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Bracing himself for the worst, the dwarf rushes past the weakened sparkers, deflecting their half-hearted attacks with ease and swinging his hammer. While the least-injured hejkin sparker ducks out of the way, the other two are pulverized by Kudust's attack Their corpses bleed over the rippling earth the dwarf creates. The remaining sparker is intimidated by losing two of its brethren so quickly.
Dwarven : "Overdwellers die!" shrieks the chanter as its short legs haul it towards the center of the cave. It begins dancing around and shrieking gibberish. As it does so, the air around the party begins to crackle.
"Look out for-" Recette starts to warn, before the air is filled with lightning. The entire party is hit pretty badly by electric shocks that leave you numb and dizzy. Recette, in particular, grows pale and falls to the ground unconscious, her hands barely clutching her staff and torch when the assault ends.
One of the stalkers moves up near the sparker and attempts to attack Kudust with its claws, but the dwarf's stalwart defenses repel it. Snarling angrily, it bows and makes a strange series of gestures before pointing at Kudust. The warden abruptly sinks into the earth, along with the remaining stalker, and the two switch places. The second stalker does a similar trick with Glenn, replacing him with the sparker and bringing the slayer within slashing distance. It doesn't do a good job of digging in with its claws, even with the sudden addition of electricity to stimulate the pain. It retreats, and moves away to menace the shaman.
Kudust uses his Second Wind, healing 10 hit points and gaining a +2 bonus to all defenses, plus a +4 bonus to AC until the end of his next turn
Kudust moves to I-12, and both sparkers miss with their oppotunity attacks
Kudust hits hejkin sparker 1 and hejkin sparker 2 with Roots of Stone for 15 damage, killing them
Kudust uses Nature's Wrath and marks hejkin sparker 3 until the end of his next turn
Hejkin Chanter moves to I-10, and is hit by the spirit companion's Spirit's Wrath for 6 damage, granting combat advantage until the end of Ves' next turn (http://orokos.com/roll/214637)
Hejkin Chanter uses Static Song, and Killua, Recette, and Kudust take 20 lightning damage and are dazed (save ends); Glenn and Ves take 10 lightning damage and are dazed until the end of the chanter's next turn; everyone but Ves is bloodied and Recette falls prone and is DYING
Hejkin Stalker 2 moves to H-8; the sparker gains a +2 bonus to AC and Will with Arcing Defense
Hejkin Stalker 2 misses Kudust with Claws
Hejkin Stalker 2 hits Kudust with Earthen Grasp, and Kudust is teleported to F-6 while Hejkin Stalker 1 is teleported to I-12
Hejkin Stalker 1 hits Glenn with Earthen Grasp, and Glenn is teleported to I-13, while Hejkin Sparker 3 is teleported to K-8 (it loses its arcing defense bonus)
Hejkin Stalker 1 hits Glenn with Claws for 5 damage plus 1 lightning damage from its Auspicious Bolt property, shifting to I-11
Hejkin Stalker 1 moves to K-13
Lightning Obelisk 1 (23)
Hejkin Sparker 1 (19)
Hejkin Sparker 2 (18)
Lightning Obelisk 2 (14)
Hejkin Chanter (12)
Hejkin Stalker 2 (12)
Hejkin Stalker 1 (11)
Hejkin Sparker 3 (10)
Players and Allies
Glenn (keiki) : (I-13) 6/33 (bloodied) dazed
Kudust Earthheart (Misha) : (F-6) 21/42 HP (bloodied) +2 defenses, +4 power bonus to AC, dazed (save ends)
Killua Zoldyck (anon-kun) : (K-7) 2/33 HP (bloodied) dazed (save ends)
Recette Lemongrass (NPC) : (L-8) -4/26 HP (DYING) prone, dazed (save ends)
Ves (Voyager) : (L-8) 9/14 HP half damage from all but psychic and force dazed
Spirit Companion (Voyager) : (C-13, elevation 1)
Spirit of Athas (Voyager) : (Not present)
Hejkin Sparker 1 (H-11) -37 HP (bloodied) -3 to attack rolls DEAD
Hejkin Sparker 2 (J-11) -34 HP (bloodied) -3 to attack rolls DEAD
Hejkin Sparker 3 (K-8) -9 HP -3 to attack rolls, marked
Hejkin Stalker 1 (K-13)
Hejkin Stalker 2 (H-8)
Hejkin Chanter (I-10) -6 HP granting combat advantage
Lightning Obelisk 1 (K/L-5/6)
Lightning Obelisk 2 (K/L-10/11)
-Learning more about your enemies requires a successful dungeoneering check.
-If you don't have low-light vision or darkvision, enemies outside the gold-colored squares have partial concealment against you.
-A single lightning obelisk can be disabled with a moderate DC thievery check, or destroyed by attacking it (good luck with that). Otherwise it attacks until the end of the encounter, or until you are no longer in range.
Last edited at 14/08/16(Sat)11:06:42