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9245 No. 9245 edit
Two days pass without much of interest happening. Sid almost always stays in the front of the transport, keeping an eye on the instruments.

In fact, it's a little more than 40 hours later that he calls out towards the back, saying, "Ermmmmm, guys? I think you'd better get up here."

Once the party has gathered up front in front of the various gauges, knobs, and other instruments that form the bridge of the undersea ship, Sid begins to ramble at you, "Well, er, you see... I'm getting some strange readings on the sonar. From what I can tell, the sea floor slightly below us rises abruptly here. But the leyline is clearly... I see, yes!" He interrupts himself, staring at one of the gauges, looking enthusiastic. "A cave! Yes, an undersea cavern! And it's massive! We should have no problems going inside. We're still not close enough to the leyline to perform the ritual, so this seems to be the only path! Hmmm... come to think of it, perhaps adding some sort of visual viewing screen besides the periscope might've been wise. Well, in any case, there's an underwater cave, and we're heading in, all right?"
Expand all images
>> No. 9248 edit
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9248
"This ... thing ... moves to much."
Sureiya hasn't felt very well lately, the ship movement have caused him to feel sick and weak, making the ranger to keep a low profile all the travel.

"An underwater cave? Are you serious? Please let me have a look on that thing."
>> No. 9249 edit
"No objections here," Sariel intones. "It will be a good change of pace, and I grow weary of sitting around reading the Paladin's discard pile."
>> No. 9250 edit
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9250
"Well, erm. Well, this is awkward!" Sid comments, indicating a collection of gauges to the half-orc. "You see, there's no real display here... I just have to kind of interpret the readings I get on these as a result of the sonar pulses, and... wait..."

As Sid drones on, you feel the transport slowly making its way forward, on into the apparent underwater cavern. The gnome seems a bit stunned by what's showing up on his gauges, and it takes him a good half-minute before he collects himself and begins to explain again, "Th-this is extraordinary! I estimate in a few moments we'll be... well, there is apparently open air in this cavern. No mistaking it!" He looks towards a familiar-looking arrow mounted on a familiar-looking device, that being the one you used to find the strongest point in the leyline in the dwarven ruins. "And... well, we're going to have to head in that direction. It's a good thing you came along after all, eh? We're going to actually have to do some undersea cavern spelunking from the looks of things... though... something is bothering me."

He indicates the gauges again, which are rather indecipherable to you. "Some of these readings are a bit too... fine? Too straight? It's as if there are hints of some sort of structure down here. You don't supposed there's actually some sort of construction here in this underwater cavern, do you? That would be an incredible discovery! Great Mystra's Ghost, this is becoming rather interesting!"
>> No. 9251 edit
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9251
Surprised by the dwarf reply, the orc scratch his backhead and questions.
"...How is this possible? There's some kind of spell on this cavern?
Sigh ... you think there's something or someone inside of this place, don't you?"
>> No. 9253 edit
Torinn nods at Sariel's comment about his reading material - it was rather dull sitting around for an entire two days - telling Sid, "Wasn't this where an old eladrin city sank to the depths of the sea? We may have just rediscovered it." Another thought occurs to him, "You... Don't suppose that the residents survived and have been living here all this time, do you?"
>> No. 9254 edit
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9254
"I would not be surprised if something else would enjoy the convenience of a city that fell to them. Many strange things lie in the distant depths."

Myn smiles slightly in anticipation.
>> No. 9255 edit
Audio 125_Boss_Cid.mp3 - (2.18MB , 125 Boss Cid.mp3 )
9255
"Well... I suppose certainly anything is possible... could they really have survived for so long at this depth?" Sid's eyes dart back to his instruments for a moment, and he shakes his head slightly. "Pressure's not too bad here, I guess. Maybe there is some magic protecting this place! Surely, though, if they had magic this potent, they could have escaped by now? Maybe the spell is still in effect, but they're long dead? I suppose there's nothing to do but investigate further..."

Sid begins to fiddle with the transport's controls, bringing it to a slow halt. "If my calculations are correct, we should be at about the surface level of the water in this cavern now... let me take a look, I'll activate the light on the periscope."

Sid moves back a bit, then fiddles with a large, tube-shaped obstruction in the middle of the deck that descends from above at the push of a button. He presses his face against it, and begins to mutter something for a moment, before reporting, "I don't believe my eyes, it looks like... in the distance, I can see several small lights! As if there were a city! Great Googly-Moogly, what a discovery!"
>> No. 9269 edit
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9269
"Alright ... let me go outside to scout the surroundings."
>> No. 9270 edit
File 130466399513.jpg - (17.31KB , 167x225 , sid.jpg )
9270
"Let me move in closer to the city, and I'll have a look," Sid comments, moving back to the controls. "If I'm not too much mistaken, there's something like a dock area not too far from here... or at least something similar enough that we can use it!"

After a few moments of the transport moving forward and then slowly easing to a stop, Sid moves back to the periscope. As he plants his face in the device, he lets out a gasp. "B-by the gods! Humanoids! Elves, or eladrin, by the look of 'em! They seem to be... waving, and smiling? Hmmm..." The gnome shoots a nervous glance to the party, and comments, "M-maybe you guys should handle this. I'll stick here and make sure the UB0AT stays safe...!"
>> No. 9271 edit
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9271
"Alright, this is why we were coming along.
Torinn, go and try to get us out of trouble, I will escort you." says the orc as he prepares to leave to ship
>> No. 9272 edit
Sariel eyes the half-orc. "And while the Paladin gets us out of trouble," she comments, "I will await word of your success."
>> No. 9273 edit
Folka finally speaks up and says,"I don't like this. This is way too easy, way too suspicious. No offense to Eladrin, Sariel, but we're expected to believe they survived this long, and seem like they're expecting us? Waving at us? After not making any contact with the world, not even with magics?"
>> No. 9274 edit
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9274
"Yeah, but it's not like we have any other choice. Trusting them could be fatal, so let's try to make them leave us alone."
Saying this, Sureiya exits the boat, waiting for Torinn to leave as well.
>> No. 9276 edit
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9276
Torinn gives Sureiya a look, chastising him sternly, "That kind of mindset is suicidal. I'd rather we didn't get into trouble that requires me to bail you out in the first place." He does follow behind Sureiya, but drags Sariel along by the hand, arguing, "And while they might not have the same particular culture as you, I don't speak the native tongue, so I need you as an interpreter. Just think of it as a learning experience."
>> No. 9277 edit
Myn trails behind the group quietly as he ponders.

"Suspicious indeed... it's worth figuring out how they survived down here, however. An underwater residence would be quite well-defended, and moreover hidden with ease."

>> No. 9278 edit
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9278
"No, I agree it's quite suspicious," Sid notes as the adventurers make to depart. "Still, the readings I'm getting are consistent with the only access to the leyline being through that structure... and my UB0AT can't take you through there! Be careful out there!"

Exiting the transport, the adventurers are greeted by cheering and clapping from the eladrin gathered around the dock. There is a mix of males and females--about eight are dressed in very fine-looking clothing. They are wearing decorated robes, purple and green, with strange, arcane-looking symbols over the chest and shoulders.

Sariel: Though the clothing is consistent with eladrin styling from the Feywild, you do not recognize the symbols as belonging to any fey court.

Three others are not wearing decorated robes, and appear to be commonfolk--or at least, their simple clothing would have you believe this to be the case. Their clothing is somewhat worn and brownish, but oddly, the three male eladrin who are wearing these clothes seem to be a bit more muscular and well-built than the smaller eladrin wearing robes. In the back is a very tall, silent figure, who is not joining in the cheer, and though its figure is humanoid, its features are completely obscured by the heavy, yet plain hooded robe he or she is wearing.

"Travelers, welcome! Welcome to Heyl'r! We've not had visitors in quite some time!" the robed eladrin nearest the adventurers exclaims in a loud, welcoming voice (using Common). "And yet we are so eager to learn, and to teach! It's very good that you've come!" The welcome appears to be directed at Torinn, who is leading the group, though Sariel, Folka, Sureiya, and Myn are not far behind.

You may find perception and insight checks to be wise here. In addition, history may give you clues to the meaning of the symbols on their robes.

As for the area itself, you are standing on one of three wooden docks, and your undersea transport is directly behind you. It is mostly still partially submerged except for a large section of the hull where the exit hatch is located. From what you can tell, the cavern is completely lit, though you don't know what is providing this illumination. The ceiling is quite high, ranging from 100~150 feet at any given location. The water looks quite deep as well. The wooden docks seem sturdy enough, and directly in front of you is a large, white marble-like structure of similar make to the underground tower wherein you encountered Halvangh not too long ago. It also appears there are several identical structures directly behind the tower, and they all appear to be partially submerged in water. There is a massive, gate-like door a bit in front of you that appears to lead inside, though the various creatures stand between you and the gate.
>> No. 9279 edit
Sariel jogs her memory.

Used up my high rolls for the adventure. http://invisiblecastle.com/roller/view/3553663/
>> No. 9280 edit
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9280
"Wow, this place is huge ..."
Sureiya remains silent, but that doesn't stop him from inspecting the place.

http://invisiblecastle.com/roller/view/3553662/
Perception: 17 Insight: 22

>> No. 9281 edit
http://invisiblecastle.com/roller/view/3554040/
>> No. 9282 edit
Folka tries to read his surroundings and the eladrin and others here.
http://invisiblecastle.com/roller/view/3554068/
>> No. 9283 edit
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9283
History: Sariel is quite familiar with not only almost all of the courts of the Feywild, but their designs and fashions. These are definitely alien. She is absolutely certain that whatever these decorations represent, it's not affiliation with one of the courts of the Feywild. As for specifically what they represent, however, she is as uncertain as the rest of the party, and that is troubling.

Insight: Sureiya, Folka, and Myn all get the feeling that whatever these guys are happy about, it probably isn't something that would make you all that happy. These eladrin seem to radiate an almost alien aura, as if they have a completely different set of priorities than you do (being extraplanar creatures, this might not be all that unusual, but they still have a different "feel" than Sariel or the other eladrin they've met). Folka is especially bothered by something about the three larger, ragged-looking eladrin, but he can't quite place why.

Perception: None of you notice anything particularly untoward or hidden nearby, though the fact that you can barely see past the surface of the murky water is troubling. You don't hear or see anything unusual, however.
>> No. 9284 edit
Not recognising the emblems, and allowing no fault of memory, Sariel turns to Folka and Myn.

"Not related," she says quietly, before turning her attention to the bigger group... and then to Torinn. Let him do the talking, after all. That's what everyone's decided he'll do and so he must.
>> No. 9285 edit
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9285
Unable to find anything specifically out of place, or remember anything pertinent to the situation (http://invisiblecastle.com/roller/view/3554369/), Torinn discretely lets go of Sariel and waves in return, standing proud as leader of the group. "Hello, and thank you! Yes, it's very good to find people who are willing to answer questions and aren't hellbent on ending us. But I think a little introduction is in order," He clears his throat and gestures to each person in turn, "This is Myn, Sariel, Folka, and Sureiya. And I am Torinn Tormine. We're on a quest to stop the forces of darkness from annihilating the continent above, and something important to that end is supposedly found here. We mean no harm to you of course!"

Honesty worked so far. Maybe it would still hold true here.
http://invisiblecastle.com/roller/view/3554394/ (31)
ask for all their monies as well

>> No. 9286 edit
>>9285
Before Folka can let Sariel know his weird feeling about these Eladrin, especially those 3, he hears Torinn's chat, along with giving them our real names and all that information, and just facepalms.
>> No. 9290 edit
Audio Octopus_Overlords_Full.mp3 - (368.63KB , Octopus Overlords Full.mp3 )
9290
"Something of importance? You're in luck! There are many, many wonderful things inside our fair city!" the eladrin replies in a voice that is almost sing-songy. "Of course, if we're to let you in, you must pledge yourself to the overlords. You understand, do you not? This city is now a shrine to the overlords!"

The eladrin female addressing you spreads her arms wide as she says "overlords," and several of them begin to sing in a strange language that none of you recognize...

Myn: Except for you, because it is deep speech. This appears to be a religious song, singing praises to something called the "overlords." An arcana or religion check may tell you more.
>> No. 9295 edit
"A cult...?"

http://invisiblecastle.com/roller/view/3555185/
>> No. 9297 edit
"What the ...?"
Sureiya looks to his comrades, with a confused face.

"...?"
>> No. 9298 edit
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9298
Torinn smiles, but with his mouth only. "Overlords? May I ask whom these overlords are?"
>> No. 9303 edit
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9303
The eladrin shift their positions a bit, and continue the revelry, while the cloaked figure in the back addresses Torinn's inquiry, "They serve the lords of the deep. The master is Hemah, formerly of the Court of Coral. He heard the whisperings of a far greater power after the city sank, and in his dreams has seen much... including your arrival here."

Myn: This appears to be some sort of song of devotion to a lord of the Far Realm, commonly practiced by mortals who have succumbed to the influence of denizens of the farm realms, such as mind flayers or astral krakens. The exact name of the being they worship is unknown, as it is untranslatable. This group of worshipers would be considered a cult above the surface.

Sariel: You know that the Court of Coral is the primary faction that controls the waters of the Feywild. The cities that once thrived in this area were primarily associated with the Court of Coral, and have close ties to the Court of Winter's Night.
>> No. 9304 edit
Sariel happens to be an expert on the Coure of the Winter's Night.

http://invisiblecastle.com/roller/view/3556314/
Relations and history with each other, anything I might use to leverage some diplomatic power.

>> No. 9305 edit
Audio sm24.mp3 - (4.61MB )
9305
Sariel (History): As far back as you can remember, the two courts were close allies and friends. The Court of Winter's Night stands in political opposition to the Summer Fey and their Court of Stars, yet the Summer Fey have more influence over the Feywild as a whole. In this political opposition, the Winter Fey find they have few allies, and so the Court of Coral is a welcome one.

Though the alliance is more of convenience than anything else, the fey that encompass all of the courts mentioned are generally of the less-hostile factions, and thus are generally cordial and easy-going around each other. One of the main points of debate that drives the Court of Winter's Night and Court of Coral to oppose the Summer Fey is the fact that factions from all over the Feywild, including your own courts, meet in the Summer Fey-controlled Court of Stars. Some feel that more neutral ground should be selected as a meeting place for the representatives, or would prefer to select meetings of their own choosing. There is a small amount of fear that Tiandra, the Summer Queen, has too great an influence over these meetings, and thus, over all of the Feywild.

As previously mentioned, however, few fey have complaints over the current arrangement, with the Court of Coral being one of the few allies the Court of Winter's Night has. Naturally, this has led to other political disagreements on matters throughout the Feywild, such as the degree of interference allowed in the material plane, or policies on dealing with extraplanar beings.

>> No. 9306 edit
Sariel steps forward a bit, and, with a sweeping glance, asks with raised voice, "And are you all then former members of the Coure of Coral?"
>> No. 9307 edit
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9307
"...yes, a cult. This would be a good opportunity to gain some information on the Far Realm, were this situation less bodeful."

"You were expecting us, then? I don't suppose Mister Hemah had any dreams regarding the segment following our arrival?"
>> No. 9308 edit
>>9307
"Or knew anything else about us before we arrived here?"
>> No. 9310 edit
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9310
The other eladrin seem to be slowly ceasing their revelry, and regard the adventurers with somewhat creepy, smiling looks. The hooded figure addresses their questions evenly, in a deep, somewhat gurgling voice, "Most here were simply civilians, and not directly involved with the affairs of the court. Though in name, yes. It matters not. Now they serve the overlords, as per Hemah's visions." He points towards the adventurers, and with a moderate amount of impatience in his voice, says, "Now, should you wish to learn of the dreams, you will join us willingly."

Folka, Myn, Sureiya: It was hard to tell before, but after watching the movements of the robed eladrin for some time, you notice something very unnerving about them. Their movements are almost eerily coordinated. The way they move, it's as if there is one mind controlling several bodies or something--the way they coordinate their movements are otherwise too precise, unless they are in fact very talented performers. You almost get the sense that these bodies are no longer being controlled by individuals at all.
>> No. 9311 edit
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9311
With all pretense of formality and friendliness quickly falling apart, Torinn sighs, "I don't suppose we could meet over tea and discuss the merits of your overlord before making a decision, could we?" A familiar mist gathers nearby as his faithful celestial battle tiger quietly fades into view, yawning with a big display of teeth. The cavalier climbs into the saddle, already aware of what is likely to follow. And Torinn stops any attempt at being polite, haranguing the assembled undersea dwellers, "The answer is no, we're not joining your silly little cult. You're outright horrible at selling this 'allegiance' thing. Calling somebody your 'overlord' is a pretty sure sign that they're either a force of evil, tainted by evil, or a pompous little egotist who fancies themselves king of everything and throws a temper tantrum when they don't get their way. You mention no perks other than an obnoxious insistence that we can talk to somebody who has weird dreams and is likely out of their tiny little minds and you're not even subtle about the fact that you're a cult, to the face of a group of seasoned adventurers who have slain dragons and quasi-demonic entities already. I've heard better scams than that from street urchins," He shakes his head, offering a sarcastic smile and sneering, "And yet your little fortune telling club actually managed to gather this many recruits? Now what does that say about all of you, hmm? To me, well, it says you're all pretty damned stupid. And in a few minutes, you'll still be stupid, and also have had your arse handed to you, courtesy of us."

Torinn turns to the rest of the adventuring group, obviously unhappy with the way things have turned out here, but resigned to see it through, "You know what to do from here on out."

Diplomacy check : http://invisiblecastle.com/roller/view/3557808/ (17)
Call Celestial Steed in X/Y 10/11
Climb on celestial battle tiger
Free action : draw ire with barbed words

>> No. 9312 edit
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9312
"I think I asked you to get out of problems here ..."
The ranger facepalms, but decide to don't take his blades yet. However he walk foward about 10 feets (two squares, rite)

"Pay no mind to my friend, I think the travel was too long for him.
These dreams you talk of do sound pretty interesting, but our goal right now it's different. Could we do this cult joining the next time?" A bit tad nervous, the ranger prepare his fast hands in case of the worst
>> No. 9313 edit
"The last time a cult asked us to join," Sariel interjects, "they required us to be dead. I hope you'll forgive the Dragonborn's hasty jump to aggression. Perhaps you'd like to enlighten us as to the process of joining?"
>> No. 9319 edit
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9319
The cloaked figure gurgles aggressively, and draws a staff from beneath its cloak. The robed eladrin draw short swords, and the larger eladrin arm themselves with longswords. The robed eladrin are silly eerily smiling, but the bigger eladrin seem all business now.

Throwing back its cloak to reveal its horrible, squid-like head, the mind flayer points its staff towards the gathered adventurers and calls out, "You WILL give yourselves over, mind and body, to the overlords!"

OOC: You may draw weapons and position yourselves before we enter initiative. No other actions, however.

Monster Knowledge: Dunegoneering for the mind flayer, Arcana for the eladrin (two separate checks for the bulkier ones and the robed ones).
>> No. 9320 edit
Sariel empowers the orb on her right glove and moves to the back.

Draw Weapon and move to AB10.
>> No. 9325 edit
Torinn swiftly draws his sword and shield, both dimly glowing with divine power. All he has to say in response this time is a simple "No."
Standard : Draw shield (everybody gets +1 shield bonus to AC)
Minor : Draw weapon

>> No. 9327 edit
His usual smile fading with a sigh, Myn unpacks his rods, moving back slightly to prepare room for dodging.

"I suppose I've never heard of a mind flayer being reasonable, anyway."

Dungeoneering, two arcana checks: http://invisiblecastle.com/roller/view/3559556/
>> No. 9328 edit
Oh right, knowledge.

Same as George. http://invisiblecastle.com/roller/view/3559564/
>> No. 9329 edit
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9329
"... I have no idea what I was thinking a second ago." Saying this, Sureiya waste no time and take his bastard swords.
"I know you guys noticed already, but this squidhead is probably controlling the rest."
Harmony main hand, Farbond secondary hand.
Dungeonering and arcana checks: http://invisiblecastle.com/roller/view/3559565/

>> No. 9330 edit
Folka walks up towards the front of the group and remarks,"Well, I guess that explains the weird feeling I got from you." He says as he points to the Mind Flayer creature.

He looks over to Torinn and says,
"You talk far too much for what really needs to be said. So much for having you get us out of trouble.."

With that, Folka draws his weapons and takes a fighting stance.



Move to X-13
Draw Rhythm Blade in Offhand, normal dagger in Main Hand

>> No. 9331 edit
Torinn tries to recall any useful passages from his literature.

Knowledge checks
http://invisiblecastle.com/roller/view/3559591/

>> No. 9332 edit
Audio 15_-_Battle_in_the_Dungeon.mp3 - (2.25MB , 15 - Battle in the Dungeon.mp3 )
9332
The party grabs its weapons and prepares to confront the mind flayer and its minions!

Robed Eladrin: Myn and Torinn know that these are cult zealots, level 7 minion skirmishers that are likely enthralled to the mind flayer. Sariel knows that, as thralls, if their mind flayer master drops to 0 or fewer hit points, the thralls will go into a berserk rage, dealing extra damage on their next attack, and also dying on the end of their turn. There's simply not enough of their psyche left to hold them together, after being dominated by the mind flayer for this long. They attack with their short swords, and can teleport a short distance (two squares) as part of the attack. They possess the ability to walk on water, due to an enchantment cast on them by the mind flayer.

Hulked Out Eladrin: Myn, Sureiya, Torinn, and Sariel... think these are eladrin, level 8, but not normal eladrin. You are unsure of what exactly they are at this point, which is weird, because you feel like you know eladrin well enough to know about them. Myn believes that that they can use their longswords in combat, and perhaps teleport using fey step, but if they have other abilities... well, their appearance isn't giving it away. Which is weird. You feel like if you'd just beaten a DC 30 Insight check earlier, you might know more.

Mind Flayer: Sureiya believes that this mind flayer is called a cult herald, a level 8 controller. It has enslaved many thralls, acting as their overlord, and completely controls their actions (the cult zealots). Whenever one of its thralls dies, it gains a +1 stacking damage bonus to its next attack, as it absorbs a portion of their mental power. In melee, it grabs opponents with its tentacles, continually dealing damage to them as it sustains the grab, and eventually, if the creature grabbed by it drops to 0 or fewer hit points, it will be made into one of the mind flayer's thralls--remaining conscious at 1 hit point, and dominated by the mind flayer until the mind flayer dies. This short-term enthrallment can be reversed by simply killing the mind flayer, it does not become harmful to the thrall until they have been dominated for an extended period of time. The mind flayer's primary method of attack is shooting psychic bolts of power within 10 squares, which daze whatever they hit. This mind flayer also has power over the water, and with a recharge power called Tsunami, and pick a water-filled square and create an area burst 2 centered on the square, dealing heavy damage to every creature in the burst, slowing them, and sliding the target 2 squares further from the origin square. Finally, as an immediate reaction, the mind flayer can escape by teleporting 5 squares whenever it is hit by a melee or close attack, which recharges when the mind flayer is first bloodied.
>> No. 9334 edit
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9334
Gurgling, the mind flayer points to the gathered adventurers, and calls out, Deep Speech"Subdue them!"

However, the half-orc and the dragonborn are the quickest to act.

Initiative
Sureiya (anon-kun): 24
Torinn Tormine (Astaroth): 24
Eladrin 2 (Enemy): 22
Eladrin 1 (Enemy): 20
Eladrin 2 (Enemy): 20
Cult Zealot 5-8 (Enemy): 18
Myn Nthelsyr (George): 14
Cult Zealot 1-4 (Enemy): 13
Folka Shiningarm (Hideiling): 13
Cult Herald (Enemy): 13
Sariel (Liliane): 13

Players
Myn Nthelsyr (George): (AB-12) 55/55 HP
Book Imp (Myn): (In Myn's Space) Passive Mode
Folka Shiningarm (Hideiling): (X-13) 53/53 HP
Torinn Tormine (Astaroth): (X/Y-10/11) 64/64 HP
Rutger (Astaroth): (X/Y-10/11) 32/32 HP, Resist 5 all
Sureiya (Anonkun): (Y-12) 60/60 HP
Sariel (Liliane): (AB-10) 53/53 HP

Enemies
Cult Herald: (Q-12)
Cult Zealot 1: (U-11)
Cult Zealot 2: (T-13)
Cult Zealot 3: (V-2)
Cult Zealot 4: (X-2)
Cult Zealot 5: (Y-2)
Cult Zealot 6: (X-21)
Cult Zealot 7: (W-22)
Cult Zealot 8: (T-21)
Eladrin 1: (S-11)
Eladrin 2: (T-2)
Eladrin 3: (T-22)

Notes
Note that water-filled squares are 1 elevation below the docks, and if you enter any such square you will be swimming. The rules for aquatic combat may be of help here, but be careful of drowning, as if you take damage while actually beneath the surface of the water, you need to make an Endurance check and lose a healing surge on failure.
>> No. 9338 edit
File 132243747184.png - (153.21KB , 1000x1000 , 2011112307.png )
9338
"Guys, be careful with this Squid-face, it can control water and the mind of his minions!"
Without saying much, the ranger dashes into the battlefield, attacking his two nearer enemies.
Move to U-12 evading OA
Twin strike, first attack to Zealot 1, second to Zealot 2 (14,23) http://invisiblecastle.com/roller/view/3560221/
Sohei flair against Zealot 1 (27) http://invisiblecastle.com/roller/view/3560223/

>> No. 9341 edit
File 133940324688.png - (1.02MB , 1069x675 , docksD.png )
9341
Sureiya boldly charges into the fray, and slashes at two nearby minions--though he misses with his first attack, his follow-ups both strike down a robed eladrin each. They fall to the ground, like puppets with their strings cut, with deep gashes in their chests.

Sureiya moves.
Sureiya uses twin strike, hitting zealot 2 but missing zealot 1, killing it. Sureiya's sohei flair hits zealot 1, killing it. The herald gains a +2 damage bonus to its next attack.


Initiative
Sureiya (anon-kun): 24
Torinn Tormine (Astaroth): 24
Eladrin 2 (Enemy): 22
Eladrin 1 (Enemy): 20
Eladrin 2 (Enemy): 20
Cult Zealot 5-8 (Enemy): 18
Myn Nthelsyr (George): 14
Cult Zealot 1-4 (Enemy): 13
Folka Shiningarm (Hideiling): 13
Cult Herald (Enemy): 13
Sariel (Liliane): 13

Players
Myn Nthelsyr (George): (AB-12) 55/55 HP
Book Imp (Myn): (In Myn's Space) Passive Mode
Folka Shiningarm (Hideiling): (X-13) 53/53 HP
Torinn Tormine (Astaroth): (X/Y-10/11) 64/64 HP
Rutger (Astaroth): (X/Y-10/11) 32/32 HP, Resist 5 all
Sureiya (Anonkun): (U-12) 60/60 HP
Sariel (Liliane): (AB-10) 53/53 HP

Enemies
Cult Herald: (Q-12), +2 damage
Cult Zealot 1: (U-11) DEAD
Cult Zealot 2: (T-13) DEAD
Cult Zealot 3: (V-2)
Cult Zealot 4: (X-2)
Cult Zealot 5: (Y-2)
Cult Zealot 6: (X-21)
Cult Zealot 7: (W-22)
Cult Zealot 8: (T-21)
Eladrin 1: (S-11)
Eladrin 2: (T-2)
Eladrin 3: (T-22)

Notes
Note that water-filled squares are 1 elevation below the docks, and if you enter any such square you will be swimming. The rules for aquatic combat may be of help here, but be careful of drowning, as if you take damage while actually beneath the surface of the water, you need to make an Endurance check and lose a healing surge on failure.
>> No. 9345 edit
File 133942448138.png - (77.79KB , 213x195 , swimtarou.png )
9345
On the heels of Sureiya's opening attack, Torinn directs Rutger along the side of the pier, the battle tiger's claws digging into the wood as mount and rider briefly switch to a horizontal position, halfway in the water. This doesn't slow them down very much at all, though, and they reorient themselves to climb back onto the dock in order to get the drop on the enemy. With a very precise motion, Torinn cleaves into the eladrin, putting it and the mind flayer on watch.
Move to R/S 13/14, enter water at T/U 13/14 and exit at S/T 13/14
Athletics check to swim, if necessary : http://invisiblecastle.com/roller/view/3560569/ (40)
Standard : Attack eladrin 1 with Valiant Strike
http://invisiblecastle.com/roller/view/3560573/ (27)
http://invisiblecastle.com/roller/view/3560577/ (14)

>> No. 9352 edit
File 13394852471.png - (1.01MB , 1069x675 , docksE.png )
9352
Torinn and his tiger have a brief waterly interlude before leaping in the midst of the fray, next to the mind flayer and one of the eladrin, and the valiant dragonborn lashes out at the nearby hulky eladrin, slashing a clean hit with his sword.

Almost immediately thereafter, all three of the larger eladrin begin to melt away--at least, that's what it seems at first. In fact, it is only the fey features melting away, until they no longer resemble eladrin at all. Their skin is now rubbery-looking and yellow-ish, and very moist. Their hands are replaced by webbed claws, and they now stand with a hunched back, and their pupils have vanished from their eyes. A jagged-toothy maw has replaced their mouths, and their clothes fall from their now-lanky forms. These horrid abominations all immediately dive into the water, and disappear into the murky depths, though Torinn's radiance sears the one near him in the process. The other two suddenly lunge out of the water, tearing into Sariel and Sureiya's flesh with their webbed claws and grabbing them in a vise-like grip with their spindly arms. It should be noted that they are still firmly gripping a longsword in their free claw, and they look quite able to use it as well...

The zealots move as one, charging over the water as if it were dry land, and hacking at the adventurers with their blades. Only one manages to score a hit, however, and in a flash, several of them teleport to a new position immediately following their attack.

Torinn and his tiger move, swimming along, then he hits eladrin 1 with valiant strike for 14 damage.
Eladrin 2 uses change shape to transform into its drown form. It then dives beneath the murky water, then hides (beating all of your passive perception). It then suddenly lunges out of the water near Sariel, hitting with a charging claw attack for 13 damage, and grabbing her (escape DC 16).
Eladrin 1 uses change shape as well, turning into a drown. It shifts 1 square, taking 7 radiant damage from Torinn's righteous radiance, then dives into the murky water and hides.
Eladrin 3 uses change shape to assume the shape of a drown, then dives into the murky water and hides. It then suddenly lunges out of the water near Sureiya, hitting with its charging claw attack for 14 damage, and grabbing him (escape DC 16).
Zealot 5 moves over the water with its water walking, then charges towards Myn, hitting for 6 damage. After its attack, it teleports 2 squares behind Sariel. Zealot 6 moves and charges Folka but misses, then teleports 2 squares. Zealot 7 moves and charges Myn but misses, then teleports 2 squares. Zealot 8 moves and charges Torinn, but misses.


Initiative
Sureiya (anon-kun): 24
Torinn Tormine (Astaroth): 24
Drown 2 (Enemy): 22
Drown 1 (Enemy): 20
Drown 3 (Enemy): 20
Cult Zealot 5-8 (Enemy): 18
Myn Nthelsyr (George): 14
Cult Zealot 1-4 (Enemy): 13
Folka Shiningarm (Hideiling): 13
Cult Herald (Enemy): 13
Sariel (Liliane): 13

Players
Myn Nthelsyr (George): (AB-12) 49/55 HP
Book Imp (Myn): (In Myn's Space) Passive Mode
Folka Shiningarm (Hideiling): (X-13) 53/53 HP
Torinn Tormine (Astaroth): (X/Y-10/11) 64/64 HP
Rutger (Astaroth): (X/Y-10/11) 32/32 HP, Resist 5 all
Sureiya (Anonkun): (U-12) 46/60 HP, grabbed by drown 3 (escape DC 16)
Sariel (Liliane): (AB-10) 40/53 HP, grabbed by drown 2 (escape DC 16)

Enemies
Cult Herald: (Q-12), +2 damage
Cult Zealot 1: (U-11) DEAD
Cult Zealot 2: (T-13) DEAD
Cult Zealot 3: (V-2)
Cult Zealot 4: (X-2)
Cult Zealot 5: (AC-10)
Cult Zealot 6: (X-11)
Cult Zealot 7: (Z-12)
Cult Zealot 8: (Q-14)
Drown 1: (Hidden) -31 HP
Drown 2: (AA-10)
Drown 3: (V-13)

Notes
Note that water-filled squares are 1 elevation below the docks, and if you enter any such square you will be swimming. The rules for aquatic combat may be of help here, but be careful of drowning, as if you take damage while actually beneath the surface of the water, you need to make an Endurance check and lose a healing surge on failure.
Monster knowledge for the drowns is dungeoneering, since they are actually aberrant humanoids.
>> No. 9354 edit
File 131365034958.png - (85.73KB , 291x477 , kan_ikaria2.png )
9354
Still surprised by the attack, the orc growls
"These creatures aren't Eladrin! What the heck they are!?"
Dungeoneering (14) http://invisiblecastle.com/roller/view/3561542/
>> No. 9355 edit
File 129489790884.jpg - (80.94KB , 512x512 , gotime.jpg )
9355
"To think that eladrin could sink so low... you must be disappointed, Miss Sariel."

Acting swiftly to cleanse his surroundings of the foolish creatures, Myn backs onto the metallic vessel as he lights the dock ahead ablaze. Putting his rested body to good use, he puts forth a burst of effort in order to psychically batter at the nearest creature's mind as well, weaving his curse about all the while.

Minor action: Curse Drown 2.
Move action: Move to AE-12.
Standard action: Cast Argent Rain at Z-11.
Attack roll: http://invisiblecastle.com/roller/view/3561558/
Damage roll: http://invisiblecastle.com/roller/view/3561559/

(If Drown 2 dies, use rod of corruption to spread curse.)

(AP) Standard action: Cast Spiteful Glamor against Cult Zealot 5.
Attack roll: http://invisiblecastle.com/roller/view/3561560/
Damage roll: http://invisiblecastle.com/roller/view/3561561/

>> No. 9359 edit
File 133950127027.png - (0.96MB , 1069x675 , docksF.png )
9359
Unfortunately, Sureiya has no knowledge of the creatures. They loom over their grabbed targets, as if ready to drag them into the deep and kill them, hidden away from sight...

Myn takes decisive action, calling down a rain of fire that blasts away one of the zealots and damages a nearby drown. The fiery zone lingers even as Myn strikes down another zealot with a psychic gaze filled with hate. Though the warlock attempts to retreat from the fray, he is pursued by another zealot, who hacks at Myn again with his short sword, drawing a bit of blood. Another zealot closes the gap with Sureiya, bounding over the water as if it were an open field, but his sword misses its mark.

Myn curses a drown, then moves.
His argent rain hits drown 2 for 17 fire damage (I rolled the curse damage and added it), and also kills zealot 7. Argent Rain creates a zone of autodamage for creatures that begin their turn therein or enter.
Myn spends an action point! Myn's spiteful glamor kills zealot 5.
Cult zealot 4 moves and charges Myn, hitting him for 6 damage, then teleports 2 squares. Cult zealot 3 moves and charges Sureiya, but misses. It then teleports.


Initiative
Sureiya (anon-kun): 24
Torinn Tormine (Astaroth): 24
Drown 2 (Enemy): 22
Drown 1 (Enemy): 20
Drown 3 (Enemy): 20
Cult Zealot 5-8 (Enemy): 18
Myn Nthelsyr (George): 14
Cult Zealot 1-4 (Enemy): 13
Folka Shiningarm (Hideiling): 13
Cult Herald (Enemy): 13
Sariel (Liliane): 13

Players
Myn Nthelsyr (George): (AE-12) 43/55 HP, concealment (Shadow Walk)
Book Imp (Myn): (In Myn's Space) Passive Mode
Folka Shiningarm (Hideiling): (X-13) 53/53 HP
Torinn Tormine (Astaroth): (X/Y-10/11) 64/64 HP
Rutger (Astaroth): (X/Y-10/11) 32/32 HP, Resist 5 all
Sureiya (Anonkun): (U-12) 46/60 HP, grabbed by drown 3 (escape DC 16)
Sariel (Liliane): (AB-10) 40/53 HP, grabbed by drown 2 (escape DC 16)

Enemies
Cult Herald: (Q-12), +4 damage
Cult Zealot 1: (U-11) DEAD
Cult Zealot 2: (T-13) DEAD
Cult Zealot 3: (T-11)
Cult Zealot 4: (AE-13)
Cult Zealot 5: (AC-10) DEAD
Cult Zealot 6: (X-11)
Cult Zealot 7: (Z-12) DEAD
Cult Zealot 8: (Q-14)
Drown 1: (Hidden) -31 HP
Drown 2: (AA-10)
Drown 3: (V-13) -17 HP

Notes
Note that water-filled squares are 1 elevation below the docks, and if you enter any such square you will be swimming. The rules for aquatic combat may be of help here, but be careful of drowning, as if you take damage while actually beneath the surface of the water, you need to make an Endurance check and lose a healing surge on failure.
Monster knowledge for the drowns is dungeoneering, since they are actually aberrant humanoids.
>> No. 9362 edit
"That won't work this time!" Torinn bellows, a soothing light enveloping Sureiya. Wounds knit themselves shut as the half orc is healed.
use free action to heal sureiya for 8 hps
>> No. 9386 edit
All Folka does is groan at the weird warlock's remark, then leaps into action.

