 24/86 HP +32 THP Bloodied (3/10 Surges), magic weapon (+1 power to attack, +5 power to damage)
"Bernkastel" (Voyager): 26/74 HP Bloodied + 35 THP (3/8 Surges), dazed (save ends)
Spirit Companion (Voyager): allies within 2 regain 9 hit points at start of turn if bloodied, enemies within 2 take -2 to attack rolls (fear)
Elemental Spirit (Voyager): allies within 2 have resist 5, adjacent allies and the shaman get +1 power to all defenses
Sid Silversprocket (NPC): 46/83 HP (4/11 Surges), resist 5 lightning, dazed (save ends)

Enemies
The Manipulator (Enemy) -389 HP (2 functional legs/Bloodied),Sureiya's quarry, cursed (Myn), bedeviling assault (Torinn), divine challenge, +2 to attack rolls (Steam Pressure bonus)
Straf Doll 1 (Enemy) linked to straf doll 3, -62 HP Destroyed
Straf Doll 2 (Enemy) linked to straf doll 4, -76 HP, cursed Destroyed
Straf Doll 3 (Enemy) linked to straf doll 1, -66 HP, cursed Destroyed
Straf Doll 4 (Enemy) linked to straf doll 2, -69 HP, cursed Destroyed

Notes
As pressure increases, the Manipulator's accuracy and damage increase. If pressure reaches 100, extremely bad things happen.

Pressure can be adjusted by manipulating the pressure control valves, which are the valves surrounded by yellow-and-black caution marks (not the elevator). A minor action can adjust pressure by 5, while a standard action can adjust pressure by 15, and you must be standing in one of the four squares marked by the yellow-and-black stripes to manipulate a pressure control valve. You do not need a free hand.

The magitek bits are conjurations. They cannot be interact with except by Dispel Magic and the like, and they do not have their own initiative.

You can enter the Manipulator's space at elevation 0 and end your turn within, though it is difficult terrain. You cannot enter squares occupied by its four legs, and its space at elevation 1-4 is blocked as normal.

At the end of Myn's turn, each of the discoid orbs will move five squares towards him. When they enter a space adjacent to or occupied by a creature Large size or smaller, they explode, dealing 6d6 lightning damage to creatures within 2 squares and disappearing. The effect ends (along with the mark and lightning vulnerability) ends when all the orbs are gone.
>> No. 78975 edit
File 131339403830.jpg - (55.32KB , 640x433 , 604608.jpg )
78975
After his outstanding performance, Myn elects to allow the rest of the party to handle things.

Standard action: Eldritch Blast against Manipulator.
Attack: 20
Saving throw against daze: 2

>> No. 78976 edit
>>78973
>>78975
- Reminder that Torinn gets an attack from his daily when Sureiya hits.
- Myn should heal 9 HP.
- I'll assume assume robot didn't do anything when my turn started.


The shaman messes with the pressure some more while one of her archons infuses Myn.

<Minor action> Reduce pressure by 5.
<Minor action> Sustain CFTSW.
<Standard action> Direct the Strike for Myn.


Last edited at 18/04/10(Tue)21:33:36
>> No. 78977 edit
EB attack: 38
Damage: 37

>> No. 78978 edit
File 152118321574.png - (154.07KB , 256x256 , manipulator.png )
78978
Torinn follows Sureiya's strike with one his own, and though the warlock's first eldritch blast misses its mark and he remains dazed, the shaman's infusion allows him to launch a devastating blow that strikes the eastern, closer leg. There's only one leg remaining now--the one struck by the warlock's blow is now moving sluggishly and no longer emitting steam. The shaman frantically attempts to lower the steam pressure, twisting the pressure valve with all her might.

Though the paladin is healed by the spirit companion's potent aura, this vitality is immediately blasted away by a beam of pure magical energy, and the telltale woosh of a hydrothermal missile being launched from the top of the mechanical monstrosity indicates that the follow-up blow is coming.

Torinn's melee basic attack hits for 25 damage.
Myn regains 9 hit points and is no longer bloodied. Myn's eldritch blast misses the Manipulator. Myn fails his save.
Bernkastel sustains, and reduces steam pressure by 5. Bernkastel's direct the strike guides Myn's eldritch blast hits for 37 damage, destroying another piston leg.
Perpetual Ray misses Torinn for 10 force damage (reduced from 25). Torinn is targeted by the missile. Torinn regains 9 hit points.


Player Characters
Myn Nthelsyr (George): 45/78 HP (3/9 Surges), Darkspiral Aura 8, concealment, +2 defenses vs. self-effected enemies, +1 to all defenses, dazed (save ends)
Apsaumbas (Myn's Owlbear): 26/39 HP Bloodied, allies get +2 power to damage against adjacent foes, dazed (save ends)
Disembodied Hand (Myn): Passive Mode
Torinn Tormine (Astaroth): 17/89 HP Bloodied (5/11 Surges), resist 5 necrotic, resist 5 all, brash strike vs. the Manipulator
Rutger (Torinn's Mount): 14/44 HP Bloodied elevation 1, resist 5 all when mounted/10 vs close/area attacks, dazed (save ends)
Sureiya (Anonkun): 24/86 HP +32 THP Bloodied (3/10 Surges), magic weapon (+1 power to attack, +5 power to damage), dazed (save ends)
"Bernkastel" (Voyager): 26/74 HP Bloodied + 35 THP (3/8 Surges), dazed (save ends)
Spirit Companion (Voyager): allies within 2 regain 9 hit points at start of turn if bloodied, enemies within 2 take -2 to attack rolls (fear)
Elemental Spirit (Voyager): allies within 2 have resist 5, adjacent allies and the shaman get +1 power to all defenses
Sid Silversprocket (NPC): 46/83 HP (4/11 Surges), resist 5 lightning, dazed (save ends)

Enemies
The Manipulator (Enemy) -451 HP (1 functional legs/Bloodied),Sureiya's quarry, cursed (Myn), bedeviling assault (Torinn), divine challenge, +2 to attack rolls (Steam Pressure bonus)
Straf Doll 1 (Enemy) linked to straf doll 3, -62 HP Destroyed
Straf Doll 2 (Enemy) linked to straf doll 4, -76 HP, cursed Destroyed
Straf Doll 3 (Enemy) linked to straf doll 1, -66 HP, cursed Destroyed
Straf Doll 4 (Enemy) linked to straf doll 2, -69 HP, cursed Destroyed

Notes
As pressure increases, the Manipulator's accuracy and damage increase. If pressure reaches 100, extremely bad things happen.

Pressure can be adjusted by manipulating the pressure control valves, which are the valves surrounded by yellow-and-black caution marks (not the elevator). A minor action can adjust pressure by 5, while a standard action can adjust pressure by 15, and you must be standing in one of the four squares marked by the yellow-and-black stripes to manipulate a pressure control valve. You do not need a free hand.

The magitek bits are conjurations. They cannot be interact with except by Dispel Magic and the like, and they do not have their own initiative.

You can enter the Manipulator's space at elevation 0 and end your turn within, though it is difficult terrain. You cannot enter squares occupied by its four legs, and its space at elevation 1-4 is blocked as normal.

At the end of Myn's turn, each of the discoid orbs will move five squares towards him. When they enter a space adjacent to or occupied by a creature Large size or smaller, they explode, dealing 6d6 lightning damage to creatures within 2 squares and disappearing. The effect ends (along with the mark and lightning vulnerability) ends when all the orbs are gone.
>> No. 78979 edit
>>78978
Torinn invokes his god's protection to keep everyone, including himself, safe from the machine's wrath. He grants some clarity to his allies, but too much is happening at once. The paladin loses focus and his attack goes wide.

use symbol of the champion's code on manipulator, get THP
use divine mettle on bernkastel (or sid if she's not dazed)
brash strike (nat 1)

>> No. 78980 edit
File 152118321574.png - (154.07KB , 256x256 , manipulator.png )
78980
Torinn's magical symbol manages to interfere with the missile's targeting system sufficiently to throw it off-course, and it smashes into the ground, damaging nobody. Though Torinn's follow-up blow misses and his divine power isn't quite sufficient to help Sid immediately shake off his daze, the defensive benefits of his fighting style sufficiently shield him from the retaliatory attacks from the Manipulator and its carnage drones, and the dragonborn is just barely left conscious. Were it not for his harlequin-style training, he surely would've fallen here.

Sid, still fighting his own clouded mind, simply turns the nearest pressure valve desperately, lowering the steam pressure of the lair. He then finally manages to regain his senses as Sureiya basks in the healing energies of the shaman's nearby spirit.

Torinn uses symbol of the champion's code, which negates the secondary attack of perpetual ray. Torinn gains 10 THP.
Torinn uses divine mettle, granting Sid a saving throw, which fails.
Torinn misses the Manipulator with brash strike.
Steam pressure increases by 5. The Manipulator's mindjack misses Torinn.
The Manipulator uses autocannons, missing Torinn twice and hitting once for 25 damage. The Manipulator uses lock on on Torinn.
Sid reduces steam pressure by 15. Sid saves against being dazed finally.
Steam pressure increases by 10 on the lair action.
Sureiya regains 9 hit points.


Player Characters
Myn Nthelsyr (George): 45/78 HP (3/9 Surges), Darkspiral Aura 8, concealment, +2 defenses vs. self-effected enemies, +1 to all defenses, dazed (save ends)
Apsaumbas (Myn's Owlbear): 26/39 HP Bloodied, allies get +2 power to damage against adjacent foes, dazed (save ends)
Disembodied Hand (Myn): Passive Mode
Torinn Tormine (Astaroth): 3/89 HP Bloodied (5/11 Surges), resist 5 necrotic
Rutger (Torinn's Mount): 14/44 HP Bloodied elevation 1, resist 5 all when mounted/10 vs close/area attacks, dazed (save ends)
Sureiya (Anonkun): 33/86 HP +32 THP Bloodied (3/10 Surges)
"Bernkastel" (Voyager): 26/74 HP Bloodied + 35 THP (3/8 Surges), dazed (save ends)
Spirit Companion (Voyager): allies within 2 regain 9 hit points at start of turn if bloodied, enemies within 2 take -2 to attack rolls (fear)
Elemental Spirit (Voyager): allies within 2 have resist 5, adjacent allies and the shaman get +1 power to all defenses
Sid Silversprocket (NPC): 46/83 HP (4/11 Surges), resist 5 lightning

Enemies
The Manipulator (Enemy) -451 HP (1 functional legs/Bloodied),Sureiya's quarry, cursed (Myn), bedeviling assault (Torinn), divine challenge, +2 to attack rolls (Steam Pressure bonus)
Straf Doll 1 (Enemy) linked to straf doll 3, -62 HP Destroyed
Straf Doll 2 (Enemy) linked to straf doll 4, -76 HP, cursed Destroyed
Straf Doll 3 (Enemy) linked to straf doll 1, -66 HP, cursed Destroyed
Straf Doll 4 (Enemy) linked to straf doll 2, -69 HP, cursed Destroyed

Notes
As pressure increases, the Manipulator's accuracy and damage increase. If pressure reaches 100, extremely bad things happen.

Pressure can be adjusted by manipulating the pressure control valves, which are the valves surrounded by yellow-and-black caution marks (not the elevator). A minor action can adjust pressure by 5, while a standard action can adjust pressure by 15, and you must be standing in one of the four squares marked by the yellow-and-black stripes to manipulate a pressure control valve. You do not need a free hand.

The magitek bits are conjurations. They cannot be interact with except by Dispel Magic and the like, and they do not have their own initiative.

You can enter the Manipulator's space at elevation 0 and end your turn within, though it is difficult terrain. You cannot enter squares occupied by its four legs, and its space at elevation 1-4 is blocked as normal.

At the end of Myn's turn, each of the discoid orbs will move five squares towards him. When they enter a space adjacent to or occupied by a creature Large size or smaller, they explode, dealing 6d6 lightning damage to creatures within 2 squares and disappearing. The effect ends (along with the mark and lightning vulnerability) ends when all the orbs are gone.
>> No. 78981 edit
File 150874316397.png - (42.47KB , 272x264 , walkies.png )
78981
Sureiya continues attacking the robot, but it resists.
Twin strike (one hit for 28)
>> No. 78982 edit
File 130025679327.png - (136.70KB , 400x640 , 2656202.png )
78982
Myn is dazed, but he resists.

Standard action: Cast Eldritch Blast against Manipulator.
Attack: 24
Saving throw: 14

>> No. 78983 edit
>>78981
Torinn should get his triggered free action attack here.
>>78982
Myn's hit should be 25 vs reflex, with the +1 power bonus from Vengeful Elementals.

Weary of watching all the half-effort attacks, the shaman proceeds to show these scrubs how it's done.

<Standard action> Spirit Infusion (Myn vs. Manipulator). 29 vs Reflex, 37 damage.
<Free action> Sudden Call SC 1NW from where it was, elevation 1.
<Minor action> Inspiring Word for Torinn. He heals 43 HP, and then 3 more from Gadgeteer's Garb item set effect. (At least, I think it was 3.)
- Action Point - <Standard action> Sly Fox Spirit.
Primary target: Sureiya's RBA (for prime shot) vs. Manipulator. 41 vs. AC, 27 damage.
Secondary target: Myn's RBA vs. Manipulator. 28 vs. Reflex, 28 damage. I think Manipulator dies at this point, guaranteed.
AP turned out to be unnecessary.
<Minor action> Sustain CFTSW. Who cares about pressure.


Last edited at 18/04/27(Fri)20:31:40
>> No. 78984 edit
File 152427139543.png - (42.83KB , 160x160 , straf doll.png )
78984
A slash from Sureiya's blade, an eldrtich blast from Myn, and finally a follow-up blast provided by the shaman's infused spirit finally causes the last of the Manipulator's supporting legs to collapse and the hulking machine drops to the floor, leaking steam and making a buzzing sound as the force shield once again envelops it.

Two of the smaller golems appear once more, this time assisted by a much larger golem that bears a striking resemblance to one of the arcane constructs the party fought before in Gallard's arcane tower. However, Sid quickly informs the party that it in fact has little in common with that golem, as it is a powerful resilient opponent that will prove something of a challenge to defeat in the battlefield's current state. It brandishes a metal quarterstaff similar to the others the doll-like automatons in this dungeon have wielded, though larger than the ones the straf dolls use and more deadly-looking.

Sid (Arcana) Monster Knowledge: The Panzer Doll is a level 13 brute. A large natural construct, it has a speed of 8 and is immune to disease and poison, and resists 10 lightning. Its high defense is Fortitude and its low defense is Reflex.

Its trait is pressure link. When damage would reduce the panzer doll to 0 or fewer hit points, if the steam pressure is 60 or greater, the panzer doll is instead reduced to 1 hit point.

It has two attacks: metal quarterstaff, a melee basic attack vs. AC that deals heavy damage, and kartzstrahl, an encounter power (cold) in a close burst 2 vs. Fortitude, which deals cold damage to creatures in the burst on a hit and stuns enemies that are hit until the end of the doll's next turn or until the doll is destroyed, and on a miss deals half damage and dazes the target until the end of the doll's next turn or until the doll is destroyed.

Sid also notes that the two straf dolls are linked to the panzer doll. The straf dolls will regain function when destroyed unless the panzer doll is destroyed first.


Sureiya's twin strike hits once for 28 damage.
Myn's eldritch blast hits the Manipulator for 37 damage. Myn successfully saves against being dazed.
Bernkastel's spirit infusion allows Myn to uses eldritch blast, which hits the Manipulator for 37 damage. This reduces the Manipulator to 0 hit points, at which point mortal revolution begins. Two straf dolls and a panzer doll appear.
Bernkastel's inspiring word allows Torinn to regain 46 hit points after spending a healing surge. Torinn is no longer bloodied.


