A spirit of water appears on the nearby rooftop as Ves quickly takes action. The shaman glides into the most effective position for her next action, conjuring an invisible hand that fills nearby enemies with nameless dread. With great effort, Ves conjures a spirit of ages gone by, of rain and flooding waters that flow through her allies and empowers them. The elves on the rooftops, the dwarves in the streets, the thri-kreen threatening Killua, all experience the sensation of drowning in a great flood as spiritual waters cascade over them. The snipers and bounders are unable to endure, and pass out, while one of the dwarves appears to be in poor shape.
Glenn, meanwhile, focuses his anger upon an enemy and charges down one of the coscripts, his fullblade's impact only slightly absorbed by the dwarf's hide armor. One of the conscripts nearest to Kudust manages to deal a fairly heavy blow to him with its gouge, while the dwarf than Glenn charged attacks the bullywug in kind. While Kudust's intervening strike isn't able to hit its mark, neither is the conscript's, as Glenn proves too agile to hit even with his heavy armor.
The templar steps forward, moving past the nearby cart with little impedement, then stopping near Glenn and Kudust. Black lightning arcs from his hands as he draws upon the vitality of the two, as well as one of the conscripts, to fuel his reckless magics. "I am Sarhan, templar of Hamanu," he proclaims, the ground beneath Kudust and Glenn erupting in spectral chains, "Behold the glorious boon he has gifted me with!" Glenn and Kudust are yanked to the ground with terrible force by the psychic shackles, leaving both of them in very bad shape. He turns his gaze to the ghastly apparition that wiped out most of his following and glares at her.
"Disappear," his voice booms, directing a psychic attack with the intent to eradicate the ghost; Glenn takes advantage of his preoccupation and delivers a heavy blow to him that causes his energies to miss their mark. Sarhan scowls at Glenn, snarling, "Insolent frog!" The injured conscript, fearing no retribution from Kudust, brings his hammer down on Glenn and knocks him out cold.
Kudust feels the power of the rain spirit revitalizing him, but one solid hit would still take him completely out of the fight.
Ves conjures her Spirit Companion at J-11, elevation 2 as a free action
Ves moves to F-9
Ves conjures a Mage Hand at J-6, elevation 2
Ves uses Spirit of the Healing Flood hitting Thri-kreen Bounder 2 and all the Elf Snipers, knocking them unconscious (after expending Heroic Effort); she also hits Dwarf Conscript 1 for 12 damage and misses the other two for half of that; this bloodies Dwarf Conscript 3
Glenn enters the Berserker's Charge stance
Glenn charges Dwarf Conscript 2 and hits for 11 damage, ending his movement at D-13
Dwarf Conscript 1 uses Singular Focus against Kudust, gaining a +5 power bonus to damage rolls against him until the end of the encounter
Dwarf Conscript 1 hits Kudust with Gouge for 17 damage
Dwarf Conscript 2 uses Singular Focus against Glenn, gaining a +5 power bonus to damage rolls against him until the end of the encounter
Dwarf conscript 2 attacks Glenn, and Kudust's Warden's Fury misses; Dwarf Conscript 2 misses Glenn with its Gouge
Sarhan moves to E-14
Sarhan uses Defiling Attack dealing 4 necrotic damage to Kudust, Glenn, and Dwarf Conscript 2, allowing him to roll twice on Fettering Glare; both Glenn and Kudust are hit for 16 psychic damage and fall prone, Kudust failing her saving throw against it; the next ally of Sarhan that hits them before the end of his next turn can roll twice on attacks, and Kudust and Glenn are both bloodied
Sarhan spends an action point! Sarhan uses Hamanu's Glare against Ves, provoking an opportunity attack from Glenn; Glenn hits Sarhan for 20 damage by enhancing with Power Attack; Sarhan's attack just barely misses
Dwarf Conscript 3 hits Glenn with Gouge for 16 nonlethal damage, knocking him unconscious until he is healed; the dwarf can roll twice on its next attack roll and use either result
Kudust regenerates 2 HP
Elf Sniper 3 (enemy) : 26
Thri-kreen Bounder 2 (enemy) : 25
Dwarf Conscript 3 (enemy) : 17
Elf Sniper 2 (enemy) : 17
Elf Sniper 5 (enemy) : 16
[s]Thri-kreen Bounder 1 (enemy) : 14
Elf Sniper 1 (enemy) : 14
Kudust (Misha) : 13
Elf Sniper 4 (enemy) : 11
Killua (anon-kun) : 10
Ves (Voyager) : 10
Glenn (keiki) : 10
Dwarf Conscript 1 (enemy) : 7
Dwarf Conscript 2 (enemy) : 7
Sarhan, Templar of Hamanu (enemy) : 6
Players and Allies
Glenn (keiki) : (D-13) 0/33 HP (unconscious) regen 2 while bloodied, end for 10 HP, prone
Kudust Earthheart (Misha) : (C-13) 7/42 HP (bloodied) regen 2 while bloodied, end for 10 HP, prone
Ves (Voyager) : (F-9) 12/14 HP half damage from all but psychic and force, regen 2 while bloodied, end for 10 HP
Killua Zoldyck (anon-kun) : (G-6) 14/33 HP (bloodied), regen 2 while bloodied, end for 10 HP
Spirit Companion (Voyager) : (J-11, elevation 2)
Spirit of Athas (Voyager) : (Not Present)
Mage Hand (Voyager) : (J-6, elevation 2)
Sarhan, Templar of Hamanu (enemy) : (E-14)
Thri-kreen Bounder 1 (enemy) : (E-7) Unconscious
Thri-kreen Bounder 2 (enemy) : (F-6) Unconscious
Dwarf Conscript 1 (enemy) : (B-13) -16 HP, slowed, marked, +5 bonus to damage against Kudust
Dwarf Conscript 2 (enemy) : (D-14) -10 HP, slowed, marked, +5 bonus to damage against Glenn
Dwarf Conscript 3 (enemy) : (C-14) -24 HP (bloodied), slowed, +5 bonus to damage against Kudust, marked, roll twice on next attack roll
Elf Sniper 1 (enemy) : (A-6) Unconscious
Elf Sniper 2 (enemy) : (A-10) Unconscious
Elf Sniper 3 (enemy) : (J-5) Unconscious
Elf Sniper 4 (enemy) : (J-8) Unconscious
Elf Sniper 5 (enemy) : (J-12) Unconscious
-Learning more about your enemies requires a successful nature check, or arcana for figuring out Sarhan's abilities.
-Market stalls, tables, barrels, stacks, boxes, and anything other than cobblestones that's not sand is difficult terrain.
-The shops and residences are blocking terrain, and require a strength check to enter. Climbing to a rooftop requires a DC 15 athletics check. The slanted rooftops are 10 feet high and difficult terrain. Creatures on the rooftops have cover against creatures at lower elevations.
Last edited at 14/06/26(Thu)15:41:44