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File 13298540048.jpg - (94.06KB , 750x600 , The DM is your friend.jpg )
8098 No. 8098 edit
>>6976
Previous thread!

This thread will be for OOC Chatter and Discussion.

Character Sheets:
George (Myn Nthelsyr) http://www.myth-weavers.com/sheetview.php?sheetid=215664
Hideiling (Folka Shiningarm) http://www.myth-weavers.com/sheetview.php?sheetid=336437
Bernkastel ("Bernkastel") http://www.myth-weavers.com/sheetview.php?sheetid=336978
Astaroth (Torinn Tormine) http://www.myth-weavers.com/sheetview.php?sheetid=217138
Liliane (Sariel) https://docs.google.com/viewer?a=v&pid=explorer&chrome=true&srcid=0B0Pf2xAWVLoANDI4ODM1NGMtNmQyNC00MTg0LWE0YWYtN2U0M2U5NzI3OWQ1&hl=en_GB&pli=1
anon-kun (Sureiya) http://www.myth-weavers.com/sheetview.php?sheetid=224099

The Books: http://www.mediafire.com/?7g2v42d2xdy7f

Re: CHARACTER BUILDER (VERY useful!)
Everything has been put together here and organized for maximum ease of use:

http://www.mediafire.com/?44xdbd8bl89dbkg

Step 0: Download the above, unrar it.
Step 1: Run the program in the Step 1 folder, this will download the character builder.
Step 2: Run the program in the Step 2 folder, this will update your Cbuilder. Make sure to specify the directory to which you installed the program in Step 1. Be absolutely sure of this, because it may try to install in a different directory (Program Files as opposed to Program Files x86 or vice versa), which will not work.
Step 3: Move the files in the Step 3 folder into the CBuilder directory.
Step 4: Run the "CharacterBuilderLoader.exe" file. It will take some time to download all the custom content the first (and perhaps second) time you load it.
Step 5: That should be it. Remember, always open it using the CharacterBuilderLoader.exe and not the default Cbuilder file.
Expand all images
>> No. 8100 edit
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8100
>>8098
truth.jpg
>> No. 8105 edit
dm super friendly ne
>> No. 8107 edit
Plan ruined, what do.
>> No. 8109 edit
Anyways, if he's just an elite we will surely fight something else with them.
We could not find anything else around, but that Sankis probably can summon some imps at least.
>> No. 8113 edit
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8113
I thought somebody else was going to attack first?
>> No. 8114 edit
Jeez, I was busy yesterday and today doing homework and studying, it's not like some unnamed player could have charged in earlier
>> No. 8115 edit
>>8113
We can't attack Frog with our bursts AND hit Sankis so need know if still blowing dailies.
>> No. 8116 edit
>>8115
I'm still a bit wary of blowing a ton of dailies considering Sankis is only an elite and the frog is a normal monster, really, but we have to act soon.
>> No. 8117 edit
>>8116
If Rin had wanted that she wouldn't have nonsensically moved the Frog just to disrupt our planning - she was set to get us to use three dailies then.
>> No. 8118 edit
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8118
>>8117
Fine, I'll just go ahead and have the encounter begin then.
>> No. 8120 edit
I acted first. Time to cut loose everybloody.
>> No. 8122 edit
>More creatures
I. Knew. It.
>> No. 8123 edit
File 130292904186.png - (15.93KB , 200x200 , saku_rofl.png )
8123
>all readied actions cancelled
>> No. 8124 edit
>>8123
I had a feeling it was maybe going to happen anyway, considering Rin didn't really seem to mind what actions we took
>> No. 8125 edit
>>8124
Prolly wouldn't have happened if you'd stunned the guy.

I think.
>> No. 8127 edit
>Max initiative for Folka
flip.png
>> No. 8128 edit
File 131092543516.png - (78.98KB , 224x401 , BUP_0407.png )
8128
>>8127
Actually it wasn't max, but you do get a +2 from Bern~ So it was an 18.
>> No. 8130 edit
>>8128
Oh, I wasn't sure if Bern had that to be honest, cause hybrid and all
>> No. 8131 edit
worst initiative
>> No. 8133 edit
File 129695315927.png - (76.86KB , 224x401 , BUP_0429.png )
8133
There are two kinds of demons that you haven't checked, Jyoji. I need separate checks for the tentacle demon and the spirits of fire.
>> No. 8136 edit
>teleporting controller with reach
omg stun it stun it stun it
>> No. 8137 edit
>>8136
It's not like I can get in range like that with the way its reach is AND use my stun at the same time y'know.
>> No. 8138 edit
>>8137
Does it matter whether or not you take an OA? Just attack it before it screws us over.
>> No. 8139 edit
>>8138
Yes, it matters most likely. (Also sorry, will be busy a tad bit longer, but it's not like anon is here to take his turn anyway I think?) Also feel free to strike up more discussion, I don't mind. It does say in Rin's info that it can only teleport a small distance though (But I guess even that can make a difference with melee reach 3)
>> No. 8140 edit
>>8139
hi
>> No. 8141 edit
>>8139
This is assuming that it has threatening reach. Somebody please make a check to confirm.
>> No. 8143 edit
>Just NOW REALIZED I took stealth
>Not religion for later Radiant Fist at paragon
>Forgot I even HAD stealth
well i know what i'm fixing after this
>> No. 8146 edit
File 129824293895.jpg - (101.33KB , 600x600 , am i in trouble.jpg )
8146
Okay... Does anybody have immobilization? Or forced movement? Or something that'll take out the controller-y tentacles?
>> No. 8148 edit
>>8146
I can't even hit it. So, should I start with a good daily against that damn frog?
>> No. 8149 edit
>>8148
Since that can take it out of the fight sooner, yes.
>> No. 8150 edit
>>8146
I can immobilise it but teleportation ignores immobilisation.
>> No. 8151 edit
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8151
I don't know if I said anything about this earlier, but since there was a skill challenge before the taskmaster encounter, that counts as passing a milestone. So you all have an action point now.
>> No. 8152 edit
>>8151
Yess, I was right!
>> No. 8153 edit
As much I would like to make my turn we probably need to take the control of the fight as quick as possible. Any ideas? I can reach anyone with move + charge I think.
>> No. 8154 edit
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8154
>>8153
Burn daily and kill frog. Dead is the best form of control there is.
>> No. 8155 edit
>>8154
Alright, I will try to kill it soon. Any help with to kill it will be apreciated.
>> No. 8156 edit
>>8155
Or just take away their mobility somehow. Skirmishers hate that.
>> No. 8157 edit
>>8156
Slow can be useful, they will probably try to rape me
>> No. 8159 edit
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8159
>0 to bloodied in one attack
>> No. 8160 edit
>>8159
Did I say 0 to bloodied? I meant 0 to very nearly dead in one attack.
>> No. 8165 edit
Well if Bern could move me out of the flames I'd appreciate it. Roth, too.
>> No. 8167 edit
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8167
>HotEC has Tome Expertise
>scaling bonus
>enemies adjacent to summons and conjurations grant combat advantage
>> No. 8168 edit
>>8167
leak where
>> No. 8169 edit
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8169
>>8167
>"So you can use Mage Hand to grant your allies combat advantage now?"
>> No. 8170 edit
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8170
Wizard Attack 1 Watery Sphere

A single water droplet expands to overtake your enemies, trapping them inside an enormous watery sphere.

Daily Arcane, Implement, Transmutation, Zone
Standard Action Area burst 1 within 10 squares

Target: Each creature in the burst

Attack: Intelligence vs. Reflex

Hit: The target is immobilized and grants combat advantage (save ends both).

Miss: You must slide the target up to 3 squares to a square adjacent to the burst.

Effect: The burst creates a zone that lasts until the end of your next turn. The zone is difficult terrain, and it grants partial cover to creatures on opposite sides of it. You can use a move action to move the zone up to 3 squares. If you do so, any creatures immobilized by this power and in the zone slide up to 3 squares, staying inside the zone. When a creature enters the zone or starts its turn there, you can use an immediate reaction to make the attack against that creature.

Sustain Minor: The zone persists until the end of your next turn.
>> No. 8171 edit
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8171
>>8170

What a villain-like technique.
>> No. 8172 edit
Too bad it doesn't really do much damage.
>> No. 8173 edit
>>8172
Some daily powers only have effects. That doesn't make them bad, though.
>> No. 8174 edit
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8174
>>8173
Some encounter powers only have effects. That sometimes makes them very strong~
>> No. 8175 edit
>>8174
Mass Charm is broken good.
>> No. 8176 edit
Did I mention I'm not getting that?
>> No. 8177 edit
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8177
>>8176
I think so, yes.
>> No. 8178 edit
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8178
Why did they scrap Rituals from Essentials anyway?
>> No. 8181 edit
HotEC where, progression wherreee
>> No. 8182 edit
Yeah, I wanna see new Sorc spells, gonna see if Bern's Double Dagger Sorceror idea is even better with HotEC.
>> No. 8184 edit
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8184
Do please try to take your turn today, Voyager~
>> No. 8194 edit
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8194
OK everyone become Ironwrought.


Heroes of Elemental Chaos ruleset:
http://dl.dropbox.com/u/49758175/elemental.zip

Heroes of Elemental Chaos elementalist:
http://dl.dropbox.com/u/49758175/elementalist.zip

Heroes of Elemental Chaos paragon paths, themes and epic destinies:
http://dl.dropbox.com/u/27143905/parts.zip

Keep you posted with more.
>> No. 8195 edit
>>8194
Looks like elementalist doesn't get to knife channel.

Speaker of Xaos paragon path is pretty neat: increase your burst/blast by 1 (ON A DAILY), or add 1 to the number of targets. Swordmage Shielding Fire on 2 enemies. GG.
>> No. 8196 edit
>>8195
OK wait, it can use knives. Probably something wrong with the file maybe. Looks like Elementalist better optimised to knife-ganking enemies: elemental escalation adds damage to your at-will power, and fire elementalist adds 1d6 to the damage, so you get your curse damage on top of the boost Sorcs already get. That's pretty crazy.

1d10+14 damage on a level 7 with elemental bolts (RBAs!), +1d6 from Fire Elementalist, +1d10 and 1 more target from Escalation (usable only once per round but up to thrice per encounter at level 13).
>> No. 8198 edit
>>8194
When i launched CB, those were added automatically. MONK WHERE THOUGH
>> No. 8199 edit
>>8198
>Some of those Elemental Initiate powers
whoa what
>> No. 8200 edit
Statted out a tiefling fire elementalist, level 11:

1 Weapon of Speed +2
1 Weapon of Speed +1
Speaker of Xaos Paragon Path
Bracers of Perfect Shot (heroic tier)

1d12+23 damage per elemental bolt, add 1d10+12 damage for Elemental Escalation, you can use Escalation once per turn, but you can fire off three bolts on your first turn. Attack roll of +16 against Reflex.

Add +1 damage against bloodied, add +1 attack against elementals. Reduce fire resistance by 5 on enemies who have resistance after you hit. Spend an AP to target one more enemy with your attack, and Elemental Escalation lets you do this as well.

Total of going nova on turn 1 and hitting with all attacks:

1 enemy hit for 1d12+23+1d6;1d12+22+1d6;1d10+12;1d12+23+1d6;1d12+23+1d6 damage. (Dicetool'd for 114 damage, which'd nearly bloody Cornelis in one turn, and subtracting 1d12+23+1d6, this can be done every encounter)
1 enemy hit for 1d12+23+1d6;1d10+12;1d12+23+1d6 damage.

Fire Elementalists are crazy. brb reroll
>> No. 8204 edit
Proposed actions:

Folka can keep engaging Sankis. Move away to safer ground on your turn in any case. Avoid the fire, it hurts. If you can move 9 to flank the tentacle demon it might be expedient to daze it.

Sureiya should charge the tentacle demon to get out of the whirlpool. Hit hard if you can and prepare to disruptive strike the tentacles monster; I'm worried about its thrash attack.

Torinn can do whatever. Stick to Sankis or something. We'll deal with the rest.
>> No. 8211 edit
>>8204
Revision:
Spent AP to Prone the Tentacle Demon. Folka spent his encounter daze to daze the Tentacle Demon.

Torinn faces down Sankis alone until we deal with the rest. Priority: tentacle demon, frog demon, Sankis, spirits; tentacle demon because it's the controller, frog because annoying zone, Sankis because elite. Spirits are least priority because damaging zone, and Myn + Bernkastel tagteam can keep them immobilised indefinitely so long as Myn keeps hitting, until they die. This seems the best plan to me to minimise the threat to us.
>> No. 8213 edit
george would love 3.5e warlock
nothing but a quickly scaling eldritch blast, modifiers and effects tied into your eb, and cantrips that give day lomg cha mod bonuses to the d20, invisibility all day long, and buff bluff and diplomacy
>> No. 8215 edit
>>8213
http://www.giantitp.com/forums/showthread.php?t=193748

Thaumaturge?
>> No. 8216 edit
>DDO Expansion that takes place in the Forgotten realms
>takes place having to do with the underdark
>also has to do with the rise of Lolth
>adds druid as a class
mite b gud
>> No. 8217 edit
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8217
Slide 3 through orb expertise, slow means if I take World Serpent Grasp I can at-will Prone with one feat investment. Is this actually useful over Beguiling Strands/Winged Horde?
>> No. 8218 edit
btw, riri found a hotec part (not official/finished yet) which includes the other powers and feats not added yet, just make sure you delete the part when the real thing comes out
>> No. 8224 edit
Rin I think Astaroth attacked Sankis with battle pounce. Astaroth did you add Bern's tactical assault?
>> No. 8225 edit
>>8224


In the mean time: www.4shared.com/office/hyOrv0e0/heroes_of_the_elemental_chaos.html

Enjoy or something.
>> No. 8226 edit
>>8225
http://files.mail.ru/SQDXAZ

Russia in case you h8 signing up. (I know I do)
>> No. 8227 edit
>>8226
Also, apparently 408 Treasures article includes a wand that powers up Winged Horde and gives it fire elemental damage.

Now if I had eladrin sword wizardry I could treat my longsword as a wand... as-is, I don't think I'll take that wand.
>> No. 8228 edit
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8228
Just talking to myself but omg. Summoners sure got a buff.
>> No. 8229 edit
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8229
>>8228

brb rerolling a summoner
>> No. 8230 edit
>>8229
>level 13
>rare
>> No. 8231 edit
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8231
>>8230

brb rerolling a summoner at lvl 13
>> No. 8232 edit
magic items are being worked

omg monk in cbloader when, the new elemental monk is really neat.
>> No. 8234 edit
Hinting at more Monk traditions or something at the end of the monk section in the pdf?
>> No. 8235 edit
Current plan, feel free to object:

Myn abstains from getting the darkspiral aura bonus, instead spreads his curse. This re-curses the bloodied flame spirit.

On his turn, Myn eldritch blasts the bloodied flame spirit and deals cold damage, taking care not to do 30 damage; that should not kill the flame spirit. We don't want that yet since we'd get caught in the explosion.

Myn then moves one square closer to Sankis and uses a Minor to curse him.

Bernkastel uses spirit infusion or her primordial to grant Myn an attack against the unbloodied flame spirit, which should let Myn deal cold damage again and immobilise it. Both flame spirits are now out of the picture.

Probably, Bern'll want to evac the zone.

On my turn I'll apply Winged Horde to Sankis to prevent his OAs and move away from the flame spirits. If one is wounded enough I can be convinced to Winged Horde or Grasping it so it explodes and dies.

Folka should re-engage Sankis, while Sureiya can opt to finish the frog, make a ranged attack against the flame spirits or attack Sankis, at his own discretion or to be determined when his turn comes.

This should reinforce Torinn in time and make Sankis the only thing really threatening our party, as immobilised flame spirits pose no threat to us. (provided Rin doesn't cheese up and make them ready actions to circumvent us immobilising them)

Counter-plans? Post them, etc.
>> No. 8237 edit
>>8236
learn to read nub, riri linked one that requires register and one that doesn't (but website is in russian)
>> No. 8238 edit
>>8237
Sorry, tired, crummy day, etc.
>> No. 8240 edit
I kinda want to finish the frog, because if it moves into a good position and it uses that whirpool again it can mess it quite badly.
>> No. 8242 edit
>>8235
Nvm my deleted post. Everything looks good etc.
>> No. 8243 edit
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8243
Stop delete your posts fffffffffffffffff
>> No. 8244 edit
>>8240
That's why at your discretion etc. The quarry bonus and all would be useful to move to Sankis too, but idk if you can just do that or need to end your previous quarry first by way of gruesome murder.
>> No. 8245 edit
>>8244
Uggh, I can deal some nice damage to that damn sankis with twin strike + offhand if he stay near a vengeful.
>> No. 8246 edit
>>8245
Well I can Grasping Shadows the Frog and its movement will be 2. It's not attacking us anytime soon then.
>> No. 8249 edit
>>8235
Revision of plan. I'll Grasping Shadows the Frog so it cannot approach us unless it runs. (lol) This includes its zone not reaching anyone.

Sureiya should then be able to use the archon standing over Sankis to power his assault! I think this is honestly the best option for everyone, given the rest of the monsters are mostly harmless now.
>> No. 8250 edit
>>8249
If we're lucky, the shadows could kill the frog too.
>> No. 8254 edit
>>8249
Yeah, it's quite distant, with some attacks it should be get bloodied and we will probably see Sankis real power.
>> No. 8258 edit
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8258
Ignore where it says Folka's turn, it's actually Sariel's turn.
>> No. 8259 edit
OK so. Winged Horde on Sankis sounds mighty attractive cuz Myn is adjacent him and would be able to attack Ranged no probs; this'd leave frog unattended.

Thoughts?
>> No. 8260 edit
>>8259

Yup sounds good ne.
>> No. 8261 edit
>>8259
Sounds good, my only request is for Folka to slide Sankis toward me.
>> No. 8262 edit
Right, Folka can slide. I'll Grasping the frog unless objections.
>> No. 8263 edit
>>8262
Can he slide even in a miss?
>> No. 8264 edit
oh right, dont consider sureiya having ranged attacks right now, I'm not using farbond right now
>> No. 8265 edit
>>8263
They're immobilised, the both of them. Sariel stands clear and then we let them explode on George/Bern's next turn combi.

I CAN hit both of them with Grasping Shadows, but that doesn't stop 'em much if they decide to ready actions to make immobilise useless.

We can't quite fire on them now, especially since only two ranged attackers, so we'll have to rely on killing Sankis in a timely fashion.
>> No. 8266 edit
>>8265
Alright, then move from there if possible k.
>> No. 8268 edit
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8268
>Player’s Option:
>Heroes of the Feywild
>Master of Stories
>Page 129: Change the third sentence of the Benefit to read, “The aura’s healing benefit can be used only once per day.”
>> No. 8269 edit
>>8268
Aura healing?
>> No. 8270 edit
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8270
>>8269
The healing from Skald's Aura can only be used once per day now.
>> No. 8271 edit
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8271
My last ray of hope was just extinguished. Screw this, warden reroll is definitely on now.
>> No. 8272 edit
>>8271
wut
>> No. 8273 edit
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8273
>>8272
I'm guessing he saw the "is the cavalier any good" thread on CharOp.
>> No. 8274 edit
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8274
>power nap for 40 minutes
>nap for 4 hours
>> No. 8275 edit
>>8274
Unless anyone objects I'll be taking my turn, and my turn involves slowing the Frog and hoping Folka'll effect a hit on Sankis and slide him to N-66 or so: away from Myn so Myn can cast, and 2 away from Sureiya so Sureiya can charge and avoid getting blasted.