He spins across the battlefield, striking at each enemy within reach, before finally stopping near Sariel and kicking the drown grappling her away.




Use Daily Power, Standard Action:Spinning Leopard Maneuver.
Effect:Before the attack, I shift my speed.
Shift movement:1 Square northwest, make attacks against the drown and minion, shift 3 squares south, 1 square southwest to end movement at AA-11
(Attacks are made with my Ki Focus)
Attack Rolls+Damage if hit:http://invisiblecastle.com/roller/view/3564096/
Crit damage roll:http://invisiblecastle.com/roller/view/3564109
The last drown should definitely be hit, max damage on him, use flurry of blows to slide the one grabbing Sariel northeast of it's current position (so north of mine).

I think I only take the 5 damage from George's zone only once on my turn (and it ends on his turn). The grapple should be broken by that slide as well, unless that has a range of 2 or something silly, which I doubt.

>> No. 9390 edit
File 133966992826.png - (0.95MB , 1069x675 , docksG.png )
9390
Torinn shields Sureiya with faith, granting him a bit of healing. The monk tears through the battlefield, slamming hard into the nearest drown with his elbow, which sends a few pointed teeth flying and causes it to retch some green blood. He then punts a robed eladrin clean off the platform, and it disappears beneath the waves, before he dashes into fire and unleashes a particularly crippling flurry of attacks against the drown that has its claws latched onto Sariel, propelling it forward and off of the wizardly warlord.

The herald hisses at Torinn, slinking backwards as the paladin's radiance stings him, then gesturing towards the nearby water. A massive watery impact sends a forceful wave over the area, and when it is clear, Sureiya is bogged down and pushed away (having taken some damage though somewhat protected by Torinn's radiance), Torinn himself manages to withstand the blast of water though Rutger seems to have not escaped damage, and sags a bit downward, clearly reeling from the blow.

Torinn's shield of devotion heals Sureiya for 4 hit points.
Folka uses spinning leopard maneuver, hitting drown 3 for 16 damage (which bloodies it), killing zealot 6 and critting drown 2 for 19 damage, and his flurry of blows deals 4 more damage to drown 2 and slides it 1 square.
Cult herald 1 shifts 1 square, taking 7 radiant damage from Torinn's righteous radiance.
Cult herald uses tsunami, origin at S-14. This kills zealot 8, missing Torinn but hitting Sureiya for 22 damage (including a +6 damage bonus from minion deaths), and pushing him 2 squares (but not breaking the grab). Torinn's healing radiance heals him for 7 hit points. It also hits Rutger for 17 damage (reduced from 22), and both Sureiya and Rutger are slowed until the end of the herald's next turn. Rutger is bloodied.


Initiative
Sureiya (anon-kun): 24
Torinn Tormine (Astaroth): 24
Drown 2 (Enemy): 22
Drown 1 (Enemy): 20
Drown 3 (Enemy): 20
Cult Zealot 5-8 (Enemy): 18
Myn Nthelsyr (George): 14
Cult Zealot 1-4 (Enemy): 13
Folka Shiningarm (Hideiling): 13
Cult Herald (Enemy): 13
Sariel (Liliane): 13

Players
Myn Nthelsyr (George): (AE-12) 43/55 HP, concealment (Shadow Walk)
Book Imp (Myn): (In Myn's Space) Passive Mode
Folka Shiningarm (Hideiling): (AA-11) 48/53 HP
Torinn Tormine (Astaroth): (S/T-12/13) 64/64 HP
Rutger (Astaroth): (S/T-12/13) 15/32 HP (Bloodied), Resist 5 all, slowed
Sureiya (Anonkun): (W-12) 35/60 HP, grabbed by drown 3 (escape DC 16), slowed
Sariel (Liliane): (AB-10) 40/53 HP

Enemies
Cult Herald: (Q-12), -7 HP
Cult Zealot 1: (U-11) DEAD
Cult Zealot 2: (T-13) DEAD
Cult Zealot 3: (T-11)
Cult Zealot 4: (AE-13)
Cult Zealot 5: (AC-10) DEAD
Cult Zealot 6: (X-11) DEAD
Cult Zealot 7: (Z-12) DEAD
Cult Zealot 8: (Q-14)
Drown 1: (Hidden) -31 HP
Drown 2: (AA-10) -23 damage
Drown 3: (Z-11) -33 HP (Bloodied)

Notes
Note that water-filled squares are 1 elevation below the docks, and if you enter any such square you will be swimming. The rules for aquatic combat may be of help here, but be careful of drowning, as if you take damage while actually beneath the surface of the water, you need to make an Endurance check and lose a healing surge on failure.
Monster knowledge for the drowns is dungeoneering, since they are actually aberrant humanoids.
>> No. 9393 edit
Freed from the drown's touch, Sariel quickly skirts the borders of the argent rain field. Without warning, she swiftly conjures a series of blinding lights to drive away the enemy holding Sureiya.

"Hang on, Sureiya!" Sariel weaves another spell, quickly mending some of the half-Orc's wounds.

Move: To Y-13.
Standard: Beguiling Strands northward, attacking both, and failing probably (big surprise)
Attack Roll: http://invisiblecastle.com/roller/view/3564694/
If it hits for some reason, push Drown to S-11, 5 damage.

Minor: Inspiring Word on Sureiya.
Roll: http://invisiblecastle.com/roller/view/3564696/ (lol)
+5 from Tactical Inspiration feat, total of 21 HP healed.

>> No. 9397 edit
File 133969245658.png - (0.95MB , 1069x675 , docksH.png )
9397
Sariel strides forward and attempts to lure the nearby aquatic assailants away with streams of beguiling light, but they ignore the illusions with great prejudice. Sariel makes up for it by calling out to Sureiya's inner sense of focus, allowing the ranger to regain his nerve after nearly being bloodied.

Sariel moves.
Sariel's beguiling strands misses twice.
Sariel uses inspiring word, which allows Sureiya to spend a surge and regain 21 hit points.


Initiative
Sureiya (anon-kun): 24
Torinn Tormine (Astaroth): 24
Drown 2 (Enemy): 22
Drown 1 (Enemy): 20
Drown 3 (Enemy): 20
Cult Zealot 5-8 (Enemy): 18
Myn Nthelsyr (George): 14
Cult Zealot 1-4 (Enemy): 13
Folka Shiningarm (Hideiling): 13
Cult Herald (Enemy): 13
Sariel (Liliane): 13

Players
Myn Nthelsyr (George): (AE-12) 43/55 HP, concealment (Shadow Walk)
Book Imp (Myn): (In Myn's Space) Passive Mode
Folka Shiningarm (Hideiling): (AA-11) 48/53 HP
Torinn Tormine (Astaroth): (S/T-12/13) 64/64 HP
Rutger (Astaroth): (S/T-12/13) 15/32 HP (Bloodied), Resist 5 all, slowed
Sureiya (Anonkun): (W-12) 56/60 HP, grabbed by drown 3 (escape DC 16), slowed
Sariel (Liliane): (Y-13) 40/53 HP

Enemies
Cult Herald: (Q-12), -7 HP
Cult Zealot 1: (U-11) DEAD
Cult Zealot 2: (T-13) DEAD
Cult Zealot 3: (T-11)
Cult Zealot 4: (AE-13)
Cult Zealot 5: (AC-10) DEAD
Cult Zealot 6: (X-11) DEAD
Cult Zealot 7: (Z-12) DEAD
Cult Zealot 8: (Q-14)
Drown 1: (Hidden) -31 HP
Drown 2: (AA-10) -23 damage
Drown 3: (Z-11) -33 HP (Bloodied)

Notes
Note that water-filled squares are 1 elevation below the docks, and if you enter any such square you will be swimming. The rules for aquatic combat may be of help here, but be careful of drowning, as if you take damage while actually beneath the surface of the water, you need to make an Endurance check and lose a healing surge on failure.
Monster knowledge for the drowns is dungeoneering, since they are actually aberrant humanoids.
>> No. 9398 edit
File 133969364379.png - (59.41KB , 330x442 , kan_ikaria2.png )
9398
Much better now thanks to Sariel words, Sureiya attacks the creature grabbing him.
"Don't touch me, you foul creature!"
Minor action: Set Hunter's quarry on the drown
Standard action: Twin strike against the drown (15 damage, I guess) http://invisiblecastle.com/roller/view/3564847/
Minor action: Off-hand strike (17 damage, if still alive Furious assault would deal 6 extra damage) http://invisiblecastle.com/roller/view/3564850/

>> No. 9400 edit
File 133970025671.png - (976.08KB , 1069x675 , docksI.png )
9400
With Sureiya's focus returned, he struggles against the drown's grasp, sinking both blades deep into the aberrant creature. As green, slimy blood gushes from its mouth, it gurgles softly as it sinks to the ground in a wet heap.

Sureiya sets drown 3 as his quarry.
Sureiya uses twin strike, hitting once for 15 damage and missing once.
Sureiya uses off-hand strike, hitting for 17 damage, which kills it.


Initiative
Sureiya (anon-kun): 24
Torinn Tormine (Astaroth): 24
Drown 2 (Enemy): 22
Drown 1 (Enemy): 20
Drown 3 (Enemy): 20
Cult Zealot 5-8 (Enemy): 18
Myn Nthelsyr (George): 14
Cult Zealot 1-4 (Enemy): 13
Folka Shiningarm (Hideiling): 13
Cult Herald (Enemy): 13
Sariel (Liliane): 13

Players
Myn Nthelsyr (George): (AE-12) 43/55 HP, concealment (Shadow Walk)
Book Imp (Myn): (In Myn's Space) Passive Mode
Folka Shiningarm (Hideiling): (AA-11) 48/53 HP
Torinn Tormine (Astaroth): (S/T-12/13) 64/64 HP
Rutger (Astaroth): (S/T-12/13) 15/32 HP (Bloodied), Resist 5 all, slowed
Sureiya (Anonkun): (W-12) 56/60 HP, slowed
Sariel (Liliane): (Y-13) 40/53 HP

Enemies
Cult Herald: (Q-12), -7 HP
Cult Zealot 1: (U-11) DEAD
Cult Zealot 2: (T-13) DEAD
Cult Zealot 3: (T-11)
Cult Zealot 4: (AE-13)
Cult Zealot 5: (AC-10) DEAD
Cult Zealot 6: (X-11) DEAD
Cult Zealot 7: (Z-12) DEAD
Cult Zealot 8: (Q-14)
Drown 1: (Hidden) -31 HP
Drown 2: (AA-10) -23 damage
Drown 3: (Z-11) -65 HP (Bloodied) DEAD

Notes
Note that water-filled squares are 1 elevation below the docks, and if you enter any such square you will be swimming. The rules for aquatic combat may be of help here, but be careful of drowning, as if you take damage while actually beneath the surface of the water, you need to make an Endurance check and lose a healing surge on failure.
Monster knowledge for the drowns is dungeoneering, since they are actually aberrant humanoids.
>> No. 9404 edit
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9404
"Hang in there, buddy," Torinn reassures Rutger quietly, patting its head as best he can while carrying a sword. The nearest cultist is the subjected to a blast of lightning while Rutger tenses back. Torinn regards the mind flayer with revulsion, his limited knowledge of them painting them as truly evil, despicable creatures. He asks his trusty steed, rather loudly so that his target can hear, "How do you feel about sushi?" In spite of its injuries, the large cat responds by licking its lips, staring down the squid-faced horror with a hungry look.

"Then go for the face," Torinn declares, and the big cat pounces on the mind flayer, knocking it to the ground as it claws and bites at the wretched creature's face and tentacle appendages.
Dragon breath adjacent minion: http://invisiblecastle.com/roller/view/3565280/ (18)
If miss, shift right, else
Battle Pounce, jump and land at Q/R 11/12
Attack: http://invisiblecastle.com/roller/view/3565283/ (32)
Damage : http://invisiblecastle.com/roller/view/3565289/ (22)
Mind Flayer is knocked prone on a hit
Action Point: Bite http://invisiblecastle.com/roller/view/3565306/ (21, forgot CA)(16)

>> No. 9417 edit
File 133975718920.png - (0.97MB , 1069x675 , docksJ.png )
9417
Torinn opens his maw and belches forth a crackling burst of lightning, but the nearby zealot manages to duck under the blast just in time. Torinn wastes no time in turning around as his battle tiger jumps to the side and then leaps through the air, its claws crashing down on the vulnerable herald. However, before the big cat can bring its jaws into the equation, the mind flayer suddenly vanishes from underneath its grasp, reappearing a short distance away.

Torinn uses dragon breath, but misses the zealot.
Torinn shifts.
Torinn uses Rutger's battle pounce, which hits the mind flayer for 22 damage and knocks it prone.
As an immediate reaction, the cult herald uses aberrant escape, teleporting 4 squares.


Initiative
Sureiya (anon-kun): 24
Torinn Tormine (Astaroth): 24
Drown 2 (Enemy): 22
Drown 1 (Enemy): 20
Myn Nthelsyr (George): 14
Cult Zealot 1-4 (Enemy): 13
Folka Shiningarm (Hideiling): 13
Cult Herald (Enemy): 13
Sariel (Liliane): 13

Players
Myn Nthelsyr (George): (AE-12) 43/55 HP, concealment (Shadow Walk)
Book Imp (Myn): (In Myn's Space) Passive Mode
Folka Shiningarm (Hideiling): (AA-11) 48/53 HP
Torinn Tormine (Astaroth): (S/T-12/13) 64/64 HP
Rutger (Astaroth): (S/T-12/13) 15/32 HP (Bloodied), Resist 5 all, slowed
Sureiya (Anonkun): (W-12) 56/60 HP, slowed
Sariel (Liliane): (Y-13) 40/53 HP

Enemies
Cult Herald: (O-11), -29 HP, prone
Cult Zealot 1: (U-11) DEAD
Cult Zealot 2: (T-13) DEAD
Cult Zealot 3: (T-11)
Cult Zealot 4: (AE-13)
Cult Zealot 5: (AC-10) DEAD
Cult Zealot 6: (X-11) DEAD
Cult Zealot 7: (Z-12) DEAD
Cult Zealot 8: (Q-14) DEAD
Drown 1: (Hidden) -31 HP
Drown 2: (AA-10) -23 damage
Drown 3: (Z-11) -65 HP (Bloodied) DEAD

Notes
Note that water-filled squares are 1 elevation below the docks, and if you enter any such square you will be swimming. The rules for aquatic combat may be of help here, but be careful of drowning, as if you take damage while actually beneath the surface of the water, you need to make an Endurance check and lose a healing surge on failure.
Monster knowledge for the drowns is dungeoneering, since they are actually aberrant humanoids.
>> No. 9425 edit
File 133979645310.png - (0.98MB , 1069x675 , docksK.png )
9425
The drown trapped in fire looks around frantically as it burns, then cautiously moves away from the monk before diving into the water and disappearing into the murky depths. A few moments later the drown that disappeared only a few seconds ago leaps out of the water near Torinn. He takes the dragonborn by complete surprise as he lunges upwards and sinks his claw into Torinn's shoulder, grasping him roughly.

Drown 2 begins its turn in the argent rain and takes 5 fire damage. It shifts 1 square, then dives into the water and hides, easily beating everyone's passive perception (note that you can make active perception checks as a minor action to attempt to locate hidden creatures.
Drown 1 lunges out of the water with a charging claw attack, barely hitting Torinn for 16 damage and grabbing him (escape DC 16).


Initiative
Sureiya (anon-kun): 24
Torinn Tormine (Astaroth): 24
Drown 2 (Enemy): 22
Drown 1 (Enemy): 20
Myn Nthelsyr (George): 14
Cult Zealot 1-4 (Enemy): 13
Folka Shiningarm (Hideiling): 13
Cult Herald (Enemy): 13
Sariel (Liliane): 13

Players
Myn Nthelsyr (George): (AE-12) 43/55 HP, concealment (Shadow Walk)
Book Imp (Myn): (In Myn's Space) Passive Mode
Folka Shiningarm (Hideiling): (AA-11) 48/53 HP
Torinn Tormine (Astaroth): (S/T-12/13) 48/64 HP, grabbed by drown 1 (escape DC 16)
Rutger (Astaroth): (S/T-12/13) 15/32 HP (Bloodied), Resist 5 all, slowed
Sureiya (Anonkun): (W-12) 56/60 HP, slowed
Sariel (Liliane): (Y-13) 40/53 HP

Enemies
Cult Herald: (O-11), -29 HP, prone
Cult Zealot 1: (U-11) DEAD
Cult Zealot 2: (T-13) DEAD
Cult Zealot 3: (T-11)
Cult Zealot 4: (AE-13)
Cult Zealot 5: (AC-10) DEAD
Cult Zealot 6: (X-11) DEAD
Cult Zealot 7: (Z-12) DEAD
Cult Zealot 8: (Q-14) DEAD
Drown 1: (S-11) -31 HP
Drown 2: (Hidden) -28 damage
Drown 3: (Z-11) -65 HP (Bloodied) DEAD

Notes
Note that water-filled squares are 1 elevation below the docks, and if you enter any such square you will be swimming. The rules for aquatic combat may be of help here, but be careful of drowning, as if you take damage while actually beneath the surface of the water, you need to make an Endurance check and lose a healing surge on failure.
Monster knowledge for the drowns is dungeoneering, since they are actually aberrant humanoids.
>> No. 9427 edit
File 12983556311.png - (24.49KB , 100x135 , georgekick.png )
9427
>>9425

Unfazed by his wound, Myn swiftly channels the paladin's lost vitality to close it. Turning to the encroaching minion, he carefully steps backward, taking a brief moment to curse it before annihilating it with considerable spite.

Immediate reaction: Use Life Siphon when Torinn is damaged.

Move action: Shift to AD-12.
Minor action: Curse Zealot 4.
Standard action: Cast Spiteful Glamor against Zealot 4.

Attack roll:http://invisiblecastle.com/roller/view/3566688/
Damage roll:http://invisiblecastle.com/roller/view/3566690/

>> No. 9431 edit
File 133984343242.png - (0.96MB , 1069x675 , docksL.png )
9431
Though Myn is able to siphon some power from the drown's attack on Torinn, the nearby zealot takes the opportunity to stab him in the side with its shortsword, somehow overcoming his concealment. Myn responds by whirling around, assessing the point to where it teleported to, cursing it, and giving it a rather spiteful glare. This glare is, in fact, charged with psychic power, which overwhelms the minion, and its connection to the herald is broken as it crumples, sliding off the smooth hull of the UBOAT and into the water.

The last remaining zealot, apparently completely unaffected by the carnage that befell the others, moves towards the half-orc and attempts a feeble swing, missing wildly. However, as Sureiya turns to face it, it teleports between the ranger and the warlord.

Myn uses life siphon when Torinn is hit, regaining 4 hit points. However, this provokes an opportunity attack from the nearby zealot, which hits for 6 damage. It also teleports 2 squares.
Myn shifts, curses the zealot, then kills it with spiteful glamor.
The last zealot moves forward and misses Sureiya with a natural 1, then teleports 2 squares behind him.


Initiative
Sureiya (anon-kun): 24
Torinn Tormine (Astaroth): 24
Drown 2 (Enemy): 22
Drown 1 (Enemy): 20
Myn Nthelsyr (George): 14
Cult Zealot 1-4 (Enemy): 13
Folka Shiningarm (Hideiling): 13
Cult Herald (Enemy): 13
Sariel (Liliane): 13

Players
Myn Nthelsyr (George): (AE-12) 41/55 HP, concealment (Shadow Walk), darkspiral aura 1
Book Imp (Myn): (In Myn's Space) Passive Mode
Folka Shiningarm (Hideiling): (AA-11) 48/53 HP
Torinn Tormine (Astaroth): (S/T-12/13) 48/64 HP, grabbed by drown 1 (escape DC 16)
Rutger (Astaroth): (S/T-12/13) 15/32 HP (Bloodied), Resist 5 all, slowed
Sureiya (Anonkun): (W-12) 56/60 HP, slowed
Sariel (Liliane): (Y-13) 40/53 HP

Enemies
Cult Herald: (O-11), -29 HP, prone
Cult Zealot 1: (U-11) DEAD
Cult Zealot 2: (T-13) DEAD
Cult Zealot 3: (X-13)
Cult Zealot 4: (AC-14) DEAD
Cult Zealot 5: (AC-10) DEAD
Cult Zealot 6: (X-11) DEAD
Cult Zealot 7: (Z-12) DEAD
Cult Zealot 8: (Q-14) DEAD
Drown 1: (S-11) -31 HP
Drown 2: (Hidden) -28 damage
Drown 3: (Z-11) -65 HP (Bloodied) DEAD

Notes
Note that water-filled squares are 1 elevation below the docks, and if you enter any such square you will be swimming. The rules for aquatic combat may be of help here, but be careful of drowning, as if you take damage while actually beneath the surface of the water, you need to make an Endurance check and lose a healing surge on failure.
Monster knowledge for the drowns is dungeoneering, since they are actually aberrant humanoids.
>> No. 9443 edit
Seeing that most of the enemies are either dealt with or hiding, Folka speeds across the battlefield to help deal with the drown near Torinn, then looks to see if he can spy any of the drowns to point out to his allies.



Move Action: Open the Gate of Battle's movement effect to move 7 squares to T-11
Standard Action: Use Open the Gate of Battle against the drown http://invisiblecastle.com/roller/view/3569211/
If it somehow manages to hit, use flurry of blows to slide it 1 square east of where it is.
Minor action perception check: http://invisiblecastle.com/roller/view/3569215/
I SEE EVERYTHING. Point out the areas to allies.

>> No. 9452 edit
File 133997889028.png - (973.66KB , 1069x675 , docksL.png )
9452
Folka dashes and tumbles north along the battlefield as the flames of argent rain die down, and attempts to land with a heavy elbow drop on the visible drown, but it nimbly dodges. Regaining his composure, the monk scans the nearby water, almost thinking he sees something down there--but he can't quite make it out enough to locate precisely where it is.

With a gurgle, the mind flayer pulls itself to its feet, and points at the dragonborn once more, Deep Speech "Embrace oblivion!" At these horrifying words, Torinn's mind reels briefly, and the dragonborn is wracked by horrible visions filled with the worst possible outcomes from the various stories he's read over the past few days, only with the party placed in the stead of the heroes from the books.

Folka uses the movement technique of open the gate of battle, shifting 7 squares. Folka then uses the attack technique of open the gate of battle, but misses drown 1.
Folka makes a perception check but it doesn't beat the drown's stealth check (sorry!).
Cult herald stands. It then uses disrupt mind on Torinn, which hits for 11 psychic damage (factoring in +1 from minion death), and Torinn is dazed (save ends).


Initiative
Sureiya (anon-kun): 24
Torinn Tormine (Astaroth): 24
Drown 2 (Enemy): 22
Drown 1 (Enemy): 20
Myn Nthelsyr (George): 14
Cult Zealot 3 (Enemy): 13
Folka Shiningarm (Hideiling): 13
Cult Herald (Enemy): 13
Sariel (Liliane): 13

Players
Myn Nthelsyr (George): (AE-12) 41/55 HP, concealment (Shadow Walk), darkspiral aura 1
Book Imp (Myn): (In Myn's Space) Passive Mode
Folka Shiningarm (Hideiling): (T-11) 48/53 HP
Torinn Tormine (Astaroth): (S/T-12/13) 37/64 HP, grabbed by drown 1 (escape DC 16), dazed (save ends)
Rutger (Astaroth): (S/T-12/13) 15/32 HP (Bloodied), Resist 5 all, slowed
Sureiya (Anonkun): (W-12) 56/60 HP, slowed
Sariel (Liliane): (Y-13) 40/53 HP

Enemies
Cult Herald: (O-11), -29 HP, prone
Cult Zealot 1: (U-11) DEAD
Cult Zealot 2: (T-13) DEAD
Cult Zealot 3: (X-13)
Cult Zealot 4: (AC-14) DEAD
Cult Zealot 5: (AC-10) DEAD
Cult Zealot 6: (X-11) DEAD
Cult Zealot 7: (Z-12) DEAD
Cult Zealot 8: (Q-14) DEAD
Drown 1: (S-11) -31 HP
Drown 2: (Hidden) -28 damage
Drown 3: (Z-11) -65 HP (Bloodied) DEAD

Notes
Note that water-filled squares are 1 elevation below the docks, and if you enter any such square you will be swimming. The rules for aquatic combat may be of help here, but be careful of drowning, as if you take damage while actually beneath the surface of the water, you need to make an Endurance check and lose a healing surge on failure.
Monster knowledge for the drowns is dungeoneering, since they are actually aberrant humanoids.
>> No. 9462 edit
Audio 219_The_Power_of_a_Pure_Heart_and_the_Path_to_the_.mp3 - (4.85MB , 219 The Power of a Pure Heart and the Path to the .mp3 )
9462
Despair grips Torinn's heart like a vise, resolve being eroded away by doubt flooding his mind. Images of death, of possession, of slavery, of torture, all manner of terrible fates befalling them. If they were overpowered just once by a particularly nasty attack... If a crucial shot missed its mark... If a grievous injury disabled them... And then nobody would ever find their bodies. What hope did they have of winning in these kinds of circumstances?

And then, in a little pocket of his mind, a small jail cell flies past. His entire family staring solemnly at him, locked behind the bars as they slowly rot into skeletal figures.

The amulet around his neck flares brilliantly, the dragonborn murmuring
"No, that's not how this story ends." The stories changed, and the heroes pressed on in spite of those odds. And they won. The spell over him broken.

Torinn glares at the mind flayer, eyes burning with righteous indignation, as he declares
"I am Torinn Tormine, son of Balasar Tormine of the Tormine clan of Djerad Thymar, paladin of Bahamut the Platinum Dragon. If hope and justice are lost to the darkness, I will be the beacon that guides them back into this world safely. And you are not going to extinguish that light. Not you, not your master, not all the legions of the Hells or the hordes of the Underdark."

With a cocky grin, he growls at his adversaries, "But I suppose that won't stop you from trying anyway. So come on, then, if you think you're hard enough!"

Use item daily power for Steadfast Amulet
http://www.myth-weavers.com/sheetview.php?sheetid=217138 (18)
Save against daze

>> No. 9473 edit
Sariel whisks out of existence, emerging beside Folka, her eyes on the nearby drown. Still, as if her energy is just sapped, the Eladrin instead focuses on reinforcing Torinn's font of power.

Move: Teleport to T-12 with Fey Step.
Standard: Fettering Glare. If someone hits the drown, they get to roll twice on an attack roll before the end of their next turn.
Rolls: fuck everything
http://invisiblecastle.com/roller/view/3570354/

Minor: Inspiring Word on Torinn.
Roll: http://invisiblecastle.com/roller/view/3570356/
So Surge +11.

>> No. 9481 edit
File 134006190140.png - (971.99KB , 1069x675 , docksM.png )
9481
The amulet around Torinn's neck activates as he gives his rousing speech, protecting the paladin from the debilitating effects of the flayer's psychic assault. It seems to quiver a bit, as if it feels a hint of fear from the display and its own inability to affect him.

Sariel, unfortunately, cannot seem to land her psychic attack effectively either, despite the surprise brought by suddenly slipping between dimensions to arrive very close to the drown. However, the eladrin manages to boost her allies all the same, revitalizing Torinn with a word of power, and the lingering magic around the drown promises to activate for any of her allies that are willing to take advantage of it.

Torinn uses his steadfast amulet to negate the daze.
Sariel uses fey step to teleport.
Sariel uses fettering gaze but misses the drown. The effect still works on it.
Sariel uses inspiring word, allowing Torinn to spend a healing surge and regain 31 hit points.


Initiative
Sureiya (anon-kun): 24
Torinn Tormine (Astaroth): 24
Drown 2 (Enemy): 22
Drown 1 (Enemy): 20
Myn Nthelsyr (George): 14
Cult Zealot 3 (Enemy): 13
Folka Shiningarm (Hideiling): 13
Cult Herald (Enemy): 13
Sariel (Liliane): 13

Players
Myn Nthelsyr (George): (AE-12) 41/55 HP, concealment (Shadow Walk), darkspiral aura 1
Book Imp (Myn): (In Myn's Space) Passive Mode
Folka Shiningarm (Hideiling): (T-11) 48/53 HP
Torinn Tormine (Astaroth): (S/T-12/13) 64/64 HP, grabbed by drown 1 (escape DC 16)
Rutger (Astaroth): (S/T-12/13) 15/32 HP (Bloodied), Resist 5 all, slowed
Sureiya (Anonkun): (W-12) 56/60 HP, slowed
Sariel (Liliane): (T-12) 40/53 HP

Enemies
Cult Herald: (O-11), -29 HP
Cult Zealot 1: (U-11) DEAD
Cult Zealot 2: (T-13) DEAD
Cult Zealot 3: (X-13)
Cult Zealot 4: (AC-14) DEAD
Cult Zealot 5: (AC-10) DEAD
Cult Zealot 6: (X-11) DEAD
Cult Zealot 7: (Z-12) DEAD
Cult Zealot 8: (Q-14) DEAD
Drown 1: (S-11) -31 HP, fettering gaze effect
Drown 2: (Hidden) -28 damage
Drown 3: (Z-11) -65 HP (Bloodied) DEAD

Notes
Note that water-filled squares are 1 elevation below the docks, and if you enter any such square you will be swimming. The rules for aquatic combat may be of help here, but be careful of drowning, as if you take damage while actually beneath the surface of the water, you need to make an Endurance check and lose a healing surge on failure.
Monster knowledge for the drowns is dungeoneering, since they are actually aberrant humanoids.
>> No. 9492 edit
"Stand back, you weakling! I have to deal with the strong ones!" Ignoring the minion, Sureiya moves forward while giving a mean look to his target. Then he attacks the Drown, without feeling any guilt.
Movement action: Move to T-10 (who cares about OAs)
Minor action: Set hunter quarry on the Drown.
Standard action: Twin strike with Furious Assault (One miss and one hit, 19 damage) http://invisiblecastle.com/roller/view/3570601/

>> No. 9495 edit
File 134007010146.png - (973.51KB , 1069x675 , docksN.png )
9495
As Sureiya darts away, the nearby zealot takes the opportunity to stab him with its shortsword. Undeterred, Sureiya slashes at the drown, with one swing going wide but the other opening a rather large gash in the creature's side, sending the creature's foul, greenish blood spraying across the dock. It screeches and reels backwards in response.

Sureiya moves, provoking an OA from the zealot, which hits for 6 damage.
Sureiya sets his quarry.
Sureiya uses twin strike, which misses once and hits once for 18 damage with furious assault. This bloodies the drown.


Initiative
Sureiya (anon-kun): 24
Torinn Tormine (Astaroth): 24
Drown 2 (Enemy): 22
Drown 1 (Enemy): 20
Myn Nthelsyr (George): 14
Cult Zealot 3 (Enemy): 13
Folka Shiningarm (Hideiling): 13
Cult Herald (Enemy): 13
Sariel (Liliane): 13

Players
Myn Nthelsyr (George): (AE-12) 41/55 HP, concealment (Shadow Walk), darkspiral aura 1
Book Imp (Myn): (In Myn's Space) Passive Mode
Folka Shiningarm (Hideiling): (T-11) 48/53 HP
Torinn Tormine (Astaroth): (S/T-12/13) 64/64 HP, grabbed by drown 1 (escape DC 16)
Rutger (Astaroth): (S/T-12/13) 15/32 HP (Bloodied), Resist 5 all
Sureiya (Anonkun): (T-10) 50/60 HP, fettering gaze effect
Sariel (Liliane): (T-12) 40/53 HP

Enemies
Cult Herald: (O-11), -29 HP
Cult Zealot 1: (U-11) DEAD
Cult Zealot 2: (T-13) DEAD
Cult Zealot 3: (X-13)
Cult Zealot 4: (AC-14) DEAD
Cult Zealot 5: (AC-10) DEAD
Cult Zealot 6: (X-11) DEAD
Cult Zealot 7: (Z-12) DEAD
Cult Zealot 8: (Q-14) DEAD
Drown 1: (S-11) -49 HP (Bloodied)
Drown 2: (Hidden) -28 damage
Drown 3: (Z-11) -65 HP (Bloodied) DEAD

Notes
Note that water-filled squares are 1 elevation below the docks, and if you enter any such square you will be swimming. The rules for aquatic combat may be of help here, but be careful of drowning, as if you take damage while actually beneath the surface of the water, you need to make an Endurance check and lose a healing surge on failure.
Monster knowledge for the drowns is dungeoneering, since they are actually aberrant humanoids.
>> No. 9496 edit
File 130526470210.png - (1.26MB , 723x1023 , JESUS CHRIST IT\'S A LION.png )
9496
"It's too late to apologize for what you've done, you monster. Now face your punishment."

Rutger and Torinn heave the drown away and reposition themselves out of its grasp. Leveling his blade at the mind flayer, a shaft of light spears through its chest. With a roar, Torinn charges forward, tracing the arc with his sword and drawing a gash that burns with radiant energy. Following up on this, Rutger opens his jaws and bites down hard on the herald's face and tentacles, and yanks with terrible force!
Move : Escape grab (http://invisiblecastle.com/roller/view/3570690/ 31)
Shift to R/S 13/14
Charge Herald w/ Holy Smite, then AP for bite
http://invisiblecastle.com/roller/view/3570695/ (28, 15) (32, 26)

>> No. 9500 edit
File 134014550441.png - (967.13KB , 1069x675 , docksO.png )
9500
Torinn's first charging attack sends a spray of foul, black blood from the aberrant creature's innards, and Rutger's bite tears bits of flesh from the herald's face. It makes no audible sound at this, but seems quite staggered and wounded at this point.

The missing drown emerges on the other side of Sid's transport, leaping through the air and grasping Myn with its claw, sinking the digits deep into the warlock's shoulder. Even as the half-elf struggle with his aggressor, Sureiya spots an opening in the nearby drown's defense as it attempts to escape.

Torinn escapes, shifting 1 square.
Torinn charges, using a melee basic attack, which hits for 7 damage, plus 8 radiant damage from holy smite. The herald is also dazed, and bloodied. Torinn spends an action point! Torinn uses Rutger's bite, which hits for 26 damage.
Drown 2 moves unseen, then lunges out of the water, charging with claw towards Myn, hitting for 10 damage and grabbing him.
Drown 1 shifts, provoking Sureiya's battle awareness.


Initiative
Sureiya (anon-kun): 24
Torinn Tormine (Astaroth): 24
Drown 2 (Enemy): 22
Drown 1 (Enemy): 20
Myn Nthelsyr (George): 14
Cult Zealot 3 (Enemy): 13
Folka Shiningarm (Hideiling): 13
Cult Herald (Enemy): 13
Sariel (Liliane): 13

Players
Myn Nthelsyr (George): (AE-12) 31/55 HP, concealment (Shadow Walk), darkspiral aura 1, grabbed by drown 2 (escape DC 16)
Book Imp (Myn): (In Myn's Space) Passive Mode
Folka Shiningarm (Hideiling): (T-11) 48/53 HP
Torinn Tormine (Astaroth): (P/Q-11/12) 64/64 HP
Rutger (Astaroth): (P/Q-11/12) 15/32 HP (Bloodied), Resist 5 all
Sureiya (Anonkun): (T-10) 50/60 HP, fettering gaze effect
Sariel (Liliane): (T-12) 40/53 HP

Enemies
Cult Herald: (O-11), -70 HP (Bloodied), dazed
Cult Zealot 1: (U-11) DEAD
Cult Zealot 2: (T-13) DEAD
Cult Zealot 3: (X-13)
Cult Zealot 4: (AC-14) DEAD
Cult Zealot 5: (AC-10) DEAD
Cult Zealot 6: (X-11) DEAD
Cult Zealot 7: (Z-12) DEAD
Cult Zealot 8: (Q-14) DEAD
Drown 1: (S-11) -49 HP (Bloodied)
Drown 2: (AE-13) -28 damage, Cursed (Myn)
Drown 3: (Z-11) -65 HP (Bloodied) DEAD

Notes
Note that water-filled squares are 1 elevation below the docks, and if you enter any such square you will be swimming. The rules for aquatic combat may be of help here, but be careful of drowning, as if you take damage while actually beneath the surface of the water, you need to make an Endurance check and lose a healing surge on failure.
Monster knowledge for the drowns is dungeoneering, since they are actually aberrant humanoids.
>> No. 9501 edit
File 134014676489.jpg - (33.85KB , 317x358 , 1340086968612.jpg )
9501
"Don't you dare!"
Melee basic attack against the drown (15 damage) http://invisiblecastle.com/roller/view/3572087/
>> No. 9508 edit
File 134015128762.png - (967.55KB , 1069x675 , docksQ.png )
9508
The half-orc's sword finds its mark, slashing a horrid wound across the drown's chest, and it basically collapses into the water. Sureiya and Folka spot it regaining its composure, however, as it feebly attempts to conceal its presence in the murky water--though they cannot see the drown, the ripples in the water tell of its location.