Player Characters
Myn Nthelsyr (George): 45/78 HP (3/9 Surges), Darkspiral Aura 8, concealment, +2 defenses vs. self-effected enemies, +1 to all defenses
Apsaumbas (Myn's Owlbear): 26/39 HP, allies get +2 power to damage against adjacent foes, dazed (save ends)
Disembodied Hand (Myn): Passive Mode
Torinn Tormine (Astaroth): 46/89 HP (4/11 Surges), resist 5 necrotic
Rutger (Torinn's Mount): 14/44 HP Bloodied elevation 1, resist 5 all when mounted/10 vs close/area attacks, dazed (save ends)
Sureiya (Anonkun): 33/86 HP +32 THP Bloodied (3/10 Surges)
"Bernkastel" (Voyager): 26/74 HP Bloodied + 35 THP (3/8 Surges)
Spirit Companion (Voyager): allies within 2 regain 9 hit points at start of turn if bloodied, enemies within 2 take -2 to attack rolls (fear)
Elemental Spirit (Voyager): allies within 2 have resist 5, adjacent allies and the shaman get +1 power to all defenses
Sid Silversprocket (NPC): 46/83 HP (4/11 Surges), resist 5 lightning

Enemies
The Manipulator (Enemy) -553 HP (0 functional legs/Nonfunctional),Sureiya's quarry, cursed (Myn), bedeviling assault (Torinn), divine challenge, +2 to attack rolls and +5 bonus to damage rolls (Steam Pressure bonus)
Straf Doll 1 (Enemy) linked to straf doll 3, -62 HP Destroyed
Straf Doll 2 (Enemy) linked to straf doll 4, -76 HP, cursed Destroyed
Straf Doll 3 (Enemy) linked to straf doll 1, -66 HP, cursed Destroyed
Straf Doll 4 (Enemy) linked to straf doll 2, -69 HP, cursed Destroyed
​Straf Doll 5 (Enemy) linked to panzer doll
​Straf Doll 6 (Enemy) linked to panzer doll
​Panzer Doll (Enemy)

​Notes
As pressure increases, the Manipulator's accuracy and damage increase. If pressure reaches 100, extremely bad things happen.

Pressure can be adjusted by manipulating the pressure control valves, which are the valves surrounded by yellow-and-black caution marks (not the elevator). A minor action can adjust pressure by 5, while a standard action can adjust pressure by 15, and you must be standing in one of the four squares marked by the yellow-and-black stripes to manipulate a pressure control valve. You do not need a free hand.

The magitek bits are conjurations. They cannot be interact with except by Dispel Magic and the like, and they do not have their own initiative.

You can enter the Manipulator's space at elevation 0 and end your turn within, though it is difficult terrain. You cannot enter squares occupied by its four legs, and its space at elevation 1-4 is blocked as normal.

At the end of Myn's turn, each of the discoid orbs will move five squares towards him. When they enter a space adjacent to or occupied by a creature Large size or smaller, they explode, dealing 6d6 lightning damage to creatures within 2 squares and disappearing. The effect ends (along with the mark and lightning vulnerability) ends when all the orbs are gone.
>> No. 78985 edit
>>78984
"When are they going to give up already?" Torinn growls, moving up to the newest enemy and striking with a debilitating smite.

move
divince challenge against panzer
certain justice against panzer (41, 17)
rutger saves

>> No. 78986 edit
File 151288562324.png - (36.89KB , 128x128 , jagd doll.png )
78986
It would appear the automatons have no intent of giving up, even as Torinn uses divine power to savage the largest of the golems and greatly reduce its combat capacity, it seems poised to strike back. Contorting its strange body briefly, the golem then sweeps its massive arms in a whirl around itself, spraying cold energy in a wide radius that fortunately only catches the dragonborn and his mount within, and although both are briefly dazed the damage seems relatively minor.

The smaller golems reach behind their backs before hurling lightning javelins at their targets, and Torinn is struck but the shaman evades. Both of the dolls move closer to their targets, while Sid frantically adjusts the room's steam pressure downward, until it is nearly at the default level. Though the Manipulator seems still and the pressure no longer seems to be increasing, the carnage drones still launch a series of attacks, though they are no longer focused and their wild spray misses both the gnome and the human shaman, with only the dragonborn again suffering a magitek ray blast. Though Torinn is wounded, he's hardly out of the fight.

Torinn moves and marks the panzer doll with divine challenge. Torinn's certain justice hits the panzer doll for 17 damage, and it is dazed and weakened until it is no longer marked by Torinn. Rutger regenerates 9 hit points and is no longer dazed.
The panzer doll uses kartzstrahl, missing Torinn and Rutger. Torinn takes 4 cold damage and Rutger takes 2 cold damage, both are dazed until the end of the panzer doll's next turn or until it is destroyed.
Straf doll 5 uses blitzstrahl, hitting Torinn for 9 lightning damage (reduced from 14). It moves adjacent to Torinn. Straf doll 6 uses blitzstrahl but misses Bernkastel and moves adjacent to her.
Sid uses his standard action and two minor actions to reduce steam pressure to 55.
On the lair action, the carnage drones attack, missing Bernkastel and Sid but hitting Torinn for [b]4 force damage[/]b (reduced from 9).


Player Characters
Myn Nthelsyr (George): 45/78 HP (3/9 Surges), Darkspiral Aura 9, concealment, +2 defenses vs. self-effected enemies, +1 to all defenses
Apsaumbas (Myn's Owlbear): 26/39 HP, allies get +2 power to damage against adjacent foes, dazed (save ends)
Disembodied Hand (Myn): Passive Mode
Torinn Tormine (Astaroth): 29/89 HP Bloodied (4/11 Surges), resist 5 necrotic
Rutger (Torinn's Mount): 20/44 HP Bloodied elevation 1, resist 5 all when mounted/10 vs close/area attacks
Sureiya (Anonkun): 33/86 HP +32 THP Bloodied (3/10 Surges)
"Bernkastel" (Voyager): 26/74 HP Bloodied + 35 THP (3/8 Surges)
Spirit Companion (Voyager): allies within 2 regain 9 hit points at start of turn if bloodied, enemies within 2 take -2 to attack rolls (fear)
Elemental Spirit (Voyager): allies within 2 have resist 5, adjacent allies and the shaman get +1 power to all defenses
Sid Silversprocket (NPC): 46/83 HP (4/11 Surges), resist 5 lightning

Enemies
The Manipulator (Enemy) -553 HP (0 functional legs/Nonfunctional),Sureiya's quarry, bedeviling assault (Torinn), +2 to attack rolls and +5 bonus to damage rolls (Steam Pressure bonus)
Straf Doll 1 (Enemy) linked to straf doll 3, -62 HP Destroyed
Straf Doll 2 (Enemy) linked to straf doll 4, -76 HP, cursed Destroyed
Straf Doll 3 (Enemy) linked to straf doll 1, -66 HP, cursed Destroyed
Straf Doll 4 (Enemy) linked to straf doll 2, -69 HP, cursed Destroyed
Straf Doll 5 (Enemy) linked to panzer doll
Straf Doll 6 (Enemy) linked to panzer doll
Panzer Doll (Enemy) -17 HP, divine challenge, weakened and dazed while marked

Notes
As pressure increases, the Manipulator's accuracy and damage increase. If pressure reaches 100, extremely bad things happen.

Pressure can be adjusted by manipulating the pressure control valves, which are the valves surrounded by yellow-and-black caution marks (not the elevator). A minor action can adjust pressure by 5, while a standard action can adjust pressure by 15, and you must be standing in one of the four squares marked by the yellow-and-black stripes to manipulate a pressure control valve. You do not need a free hand.

The magitek bits are conjurations. They cannot be interact with except by Dispel Magic and the like, and they do not have their own initiative.

You can enter the Manipulator's space at elevation 0 and end your turn within, though it is difficult terrain. You cannot enter squares occupied by its four legs, and its space at elevation 1-4 is blocked as normal.

At the end of Myn's turn, each of the discoid orbs will move five squares towards him. When they enter a space adjacent to or occupied by a creature Large size or smaller, they explode, dealing 6d6 lightning damage to creatures within 2 squares and disappearing. The effect ends (along with the mark and lightning vulnerability) ends when all the orbs are gone.
>> No. 78987 edit
Sureiya goes against the big robot

Move
Hunter's quarry on panzer doll
Twin strike! (one hit for 27 damage)


Last edited at 18/04/22(Sun)14:51:08
>> No. 78988 edit
File 152443507392.jpg - (186.08KB , 668x1000 , 2659180.jpg )
78988
Returning to the safety of his zooping, Myn relaxes as he shoots the latest series of robots with magic.

Move action: Ethereal Sidestep 2 southeast, 1 east. Owlbear move 5 west, 1 northwest.
Minor action: Curse Panzer Doll and Straf Doll 6.
Standard action: Cast Eldritch Blast against Panzer Doll.
Attack: 32
Damage: 38

>> No. 78989 edit
The ride never ends.

<Minor action> Sustain CFTSW.
<Move action> Move Elemental Priest conjurations.
- Spirit of Athas unchanged
- Vengeful Elemental in the northwest 3S, Elevation 1
- Vengeful Elemental in the northeast 2S, Elevation 1
- Spirit Companion 1SW, Elevation 0 (overlap with Spirit of Athas)
<Standard action> Direct the Strike for Myn vs. Panzer Doll. Probably triggers OA.


Last edited at 18/04/23(Mon)13:57:12
>> No. 78990 edit
Attack: 24
Damage: 38

>> No. 78992 edit
Torinn thrashes about.

Fail save against daze
brash strike (30, 17)

>> No. 78994 edit
File 151241472698.png - (37.66KB , 160x160 , panzer doll.png )
78994
The party coordinates a series of attacks on the large panzer doll, and it is left barely functional, with cracks throughout its ceramic-like body from the repeated strikes from both sword and spell. In contrast, the counter-attacks of the golems are less effective, with only the shaman taking a hit from the metallic quarterstaff of one of the smaller golems, though Sid's shielding infusion holds.

Sid's shot with the hand crossbow fails to find its mark, and the blasts from the still-active drones encircling the chamber blast away at the adventurers, though their attacks are unfocused and can't really cause much harm at this point. The half-orc continues to regenerate in the shaman's aura.

Sureiya moves and sets his quarry. Sureiya uses twin strike, hitting once for 27 damage.
Myn uses ethereal sidestep to move and curses the panzer doll and straf doll 6. Myn uses eldritch blast, hitting panzer doll for 38 damage, bloodying it.
Bernkastel sustains call forth the spirit world. Bernkastel moves her conjurations. Bernkastel uses direct the strike, provoking an opportunity attack. The straf doll 6 misses the shaman with its metal quarterstaff. Myn's eldritch blast just barely hits the panzer doll for 38 damage.
Torinn's superior will save fails, but brash strike hits the panzer doll for 17 damage.
Panzer doll uses metal quarterstaff, missing Torinn.
Straf doll 5 misses Torinn with its metal quarterstaff. Straf doll 6 hits Bernkastel with its metal quarterstaff for 18 damage.
Sid's magic weapon misses the panzer doll.
Carnage hits Myn, Bernkastel, and the owlbear for 9 force damage each.
Sureiya regains 9 hit points.


Player Characters
Myn Nthelsyr (George): 36/78 HP Bloodied (3/9 Surges), Darkspiral Aura 9, concealment, +2 defenses vs. self-effected enemies, +1 to all defenses, +2 AC, +2 Reflex
Apsaumbas (Myn's Owlbear): 17/39 HP Bloodied, allies get +2 power to damage against adjacent foes
Disembodied Hand (Myn): Passive Mode
Torinn Tormine (Astaroth): 29/89 HP Bloodied (4/11 Surges), resist 5 necrotic
Rutger (Torinn's Mount): 20/44 HP Bloodied elevation 1, resist 5 all when mounted/10 vs close/area attacks
Sureiya (Anonkun): 42/86 HP +32 THP Bloodied (3/10 Surges)
"Bernkastel" (Voyager): 26/74 HP Bloodied + 8 THP (3/8 Surges)
Spirit Companion (Voyager): allies within 2 regain 9 hit points at start of turn if bloodied, enemies within 2 take -2 to attack rolls (fear)
Elemental Spirit (Voyager): allies within 2 have resist 5, adjacent allies and the shaman get +1 power to all defenses
Sid Silversprocket (NPC): 46/83 HP (4/11 Surges), resist 5 lightning

Enemies
The Manipulator (Enemy) -553 HP (0 functional legs/Nonfunctional) bedeviling assault (Torinn)
Straf Doll 1 (Enemy) linked to straf doll 3, -62 HP Destroyed
Straf Doll 2 (Enemy) linked to straf doll 4, -76 HP, cursed Destroyed
Straf Doll 3 (Enemy) linked to straf doll 1, -66 HP, cursed Destroyed
Straf Doll 4 (Enemy) linked to straf doll 2, -69 HP, cursed Destroyed
Straf Doll 5 (Enemy) linked to panzer doll
Straf Doll 6 (Enemy) linked to panzer doll
Panzer Doll (Enemy) -137 HP (Bloodied), divine challenge, weakened and dazed while marked, Sureiya's quarry

Notes
As pressure increases, the Manipulator's accuracy and damage increase. If pressure reaches 100, extremely bad things happen.

Pressure can be adjusted by manipulating the pressure control valves, which are the valves surrounded by yellow-and-black caution marks (not the elevator). A minor action can adjust pressure by 5, while a standard action can adjust pressure by 15, and you must be standing in one of the four squares marked by the yellow-and-black stripes to manipulate a pressure control valve. You do not need a free hand.

The magitek bits are conjurations. They cannot be interact with except by Dispel Magic and the like, and they do not have their own initiative.

You can enter the Manipulator's space at elevation 0 and end your turn within, though it is difficult terrain. You cannot enter squares occupied by its four legs, and its space at elevation 1-4 is blocked as normal.

At the end of Myn's turn, each of the discoid orbs will move five squares towards him. When they enter a space adjacent to or occupied by a creature Large size or smaller, they explode, dealing 6d6 lightning damage to creatures within 2 squares and disappearing. The effect ends (along with the mark and lightning vulnerability) ends when all the orbs are gone.
>> No. 78995 edit
File 152479596881.png - (1.36MB , 819x895 , he hatte the reggaeton.png )
78995
Certainly exhausted, Sureiya goes again.
Twin strike(hits for 24 and 23 damage)
That should kill, if so, Resume the Hunt, move next to Doll 6, flanking with bern. Then, quarry it.

>> No. 78996 edit
File 130025488894.jpg - (216.72KB , 600x450 , 5303333.jpg )
78996
No longer pressured by the urgency of the encounter, Myn takes the opportunity to try reducing the pressure.

Move action: Ethereal sidestep 1 southeast, 2 south. Move Owlbear 3 west, 2 north, 1 northeast.
Minor action: Reduce pressure.
Standard action: Cast Eldritch Blast against Straf Doll 6.
Attack: 34
Damage: 43

Owlbear apparently recovers 9 hp since its bloodied.


Last edited at 18/04/27(Fri)20:27:27
>> No. 78997 edit
Just mopping up now.

<Standard action> Sly Fox Spirit for Torinn, vs. Straf Doll 5.
- Torinn's MBA: 37 vs AC, and 21 damage
- Secondary target Rutger's Kick: 40 vs. AC (critical hit), 31 damage (maximum)
<Minor action> Sustain CFTSW.
<Move action> Move Elemental Priest conjurations.
- Western Vengeful Spirit 3E
- Eastern Vengeful Spirit 1SE
- Spirit of Athas 1E
- Spirit Companion 2SE, Elevation 1

>> No. 78998 edit
Torinn is starting to move sluggishly. His attack hits the mark, but his strength isn't behind it.

He threatens the last enemy with retribution if it doesn't fight him.


brash strike vs doll 5 (30, 17)
move
challenge last doll


Last edited at 18/04/28(Sat)15:36:38
>> No. 78999 edit
File 152332003488.png - (29.73KB , 128x128 , bit.png )
78999
Sureiya deftly destroys the panzer doll, then moves to engage one of the remaining straf dolls. Myn takes a moment to reduce steam pressure before blasting doll 6 nearly to bits, and the shaman and Torinn team up to annihilate the undamaged smaller golem. Despite Torinn's defensive posture, the straf doll finds a hole in the dragonborn's stance and manages to score a brutal blow on the paladin's jaw, and Torinn feels like several teeth may have been knocked loose, though it's difficult to say how many with the blood now filling his mouth. Sid curses another unfortunate miss, then scampers over to further reduce steam pressure.

In an ominous move, the omnipresent carnage drones cease their attack and take up new positions around the arena. Sid sees this and manages to stammer a warning, "It looks like they're changing their attack pattern! We need to finish this and brace ourselves...!"