Objections?
>> No. 8276 edit
>>8271
Why not just roll back into Paladin? Rin is open to letting you do that, right?

What's in Warden that isn't in Paladin?
>> No. 8277 edit
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8277
>>8276
From what Astaroth has told me, being a partial leader isn't as satisfying to him as being a partial controller would be. In other words, the play style of the paladin, which is to punish enemies for disobeying challenge/sanction and provide the secondary benefit of healing/buffing the party, doesn't seem to suit Astaroth. He'd rather debuff enemy movement directly, like the warden or fighter.
>> No. 8278 edit
Looks okay to me but, how about sliding sankis to M64 instead? that way I can twin strike and use the vengeful spirit bonus.
What do the glyphs on my square do?
>> No. 8279 edit
>>8278
Do you WANT the leyline to explode on you?
>> No. 8280 edit
>>8279
Not sure, if it's the 2d10 I probably dont want it. But if it's just 5 fire damage then its no big deal. There are a few auras on the map and I'm not sure which one is the leyline
>> No. 8281 edit
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8281
>>8277
Or just to be good enough as a secondary leader that I actually feel like a secondary leader and not somebody who throws around one healing power and then calls it a day.

I don't want to be Paladin Lite, I want to be paladin with a smattering of cleric (or warlord for valor).
I want to feel like I'm making a real, tangible difference after I run out of encounter and daily powers.
I want at-wills that actively help me do my job as a defender or an off-leader (no, strike of hope does not count).
I don't want to have to wait for epic tier to qualify for armor specialization just because I picked a balanced stat array.
I want support that matters in a big way, not just bringing me up to par, but making me great enough at filling my class's niche that it feels like I actually matter.
Fighters hit hard and have amazing support, paladins punish the entire field and can stack punishments, and wardens are tough and extremely sticky. Cavalier has a pony that doesn't really contribute to its role and auto-kills minions. Pardon me if I'm not exactly thrilled.

And since that's not what the cavalier can do, I figure I may as well just start from scratch with a new character.
>> No. 8282 edit
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8282
>>8281
Expecting a real healing power at-will is a bit much, those are extremely rare. You do have more than one encounter power to heal, you have shield of devotion, and righteous shield becomes an effective prevention of 10 damage at level 7, in addition to your virtue class feature. Strike of hope is not a bad power, but I see you're not very impressed with it given that you spam valiant strike all the time.

I don't think your healing potential is nearly as bad as you're trying to sell it, but it's your choice.
>> No. 8283 edit
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8283
>>8282
It's not good enough for this party, at least.
>> No. 8284 edit
>>8283
hire reiyasu for party ne
>> No. 8285 edit
>>8279
lol I didnt understand it before, sorry
hide please follow riri plan k, me retard
>> No. 8286 edit
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8286
Just remember to keep in mind what's going to happen if Sureiya fails his save...~
>> No. 8287 edit
>>8286
Yeah, that would be bad, but I dont think Sankis is going to finish sureiya's movement outside of the leyline thing if I decide to dont move at all.
>> No. 8289 edit
Folka moving Sankis means Sureiya can charge into the spot Sankis now occupies: so long as Sankis is slid to a spot 2 squares away from Sureiya.
>> No. 8291 edit
>>8289
N-66 looks fine so he cant OA Myn
>> No. 8293 edit
File 129602081666.jpg - (98.07KB , 277x500 , 9a611a1cd2d8bd9f7aa08908dbb67fd2.jpg )
8293
>>8283
Honestly, I think the cavalier's healing potential is stupendous for a non-leader--even better than the base paladin's, unless the paladin specifically takes feats and paragon paths and such to focus on healing. I think you're underestimating just how much the party is going to miss your virtue feature, shield of devotion, and righteous shield.

It's their capability as a defender that is, admittedly, well below par. You won't see me making any excuses for righteous radiance, it sucks, plain and simple.
>> No. 8294 edit
>>8293
Well, Radiant Vulnerability... still, Knight aura is much better.
>> No. 8295 edit
File 130297183511.jpg - (26.37KB , 400x500 , All By Myself Don\'t Wanna Be All By Myself.jpg )
8295
>>8293
Pretty much that. It's gonna take something dramatic to bring it up to par.
>> No. 8296 edit
Would it be unbalanced to make Divine Challenge feats function with Righteous Radiance?
>> No. 8297 edit
File 13306415964.jpg - (128.88KB , 1040x1040 , it\'s dangerous to go alone! take this.jpg )
8297
>>8296
For some of them, it probably would. And I don't know if that'd bring it back up to usefulness since it still requires an opportunity action to use, something divine challenge notably does not.
>> No. 8298 edit
Hybrid it. The Berserker I posted seems to have some tricks to negate forced movement at least.
>> No. 8299 edit
File 129607279412.jpg - (108.39KB , 640x480 , sakutarou_gununu.jpg )
8299
>>8298
While cavalier is touted as something that's great for hybriding, I'm not seeing it.
>> No. 8300 edit
>>8299
>hybrid
>good
pick one etc
>> No. 8301 edit
>>8291
There's a problem with that, in order for me to hit Sankis (without running through the fire etc), I'd need to be in the square below him, and provided that I do hit, that would slide him to the right of me, which makes it hard for you to charge? (Since you are dazed and charge is a straight line towards the target or something.)
>> No. 8302 edit
>>8301
nvm, someone corrected me via messenger, it should be k
>> No. 8304 edit
the slide should be n-66 if i didnt misinterpret
>> No. 8305 edit
File 133065797196.png - (190.74KB , 554x614 , wary.png )
8305
>>8293
Also, I'm not seeing this leader potential beyond one virtue getting an encounter heal and everybody clustering up to boost their healing surge value and get picked off by AoEs. Cavalier gets righteous shield and encounter heal that expends their second wind (unless lol valor), paladin gets divine freaking mettle (channel divinity, even) and lay on hands, with all the support that brings. Stuff like letting allies use your surge value, or adding your charisma modifier to your lay on hands surge value twice.

I don't know what you're seeing, because I think the paladin has a higher ceiling here when it comes to leading. Especially Hospitalers.
>> No. 8306 edit
File 130161923579.jpg - (206.94KB , 550x660 , 265a17aa2bd6a6d42f7f2f1968cc01a3.jpg )
8306
>>8305
That "encounter heal" is pretty potent and flexible and generally useful. Righteous shield is a great way to protect allies. And the knight hospitaler theme works out pretty well with it.

I know the hospitaler outheals them, but that's a specific paragon path. The "ceiling" for a normal paladin is higher, yes. But the paladin has to pay for it with feats and paragon paths while the cavalier starts out effective.
>> No. 8307 edit
Rin says Sankis confirmed for second phase
>> No. 8312 edit
File 133069433034.jpg - (23.04KB , 350x276 , wizardsandmelees_9442.jpg )
8312
>>8306
So it's a case of linear cavaliers, quadratic paladins?
>> No. 8313 edit
Did Sankis get bloodied on Folka's first hit or the second one?

Also I read the Bern piece but idk what to say.
>> No. 8314 edit
File 129746433739.png - (99.26KB , 272x401 , BUP_0444.png )
8314
>>8313
Second attack.

Anyways, feeling a bit down after all that's happening, so I'll update after I finish napping. Prolly up sometime later this evening.
>> No. 8315 edit
>>8314
I'd really rather just we discuss this in a group chat sometime on how to go forward.
>> No. 8316 edit
File 133073020027.png - (99.13KB , 272x401 , BUP_0448.png )
8316
>>8315
I'd rather not have any more rerolls than necessary.
>> No. 8318 edit
>>8314
>>8316
Don't worry, go and take your nap.
I think everyone is a bit sad with bern decision, but it can't be helped, if she is not enjoying the game then it would be selfish to ask her to stay. Who knows maybe she will change her mind later.
>> No. 8319 edit
>>8316
I was actually talking about maybe putting this story on hold.
>> No. 8320 edit
>>8319
I mean having a DMPC has all sorts of things: extra effort for the DM, the DM knowing about certain things already so they can't participate in those things or already know monster X has ability Y and then moving so that monster X can trigger ability Y would get accusements of DM omg etc.
>> No. 8321 edit
File 129824293895.jpg - (101.33KB , 600x600 , am i in trouble.jpg )
8321
Apparently hybrid cavaliers never get Call Celestial Steed or any of the stuff that appears/augments as they gain levels. And Righteous Shield requires hybrid talent. Laaaame.
>> No. 8322 edit
>>8321
It's ironic how hybriding a Cavalier removes the thing that makes them a Cavalier, right? Well, I like not having a steed.
>> No. 8323 edit
File 130472556327.png - (99.87KB , 272x401 , BUP_0441.png )
8323
>>8319
Absolutely not. I will not even consider it, it'd be the death of the game. I would rather run a DMPC than that.
>> No. 8324 edit
>>8323
... somehow seeing Rin this stressed make me more sad
>> No. 8325 edit
Well, what about a Leader from outside seacats.
>> No. 8327 edit
File 133074774021.png - (98.95KB , 272x401 , BUP_0442.png )
8327
>>8325
As long as they are reliable, I don't mind. I think we're about tapped out on Seacats anyway if Piece doesn't have any interest in it.
>> No. 8328 edit
File 133075169167.png - (78.22KB , 173x265 , yayoi.png )
8328
I doubt Bern would enjoy seeing the party having too much trouble due to her leaving, so I'll help out. You've got until the end of the encounter until you need a new member, right? In that case, try to find someone before then. If you really can't, I'll play. As I've already said, I don't know how, but apparently that isn't much of an issue. I guess if you get someone from outside /seacats/ your options become pretty broad. But if that fails you, the offer is open.

As for my own feelings on the matter, I just wanted to play with Bern. And I also don't want it to seem like she quit to free up a space for me, because that's inconveniencing the party by replacing a valuable member with an incompetent.
>> No. 8329 edit
File 133075169167.png - (78.22KB , 173x265 , yayoi.png )
8329
I doubt Bern would enjoy seeing the party having too much trouble due to her leaving, so I'll help out. You've got until the end of the encounter until you need a new member, right? In that case, try to find someone before then. If you really can't, I'll play. As I've already said, I don't know how, but apparently that isn't much of an issue. I guess if you get someone from outside /seacats/ your options become pretty broad. But if that fails you, the offer is open.

As for my own feelings on the matter, I just wanted to play with Bern. And I also don't want it to seem like she quit to free up a space for me, because that's inconveniencing the party by replacing a valuable member with an incompetent one.
>> No. 8330 edit
I'd pick a seacat over a non-seacat.
>> No. 8331 edit
File 133075223792.jpg - (0.98MB , 990x1398 , 1262658778252.jpg )
8331
>>8330
Try to find someone from /seacats/ as well, then.

What I'm saying is that I'll be your last resort.
>> No. 8332 edit
File 129797399880.png - (85.34KB , 291x478 , kan_majimea37.png )
8332
>>8328
And we also wanted to play with you, but apparently D&D is already pretty hard with 6 players.
About Bern, well it's probably rude to theorize but I imagine her schedule got suddenly busy, and that probably makes it harder to enjoy the game.
>> No. 8333 edit
>>8331
Going by parlor, Hanyuu is sort of new and usually never pays attention or is around (no offense to him), cake is spontaneous and unpredictable and also tends to get in trouble and go missing for a while, and besides that I don't see any or many options that the rest of party might really approve of or would be able to play on a reasonable schedule or otherwise.
>> No. 8334 edit
File 130783324685.jpg - (131.75KB , 500x612 , 25d12d74737694181866c3c85d3e1190_seacats.jpg )
8334
>>8332
Bern was the next DM in parlor, right?

I don't know. I might have some reservations about playing that.

Anyway, it's not like I hold it against Rin for not letting me play. I can imagine it's difficult being a DM. I was bothered by her suspecting a boycott on Bern's part, but I guess someone is bound to imagine that if the events are close together.

Anyway, you should see if a seacat you haven't thought of wants to play. Before now /limbo/ has been full, maybe someone would express interest if they knew there was a spot available?
>> No. 8335 edit
File 132443542138.png - (50.17KB , 291x478 , kan_defa22.png )
8335
>>8334
Why wouldn't you want a game done by Bern? It's probably going to be amazing. Anyways I'm not sure who else would like to play with us.
>>8333
I don't see the second thing you mention as a problem, it's mostly than he is not here a lot.
>> No. 8336 edit
File 133075379152.gif - (51.21KB , 450x422 , 70f776209b034e985dc5c3dd86f2ad6dd5df76a0.gif )
8336
>>8335
It'd probably be a batsu geemu.
>> No. 8337 edit
>>8335
The problem is, past history from him in parlor doesn't show him as very reliable or otherwise, nor would I really think he'd like being pushed into a leader role without much say in the whole thing.
>> No. 8338 edit
>>8336
The best batsu game ever.
>> No. 8343 edit
Alright, I think I derped.
Sorry hide, I was supposed to ask you to slide sankis to N-66, not to M-66.
>> No. 8344 edit
>>8343
I thought I put N-66, did I make an error
>> No. 8345 edit
>>8344
okay, it looks like i didnt specify (which I should have) but to the right of me I considered N-66.
>> No. 8346 edit
anon:
btw, apparently hide wasn't very specific with the position of the slide, can this be changed?
rins:
*Maybe! I saw that in the OOC thread
anon:
Would my charge stay legal with that charge?
rins:
Yeah, it should be~
anon:
Oh, that's good
That way george can run like a little girl
>> No. 8355 edit
File 129824013925.png - (78.27KB , 224x401 , BUP_0416.png )
8355
Need people to roll for attacks and position themselves, go~
>> No. 8360 edit
File 129645156878.jpg - (45.15KB , 360x514 , 29f9aadd32f899c2fe25c19fb39fed12.jpg )
8360
I just need to know where Roth shifts to. I do assume Riri wants to shift Roth.
>> No. 8362 edit
Apparently the new Monk powers are very compatible with slashing kama style to deal ongoing 5 fire damage with ease, then turn tiefling for its feat support.

How silly.
>> No. 8363 edit
>>8362
Actually, swapping my Rhythm Parrying Dagger out for a Rhythm Sickle would still qualify as "while you are wielding a sickle", so I guess that means I could swap in 1 AC for ongoing damage.
>> No. 8366 edit
File 133090536186.png - (193.40KB , 369x650 , uwaaah.png )
8366
>>8364
Hooray, I'm doing my job!
>> No. 8367 edit
File 129464370846.png - (78.78KB , 224x401 , BUP_0414.png )
8367
>>8366
Actually, I may need to change that a bit, I forgot you had +2 to all defenses from second wind (and the attack is vs. Fortitude). That might put you in the range where Channeling Shield could protect you (from miss damage).
>> No. 8368 edit
File 129823743511.png - (76.30KB , 224x401 , BUP_0431.png )
8368
>>8367
Okay, fixed that. You'll still need channeling shield and probably something else to stay up long enough to take your turn, though~
>> No. 8369 edit
If Sariel use winged horde she can hit and well, kill torinn, which would make him fall prone and get him out of the explosion zone. It's not pretty, but that explosion could even get him into a high negative hp value, dangerous. If Folka wasnt dazed he could slide Rutger, but thats not the case.

Folka can't charge Sankis, but he can at least Attack him with Steel wind, I'm not sure if thats the best he can do.

For my turn, I plan to move to N-68 and twin strike + offhand. Sankis will probably die at -300 hp
>> No. 8371 edit
Winged Horde is party friendly.

I should've Dispel Magic on the zone Torinn's on, but with a nat 1 it doesn't matter much.
>> No. 8372 edit
>>8369
If Sankis dies the leyline stops attacking according to Rin, so idk.
>> No. 8373 edit
File 133091424763.jpg - (68.22KB , 317x480 , 57761523e60a11a7318037a5c7a2ad809da87a31.jpg )
8373
>>8372
Reducing Sankis to 0 HP does seem like the best strategy for you at this point. I don't know if you've noticed, but Sankis gets a Burning Blood charge for every increment of 25 damage he takes.

Luckily for you this means he won't get a 3rd charge for resist 5 until he's at -300. You'll still need to watch out for the Spontaneous Combustion at -275, though~
>> No. 8375 edit
Also.


[] says:
It's fine etc.
I'll just play two characters, no problem.
Rin-tan says:
I was serious about the pocket healer if I had to though~
[] says:
I'm serious, too.
I don't mind controlling two characters.
Rin-tan says:
I see. Well, we'll see what happens~
[] says:
I mean I know it's unconventional but I get to take my turn twice.
That can't really be that bad in my eyes.
And we can always have the group play a gestalt healer who anyone can use.
Reducing the amount of characters a DM controls is always good right.
Rin-tan says:
That might be better than the DM pocket healer thing
Though I had a nice concept for it in mind~ Some sort of terribly absent-minded cleric MC shaman who seemed to always be asleep or something~
[] says:
Don't let me take away your nice concepts.
I mean if you're being so tsun about wanting to control a character in the party be my guest.
Rin-tan says:
No, that's fine. I'm sure playing a character would actually be more work than I really should be taking on
[] says:
Like I said, tsun.
Rin-tan says:
You guys should be figuring out how to survive the whole Sankis thing~
>> No. 8376 edit
Might wanna shake off that daze if you want to use flurry of blows. You got anything beyond that daily stance or superior will, best use it now.
>> No. 8379 edit
File 129464961298.png - (77.98KB , 224x401 , BUP_0415.png )
8379
I think I may have overtuned this a bit--but at least it's somewhat tense. If I could do it again I'd have the flame jets damage you if you END next to them rather than begin next to them. Oh, and Folka, not that it matters in this case, but the penalty wears off as soon as you fail a save, so it wore off when you failed the flowform armor save. Though I'm interpreting Sankis's ability to slide you only on natural saves, it seems silly to punish you for having extra saves.
>> No. 8382 edit
File 13246845469.jpg - (64.17KB , 396x720 , threat-chart.jpg )
8382
>>8379
Think so~?
>> No. 8384 edit
>>8382
Between red and black, right? Since we have no healing powers remaining.

Well, I guess Hidei best roll up a new Folka since ongoing fire damage kills him.
>> No. 8385 edit
File 133095918497.jpg - (240.01KB , 450x500 , goodness gracious.jpg )
8385
>>8384
I'm not saying it's a bad thing. All I'm saying is that this encounter may have gotten out of hand and somebody might end up dying.
>> No. 8386 edit
>>8385
I wasn't saying that either, I'm just saying that we need to somehow negate the ongoing fire damage on Folka or he's dead when his turn starts anyway. I don't have Raise Dead as a ritual yet, and unless Bernkastel has some sort of healing power in reserve we've lost him.
>> No. 8387 edit
Bern should have her Shaman encounter heal left, so she'll need to drop everything she's doing to heal Folka.
>> No. 8388 edit
>>8387
IN addition, unless Bern used Powerful Warning already, she should deploy it to interrupt the spontaneous combustion attack and have Folka or Sureiya attack Sankis.
>> No. 8389 edit
>>8388
She already used it.
>> No. 8390 edit
>>8387
>>8388
Right, Bern should have her encounter power Shaman heal, Healer's Mercy to bring us up to stat and Powerful Warning to see if Sureiya can do 25 damage with a melee basic attack.

We can pick Folka up easily.

