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13388 No. 13388 Locked edit hide watch expand quickreply [Reply]

This is an open letter of invitation to prepare an Ace Attorney team of no more than 2 persons who will struggle together to unveil the truth in a Phoenix Wright-style courtroom brawl. Battle through testimony by shoving evidence in everyone's faces. Explore the wonderful world of the Seacat world as you search for scraps of paper you can call evidence. Despair as the prosecution piles on the evidence contradicting the innocence of your client.

Above all, of course, your client is innocent.

I'm currently fact-checking and compiling resources to present as much fun as I possibly can. The game will proceed as follows:

I will create four threads. One thread will be Court Records, where I will present all of the items accepted into evidence by the court. Another thread will be Collected Evidence, which is evidence that hasn't been formally accepted but which may be used. You cannot present items that were not posted in collected evidence, of course. Testimonies go in both these cases, too.

The third thread will be the game thread. All posting by players is done in the game thread. The players form the defence team, and so act out the role of defence attorney. Their task is to cross-examine witnesses, and through the process of cross-examination and presentation of evidence, they refute the claims of the prosecution. At any point during the court, the court may adjourn and the players are given the chance to investigate by doing some legwork. At that time there will be a thread for the investigation phase.

It's going to take some time to gather a solid case and present it to the players proper, and there'll be some kinks to work out as I transition NDS games to imageboard format, but I figured I'd check if there's any interest before even going forward with most of the groundwork.
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>> No. 13403 edit
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Upupupupu! Well, if you guys prefer it that way... I can make it happen.

However, I can't actually edit anything because I'm not a mod, so I'd prefer to keep a separate thread for the evidence.

Upupupu! Although I've an exciting idea for a Prosecution vs Attorney battle, there's no way to keep a Phoenix Wright-esque element as guaranteeing a suspect's innocence in. I'm thinking of what to do right now with that, but going on with writing out a case that can be solved with just the Attorney's side of play. It just involves me playing prosecution, judge and witnesses, which is a tiresome and thankless job but Monokuma is the hidden hero behind the shadows, combating the poison that kills witches tirelessly! Even without appreciation!

If there's any suggestions to make Attorney vs Prosecution as two player camps work, I'm open to ideas. I already know how to set up witness questioning, but I am stuck on investigations and how to determine a suspect. Especially when people already know the guilty/not guilty status of the suspect. Upupupu!
>> No. 13404 edit
There is an edit button now you know. The little green pencil thing in the corner of all posts.

Last edited at 13/10/25(Fri)17:30:57
>> No. 13405 edit
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>> No. 13406 edit
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Close enough.

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13166 No. 13166 Locked edit hide watch expand quickreply [Reply] [First 100 posts] [Last 50 posts]
First thread: http://www.seacats.net/gameboard/res/12655.html
Second Thread: http://www.seacats.net/gameboard/res/12950.html

You ride the boat back to the mainland. Captain Kawabata sits beside you. If you're good, he says, you might even get to steer the ship!

The sky is a gentle blue and you lean back in your seat. What a soothing boat ride.

"Sorry nothing exciting happened during your stay," the captain says. "But hey, what can you expect with those rich-types? Everything's just a bore to them!"

Last edited at 13/09/15(Sun)14:07:00
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>> No. 13384 edit
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You remove all the ammo in Rudolf's gun.

"I can't find any gold!"

What happened to the survivors at the chapel?
>> No. 13385 edit
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"Lets check the chapel."

I then go there.
>> No. 13386 edit
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You and Kawabata walk to the chapel.

"Geez, looks like you had a tough weekend. Don't worry, the same kind of things happens when my wife's side of the family comes over. Actually, I remember..."

You're not listening anymore. You can't help but think about the chapel. In a way, it's a bit like that cat-box theory. Without looking inside, the survivors are, in a way, both dead and alive at once.

Will you be able to talk to the survivors? Will Leon still be alive?

Will anyone still be alive? Will you be able to apologize, create reasons for your actions on that night? Will there be anyone left to hear them?

There's no point in thinking about it. You're standing in front of the chapel now. You don't hear anything while you stand in front of the door.

You knock.

Last edited at 13/09/22(Sun)17:22:51
>> No. 13387 edit
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"Well, was your experiment a success?"

"Of course," replies Bernkastel. "The two trial games have worked spectacularly. I've learned that there isn't a single competent detective among them."

"Very good. You're ready, then?"

"Yes. I'll be launching my final siege on /seacats/. And none shall survive."


To be continued in Concealment of the Golden Witch.

Audio 綾倉盟 - Revive - (4.50MB - 128 kbps - 44.1 kHz , 07_ 綾倉盟 - Revive.mp3 ) Length: 4:55
12607 No. 12607 Locked edit hide watch expand quickreply [Reply] [Last 50 posts]
Previous Thread: >>12261
(Until sound upload actually works)

Last edited at 13/08/19(Mon)22:16:01
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>> No. 13199 edit
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Great job Squitcher, I wouldn't call it a failure though. You can think of it by mere chance that you chose a less-than satisfactory opponent, so I thank you for bearing with my long absences. The set up was great, probably what got me hooked. And everything came together nicely. The turn out during the heated parts of the actual gameplay were exciting, the how-dunnit trick was fresh and deserving of its title, albeit hard to pinpoint with all the semantics involved with two keys at once. The RP game really was a godsend though, I don't think it would be possible to have the right mindset without it, so I thank you for setting up that. The who-dunnit was a little less clear, but after reading it makes sense. I think I was just tunnel-visioned with Kanon and Shannon as possible suspects for too long. I mean, they had the damn master keys, so that should have been plain and clear that they're not involved with another key. The part about Rudolf being the obvious accomplice did come to mind, but for some reason I was just caught up in minor details of pronouns labeling the culprit male. All in all, this was really entertaining over the summer and I hope the experience didn't make you drop /gameboard/ altogether, because I know this had quite the opposite effect on me (When I was less fustrated anyway). Hopefully, I can one day make something near as thought provoking as this gameboard was, either as another game here or some other medium.