Sureiya strikes down the panzer doll with twin strike for 24 damage. He uses resume the hunt, moving and setting his quarry.
Myn regains 9 hit points. Myn moves and moves his owlbear. Myn reduces steam pressure by 5. Myn uses eldritch blast, hitting doll 6 for 43 damage.
Bernkastel uses sly fox spirit, and Torinn's melee basic attack hits doll 5 for 21 damage. Rutger's kick hits doll 5 for 31 damage.
Torinn and Rutger regain 9 hit points. Torinn's brash strike hits doll 5 for 17 damage, destroying it. Torinn moves and challenges doll 6.
Doll 6 scores a critical hit with its metal quarterstaff! Torinn takes 31 damage (reduced to 26).
Sid uses magic weapon, but misses doll 6. Sid moves and uses his minor action to reduce steam pressure by 5.
The carnage drones cease attacking and take up new positions.


Player Characters
Myn Nthelsyr (George): 45/78 HP (3/9 Surges), Darkspiral Aura 10, concealment, +2 defenses vs. self-effected enemies, +2 AC, +2 Reflex
Apsaumbas (Myn's Owlbear): 17/39 HP Bloodied, allies get +2 power to damage against adjacent foes
Disembodied Hand (Myn): Passive Mode
Torinn Tormine (Astaroth): 12/89 HP Bloodied (4/11 Surges), resist 5 necrotic
Rutger (Torinn's Mount): 29/44 HP elevation 1, resist 5 all when mounted/10 vs close/area attacks
Sureiya (Anonkun): 53/86 HP +32 THP (3/10 Surges)
"Bernkastel" (Voyager): 26/74 HP Bloodied + 8 THP (3/8 Surges)
Spirit Companion (Voyager): allies within 2 regain 9 hit points at start of turn if bloodied, enemies within 2 take -2 to attack rolls (fear)
Elemental Spirit (Voyager): allies within 2 have resist 5, adjacent allies and the shaman get +1 power to all defenses
Sid Silversprocket (NPC): 46/83 HP (4/11 Surges), resist 5 lightning

Enemies
The Manipulator (Enemy) -553 HP (0 functional legs/Nonfunctional) bedeviling assault (Torinn)
Straf Doll 1 (Enemy) linked to straf doll 3, -62 HP Destroyed
Straf Doll 2 (Enemy) linked to straf doll 4, -76 HP, cursed Destroyed
Straf Doll 3 (Enemy) linked to straf doll 1, -66 HP, cursed Destroyed
Straf Doll 4 (Enemy) linked to straf doll 2, -69 HP, cursed Destroyed
Straf Doll 5 (Enemy) linked to panzer doll
Straf Doll 6 (Enemy) linked to panzer doll
Panzer Doll (Enemy) -137 HP (Bloodied), divine challenge, weakened and dazed while marked, Sureiya's quarry

Notes
As pressure increases, the Manipulator's accuracy and damage increase. If pressure reaches 100, extremely bad things happen.

Pressure can be adjusted by manipulating the pressure control valves, which are the valves surrounded by yellow-and-black caution marks (not the elevator). A minor action can adjust pressure by 5, while a standard action can adjust pressure by 15, and you must be standing in one of the four squares marked by the yellow-and-black stripes to manipulate a pressure control valve. You do not need a free hand.

The magitek bits are conjurations. They cannot be interact with except by Dispel Magic and the like, and they do not have their own initiative.

You can enter the Manipulator's space at elevation 0 and end your turn within, though it is difficult terrain. You cannot enter squares occupied by its four legs, and its space at elevation 1-4 is blocked as normal.

At the end of Myn's turn, each of the discoid orbs will move five squares towards him. When they enter a space adjacent to or occupied by a creature Large size or smaller, they explode, dealing 6d6 lightning damage to creatures within 2 squares and disappearing. The effect ends (along with the mark and lightning vulnerability) ends when all the orbs are gone.
>> No. 79000 edit
File 151600026739.jpg - (406.37KB , 800x800 , 86eb34ba-dd08-4e4e-81d9-9527a9152aaf.jpg )
79000
The remaining doll abruptly stops before touching the paladin. The ranger's blade makes a clean cut through the robot's shoulder, throwing it off-balance.

Time travel retcon.
Disruptive strike: (hit for 34 damage)

>> No. 79001 edit
File 152117371443.png - (137.47KB , 523x550 , Alexander-ffvii-compact.png )
79001
With the golem's shoulder sheared, it collapses into a smoking heap before its blow manages to connect with Torinn. Even as the half-orc draws back his blade, there's a brief, blinding light. After your vision returns to you, you find yourself in the same location, but it has become sort of surreal--nothing else seems to be moving except the party itself (and its summons).

Judgment protocols initialized. Establishing combat parameters...

Suddenly, you feel an enormous will crash against your minds, and you know that you have a brief respite before the battle begins anew--and that you should not try to escape, or face the wrath of whatever this entire being's consciousness is.

Sid looks pained, and as though he has a lot to say, but given the time constraints, he merely awaits the party's direction for now. "Infusions! I need to recharge my infusions!"

Sureiya's disruptive strike destroys the the doll before it can crit Torinn, so Torinn doesn't take 26 damage.
The lair's judgment decree seems to freeze time, and you can take a mini-rest or ready an action. You can also position yourselves on the map.


Player Characters
Myn Nthelsyr (George): 45/78 HP (3/9 Surges), Darkspiral Aura 10, concealment, +2 defenses vs. self-effected enemies, +2 AC, +2 Reflex
Apsaumbas (Myn's Owlbear): 17/39 HP Bloodied, allies get +2 power to damage against adjacent foes
Disembodied Hand (Myn): Passive Mode
Torinn Tormine (Astaroth): 12/89 HP Bloodied (4/11 Surges), resist 5 necrotic
Rutger (Torinn's Mount): 29/44 HP elevation 1, resist 5 all when mounted/10 vs close/area attacks
Sureiya (Anonkun): 53/86 HP +32 THP (3/10 Surges)
"Bernkastel" (Voyager): 26/74 HP Bloodied + 8 THP (3/8 Surges)
Spirit Companion (Voyager): allies within 2 regain 9 hit points at start of turn if bloodied, enemies within 2 take -2 to attack rolls (fear)
Elemental Spirit (Voyager): allies within 2 have resist 5, adjacent allies and the shaman get +1 power to all defenses
Sid Silversprocket (NPC): 46/83 HP (4/11 Surges), resist 5 lightning

Enemies
The Manipulator (Enemy) -553 HP (0 functional legs/Nonfunctional) bedeviling assault (Torinn)
>> No. 79002 edit
>>79001
Before the Battle Standard wears off, the shaman quickly does what she can for healing.

Recover Vengeance is Mine and Call Forth the Spirit World.

Mini-Rest Healing Details
- Myn spends a surge normally. Sid's item set bonus heals Myn for 3 HP.
- Torinn spends a surge through Healing Spirit, and heals surge+4 HP. Sid's item set bonus heals Torinn for 3 HP.
- The shaman spends a surge through Inspiring Word, and heals surge+10+2 HP. Sid's item set bonus heals the shaman for 3 HP.
- Sid spends a surge normally. Sid's item set bonus heals Sid for 3 HP.
- Sid and [either Torinn or Sureiya] spend a surge each to recharge Sid's infusions. They can decide who does what.
- Total is 6 surges spent. The Battle Standard of Healing triggers 6 times, healing everyone for 18 HP.

Bottom line: Sureiya is missing 1 HP. Everyone else (including the pets) is at full HP. Depending on who gave up a surge for the infusion, whoever didn't do so has 3 surges left. Everyone else has 2 surges left.


Last edited at 18/05/02(Wed)22:19:43
>> No. 79003 edit
Follow minirest plan.
Recover Cursebite and Life Siphon.


Last edited at 18/05/06(Sun)19:29:01
>> No. 79004 edit
Recover Ruffling Sting and Resume the Hunt
>> No. 79005 edit
recover mocking smite
>> No. 79006 edit
File 152118321574.png - (154.07KB , 256x256 , manipulator.png )
79006
Out of nowhere, the party is thrown back into the battle just as they have a chance to have a breather and regain some of their power. The battlefield has changed in one very obvious way: there is now inexplicably a fifth pressure valve to the south.

More pressingly however, the group feels under the effect of some strange force, as if a potent curse has been placed upon each of them, directing them to only interact with certain pressure valves or face terrible consequences. Each party member seems to be designated a certain set of pressure valves that they know instinctively is safe, while the rest are now very dangerous to touch.

Despite Sid being taken aback by this confounding turn of events, the gnome rolls into action, springing forward to the front line and launching an explosive bolt of flame, which strikes the Manipulator in a fiery blaze. The fire that rains down seems drawn to the weapons of the nearby dragonborn, pegasus, and half-orc, the three finding their weapons enchanted in a similar manner to Sid's own hand crossbow, which he quickly reloads before tossing Torinn a quick infusion.

It is at this point that the machine you are inside reasserts itself, and you feel its will crash down upon the chamber. The result is that suddenly each of the pressure valves is releasing steam at an alarming rate, continuously increasing the steam pressure in the room. You know that each valve will increase pressure by a certain amount until you can manipulate that particular valve, which stops the leak.

Sid recovers burning weapons. Sid recharges his healing infusions.
The party completes their mini-rest. Upon completion, the lair is under the effect of judgment decree nisi. Each character and each steam pressure valve is designated orange or blue. If you do not have the matching decree nisi color designation when manipulating a pressure valve, you take 50 force damage. Note that this affects creatures that do not have any designation at all, like summons. There is one additional steam pressure valve to the south.
Sid uses resistive formula on Torinn. Sid moves. Sid uses burning weapons, hitting the Manipulator for 14 fire damage. Sid, Torinn, Rutger, and Sureiya are affected by burning weapons, dealing 5 extra fire damage on weapon and fire attacks.
The lair uses royal pentacle, causing all five pressure valves begin to leak, and will continue to leak until they are used to change the steam pressure. For each leaking pressure valve, pressure increases by 5 at the start of the Manipulator's turn, and by 10 at the start of the lair's turn.


Monster Knowledge: (Sid's Arcana) The Manipulator is similar to the last incarnation you faced. Its base statistics remain the same, and its action recovery, carnage drones, and shoulder mounts traits remain the same, and it gets the same scaling benefits to attack and damage from increasing steam pressure in the lair. Its autocannons and perpetual ray attack powers also remain the same. Its other attacks have changed in the following manner:

Mortal revolution no longer has anything to do with a wall of force or the manipulator being bloodied. Instead, the manipulator can simply use the attack portion of the power whenever steam pressure reaches 100 as a free action; if it is unable to take free actions it immediately ends the effect that prevent it from doing so instead. Either way, steam pressure decreases by 30 after doing so. Discoid conjures three Medium spheres of lightning in unoccupied spaces in the arena, which function in a similar manner to a wizard's flaming sphere power, except they don't damage a single creature more than once even if it is adjacent to multiple orbs, and the Manipulator can move and attack with all three spheres using one action (move action to move them, standard action to attack with them). Discoid is an encounter power, and the spheres last until the end of the encounter (they do not need to be sustained). Mindjack can now target one or two creatures in the burst.


Player Characters
Myn Nthelsyr (George): 78/78 HP (2/9 Surges), Darkspiral Aura 3, decree nisi (blue)
Apsaumbas (Myn's Owlbear): 39/39, allies get +2 power to damage against adjacent foes
Disembodied Hand (Myn): Passive Mode
Torinn Tormine (Astaroth): 89/89 (2/11 Surges), resist 5 necrotic, decree nisi (orange), burning weapons (5 extra fire damage on weapon/fire attacks)
Rutger (Torinn's Mount): 44/44 HP elevation 1, resist 5 all when mounted/10 vs close/area attacks, burning weapons (5 extra fire damage on weapon/fire attacks)
Sureiya (Anonkun): 85/86 HP (3/10 Surges), decree nisi (blue), burning weapons (5 extra fire damage on weapon/fire attacks)
"Bernkastel" (Voyager): 74/74 HP (2/8 Surges), decree nisi (orange)
Spirit Companion (Voyager): allies within 2 regain 9 hit points at start of turn if bloodied, enemies within 2 take -2 to attack rolls (fear)
Elemental Spirit (Voyager): allies within 2 have resist 5, adjacent allies and the shaman get +1 power to all defenses
Sid Silversprocket (NPC): 83/83 HP (2/11 Surges), resist 5 lightning, decree nisi (blue), burning weapons (5 extra fire damage on weapon/fire attacks)

Enemies
The Manipulator (Enemy)

Notes
As pressure increases, the Manipulator's accuracy and damage increase. If pressure reaches 100, the Manipulator can immediately use Mortal Revolution, decreasing pressure by 30.

Pressure can be adjusted by manipulating the pressure control valves, which are the valves surrounded by yellow-and-black caution marks (not the elevator). A minor action can adjust pressure by 5, while a standard action can adjust pressure by 15, and you must be standing in one of the four squares marked by the yellow-and-black stripes to manipulate a pressure control valve. You do not need a free hand.

If you interact with a pressure valve that does not have the color that matches your decree nisi designation, you take 50 force damage.

The magitek bits are conjurations. They cannot be interact with except by Dispel Magic and the like, and they do not have their own initiative.
>> No. 79007 edit
File 151373724350.png - (1.03MB , 1280x1920 , 3545345345345.png )
79007
"How is this wicked machine working again?" Annoyed, the ranger focuses on the Manipulator once again and makes a fierce jump, together with two swings against the unlikely but rather still functional boss.

Oath of Enmity against the Manipulator.
Hunter's Quarry against the Manipulator.
Frenzied Skirmish! (Moving one square up and hitting for 32 and 30). The Manipulator is now slowed and dazed until the end of my next turn.

>> No. 79008 edit
File 129652691796.jpg - (79.78KB , 640x480 , 129824574084.jpg )
79008
The ranger uses more resources because he feels the shaman is nagging behind him.

Action Point! Twin Strike! (Hits for 33 and 31)
Movement action converted into Minor action, Sohei's Flurry! (32 damage)

>> No. 79009 edit
File 152573736064.jpg - (212.96KB , 393x500 , 7732083.jpg )
79009
"Perhaps we might find some respite after killing this three or four times more."

Taking cover behind the shaman, Myn shoots the magic.

Minor action: Curse Manipulator.
Move action: Move 3 south, 1 southwest.
Standard action: Cast Eldritch Blast against Manipulator.
Attack: 27
Damage: 33

>> No. 79010 edit
"Why did we attack just its legs, again?"

<Standard action> Direct the Strike for Myn.
- Action Point - Infernal Strategist's Felling Action to reroll Myn's miss.
<Move action> Walk 3N.
<Minor action> Reduce pressure.


Last edited at 18/05/07(Mon)18:10:28
>> No. 79011 edit
File 152118321574.png - (154.07KB , 256x256 , manipulator.png )
79011
Sureiya wastes no time in turning Nightfall's twin blades on the machine, hoping to destroy the contraption for good this time. A strange divine power guides his strikes unerringly, and with only one target in sight the ranger is able to strike devastating blow after blow, slicing through the metallic casing that armors the enormous automaton. The warlock adds a single blast of eldrtich energy to the cursed contraption, and it seems to already be reeling from the combined assault. However, despite the air spirits' best efforts, the follow-up attacks from Myn fly far off target and don't cause any damage.

However, the Manipulator seems to still regard the paladin as its greatest threat, and it immediately unleashes a ray of pure force damage upon Torinn. Though his ears are ringing, the dragonborn can hear the telltale sound of a missile launch from atop the machine.

Sureiya uses hunter's quarry and oath of enmity against the Manipulator. Sueiya uses frenzied skirmish, hitting the Manipulator twice for 32 damage and 30 damage. The Manipulator is dazed and slowed until the end of Sureiya's next turn.
Sureiya spends an action point! Sureiya uses twin strike, hitting twice for 33 damage and 31 damage Sureiya uses sohei flurry hitting for 32 damage.
Myn curses the Manipulator and teleports. Myn uses eldritch blast, hitting for 33 damage.
Bernkastel uses direct the strike on Myn, but Myn misses, even with an action point reroll. Bernkastel moves and reduces steam pressure by 5, ending a pressure leak.
At the start of Torinn's turn, the Manipulator uses perpetual ray, which hits Torinn for 24 damage (reduced to 19). Torinn will be targeted by a missile at eot.