Sureiya's battle awareness attack hits drown 1 because of the reroll, for 15 damage. It's just barely clinging to life now. It shifts, then hides, though Sureiya and Folak know where it is, though they can't see it (it has total concealment but is not hidden from them).

Initiative
Sureiya (anon-kun): 24
Torinn Tormine (Astaroth): 24
Drown 2 (Enemy): 22
Drown 1 (Enemy): 20
Myn Nthelsyr (George): 14
Cult Zealot 3 (Enemy): 13
Folka Shiningarm (Hideiling): 13
Cult Herald (Enemy): 13
Sariel (Liliane): 13

Players
Myn Nthelsyr (George): (AE-12) 31/55 HP, concealment (Shadow Walk), darkspiral aura 1, grabbed by drown 2 (escape DC 16)
Book Imp (Myn): (In Myn's Space) Passive Mode
Folka Shiningarm (Hideiling): (T-11) 48/53 HP
Torinn Tormine (Astaroth): (P/Q-11/12) 64/64 HP
Rutger (Astaroth): (P/Q-11/12) 15/32 HP (Bloodied), Resist 5 all
Sureiya (Anonkun): (T-10) 50/60 HP, fettering gaze effect
Sariel (Liliane): (T-12) 40/53 HP

Enemies
Cult Herald: (O-11), -70 HP (Bloodied), dazed
Cult Zealot 1: (U-11) DEAD
Cult Zealot 2: (T-13) DEAD
Cult Zealot 3: (X-13)
Cult Zealot 4: (AC-14) DEAD
Cult Zealot 5: (AC-10) DEAD
Cult Zealot 6: (X-11) DEAD
Cult Zealot 7: (Z-12) DEAD
Cult Zealot 8: (Q-14) DEAD
Drown 1: (R-7, 4 squares underwater) -64 HP (Bloodied), Hidden (Passive Perception 19 required to know its location)
Drown 2: (AE-13) -28 damage, Cursed (Myn)
Drown 3: (Z-11) -65 HP (Bloodied) DEAD

Notes
Note that water-filled squares are 1 elevation below the docks, and if you enter any such square you will be swimming. The rules for aquatic combat may be of help here, but be careful of drowning, as if you take damage while actually beneath the surface of the water, you need to make an Endurance check and lose a healing surge on failure.
Monster knowledge for the drowns is dungeoneering, since they are actually aberrant humanoids.
>> No. 9510 edit
File 134015320481.jpg - (121.37KB , 1280x720 , 1334761161807.jpg )
9510
>>9508

His spell failing to make a dent in the creature's abysmal psyche, Myn instead elects to twist his way out of its grasp, opening a small measure of distance between them and invoking a small spell to help turn his luck around.



Standard action: Cast All the Sand, All the Stars with a center point at AD-14.

Attack roll:http://invisiblecastle.com/roller/view/3572200/

Move action: Escape attempt.
Roll:http://invisiblecastle.com/roller/view/3572204/
Shift to AC-11.

Minor action: Cast Fey Bargain.

>> No. 9513 edit
File 134016267077.png - (966.84KB , 1069x675 , docksR.png )
9513
Myn's attack fails to wrap itself around the drown's mind, but his struggle against its grip wretches him free, and he calls upon a surprisingly close fey force to grant him a small deal on the side for an improved attack in the near future.

The last remaining zealot, still firmly under the influence of the cult herald, dashes forward and slices a clean blow through Sariel's shoulder, before teleporting back at the front of the fray.

Myn's all the sand, all the stars misses the drown 2.
Myn escapes successfully, shifting 1 square.
Myn uses fey bargain.
The zealot 3 moves, then hits Sariel with its short sword, and teleports 2 squares.


Initiative
Sureiya (anon-kun): 24
Torinn Tormine (Astaroth): 24
Drown 2 (Enemy): 22
Drown 1 (Enemy): 20
Myn Nthelsyr (George): 14
Cult Zealot 3 (Enemy): 13
Folka Shiningarm (Hideiling): 13
Cult Herald (Enemy): 13
Sariel (Liliane): 13

Players
Myn Nthelsyr (George): (AC-11) 31/55 HP, concealment (Shadow Walk), darkspiral aura 1, fey bargain
Book Imp (Myn): (In Myn's Space) Passive Mode
Folka Shiningarm (Hideiling): (T-11) 48/53 HP
Torinn Tormine (Astaroth): (P/Q-11/12) 64/64 HP
Rutger (Astaroth): (P/Q-11/12) 15/32 HP (Bloodied), Resist 5 all
Sureiya (Anonkun): (T-10) 50/60 HP
Sariel (Liliane): (S-13) 34/53 HP

Enemies
Cult Herald: (O-11), -70 HP (Bloodied), dazed
Cult Zealot 1: (U-11) DEAD
Cult Zealot 2: (T-13) DEAD
Cult Zealot 3: (S-13)
Cult Zealot 4: (AC-14) DEAD
Cult Zealot 5: (AC-10) DEAD
Cult Zealot 6: (X-11) DEAD
Cult Zealot 7: (Z-12) DEAD
Cult Zealot 8: (Q-14) DEAD
Drown 1: (R-7, 4 squares underwater) -64 HP (Bloodied), Hidden (Passive Perception 19 required to know its location)
Drown 2: (AE-13) -28 damage, Cursed (Myn)
Drown 3: (Z-11) -65 HP (Bloodied) DEAD

Notes
Note that water-filled squares are 1 elevation below the docks, and if you enter any such square you will be swimming. The rules for aquatic combat may be of help here, but be careful of drowning, as if you take damage while actually beneath the surface of the water, you need to make an Endurance check and lose a healing surge on failure.
Monster knowledge for the drowns is dungeoneering, since they are actually aberrant humanoids.
>> No. 9515 edit
Folka tries to deftly toss a dagger at the area he saw the drown go under the water, but most likely fails to even strike the drown. Leaving the minion to the others yet again, he begrudgingly heads towards Myn to deal with the other drown.


Standard Action: RBA the drown vs ac http://invisiblecastle.com/roller/view/3572626/ (Worth a shot!)
Minor Action:Draw a new dagger.
Move Action:Swift flight, go south (when entering the first square south, rise 1 elevation) end at AB-12 (dropping to normal/ground elevation at the last square.)

>> No. 9518 edit
File 134021473497.png - (0.98MB , 1069x675 , docksS.png )
9518
Folka tosses a dagger into the water, hoping that it might cut through the still depths towards its target--but, unfortunately, it does not. The monk then draws a new dagger and takes briefly to the skies, gracefully flying through the air and descending on the south end of the docks.

The cult herald makes a desperate screeching noise as it lashes out with its tentacles, raking at Torinn's flesh and grasping him with its mouth-parts. Somehow, the tentacles find their way through the separation of his armored plates and dig directly into the dragonborn's skin, sinking deep inside and leaving him immobile.

Folka uses a ranged basic attack with a dagger, but misses.
Folka draws a new dagger and uses swift flight to fly to a new position.
Cult herald uses tentacles, and crits Torinn for 17 damage. Torinn is grabbed (escape DC 16). Maybe use powerful warning or something here?


Initiative
Sureiya (anon-kun): 24
Torinn Tormine (Astaroth): 24
Drown 2 (Enemy): 22
Drown 1 (Enemy): 20
Myn Nthelsyr (George): 14
Cult Zealot 3 (Enemy): 13
Folka Shiningarm (Hideiling): 13
Cult Herald (Enemy): 13
Sariel (Liliane): 13

Players
Myn Nthelsyr (George): (AC-11) 31/55 HP, concealment (Shadow Walk), darkspiral aura 1, fey bargain
Book Imp (Myn): (In Myn's Space) Passive Mode
Folka Shiningarm (Hideiling): (AB-12) 48/53 HP
Torinn Tormine (Astaroth): (P/Q-11/12) 48/64 HP, grabbed by the herald (escape DC 16)
Rutger (Astaroth): (P/Q-11/12) 15/32 HP (Bloodied), Resist 5 all
Sureiya (Anonkun): (T-10) 50/60 HP
Sariel (Liliane): (S-13) 34/53 HP

Enemies
Cult Herald: (O-11), -70 HP (Bloodied), dazed
Cult Zealot 1: (U-11) DEAD
Cult Zealot 2: (T-13) DEAD
Cult Zealot 3: (S-13)
Cult Zealot 4: (AC-14) DEAD
Cult Zealot 5: (AC-10) DEAD
Cult Zealot 6: (X-11) DEAD
Cult Zealot 7: (Z-12) DEAD
Cult Zealot 8: (Q-14) DEAD
Drown 1: (R-7, 4 squares underwater) -64 HP (Bloodied), Hidden (Passive Perception 19 required to know its location)
Drown 2: (AE-13) -28 damage, Cursed (Myn)
Drown 3: (Z-11) -65 HP (Bloodied) DEAD

Notes
Note that water-filled squares are 1 elevation below the docks, and if you enter any such square you will be swimming. The rules for aquatic combat may be of help here, but be careful of drowning, as if you take damage while actually beneath the surface of the water, you need to make an Endurance check and lose a healing surge on failure.
Monster knowledge for the drowns is dungeoneering, since they are actually aberrant humanoids.
>> No. 9520 edit
Sariel is aware of the herald's ploy.

"Torinn, watch it!" she interjects, sending a brief flight of magic to apprise Torinn of the situation.

Powerful Warning for Torain.
>> No. 9523 edit
File 132418361686.png - (154.58KB , 640x385 , sak_paladin.png )
9523
>>9520
With little room to react, Torinn is unable to make any sort of slashing attack to preempt the mind flayer. As it charges at him, the dragonborn makes a swift stabbing motion, firmly impaling the creature on his blade with a miraculously accurate strike. Radiant energy sears it from the inside while the blade glows hot.

"Rest in pieces, you sinful monstrosity," Torinn deadpans, then hefts his sword, lifting the mind flayer off the ground and cleanly cleaving the monstrosity in half from the gut upwards.

Powerful Warning attack : http://invisiblecastle.com/roller/view/3573925/ (crit)
http://invisiblecastle.com/roller/view/35739/ (28)

>> No. 9524 edit
File 134023524953.png - (0.96MB , 1069x675 , docksT.png )
9524
...Just before the tentacles envelop the paladin, Sariel's timely warning allows Torinn to spin around and slice the aberration's head clean off. It collapses in a dead, wet heap, and the head bounces off the docks before rolling into the water.

Sariel's powerful warning allows Torinn to make a melee basic attack, which CRITS for 28 damage, killing the cult herald before it can hit Torinn.

Initiative
Sureiya (anon-kun): 24
Torinn Tormine (Astaroth): 24
Drown 2 (Enemy): 22
Drown 1 (Enemy): 20
Myn Nthelsyr (George): 14
Cult Zealot 3 (Enemy): 13
Folka Shiningarm (Hideiling): 13
Sariel (Liliane): 13

Players
Myn Nthelsyr (George): (AC-11) 31/55 HP, concealment (Shadow Walk), darkspiral aura 1, fey bargain
Book Imp (Myn): (In Myn's Space) Passive Mode
Folka Shiningarm (Hideiling): (AB-12) 48/53 HP
Torinn Tormine (Astaroth): (P/Q-11/12) 64/64 HP
Rutger (Astaroth): (P/Q-11/12) 15/32 HP (Bloodied), Resist 5 all
Sureiya (Anonkun): (T-10) 50/60 HP
Sariel (Liliane): (S-13) 34/53 HP

Enemies
Cult Herald: (O-11), -98 HP (Bloodied) DEAD
Cult Zealot 1: (U-11) DEAD
Cult Zealot 2: (T-13) DEAD
Cult Zealot 3: (S-13)
Cult Zealot 4: (AC-14) DEAD
Cult Zealot 5: (AC-10) DEAD
Cult Zealot 6: (X-11) DEAD
Cult Zealot 7: (Z-12) DEAD
Cult Zealot 8: (Q-14) DEAD
Drown 1: (R-7, 4 squares underwater) -64 HP (Bloodied), Hidden (Passive Perception 19 required to know its location)
Drown 2: (AE-13) -28 damage, Cursed (Myn)
Drown 3: (Z-11) -65 HP (Bloodied) DEAD

Notes
Note that water-filled squares are 1 elevation below the docks, and if you enter any such square you will be swimming. The rules for aquatic combat may be of help here, but be careful of drowning, as if you take damage while actually beneath the surface of the water, you need to make an Endurance check and lose a healing surge on failure.
Monster knowledge for the drowns is dungeoneering, since they are actually aberrant humanoids.
>> No. 9527 edit
Right then. Satisfied with the herald's destruction, Sariel reaches out to the distant drown with a magically empowered fist.

"Sureiya, get moving," she directs, empowering Sureiya's weapons with magic while directing his movement.

Standard: Templar Fist on Drown, Close Burst 5 so no OA.
Roll: http://invisiblecastle.com/roller/view/3574034/

Minor: Adaptive Stratagem on Sureiya for +5 to damage and +3 to saving throws.

Move: Reorient the Axis, Rutger, Torinn and Sureiya may shift 5.

>> No. 9528 edit
Shift to R/S 11/12
>> No. 9530 edit
"Hey, the tentacle-face was mine!"
Impressed by Sariel and Torinn's teamwork, Sureiya nimbly moves forward the drown on the south. Before slashing it, the ranger attempts to communicate with it.

"You know, this is a good time to get the hell out of here!"
Free action:Shift to Y-11 thanks to reorient the axis
Movement action: Move to AE-13
Minor action: Hunter quarry on the drown
Standard action: Lashing Leaves against the drown (one hit for 15 damage). http://invisiblecastle.com/roller/view/3574238/
Lashing Leaves effect: Until the end of your next turn, the target takes 2 extra damage whenever it is hit.

>> No. 9535 edit
File 134030440781.png - (968.59KB , 1069x675 , docksU.png )
9535
Sariel's psychic fist cuts through the water and smashes the nearly-dead drown, and it sinks beneath the waves as blood billows to the surface. Quickly assuming more important matters, Sariel shouts some potent words of power, empowering Sureiya's attacks and sliding both the dragonborn and the ranger towards the fray.

Sureiya takes advantage of this boost by leaping directly into combat with the last remaining monstrosity, hacking into its flesh with a vicious slash of his sword. Though he misses with the first blow, the second leaves a gaping wound in the drown's chest, and it staggers from the blood loss, looking like it will be even more wounded by any follow-ups.

Sariel's templar's fist hits the drown despite cover (close burst ignores total concealment) for 15 psychic damage, killing it.
Sariel uses adaptive stratagem, granting Sureiya a +5 bonus to damage and +3 bonus to saves.
Sariel uses reorient the axis, allowing Torinn and Sureiya to shift.
Sureiya sets his quarry and moves.
Sureiya uses lashing leaves, which misses once and hits once for 20 damage (adaptive stratagem bonus added). The drown takes 2 extra damage when it is hit.


Initiative
Sureiya (anon-kun): 24
Torinn Tormine (Astaroth): 24
Drown 2 (Enemy): 22
Myn Nthelsyr (George): 14
Cult Zealot 3 (Enemy): 13
Folka Shiningarm (Hideiling): 13
Sariel (Liliane): 13

Players
Myn Nthelsyr (George): (AC-11) 31/55 HP, concealment (Shadow Walk), darkspiral aura 1, fey bargain
Book Imp (Myn): (In Myn's Space) Passive Mode
Folka Shiningarm (Hideiling): (AB-12) 48/53 HP
Torinn Tormine (Astaroth): (R/S-11/12) 64/64 HP
Rutger (Astaroth): (R/S-11/12) 15/32 HP (Bloodied), Resist 5 all
Sureiya (Anonkun): (AE-12) 50/60 HP
Sariel (Liliane): (S-13) 34/53 HP

Enemies
Cult Herald: (O-11), -98 HP (Bloodied) DEAD
Cult Zealot 1: (U-11) DEAD
Cult Zealot 2: (T-13) DEAD
Cult Zealot 3: (S-13)
Cult Zealot 4: (AC-14) DEAD
Cult Zealot 5: (AC-10) DEAD
Cult Zealot 6: (X-11) DEAD
Cult Zealot 7: (Z-12) DEAD
Cult Zealot 8: (Q-14) DEAD
Drown 1: (R-7, 4 squares underwater) -79 HP (Bloodied) DEAD
Drown 2: (AE-13) -48 HP (Bloodied), Cursed (Myn), Sureiya's Quarry, takes 2 extra damage from attacks
Drown 3: (Z-11) -65 HP (Bloodied) DEAD

Notes
Note that water-filled squares are 1 elevation below the docks, and if you enter any such square you will be swimming. The rules for aquatic combat may be of help here, but be careful of drowning, as if you take damage while actually beneath the surface of the water, you need to make an Endurance check and lose a healing surge on failure.
Monster knowledge for the drowns is dungeoneering, since they are actually aberrant humanoids.
>> No. 9538 edit
>>9534
"May you find release in death," Torinn prays, striking down the remaining eladrin cultist with his sword. He doesn't seem particularly happy about it, though.

"Just one left," he murmurs, probably speaking to the still-injured Rutger, and the big cat quickly closes the distance between itself and the remaining foe.
Attack adjacent minion: (http://invisiblecastle.com/roller/view/3575041/ 25)
Move to A/B 10/11

>> No. 9541 edit
File 134031395696.png - (946.13KB , 1069x675 , docksV.png )
9541
The remaining zealot begins to froth at the mouth and look quite crazed for about three seconds before Torinn deftly strikes it down with a hit from his sword, and then advances towards Sid's transport.

The drown attempts to flee at top speed, granting Sureiya an opportunity for a surprise strike!

Torinn's valiant strike hits and kills the last zealot. Torinn then moves.
The drown moves away from Sureiya, provoking an opportunity attack.


Initiative
Sureiya (anon-kun): 24
Torinn Tormine (Astaroth): 24
Drown 2 (Enemy): 22
Myn Nthelsyr (George): 14
Folka Shiningarm (Hideiling): 13
Sariel (Liliane): 13

Players
Myn Nthelsyr (George): (AC-11) 31/55 HP, concealment (Shadow Walk), darkspiral aura 1, fey bargain
Book Imp (Myn): (In Myn's Space) Passive Mode
Folka Shiningarm (Hideiling): (AB-12) 48/53 HP
Torinn Tormine (Astaroth): (AA/AB-10/11) 64/64 HP
Rutger (Astaroth): (AA/AB-10/11) 15/32 HP (Bloodied), Resist 5 all
Sureiya (Anonkun): (AE-12) 50/60 HP
Sariel (Liliane): (S-13) 34/53 HP

Enemies
Cult Herald: (O-11), -98 HP (Bloodied) DEAD
Cult Zealot 1: (U-11) DEAD
Cult Zealot 2: (T-13) DEAD
Cult Zealot 3: (S-13) DEAD
Cult Zealot 4: (AC-14) DEAD
Cult Zealot 5: (AC-10) DEAD
Cult Zealot 6: (X-11) DEAD
Cult Zealot 7: (Z-12) DEAD
Cult Zealot 8: (Q-14) DEAD
Drown 1: (R-7, 4 squares underwater) -79 HP (Bloodied) DEAD
Drown 2: (AE-13) -48 HP (Bloodied), Cursed (Myn), Sureiya's Quarry, takes 2 extra damage from attacks
Drown 3: (Z-11) -65 HP (Bloodied) DEAD

Notes
Note that water-filled squares are 1 elevation below the docks, and if you enter any such square you will be swimming. The rules for aquatic combat may be of help here, but be careful of drowning, as if you take damage while actually beneath the surface of the water, you need to make an Endurance check and lose a healing surge on failure.
Monster knowledge for the drowns is dungeoneering, since they are actually aberrant humanoids.
>> No. 9542 edit
Following Sureiya's recomendation, the drown attempts to escape. Sureiya pretend to swing his blade against it ... but yeah, he totally didn't miss
MBA invisiblecastle.com/roller/view/3575308/
>> No. 9543 edit
File 134033523548.png - (755.55KB , 1069x675 , docksW.png )
9543
Unfortunately, Sureiya's attack goes wide, and the drown leaps into the water and begins swimming away at a very high speed. It seems to be moving away from the docks, and is very far out of reasonable attack range.

Sureiya's opportunity attack misses, and it double-runs while swimming far far away.

Initiative
Sureiya (anon-kun): 24
Torinn Tormine (Astaroth): 24
Drown 2 (Enemy): 22
Myn Nthelsyr (George): 14
Folka Shiningarm (Hideiling): 13
Sariel (Liliane): 13

Players
Myn Nthelsyr (George): (AC-11) 31/55 HP, concealment (Shadow Walk), darkspiral aura 1, fey bargain
Book Imp (Myn): (In Myn's Space) Passive Mode
Folka Shiningarm (Hideiling): (AB-12) 48/53 HP
Torinn Tormine (Astaroth): (AA/AB-10/11) 64/64 HP
Rutger (Astaroth): (AA/AB-10/11) 15/32 HP (Bloodied), Resist 5 all
Sureiya (Anonkun): (AE-12) 50/60 HP
Sariel (Liliane): (S-13) 34/53 HP

Enemies
Cult Herald: (O-11), -98 HP (Bloodied) DEAD
Cult Zealot 1: (U-11) DEAD
Cult Zealot 2: (T-13) DEAD
Cult Zealot 3: (S-13) DEAD
Cult Zealot 4: (AC-14) DEAD
Cult Zealot 5: (AC-10) DEAD
Cult Zealot 6: (X-11) DEAD
Cult Zealot 7: (Z-12) DEAD
Cult Zealot 8: (Q-14) DEAD
Drown 1: (R-7, 4 squares underwater) -79 HP (Bloodied) DEAD
Drown 2: (AE-13) -48 HP (Bloodied), Cursed (Myn), Sureiya's Quarry, takes 2 extra damage from attacks
Drown 3: (Z-11) -65 HP (Bloodied) DEAD

Notes
Note that water-filled squares are 1 elevation below the docks, and if you enter any such square you will be swimming. The rules for aquatic combat may be of help here, but be careful of drowning, as if you take damage while actually beneath the surface of the water, you need to make an Endurance check and lose a healing surge on failure.
Monster knowledge for the drowns is dungeoneering, since they are actually aberrant humanoids.
>> No. 9544 edit
"That was easy, however there's something fishy here. Were these guys waiting for us? ...
Someone inform the old Sid about this, I'm gonna scout this place a bit."
Move ahead and look for the source of the light, any hideout or anything suspicious around.
Perception check: (31) http://invisiblecastle.com/roller/view/3576325/

>> No. 9546 edit
Myn frowns, attempting to wipe the water from his body.

"What unpleasant creatures. For the sake of the entralled eladrin, we would do well to rid this place of as many as we can."

Take a short rest, spend one healing surge.
>> No. 9550 edit
Sariel advances, watching the fleeing drown before she turns to the others.

"We should rest up and tend to our wounds afore we ventured deeper in. Are we in haste?" She plants the battle standard provided as she talks, and continues: "As you no doubt surmised, I have some skill at mending wounds as well, for all that I have had little success in afflicting the opponents with mental anguish. A push of emotions, a subtle manipulation, nothing more.

"It would require more time, however, so if we are with haste I suggest we rest up briefly before we continue onward. I would see this cult eradicated to the last abominable mind flayer."

For all that they shared a common bond in psychological warfare.
>> No. 9553 edit
"Sure, just let me take a little peek"
>> No. 9554 edit
File 134040130848.png - (151.21KB , 500x500 , Battlecat.png )
9554
>>9550
"That's something we both agree on," Torinn growls, dismounting from Rutger and putting his weapon away. "Making an entire colony into their puppets... Sickening." The dragonborn strokes Rutger until the big cat relaxes, then climbs into the hatch, saying, "I'm going to check on Sid. Please see to it that Rutger gets his wounds treated."
>> No. 9560 edit
File 134047620663.png - (737.12KB , 1069x675 , docksX.png )
9560
Sariel plants the battle standard firmly on the docks, and Torinn descends back into the submarine as the rest of the adventurers tend to their wounds (short rest).

The dragonborn finds Sid observing the happenings form below using the periscope. He nods to Torinn and steps away as the paladin approaches, saying, "Great Oghma, what a fight! Seems we won't have an easy time of it..." Sid hesitates for a moment, then hands the dragonborn a scroll tube. "Here's another copy of the ritual scroll for the ritual you need to cast. Take the Leyline Tracer X-Traordinare and work your way through the ruins until you find it... I'll keep an eye on the UB0AT. Don't worry, if trouble heads out here, I'll seal the hatch and keep them out!"

Sureiya, for his part, discovers the gate before him that appears to lead into a marble-like structure of eladrin design is the best way forward. You can make out several more structures behind the one most forward that the gate appears to lead into, but they are behind a large off-white wall of the same material, and it would seem hazardous to attempt to scale it. Given the location, and the view from the docks, it would appear that these buildings are quite likely partially submerged in water, unless they are completely airtight.

Sureiya also identifies several subtle (not glowing), yet large runes engraved into the walls, and these appear to be the source of the light that illuminates the cavern.
>> No. 9563 edit
More interested in what is ahead the gate, the ranger doesn't worry about his minor wounds.
"So these runes are the source of this light. They didn't look suspicious a while ago.
Anyways, there's a lot to do here guys. I'm ready as you are."
Take short rest. Doesn't use any healing surge, just heal a bit from the battle standard.
>> No. 9565 edit
Nods his head at the Ranger's statement and says,"I'm fine as well. Let's hurry up and move on before they send us any more visitors to "welcome us" after you all tend to your wounds."
>> No. 9573 edit
File 129490478099.png - (257.40KB , 494x478 , 11125426_p5.png )
9573
Encounter + Short Rest Surge Usage
Torinn: 2
Sureiya: 1
Myn: 1
Sariel: 1

As the group rests by the standard, a quick inspection of the fallen humanoids reveals something that appears to be a scroll tube attached to the herald's belt. He also has a belt pouch containing 500 arcane reagents.

Sid also adds to Torinn before he leaves, "Oh, and take this, in case you need to contact me from within!" He hands Torinn two scrolls of sending.
>> No. 9574 edit
Once the party is ready to go, the ranger goes ahead to scout the area. He walks toward the gate and inspect it.
Perception and stealth check:(16,15) http://invisiblecastle.com/roller/view/3582922/
>> No. 9575 edit
Sariel wants to examine the scroll. If the party's done resting, she also places the battle standard back in her 4D pocket dimension/bag of holding/other method of carrying.

Assuming we've had two Inspiring Words, with Standard that means Folka is fully healed due to Rutger also surging right??
>> No. 9576 edit
"As long as you're sure you're safer here, I suppose..." Torinn murmurs, nodding before he takes the scrolls, "And thank you for your concern. We'll only be gone up to a few hours, so sit tight until then." With Sid's safety assured, Torinn climbs back out. Rutger is, of course, still badly wounded.

"That won't do," Torinn remarks, drawing from his own vitality to heal his trusted steed. Blood matted fur regains its normal orange and black-striped color as Rutger's health returns. He pats the creature on the head reassuringly, drawing out the leyline tracking device and checking its readings. There's no way it'd be anywhere besides through that big gate, but he wanted to be sure.

spend healing surge, bringing me up to 2 spent
>> No. 9577 edit
File 129910793379.png - (253.80KB , 494x478 , 11125426_p2.png )
9577
I believe everyone is fully healed now.

Sureiya quietly inspects the door and listens for sounds on the other side, but finds nothing suspicious through either line of investigation.

Sariel's inspection of the scroll the mind flayer was carrying reveals that it was not actually a magical scroll. It appears to be a perfectly ordinary piece of paper, with writing on it. The language of the writing is elven, and it reads:

Three bells ring,
Six children hear.
Four of them come,
And the rest remain.


Oddly, there's nothing else suspicious or unusual about the scroll.
>> No. 9578 edit
File 134074674616.png - (202.45KB , 440x488 , 2cn7h1d.png )
9578
Being unable to find anything suspicious on the gate, Sureiya wonders about the scroll
"What is that? Is it valuable?"
>> No. 9582 edit
"It's worthless," Sariel replies, reciting the poem contained therein. "Fights as well as he writes poetry," she adds.
>> No. 9583 edit
File 129737251878.png - (28.12KB , 151x214 , (Jeopardy Theme).png )
9583
>>9582
Torinn facepalms, groaning, "So that thing not only writes poetry, it carries a sample around when confronting outsiders in the hopes of reciting it to them once they're subjugated? No, it's some kind of riddle." With that said, he considers how strange that is as well.

"But why would it have this in the first place? Riddles like this are like keys, yet I can't imagine there being anything here that these... Things haven't already gotten their slimy mitts on."
>> No. 9584 edit
Sureiya nods at Torinn comment.
"That sounds like a terrible attempt at poetry. In any case it could mean something else, but what?"
The ranger forgets about the door and thinks on it for a while, then he continue.
"A riddle? A key? It sounds like a password.
Three, Six, Four and Two: 3642."
>> No. 9591 edit
>>9584
"I doubt we'll figure it out just sitting here," the dragonborn replies. "We should press forward now." Rutger ambles slowly toward the gate, while Torinn inspects it to see if there's any trick to opening it.

Perception check on gate
Insight check for any special tricks required to make it open
http://invisiblecastle.com/roller/view/3588109/ (22, 19)

>> No. 9592 edit
File 134107010387.png - (581.28KB , 1069x675 , docksY.png )
9592
The gate is large, heavy, and made of stone. As far as Torinn can tell, it opens outwards, using two handles on the front of the gate. By all appearances, it is quite ordinary and simple to open.
>> No. 9593 edit
File 132443542138.png - (50.17KB , 291x478 , kan_defa22.png )
9593
Aproaching to the door, the ranger comments
"This gate looks like the most obvious way to continue and it looks safe. Well prepare yourselves guys, there could be another mob inside."
Open door.
>> No. 9596 edit
File 129490478099.png - (257.40KB , 494x478 , 11125426_p5.png )
9596
When Sureiya opens the gate, he is faced with a small, circular chamber that appears to be the interior of the tower. The walls are decorated with what appear to be scraps of tapestries, though they seem to have been torn apart and fallen into disuse. The chamber is illuminated, and there is a spiraling staircase in the middle of the room, that appears to go both up and down. However, a closer inspection reveals that the staircase does not ascend very far before it ends, apparently having been broken some time ago, and there appears to be no way to reach the ceiling or the hole where the remaining stairs would be, which apparently leads to another such chamber.

The ceiling is about 200 feet above the floor, and the walls here are a sort of polished marble very much like the tower you explored beneath Baldur's Gate. You can't see very far downwards due to the angling of the staircase. The room appears to be lit by more of the runes observed outside.
>> No. 9598 edit
File 130026940684.png - (84.84KB , 291x478 , ka2_nayamua43.png )
9598
Silently, the ranger will scout the room. He will walk around the chamber looking for other way. Then Sureiya will get near to the staircase, trying to see how the lower part looks.
"I bet there's something hidden in this room"
Once he finish his inspection, he will walk toward Torinn and ask him.

"Hey, did Sid give you that strange artifact? Can you give it a look?"
Perception and Insight checks (24,9) http://invisiblecastle.com/roller/view/3589438/
>> No. 9601 edit
File 132321274758.png - (12.73KB , 200x200 , saku_hanginfromceiling.png )
9601
>>9598
Torinn hands the device to Sureiya, "You can look that over. I'll see what's up above." Commanding Rutger forward, dragonborn and battle tiger attempt to scale the walls.
Athletics check to climb: http://invisiblecastle.com/roller/view/3589684/ (24)
>> No. 9602 edit
"Hey you, that beast is no spider!"
Sureiya takes the artefact and gives it a look.
>> No. 9603 edit
File 130101422990.png - (318.54KB , 486x800 , 11125426_p1.png )
9603
Rutger claws at the smooth, polished wall, but unsurprisingly fails to scale them. There's simply no way to get a hold on it.

Sureiya hears nothing, but he can see that the stairs descend for quite a distance, into a closed-off stairwell. He can't find a way into the chamber above, however, and Sid's device appears to be much the same as before.
>> No. 9604 edit
Not finding anything of interest, the ranger comments.
"It looks like the only way is down. Besides, we are probably still far from our destination, this stone is still not reacting"
Saying this, the Orc gets ahead and walks down a few steps on the staircase, motioning the party to follow him
>> No. 9606 edit
"It seems obvious, then, that our path leads downward," Sariel drawls, watching the failing antics of the dragonborn. "I suspect a host of mindflayers will await us below, no doubt all consigned to either beat senseless our cognitive abilities or die in the effort."

She grins, in a rare expression of excitement. "Now then, I trust you two to lead, Sureiya, Paladin."
>> No. 9607 edit
With the effort to climb up the walls proving fruitless, Torinn says a few words of encouragement to the big cat, then directs him towards the spiral staircase.
"Most likely, or their thralls."
>> No. 9609 edit
File 134134348646.png - (217.92KB , 1069x675 , thetowerA.png )
9609
The group descends the staircase, spiraling deeper and deeper into the undersea ruins. By Torinn's guess, they had descended a few hundred feet by the time something changes--the staircase opens into another circular chamber, this one somewhat smaller than the last. The stairs continue downward, but there is a door here. Unlike the simple doors that made up the gate, this door is ornately carved, and looks as though it has a simple lock on the handle.

You could continue downward, or investigate the door.
>> No. 9610 edit
File 130203634066.png - (59.29KB , 330x443 , kan_defa2.png )
9610
Tired of these damn stairs, the Ranger is happy to see a door on that chamber.
"Wait. Let me give it a check."
Sureiya now will use his keen eyes to give this suspicious room a good look. If everything seems right, he will move toward the door and inspect it.
Perception check (27) http://invisiblecastle.com/roller/view/3593157/
>> No. 9611 edit
File 13413681576.png - (219.83KB , 1069x675 , thetowerB.png )
9611
Sureiya's inspection of the door reveals nothing particularly fishy or interesting--there are no traps, certainly, at least none that the half-orc can find.

It is, however, locked. Sureiya thinks the lock can be picked.
>> No. 9612 edit
File 129757250051.png - (58.56KB , 330x443 , kan_fumana1.png )
9612
"... I can't sense anything wrong in this door, but it's locked. Should I try to open it?"
>> No. 9613 edit
Sariel quests with preternatural senses for anything untoward.

Arcana check on the door: http://invisiblecastle.com/roller/view/3593930/
>> No. 9615 edit
File 129909998322.png - (255.05KB , 494x478 , 11125426_p3.png )
9615
>>9613
Sariel's examination of the door reveals nothing magical that she can detect. ...Which is rather odd, come to think of it, since this is an eladrin structure. Magical locks would actually be more common than mundane locks on anything important in your average eladrin settlement.
>> No. 9617 edit
File 129625592147.png - (59.43KB , 330x443 , kan_fumana17.png )
9617
After an awkward silence, the orcs mutters to himself. "Nobody is opposed huh? Let's do it then."
Getting his thieve's tools out of the bag, Sureiya takes something that looks like a thin piece of metal and starts picking the lock.
>> No. 9619 edit
"It does not appear to be locked with arcane powers," Sariel pronounces. "An odd thing in itself, if this place is eladrin. I'd advise caution, Sureiya."
>> No. 9620 edit
File 13306415964.jpg - (128.88KB , 1040x1040 , it\'s dangerous to go alone! take this.jpg )
9620
>>9619
"Can you sense anything in the next room?"
>> No. 9621 edit
File 134151702743.png - (200.00KB , 1069x675 , thetowerC.png )
9621
Sureiya easily picks the lock without trouble, and the door swings open afterwards. Revealing... a long passage that leads to another such door. This passage is somewhat strange, and more dimly-lit than the rest of the tower you have passed through.. you get an almost foreboding sense staring down the hallway.
>> No. 9622 edit
File 130017450663.png - (58.64KB , 330x443 , kan_defa114.png )
9622
"... Another door? How suspicious."Picking up his tools, the ranger inspect this new passage.
Perception check! (29) http://invisiblecastle.com/roller/view/3595495/
>> No. 9623 edit
File 134151914686.png - (229.79KB , 1069x675 , thetowerD.png )
9623
Sureiya spots several hidden things in this hallway--it would appear that someone didn't want people to just come strolling in. There are three pressure plates at various points in the hall itself, as well as three panels in the ceiling that look similar to the ones hiding automated crossbow turrets that you saw before in the tower beneath Baldur's Gate. In addition, there are two tall panels beside the door, and though Sureiya can't be sure what triggers their opening, it's probably part of another trap. A thorough inspection of the door when you get close would probably be in order.
>> No. 9624 edit
File 130248690692.png - (56.22KB , 330x443 , kan_nayamua74.png )
9624
"Oh, I remember this. It looks really similar to that trap on the Dragon's tower." Sureiya say, with a grin on his face.
"Alright, give me a second, there's something suspicious on the door as well. There should be something good on the other side."
Reveal to the party the location of the pressure plates.
Move foward and inspect the door.