Proposed actions:

Myn blasts Sankis with whatever attack power he has. Bern moves so all bloodied and dying allies are within 5 of her, then uses Healer's Mercy. Bern then removes one of her spirits to let Sureiya make an MBA.

Alternative: Bern moves her spirit adjacent Torinn and uses healing spirit on Folka, healing Torinn and Folka both. We pray the encounter ends before anyone drops again and keep Healer's Mercy in reserve for the next encounter.
>> No. 8391 edit
welp, if I DO end up dying, I totally called it.
>> No. 8392 edit
File 133096067830.jpg - (507.74KB , 700x1000 , What\'s Up People.jpg )
8392
>>8391
Called what?
>> No. 8393 edit
File 133096071926.jpg - (241.94KB , 674x1065 , 1791030.jpg )
8393
>>8391
You won't. Bern hasn't healed anyone but herself this encounter so she has an encounter heal left. It's definitely a bit lol because Sankis outdamages my level 12 elites in parlor, but we can handle it still.
>> No. 8394 edit
>>8392
That I was going to die in this dungeon right after I rolled up this character
>> No. 8395 edit
File 13306415964.jpg - (128.88KB , 1040x1040 , it\'s dangerous to go alone! take this.jpg )
8395
>>8394
You're not gonna die here.
>> No. 8396 edit
File 133096134849.jpg - (79.41KB , 422x626 , 1760382.jpg )
8396
>>8394
We have the tools to deal with this encounter. Like I said, Sankis is a bit ridiculous since we can hardly do anything about his attacks (two dazes aren't enough to cut 300 HP out of him, and he doesn't need to hit with conflagration blast) and his flame jets grant him a very special position in that he could sit at their centre and literally be unreachable by our melee unless they take damage, and he doesn't get damaged from the leyline (at least, I didn't even see the mention the explosion missed him).

But we can deal. We have an encounter heal remaining and should be able to mop up the remainder.

It did cost all of the party their AP and I think we have one or two dailies remaining at best. It definitely is taking all of our resources.
>> No. 8397 edit
Not sure if Rin already mentioned it, but after this we fight Sankis v2.
Apparently we are getting a semi short rest or something as you did in parlor, she didn't specify a lot.
Anyways, yes, george please attack Sankis, and bern should heal folka. If we got a second to spare we can probably make torinn spend his second wind at least to revive him with a heal check.
>> No. 8398 edit
File 130297183511.jpg - (26.37KB , 400x500 , All By Myself Don\'t Wanna Be All By Myself.jpg )
8398
>>8397
Already used second wind.
>> No. 8399 edit
>>8396
Yeah, but like Anon said, there's a part two of the fight, and if we're going into it like this, it's going to look like a TPK if we don't get some sort of short rest (maybe even if we do)
>> No. 8400 edit
File 129625045160.png - (26.45KB , 147x185 , diplomaticimmunity.png )
8400
>>8399
I doubt it. We may have used most of our dailies, but the ones we have left (Stunning Palm, Hunger of Hadaar) are pretty freaking strong in the right situations.

Hope hes not a solo, though. I want to see him drop really quickly.
>> No. 8401 edit
By the way excellent gestalt leader, just saying.
>>8239

Can Control and Lead, Action Point usage means +11 to damage (+8 at level 7 I guess but maa ii ka as kami-chama would say) or +7 to tHPs. Not as much attack granting but +4 bonus to saving throws once per encounter should be good right.
>> No. 8403 edit
File 12979736415.png - (78.32KB , 208x401 , BUP_0452.png )
8403
>>8396
Conflagration blast does need to hit to do its most powerful effects. It doesn't daze or include the slide on save failure if it misses. Now, Sankis is pretty hardcore for an elite brute, and perhaps does too much for one in terms of aoe damage, but his damage expressions aren't unreasonable for things that are completely avoidable. The level 8 elite brute owlbear can do 4d8+22 damage with its Beak Snap, without an attack roll.

Folka was a bit unlucky to fail three saves in a row, which led to him being slid into the zone and it exploding on him, but he also could have chosen to move far enough away so that did not happen. It's called taking a risk and losing out. If you make his two conflagration blasts not that effective, then on his own he can't do much, he just has double edge. The zones shouldn't be a problem without the sliding.

Oh, and Bern already used her daily healer's mercy (since multiclass) here:
>>7881
>> No. 8405 edit
File 129610198440.png - (135.67KB , 500x500 , awwww___.png )
8405
>>8403
I'm not sure why he moved adjacent either. It just meant he would get hit along with me and Sankis could shift to safety.
>> No. 8406 edit
Sankis has no burning blood Bern so if you don't think you can somehow get 15 harm or so done to him, he probably won't be able to drop Sureiya.
>> No. 8407 edit
In retrospect, I could have used my cloak earlier if I remembered, but I also could have sworn i used it.
>> No. 8408 edit
>Myn fails
oh god, why
... So what's for this turn? Heal folka and spirit infusion myn? Sankis should have about 20 hp left ...
>> No. 8409 edit
>>8408
Or heal folka and torinn and grant myn an attack. Then pray he doesn't miss again.
>> No. 8410 edit
>>8409
oh right, she can heal two targets with a minor right
>> No. 8411 edit
>>8410
Right.
>> No. 8420 edit
If you can, move into my prone zone. It'll prone the bastard when it tries to attack you guys and we can evac + zap it after.
>> No. 8422 edit
File 129788667080.png - (77.53KB , 208x401 , BUP_0457.png )
8422
I wonder if I'll be able to take my turn in parlor anytime soon~
>> No. 8423 edit
>>8420
prone zone? you mean like near you?
>> No. 8427 edit
Dispel Magic on the fire zone pls. Skip phase 2 etc.
>> No. 8429 edit
File 129788586513.png - (78.26KB , 208x401 , BUP_0456.png )
8429
>>8427
>Waste an encounter power on something you know won't work~
I don't think I ever said it was a conjuration or zone, did I~?
>> No. 8431 edit
So, Bern asked for someone to control her character for Sankis2 encounter and I accepted, I did this to let her stay away from limbo a for a while, I don't know what will happen next.
Anyways, since I'm just a baka orc I will require any feedback I can get from you guys, I don't want Bernkastel to die (nor anyone else) in this adventure.
For the encounter powers, Powerful warning, Healing word and Inspiring word seem like the best choices, Inspiring could be swaped for Reorient the axis, which proved being quite good this encounter, but since our surges are so low I can't decide which one is better.
She also spend a healing surge and get her hp to 46, leaving her with one surge.
>> No. 8432 edit
File 129617863455.jpg - (157.58KB , 420x709 , 3309dc50354a5c06c74fb6b4e717730a.jpg )
8432
>>8431
Don't forget the battle standard before any of you start spending surges, that will help out.
>> No. 8433 edit
>>8432
Oh right, this should help.
>> No. 8435 edit
File 129661381061.png - (100.28KB , 319x318 , doh.png )
8435
Do I still have any healing surges left?
>> No. 8436 edit
>>8435
You should, you had 5 at the start of the encounter.
>> No. 8437 edit
>Simbarch of Aglarond
>Silver Fire
>Int + 8, implement keyword (holy crap that'd hit on a 2)
>encounter power, hit the target and until end of encounter, your attacks do +one-half level damage (so 5 at level 11)
>wizards only
Seems to work with anything, and it gives 2 healing surges as a bonus. Simbarch doesn't look so bad but I likely can't afford taking it since the features aren't too powerful.
>> No. 8438 edit
By the way Astaroth, you had 5 surges at the start of the encounter, and so far as I can see you only spend two this encounter (one weakening Sankis and another in your second wind)
>> No. 8440 edit
And one for Virtue. So that leaves 2 and only 2 left over. If I spend them now, I won't have any for the next fight, so other than the surgeless amount from healing spirit, I can't heal or be healed under any circumstances.
>> No. 8441 edit
>>8440
I could spend 2 surges for banner healing to you; Roth'll consume 1 surge, and I'll still have a surge remaining. I don't see myself as a very likely attack target, so.
>> No. 8442 edit
I spent two surges this fight so I am down to 1 unless something manages to get me healed for a lot.
>> No. 8444 edit
File 129489136412.jpg - (267.53KB , 660x720 , concerned.jpg )
8444
Grant Folka a save with bernkastel's save granting utility, maybe. Or hope he saves against the ongoing damage already. This is just really nuts right here.
>> No. 8446 edit
Anyways, we need a different strategy this time.
Torinn and Folka hp/surges are quite low, what if we let Sariel to be main defender this time? She got a high AC and she should have more surges.
Torinn and Folka daze will be really important to keep Sankis a bit controlled, and I'm not really sure which dailes we got left. Any ideas?
>> No. 8447 edit
File 132176664514.jpg - (109.70KB , 240x320 , burstingintotears.jpg )
8447
Actually, Rutger died, so I only had 1 surge.
Sariel will have to tank it.
>> No. 8448 edit
>>8447
...... So reroll for limbo 2?
>> No. 8449 edit
>Sariel tank it
>Sariel
>tank
MY TIME HAS COME
>> No. 8450 edit
File 129953423667.jpg - (62.16KB , 197x207 , SHOCK.jpg )
8450
>>8448
Actually, since Rutger died, I have only 1 surge left. Which I just spent.
>> No. 8451 edit
Doesn't Bern have that background that gives resist 2 fire?
>> No. 8452 edit
>>8451
Yes, but resist 2 doesn't help enough to be relied on.
>> No. 8453 edit
>>8449
Sureiya has 2 spare surges as well, so he will go and die with you k
>> No. 8456 edit
A little help guys, I only have one surge left, how are we going to heal and all. Make suggestions plz
>> No. 8461 edit
Well the melee are going to die and the casters drag your corpses back.
>> No. 8463 edit
File 133109229817.png - (399.62KB , 600x680 , rosey.png )
8463
>>8461
I think we'll pull through somehow if we don't do something stupid.
>> No. 8465 edit
This is not a TPK, but is highly probable for at least one including Folka/Torinn/Sureiya to die
>> No. 8466 edit
>>8463
>>8465
We'll probably pull through somehow but the melee line not having surges is kinda painful; we have to drop the solo/elite before it does enough damage to drop even one of our guys, or they die.
>> No. 8468 edit
>Riri:
>Tell Hidei that if possible he should go enter his stunning palm stance already so he can fire it off pretty quickly and we can go kill Sankis's second form before our melee line starts hitting the floor.
>> No. 8469 edit
Another thing, don't forget about your item powers, you gotta use them all this encounter. Folka got cloak of resistance for example, also the stance thing sounds like a nice plan.
>> No. 8470 edit
From Rin words Sankisv2 is like Sankis but more powerful, so I expect we to fight a single Solo monster, using that baka leyline thing. Or maybe a few minions
>> No. 8471 edit
>>8470
greaaat
>> No. 8474 edit
File 129877987477.png - (78.54KB , 224x401 , BUP_0408.png )
8474
I'll have Myn at S-65 next post, but everyone else needs to post where they are positioning themselves.
>> No. 8476 edit
File 129909894864.png - (111.90KB , 300x317 , greatness at work.png )
8476
>>8471
As long as there's no spontaneous combustion, resist all or autodamaging fire zones spawned every round, we should stand a fair chance.
>> No. 8478 edit
>>8476
or dazes+ongoing damage
>> No. 8479 edit
once the rest of the party position themselves I will post bern and her spirits positions k
>> No. 8480 edit
File 13311312968.jpg - (5.38KB , 194x254 , georgefacepalm.jpg )
8480
Anchan stingy.
>> No. 8481 edit
>>8480
>>8480
No stop! we already have enough problems with our situation so far!
>> No. 8482 edit
http://www.wizards.com/dnd/Article.aspx?x=dnd/4dmxp/20120301
>> No. 8483 edit
>>8482
Amusing article, proxy-kun.
>> No. 8484 edit
File 129730843691.png - (78.52KB , 224x401 , BUP_0417.png )
8484
>>8483
From my perspective, I felt like whenever I gave you guys free reign to go out and do stuff, you sat around and didn't do anything~ Since those times I've been "guiding" you more in a more heavy-handed matter!

With that said, I wouldn't think up plot angles like "the villain MUST escape" or "the heroes MUST be captured." In fact, when the ducal guards were searching for you, I did put forth the option of avoiding them and going down a different adventure path (had a general outline of it planned out too). Though I think I should have handled that better (given Myn a chance to talk his way out of it once they found him). Now if you try to avoid the main plot entirely that's a different matter, but so far that hasn't really happened~
>> No. 8485 edit
>>8484
Well, I remember seeing another well done article by him having to do with adventurers straying from the main quest or otherwise.
>> No. 8486 edit
File 129757993589.png - (76.58KB , 224x401 , BUP_0423.png )
8486
>>8485
Well, keep in mind Chris Perkins is the guy who runs the campaign for the Penny Arcade group.

If you like that kind of thing, more power to you, but I don't think I could run such a campaign.
>> No. 8487 edit
>>8486
Yeah, I realize that, just saying he as a lot of helpful tips or articles regarding that sort of thing.
>> No. 8488 edit
Particularly I haven't felt like "trying to evade the main plot", but then again this guy style is "with no strict main plot at all".
Also, I think the reason I have felt like following the "main plot" is to don't make you change plans, not feeling like screwing the game up etc.
>> No. 8490 edit
Can Myn, Sariel and Folka position themselves? The position of Bernkastel and her spirits will depend on it.
>> No. 8491 edit
I'm fine where I am ne.
>> No. 8492 edit
>>8490

I moved already ne.
>> No. 8496 edit
So how's our surge count right now?
Bernkastel has 1, Sureiya has 2. How about the rest? Do Folka and Torinn have no more surges?
>> No. 8497 edit
File 129875666734.png - (15.61KB , 217x157 , kanonheh_ib4f.png )
8497
Also, Bernkastel shouldn't have the 4thp
>> No. 8499 edit
>>8496
I'm all out, yes.
>> No. 8502 edit
I'm ... I'm not sure what to say now.
>> No. 8506 edit
by regain health you mean heal, right
>> No. 8507 edit
File 129617863455.jpg - (157.58KB , 420x709 , 3309dc50354a5c06c74fb6b4e717730a.jpg )
8507
>>8506
Yes~
>> No. 8509 edit
Myn Nthelsyr (George): 15
"Bernkastel" (Bernkastel): 18
Sariel (Liliane): 18

>George going before us
>Lower initiative roll
>> No. 8510 edit
Anyway if Folka sits at O-67, Sankis cannot use ranged attacks without provoking OAs because he cannot shift away, unless shift 2 or something equally silly.
>> No. 8513 edit
This guy is big ... pretty big. Anyone else expect an anti-flanking measure? Well aside from blasts and etc. Maybe an immediate or free action counterattack?
>> No. 8514 edit
>>8510
Why would he need to do that? Almost full hp, he got his fancy stance and 3 surges.
>> No. 8515 edit
File 129988119241.png - (3.96KB , 175x169 , sakutarou_hehg.png )
8515
1. Stunning Palm stance
2. Move up
3. Open the Gates of Battle
>> No. 8516 edit
>>8515
I already planned on doing that, you didn't need to say anything.
>> No. 8517 edit
>>8516
Try making a knowledge check, then. Otherwise we won't know his powers until he uses them, since our rolls have been so low.
>> No. 8518 edit
rolled, nothing higher than what anyone else got
http://invisiblecastle.com/roller/view/3409425/
>> No. 8523 edit
File 130162151469.png - (84.98KB , 291x478 , ka2_fumana66.png )
8523
Bern turn strategy meeting:
Myn being dazed means he can't curse, and he do need to curse otherwise his damage gets quite lower. I can use spirit sacrifice to grant him a saving throw against it. Also, that was probably a close burst 5, considering bern didn't got targeted. Anyways I want to move Bern closer so she can use powerful warning, once that power is used she can retreat again.
So Bern can move to R-63, Spirit of Athas to N-68 (elevation 1) (yes, it can because sankis is 2 sizes categories bigger than the spirit, no OA because dazed) and Spirit companion at N-65 so Sankis can't escape.
To keep Sankis on his place Commander Strike on Sureiya should be good enough, if not then companion moves near Sureiya and grant him an attack, because without the curse damage Myn is no better.
>> No. 8524 edit
Audio Octopus_Overlords_Full.mp3 - (368.63KB , Octopus Overlords Full.mp3 )
8524
I got some great ideas for your next adventure path~

Here's a preview~
>> No. 8525 edit
File 131973065534.png - (90.71KB , 291x478 , kanon_derp.png )
8525
>>8524
... are we fighting Ultros?
>> No. 8527 edit
>>8523
Grant Myn a save, resummon spirit by Folka, and grant him an attack. He needs to hit to get his Flurry of Blows off.
>> No. 8528 edit
Imouto, can you block him from moving left with a spirit for Hadar?
>> No. 8529 edit
>>8528
Bernkastel's spirit of athas can block, can't it?
>> No. 8530 edit
>>8528
George, Bern is not playing Bern anymore ;_;
Anyways, I'm not sure about hunger of hadar, do it stop from moving foward? In any case we can use the spirit and hunger of hadar to cause him damage every turn and don't allow him to escape.
>> No. 8531 edit
File 129737251878.png - (28.12KB , 151x214 , (Jeopardy Theme).png )
8531
>>8530
It doesn't stop movement, it just blocks line of sight and deals autodamage. However, sustaining it requires a minor action, so Myn really needs to save if he wants to do any striking.

Then again, since it blocks line of sight, pretty sure he can't target Sankis with his curse or ranged powers either, so it may be a moot point.
>> No. 8532 edit
>>8531

I can place it a square off the ground.
>> No. 8534 edit
File 129788612424.png - (38.88KB , 208x207 , bobblehead.png )
8534
>>8532
Might want to ask Rin about that and whether or not it affects his line of sight.
>> No. 8535 edit
So, for Bern turn, grant Myn save, move and attack with Sureiya?
>> No. 8536 edit
>>8535
Attack with Folka so he can use flurry of blows.
>> No. 8537 edit
>>8536
has to be during my own turn for it to go off
>> No. 8538 edit
File 129645226449.jpg - (122.14KB , 493x813 , Healthy Girl.jpg )
8538
>>8523
By the way, by the same token of Sureiya being able to move the spirits into Sankis's space because he's so big, Sankis can move through the spirit's spaces because they're so small.
>> No. 8539 edit
>>8536
Why? Isn't the damage lower? Do you want to slide Sankis?
>> No. 8540 edit
>>8539
He was saying let me use an attack so I could have flurry of blows go off of it and slide, but it only works on my own turn.
>> No. 8543 edit
File 129757993589.png - (76.58KB , 224x401 , BUP_0423.png )
8543
Anyway, as I was telling anon, I need him to correct his actions because the elemental spirit can't move at the same time as Bernkastel with the same move action.