Player Characters
Myn Nthelsyr (George): 78/78 HP (2/9 Surges), Darkspiral Aura 6, decree nisi (blue)
Apsaumbas (Myn's Owlbear): 39/39, allies get +2 power to damage against adjacent foes
Disembodied Hand (Myn): Passive Mode
Torinn Tormine (Astaroth): 70/89 (2/11 Surges), resist 5 necrotic, decree nisi (orange), burning weapons (5 extra fire damage on weapon/fire attacks), perpetual ray
Rutger (Torinn's Mount): 44/44 HP elevation 1, resist 5 all when mounted/10 vs close/area attacks, burning weapons (5 extra fire damage on weapon/fire attacks)
Sureiya (Anonkun): 85/86 HP (3/10 Surges), decree nisi (blue), burning weapons (5 extra fire damage on weapon/fire attacks)
"Bernkastel" (Voyager): 74/74 HP (2/8 Surges), decree nisi (orange)
Spirit Companion (Voyager): allies within 2 regain 9 hit points at start of turn if bloodied, enemies within 2 take -2 to attack rolls (fear)
Elemental Spirit (Voyager): allies within 2 have resist 5, adjacent allies and the shaman get +1 power to all defenses
Sid Silversprocket (NPC): 83/83 HP (2/11 Surges), resist 5 lightning, decree nisi (blue), burning weapons (5 extra fire damage on weapon/fire attacks)

Enemies
The Manipulator (Enemy) -205 HP , dazed and slowed until the end of Sureiya's turn, cursed (Myn), Oath of Enmity (Sureiya), Sureiya's Quarry

Notes
As pressure increases, the Manipulator's accuracy and damage increase. If pressure reaches 100, the Manipulator can immediately use Mortal Revolution, decreasing pressure by 30.

Pressure can be adjusted by manipulating the pressure control valves, which are the valves surrounded by yellow-and-black caution marks (not the elevator). A minor action can adjust pressure by 5, while a standard action can adjust pressure by 15, and you must be standing in one of the four squares marked by the yellow-and-black stripes to manipulate a pressure control valve. You do not need a free hand.

If you interact with a pressure valve that does not have the color that matches your decree nisi designation, you take 50 force damage.

The magitek bits are conjurations. They cannot be interact with except by Dispel Magic and the like, and they do not have their own initiative.
>> No. 79012 edit
"Here we go again."

divine challenge against manipulator
brash strike against manipulator (27, 26)

>> No. 79013 edit
File 152118321574.png - (154.07KB , 256x256 , manipulator.png )
79013
Torinn's swipe of his blade comes up just short of connecting with the Manipulator, scoring merely a glancing blow off the automaton's armor. As he does so he brings up his shield to soften the blow as the missile explodes upon his armor, knocking the dragonborn back slightly as the fiery wave rolls over the half-orc, pegasus, and the owlbear as well. It is at this point that the Manipulator begins its attack pattern, with the steam pressure in the chamber beginning to steadily rise as it conjures three lightning orbs to menace its foes. The adventurers near each of these orbs are shocked with electric energy, however the ranger's earlier menacing blows have scrambled its circuitry too much to allow it to do much more at this time, though it seems to have cleared whatever confusion was clouding its judgment.

Sid springs into action, launching a crossbow bolt high into the air, which then explodes brilliantly, raining sparks upon the Manipulator and highlighting its weak points for the party. Both Myn and Sureiya immediately try to take advantage of this, but only the half-orc's blade finds its mark, the warlock cannot seem to land its eldritch blasts at this time. Sid quickly spreads an oily concoction on the dragonborn and half-orc, sliding Torinn and his mount far enough away such that the lightning sphere will not damage him, then scrambling back in a hurry to adjust the southern steam pressure valve and plug the leak.

It is at this point that the room's steam pressure takes a dramatic increase, and the drones unleash a powerful barrage of area attacks on the party, prompting the dragonborn to activate the gnome's healing infusion to shield both himself and the shaman against the oncoming attacks. Only three of the drones fire, however. The half-orc finds himself safely out of range of the lightning sphere thanks to the artificer's concoction, and the dragonborn hovers safely above.

Torinn just misses the Manipulator with brash strike. At the end of Torinn's turn, the secondary attack of the Manipulator hits Torinn, Rutger, and Sureiya for 24 fire damage (Sureiya and Torinn reduce to 19, Rutger reduces to 14), and misses Myn's owlbear.
On the Manipulator's turn, the steam pressure increases by 20 for 4 leaking pressure valves. The Manipulator uses discoid, hitting Torinn, Rutger, Bernkastel, and Myn for 15 lightning damage (Torinn reduces to 10, Rutger reduces to 5). The conjured lightning orbs persist and will damage creatures that start adjacent to them at the start of that creature's turn. The Manipulator's turn ends and it is no longer slowed.
Sid spends an action point and uses smokepowder blast, hitting the Manipulator for 28 fire damage and ongoing 5 fire damage (save ends). Sid uses targeting weapon on this hit. Sureiya gets to make a melee basic attack with a +5 power bonus to the attack roll.
Myn's attack granted by spell commander misses the Manipulator. Sureiya's melee basic attack hits for 27 damage.
Sid uses slick concoction to slide Torinn and Rutger 4 squares, and grants them and Sureiya a +4 bonus to Reflex. Sid runs south and lowers steam pressure by 15, stopping a leak.
At the start of the lair's turn, pressure increases by 30 for 3 leaking pressure valves. The lair uses carnage zero, and three of the carnage drones activate to make area burst 1 attacks, which must be centered on creatures. Torinn uses resistive formula to grant himself and one other ally of his choice within five squares 35 temporary hit points. Those hit take 12 force damage Rutger reduces to 2, Sid and Bernkastel take full damage. Torinn is missed because of powerful warning, and Torinn's melee basic attack hits for 14 damage.


Player Characters
Myn Nthelsyr (George): 78/78 HP (2/9 Surges), Darkspiral Aura 6, decree nisi (blue)
Apsaumbas (Myn's Owlbear): 39/39, allies get +2 power to damage against adjacent foes
Disembodied Hand (Myn): Passive Mode
Torinn Tormine (Astaroth): 41/89 +35 THP Bloodied (2/11 Surges), resist 5 necrotic, decree nisi (orange), +4 Reflex
Rutger (Torinn's Mount): 28/44 HP elevation 1, resist 5 all when mounted/10 vs close/area attacks, +4 Reflex
Sureiya (Anonkun): 66/86 HP (3/10 Surges), decree nisi (blue), +4 Reflex
"Bernkastel" (Voyager): 59/74 HP + 23 THP (2/8 Surges), decree nisi (orange)
Spirit Companion (Voyager):
Elemental Spirit (Voyager): allies within 2 have resist 5, adjacent allies and the shaman get +1 power to all defenses
Sid Silversprocket (NPC): 71/83 HP (2/11 Surges), resist 5 lightning, decree nisi (blue), granting CA and -5 to attack rolls (Run)

Enemies
The Manipulator (Enemy) -274 HP, slowed until the end of Sureiya's turn, cursed (Myn), Oath of Enmity (Sureiya), Sureiya's Quarry, ongoing 5 fire damage (save ends), targeting weapon, divine challenge (Torinn)

Notes
As pressure increases, the Manipulator's accuracy and damage increase. If pressure reaches 100, the Manipulator can immediately use Mortal Revolution, decreasing pressure by 30.

Pressure can be adjusted by manipulating the pressure control valves, which are the valves surrounded by yellow-and-black caution marks (not the elevator). A minor action can adjust pressure by 5, while a standard action can adjust pressure by 15, and you must be standing in one of the four squares marked by the yellow-and-black stripes to manipulate a pressure control valve. You do not need a free hand.

If you interact with a pressure valve that does not have the color that matches your decree nisi designation, you take 50 force damage.

The magitek bits are conjurations. They cannot be interact with except by Dispel Magic and the like, and they do not have their own initiative.

You take lightning damage if you begin your turn adajcent to a lightning sphere.
>> No. 79014 edit
>>79013
<Immediate Interrupt> Powerful Warning for Torinn against Carnage Zero.
- Attack: 34
- Damage: 14


Last edited at 18/05/09(Wed)19:12:10
>> No. 79015 edit
File 150826286593.jpg - (293.79KB , 600x750 , pettan_pettan_tsurupettan_by_kl_chan.jpg )
79015
"I'll take care of the east valve!" the ranger says, launching two rather wide swings on the manipulator, and using his sword to teleport to the other side. Then he takes a breather and closes the valve next to him.

Jaws of the Wolf (one hit for 38 and a miss for 27)
Teleport using Nighblade
Invigorating stride! Second wind and shift two squares.
Close a valve with a minor action.

>> No. 79016 edit
File 130025452542.jpg - (41.03KB , 300x400 , 2516991.jpg )
79016
Deftly twisting the valve and escaping from the detested lightning, Myn shoots a bunch of magic this time.

Minor action: Reduce pressure.
Move action: Ethereal Sidestep 2 northeast, 1 north.
Standard action: Cast Eldritch Blast against Manipulator.
Attack: 34
Damage: 37
(AP) Ready action: Eldritch Blast when curse is available. Manipulator gets dazed (Starcrossed Action).
Attack: 32
Damage: 34


Last edited at 18/05/09(Wed)21:20:20
>> No. 79017 edit
>>79016
"Mr. N, a signal when your magic is ready again."

<Minor action> Reduce pressure by 5 more.
<Move action> Move 2N+2NW. SC moves next to Myn.
<Standard action> Ready Action: Spirit Infusion for Myn once his curse is ready again (at the start of Torinn's turn). This dismisses SC.

Someone remind Torinn that he's in elevation 2, and has to move down a square if he wants to include me in the missile attack.

>> No. 79018 edit
>>79017

Myn's disembodied hand waves frantically.

Attack: 34
Damage: 38

>> No. 79019 edit
File 152118321574.png - (154.07KB , 256x256 , manipulator.png )
79019
The team continues to coordinate its attacks effectively, reducing steam pressure gradually as Sureiya's extra attacks and Myn's more accurate series of blasts burns away swathes of the mechanical monstrosity's protective plating. Sparks and steam seem to leak from the machine, and it's clear that though it is severely damaged, it can still lash out with potent attacks if the fight is not brought to a swift end.

Sureiya uses jaws of the wolf, hitting once for 38 damage and missing once for 27 damage, and teleports using Nightfall. Sureiya uses invigorating stride, shifting and using his second wind to regain 22 hit points. Sureiya uses a minor action to reduce pressure by 5, also halting a pressure leak.
Myn takes 10 lightning damage from discoid. Myn uses a minor action to reduce pressure by 5, halting another leak. Myn teleports using ethereal sidestep. Myn uses eldritch blast, hitting for 37 damage. Myn spends an action point to ready an action.
Bernkastel takes 8 lightning damage from discoid. Myn's eldrtich blast hits the Manipulator for 34 damage. Bernkastel reduces steam pressure by 5 then moves. Bernkastel readies an action.
At the start of Torinn's turn, the Manipulator uses perpetual ray. Bernkastel's readied spirit infusion powers Myn's eldritch blast, which hits for 38 damage.


Player Characters
Myn Nthelsyr (George): 68/78 HP (2/9 Surges), Darkspiral Aura 6, decree nisi (blue), +2 defenses against self-effected enemies, +2 AC, +2 Reflex
Apsaumbas (Myn's Owlbear): 39/39, allies get +2 power to damage against adjacent foes
Disembodied Hand (Myn): Passive Mode
Torinn Tormine (Astaroth): 41/89 +20 THP Bloodied (2/11 Surges), resist 5 necrotic, decree nisi (orange), +4 Reflex, perpetual ray
Rutger (Torinn's Mount): 28/44 HP elevation 1, resist 5 all when mounted/10 vs close/area attacks, +4 Reflex
Sureiya (Anonkun): 86/86 HP (3/10 Surges), decree nisi (blue), +4 Reflex, +2 to all defenses
"Bernkastel" (Voyager): 59/74 HP + 15 THP (2/8 Surges), decree nisi (orange)
Spirit Companion (Voyager):
Elemental Spirit (Voyager): allies within 2 have resist 5, adjacent allies and the shaman get +1 power to all defenses
Sid Silversprocket (NPC): 71/83 HP (2/11 Surges), resist 5 lightning, decree nisi (blue), granting CA and -5 to attack rolls (Run)

Enemies
The Manipulator (Enemy) -448 HP (Bloodied), cursed (Myn), Oath of Enmity (Sureiya), Sureiya's Quarry, ongoing 5 fire damage (save ends), targeting weapon, divine challenge (Torinn), dazed

Notes
As pressure increases, the Manipulator's accuracy and damage increase. If pressure reaches 100, the Manipulator can immediately use Mortal Revolution, decreasing pressure by 30.

Pressure can be adjusted by manipulating the pressure control valves, which are the valves surrounded by yellow-and-black caution marks (not the elevator). A minor action can adjust pressure by 5, while a standard action can adjust pressure by 15, and you must be standing in one of the four squares marked by the yellow-and-black stripes to manipulate a pressure control valve. You do not need a free hand.

If you interact with a pressure valve that does not have the color that matches your decree nisi designation, you take 50 force damage.

The magitek bits are conjurations. They cannot be interact with except by Dispel Magic and the like, and they do not have their own initiative.

You take lightning damage if you begin your turn adajcent to a lightning sphere.
>> No. 79020 edit
Torinn is doing his best.

Brash strike + mocking smite (40, 19)
>> No. 79021 edit
>>79020
move down to make bernkastel be caught in missile blast
>> No. 79022 edit
File 152118321574.png - (154.07KB , 256x256 , manipulator.png )
79022
Torinn's strike is effective at severely reducing the Manipulator's ability to aim, and when it tries to turn its autocannons on the dragonborn it can't seem to land a single hit because of the combination of his defensive stance and apparent invisibility to its sensors--even the hydrothermal missile impact only seems to affect the shaman, who is nevertheless quite effective.

Sid quickly reduces steam pressure and launches a bolt, which strikes its target and does more damage to the machine. However, even as Sid is adjusting the valve, he is alarmed to find that it, and all the others, have again begun to leak steam at an alarming rate. The fight must be brought to a close quickly, or things may get out of hand.

Torinn hits the Manipulator for 19 damage using brash strike with mocking smite. Torinn moves. The perpetual ray secondary attack misses Torinn and Rutger, but hits Bernkastel for 31 fire damage.
At the start of the Manipulator's turn, pressure increases by 5 for one leaking pressure valve. It takes ongoing 5 fire damage. The Manipulator uses its autocannons on Torinn's space, missing three times. The Manipulator spends an action point, and uses its move action to move the lightning spheres.
At the start of Sid's turn, he takes 13 lightning damage (reduced to 8). Sid uses magic weapon, hitting the Manipulator for 18 damage. Sid moves. Sid reduces steam pressure by 5.
At the start of the lair action's initiative, steam pressure increases by 10 for one leaking valve. The lair uses royal pentacle, and all the valves again begin to leak.


Player Characters
Myn Nthelsyr (George): 68/78 HP (2/9 Surges), Darkspiral Aura 6, decree nisi (blue), +2 defenses against self-effected enemies, +2 AC, +2 Reflex
Apsaumbas (Myn's Owlbear): 39/39, allies get +2 power to damage against adjacent foes
Disembodied Hand (Myn): Passive Mode
Torinn Tormine (Astaroth): 41/89 +20 THP Bloodied (2/11 Surges), resist 5 necrotic, decree nisi (orange), +4 Reflex, perpetual ray
Rutger (Torinn's Mount): 28/44 HP elevation 1, resist 5 all when mounted/10 vs close/area attacks, +4 Reflex
Sureiya (Anonkun): 86/86 HP (2/10 Surges), decree nisi (blue), +4 Reflex, +2 to all defenses
"Bernkastel" (Voyager): 43/74 HP (2/8 Surges), decree nisi (orange)
Spirit Companion (Voyager):
Elemental Spirit (Voyager): allies within 2 have resist 5, adjacent allies and the shaman get +1 power to all defenses
Sid Silversprocket (NPC): 63/83 HP (2/11 Surges), resist 5 lightning, decree nisi (blue)
Enemies
The Manipulator (Enemy) -490 HP (Bloodied), cursed (Myn), Sureiya's Quarry, ongoing 5 fire damage (save ends), divine challenge (Torinn), mocking smite

Notes
As pressure increases, the Manipulator's accuracy and damage increase. If pressure reaches 100, the Manipulator can immediately use Mortal Revolution, decreasing pressure by 30.