>> No. 9626 edit
File 134154119884.png - (224.58KB , 1069x675 , thetowerE.png )
9626
Sureiya carefully navigates the hallway and examines the door thoroughly, discovering that the panels are definitely tied to the door's opening mechanism. Opening the door will cause the panels to open, likely triggering some sort of trap. However, Sureiya is pretty sure the trap can be disarmed with a little skill in thievery.
>> No. 9627 edit
"Alright, stand back. There's another trap on this door, I will try to remove it."
>> No. 9628 edit
Getting his tools ready for a second time, Sureiya inspects the mechanism.
http://invisiblecastle.com/roller/view/3596110/
>> No. 9629 edit
File 129910793379.png - (253.80KB , 494x478 , 11125426_p2.png )
9629
Sureiya believes he has successfully disabled the trap mechanism installed in the door, with a resounding "clink," the panels shift slightly and then go dormant. The half-orc is quite certain he heard a voice on the other side of the door when he did that.
>> No. 9631 edit
File 12962466981.png - (59.56KB , 330x442 , kan_ikaria33.png )
9631
Sureiya quickly stow his tools on the bag and prepare his blades.
"Darn, I think we got company on the other side. Prepare yourself!"
>> No. 9632 edit
Sariel is already ready and has joined the half-orc's side.

"And this time, be wary not to break off from the group too quickly," she warns.
>> No. 9635 edit
Myn grabs his magisticks, moving to stand a comfortable distance behind the meatshield.
>> No. 9636 edit
Torinn whispers as Rutger moves forward, "I'll go in first. Unless somebody else wants to be the one to greet whatever is waiting behind the door."
>> No. 9637 edit
"Heh, go ahead."
>> No. 9639 edit
File 134163560847.png - (292.02KB , 1069x675 , thetowerF.png )
9639
Torinn pulls the door open, and is greeted by the sight of a smaller chamber, fully illuminated, blocked off by a large wooden barricade, and with a small wooden crate sitting besides a purple banner. The room is occupied by several eladrin in earth-toned clothing, wielding bows, which are all pointed in your direction.

One particular eladrin is distinct from the rest by the existence of a silver badge that serves to buckle his cloak, and a large scar that runs from the side of his left eye down the left cheek. He addresses you in a commanding tone, "You've got about five seconds before we perforate the lot of you. I'd suggest you give me a good reason not to."

Sariel: The flag is a standard of the Court of Coral.
>> No. 9641 edit
File 129913416795.jpg - (130.98KB , 500x535 , SHOW TIME.jpg )
9641
>>9639
A pocket of resistance? This raises so many questions...
"We don't have tentacles, and Rutger here ate the face of one of those things earlier." Torinn deadpans, Rutger's chin still stained with fresh blood from the mind flayer. "Judging by the barricades, you're not with them either, so we already have common ground there. And then there's Sariel traveling with us," the dragonborn indicates the wizard in the group, "who earlier declared she wants the cultists deader than dead. Finally, we're not smiling in an unnerving manner, and I'm speaking to you frankly without being touched in the head by some creature from the Far Realm. Is that proof enough for you?"

Diplomacy : http://invisiblecastle.com/roller/view/3597580/ (30)
>> No. 9645 edit
File 13416607137.png - (32.98KB , 128x128 , rangercaptain.png )
9645
With a moment's hesitation, the captain lowers his bow. He gestures, and the other eladrin also relax their stances. "I see you've encountered those... things, then. And you don't seem to be under their influence... but if that is the case, then how in the Nine Hells did you get here?"
>> No. 9646 edit
"We have a boat," Sariel says. "You have the banner of the Court of Coral. Am I to understand you are of the Court of Coral, then?"
>> No. 9647 edit
"There's something we are looking in this place." The ranger explains "Are you fighting the tentacle-faces?"
>> No. 9648 edit
File 134170332657.png - (33.57KB , 128x128 , rangerfemale.png )
9648
"A boat...? Missy, you're going to need to do better than that. We're all aware the city is now submerged quite deep underwater," the captain says rather dryly.

One of the female eladrin chimes in, saying, "As for the banner, we are--"

The captain cuts her off with a gesture of his hand, holding it up as he says, "You could say we are associated with the Court of Coral, though there are no actual standing members left here. Things have NOT been going well, and everyone is a bit on edge. It'd help if you would level with us."
>> No. 9652 edit
Sariel quests with preternatural senses.

"Warlock. Paladin. Sureiya. Folka. I would speak with these eladrin alone."

Arcana to check for illusions/mindflayers, Insight as well, not getting tricked before I reveal anything!
http://invisiblecastle.com/roller/view/3598410/

>> No. 9656 edit
File 129490478099.png - (257.40KB , 494x478 , 11125426_p5.png )
9656
Sariel senses only the faintest trace of arcane potential within these eladrin--apparently, none of them are spell-casters. Some of their weapons seem to be enchanted, but aside from that, she detects no magic at work here.

She senses no illusions or tricks at play, and her insight gleans that the eladrin, especially the captain, are nervous and suspicious, but no longer outright hostile.
>> No. 9657 edit
File 129757250051.png - (58.56KB , 330x443 , kan_fumana1.png )
9657
Sureiya thinks it a few seconds, and then he answer to Sariel"Alright, be careful."
>> No. 9659 edit
File 129625045160.png - (26.45KB , 147x185 , diplomaticimmunity.png )
9659
"Sounds like I'm not the only one keeping secrets around here," Torinn murmurs loudly. "Alright you guys, let's give them some space." Wary of the traps, Torinn heads back towards the spiral staircase.
>> No. 9661 edit
Sureiya leaves as well.
>> No. 9662 edit
Once her group has left them, Sariel turns to the eladrin and begins to speak in Elven.

"You request that I come level with you, but unfortunately I am not yet ready to level with my allies. What I say now, I trust will remain between us," she says. A pause. Then: "My name is Sarinne of the Court of Winter's Night. The banner you carry belongs to a Court with which our friendship is as deep as it is old, and I hereby renew my question as to your affiliation with that banner.

"As befits an old friendship and even alliance, I pledge the fullest force of my powers to render what aid you require in the face of calamity... provided that you are, in fact, connected to the Court of Coral in some capacity."

She pauses again to let her words sink in, then continues, "I come with four allies, bearing the blood of the fell abominations that preyed on us as we arrived by boat." Another short pause, and Sariel corrects herself, "Submersible Boat. I'm afraid the particulars are lost on me, but Torinn, the Paladin, shall likely be glad to tell you anything you remain curious about. Our quest here must, I am afraid, remain secret, but rest assured that we stand in opposition to these monsters."

Another pause, and the eladrin begins to smile. "Now, I have been as honest as I can be under the circumstances."
>> No. 9667 edit
File 134180702826.png - (259.34KB , 1069x675 , thetowerG.png )
9667
With "Sariel" alone addressing the eladrin, the other adventurers back off a bit, and the door is closed between the two groups.

The captain takes in the warlord's words, and nods slightly, saying, "Now normally I'd want proof that you are who you say you are, but frankly right now I don't think we can afford to be too picky. If you're on our side then that's good enough for me, and you sure don't seem to be in league with those things out there." He looks away a moment, then addresses Sarinne once more, "This city was, at one point, considered to be one of the more influential members of the Court of Coral, particularly on this plane. However, none of the noblemen that actually served the Court itself remain. One of them betrayed us shortly after the city sank, a mage named Hemah. We believe he has entered into some sort of pact with those hideous abominations." He gestures to the hallway behind him, saying, "I am captain Erevan, city guard. My duty is to protect the civilians that remain here. At one point we conducted offensive actions against those beasts, but we no longer have the numbers. It is all we can do to stand our ground."

Suddenly, the captain seems to realize something, and his face grows suspicious as his gaze turns back to Sariel. "You say your mission is secret, but can I trust you that it poses no danger to this city?"
>> No. 9668 edit
Sarinne nods. "Our quest does not involve the destruction of any cities and, indeed, I would not wander into a settlement of the Court of Coral with the intent to destroy.

"I can say only that our quest will involve a purging of these creatures; Nothing that opposes us has a habit of getting away with it, considering the bloodthirst displayed in my allies. Particularly the Paladin." A pause. "Speaking of whom, I would appreciate if this truly remains between us. My identity, that is. Rather I would not have them think of me as some member of a Court and, instead, the vagrant wanderer I have so far been to them."
>> No. 9672 edit
Meanwhile, Sureiya wonders why Sariel wanted to talk with them alone.
"That girl surely like to act in mysterious ways"
>> No. 9674 edit
File 134190521514.png - (368.16KB , 1069x675 , thetowerH.png )
9674
"Very well. I have no problem with keeping your real identity a secret," the captain states, waving a hand dismissively and turning to his troops, gesturing a few orders. "I do not know how much help we can be, but you can feel free to ask questions of us if you wish. If you intend to confront those monstrosities then we will give you whatever information we can muster, though I do not believe I can spare any manpower to accompany you. You may also take refuge here if you wish."
>> No. 9678 edit
File 129988119241.png - (3.96KB , 175x169 , sakutarou_hehg.png )
9678
>>9672
Torinn shrugs dismissively. "Who knows? Maybe she's the heir to a lost empire. It's not our business to pry."
>> No. 9679 edit
The eladrin nods, smiling thankfully.

"Then, Sariel is the name my allies know me by, and I would resummon them." Saying so, Roth jumps off her shoulder and proceeds to pry at the door. Silly cats, you can't open doors, you're a kitty!

Sariel, noticing, and if none of the eladrin move to obstruct or do it for her, opens the door to beckon her allies back in with a come hither look and smile
.
>> No. 9680 edit
File 129610198440.png - (135.67KB , 500x500 , awwww___.png )
9680
>>9679
"Looks like we can come in," Torinn announces, Rutger taking him back into the room. "So, what's the situation?"
>> No. 9681 edit
Sariel gestures to the other eladrin.

"This is captain Erevan, of the city guard. I've convinced him of our good intentions. You'll understand my mercy in sparing you an Elven discussion." The eladrin gestures at Torinn as well, "Captain, this is Torinn, Paladin in service of the Platinum Dragon. He is, you will find, devoted to leaping at evil where he sees it. Torinn, if you have any questions, captain Erevan here has agreed to answer any questions we may have, though you understand his duty rests with his people and not us."

Not a question.
>> No. 9682 edit
File 134196670082.png - (341.94KB , 1069x675 , thetowerI.png )
9682
"As you wish, miss Sariel," the captain replies. Sariel pushes the door back open, and the other adventurers approach.
>> No. 9683 edit
>>9682
"Thank you. I'm not sure how much you were told, but we're here on what could be considered 'world saving business'. But enough about us, I have a few questions of my own. Namely, how did this city survive this long after sinking? How and when did the mind flayers gain power? How long have the mind flayers been in control? How did you escape? And are there any places they can't access?"
>> No. 9684 edit
"Calm down, Torinn" The ranger says "We got a few priorities here.
As my comrade says, I guess it would be good if you could tell us the overall situation down here. What do you know of these creatures? And what are they doing here?"
>> No. 9686 edit
File 134197502124.png - (34.43KB , 128x128 , rangermale.png )
9686
The ranger-captain seems unamused by Torinn's barrage of questions, but does his best to answer each one in a slightly annoyed tone, "The survival of the city was made possible by the casting of a powerful, protective ward when it became clear that we were sinking underwater. The most powerful mages quickly came up with a way to protect the city and performed an intricate ritual to make it possible. At least, that's what we were told. I have to wonder if maybe the corruption started at that point, couldn't they have entered into some sort of pact in order to save themselves? No matter. In any case, it was only a few months after that that the mage Hemah betrayed us to the 'overlords,' and the city was suddenly invaded by those aberrations. We have fought them the best we can, but all of the most powerful mages were quickly captured and their brains devoured by those beasts. The rest of their captives were killed or enthralled. I wouldn't describe our action as an 'escape' so much as 'holding out.' We've held this part of the city from the start, and evacuated as many survivors as we could to this location. Thus far, we have been successful in repelling attempts by those things to take control of this area of the city, but we no longer have the numbers needed to confront them. We lost too many in our previous attempts. So we stand our ground."

He nods to Sureiya with just a hint of contempt, saying, "Can't tell you much about these creatures or what they're plotting. All I know is that they seem mostly content to hole up and do... whatever it is they're doing, as the attacks on us have slowed down considerably since we stopped trying to retake the city. I'm guessing that whatever they ARE doing, however, it's bad news for us, but what can we do? I can't risk my people on a hunch."
>> No. 9687 edit
Sureiya understand the captain concern, but he see a flaw with his plan
"I see ... well it might be dangerous, but how long can you guys hold out? These creatures are probably not going to stay still for a long time."
Awesome diplomacy check:(6) http://invisiblecastle.com/roller/view/3602206/
>> No. 9688 edit
Sariel facepalms. "They are a font of curiosity and in so being forget manners," she says. "The half-orc is called Sureiya."
>> No. 9689 edit
>>9688
Torinn clears his throat, "My apologies; now's not the time to sate one's curiosity. I don't have any objections with taking them down while performing our objective." The dragonborn asks Sureiya for the device back to check it again.
>> No. 9691 edit
Silently, the ranger returns the strange device to Torinn.
>> No. 9692 edit
"Now," Torinn murmurs, "Which way does it point this time?"
>> No. 9694 edit
File 134205016489.png - (404.70KB , 1069x675 , thetowerJ.png )
9694
The ranger-captain snorts derisively at Sureiya's comment before turning his attention to Torinn. Torinn holds the device, which is pointing with a blue arrow backwards and seems to be angled downwards, as if urging them to continue deeper into the labyrinth, back the way they came.

The guards begin to disperse slightly, with several moving behind the second barricade, but two remain with captain Erevan. The captain seems inquisitive, saying, "And what have you there?"
>> No. 9695 edit
>>9694
"A tracker. Tracking something leftover from the Spellplague. That's what we came here to find."
>> No. 9696 edit
File 13416607137.png - (32.98KB , 128x128 , rangercaptain.png )
9696
"Something... left over from the Spellplague?" captain Erevan tips his head.
>> No. 9698 edit
File 129788612424.png - (38.88KB , 208x207 , bobblehead.png )
9698
>>9696
Torinn shows the slightest hint of impatience, but answers the eladrin's question, "A sort of leyline to the Elemental Chaos. And I've probably said too much as it is."
>> No. 9699 edit
File 134215614176.png - (538.31KB , 1156x962 , georgeblushingatloli.png )
9699
"I would be surprised if the presence of these aberrations and the leyline have no relation."

Giving up on an attempt to entertain himself through imp-twirling, Myn turns to face Erevan as he supplies his thoughts.

"I wonder, would you happen to know the cause of the city's submergence?"
>> No. 9700 edit
File 134205016489.png - (404.70KB , 1069x675 , thetowerK.png )
9700
The imp seems unamused by Myn's attempts to keep himself amused, and chatters protests rather loudly. The captain himself seems a bit weirded out by this behavior, and replies evenly and a bit hesitantly, saying, "I do not know the cause of the city's sinking to the depths, though I have my suspicions. Hemah started acting strangely a few weeks before this happened, or so some people who were close to the nobles say. Don't have a lot to go on there, though."
>> No. 9701 edit
Torinn sighs at the warlock's less than appropriate means to entertain himself. "If that's everything, I think we should go now." Before we make ourselves look worse.
>> No. 9702 edit
"Where could we likely find this 'Hemah'?" Sariel interjects.
>> No. 9703 edit
File 129490478099.png - (257.40KB , 494x478 , 11125426_p5.png )
9703
Captain Erevan turns to face Sariel directly at that comment, giving her a serious look. "We have not seen Hemah directly since the city fell, but if he lives still, he is certainly somewhere below, at the heart of all those things." He nods in the direction of the spiral staircase. "Hemah is an incredibly powerful magus, however. Confronting him would not be easy. They say he received visions of the future in dreams. In the circles of the high-ranking mages, he was called the Dreamer."
>> No. 9704 edit
File 129489116910.png - (15.91KB , 179x153 , It\'s Been A Hard Day\'s Night.png )
9704
>>9703
"Right, he's a magus who can see the future. Can't wait to meet him. Thanks for the warning." Torinn grunts dryly, putting the device away. Casually he grabs the back of Sariel's robe and hoists her up onto the big cat behind him, directing Rutger to head downstairs. Taking a deep breath, he sighs, "All right, your highness, you can catch up with your new friend after we make the place safe again. Now let's get going. We can find our answers down there."
>> No. 9705 edit
File 12962466981.png - (59.56KB , 330x442 , kan_ikaria33.png )
9705
Thinking that talking with the elves will not help them anymore, Sureiya stop being silent to make a cheesy remark: "Visions from the future? I bet he didn't see us coming. Alright guys, let's go already."
>> No. 9711 edit
File 129490478099.png - (257.40KB , 494x478 , 11125426_p5.png )
9711
The group descends the staircase again, leaving behind the eladrin holdouts. The staircase continues its spiraling descend a bit further, though not as far as the first time, until it again branches off--this time to the north, to a hallway that extends a short distance before terminating at an ordinary-looking set of wooden double doors.

Looking down, you can see that the staircase seems to be submerged a bit further down. Unless you are interested in attempting to navigate the staircase underwater, you should probably go through the door.
>> No. 9712 edit
Ignoring the stairway, Sureiya walk and inspect the doors "Let me give it a look."
Perception and stealth checks: http://invisiblecastle.com/roller/view/3611198/
>> No. 9713 edit
File 129913328329.png - (255.85KB , 494x478 , 11125426_p12.png )
9713
Sureiya finds nothing odd about the door. It seems to be an ordinary door.
>> No. 9715 edit
File 129607782146.png - (59.23KB , 330x443 , kan_komarua1.png )
9715
Asking the rest to prepare and to get in position, the ranger will open the door.
>> No. 9716 edit
File 134254630337.png - (298.89KB , 1069x675 , thetowerL.png )
9716
Sureiya opens the door, and there's a lot to see in the room beyond.

Fortunately, the big sentry dolls that you may recognize as the self-destructing dolls from the wizard tower do not appear to be active and do not react at all to Sureiya's opening of the door. They merely stand idle against the walls of the room. Directly ahead of the half-orc, on the other side of the room, is a large, ornamental door with magical inscriptions on it, which correspond to a large magic circle inscribed on the floor.

There appears to be more to the room that you cannot see from your current position as well.
>> No. 9718 edit
"..."
Sureiya walks a bit forward and inspect the area.
Perception: http://invisiblecastle.com/roller/view/3611857/
>> No. 9719 edit
File 12994619979.jpg - (38.89KB , 308x166 , ldb.jpg )
9719
I guess we're not checking the waters. What's all this then?
Arcana on status and floor thingy http://invisiblecastle.com/roller/view/3611945/
>> No. 9720 edit
File 134257403031.png - (473.38KB , 1069x675 , thetowerM.png )
9720
Moving a bit further in, Sureiya is able to determine that two of the golems are cracked in key places and appear to be completely disabled. The other four appear to be in working condition, however, though the method for their activation is not immediately apparent. Sureiya also notes that there are actually four passageways that are not blocked off, and in the two he can see, there is some sort of gizmo--it looks like a cog you can turn, and there seem to be faint etchings of numbers on the ends, as if it was part of some machine. Directly to the east and west are ceramic gates that appear to open by pressing a button in the middle of the gates. The majestic-looking marble door blocks off passage to the north, and is covered in arcane symbols that match up well to the design on the floor.

Torinn knows that these constructs are natural animates with no particular weaknesses or vulnerabilities, but little more. Similar to the golems in the wizard's tower, these "guard dolls" are created by skilled spellcasters to guard things of importance. This particular design is favored by the eladrin, and these golems have likely been here for a very long time. They are actually made of ceramic, but the spells that animate them reinforce the material and make it as hard as steel. They are known for self-destructing when they are nearly nonfunctional, in the hopes of taking the aggressors down along with the golems. You have encountered such dolls before, in Gallard's tower. Torinn does not recognize the purpose of the symbols on the floor and door.
>> No. 9725 edit
Torinn scratches his head, "I can't figure out what that giant symbol is. Anybody know?"
>> No. 9726 edit
Arcana checks on constructs and door symbols:http://invisiblecastle.com/roller/view/3614372/
>> No. 9727 edit
http://invisiblecastle.com/roller/view/3614373/ It's useless all useless.
>> No. 9729 edit
File 134270549110.png - (463.79KB , 1069x675 , thetowerN.png )
9729
Sariel knows as much as Myn and Torinn do about the constructs, and a bit more: she is aware that their rocket fists can melee enemies at quite a distance (5 squares), and when surrounded, they tend to swing their limbs in a circle, striking everything nearby and knocking them back. They also can unleash a gravity ray to slow the movement speed of enemies, and when nearly non-functional will attempt to initiate a self-destruct, exploding in a fiery burst soon thereafter unless they are stopped quickly.

Both Sariel and Myn are able to determine that the arcane symbol on the floor connects the gizmos visible in the back two halls with the ornate-looking door in front of them. The pattern also suggests there are two more gizmos opposite. It appears the proper sequence must be entered via manipulation of the gizmos, and entering the wrong sequence will activate the golems, which then attack whatever is nearby. The dolls are also very likely to respond if they are attacked. Sariel and Myn also believe that the door behind them will also close and magically lock if the incorrect sequence is entered.

The symbol doesn't seem related at all to the gates to the east and west. It doesn't seem that opening those gates will activate the golems.
>> No. 9730 edit
"So, the devices in the back are traps," Sariel states, breaking the silence from when a rude Paladin suddenly hoisted her onto a filthy cretin as if she were a ragdoll.

Well, that's at least someone who'll be accidentally overlooked when dispensing support.

She jumps off the dumb cat.


"Leave the golems alone unless you want a fight. If you do: Let me at least get away in time. I have a mind to march back up and ask the Captain about the defence mechanism here. As usual, your short-livedness forces hasty decisions."
>> No. 9731 edit
>>9729
"...So how do the doors open?" Torinn inquires, ignoring the complaints.
>> No. 9732 edit
File 129757250051.png - (58.56KB , 330x443 , kan_fumana1.png )
9732
"Hmm, so are you going back, Sariel? If so, I would rather we all go together. Things could get messy if those golems started attacking us."
>> No. 9733 edit
"..."
The ranger also attempt to carefully inspect the devices.

Perception: 26 http://invisiblecastle.com/roller/view/3616228/
>> No. 9734 edit
File 134286553747.png - (534.97KB , 1069x675 , thetowerO.png )
9734
Sureiya's investigation of the devices reveals that they can be turned with some effort: each has six sides, but there is a groove in the wall where one of the sides "fits" as the gear is turned. It is likely that by turning the gear, and then pushing it back, you can set the gear to be "locked" into a particular number. The numbers on each gear are 1-6.
>> No. 9735 edit
"I would caution against using those until we find the correct method to open the door," Sariel warns.
>> No. 9736 edit
"... It seems we need to move these gizmos in a certain pattern. Any bright idea?"
>> No. 9737 edit
"There are other doors, and we could ask the captain if he has any information," Sariel retorts. "Do not be so hasty to force a solution."

So saying, she makes for the eastern door.
>> No. 9738 edit
File 134291559561.png - (728.06KB , 1069x675 , thetowerP.png )
9738
When Sariel approaches the eastern door, the "switch" to open the gate lights up and it opens automatically.

Inside is what appears to be a mostly-empty circular room, though inside is an ornate-looking golden chest with gold pieces scattered on the floor around in, contained in what appears to be a simple warding circle.
>> No. 9739 edit
More magic.

Arcana check, taking 10: http://invisiblecastle.com/roller/view/3618514/
>> No. 9740 edit
File 129910793379.png - (253.80KB , 494x478 , 11125426_p2.png )
9740
>>9739
The circle seems like a rather simple effect that wards off non-fey creatures. Non-fey that attempt to enter would be subject to an Endurance check to try and pass.

Apparently this was just left here, relatively unguarded.
>> No. 9741 edit
"Someone, try out the door opposite this one," Sariel directs, while magically examining the chest. If nothing untoward is found, she opens the chest and evaluates the lewd.

http://invisiblecastle.com/roller/view/3619112/ Perception is probably like a +3 or something
>> No. 9742 edit
File 129490478099.png - (257.40KB , 494x478 , 11125426_p5.png )
9742
When Sariel examines the chest and the area surrounding the chest, she finds nothing odd, and then opens the chest to find more gold inside, totaling to about 750 gold pieces in total scattered about. A quick inspection gives Sariel the impression that this chest has been picked through, and perhaps even some items removed, but the gold has been left behind or perhaps even dumped inside haphazardly. Either way, someone had a disregard for the gold pieces when they were accessing this chest, and scattered a fair amount on the ground.
>> No. 9743 edit
File 130896125850.png - (59.57KB , 330x444 , kan_majimea11.png )
9743
Bothered by Sariel taking the loot without any worry, Sureiya check the second door.
"Well, she probably knows what she is doing"

>> No. 9744 edit
File 134312635822.png - (415.94KB , 1069x675 , thetowerQ.png )
9744
Sureiya discovers a similar scene in the room opposite.
>> No. 9745 edit
"There's another chest in this room. And that magic circle looks similar to the other one."
>> No. 9748 edit
File 129610615227.jpg - (16.74KB , 91x74 , nyoro~n.jpg )
9748
On a whim, Torinn backtracks and examines the submerged staircase.
Look at water
http://invisiblecastle.com/roller/view/3623722/ (10)

>> No. 9750 edit
File 129490478099.png - (257.40KB , 494x478 , 11125426_p5.png )
9750
From Torinn's brief examination, what he can determine is that it is very dark under the water. Perhaps the lighting runes were degraded by the water. Seems it'd be tough going trying to navigate underwater.
>> No. 9751 edit
File 134330565283.jpg - (75.60KB , 156x245 , you card.jpg )
9751
>>9750
"Of course it's going to be dark," Torinn muses silently, "Let's fix that." He takes a sunrod out of his pack and examines the depths once again.

Take out sunrod
Activate sunrod and shine light on water
Conditions have changed (better lighting), so new perception check : http://invisiblecastle.com/roller/view/3625080/ (20)

>> No. 9752 edit
File 129910793379.png - (253.80KB , 494x478 , 11125426_p2.png )
9752
Torinn's illuminated inspection reveals that the stairway continues a bit underwater, before spiraling out of view. Due to the construction of the stairs, it is not possible to see very far down from your vantage point. The water is also quite murky and not very clear, so you think the sunrod might be of limited use in seeing very far underwater.
>> No. 9757 edit
Seeing as there is absolutely no response from her deadbeat allies, Sariel decides to take the reins here.

"All right, good work, Sureiya," she calls. "Now, let us retrace our steps to the captain. I would not challenge this puzzle without exhausting all sources of information."

She doesn't immediately spot the Dragonborn, but moves to rejoin captain Erevor in any case; For all his eagerness to drag her along rudely, assertivity was certainly lacking.
>> No. 9758 edit
File 134349622663.png - (257.04KB , 1069x675 , thetowerL.png )
9758
Led by Sariel, the group backtracks a bit, finding the captain standing in the hallway with several of his guards, who seem busy at work rearming the traps that Sureiya disabled when he passed through here earlier.

Captain Erevan turns to face the adventurers as they approach. He is standing in the middle of the hallway with his arms crossed, apparently overseeing the work, but seems like he was expecting you. And indeed, he confirms your approach with, "Mmm. Was thinking you'd probably be coming back. It ain't gonna be simple, heading on down that way."
>> No. 9760 edit
File 129610615227.jpg - (16.74KB , 91x74 , nyoro~n.jpg )
9760
>>9758
Having left the sunrod behind, Torinn scratches the back of his head upon meeting with Erevan again, "Yeah, there's a sort of combination lock blocking our way. Don't suppose that you know how to open it, do you?"
Diplomacy to coax out info : http://invisiblecastle.com/roller/view/3628703/ (15)
>> No. 9762 edit
File 13416607137.png - (32.98KB , 128x128 , rangercaptain.png )
9762
The ranger-captain sighs and shakes his head at Torinn's address. "Sorry, boy, can't be of much help there." Erevan looks up, then gestures to the walls, saying, "This tower was at one point a stronghold, where nobles locked up their valuables. We kept a large guard complement here to watch over things. At one point, there were many more magical traps scattered throughout, but they proved ineffective against those aberrations. That's why I've rigged up so many mechanical traps. Those things easily unravel spell defenses, but are more vulnerable to slashing blades." He pauses for a moment, then points in the direction of the staircase. "The chamber you refer to leads to the archives. There is a hall leading to a meeting area immediately on the other side, where the nobles would gather for various events. A bridge beyond the meeting area leads to the archives, where the majority of those cultists and aberrations have holed themselves up. They've taken control of the magical defenses that blocked entry into the vaults, and removed much of the safeguards over the treasures, making off with the most useful. Not much use for coin down here, I'm afraid, and the nobles that the gold once belonged to are all dead anyways. As I recall, the sequence used to unlock the main entrance to the vaults was changed regularly, and only the highest-ranking guards were entrusted with it."

Captain Erevan pats his side wistfully, and adds, "At one point in the past, that would have been me. Naturally I'm a bit out of the loop with the overlords in charge."
>> No. 9763 edit
File 129788612424.png - (38.88KB , 208x207 , bobblehead.png )
9763
>>9762
"Fortunately, our welcome committee had poor memory and had to keep it written down to remember, as there was a suspicious piece of writing on the thing we killed. Sariel currently has the sheet, and it said..." Torinn closes his eyes and slowly recites from memory, "'Three bells ring, Six children hear. Four of them come, And the rest remain.'"He opens his eyes and looks at the captain. "Three bells. Six children. Four come. Two stay behind. Does that sound right?"

insight on riddle : http://invisiblecastle.com/roller/view/3629378/ (10)
>> No. 9764 edit
Audio 36_-_Anxiety.mp3 - (2.51MB , 36 - Anxiety.mp3 )
9764
"Actually, it was all an automated set-up by the mages some time ago. They had some magical gizmo at the top of the tower, and one in the archives, that would spit out scrolls with riddles like that whenever the code changed. Guess they thought they were being clever," the captain replies. He shakes his head slightly and waves his hand as he elaborates, "Anyways, good for you if you found one. Just hope it's not a fake, but it sounds legitimate to me. Can't be out-of-date, the writing on the scrolls disappeared when they weren't good anymore, so that's a plus for us. Unless they're forging them, it seems to me that you're good to go."

Insight (Torinn): You can't read anything into the riddle other than that it says just by trying to sense at it.
>> No. 9765 edit
>>9764
Deciding not to give his opinion on the fairly straightforward riddle or what he thinks of those nobles, Torinn sighs, "I suppose a forgery is a possibility if they really did expect us to arrive." "Sending out a weaker unit to make us underestimate their strength before they pull out all the stops," he muses silently. Perhaps there's another way...

"This may be entirely irrelevant, but the stairs to reach the vault continued further down, but that area was totally submerged. Could you tell us what was down there?"
>> No. 9766 edit
File 129490478099.png - (257.40KB , 494x478 , 11125426_p5.png )
9766
"More vaults," replies captain Erevan dismissively. "Shortly after the aberrations began their attack, looters and vandals broke in. Possibly some of their agents. The lower vaults flooded thereafter. We were worried that the flooding would continue up here to the armory levels, but so far that has not happened."
>> No. 9767 edit
File 129695150817.png - (25.97KB , 115x115 , yare yare da ze.png )
9767
>>9766
"So there'd be nothing down there at this point but seawater?"
>> No. 9768 edit
File 134360452551.png - (116.65KB , 242x345 , kraken2.png )
9768
The captain looks quizzical. "Well, there's no way to be sure, but whatever the looters didn't get has probably washed away by now. Assuming there aren't monstrous seaborne creatures down there now." Erevan looks a bit hesitant, then adds, "In the past, my scouts have reported seeing the more powerful of those aberrations communicating with what must have been... krakens."
>> No. 9769 edit
>>9768
Knowledge checks for fluff on astral krakens : http://invisiblecastle.com/roller/view/3629810/
>> No. 9770 edit
>>9768
Knowledge checks for fluff on astral krakens : http://invisiblecastle.com/roller/view/3629810/
>> No. 9771 edit
File 129909998322.png - (255.05KB , 494x478 , 11125426_p3.png )
9771
Torinn doesn't know much about krakens, other than some vague mentions. He knows enough to know that all krakens, not just astral krakens, are thought to be alien to this plane and come from the Far Realms.
>> No. 9772 edit
File 129988235697.png - (7.03KB , 93x103 , sakutaro_derp.png )
9772
Torinn nods along, only having some idea about what a kraken is. It's enough to overcome his curiosity with self-preservation, though. "Well, unless there's any reason you can think of to head there, we'll try our luck with the vault. Anything else we need to know about it?"
>> No. 9773 edit
File 129607782146.png - (59.23KB , 330x443 , kan_komarua1.png )
9773
"Right, I forgot we found that note before. Let's try it on that room now."
>> No. 9774 edit
"Before we do that," Sariel interjects, "perhaps you could elucidate just what solution you have imagined to our puzzle?"
>> No. 9775 edit
File 129607782146.png - (59.23KB , 330x443 , kan_komarua1.png )
9775
"We found four Gizmos, right? Did you look at them? They have numbers on them. I think we should order them in the sequence I suggested a while ago when we found that poem."
>> No. 9776 edit
File 13416607137.png - (32.98KB , 128x128 , rangercaptain.png )
9776
"Yeah, actually," captain Erevan says tersely, pushing himself off the wall. "The mages had some kind of sequence to seal off this tower from the rest of the city if it was ever placed under attack. It was a vault, after all. Problem is, all of the activation runes for this procedure are out of our reach, due to the flooding and the cult's control of the archives. The fact that they haven't had their krakens break the walls of this place yet means there's still something in here they want that the water would damage. So I'd like you to find an activation rune for this if you can--smart money says they're keeping at least one active, just in case. That should make it a lot harder for those aberrations to attack us. Once you work your way over to the archives, check the sealed studies for secret chambers. With any luck, one of them will still have an active rune." He pauses, then adds, "Though there's a good chance this will seal you off from your escape vessel. So I'd understand if you're unwilling. At the very least, I ask that you do it if things look bleak."
>> No. 9779 edit
Sariel makes a dismissive gesture.

"I am sure we can find some other means by which to escape when the need is there; We'll find an active rune, if there is one.

"Now, let's go then, everyone." She marches back.
>> No. 9780 edit
File 13437543365.png - (604.83KB , 1069x675 , thetowerR.png )
9780
The group makes their way back to the upper vaults. Not much has changed.
>> No. 9783 edit
>>9780
Torinn ambles toward the switch in the top left area, giving it a good look-over before calling out, "Anybody know which order they need to be turned in?"
Perception : http://invisiblecastle.com/roller/view/3632180/ (20)
Insight : http://invisiblecastle.com/roller/view/3632179/ (14)

>> No. 9784 edit
File 129490478099.png - (257.40KB , 494x478 , 11125426_p5.png )
9784
Torinn finds that the devices seem to be able to be pushed forward so that one of the spokes fits into a groove in the wall. Each of the spokes is labeled with a number, so setting the proper number into the groove seems to be the best option.

A quick look-over of the room gives no indication that one of the gizmos needs to be active before the others. It's reasonable to assume that as long as the numbers are inputted in the correct sequence, which device is used to input which number is not relevant.
>> No. 9785 edit
>>9784
Finding it simple enough, Torinn sets the first device to three.
>> No. 9786 edit
File 134378675697.png - (590.96KB , 1069x675 , thetowerS.png )
9786
The gizmo easily sets into place. A chime sounds, but nothing else happens.
>> No. 9787 edit
>>9786
With nothing having gone wrong yet, Torinn backtracks to the lower-left device. He sets the number to six before pushing it into the groove.
>> No. 9788 edit
File 134378727965.png - (591.36KB , 1069x675 , thetowerT.png )
9788
There's another chime. No problems yet.
>> No. 9789 edit
>>9788
Torinn proceeds to the lower right device and sets it to four before activating it.
>> No. 9790 edit
"Hmmm, is this the correct order?"
>> No. 9791 edit
File 129490478099.png - (257.40KB , 494x478 , 11125426_p5.png )
9791
The gizmo turns with a slight groaning noise, but once the number is set, it chimes normally like the others.
>> No. 9792 edit
"Only one way to find out," Torinn answers, setting the final device to two before pushing it into the slot.
>> No. 9794 edit
Precautionary, Sariel moves a little closer to the cat.