Oh, and one thing I forgot when re-reading the roles: though you can move THROUGH enemy spaces due to size differences, you can't END there unless they're helpless. So the spirit can't occupy Sankis's space.
>> No. 8545 edit
Sorry Rin, but could you move bern from R-63 to R-62? I think I failed to read the map when I was making my move.
>> No. 8547 edit
All four melee characters are adyacent to Sankis huh? ... it would be good if we can get it dazed or stunned before it get a turn again
>> No. 8551 edit
>>8547

From now on total defense every turn and wait for hadar to kill it k.
>> No. 8555 edit
Hide please stun Sankis k, you can flank it or get CA from cat I think.
>> No. 8557 edit
>>8551
Except you derped and didn't cover him completely.
>> No. 8558 edit
>>8557
If he do that then we get -5 penalty to attacks because no line of effect.
>> No. 8559 edit
nvm channel shield, I just realised I'm not actually down 9 HP and I'd rather not waste tHP grant etc.
>> No. 8564 edit
File 130163327316.jpg - (51.66KB , 395x550 , 44cc8475339c6f810d0c74ea6b05e6b1.jpg )
8564
FYI, regarding earlier discussion, Spontaneous Combustion was never meant to be a punishing mechanic. It's not intended as a "gotcha." It was always intended as a necessary part of the fight. Yes, it does grow more intense as you deal damage to the monster quicker, but the idea is that is counterbalanced by the fact that the monster also dies more quickly. It's not meant to "punish" you for killing the monster faster--it's only intended to keep the monster a somewhat relevant threat if you decide to blow all of your high-damage powers on it, thus ending it before it gets more than a few turns.

Solos often have a mechanic that allows them to attack in a way that is not avoidable--the level 9 beholder (Monster Vault) and level 10 hydra (Monster Vault) are good examples. Several of the dragons also have auto-damage auras when bloodied, including the young black, blue, and green dragons. It's true that none of these take the mechanic to the next step of increasing in damage done with damage done to the monster, but then, solos are generally regarded as weak.

Again, not intended to punish you in any way. It's just supposed to keep the fight somewhat interesting and maybe a little intense. Though I have my doubts that it's going to be nearly as close as the elite version.
>> No. 8565 edit
>>8564
How many heroic tier monsters below that though (below 8 or 9 or something) really have such punishing mechanics in any of the books
>> No. 8566 edit
>>8564
Fair enough, but maybe once in a while we'd like to dominate an encounter from start to finish and completely overwhelm the enemy. Reminding us that the characters are much stronger than the average person, why they're heroes, and that they don't have to scrape along every fight.

Well, that's just me, though.
>> No. 8567 edit
File 130151635784.jpg - (88.40KB , 500x591 , f720fa3718e9b67e352dbd19851b6fa0.jpg )
8567
>>8565
Oh now come on~ Am I not allowed to make my monsters strong because they're not "iconic"~? I thought you guys would like a break from fighting dragons at this point~

But as for your question, it's hard to say. The Monster Vault: Threats to the Nether Vale and Monster Manual 3 don't even have solos under level 10 that I can find. So I have a limited sampling to compare it to--just the monsters from the Monster Vault (IE the dragons, beholder, the solo selection lower than level 10 is pretty much those things entirely), and the Dark Sun campaign setting, which admittedly has a handful of lower-level solos that don't include such powers (sadly they also seem pretty weak to me, except for Tembo, with his aura 5 that cuts healing in half when he's bloodied and an aura 2 that deals auto-damage).

And as I said, I'm only interested in generation 3 monsters, i.e. books from the post Dark Sun era. Gen 1/2 monsters pretty much don't count in my eyes.

>>8566
Well if you think I'm going to make my "boss" monsters easy enough to just roll over on purpose you've got another thing coming~ The DMG recommends lower-level fights for that kind of thing.
>> No. 8568 edit
File 129988235697.png - (7.03KB , 93x103 , sakutaro_derp.png )
8568
>>8567
What about stuff from Dungeon Magazine?
>> No. 8569 edit
File 129788667080.png - (77.53KB , 208x401 , BUP_0457.png )
8569
>>8568
That's harder to keep up with, and since it's submitted from the user base it's of varying quality. It's also a lot harder to search, as all of the monster manuals have a "monsters by level" list in the back. No way to quickly search through the various issues to look for good stuff.
>> No. 8570 edit
>>8566
>Fair enough, but maybe once in a while we'd like to dominate an encounter from start to finish and completely overwhelm the enemy.
Alright Astaroth, Do you remember parlor? Do you remember how it felt at the start when the second stage of the final boss was too easy?
Easy fights in my opinion are not very interesting, yet this one doesn't seem too hard yet. I hope this Sankis guy didn't scale his hp too much on solo version, though.
>> No. 8571 edit
File 133163420515.png - (12.60KB , 200x200 , saku_handstand.png )
8571
>>8569
Search Level 8 Brute~
>>8570
Once in a while, not as the climax of an adventure.
>> No. 8572 edit
>>8571
But this was the climax of this adventure!
>> No. 8573 edit
File 133163436314.png - (21.08KB , 200x200 , doodly.png )
8573
>>8572
Did I ever say I wanted this fight to be easy? I'm saying this for future reference.
>> No. 8574 edit
>>8573
So you mean something like the balance of power mentioned in that article?
>> No. 8575 edit
>>8574
Right.
>> No. 8576 edit
Bern turn, maybe:
Move to Q-64, maybe I can use powerful warning when Sankis lose the resist all.
Move companion spirit to N-69 to spirit infusion sureiya, or to N-65 to gran sariel a saving throw with spirit sacrifice.
Minor action to make spirit reappear granting someone 4thp. By the way, how did Sariel lose hp but didn't lose thp!?
>> No. 8577 edit
>>8574
Balance of power I agree with too.

>>8567
I never said you weren't allowed to make your monsters strong because aren't iconic, and I think it would be nice to go back and look at the first two monster manuals along with the third and monster vault as well. Nor did I say to limit you to solos either. Looking at the books, the majority of heroic solos are babby dragons or young dragons. Anyway, the point I was going for, are how many monsters in the books have such punishing mechanics in heroic tier?

It just feels like to me we're fighting monsters with paragon/epic tier abilities in heroic tier with a party which isn't really that synergized or optimized compared to the ones from parlor. Bern's character is there for mostly heals and some granted attacks with usually no bonuses (or mostly granting mba/rba), Astaroth is a cavalier, which, I don't know too much about to be honest but they don't seem to bring a lot to the table, no offense astaroth, Anon's is twin strike ranger, george is a warlock who does what he wants with it, which I don't have too much of a problem with, we usually end up guiding on what he should get anyway, Riri is a hybrid Swordmage/Wizard with a couple neat tricks if they manage to go off, but for the majority she's forced to use winged horde or something for low damage or benefit, and I'm a monk who targets reflex mostly and can slide one or two squares, on top of being semi-defensive. Compare this to parlor, who, yes I realize is pretty optimized, but have so much more options for helping the party out whether it be attack buffs and enemy defense debuffs, healing, effects, etc.

On top of this, we don't really usually get a lot of non-combat choices (though this is partially because of 4e I guess? I think there are ways to make it work a lot easier). Part of this is also of course when we're given a chance to rp, we don't really do anything, probably because we aren't really sure about what we COULD do in your universe or in the area that we are allowed to RP in. It also just seems like we're sent places where our choice is pretty much go here, kill everything, complete objective, come back but granted, this place is the first time we've really had a choice otherwise.

One last thing I remember is bern last night saying while an encounter might be balanced, it might not be fun for the players.
>> No. 8578 edit
File 129824293895.jpg - (101.33KB , 600x600 , am i in trouble.jpg )
8578
I'll throw in my 2 cents, though it may seem more like I'm hurling them at your face. Please don't take any of this personally!

You did say before when Hide went monk that you'd somehow make a three-striker party work. With our more limited healing resources and monsters that like doing huge damage to a bunch of characters at once, we're kinda feeling overwhelmed. Maybe we're just making bad tactical decisions, but if we haven't learned from past mistakes by now, we probably won't learn until it's explicitly spelled out for us.

For non-combat stuff, I feel like it's because there's not enough to interact with in the environment, or there's no obvious cues as to what course of action you want us to take. Or because we're waiting on somebody to roll a knowledge check, then explain the results to us.

On combat and optimization, Riri has said before she doesn't feel like she's pulling her weight at the moment and is strongly considering rerolling an illusionist mage. Once she runs out of encounter/daily powers, she's stuck spamming winged horde, even when it's not useful for the current situation. I feel the same sentiments for Torinn, since as soon as he runs out of dazing and uses righteous shield and shield of devotion, he's stuck using at-wills that don't really contribute much. They certainly don't make him a better defender, though that might be a problem with a majority of paladin at-wills and not just the cavalier. And while the mount is cool, it's effectively just a speed boost and more range on a rather weak punishment mechanic. It doesn't really make Torinn a better defender. And then there's the fact that allies need to be pretty close by for his abilities to work, sometimes even be adjacent, and that's positively suicidal if your enemy has bursts/blasts/multi-targeting attacks. So it's kind of diminishing returns.

I just really want to do what my class is supposed to do and do it well. Is that too much to ask? Because it's not fun when you're only being attacked out of pity/annoyance instead of being a legitimate threat.

But anyway, for this encounter? I don't think the fault is yours for making Sankis as strong as he is. I think that somewhere along the way, we did something wrong and ended up paying for it. And as you have reminded me, you do try to take actions that are in the best interests of the players. Burning blood is tough, but I don't think it's ruined the encounter. We'll definitely win, even if it's difficult.
>> No. 8579 edit
File 129831635457.png - (37.53KB , 434x515 , kan_majimea10.png )
8579
I don't want to interrupt you guys, but I was looking for feedback on bern's turn.
>> No. 8580 edit
>>8579
Do the first one. Don't worry about granting saves just yet.
>> No. 8583 edit
File 131494658254.png - (103.51KB , 993x1004 , f0c1aac1bd177051e825aa788130e990.png )
8583
>>8577
>first two monster manuals
Flawed and terrible design, I will not take cues from them. Those monster manuals were one of the main reasons 4E got viewed as a "grindfest" early on where you had to stack every single point of +attack you could get, along with the "HP sack" concept of solos that would get completely shut down when stunned or dazed. Higher defenses across the board, more HP for solos at higher tiers, but very little in terms of actual threats for players, all bad concepts that I will not subscribe to.

As for fighting monsters with abilities beyond your tier, I don't buy it. Or rather, I don't see the relevance. As long as you're equipped to handle it, it's fine in my book, and thus far you seem rather capable of handling what I throw at you. Well, elite Sankis was a problem, but I already admitted to that. He was too much. Solo Sankis though, I'm pretty sure you'll do fine. Thus the complaints I received came across as rather petty to me, which is why I reacted the way I did. It was probably too harsh regardless.

As for non-combat stuff and the subject of fun, well, I am gradually trying to integrate more non-combat stuff into the campaign. In particular I want to slow the rate of EXP gain so I can include more of that kind of stuff to give you EXP for (in particular, meaningful skill challenges). As for the encounter not being fun, I don't know what to tell you other than I'm sorry. I wasn't trying to make it not fun, just trying to make it a challenge. I can only say the mechanic wasn't intended to be a "gotcha," as mentioned before.

>>8578
I don't know how to help people who are dissatisfied with their classes. I frown on complete rerolls but I've permitted them up to this point so I'll continue to do so.

Anyways, I don't think you guys are doing that badly. It might have been a mistake to focus the taskmaster over the flame imps in the last encounter, but it was quite difficult to get at the flame imps and your primary source of ranged damage was trapped under rubble. I don't think you guys are handling stuff totally incompetently, I mean, you ARE alive, and not just because I'm going easy on you either (at least, I don't think so).
>> No. 8586 edit
File 129610198440.png - (135.67KB , 500x500 , awwww___.png )
8586
>>8583
Work together to arrive at solutions, resolutions, and concepts that both of us can agree on?
>> No. 8589 edit
We should take turns doing something/nothing so we don't trigger spontaneous combustion again. I propose the defenders cease all attacks on Sankis, whereas the strikers take turns attacking.
>> No. 8590 edit
>>8589
If anyone complains, Sankis just used an unstoppable attack that can 2HKO any member of the party and it hits a defence we don't seem to be very high on (unless Reflex and it missed Torinn by some miracle and hit the high reflex people). We haven't even bloodied him, and we can only recover from this sort of nonsense once before we've expended all our resources, so it's a fairly important thing that we avoid attacking Sankis lest we suffer another spontaneous combustion and people drop irrecoverably.
>> No. 8591 edit
Proposed strategy:

Torinn uses shield of devotion to heal Sureiya.
Sureiya attacks on his turn.
Folka and Myn use Total Defence, or Myn curses Sankis if he isn't dazed.
Bernkastel heals and grants tHP.
Next round we let Folka attack and Sureiya uses Total Defence.
And after that we let Folka and Sureiya Total Defence while Myn attacks.

That way everyone gets a chance to attack and we definitely won't trigger spontaneous combustion.
>> No. 8597 edit
>>8591
Astaroth reasonably points out Total Defence should only be used when Second Wind cannot/should not be used, so we use Second Winds first. I *think* we can afford attacking with two out of three strikers, but having all three strikers attack is out of the question. So we'll have to talk about how we'll do things there.
>> No. 8598 edit
File 13033504185.png - (234.33KB , 530x354 , danger.png )
8598
>>8591
I propose an alternative : attack, then spread out and put at least two squares between yourselves and Sankis. Don't cluster up. Force him to have to chase somebody down in order to effectively attack. If necessary, block him off with the spirit companion or something. Make it so that it has to move the long way past Torinn to reach somebody if necessary. Force him to pick his targets instead of hitting everybody at once.

Or start readying actions.
>> No. 8599 edit
Also, Bern should use powerful warning on somebody.
>> No. 8600 edit
>>8583
I dunno Rin, it seems like almost every time we try to discuss this (we being any of us in some way) you write us all off as petty or babbys and that you are completely justified. I'm not saying I'm perfect or anything or to be a master at monster design, but all I was saying was to at least give a look or a glance at the previous books along with the monster vault that you tote like a bible. Like I said, most of the only heroic solos in any of these books are mostly young dragons, which already are pretty extraordinary in my book so their powers obviously have to be a bit over the top, so at least look at some elites in the book too to gauge power compared to some monsters like Sankis. I just think it's sort of ironic saying that you're justified when you were just complaining to Riri in parlor about bad monster design, then sankis happens (though you admitted you were wrong, mostly) Most of the design info you give people wanting to make a monster is just use one from the book and sort it to your needs.

Also, telling the players they are petty or babies is the last thing they want to hear from a DM/GM when they are playing a d&d game and want to have fun, as is the DM making fun of their fluffed powers and whatnot (see, gravity well)
>> No. 8601 edit
File 130022147381.png - (7.32KB , 124x105 , georgebu.png )
8601
>>8600

I don't think Anchan's written anyone off as petty or babby without sufficient reason before ne. You also can't seriously complain about a monster being too strong even though you'd be fine with it if it were a dragon, that's completely ridiculous.
>> No. 8602 edit
Burning blood 4 only happens if 120ish damage in a round where he didn't use the charges. We can waste this guy.
>> No. 8603 edit
>>8601
I dunno where you were at for the first part of that sentence, but I think you misunderstood what i was trying to say
>> No. 8604 edit
File 129883938822.png - (76.97KB , 224x401 , BUP_0425.png )
8604
>>8590
>>8597
This analysis is missing a few important points that makes it reasonably flawed, but by all means, keep thinking it's a gotcha~ I kinda sighed when I saw your proposed strategy though, because it's one of the worst things you could do right now.

>>8600
That may be partly because I seem to hear that you're doomed about two out of three encounters, and you keep somehow coming out fine? Also I get to hear how much the /limbo/ party sucks compared to /parlor/ and I'm not sure if that's true either.

I don't really know what to tell you if you keep saying that it's wrong to look at the monster vault and I should look at the older books, I don't agree with the design philosophy of the older books at all and I don't think I ever will. I do like the monster vault a lot and I don't have a problem with this monster being "a bit over the top," because he was intended to be a major battle. I still maintain that you guys will come out fine, though.

With that said, I wish you'd have a little faith in me. Just because I won't tell you all the little details of the monsters' abilities doesn't mean it deals 4d12 damage to you all whenever it gets hit. There are obviously restrictions. It wasn't intended to be something that'd force you to hold back.

As for resources, you guys should be able to come up with enough to push through this round without spending too much. Torinn has his virtue of sacrifice, Sureiya can use invigorating stride still last I checked, and Bern still has both her heals. The main problem is the timing, maybe anon should have Bern use inspiring word instead of resummoning her spirit with that last minor action. And the leyline's initiative could potentially be hazardous, but where's the fun without a little tension? You guys still have plenty of resources. But maybe adjust your tactics a bit, there's no reason Sariel should stay in melee after applying her aegis, that goes against the traditional shielding swordmage tactic, which is to mark and run (the hybrid is even better at this because it has real ranged attacks)~
>> No. 8605 edit
>>8604
The only reason we're really fine now though is the magical leyline healing surges you happened to grant us, if not for those, it'd be TPK or near TPK already
>> No. 8606 edit
File 129788612424.png - (38.88KB , 208x207 , bobblehead.png )
8606
>>8604
In the future, though, please explicitly spell out why we shouldn't be worrying, or at least give us a hint instead of mocking us. Odds are you know something we don't (since, you know, we botched the knowledge checks). All of this was due to a breakdown in communication that should not have happened in the first place.
>> No. 8607 edit
File 12994619979.jpg - (38.89KB , 308x166 , ldb.jpg )
8607
And I do agree that we all do say we're doomed at almost every couple of encounters. Enough with the doomsaying, more with the kicking of ass. If the DM isn't worried, you shouldn't be either.

See >>8098 again for reference.
>> No. 8608 edit
File 12977633883.png - (76.56KB , 224x401 , BUP_0427.png )
8608
>>8605
Well, that's a separate issue that doesn't have anything to do really with the solo battle being overtuned, it's partially just because of the long adventure path where you spent many surges and the Sankis elite encounter draining a lot (again, I noted it was too hard).

>>8606
>>8607
I don't see why I should be giving you hints as to what the monster does, I think I do too much of that already, and you guys metagame like crazy in combat anyways. It'd be nice to have a little more in-character discussion in combat, giving each other directions and such.
>> No. 8609 edit
>>8608
I think we started to have more problems with this when the rules for the knowledgment checks changed. I have no idea of how the books suggest to rule them, but they easier before.
>> No. 8610 edit
File 129824293895.jpg - (101.33KB , 600x600 , am i in trouble.jpg )
8610
>>8608
I can't think of anything to say. I hardly know these people.

Isn't it sad?
>> No. 8611 edit
File 12994619979.jpg - (38.89KB , 308x166 , ldb.jpg )
8611
>>8609
You know what? I had plans to present my knowledge check findings in storybook verse. This was back when taking Master of Stories was a viable idea and when I planned to swap the level 2 utility for one that lets me substitute a history check for a knowledge check. At least I have a positive modifier in history.

But then errata happened and now it's just not worth it considering all the other feats I have to take to not be even worse at my role as defender. His areas of knowledge (being lance defender, heroic stories, art-related stuff) are too narrow to ever come up reliably during the course of the campaign. And even then, the odds of them actually playing a significant enough role to actually matter are next to none.