Pressure can be adjusted by manipulating the pressure control valves, which are the valves surrounded by yellow-and-black caution marks (not the elevator). A minor action can adjust pressure by 5, while a standard action can adjust pressure by 15, and you must be standing in one of the four squares marked by the yellow-and-black stripes to manipulate a pressure control valve. You do not need a free hand.

If you interact with a pressure valve that does not have the color that matches your decree nisi designation, you take 50 force damage.

The magitek bits are conjurations. They cannot be interact with except by Dispel Magic and the like, and they do not have their own initiative.

You take lightning damage if you begin your turn adajcent to a lightning sphere.
>> No. 79023 edit
Torinn becomes a flurry of movement, striking at the mechanical monster several times in quick succession.
also spend an action point (reduce enemy defense by 1)
brash strike (40, 20)
brash strike again (31, 15)


Last edited at 18/05/14(Mon)13:34:40
>> No. 79024 edit
File 152633158920.png - (4.47KB , 180x180 , nacho.png )
79024
Acting at the same time as the paladin, Sureiya sees a chance to stop the metal monstrosity for once. As the machine is busy throwing laser beams and moving the electric orbs around the room, the ranger climbs over the crazy hot pressure valve and jumps over the Manipulator.

The robot reacts violently to the invasion, which forces the ranger to stab one of his blades deep inside one of its legs to remain mounted. Then, much closer to his target, the half orc stabs the red-eye in the middle of the machine.


Move and Twin Strike! (a hit for 25 and a CRIT for 27+48 damage)
>> No. 79025 edit
File 152118321574.png - (154.07KB , 256x256 , manipulator.png )
79025
The group braces itself against the onslaught of lightning as Torinn endures yet another barrage from the Manipulator to expose its weak points to his allies before chipping away some of the last armor plates protecting the contraption's core from calamity with careful cuts from his blade.

It is at this point that Sureiya makes a quick strike to one of the remaining legs before making his way to the center of the machine and the now-exposed red eye in its center and plunges Nightfall directly into the center of it, sending streams of sparks and steam exploding forth, and the entire Manipulator lurches forward, as if it's about to collapse. Suddenly it begins to rock with fiery explosions, and both the lightning orbs and carnage drones vanish as the pressure valves abruptly cease leaking, and all near the machine feel an impending sense of danger as it threatens to violently mark its end.

"Quickly, quickly!" Sid yells, motioning for the party to put some distance between themselves and impending doom.

Sureiya delays.
Myn takes 13 lightning damage and delays.
Bernkastel takes 11 lightning damage and delays.
Torinn takes 7 lightning damage (reduced to 2) and Rutger takes 8 lightning damage (reduced to 1).
Torinn spends an action point, reducing the Manipulator's defenses by 1 until the start of his next turn. Torinn uses brash strike, hitting for 20 damage. Torinn again uses brash strike hitting for 15 damage.
At the end of Torinn's turn, the hydrothermal missile hits, hitting Torinn and Rutger for 31 fire damage (Torinn reduces to 26, Rutger reduces to 21), and missing Bernkastel.
Sureiya uses twin strike, hitting for 25 damage and critting for 75 damage, destroying it. This shuts down the lair and the leaks stop.


Player Characters
Myn Nthelsyr (George): 55/78 HP (2/9 Surges), Darkspiral Aura 6, decree nisi (blue), +2 defenses against self-effected enemies, +2 AC, +2 Reflex
Apsaumbas (Myn's Owlbear): 39/39, allies get +2 power to damage against adjacent foes
Disembodied Hand (Myn): Passive Mode
Torinn Tormine (Astaroth): 20/89 HP Bloodied (2/11 Surges), resist 5 necrotic, decree nisi (orange)
Rutger (Torinn's Mount): 6/44 HP Bloodied elevation 1, resist 5 all when mounted/10 vs close/area attacks
Sureiya (Anonkun): 86/86 HP (2/10 Surges), decree nisi (blue)
"Bernkastel" (Voyager): 36/74 HP Bloodied (2/8 Surges), decree nisi (orange)
Spirit Companion (Voyager):
Elemental Spirit (Voyager): allies within 2 have resist 5, adjacent allies and the shaman get +1 power to all defenses
Sid Silversprocket (NPC): 63/83 HP (2/11 Surges), resist 5 lightning, decree nisi (blue)

Enemies
The Manipulator (Enemy) -625 HP Destroyed

Notes
As pressure increases, the Manipulator's accuracy and damage increase. If pressure reaches 100, the Manipulator can immediately use Mortal Revolution, decreasing pressure by 30.

Pressure can be adjusted by manipulating the pressure control valves, which are the valves surrounded by yellow-and-black caution marks (not the elevator). A minor action can adjust pressure by 5, while a standard action can adjust pressure by 15, and you must be standing in one of the four squares marked by the yellow-and-black stripes to manipulate a pressure control valve. You do not need a free hand.

If you interact with a pressure valve that does not have the color that matches your decree nisi designation, you take 50 force damage.

The magitek bits are conjurations. They cannot be interact with except by Dispel Magic and the like, and they do not have their own initiative.

You take lightning damage if you begin your turn adajcent to a lightning sphere.
>> No. 79026 edit
File 150865188310.jpg - (326.72KB , 595x845 , Kanon_(Umineko)_full_432136.jpg )
79026
"..." Sureiya looks cool as he moves back.
>> No. 79027 edit
>>79025
Torinn grabs the shaman and retreats.
>> No. 79028 edit
File 139772162762.png - (36.48KB , 128x128 , sidtoken.png )
79028
The party has mere seconds to put some distance between themselves and the Manipulator before there is a near-blinding flash and an explosion that rocks the entire chamber, sending scrap metal clattering across the floor and completely obliterating the ground beneath the location where the great machine once stood.

Removing his hands from his eyes and rising from a crouching position, Sid looks uneasily at the hole left on the floor where the Manipulator once stood. Finally he points in that direction, saying, "I suppose we should climb down... the Knot will be just below our feet now."

Final Stats
Myn Nthelsyr (George): 55/78 HP (2/9 Surges), Darkspiral Aura 6, decree nisi (blue), +2 defenses against self-effected enemies, +2 AC, +2 Reflex
Apsaumbas (Myn's Owlbear): 39/39, allies get +2 power to damage against adjacent foes
Disembodied Hand (Myn): Passive Mode
Torinn Tormine (Astaroth): 20/89 HP Bloodied (2/11 Surges), resist 5 necrotic
Rutger (Torinn's Mount): 6/44 HP Bloodied elevation 1, resist 5 all when mounted/10 vs close/area attacks
Sureiya (Anonkun): 86/86 HP (2/10 Surges)
"Bernkastel" (Voyager): 36/74 HP Bloodied (2/8 Surges)
Spirit Companion (Voyager):
Elemental Spirit (Voyager): allies within 2 have resist 5, adjacent allies and the shaman get +1 power to all defenses
Sid Silversprocket (NPC): 63/83 HP (2/11 Surges), resist 5 lightning
>> No. 79029 edit
File 150767988661.jpg - (42.54KB , 960x540 , umineko-animu-kanon-on-the-phone.jpg )
79029
"...Can you guys handle another fight?" the ranger says, feeling healthy enough, looking at the paladin and the shaman. Then he moves up and takes a look at the freshly made hole on the room.

Perception: 35

Last edited at 18/05/16(Wed)19:31:09
>> No. 79030 edit
File 129910793379.png - (253.80KB , 494x478 , 11125426_p2.png )
79030
Sureiya creeps up to the edge of the hole leading down below and peers over into the abyss. There seems to be darkness near the very top, but there is a distant light providing enough illumination such that Sureiya can see a cylindrical chamber with enormous tubes lining the walls similar to the room in which the party battled the Living Liquid. It is about eighty feet below your current position and fifty feet in diameter, and at the ground level is lined with panels which the half-orc can just barely make out seem to be covered in knobs, gauges, and buttons.

It would appear to be some sort of control center, and in the middle stands a roughly twenty-foot in diameter protrusion at the top of which is a sphere that appears to be made of metal and split down the middle, as if it was designed to hold something inside of it that you cannot see. There are small protrusions jutting out from the sphere at regular intervals, occasionally which arc what appears to be lightning-like energy to the tubes at the side of the chamber. The ranger does not believe the room to be occupied based on his current observations.
>> No. 79031 edit
File 129457864942.jpg - (27.95KB , 209x170 , picon.jpg )
79031
>>79030

"Surely they would not risk deploying a construct of this size to defend it, at the least."

Preparing for the descent, Myn calls forth his trusted steed.

Summon and mount ebony fly.
>> No. 79032 edit
Before the party moves out, the shaman quickly does the healing thing.

>Use CFTSW with only Healer's Brooch and not Weapon of Healing so that it ticks for 7. This heals Torinn to 48 and Rutger to 27.
>Plant Battle Standard of Healing.
>Healing spirit for Torinn. Secondary target Myn.
>Inspiring Word for the shaman.

Before Sid recharges an infusion (or not), this leaves characters at:
>Myn: 75/78, 2 surges (missing 3 HP)
>Torinn: 89/89, 1 surge
>Sureiya: 86/86, 2 surges
>Bern: 74/74, 1 surge
>Sid: 69/83, 2 surges (missing 14 HP)

Sid can decide what to do about his used-up infusion and his missing 14 HP. Take a surge from someone else, use his own, spend a surge normally, curative admixture himself, whatever. If he does recharge an infusion, then the battle standard heals everyone for 3 more HP, putting Myn at full HP and Sid at 72 HP.)

>> No. 79033 edit
"I think the path is clear. Whatever is waiting for us must be next to the Knot."

Recover disruptive strike.
>> No. 79034 edit
File 130101422990.png - (318.54KB , 486x800 , 11125426_p1.png )
79034
The party descends, flying down via the ebony fly, Rutger, or whatever means they choose. Getting a better view of the room, it's clear that this is a somewhat small control chamber built around the Gordian Knot, which serves as the power source for all of Gordias. Sid immediately gets to work, and though it looks like he has a lot of things on his mind, he is too intensely focused to discuss them. The only other way into this chamber besides the hole you made in the ceiling appears to be an enormous gate that looks like a set of great steel double doors on the western side of the room.

The party stands guard over the doors, and after a few moments, Sid says simply and quietly, "All right... you all realized it by the end there? This... the structure itself was fighting us, somehow. And yet..."

At this, a familiar tiny winged dragon appears next to the shaman, and adds its piece.

Thou noticed as well. There seems to be no trace of Far Realm influence. Intriguing.


Sid gives an uneasy nod. "Still, we can't let Bluehand get his hands on this. If I power down Gordias, they can't restart it--not unless the arm is reattached to the body. That will put a glorious kink in their plans."
>> No. 79035 edit
>>79034
"Oh, Lord Asgorath. Does that mean this machine is safe to use? It won't drive people crazy?"
>> No. 79036 edit
File 129910793379.png - (253.80KB , 494x478 , 11125426_p2.png )
79036
The tiny dragon seems to cackle softly before it answers,

Perhaps. Or perhaps it has taken on a will even more dangerous.


Sid pauses from his work, then looks over towards the party. "Something went very, very wrong in the creation of this machine. Did you notice how Gordias itself seemed to fight against us? It seemed to be helping Bluehand and hindering us..."
>> No. 79037 edit
>>79036
"Well, your will is plenty strong too, Lord Asgorath, but you don't make us crazy. It's the Far Realm stuff that's especially bad for us, right? Maybe it's okay to keep this machine in mind as a backup option against Ms. Tiamat."

The shaman then addresses Sid. "Can you do... what we discussed for entering this machine before, except more general?" The shaman hopes Sid remembers the discussion about creating a backdoor. "And maybe try to find Mr. Samel before shutting everything down."

Last edited at 18/05/21(Mon)15:17:31
>> No. 79038 edit
File 152688537756.png - (10.27KB , 180x180 , chili.png )
79038
"...Why would it help that Bluehand bastard, from its own will? Isn't this place already under their control?" the ranger asks to Sid.
>> No. 79039 edit
File 129910793379.png - (253.80KB , 494x478 , 11125426_p2.png )
79039
Sid pauses from his work for a moment. "If we could find the central section--Alexander, it would be possible to re-power the machine... and perhaps re-purpose it. I cannot deny that its power may help in the coming fight against the Cult of the Dragon. Only thing is, in its current state, with its very will fighting against us, it seems extremely risky to do anything other than shut down Gordias." Looking back to the control panel, he adds, "I am as puzzled by this as Sureiya is. Did Bluehand somehow gain control of this place already? If so, why isn't he here? Is he using that book of his? ...At any rate, you're right. I'll try to locate Samel first."
>> No. 79040 edit
File 131121316742.png - (17.45KB , 200x200 , george_pointingupwardsata45degreeangle_ib4f.png )
79040
>>79039

"I suspect that Mister Tribunus may be less related to our previous encounters than he made it appear. Perhaps the structure is universally hostile, and he merely presented himself as ahead of us in assuming control."

Myn resolves to nonetheless kill him in either case.
>> No. 79041 edit
File 152731432273.png - (40.76KB , 128x128 , miontoken.png )
79041
Sid nods to the shaman, then begins methodically knobs, looking at screens that show steams of letters and numbers in a strange script, flipping switches, and pressing buttons. Minutes pass, and Sid seems to shake his head in apparent frustration. "Fiddlesticks! Any functions this system might have had beyond monitoring and controlling the flow of energy from the Knot to other areas of Gordias is either nonfunctional or not responding to my inputs." He pauses, then adds, "It's possible that I'm being locked out. There's no way to be certain, but I believe I should hurry... if we get locked out of the power regulation controls as well, we might become completely unable to stop the machine without destroying the Knot. And that could have disastrous consequences." With this, the tinker gnome begins to reach for a lever.

Asgorath begins to fade out of view, but he leaves one last cryptic line:
If the power of the realms beyond lies within the goblin's tome, then it is indeed the key to revealing all... one way or another.


No sooner has the tiny dragon disappeared that the doors shunt open. The party whirls, expecting perhaps a goblin army, only to be confronted by a single familiar-looking deva. Samel hurries into the room, explaining in an excited, hurried tone that the tomes he studied may reveal a connection between Tiamat and Abeir that may be quite relevant to the ongoing crisis. However, Sid urges Samel to skip the long explanation for now, as he emphasizes, "Unless there are any final objections, I'm shutting down Gordias now. We can work out what this all means afterward."
>> No. 79042 edit
File 129875666734.png - (15.61KB , 217x157 , 131309568425.png )
79042
Sureiya greets back Samel, rather pleased to see he was able to stand by himself, then he looks back to Sid.

"That means shutting it down, like, for good? I'm not particularly fond of the idea of taking this mess of a place for our own use, but the shaman seemed interested," the ranger says.

Last edited at 18/05/26(Sat)00:14:55
>> No. 79043 edit
File 131196704650.jpg - (23.22KB , 123x149 , georgeexasplaining.jpg )
79043
>>79041
>>79042

"I suppose it's lucky that we needn't rely on Mister Sureiya's technical expertise for this venture. Let us proceed quickly, so we may track down that tome."
>> No. 79045 edit
>>79041
"Thank you for your guidance, Lord Asgorath. And oh, welcome back, Mr. Samel. How did you find us?"

>>79042
>>79043
The shaman turns back to the party. "It does sound like we should be going after that future-diary. Maybe it has some hints on where to find Alexander?"

Last edited at 18/05/27(Sun)06:32:48
>> No. 79047 edit
File 139772162762.png - (36.48KB , 128x128 , sidtoken.png )
79047
As Samel begins to explain, Sid pulls the lever. There is a groaning sound, and the entire complex shakes slightly, and the enormous Gordian Knot seems to twist along its vertical diameter, with each half turning a different way. Finally it cease to move and releases a large blast of steam, then stops moving entirely. The lights that illuminate the chamber dim, and all the sounds of steam and machinery throughout all of Gordias slowly begin to wind down.

You barely have time to take stock of your surroundings before you are whisked outside the machine--teleported, it would seem. Sid comments briefly that the containment field must've dumped them out once power was lost, so that living creatures within wouldn't suffer ill effects. "If Bluehand and his cronies were still inside, they must be somewhere out here now as well..."

The Imperial base camp appears deserted. Though the buildings still stand, they appear to have been stripped of all equipment and other things of value--even the doors are missing. There's no sign of anybody else. The tinker gnome lets loose a big sigh, and Samel continues his story: he had been reading up until roughly ten minutes ago, when he concluded he'd found something of vital importance to the Church of Oghma and the Lord's Alliance, at which point he left the chamber and begin navigating the corridors alone. He's not sure how he ended up in the control chamber, but he feels as though the machine itself led him there, which he finds very strange but Sid seems to understand immediately.