Move two south while Torinn does his things.
>> No. 9795 edit
File 134386051162.png - (533.21KB , 1069x675 , thetowerU.png )
9795
A fourth chime announces the opening of the large, runed door that blocked the party's progress before. It leads into what appears to e a smaller chamber, with a flight of ornate stairs leading directly upwards, accentuated with two statues. There's also a rug in the room ahead.

None of you have touched the treasure stored herein yet.
>> No. 9796 edit
Surprised by the lack of evil golems attacking them, the rangers comments. "Oh man, it seems it worked! Let me take a look."
Walk a bit ahead, perception check (20) http://invisiblecastle.com/roller/view/3633653/
>> No. 9797 edit
File 129988119241.png - (3.96KB , 175x169 , sakutarou_hehg.png )
9797
"Heh... Told you it was a riddle," Torinn says with a hint of satisfaction, scouting out the next room.

Move up to edge of carpet and examine room w/ perception : http://invisiblecastle.com/roller/view/3633663/ (18)
>> No. 9798 edit
File 134386367086.png - (562.49KB , 1069x675 , thetowerV.png )
9798
Upon entering the room, Torinn and Sureiya can see that the statues appear ordinary in just about every way. They appear to be carved marble or some other sort of ornate stone, and depict eladrin--one with bow and sword, and the other in robes with a staff. The stairs lead upwards about 10 feet into an alcove that opens into a hallway.

The rug seems simple and not trapped at all.
>> No. 9799 edit
"Should we not gather the gold?" Sariel ventures, following the two.

Magic check, taking 10: http://invisiblecastle.com/roller/view/3633685/
>> No. 9800 edit
File 129911206091.jpg - (77.69KB , 242x365 , drapey.jpg )
9800
>>9799
"It's not going anywhere, is it? Besides, I'd rather those things don't spend any more time alive than necessary."
>> No. 9801 edit
File 129910793379.png - (253.80KB , 494x478 , 11125426_p2.png )
9801
Sariel senses no magic in the immediate area.
>> No. 9803 edit
"As you please." The eladrin turns around, gesturing for both Folka and Myn to get a move on.
>> No. 9805 edit
File 129757250051.png - (58.56KB , 330x443 , kan_fumana1.png )
9805
"Well, it looks safe. Let's continue." Saying this, the ranger walks forward (while trying to evade that non suspicious rug).
>> No. 9811 edit
Myn walks up the stairs, mentally questioning the aesthetic sense of the person who crowded such a small room with statues.
>> No. 9814 edit
File 134396087221.png - (150.87KB , 1069x675 , meetinghallA.png )
9814
Proceeding up the stairs leads to a short passage that ends in a large, marble door. The door seems to have a pattern engraved upon it, that ends in a circle in the middle at arm-level for a medium-sized creature, that can be pressed inwards. Presumably, this is an opening mechanism. The design bears a striking resemblance to coral.

Sariel recognizes the design as consistent with the water fey and the Court of Coral in particular. Anyone else can make a history check (DC 20) to realize the same.
>> No. 9815 edit
"I'm getting the gold, we'll need it later," Sariel says, then she goes back to fetch gold like a schizo.
>> No. 9816 edit
File 129757250051.png - (58.56KB , 330x443 , kan_fumana1.png )
9816
"Oh, right." While waiting for Sariel, Sureiya carefully inspect the room, and the pattern on the door.
Perception check (30) http://invisiblecastle.com/roller/view/3637280/
>> No. 9817 edit
File 134407371017.png - (154.24KB , 1069x675 , meetinghallB.png )
9817
Sariel gathers up a total of 1500 gold pieces from the chests. In addition, she finds some sort of engraved amulet piled in with all the gold, attached to a gold-and-red ribbon. A quick magical inspection reveals it to be a +2 rain of hammers ki focus.

Sureiya's inspection of the door leads him to believe that pressing on the circular plate in the middle of the door will, in fact, open it. He does not find any traps rigging the door. When he inspects it closely, however, he's pretty sure he can hear the faint sound of what seems to be chanting or singing on the other side of the door.
>> No. 9818 edit
Sariel swiftly rejoins the rest.

"Is something the matter?" the sorceress inquires. "Normally the lot of you run your mouths at least a bit more, but the Warlock and Folka seem more as animated statues following us than anything."
>> No. 9819 edit
File 129607782146.png - (59.23KB , 330x443 , kan_komarua1.png )
9819
"Huh?" The ranger doesn't seem to get Sariel's joke. So he decide to ask her about the loot.
"So, Did you find something pretty there?"
>> No. 9821 edit
File 133426436299.gif - (496.09KB , 200x212 , 1334177506829.gif )
9821
"My apologies. I was steeling myself for battle, should our scaly friend here have awoken the golems."

Gesturing down the stairs, Myn smiles.

"Has your mind been insufficiently stimulated, Miss Sariel? I do not suppose this is the time or place to discuss your peoples' wonderful architecture, though."
>> No. 9822 edit
"Hey, you hear anything on the other side?"
>> No. 9823 edit
File 133969364379.png - (59.41KB , 330x442 , kan_ikaria2.png )
9823
"... Actually I do" The orc reply. "it sounds like some kind of chant. I don't like it."
>> No. 9824 edit
"I doubt we can sneak in even if they're in the middle of some ritual." Torinn points his blade at the door, looking back to the others, "So how about throwing open the door and charging in to surprise 'em?"
>> No. 9825 edit
Sariel takes the ki focus she found and hands it to Folka a bit nonchalantly.

"Baubles," she replies to Sureiya, then gestures to the door. "If it's a ritual, the most expedient way to interrupt would be to barrel in like ill-bred fools looking for an early grave.

"What are we waiting for?"
>> No. 9827 edit
File 129757250051.png - (58.56KB , 330x443 , kan_fumana1.png )
9827
"I see, then let's stop them!"
Giving first a look to the party, the ranger opens to door pressing the button with a manly punch.
>> No. 9828 edit
Torinn gets ready to strike
Ready action : charge nearest enemy
>> No. 9829 edit
Audio 18_-_Boss_Battle_1.mp3 - (3.09MB , 18 - Boss Battle 1.mp3 )
9829
When the door opens, the chanting heard before abruptly stops, and you barely have a chance to examine the scene before you before a gurgling voice calls out in a gurgling voice. Deep Speech: "Intruders! Destroy them!"
>> No. 9830 edit
File 134422907928.png - (728.23KB , 1069x675 , meetinghallC.png )
9830
Before you is a grand hall--or, at least, in the past it might have been grand. Tables and chairs have been scattered about and carelessly through around, some are broken, and ornaments and tapestries decorate the room, though some are soaked or torn. There was apparently once a set of stairs that lead upwards onto a raised platform directly in front of you a bit, though the stairs appear to have been completely destroyed. There are two raised platforms in the back corners of the room as well, though it's difficult to get a clear view of them from your current vantage point.

The floor appears to have been broken through in several points, and filled with murky water. The water looks quite deep, possibly as deep as 30 feet, and it appears to be unnaturally churning slightly. Which is odd, because you can't see anything in it.The room, on the other hand, is occupied.

A squid-headed mind flayer stands a bit outside of Torinn's charge range before you, on the rubble of the stairs, and appears to have been in the midst of some ritual before you barged in. He wears bluish robes, has pale, sickly green and rubbery skin, and wields a rod implement in his hand. Behind his head is a strange glow, like a faint halo of some sort. He gives off an air of high rank.

Immediately demanding your attention is the sound of two snarling eladrin, chained to the east and west walls. They wear chainmail armor and have heavy flails in their hands, yet chains bind them at the arms and legs. They appear incapable of speech, and merely growl and struggle against their bindings, frothing at the mouth as they lunge wildly against their bindings again and again. The chains may not hold out much longer...

Perched on the raised platforms are a total of four bow-wielding eladrin. They appear similar to the guards you saw before, but they move in a synchronized manner, eerily reminiscent of the thralls you encountered on the docks. They are even now readying their bows and staring impassively at the doorway.

Almost immediately as the door raises, a hulking figure lunges out of the pool of water to the top-left, gurgling and shaking the water off itself as it does so. This figure is vaguely humanoid, though it mostly resembles the drowns you saw before--though much larger, almost the size of a goliath. In one hand it grips a bastard sword, and its other arm does not have a hand at all--the shoulder is oversized and splits into several tentacles in lieu of another arm. The creature appears somewhat unbalanced at first, though further observation reveals that it is actually quite steady despite the fact that one of its shoulders is about three times the size of the other. Its head resembles that of a mind flayer, though you get the impression that it may not be quite as intelligent as one.

Initiative
Stygian Guard 1 (Enemy): 26
Torinn Tormine (Astaroth): 23
Sureiya (anon-kun): 18
Folka Shiningarm (Hideiling): 15
Myn Nthelsyr (George): 15
Sariel (Liliane): 15

Players
Myn Nthelsyr (George): (V-13) 55/55 HP, darkspiral aura 1
Book Imp (Myn): (In Myn's Space) Passive Mode
Folka Shiningarm (Hideiling): (S-15) 53/53 HP
Torinn Tormine (Astaroth): (S/T-13/14) 64/64 HP
Rutger (Astaroth): (S/T-13/14) 32/32 HP, Resist 5 all
Sureiya (Anonkun): (S-12) 60/60 HP
Sariel (Liliane): (U-14) 53/53 HP

Enemies
Cult Speaker: (F-12)
Cult Lunatic 1: (L-1), chained up
Cult Lunatic 2: (L-26), chained up
Stygian Guard: (G-6)
Thrall Archer 1: (C-12), elevation 6
Thrall Archer 2: (C-15), elevation 6
Thrall Archer 3: (P-2), elevation 6
Thrall Archer 4: (P-25), elevation 6

Notes
The water-filled squares appear to be crudly-made pools, and drop off sharply, appearing about 30 feet deep. The water is somewhat murky and difficult to see through.
The raised platforms in the middle-north of the room, and the lower right and left corners are about 20 feet high, a sheer scale. The thrall archers are perched atop them.
Arcana for knowledge on the cult lunatics and thrall archers. Dungeoneering for information on the cult speaker and the stygian guards.
>> No. 9832 edit
File 130162151469.png - (84.98KB , 291x478 , ka2_fumana66.png )
9832
"Someone take down those damn archers! Torinn Folka and me will take care of the rest!"
Dungeoneering checks: (25,26) http://invisiblecastle.com/roller/view/3640768/
>> No. 9833 edit
"If there's one thing I know about, it appears to be cults."
Arcana checks:http://invisiblecastle.com/roller/view/3641131/
>> No. 9834 edit
"I think we made them mad. How adorable," Torinn sniggers as Rutger moves closer. A shaft of light spears through the speaker, and Rutger howls as he bounds closer in a charge. "You're really gonna hate what I do next!"
move to j/k 14/15
charge w/ holy smite to g/h 14/15 : http://invisiblecastle.com/roller/view/3641246/ (26, 19)

>> No. 9837 edit
File 134429117811.png - (30.68KB , 128x128 , speaker.png )
9837
Sureiya: Sureiya knows a fair amount about the stygian guards. Like the mind flayers, they are illithids, however, they have been captured by more powerful or more clever illithids and experimented upon endlessly in the most deadly regions of the Far Realms. These aberrations typically have reduced intelligence, but great physical strength, and are often persuaded to serve other, more intelligent illithids. After a time, such a creature in the service of a mind flayer will lose almost all of its free will and become an obedient slave to its master's will. They are basically the lesser variants of "thoon hulks," great illithid beasts that are results of similar experimentation.

Unlike the thoon hulks, the stygian guards remain intelligent enough to wield weapons, and their bastard sword serves as their primary method of attack. However, they can quickly slam their opponents with their over-sized shoulder for minor damage (as a minor action), which usually knocks all but the sturdiest warrior off his or her feet. The guards often make use of a quick one-two attack in this method (when a stygian guard hits an enemy with its bastard sword, it can immediately make a slam attack against the same target as a free action, but it can only use slam once per round). An enemy attempting to carefully flee the stygian guard may find itself instead wrapped in its tentacles, and in a very bad position (the guard's threatening tentacles can be used as an immediate interrupt when an adjacent enemy shifts, and grabs the target on a hit and pull it 2 squares to a square adjacent to the guard). They are aberrant humanoids, and possesses the aquatic trait and a swim speed. It is a level 8 soldier.

The speaker, on the other hand, is an illithid mastermind. Usually serving as an envoy of what is basically equivalent to a god of the Far Realms, the appearance of a speaker on the material plane is a herald of much worse things to come. A speaker serves no one other than its master, one of the many Overlords of the Far Realms.

The speaker uses its tentacles in melee range, and an enemy caught in the tentacles should be wary to not fall unconscious, less it be transformed into a permanent thrall of the mind flayer. The speaker is less affected by mind-affecting attacks than others as well (its one with madness trait allows it to take an extra minor action on its turn when it is dazed). The speaker's primary method of ranged attack is gaze into nothingness, which deals psychic damage to the target and renders them unable to see the speaker. Even when this effect wears off, a sudden surge of psychic energy will overwhelm the target as it regains its sight, clouding its senses for a time (aftereffect: dazed until start of next turn). The speaker, like most illithids present in this locale, is specially tuned to the water, and can summon spectral tentacles, which continually grasp at creatures near the water (this is basically a massive conjuration that attacks all enemies adjacent to water, round after round, as long as the speaker can sustain it as a minor action, the tentacles will grab you, and if you are already grabbed by the tentacles when the attack happens, they instead pull you into the water). It can also escape from attack quickly, teleporting a short distance when damaged (aberrant escape allows the speaker to teleport 6 squares as a free action when it is hit, recharges when first bloodied). Finally, the speaker knows magic that can grant it and all of its allies water walking. The speaker is a level 9 elite controller, and an aberrant humanoid.


Myn: Myn knows that these archers are similar to the thralls you fought before--there's not much of their psyche left, such that they will die in short order after the speaker is slain (though they will be berserk for a short time, dealing more damage for 1 turn before dying). They attack with their longbows, and deal extra damage if the speaker is bloodied. They are level 8 minion artillery, and fey humanoids.

The lunatics are eladrin that, rather than being enthralled by the mind flayers, served as subjects for their experiments. Like the stygian guards, their physical characteristics were enhanced, but their mental slate slowly decayed until it became almost nothing. Unfortunately, the mind of an eladrin is far more fragile than that of an illithid, and there is nothing left in these fey other than madness and rage. Only powerful illithids like the speaker can direct their fury, keeping the lunatics pointed towards their enemies.

The lunatics wield heavy flails, which deal hefty damage and knock enemies prone on a hit. The damage drastically increases if the lunatic is bloodied. When the lunatic is bloodied, it also flies into a berserk state, becoming more vulnerable to attack but also becoming more accurate (-2 AC and +2 to attack rolls). When the lunatic is heavily wounded, it lashes out at the nearest foe with great fury (as an immediate reaction, the lunatic can charge or attack an enemy using blood frenzy when it first becomes bloodied). The lunatics are fey humanoids, and level 8 brutes.

>> No. 9838 edit
File 134429224611.png - (751.08KB , 1069x675 , meetinghallD.png )
9838
The mounted dragonborn boldly charges forward, and as his feline mount leaps in front of the illithid, he brings his sword down in a sweeping arc. The slice is charged with divine energy, and strikes a clean blow in the speaker's shoulder, though it doesn't appear as affected by the radiance as Torinn might have hoped. A second later, the mind flayer winks out of existence and reappears a short distance away.

The two nearby archers bend their bows downwards and loose two arrows at the impertinent cavalier, but both shots careen right of his plate armor. The speaker mutters something, and gestures briefly. The chains binding the lunatics loosen somewhat, and one of them immediately takes advantage of this to shatter its shackles and charge towards the fray, roaring and dripping foam from its mouth as it does so.

Torinn moves and then charges, and his melee basic attack with holy smite hits for 13 damage plus 6 radiant damage, and the speaker is dazed until the end of Torinn's next turn.
The speaker uses aberrant escape to teleport 6 squares as a free action after being hit.
The thrall archers both attack Torinn with their longbows but miss.
Cult lunatic 2 escapes its bindings and shifts 1 square in the process. It moves.


Initiative
Stygian Guard 1 (Enemy): 26
Torinn Tormine (Astaroth): 23
Thrall Archer 1-2 (Enemy): 20
Cult Lunatic 2 (Enemy): 21
Sureiya (anon-kun): 18
Folka Shiningarm (Hideiling): 15
Myn Nthelsyr (George): 15
Sariel (Liliane): 15

Players
Myn Nthelsyr (George): (V-13) 55/55 HP, darkspiral aura 1
Book Imp (Myn): (In Myn's Space) Passive Mode
Folka Shiningarm (Hideiling): (S-15) 53/53 HP
Torinn Tormine (Astaroth): (G/H-14/15) 64/64 HP
Rutger (Astaroth): (G/H-14/15) 32/32 HP, Resist 5 all
Sureiya (Anonkun): (S-12) 60/60 HP
Sariel (Liliane): (U-14) 53/53 HP

Enemies
Cult Speaker: (F-7), -19 HP, dazed
Cult Lunatic 1: (L-1), chained up
Cult Lunatic 2: (G-19)
Stygian Guard: (G-6)
Thrall Archer 1: (C-12), elevation 6
Thrall Archer 2: (C-15), elevation 6
Thrall Archer 3: (P-2), elevation 6
Thrall Archer 4: (P-25), elevation 6

Notes
The water-filled squares appear to be crudly-made pools, and drop off sharply, appearing about 30 feet deep. The water is somewhat murky and difficult to see through.
The raised platforms in the middle-north of the room, and the lower right and left corners are about 20 feet high, a sheer scale. The thrall archers are perched atop them.
Arcana for knowledge on the cult lunatics and thrall archers. Dungeoneering for information on the cult speaker and the stygian guards.
>> No. 9839 edit
File 129823556865.png - (93.89KB , 601x480 , georgesmirkpoint.png )
9839
"If we kill that one first, the rest will fall with ease. Avoid or disable them until that time!"

Myn raises a hand, pointing forward towards the speaker.
>> No. 9840 edit
"Don't stand near of the water!"
Alerting his comrades, Sureiya rushes inside of the room and give it a good peek.
Move action: Move to M-15
Minor action: Perception check! (25) http://invisiblecastle.com/roller/view/3641981/
In case he doesn't find anything suspicious, Sureiya will charge to F-8 with Marauder strike. Jump at J-12 Athletics check (22) http://invisiblecastle.com/roller/view/3642804/
Marauder rush Roll: (22,19) http://invisiblecastle.com/roller/view/3642081/

>> No. 9841 edit
File 134436076843.png - (803.34KB , 1069x675 , meetinghallE.png )
9841
Sureiya quickly moves forward, scanning the area as he does so. He finds nothing out of the ordinary and leaps into the fray, attempting to close the distance by jumping over the pool of water, though his landing leaves him a little unsteady and he narrowly misses the aberration with his blade.

The remaining archers, taking a cue from their brethren, adjust their aim at the new target and loose arrows. One arrow narrowly misses the half-orc, but the other catches him in the shoulder, tearing a small rip in his hide armor as it pierces his half-orc flesh.

Sureiya moves and makes a perception check. He then charges, jumping as part of the charge over the water, but his marauder's rush misses the cult speaker.
Archer thrall 3 misses Sureiya with longbow, but archer thrall 4 hits for 6 damage.


Initiative
Stygian Guard 1 (Enemy): 26
Torinn Tormine (Astaroth): 23
Thrall Archer 1-2 (Enemy): 20
Cult Lunatic 2 (Enemy): 21
Sureiya (anon-kun): 18
Thrall Archer 3-4 (Enemy): 18
Folka Shiningarm (Hideiling): 15
Myn Nthelsyr (George): 15
Sariel (Liliane): 15

Players
Myn Nthelsyr (George): (V-13) 55/55 HP, darkspiral aura 1
Book Imp (Myn): (In Myn's Space) Passive Mode
Folka Shiningarm (Hideiling): (S-15) 53/53 HP
Torinn Tormine (Astaroth): (G/H-14/15) 64/64 HP
Rutger (Astaroth): (G/H-14/15) 32/32 HP, Resist 5 all
Sureiya (Anonkun): (F-8) 54/60 HP
Sariel (Liliane): (U-14) 53/53 HP

Enemies
Cult Speaker: (F-7), -19 HP, dazed
Cult Lunatic 1: (L-1), chained up
Cult Lunatic 2: (G-19)
Stygian Guard: (G-6)
Thrall Archer 1: (C-12), elevation 6
Thrall Archer 2: (C-15), elevation 6
Thrall Archer 3: (P-2), elevation 6
Thrall Archer 4: (P-25), elevation 6

Notes
The water-filled squares appear to be crudly-made pools, and drop off sharply, appearing about 30 feet deep. The water is somewhat murky and difficult to see through.
The raised platforms in the middle-north of the room, and the lower right and left corners are about 20 feet high, a sheer scale. The thrall archers are perched atop them.
Arcana for knowledge on the cult lunatics and thrall archers. Dungeoneering for information on the cult speaker and the stygian guards.
>> No. 9842 edit
(sorta OOC) Sorry for being so quiet, I wasn't paying attention much to the puzzle part and must have missed the treasure convo. I'll keep my current ki equipped til I used up the power on this one or a better chance to use the other.

>>9839
"Gee Warlock, do you think? He couldn't possibly be like that other one we fought. Your wit is astounding." Folka remarks while he picks his first target from the room.

After briefly surveying the battlefield, Folka decides to pick the recently escaped lunatic as his first target so it won't charge Torinn as he tries to deal with the Speaker and the others on the west area.

He takes a deep breath to prepare himself, then as soon as he's readied, he shouts out to his allies as he flies across the water and engages the lunatic,
"I'll keep this one busy for now, then help you all over there soon as I can!"


Minor Action: Centered Defense stance (+2 to all defenses until stance ends)
Move Action: Use Swift Flight to go to K-21
Standard Action: Charge to H-20 use Monk basic attack
http://invisiblecastle.com/roller/view/3643172/
I don't think that's a hit, at all, but if it somehow is, flurry of blows to slide it one square south

>> No. 9843 edit
File 134438768813.png - (803.84KB , 1069x675 , meetinghallF.png )
9843
The monk briefly sizes up the situation, and as he does so, he crouches, and the air around him shimmers, then seems to straighten as the monk's movements become more focused and deliberate, as if he is prepared to shrug off any perceived attack. He then leaps into the air, and once he reaches a certain height, seems to almost glide across the pool of water before lunging at the lunatic. However, unfortunately, his strike is deftly dodged by the enraged warrior, who turns to face Folka, snarling like a wild beast.

Folka uses centered defense, entering a stance that gives him a +2 power bonus to all defenses until the stance ends (end of encounter or when he changes stances).
Folka uses swift flight to fly a distance, then charges with monk basic attack but misses the lunatic.


Initiative
Stygian Guard 1 (Enemy): 26
Torinn Tormine (Astaroth): 23
Thrall Archer 1-2 (Enemy): 20
Cult Lunatic 2 (Enemy): 21
Sureiya (anon-kun): 18
Thrall Archer 3-4 (Enemy): 18
Folka Shiningarm (Hideiling): 15
Myn Nthelsyr (George): 15
Sariel (Liliane): 15

Players
Myn Nthelsyr (George): (V-13) 55/55 HP, darkspiral aura 1
Book Imp (Myn): (In Myn's Space) Passive Mode
Folka Shiningarm (Hideiling): (H-20) 53/53 HP, +2 to all defenses (stance)
Torinn Tormine (Astaroth): (G/H-14/15) 64/64 HP
Rutger (Astaroth): (G/H-14/15) 32/32 HP, Resist 5 all
Sureiya (Anonkun): (F-8) 54/60 HP
Sariel (Liliane): (U-14) 53/53 HP

Enemies
Cult Speaker: (F-7), -19 HP, dazed
Cult Lunatic 1: (L-1), chained up
Cult Lunatic 2: (G-19)
Stygian Guard: (G-6)
Thrall Archer 1: (C-12), elevation 6
Thrall Archer 2: (C-15), elevation 6
Thrall Archer 3: (P-2), elevation 6
Thrall Archer 4: (P-25), elevation 6

Notes
The water-filled squares appear to be crudly-made pools, and drop off sharply, appearing about 30 feet deep. The water is somewhat murky and difficult to see through.
The raised platforms in the middle-north of the room, and the lower right and left corners are about 20 feet high, a sheer scale. The thrall archers are perched atop them.
The archer thralls are minions, and the speaker is an elite.
>> No. 9844 edit
File 129695631675.png - (21.52KB , 200x200 , george_darkwormfeast.png )
9844
"I find it strange that you would compliment my insight for such a reason, considering that as far as I know they are not indeed of the like."

Shaking his head at the monk's nonsense, Myn transitions into the room. Unable to satisfactorily target the speaker, he settles for the adjacent foe, unleashing a curse on him alongside an explosion of shadowy annelids.

Move action: Move to P-11.
Minor action: Curse Stygian Guard.
Standard action: Cast Darkworm Feast against Stygian Guard.
Attack roll:http://invisiblecastle.com/roller/view/3643465/
Damage roll:http://invisiblecastle.com/roller/view/3643466/

>> No. 9846 edit
File 134439831437.png - (922.43KB , 1069x675 , meetinghallG.png )
9846
Myn confidently strides next to the pool of water before uttering a vile curse, marking the nearby stygian guard for his attack. With a quick chant and a subtle gesture from the half-elf, the sytgian guard to briefly double over and vomit out a mess of blackish worms. Though it quickly regains its composure, its legs still appear a bit wobbly.

Myn moves. Myn uses his walock's curse to curse the stygian guard.
Myn's darkworm feast hits the stygian guard for 13 necrotic damage, and it is slowed until the end of Myn's next turn. It will also take 3 necrotic damage at the start of its turn.


Initiative
Stygian Guard 1 (Enemy): 26
Torinn Tormine (Astaroth): 23
Thrall Archer 1-2 (Enemy): 20
Cult Lunatic 2 (Enemy): 21
Sureiya (anon-kun): 18
Thrall Archer 3-4 (Enemy): 18
Folka Shiningarm (Hideiling): 15
Myn Nthelsyr (George): 15
Sariel (Liliane): 15
Cult Lunatic 1 (Enemy): 11
Stygian Guard 2 (Enemy): 10
Cult Speaker (Enemy): 10

Players
Myn Nthelsyr (George): (P-12) 55/55 HP, darkspiral aura 1
Book Imp (Myn): (In Myn's Space) Passive Mode
Folka Shiningarm (Hideiling): (H-20) 53/53 HP, +2 to all defenses (stance)
Torinn Tormine (Astaroth): (G/H-14/15) 64/64 HP
Rutger (Astaroth): (G/H-14/15) 32/32 HP, Resist 5 all
Sureiya (Anonkun): (F-8) 54/60 HP
Sariel (Liliane): (U-14) 53/53 HP

Enemies
Cult Speaker: (F-7) -19 HP, dazed
Cult Lunatic 1: (L-1), chained up
Cult Lunatic 2: (G-19)
Stygian Guard 1: (G-6) -13 HP, Cursed (Myn), slowed
Thrall Archer 1: (C-12), elevation 6
Thrall Archer 2: (C-15), elevation 6
Thrall Archer 3: (P-2), elevation 6
Thrall Archer 4: (P-25), elevation 6

Notes
The water-filled squares appear to be crudly-made pools, and drop off sharply, appearing about 30 feet deep. The water is somewhat murky and difficult to see through.
The raised platforms in the middle-north of the room, and the lower right and left corners are about 20 feet high, a sheer scale. The thrall archers are perched atop them.
The archer thralls are minions, and the speaker is an elite.
>> No. 9851 edit
Sariel advances.

Double Move to I-14.
>> No. 9855 edit
Trying to counter the Lunatic's charge, Sureiya swing his blade to attempt to stop it.
Disruptive Strike! (23,11) http://invisiblecastle.com/roller/view/3644421/
>> No. 9857 edit
File 134446539860.png - (1.03MB , 1069x675 , meetinghallH.png )
9857
As Sariel enters the room, the remaining lunatic breaks free of its bonds and surges forward, leveling a hit from its heavy flail on the half-orc. However, Sureiya sees the attack coming and strikes with his bastard sword first, sending the lunatic's attack wide and causing it to miss. It snarls a response as it blood arcs wildly, shortly before another stygian guard emerges from the water near Folka, looking ready for battle.

The speaker manages a quick incantation despite being somewhat under the effect of Torinn's holy smite, causing shimmering blue rings to appear around its own feet and those of all of its allies. It then makes a quick gesture with its rod, and nearly-transparent purple-and-black tentacles sprung out of the four pools of water. Tentacles immediately wrap themselves around the warlock, the paladin, and his mount, and though they barely cause any harm, all three find themselves unable to escape the grip of the vile appendages. The tentacles remain, and look ready to grasp any more enemies that move too close.

The remaining aberrant thing with a sword slashes at Sureiya, scoring a solid hit with its blade before attempting to knock the half-orc off his feet with a slam from its oversized shoulder. However, the stalwart ranger takes the slam without any ill effect.

Things aren't looking good, with both melee attackers surrounded, and the knight and ranged striker caught in the grasp of tentacles from beyond.

Sariel double moves.
Cult lunatic 1 escapes its binds. It then charges Sureiya with its heavy flail attack, using its movement bonus when charging. However, Sureiya interrupts with disruptive strike, which hits for 11 damage and causes the attack to miss.
Stygian guard 2 emerges from the water and moves adjacent to Folka in the process.
The cult speaker uses a minor action to cast water walking, granting it and all of its allies the ability to walk on the surface of water.
The speaker then uses spectral tentacles, filling the water squares with spectral tentacles. It also attacks Myn, Torinn, and Rutger, hitting all three for 5 damage (Rutger takes no damage), and all three are grabbed (escape DC 17).
Stygian guard 1 moves forward and then attacks Sureiya with its bastard sword. It hits for 12 damage, allowing it to follow-up with a slam attack, which narrowly misses Sureiya.


Initiative
Stygian Guard 1 (Enemy): 26
Torinn Tormine (Astaroth): 23
Thrall Archer 1-2 (Enemy): 20
Cult Lunatic 2 (Enemy): 21
Sureiya (anon-kun): 18
Thrall Archer 3-4 (Enemy): 18
Folka Shiningarm (Hideiling): 15
Myn Nthelsyr (George): 15
Sariel (Liliane): 15
Cult Lunatic 1 (Enemy): 11
Stygian Guard 2 (Enemy): 10
Cult Speaker (Enemy): 10

Players
Myn Nthelsyr (George): (P-12) 50/55 HP, darkspiral aura 1, grabbed (escape DC 17)
Book Imp (Myn): (In Myn's Space) Passive Mode
Folka Shiningarm (Hideiling): (H-20) 53/53 HP, +2 to all defenses (stance)
Torinn Tormine (Astaroth): (G/H-14/15) 59/64 HP, grabbed (escape DC 17)
Rutger (Astaroth): (G/H-14/15) 32/32 HP, Resist 5 all, grabbed (escape DC 17)
Sureiya (Anonkun): (F-8) 42/60 HP
Sariel (Liliane): (U-14) 53/53 HP

Enemies
Cult Speaker: (F-7) -19 HP, dazed
Cult Lunatic 1: (G-8) -11 HP
Cult Lunatic 2: (G-19)
Stygian Guard 1: (G-6) -13 HP, Cursed (Myn), slowed
Stygian Guard 2: (G-21)
Thrall Archer 1: (C-12), elevation 6
Thrall Archer 2: (C-15), elevation 6
Thrall Archer 3: (P-2), elevation 6
Thrall Archer 4: (P-25), elevation 6

Notes
The water-filled squares appear to be crudly-made pools, and drop off sharply, appearing about 30 feet deep. The water is somewhat murky and difficult to see through.
The raised platforms in the middle-north of the room, and the lower right and left corners are about 20 feet high, a sheer scale. The thrall archers are perched atop them.
The archer thralls are minions, and the speaker is an elite.
The stygian guards can use threatening tentacles when an enemy adjacent to them shifts, which will grab and slide a target if it hits.
The tentacles on the map are merely for effect. Anywhere adjacent to the water is subject to attack from them.
>> No. 9866 edit
Torinn and Rutger break through the grip of the tentacles as though they were wet paper. With nowhere to go, Torinn draws on his inner reserves, then engages in some good old fashioned intimidation. "Yeah, you better run, 'cause when I catch you I'm gonna kick your face in and use your skull as a boot!"
Move actions : Break grabs (http://invisiblecastle.com/roller/view/3644582/ 36,37) Cannot shift because somebody's in my way
Minor : Virtue

>> No. 9868 edit
File 134446986123.png - (1.03MB , 1069x675 , meetinghallI.png )
9868
Torinn makes a very big show of bravado as he overpowers the spectral tentacles holding him, though they lurk nearby, looking ready to try their attack again--soon. However, the paladin's faith grants him additional resilience in the form of a divine blessing, and his armor briefly gleams with light as it reinforces itself with holy energy.

The eladrin thralls reload their bows and loose another pair of arrows, one shot towards the monk goes wide and doesn't even require an action on Folka's part to dodge, though the other barely catches Sureiya in the shoulder. Sureiya takes the hit in stride, and isn't even close to going down yet.

Finally, the eastern crazy eladrin jumps to the side as it swings its flail, yet Folka anticipates the blow precisely and ducks under the spiked end of it.

Torinn escapes, and then Rutger escapes. This takes two move actions. He can't shift because all of the available spaces are blocked by difficult terrain and Sariel.
Torinn uses virtue, spending a healing surge to gain 21 temporary hit points.
Thrall archer 1 attacks Sureiya with its longbow, narrowly landing a hit for 6 damage.
Thrall archer 2 attacks Folka with its longbow but misses by a large margin.
Cult lunatic 2 shifts, then uses heavy flail against Folka, narrowly missing (only because of the stance).


Initiative
Stygian Guard 1 (Enemy): 26
Torinn Tormine (Astaroth): 23
Thrall Archer 1-2 (Enemy): 20
Cult Lunatic 2 (Enemy): 21
Sureiya (anon-kun): 18
Thrall Archer 3-4 (Enemy): 18
Folka Shiningarm (Hideiling): 15
Myn Nthelsyr (George): 15
Sariel (Liliane): 15
Cult Lunatic 1 (Enemy): 11
Stygian Guard 2 (Enemy): 10
Cult Speaker (Enemy): 10

Players
Myn Nthelsyr (George): (P-12) 50/55 HP, darkspiral aura 1, grabbed (escape DC 17)
Book Imp (Myn): (In Myn's Space) Passive Mode
Folka Shiningarm (Hideiling): (H-20) 53/53 HP, +2 to all defenses (stance)
Torinn Tormine (Astaroth): (G/H-14/15) 59/64 HP + 21 THP
Rutger (Astaroth): (G/H-14/15) 32/32 HP, Resist 5 all
Sureiya (Anonkun): (F-8) 36/60 HP
Sariel (Liliane): (U-14) 53/53 HP

Enemies
Cult Speaker: (F-7) -19 HP
Cult Lunatic 1: (G-8) -11 HP
Cult Lunatic 2: (H-19)
Stygian Guard 1: (G-6) -13 HP, Cursed (Myn), slowed
Stygian Guard 2: (G-21)
Thrall Archer 1: (C-12), elevation 6
Thrall Archer 2: (C-15), elevation 6
Thrall Archer 3: (P-2), elevation 6
Thrall Archer 4: (P-25), elevation 6

Notes
The water-filled squares appear to be crudly-made pools, and drop off sharply, appearing about 30 feet deep. The water is somewhat murky and difficult to see through.
The raised platforms in the middle-north of the room, and the lower right and left corners are about 20 feet high, a sheer scale. The thrall archers are perched atop them.
The archer thralls are minions, and the speaker is an elite.
The stygian guards can use threatening tentacles when an enemy adjacent to them shifts, which will grab and slide a target if it hits.
The tentacles on the map are merely for effect. Anywhere adjacent to the water is subject to attack from them.
>> No. 9869 edit
"I told you to stay away from the wicked water!!"
Growling at the Warlock stupidity, Sureiya focus this anger into his attacks."
Minor action: Hunter quarry in the Speaker.
Standard action: Twin strike against the Speaker! (One hit for 8 + 10 damage) http://invisiblecastle.com/roller/view/3645024/
Free action: Furious assault! (included in twin strike roll)
Minor action: Off-hand strike! (miss...) http://invisiblecastle.com/roller/view/3645026/

>> No. 9870 edit
File 134448197244.png - (1.04MB , 1069x675 , meetinghallJ.png )
9870
Crouching down and staring at the speaker intently, the half-orc lets loose a devastating flurry of attacks--well, it would be devastating, if he hadn't missed twice and only managed a single hit. The hit is a solid one, however, and slashes a clean cut across the illithid's chest. However, the cunning mind flayer has managed to recompose itself by now, and gurgles in common, "Foolisssssh. You sssssshould not have come here, land-dwellersssss! The depthsssss will consssssume you..." It speaks common with an odd accent.