I was finally looking forward to picking new feats for once, too.
>> No. 8612 edit
>>8611
Picking feats for rp-value can sometimes get though, sometimes you need to fluff with the stuff you picked because of their mechanics.
>> No. 8613 edit
File 129464961298.png - (77.98KB , 224x401 , BUP_0415.png )
8613
>>8609
TBH the rules compendium seems to have changed the knowledge check rules to be in line with what I thought was good, so I've been going with them now. Except I think my rules are actually more lenient because I let you know resistances and vulnerabilities with a moderate DC. Powers was changed to hard in the compendium and I do think that's about where it should be, the idea of a PC knowing everything a monster can do and exactly how it does it is a bit gamey.
>> No. 8614 edit
>>8613
I see, anyways I think we have failed almost every hard check since this rule changed, except from the both tentacles I think.
>> No. 8615 edit
>>8611
I wanted to grab Winter Heritage but that's obviously too little benefit for its cost. '3'
>> No. 8616 edit
File 129946947285.png - (13.72KB , 87x118 , sakutaro_rifyua2.png )
8616
>>8615
You know what they're proposing for 5E? Separate feats for combat and fluff that you take at alternating levels.
>> No. 8617 edit
>>8616
That sounds actually cool. Not sure why is not that way already. Most of the fluff feats try to give you a small bonus anyways, but most of the cases they are not good enough.
>> No. 8618 edit
File 133176896852.jpg - (6.82KB , 153x173 , Smilin\' Little Lion All Stuffed With Tough.jpg )
8618
>>8617
Because the designers don't know anything about opportunity costs.
>> No. 8619 edit
>>8608
I agree with the last part and have been trying to encourage in character discussions for that sort of thing
>> No. 8620 edit
>>8619
I have tried to talk a bit more in character, but it feels kinda weird to try to add "battle strategy" mixed in.
>> No. 8621 edit
File 131344653439.png - (23.17KB , 187x220 , sakutaro_glare.png )
8621
>>8620
>>8619
Nobody ever follows my tactical advice anyway, so it's a moot point.
>> No. 8622 edit
>>8621
>nobody ever
You know, actually I do. And I think it has been quite good most of the times.
>> No. 8623 edit
File 133176974494.jpg - (768.16KB , 1126x1181 , bros.jpg )
8623
>>8622
And that's why you're the exception.
>> No. 8624 edit
>>8621
http://www.enworld.org/forum/d-d-legacy-discussion/316252-role-playing-intelligence.html
>> No. 8625 edit
>>8624
Interesting, it remind me of the time I was whining because D&D implies than memory equals to intelligence. Anyway I don't think Sureiya has acted very different from his intelligence modifier, in any case he got some wisdom, which should be related to take good decisions.
>> No. 8626 edit
File 129528424024.png - (139.54KB , 600x800 , discardedtarou.png )
8626
>>8624
Interesting read, but you still need to pass a nature check to know that cave bears live in caves.
>> No. 8628 edit
>>8626
>8 int >reading
>> No. 8631 edit
>>8628
As far 4e mechanics go, as long you are trained in a certain skill you can get a decent bonus even if your status is low. One could love reading novels and books but yet hate math, or other sort of "intelligent" related things.
>> No. 8632 edit
File 129831202212.jpg - (152.56KB , 430x671 , 3808403889f313d1246e9b82820c6f69.jpg )
8632
>>8628
You know, 8 INT isn't exactly animal intelligence or something like that. A 10 or +0 mod is considered "average," so an 8 is just slightly "below average."

Granted, "average" in a fantasy medieval setting might not be very impressive depending on your PoV, but I don't think it's unusual for an 8 INT character to want to read, at least.
>> No. 8633 edit
File 129824246316.jpg - (115.11KB , 505x362 , gendotaro.jpg )
8633
>>8632
You know who else had 8 int?
>>2662
>> No. 8634 edit
jeez, i was joke etc
>> No. 8637 edit
File 133177839815.png - (47.30KB , 398x644 , notfudging.png )
8637
I'm not fudging these rolls btw
>> No. 8639 edit
Those rolls were quite fortunate but ...
>more than 400hp
I suspect you weren't serious when you told me Sankis was "pansy", ne.
>> No. 8641 edit
>more than 428 HP
Welp, I guess we'll be grinding his HP down for a bit, aha.
>> No. 8642 edit
File 129556592946.jpg - (110.03KB , 493x763 , c469167aae057087d29ad20d8b79e64a_.jpg )
8642
>>8641
As long as you keep him in the hadar zone that's a pretty significant amount of damage, it shouldn't take all that long.
>> No. 8643 edit
>>8642
2 or 3 spontaneous bursts if we let Strikers attack too often. Don't think it's a fantastic idea currently to just focus on whittling that down asap, we do want to avoid getting blasted because limited amount of heals.
>> No. 8645 edit
>>8643
Sankis can only use one spontaneous combustion per round, he need to rechange it. So from the looks we actually need to attack it with all we have, but trying to evading that reaction attack.
>> No. 8647 edit
>bloodied at 220
Dear god, I really was thinking Sankis was a 450hp+ monster
>> No. 8648 edit
By the way Hide, I see no need to slide Sankis, unless you got a plan. I was thinking in shift away with invigorating stride and then charge at K-68. +3 to attack because charge and flank
>> No. 8652 edit
>When you hit an enemy with an attack power
that targets Will, the attack deals 2 extra
damage. If it's an illusion attack, one target you
hit (your choice) also grants combat advantage to
you until the end of your next turn.
>> No. 8653 edit
ofc etc
>> No. 8657 edit
Dim Vort to negate his attack or aegis to reduce damage to Torinn or Sureiya.
>> No. 8658 edit
File 130062898119.jpg - (293.02KB , 600x792 , 1277366308548.jpg )
8658
I forgot to add the 2d10 necrotic damage Sankis takes from starting his turn in the hadar zone, so I'll add it next update.
>> No. 8660 edit
Dim Vort. Not much to reduce.
>> No. 8661 edit
File 129695777988.png - (188.93KB , 490x595 , d06fd2617db931ccb8f10784a6a37b1b.png )
8661
>>8657
It should be noted that if you don't plan to move him with Dim Vortex, you have basically nothing to lose by teleporting him straight up into the air. He gets a save and he's a solo that has a bonus on saves, but if you're not gonna move him then you have basically nothing to lose by trying, since he'd just land in the same spot~ And if he somehow fails the save he could take some falling damage and land prone~
>> No. 8664 edit
Well I could just aegis of shielding to negate his damage VS one. What I want to know is whether I can make him attack himself twice with double edge or not!
>> No. 8665 edit
>>8664
It's because I'd have to teleport him and then make him attack, but I'm not sure if I can make him attack if he negates the teleport.
>> No. 8666 edit
File 129464370846.png - (78.78KB , 224x401 , BUP_0414.png )
8666
>>8664
Double edge is two separate attacks, so no. It'd only force one attack towards himself. But I think you can still have him attack himself even if he saves against being teleported into midair.
>> No. 8668 edit
>>8666
Wouldn't interrupting the first attack prevent the second from occurring if he was teleported into the air?
>> No. 8669 edit
http://invisiblecastle.com/roller/view/3421040/

Does that hit.
>> No. 8670 edit
>>8669
If it doesn't, I'm calling shenanigans.
>> No. 8671 edit
>>8670
>brute
>higher will than AC
>> No. 8672 edit
>>8671
Point is that it ought to hit I think.
>> No. 8673 edit
File 129695256865.png - (78.48KB , 224x401 , BUP_0412.png )
8673
You don't need to sit around and wait for me to tell you if it hits to make a post.
>> No. 8676 edit
File 129831635457.png - (37.53KB , 434x515 , kan_majimea10.png )
8676
>>8673
no need to get angry, either
>> No. 8677 edit
File 129464961298.png - (77.98KB , 224x401 , BUP_0415.png )
8677
>>8676
I feel like the encounter is moving a bit slow, which is disappointing because it should be over in... two rounds, three at most. And there's a lot of meaty stuff to happen thereafter.
>> No. 8678 edit
>>8677
A bit, but
>>8676
>> No. 8679 edit
File 129646259018.png - (77.39KB , 224x401 , BUP_0424.png )
8679
>>8678
I'd say more "frustrated" or "disappointed" than angry.
>> No. 8685 edit
>because of !!on fire!!
>! at the start
What, did you mean ¡¡on fire!! ~?
>> No. 8686 edit
File 130151002729.jpg - (123.91KB , 305x457 , 4e45f76a56ff62865276fa6d8a0eab41.jpg )
8686
>>8685
It's a Dwarf Fortress thing. !!s around a name mean it's on fire~

Anyways, don't get too attached to the idea of sliding. He IS a dwarf.
>> No. 8687 edit
File 12983496168.png - (12.93KB , 700x700 , kan_majimea4.png )
8687
>>8686
Oh right, dwarf
>> No. 8694 edit
File 129944762636.png - (79.38KB , 224x401 , BUP_0409.png )
8694
Is Hide not gonna use the dazing power?
>> No. 8695 edit
>>8694
i meant to but forgot etc
>> No. 8696 edit
File 129646259018.png - (77.39KB , 224x401 , BUP_0424.png )
8696
>>8695
So does that mean you didn't or did.
>> No. 8697 edit
>>8696
I didn't, but if possible I want to use it during that turn.
>> No. 8700 edit
>spontaneous combustion again
See it happens lots. '3'
>> No. 8702 edit
I'm taking advice for Bernkastel turn, since I totally suck at this.
>> No. 8703 edit
File 131092543516.png - (78.98KB , 224x401 , BUP_0407.png )
8703
>>8702
I suggest either direct the strike on Myn, or use AP to summon spirit since you should heal Torinn.

As a side note, wow, Bern is pretty limited in what she can do when dazed~ Should've been a pure shaman so she'd have the "summon spirit as a free action at start of turn" feature~
>> No. 8704 edit
>>8703
My fault for letting her getting dazed, allowing someone to use powerful warning was not good enough to risk her getting so close.
>> No. 8705 edit
File 129824013925.png - (78.27KB , 224x401 , BUP_0416.png )
8705
If I was a metagaming bastard I should have him keep dazing Myn so that Myn can't attack + sustain, but I prefer to have him just turn his conflagration towards whoever is causing him the most obvious recent pain.
>> No. 8706 edit
File 129610198440.png - (135.67KB , 500x500 , awwww___.png )
8706
>>8703
Aww, that's a mean thing to say.
>> No. 8707 edit
File 129464961298.png - (77.98KB , 224x401 , BUP_0415.png )
8707
>>8706
But she can't even use healing spirit right now~ At least not effectively~
>> No. 8708 edit
File 129571659990.jpg - (10.50KB , 188x174 , oh my.jpg )
8708
>>8707
You're not harping on me for not having divine mettle in this situation.
>> No. 8709 edit
File 129824013925.png - (78.27KB , 224x401 , BUP_0416.png )
8709
>>8708
I figured you didn't NEED me harping on you for not being an O-Paladin at this point.

Anyways, I'm not being serious. People should play what's fun for them~
>> No. 8710 edit
File 130619667274.png - (378.17KB , 536x886 , sak_a13 bothered 2.png )
8710
>>8709
What I mean is you're picking on hybrids an awful lot. I know you don't like them, but taunting people in a tense situation like this one is kinda...
>> No. 8713 edit
File 129788667080.png - (77.53KB , 208x401 , BUP_0457.png )
8713
>>8710
If you consider this "fighting"... well, all right, I'll try to cut back on it.
>> No. 8718 edit
File 130335352390.jpg - (135.74KB , 400x639 , a3e5746974fa5861e48c6d4196e576c0.jpg )
8718
I know the Sankis fight hasn't been popular with my players, but I really like how the design worked out.

Still, I won't repeat it in the future if it really was that hated.
>> No. 8720 edit
File 13323578281.jpg - (22.91KB , 73x157 , uryuuka.jpg )
8720
>>8718
Actually, I think that future solo fights in this tier should be at least about as difficult, otherwise it'll feel like a step backwards. The key difference, though, should be that we will be better equipped to handle them.

At least, if my guess is correct about what'll happen, we will be.
>> No. 8722 edit
File 129556592946.jpg - (110.03KB , 493x763 , c469167aae057087d29ad20d8b79e64a_.jpg )
8722
>>8720
I'm not so much talking about the difficulty that was disliked so much as people saying they didn't like how it felt like Burning Blood was punishing their tactics. I didn't intend it that way but I don't want it to be perceived that I am punishing you regardless.
>> No. 8724 edit
File 133236100769.png - (502.15KB , 850x900 , hmm.png )
8724
>>8722
In all fairness, some of the stuff in this dungeon felt like it was out to punish certain characters and play styles. After enough of those, people will be on edge and think the DM is out to get them. It's like when I first got my mount and the encounters felt like they were out to make me feel bad about my choice. It was just how the monsters worked.

I know it wasn't your intention to do any of this to spite us, though. Some of us just happen to take it personally when our characters are rendered ineffectual, or at least less effective than we'd like. It's probably all part of the game anyway; sometimes you run up against encounters that force you to change tactics. Some monsters do nasty things; Also part of the game. Sometimes the terrain isn't to your advantage; part of the game. And sometimes things go wrong; it happens. If there was no adversity, the whole thing would be boring and make for bad storytelling. The tension from the fights with Sankis was maybe a bit too high, but that's to be expected from a really strong boss monster. If he goes down quickly, then the buildup is wasted and it feels anti-climactic.

tl;dr everybody keep calm and carry on
>> No. 8725 edit
It may be just my impression, but it really feels as if making a party of 6 players fight against a solo well, "alone" is a not a very good idea.
Even if the original last boss of Astaroth was really powerful, I liked how he made the stone monster to appear gradually, the encounter was probably a bit too hardcore, but geez you managed to deal with it very effectively.
>> No. 8726 edit
>>8725
It would have been too hard under normal circumstances, sure, but they got a full extended rest and level-up before the encounter. So they didn't have to worry about resources drying up or anything like that.
>> No. 8727 edit
File 130282522465.jpg - (85.82KB , 480x640 , 3b291c1120483ff5c6fd0729021a7d36.jpg )
8727
>>8725
>>8726
That's different. If I remember it correctly, Astaroth's original monster handed out like 3 or 4 status effects on every attack, most of which were AoE. It would have been very annoying to fight even if it wasn't unbalanced. I admit I may have scaled it back a bit too far with my advice, but I don't think the original design would have been a very fun encounter either.

Sankis is rather simple-minded in comparison, and I think that made it easier to design. He mostly just deals a whole lot of damage. I feel this is consistent with his role as a brute.
>> No. 8728 edit
>>8727
Yeah of course, that boss was a bit too much originally, but I wasn't comparing the solo itself to your monster. My only point was that making a balanced solo encounter for this level is probably a bit difficult for a 6 players party.
By the way, as the same way I asked you to be a little less harsh to defend your points I think we did act rude as well about all of this, I'm sorry.
>> No. 8729 edit
File 129661381061.png - (100.28KB , 319x318 , doh.png )
8729
>>8727
Well there was that too, yes.
>> No. 8731 edit
If Sureiya delays Sankis has to take his turn without any burning blood charges. This may be advantageous as he can only double-edge then, which I can reduce the damage on by quite a bit.
>> No. 8732 edit
>>8731
Yeah, that sounds like a solid idea.
>> No. 8734 edit
>>8732
Solid idea, bad luck. Rin say it crit me.
Well guise, good luck with Sankis.
>> No. 8735 edit
>>8734
I don't think Bernkastel can really do much on her turn either that would make a difference. Maybe summon the spirit next to Sureiya to give him an HP buffer but that's about it.
>> No. 8737 edit
>>8735
Make george attack again? Right now he's the main striker
>> No. 8738 edit
File 129464961298.png - (77.98KB , 224x401 , BUP_0415.png )
8738
Just because he rolled low in the past does not mean he will continue to do so. When an enemy is at critical HP and you're still quite vulnerable, holding back is ill-advised~
>> No. 8741 edit
Sankis max hp is 442, go for it and finish it
>> No. 8742 edit
File 130151635784.jpg - (88.40KB , 500x591 , f720fa3718e9b67e352dbd19851b6fa0.jpg )
8742
Also, in b4 "how can Sankis do 30 damage with attack?!"

It's 2d8 + 4 damage, and double edge deals 10 extra fire damage to creatures taking ongoing fire damage. Compared to the damage output of elite brutes of the level, I feel this is perfectly acceptable, and it deals 15 damage to Sankis too~ Again, the level 8 elite owlbear deals 4d6+4 damage with its basic attack--it would also crit for 30 damage, and it can also use it twice in a turn with Double Attack (which it has). And it's only an elite, and the target doesn't have to be taking ongoing fire damage. So yeah, I don't see a problem with it.
>> No. 8743 edit
File 130533980957.gif - (7.83KB , 71x150 , blink blink.gif )
8743
>>8742
Never crossed my mind~

Actually, I'm a bit bothered that he doesn't take damage when he misses with Double Edge, but that's just me.
>> No. 8746 edit
File 130160276450.jpg - (33.77KB , 480x600 , 532f7d2c516c43766483fd16e0a61b7a.jpg )
8746
>>8743
That seems fair to me.
>> No. 8748 edit
>forgot I can still aegis Folka
Does it matter at this point though.
>> No. 8753 edit
Finally, good job guys, sorry for that terrible job as a Shaman, I should apologize to Bern as well.
>> No. 8754 edit
Bern saved on her last turn, how is she still aflame? It's Folka who's aflame.
>> No. 8755 edit
>>8754
derp, that explains all my fails then
>> No. 8757 edit
File 132059760420.jpg - (311.56KB , 600x600 , sakutarou_sob.jpg )
8757
>Sankis turns into a smoldering heap
Oh no, there goes our proof that he existed.
>> No. 8760 edit
File 129875666734.png - (15.61KB , 217x157 , kanonheh_ib4f.png )
8760
Torinn has no more surges, so he cannot heal Sureiya. However Bern already stabilized him, should he able to take a short rest in that state he should be able to spend his two surges.
If not, well anyways after bern short rest she can heal him.
>> No. 8766 edit
File 133257957836.png - (99.00KB , 272x401 , BUP_0447.png )
8766
I had thought of a really clever way for you guys to approach the task of escaping this place, but you'll have to think of something on your own~
>> No. 8768 edit
>>8766
Right, we can probably try to summon Sid with the scroll we got like 7 years ago, he should be able to set the disk again.
>> No. 8770 edit
File 129746433739.png - (99.26KB , 272x401 , BUP_0444.png )
8770
>>8768
Well, it's not quite that simple... Sid isn't some deus ex machina who can come in and solve all of your problems... but the scroll is a good idea.
>> No. 8771 edit
>Sid isn't some deus ex machina who can come in and solve all of your problems
Impossible, that's exactly how Sid works!
>> No. 8775 edit
File 129674887945.jpg - (278.84KB , 600x799 , armslooklikedanglinglegs.jpg )
8775
Are there really only three leylines we need to deal with?
>> No. 8776 edit
File 129464961298.png - (77.98KB , 224x401 , BUP_0415.png )
8776
>>8775
And why are you asking~?
>> No. 8778 edit
let's go fight the earth, water and air dorfs
>> No. 8779 edit
>>8778
hahahahaha
>> No. 8782 edit
File 129527222995.jpg - (53.37KB , 412x500 , grab0050.jpg )
8782
I'm gonna need posts from everyone who's on board with helping with the ritual.
>> No. 8784 edit
File 129824246316.jpg - (115.11KB , 505x362 , gendotaro.jpg )
8784
>>8776
Because
>>8778
>>8779
>> No. 8786 edit
File 129824315826.png - (78.92KB , 224x401 , BUP_0410.png )
8786
>>8784
Well, I meant in-character. In any case, the people at the Arcanimus did mention three points in their plan~
>> No. 8787 edit
One of the leyline points was the one we visited, this is the second one, so we might need to visit a third one.
>> No. 8788 edit
File 129695315927.png - (76.86KB , 224x401 , BUP_0429.png )
8788
>>8787
Not quite. You still need to perform the ritual on two more points as outlined in the plan before.
>> No. 8796 edit
File 130145723297.jpg - (62.12KB , 240x173 , concern.jpg )
8796
I don't even remember who Ragrim is.
>> No. 8798 edit
File 129757993589.png - (76.58KB , 224x401 , BUP_0423.png )
8798
>>8796
I believe you first learned of him when you were talking to Halvangh the silver dragon, and later Thelkra told you a bit more about him.
>> No. 8799 edit
>>8798
I think I'm starting to remember. I'll go check that stuff.
>> No. 8800 edit
File 129643730081.jpg - (77.51KB , 300x430 , Colorful.jpg )
8800
>>8799
Good, I thought it might be... forced? I've been planning this for a while, if you haven't noticed. Since like the Fell Cavern.
>> No. 8801 edit
>>8800
Didn't really feel that way. Rather, it adds an element of mystery : why did that vision happen when the ritual was performed, and what does it mean?
>> No. 8802 edit
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8802
>>8801
Well, there are reasons of course, but you might be wondering for a little while~
>> No. 8803 edit
File 132129001624.png - (96.39KB , 736x333 , Diablo 3 Sankis.png )
8803
Anyways, don't expect much more out of me for a bit until you guys actually have some in-character discussion and roleplaying~ Since we're not in combat now there should be plenty to discuss and do~
>> No. 8804 edit
File 129643373649.png - (30.13KB , 330x444 , kan_majimea3.png )
8804
Well, we probably need more income from Folka and Myn.
>> No. 8805 edit
>>8804
>income
>> No. 8806 edit
File 129695284024.png - (98.33KB , 505x394 , gumbytarou.png )
8806
>>8804
I think you mean input.
>> No. 8807 edit
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8807
>>8806
nop we need money
>>8805
>mexican loan
<Have a nice dream. See you in hell.>
>> No. 8808 edit
File 129921304910.png - (78.08KB , 208x401 , BUP_0454.png )
8808
>> No. 8809 edit
I did try to get the others to post.
>> No. 8810 edit
File 129602081666.jpg - (98.07KB , 277x500 , 9a611a1cd2d8bd9f7aa08908dbb67fd2.jpg )
8810
>>8809
It's not your fault, you and anon are doing fine. It's the rest of the party I want posts from.
>> No. 8811 edit
George threatened to not post yesterday if I didn't give him a crate in TF2. I didn't think he was serious at the time.
>> No. 8812 edit
File 129788667080.png - (77.53KB , 208x401 , BUP_0457.png )
8812
>>8811
That's hardly your fault.