Anyway, I'm just really happy this game is over now, even if it's not the best outcome. Hope you didn't get the wrong impression that I didn't enjoy it with my melodramatic responses. You did good.

May it rest in peace...

Last edited at 13/09/15(Sun)17:06:57
>> No. 13202 edit
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>not female culprit
>> No. 13206 edit
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>He then came back, put the new, useless roman numeral key 1 on Kruass's corpse
>He then came back,

Last edited at 13/09/15(Sun)16:59:26
>> No. 13245 edit
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Always undermining yourself Camphor. I wouldn't consider you less than satisfactory. As I said, I consider you to have been at least a decent detective. Your skills are not the problem, just the dragging out of the game itself was.

Anyway, thanks. If you got that much out of this messy creation, then I'll simply be happy.
Now, this experience actually makes me want to create more gameboard to fill the frustration left behind, but I'm afraid classes won't let that happen that easily.
But it's not out of the question neither.

Thanks anon. I hope if there is ever a next one, such a problem won't occur again.

Follow through, Rudolf did.
Kyrie was in the parlor. Rudolf entirely took care of the 1st paradox by himself.

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12950 No. 12950 Locked edit hide watch expand quickreply [Reply] [First 100 posts] [Last 50 posts]
First thread: http://www.seacats.net/gameboard/res/12655.html


You enter the parlor. Inside are Ange, Maria, Shannon, and Leon. They seem to be watching some show called Princess Sarah.

"Ozaki-san, Jessica-san," Leon acknowledges your presence.
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>> No. 13163 edit
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Leon rushes into you with her shoulder. You can't help but tumble over due to her vastly superior strength. In her hands, she inexplicably has her own rifle! Where did it come from?

Leon points her gun in the window and fires. "Damn! Wait, what the hell--"

A bullet returns at Leon and knocks her backwards. Jessica screams into the night.

You faintly hear sets of footsteps disappear in the main hall.

Last edited at 13/09/15(Sun)13:39:04
>> No. 13164 edit
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I check on Leon.
>> No. 13165 edit
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It looks like Leon was hit directly by the bullet. In her rush to protect you, she didn't even take proper cover. The bullet pierces straight into her stomach.


"Leon!" Jessica yells. "Stop! You can't die. Don't do this, don't!"
>> No. 13168 edit
Third Thread: >>13166

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12655 No. 12655 Locked edit hide watch expand quickreply [Reply] [First 100 posts] [Last 50 posts]
'Messy pacing.'

'Distracting grammatical elements.'

'Too many characters.'

The Witch of Certainty, Labdadelta, glanced disinterestedly around the sheets of papers floating around her. Even though the work was best suited for a desk jockey, she had been assigned to organize and respond to complaints sent about the Golden Witch's last game.

Most witches considered Beatrice's tale a high success. To them, it was one of the most pleasant ways to alleviate their constant and aching boredom. Some had even duplicated the game board to the best of their abilities to instill all kinds of horrors on Battler's poor family. Still, a few witches wouldn't be pleased no matter what. They attacked the story's poor characterization of some of Rokkenjima's adults, the unbearably slow beginning, and its unwillingness to reveal direct answers with the audience that spent so many hours trying to solve it.

In response, Lamda had taken to stamping a stock reply and shipping the message back to its sender. The message featured an apology for their unsatisfactory experience and offered a coupon. More and more messages gathered around her still.

The young witch sighed and leaned back, hovering just a few inches above the ground. She knew this job was given to her because of her intimate knowledge of the situation, but it wasn't fair! She couldn't even find Battler to try to push the work on him. The last she heard, the Golden Sorcerer was creating some kind of game for his sister. Lambda had even lost track of Bern in the infinite kakeras.

What could she be doing right now? She probably found something to preoccupy herself with. Lambda could follow Bernkastel around different fragments for centuries without getting the least bit bored. But, as time went on, it seemed like Bern was truly getting tired of the chase. Even Lambda's most creative attempts at soy sauce-related torture barely earned a reaction. Lambda couldn't help but wonder, did her own attempts to capture Bern come across the same way as the endless amount of complaints and annoyances ar
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>> No. 12947 edit
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"Ah no worries, I'm used to that sort of thing."

"Speaking of which did something happen between Rudolf and Battler? Not only is Eva giving me the stink eye but I feel completely out of the loop now."
>> No. 12948 edit
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"Yeah. Battler's mom died years ago. Right after she died, Rudolf married Kyrie. That pissed Battler off-- I mean, could you imagine? He stopped coming to the island altogether about five years ago. The way I've heard it, he's been living with his grandparents ever since."

Jessica pauses, letting you absorb the information.

"He's probably fine. Battler always played idiotic jokes like this. He kind of resembles Grandfather in that way, y'know? Everyone always talks about Grandfather like he's this big, tyrannical figure living over us like God, but I remember when he was healthy. He was a big ol' softy! What about you, Ozaki-kun? Any family?"

Last edited at 13/09/09(Mon)19:54:45
>> No. 12949 edit
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"Ah that must be rough for him...

Thinking back to my canon history I shudder.

"Well my relatives have all past away at this point. Not much else to say about it."

If we aren't already I guess I'll start walking to the parlor and see who is all there.
>> No. 12952 edit
Second Thread: >>12950

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