Immediately thereafter, another arrow strikes Sureiya, and another narrowly misses Folka. The archers reload and prepare for another volley. Sureiya is bleeding now from his arrow wounds, but manages to straighten himself in defiance.

Sureiya sets his quarry on the speaker. He then uses twin strike, which hits once for 18 damage (+ quarry and furious assault) and misses once.
Sureiya uses off-hand strike, which misses the speaker.
Thrall archer 3 shoots Sureiya for 6 damage, and thrall archer 4 misses Folka. This bloodies Sureiya for real this time, triggering half-orc resilience.


Initiative
Stygian Guard 1 (Enemy): 26
Torinn Tormine (Astaroth): 23
Thrall Archer 1-2 (Enemy): 20
Cult Lunatic 2 (Enemy): 21
Sureiya (anon-kun): 18
Thrall Archer 3-4 (Enemy): 18
Folka Shiningarm (Hideiling): 15
Myn Nthelsyr (George): 15
Sariel (Liliane): 15
Cult Lunatic 1 (Enemy): 11
Stygian Guard 2 (Enemy): 10
Cult Speaker (Enemy): 10

Players
Myn Nthelsyr (George): (P-12) 50/55 HP, darkspiral aura 1, grabbed (escape DC 17)
Book Imp (Myn): (In Myn's Space) Passive Mode
Folka Shiningarm (Hideiling): (H-20) 53/53 HP, +2 to all defenses (stance)
Torinn Tormine (Astaroth): (G/H-14/15) 59/64 HP + 21 THP
Rutger (Astaroth): (G/H-14/15) 32/32 HP, Resist 5 all
Sureiya (Anonkun): (F-8) 30/60 HP (Bloodied) + 5 THP
Sariel (Liliane): (U-14) 53/53 HP

Enemies
Cult Speaker: (F-7) -37 HP
Cult Lunatic 1: (G-8) -11 HP
Cult Lunatic 2: (H-19)
Stygian Guard 1: (G-6) -13 HP, Cursed (Myn), slowed
Stygian Guard 2: (G-21)
Thrall Archer 1: (C-12), elevation 6
Thrall Archer 2: (C-15), elevation 6
Thrall Archer 3: (P-2), elevation 6
Thrall Archer 4: (P-25), elevation 6

Notes
The water-filled squares appear to be crudly-made pools, and drop off sharply, appearing about 30 feet deep. The water is somewhat murky and difficult to see through.
The raised platforms in the middle-north of the room, and the lower right and left corners are about 20 feet high, a sheer scale. The thrall archers are perched atop them.
The archer thralls are minions, and the speaker is an elite.
The stygian guards can use threatening tentacles when an enemy adjacent to them shifts, which will grab and slide a target if it hits.
The tentacles on the map are merely for effect. Anywhere adjacent to the water is subject to attack from them.
>> No. 9871 edit
File 134454087874.png - (11.81KB , 707x228 , 1324184766223.png )
9871
Skillfully dodging all of the attacks thrown at him, Folka inwardly concentrates, recalling some of his training as he dodges every attack thrown at him so far.

"Be like water. Empty your mind, be formless, shapeless — like water. Now water can flow or it can crash."



Standard Action: Drunken Monkey on Lunatic at H-19, sliding him to the square directly north of me if he hits, then having him attack the Stygian Guard.
http://invisiblecastle.com/roller/view/3646123/

Dicetroller.
I just KNOW I'm going to regret this, but use the movement technique to move to the square north of the lunatic (+2 to my defenses against opportunity attacks from this, on top of the +2 from the stance)

Fuck it, AP time
Standard Action:Open the Gate of battle vs Lunatic's reflex
http://invisiblecastle.com/roller/view/3646148/

>> No. 9873 edit
File 134454251783.png - (1.04MB , 1069x675 , meetinghallK.png )
9873
Folka unleashes an unusual technique as he appears to briefly stumble and miss with an attack, causing an opening that provokes a strike from both the lunatic and the stygian guard. However, the skilled monk easily turns both blows aside and delivers a sudden, brutal strike with a single fist that dents the helmet of the lunatic and likely bruised a bone in the creature's head. It's a pretty severe hit, but the eladrin merely gurgles and then roars in defiance, as if saying it's still quite capable of fighting.

Folka uses drunken monkey but misses the cult lunatic. Folka uses the movement technique of drunken monkey, which provokes OAs from the nearby stygian guard and lunatic, but they both miss.
Folka spends an action point! He then uses open the gate of battle, which hits for 32 damage (including +8 from Sariel's presence). His flurry of blows also causes another 4 damage and slides the target 1 square.


Initiative
Stygian Guard 1 (Enemy): 26
Torinn Tormine (Astaroth): 23
Thrall Archer 1-2 (Enemy): 20
Cult Lunatic 2 (Enemy): 21
Sureiya (anon-kun): 18
Thrall Archer 3-4 (Enemy): 18
Folka Shiningarm (Hideiling): 15
Myn Nthelsyr (George): 15
Sariel (Liliane): 15
Cult Lunatic 1 (Enemy): 11
Stygian Guard 2 (Enemy): 10
Cult Speaker (Enemy): 10

Players
Myn Nthelsyr (George): (P-12) 50/55 HP, darkspiral aura 1, grabbed (escape DC 17)
Book Imp (Myn): (In Myn's Space) Passive Mode
Folka Shiningarm (Hideiling): (G-19) 53/53 HP, +2 to all defenses (stance)
Torinn Tormine (Astaroth): (G/H-14/15) 59/64 HP + 21 THP
Rutger (Astaroth): (G/H-14/15) 32/32 HP, Resist 5 all
Sureiya (Anonkun): (F-8) 30/60 HP (Bloodied) + 5 THP
Sariel (Liliane): (U-14) 53/53 HP

Enemies
Cult Speaker: (F-7) -37 HP
Cult Lunatic 1: (G-8) -11 HP
Cult Lunatic 2: (H-18), -36 HP
Stygian Guard 1: (G-6) -13 HP, Cursed (Myn), slowed
Stygian Guard 2: (G-21)
Thrall Archer 1: (C-12), elevation 6
Thrall Archer 2: (C-15), elevation 6
Thrall Archer 3: (P-2), elevation 6
Thrall Archer 4: (P-25), elevation 6

Notes
The water-filled squares appear to be crudly-made pools, and drop off sharply, appearing about 30 feet deep. The water is somewhat murky and difficult to see through.
The raised platforms in the middle-north of the room, and the lower right and left corners are about 20 feet high, a sheer scale. The thrall archers are perched atop them.
The archer thralls are minions, and the speaker is an elite.
The stygian guards can use threatening tentacles when an enemy adjacent to them shifts, which will grab and slide a target if it hits.
The tentacles on the map are merely for effect. Anywhere adjacent to the water is subject to attack from them.
>> No. 9874 edit
"How ridiculous. Those who have reached this depth should have little fear of water."

Smirking at the half-orc, Myn swims through the tentacle, moving ahead to stand beside the eladrin as he tosses a curse to his left.

2 move actions: Escape grab and move to I-13 : http://invisiblecastle.com/roller/view/3646221/

Minor action: Curse Cult Lunatic 1.

>> No. 9875 edit
File 134454728548.png - (1.03MB , 1069x675 , meetinghallL.png )
9875
Myn manages to wench his way free of the tentacle, and takes a forward position before placing a dark curse on the nearby lunatic.

Myn escapes, shifting 1 square in the process. Myn then moves.
Myn places his warlock's curse on lunatic 1.


Initiative
Stygian Guard 1 (Enemy): 26
Torinn Tormine (Astaroth): 23
Thrall Archer 1-2 (Enemy): 20
Cult Lunatic 2 (Enemy): 21
Sureiya (anon-kun): 18
Thrall Archer 3-4 (Enemy): 18
Folka Shiningarm (Hideiling): 15
Myn Nthelsyr (George): 15
Sariel (Liliane): 15
Cult Lunatic 1 (Enemy): 11
Stygian Guard 2 (Enemy): 10
Cult Speaker (Enemy): 10

Players
Myn Nthelsyr (George): (I-13) 50/55 HP, darkspiral aura 1, concealment (Shadow Walk)
Book Imp (Myn): (In Myn's Space) Passive Mode
Folka Shiningarm (Hideiling): (G-19) 53/53 HP, +2 to all defenses (stance)
Torinn Tormine (Astaroth): (G/H-14/15) 59/64 HP + 21 THP
Rutger (Astaroth): (G/H-14/15) 32/32 HP, Resist 5 all
Sureiya (Anonkun): (F-8) 30/60 HP (Bloodied) + 5 THP
Sariel (Liliane): (U-14) 53/53 HP

Enemies
Cult Speaker: (F-7) -37 HP
Cult Lunatic 1: (G-8) -11 HP, Cursed (Myn)
Cult Lunatic 2: (H-18), -36 HP
Stygian Guard 1: (G-6) -13 HP, Cursed (Myn), slowed
Stygian Guard 2: (G-21)
Thrall Archer 1: (C-12), elevation 6
Thrall Archer 2: (C-15), elevation 6
Thrall Archer 3: (P-2), elevation 6
Thrall Archer 4: (P-25), elevation 6

Notes
The water-filled squares appear to be crudly-made pools, and drop off sharply, appearing about 30 feet deep. The water is somewhat murky and difficult to see through.
The raised platforms in the middle-north of the room, and the lower right and left corners are about 20 feet high, a sheer scale. The thrall archers are perched atop them.
The archer thralls are minions, and the speaker is an elite.
The stygian guards can use threatening tentacles when an enemy adjacent to them shifts, which will grab and slide a target if it hits.
The tentacles on the map are merely for effect. Anywhere adjacent to the water is subject to attack from them.
>> No. 9878 edit
Heedless of the paladin's plight, Sariel moves forward, careful to avoid the water and settles near Sureiya.

Her magic power is channeled twofold: part towards Sureiya to strengthen and invigorate, and the other part to strike fear in the minds of her enemies.


Move Action: To E-9.
Minor Action: Inspiring Word on Sureiya, surge value +15.
http://invisiblecastle.com/roller/view/3646976/

Standard Action: Fettering Glare, Speaker, Stygian, Lunatic.
http://invisiblecastle.com/roller/view/3646977/

If I hit the speaker, I get CA against him. Otherwise the Lunatic I GUESS. If anyone hits any of the three they get to roll twice on their next attack roll.

>> No. 9886 edit
File 134463845150.png - (1.03MB , 1069x675 , meetinghallM.png )
9886
Again the eladrin moves forward, calling out to Sureiya with a bit of magical influence to infuse the ranger with vitality. Less than a second later, the half-orc is standing tall again, fully healed.

The leader-mage then unleashes a potent psychic assault on the gathered enemies near Sureiya and her new position, knocking both the speaker and the madman off their feet. Both of them writhe around for a moment, gripping their skulls, though the stygian guard manages to withstand the onslaught without ill effect, and glares back at Sariel. Enraged, the lunatic climbs to its feet, lets loose a howl, and swings its heavy flail at the half-orc, hard.

Sariel moves.
Sariel uses inspiring word, allowing Sureiya to spend a healing surge and regain 30 hit points.
Sariel's fettering glare hits the speaker and the lunatic for 19 psychic damage and knocks them both prone, and barely missing the stygian guard.
Cult lunatic 1 stands, and then attacks Sureiya with its heavy flail. This is a good opportunity to use powerful warning.


Initiative
Stygian Guard 1 (Enemy): 26
Torinn Tormine (Astaroth): 23
Thrall Archer 1-2 (Enemy): 20
Cult Lunatic 2 (Enemy): 21
Sureiya (anon-kun): 18
Thrall Archer 3-4 (Enemy): 18
Folka Shiningarm (Hideiling): 15
Myn Nthelsyr (George): 15
Sariel (Liliane): 15
Cult Lunatic 1 (Enemy): 11
Stygian Guard 2 (Enemy): 10
Cult Speaker (Enemy): 10

Players
Myn Nthelsyr (George): (I-13) 50/55 HP, darkspiral aura 1, concealment (Shadow Walk)
Book Imp (Myn): (In Myn's Space) Passive Mode
Folka Shiningarm (Hideiling): (G-19) 53/53 HP, +2 to all defenses (stance)
Torinn Tormine (Astaroth): (G/H-14/15) 59/64 HP + 21 THP
Rutger (Astaroth): (G/H-14/15) 32/32 HP, Resist 5 all
Sureiya (Anonkun): (F-8) 60/60 HP + 5 THP
Sariel (Liliane): (U-14) 53/53 HP

Enemies
Cult Speaker: (F-7) -56 HP, prone, Sureiya's quarry
Cult Lunatic 1: (G-8) -30 HP, Cursed (Myn)
Cult Lunatic 2: (H-20), -36 HP
Stygian Guard 1: (G-6) -13 HP, Cursed (Myn), slowed
Stygian Guard 2: (G-21)
Thrall Archer 1: (C-12), elevation 6
Thrall Archer 2: (C-15), elevation 6
Thrall Archer 3: (P-2), elevation 6
Thrall Archer 4: (P-25), elevation 6

Notes
The water-filled squares appear to be crudly-made pools, and drop off sharply, appearing about 30 feet deep. The water is somewhat murky and difficult to see through.
The raised platforms in the middle-north of the room, and the lower right and left corners are about 20 feet high, a sheer scale. The thrall archers are perched atop them.
The archer thralls are minions, and the speaker is an elite.
The stygian guards can use threatening tentacles when an enemy adjacent to them shifts, which will grab and slide a target if it hits.
The tentacles on the map are merely for effect. Anywhere adjacent to the water is subject to attack from them.
>> No. 9889 edit
Sariel's senses are honed and active, and just as the Lunatic lets loose its howl she interjects with a brief magic spell, delaying the attack just enough to allow Sureiya a moment to interject and maybe parry.

Immediate Interrupt: Powerful Warning. Sureiya gets a BA and +2 to all defences.
>> No. 9890 edit
Sureiya derps again
MBA (miss) http://invisiblecastle.com/roller/view/3647803/
>> No. 9891 edit
File 134469897791.png - (1.03MB , 1069x675 , meetinghallN.png )
9891
With a quick verbal warning from Sariel, Sureiya raises his blade just in time to entangle the heavy flail incoming from the lunatic. Both of the combatants struggle for a moment before separating, shooting each other icy glares--both of them wanted a hit, and neither got it.

Closing the gap, the eastern guard closes the distance with Folka and attempts to attack him both with its bastard sword and a slam from its oversized shoulder, yet the monk skillfully evades both blows.

The speaker calls out, "You believe you can sssssurvive the deepssss? Heh, heh, heh..." Rising to its feet, it briefly grants Surieya the opportunity to strike before inciting a powerful vision in the half-orc's brain. Sureiya briefly glimpses himself standing in an empty void before being thrust back into reality--except, the speaker has disappeared from sight now. It is still there, however, and it subtly gestures for the tentacles to lash out, again grasping Torinn and his mount, this time with three times as much viciousness as before, slamming both the cat and its rider with heavy blows from the tentacles as they wrap around their unfortunate victims.

Sureiya barely has time to breathe before he suffers the onslaught of the nearby stygian guard, who slashes the half-orc's side with his blade and then follows it up by slamming him with its tentacles, knocking the ranger to the ground.

The powerful warning causes the lunatic's attack to narrowly miss Sureiya. Sureiya's melee basic attack also misses.
The stygian guard 2 shifts forward (it can shift diagonally over water because water walking), and then uses bastard sword but misses Folka. It then tries slam but misses again.
The speaker stands, then attempts a point-blank ranged attack, gaze into nothingness, provoking an opportunity attack from Sureiya. This hits for 9 psychic damage, and Sureiya cannot see the speaker (save ends). Note that the OA takes place before this hits.
The cult speaker sustains its spectral tentacles. When it sustains, it attacks Torinn and Rutger, hitting both for 14 damage (Rutger reduces to 9), and both are again grabbed (escape DC 17).
The stygian guard 1 takes 3 necrotic damage from darkworm feast.
The stygian guard 1 hits Sureiya with bastard sword for 9 damage, then follows up with slam for 5 damage and knocks Sureiya prone.


Initiative
Stygian Guard 1 (Enemy): 26
Torinn Tormine (Astaroth): 23
Thrall Archer 1-2 (Enemy): 20
Cult Lunatic 2 (Enemy): 21
Sureiya (anon-kun): 18
Thrall Archer 3-4 (Enemy): 18
Folka Shiningarm (Hideiling): 15
Myn Nthelsyr (George): 15
Sariel (Liliane): 15
Cult Lunatic 1 (Enemy): 11
Stygian Guard 2 (Enemy): 10
Cult Speaker (Enemy): 10

Players
Myn Nthelsyr (George): (I-13) 50/55 HP, darkspiral aura 1, concealment (Shadow Walk)
Book Imp (Myn): (In Myn's Space) Passive Mode
Folka Shiningarm (Hideiling): (G-19) 53/53 HP, +2 to all defenses (stance)
Torinn Tormine (Astaroth): (G/H-14/15) 59/64 HP + 7 THP, grabbed (escape DC 17)
Rutger (Astaroth): (G/H-14/15) 23/32 HP, Resist 5 all, grabbed (escape DC 17)
Sureiya (Anonkun): (F-8) 42/60 HP, prone
Sariel (Liliane): (U-14) 53/53 HP

Enemies
Cult Speaker: (F-7) -56 HP, prone, Sureiya's quarry
Cult Lunatic 1: (G-8) -30 HP, Cursed (Myn)
Cult Lunatic 2: (H-20), -36 HP
Stygian Guard 1: (G-6) -16 HP, Cursed (Myn), slowed
Stygian Guard 2: (G-21)
Thrall Archer 1: (C-12), elevation 6
Thrall Archer 2: (C-15), elevation 6
Thrall Archer 3: (P-2), elevation 6
Thrall Archer 4: (P-25), elevation 6

Notes
The water-filled squares appear to be crudly-made pools, and drop off sharply, appearing about 30 feet deep. The water is somewhat murky and difficult to see through.
The raised platforms in the middle-north of the room, and the lower right and left corners are about 20 feet high, a sheer scale. The thrall archers are perched atop them.
The archer thralls are minions, and the speaker is an elite.
The stygian guards can use threatening tentacles when an enemy adjacent to them shifts, which will grab and slide a target if it hits.
The tentacles on the map are merely for effect. Anywhere adjacent to the water is subject to attack from them.
>> No. 9893 edit
Sureiya derping continues
Oportunity Attack: (miss) http://invisiblecastle.com/roller/view/3648764/
>> No. 9896 edit
File 129528424024.png - (139.54KB , 600x800 , discardedtarou.png )
9896
Torinn and Rutger break free again, though he's starting to show concern. If he can't move any closer, there's no way to protect his allies or deal with the enemies threatening them. There was only one way out of this bad situation, even though Torinn didn't want to have to resort to it.

"Sariel," the dragonborn calls out politely, humbly even, "I require assistance that only you can provide. Please help me move closer to the battle, before I'm held down again."
Break Grab (Torinn, then Rutger) : http://invisiblecastle.com/roller/view/3648796/ (33,23)
Shift one square south

>> No. 9900 edit
File 134470116548.png - (1.04MB , 1069x675 , meetinghallO.png )
9900
The paladin and his mount easily break the grasp of the tentacles again, but find themselves unable to move completely out of range in the process due to the fact that the warlock is blocking the way.

The two archers note that the half-orc is a bit less of a target, being prone, and turn their longbows to the nearby eladrin. Sariel is shot twice in the back, both direct hits.

The eastern lunatic snarls, clearly frustrated at attacking the monk, and tries another attack with his flail. The swing is completely wild and unaimed, and Folka barely even has to adjust his position to dodge out of the way.

Torinn and Rutger escape, shifting 1 square south in the process.
Thrall archer 1 and 2 attack Sariel with their longbows, both hit for 6 damage each.
Cult lunatic 2 shifts and misses Folka with heavy flail.


Initiative
Stygian Guard 1 (Enemy): 26
Torinn Tormine (Astaroth): 23
Thrall Archer 1-2 (Enemy): 20
Cult Lunatic 2 (Enemy): 21
Sureiya (anon-kun): 18
Thrall Archer 3-4 (Enemy): 18
Folka Shiningarm (Hideiling): 15
Myn Nthelsyr (George): 15
Sariel (Liliane): 15
Cult Lunatic 1 (Enemy): 11
Stygian Guard 2 (Enemy): 10
Cult Speaker (Enemy): 10

Players
Myn Nthelsyr (George): (I-13) 50/55 HP, darkspiral aura 1, concealment (Shadow Walk)
Book Imp (Myn): (In Myn's Space) Passive Mode
Folka Shiningarm (Hideiling): (G-19) 53/53 HP, +2 to all defenses (stance)
Torinn Tormine (Astaroth): (H/I-14/15) 59/64 HP + 7 THP
Rutger (Astaroth): (H/I-14/15) 23/32 HP, Resist 5 all
Sureiya (Anonkun): (F-8) 42/60 HP, prone
Sariel (Liliane): (U-14) 41/53 HP

Enemies
Cult Speaker: (F-7) -56 HP, prone, Sureiya's quarry
Cult Lunatic 1: (G-8) -30 HP, Cursed (Myn)
Cult Lunatic 2: (H-19), -36 HP
Stygian Guard 1: (G-6) -16 HP, Cursed (Myn), slowed
Stygian Guard 2: (G-21)
Thrall Archer 1: (C-12), elevation 6
Thrall Archer 2: (C-15), elevation 6
Thrall Archer 3: (P-2), elevation 6
Thrall Archer 4: (P-25), elevation 6

Notes
The water-filled squares appear to be crudly-made pools, and drop off sharply, appearing about 30 feet deep. The water is somewhat murky and difficult to see through.
The raised platforms in the middle-north of the room, and the lower right and left corners are about 20 feet high, a sheer scale. The thrall archers are perched atop them.
The archer thralls are minions, and the speaker is an elite.
The stygian guards can use threatening tentacles when an enemy adjacent to them shifts, which will grab and slide a target if it hits.
The tentacles on the map are merely for effect. Anywhere adjacent to the water is subject to attack from them.
>> No. 9904 edit
File 131729193551.png - (251.20KB , 661x478 , 131649829551.png )
9904
"What a bastard ... alright I will follow your little game. It's time to beat that damn Lunatic."
Minor action: Stand up with acrobat boots power.
Standard action: Lashing leaves against the Lunatic! (Two hits for 14 damage and 10 damage) and until the end of your next turn, the lunatic takes 3 extra damage whenever it is hit.
Rolls: http://invisiblecastle.com/roller/view/3649080/
Reroll: http://invisiblecastle.com/roller/view/3649084/
Minor action: Sohei flair against the Lunatic! (11 damage + 2 from gauntlets of blood) http://invisiblecastle.com/roller/view/3649109/
Free action: Sureiya spends an action point! (+8 to damage thanks to Sariel) and he uses twin strike against the Lunatic!
(+19 to damage, but only 20 damage lol)
http://invisiblecastle.com/roller/view/3649144/

>> No. 9905 edit
File 134471859087.png - (1.05MB , 1069x675 , meetinghallP.png )
9905
Sureiya decides that now is the time to unleash the full fury of his attacks on the nearby lunatic, and begins with a double-shot attack that looks like it missed for a moment, but the lunatic seems to stumble into the second hit, leaving the creature vulnerable to further attacks. However, the lunatic is less than amused by this, and suddenly lunges at Sureiya with its heavy flail, taking the ranger completely by surprise and knocking him over with the sheer ferocity of the attack, and leaving a nice imprint of a spiked ball on the half-orc's face. Sureiya is bleeding profusely, but that doesn't stop him from striking out three more times, managing another two hits with his sword, leaving the lunatic nearly as bad off. Blood coats the floor, and the warlock's curse spreads to nearby foes.

One of the archers near the wounded ranger takes the opportunity to launch an arrow at his fallen form. This proves to be too much for Sureiya, as after it hits him, his head turns to the side and his eyes glaze over. He'd better get healed, fast...

The remaining archer, seeing that the monk is far too nimble to shoot, tries its luck with the paladin--but has no more success in that regard, as his shot goes wide and splashes into the nearby water.

Sureiya stands from prone.
Sureiya uses lashing leaves, which hits twice for 14 damage and 10 damage, the second using the Fettering Glare reroll. It also takes 3 extra damage whenever it is hit until the end of Sureiya's next turn.
This bloodies the lunatic, and as an immediate reaction, its blood frenzy kicks in, and it uses heavy flail, which CRITS Sureiya for 36 damage and knocks him prone. The lunatic gains +2 to attack rolls and takes a -2 penalty to all defenses when bloodied.
Sureiya uses sohei flair, which hits for 11 damage.
Sureiay spends an action points! Sureiya's twin strike misses once and hits once for 20 damage.
Thrall archer 3 uses longbow, and hits Sureiya for 6 damage. Sureiya is DYING.
Thrall archer 4 misses Torinn with a natural 1.


Initiative
Stygian Guard 1 (Enemy): 26
Torinn Tormine (Astaroth): 23
Thrall Archer 1-2 (Enemy): 20
Cult Lunatic 2 (Enemy): 21
Sureiya (anon-kun): 18
Thrall Archer 3-4 (Enemy): 18
Folka Shiningarm (Hideiling): 15
Myn Nthelsyr (George): 15
Sariel (Liliane): 15
Cult Lunatic 1 (Enemy): 11
Stygian Guard 2 (Enemy): 10
Cult Speaker (Enemy): 10

Players
Myn Nthelsyr (George): (I-13) 50/55 HP, darkspiral aura 2, concealment (Shadow Walk)
Book Imp (Myn): (In Myn's Space) Passive Mode
Folka Shiningarm (Hideiling): (G-19) 53/53 HP, +2 to all defenses (stance)
Torinn Tormine (Astaroth): (H/I-14/15) 59/64 HP + 7 THP
Rutger (Astaroth): (H/I-14/15) 23/32 HP, Resist 5 all
Sureiya (Anonkun): (F-8) 0/60 HP (DYING), prone
Sariel (Liliane): (U-14) 41/53 HP

Enemies
Cult Speaker: (F-7) -56 HP, prone, Sureiya's quarry, fettering glare effect
Cult Lunatic 1: (G-8) -85 HP (Bloodied), 3 extra damage from attacks that hit
Cult Lunatic 2: (H-19), -36 HP
Stygian Guard 1: (G-6) -16 HP, Cursed (Myn), slowed
Stygian Guard 2: (G-21)
Thrall Archer 1: (C-12), elevation 6
Thrall Archer 2: (C-15), elevation 6
Thrall Archer 3: (P-2), elevation 6
Thrall Archer 4: (P-25), elevation 6

Notes
The water-filled squares appear to be crudly-made pools, and drop off sharply, appearing about 30 feet deep. The water is somewhat murky and difficult to see through.
The raised platforms in the middle-north of the room, and the lower right and left corners are about 20 feet high, a sheer scale. The thrall archers are perched atop them.
The archer thralls are minions, and the speaker is an elite.
The stygian guards can use threatening tentacles when an enemy adjacent to them shifts, which will grab and slide a target if it hits.
The tentacles on the map are merely for effect. Anywhere adjacent to the water is subject to attack from them.
>> No. 9927 edit
More lessons from his past entering into his mind, another quote seems to flow into his mind during the haze of battle, as he moves like water, dodging attacks almost flawlessly, as he draws the enemy into a trap.

"Let your opponent graze your skin and you smash into his flesh; let him smash into your flesh and you fracture his bones; let him fracture your bones and you take his life. Do not be concerned with escaping safely — lay your life before him."

Drawing the Lunatic in quickly, he rolls over it's back, swapping places with it, before swiftly moving through the enemies and hopefully hobbling their movement.



Movement Technique: Wind through the willows to swap places with the Lunatic. (Provokes immediate interrupt from the guard, Rin says that misses)
Standard Action:Wind Through the Willows
Close Blast centered at F-19
http://invisiblecastle.com/roller/view/3649849/
(I'm really doubtful this hit anything, dammit)
If they are hit, they are slowed and cannot charge until end of my next turn
Effect from power: Shift up to 3 squares in the blast.
So shift 1 square northeast of my current position, then end up where my blast was centered, F-19.
If the guard gets hit, flurry of blows and slide it one south of it's current position.

nevermind, my rolls are bad, etc, fuk dis

>> No. 9929 edit
File 134478979385.png - (1.06MB , 1069x675 , meetinghallQ.png )
9929
Folka quickly darts forward, and though the stygian horror attempts to use its tentacles to stop the monk's movement, it cannot get a grasp. Even as Folka rolls off his enemy's back, pushing it into his former space in the process, he turns around and lunges at both enemies. However, his footing is unsteady from the landing, and his attacks end up off-balance, giving both the lunatic and the guard enough space to dodge to the side.

Folka uses wind through the willows, first using the movement technique to shift and slide the lunatic into that square, which provokes threatening tentacles from the stygian guard, which misses.
Folka then uses the attack technique, but unfortunately misses both targets. As part of the attack, he shifts to a square in the blast.


Initiative
Stygian Guard 1 (Enemy): 26
Torinn Tormine (Astaroth): 23
Thrall Archer 1-2 (Enemy): 20
Cult Lunatic 2 (Enemy): 21
Sureiya (anon-kun): 18
Thrall Archer 3-4 (Enemy): 18
Folka Shiningarm (Hideiling): 15
Myn Nthelsyr (George): 15
Sariel (Liliane): 15
Cult Lunatic 1 (Enemy): 11
Stygian Guard 2 (Enemy): 10
Cult Speaker (Enemy): 10

Players
Myn Nthelsyr (George): (I-13) 50/55 HP, darkspiral aura 2, concealment (Shadow Walk)
Book Imp (Myn): (In Myn's Space) Passive Mode
Folka Shiningarm (Hideiling): (F-19) 53/53 HP, +2 to all defenses (stance)
Torinn Tormine (Astaroth): (H/I-14/15) 59/64 HP + 7 THP
Rutger (Astaroth): (H/I-14/15) 23/32 HP, Resist 5 all
Sureiya (Anonkun): (F-8) 0/60 HP (DYING), prone
Sariel (Liliane): (U-14) 41/53 HP

Enemies
Cult Speaker: (F-7) -56 HP, prone, Sureiya's quarry, fettering glare effect
Cult Lunatic 1: (G-8) -85 HP (Bloodied), 3 extra damage from attacks that hit
Cult Lunatic 2: (G-19), -36 HP
Stygian Guard 1: (G-6) -16 HP, Cursed (Myn), slowed
Stygian Guard 2: (G-21)
Thrall Archer 1: (C-12), elevation 6
Thrall Archer 2: (C-15), elevation 6
Thrall Archer 3: (P-2), elevation 6
Thrall Archer 4: (P-25), elevation 6

Notes
The water-filled squares appear to be crudly-made pools, and drop off sharply, appearing about 30 feet deep. The water is somewhat murky and difficult to see through.
The raised platforms in the middle-north of the room, and the lower right and left corners are about 20 feet high, a sheer scale. The thrall archers are perched atop them.
The archer thralls are minions, and the speaker is an elite.
The stygian guards can use threatening tentacles when an enemy adjacent to them shifts, which will grab and slide a target if it hits.
The tentacles on the map are merely for effect. Anywhere adjacent to the water is subject to attack from them.
>> No. 9932 edit
Advancing around the writhing tentacle mass, Myn applies his curse once again to the lunatic, following up with a forceful psychic blow.

Move action: Move to E-10.
Minor action: Curse Lunatic 1.
Standard action: Cast Shared Agony against Lunatic 1.

Attack roll:http://invisiblecastle.com/roller/view/3650604/
Damage roll:http://invisiblecastle.com/roller/view/3650605/

>> No. 9933 edit
File 134479985140.png - (1.06MB , 1069x675 , meetinghallR.png )
9933
As the warlock advances, he places his curse on the lunatic once more. Stopping in the shadow of the raised balcony, the warlock locks eyes with the lunatic and unleashes a potent psionic attack, which drains the last bit of the creature's life. As it falls to the ground, eldritch whispers escape its still lips.

Myn moves. His new position has cover from the nearby.
Myn curses the nearby lunatic and then uses shared agony, which hits for 26 damage, killing it and increasing his darkspiral count.


Initiative
Stygian Guard 1 (Enemy): 26
Torinn Tormine (Astaroth): 23
Thrall Archer 1-2 (Enemy): 20
Cult Lunatic 2 (Enemy): 21
Sureiya (anon-kun): 18
Thrall Archer 3-4 (Enemy): 18
Folka Shiningarm (Hideiling): 15
Myn Nthelsyr (George): 15
Sariel (Liliane): 15
Cult Lunatic 1 (Enemy): 11
Stygian Guard 2 (Enemy): 10
Cult Speaker (Enemy): 10

Players
Myn Nthelsyr (George): (I-13) 50/55 HP, darkspiral aura 3, concealment (Shadow Walk)
Book Imp (Myn): (In Myn's Space) Passive Mode
Folka Shiningarm (Hideiling): (F-19) 53/53 HP, +2 to all defenses (stance)
Torinn Tormine (Astaroth): (H/I-14/15) 59/64 HP + 7 THP
Rutger (Astaroth): (H/I-14/15) 23/32 HP, Resist 5 all
Sureiya (Anonkun): (F-8) 0/60 HP (DYING), prone
Sariel (Liliane): (U-14) 41/53 HP

Enemies
Cult Speaker: (F-7) -56 HP, prone, Sureiya's quarry, fettering glare effect
Cult Lunatic 1: (G-8) -111 HP (Bloodied) DEAD
Cult Lunatic 2: (G-19), -36 HP
Stygian Guard 1: (G-6) -16 HP, Cursed (Myn), slowed
Stygian Guard 2: (G-21)
Thrall Archer 1: (C-12), elevation 6
Thrall Archer 2: (C-15), elevation 6
Thrall Archer 3: (P-2), elevation 6
Thrall Archer 4: (P-25), elevation 6

Notes
The water-filled squares appear to be crudly-made pools, and drop off sharply, appearing about 30 feet deep. The water is somewhat murky and difficult to see through.
The raised platforms in the middle-north of the room, and the lower right and left corners are about 20 feet high, a sheer scale. The thrall archers are perched atop them.
The archer thralls are minions, and the speaker is an elite.
The stygian guards can use threatening tentacles when an enemy adjacent to them shifts, which will grab and slide a target if it hits.
The tentacles on the map are merely for effect. Anywhere adjacent to the water is subject to attack from them.
>> No. 9944 edit
"Warlock, displace their archers," Sariel calls, weaving her magic once more to bring Sureiya back from the brink of death.

"Back on your feet, Sureiya. Paladin, Warlock, scatter." Her magic continues, this time granting her allies some alacrity to swiftly relocate themselves.

Her attention temporarily gone from her allies, Sariel glowers up.


"You lot, go die!"

Her words imbued with magic carry the command to the two archers above her.

Minor Action: Inspiring Word on Sureiya.
http://invisiblecastle.com/roller/view/3650914/

Move Action: Reorient the Axis, Shift 5 for allies within 5.

Standard Action: Fearsome Command at C-13
http://invisiblecastle.com/roller/view/3650910/

If anyone hits the remaining Archer they automatically succeed a saving throw. I really wanted both dead though. :/

>> No. 9946 edit
>>9944
shift to F/G 9/10. Or F/G 10/11 if 9/10 impossible
>> No. 9947 edit
Shift to J-6.
>> No. 9948 edit
Sureiya stay there and attempt to revive.
>> No. 9949 edit
File 134481328255.png - (1.05MB , 1069x675 , meetinghallS.png )
9949
Sariel works overtime here, quickly chanting a healing incantation of inspiration to get the half-orc restored to health before calling out to her allies to quickly move to new positions, before unleashing another psychic command--this one of death, aimed at the archers. One of them instantly crumples, and the other appears shaken, though still ready to fight.

The guard near Folka can't seem to land a hit even with the advantage it obtains by flanking, and the speaker moves back to hover slightly over the surface of the water, uttering something indecipherable as it points its rod at the approaching dragonborn. For a brief moment, Torinn finds himself hurled into a featureless void, and when he snaps back to reality, he can no longer see the speaker.