Oh well, I was just hoping for something more. It really hasn't been that long though, so I can wait.
>> No. 8817 edit
File 13327950829.png - (9.97KB , 124x105 , georgeduryo.png )
8817
>>8811

Not only was I not serious, I never said I wouldn't post, and moreover I threatened nothing. Honestly, some people...
>> No. 8818 edit
File 130023651110.png - (15.99KB , 200x200 , blank look.png )
8818
>>8817
Your normal rate is not posting.
>> No. 8819 edit
George post rate is about 1 post every 1-2 days while in encounter, and 1 post every 2-4 out of encounter.
>> No. 8828 edit
File 133281608377.jpg - (99.63KB , 750x600 , motivator536b765b604eed.jpg )
8828
>>8822
Don't be silly, he's Sid. There's a HUGE difference.
>> No. 8829 edit
>>8828
Well of course, that's why I said >>8771
>> No. 8831 edit
File 130022147381.png - (7.32KB , 124x105 , georgebu.png )
8831
>>8830
>> No. 8833 edit
File 130160207248.jpg - (53.98KB , 500x666 , c91beb3727083e4ef846c20d3d568f92.jpg )
8833
By the way, I'm just gonna house-rule it for my campaign that scrolls do have their material cost already paid for. So if you use a scroll, you don't have to use any reagents to perform the ritual printed on the scroll.

Of course, I'll balance this by saying if you create a scroll, you have to pay the component cost then. And if the ritual doesn't have a fixed cost, you'll have to pay the difference when you use the scroll. That should be fair.
>> No. 8836 edit
File 130161923579.jpg - (206.94KB , 550x660 , 265a17aa2bd6a6d42f7f2f1968cc01a3.jpg )
8836
And FYI, I checked the rules for scrolls to make sure--you don't need ritual casting to use a ritual scroll.
>> No. 8838 edit
File 130100084042.png - (24.16KB , 223x246 , georgewaaait.png )
8838
>>8833

There are zero things that he could do that would have any impact on my frequency of posting, I assure you. It isn't remotely necessary for every member of the party to say something just to have said something when all the information being processed is 'saw a vision, let's go home, use the scroll'- if the correct course of action is already being taken, it's normal to not need to add input, and would indeed be unnatural to cram it in.
>> No. 8842 edit
File 129556016030.jpg - (149.45KB , 520x650 , 2c56fd365d68cde9c3aca3613201a588.jpg )
8842
>>8838
Well, DnD isn't supposed to just be about "okay, we have a problem, what's the quickest solution?" It's also about you developing your character and having them interact with or react to the world around them~
>> No. 8843 edit
File 130023651110.png - (15.99KB , 200x200 , blank look.png )
8843
>>8842
Or at least have some input on it. Does Myn just sit there without a thought in his head the whole time?
>> No. 8846 edit
>>8843
That sounds about right
>> No. 8847 edit
File 12994619979.jpg - (38.89KB , 308x166 , ldb.jpg )
8847
>>8846
Don't give him any further incentive.
>> No. 8848 edit
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8848
Update tomorrow, I'm beat! Feel free to keep talking/discussing/whatever though~
>> No. 8849 edit
lol dunno what to rp
>> No. 8851 edit
File 133294866267.jpg - (190.00KB , 900x805 , e8c49fab4b7f3ea6bb1bfaac7ddcff0b.jpg )
8851
See, even that character-development-driven post could be fit in literally anytime between now and when we meet the duke next, there's no need to rush it.
>> No. 8852 edit
Rin, do warlord presences work together with the MC Warlord feats? i.e. Resourceful Leader + Resourceful Presence, do they stack?
>> No. 8853 edit
File 129645156878.jpg - (45.15KB , 360x514 , 29f9aadd32f899c2fe25c19fb39fed12.jpg )
8853
>>8851
But you don't know what else could happen between now and then~

>>8852
To my knowledge, yes they do stack. Though obviously two of the same feat do not stack (i.e. two people with Resourceful Leader do not give the same bonuses).
>> No. 8854 edit
File 129457059447.jpg - (88.16KB , 491x550 , glance back.jpg )
8854
>>8853
Well of course. The general rule of thumb is that two bonuses from the same source won't stack. That includes sources that have the same name.
>> No. 8855 edit
File 12949882016.jpg - (15.04KB , 404x363 , Shion Huh.jpg )
8855
>>8854
Well, yes, that is the reason they do not stack. In theory though, you could make a bard that took a bunch of the "x leader" warlord MC feats and give out some serious bonuses on AP~
>> No. 8856 edit
forgot to mention but as always, chris perkins had some pretty good articles from his usual dm talk thingy on the d&d website along with some images of the old maps from the original d&d days along with some of his own
>> No. 8857 edit
File 129610615227.jpg - (16.74KB , 91x74 , nyoro~n.jpg )
8857
>>8855
Sure, but that's not really practical. Too many good bard feats with more frequent and realistic applications given up by doing that.
>> No. 8881 edit
And this is where the rest of the party explains what happened.
>> No. 8883 edit
File 132308027116.jpg - (238.62KB , 637x900 , 1322456816387.jpg )
8883
Sarinne / “Sariel” – of the Coure of the Winter’s Night.

1)Five background bits about the character.

- Sarinne is a low-ranked ‘member’ of the Coure of the Winter’s Night. Her direct kin are considered a noble family due to being part of the Coure, but otherwise do not acquire much fame or anything.
- As a caster, Sarinne has chosen specifically to study spells that attack the mind and influence emotions, although her talents extend to other schools of magic as well. Her love of mind influencing spells is due to her fascination with how the mind works.
- At a young age, Sarinne managed to contract a displacer beast as a familiar. Her familiar, Roth, doesn’t tend to lend itself to battle much, and isn’t quite as present as Sariel sometimes likes. Still, he is a useful ally to her and a trusted familiar.
- Sarinne considers all non-Fae to be inferior to her own kind, through no fault of their own: their pathetically short lifespans simply do not lend them to give each movement the measure of appreciation and study it deserves, so they cannot help but foolishly rush their all too short lives.
- Having devoted a lot of her life to the study of magic, Sarinne abhors those who come by power through backhand tricks such as pacts and contracts. She considers sha’irs, who borrow magic, and warlocks, who draw magic from, to be poor imitations. Sorcerors, who have natural talent, are interesting, but she regards them as wasted talent who could become much more with proper training.
- Recognising that there is only so much libraries can teach her, Sarinne’s set out to see the rest of the world and explore magic in all shapes and forms. Ultimately, she hopes to rise to be one of the greater casters of the Coure of the Winter’s Night.

2)Goals the character has or which I have for them.

- Sarinne’s chief goal is to study arcane, elemental, shadow and divine magic where she can, although she considers arcane and elemental the most interesting types of spells. Through this study, she hopes to eventually compile a comprehensive encyclopaedia on magic to educate the masses, and rise to some respect among her own.
- Personally, I am hoping Sarinne will find some other method by which to establish herself as one of the Coure’s greater casters. A lifetime devoted to magic is too dull.
- Additionally, it’d be nice for Sarinne to develop a better understanding and deeper respect of the other races, so that she’s not a Fae-exclusive in her later life.

3)Secrets the character has, or secrets they don’t know about.

- Sarinne poses as Sariel, a simple eladrin mage. Her heritage, and real name, are kept secret from the outside world. Not through any kind of embarrassment or shame, but she wants to be appreciated for her own skills, rather than by proxy due to her lineage.
- Sarinne is more purer aligned to the winter than she thinks she is: she’s ghaele, although the powers associated here are more latent and will likely never come up because there are no supplements dealing with ghaele in 4e. Despair.

4)People the character knows, two friendly and one unfriendly.

- Jovian, a Human Mage who Sarinne met on her travels. His specialisation in enchantment magic did not quite struck a chord with Sarinne, but they spent many hours discussing the benefits of certain rituals. Eventually they parted ways with a promise to talk again, but this has not happened in quite some time.
- Athuliel, an Eladrin associated with the Coure of the Winter’s Night, and Sarinne’s brother. Superior to her in the arts of magic, but still her dearest brother. He is a Sorceror who specialises in storm magic, and has considerable talent for all that the magic he wields is untrained. Due to his talent, he views training and study to be needless things and has often played truant to school.
- Harmon, a Dwarf. Wrecked havoc in a tavern and left Sarinne the bill, over an argument the two had due to Sarinne’s view of other races and Harmon’s insistence that she is entirely wrong. Is fully intent to pound the error of Sarinne’s ways into her head, preferably with a hammer. Predictably, this does not actually function, and the two simply do not get along well. Luckily, they also have not met again.

5)Memories, mannerisms.

- On the night of her departure, Athuliel and Sarinne promised to meet again and have a magic duel. Sarinne thinks of this from time to time, but lends it no deeper thought as it is a matter to settle when they meet again, which is in due time.
- Sarinne remembers fondly the times he spent studying magic, and holds in her mind the memory of her first spell cast – or the feeling, rather. She hasn’t cast that spell in quite a while.
- Being considered noble, Sarinne has a tendency to assume that if something has been done wrong, there is always a way to deal, and there is no sin she could possibly commit that the world would not or could not excuse her for. So far she has had little reason to think otherwise.
>> No. 8885 edit
>>8883
I, it's not like I want you guys to write a background and make it available, or anything, but it'd be nice to know a bit more about your characters.
>> No. 8886 edit
>>8885
I could attempt to write a more detailed background, but ...
>> No. 8887 edit
>>8886
The format I used is very forgiving to people who hate writing, since it's just five lists.
>> No. 8889 edit
I've been meaning to write one. I just never sat down to actually do it.
>> No. 8891 edit
now correct me if I got something wrong
>> No. 8894 edit
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8894
Since someone seemed to think I was delaying the update or something, let me remind you that Thursday and Friday are usually my "busy days." Expect updates to be a bit slow near the end of the week. But I will still try to stay consistent in that regard~

Now. As for our sixth player dilemma, I am leaning towards one of two options.

a) I insert the healer character I designed earlier (or something similar) into the party, and the whole party plays the character, with any of you able to post its actions, discuss them, etc.
b) Sariel proposed going sort of an arcane warlord type character, so you could swap to that and run a 5-person party without a controller. You guys did this for a while before, and while it may seem difficult at first, I'll remind you that encounters designed for 5 people are necessarily easier than encounters designed for 6.

And there's obviously
c) Find a replacement 6th person. I'm open to ideas but I am not willing to put the campaign on hold until we find one.
>> No. 8895 edit
I don't think we need 3 strikers, but you guys apparently want Sureiya to stay.
Hide seems to be liking his Monk, and Myn is quite effective as a ranger striker, so I don't know. No controller at all doesn't seem very good, and the other two options doesn't seem very viable, maybe if someone wanted to take the sixth spot?
>> No. 8896 edit
It shouldn't be impossible to find another player, I think.
>> No. 8897 edit
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8897
>>8896
No offense, but everyone else in /parlor/ that isn't already a /limbo/ player is a bit too flaky for my tastes.
>> No. 8899 edit
>>8895
To be fair, Sariel as a hybrid is very single-target control, so we wouldn't be missing out on a lot.
>> No. 8900 edit
>>8899
https://docs.google.com/open?id=0B0Pf2xAWVLoAMkJsdEZUTjRUS3V6WEZNVmF6SFphUQ

I can replace the 6th level feat with a feat that adds +5 to Inspiring Word's healing, but a close burst 5 single target slow+slide 3(+1 with expertise) seems super useful -> unless the enemy was adjacent their target, this removes them from melee engaging their target unless they run.

So if we go down this route I'd probably need feedback on whether you'd rather have a +5 to healing (this would work in rests, too, I think?) or the slide 4 on an encounter power.
>> No. 8902 edit
File 133236100769.png - (502.15KB , 850x900 , hmm.png )
8902
>>8895
Sureiya has the best single-target damage output in the whole party. You saw how he wrecked that dragon at level 3, then took the frog demon out of the fight. Losing that would really hurt us without some other way to render monsters impotent in return.
>> No. 8903 edit
>>8900
That looks good as is besides my usual complaint about Commander's Strike (seeing as anyone who's gotten it so far hasn't actually had a chance to use said power.)
>> No. 8904 edit
>>8903
Commander strike is not so bad, but well Bern's shaman wasn't supposed to stay in meele.
>> No. 8905 edit
>>8903
>implying there is a better power to take
I'd rather take a situational useful power over a power I either cannot use, or would need to spend a daily item power to use competently; the latter requires I both use my arms slot for something already AND dictates I can only use it once per day, whereas the Commander's Strike is available at all times wherever applicable, and it isn't as though Sariel'll never be in the heat of combat.
>> No. 8906 edit
Could someone else talk this part?
>> No. 8926 edit
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8926
Unless you guys start letting me in on your plans, I am going to assume that the solution to the leader problem is going to be Sariel rerolling warlord.
>> No. 8927 edit
>>8926
We will probably go with that, but I'm unsure of what Astaroth will do with Torinn.
>> No. 8928 edit
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8928
>>8926
I have another suggestion, if that's okay.

I could play a heal-bot, Torinn would stay on, and nobody has to reroll anything. I even had a character idea ready for it, too.
>> No. 8929 edit
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8929
>>8928
I'm not sure I'm comfortable with the idea of one player playing two characters on a semi-permanent basis. What does the rest of the party think?
>> No. 8932 edit
File 133342395890.jpg - (111.14KB , 386x640 , willy.jpg )
8932
>>8929
I say "healbot" but it'd still have its own characterization.

"Crivens!"
>> No. 8933 edit
>>8929
I think Astaroth was getting frustrated with his actual character, and since Rin said than swaping torinn for a healer was a bad idea, this plan looks better.
Riris looked interesed in her new build, I wonder if we can keep both? Sariel new build and the healbot.
>> No. 8934 edit
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8934
>>8932
I'm especially against the idea of playing two "characters." I'm thinking it'd lead to favoring one over the other.

>>8933
That'd put you with two leaders and no controllers. Let's see though, I wanna know what the rest of the players think about Astaroth playing 2 characters. I'm uncomfortable with it but I'd go with it if it's okay with everyone.
>> No. 8935 edit
Using two characters seems like a bad idea, plus like i said before, riri was already open to it, etc, and it seems to fit a leader that can put out even a little bit of control (maybe more than her swordmage/wizard, sadly).
>> No. 8936 edit
I don't mind either way, but I need clarity on what we're doing.
>> No. 8937 edit
If Saku wants to play two characters though don't let me stop him.
>> No. 8938 edit
>>8933
Also if we already get a leader that means I'm going illusionist mage. There is no way I am rolling my warlord if a leader has already been presented.
>> No. 8939 edit
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8939
>>8934
They're too different for one to take over the other's role. Really, I'm not sure what would make it "okay" to you.
>> No. 8940 edit
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8940
>>8939
I'm not talking about mechanically. I think it's better in a storytelling sense if each person is in charge of one character. That's why with my "group healbot" idea I was more looking for the entire party to share control, or I DMPC it, and the character wouldn't have a very forward personality (and therefore not interfere with the plot much).
>> No. 8941 edit
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8941
>>8940
Fair enough. That option's still on the table. Just have it available for anybody to control.
>> No. 8942 edit
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8942
>>8941
To be a bit more specific about what I mean, let me give just one example.

In a typical DnD party, each PC will have, presumably, their own goal(s). In order to work together, the group has to reconcile this/these goal(s) with each other and work towards a common objective.

Having a player controlling two PCs circumvents a part of that. It's pretty easy to come to terms with yourself.

My idea was more to introduce the necessary mechanical "healer" without interfering with the group dynamic too much. I think that is preferable to having one player controlling two PCs.

But I'm willing to hear more input on this matter. Would you guys rather have one character you can all control, or have Astaroth play two PCs? Or would you rather have Sariel reroll warlord? Two things: Astaroth, this doesn't preclude you making Torinn into a base paladin again, if you're unsatisfied with the cavalier. I have been urging you to take this action if you were truly dissatisfied and I'm not sure why you keep avoiding the subject like it doesn't exist. And, not having an opinion on this is not an option, I want input from all my players~
>> No. 8943 edit
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8943
>>8942
Well you did at one point say that there would be some support whipped up for the cavalier before the next level up, and I was waiting for that before deciding.
>> No. 8944 edit
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8944
>>8943
I'm still planning on it, but like I said before, it was going to be a feat, and it'd only be an addition to Righteous Radiance. I didn't know if it'd really change your dissatisfaction with the class.

I haven't written it up yet, but it'd basically be like, "when you deal damage to a creature with righteous radiance, the next time that creature deals damage to one of your allies with an attack, you can use a free action once per round to heal that ally for (scaling value based on Cha mod equal to the damage of RR) hit points."
>> No. 8945 edit
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8945
>>8944
Does that once per round bit mean I can only heal once per round even if a bunch of enemies make attacks?
>> No. 8946 edit
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8946
>>8945
Yes. I feel that is fair considering similar punishment mechanics, and the fact that it's on top of the damage.
>> No. 8947 edit
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8947
>>8946
Oh, so there's a damage augment too?
>> No. 8948 edit
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8948
>>8947
No. I meant the damage inherent to Righteous Radiance.
>> No. 8949 edit
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8949
>>8948
So let me see if I have this correct:

Monster A triggers righteous radiance during round 1. No healing is granted.
Monsters B, C, and D trigger righteous radiance during round 1. No healing is granted.
Monster A attacks me and allies with close burst on round 2. Healing is granted.