"A consciousness within the machine itself..." he mumbles, lost in thought.
>> No. 79048 edit
>>79047
"What, so they could be anywhere??" The shaman looks around for lurking goblins, or the like.

Perception (32) https://orokos.com/roll/626411
>> No. 79049 edit
File 150865188310.jpg - (326.72KB , 595x845 , Kanon_(Umineko)_full_432136.jpg )
79049
"What the?..." the ranger complains, rather disoriented. Then he takes out his spyglass and his magical bow.

"Paladin, take me to the sky. If there's anyone nearby we should be able to hunt them down."
>> No. 79050 edit
File 139772162762.png - (36.48KB , 128x128 , sidtoken.png )
79050
Sid notes, "If they were inside Gordias when we deactivated it, then they'll be nearby. Which seems quite likely."

Bernkastel (Perception) You hear the faint sounds of a large group of creatures approaching from the west. There are distinctive whirring sounds among the footsteps which likely denotes the presence of machinery.
>> No. 79051 edit
>>79049
>>79050
"Never mind that. I hear them coming from over there," the shaman points to the west.
>> No. 79052 edit
"Hmm? Let's see" the ranger says, looking through the spyglass.

Perception: 27
>> No. 79053 edit
File 152800316945.png - (109.27KB , 256x256 , quickthinx.png )
79053
The group moves up next to the empty prefabricated metal building in order to allow Sureiya to get a good look. And what he sees is a group of eight armor-clad goblins being led by the distinctive Tribunus Bluehand, backed up by three machines similar to the models you've already fought (though one is distinctively larger and more intimidating).

"Ksssh-thock..." comes the hissing voice of the goblin commander. Though he doesn't look in Surieya's direction, suggesting that perhaps the half-orc hasn't yet been seen, he addresses the party nonetheless as the goblins continue to march forward. "Uplanders show selves. No need for conflict nowtime. This conflict is finished."
>> No. 79054 edit
File 130100423811.png - (6.59KB , 217x157 , georgeheh.png )
79054
>>79053

"I don't suppose you'd be willing to explain the need for conflict prior, Mister Tribunus?"
>> No. 79055 edit
New robot lore (arcana): 22
>> No. 79056 edit
File 150921580331.png - (105.33KB , 256x256 , bluehand.png )
79056
Knowledge results: Tribunus Bluehand is a formidable level 18 elite soldier (leader). As a goblin, he possesses [b]darkvision and his armor makes him resistant to fire and lightning. His artifact bestows upon him many mysterious powers, one of which makes him unable to be surprised. You suspect that the goblin is highly resilient and will boost the capabilities of his allies by a considerable extent, and that the powers of the artifact will make him a dangerous opponent indeed. Attacking him in your current state is highly likely to end poorly.

Myn is also aware of the XL-Class Magitek Gobtank, a level 12 elite brute. It is highly resistant to fire, immune to poison and disease, and possesses darkvision due to being manned by goblins. The gobtank's armor plating makes it more difficult to hit than you would expect given its size, and its considerable size allows it to run down smaller opponents with ease.


Bluehand cocks his head, and the goblins continue to march forward even as Myn voices a question from around the corner. The goblin easily replies, "Uplanders shut down Gordias. Tssshhh-oock, gobbies wanted to bar-halt this, but it is too late now. We no longer have a reason to scrap-fight." Leveling his gaze towards where Sureiya had been peeking around the corner a moment before, the goblin adds, "Uplanders have been given reprieve. Should seize-handle it."
>> No. 79057 edit
>>79056
Posting for Samel. Reminder that his multiclass is warlord. From out of the goblins' sight, the deva gestures for the party's attention, then makes a gesture of pointing his staff in the direction of Bluehand's voice. He then points to one of the books he's been carrying, and makes a gesture of stuffing it into his bag. Lastly, he gestures for his allies to come closer, while walking forward.

Posting for the shaman. At the deva's suggestion, the shaman hesitates, but nods, knowing that they may not see Bluehand again for a very long time, and leaving him with that book in the meantime is too dangerous. "Mr. Sturmgust, please hop on the owlbear. Riding Apsa should be quicker than moving on foot."

She then whispers to her allies, "Let's try to rough up the book-carrying one, and then scare him into dropping it. Then we take it and run." The shaman climbs onto Rutger.

Last edited at 18/06/02(Sat)19:57:59
>> No. 79058 edit
>>79057

Nodding, Myn is finally vindicated for keeping the party around.
>> No. 79059 edit
File 129875666734.png - (15.61KB , 217x157 , 131309568425.png )
79059
"...on a second look, that goblin is no wimp."
The ranger is certain this is the worst plan they have tried so far, in their adventuring career, but knows trying to convince Samel or the Shaman is useless.
>> No. 79060 edit
As the adventurers prepare to begin their attack, you hear an audible sigh from the goblin leader's helmet. "Big mistake, uplanders... ksssh-thock. No profit gain in this." He directs his minions forward, and the battle begins.
>> No. 79061 edit
File 150921580331.png - (105.33KB , 256x256 , bluehand.png )
79061
Bluehand points forward, and issues orders for his goblin soldiers, the quicker ones immediately moving forward in two line formations before aiming their rifles and firing. Though most of the attacks miss, enough find their mark to badly wound Samel and graze Sureiya.

Bluehand quickly passes through the ranks of his own soldiers, brandishing the Enigma Codex, which seems to be projecting an image of small, clock-like cogs whirling rapidly before the goblin. Suddenly, a blast issues forward, freezing those caught within in time--which is the entire party.

The Bluetruth warriors advance and use their gunblades to make ranged attacks. Samel is crit once for 17 damage and hit once for 16 damage. Sureiya is crit once for 17 damage and hit once for 17 damage. Samel is bloodied.
Tribunus Bluehand moves forward and uses steal time, attacking Will in a close blast 5. The entire party and all summons are hit except Torinn, those who are hit are stunned until the end of Bluehand's next turn, while Torinn is dazed until the end of Bluehand's next turn.


Player Characters
Myn Nthelsyr (George): 75/78 HP (2/9 Surges), Darkspiral Aura 6, +2 defenses against self-effected enemies, +2 AC, +2 Reflex
Apsaumbas (Myn's Owlbear): 39/39, allies get +2 power to damage against adjacent foes
Disembodied Hand (Myn): Passive Mode
Torinn Tormine (Astaroth): 89/89 HP (1/11 Surges), resist 5 necrotic
Rutger (Torinn's Mount): 44/44 HP resist 5 all when mounted/10 vs close/area attacks
Sureiya (Anonkun): 52/86 HP (2/10 Surges)
"Bernkastel" (Voyager): 74/74 HP (1/8 Surges)
Spirit Companion (Voyager):
Elemental Spirit (Voyager): allies within 2 have resist 5, adjacent allies and the shaman get +1 power to all defenses
Sid Silversprocket (NPC): 69/83 HP (1/11 Surges), resist 5 lightning
Samel (NPC): 31/64 HP Bloodied (7/7 Surges), resist 10 radiant/necrotic

Enemies
Tribunus Bluehand (Enemy) -57 HP
Bluetruth Warrior 1 (Enemy)
Bluetruth Warrior 2 (Enemy)
Bluetruth Warrior 3 (Enemy)
Bluetruth Warrior 4 (Enemy)
Bluetruth Hardhelm (Enemy)
Bluetruth Hardmind (Enemy)
Gobwalker Mark III-BOOMtype 1 (Enemy)
Gobwalker Mark III-BOOMtype 2 (Enemy)
XL-Class Magitek Gobtank (Enemy)
>> No. 79062 edit
File 152817803741.png - (155.58KB , 256x256 , alexanderprime.png )
79062
After absorbing the time from his foes, Bluehand re-assesses the situation. The dragonborn managed to not be completely overwhelmed by the codex's power, perhaps due to divine protection, but with his mount frozen in time, the goblin does not seem overly concerned.

"Ignorant and unworthy have no place in Gobbitopia!" Bluehand announces, raising the book high. With a brilliant flash, a silvery outline of white light forms in the shape of a great fortress beside the goblin. An instant later, it becomes sold, forming what appears to be an enormous construct, twitching forward and back with whirling gears and blasts of steam erupting from egresses that form at its joints. You hear a deep, resounding voice in your minds, which you somehow definitely know comes forth from the machine:

I am Alexander, the Creator. All who seek utopia are subject to judgment protocols.


The construct's eyes glow a bright red, and the party becomes dimly aware of a divine curse--or judgment decree, perhaps, as Alexander would call it--affecting each of them. This curse promises a swift end unless the affected target is at full vitality when judgment is rendered. Then, from the shoulders of the hulking behemoth erupt strands of divine energy, which arc forward and rain down upon the party, piercing their bodies with searing radiance. Though Samel manages to resist some of it, and the ebony fly barely survives the attack, the damage is clearly done--though only Torinn is able to writhe as the rest of the party remains frozen in time and space.

Torinn gathers his wits, and quickly assesses the situation--his mind is still fogged, so his full complement of actions is unavailable. Rutger is frozen in mid-stride, as is the rest of his party. He's affected by a potent divine curse which was somehow issued forth by this apparently sentient construct. And he's facing down a great multitude of enemies. It would take some sort of divine miracle to overcome these odds.

So the accursed construct cometh unto us once more... now to Toril...


It is Asgorath's voice that resounds then, as the tiny dragon appears near the dragonborn paladin and time-frozen shaman.

Thus is the true power of the Enigma Codex, to manifest this immortal machine, touched by that which sleeps beyond the stars...


Tribunus Bluehand spends an action point! Tribunus Bluehand uses summon Alexander, conjuring Demi-Alexander.
Demi-Alexander uses divine judgment, affecting Torinn, Samel, Bernkastel, Myn, Sureiya, and Sid. When divine judgment fully charges, each creature not at its maximum hit point value will take radiant damage equal to that creature's maximum hit point value.
Demi-Alexander spends an action point! Demi-Alexander uses mega holy, hitting everything in the party for 27 radiant damage and missing the ebony fly for 13 radiant damage. Rutger, the owlbear, and Samel reduce the damage to 17 due to resistance. Sureiya is bloodied and gains 10 temporary hit points, Sid is bloodied.


Player Characters
Myn Nthelsyr (George): 48/78 HP (2/9 Surges), Darkspiral Aura 6, +2 defenses against self-effected enemies, stunned
Apsaumbas (Myn's Owlbear): 22/39, allies get +2 power to damage against adjacent foes, stunned
Disembodied Hand (Myn): Passive Mode
Ebony Fly (Myn): Stunned
Torinn Tormine (Astaroth): 62/89 HP (1/11 Surges), resist 5 necrotic, dazed
Rutger (Torinn's Mount): 27/44 HP resist 5 all when mounted/10 vs close/area attacks, stunned
Sureiya (Anonkun): 25/86 HP Bloodied + 10 THP (2/10 Surges), stunned
"Bernkastel" (Voyager): 53/74 HP (1/8 Surges), stunned
Spirit Companion (Voyager): Not summoned
Elemental Spirit (Voyager): Not summoned allies within 2 have resist 5, adjacent allies and the shaman get +1 power to all defenses
Sid Silversprocket (NPC): 36/83 HP Bloodied (1/11 Surges), resist 5 lightning, stunned
Samel (NPC): 14/64 HP Bloodied (7/7 Surges), resist 10 radiant/necrotic, stunned

Enemies
Demi-Alexander (Enemy) 2 rounds until Divine Judgment
Tribunus Bluehand (Enemy) -57 HP, 8 AP
Bluetruth Warrior 1 (Enemy)
Bluetruth Warrior 2 (Enemy)
Bluetruth Warrior 3 (Enemy)
Bluetruth Warrior 4 (Enemy)
Bluetruth Hardhelm (Enemy)
Bluetruth Hardmind (Enemy)
Gobwalker Mark III-BOOMtype 1 (Enemy)
Gobwalker Mark III-BOOMtype 2 (Enemy)
XL-Class Magitek Gobtank (Enemy)

Notes
When divine judgment fully charges, each creature affected by it that is not at its maximum hit point value will take radiant damage equal to that creature's maximum hit point value. Divine judgment has a range of 20.

Divine judgment fully charges after Demi-Alexander uses two additional standard actions to charge it, at which point it immediately happens. Demi-Alexander can only spend one standard action each round to do so.
>> No. 79064 edit
>>79062
Torinn waits for a better opportunity to present itself.
Delay, fail save against dazing
>> No. 79065 edit
<No action> Superior Will-granted save vs. stun (19, success) https://orokos.com/roll/629526

How was the shaman hearing all this while frozen? Maybe control over time isn't such an absolute thing? So, with a sharp cracking sound, the shaman somehow breaks free from the time-stop and rejoins the regular flow.

"Ugh, that's better," the shaman shakes her head clear, and looks with disdain at mostly everyone else still being frozen. At least Lord Asgorath is fine, so the shaman addresses the tiny dragon.

"So that's Alexander? I had the impression we didn't know where it was...?"

The shaman throws out an earth archon spirit to deal with Sureiya's wounds, then focuses on repairing the flow of life in the invoker's body herself (he was *supposed* to hit them before they hit all of us). The taller spirit shows up to try and throw off all those bullets' trajectories.

"You can still hear me, right? You heard Lord Asgorath; considering Alexander, our only hope is to stick with the plan," the shaman calls to the frozen losers, implying that getting the book may stop Alexander, too.

<Minor action> Inspiring Word for Sureiya, who spends a surge. Surge value is 22, and Sid's armor set bonus should heal him for 3 more. 22+4+3d6+3 = 41 HP healed. https://orokos.com/roll/629532
<Standard action> First Aid: Grant Second Wind (Heal DC 10, which is an autopass for me). Target: Samel, who spends a surge. Surge value is 17, and Sid's armor set should heal him for 3 more, for a total of 20 HP healed.
<Minor action> Conjure the Spirit of Athas, 1sq south of Samel. Elevation 0.

>> No. 79066 edit
File 151201705970.png - (35.60KB , 128x128 , goblin bighand.png )
79066
The shaman snaps to her senses and begins to do her best to heal her allies. Even as she does so, however, the hardened goblins advance and begin their own form of assault, wounding Samel with another gunshot and attempting but failing to dispel the freshly-summoned Spirit of Athas.

Bluehand directs the tank to move around the enormous construct and flank, and though it moves fairly quickly it is not quite fast enough to make the entire trek immediately. The tiny dragon begins to speak in response to "Bernkastel"'s comments,

'Tis but an avatar... that it held such power was unknown even to me. Though it possesseth only a fraction of the construct's true strength, it is not to be underestimated...


Bernkastel saves against being stunned due to Superior Will.
Bernkastel uses inspiring word, allowing Sureiya to spend a surge and regain 41 hit points.
Bernkastel uses first aid, allowing Samel to use his second wind to regain 20 hit points.
Bernkastel uses spirit of athas, conjuring her elemental spirit.
The bluetruth hardhelm moves and activates its hardhelm aura. It attack Samel twice with its gunblade, hitting once for 14 damage.
The bluetruth hardmind moves and activates its hardmind aura. It uses dispel magic but fails to dispel the Spirit of Athas.
The XL-class Gobtank double moves.


Player Characters
Myn Nthelsyr (George): 48/78 HP (2/9 Surges), Darkspiral Aura 6, +2 defenses against self-effected enemies, stunned
Apsaumbas (Myn's Owlbear): 22/39, allies get +2 power to damage against adjacent foes, stunned
Disembodied Hand (Myn): Passive Mode
Ebony Fly (Myn): Stunned
Torinn Tormine (Astaroth): 62/89 HP (1/11 Surges), resist 5 necrotic, dazed
Rutger (Torinn's Mount): 27/44 HP resist 5 all when mounted/10 vs close/area attacks, stunned
Sureiya (Anonkun): 66/86 HP + 10 THP (1/10 Surges), stunned
"Bernkastel" (Voyager): 53/74 HP (1/8 Surges), stunned
Spirit Companion (Voyager): Not summoned
Elemental Spirit (Voyager): allies within 2 have resist 5, adjacent allies and the shaman get +1 power to all defenses
Sid Silversprocket (NPC): 36/83 HP Bloodied (1/11 Surges), resist 5 lightning, stunned
Samel (NPC): 20/64 HP Bloodied (6/7 Surges), resist 10 radiant/necrotic, stunned

Enemies
Demi-Alexander (Enemy) 2 rounds until Divine Judgment
Tribunus Bluehand (Enemy) -57 HP, 8 AP
Bluetruth Warrior 1 (Enemy)
Bluetruth Warrior 2 (Enemy)
Bluetruth Warrior 3 (Enemy)
Bluetruth Warrior 4 (Enemy)
Bluetruth Hardhelm (Enemy) hardhelm aura
Bluetruth Hardmind (Enemy) hardmind aura
Gobwalker Mark III-BOOMtype 1 (Enemy)
Gobwalker Mark III-BOOMtype 2 (Enemy)
XL-Class Magitek Gobtank (Enemy)

Notes
When divine judgment fully charges, each creature affected by it that is not at its maximum hit point value will take radiant damage equal to that creature's maximum hit point value. Divine judgment has a range of 20.