The remaining guard withdraws from the oncoming onslaught and turns its eyes to a more vulnerable target: charging heavily, it slices into Myn and simultaneously slams him with its massive shoulder, knocking the unfortunate half-elf to the ground.

Sariel uses inspiring word, allowing Sureiya to spend a surge and regain 29 hit points. Sureiya is no longer dying.
Sariel uses reorient the axis, Torinn and Myn are able to take advantage of this to move into new positions.
Sariel then uses fearsome command, which hits thrall archer 1 but misses thrall archer 2, so archer 1 is dead. Archer 2 is under the effect of fearsome command.
Stygian guard 2 shifts into a flank, then uses its bastard sword but misses Folka. It tries to slam Folka but rolls a natural 1.
Cult speaker shifts 1 square, then uses gaze into nothingness, which hits Torinn for 12 psychic damage, and Torinn cannot see the speaker (save ends).
Stygian guard 1 shifts away, then charges Myn, hitting with its bastard sword for 16 damage. It can then use slam as a free action, which hits for 1 damage and knocks Myn prone.


Initiative
Stygian Guard 1 (Enemy): 26
Torinn Tormine (Astaroth): 23
Thrall Archer 2 (Enemy): 20
Cult Lunatic 2 (Enemy): 21
Sureiya (anon-kun): 18
Thrall Archer 3-4 (Enemy): 18
Folka Shiningarm (Hideiling): 15
Myn Nthelsyr (George): 15
Sariel (Liliane): 15
Stygian Guard 2 (Enemy): 10
Cult Speaker (Enemy): 10

Players
Myn Nthelsyr (George): (J-6) 33/55 HP, darkspiral aura 3, concealment (Shadow Walk), prone
Book Imp (Myn): (In Myn's Space) Passive Mode
Folka Shiningarm (Hideiling): (F-19) 53/53 HP, +2 to all defenses (stance)
Torinn Tormine (Astaroth): (F/G-10/11) 54/64 HP, cannot see the cult speaker (save ends)
Rutger (Astaroth): (F/G-10/11) 23/32 HP, Resist 5 all
Sureiya (Anonkun): (F-8) 29/60 HP (Bloodied), prone, cannot see the cult speaker (save ends)
Sariel (Liliane): (U-14) 41/53 HP

Enemies
Cult Speaker: (E-6) -56 HP, Sureiya's quarry
Cult Lunatic 1: (G-8) -111 HP (Bloodied) DEAD
Cult Lunatic 2: (G-19), -36 HP
Stygian Guard 1: (I-6) -16 HP, Cursed (Myn)
Stygian Guard 2: (E-19)
Thrall Archer 1: (C-12), elevation 6 DEAD
Thrall Archer 2: (C-15), elevation 6, fearsome command effect
Thrall Archer 3: (P-2), elevation 6
Thrall Archer 4: (P-25), elevation 6

Notes
The water-filled squares appear to be crudly-made pools, and drop off sharply, appearing about 30 feet deep. The water is somewhat murky and difficult to see through.
The raised platforms in the middle-north of the room, and the lower right and left corners are about 20 feet high, a sheer scale. The thrall archers are perched atop them.
The archer thralls are minions, and the speaker is an elite.
The stygian guards can use threatening tentacles when an enemy adjacent to them shifts, which will grab and slide a target if it hits.
The tentacles on the map are merely for effect. Anywhere adjacent to the water is subject to attack from them.
>> No. 9955 edit
File 130356493351.jpg - (158.56KB , 512x266 , protectarou.jpg )
9955
Torinn squints at where he thinks the speaker still is, seeing some barely noticeable movement. With more pressing concerns, though, he commands Rutger to leap, clearing the water easily. The tiger touches down on one of the broken tables, then moves forward before making a risky pounce at the guard.

It missed.

But now Torinn's in an optimal position to zap the speaker with his dragon breath, burning his divine sanction into the wretched creature.
"Now, if you have any desire to hurt my comrades again, you'll have to go through me first!" he boasts, the speaker's cloak failing it now.

Jump to L/M 6/7 : http://invisiblecastle.com/roller/view/3651019/ (21)
Move to K/L 4/5
Battle Pounce to H/I 4/5 and attack guard: http://invisiblecastle.com/roller/view/3651063/ (19)
Dragon breath speaker : http://invisiblecastle.com/roller/view/3651070/ (27, 5)
Saving throw : http://invisiblecastle.com/roller/view/3651081/ (19)

>> No. 9958 edit
File 134481968539.png - (1.13MB , 1069x675 , meetinghallT.png )
9958
Torinn and his mount leap through the air, first over the pools and landing heavily in a pile of tables and chairs, scattering them and causing a bit of a clattering, and then forward, landing on a nearby table. However, as he arcs overhead, the stygian guard suddenly whirls its bastard sword upwards and savagely cuts right into the dragonborn's face, sending Torinn's blood splattered across the table as he lands heavily, the big cat's battle pounce missing. Undeterred, Torinn unleashes a small torrent of lightning on the speaker, and it seems to engulf it, doing a bit of minor damage and placing the paladin's sanction upon it.

The remaining archer on the ledge turns towards the one who slew its comrade, pinning her with another arrow, even as the still-living lunatic moves away from the monk (leaving itself vulnerable to attack in the process), and roars before charging itself directly at the fallen half-orc. It brings its heavy flail directly down upon the hapless half-orc, crushing his abdomen.

Sureiya's in a bad way...

Torinn moves, jumping as part of the move. He then uses battle pounce against the stygian guard, provoking an OA in the process, which crits for 17 damage.
Torinn uses his dragon breath, which hits the speaker for 5 lightning damage and applies his divine sanction.
Torinn saves against the speaker, and the aftereffect kicks in: Torinn is dazed until the start of his next turn.
Thrall archer 2 moves forward and then shoots Sariel with its longbow for 6 damage.
Cult lunatic 2 moves away from Folka (provoking an opportunity attack from Folka), then charges at Sureiya, landing a solid hit for 12 damage.


Initiative
Stygian Guard 1 (Enemy): 26
Torinn Tormine (Astaroth): 23
Thrall Archer 2 (Enemy): 20
Cult Lunatic 2 (Enemy): 21
Sureiya (anon-kun): 18
Thrall Archer 3-4 (Enemy): 18
Folka Shiningarm (Hideiling): 15
Myn Nthelsyr (George): 15
Sariel (Liliane): 15
Stygian Guard 2 (Enemy): 10
Cult Speaker (Enemy): 10

Players
Myn Nthelsyr (George): (J-6) 33/55 HP, darkspiral aura 3, concealment (Shadow Walk), prone
Book Imp (Myn): (In Myn's Space) Passive Mode
Folka Shiningarm (Hideiling): (F-19) 53/53 HP, +2 to all defenses (stance)
Torinn Tormine (Astaroth): (F/G-10/11) 37/64 HP, cannot see the cult speaker (save ends)
Rutger (Astaroth): (F/G-10/11) 23/32 HP, Resist 5 all
Sureiya (Anonkun): (F-8) 17/60 HP (Bloodied), prone, cannot see the cult speaker (save ends)
Sariel (Liliane): (U-14) 35/53 HP

Enemies
Cult Speaker: (E-6) -61 HP, Sureiya's quarry
Cult Lunatic 1: (G-8) -111 HP (Bloodied) DEAD
Cult Lunatic 2: (G-9), -36 HP
Stygian Guard 1: (I-6) -16 HP, Cursed (Myn)
Stygian Guard 2: (E-19)
Thrall Archer 1: (C-12), elevation 6 DEAD
Thrall Archer 2: (D-14), elevation 6, fearsome command effect
Thrall Archer 3: (P-2), elevation 6
Thrall Archer 4: (P-25), elevation 6

Notes
The water-filled squares appear to be crudly-made pools, and drop off sharply, appearing about 30 feet deep. The water is somewhat murky and difficult to see through.
The raised platforms in the middle-north of the room, and the lower right and left corners are about 20 feet high, a sheer scale. The thrall archers are perched atop them.
The archer thralls are minions, and the speaker is an elite.
The stygian guards can use threatening tentacles when an enemy adjacent to them shifts, which will grab and slide a target if it hits.
The tentacles on the map are merely for effect. Anywhere adjacent to the water is subject to attack from them.
>> No. 9962 edit

http://invisiblecastle.com/roller/view/3651369/
hurr durr minimum damage

>> No. 9965 edit
File 134484462683.png - (339.94KB , 442x430 , 14651324651.png )
9965
Barely conscious, the half orc is laying in the floor. Bleeding heavily and still unable to see the speaker, Sureiya stands up, steps out and attempts to channel his anger to keep him awake. Then he starts his usual slashing ...
Minor action: Stand up
Movement action: Invigorating stride! Use Second wind and shift to F-10 (+2 to all defenses)
Standard action: Two-wolf pounce! First shift to F-8 and then use the first two attacks against the lunatic! (one hit for 18 damage, I guess) http://invisiblecastle.com/roller/view/3651482/
Then shift to I-7 and use the third attack! (20 damage) http://invisiblecastle.com/roller/view/3651486/

>> No. 9968 edit
File 134490650972.png - (1.05MB , 1069x675 , meetinghallU.png )
9968
As the lunatic charges away, Sureiya lands a glancing blow on its side.

Sureiya springs to his feet and withdraws from the battle briefly to catch his breath, before unleashing a brutally savage pair of attacks on the chainmail-armored eladrin. While one of the slices miss, the other slashes easily through the lunatic's chain armor, causing its blood to splatter all over the off-white floor. Roaring with fury, the lunatic attempts to knock Sureiya down in retaliation, but the half-orc is already moving away and jumps out of range of the blow, leaping adjacent to the abomination wielding a bastard sword and hacking into its flesh as well.

The southern archers loose their arrows, striking Sureiya and again missing Folka. Sureiya is again feeling a bit winded, and needs some help soon.

Folka's opportunity attack hits the lunatic for 7 damage.
Sureiya uses acrobat boots to stand with a minor action, then uses a move action to use invigorating stride, spending his second wind to regain 15 hit points by spending a surge, and gaining a +2 bonus to all defenses until the start of his next turn.
Sureiya then uses two-wolf pounce, shifting 2 squares then attacking the lunatic twice, hitting once for 18 damage, which bloodies it. As an immediate reaction, it attacks Sureiya with its heavy flail and misses (natural 1!).
Sureiya then shifts and hits the stygian guard for 20 damage. Sureiya saves, and is dazed> until the start of his next turn as an aftereffect.
Archer thrall 3 hits Sureiya for 6 damage, and archer thrall 4 misses Folka.


Initiative
Stygian Guard 1 (Enemy): 26
Torinn Tormine (Astaroth): 23
Thrall Archer 2 (Enemy): 20
Cult Lunatic 2 (Enemy): 21
Sureiya (anon-kun): 18
Thrall Archer 3-4 (Enemy): 18
Folka Shiningarm (Hideiling): 15
Myn Nthelsyr (George): 15
Sariel (Liliane): 15
Stygian Guard 2 (Enemy): 10
Cult Speaker (Enemy): 10

Players
Myn Nthelsyr (George): (J-6) 33/55 HP, darkspiral aura 3, concealment (Shadow Walk), prone
Book Imp (Myn): (In Myn's Space) Passive Mode
Folka Shiningarm (Hideiling): (F-19) 53/53 HP, +2 to all defenses (stance)
Torinn Tormine (Astaroth): (F/G-10/11) 37/64 HP, cannot see the cult speaker (save ends)
Rutger (Astaroth): (F/G-10/11) 23/32 HP, Resist 5 all
Sureiya (Anonkun): (I-7) 27/60 HP (Bloodied), +2 to all defenses, dazed
Sariel (Liliane): (U-14) 35/53 HP

Enemies
Cult Speaker: (E-6) -61 HP, Sureiya's quarry
Cult Lunatic 1: (G-8) -111 HP (Bloodied) DEAD
Cult Lunatic 2: (G-9), -61 HP (Bloodied)
Stygian Guard 1: (I-6) -36 HP, Cursed (Myn)
Stygian Guard 2: (E-19)
Thrall Archer 1: (C-12), elevation 6 DEAD
Thrall Archer 2: (D-14), elevation 6, fearsome command effect
Thrall Archer 3: (P-2), elevation 6
Thrall Archer 4: (P-25), elevation 6

Notes
The water-filled squares appear to be crudly-made pools, and drop off sharply, appearing about 30 feet deep. The water is somewhat murky and difficult to see through.
The raised platforms in the middle-north of the room, and the lower right and left corners are about 20 feet high, a sheer scale. The thrall archers are perched atop them.
The archer thralls are minions, and the speaker is an elite.
The stygian guards can use threatening tentacles when an enemy adjacent to them shifts, which will grab and slide a target if it hits.
The tentacles on the map are merely for effect. Anywhere adjacent to the water is subject to attack from them.
>> No. 9969 edit
Folka kicks the nearest target around in retaliation for being so ineffective this battle in terms of harming his enemies.


Standard Action:Crane's Wings vs Guard's fortitude
http://invisiblecastle.com/roller/view/3652578/
That looks like a solid hit. Not gonna push though.
No Action:Flurry of Blows to slide it one square west. (4 auto damage)

>> No. 9971 edit
File 134490650972.png - (1.05MB , 1069x675 , meetinghallU.png )
9971
Despite having been somewhat hit-and-miss with his attacks so far, the monk strikes a powerful blow on the stygian guard which remains next to him, causing it to stagger into a less advantageous position.

Folka's crane's wings hits the stygian guard for 15 damage. Flurry of blows deals 4 damage as well and Folka slides it 1 square.

Initiative
Stygian Guard 1 (Enemy): 26
Torinn Tormine (Astaroth): 23
Thrall Archer 2 (Enemy): 20
Cult Lunatic 2 (Enemy): 21
Sureiya (anon-kun): 18
Thrall Archer 3-4 (Enemy): 18
Folka Shiningarm (Hideiling): 15
Myn Nthelsyr (George): 15
Sariel (Liliane): 15
Stygian Guard 2 (Enemy): 10
Cult Speaker (Enemy): 10

Players
Myn Nthelsyr (George): (J-6) 33/55 HP, darkspiral aura 3, concealment (Shadow Walk), prone
Book Imp (Myn): (In Myn's Space) Passive Mode
Folka Shiningarm (Hideiling): (F-19) 53/53 HP, +2 to all defenses (stance)
Torinn Tormine (Astaroth): (F/G-10/11) 37/64 HP, cannot see the cult speaker (save ends)
Rutger (Astaroth): (F/G-10/11) 23/32 HP, Resist 5 all
Sureiya (Anonkun): (I-7) 27/60 HP (Bloodied), +2 to all defenses, dazed
Sariel (Liliane): (U-14) 35/53 HP

Enemies
Cult Speaker: (E-6) -61 HP, Sureiya's quarry
Cult Lunatic 1: (G-8) -111 HP (Bloodied) DEAD
Cult Lunatic 2: (G-9), -61 HP (Bloodied)
Stygian Guard 1: (I-6) -36 HP, Cursed (Myn)
Stygian Guard 2: (E-19) -18 HP
Thrall Archer 1: (C-12), elevation 6 DEAD
Thrall Archer 2: (D-14), elevation 6, fearsome command effect
Thrall Archer 3: (P-2), elevation 6
Thrall Archer 4: (P-25), elevation 6

Notes
The water-filled squares appear to be crudly-made pools, and drop off sharply, appearing about 30 feet deep. The water is somewhat murky and difficult to see through.
The raised platforms in the middle-north of the room, and the lower right and left corners are about 20 feet high, a sheer scale. The thrall archers are perched atop them.
The archer thralls are minions, and the speaker is an elite.
The stygian guards can use threatening tentacles when an enemy adjacent to them shifts, which will grab and slide a target if it hits.
The tentacles on the map are merely for effect. Anywhere adjacent to the water is subject to attack from them.
>> No. 9972 edit
Myn stands, evading the encroaching guard as he attempts to turn his luck around with a quick spell.

Move action: Stand up.
Move action: Shift to K-5.
Minor action: Cast Fey Bargain.

>> No. 9973 edit
File 134498149852.png - (1.08MB , 1069x675 , meetinghallV.png )
9973
The warlock has a stroke of luck as his gamble pays off, and he is able to escape the grasp of the guard's threatening tentacles by a narrow margin. Then Myn decides to gamble a bit more, calling upon the fey lords to grant him accuracy in exchange for a bit of bad luck.

Myn stands.
Myn shifts, and the nearby stygian guard uses an immediate interrupt to use threatening tentacles, but luckily misses.
Myn uses fey bargain.


Initiative
Stygian Guard 1 (Enemy): 26
Torinn Tormine (Astaroth): 23
Thrall Archer 2 (Enemy): 20
Cult Lunatic 2 (Enemy): 21
Sureiya (anon-kun): 18
Thrall Archer 3-4 (Enemy): 18
Folka Shiningarm (Hideiling): 15
Myn Nthelsyr (George): 15
Sariel (Liliane): 15
Stygian Guard 2 (Enemy): 10
Cult Speaker (Enemy): 10

Players
Myn Nthelsyr (George): (K-5) 33/55 HP, darkspiral aura 3, +2 to next attack, fails next save
Book Imp (Myn): (In Myn's Space) Passive Mode
Folka Shiningarm (Hideiling): (F-19) 53/53 HP, +2 to all defenses (stance)
Torinn Tormine (Astaroth): (F/G-10/11) 37/64 HP, cannot see the cult speaker (save ends)
Rutger (Astaroth): (F/G-10/11) 23/32 HP, Resist 5 all
Sureiya (Anonkun): (I-7) 27/60 HP (Bloodied), +2 to all defenses, dazed
Sariel (Liliane): (U-14) 35/53 HP

Enemies
Cult Speaker: (E-6) -61 HP, Sureiya's quarry
Cult Lunatic 1: (G-8) -111 HP (Bloodied) DEAD
Cult Lunatic 2: (G-9), -61 HP (Bloodied)
Stygian Guard 1: (I-6) -36 HP, Cursed (Myn)
Stygian Guard 2: (E-19) -18 HP
Thrall Archer 1: (C-12), elevation 6 DEAD
Thrall Archer 2: (D-14), elevation 6, fearsome command effect
Thrall Archer 3: (P-2), elevation 6
Thrall Archer 4: (P-25), elevation 6

Notes
The water-filled squares appear to be crudly-made pools, and drop off sharply, appearing about 30 feet deep. The water is somewhat murky and difficult to see through.
The raised platforms in the middle-north of the room, and the lower right and left corners are about 20 feet high, a sheer scale. The thrall archers are perched atop them.
The archer thralls are minions, and the speaker is an elite.
The stygian guards can use threatening tentacles when an enemy adjacent to them shifts, which will grab and slide a target if it hits.
The tentacles on the map are merely for effect. Anywhere adjacent to the water is subject to attack from them.
>> No. 9974 edit
The eladrin retreats a little bit before launching a dazzling array of magic, beguiling her enemies to move away from her... and towards the Paladin.

Move Action: Shift to D-10.
Standard Action: Beguiling Strands, should target Speaker, Stygian and Lunatic.
Roll: http://invisiblecastle.com/roller/view/3653915/
On a hit:
Speaker is pushed to I-3. (I get 4 squares push due to mastery)
Stygian is pushed to J-3.
Lunatic is pushed to K-9.

>> No. 9977 edit
File 134498567068.png - (1.08MB , 1069x675 , meetinghallW.png )
9977
Sariel takes a few steps back before unleashing strands of enchanting light, which cause even the stalwart speaker to lose its advantageous position, and causing the lunatic to grab its head and scream in pain as it flees from her presence.

The stygian guard to the east continues its futile assault on the monk, with Folka also continuing to dodge every blow. The speaker withdraws, suffering a sting from the paladin's radiance as a reward, and curses him, saying, "Damn you! You'll make a fine snack for the Overlords!" With a gesture, Torinn again finds himself subjected to a brief encounter with the Far Realm, before he is hurled back to reality, no longer able to see the illithid attacker.

The other monstrous aberration turns its longsword on the paladin, but its blow is easily deflected off of Torrin's plate armor. It slams the paladin with its oversized shoulder and nearly knocks him off his mount, but the dwarven boots crafted for him at Mithral Hall activate and steady him just in time.

Sariel shifts, then uses beguiling strands, which hits the lunatic, the stygian, and the speaker for 5 psychic damage (the lunatic takes 10 extra from the critical hit), and pushes them a distance (discussed over IM).
Stygian guard 2 misses Folka with bastard sword. It then tries a slam, but misses because of the stance. It shifts away.
The cult speaker shifts 1 square, and Torinn's righteous radiance deals 7 radiant damage to it. It is also marked until the start of Torinn's turn.
The cult speaker uses gaze into nothingness on Torinn, which hits for 11 psychic damage, and Torinn cannot see the speaker (save ends).
The speaker sustains its spectral tentacles.
The stygian guard attacks Torinn with its bastard sword, but misses. As a minor action it uses slam, which hits for 5 damage and would knock Torinn prone, but I assume he'll use his boots' encounter power to negate the prone.


Initiative
Stygian Guard 1 (Enemy): 26
Torinn Tormine (Astaroth): 23
Thrall Archer 2 (Enemy): 20
Cult Lunatic 2 (Enemy): 21
Sureiya (anon-kun): 18
Thrall Archer 3-4 (Enemy): 18
Folka Shiningarm (Hideiling): 15
Myn Nthelsyr (George): 15
Sariel (Liliane): 15
Stygian Guard 2 (Enemy): 10
Cult Speaker (Enemy): 10

Players
Myn Nthelsyr (George): (K-5) 33/55 HP, darkspiral aura 3, +2 to next attack, fails next save
Book Imp (Myn): (In Myn's Space) Passive Mode
Folka Shiningarm (Hideiling): (F-19) 53/53 HP, +2 to all defenses (stance)
Torinn Tormine (Astaroth): (F/G-10/11) 21/64 HP (Bloodied)
Rutger (Astaroth): (F/G-10/11) 23/32 HP, Resist 5 all
Sureiya (Anonkun): (I-7) 27/60 HP (Bloodied), +2 to all defenses
Sariel (Liliane): (U-14) 35/53 HP

Enemies
Cult Speaker: (G-2) -66 HP, Sureiya's quarry
Cult Lunatic 1: (G-8) -111 HP (Bloodied) DEAD
Cult Lunatic 2: (K-8), -76 HP (Bloodied)
Stygian Guard 1: (I-6) -41 HP, Cursed (Myn)
Stygian Guard 2: (F-17) -18 HP
Thrall Archer 1: (C-12), elevation 6 DEAD
Thrall Archer 2: (D-14), elevation 6, fearsome command effect
Thrall Archer 3: (P-2), elevation 6
Thrall Archer 4: (P-25), elevation 6

Notes
The water-filled squares appear to be crudly-made pools, and drop off sharply, appearing about 30 feet deep. The water is somewhat murky and difficult to see through.
The raised platforms in the middle-north of the room, and the lower right and left corners are about 20 feet high, a sheer scale. The thrall archers are perched atop them.
The archer thralls are minions, and the speaker is an elite.
The stygian guards can use threatening tentacles when an enemy adjacent to them shifts, which will grab and slide a target if it hits.
The tentacles on the map are merely for effect. Anywhere adjacent to the water is subject to attack from them.
>> No. 9981 edit
File 13449870497.jpg - (357.18KB , 654x658 , inescapable fate.jpg )
9981
Spitting out a bit of blood as he stays upright only from the power of his boots, Torinn grins defiantly. "Not bad for a freak like you," he taunts, light spearing through the guard as Torinn takes a battle stance. "But I think you meant to do something like this," the dragonborn grunts as a deadly accurate sword strike takes out a chunk of the guard's shoulder, rendering its non-weapon arm mostly useless. While the creature is still reeling, Torinn gives the ranger some of his vitality, then pulls back to where he last saw the speaker, declaring, "You're not getting away that easy," as his eyes narrow on the now-visible speaker.

Use power of da boots to not fall prone
Standard : Valiant Strike w/ Holy Smite vs. Guard http://invisiblecastle.com/roller/view/3653962/ (CRIT for 31 damage, target is dazed)
Minor action second wind Sureiya
Move: Move adjacent to speaker at H/I 3/4
Save : http://invisiblecastle.com/roller/view/3653965/ (15)

>> No. 9982 edit
File 134498866616.png - (1.08MB , 1069x675 , meetinghallX.png )
9982
Torinn, looking quite wounded, nevertheless strikes a critical blow to the aberration's shoulder, sending a spray of black blood raining down all over the nearby area. Even some of the water in the nearby pool turns black as it enters, and the guard makes something that sounds like a groaning noise as Torinn bounds away and uses a portion of his own vitality to heal Sureiya with divine energy.

The archer on the balcony continues its mindless assault, pinning another arrow into Sariel's back. The lunatic, mad with rage, steps forward and attempts to flatten Sureiya with its heavy flail, but the half-orc just barely ducks under the strike.

Torinn uses valiant strike with holy smite, which criticals for 25 damage plus 6 radiant damage, and the stygian guard is dazed until the end of Torinn's next turn. Torinn moves but does not provoke an OA since the stygian is dazed. This bloodies the stygian guard, adding 1 to Myn's darkspiral count.
As a minor action, Torinn uses his virtue of sacrifice, expending his second wind and spending a surge to allow Sureiya to regain 15 hit points. Torinn saves.
Thrall archer 2 uses its longbow and hits Sariel for 6 damage.
The cult lunatic moves forward and uses its heavy flail against Sureiya but misses (so lucky~).


Initiative
Stygian Guard 1 (Enemy): 26
Torinn Tormine (Astaroth): 23
Thrall Archer 2 (Enemy): 20
Cult Lunatic 2 (Enemy): 21
Sureiya (anon-kun): 18
Thrall Archer 3-4 (Enemy): 18
Folka Shiningarm (Hideiling): 15
Myn Nthelsyr (George): 15
Sariel (Liliane): 15
Stygian Guard 2 (Enemy): 10
Cult Speaker (Enemy): 10

Players
Myn Nthelsyr (George): (K-5) 33/55 HP, darkspiral aura 4, +2 to next attack, fails next save
Book Imp (Myn): (In Myn's Space) Passive Mode
Folka Shiningarm (Hideiling): (F-19) 53/53 HP, +2 to all defenses (stance)
Torinn Tormine (Astaroth): (H/I-3/4) 21/64 HP (Bloodied)
Rutger (Astaroth): (H/I-3/4) 23/32 HP, Resist 5 all
Sureiya (Anonkun): (I-7) 42/60 HP, +2 to all defenses
Sariel (Liliane): (D-10) 29/53 HP, CA against the stygian guard 1

Enemies
Cult Speaker: (G-2) -66 HP, Sureiya's quarry
Cult Lunatic 1: (G-8) -111 HP (Bloodied) DEAD
Cult Lunatic 2: (J-8), -76 HP (Bloodied)
Stygian Guard 1: (I-6) -79 HP (Bloodied), dazed
Stygian Guard 2: (F-17) -18 HP
Thrall Archer 1: (C-12), elevation 6 DEAD
Thrall Archer 2: (D-14), elevation 6, fearsome command effect
Thrall Archer 3: (P-2), elevation 6
Thrall Archer 4: (P-25), elevation 6

Notes
The water-filled squares appear to be crudly-made pools, and drop off sharply, appearing about 30 feet deep. The water is somewhat murky and difficult to see through.
The raised platforms in the middle-north of the room, and the lower right and left corners are about 20 feet high, a sheer scale. The thrall archers are perched atop them.
The archer thralls are minions, and the speaker is an elite.
The stygian guards can use threatening tentacles when an enemy adjacent to them shifts, which will grab and slide a target if it hits.
The tentacles on the map are merely for effect. Anywhere adjacent to the water is subject to attack from them.
>> No. 9988 edit
"Thanks, you two!"
Feeling invigorated, Sureiya attacks twice the lunatic in front of him. With a very succesful second hit, the orc decide to use a third blow to finish off his enemy.
Twin strike: (one hit for 9 damage and a crit for 17 +2 damage!)
Harmony blade effect: You can use melee basic attack with your off-hand weapon (hit for 15 damage)
Twin strike: http://invisiblecastle.com/roller/view/3654135/
Crit roll: http://invisiblecastle.com/roller/view/3654192/
Harmony blade extra attack: http://invisiblecastle.com/roller/view/3654197/

>> No. 9990 edit
File 134499456553.png - (1.08MB , 1069x675 , meetinghallY.png )
9990
The half-orc, now secure in his power, slices into the lunatic with a savage cut, then follows it up with a deadly swing from his harmony blade, which makes a chiming noise as it pierces the lunatic's neck, sending blood gushing from the berserk eladrin's mouth. The sound drives the blade back for a second slice, this one clean across the berseker's chest, and it falls over backwards in a lifeless heap.

The archers continue their assault, one drawing Myn's blood with a arrow to the waist, and the other actually managing to land a hit on the agile monk, though it appears to merely be a flesh wound.

Sureiya uses twin strike, hitting once for 9 damage and CRITTING once for 19 damage. He gets a bonus melee basic attack from harmony blade, which hits for 15 damage, killing the lunatic.
Thrall archer 3 shoots Myn with its longbow for 6 damage. This bloodies Myn.
Thrall archer 4 shoots Folka with its longbow for 6 damage.


Initiative
Stygian Guard 1 (Enemy): 26
Torinn Tormine (Astaroth): 23
Thrall Archer 2 (Enemy): 20
Cult Lunatic 2 (Enemy): 21
Sureiya (anon-kun): 18
Thrall Archer 3-4 (Enemy): 18
Folka Shiningarm (Hideiling): 15
Myn Nthelsyr (George): 15
Sariel (Liliane): 15
Stygian Guard 2 (Enemy): 10
Cult Speaker (Enemy): 10

Players
Myn Nthelsyr (George): (K-5) 27/55 HP (Bloodied), darkspiral aura 4, +2 to next attack, fails next save
Book Imp (Myn): (In Myn's Space) Passive Mode
Folka Shiningarm (Hideiling): (F-19) 47/53 HP, +2 to all defenses (stance)
Torinn Tormine (Astaroth): (H/I-3/4) 21/64 HP (Bloodied)
Rutger (Astaroth): (H/I-3/4) 23/32 HP, Resist 5 all
Sureiya (Anonkun): (I-7) 42/60 HP, +2 to all defenses
Sariel (Liliane): (D-10) 29/53 HP, CA against the stygian guard 1

Enemies
Cult Speaker: (G-2) -66 HP, Sureiya's quarry
Cult Lunatic 1: (G-8) -111 HP (Bloodied) DEAD
Cult Lunatic 2: (J-8), -76 HP (Bloodied)
Stygian Guard 1: (I-6) -79 HP (Bloodied), dazed
Stygian Guard 2: (F-17) -18 HP
Thrall Archer 1: (C-12), elevation 6 DEAD
Thrall Archer 2: (D-14), elevation 6, fearsome command effect
Thrall Archer 3: (P-2), elevation 6
Thrall Archer 4: (P-25), elevation 6

Notes
The water-filled squares appear to be crudly-made pools, and drop off sharply, appearing about 30 feet deep. The water is somewhat murky and difficult to see through.
The raised platforms in the middle-north of the room, and the lower right and left corners are about 20 feet high, a sheer scale. The thrall archers are perched atop them.
The archer thralls are minions, and the speaker is an elite.
The stygian guards can use threatening tentacles when an enemy adjacent to them shifts, which will grab and slide a target if it hits.
The tentacles on the map are merely for effect. Anywhere adjacent to the water is subject to attack from them.
>> No. 9991 edit
"How do you like that!?" the half-orc growls. "Now, you are next buddy!"
Hunter quarry against the guard.
>> No. 9994 edit
Not really caring about the continuing attempted interference from the archers, Folka casually removes the arrow out of himself.

Suddenly he moves towards the guard again, weaving about before knocking the guard in the face with a well placed kick, sending him propelling towards the wall.

With that complete, he moves to try and trap the guard in, but not before looking over at the overlord and with a serious voice merely saying,
"The only snack here is you for that Paladin's tiger. Scream to your overlords all you wish. It won't save you."

(If it said it in deep speech, disregard this last part)



Move to G-18

Standard Action:Crane's Wings vs Guard's fortitude
http://invisiblecastle.com/roller/view/3655579/
If this hits, push it 1 square (probably to E-16)
No Action:Surprise Strike to Daze the guard
(if possible, dunno if it is):No Action: Flurry of blows, do not slide him (cause the push makes it out of range so idk) 4 damage if possible.

Minor Action:Boots of the fencing master encounter power: Shift 2 squares (only shifting 1 square, into the square the guard vacated, not provoking that attack even if he wasn't dazed)

>> No. 9997 edit
File 134507449234.png - (1.01MB , 1069x675 , meetinghallZ.png )
9997
Folka continues to press his advantage, moving towards the somewhat distracted guard and delivering a solid kick that both knocks it silly and causes it to stumble backwards a few steps.

Folka moves, then uses crane's wings, which hits for 16 damage, plus 5 extra damage from surprise strike. The guard is also pushed 1 square and dazed until the end of Folka's next turn. He had CA because of deadly draw. He then uses boots of the fencing master to shift.

Initiative
Stygian Guard 1 (Enemy): 26
Torinn Tormine (Astaroth): 23
Thrall Archer 2 (Enemy): 20
Cult Lunatic 2 (Enemy): 21
Sureiya (anon-kun): 18
Thrall Archer 3-4 (Enemy): 18
Folka Shiningarm (Hideiling): 15
Myn Nthelsyr (George): 15
Sariel (Liliane): 15
Stygian Guard 2 (Enemy): 10
Cult Speaker (Enemy): 10

Players
Myn Nthelsyr (George): (K-5) 27/55 HP (Bloodied), darkspiral aura 4, +2 to next attack, fails next save
Book Imp (Myn): (In Myn's Space) Passive Mode
Folka Shiningarm (Hideiling): (G-18) 47/53 HP, +2 to all defenses (stance)
Torinn Tormine (Astaroth): (H/I-3/4) 21/64 HP (Bloodied)
Rutger (Astaroth): (H/I-3/4) 23/32 HP, Resist 5 all
Sureiya (Anonkun): (I-7) 42/60 HP, +2 to all defenses
Sariel (Liliane): (D-10) 29/53 HP, CA against the stygian guard 1

Enemies
Cult Speaker: (G-2) -66 HP, Sureiya's quarry
Cult Lunatic 1: (G-8) -111 HP (Bloodied) DEAD
Cult Lunatic 2: (J-8), -76 HP (Bloodied)
Stygian Guard 1: (I-6) -79 HP (Bloodied), dazed
Stygian Guard 2: (E-16) -39 HP
Thrall Archer 1: (C-12), elevation 6 DEAD
Thrall Archer 2: (D-14), elevation 6, fearsome command effect
Thrall Archer 3: (P-2), elevation 6
Thrall Archer 4: (P-25), elevation 6

Notes
The water-filled squares appear to be crudly-made pools, and drop off sharply, appearing about 30 feet deep. The water is somewhat murky and difficult to see through.
The raised platforms in the middle-north of the room, and the lower right and left corners are about 20 feet high, a sheer scale. The thrall archers are perched atop them.
The archer thralls are minions, and the speaker is an elite.
The stygian guards can use threatening tentacles when an enemy adjacent to them shifts, which will grab and slide a target if it hits.
The tentacles on the map are merely for effect. Anywhere adjacent to the water is subject to attack from them.
>> No. 9998 edit
Moving westward, Myn finally manages to inflict the speaker with a curse, then turning around to glare very menacingly at an archer.

Prior to turn, use Life Siphon off of Torinn's previous damage.

Move action: Move to K-2.
Minor action: Curse Speaker.
Standard action: Cast Spiteful Glamor against Archer 3.

Attack roll: http://invisiblecastle.com/roller/view/3655611/
Damage roll:http://invisiblecastle.com/roller/view/3655613/

>> No. 10002 edit
File 134507578932.png - (1.01MB , 1069x675 , meetinghallZA.png )
10002
Myn, having absorbed a bit of power from Torinn's lost vitality, reasserts his shadowy aura as he moves west before placing another vile curse on the speaker. The half-elf then whirls and glares at the archer that was shooting downwards, subtly delivering a psychic attack that causes the thrall to drop like a puppet with its strings cut.

Myn's life siphon allows him to regain 4 hit points and grants him a bonus to his next attack.
Myn moves, then curses the speaker. He then uses spiteful glamor, which kills the archer 3.