Is that correct?
>> No. 8950 edit
>>8949
One heal per around, apparently.
>> No. 8951 edit
>>8950
No, see, the wording says the next time after RR deals damage, not when it deals damage.
>> No. 8952 edit
Also, if that's going to be a feat, consider if it's possible to take the extra shield AC for everyone.
>> No. 8953 edit
File 129625045160.png - (26.45KB , 147x185 , diplomaticimmunity.png )
8953
>>8952
That's my expertise feat. Taking that is a given.
>> No. 8954 edit
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8954
>>8949
Well, I might say "next time before the start of your next turn," but essentially yes. If it healed at the same time it dealt the damage, it'd be too problematic with shifting.
>> No. 8955 edit
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8955
>>8954
Then what's stopping them from shifting?
>> No. 8956 edit
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8956
>>8955
Well, it doesn't stop them from shifting. But it still punishes shift+attack, which it wouldn't otherwise.
>> No. 8957 edit
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8957
>>8956
Wait, so if an enemy just stood next to Torinn and kept attacking an ally round after round, and they didn't move or attack him, the healing would never trigger?
>> No. 8958 edit
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8958
>>8957
How in the heck did you get that? It should be obvious how it works. What? I don't even. Geez. It's pretty clear that these two things need to happen for a trigger:

A. Righteous Radiance triggers and deals damage (this happens on shifting OR attacking an ally)
B. An ally takes damage from an attack from the enemy that triggered RR.

All I meant is I may just put a time limit that B has to happen before the start of your next turn after A.
>> No. 8959 edit
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8959
>>8958
Ohhhhh, herp. That's right, it's an OA so the damage happens before the attack.
>> No. 8960 edit
>>8942
>Would you guys rather have one character you can all control, or have Astaroth play two PCs? Or would you rather have Sariel reroll warlord?
>would you rather have Sariel reroll warlord?
Just making it clear that I have absolutely no qualms about doing so; no one should feel that the last option would force me into anything, so worry not about shoving me into a position I'd dislike.

Personally, I stand at Sarielord == One Character To Rule Them All > Astaroth Two Characters
>> No. 8961 edit
It seems as Astaroth looks happier with the Paladin idea, so I will vote for Sarielord as well.
>> No. 8969 edit
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8969
Head hurts a bit tonight, might not get an update in. But for future planning, the reward is 400 gold each, plus an additional item trade-in if you wish.
>> No. 8970 edit
The reward seems disproportionate to the work we're doing.
>> No. 8971 edit
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8971
>>8970
I dunno about you, but I think you SHOULD find more valuable things in the dungeon than what you get paid.

Anyways, the reward includes more than just straight-up wealth, you know. You're also gaining influence and the right to use the facilities of Baldur's Gate with special privilege.
>> No. 8972 edit
>>8971
It still remind of that Skyward Sword Zelda Comic.
Gonna save the world? Good luck, but the shield still cost 50 rupees!
>> No. 8973 edit
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8973
>>8972
If you look at all the things they've done for you, I think you'll find it's not insignificant. Plus, you wouldn't have even been able to get into the last two dungeons to loot them if you hadn't had the aid of the Arcanimus and Urist in particular~

The total amount of gold they're handing out to you guys is 2000gp, which would probably cover the living expenses of an average person for years. Not many people go raiding dungeons and picking up very valuable loot.
>> No. 8974 edit
>>8973
Yeah, I remember now. The value of gold it's actually pretty high compared against mundane stuff. Anyways I wasn't complaining, I'm just saying that if they got so much money and weapon in theory they could equip us better, or are +2 equipment already too rare?
>> No. 8975 edit
File 130159419918.jpg - (87.99KB , 400x560 , A Big Warm Smile.jpg )
8975
>>8974
A +2 item is basically the upper limit of what you can expect to purchase or have enchanted in Baldur's Gate. So nothing level 11 or higher. Something that was level 9 or 10 would be a big deal and probably raise some eyebrows.
>> No. 8977 edit
File 129661381061.png - (100.28KB , 319x318 , doh.png )
8977
>>8975
So we're already being given as many resources as we can get money-wise, huh?
>> No. 8978 edit
File 129953510679.png - (22.88KB , 261x168 , despair.png )
8978
After crunching some numbers, this is what I got for the loot.

-600 gold
-2300 gold relic
-1000 gold booze
-1500 gold also booze
-400 gold reward each

So that's a total of 5000 gold, plus 400 from the reward. Divide by 5 and that's 1000. Add the reward and it's 1400 per person.

Treasure found :

Belt of the Dwarven Defender (Torinn) : Level 6 item, 1800 gp
Paired Blade Bastard Sword +2 (Sureiya) : Level 8, 3400 gp
Gloves of Eldritch Admixture (Myn) : Level 8, 3400 gp

Equipment levels of everybody still involved, and the costs to enchant everything to level 2 :

Sariel
- +2 Weapon
- +1 Neck Item
- +2 Armor
Cost to bring everything up to +2 : 2080 gold
Torinn
- +2 Weapon
- +2 Neck Item
- +1 Armor
Cost to bring everything up to +2 : 2720 gold
Sureiya
- +2 Weapon
- +1 Neck Item
- +1 Armor
Cost to bring everything up to +2 : 4800 gold
Myn
- +1 Weapon
- +1 Neck Item
- +1 Armor
Cost to bring everything up to +2 : 8800 gold
Folka
- +1 Weapon
- +1 Neck Item
- +1 Armor
Cost to bring everything up to +2 : 9400 gold
>> No. 8979 edit
>>8978
Check the players total gold via their items etc then decide on how to split it from there probably. Don't worry about the upgrade part, just worry about gold totals first then go from there imo.
>> No. 8980 edit
Split it between Torinn, Bernkastel, Folka and Sariel, Myn and Sureiya already got something nice.
>> No. 8981 edit
imo we should divide it according to need, not according to "how much monies does has"
>> No. 8982 edit
File 133363114869.jpg - (114.50KB , 575x867 , look at my sleeeeeves.jpg )
8982
>>8981
Maybe enough for everyone to upgrade one piece of equipment? Since Torinn's new expertise feat grants a shield bonus to everyone, those who don't have a shield bonus (everyone but Myn) can either upgrade their weapon or neck slot item instead, if possible.
>> No. 8983 edit
>>8982
Sarielord has a heavy shield.
>> No. 8984 edit
>>8983
can have*

I should look for one and enchant one in my spare time.
>> No. 8985 edit
>>8984
>+2 to init or Heavy Shields
Welp, which do you guys rather have, me with a +1 AC or +2 to everyone's init.
>> No. 8986 edit
>>8985
I'll likely take Mountain Shield, encounter power adjacent allies cannot be subjected to forced movement. Should help Torinn.
>> No. 8988 edit
File 129757250051.png - (58.56KB , 330x443 , kan_fumana1.png )
8988
Taking Lashing Leaves as a encounter power.
Taking two weapon defense feat
Swaping Master at-arms feat for Heavy Blade Expertise
Swaping Leaf Wall utility power for Fast Hands (Thievery Utility 2). I might change it later for Death Threat, but it becomes good until level 10.
>> No. 8989 edit
File 131671563965.jpg - (178.47KB , 458x487 , I don\'t believe this.jpg )
8989
>>8988
>two weapon defense
>shield bonus that doesn't stack with my expertise feat
y u do that
>> No. 8990 edit
File 129607782146.png - (59.23KB , 330x443 , kan_komarua1.png )
8990
>>8989
Oh right, that one gives shield AC ... well it means I can pick a different feat.
>> No. 8991 edit
File 129489019938.jpg - (110.29KB , 500x708 , e1486887c9370049fd6ab130cb4e810e.jpg )
8991
>>8988
You can only retrain one thing per level.

...I feel kinda silly saying this, considering how often people here just swap their whole characters around~
>> No. 8992 edit
File 129661381061.png - (100.28KB , 319x318 , doh.png )
8992
>>8990
Though this is level 7. You don't get a new feat until level 8.
>> No. 8993 edit
File 130896125850.png - (59.57KB , 330x444 , kan_majimea4.png )
8993
>>8991
I see, I think you allowed me once to swap one power and one feat and I though that was how it worked.
>>8992
I think I'm still half asleep ...
>> No. 8994 edit
File 129556016030.jpg - (149.45KB , 520x650 , 2c56fd365d68cde9c3aca3613201a588.jpg )
8994
>>8993
Anyway, Astaroth is also right, you don't get a new feat at level 7~ I think I allowed a free feat swap one level because that was at the same time I added some new homebrew feats~
>> No. 8998 edit
I'd honestly keep Leaf Wall and retrain into HBE over Fast Hands.
>> No. 9000 edit
>>8998
omg but fast hands super awesome
>> No. 9001 edit
With regard to Astaroth going "i still want healbot" in teaparty, I'm going to have to ask everyone to weigh in on that subject before the weekend is up. I want to know what the hell I am going to do with my character, am I rolling into warlord or not? The silence and confusion here is making it extremely difficult for me to figure out what is going on here now, and the lack of clarity is frustrating.

If I can't get a clear answer by Monday on what we're doing I'm going to be very annoyed with everyone.
>> No. 9002 edit
>>9001
I'll even summarise the problem for you two since you two always seem to have some reason not to weigh in:

1) Bernkastel has left and so we need a new Leader.
2) Piece has left Seacats and so there will not be a new player.
3) I have offered to fill the Leader Role by rolling into an Arcane Warlord with Control Features, which handles leader and matches current Sariel in control.
4) Astaroth has declared he wants to play two characters, both as fleshed out personalities whereas one fills the leader role and Torinn remains Defender.
5) Rin has stated unease with one player controlling two characters and has put it to the party what we'd rather want.
6) Astaroth has not responded. Anon has stated he'd rather see me roll into Warlord. I have no preference for rolling into Warlord or having one character the party controls as a collective, but object to one player controlling two characters.

Now you need to state your preference:

1) Roll Sariel into Warlord and continue that way.
2) Permit Astaroth a second character and continue that way.
3) Permit a sixth character that is controlled by the entire party and continue that way.

Weigh in.
>> No. 9003 edit
I already weighed in on the issue, I've been busy most of this week. I voted for Sariel becoming a Warlord.
>> No. 9004 edit
>>9002

Having any number of people controlling multiple characters will result in strange interaction between their characters and that character, so it's probably a bad idea. I'll vote for warlord ne.
>> No. 9006 edit
File 129489136412.jpg - (267.53KB , 660x720 , concerned.jpg )
9006
>>9002
Collective control is fine, I don't object to that.
>> No. 9007 edit
File 129617863455.jpg - (157.58KB , 420x709 , 3309dc50354a5c06c74fb6b4e717730a.jpg )
9007
>>9006
Sariel intends to change her character one way or the other. Though I don't mind so much minor stuff like Sariel going full wizard or you going o-paladin.
>> No. 9008 edit
File 133369285158.jpg - (209.97KB , 500x500 , checkerboard hearts.jpg )
9008
>>9007
Yeah, that's what I mean. That stuff's fine.
>> No. 9009 edit
>>9004
If you have a better solution then present it.
>> No. 9010 edit
File 130294168698.gif - (188.48KB , 539x765 , 1223507178004.gif )
9010
>>9008
TBH the arcane warlord concept is a-okay with me too. It's close enough.
>> No. 9011 edit
File 129528424024.png - (139.54KB , 600x800 , discardedtarou.png )
9011
Hang on, I just realized something. Without winged horde, don't we lose out on the party's only ranged AoE at-will? I dunno if it matters much to everybody else, but it's something to consider, I think.
>> No. 9012 edit
>>9009

If we can't find a sixth player, it can't be helped.

>>9011

I've got two encounter ranged aoe powers, it's probably fine.
>> No. 9013 edit
File 130806472854.jpg - (57.29KB , 241x310 , trouble.jpg )
9013
>>9012
You're only one person, though. You don't get two turns in one round. Not to mention that by doing that, you're not really "striking", which is your job. Then there's minions, which fuel your darkspiral aura, right. Well, if we encounter a whole lot of minions, your two encounter bursts are going to be spent pretty quickly. And if you miss, well...

I'm probably worrying about this too much, but it does nag at me. I just don't see the merits of Sariel rolling warlord vs. healbot/possible sixth ranger party member.
>> No. 9014 edit
File 129988635251.jpg - (164.91KB , 750x1000 , Going Gray.jpg )
9014
>>9013
I already said this, but one of the merits is that it is easier on everyone involved. A five player party is easier to manage, especially when compared to a six player party where one of the "players" is in fact controlled by everyone.

Note that I'm not condemning the idea. I am fine with going either way, as your DM. I do tend to lean slightly more towards the Sariel arcane warlord option though, because it's simpler and easier. I do not feel that it is my decision to make, however.

If you do have a 6th player healbot, however, it will be of my design, and it will have a strong healing focus.
>> No. 9015 edit
File 132043823489.jpg - (36.33KB , 175x208 , muu.jpg )
9015
Since the majority is against or just likes it less than the alternative, I guess I'll drop the healbot idea. Can we just move on now?
>> No. 9016 edit
>>9015
I'm sorry Astaroth, let's see how this works, if we end up having problems I will compromise to see how to help the party, even if it means changing Sureiya a bit.
>> No. 9017 edit
I also have an area burst 2, which is considerably larger size than Winged Horde, a Blast 5 and a close burst 2 to deal with aoe.
>> No. 9018 edit
File 129607782146.png - (59.23KB , 330x443 , kan_komarua1.png )
9018
About the reward, I got an idea.
Myn and Sureiya already got something pretty good (3400 gp worth), and Torinn got something kinda good (1800 gp worth). So, this is what I suggest.
Let's pool all the extra stuff found there:
-600 gold
-2300 gold relic
-1000 gold booze
-1500 gold also booze = 5400 gp
And the extra 400gp reward from everyone except Torinn, so 400x5 = 2000 gp

5400 gp + 2000 gp = 7400. If we divide this between Folka, Sariel and Bernkastel they get 2466 gp.

tl:dr
Sureiya (3600 gp)
Myn (3600 gp)
Folka(2466 gp)
Sariel(2466 gp)
Bernkastel(2466 gp)
Torinn(2000 gp)

This end unbalanced, but I plan to exchange my paired sword for reagents, and to upgrade my armor, if possible I would also love to upgrade my farbond spellblade, but if that's not possible or I end up with some spare cash I will lend it to the rest of the party.
>> No. 9019 edit
>>9018
Bern left us, so leave her out of any equations.
>> No. 9020 edit
>>9019
That would be convenient, but I don't see that appening in character. Bernkastel risked her life on that dungeon as the same as the rest of the characters, if she decided to drop the adventure because reading books it's less dangerous it doesn't mean she shouldn't get her share.

Geez, Rin should be able to explain this better, anyways.
>> No. 9021 edit
I'm pretty sure I met Rin's expected gold value for level 6, but just to double check again what is it? (Gold+level 5,6,7 item or something isnt it?)
>> No. 9022 edit
File 129788612424.png - (38.88KB , 208x207 , bobblehead.png )
9022
>>9020
Suggestion : Bernkastel retires from adventuring and decides to give us her stuff.

Seriously, if she's leaving the group, we're going to need those resources.
>> No. 9023 edit
>>9022

no OOC stuff ok
>> No. 9024 edit
My personal cash is 1140 GP. Let's assume an upcost of 10% for buying reagents, leaves me with 1000 GP worth of Alchemic reagents. My sword values at 1800 GP worth of reagents, total 2800 GP worth of reagents with my own funds.

A Mountain Shield sets me back 840 GP, whereas if I were to get my desired Orb, I'd acquire a Crystal Orb of Inescapable Consequences, valued at 3400 GP, total cost 4240 GP. That means I 'only' need 1400 GP to get myself up to those two items, but leaves me with a +1 neck item.

Otherwise, I can grab an Orb of Impenetrable Escape, valued 1800 GP, total cost at 2640 GP. This leaves me with a +1 neck item still, and 160 GP in personal funds remaining; I'll probably want a +1 Healer's Brooch instead of anything else just to glean some extra healing, which costs 840 GP... but if I went for defences and healing, I'd really want a 3400 GP Cloak of the Chirurgeon. That's probably out of our price range.

I definitely want that Mountain Shield, the only real cheaper alternative I see is the Preservation Shield priced at 520 GP, or equal priced Shield of Deflection.

As far as I care, the best option is (considering I have quite some equipment already):

Swap in Sword and personal funds, acquire Orb of Impenetrable Escape and Mountain Shield, remaining reagents: 160 GP worth of reagents, keep rest of the equipment. Acquire 680 GP from the party's collective, acquire Healer's Brooch.

Outside of that, Hold Portal is valued at 50 GP. With Rin ruling that Ritual Scrolls have the cost paid into them, I can use my remaining Healing Surges to create scrolls of Hold Portal, which ends up being Standard Action magically-lock-door spells, which may be situationally useful. If Rin decides I can't do that though, since healing surges are a pretty valuable commodity I don't have any rituals I'd think would be even remotely useful so money-wise I am very low maintenance at the moment.



Item Guide:
Mountain Shield: (Encounter) Minor Action: Adjacent allies cannot be pulled, slid or pushed until end of next turn.
Orb of Inescapable Consequences: (Daily) Free Action: Enemies missed by attack still suffer the effects of that attack. (Glare of Oppression immobilises in a burst 2)
Orb of Impenetrable Escape: (Daily) Free Action: Enemy who saves against an effect I imposed on it rerolls the saving throw.
Healer's Brooch: (Property) +1 to Inspiring Word's healing.
Cloak of Chirurgeon: (Daily) Minor Action: Ally regains one spent healing surge.
Preservation Shield: (Daily) Minor Action: You and allies within 5 gain tHP equal to your remaining healing surges.
Shield of Deflection: (Property) Resist 2 against ranged and area attacks.
>> No. 9025 edit
File 129757250051.png - (58.56KB , 330x443 , kan_fumana1.png )
9025
>>9022
Alright, I still need to work this with Rin, but Bern left me in charge of her character.
It would be just innatural to take her reward and/or resources, if anything I think it would be in character to lend us the healing brooch and the banner, since they were from Hide character.
>> No. 9026 edit
File 129746433739.png - (99.26KB , 272x401 , BUP_0444.png )
9026
>>9022
Bern isn't going to just hand you all her magical items. That would seriously mess up WBL. So consider that veto'd, with the exception of the battle standard and maybe the brooch too (those are the items from Michael?).

>>9019
I'm having the Arcanimus give her her 400gp share, the rest is up to you guys honestly. If you wanna include her in the split for RP reasons go ahead but I'm not gonna require it. I'm also not gonna let you take her other items, though.
>> No. 9027 edit
I think the only thing I would really maybe need is maybe upgrading a neck/get one (don't think that's possible yet), or a Ki focus upgrade (same for that one). Maybe counterstrike gauntlets/bracers, diamond cinture (way later)

(I'm just looking through probable things)
>> No. 9028 edit
File 130698935011.jpg - (70.31KB , 577x600 , Embarrassed at the Angel Mort.jpg )
9028
>>9027
Your expected wealth at level 7 is around 9,600gp.
>> No. 9029 edit
>>9028
and level 6?
>> No. 9030 edit
Okay, so Rin/Bern told me expected wealth is 6400 and the gold my CB/Sheet lists with items etc (give or take the stuff in the adventurer kit etc) is around 5848 gold, Level 7 wealth is 9600 so around 3752 til I am at expected wealth for level 7 (not that I have to.) Also, open to suggestions on what I should upgrade/get, etc.
>> No. 9031 edit
Assuming Rin's numbers then.