Divine judgment fully charges after Demi-Alexander uses two additional standard actions to charge it, at which point it immediately happens. Demi-Alexander can only spend one standard action each round to do so.

Allies in the hardhelm aura gain resist 5 to weapon attacks. Allies in the hardmind aura gain resist 5 to implement attacks. These auras have no effect if the monster of origin cannot take opportunity actions.
>> No. 79067 edit
>>79066
I don't think Sureiya can break stun. Posting for Samel.

<No action> Superior Will saving throw: 11 (rolled in roll20)


With a brief flash of light, the invoker repels the foul influence that held him still. He raises his staff, and points his free arm to the book-bearing goblin. "A puppet calling itself the creator, hah! That clanging contraption of yours is no god, heathen! In the name of Oghma, I order you to surrender your book, that the Lord of Knowledge may determine what to do with it! Or I shall be forced to demonstrate firsthand the power of true divinity!"

<Free action> Delay, at most until just after Myn's turn.

Last edited at 18/06/09(Sat)02:13:01
>> No. 79068 edit
File 151303385231.png - (33.28KB , 128x128 , boomtype.png )
79068
Though Samel manages to shake off the effects of being frozen in time, Sid and Sureiya are not so fortunate. Lacking a clear shot on other targets, the larger artillery-like manned vehicles turn their guns on Samel, though only one manages a glancing hit.

Sureiya is stunned.
Samel saves against being stunned due to superior will.
Sid is stunned.
The BOOMTypes move. One boom cannon hits Samel for 9 damage (reduced to 4), and the boom barrage misses Samel.


Player Characters
Myn Nthelsyr (George): 48/78 HP (2/9 Surges), Darkspiral Aura 6, +2 defenses against self-effected enemies, stunned, divine judgment
Apsaumbas (Myn's Owlbear): 22/39, allies get +2 power to damage against adjacent foes, stunned
Disembodied Hand (Myn): Passive Mode
Ebony Fly (Myn): Stunned
Torinn Tormine (Astaroth): 62/89 HP (1/11 Surges), resist 5 necrotic, dazed, divine judgment
Rutger (Torinn's Mount): 27/44 HP resist 5 all when mounted/10 vs close/area attacks, stunned
Sureiya (Anonkun): 66/86 HP + 10 THP (1/10 Surges), stunned, divine judgment
"Bernkastel" (Voyager): 53/74 HP (1/8 Surges), stunned, divine judgment
Spirit Companion (Voyager): Not summoned
Elemental Spirit (Voyager): allies within 2 have resist 5, adjacent allies and the shaman get +1 power to all defenses
Sid Silversprocket (NPC): 36/83 HP Bloodied (1/11 Surges), resist 5 lightning, stunned, divine judgment
Samel (NPC): 21/64 HP Bloodied (6/7 Surges), resist 10 radiant/necrotic, divine judgment

Enemies
Demi-Alexander (Enemy) 2 rounds until Divine Judgment
Tribunus Bluehand (Enemy) -57 HP, 8 AP
Bluetruth Warrior 1 (Enemy)
Bluetruth Warrior 2 (Enemy)
Bluetruth Warrior 3 (Enemy)
Bluetruth Warrior 4 (Enemy)
Bluetruth Hardhelm (Enemy) hardhelm aura
Bluetruth Hardmind (Enemy) hardmind aura
Gobwalker Mark III-BOOMtype 1 (Enemy)
Gobwalker Mark III-BOOMtype 2 (Enemy)
XL-Class Magitek Gobtank (Enemy)

Notes
When divine judgment fully charges, each affected creature not at its maximum hit point value will take radiant damage equal to that creature's maximum hit point value. Divine judgment has a range of 20.

Divine judgment fully charges after Alexander Prime uses two additional standard actions to charge it, at which point it immediately happens. Alexander Prime can only spend one standard action each round to do so.

Allies in the hardhelm aura gain resist 5 to weapon attacks. Allies in the hardmind aura gain resist 5 to implement attacks. These auras have no effect if the monster of origin cannot take opportunity actions.
>> No. 79069 edit
>>79068
With no other options, Torinn steels himself for the worst.
total defense
>> No. 79070 edit
>>79068
"Very well, silence it is! Then Oghma retorts in kind," retorts Samel. He then steps forth, and begins speaking terrifying words of power that cannot be heard, but seem to boom and shake the air around them regardless, shocking the goblins to their core. An aftershock soon follows, blasting them with yet another shockwave.

Reminder that Samel has Superior Reflexes giving him CA for his first turn.

<No action> Religion check on Alexander (19), Dungeoneering check on Hardhelm (32) and Hardmind (34), Dungeoneering check on Bluehand (27)
<Minor action> Word of Vigor. Everyone in Samel's close burst 1 can spend a surge and heal surge + 2d6. Samel does this himself, with Sid's armor set, healing for 17+6+3=26 HP. Also, all targets get +2 to hit for a round from Battle Cleric's Lore (as far as I can understand, even with no surge spent, since they're still targets).
<Move action> Move 1sq southwest.
- Action Point - (On spending the AP, everyone has +5 to hit targets of the AP attack for a round)
<Standard action> Silent Malediction against Bluehand, Hardhelm, Warrior 1, Hardmind, and Warrior 2. I assume the warriors try to shift out of there, so I'll roll for the others only. Attack vs. Fortitude.
>Bluehand: 42 vs. fort, 15 damage, stunned (save ends).
>Hardhelm: 39 vs. fort, 15 damage, stunned (save ends).
>Hardmind: 34 vs. fort, 15 damage, stunned (save ends), and the malediction effect pushes it 1sq southwest.
>Samel: Dazed until EoNT.
<Standard action> Thunder of Judgment, target Bluehand, Hardhelm, Hardmind. Staff expertise, so no OA triggers.
>Bluehand: 41 vs. fort, 16 damage, dazed until EoNT.
>Hardhelm: 43 vs. fort, 18 damage, dazed until EoNT, and the malediction effect pushes it 1sq northwest.
>Hardmind: 29 vs. fort, 19 damage, dazed until EoNT.


Last edited at 18/06/09(Sat)17:10:37
>> No. 79071 edit
File 152817803741.png - (155.58KB , 256x256 , alexanderprime.png )
79071
Torinn adopts a defensive stance, and Samel's potent divine power washes over the clustered goblins. Two of the goblin warriors manage to dodge out of the way, but Bluehand and the hardened goblins are caught in the blast of thunder and stunned. Samel quickly unleashes yet another blast of thunder, further disabling the goblins. However, suddenly, Bluehand stands upright before the deva as if nothing had happened.

"Kssh-thock! Uplander is gravely mistaken! Bluehand now stronger than the gods! Bluehand holds whammy-strength of universe itself!" The goblin boasts, gesturing to his allies. "Pssh-tock! Destroy the summons! Let uplanders face judgment alone."

The goblin warriors move closer to the divine construct, and unleash a flurry of bullets on the party's summons. The owlbear and ebony fly fall quickly, vanishing into the ether, but Rutger proves hardier and most of the bullets glance off his barding.

"Bluehand is invincible! Bluehand holds power over all creation!" the goblin cries, raising the Enigma Codex high into the air. The enormous automaton response in kind,

Fatal exception! Manipulation of the time-stream by malicious entities is not permitted!


With another flash of light, a potent shield surrounds everything but Demi-Alexander itself. Gears within it begin to whir as it continues to charge divine judgment, and it then announces,

I so decree: those who are unworthy will show obsequence.


With that, it fires a sweeping burst of light that drives the adventurers to their knees before the enormous construct, each of them unwillingly adopting a stance of utter supplication. A snarl is rendered from the back of Asgorath's throat, and it says,

The goblin is already given to madness... the corrupt power of the tome fills him... perhaps the time is come to resume mine century-old struggle...


Myn is stunned.
Torinn uses total defense.
Samel uses silent malediction, dazing himself. The bluetruth warriors shift out of the blast. It hits the hardmind, hardhelm, and Bluehand for 15 thunder damage, and they are stunned (save ends). The hardmind reduces to 10 thunder damage. Malediction pushes the hardmind 1 square.
Samel spends an action point! Samel uses thunder of judgment, hitting Bluehand for 16 damage, the hardmind for 19 damage, and the hardhelm for 18 damage. All are dazed. Malediction pushes the hardhelm 1 square.
At the end of Samel's turn, Tribunus Bluehand uses rewind, resetting his state to the start of Samel's turn.
The bluetruth warriors attack summons in order: young owlbear, ebony fly, Rutger. The young owlbear goes down first after being hit twice, then the ebony fly takes a hit and Myn is dismounted, falling to the ground. They only manage to hit Ruger once for 8 damage (reduced from 13).
Tribunus Bluehand uses astral flow, allowing Demi-Alexander to use its daily ultimate power. Demi-Alexander's perfect defense renders his allies immune to damage and attacks until the end of Bluehand's next turn. Tribunus Bluehand moves back.
Demi-Alexander charges divine judgment. Demi-Alexander spends an action point! Demi-Alexander uses supplication in a close blast 10, hitting the party for 34 radiant damage (Samel reduces to 24, others reduce to 29, Bernkastel takes full 34). Anyone hit is stunned until the end of Alexander's next turn and anyone in the area of effect is knocked prone.


Player Characters
Myn Nthelsyr (George): 19/78 HP Bloodied (2/9 Surges), Darkspiral Aura 6, +2 defenses against self-effected enemies, divine judgment
Apsaumbas (Myn's Owlbear): 0/39, allies get +2 power to damage against adjacent foes, stunned
Disembodied Hand (Myn): Passive Mode
Ebony Fly (Myn): Stunned
Torinn Tormine (Astaroth): 33/89 HP Bloodied (1/11 Surges), resist 5 necrotic, divine judgment
Rutger (Torinn's Mount): 0/44 HP resist 5 all when mounted/10 vs close/area attacks, stunned
Sureiya (Anonkun): 57/86 HP (1/10 Surges), divine judgment
"Bernkastel" (Voyager): 19/74 HP Bloodied (1/8 Surges), divine judgment
Spirit Companion (Voyager): Not summoned
Elemental Spirit (Voyager): allies within 2 have resist 5, adjacent allies and the shaman get +1 power to all defenses
Sid Silversprocket (NPC): 7/83 HP Bloodied (1/11 Surges), resist 5 lightning, divine judgment
Samel (NPC): 23/64 HP Bloodied (5/7 Surges), resist 10 radiant/necrotic, divine judgment, dazed

Enemies
Demi-Alexander (Enemy) 1 round until Divine Judgment
Tribunus Bluehand (Enemy) -57 HP, 8 AP, immune to damage and attacks
Bluetruth Warrior 1 (Enemy), immune to damage and attacks
Bluetruth Warrior 2 (Enemy), immune to damage and attacks
Bluetruth Warrior 3 (Enemy), immune to damage and attacks
Bluetruth Warrior 4 (Enemy), immune to damage and attacks
Bluetruth Hardhelm (Enemy) -33 HP, hardhelm aura, stunned (save ends), dazed, immune to damage and attacks
Bluetruth Hardmind (Enemy) -29 HP, hardmind aura, stunned (save ends), dazed, immune to damage and attacks
Gobwalker Mark III-BOOMtype 1 (Enemy), immune to damage and attacks
Gobwalker Mark III-BOOMtype 2 (Enemy), immune to damage and attacks
XL-Class Magitek Gobtank (Enemy), immune to damage and attacks

Notes
When divine judgment fully charges, each affected creature not at its maximum hit point value will take radiant damage equal to that creature's maximum hit point value. Divine judgment has a range of 20.

Divine judgment fully charges after Alexander Prime uses two additional standard actions to charge it, at which point it immediately happens. Alexander Prime can only spend one standard action each round to do so.

Allies in the hardhelm aura gain resist 5 to weapon attacks. Allies in the hardmind aura gain resist 5 to implement attacks. These auras have no effect if the monster of origin cannot take opportunity actions.

The stunned condition inflicted by supplication lasts until the end of Alexander's next turn. It has an aftereffect of dazed (save ends).
>> No. 79072 edit
>>79071
<No action> Superior Will saving throw vs. Stun. (7) https://orokos.com/roll/630688
<No action> Heroic Effort, +4 to succeed on the save.
<No action> Flowform Armor to save against the aftereffect: Daze, save ends. (4) https://orokos.com/roll/630689
<Free action> Symbol of Scorned Fate, delay the daze effect from affecting me. http://funin.space/compendium/item/Symbol-of-Scorned-Fate.html


The shaman manages to overcome most of the divine influence, but the lingering effect is taken care of by her holy symbol of Asgorath, which glows and forestalls her affliction for a while longer. She shakes her head again. "How are WE the ones manipulating the time-stream?? Look next to you!" the shaman complains to the robot.

Actions to be posted later if necessary.
>> No. 79073 edit
File 150921580331.png - (105.33KB , 256x256 , bluehand.png )
79073
Though difficult to notice before, there is clearly an aura of blackness tinged with blue softly emanating from Tribunus Bluehand's body as he holds the book aloft. The goblin tucks the book under his arm as he backs away, causing the aura to fade, and he then turns to face the shaman.

"Kssh-thock. Foolish and ignorant! Tome of Allthoughts orders time-stream as is meant to be!" calming himself once more, Bluehand seems to take a more conversational tone as he continues. "Time is flat round-shape, uplander. When Bluehand manipulates time, it is because Bluehand has already manipulated time, we merely reach-up that point."

Seeming not to address the subject directly, Asgorath merely continues to speak cryptically,

Be warned... the power over time is not the domain of the realms beyond... rather 'tis the power of this construct, coveted by those that dwell beyond the stars... twisted to their sinister purpose...

>> No. 79074 edit
Myn reasons that the book madness probably results from delusions of grandeur on the goblin's part and not any intrinsic properties of its own.
>> No. 79075 edit
Torinn spits blood at the giant construct and tries to summon whatever strength his body has left. No prayer would help here.

use solid greaves to negate falling prone

Last edited at 18/06/10(Sun)19:13:00
>> No. 79076 edit
File 152869170838.png - (115.19KB , 256x256 , asgorathremnant.png )
79076
With a mighty roar, the tiny dragon morphs and transforms into the gigantic, translucent serpentine monstrosity you faced back at the Well of Dragons. Hovering over the entire party protectively, it begins to bestow upon the party its blessings.

So be it. I had preferred to stand watch longer, but to ensure Xymor's gambit gets its rightful chance, I shall take it upon myself to face that which does not belong in this realm...


The goblins all seem taken aback by the sudden appearance of the great wyrm, even Tribunus Bluehand to some extent. It takes advantage of their confusion, emitting a soft glow which envelops the party, clearing their minds of the destabilizing influence of Alexander, and removing its divine curse--by drawing the curse upon itself. The immortal construct then booms,

Omega-Class Threat detected. Redirecting combat protocols... withdrawal of assistant units decreed a necessity.