Initiative
Stygian Guard 1 (Enemy): 26
Torinn Tormine (Astaroth): 23
Thrall Archer 2 (Enemy): 20
Cult Lunatic 2 (Enemy): 21
Sureiya (anon-kun): 18
Thrall Archer 4 (Enemy): 18
Folka Shiningarm (Hideiling): 15
Myn Nthelsyr (George): 15
Sariel (Liliane): 15
Stygian Guard 2 (Enemy): 10
Cult Speaker (Enemy): 10

Players
Myn Nthelsyr (George): (K-2) 31/55 HP, darkspiral aura 4, fails next save, shadow walk
Book Imp (Myn): (In Myn's Space) Passive Mode
Folka Shiningarm (Hideiling): (F-17) 47/53 HP, +2 to all defenses (stance)
Torinn Tormine (Astaroth): (H/I-3/4) 21/64 HP (Bloodied)
Rutger (Astaroth): (H/I-3/4) 23/32 HP, Resist 5 all
Sureiya (Anonkun): (I-7) 42/60 HP, +2 to all defenses
Sariel (Liliane): (D-10) 29/53 HP, CA against the stygian guard 1

Enemies
Cult Speaker: (G-2) -66 HP, Sureiya's quarry
Cult Lunatic 1: (G-8) -111 HP (Bloodied) DEAD
Cult Lunatic 2: (J-8), -76 HP (Bloodied)
Stygian Guard 1: (I-6) -79 HP (Bloodied), dazed
Stygian Guard 2: (E-16) -39 HP
Thrall Archer 1: (C-12), elevation 6 DEAD
Thrall Archer 2: (D-14), elevation 6
Thrall Archer 3: (P-2), elevation 6 DEAD
Thrall Archer 4: (P-25), elevation 6

Notes
The water-filled squares appear to be crudly-made pools, and drop off sharply, appearing about 30 feet deep. The water is somewhat murky and difficult to see through.
The raised platforms in the middle-north of the room, and the lower right and left corners are about 20 feet high, a sheer scale. The thrall archers are perched atop them.
The archer thralls are minions, and the speaker is an elite.
The stygian guards can use threatening tentacles when an enemy adjacent to them shifts, which will grab and slide a target if it hits.
The tentacles on the map are merely for effect. Anywhere adjacent to the water is subject to attack from them.
>> No. 10004 edit
Seeing as how the Warlock is off in his own world, Sariel decides to leave the archers be for now. Instead, she advances closer to the half-orc.



"Sureiya, please take care of this rabble."

Move Action: To H-6.
Minor Action: Adaptive Stratagem on Sureiya for +5 to damage and +3 to Saving throws.

Standard Action: Commander's Strike, Sureiya gets a free action basic attack with a +5 damage bonus (+10 damage total).

>> No. 10005 edit
"As you order, ma'am" the orc says, as a sarcastic remark.
Meele basic attack with off-hand. (it should be a solit hit for 30 damage) http://invisiblecastle.com/roller/view/3655688/
>> No. 10006 edit
File 134508261174.png - (1.01MB , 1069x675 , meetinghallZB.png )
10006
Sariel focuses all of her tactical prowess into directing the half-orc, and he makes a deadly strike with his bastard sword. This slice cleaves a hole in the middle of the aberrant's head, and it falls over backwards, dead and stained with its own black blood.

While the remaining guard makes a feeble attack on Folka (which again misses), the speaker curses and attempts to run away, leaving itself open to a strike from Torinn in the process. It whirls around, and blasts Sureiya into oblivion for a brief moment--and again, when he reappears, the speaker has disappeared from his view.

Sariel uses adaptive stratagem to grant Sureiya that effect, then moves.
Then Sariel uses commander's strike, which allows Sureiya to make a melee basic attack which hits for 30 damage. This kills the stygian guard.
Stygian guard 2 attacks Folka with its bastard sword but misses.
The cult speaker moves away from Torinn, provoking an opportunity attack.
The cult speaker sustains its spectral tentacles, then uses gaze into nothingness, which hits Sureiya for 10 psychic damage, and Sureiya cannot see the speaker (save ends).


Initiative
Torinn Tormine (Astaroth): 23
Thrall Archer 2 (Enemy): 20
Sureiya (anon-kun): 18
Thrall Archer 4 (Enemy): 18
Folka Shiningarm (Hideiling): 15
Myn Nthelsyr (George): 15
Sariel (Liliane): 15
Stygian Guard 2 (Enemy): 10
Cult Speaker (Enemy): 10

Players
Myn Nthelsyr (George): (K-2) 31/55 HP, darkspiral aura 5, fails next save, shadow walk
Book Imp (Myn): (In Myn's Space) Passive Mode
Folka Shiningarm (Hideiling): (F-17) 47/53 HP, +2 to all defenses (stance)
Torinn Tormine (Astaroth): (H/I-3/4) 21/64 HP (Bloodied)
Rutger (Astaroth): (H/I-3/4) 23/32 HP, Resist 5 all
Sureiya (Anonkun): (I-7) 32/60 HP, cannot see the speaker (save ends)
Sariel (Liliane): (D-10) 29/53 HP, CA against the stygian guard 1

Enemies
Cult Speaker: (C-8) -66 HP
Cult Lunatic 1: (G-8) -111 HP (Bloodied) DEAD
Cult Lunatic 2: (J-8), -119 HP (Bloodied) DEAD
Stygian Guard 1: (I-6) -109 HP (Bloodied) DEAD
Stygian Guard 2: (E-16) -39 HP
Thrall Archer 1: (C-12), elevation 6 DEAD
Thrall Archer 2: (D-14), elevation 6
Thrall Archer 3: (P-2), elevation 6 DEAD
Thrall Archer 4: (P-25), elevation 6

Notes
The water-filled squares appear to be crudly-made pools, and drop off sharply, appearing about 30 feet deep. The water is somewhat murky and difficult to see through.
The raised platforms in the middle-north of the room, and the lower right and left corners are about 20 feet high, a sheer scale. The thrall archers are perched atop them.
The archer thralls are minions, and the speaker is an elite.
The stygian guards can use threatening tentacles when an enemy adjacent to them shifts, which will grab and slide a target if it hits.
The tentacles on the map are merely for effect. Anywhere adjacent to the water is subject to attack from them.
>> No. 10007 edit
Rutger lazily bites at the speaker as it moves past, while Torinn covers for Sureiya with a divine barrier. This time, wounds do not appear on the dragonborn, as any damage that may have been inflicted is absorbed by the shield. "I thought I told you," Torinn growls, his mount prowling into a more advantageous position, "If you want to hurt them, you're gonna have to go through me first." With that proclamation made, Torinn charges down the speaker and slashes it.
OA : http://invisiblecastle.com/roller/view/3655710/ (nat 1)
Interrupt : Righteous Shield to negate all the damage
Move : F/G 8/9
Standard : Charge Speaker at D/E 8/9 http://invisiblecastle.com/roller/view/3655730/ (30, 9)

>> No. 10008 edit
File 134508382044.png - (1.02MB , 1069x675 , meetinghallZC.png )
10008
Though Torinn's mount misses with its bite on the speaker, the divine shield he channels completely absorbs the damage from the speaker's psionic assault. The paladin then brandishes his sword and surges forward, striking a clean, solid blow on the speaker's shoulder.

Torinn's opportunity attack from Rutger misses.
Torinn uses righteous shield, transferring the 10 damage from Sureiya to him, but he has resist 10 against the attack so it is negated.
Torinn then moves, and charges the speaker, hitting for 9 damage.
The thrall archer 2 attacks Torinn with its longbow and misses.


Initiative
Torinn Tormine (Astaroth): 23
Thrall Archer 2 (Enemy): 20
Sureiya (anon-kun): 18
Thrall Archer 4 (Enemy): 18
Folka Shiningarm (Hideiling): 15
Myn Nthelsyr (George): 15
Sariel (Liliane): 15
Stygian Guard 2 (Enemy): 10
Cult Speaker (Enemy): 10

Players
Myn Nthelsyr (George): (K-2) 31/55 HP, darkspiral aura 5, fails next save, shadow walk
Book Imp (Myn): (In Myn's Space) Passive Mode
Folka Shiningarm (Hideiling): (F-17) 47/53 HP, +2 to all defenses (stance)
Torinn Tormine (Astaroth): (D/E-8/9) 21/64 HP (Bloodied)
Rutger (Astaroth): (D/E-8/9) 23/32 HP, Resist 5 all
Sureiya (Anonkun): (I-7) 42/60 HP, cannot see the speaker (save ends)
Sariel (Liliane): (D-10) 29/53 HP, CA against the stygian guard 1

Enemies
Cult Speaker: (C-8) -75 HP
Cult Lunatic 1: (G-8) -111 HP (Bloodied) DEAD
Cult Lunatic 2: (J-8), -119 HP (Bloodied) DEAD
Stygian Guard 1: (I-6) -109 HP (Bloodied) DEAD
Stygian Guard 2: (E-16) -39 HP
Thrall Archer 1: (C-12), elevation 6 DEAD
Thrall Archer 2: (D-14), elevation 6
Thrall Archer 3: (P-2), elevation 6 DEAD
Thrall Archer 4: (P-25), elevation 6

Notes
The water-filled squares appear to be crudly-made pools, and drop off sharply, appearing about 30 feet deep. The water is somewhat murky and difficult to see through.
The raised platforms in the middle-north of the room, and the lower right and left corners are about 20 feet high, a sheer scale. The thrall archers are perched atop them.
The archer thralls are minions, and the speaker is an elite.
The stygian guards can use threatening tentacles when an enemy adjacent to them shifts, which will grab and slide a target if it hits.
The tentacles on the map are merely for effect. Anywhere adjacent to the water is subject to attack from them.
>> No. 10009 edit
File 133969364379.png - (59.41KB , 330x442 , kan_ikaria2.png )
10009
Not understanding the whole situation, Sureiya growls angrily. "You bastard! Where are you hidding!?" Seeing the guard as his only target, he goes for it.

Move + charge: Marauder rush in F-16 (16 damage) http://invisiblecastle.com/roller/view/3655930/
>> No. 10010 edit
With his charge, Sureiya regain a bit of his composture.
Save throw: http://invisiblecastle.com/roller/view/3655932/
>> No. 10011 edit
File 134509292761.png - (1.00MB , 1069x675 , meetinghallZD.png )
10011
Torinn knocks over an ornamental orb standing on a pillar, and it breaks after crashing to the ground with a terrible racket.

Sureiya works his way across the battlefield, unable to see the speaker, and charges towards the stygian guard. Though the hit is sort of glancing off the beast's hide, it does draw blood after a moment, and the last remaining guard looks to be quite injured now.

The remaining thrall archer plugs Sureiya with an arrow, but it barely slows the half-orc down. The speaker, seeing the situation deteriorate, says in a cold, resigned tone, "Thisss isss only... the beginning..."

Sureiya moves, then charges the stygian guard, hitting with marauder's rush for 16 damage.
Thrall archer 4 shoots Sureiya with its longbow for 6 damage.


Initiative
Torinn Tormine (Astaroth): 23
Thrall Archer 2 (Enemy): 20
Sureiya (anon-kun): 18
Thrall Archer 4 (Enemy): 18
Folka Shiningarm (Hideiling): 15
Myn Nthelsyr (George): 15
Sariel (Liliane): 15
Stygian Guard 2 (Enemy): 10
Cult Speaker (Enemy): 10

Players
Myn Nthelsyr (George): (K-2) 31/55 HP, darkspiral aura 5, fails next save, shadow walk
Book Imp (Myn): (In Myn's Space) Passive Mode
Folka Shiningarm (Hideiling): (F-17) 47/53 HP, +2 to all defenses (stance)
Torinn Tormine (Astaroth): (D/E-8/9) 21/64 HP (Bloodied)
Rutger (Astaroth): (D/E-8/9) 23/32 HP, Resist 5 all
Sureiya (Anonkun): (F-16) 36/60 HP
Sariel (Liliane): (D-10) 29/53 HP, CA against the stygian guard 1

Enemies
Cult Speaker: (C-8) -75 HP
Cult Lunatic 1: (G-8) -111 HP (Bloodied) DEAD
Cult Lunatic 2: (J-8), -119 HP (Bloodied) DEAD
Stygian Guard 1: (I-6) -109 HP (Bloodied) DEAD
Stygian Guard 2: (E-16) -55 HP (Bloodied)
Thrall Archer 1: (C-12), elevation 6 DEAD
Thrall Archer 2: (D-14), elevation 6
Thrall Archer 3: (P-2), elevation 6 DEAD
Thrall Archer 4: (P-25), elevation 6

Notes
The water-filled squares appear to be crudly-made pools, and drop off sharply, appearing about 30 feet deep. The water is somewhat murky and difficult to see through.
The raised platforms in the middle-north of the room, and the lower right and left corners are about 20 feet high, a sheer scale. The thrall archers are perched atop them.
The archer thralls are minions, and the speaker is an elite.
The stygian guards can use threatening tentacles when an enemy adjacent to them shifts, which will grab and slide a target if it hits.
The tentacles on the map are merely for effect. Anywhere adjacent to the water is subject to attack from them.
>> No. 10016 edit
Folka shifts to lock the guard into place, before attempting to give it a few well placed blows with his fists. Unfortunately, most of his well known or trained attacks seem to fail him this fight, to his annoyance.


Shift to E-17 (no attack from guard cause he's dazed until end of my next turn, which is the end of this turn)
Standard Action:Monk Basic Attack
http://invisiblecastle.com/roller/view/3656612/
(Miss)

[/spoiler]
>> No. 10017 edit
File 134514803169.png - (1.00MB , 1069x675 , meetinghallZE.png )
10017
Folka circles around the aberration and attempts another strong kick, but the stygian guard manages to shift just far enough to the side to dodge it this time.

Folka shifts, then uses monk basic attack but misses the stygian guard.

Initiative
Torinn Tormine (Astaroth): 23
Thrall Archer 2 (Enemy): 20
Sureiya (anon-kun): 18
Thrall Archer 4 (Enemy): 18
Folka Shiningarm (Hideiling): 15
Myn Nthelsyr (George): 15
Sariel (Liliane): 15
Stygian Guard 2 (Enemy): 10
Cult Speaker (Enemy): 10

Players
Myn Nthelsyr (George): (K-2) 31/55 HP, darkspiral aura 5, fails next save, shadow walk
Book Imp (Myn): (In Myn's Space) Passive Mode
Folka Shiningarm (Hideiling): (E-17) 47/53 HP, +2 to all defenses (stance)
Torinn Tormine (Astaroth): (D/E-8/9) 21/64 HP (Bloodied)
Rutger (Astaroth): (D/E-8/9) 23/32 HP, Resist 5 all
Sureiya (Anonkun): (F-15) 36/60 HP
Sariel (Liliane): (D-10) 29/53 HP, CA against the stygian guard 1

Enemies
Cult Speaker: (C-8) -75 HP
Cult Lunatic 1: (G-8) -111 HP (Bloodied) DEAD
Cult Lunatic 2: (J-8), -119 HP (Bloodied) DEAD
Stygian Guard 1: (I-6) -109 HP (Bloodied) DEAD
Stygian Guard 2: (E-16) -55 HP (Bloodied)
Thrall Archer 1: (C-12), elevation 6 DEAD
Thrall Archer 2: (D-14), elevation 6
Thrall Archer 3: (P-2), elevation 6 DEAD
Thrall Archer 4: (P-25), elevation 6

Notes
The water-filled squares appear to be crudly-made pools, and drop off sharply, appearing about 30 feet deep. The water is somewhat murky and difficult to see through.
The raised platforms in the middle-north of the room, and the lower right and left corners are about 20 feet high, a sheer scale. The thrall archers are perched atop them.
The archer thralls are minions, and the speaker is an elite.
The stygian guards can use threatening tentacles when an enemy adjacent to them shifts, which will grab and slide a target if it hits.
The tentacles on the map are merely for effect. Anywhere adjacent to the water is subject to attack from them.
>> No. 10018 edit
Stepping across the dead guard's corpse, Myn now directs his glare at the remaining northern archer.
Move action: Move to I-6.
Standard action: Cast Spiteful Glamor against Archer 2.
Attack roll:http://invisiblecastle.com/roller/view/3657153/

>> No. 10022 edit
File 134517060884.png - (0.97MB , 1069x675 , meetinghallZF.png )
10022
Myn strides forward, using another glaring psychic attack to strike down a third archer. It stops in the middle of drawing another arrow, and crumples.

Myn moves and uses spiteful glamor, killing archer 2.

Initiative
Torinn Tormine (Astaroth): 23
Sureiya (anon-kun): 18
Thrall Archer 4 (Enemy): 18
Folka Shiningarm (Hideiling): 15
Myn Nthelsyr (George): 15
Sariel (Liliane): 15
Stygian Guard 2 (Enemy): 10
Cult Speaker (Enemy): 10

Players
Myn Nthelsyr (George): (I-6) 31/55 HP, darkspiral aura 5, fails next save, shadow walk
Book Imp (Myn): (In Myn's Space) Passive Mode
Folka Shiningarm (Hideiling): (E-17) 47/53 HP, +2 to all defenses (stance)
Torinn Tormine (Astaroth): (D/E-8/9) 21/64 HP (Bloodied)
Rutger (Astaroth): (D/E-8/9) 23/32 HP, Resist 5 all
Sureiya (Anonkun): (F-15) 36/60 HP
Sariel (Liliane): (D-10) 29/53 HP, CA against the stygian guard 1

Enemies
Cult Speaker: (C-8) -75 HP
Cult Lunatic 1: (G-8) -111 HP (Bloodied) DEAD
Cult Lunatic 2: (J-8), -119 HP (Bloodied) DEAD
Stygian Guard 1: (I-6) -109 HP (Bloodied) DEAD
Stygian Guard 2: (E-16) -55 HP (Bloodied)
Thrall Archer 1: (C-12), elevation 6 DEAD
Thrall Archer 2: (D-14), elevation 6 DEAD
Thrall Archer 3: (P-2), elevation 6 DEAD
Thrall Archer 4: (P-25), elevation 6

Notes
The water-filled squares appear to be crudly-made pools, and drop off sharply, appearing about 30 feet deep. The water is somewhat murky and difficult to see through.
The raised platforms in the middle-north of the room, and the lower right and left corners are about 20 feet high, a sheer scale. The thrall archers are perched atop them.
The archer thralls are minions, and the speaker is an elite.
The stygian guards can use threatening tentacles when an enemy adjacent to them shifts, which will grab and slide a target if it hits.
The tentacles on the map are merely for effect. Anywhere adjacent to the water is subject to attack from them.
>> No. 10024 edit
Nodding her approval to the Warlock, Sariel advances towards Sureiya, again using magic to inspire another timely attack from him.

Move Action: To F-11.
Standard Action: Direct the Strike, grant Sureiya an attack. (He still has +5 damage from Adaptive Stratagem)

>> No. 10028 edit
Following Sariel's order, Sureiya swings his blade again, but it seem to be off-mark.
MBA (nat 1 pls) http://invisiblecastle.com/roller/view/3658159/
>> No. 10032 edit
File 134526365979.png - (1.01MB , 1069x675 , meetinghallZG.png )
10032
Sariel moves across the battlefield at a leisurely pace, directing Sureiya to attack the nearby guard. The half-orc must have black, aberrant blood in his eyes, though, because he misses wildly. The stygian guard then turns on an opponent it can hit for once, slashing into Sureiya viciously before knocking the bloody ranger to the ground.

The speaker makes a noise that is halfway between laughing and gurgling, saying, "Do not think yoursssssselves victoriousssss.... thisssss isssss far from over!" He then produces a dagger from its robes--and slices into its own neck, spraying its black blood all over the floor. As it does so, it briefly disappears from sight, then reappears at the top of the balcony. It then turns on its heels and runs away as fast as it can.

Sariel moves, then uses direct the strike, granting Sureiya a melee basic attack, which misses with a natural 1.
Stygian guard 1 attacks Sureiya with its bastard sword for 13 damage, then uses slam against him for 5 damage and knocking him prone.
As a minor action, the cult speaker draws a dagger. As a standard action, it bloodies itself, triggering aberrant escape, allowing it to teleport 6 squares to A-14 (elevation 6). It then uses a move action to run.
Since it does not sustain spectral tentacles, they disappear.


Initiative
Torinn Tormine (Astaroth): 23
Sureiya (anon-kun): 18
Thrall Archer 4 (Enemy): 18
Folka Shiningarm (Hideiling): 15
Myn Nthelsyr (George): 15
Sariel (Liliane): 15
Stygian Guard 2 (Enemy): 10
Cult Speaker (Enemy): 10

Players
Myn Nthelsyr (George): (I-6) 31/55 HP, darkspiral aura 5, fails next save, shadow walk
Book Imp (Myn): (In Myn's Space) Passive Mode
Folka Shiningarm (Hideiling): (E-17) 47/53 HP, +2 to all defenses (stance)
Torinn Tormine (Astaroth): (D/E-8/9) 21/64 HP (Bloodied)
Rutger (Astaroth): (D/E-8/9) 23/32 HP, Resist 5 all
Sureiya (Anonkun): (F-15) 18/60 HP (Bloodied), prone
Sariel (Liliane): (F-11) 29/53 HP

Enemies
Cult Speaker: (??) -94 HP (Bloodied)
Cult Lunatic 1: (G-8) -111 HP (Bloodied) DEAD
Cult Lunatic 2: (J-8), -119 HP (Bloodied) DEAD
Stygian Guard 1: (I-6) -109 HP (Bloodied) DEAD
Stygian Guard 2: (E-16) -55 HP (Bloodied)
Thrall Archer 1: (C-12), elevation 6 DEAD
Thrall Archer 2: (D-14), elevation 6 DEAD
Thrall Archer 3: (P-2), elevation 6 DEAD
Thrall Archer 4: (P-25), elevation 6

Notes
The water-filled squares appear to be crudly-made pools, and drop off sharply, appearing about 30 feet deep. The water is somewhat murky and difficult to see through.
The raised platforms in the middle-north of the room, and the lower right and left corners are about 20 feet high, a sheer scale. The thrall archers are perched atop them.
The archer thralls are minions, and the speaker is an elite.
The stygian guards can use threatening tentacles when an enemy adjacent to them shifts, which will grab and slide a target if it hits.
>> No. 10035 edit
"You craven little..." Torinn snarls after the speaker, but doesn't have the strength to give chase. The dragonborn instead has his tiger leap across the field and try to bite at the remaining guard.

Move to I/J 12/13, then jump to H/I 17/18 http://invisiblecastle.com/roller/view/3658752/ (33)
Charge to F/G 17/18 w/ bite http://invisiblecastle.com/roller/view/3658757/ (18 since bloodied)

>> No. 10036 edit
File 134527302184.png - (1.04MB , 1069x675 , meetinghallZH.png )
10036
Torinn is obviously unhappy about the speaker's escape, but he turns his attention towards the stygian guard. Bounding forward, his tiger comes off a little unsteady, and though he successfully lands, the big cat's attack is easily side-stepped by the last remaining aberrant foe.

Torinn moves, and his charge with bite misses the stygian guard.

Initiative
Torinn Tormine (Astaroth): 23
Sureiya (anon-kun): 18
Thrall Archer 4 (Enemy): 18
Folka Shiningarm (Hideiling): 15
Myn Nthelsyr (George): 15
Sariel (Liliane): 15
Stygian Guard 2 (Enemy): 10
Cult Speaker (Enemy): 10

Players
Myn Nthelsyr (George): (I-6) 31/55 HP, darkspiral aura 5, fails next save, shadow walk
Book Imp (Myn): (In Myn's Space) Passive Mode
Folka Shiningarm (Hideiling): (E-17) 47/53 HP, +2 to all defenses (stance)
Torinn Tormine (Astaroth): (F/H-17/18) 21/64 HP (Bloodied)
Rutger (Astaroth): (F/H-17/18) 23/32 HP, Resist 5 all
Sureiya (Anonkun): (F-15) 18/60 HP (Bloodied), prone
Sariel (Liliane): (F-11) 29/53 HP

Enemies
Cult Speaker: (??) -94 HP (Bloodied)
Cult Lunatic 1: (G-8) -111 HP (Bloodied) DEAD
Cult Lunatic 2: (J-8), -119 HP (Bloodied) DEAD
Stygian Guard 1: (I-6) -109 HP (Bloodied) DEAD
Stygian Guard 2: (E-16) -55 HP (Bloodied)
Thrall Archer 1: (C-12), elevation 6 DEAD
Thrall Archer 2: (D-14), elevation 6 DEAD
Thrall Archer 3: (P-2), elevation 6 DEAD
Thrall Archer 4: (P-25), elevation 6

Notes
The water-filled squares appear to be crudly-made pools, and drop off sharply, appearing about 30 feet deep. The water is somewhat murky and difficult to see through.
The raised platforms in the middle-north of the room, and the lower right and left corners are about 20 feet high, a sheer scale. The thrall archers are perched atop them.
The archer thralls are minions, and the speaker is an elite.
The stygian guards can use threatening tentacles when an enemy adjacent to them shifts, which will grab and slide a target if it hits.
>> No. 10037 edit
File 12962466981.png - (59.56KB , 330x442 , kan_ikaria33.png )
10037
"What? Where is that bastard going!?"
Angered by the speaker running away, Sureiya attacks the damn guard.

Minor action: Stand up
Minor action: Quarry the guard
Standard action: Twin strike all day long (one crit for 27 damage!)
http://invisiblecastle.com/roller/view/3658973/
http://invisiblecastle.com/roller/view/3658983/

>> No. 10039 edit
File 134530340898.png - (1.04MB , 1069x675 , meetinghallZI.png )
10039
Sureiya hacks at the stygian with his blades. The first hit lops off the creature's sword-arm, and the second tears a horrible gash across its chest. It makes a gurgling sound, then falls over backwards in a dead, wet heap of disgusting flesh.

The remaining archer seems frenzied, and fires a hasty shot at Torinn that doesn't even come close to hitting before it falls over the platform, hits the ground hard, and does not move.

Sureiya stands and quarries the guard.
Sureiya's twin strike crits once and hits once for a total of 36 damage. This kills it.
The archer tries to shoot Torinn but misses. It then dies.


Final Stats
Myn Nthelsyr (George): (I-6) 31/55 HP, darkspiral aura 5, fails next save, shadow walk
Book Imp (Myn): (In Myn's Space) Passive Mode
Folka Shiningarm (Hideiling): (E-17) 47/53 HP, +2 to all defenses (stance)
Torinn Tormine (Astaroth): (F/H-17/18) 21/64 HP (Bloodied)
Rutger (Astaroth): (F/H-17/18) 23/32 HP, Resist 5 all
Sureiya (Anonkun): (F-15) 18/60 HP (Bloodied)
Sariel (Liliane): (F-11) 29/53 HP

Surges Spent (Before Short Rest)
Torinn: 2
Sureiya: 3
>> No. 10040 edit
Sariel wastes no time in getting out her Battle Standard.

"Gather 'round, the lot of you. We must make haste--that one of them escaped does not sit well with me, but a foolish barrel into danger without rest seems ill-advised."

Plant Standard of Healing. Spend surges how.
>> No. 10043 edit
File 133236100769.png - (502.15KB , 850x900 , hmm.png )
10043
Sheathing his weapon, Torinn pat's the tiger's head and sighs resignedly, "Agreed. While it's hardly ideal, we'll have to rest up before we entertain any notions of giving chase. That last fight didn't go as smoothly as the first."

Spend at least one healing surge (21 hp surge value)
>> No. 10044 edit
File 129757250051.png - (58.56KB , 330x443 , kan_fumana1.png )
10044
The ranger also sit down, looking apparently exhausted.
"These guys were pretty tough, but his leader wasn't so much."
Spend two healing surges.
>> No. 10046 edit
Myn sits, poking at the water with his rod to ensure that it's safe after all.

Spend 1 healing surge.
>> No. 10048 edit
File 129490478099.png - (257.40KB , 494x478 , 11125426_p5.png )
10048
Updated total after Sureiya spends 2, Torinn spends 1, and Myn spends 1, thus 4 HP healed for everyone from the standard

Players
Myn Nthelsyr (George): (I-6) 48/55 HP, darkspiral aura 2
Book Imp (Myn): (In Myn's Space) Passive Mode
Folka Shiningarm (Hideiling): (E-17) 51/53 HP
Torinn Tormine (Astaroth): (F/H-17/18) 46/64 HP
Rutger (Astaroth): (F/H-17/18) 27/32 HP, Resist 5 all
Sureiya (Anonkun): (F-15) 52/60 HP
Sariel (Liliane): (F-11) 33/53 HP
>> No. 10049 edit
Sariel finishes resting up as well, then retrieves her banner.

"Are we ready to pursue then?" She eyes the balcony. Halp how get up.

Spend a healing surge.
>> No. 10051 edit
>>10049
"Hold on. Sureiya took quite a beating in that last battle. I suggest granting him some vitality if you are able to do so."
>> No. 10053 edit
"Then, is there anyone who'd offer their vitality?" Sariel inquires. "I can drain and give to someone, but it has to come from somewhere."

She settles her eyes on Myn.
>> No. 10054 edit
File 13164172561.jpg - (37.52KB , 193x288 , georgeuguu.jpg )
10054
Myn smiles with a hint of strain. "What's the point of a meatshield if I'm supplying the meat?"

"Feel free, Miss Sariel. I should scarcely require all of this abundant good health."
>> No. 10055 edit
>>10053
"I'll do it too."
>> No. 10061 edit
"I see." Sariel pauses momentarily, then adds, "I suppose we can take longer, then. What harm could a few minutes do?"

So saying, she sets about preparations to cast the ritual. "I'll distribute vitality as I see fit, and I see it fit that our warriors are too keen on entering the fray that they will need an extra boost."
>> No. 10065 edit
File 129490478099.png - (257.40KB , 494x478 , 11125426_p5.png )
10065
Taking a little extra time, the group is able to adequately heal up their wounds and prepare for the rest of the journey. A ritual cast by Sariel redistributes the party's remaining strength more evenly, to allow the front line greater resilience.

Take two extra short rests, Sariel uses inspiring word on Myn, herself, Torinn, and Sureiya to help them heal up a bit more. Comrade's Succor takes 5 minutes to cast and is done in the same time-frame. Unless I'm told otherwise this is how things look to me:

Players
Myn Nthelsyr (George): (I-6) 55/55 HP, darkspiral aura 2
Book Imp (Myn): (In Myn's Space) Passive Mode
Folka Shiningarm (Hideiling): (E-17) 52/53 HP
Torinn Tormine (Astaroth): (F/H-17/18) 59/64 HP
Rutger (Astaroth): (F/H-17/18) 28/32 HP, Resist 5 all
Sureiya (Anonkun): (F-15) 60/60 HP
Sariel (Liliane): (F-11) 53/53 HP

Surges Remaining
Sureiya - 5
Torinn - 6
Folka - 5
Myn - 4
Sariel - 4

>> No. 10068 edit
With the group refreshed and rejuvenated, Torinn tackles the obvious problem : how to move forward. There's a big wall in their way that's several feet high, so what do?

Obviously, climb it like it's nothing. Rutger has no trouble scaling the wall. Torinn takes out a rope and lowers it down to the others, proclaiming,
"Come on then, there's villains that need a good smiting."

Take 10 on athletics to climb wall
Lower rope

>> No. 10072 edit
File 134561092424.png - (673.35KB , 1069x675 , meetinghallZJ.png )
10072
When Torinn climbs the platform and begins to help the others up, he is able to see more of the area up above. It appears there is a raised passage here, with a large, ornate door blocking the path immediately north, and stairs leading both west and east, slightly curved downwards. Judging by the trail of black blood on the ground, which is easily seen against the marble-like ground, it seems the speaker went through the door to the north.

The door has an activation mechanism similar to the one you used to enter this room.
>> No. 10073 edit
File 129757250051.png - (58.56KB , 330x443 , kan_fumana1.png )
10073
With Torinn's help, Sureiya climbs the wall without much trouble. "Look at this, the Speaker was gentle enough the leave a trail. Should we follow it?"
Perception and Insight rolls in the area. (13,21) http://invisiblecastle.com/roller/view/3664675/
>> No. 10074 edit
File 129490478099.png - (257.40KB , 494x478 , 11125426_p5.png )
10074
Sureiya finds nothing out of the ordinary in the immediate area, besides the blood trail. The stairways appear to angle downwards and continue back south, also angling slightly further to the west and east, respectively, as you follow them south.
>> No. 10076 edit
Looking a the rest, the rangers questions.
"Alright, are we following the trail or are we checking the rest of the area?"
>> No. 10077 edit
>>10076
"Let's take in the area first before we press on. It's no good if we walk into a trap."
>> No. 10078 edit
File 134577715415.png - (523.91KB , 1069x675 , meetinghallZK.png )
10078
The rope is not difficult to climb, and anyone willing to carefully do so is able to get to the top of the balcony.

Torinn has proposed proceeding down the side paths first, but which one?
>> No. 10079 edit
After a moment of thought, Torinn declares, "Let's take the right path first."
>> No. 10080 edit
"No objection here."
>> No. 10081 edit
"Alright." The ranger go and scouts the right path
Perception (18) http://invisiblecastle.com/roller/view/3667562/
>> No. 10082 edit
File 134584423725.png - (493.59KB , 1069x675 , meetinghallZL.png )
10082
Following the stairs down and around, Sureiya discovers a door. His search of the door reveals no traps on the door, and the ranger's keen spacial awareness tells him that he thinks he knows what's on the other side of the door.
>> No. 10086 edit
Sureiya decides to follow the scientific method, by opening the door, attempting to check his hypothesis.
>> No. 10088 edit
File 134586768490.png - (536.23KB , 1069x675 , meetinghallZM.png )
10088
Opening the door reveals what's on the other side.
>> No. 10089 edit
Bored by the outcome, Sureiya goes back and check the other stairs.
>> No. 10090 edit
File 134594031076.png - (596.99KB , 1069x675 , meetinghallZN.png )
10090
Sureiya finds something a little more interesting on the west side--he'd passed an area like this on the east, but the entrance had collapsed and was basically blocked off. There appears to be a display room here of some sort, with two giant shining pedestals set into the floor. It appears this room has been ransacked, and there is broken glass or shards of gems scattered over the floor, but there are a few intact shiny objects resting near the base of one of the pedestals that Sureiya surmises still have value.
>> No. 10092 edit
Sariel steps around, a spaced out look on her face. She heads for the door Sureiya opened, questing with preternatural senses to see what's beyond, convinced that if it is magical, she will find it.

Detect Magic down Staircase of opened door with scientific hypothesis:
http://invisiblecastle.com/roller/view/3669898/

>> No. 10093 edit
"Oh look, this seems valuable" The orc inspects the room.
Take the loot and inspect the room, lol perception http://invisiblecastle.com/roller/view/3670436/
>> No. 10094 edit
File 130101422990.png - (318.54KB , 486x800 , 11125426_p1.png )
10094
Sariel reaches out with her arcane senses, aided by magic. As far as the eladrin can tell, there WERE at one point some spell defenses here, as she spots several places where runes were once carved into the walls. However, she can sense no latent magic remaining within them. She does, however, have a vague sense some sort of powerful magic nearby--in the distance, to the north, as if someone were performing a potent ritual.

Sureiya's search has a bit more interesting results--though his quick survey finds nothing dangerous in the room, he does locate several intact treasures--a gold bracelet adorned with black pearls (art object worth 1500 gp), an ornate hourglass of eladrin design, containing several ounces of gem dust (art object worth 1000 gp), and a perfect topaz (gem worth 500 gp). The rest of the valuables in this room have been broken or stained; the large silk mural on the wall would be valuable if it weren't drenched in water and what appears to be blood. It's also ripped in several places.
>> No. 10096 edit
Sureiya steals the loot and return to the other room
"I found some shiny stuff there, but it seems we need to continue with this door."
>> No. 10097 edit
File 134604518629.png - (564.86KB , 1069x675 , meetinghallZO.png )
10097
Sureiya gathers up the shiny things and returns. He is right, there IS a big door in front of you that it seems that the speaker went through. There's probably something bad on the other side.
>> No. 10098 edit
"Enough meddling, that bastard is surely setting a trap for us!"
Sureiya opens the awesome looking door.
>> No. 10100 edit
Audio 23_-_A_Shot_of_Crisis.mp3 - (3.86MB , 23 - A Shot of Crisis.mp3 )
10100
As the door opens, it becomes clear that it leads back out into the cavern into which the city has sunk. And it also becomes clear that there are no functioning light sources out here; you'll need someone to hold something to provide you with light in order to safely proceed. Something in the distance is chanting in a low, droning tone.
>> No. 10102 edit
File 129694624952.png - (59.75KB , 330x442 , kan_ikaria1.png )
10102
Gripping his swords with his both hands, the ranger exclaims "Someone, light this place quickly! We aren't alone!"
>> No. 10107 edit
File 129490478099.png - (257.40KB , 494x478 , 11125426_p5.png )
10107
>>10104
Next thread~
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