Torinn: 9720 GP
Myn: 7480 GP
Folka: 5640 GP
Bern: 6040 GP
Sureiya: 9640 GP
Sariel: 5920 GP (1.100 GP on hand)

Party Loot: 5400 GP
Reward Money: 2000 GP
Total Finances: 52.940 GP

Avg per person: 8823 1/3rd GP

Subtracting stuff acquired in this dungeon, that puts us at...

Torinn: 7920 GP
Myn: 4080 GP
Folka: 5640 GP
Bern: 6040 GP
Sureiya: 6240 GP
Sariel: 5920 GP (1.100 GP on hand)

Party Loot: n/a
Reward Money: n/a
Total Finances: 36940

Avg per person: 6156 2/3rd GP

Observation: Myn has been under the avg wealth level since last dungeon, so have Folka and Bern. Sariel hasn't by virtue of not spending money.

Prospective wealth level for level 7 is 9600 GP. Our party average is 8800 GP per person, putting us below that. Wealth per person indicates that Sariel, Bernkastel, Myn and Folka are under the wealth level.

Deficits as follows, assuming 9600 GP is standard on reaching level 7:

Torinn: +120 GP
Myn: -2120 GP
Folka: -3960 GP
Bern: -3560 GP
Sureiya: +40 GP
Sariel: -2580 GP (inludes on hand money)

Wealth if avg is 9600 GP: 9600 x 6 = 57.600 GP
Actual wealth: 52.940 GP
Difference: 4660 GP
>> No. 9032 edit
>>9031
A mistake, I subtracted Bern's reward money from the reward money listing. That puts us up to 53.340 GP total, and 8890 GP average per person, still under the wealth level Rin proposed. If we add the Standard of Healing, that's another 680 GP, increasing Bern's wealth level by 680 GP, increasing our total to 54.020 GP, average to 9003 1/3rd GP, which is only 600 GP short; seems solid enough. Mind that we still need to deduct the market fee from whatever we buy, so our wealth'll fall below this in spending it on reagents.

Considering this I propose directing funds to Folka. Secondary concerns are Sariel and Myn, and with Sariel I'm not sure what items I'd want here; maybe that Chirurgeon thing, wahaha~ Myn's wealth level checks out to be on-par with Sariel's, but his equipment is definitely worse so I'd prioritise him I guess. (He still has high defences due to Dark Majesty's property, though)

Folka and Myn need upgrades, but we can't afford that for both of them. Use funds how.
>> No. 9033 edit
>>9032
Really need to know market price of reagents, how much do we pay extra for stuff.
>> No. 9034 edit
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9034
>>9033
10%.
>> No. 9035 edit
>>9032
I could maybe upgrade my Cloak of Resistance to +2, but that's about it for this level. Feel free to spread money around for those who need beside that who need it though probably.
>> No. 9036 edit
File 133074774021.png - (98.95KB , 272x401 , BUP_0442.png )
9036
There are some things that are suspicious, though. I carefully calculate WBL each level and tend to give you the amount you need to advance, plus a little extra. How can you keep ending up farther behind? Heck, it makes no sense for Hide's character to be behind at level 6 because he CREATED it at level 6 with new items completely. Shouldn't he have been exactly equal?
>> No. 9037 edit
I didn't notice but I had 760 gold on my character sheet so it looks like I was at the expected level?
>> No. 9043 edit
----------------------------------------

The party's wealth level. I included the magic items you found in the fortress, but not the other loot.

Myn
Armor of Dark Majesty +1----840
Amulet of Resolution +1----520
Darkspiral Rod +1----840
Rod of Corruption +1----680
Eagle Eye Goggles----520
Gloves of Eldritch Admixture----3400
Bracers of the Perfect Shot----680
2492.2 gp----2492.2
TOTAL: 9972.2

Folka
Flowform Cloth Armor +1----840
Cloak of Resistance +1----520
Rhythm Blade Parrying Dagger +1----680
Blurred Strike Ki Focus +1----1000
Boots of the Fencing Master----2600
760 gp----760
TOTAL: 6400

Torinn
Meliorating Armor +1----680
Steadfast Amulet +2----3400
Solid Greaves----680
Impenetrable Barding----360
Belt of the Dwarven Defender----1800
Sacrificial Longsword +2----1800
886.3 gp----886.3
59 residuum----59
14 arcane reagents----14
TOTAL: 9679.3

Sariel
Dynamic Weapon +2----1800
Irrefutable Armor +2----2600
Amulet of Physical Resolve +1----520
Resplendent Gloves----1000
1140 gp----1140
200 arcane reagents----200
TOTAL: 7260

Sureiya
Predator's Hide +1----680
Farbond Spellblade +1----520
Gauntlets of Blood----840
Iron Armbands of Power----1800
Badge of the Berserker +1----520
Paired Bastard Sword +2----3400
Acrobat Boots----520
Belt of Vigor----520
Potion of Healing----50
Potion of Healing----50
1246.3 gp----1246.3
TOTAL: 10146.3

----------------------------------------

Suggested loot distribution.

Total gp to split: 5400
Alchemy reagents to split: 1600


- gp share includes booze and etc.
- it's assumed that Bernkastel gets a share.

Myn
item value: 3400
gp share: 0
reagent share: 0
Total share value: 3400

Folka
item value: 0
gp share: 1800
reagent share: 400
Total share value: 2200

Bernkastel
item value: 0
gp share: 1800
reagent share: 400
Total share value: 2200

Torinn
item value: 1800
gp share: 0
reagent share: 400
Total share value: 2200

Sariel
item value: 0
gp share: 1800
reagent share: 400
Total share value: 2200

Sureiya
item value: 3400
gp share: 0
reagent share: 0
Total share value: 3400

----------------------------------------

Total wealth level in gp, after loot distribution as above etc. I also added 400 gp from the reward here.

Myn: 10372.2 (772.2 above expected)
Folka: 9000 (600 below expected)
Torinn: 10479.3 (879.3 above expected)
Sariel: 9860 (260 above expected)
Sureiya: 10546.3 (946.3 above expected)
PARTY TOTAL: 50257.8 (2257.8 above expected)

----------------------------------------
>> No. 9044 edit
Alright, let's follow this plan. From folka problem well, Sureiya will give him his extra reward pouch or something he stop being so poor.
>> No. 9045 edit
File 129746370768.png - (98.42KB , 272x401 , BUP_0445.png )
9045
>>9043
Thanks again. I thought something looked awfully off with the earlier numbers. I knew you guys were behind before and was trying to give you a little extra here and there to catch up, so I couldn't fathom how you could still be ending up even further behind!

Anyways, I figure it's about time for people to start doing things IC again soon~
>> No. 9047 edit
>>9045
I did say I only considered equipment.
>> No. 9048 edit
File 12988391278.png - (488.44KB , 888x886 , sak_a11 bothered 1.png )
9048
I can't afford anything worth getting.
>> No. 9049 edit
>>9048
You have enough already okay.
>> No. 9050 edit
File 130203634066.png - (59.29KB , 330x443 , kan_defa2.png )
9050
So, I will exchange the paired bastard sword for 3400gp, and I will ask Sariel or someone else to enchant my predator's hide (3400-680= 2720gp).
Also, to enchant my farbond I will need (2600-520= 2080gp).
After enchanting my armor I should still have 680, so I would still need 2080-680= 1400*1.10= 1540 gp to buy the reagents.

I was planning to give my reward to folka, but would it be a problem if I don't? I barely can pay for this. I got 1596 and the gold die.
>> No. 9051 edit
As long as I have like 2k in mats+gold to upgrade my neck (give or take a few) it should be fine I think. (Cloak is already 600 gold or so, so the difference between that and the next enhancement rank should be the cost, right?)
>> No. 9056 edit
>The contents are: 1400 gold pieces, a masterwork obsidian puzzlebox of dwarven manufacture (worth 200 gp), a strange magical bastard sword, and a set of enchanted gloves.
>Inside are two bottles, one containing Evermead from the Green Isles (vintage 1123 DR, worth 1000 gold pieces), and one of Berduskan Dark (vintage 1385 DR, worth 1500 gold pieces). There is also a pouch containing about 1600gp in arcane alchemical reagents.

>1600
>1400
>200
>1000
>1500
>> No. 9058 edit
>>9056
See post >>6927

It looks like you were right about someone miscounting the gp, but in the wrong direction. I'll go redo everything.
>> No. 9059 edit

>>9058
Silly me, not checking the numbers first.


----------------------------------------

Suggested loot distribution.

Total gp to split: 7000
Alchemy reagents to split: 1600


- gp share includes booze and etc.
- it's assumed that Bernkastel gets a share.

Myn
item value: 3400
gp share: 0
reagent share: 0
Total share value: 3400

Folka
item value: 0
gp share: 2200
reagent share: 400
Total share value: 2600

Bernkastel
item value: 0
gp share: 2200
reagent share: 400
Total share value: 2600

Torinn
item value: 1800
gp share: 400
reagent share: 400
Total share value: 2600

Sariel
item value: 0
gp share: 2200
reagent share: 400
Total share value: 2600

Sureiya
item value: 3400
gp share: 0
reagent share: 0
Total share value: 3400

----------------------------------------

Total wealth level in gp, after loot distribution as above etc. I also

added 400 gp from the reward here.


Myn: 10372.2 (772.2 above expected)
Folka: 9400 (200 below expected)
Torinn: 10879.3 (1279.3 above expected)
Sariel: 10260 (660 above expected)
Sureiya: 10546.3 (946.3 above expected)
PARTY TOTAL: 51457.8 (3457.8 above expected)

----------------------------------------
>> No. 9060 edit
>>9059
yay, we are richer now
thanks ne
>> No. 9062 edit
...
>> No. 9063 edit
File 129788586513.png - (78.26KB , 208x401 , BUP_0456.png )
9063
>>9062
Whenever you guys feel like roleplaying, lemme know.
>> No. 9064 edit
File 132043823489.jpg - (36.33KB , 175x208 , muu.jpg )
9064
>>9063
Still debating whether or not to talk to Duke.
>> No. 9066 edit
>>9064
What's the worse thing that could happen?
>> No. 9067 edit
File 132258645956.jpg - (52.13KB , 199x178 , shame.jpg )
9067
>>9066
Duke thinks Torinn is crazy/an idiot and doesn't trust him with anything ever again?
>> No. 9068 edit
>>9067
>implying Sariel doesn't feel that way about Torinn yet
Really, letting more people in on the secret can't be terrible.
>> No. 9070 edit
File 129849382287.png - (77.70KB , 208x401 , BUP_0458.png )
9070
Also, I realize neither Urist nor Sid are brilliant conversationalists, which is by design~ But if you want to go somewhere else, do something else, interact with someone else, feel free to do so~
>> No. 9071 edit
>>9068
Sariel super tsun
>> No. 9073 edit
>>9070
Clearly the air, sky, space, etc above Baldur's gate can still be considered Baldur's gate, so let's go to space
>> No. 9076 edit
>>9073
space doesn't sound bad, lets go k
>> No. 9077 edit
File 130145723297.jpg - (62.12KB , 240x173 , concern.jpg )
9077
Gonna need to see Bernkastel leave the party before I can do anything. My idea hinges on that as a trigger.
>> No. 9080 edit
File 133422723696.gif - (2.17MB , 283x229 , 1334204772258.gif )
9080
>Great googly-moogly, adventurers

:OOOOOooooooooooOOOOOOOOOo
>> No. 9082 edit
>involved enough to make fun of choice of words but not to post
>> No. 9083 edit
>>9080
>>9082
pfft
>> No. 9084 edit
File 133426436299.gif - (496.09KB , 200x212 , 1334177506829.gif )
9084
>>9082

I'll post soon ok.
>> No. 9086 edit
... oh bern, why?
>> No. 9087 edit
File 129953423667.jpg - (62.16KB , 197x207 , SHOCK.jpg )
9087
>>9085
That was not what I expected.
>> No. 9092 edit
File 12961055555.jpg - (62.73KB , 430x575 , 5486f472f6c137bda2e507e425537b26.jpg )
9092
Loot distribution without Bern:

----------------------------------------

Suggested loot distribution.

Total gp to split: 7000
Alchemy reagents to split: 1600


- gp share includes booze and etc.
- it's assumed that Bernkastel's share is split among the party.

Myn
item value: 3400
gp share: 0
reagent share: 0 + 40 = 40
Total share value: 3400 + 40 = 3440

Folka
item value: 0
gp share: 2200 + 733 = 2933
reagent share: 400 + 107 = 507
Total share value: 2600 + 840 = 3440

Torinn
item value: 1800
gp share: 400 + 734 = 1137
reagent share: 400 + 106 = 506
Total share value: 2600 + 840 = 3440

Sariel
item value: 0
gp share: 2200 + 733 = 2933
reagent share: 400 + 107 = 507
Total share value: 2600 + 840 = 3440

Sureiya
item value: 3400
gp share: 0
reagent share: 0 + 40 = 40
Total share value: 3400 + 40 = 3440

----------------------------------------

Total wealth level in gp, after loot distribution as above etc. I also added 400 gp from the reward here.

Myn: 10372.2 + 40 = 10412.2 (812.2 above expected)
Folka: 9400 + 840 = 10240 (640 above expected)
Torinn: 10879.3 + 840 = 11719.3 (2119.3 above expected)
Sariel: 10260 + 840 = 11100 (1500 above expected)
Sureiya: 10546.3 + 40 = 10586.3 (986.3 above expected)
PARTY TOTAL: 51457.8 + 2600 = 54057.8 (6057.8 above expected)

----------------------------------------
>> No. 9095 edit
wat
>> No. 9106 edit
>>9105
>asking for an apointment at the arcanimus
yes, that could be difficult
>> No. 9109 edit
File 129788586513.png - (78.26KB , 208x401 , BUP_0456.png )
9109
Has anyone seen Hide in the past few days? He doesn't seem to have been around.
>> No. 9110 edit
File 129823686794.jpg - (11.40KB , 97x104 , heeeeh.jpg )
9110
>>9109
He's been in the stream, if I recall.
>> No. 9112 edit
File 129602081666.jpg - (98.07KB , 277x500 , 9a611a1cd2d8bd9f7aa08908dbb67fd2.jpg )
9112
Updates might be slow over the next few weeks, I have a lot going on. I'll still try to get them out when I can. I was waiting to see if Hide would post, but I guess I'll need to move on tonight.
>> No. 9125 edit
talk this out astaroth k
>> No. 9133 edit
File 129912511466.jpg - (23.83KB , 98x141 , pweh.jpg )
9133
I'm confused. How much actual gold/residuum/etc does everybody have at the moment?
>> No. 9134 edit
File 129982935023.jpg - (407.60KB , 1063x1497 , 4260906ff6b086e991501edb701c69ce.jpg )
9134
>>9133
The main reason I haven't made a new OOC thread quite yet is because I want to keep the post on loot distribution easily visible until it's settled.
>> No. 9136 edit
>>9133
About 3440 + whatever their sheets say they have right now.
>> No. 9138 edit
This is sort of off topic and I already mentioned it to Rin, but, my friend is running a minicampaign to see if the others like it or if he likes it then go from there and 4e for the first time (not irl) using maptool (connecting to his maptool via hamachi or something). I don't know too much about maptool myself, but I remember astaroth or someone having a pack with a bunch of stuff for maptool, along with Rin letting me know how she does the 4e fog of war/lighting stuff via maptool. Would also appreciate if you could mention any general tips for monsters or abilities and stuff in general I could give him, probably a 4 player party and he's going to be running one of the level 1 starter missions or campaigns or something we're going to be doing.
>> No. 9139 edit
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9139
Sorry, I meant to update but I got distracted. I'll post something tonight, unless something catastrophic happens.
>> No. 9140 edit
>>9139
Late streamings, ne.
It's okay though, we sometimes forgot to give limbo some love.
>> No. 9141 edit
>>9138
Just pointing this out again in case anyone missed it or w/e.
>> No. 9142 edit
>>9141
If it's just a test game you can use the monsters in the manual, or maybe one of the pre-made adventures on the dm books.
>> No. 9143 edit
>>9142
I think he's planning on doing that, but if we're going to continue from there, I'd like to help provide materials or tips that we use etc.
>> No. 9145 edit
File 133558113684.png - (89.79KB , 332x484 , Ra Ra Ree Kick \'Em In The Knee Ra Ra Ra Kick.png )
9145
>>9143
http://www.mediafire.com/?hk0d1rpdcl1os
This should be everything you need map-wise.

Also, don't use any pre-MM3 monsters. They're just boring sacks of HP.
>> No. 9146 edit
>>9145
Thanks, but to me, it doesn't matter how the monsters are designed, as long as the players have fun. Stun auras just sound silly.
>> No. 9147 edit
It's a new paragon monster from a recent article. No worries.
>> No. 9151 edit
File 130151750575.jpg - (215.89KB , 450x703 , 548b566005cf17c876286018c1a5e459.jpg )
9151
Going back to the inn at this point, or what's up~?
>> No. 9152 edit
>>9151
Well I am. Dunno about the others.
>> No. 9153 edit
>>9152
I think we need to go to the arcanimus, and ask Sariel to enchant stuff.
>> No. 9154 edit
Well, I can't do much without Riri's input at this point
>> No. 9155 edit
riri r u there
>> No. 9159 edit
File 130161923579.jpg - (206.94KB , 550x660 , 265a17aa2bd6a6d42f7f2f1968cc01a3.jpg )
9159
Officially done with finals! That means we're gonna be going full speed ahead again~ So! Last chance to converse and etc.., we've all had plenty of time for that~ Tomorrow, if there's not a very compelling reason to continue the pause, I'm gonna fast-forward a bit assuming you're just gonna stay at the end for the night and go back to the Arcanimus in the morning (meeting someone from the duke in the process)~
>> No. 9160 edit
Well I need to enchant my items, so please make Sureiya meet Sariel in the arcanimus before going to the inn.
>> No. 9161 edit
Contemplating enchantments. Should I go with +2 armor or +2 jolting guard weapon?
>> No. 9162 edit
File 13164543299.jpg - (78.11KB , 580x450 , 30cfbc1ed69494600e966e06946b5eb9.jpg )
9162
>>9160
If you wanna go to the Arcanimus, just go~ You don't need me to tell you that you arrive there in this case, I give you permission to head there without incident~
>> No. 9165 edit
posts
>> No. 9168 edit
File 132258645956.jpg - (52.13KB , 199x178 , shame.jpg )
9168
Sorry for taking so long. Stuff happened, hadn't slept enough, etc. etc.
>> No. 9169 edit
I guess I should just put the same thing in spoiler text as astaroth did to get whatever items I need? (Assume to buy materials on my own, have riri make it, etc.)
>> No. 9172 edit
Nobody helped me with the redaction of my post, I did it all alone ok.
>> No. 9188 edit
File 129527222995.jpg - (53.37KB , 412x500 , grab0050.jpg )
9188
New thread up here~!
>>9187
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