Player Characters
Myn Nthelsyr (George): 19/78 HP Bloodied (2/9 Surges), Darkspiral Aura 6, +2 defenses against self-effected enemies, prone
Aspaumbas (Myn's Owlbear: 0/39, allies get +2 power to damage against adjacent foes
Disembodied Hand (Myn): Passive Mode
Ebony Fly (Myn): Not summoned
Torinn Tormine (Astaroth): 33/89 HP Bloodied (1/11 Surges), resist 5 necrotic
Rutger (Torinn's Mount): 0/44 HP, resist 5 all when mounted/10 vs. close/area attacks
Sureiya (Anonkun): 57/86 HP (1/10 Surges), prone
"Bernkastel" (Voyager): 19/74 HP Bloodied (1/8 Surges), prone
Spirit Companion (Voyager): Not summoned
Elemental Spirit (Voyager): allies within 2 have resist 5, adjacent allies and the shaman get +1 power to all defenses
Sid Silversprocket (NPC): 7/83 HP Bloodied (1/11 Surges), resist 5 lightning, prone
Samel (NPC): 23/64 HP Bloodied (5/7 Surges), resist 10 radiant/necrotic, prone

Allies
Remnant of Asgorath: divine judgment

Enemies
Demi-Alexander (Enemy) 1 round until Divine Judgment
Tribunus Bluehand (Enemy) -57 HP, 8 AP, immune to damage and attacks
Bluetruth Warrior 1 (Enemy), immune to damage and attacks
Bluetruth Warrior 2 (Enemy), immune to damage and attacks
Bluetruth Warrior 3 (Enemy), immune to damage and attacks
Bluetruth Warrior 4 (Enemy), immune to damage and attacks
Bluetruth Hardhelm (Enemy) -33 HP, hardhelm aura, stunned (save ends), dazed, immune to damage and attacks
Bluetruth Hardmind (Enemy) -29 HP, hardmind aura, stunned (save ends), dazed, immune to damage and attacks
Gobwalker Mark III-BOOMtype 1 (Enemy), immune to damage and attacks
Gobwalker Mark III-BOOMtype 2 (Enemy), immune to damage and attacks
XL-Class Magitek Gobtank (Enemy), immune to damage and attacks

Notes
When divine judgment fully charges, each affected creature not at its maximum hit point value will take radiant damage equal to that creature's maximum hit point value. Divine judgment has a range of 20.

Divine judgment fully charges after Alexander Prime uses two additional standard actions to charge it, at which point it immediately happens. Alexander Prime can only spend one standard action each round to do so.

Allies in the hardhelm aura gain resist 5 to weapon attacks. Allies in the hardmind aura gain resist 5 to implement attacks. These auras have no effect if the monster of origin cannot take opportunity actions.

The stunned condition inflicted by supplication lasts until the end of Alexander's next turn. It has an aftereffect of dazed (save ends).
>> No. 79077 edit
>>79076
The shaman looks up at Lord Asgorath, then around herself at the now-freed allies. "Mr. Sturmgust, we need to keep Lord Asgorath at full strength! Or at least able to endure the curse!" the shaman quickly calls from the floor.

<Standard action> Plant Battle Standard of Healing, 1sq north of the shaman. (Some free-action item swapping and same-action draw-and-use is involved.)
<Free Action> Sudden Call Spirit Companion, 2W of the shaman, elevation 1 (above Myn).
<Minor action> Healing Spirit: target self, secondary healing goes to Sid (the shaman heals 19+2+3=24 HP, and Sid heals 3d6+4=18 HP (rolled 14 on 3d6, in roll20).
- Then the Battle Standard of Healing heals everybody for 3 HP.
- Myn: 19 to 22, Torinn: 33 to 36, Sureiya: 57 to 60, Bern: 19 to 43 to 46, Sid: from 7 to 25 to 28, Samel from 23 to 26.
<Minor action> Call Forth the Spirit World.


Last edited at 18/06/10(Sun)23:43:42
>> No. 79078 edit
File 152817803741.png - (155.58KB , 256x256 , alexanderprime.png )
79078
The shaman calls out instructions even as she sees to her healing duties, but Sid seems clearly confused by this call. "E-erm, defend Asgorath?! But--"

The gnome is cut off by the dragon's interjection,

'Tis not thy fight, chosen of the gods. The struggle between myself and this accursed construct has been a century in the making.


With that, the dragon opens his maw, and blasts the assembled goblins with pure divine energy, stripping away the protection afforded by Alexander. The construct immediately responses,

Safe transit protocol acknowledged. Transferring to secure location...


The goblins seem every bit as confused as one by one, both the armored goblins and the goblins driving mechanical monstrosities vanish from your site in columns of light, being teleported to who-knows-where. Bluehand, the last to be teleported, is the only one who isn't glancing around in confusing, his unreadable masked face staring directly at the party until he is gone. The immortal construct then continues its spiel,

Solo combat mode engaged. Unrestricted warfare and lethal force are authorized.


You all immediately feel the divine will of the construct try to force its way into your heads--though it has little immediate effect, you can no longer maintain the presence of mind to carefully time your actions. Sid looks just as confused as before, but his face twists in resolve to do as the shaman asks to the best of his own ability.

Bernkastel calls forth her spirit companion and plants the battle standard of healing. Bernkastel uses healing spirit, healing herself and Sid, as well as the rest of the party. Bernkastel uses call forth the spirit world.
The Remnant of Asgorath uses animadversion, removing the effect of perfect defense from the goblins. Demi-Alexander responds by teleporting the goblins elsewhere. Demi-Alexander engages its solo combat protocols, gaining access to its full suite of actions, including its legendary actions.
You are now all subject to Demi-Alexander's providence trait. As long as you are within 20 squares of Demi-Alexander, you cannot delay or ready actions.

Player Characters
Myn Nthelsyr (George): 22/78 HP Bloodied (2/9 Surges), Darkspiral Aura 6, +2 defenses against self-effected enemies, prone
Aspaumbas (Myn's Owlbear: 0/39, allies get +2 power to damage against adjacent foes
Disembodied Hand (Myn): Passive Mode
Ebony Fly (Myn): Not summoned
Torinn Tormine (Astaroth): 36/89 HP Bloodied (1/11 Surges), resist 5 necrotic
Rutger (Torinn's Mount): 0/44 HP, resist 5 all when mounted/10 vs. close/area attacks
Sureiya (Anonkun): 60/86 HP (1/10 Surges), prone
"Bernkastel" (Voyager): 46/74 HP (1/8 Surges), prone
Spirit Companion (Voyager): Not summoned
Elemental Spirit (Voyager): allies within 2 have resist 5, adjacent allies and the shaman get +1 power to all defenses
Sid Silversprocket (NPC): 28/83 HP Bloodied (1/11 Surges), resist 5 lightning, prone
Samel (NPC): 26/64 HP Bloodied (5/7 Surges), resist 10 radiant/necrotic, prone

Allies
Remnant of Asgorath (Ally?), divine judgment

Enemies
Demi-Alexander (Enemy) 1 round until Divine Judgment

Notes
When divine judgment fully charges, each affected creature not at its maximum hit point value will take radiant damage equal to that creature's maximum hit point value. Divine judgment has a range of 20.

Divine judgment fully charges after Demi-Alexander uses two additional standard actions to charge it, at which point it immediately happens. Demi-Alexander can only spend one standard action each round to do so.

Demi-Alexander's providence trait prevents enemies within 20 squares from delaying or readying actions.
>> No. 79079 edit
File 150784803623.jpg - (37.61KB , 500x500 , 234234234.jpg )
79079
"So... this is the world-ender true form?"
The ranger, who had been unable to move at all for most of the time here, stares in awe at the god and the conjuration from Bluehand's book. It almost distracts himself from the fact he is able to move again.

Then he stands up and readies himself.
"What the hell we doing here?" he says, as he hurls nightfall against Alexander. "Shaman, isn't this a bit out of our reach?"

Stand up
Quarry Alexander
Ranged twin strike, if one of them hits, 16 damage.


Last edited at 18/06/12(Tue)22:36:28
>> No. 79082 edit
File 139772162762.png - (36.48KB , 128x128 , sidtoken.png )
79082
Sureiya and Sid stagger to their feet, with the tinker gnome being slightly revitalized by Samel's earlier healing, but neither manage to land a solid blow against the immortal construct that stands before them. Even as Sid pulls himself up, however, the fortress booms,

Re-calibrating threat assessment protocol...firing.


Suddenly, from each of the construct's two shoulders erupt reddish beams of flame, which arc up and then streak downward. Sureiya manages to catch Nightfall back in his hands just as it crashes down upon him, scorching the ranger badly. Asgorath is also targeted by the fiery beams, which total six, three to each target, though the ghostly dragon seems less affected by them. Sid desperately does his best to apply a healing infusion to the great dragon, before firing off a bolt in panic that deflects off the summoned construct's metal armor.

Sid spends his last surge to regain 32 hit points from Word of Vigor.
Sureiya stands from prone and sets his quarry.
Sureiya misses Demi-Alexander twice with ranged twin strike.
At the end of Sureiya's turn, Demi-Alexander uses blazing scourge, hitting Sureiya 3 times for 16, 19 and 24 fire damage (reduced to 11, 14, and 19). It also hits Asgorath twice for 17 fire damage and 17 fire damage (reduced to 12). It misses Asgorath once.
Sid uses resistive formula on Asgorath. Sid stands from prone. Sid uses magic weapon but misses Demi-Alexander.


Player Characters
Myn Nthelsyr (George): 22/78 HP Bloodied (2/9 Surges), Darkspiral Aura 6, +2 defenses against self-effected enemies, prone
Aspaumbas (Myn's Owlbear: 0/39, allies get +2 power to damage against adjacent foes
Disembodied Hand (Myn): Passive Mode
Ebony Fly (Myn): Not summoned
Torinn Tormine (Astaroth): 36/89 HP Bloodied (1/11 Surges), resist 5 necrotic
Rutger (Torinn's Mount): 0/44 HP, resist 5 all when mounted/10 vs. close/area attacks
Sureiya (Anonkun): 16/86 HP Bloodied (1/10 Surges)
"Bernkastel" (Voyager): 46/74 HP (1/8 Surges), prone
Spirit Companion (Voyager): Not summoned
Elemental Spirit (Voyager): allies within 2 have resist 5, adjacent allies and the shaman get +1 power to all defenses
Sid Silversprocket (NPC): 60/83 HP (0/11 Surges), resist 5 lightning
Samel (NPC): 26/64 HP Bloodied (5/7 Surges), resist 10 radiant/necrotic, prone

Allies
Remnant of Asgorath (Ally?) -24 HP: divine judgment, resistive formula

Enemies
Demi-Alexander (Enemy) 1 round until Divine Judgment

Notes
When divine judgment fully charges, each affected creature not at its maximum hit point value will take radiant damage equal to that creature's maximum hit point value. Divine judgment has a range of 20.

Divine judgment fully charges after Demi-Alexander uses two additional standard actions to charge it, at which point it immediately happens. Demi-Alexander can only spend one standard action each round to do so.

Demi-Alexander's providence trait prevents enemies within 20 squares from delaying or readying actions.
>> No. 79083 edit
File 130021757977.jpg - (24.18KB , 162x159 , georgeserious.jpg )
79083
"We have little opportunity to intervene in this conflict. It would be best to retreat while we have the chance."

"The foolish goblin leaked too much information for his own good today. The book won't escape our next meeting."

Despite his words, Myn feels compelled to place a curse on the construct in defiance as he begins his exit.


Minor action: Stand up.
Move action: Ethereal Stride 5 north.
Minor action: Curse Demi-Alexander.

>> No. 79084 edit
File 152869170838.png - (115.19KB , 256x256 , asgorathremnant.png )
79084
The warlock seems to be looking to make an escape, which seems like a brilliant tactical move given the current situation. With a roar, the spectral dragon makes use of Sid's healing infusion to shield itself from a focused blast of fire, which burns through Asgorath's defenses and still leaves it singed somehow.

It would be wise to take your flight now, children of the gods.


Myn stands from prone, teleports, and curses Demi-Alexander.
Remnant of Asgorath uses the resistive formula, granting itself and Sureiya 32 temporary hit points.
At the end of Myn's turn, Alexander uses incinerating heat, missing the Remnant of Asgorath for 31 fire damage (reduced to 26, halved to 13) and ongoing 10 fire damage (save ends).


Player Characters
Myn Nthelsyr (George): 22/78 HP Bloodied (2/9 Surges), Darkspiral Aura 6, +2 defenses against self-effected enemies, +2 to all defenses, +2 AC, +2 Reflex
Aspaumbas (Myn's Owlbear: 0/39, allies get +2 power to damage against adjacent foes
Disembodied Hand (Myn): Passive Mode
Ebony Fly (Myn): Not summoned
Torinn Tormine (Astaroth): 36/89 HP Bloodied (1/11 Surges), resist 5 necrotic
Rutger (Torinn's Mount): 0/44 HP, resist 5 all when mounted/10 vs. close/area attacks
Sureiya (Anonkun): 16/86 HP Bloodied (1/10 Surges) + 32 THP
"Bernkastel" (Voyager): 46/74 HP (1/8 Surges), prone
Spirit Companion (Voyager): Not summoned
Elemental Spirit (Voyager): allies within 2 have resist 5, adjacent allies and the shaman get +1 power to all defenses
Sid Silversprocket (NPC): 60/83 HP (0/11 Surges), resist 5 lightning
Samel (NPC): 26/64 HP Bloodied (5/7 Surges), resist 10 radiant/necrotic, prone

Allies
Remnant of Asgorath (Ally?) -24 HP: 19 THP, divine judgment, resistive formula, cursed (Myn), ongoing 10 fire damage (save ends)

Enemies
Demi-Alexander (Enemy) 1 round until Divine Judgment

Notes
When divine judgment fully charges, each affected creature not at its maximum hit point value will take radiant damage equal to that creature's maximum hit point value. Divine judgment has a range of 20.

Divine judgment fully charges after Demi-Alexander uses two additional standard actions to charge it, at which point it immediately happens. Demi-Alexander can only spend one standard action each round to do so.

Demi-Alexander's providence trait prevents enemies within 20 squares from delaying or readying actions.
>> No. 79085 edit
Torinn grants his aid to Asgorath before taking a parting shot and running. He wanted to stay and fight, but there was little else he could do.
Divine mettle to grant Asgorath a saving throw with +5 bonus
Dragon breath vs Alexander (30, 12)
Move away

>> No. 79087 edit
File 152869170838.png - (115.19KB , 256x256 , asgorathremnant.png )
79087
Torinn's breath doesn't seem to affect the metallic monstrosity standing before him, but his divine healing power is enough to quench the strange radiant flames still engulfing the great dragon god's apparition. The dragonborn also begins to retreat, which does seem like a sound strategic play at this juncture.

Asgorath's surge value/THP count increased by 8 due to math change.
Torinn uses divine mettle, causing Asgorath to succeed on its save (it gets a +10 bonus due to Torinn's bonus and being a solo).
Torinn uses dragon breath but just barely misses Demi-Alexander.
Torinn moves. Demi-Alexander does not yet use its final legendary action.


Player Characters
Myn Nthelsyr (George): 22/78 HP Bloodied (2/9 Surges), Darkspiral Aura 6, +2 defenses against self-effected enemies, +2 to all defenses, +2 AC, +2 Reflex
Aspaumbas (Myn's Owlbear: 0/39, allies get +2 power to damage against adjacent foes
Disembodied Hand (Myn): Passive Mode
Ebony Fly (Myn): Not summoned
Torinn Tormine (Astaroth): 36/89 HP Bloodied (1/11 Surges), resist 5 necrotic
Rutger (Torinn's Mount): 0/44 HP, resist 5 all when mounted/10 vs. close/area attacks
Sureiya (Anonkun): 16/86 HP Bloodied (1/10 Surges) + 32 THP
"Bernkastel" (Voyager): 46/74 HP (1/8 Surges), prone
Spirit Companion (Voyager): Not summoned
Elemental Spirit (Voyager): allies within 2 have resist 5, adjacent allies and the shaman get +1 power to all defenses
Sid Silversprocket (NPC): 60/83 HP (0/11 Surges), resist 5 lightning
Samel (NPC): 26/64 HP Bloodied (5/7 Surges), resist 10 radiant/necrotic, prone

Allies
Remnant of Asgorath (Ally?) -24 HP: 27 THP, divine judgment, cursed (Myn)

Enemies
Demi-Alexander (Enemy) 1 round until Divine Judgment

Notes
When divine judgment fully charges, each affected creature not at its maximum hit point value will take radiant damage equal to that creature's maximum hit point value. Divine judgment has a range of 20.

Divine judgment fully charges after Demi-Alexander uses two additional standard actions to charge it, at which point it immediately happens. Demi-Alexander can only spend one standard action each round to do so.

Demi-Alexander's providence trait prevents enemies within 20 squares from delaying or readying actions.


Delete post []
Password  
Report post
Reason